UT2003 Demo Ready
captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.
omfg
linux client is out as well.
... playing UT 2003 a la Half Life style.., :)
or being the poor soab system admin who has to keep the servers up while every Slashdotter in sundry hits the server all at once
I don't think the little list of mirrors that they've put (fansites and all) will survive the craze... We need more mirrors! Anyone?
... all my mirrors are full!
I am on Europe and I am downloading it from Australia
Mondongo the redundant
as is written on linuxgames, mirrors are here:
mirror 1
mirror 2
mirror 3
mirror 4
mirror 5
UT demo is coming to play the Penguin... :)
There are talks of support on linux... way to go epic! The relevent link is here.
This post talks about unofficial support to Linux....
My Aurora : http://www.youtube.com/watch?v=o91ZsGwJYyg
FB : https://www.facebook.com/TanveersPhotography
the linux version works fine :) :)
Had to make my GeForce2 pro my primary X screen instead of my TNT2 (PCI), and I have to toggle the fullscreen option off and back on again to get mouse control, but otherwise it works very nicely
i just it's not the 4GIG+ version i have
i got a pirated verion that is build 927 and when it's installed it takes about 4.2 gig
Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)
you can find it here.
At least 3000 people.
I'm leaving for a family reunion in a half hour, and then somewhere else for several days afterwords.
*feigns illness* and begins playing the game!
Looks like we are going to have to wait a while more for the Mac version. Oh well.
Jumpstart the tartan drive.
A decent list of mirrors can be found Here.
Battlefield rocks, but it has display issues that keep a lot of people from running it. It is, however, the coolest mp experience I've had in quite some time
I am hoping that Epic doesnt take a good thing (UT) and turn it into something overhyped and stupid (ie, Daikatana).
If the gameplay and aspect of the original UT remains, then UT2k3 will be a very popular game. But if they just make an engine to boast pretty graphics and leave what made UT so great out, then it will probably not do very good.
Gameplay > Graphics
Anywho, download commencing....
Nice too notice that they are using ogg as there music format.
Gotta love having downloaded 46% so far, hey wait 51% etc. ADSL 2.5 MBit/sec!!!
The official UT2003 page has a list of mirrors with the Linux client.
I downloaded the demo. The levels are fairly purdy. It seems to play like a slightly faster paced ut. Unfortunatly the master server is experiancing too much load at the moment which makes finding a multiplayer game somewhat difficult. Hopefully that will be sorted out soon.
Same game really, and I don't have to buy a new computer.
Battlefield rocks. Get a real computer and you would probably see that.
http://saveie6.com/
The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.
Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!
The dogcow says "Moof!"
The FileFront P2P network is giving me the best speed, 300k/s, that is unless you /.ers can tell me something wrong with it? evilness? spyware?
-=Errors always defy logic.=-
> Aiming sucks
What kind of mouse are you using? I had no problems.
> the AI's are stupid as dirt
Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.
> graphics are wishy washy
They look great to me. Video card?
> demo was rushed out the door way too quickly
It was supposed to be out in may.
> hope the final version is much better
It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.
Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.
I wouldn't expect to see a mac version of this demo, but I'm sad to see no mention whatsoever on these sites of mac support planned at any point for this game. I'm also vaguely surprised, because at one point around the release of the iMac, Unreal was just about the only game of any sort to speak of available for the macintosh.
:( ). But for something like this demo, Epic could very well have just pushed out a half-ass X11-for-OSX version of the demo and said either "this probably won't work, wait N months and we'll have a working mac version" or "this probably won't work and we don't feel like doing a real mac port so don't expect it to, ever" and all the bleeding-edge people like me who already have X11 installed would be super happy.
Will UT2003 be hitting the Mac Games Ghetto, like, ever? ((Note: any point after 2005 is equivilent to "never", becuase neither i nor anyone else is going to buy it it if it's that old by then.)) A couple of mac rumors sites reported a while back that Epic's VP or somebody said they were working on an in-house port; was that just BS?
Incidentally, I find it interesting that there is a linux version but not a macintosh one, an odd recent trend. I'm not bitter-- i'm just glad linux people get to see these games at all-- but i do find this, well, a little odd, since generally you can just recompile most linux software for Mac OS X with minimal trouble, assuming you're willing to force your customers to install an X server. This probably would be an absolute last resort, as it would rather suck for the user (although it would be infinitely better than NOTHING-- if it meant we got Tribes 2, it would be worth it
Why don't game companies like Epic do this? It seems UNIX-to-OSX recompiles would be at least an acceptable stopgap for many people. Is it just that the game companies just do not have macintoshes to do testing/support with, but they can install linux on the machines they already have? Do these games include x86 assembly code, or have endian-ness issues they don't want to fix, or do they depend on libraries that aren't available for OS X? (Winelib, svgalib? Are there OS X versions of those?) Are there performance issues, and/or do they think a shoddy X11 thingy, even as a prebeta demo, would reflect badly on them? Do they not want to support people who can't get xfree86 working? Did it just not occur to them? Do they just hate mac users? Which one, or a mix of all of these things?
-- super ugly ultraman
My first impressions after twenty minutes of playing against bots: the "feel" is a lot more like Q3 than the original UT. That's a little disappointing for me.
All opinions expressed herein are not my own; I haven't had free will since last year when aliens ate my brain.
I downloaded a copy of UT2k3 off edonkey about 2 weeks ago.. wtf.. its a huge fuckin install ... kinda doubt its simply the demo.. as for play, graphics could use help, AI is trash, and I think the gameplay is strange with the whole team scoring system.. .reminds me of a sports game..
D 1_certifier_ok_par_www.pyteamarena.t2u.com.binn real.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD2_ce rtifier_ok_par_www.pyteamarena.t2u.com.bin
in case someone wants to check, the Images I downloaded are titled :
Unreal.Tournament.2003.FINAL.ViGiLANTE-UT2003-C
U
Posting this as a coward, simply out of fear of having the whole game..*shrug*
And because bandwith is such a terrible thing to waste, here's another mirror for the UnrealDemo.
I wonder just how much my little machine can take, but if it's only a few people (haha, on slashdot) it should be fairly fast.
Ash nazg durbatulûk, ash nazg gimbatul
ash nazg thrakatulûk, agh burzum-ishi krimpatul.
ftp://orbital.us/UT2003/UT2003-Demo-Linux.sh.bin ftp://orbital.us/UT2003/UT2003-Demo.exe Max connections: 100
This is truly great news for Linux gamers, and for Linux on the desktop.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Looks like the demo has been posted to alt.binaries.games.unreal .. the group was long derelict but will seem to have new life for this one file.
.. and it is in .zip, not .rar)
This is better than the 2 hour + wait time for an FTP slot from fileplanet or gamespy.
(for you usenet newbies, you have to reassemble the file using a zip program from 5 parts
No mention of the linux version.
I'll post it when it gets done downloading.
Now to see how this runs on a ATI Radeon.
Tried to fire it up on my notebook, not expecting much with the i81x video, but-
Q: I have a working, hardware accelerated OpenGL setup, but when I try
to run the game, I get a message on the console and in my logs that
says something like "OpenGL renderer relies on DXTC/S3TC support".
A: Your drivers do not support the "GL_EXT_texture_compression_s3tc"
extension. This is needed to play the game. THIS IS NOT A UT2003
BUG. Currently, the only working drivers we are aware of that
support this extension on Linux are the official Nvidia binary-only
drivers. We are currently exploring options with other driver
vendors, and we are willing to cooperate with any driver vendor that
wants to support ut2003. The bottom line, however, is this: if you
want to play the game right now, you should pop an Nvidia card into
your machine.
Guess I'll have to get up off my ass and use the desktop.
for Windows :)
for Linux
Enjoy. There's only a limited number of connections allowed but if you can get through it should be fast.
The textures aren't the ones that'll appear in the full version. They reduced the resolution of the textures to keep the size of the demo down.
This is a little off-topic, but oh well.
Yeah, the BF1942 display issue is making a lot of people angry, me included. You might try this, which got it to (finally) work for me:
In the settings directory, there's a file called VideoDefaults.con. Open this in a text editor, and change the line
renderer.allowAllRefreshRates
from 0 to 1.
I've got one of those registry hacks that disallow applications from changing the refresh rate on the monitor, and apparently BF1942 simply refuses to start with the default settings if it can't set it to 60 Hz. If you check the logfiles, you'll see it complains about an invalid video mode was specified.
This is a really stupid bug, and QA should be hanged by their toenails for missing this one, but that's EA for you. The demo had this same problem, and people were complaining about it then as well. The patch does nothing to address this (!!!).
Anyway, YMMV, as usual, but this got it working for me, and apparently a number of other people as well (check the forums on battlefield1942.com for more info).
"Oh my God! The dead have risen! And they're voting Republican!" - Bart Simpson
A little checking would have revealed much about UT2K3 on the Mac. The real reason that we have a Linux version right now was that OpenGL support had to be added for the Mac version anyway. The codebase of the Win32 and Linux version are quite similar when OpenGL support is added. The Mac port is supposed to be underway and should be a couple of months behind the retail win32 release. Go to UnrealTournament2003 and check the forums for more info.
Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
Icewind Dale 2? hahaha... it seems I'll have plenty of time to play UT2K3. Now when DOOM 3 comes out.... :D
For those of you (like me) who couldn't get a great d/l speed from any of the servers, I would recommend downloading DAP (www.downloadaccelerator.com). DAP can take a list of sites, and open multiple connections to get the file you want. I couldn't get more than 20kB/s on any one site, but with DAP and a list of 6 mirrors, I was able to max out my 1.5MB connection.
The demo was a little late, so while they
were waiting some for the fan on the UT2003 forums, made some really funny "late demo"
posters, enjoy.
Release the demo, fan art
Hurrah! I thank you.
I did some random checking via search engines, but was not sure which sources to trust. I am glad to hear from someone who has been following the forums. Thanks.
-- super ugly ultraman
from the Linuxgames article (which is a rather good read) ...According to Daniel, the UT2k3 OpenGL renderer itself was extremely difficult to create, even on Windows. He estimates it was about an order of magnitude harder to write than the one that was made for Unreal Tournament...
This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)
http://www.filemirrors.com/
:-)
Pages upon pages of UT mirrors.
I spotted this posted by a anon coward, figured I'd repost it for those who dont browse at 0... I thought it was kinda interesting...
... kinda doubt its simply the demo.. as for play, graphics could use help, AI is trash, and I think the gameplay is strange with the whole team scoring system.. .reminds me of a sports game..
in case someone wants to check, the Images I downloaded are titled :
Unreal.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD 1_certifier_ok_par_www.pyteamarena.t2u.com.bin
Un real.Tournament.2003.FINAL.ViGiLANTE-UT2003-CD2_ce rtifier_ok_par_www.pyteamarena.t2u.com.bin
Posting this as a coward, simply out of fear of having the whole game..*shrug*
Umm.. What? (Score:0) by Anonymous Coward on Sat Sep 14, '02 08:52 AM (#4256524) I downloaded a copy of UT2k3 off edonkey about 2 weeks ago.. wtf.. its a huge fuckin install
Time to do a bit of hunting....
I'm a little tea pot.
I think UT2K3 is one of the best pre-release demo's I've ever played (certainly better than Quake3). Graphics look great on my system (Athlon XP 1800+/512MB DDR RAM/GF3 Ti500), and I have had no problem with aiming (are you sure you turned off the "autoaim" flag in settings?).
That's a "mislabled" pre-release build.
Else you just get today's comic and you won't 'get it' :)
rm -rf / is the evil of all root
I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.
Unreal 2003 Windows demo
Unreal 2003 Linux demo via ftp
SuperTux
...they also have a fast mirror.
With Icewind Dale 2 coming out recently, who has time for a FPS?
Students, of course.
Hate me!
if there was ever a good reason for p2p. Kontiki and Kazaa, are you ready?
13 year old white supremacists are shitty web designers.
yeah...I'm an idiot
No. Slashcode inserts spaces in long words to prevent users from performing trivial page-widening attacks on Slashdot's layout. (It's possible to fix them for good with a couple CSS commands, but that doesn't help users of Netscape 4 and IE 4, whose browsers puke on perfectly good CSS.)
On the other hand, links like this are untouched.
-- Pinocchiowhy aren't more people using bittorrent when they're trying to distribute 100 meg files? there would be no bandwidth shortages then..
cant work on my ati 8500 under linux...
blame texture compression...
anyway... tried it on windows, and its no big deal...
Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.
Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.
Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.
Will I retire or break 10K?
I'm fascinated that the demo was realeased at exactly this time. Just happens to be the same weekend that Battlefield 1942 is out. A lot of the discussions on the UT2k3 boards went "while I was waiting for the demo I fell in love with this great new game, Battlefield 1942." I wonder if the publishers were running a little scared?
I just finished downloading and trying the one-player version of UT2k3. It seemed pretty good. Most of the old favorites are there (mini-gun [my fave!!!], bio gun, flak cannon, etc) but a few have some modifications. The rocket launcher only shoots 3 shells and I think they no longer home. The sniper rifle seems to be some sort of lightning shooting thing, but didn't get to try it in the deathmatch I played.
:)
New weapons, too: Ion Painter: paint a target with a laser and watch the in-orbit satellite take it out! >:)
Shield gun: Some sort of combo energy weapon, shield against energy weapons. Again, didnt' try it yet.
I like the interface a lot better.
My only gripe is that the textures are good enough that sometimes it is hard to see the opponents far away; They blend in, unlike UT where you could always see red uniforms against grey backgrounds. I guess I could turn down textures so that they other team can be seen, but what's the fun in that?
Cogito ergo sum in Slashdot.
Let me relay my first twenty minutes with UT2003. It was rather dissappointing.
Try and find a server - get one with a password, this isn't displayed in the server browser so I had to connect to find out.
After two attempts to get a server, hop on. Ping is roughly 100-150ms and people are warping (slightly) all over the place, myself included.
Suddenly find myself unable to fire any weapons, notice that everyone else has ceased to exist. Stumble upon the effect of a laser shot in midair. Walk around it a few times, disconnect.
Connect to another server for some CTF. Walk around, run out to get into combat... and fall through the ground. Through. The. Ground. Not off a cliff... Through.
That was last night. Now, this morning I hop on a server and spend an hour playing without any problems other than the relatively frequent three-foot-warp effect, and just not having a very good sense of... well, walking. It just -feels- wrong in some way. Even though I just "0wned" a server, 70+ points ahead of my next competition, I don't think I'll be getting this game unless a demo comes out that fixes these bugs. I might suck at BF1942, but at least it feels like a more honest experience.
My own pointless vanity vintage computing page
It's pretty amusing. For the Linux demo, anyway; haven't tried the Windoze version.
Al Qaeda has ninjas!
They've registered unrealtournament2004.com up to unrealtournament2010.com.
Ha ha.. perhaps this is a case where they don't want the same thing that happened to Sega, happen to them? (Commodore managed to stick that CDTV ad right next to Sega headquarters... "It'll take years for Sega to be this good!")
FileFront
Nvidia
3D Gamers
Beyond Unreal
The Shack
HomeLan Fed
Aus Gamers
File Planet
Faster Files
Blue's News
Gigex
FragLand
GameSpot.
And the fastest mirror that I've tried yet was Nvidia's, though you have to download six split files and run a script to recombine them.
1600x1200 Linux 2.4.19rc5aa1, Athlon 1.3GHz,
NVDA GeForce2. Yeah baby!!!
Anyone know what ports I need to open to run the server or connect to online games? Thx!
3000 dead over past 2 years, still no free Palestinians, still
I was under the impression that Game Sprockets were dead. Apple said they were putting them into maintenance mode a few years back.
Anyway, SDL is not "inferior" to DirectX or Game Sprockets. It's a *much* smaller, more lightweight library, and if you want more functionality, you use other libraries that sit on top of it, like SDL_mixer or SDL_image.
It also runs on the MacOS, so instead of rewriting the bloody game for every platform, you have to write it *once* and then let it run on Linux, Windows, and the MacOS.
SDL is one of the nicer things to come from the Open Source world. It's also a Good Thing for Mac users. Don't bash it.
And why would anyone use Mac-specific APIs at all for something like a game (which doesn't have OS-specific UI elements), when they could use cross-platform ones? (This is ignoring the few exceptions, like Prince of Destruction, which used the Mac's Speech Manager). Mac users get annoyed enough about coders using Win-specific APIs -- asking coders to then use Apple-specific APIs seems a little hypocritical.
May we never see th
- Athlon Thunderbird 1 Ghz
- 392 MB Ram
- Geforce 2 MX400
And the result? The game is playable at 8x6 with most of the options set to "normal" with the OpenGL drivers. It is nothing like playing UT with all of the options cranked up on the same system. No where near the framerates, not as smooth, and thus not as enjoyable on a system such as mine. I would love to see 2003 on a system capable of maxing the options and details while still delivering high frame rates. This game is nice, feels more like Quake3 than UT, but is not worth a new computer in my mind."Who's got time for an FPS?"
Male gamers do, Taco.
++AC
I was eagerly awaiting this, but I'm a bit disappointed. Its just UT with nicer graphics. Really that's all. The games besides the Bomb run one are exactly the same ie Deathmatch and CTF. Even the weapons with the exception of the lightening gun are the same.
I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.
That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.
I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.
If you wanna get rich, you know that payback is a bitch
More fast mirrors...
^_^
the patch does actually add the renderer.allowAllRefreshRates
option. if you check out the readme for the patch it says how to do this.
I do agree that it's prettier and it's fun, but for some reason it feels like regular vanilla unreal with a few sprinkles..
of course, I'm using a 900mhz athlon and GeForce 3 and it feels choppy (which detracts from gameplay which was UT's strongpoint), which I'm sure is detracting from my enjoyment of it... So far I give it 7 out of 10.. I'm sure it'll grow on me after a while.
That was very quick indeed. May your life be filled with joy. Thanks.
This may be the chance for Linux to show off as a gamer's platform.
The README-linux file is not conclusive enough, claiming Windows and Linux are more or less on par. But if the tables have been turned in favor of Linux, significantly, this may be the game that made it. If there is a distinct 10% advantage for Linux, the semi-professional gamers will turn their collective head away from Win98 to Linux!
Pray this is the day.
It makes much sense to release the Linux version first: half of the current UT servers run Linux (and the DediServer version of UT). So a DediServer for UT2003 is needed anyway. The windows version already has an OpenGL renderer, the sound is handled by OpenAL, and Ryan C. Gordon does the SDL support (kudos). So there's no problem with releasing a Linux version.
A Mac version, OTOH, would additionally require support, which the Linux version explicitly doesn't have. That means that the Linux version has all the advantages of a hobby project, whereas the Mac Version has to be polished. Nevertheless, I think they'll have it ported to OSX in no time.
END-USER LICENSE AGREEMENT
PLEASE READ CAREFULLY. BY USING OR INSTALLING THIS SOFTWARE, OR BY
PLACING OR COPYING THIS SOFTWARE ON YOUR COMPUTER HARDWARE, COMPUTER RAM
OR OTHER STORAGE MEDIUM, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
THIS LICENSE. IF YOU DO NOT AGREE TO THESE TERMS, PROMPTLY DISCONTINUE
THE INSTALLATION PROCESS AND CEASE ALL USE OF THIS SOFTWARE.
1. Thanks. Congratulations and thank you for licensing our software.
We're sorry to cramp your style, but our lawyers tell us that if we want
to keep control and ownership of the cool stuff we're developing, we
have to make sure you understand and agree that you are just getting a
right to use it and that that right is limited in certain ways. So
here's what follows is what you need to know and agree to.
2. License. The demonstration version of the software accompanying
this license and the related documentation (the "Demo Software") are
licensed for your use and gaming enjoyment, subject to terms and
limitations in this license agreement. This is not a full fledged
version of the software; it is a demonstration version.
3. Use Restrictions. We want you to enjoy our products for years to
come, and we want to be able to continue to send you awesome games, so
you need to be aware that there are some things you cannot do with the
Demo Software. The Demo Software contains copyrighted material, trade
secrets and other proprietary material. You may not decompile, modify,
reverse engineer, prepare derivative works based on the Demo Software,
or disassemble the Demo Software. You may not rent, sell, lease,
barter, or sublicense the Demo Software. You may not delete the
copyright notices or any other proprietary legends on the original copy
of the Demo Software. You may not offer the Demo Software on a
pay-per-play basis or otherwise commercially exploit the Demo Software
or use the Demo Software for any commercial purpose. You may, however,
exchange the Demo Software at no charge among other end-users and
distribute them to others over the Internet, on magazine cover disks, or
otherwise for free. You may not ship or export the Demo Software to any
country other than where you bought it, in violation of the U.S. Export
Administration Act (or any other law governing such matters) and you
will not utilize and will not authorize anyone to utilize the Demo
Software in violation of any applicable law. The Demo Software may not
be downloaded or otherwise exported into (or to a national or resident
of) any country to which the U.S. has embargoed goods or to anyone or
into any country who/which are prohibited by applicable law, from
receiving it.
4. Termination. This license is effective until one of us terminate
it. You may terminate this license at any time by destroying the Demo
Software and related documentation. In the unlikely event that you are
naughty and fail to comply with any provision of this license, this
license will terminate immediately without notice from us. Upon
termination, you must destroy the Demo Software and related
documentation. Please don't wait for us to come after you; it would not
be pleasant for either of us. If we do have to come after you, we're
going to expect you to pay us for our troubles, including the cost of
our lawyers.
5. Disclaimer of Warranty on Software. You are aware and agree that
use of the Demo Software and the media on which it is recorded at your
sole risk. The Demo Software, related documentation and the media are
provided "AS IS". INFOGRAMES (OUR PUBLISHER) AND EPIC GAMES, INC.
("EPIC") EXPRESSLY DISCLAIM ALL OTHER WARRANTIES. EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. WE DO NOT WARRANT THAT THE
FUNCTIONS CONTAINED IN THE DEMO SOFTWARE WILL MEET YOUR REQUIREMENTS.
NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY US OR ANY OF OUR
AUTHORIZED REPRESENTATIVES SHALL CREATE A WARRANTY OR IN ANY WAY
INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW
THE EXCLUSION OF IMPLIED WARRANTIES, S0 THE ABOVE EXCLUSIONS MAY NOT
APPLY TO YOU.
6. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING WITHOUT
LIMITATION, NEGLIGENCE, SHALL INFOGRAMES, EPIC OR ANY OF THEIR
RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES,
SUBLICENSEE OR ASSIGNS BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR
CONSEQUENTIAL DAMAGES THAT RESULT FROM THE USE OR INABILITY TO USE THE
DEMO SOFTWARE OR RELATED DOCUMENTATION, EVEN IF SUCH PARTIES HAVE BEEN
ADVISED OF THE POSSIBILITY OF THOSE DAMAGES. SOME JURISDICTIONS DO NOT
ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
TO YOU. In no event shall our total liability to you for all damages,
losses, and causes of action (whether in contract, tort or otherwise)
exceed the amount paid by you for the Software.
7. Controlling Law and Severability. This license is governed by and
construed in accordance with the laws of the State of North Carolina,
USA. Exclusive venue for all litigation shall be in Wake County, North
Carolina. If any provision of this license is unenforceable, the rest
of it shall remain in effect.
8. Complete Agreement. This license constitutes the entire agreement
between the parties with respect to the use of the Demo Software and the
related documentation. However, Infogrames and Epic reserve the right
to modify the terms of this license from time to time and will post
notice of material changes somewhere within www.epicgames.com.
9. Copyright. The Demo Software and all copyrights, trademarks and all
other conceivable intellectual property rights related to the Demo
Software are owned by Infogrames, Epic or such parties' licensors and
are protected by United States copyrights laws, international treaty
provisions, an army of clones, and all applicable law, such as the
Lanham Act. You must treat the Demo Software like any other copyrighted
material, as required by 17 U.S.C. section 101 et seq. and other
applicable law. This program you've licensed was produced through the
efforts of many people who earn their livelihood from its lawful use.
These people like to eat, so please feel free to make as many copies of
only this Demo Software for your friends and acquaintances to enjoy it
as well............and maybe they'll license full versions like we know
you will.
10. Enjoyment Requirements. We are aware that there are rumblings and
grumblings within the gaming community about heavy handed, legally
onerous license agreements. You have our word that this one is as fair
and even handed as it gets and, as you have read this far, you know it
to be true. Now, be gone from this screen and enjoy the Demo Software,
and if you like it, be sure to tell all your friends how great it is and
make sure they try it, too!
That's not true at all. If you look, for instance, at Half Life multiplayer when it was released. The HL multiplayer was horrible. I don't think i've seen so much complaining in my entire life. However, because of the pretty engine, many...many...many mods were released, and huge community developed.
Gameplay > graphics
Pretty engine > no community
The linux version runs better and LOOKS better than the windows client, at least for me!
And the for the Mac people: You don't REALLY expect publishers to take Mac user seriosuly as gamers, do you? Those lovely adds on TV only make mac users look even worse. I'd be afraid to release pong on a Mac for fear the users might get confused and whine about it.
Low end, how can you call 1Ghz a lowend. Its playable on my true low-end system. A 450K6-2, with 192mb, a Geforce 2MX (original). I get a playable game in single player, have yet to try a online game. It does not run much slower then UT does, with textures set to low, which is surprising. Since the min-specs about 2 times my system settings. Getting new games to run on a 4 year old system is half the fun of gaming now. Anyone else still running any Socket 7 gaming rigs.
The only game i have really found impossible to enjoy is GTA3, which even some new rigs having issues.
The progameplayer.com mirror is awesome -- I averaged 8.64 Mbit/s on a 10 Mbit/s link!
"With Icewind Dale 2 coming out recently, who has time for a FPS? "
Screw Icewind Dale 2, or any other game ! We're talking about Unreal Tournament 2003 for god sake !!!!
With UT 2003 coming out who has time for CmdrTaco's idiotic commentary on what games we should like.
CmdrTaco, I think I loathe you, but I want to know for sure.
So call Windows users stupid, and make another Linux post.
I loathe you.
SW
Flame me if you want, but I think halo on the xbox is very good to look at and play! :)
I just can't wait until it comes out on the PC. Even at telly resolution, Halo looks lovely
I am running dual p3s 850mhz, 512mb ram, and a geforce 2 mx 32mb ram. And it plays quite nicely. Maybe you need to upgrade your nvidia drivers to the new version they released two days ago.
keanmarine.com
>> graphics are wishy washy >They look great to me. Video card? From the demo release notes: " Textures in the full game are, on average, 2X higher resolution than in the demo. The textures in the demo were reduced because of download size limitations." >>hope the final version is much better >It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps. Build 927 is what was shown at E3 and was compiled 4/24/2002 The site www.anandtech.com has been benchmarking with build 928 since June.
I run Windows 98Se, my motheboard is incompatible with anything past the 2.2 kernal, so I have never gotten involved in Linux.
The demo is just horrible. Great graphics, horrible gameplay. Don't waste your time downloading this.
If anyone else thinks otherwise, I'd really like to hear about it.
Okay, I don't know what it is with people here having such a bias towards Quake, but UT2003's graphics and gameplay are just unbelievable. Absolutely amazing. This game has the most realistic graphics of any game I've ever played, and it's gameplay beats Quake and UT (non-2003). DEFINATELY worth the download. I'm gonna order this game ASAP. No screenshots can even describe how kick ass this game looks or is to play.
Mod me down if you must, but UT2003 > Quake no question.
http://www.archive.org/details/ThePowerOfNightmares
What a disappointment. I hate Q3--and the sort of gameplay that even looks like Q3--which this does in spades. What a waste of gorgeous scenery.
If you want to send Epic a message that you appreciate native linux ports for games, order your game from tuxgames. You get the game and the latest linux binary.
Thanks, the patch didn't fix this for me.
I better tell my brother that - he earns a living in front of his Mac - him and about a million other people.
Insightful ?
A slashdotting - you get the stick first and then the carrot !
I have the lastest 1.0-3xxx drivers from nvidia and I can run quake 3 etc etc properly. However this demo refuses to run, saying it needs Xig-Nonstandard something or other. Is my card too old?
thanks, I too was thinking of waiting a few days;
I am now maxing out my puny 256k DSL connection.
http://barrapunto.com/ - News for nerds, en español
RIGHT after a few wasted hours i agree - at best it is Quake 3.1 what a disappointment!
version 0.0002
I have a VIA MVP3 Super 7 board.
I have pretty much standard equpiment, other then that, Sb 64, Geforce 2MX, 2 different nic cards(tried both), 192Megs of Cas2 ram, a 20gig drive. When I try to install any of the 4 distros I have tried, it says its searching for HD0(or something like that) endlessly. 2.2 modes of the install work, with moderate success, unless I enable USB on my motherboard so that I can use a mouse. I an a Linux newby, so I am, unable and/or unwilling to work the long hours to get it working, until I get a new mainboard.
I don't think either my Matrox G400 MAX dual head or my Geforce1 SDR will be able to handle this. :-D
Need help treating your acne? Come here!
Wasn't there a study recently posted on /. that showed that Linux installations actually outnumbered OSX? (By only a little, something like 3.9 percent for Linux vs. 3.7 for OSX.)
And I have a feeling Linux users are more likely to be gamers than Mac users.
retrorocket.o not found, launch anyway?
While it would be nice to have an open-source driver, having ones based on the same codebase as their Windows drivers is pretty close - NV's Linux drivers are *EXCELLENT*
As to the kernel interface portion itself - The drivers are released as two parts. One is the X driver module (closed-source), the other is the kernel glue (open-source) - NV has been VERY good about upgrading their kernel glue to track kernel changes, and in cases where they don't immediately release a new version, they have often put up unofficial user-submitted patches that allow people to use the driver before they release the next official version (Which happens often)
ATis work great? Last I heard the oh-so-almighty open-source drivers were missing texture compression, a key (and standard) feature on ALL modern cards less than 2-3 years old. This makes the ATi drivers essentially useless for any modern 3D game. If you want TC support with an ATi, not only do you have to deal with a "dreaded" closed-source driver, you have to PAY XiG for it.
retrorocket.o not found, launch anyway?
Supposedly (see earlier posts on the subject), if you get one of the "non-free" X servers from XiG, they have S3TC support now.
retrorocket.o not found, launch anyway?
Wow! Excelent pipe :)
Thanks for the mirror, soo quick and no queues!!!!
mountvol \\?\brain{dbe069b1-65ae-11d5-bab4-806d6172696f}\h
However, I feel I have had to wait too long, and I am quickly losing interest in the game. I think it is wrong for them to say that it will be coming out "2 more weeks" and then "2 more weeks" 2 weeks later.