Noveck clarifies that the program is not wiki-based, but provides no explanation as to why it is not. The nature of her response, "This is not a Wikipedia for patents," makes it sound as though she doesn't understand what the wiki concept is beyond its specific application to Wikipedia. Maybe she does "get it", but for now, her response needs more clarification.
Also, it would be best if such a case went to conclusion and set a precedent (hopefully of "Death to DRM"), rather than being dismissed to be tried another day, possibly with disastrous results.
Since 1999, and I played MUDs before that for another five years. You know, like most people on Slashdot.
Many people who get freakishly into it do "love" their characters in that way.
The people who pay for levelling services don't love their characters like children until the levelling service is done with them. Feeling parental love for your character happens because you spend such a huge time playing a character, which usually implies that you are no longer in the market for a levelling service, having long ago maxed your character out.
It's almost like day care... you'd be amazed how much they check in.
He makes it sound like people are checking in because they love their characters like they love their kids. I think a more accurate assessment is that they're checking in to make sure they aren't getting ripped off.
This is essentially network non-neutrality in other clothing. Registrants would be charged based on content or popularity, rather than by the actual level of resources provided by the registrar that are consumed by the registrant.
The only thing that makes traditional network non-neutrality more insidious is that the companies trying to impose non-neutrality want to do so because they have a product in competition with the companies they want to charge out the nose for access.
Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).
The operative word here, I'm guessing, is "shooting".
The problem isn't that personal firewalls are useless. Rather, they are being marketed for a purpose they are not equipped to perform properly.
I use a personal software firewall on all my Windows machines for two reasons: one, to prevent worms and such from getting a foothold on my machine, and two, to prevent phoning home of "non-malicious" software that has no real reason to be connecting out. I've run a bunch of programs over the years that attempt to connect to some remote machine for some unknown purpose and were subsequently caught by the firewall. None of these programs have been malware per se, but the outward connection is something that I nevertheless wish to prevent. In order to prevent actual malware from connecting outward, I am very careful about what I download and run.
In fact, the only time that I've been nailed with malware in recent history was once when I hadn't installed a personal firewall and I VPN'ed through my hardware NAT router, thus exposing my machine to the full ill-will of teh Intarweb.
I suppose that's true. Next time around, you'll expect to see SHODAN, you'll know she's in there somewhere, and what with the Polito trick from SS2, you'll pretty much be looking everywhere.
Now, if you could find a way to leverage that paranoia without confusing the people who never played the earlier games....
The idea is that (a) speeding is easy to catch, (b) more tickets means increased revenue for the city, and (c) people who flout the speed limit are likely irresponsible drivers in other ways as well.
It's not just a monster-infested space station in the second game (actually, it's a ship, not a space station) - it's infested with your former crewmates.
Few things creep me out as much as a bloodied guy swinging a lead pipe at me while apologizing for it, or the ship's computer interspersing announcements about the upcoming holiday shopping season with announcements about your upcoming death. Of course, that was all actually The Many's doing, so in a sense, SHODAN was merely the grandmother of that terror.
The ending to SS2 (minor spoiler) actually implied the possibility of a sequel. It's unfortunate that the intellectual property issues are so muddled - not to mention that Electronic Arts has a large interest in them, which is generally a Bad Thing(tm) - that the original developers are only able to work on the "spiritual successor" to SS2.
I thought the exact same thing about the Martin Lloyd comment. I'm sure the SG-1 team hopes they can get some feature film action. They've done some amazing things on a TV series budget, and it makes you wonder what their special effects wizards could do with ten times that much money.
One problem is that they'd almost certainly have to bring in a new enemy for a movie, and SG-1 pretty much exhausted the limits of what they can fight when they introduced the Ori.
Since record companies have realized the popularity of iTunes and other sites, many reworked contracts to give artists less money per download.
The irony is that with online distribution, artists don't need to go through their record company middlemen anymore. They can sell their music directly through services like iTunes and claim their profits for themselves. All that's needed is for a few musicians with some guts to stand up to the people holding their leashes.
Noveck clarifies that the program is not wiki-based, but provides no explanation as to why it is not. The nature of her response, "This is not a Wikipedia for patents," makes it sound as though she doesn't understand what the wiki concept is beyond its specific application to Wikipedia. Maybe she does "get it", but for now, her response needs more clarification.
Fry: Space pirates?
Leela: You know, like pirates... but in space!
Also, it would be best if such a case went to conclusion and set a precedent (hopefully of "Death to DRM"), rather than being dismissed to be tried another day, possibly with disastrous results.
I guess we'll never find out.
Uh, have you ever played an MMO before?
Since 1999, and I played MUDs before that for another five years. You know, like most people on Slashdot.
Many people who get freakishly into it do "love" their characters in that way.
The people who pay for levelling services don't love their characters like children until the levelling service is done with them. Feeling parental love for your character happens because you spend such a huge time playing a character, which usually implies that you are no longer in the market for a levelling service, having long ago maxed your character out.
Will it stop the voices as well?
No, but it will keep the voices from using your neighbor's access point.
you should buy the stock ASAP
http://finance.yahoo.com/q?s=ASAP
I'll take DNS caching for $200, Alex. I don't think Google should be taking the blame for the additional load.
It's almost like day care... you'd be amazed how much they check in.
He makes it sound like people are checking in because they love their characters like they love their kids. I think a more accurate assessment is that they're checking in to make sure they aren't getting ripped off.
This is essentially network non-neutrality in other clothing. Registrants would be charged based on content or popularity, rather than by the actual level of resources provided by the registrar that are consumed by the registrant.
The only thing that makes traditional network non-neutrality more insidious is that the companies trying to impose non-neutrality want to do so because they have a product in competition with the companies they want to charge out the nose for access.
Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).
The operative word here, I'm guessing, is "shooting".
What Dr. Thompson needs to remember is that guns don't kill centipedes - garden gnomes, or whatever the hell that thing actually is, kill centipedes.
"Malware" is ware that's mal (bad) for us, not what's bad for the MPAA.
Tim Conway fans everywhere rejoice.
If that's your solution, speeding in your dad's car is the least of your worries.
The problem isn't that personal firewalls are useless. Rather, they are being marketed for a purpose they are not equipped to perform properly.
I use a personal software firewall on all my Windows machines for two reasons: one, to prevent worms and such from getting a foothold on my machine, and two, to prevent phoning home of "non-malicious" software that has no real reason to be connecting out. I've run a bunch of programs over the years that attempt to connect to some remote machine for some unknown purpose and were subsequently caught by the firewall. None of these programs have been malware per se, but the outward connection is something that I nevertheless wish to prevent. In order to prevent actual malware from connecting outward, I am very careful about what I download and run.
In fact, the only time that I've been nailed with malware in recent history was once when I hadn't installed a personal firewall and I VPN'ed through my hardware NAT router, thus exposing my machine to the full ill-will of teh Intarweb.
If I was a teenager I would only agree to use the device if my parents agreed to put one in their vehicles as well;
Hope you like walking, then, son.
I suppose that's true. Next time around, you'll expect to see SHODAN, you'll know she's in there somewhere, and what with the Polito trick from SS2, you'll pretty much be looking everywhere.
Now, if you could find a way to leverage that paranoia without confusing the people who never played the earlier games....
The idea is that (a) speeding is easy to catch, (b) more tickets means increased revenue for the city, and (c) people who flout the speed limit are likely irresponsible drivers in other ways as well.
It's not just a monster-infested space station in the second game (actually, it's a ship, not a space station) - it's infested with your former crewmates.
Few things creep me out as much as a bloodied guy swinging a lead pipe at me while apologizing for it, or the ship's computer interspersing announcements about the upcoming holiday shopping season with announcements about your upcoming death. Of course, that was all actually The Many's doing, so in a sense, SHODAN was merely the grandmother of that terror.
The ending to SS2 (minor spoiler) actually implied the possibility of a sequel. It's unfortunate that the intellectual property issues are so muddled - not to mention that Electronic Arts has a large interest in them, which is generally a Bad Thing(tm) - that the original developers are only able to work on the "spiritual successor" to SS2.
Well, it's been a full decade since MTV has shown a music video, so from that perspective, the Sci-Fi Channel is behind the times.
Professor Farnsworth: Pine trees have been extinct for 800 years, Fry. Gone the way of the poodle and your primitive notions of modesty. Ahhh, brisk!
which had the decency to reuse old ideas that had been on the shelf for a couple decades.
That's not always a good thing.
I thought the exact same thing about the Martin Lloyd comment. I'm sure the SG-1 team hopes they can get some feature film action. They've done some amazing things on a TV series budget, and it makes you wonder what their special effects wizards could do with ten times that much money.
One problem is that they'd almost certainly have to bring in a new enemy for a movie, and SG-1 pretty much exhausted the limits of what they can fight when they introduced the Ori.
Since record companies have realized the popularity of iTunes and other sites, many reworked contracts to give artists less money per download.
The irony is that with online distribution, artists don't need to go through their record company middlemen anymore. They can sell their music directly through services like iTunes and claim their profits for themselves. All that's needed is for a few musicians with some guts to stand up to the people holding their leashes.
I'd also like to be able to walk down the middle of the freeway without getting hit and killed. So, everyone stop driving, dammit!