I understand that you are being taught java, and I am sure there are a lot of java developer job opening. But I have to tell you, as a software development company owner we stay as far away from java as possible and prefer to code everything in C#. Since we along with a majority of corporate business prefer and operate with the Microsoft platform (flame bate?). And even if we are required to write in a Ninux platform we would be using Mono (pretty much C# on Unix).
Other than that I also would agree with a below poster that learning SQL, even if rudimentary, would be of great importance.
All is not lost, java is an decent introduction into C#, and IMHO and easier language too.
Who ever thinks that prime numbers are random are insane. Prime numbers are simple to discover, and IMHO need to be a number base (1=1, 2=3, 3=5, 4=7,...) on their own.
Primes by definition are numbers not covered in a repeating sequence. So to identity them in number line:
Make N the last prime, remove every Nth whole number, then the first remaining number is the next prime. continue.
[example]
remove every 2 entry then the first remaining number, and next prime is 3.
remove every 3 entry then the first remaining number, and next prime is 5.
remove every 5 entry then the first remaining number, and next prime is 7.
remove every 7 entry then the first remaining number, and next prime is 11.
remove every 11 entry then the first remaining number, and next prime is 13.
I have theorized (just a simple man) that primes could be identified by:
Using a compounding light wave and identifying the lowest intensity frequencies
A cross bar chip cdeveloped using nano scale lines to identify a number as its prime components, up to some limit.
I am actually working on an neural processor. It is primarily, a platform for developing neural applications as appose to an application itself. Similar to how a database provides middle ware functionality. And temporarily coined Neurox.
Neurox is subdivided into two parts:
Firstly a database where neurons have position and are allowed to move or create new connections (plasticity) in a more permanent manner. This can be a slower process. And secondly a processing node, or cluster of nodes, Where a slice of the stored network is processed. Certain optimizations can be made because of the importance of distance or time of travel, rather than cartesian location. Just the lengths between connection, and there fore travel time is needed for processing, 3d coordinates are not required. A fully parallel environment must also be provided where all interactions occur at once. Otherwise certain critical behaviors will not occur, such as: cyclic interactions, which will spiral to there death. A simple method is used to provide the parallelism, similar to cellular automata processors. A derivative of time is taken: all objects have a before-state and after-state, evaluations are made based on before-state, and results are stored in after-state, when a series of evaluations have completed then after-state becomes before-state and the cycle is repeated. Derived time has advanced.
Systems Required:
Parallel processing
Plasticity in neuron locations, connection and strengths
Point to Point, as well as spacial communications. Synapse(point-to-point) and aquas(spatial)communications irrespectively.
Source of neural stimulations
Externally defined neuron behavior. with system provided storage and thread space.
-- Not dedicated to it. last posting is sorta old, also developed a extremely small footprint xml like processor called XOL(extensible out-of-band language) for the processing side (uses out of band data instead on in-band like xml):
http://sourceforge.net/projects/neurox/
Sky Morey
moreys@digitalev.com
Digital Evolution Group
Overland Park, KS 66210
Not sure were to really put this, but its clear to me that our military should have mobile [power pads]; A 20'x20' or so electric carpet, which harvests electrical power transmitted from satellites in space. security measures would have to be in place using a preamble transmission over radio, in the laser spectrum perhaps, or other signal to validate a clear path, prior to transmission. And transmissions would have to be in short bursts for greater amounts of security.
Such systems could be used during battle to power tethered laser/electromagnetic weapons, or in the field to recharge squads.
As far as wearable power supply's, I would probably start with the micro gas turbines that MIT is messing around with.
Its a pity there is currently no official destination for solutions to these problems, they have to be posted all over the internet's.
Procedural code and SQL code are two separate programming language processes. The first directs the computer from a singular point of view. For instance "do this, then that, then go here and check this. etc.". And the other deals with groups of items. such as "everyone wearing blue shirts go to room 103", or "we don't need these anymore".
As far as intermixing these code bases, your procedural business logic and data business logic should be split when it makes sense. The database is optimized for merging and managing sets of data, and procedural code is good for binding this to a functional form. The business logic should be split into these two zones and implemented appropriately. It would be inappropriate to return a set from a database then loop through that set searching for some name or value. And at the same time it would be unwise to return two sets and join them in your code. With experience it seams cleaner to maintain these two zones of code. This doesn't mean that you need to use stored procedures though.
As far as stored procedures, they are a convenient way of separating these two types of languages, another way is to in place the Sql code into your procedural code, but it seams advisable to centralize this type of code in one place for visibility, and manageability. If stored procedures are not available or undesirable, then using classes or function that are located in some central, or locatable place, is recommended.
As far as for speed, implementing the data and logic in the appropriate place will speed your application, but stored procedures will not in there own right speed anything up. At least in MsSql server, stored procedures are not precompiled. They exist as plain text, just like issued queries. They do however get their own query cache, separate for the issued query cache, which could be of a little assistance.
Anyways. I am over talking about this. Take it, as u wants it. -- Grimace1975
Why would anyone even try to alter objects in space. They have been there for billions of years, and in there current orbit ALL IS GOOD. If we go and start changing any thing. we would actually be increasing the chances of collisions, something this is suppose to be a solution for.
Basicly we don't know enuf to change things, and if we change things with out knowing enuf, then we can crash the system. We will never know enuf. This would be like throwing a monkey wrench into a running engine, and thinking it will keep running.
You are being too litteral, I dont know exact measurements. I was only reffering to our two power sources.
The sun and the earths internal nuclear reaction, which as far as we can determine is unique to earth, in our solar system.
-- my apolagies
Other than atmospheric turbulances, there are other things that will effect it.
1> Distance to earth varies slightly while in orbit, or the satalite may not be in a stationary.
2> Mechanical systems shift over time, and everytime the satalite translates position using its rockets there would be a slight angle change
3> Magnetic fluxuations or solor flares may shift the beam
4> Space debre could colide with satalite and change trasmnition angle
because of the large distance from the satalite to a receiver, any slight change in angle or position would result in a huge change in the receiving location.
Just for safetys sake. Optical Locking or some other preventative measures would be required.
There are ways around this issue through a combination of these:
1) Use a visible light along the same path as the microwave, providing a visible indicator of the "Energy Beam/Zone".
2) Use a some form of optical interconnect verification, then send short microwaves bursts of the energy, that pools up while still in orbit. This would aleviate the Melting Things Problem, at the expense of transmition preformance; not a bad expense in my opinon.
3) Off topic, but a satalite based Power Delivery System would enbable next generation military applications. Soliders could erect a temporary power collection module, which the satalite could then transmit to providing the necessary energy for High Powered Energy weapons. A soldier could have a microwave gun with out a bulky power system, it would be wired to the power pad with enuf extension to secure an area.
4) of enteresting note. Our planet is very far from the sun, and it provides probably ~ 2/3's the energy that runs our entire planet. We only receive a tiny sliver of light with us being so small and far from such a huge star, there is TONS of other energy that could be collected with other space based solar arrays.
5) Is seams to me, from the way a microwaves magneto functions, that the coversion from electric to microwave energy is very efficent. Its really a cool process.
two enhancements to the ipod, the first is easy, second.. not so easy.
firstly, a sandisk memory block that clips into the back. It would double as the stream buffer and also an easy way to transfer large amounts of music from one pod to another instintaniously. This one would be for those people who "jack in" to each others ipods at crosswalks and stuff. Imagine swaping tastes in music simply by switching memory blocks with someonelse. (not completly legal, but admitily something i would enjoy experiencing).
Secondly, a SuperVideo out with Divx Decoding, using a upgradable decoding chip/module.
I personal am not a motercyclest, but have worn a friends helmet in the past.. It was impressive, i didnt want to take it off (till my neck started getting sore). But i personally would love, and would pay for, a motercycle helment that had a built in mic, stereo and a display in the visor. I would use it for playing my computer games in a more detachment bliss. FPS would be great. or even a mmorpg.
-- Always, Grimace1975
Most of the effort in creating a 3d Game is not necessarily in the 3d graphics, but rather in the actual application. I would start there first; any graphics libraries can be applied later.
Try to figure out how your going to startup the application, support sound, input devices, load graphics and models, do bounds and surface collision detection, and implement multiplayer *if that's a goal*, etc.
Brief response: Gas turbines can be utilized as a power source in automobiles. Turbines have numerous advantages, but using one in an automobile does not work well. Reasons including complex systems support, rotational torque, high RPMs, and not easily throttled.
A solution could be accomplished by utilizing numerous smaller turbines. Staging them up and down as needed for the required horsepower. This could be attuned to a car engine turning on and off cylinders, as well as disconnecting them from the drive shaft, that are currently not needed. These small gas turbines could also use transmission fluid as there medium, running it right through there compression blades instead of air, and directing the fluid directly to the torque converter for usage. Timing systems would no longer be required, simplifying the engine. Timing belts, lifters, drive cam, rods, pistons and the drive shaft could all be removed. Small turbines could be modularized for easy insertion and replacement, increasing maximum available horsepower as needed, as well as easier maintenance.
I understand that you are being taught java, and I am sure there are a lot of java developer job opening. But I have to tell you, as a software development company owner we stay as far away from java as possible and prefer to code everything in C#. Since we along with a majority of corporate business prefer and operate with the Microsoft platform (flame bate?). And even if we are required to write in a Ninux platform we would be using Mono (pretty much C# on Unix).
Other than that I also would agree with a below poster that learning SQL, even if rudimentary, would be of great importance.
All is not lost, java is an decent introduction into C#, and IMHO and easier language too.
http://www.microvision.com/ has been doing this for years with their Nomad displays.
Primes by definition are numbers not covered in a repeating sequence. So to identity them in number line:
Make N the last prime, remove every Nth whole number, then the first remaining number is the next prime. continue.
[example]
remove every 2 entry then the first remaining number, and next prime is 3.
remove every 3 entry then the first remaining number, and next prime is 5.
remove every 5 entry then the first remaining number, and next prime is 7.
remove every 7 entry then the first remaining number, and next prime is 11.
remove every 11 entry then the first remaining number, and next prime is 13.
I have theorized (just a simple man) that primes could be identified by:
I am actually working on an neural processor. It is primarily, a platform for developing neural applications as appose to an application itself. Similar to how a database provides middle ware functionality. And temporarily coined Neurox.
Neurox is subdivided into two parts:
Firstly a database where neurons have position and are allowed to move or create new connections (plasticity) in a more permanent manner. This can be a slower process. And secondly a processing node, or cluster of nodes, Where a slice of the stored network is processed. Certain optimizations can be made because of the importance of distance or time of travel, rather than cartesian location. Just the lengths between connection, and there fore travel time is needed for processing, 3d coordinates are not required. A fully parallel environment must also be provided where all interactions occur at once. Otherwise certain critical behaviors will not occur, such as: cyclic interactions, which will spiral to there death. A simple method is used to provide the parallelism, similar to cellular automata processors. A derivative of time is taken: all objects have a before-state and after-state, evaluations are made based on before-state, and results are stored in after-state, when a series of evaluations have completed then after-state becomes before-state and the cycle is repeated. Derived time has advanced.
-- Not dedicated to it. last posting is sorta old, also developed a extremely small footprint xml like processor called XOL(extensible out-of-band language) for the processing side (uses out of band data instead on in-band like xml): http://sourceforge.net/projects/neurox/
Sky Morey
moreys@digitalev.com
Digital Evolution Group
Overland Park, KS 66210
Not sure were to really put this, but its clear to me that our military should have mobile [power pads]; A 20'x20' or so electric carpet, which harvests electrical power transmitted from satellites in space. security measures would have to be in place using a preamble transmission over radio, in the laser spectrum perhaps, or other signal to validate a clear path, prior to transmission. And transmissions would have to be in short bursts for greater amounts of security.
Such systems could be used during battle to power tethered laser/electromagnetic weapons, or in the field to recharge squads.
As far as wearable power supply's, I would probably start with the micro gas turbines that MIT is messing around with.
Its a pity there is currently no official destination for solutions to these problems, they have to be posted all over the internet's.
Difference between this and a TOE (TCP Offload Engine)?
TOE HBA's (Host Bus Adapter) have been available from many vendors for a while.
Procedural code and SQL code are two separate programming language processes. The first directs the computer from a singular point of view. For instance "do this, then that, then go here and check this. etc.". And the other deals with groups of items. such as "everyone wearing blue shirts go to room 103", or "we don't need these anymore".
As far as intermixing these code bases, your procedural business logic and data business logic should be split when it makes sense. The database is optimized for merging and managing sets of data, and procedural code is good for binding this to a functional form. The business logic should be split into these two zones and implemented appropriately. It would be inappropriate to return a set from a database then loop through that set searching for some name or value. And at the same time it would be unwise to return two sets and join them in your code. With experience it seams cleaner to maintain these two zones of code. This doesn't mean that you need to use stored procedures though.
As far as stored procedures, they are a convenient way of separating these two types of languages, another way is to in place the Sql code into your procedural code, but it seams advisable to centralize this type of code in one place for visibility, and manageability. If stored procedures are not available or undesirable, then using classes or function that are located in some central, or locatable place, is recommended.
As far as for speed, implementing the data and logic in the appropriate place will speed your application, but stored procedures will not in there own right speed anything up. At least in MsSql server, stored procedures are not precompiled. They exist as plain text, just like issued queries. They do however get their own query cache, separate for the issued query cache, which could be of a little assistance.
Anyways. I am over talking about this. Take it, as u wants it.
-- Grimace1975
Anyone else think this is not a great idea.
Why would anyone even try to alter objects in space. They have been there for billions of years, and in there current orbit ALL IS GOOD. If we go and start changing any thing. we would actually be increasing the chances of collisions, something this is suppose to be a solution for.
Basicly we don't know enuf to change things, and if we change things with out knowing enuf, then we can crash the system. We will never know enuf. This would be like throwing a monkey wrench into a running engine, and thinking it will keep running.
I am not a great speller, i live most of my life in code and systems design.
try to look past the translations, and look for the ideas
-- sorry
You are being too litteral, I dont know exact measurements. I was only reffering to our two power sources. The sun and the earths internal nuclear reaction, which as far as we can determine is unique to earth, in our solar system. -- my apolagies
Other than atmospheric turbulances, there are other things that will effect it. 1> Distance to earth varies slightly while in orbit, or the satalite may not be in a stationary. 2> Mechanical systems shift over time, and everytime the satalite translates position using its rockets there would be a slight angle change 3> Magnetic fluxuations or solor flares may shift the beam 4> Space debre could colide with satalite and change trasmnition angle because of the large distance from the satalite to a receiver, any slight change in angle or position would result in a huge change in the receiving location. Just for safetys sake. Optical Locking or some other preventative measures would be required.
There are ways around this issue through a combination of these:
1) Use a visible light along the same path as the microwave, providing a visible indicator of the "Energy Beam/Zone".
2) Use a some form of optical interconnect verification, then send short microwaves bursts of the energy, that pools up while still in orbit. This would aleviate the Melting Things Problem, at the expense of transmition preformance; not a bad expense in my opinon.
3) Off topic, but a satalite based Power Delivery System would enbable next generation military applications. Soliders could erect a temporary power collection module, which the satalite could then transmit to providing the necessary energy for High Powered Energy weapons. A soldier could have a microwave gun with out a bulky power system, it would be wired to the power pad with enuf extension to secure an area.
4) of enteresting note. Our planet is very far from the sun, and it provides probably ~ 2/3's the energy that runs our entire planet. We only receive a tiny sliver of light with us being so small and far from such a huge star, there is TONS of other energy that could be collected with other space based solar arrays.
5) Is seams to me, from the way a microwaves magneto functions, that the coversion from electric to microwave energy is very efficent. Its really a cool process.
Divix/MPEG4 doesnt matter to me, i would just like to be able to play my movies *which i own* at a friends house. with out much clutter.
two enhancements to the ipod, the first is easy, second.. not so easy.
firstly, a sandisk memory block that clips into the back. It would double as the stream buffer and also an easy way to transfer large amounts of music from one pod to another instintaniously. This one would be for those people who "jack in" to each others ipods at crosswalks and stuff. Imagine swaping tastes in music simply by switching memory blocks with someonelse. (not completly legal, but admitily something i would enjoy experiencing).
Secondly, a SuperVideo out with Divx Decoding, using a upgradable decoding chip/module.
-- Grimace1975
I personal am not a motercyclest, but have worn a friends helmet in the past.. It was impressive, i didnt want to take it off (till my neck started getting sore).
But i personally would love, and would pay for, a motercycle helment that had a built in mic, stereo and a display in the visor. I would use it for playing my computer games in a more detachment bliss. FPS would be great. or even a mmorpg.
-- Always, Grimace1975
Most of the effort in creating a 3d Game is not necessarily in the 3d graphics, but rather in the actual application. I would start there first; any graphics libraries can be applied later.
Try to figure out how your going to startup the application, support sound, input devices, load graphics and models, do bounds and surface collision detection, and implement multiplayer *if that's a goal*, etc.
Brief response: Gas turbines can be utilized as a power source in automobiles. Turbines have numerous advantages, but using one in an automobile does not work well. Reasons including complex systems support, rotational torque, high RPMs, and not easily throttled. A solution could be accomplished by utilizing numerous smaller turbines. Staging them up and down as needed for the required horsepower. This could be attuned to a car engine turning on and off cylinders, as well as disconnecting them from the drive shaft, that are currently not needed. These small gas turbines could also use transmission fluid as there medium, running it right through there compression blades instead of air, and directing the fluid directly to the torque converter for usage. Timing systems would no longer be required, simplifying the engine. Timing belts, lifters, drive cam, rods, pistons and the drive shaft could all be removed. Small turbines could be modularized for easy insertion and replacement, increasing maximum available horsepower as needed, as well as easier maintenance.