Slashdot Mirror


UT2003 Demo Ready

captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.

248 comments

  1. first post! by Anonymous Coward · · Score: 0

    omfg

    linux client is out as well.

  2. I wonder which is more scary... by Anonymous Coward · · Score: 1, Funny

    ... playing UT 2003 a la Half Life style..,
    or being the poor soab system admin who has to keep the servers up while every Slashdotter in sundry hits the server all at once :)

  3. More mirrors! More mirrors! by Mondongo · · Score: 1

    I don't think the little list of mirrors that they've put (fansites and all) will survive the craze... We need more mirrors! Anyone?

    I am on Europe and I am downloading it from Australia ... all my mirrors are full!

    Mondongo the redundant

    1. Re:More mirrors! More mirrors! by Anonymous Coward · · Score: 0

      The company I work for was hosting one of those mirrors in Australia (I run the boxes) - I tell you, talk about demand :) I think even if I had 1000 spots open, they would have been filled....

      I am curious to know how much bandwidth total was used in downloading this file, I know we were going through many a GB per hour....

      (I am now looking at ways to get more out of my apache/kernel setup to get more spots for next time).

  4. the linux demo is already out by tranqlzer · · Score: 5, Informative

    as is written on linuxgames, mirrors are here:
    mirror 1
    mirror 2
    mirror 3
    mirror 4
    mirror 5

  5. more good news :-).... by tanveer1979 · · Score: 1, Redundant

    UT demo is coming to play the Penguin...
    There are talks of support on linux... way to go epic! The relevent link is here.
    This post talks about unofficial support to Linux.... :)

    --
    My Aurora : http://www.youtube.com/watch?v=o91ZsGwJYyg
    FB : https://www.facebook.com/TanveersPhotography
    1. Re:more good news :-).... by daserver · · Score: 0, Redundant

      Linux demo _has_ been released.

      linuxgames

    2. Re:more good news :-).... by p3d0 · · Score: 0, Offtopic

      Check your sig. If it's based on the Van Halen song, the line is "Right now, someone is working too hard for minimum wage ", not "wages".

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  6. Two tiny problems but... by meowsqueak · · Score: 2, Interesting

    the linux version works fine :)
    Had to make my GeForce2 pro my primary X screen instead of my TNT2 (PCI), and I have to toggle the fullscreen option off and back on again to get mouse control, but otherwise it works very nicely :)

    1. Re:Two tiny problems but... by Anonymous Coward · · Score: 1, Informative

      ctrl-g is the mouse toggle effect.

    2. Re:Two tiny problems but... by dcstimm · · Score: 1

      I run xinerama and I have the exact same problem. ctrl + G doesnt work... So i dont have any mouse:-(

    3. Re:Two tiny problems but... by meowsqueak · · Score: 1

      I think the problem I had was related to xinerama rather than the ctrl-g setting. I had no mouse control *at all*. I had to toggle fullscreen off (click Apply) then back on (and Apply again). Also, starting the game from an xterm on the head I don't want to play from starts the game properly on the other head.

  7. not too big i hope by Anonymous Coward · · Score: 0

    i just it's not the 4GIG+ version i have
    i got a pirated verion that is build 927 and when it's installed it takes about 4.2 gig

  8. Mirror list by prestomation · · Score: 5, Informative
    Mirror

    Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)

    1. Re:Mirror list by Tack · · Score: 2

      Wow, thanks for the mirror. I was queued to wait 102 minutes on fileplanet, but I tried the second mirror and

      09:17:22 (477.53 KB/s) - `UT2003-Demo.exe' saved [102461952/102461952]

      Nice.

      Jason.

    2. Re:Mirror list by Anonymous Coward · · Score: 0

      Thanks for the mirror! A nice constant 200kB/s

    3. Re:Mirror list by vvhitekid2 · · Score: 1

      Very solid. Good work.

    4. Re:Mirror list by MrSeb · · Score: 1

      That's quite impressive, withstanding a slashdotting... still maxing out my pipe at 120kb/sec here.

  9. mirror in sweden by fredan · · Score: 2, Insightful

    you can find it here.

    1. Re:mirror in sweden by Anonymous Coward · · Score: 0

      Thanks :)

    2. Re:mirror in sweden by Anonymous Coward · · Score: 0

      Thanks for your bandwidth. Constantly over 80K/sec on DSL :-).

  10. Re:I just have one question: by Anonymous Coward · · Score: 0

    At least 3000 people.

  11. Wow by Anonymous Coward · · Score: 0

    I'm leaving for a family reunion in a half hour, and then somewhere else for several days afterwords.

    *feigns illness* and begins playing the game!

  12. No Mac version yet by Midnight+Thunder · · Score: 1

    Looks like we are going to have to wait a while more for the Mac version. Oh well.

    --
    Jumpstart the tartan drive.
    1. Re:No Mac version yet by Billly+Gates · · Score: 4, Interesting

      Let me ge this straight. They have a linux version which has %10 of the market share that macosx has, which is only %5 of what Windows is at? That does not make any bussiness sense and it would make more sense to port to Windows and macosx first and linux last if ever.

      I hope I do not get flamed for this but I was under the impression that sdl was inferior to both directx and game sprockets api's. I believe apple is trying to port some of apple's audio api's to linux to make a smooth transition.

      If I was in charge of development I would apple's api's so I could create a dual macosx and linux release.

    2. Re:No Mac version yet by EastCoastSurfer · · Score: 5, Insightful

      I don't think the raw market share percentages are what they are looking at when comparing Macs and linux. How many people who own *only* a mac are going to play UT? Macs bill themselves as the computer for people who really want to spend as little time as possible in front of it. Additionally, many of the game servers will run on linux. So even if they didn't release a linux client they still would have definitely released a the server.

    3. Re:No Mac version yet by MagerValp · · Score: 2, Insightful

      Perhaps they just thought it was simpler to port to a new OS on the same hardware architecture, compared to porting to a new OS and a new hardware architecture. Consider the Linux port as half a Mac port and everything's dandy :)

      --

      READY.
      #
    4. Re:No Mac version yet by Rushuru · · Score: 2

      From what I read elsewhere, it's an ex-loki games employee now working on the ut2k3 project who has done most of the port himself. I even think he did it mostly in his free time, since a linux client wasn't really the top priority of the management.

      Anyway, props to him for it works just fine on my linux box

      Now that it works on linux, we just need to have strafe jumps and qstat/ase support (in game server browsers suck)

      --
      !
      ^_^
    5. Re:No Mac version yet by Anonymous Coward · · Score: 0

      Maybe you should talk to Apple about this? If they worked together with the Linux community and developed a better graphics engine for both OSX and Linux (Xfree86 isn't there yet, programmers would release games for us.

    6. Re:No Mac version yet by Guspaz · · Score: 1

      Last I heard Linux had a bigger market share than Apple, so how can Linux only be 10%?

    7. Re:No Mac version yet by ceejayoz · · Score: 2

      If you count servers, yes. That kinda doesn't count when you're talking about games.

    8. Re:No Mac version yet by Anonymous Coward · · Score: 1, Informative

      First of all, there has been at least one indication that there are more desktop Linux users worldwide than ther are Mac users, and even the worst ration is more like 50%, not 10%.
      More developers and hard core gamers use Linux than Mac so the game writers are porting to Linux first because that is what they prefer.
      I'm sure it is also easier to port an x86 Windows game to an x86 Unix-like platform than it is to port ot a PPC Unix-like system.
      Mac has also had the worst performance, historically, and the worst support for high-end graphics adapters.
      I have Linux, OS X, and Windows, in that order of preference, and I would always buy a Linux game before purchasing an OS X version. It helps that the native Linux or WineX version is almost always available before the Mac version.

    9. Re:No Mac version yet by Anonymous Coward · · Score: 0

      Now you are talking. I've been trying to promote cooperation between Linux and OS X users, but the Mac users literally tell me, "Screw Linux. We don't care about Linux. We want everyone to use Mac." Then they go off alienating the Linux community with absurd "we have more desktop market share than you" campaigns. They have no concept of alliances or who their true enemy is.

      It would be really great if Apple and Linux leaders could cooperate on technology that would bring more mainstream desktop apps to both Linux and OS X (through the influence of combined market share and combined developer effort) and more server apps to OS X (Linux already rules there).

    10. Re:No Mac version yet by jonabbey · · Score: 2

      For what it's worth, IDC is claiming that Linux is outpacing Macintosh on the desktop these days.

      I would imagine that's dominated by technical/business desktops, but Linux is at least competitive with the Macintosh overall in magnitude, and perhaps greater than OS X in particular?

      And keep in mind that the work to produce a Linux port is largely work to produce an OpenGL renderer, and all that work goes directly towards supporting the MacOS X version.

    11. Re:No Mac version yet by .com+b4+.storm · · Score: 1

      That does not make any bussiness sense and it would make more sense to port to Windows and macosx first and linux last if ever.

      Keep in mind that at least Windows and x86 Linux have the same core hardware architecture.

      --
      "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
      -- Ryan Stiles
    12. Re:No Mac version yet by Ltd-Paz · · Score: 1

      not trying to flame, but I guess that since pc's already have a minimum requirement of a p3-733, only the fastest new g4's will be able to run the game and that's only a marginal percentage of the already not really big piece of the pie apple has nowadays...

    13. Re:No Mac version yet by Vesuvius_2 · · Score: 1

      actually, since UT2003 is a multiplayer only game, it is vitally important from a business viewpoint for them to have as many servers out there as possible for people to play on. And, as much as you may love OS-X, there will be far more dedicated servers running linux.

    14. Re:No Mac version yet by loply · · Score: 1

      The fastest new GF4's will be overkill.
      I can play the demo with uninterupted smooth FPS using a budget GeForce MX200 (64Mb)... This card costs £30!
      . The rest of my PC is P4-1700mhz/256Mb RDRAM.

    15. Re:No Mac version yet by cpk0 · · Score: 1

      Uh...i have to say i wanted to spend more time in front of my compuer once i got my mac, becuase it wasnt a hassle to use. Tons of people played UT on macs, so dont think people who have only a mac wont want to play a game...

    16. Re:No Mac version yet by theNeophile · · Score: 2, Interesting
      How many people who own *only* a mac are going to play UT?

      Yeah but, how many linux-using people are there who don't dual-boot with windows? I doubt that there are many gamers running *only* linux.

    17. Re:No Mac version yet by Anonymous Coward · · Score: 0

      Me, I finaly dumped M$ alltogehter from my PC after trying in vain to get w2k working on my 80Gig disk with a 58Gig Fat32 partition (wich cant be done according to M$)

      I'm very happy the way linux gaming is (finaly) evolving like transgaming working for RTCW and linux releases
      for Quake UT UT2k3.

      Ok, download is done, gotta play

      Bye!

    18. Re:No Mac version yet by Derkec · · Score: 2


      They worked so hard for the Linux version because many of the server admins wanted to run linux servers. Linux servers was definately going to be a requirement. The client was a logical progression.

    19. Re:No Mac version yet by Anonymous Coward · · Score: 0

      I only game under Linux.. So there's 2 people! :)

    20. Re:No Mac version yet by Anonymous Coward · · Score: 0

      Patience dude,

      The Linux platform isn't going away anytime soon, and has many big players backing it up. Just support the companies that support Linux, and that is all that we need to do to to ensure the success of our platform of choice.

      Buy UT2003, Doom 3, and NWN. :)

    21. Re:No Mac version yet by Billly+Gates · · Score: 1

      That study is based on how many copies of linux overall were sold and not how many users use it. For example I have purchased about 4 or 5 different linux distro's and have bought 3 or 4 different versions of redhat, 2 suse, and 2 caldera before sco fucked it up. In the IDC study that would equal 12 different linux users or installations. Very inaccurate.

      Mac user sdo upgrade but not as often and only once avery couple of years. Last I heard from the gartner group about a year ago was that linux owned %.5 of the dekstop market while Apple owned %4. Linux however does make up %3 or %4 used as servers but thats it. Big difference not to mention people who use linux are not teenage gamers but mostly hackers or administrators. People who use macs are ordinary people who might have a stronger appeal to games.

    22. Re:No Mac version yet by JohnsonWax · · Score: 2

      "for people that really want to spend as little time as possible in front of it"

      Hmm. No. That's not how they bill it.

      Macs are billed as the computer for people who really want to *enjoy* as much time as possible in front of it.

      The Mac version will be out soon enough. No big whoop. The game won't be any less fun when it's released for OS X. But a lot of people I know own only a Mac and play UT. Mac users enjoy their games as much as their PC counterparts (and spend proportionatly as much much on games), they just aren't as inclined to own their machines as a glorified Xbox.

    23. Re:No Mac version yet by Datafage · · Score: 1

      The X-Box is a shamified PC, not the other way around...

      --

      Nicotine free Amish .sig.

    24. Re:No Mac version yet by jonabbey · · Score: 2

      That study is based on how many copies of linux overall were sold and not how many users use it. For example I have purchased about 4 or 5 different linux distro's and have bought 3 or 4 different versions of redhat, 2 suse, and 2 caldera before sco fucked it up. In the IDC study that would equal 12 different linux users or installations. Very inaccurate.

      You're joking, right? Don't forget, plenty of people run Linux who didn't buy a distro.. it's easy (and perfectly legal) to buy one copy of Linux and install it on dozens of systems, or to make copies of someone else's CD's, or to download ISO's. The IDC study would have had to take that into account if they were to seriously tackle the question.

      Mac user sdo upgrade but not as often and only once avery couple of years. Last I heard from the gartner group about a year ago was that linux owned %.5 of the dekstop market while Apple owned %4. Linux however does make up %3 or %4 used as servers but thats it.

      Again, you don't seriously you believe that Linux makes up only 3 or 4 percent of the installed server base, do you?. Gartner/Dataquest is citing Linux as earning 6% of server revenues in 2002, which amounts to a far higher unit share than that. Remember, one of the reason Epic committed to porting to Linux is from their experience that 50% of the high speed servers deployed for Unreal Tournament were running on Linux.

      Linux, not Macintosh, is the second choice platform overall, based on the economics.

      Big difference not to mention people who use linux are not teenage gamers but mostly hackers or administrators. People who use macs are ordinary people who might have a stronger appeal to games.

      Yes, there are surely more commercial game sales on Macintosh than Linux, but that's not to say there aren't enough Linux users out there to make it worthwhile to do a port. Particularly when there are cross platform API's like OpenGL, Ogg Vorbis, and SDL that reduce the effort required.

    25. Re:No Mac version yet by Guspaz · · Score: 1

      Why doesn't it count? If you don't have servers for a game, nobody can play the game. Since servers have to outnumber players by 16 to 1 or even 32 to 1, they're a lot more important than idividual players.

  13. decent list of mirrors by EpsCylonB · · Score: 1

    A decent list of mirrors can be found Here.

  14. Re:News ? by Anonymous Coward · · Score: 0

    Battlefield rocks, but it has display issues that keep a lot of people from running it. It is, however, the coolest mp experience I've had in quite some time

  15. Key to Success? by fubarmdk · · Score: 1

    I am hoping that Epic doesnt take a good thing (UT) and turn it into something overhyped and stupid (ie, Daikatana).

    If the gameplay and aspect of the original UT remains, then UT2k3 will be a very popular game. But if they just make an engine to boast pretty graphics and leave what made UT so great out, then it will probably not do very good.

    Gameplay > Graphics

    Anywho, download commencing....

    1. Re:Key to Success? by X_Caffeine · · Score: 1

      being overhyped didn't ruin Daikatana. Being Daikatana ruined Daikatana.

      --
      // I will show you fear in a handful of jellybeans.
    2. Re:Key to Success? by drik00 · · Score: 2

      being two YEARS+ late killed Daikatana...by six months before its release, it was already a joke

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
  16. OGG! by fredan · · Score: 3, Informative

    Nice too notice that they are using ogg as there music format.

    1. Re:OGG! by Anonymous Coward · · Score: 0

      Nice to notice that they are using ogg as their music format? And yes, it IS quite nice.

    2. Re:OGG! by Anonymous Coward · · Score: 0

      God.. you can't get out very often. Either that, or you are a very frustrated English teacher with nothing better to do at the weekend.

      You anal bastard.

    3. Re:OGG! by Anonymous Coward · · Score: 0

      why don't you correct something worth fucking correcting, like the fact that the audio codec is vorbis, not ogg?

    4. Re:OGG! by Anonymous Coward · · Score: 0

      This is why everybody is forced to take English. It is so we can commincate with each other. I'm not the guy who fixed your post, but I think that spelling and grammer are indicators of how smart you are. Or at least how much of a perfectionist you are.

    5. Re:OGG! by Anonymous Coward · · Score: 1, Funny

      This is why everybody is forced to take English. It is so we can communicate with each other. I'm not the guy who fixed your post, but I think that spelling and grammar are indicators of how smart you are, or at least how much of a perfectionist you are.
      :-)

    6. Re:OGG! by Anonymous Coward · · Score: 0

      I would've prefered the use of a modern tracker format (like mt2 for example) like the old UT did. Lossy format compression sounds like crap by comparison, and usually takes up more space than a module.

    7. Re:OGG! by Tarpan · · Score: 1

      Hahaha, thanks for giving me the laugh of the day by reading this thread

    8. Re:OGG! by thebowery · · Score: 1

      well you have shown how much of a f***head you are, if you follow the link to fredans homepage you will see he is in Sweden and looking at his name gives a good indication that maybe english is not his first language.

      --
      "It's better to regret something you have done, than to regret something you haven't done" - Orbital
  17. Gotta love by Anonymous Coward · · Score: 0

    Gotta love having downloaded 46% so far, hey wait 51% etc. ADSL 2.5 MBit/sec!!!

    1. Re:Gotta love by Anonymous Coward · · Score: 0

      Done!!! Now!!!

      Gotta install. Bye for tomorrow...

    2. Re:Gotta love by Anonymous Coward · · Score: 0

      Yuk (Mdk8.2, XFree86 4.2):

      [smallie@dork ut2003_demo]$ ./ut2003_demo
      open /dev/dsp: No such file or directory

      Backtrace:
      [ 1] ./Core.so [0x409d2692]
      [ 2] /lib/libpthread.so.0 [0x40d8b5bb]
      [ 3] /lib/libc.so.6 [0x40b5e478]
      [ 4] /usr/local/games/ut2003_demo/System/OpenGLDrv.so(S etRes__19UOpenGLRenderDeviceP9UViewportiiiii+0xd0) [0x42f4a910]
      [ 5] /usr/local/games/ut2003_demo/System/SDLDrv.so(TryR enderDevice__12USDLViewportPCwiii+0x11e) [0x42f15806]
      [ 6] /usr/local/games/ut2003_demo/System/SDLDrv.so(Open Window__12USDLViewportUiiiiii+0x223) [0x42f147d3]
      [ 7] ./Engine.so(Init__11UGameEngine+0x1043) [0x4025ca63]
      [ 8] ./ut2003-bin [0x80550ce]
      [ 9] ./ut2003-bin(main+0x296e) [0x80580ce]
      [10] /lib/libc.so.6(__libc_start_main+0x90) [0x40b4c280]
      [11] ./ut2003-bin(GetFullName__C7UObjectPw+0x71) [0x80511b1]
      Signal: SIGSEGV [segmentation fault]
      Aborting.
      [smallie@dork ut2003_demo]$

    3. Re:Gotta love by Anonymous Coward · · Score: 0

      Ok, so now, at last, I have read the bottom line.

      From the README.linux:

      "The bottom line, however, is this: if you
      want to play the game right now, you should
      pop an Nvidia card into your machine."

      Sigh. Can't I ever learn, reading the README...

    4. Re:Gotta love by Anonymous Coward · · Score: 0

      Having a Matrox G400 sux right now...

    5. Re:Gotta love by Anonymous Coward · · Score: 0

      > Having a Matrox G400 sux right now...

      It'd suck anyway, unless you have a pretty damn fast processor. UT2003 really needs hardware T&L, and also uses 32 bit colour.

  18. Linux Client Mirrors by Anonymous Coward · · Score: 1, Informative

    The official UT2003 page has a list of mirrors with the Linux client.

  19. UT2003 by zurmikopa · · Score: 1

    I downloaded the demo. The levels are fairly purdy. It seems to play like a slightly faster paced ut. Unfortunatly the master server is experiancing too much load at the moment which makes finding a multiplayer game somewhat difficult. Hopefully that will be sorted out soon.

  20. I'll be sticking with UT by Anonymous Coward · · Score: 0

    Same game really, and I don't have to buy a new computer.

  21. Re:News ? by Anonymous Coward · · Score: 0

    Battlefield rocks. Get a real computer and you would probably see that.

  22. All slashdotted by Billly+Gates · · Score: 2
    Gee thanks guys. Every single site was slashdotted except one which can not above 4k/sec due to congestion. For a 100 meg download this would take close to 2 days.

    1. Re:All slashdotted by neur0maniak · · Score: 1

      2days?
      I'm on a 56k modem, downloading this thing, I started at 4am(GMT), it's now 3pm(GMT), I've got 5Mb to go (at an average speed of 2.5Kb/s) that's 30minutes.

      Patience is a virtue, y'know.

    2. Re:All slashdotted by Anonymous Coward · · Score: 0

      Huh? I went right to the atari mirror/gigex and got the thing in under 10 minutes.

    3. Re:All slashdotted by captainstupid · · Score: 1

      No, not slashdotted.

      Most servers were at max capacity TWELVE HOURS before this slashdot post. I submitted the story around 9:30 PM EST FRIDAY and it didn't get posted until 9:33 AM SATURDAY. As soon as the announcement was made on IRC.ENTERTHEGAME.COM all the mirrors went down.

      Granted, most die-hard UT fans had their download before the slashdot post appeared (including me), so the servers might have been a little better this morning.

      This is one of the biggest reactions to a demo release ever.

      TWO HOURS after the demo was released, Mark Rein (VP of EPIC Games) stated that there were approx 20,000 people playing online, not including people just playing local lan games and bot games.

      Now, if only they'd release an additional map pack for the demo..... :)

      --
      "Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
    4. Re:All slashdotted by GeekyMike · · Score: 1

      I downloaded Counterstrike at about 4k/sec (roughly 100 Meg) in about 5-6 hours.

      PH34r |\/|y R337 D14L Up

      --
      Beware the fury of a patient man
      - John Dryden
    5. Re:All slashdotted by ceejayoz · · Score: 2

      I'm getting 600 kb/sec off one of them.

  23. I Downloaded it Last Night by fidget42 · · Score: 4, Informative
    I was glad to see that UT2003 isn't going to require a computer upgrade. All I had to do was downgrade by video settings (1024x768 rather than 1280x1024) and I got really nice frame rates. From the technology demos I have seen, I was afraid that the 'eye candy' would require more CPU and not provide any benefit, but the physics model s nice, and the 'body effects' (i.e., reaction to getting hit or dying) do work well.

    The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.

    Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!

    --
    The dogcow says "Moof!"
    1. Re:I Downloaded it Last Night by Darren+Winsper · · Score: 2

      There was a mod for Tribes I played a few years back along similar lines, except it was a flag. The difference was you could only hold the flag for a few seconds or you'd explode. Not *that* required team-work :)

    2. Re:I Downloaded it Last Night by joshki · · Score: 2

      Easiest strategy for when you find yourself without support -- chuck the ball at the enemy and then shoot him and take it back... :)

      --
      I do not read or respond to AC's. If you want a discussion, log in. Otherwise, don't waste your time.
    3. Re:I Downloaded it Last Night by Speare · · Score: 4, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run. A matter of some OpenGL extension which only nVidia offers.

      This is really very disappointing. I hope that this changes in time for a final release. The site just recommends an nVidia TNT, and the README has some lip-service weak plans like "exploring options" for other drivers.

      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary. I support ATi products on Linux. While the open source driver development is a little behind the curve, at least it exists. ATi Radeon 7500 works great on my box, and some newer boards are getting support now.

      The kernel has a special flag called "taint" for closed-source modules like the nVidia driver. When some crashing bug is discovered, kernel developers are powerless to do much about it. You can't fully audit the use of the kernel's memory when you've got some unknown binary module loaded. When the kernel interfaces change, the people using closed-source modules can't upgrade until the single supplier of those modules finally graces their users with an update to the drivers.

      I applaud Epic for working a Linux game in parallel. I now urge Epic to engineer the games for more than one make of video card, even if it means the game can't use some little nonstandard OpenGL extension.

      --
      [ .sig file not found ]
    4. Re:I Downloaded it Last Night by JoeNotCharles · · Score: 1
      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary. I support ATi products on Linux. While the open source driver development is a little behind the curve, at least it exists. ATi Radeon 7500 works great on my box, and some newer boards are getting support now.

      Well, that's fine, but nVidia's closed-source driver is updated often. And the developers are very responsive (or so I've heard), so if a crashing bug exists you could always do the old-fashioned thing and report it to them.

      So, while I would prefer an open-source driver, I don't think it's worth dropping back to one which is "behind the curve".

      Joe
    5. Re:I Downloaded it Last Night by fmaxwell · · Score: 2

      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary.

      You are seeing a classic conflict between open source and commercial products. If nVidia were to open-source their driver code, they would immediately expose any and all of their strengths and weaknesses.

      Their competition could use that information to tune benchmarks to make them unfavorable to nVidia (by relying heavily on areas of weakness in the nVidia code.) The competition could also use performance techniques nVidia driver engineers have worked long hours to create.

      I would rather have a high-quality closed source driver than no driver or a low-quality open source driver that is missing all of the company's proprietary performance techniques.

    6. Re:I Downloaded it Last Night by dinivin · · Score: 5, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run.

      This is not true at all. The XiG accelerated servers now support the S3TC extension under Linux (and offer fully featured demo versions), and all Radeons support S3TC under Windows....

      BTW, there is nothing non-standard about the S3TC extension. It's quite well accepted and implemented on nearly every new (ie. within the last year or two) video card on the market. The issue of implementing support for the extension in the DRI drivers is a purely legal one, not technical one.

      Dinivin

    7. Re:I Downloaded it Last Night by Speare · · Score: 2

      Actually, nVidia doesn't open-source their driver because they CAN'T. They license certain methods that were patented. At least some of those patents were SGI properties that MSFT bought some months ago.

      I don't care WHY a vendor doesn't open their code. I just care that software doesn't support proprietary lock-ins by depending on nonstandard extensions that no other vendor will offer.

      --
      [ .sig file not found ]
    8. Re:I Downloaded it Last Night by Speare · · Score: 2

      Not true at all? The UT2003 Demo for Linux README states, "if you want to play the game now, pop in an nVidia card."

      (As if all interested parties have a stack of video cards on their shelf.)

      --
      [ .sig file not found ]
    9. Re:I Downloaded it Last Night by dinivin · · Score: 2

      At least some of those patents were SGI properties that MSFT bought some months ago.

      Long before MSFT bought those patents, SGI was on record denying that they were, in any way, preventing nVidia from open sourcing their drivers. nVidia hasn't for one reason only: they don't want to.

      Dinivin

    10. Re:I Downloaded it Last Night by dinivin · · Score: 3

      Hey moron, it's not true at all. I don't give a flying @#$#@ what the README states. I just played it under linux with a demo of the XiG accelerated X server on my Radeon 8500. XiG released this demo on the 13th of this month, which is probably why the README doesn't mention it as a possibility.

      It's also not true that you need an nVidia card to play it under Windows, which you said was "probably" the case. You were wrong on both counts. Deal with it.

      Dinivin

    11. Re:I Downloaded it Last Night by Kashif+Shaikh · · Score: 1

      I was glad to see that UT2003 isn't going to require a computer upgrade. All I had to do was downgrade by video settings (1024x768 rather than 1280x1024) and I got really nice frame rates. I have a 1.2ghz Amd Thunderbird + Plain-old Geforce2 GTS. It runs ok at 800x600x32 as long as you don't put Hardware Voices /w EAX, and you keep some of the settings at Normal. I would like it if Epic could detect my hardware settings and give me recommended settings though. Bombing run is a blast to play btw. Though I can't go online...no master server!

    12. Re:I Downloaded it Last Night by waltc · · Score: 1

      Sheesh...don't people know that a game for Windows will be written for the D3d or OGL APIs, or both? And that any videocard with decent DX/OGL WIndows drivers should therefore be able to run it? I wonder what they think the purpose of the APIs is in the first place?

    13. Re:I Downloaded it Last Night by alienw · · Score: 1

      ATI does not have or sponsor open-source drivers, either. The ones they do have are closed source and far inferior to nvidia's. There is a driver that someone is developing for XFree, but the cards will long be outdated before it's done.

      At least nvidia supports Linux and makes very good drivers and good hardware. ATI does not support Linux at all for their consumer-level video cards, and provides bad drivers even for their professional cards (the only reason there is a driver for the Radeon 8500 is because it uses the same core as a professional card). Given that ATI cards do not have working drivers, I do not see why the creators of UT have to support them.

    14. Re:I Downloaded it Last Night by alienw · · Score: 1

      How many good OpenGL drivers have you seen from ATI? The only companies that made good GL drivers were 3Dlabs and Nvidia. The rest completely sucked. If the OpenGL driver for a certain card only implements a part of the API, you can't use apps which depend on the missing pieces.

    15. Re:I Downloaded it Last Night by tshak · · Score: 2

      Okay, so because NVidia is protecting thier intellectual property you don't support them? Sure, ATI's drivers are Open Source, but big whoop - ATI's infamous for poorly written drivers. nVidia's detonators were almost a revolution to the industry - like hell they're just going to give that away. The real issue is that nVidia obviously doesn't see a business reason to write good drivers for Linux. So then buy an ATI!

      Regardless, I too hope that the UT2003 engine moves away from nVidia (even though I have a GF3). I like how game engines exploit it to the fullest, but I believe in focusing on standard API's like DirectX and OpenGL, not a piece of hardware.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    16. Re:I Downloaded it Last Night by Anonymous Coward · · Score: 0

      You can unset the taint flag by just doing "echo 0 > /proc/sys/kernel/tainted".

    17. Re:I Downloaded it Last Night by devnull17 · · Score: 1

      That's certainly not the case for Windows. The entire purpose of D3D is to provide a HAL so things like this won't happen.

    18. Re:I Downloaded it Last Night by Anonymous Coward · · Score: 0

      Are you kidding me?

      Nvidia is *THE* reason 3D gaming on Linux exists today. The provided top-notch drivers when NOONE else would under Linux.. Say what you will of Nvidia, they have provided excellent drivers for their customers, whether they're running Windows OR Linux.

      I think it's ridiculous that you don't recognize that they have supported Linux much longer than Ati has, and that is a testament to their commitment to our platform.

      While it would be more convienient for us if their drivers were open, I don't think is that important for Nvidia cards at the moment because their Linux driver development is very active. Don't forget Ati JUST pulled their head out of their ass.

  24. The best mirror i've found is... by Error-404NotFound · · Score: 0

    The FileFront P2P network is giving me the best speed, 300k/s, that is unless you /.ers can tell me something wrong with it? evilness? spyware?

    --
    -=Errors always defy logic.=-
  25. Re:Not very good yet by br0ck · · Score: 4, Informative

    > Aiming sucks
    What kind of mouse are you using? I had no problems.

    > the AI's are stupid as dirt
    Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.

    > graphics are wishy washy
    They look great to me. Video card?

    > demo was rushed out the door way too quickly
    It was supposed to be out in may.

    > hope the final version is much better
    It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.

    Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.

  26. Mac version..? by Anonymous Coward · · Score: 1, Interesting

    I wouldn't expect to see a mac version of this demo, but I'm sad to see no mention whatsoever on these sites of mac support planned at any point for this game. I'm also vaguely surprised, because at one point around the release of the iMac, Unreal was just about the only game of any sort to speak of available for the macintosh.

    Will UT2003 be hitting the Mac Games Ghetto, like, ever? ((Note: any point after 2005 is equivilent to "never", becuase neither i nor anyone else is going to buy it it if it's that old by then.)) A couple of mac rumors sites reported a while back that Epic's VP or somebody said they were working on an in-house port; was that just BS?

    Incidentally, I find it interesting that there is a linux version but not a macintosh one, an odd recent trend. I'm not bitter-- i'm just glad linux people get to see these games at all-- but i do find this, well, a little odd, since generally you can just recompile most linux software for Mac OS X with minimal trouble, assuming you're willing to force your customers to install an X server. This probably would be an absolute last resort, as it would rather suck for the user (although it would be infinitely better than NOTHING-- if it meant we got Tribes 2, it would be worth it :( ). But for something like this demo, Epic could very well have just pushed out a half-ass X11-for-OSX version of the demo and said either "this probably won't work, wait N months and we'll have a working mac version" or "this probably won't work and we don't feel like doing a real mac port so don't expect it to, ever" and all the bleeding-edge people like me who already have X11 installed would be super happy.

    Why don't game companies like Epic do this? It seems UNIX-to-OSX recompiles would be at least an acceptable stopgap for many people. Is it just that the game companies just do not have macintoshes to do testing/support with, but they can install linux on the machines they already have? Do these games include x86 assembly code, or have endian-ness issues they don't want to fix, or do they depend on libraries that aren't available for OS X? (Winelib, svgalib? Are there OS X versions of those?) Are there performance issues, and/or do they think a shoddy X11 thingy, even as a prebeta demo, would reflect badly on them? Do they not want to support people who can't get xfree86 working? Did it just not occur to them? Do they just hate mac users? Which one, or a mix of all of these things?

    -- super ugly ultraman

    1. Re:Mac version..? by SmallFurryCreature · · Score: 1
      The are two very simple reasons.

      1: Hardware. As Mac users never tire of telling their cpu's are designed totally different from x86 chips. Lets not forget that a game really needs to get the last from the cpu. Code optimized to use instruction set X will obviously need a lot of translation to work on processror Y. They already have to do this with AMD and INTEL but at least their processors are designed along the same philosphy. Risc processors are a different beast altogether.

      2: Users. Mac users are not seen as typical gamers. There may be a tiny percentage of hardcode gamers that own a mac for their great hardware but they will have long ago resigned themselves to the fact that they must use intel/ms for their gaming needs. Just like most linux users who game have an XP as their most powerfull machines for games.

      Aren't linux gamers then a tiny group as well compared to windows users? No, if you ever played an online game you will notice that as soon as a linux server becomes available for a windows games allmost all the fast servers become linux ones.

      I think you will find that for now the only games that make it on to the mac are those that are less reliant on an cpu instruction set and can therefore more readily be ported.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

  27. Feels Like Q3 by mghiggins · · Score: 1

    My first impressions after twenty minutes of playing against bots: the "feel" is a lot more like Q3 than the original UT. That's a little disappointing for me.

    --
    All opinions expressed herein are not my own; I haven't had free will since last year when aliens ate my brain.
    1. Re:Feels Like Q3 by boomer_rehfield · · Score: 1

      That reminded me of a penny arcade and made me laugh...had to go find it...hehe http://www.penny-arcade.com/view.php3?date=1999-12 -15

      --
      Carpe Canem - Seize the Dog
    2. Re:Feels Like Q3 by Lord+Kestrel · · Score: 2, Interesting

      It doesn't just look like quake3... it IS quake3. Every single thing in the game, from the menus to the bots to the gameplay is quake3. The only difference is the detail of the textures. And with about 1.4gigs of textures on the release version, it's a bit higher detail than quake3. But it feels absolutely identical to quake3.

      I've been playing the full release for sometime now ( helps to have friends at epic ;D ), and I'm extremely disappointed. When UT came out, it looked and played so well, that I was hoping this release would be the same. Instead, they removed the Assault game type (my favorite), and added in the Bombing Run. Unfortunately, Bombing Run is entertaining, but it requires far more teamwork than you'll find on your typical public server. With Assault, you could win even if your team didn't know what to do, because all they had to do was frag. Bombing Run is like the vip maps in Counter-Strike. And without a lot of teamwork, you'll lose everytime.

      Altough the game has pretty graphics, it's just not fun. Unless you loved the way Quake3 felt and played, don't bother downloading this.

    3. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      i hope not to destroy your faith but most fps style games feel the same. >:). most releases these days are engine upgrades.

    4. Re:Feels Like Q3 by Winterblink · · Score: 1

      Just my opinion, but 90% of all first person shooters are like Q3. Games like BF1942 are exceptions, with all the different vehicles and roles it at least adds some depth.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    5. Re:Feels Like Q3 by mghiggins · · Score: 1

      I see where you're coming from, but I've played a fair bit of both UT and Q3, and though it's hard to put my finger on why, I much prefer UT.

      --
      All opinions expressed herein are not my own; I haven't had free will since last year when aliens ate my brain.
    6. Re:Feels Like Q3 by Winterblink · · Score: 1

      I've played both myself, and I enjoy UT better too. I think it's more of a balance issue with the weapons or something.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    7. Re:Feels Like Q3 by Suppafly · · Score: 1, Troll

      It doesn't just look like quake3... it IS quake3

      Thats a really funny thing to say considering that q3 was really just UT1 with uglier graphics and the inability to comprehend alt fire for weapons.

    8. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      As much as I love UT, it was both slow and ugly.

    9. Re:Feels Like Q3 by falzer · · Score: 1

      How about these: Translocator. Sniper rifle (especially sniper arena). Dodging.

    10. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      Oh, and of course the announcer saying Head shot!, First blood!, and M-M-M-M-MONSTER KILL!

    11. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      I agree! The weapon sounds and functionality are really cheesy, and the oversized floating power-ups made me want to barf. But, the levels are absolutely gorgeous. Hopefully Unreal 2 will have the feel that made Unreal and UT so good, and not get any hints from UT2003.

    12. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      My impression after playing a couple hours today is that it's Quake with better graphics. These FPS games haven't advanced since they got the ability to look up and jump.

      They do make good engines for other companies to build games on though.

    13. Re:Feels Like Q3 by Anonymous Coward · · Score: 0

      I completly agree.

      The best UT level is "Canyon" with the blown up buildings and the big canyon in the middle.

      One thing I REALLY dont like about UT2003 is the voices. I though regular UT was cool.

      "Head shot!"

  28. Umm.. What? by Anonymous Coward · · Score: 0

    I downloaded a copy of UT2k3 off edonkey about 2 weeks ago.. wtf.. its a huge fuckin install ... kinda doubt its simply the demo.. as for play, graphics could use help, AI is trash, and I think the gameplay is strange with the whole team scoring system.. .reminds me of a sports game..

    in case someone wants to check, the Images I downloaded are titled :
    Unreal.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD 1_certifier_ok_par_www.pyteamarena.t2u.com.bin
    Un real.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD2_ce rtifier_ok_par_www.pyteamarena.t2u.com.bin

    Posting this as a coward, simply out of fear of having the whole game..*shrug*

  29. Another mirror by Heghta' · · Score: 1

    And because bandwith is such a terrible thing to waste, here's another mirror for the UnrealDemo.
    I wonder just how much my little machine can take, but if it's only a few people (haha, on slashdot) it should be fairly fast.

    --

    Ash nazg durbatulûk, ash nazg gimbatul
    ash nazg thrakatulûk, agh burzum-ishi krimpatul.

    1. Re:another mirror by echophase · · Score: 1

      Forgot about no automatic spacing here, oh well. ftp://orbital.us/UT2003/UT2003-Demo-Linux.sh.bin
      ftp://orbital.us/UT2003/UT2003-Demo.exe

      Max connections: 100

    2. Re:Another mirror by Anonymous Coward · · Score: 0

      False modesty? Im getting 800 KB/s!

    3. Re:Another mirror by Anonymous Coward · · Score: 0

      Last time I posted a mirror on my server for /., it was a 30meg commercial for the ghost in the shell series. In about two hours I managed to blow about 2gigs of upload traffic (about 10 gigs by the end of the day). It is fun to watch as long as you're not paying buy the meg. Won't do it again lest I alert my provider of my violation of their TOS.

  30. another mirror by echophase · · Score: 1

    ftp://orbital.us/UT2003/UT2003-Demo-Linux.sh.bin ftp://orbital.us/UT2003/UT2003-Demo.exe Max connections: 100

  31. Linux Demo! by Ender+Ryan · · Score: 2
    WTH? The Linux Demo was released before this story made it to /.! Come on /., get on the ball!

    This is truly great news for Linux gamers, and for Linux on the desktop.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:Linux Demo! by Anonymous Coward · · Score: 0

      if this such "truly great news" for linux gamers and linux on the desktop, then linux + games and linux + desktop must suck really hard.

      But then, I knew that allready

  32. Also available on alt.binaries.games.unreal by satsuke · · Score: 1

    Looks like the demo has been posted to alt.binaries.games.unreal .. the group was long derelict but will seem to have new life for this one file.

    This is better than the 2 hour + wait time for an FTP slot from fileplanet or gamespy.

    (for you usenet newbies, you have to reassemble the file using a zip program from 5 parts .. and it is in .zip, not .rar)

    No mention of the linux version.

    I'll post it when it gets done downloading.

    Now to see how this runs on a ATI Radeon.

  33. Linux version requires nvidia by eswan · · Score: 1

    Tried to fire it up on my notebook, not expecting much with the i81x video, but-

    Q: I have a working, hardware accelerated OpenGL setup, but when I try
    to run the game, I get a message on the console and in my logs that
    says something like "OpenGL renderer relies on DXTC/S3TC support".
    A: Your drivers do not support the "GL_EXT_texture_compression_s3tc"
    extension. This is needed to play the game. THIS IS NOT A UT2003
    BUG. Currently, the only working drivers we are aware of that
    support this extension on Linux are the official Nvidia binary-only
    drivers. We are currently exploring options with other driver
    vendors, and we are willing to cooperate with any driver vendor that
    wants to support ut2003. The bottom line, however, is this: if you
    want to play the game right now, you should pop an Nvidia card into
    your machine.

    Guess I'll have to get up off my ass and use the desktop.

  34. Mirror by windex · · Score: 2

    for Windows
    for Linux
    Enjoy. There's only a limited number of connections allowed but if you can get through it should be fast. :)

    1. Re:Mirror by Anonymous Coward · · Score: 0

      Wow. 400K/sec, yeah that's fast. Thanks!

  35. Re:Not very good yet by Darren+Winsper · · Score: 2

    The textures aren't the ones that'll appear in the full version. They reduced the resolution of the textures to keep the size of the demo down.

  36. Re:News ? by Batou · · Score: 1

    This is a little off-topic, but oh well.

    Yeah, the BF1942 display issue is making a lot of people angry, me included. You might try this, which got it to (finally) work for me:

    In the settings directory, there's a file called VideoDefaults.con. Open this in a text editor, and change the line

    renderer.allowAllRefreshRates

    from 0 to 1.

    I've got one of those registry hacks that disallow applications from changing the refresh rate on the monitor, and apparently BF1942 simply refuses to start with the default settings if it can't set it to 60 Hz. If you check the logfiles, you'll see it complains about an invalid video mode was specified.

    This is a really stupid bug, and QA should be hanged by their toenails for missing this one, but that's EA for you. The demo had this same problem, and people were complaining about it then as well. The patch does nothing to address this (!!!).

    Anyway, YMMV, as usual, but this got it working for me, and apparently a number of other people as well (check the forums on battlefield1942.com for more info).

    --
    "Oh my God! The dead have risen! And they're voting Republican!" - Bart Simpson
  37. Mac is a go.. by LinuxGeek · · Score: 3, Informative

    A little checking would have revealed much about UT2K3 on the Mac. The real reason that we have a Linux version right now was that OpenGL support had to be added for the Mac version anyway. The codebase of the Win32 and Linux version are quite similar when OpenGL support is added. The Mac port is supposed to be underway and should be a couple of months behind the retail win32 release. Go to UnrealTournament2003 and check the forums for more info.

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
  38. Icewind Dale 2 vs UT2K3? by Anonymous Coward · · Score: 0

    Icewind Dale 2? hahaha... it seems I'll have plenty of time to play UT2K3. Now when DOOM 3 comes out.... :D

    1. Re:Icewind Dale 2 vs UT2K3? by Anonymous Coward · · Score: 0

      Sorry, what IS icewind Dale 2? Never heard of it.

    2. Re:Icewind Dale 2 vs UT2K3? by Jim+Norton · · Score: 1

      Is there a Linux version? Didn't think so. I don't think IWD2 even runs on WineX.

      --
      -- Jim
  39. DAP for you latecomers by dbretton · · Score: 1, Troll

    For those of you (like me) who couldn't get a great d/l speed from any of the servers, I would recommend downloading DAP (www.downloadaccelerator.com). DAP can take a list of sites, and open multiple connections to get the file you want. I couldn't get more than 20kB/s on any one site, but with DAP and a list of 6 mirrors, I was able to max out my 1.5MB connection.

    1. Re:DAP for you latecomers by Kizzle · · Score: 0, Flamebait

      In other news today.... The sky is blue and water is wet.

    2. Re:DAP for you latecomers by Anonymous Coward · · Score: 0

      Of course you recommend double anal penetration. You're part of the Slashdot target audience after all.

    3. Re:DAP for you latecomers by Megahurts · · Score: 1

      I don't recommend DAP because I've heard it has spyware (never confirmed it just heard it) and, more importantly, I've had people using DAP totally rape the limited amount of bandwidth I have when I serve significantly sized file via http on my cable modem. (one guy getting two files had 8 or 16 concrruent transmission going from me and while his downloads were as efficient as they could possibly be, I had absolutely no connectivity aside from his transfers)

      Kinda makes me wonder what ever happened to the idea of sharing.

  40. Release the demo fan art by spiro_killglance · · Score: 3, Funny

    The demo was a little late, so while they
    were waiting some for the fan on the UT2003 forums, made some really funny "late demo"
    posters, enjoy.

    Release the demo, fan art

  41. Yay by Anonymous Coward · · Score: 0

    Hurrah! I thank you.

    I did some random checking via search engines, but was not sure which sources to trust. I am glad to hear from someone who has been following the forums. Thanks.

    -- super ugly ultraman

  42. OpenGL by Trevelyan · · Score: 5, Insightful

    from the Linuxgames article (which is a rather good read) ...According to Daniel, the UT2k3 OpenGL renderer itself was extremely difficult to create, even on Windows. He estimates it was about an order of magnitude harder to write than the one that was made for Unreal Tournament...

    This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
    I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)

    1. Re:OpenGL by Anonymous Coward · · Score: 0

      I imagine the OpenGL renderer was also much harder to create than, say, my grocery list, even though I use Windows for that too.

      My point: he is comparing the OpenGL renderers for two versions of UT. You are comparing the OpenGL renderer for UT2003 with the D3D renderer for UT2003.

      I think you will find the OpenGL and D3D renderers for UT2003 are roughly identical in terms of difficulty.

    2. Re:OpenGL by Anonymous Coward · · Score: 1, Interesting

      It may be that it's aging and getting pretty akward, HOWEVER it's FAR faster than D3D, has fewer rendering errors (Missing polygons, blatantly obvious skyboxes, mis-aligned/mis-sized textures, Hall Of Mirrors, etc)

      Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D, or MOHAA, Or Q3A.

      If OpenGL 2.0 is reverse-compatible with earlier versions, (Or even better, if rendering engines could be easily patched to use it) then it'll bitchslap D3D like a drunken monkey pimp.

    3. Re:OpenGL by Anonymous Coward · · Score: 0
      Anyone else care to comment on the relative merits of OpenGL and D3d? I have never gotten satisfactory performance from D3d in a half decade's hard-core gaming, finding it unstable and slower than OpenGL. OS's include 95, 98 and 2k Pro. The gaming community I habit generally considers OpenGL the superior. I also find that OpenGl games in Linux trounce D3d in MS.

      Are others having similar experiences?

    4. Re:OpenGL by robson · · Score: 3, Informative

      It may be that it's aging and getting pretty akward, HOWEVER it's FAR faster than D3D, has fewer rendering errors (Missing polygons, blatantly obvious skyboxes, mis-aligned/mis-sized textures, Hall Of Mirrors, etc)

      Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D, or MOHAA, Or Q3A.


      There's nothing inherently faster or slower about either OpenGL or D3D. They're just APIs. Different hardware implementations may be faster, and different games may differ in quality, but that's not because of the API.

    5. Re:OpenGL by Anonymous Coward · · Score: 0

      An API executes code. If one API is executing more code, or code that is more complex, it will be slower.

    6. Re:OpenGL by Anonymous Coward · · Score: 0

      Which means that OpenGL can be faster because it is lower-level. It's no mistake that the state-of-the-art 3d games use OpenGL.

    7. Re:OpenGL by MisterBlister · · Score: 2
      Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D,

      or MOHAA, Or Q3A.

      Quake3 engines, including Q3A and MOHAA, don't even have D3D rendering layers. Dumbass.

  43. A GOOD list of mirrors by goofy183 · · Score: 1

    http://www.filemirrors.com/

    Pages upon pages of UT mirrors. :-)

  44. Spotted this... by Derg · · Score: 0, Redundant

    I spotted this posted by a anon coward, figured I'd repost it for those who dont browse at 0... I thought it was kinda interesting...

    Umm.. What? (Score:0) by Anonymous Coward on Sat Sep 14, '02 08:52 AM (#4256524) I downloaded a copy of UT2k3 off edonkey about 2 weeks ago.. wtf.. its a huge fuckin install ... kinda doubt its simply the demo.. as for play, graphics could use help, AI is trash, and I think the gameplay is strange with the whole team scoring system.. .reminds me of a sports game.. in case someone wants to check, the Images I downloaded are titled : Unreal.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD 1_certifier_ok_par_www.pyteamarena.t2u.com.bin Un real.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD2_ce rtifier_ok_par_www.pyteamarena.t2u.com.bin Posting this as a coward, simply out of fear of having the whole game..*shrug*

    Time to do a bit of hunting....

    --
    I'm a little tea pot.
  45. Re:Not very good yet by Wheaty18 · · Score: 1

    I think UT2K3 is one of the best pre-release demo's I've ever played (certainly better than Quake3). Graphics look great on my system (Athlon XP 1800+/512MB DDR RAM/GF3 Ti500), and I have had no problem with aiming (are you sure you turned off the "autoaim" flag in settings?).

  46. Fake by Wheaty18 · · Score: 1

    That's a "mislabled" pre-release build.

  47. Remove the space from that URL... by xneilj · · Score: 1

    Else you just get today's comic and you won't 'get it' :)

    --
    rm -rf / is the evil of all root
    1. Re:Remove the space from that URL... by boomer_rehfield · · Score: 1

      yeah...I'm an idiot...saw that after I posted...
      don't think you can go back and edit a post tho...
      :\

      --
      Carpe Canem - Seize the Dog
  48. My mirror for the files by supertux · · Score: 5, Informative

    I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.

    Unreal 2003 Windows demo
    Unreal 2003 Linux demo via ftp

    SuperTux

    1. Re:My mirror for the files by Anonymous Coward · · Score: 0


      Well thanks a lot, I was thinking about waiting a few days instead of getting it now :)

      AC

    2. Re:My mirror for the files by Anonymous Coward · · Score: 0

      Thanks! I got some pretty good d/l speeds from your site!

    3. Re:My mirror for the files by Capit · · Score: 1

      Thanks got speeds of 100 KB/s

    4. Re:My mirror for the files by rasherbuyer · · Score: 1

      Thanks, all the main mirrors listed were full

    5. Re:My mirror for the files by taleman · · Score: 1

      150 Mbit/sek is like one hundred T1 connections.

  49. For the people who don't hate nvidia... by hyoo · · Score: 2

    ...they also have a fast mirror.

    1. Re:For the people who don't hate nvidia... by Anonymous Coward · · Score: 0

      Thier cards are nice, but I HATE their download options. They alway break up the file into a bunch, which the thought seemed good b/c I'm a 56ker with 2 phone lines. So I set one pc to download a file and another to do another one.. using getright I let it finish the last file after I went to bed (long day).

      I got up excited to play this morning only to find out Nvidia removed the files I was downloading and made it into 6 files instead of the 5 that were listed before. I only had 5 meg to go and I would have been done. This is the second time this has happened, the other time it was a 250meg download WHAT A WATE OF TIME.

    2. Re:For the people who don't hate nvidia... by Anonymous Coward · · Score: 0

      The copy of the demo they had on their site was incomplete.

  50. Simple answer by Dark+Lord+Seth · · Score: 1

    With Icewind Dale 2 coming out recently, who has time for a FPS?

    Students, of course.

  51. P2P we need you now more than ever by racerx509 · · Score: 1

    if there was ever a good reason for p2p. Kontiki and Kazaa, are you ready?

    --
    13 year old white supremacists are shitty web designers.
  52. it's a Slashcode quirk by Anonymous Coward · · Score: 0

    yeah...I'm an idiot

    No. Slashcode inserts spaces in long words to prevent users from performing trivial page-widening attacks on Slashdot's layout. (It's possible to fix them for good with a couple CSS commands, but that doesn't help users of Netscape 4 and IE 4, whose browsers puke on perfectly good CSS.)

    On the other hand, links like this are untouched.

    -- Pinocchio
  53. what about bittorrent? by Anonymous Coward · · Score: 0

    why aren't more people using bittorrent when they're trying to distribute 100 meg files? there would be no bandwidth shortages then..

  54. grrrrr.... no way except nvidia by guile*fr · · Score: 1

    cant work on my ati 8500 under linux...

    blame texture compression...

    anyway... tried it on windows, and its no big deal...

    1. Re:grrrrr.... no way except nvidia by dinivin · · Score: 2

      If you want to try it with your Radeon under Linux, download the demo of the Xi Accelerated X server from XiG's website.

      It's a fully functional demo of their server that will run for 30 minutes before killing the X server. You can run the demo as many times as you want.

      Dinivin

  55. What the "s3tc extension" is by yerricde · · Score: 3, Informative

    Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.

    Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.

    Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.

    --
    Will I retire or break 10K?
  56. UT2k3 vs. Battlefield 1942 by Swanktastic · · Score: 1

    I'm fascinated that the demo was realeased at exactly this time. Just happens to be the same weekend that Battlefield 1942 is out. A lot of the discussions on the UT2k3 boards went "while I was waiting for the demo I fell in love with this great new game, Battlefield 1942." I wonder if the publishers were running a little scared?

    1. Re:UT2k3 vs. Battlefield 1942 by Winterblink · · Score: 1
      Perhaps. But BF1942 has enough bugs to keep people willing to try out a different multiplayer game I think. :) The netcode's buggy as hell.

      Just an interesting aside, since you're doing a comparison. The demo for UT2003 is 100M, the one for BF1942 is around 150M. Now, I'm still downloading UT2003, but either the BF1942 guys code inefficiently, or there's nowhere near as much depth in the UT2003 demo. Or the games are like apples and oranges. Guess I'll find out in about..3 mins, 52 secs. :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:UT2k3 vs. Battlefield 1942 by Comen · · Score: 1

      BF 1942 demo was 130 megs for me, dont know what you downloaded unless you are including the patch wich would be unfair sense I am sure it over writes things already in the original download, and evey game has patches, I hope.
      UT2003 will have a patch I am sure BF1942 demo just been out longer.

    3. Re:UT2k3 vs. Battlefield 1942 by Suppafly · · Score: 2

      Or the games are like apples and oranges.

      Ding ding ding..
      Heh.. the ut demo has like 1 player model and a couple levels. BF has models of aircraft carriers, planes, tanks, jeeps, players etc. So if it were an coding effiency issue, I'd say the BF crew is way ahead of epic.

  57. My take on it: by Bobulusman · · Score: 1

    I just finished downloading and trying the one-player version of UT2k3. It seemed pretty good. Most of the old favorites are there (mini-gun [my fave!!!], bio gun, flak cannon, etc) but a few have some modifications. The rocket launcher only shoots 3 shells and I think they no longer home. The sniper rifle seems to be some sort of lightning shooting thing, but didn't get to try it in the deathmatch I played.

    New weapons, too: Ion Painter: paint a target with a laser and watch the in-orbit satellite take it out! >:)

    Shield gun: Some sort of combo energy weapon, shield against energy weapons. Again, didnt' try it yet.

    I like the interface a lot better.

    My only gripe is that the textures are good enough that sometimes it is hard to see the opponents far away; They blend in, unlike UT where you could always see red uniforms against grey backgrounds. I guess I could turn down textures so that they other team can be seen, but what's the fun in that? :)

    --
    Cogito ergo sum in Slashdot.
  58. Buggy as all hell. by TellarHK · · Score: 2

    Let me relay my first twenty minutes with UT2003. It was rather dissappointing.

    Try and find a server - get one with a password, this isn't displayed in the server browser so I had to connect to find out.

    After two attempts to get a server, hop on. Ping is roughly 100-150ms and people are warping (slightly) all over the place, myself included.

    Suddenly find myself unable to fire any weapons, notice that everyone else has ceased to exist. Stumble upon the effect of a laser shot in midair. Walk around it a few times, disconnect.

    Connect to another server for some CTF. Walk around, run out to get into combat... and fall through the ground. Through. The. Ground. Not off a cliff... Through.

    That was last night. Now, this morning I hop on a server and spend an hour playing without any problems other than the relatively frequent three-foot-warp effect, and just not having a very good sense of... well, walking. It just -feels- wrong in some way. Even though I just "0wned" a server, 70+ points ahead of my next competition, I don't think I'll be getting this game unless a demo comes out that fixes these bugs. I might suck at BF1942, but at least it feels like a more honest experience.

    1. Re:Buggy as all hell. by p0knatcha · · Score: 1

      I've had similar experiences to yours, but I think it just comes down to finding a good server. You have to remember that a lot of the servers you see in the first few days after a demo release are probably on a windows machine. While that may not be all bad if the OS is Windows 2000 or XP, I would hate to think how a win98 box would run as a server. Now factor in that this person is running a 16 player game off of his cable modem and that'll give you a REALLY bad time.

    2. Re:Buggy as all hell. by wolfspell · · Score: 1

      At least you can get the game to run, all I get is an application error.

  59. Read the license by cjpez · · Score: 2

    It's pretty amusing. For the Linux demo, anyway; haven't tried the Windoze version.

  60. A little ambitious dontchya think..? by sudog · · Score: 1

    They've registered unrealtournament2004.com up to unrealtournament2010.com.

    Ha ha.. perhaps this is a case where they don't want the same thing that happened to Sega, happen to them? (Commodore managed to stick that CDTV ad right next to Sega headquarters... "It'll take years for Sega to be this good!")

  61. More mirrors by ocbwilg · · Score: 2

    FileFront
    Nvidia
    3D Gamers
    Beyond Unreal
    The Shack
    HomeLan Fed
    Aus Gamers
    File Planet
    Faster Files
    Blue's News
    Gigex
    FragLand
    GameSpot.

    And the fastest mirror that I've tried yet was Nvidia's, though you have to download six split files and run a script to recombine them.

  62. OMG - the Linux version is awesome/flawless! by Anonymous Coward · · Score: 0

    1600x1200 Linux 2.4.19rc5aa1, Athlon 1.3GHz,
    NVDA GeForce2. Yeah baby!!!

    1. Re:OMG - the Linux version is awesome/flawless! by Just+Some+Guy · · Score: 2

      That's good news - you're running almost the same system as I am. I've run into a problem, though: the program starts OK, but it grabs my mouse and won't release it. I can sort of navigate through the start menu using arrow keys, but I can't do anything on the settings page. Did you have this problem, and if so, what did you do about it?

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:OMG - the Linux version is awesome/flawless! by Anonymous Coward · · Score: 0

      I did not have this mouse problem. Perhaps more details of my system:
      1. usbmouse
      2. Linux 2.4.18/2.4.19pre5aa1
      3. Mandrake 8.2 with lots of upgrades.
      4. XFree86-4.2.0-13mdk
      5. gpm is running at the same time as X

    3. Re:OMG - the Linux version is awesome/flawless! by Just+Some+Guy · · Score: 2
      My system is:

      1. T-bird 1.4GHz
      2. USB mouse (and keyboard)
      3. Linux 2.4.19
      4. Debian w/ lots of stuff
      5. XF86 4.1.0


      Interestingly enough, the problem seems to have resolved itself. One time I ran 'ut2003_demo' from its actual home directory and it worked correctly. Now I can launch it from any directory without trouble - go figure. Thanks for trying to help, though!
      --
      Dewey, what part of this looks like authorities should be involved?
  63. Runing a UTDemo Server? by 1stflight · · Score: 1

    Anyone know what ports I need to open to run the server or connect to online games? Thx!

    1. Re:Runing a UTDemo Server? by pcmills · · Score: 3, Informative

      I think it is 7777 7778

      --
      Ask Slashdot - google for stupid people.
  64. Game Sprockets by 0x0d0a · · Score: 3, Insightful

    I was under the impression that Game Sprockets were dead. Apple said they were putting them into maintenance mode a few years back.

    Anyway, SDL is not "inferior" to DirectX or Game Sprockets. It's a *much* smaller, more lightweight library, and if you want more functionality, you use other libraries that sit on top of it, like SDL_mixer or SDL_image.

    It also runs on the MacOS, so instead of rewriting the bloody game for every platform, you have to write it *once* and then let it run on Linux, Windows, and the MacOS.

    SDL is one of the nicer things to come from the Open Source world. It's also a Good Thing for Mac users. Don't bash it.

    And why would anyone use Mac-specific APIs at all for something like a game (which doesn't have OS-specific UI elements), when they could use cross-platform ones? (This is ignoring the few exceptions, like Prince of Destruction, which used the Mac's Speech Manager). Mac users get annoyed enough about coders using Win-specific APIs -- asking coders to then use Apple-specific APIs seems a little hypocritical.

  65. Impressions from the low end by Anonymous Coward · · Score: 0
    I was not going to bother with this due to the specs of my system but it is Saturday and I hit a fast mirror so I gave it a go.
    • Athlon Thunderbird 1 Ghz
    • 392 MB Ram
    • Geforce 2 MX400
    And the result? The game is playable at 8x6 with most of the options set to "normal" with the OpenGL drivers. It is nothing like playing UT with all of the options cranked up on the same system. No where near the framerates, not as smooth, and thus not as enjoyable on a system such as mine. I would love to see 2003 on a system capable of maxing the options and details while still delivering high frame rates. This game is nice, feels more like Quake3 than UT, but is not worth a new computer in my mind.
  66. uhhh... by Anonymous Coward · · Score: 0

    "Who's got time for an FPS?"

    Male gamers do, Taco.

    ++AC

  67. I was expecting more by bogie · · Score: 4, Insightful

    I was eagerly awaiting this, but I'm a bit disappointed. Its just UT with nicer graphics. Really that's all. The games besides the Bomb run one are exactly the same ie Deathmatch and CTF. Even the weapons with the exception of the lightening gun are the same.

    I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.

    That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.

    I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:I was expecting more by Anonymous Coward · · Score: 0

      Why exactly do all games have to clone each other? If you like RTCW, play RTCW. UT is an action FPS. If you don't like them you're out of luck.

    2. Re:I was expecting more by Emexies · · Score: 1

      "If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you."

      Or, wait three months after UT2003 is released, and start downloading the dozens of team-based mods. Guaranteed to feature more levelse and inovations combined than any one single other game you buy. =)

    3. Re:I was expecting more by Mastos · · Score: 1

      I have to disagree. One thing I miss in all these squad-based shooters is the ability to jump right in the middle of the game and kick ass. Sometimes, I'm not in the mood to strategize, work as a team, communicate, etc. I just want to put my brain on the shelf and frag, frag, frag. I for one am glad UT is sticking to its roots and as another poster pointed out, after a few months, I'm sure kickass mods will come pouring out.

    4. Re:I was expecting more by masamax · · Score: 1
      I got news for you; it's gonna take a lot longer then 3 months to come up with anything more then a mutator...

      Look at UT. Some of those mods have been out years, and are still buggy as hell in many aspects. If you think you are going to be playing anything of remote quality before Summer of next year you are in a high state of dilusion...

      --
      I like to kill your couch. HE DIED HARD! MOO.
  68. More mirrors... by Soul-Burn666 · · Score: 1
    --
    ^_^
  69. Re:News ? by Anonymous Coward · · Score: 0

    the patch does actually add the renderer.allowAllRefreshRates
    option. if you check out the readme for the patch it says how to do this.

  70. Re:UT2003 (first impression) by Dutchmaan · · Score: 2

    I do agree that it's prettier and it's fun, but for some reason it feels like regular vanilla unreal with a few sprinkles..

    of course, I'm using a 900mhz athlon and GeForce 3 and it feels choppy (which detracts from gameplay which was UT's strongpoint), which I'm sure is detracting from my enjoyment of it... So far I give it 7 out of 10.. I'm sure it'll grow on me after a while.

  71. Bless you, my son. by Anonymous Coward · · Score: 0

    That was very quick indeed. May your life be filled with joy. Thanks.

  72. Chance for Linux by Anonymous Coward · · Score: 0

    This may be the chance for Linux to show off as a gamer's platform.

    The README-linux file is not conclusive enough, claiming Windows and Linux are more or less on par. But if the tables have been turned in favor of Linux, significantly, this may be the game that made it. If there is a distinct 10% advantage for Linux, the semi-professional gamers will turn their collective head away from Win98 to Linux!

    Pray this is the day.

  73. Linux as server by Pius+II. · · Score: 1

    It makes much sense to release the Linux version first: half of the current UT servers run Linux (and the DediServer version of UT). So a DediServer for UT2003 is needed anyway. The windows version already has an OpenGL renderer, the sound is handled by OpenAL, and Ryan C. Gordon does the SDL support (kudos). So there's no problem with releasing a Linux version.
    A Mac version, OTOH, would additionally require support, which the Linux version explicitly doesn't have. That means that the Linux version has all the advantages of a hobby project, whereas the Mac Version has to be polished. Nevertheless, I think they'll have it ported to OSX in no time.

  74. And here it is, very interesting indeed. by Anonymous Coward · · Score: 2, Informative

    END-USER LICENSE AGREEMENT

    PLEASE READ CAREFULLY. BY USING OR INSTALLING THIS SOFTWARE, OR BY
    PLACING OR COPYING THIS SOFTWARE ON YOUR COMPUTER HARDWARE, COMPUTER RAM
    OR OTHER STORAGE MEDIUM, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
    THIS LICENSE. IF YOU DO NOT AGREE TO THESE TERMS, PROMPTLY DISCONTINUE
    THE INSTALLATION PROCESS AND CEASE ALL USE OF THIS SOFTWARE.

    1. Thanks. Congratulations and thank you for licensing our software.
    We're sorry to cramp your style, but our lawyers tell us that if we want
    to keep control and ownership of the cool stuff we're developing, we
    have to make sure you understand and agree that you are just getting a
    right to use it and that that right is limited in certain ways. So
    here's what follows is what you need to know and agree to.

    2. License. The demonstration version of the software accompanying
    this license and the related documentation (the "Demo Software") are
    licensed for your use and gaming enjoyment, subject to terms and
    limitations in this license agreement. This is not a full fledged
    version of the software; it is a demonstration version.

    3. Use Restrictions. We want you to enjoy our products for years to
    come, and we want to be able to continue to send you awesome games, so
    you need to be aware that there are some things you cannot do with the
    Demo Software. The Demo Software contains copyrighted material, trade
    secrets and other proprietary material. You may not decompile, modify,
    reverse engineer, prepare derivative works based on the Demo Software,
    or disassemble the Demo Software. You may not rent, sell, lease,
    barter, or sublicense the Demo Software. You may not delete the
    copyright notices or any other proprietary legends on the original copy
    of the Demo Software. You may not offer the Demo Software on a
    pay-per-play basis or otherwise commercially exploit the Demo Software
    or use the Demo Software for any commercial purpose. You may, however,
    exchange the Demo Software at no charge among other end-users and
    distribute them to others over the Internet, on magazine cover disks, or
    otherwise for free. You may not ship or export the Demo Software to any
    country other than where you bought it, in violation of the U.S. Export
    Administration Act (or any other law governing such matters) and you
    will not utilize and will not authorize anyone to utilize the Demo
    Software in violation of any applicable law. The Demo Software may not
    be downloaded or otherwise exported into (or to a national or resident
    of) any country to which the U.S. has embargoed goods or to anyone or
    into any country who/which are prohibited by applicable law, from
    receiving it.

    4. Termination. This license is effective until one of us terminate
    it. You may terminate this license at any time by destroying the Demo
    Software and related documentation. In the unlikely event that you are
    naughty and fail to comply with any provision of this license, this
    license will terminate immediately without notice from us. Upon
    termination, you must destroy the Demo Software and related
    documentation. Please don't wait for us to come after you; it would not
    be pleasant for either of us. If we do have to come after you, we're
    going to expect you to pay us for our troubles, including the cost of
    our lawyers.

    5. Disclaimer of Warranty on Software. You are aware and agree that
    use of the Demo Software and the media on which it is recorded at your
    sole risk. The Demo Software, related documentation and the media are
    provided "AS IS". INFOGRAMES (OUR PUBLISHER) AND EPIC GAMES, INC.
    ("EPIC") EXPRESSLY DISCLAIM ALL OTHER WARRANTIES. EXPRESS OR IMPLIED,
    INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
    AND FITNESS FOR A PARTICULAR PURPOSE. WE DO NOT WARRANT THAT THE
    FUNCTIONS CONTAINED IN THE DEMO SOFTWARE WILL MEET YOUR REQUIREMENTS.
    NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY US OR ANY OF OUR
    AUTHORIZED REPRESENTATIVES SHALL CREATE A WARRANTY OR IN ANY WAY
    INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW
    THE EXCLUSION OF IMPLIED WARRANTIES, S0 THE ABOVE EXCLUSIONS MAY NOT
    APPLY TO YOU.

    6. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING WITHOUT
    LIMITATION, NEGLIGENCE, SHALL INFOGRAMES, EPIC OR ANY OF THEIR
    RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES,
    SUBLICENSEE OR ASSIGNS BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR
    CONSEQUENTIAL DAMAGES THAT RESULT FROM THE USE OR INABILITY TO USE THE
    DEMO SOFTWARE OR RELATED DOCUMENTATION, EVEN IF SUCH PARTIES HAVE BEEN
    ADVISED OF THE POSSIBILITY OF THOSE DAMAGES. SOME JURISDICTIONS DO NOT
    ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
    CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
    TO YOU. In no event shall our total liability to you for all damages,
    losses, and causes of action (whether in contract, tort or otherwise)
    exceed the amount paid by you for the Software.

    7. Controlling Law and Severability. This license is governed by and
    construed in accordance with the laws of the State of North Carolina,
    USA. Exclusive venue for all litigation shall be in Wake County, North
    Carolina. If any provision of this license is unenforceable, the rest
    of it shall remain in effect.

    8. Complete Agreement. This license constitutes the entire agreement
    between the parties with respect to the use of the Demo Software and the
    related documentation. However, Infogrames and Epic reserve the right
    to modify the terms of this license from time to time and will post
    notice of material changes somewhere within www.epicgames.com.

    9. Copyright. The Demo Software and all copyrights, trademarks and all
    other conceivable intellectual property rights related to the Demo
    Software are owned by Infogrames, Epic or such parties' licensors and
    are protected by United States copyrights laws, international treaty
    provisions, an army of clones, and all applicable law, such as the
    Lanham Act. You must treat the Demo Software like any other copyrighted
    material, as required by 17 U.S.C. section 101 et seq. and other
    applicable law. This program you've licensed was produced through the
    efforts of many people who earn their livelihood from its lawful use.
    These people like to eat, so please feel free to make as many copies of
    only this Demo Software for your friends and acquaintances to enjoy it
    as well............and maybe they'll license full versions like we know
    you will.

    10. Enjoyment Requirements. We are aware that there are rumblings and
    grumblings within the gaming community about heavy handed, legally
    onerous license agreements. You have our word that this one is as fair
    and even handed as it gets and, as you have read this far, you know it
    to be true. Now, be gone from this screen and enjoy the Demo Software,
    and if you like it, be sure to tell all your friends how great it is and
    make sure they try it, too!

    1. Re:And here it is, very interesting indeed. by Anonymous Coward · · Score: 0
      We are aware that there are rumblings and grumblings within the gaming community about heavy handed, legally onerous license agreements. You have our word that this one is as fair and even handed as it gets ...

      Earlier in the EULA:

      You may not offer the Demo Software on a pay-per-play basis ...

      What other EULA's restrict your right to "pay-per-play"? If Microsoft or Adobe, for instance, similarly restricted their software, then you couldn't rent computer time from, say, Kinkos.

      Anyway, yes, that part at least seems heavy-handed, leagally onerous, and not as fair as it gets.

  75. Not true. by Cosmicfool · · Score: 0


    That's not true at all. If you look, for instance, at Half Life multiplayer when it was released. The HL multiplayer was horrible. I don't think i've seen so much complaining in my entire life. However, because of the pretty engine, many...many...many mods were released, and huge community developed.

    Gameplay > graphics
    Pretty engine > no community

  76. Shock of shocks.. by Anonymous Coward · · Score: 0

    The linux version runs better and LOOKS better than the windows client, at least for me!

    And the for the Mac people: You don't REALLY expect publishers to take Mac user seriosuly as gamers, do you? Those lovely adds on TV only make mac users look even worse. I'd be afraid to release pong on a Mac for fear the users might get confused and whine about it.

  77. That is not low end!! by Mastagunna · · Score: 1

    Low end, how can you call 1Ghz a lowend. Its playable on my true low-end system. A 450K6-2, with 192mb, a Geforce 2MX (original). I get a playable game in single player, have yet to try a online game. It does not run much slower then UT does, with textures set to low, which is surprising. Since the min-specs about 2 times my system settings. Getting new games to run on a 4 year old system is half the fun of gaming now. Anyone else still running any Socket 7 gaming rigs.

    The only game i have really found impossible to enjoy is GTA3, which even some new rigs having issues.

    1. Re:That is not low end!! by Anonymous Coward · · Score: 0

      I stand corrected, your system truly is low end. The reason I call a 1Ghz system low-end is simple: new systems ( even modest ones ) are at least 2x the performance of my system in the GHZ department, my system is only competitive on the amount of Ram I have. Nice to hear that you are able to play the game though, and seem to enjoy it. By chance are you running Linux? If so, you must understand that my system is running Win2K and thus requires appoximately two times the CPU yours does. Cheers.

    2. Re:That is not low end!! by Anonymous Coward · · Score: 0

      Unfortunatly, low end for gaming != low end for everything else.

    3. Re:That is not low end!! by masamax · · Score: 1
      Yeah, it runs fine on mine too. PIII 700Mhz, GF1(Original) 512MB PC133.

      800x600 with everything on low makes it run at a nice clip. It also lets me notice how lacking the gameplay is when you don't have a great graphics card to wow you...

      --
      I like to kill your couch. HE DIED HARD! MOO.
  78. great mirror! by noackjr · · Score: 1

    The progameplayer.com mirror is awesome -- I averaged 8.64 Mbit/s on a 10 Mbit/s link!

  79. screw other games !!! by Anonymous Coward · · Score: 0

    "With Icewind Dale 2 coming out recently, who has time for a FPS? "

    Screw Icewind Dale 2, or any other game ! We're talking about Unreal Tournament 2003 for god sake !!!!

  80. IceWind Dale 2? by SetupWeasel · · Score: 4, Funny

    With UT 2003 coming out who has time for CmdrTaco's idiotic commentary on what games we should like.

    CmdrTaco, I think I loathe you, but I want to know for sure.
    So call Windows users stupid, and make another Linux post.
    I loathe you.

    SW

  81. Halo by The+Real+Chrisjc · · Score: 1

    Flame me if you want, but I think halo on the xbox is very good to look at and play!
    I just can't wait until it comes out on the PC. Even at telly resolution, Halo looks lovely :)

  82. Re:UT2003 (first impression) by dcstimm · · Score: 1

    I am running dual p3s 850mhz, 512mb ram, and a geforce 2 mx 32mb ram. And it plays quite nicely. Maybe you need to upgrade your nvidia drivers to the new version they released two days ago.

  83. Re:Not very good yet by Mr+S1n · · Score: 1

    >> graphics are wishy washy >They look great to me. Video card? From the demo release notes: " Textures in the full game are, on average, 2X higher resolution than in the demo. The textures in the demo were reduced because of download size limitations." >>hope the final version is much better >It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps. Build 927 is what was shown at E3 and was compiled 4/24/2002 The site www.anandtech.com has been benchmarking with build 928 since June.

  84. Nope, Win98SE by Mastagunna · · Score: 1

    I run Windows 98Se, my motheboard is incompatible with anything past the 2.2 kernal, so I have never gotten involved in Linux.

    1. Re:Nope, Win98SE by Anonymous Coward · · Score: 0

      I've never heard of this. What board is it?

  85. don't waste your time by mrm677 · · Score: 2

    The demo is just horrible. Great graphics, horrible gameplay. Don't waste your time downloading this.

    If anyone else thinks otherwise, I'd really like to hear about it.

    1. Re:don't waste your time by Jim+Norton · · Score: 1

      I think otherwise. When I first played it, I thought "more of the same." I don't know about it being like Q3... it didn't feel that way to me, but i've only played Q3 for 3 hours (total) in my entire life.

      After playing it for a while I really got into it. The graphics are nice and the gameplay is fast-paced and fun. The weapons took some getting used to (being used to UT weapons, there were some significant changes) but after a while I took quite a liking to them.

      Bombing Run looks like the ULTIMATE team game to me (CS and other TC's notwithstanding) ... I ran a server last night and I was surprised at how great some of the teams played and how much teamwork is involved.

      Some UT die-hards won't like it, that's for sure... but you can't make these kinds of changes without disappointing some people.

      The full game will be even better, I think. The single-player ladder looks to be promising with the ability to manage your team (trade and draft team-members, etc.) ... they've really put some effort into making UT2K3 feel like a sport rather than just a FPS.

      --
      -- Jim
    2. Re:don't waste your time by masamax · · Score: 1
      The problem I found was the lower damage levels. The game looks pretty good, but it takes forever to kill people, and frankly, I felt disconnected from my player. With UT, I could feel the game more, but with this, I felt out of the surrounding.

      Dunno, but what it does promote is more 1v1 brawls between people, as it takes forever to kill each other...

      --
      I like to kill your couch. HE DIED HARD! MOO.
    3. Re:don't waste your time by Jim+Norton · · Score: 1

      Yeah, but I think that UT's weapons were overpowered ... or at least some of them were. The flak cannon was almost instant death without a shieldbelt, the shock combo was pretty brutal too. The rocket launcher with 5 rockets was pretty overkill, if you ask me.

      A personal preference. I find the gameplay different. Not much better, not much worse. Just different.

      --
      -- Jim
  86. Unbelievable... by dpete4552 · · Score: 1

    Okay, I don't know what it is with people here having such a bias towards Quake, but UT2003's graphics and gameplay are just unbelievable. Absolutely amazing. This game has the most realistic graphics of any game I've ever played, and it's gameplay beats Quake and UT (non-2003). DEFINATELY worth the download. I'm gonna order this game ASAP. No screenshots can even describe how kick ass this game looks or is to play.

    Mod me down if you must, but UT2003 > Quake no question.

    --
    http://www.archive.org/details/ThePowerOfNightmares
    1. Re:Unbelievable... by Equinox · · Score: 1

      I would hope so...if I recall correctly, even the most recent Quake came out a few years ago. If UT2003 didn't look better, do you really think Epic would still be in business? I'm not usually one to criticize what others say, as I've said my share of dumb things, but....Duh!

  87. You hit it on the head... by waltc · · Score: 1

    What a disappointment. I hate Q3--and the sort of gameplay that even looks like Q3--which this does in spades. What a waste of gorgeous scenery.

    1. Re:You hit it on the head... by mrm677 · · Score: 1

      I dislike Q3 as well, and any game that feels like Q3.

      Best multiplayer FPS game I play right now is Medal of Honor:Allied Assault.

  88. You can pre-ordre it from tuxgames. by gukin · · Score: 1

    If you want to send Epic a message that you appreciate native linux ports for games, order your game from tuxgames. You get the game and the latest linux binary.

  89. Yep. by kraf · · Score: 2

    Thanks, the patch didn't fix this for me.

  90. INSIGHTFUL ? - What ! by bushboy · · Score: 1
    Macs bill themselves as the computer for people who really want to spend as little time as possible in front of it.

    I better tell my brother that - he earns a living in front of his Mac - him and about a million other people.

    Insightful ?

    --
    A slashdotting - you get the stick first and then the carrot !
  91. Does it work on linux with a Tnt2? by whanau · · Score: 2

    I have the lastest 1.0-3xxx drivers from nvidia and I can run quake 3 etc etc properly. However this demo refuses to run, saying it needs Xig-Nonstandard something or other. Is my card too old?

  92. Maxing my DSL by CandyMan · · Score: 1

    thanks, I too was thinking of waiting a few days;
    I am now maxing out my puny 256k DSL connection.

    --
    http://barrapunto.com/ - News for nerds, en español
  93. Re:Not very good yet by Katalyzt · · Score: 1

    RIGHT after a few wasted hours i agree - at best it is Quake 3.1 what a disappointment!

    --
    version 0.0002
  94. Maybe, it not just my motherboard by Mastagunna · · Score: 1

    I have a VIA MVP3 Super 7 board.

    I have pretty much standard equpiment, other then that, Sb 64, Geforce 2MX, 2 different nic cards(tried both), 192Megs of Cas2 ram, a 20gig drive. When I try to install any of the 4 distros I have tried, it says its searching for HD0(or something like that) endlessly. 2.2 modes of the install work, with moderate success, unless I enable USB on my motherboard so that I can use a mouse. I an a Linux newby, so I am, unable and/or unwilling to work the long hours to get it working, until I get a new mainboard.

  95. For some reason by Com2Kid · · Score: 1

    I don't think either my Matrox G400 MAX dual head or my Geforce1 SDR will be able to handle this. :-D

  96. 10% of OSX's market penetration? by Andy+Dodd · · Score: 2

    Wasn't there a study recently posted on /. that showed that Linux installations actually outnumbered OSX? (By only a little, something like 3.9 percent for Linux vs. 3.7 for OSX.)

    And I have a feeling Linux users are more likely to be gamers than Mac users.

    --
    retrorocket.o not found, launch anyway?
  97. NVidia's kernel interfaces, and ATi drivers. by Andy+Dodd · · Score: 2

    While it would be nice to have an open-source driver, having ones based on the same codebase as their Windows drivers is pretty close - NV's Linux drivers are *EXCELLENT*

    As to the kernel interface portion itself - The drivers are released as two parts. One is the X driver module (closed-source), the other is the kernel glue (open-source) - NV has been VERY good about upgrading their kernel glue to track kernel changes, and in cases where they don't immediately release a new version, they have often put up unofficial user-submitted patches that allow people to use the driver before they release the next official version (Which happens often)

    ATis work great? Last I heard the oh-so-almighty open-source drivers were missing texture compression, a key (and standard) feature on ALL modern cards less than 2-3 years old. This makes the ATi drivers essentially useless for any modern 3D game. If you want TC support with an ATi, not only do you have to deal with a "dreaded" closed-source driver, you have to PAY XiG for it.

    --
    retrorocket.o not found, launch anyway?
  98. Not necessarily. by Andy+Dodd · · Score: 2

    Supposedly (see earlier posts on the subject), if you get one of the "non-free" X servers from XiG, they have S3TC support now.

    --
    retrorocket.o not found, launch anyway?
  99. Thanks by Nick_Psyko · · Score: 1

    Wow! Excelent pipe :)

    Thanks for the mirror, soo quick and no queues!!!!

    --
    mountvol \\?\brain{dbe069b1-65ae-11d5-bab4-806d6172696f}\hu mor\
  100. It's about time. by kandieman101 · · Score: 1
    It isn't just Unreal 2003, but lots of product releases are way off. UT3 was said to come out a while ago, and it is just now that the demo is coming out. I was really excited to buy this new game, as some of the screenshots really caught my interest.

    However, I feel I have had to wait too long, and I am quickly losing interest in the game. I think it is wrong for them to say that it will be coming out "2 more weeks" and then "2 more weeks" 2 weeks later.