How could anyone think Fedora was anything but "old Redhat" continued? Yarrow was what became of the "rawhide" tree post-RH9.
If you didn't like the direction of FC1, you wouldn't have liked RH10 either. Most people I know started hating RH back around version 8, after they dropped Ximian, so I don't think that would have changed anyone's minds.
In fact, I think people just wanted a reason to hate Redhat, and dropping support for 9 (more like: no more point releases like 6-8 got to make them usable) was what did it.
That product never went away. The development past 9 just became Fedora because it was clear that people weren't really interested in buying it off the shelf... they were losing money supporting users who didn't pay for it. This is why it became RHEL 3,4,5 (yearly contracts) and Fedora.
Do keep in mind that essentially nothing is different between Fedora and RHEL (other than artwork, specific choices of patchlevels and hiding certain server packages in the Workstation version).
Now the public says: We want Fedora but we want paid support and a phone number to call, just like in the old days.
So they're giving it to them.
And this _is_ different than the Red Hat Desktop product that they sell in 50-seat bundles; that's more of a environment for centrally managed office workstations.
Alex 'statix' Evans, demoscene demi-god... did a horrible stint at Lionhead before going independant (as he should). He's got the graphical programming cleverness of Carmack but with a bit more breadth. This is a huge fucking coup for him.
This is like WAD file editing mixed with The Incredible Machine, all enabled with built-in internet connectivity; I'd feel safe letting my kids play this online.
If I had some.
I'm going to go make some just so they can play this. BRB
We now realize that VR is not yet sufficiently bulletproof to sell it to Joe Sixpack. They tried for a stripped-down implementation of a hot new technology (over a backdrop of popular culture interest, Lawnmower Man and all) but the limitations were too severe. At least Nintendo got a first crack at programming for a "real computer" and in 3D... took a do-over. Once we can get head-tracking and goggles with OLED overlays working sufficiently well for augmented reality -- much less disorienting and doesn't require room for a fricking tripod -- then Nintendo or Sony can try again for such a product.
These techniques allow you to preprocess the image into a set of feature vectors which can be organized into a database and indexed with some effectiveness.
Our preferred solution is a custom web-enabled scenario mgmt/routing system with wireless tablets for room control (double as laptops for doing presentations).
We deal with both AMX and Crestron and I loathe them both.
With the amount of work and money you can spend on getting people to program them it's 10 times easier to provide a toolkit for some intern web designer to generate a shitty web-2.0 interface around; built on top of a state machine and device control abstraction.
I'm officially ready for people like the parent who can't stand criticism of their favorite brands or pet technologies to shut their wordholes with all due speed.
It's like you can't see through the thinly veiled sarcasm, or getting riled up by Steven Colbert.
Apache doesn't really work in a way that leaves dangling pointers to exploit in the first place (resource pools). And since this requires code to be loaded at a specific point in memory, which then must be executed, it's going to be webserver-build and OS-specific, which leaves Apache in a good position since that varies across distributions and versions; the attack will be useless if grsecurity or other address randomization technique is used.
IIS 5.1 and 6.0 is a smaller target space of possibilities.
When I was a kid, when ICQ was new, all of us used ICQ or (later) AIM to communicate anyway. None of us used email to strike up conversations and organize stuff, because we needed that spur-of-the-moment realtime interaction that augmented calling the person up on the phone.
IM supplanted the phone because not everyone had cell phones at the time, and calling the person up would interrupt the rest of the family unless they had a private line. More than likely they were tying up the one phone line for the internet anyway.
What's wrong with you? You live in a cave the last 8 years? Oh, I bet you _like_ installing Quicktime and RealPlayer and trying to get rid of those icons in your status bar.
I doesn't take a genius to block an ICMP attack with a Cisco or anything else. Why quench wasn't already enabled on it is another WTF.
Then he goes on to bitch about raw sockets in Windows and why ISPs should be responsible for their user's actions. What fucking planet does this guy live on?
Square-Enix is full of whores anyway. FFVII is definitely an easy sell on a remake.
Another reply comment made the Marathon/Halo remake connection. I _hope_ that Bungie would have the balls to do a remake of Marathon instead of Halo in the future. This strategy (take the underappreciated old and make new) has been very successful for other series (game, movie, TV) and I would like to see it happen.
But then you play all the other ones in between waiting for releases and you get some perspective on the stories, characters, battle strategies, etc.
And like, FFVII is a popular franchise with a rich universe, but the gameplay wasn't that great. So unless they're going to make radical changes (I doubt it), then why get excited about a re-release? It's not like they used any FFVII-specific spell effects that would look SO COOL rendered in HD, relative to any other release.
Why not take a property that was mildly popular, and redo that one instead, and ramp up the marketing and polish on that universe?
FFVI was remade too soon. Maybe the people didn't get into it was because it's too retro, even for the PSX re-release? The CGs looked like ass and didn't enhance anything. And while I love the hand-drawn art, it's due for a hi-res re-envisioning. I want to see the bump mapping on the bare areolaes of those goddess statues, damn it.
And even FFV. Never popularized state-side. Had a GBA re-release that actually had a decent translation, tons of fun. Battles you would lose, and actually want to try again, because you knew okay, that was not the right way to do that guy. No enemy had more than 65000HP. Can you imagine that? And you had like, 20-some odd classes and 100+ abilities you could use (not counting spells).
If they upgraded it to 3d with new spell effects, snazzied up the battle system , updated the cutscenes and dialog... it could become a new fan favorite!
I'd only play a remake of FFVII if they actually changed the game engine -- updating CG is not enough.
All of these games could use a dose of the FFXI+ engine if remade as they had particularly memorable locales and dungeons. These would look great if you could walk around them in 3d, and fight monsters without transitions.
In that case, I would be for a FFVII remake. But I'm not putting it past Square for that. I mean, they had to outsource that remake of FFIII in 3d for the DS for gods' sake.
It's one of the technically, emotionally, and stragetically weakest games they ever released. It just so happened to be the first one with 3D CGs on the PSX.
1) Little in the way of optional super-enemeies (compare FF IV, FF V, FF VI). I mean, you could fight Cactrots, and the Emerald and Ruby weapons. Yawn.
2) Junction system was not thouroughly tested, IMHO. You can make unanticipated (and seemingly absurd combinations) of materia that give you god powers, exploiting battle engine bugs. I mean, they were trying. Weapons that had lots of bonuses had few materia slots. Weapons with lots of slots had few in-battle uses. But they hadn't got every pair-wise combination of materia's side-effects worked out...
3) Little differentiation between characters, other than limit breaks.
4) The storyline is okay but a bit over-the-top for my tastes and while I know they were trying to be deep and profound at parts, the result was just confusion and philisophy 101. It definitely smacked of "I just watched Neon Genesis Evangelion".
5) Load time made random battles unbearable... and they hadn't touched ATB or the menu system or thrown in any new strategic elements so it made it feel like more of a chore than it should have been.
6) The game difficulty is too easy. The way they made enemies hard was to give them an assload of HP, essentially.
Minor issues: * Limited equipment configuration (weapon/armor) * Few strategies for doing +9999 damage; only methods for multiple strikes is to use W-Attack, a limit break, or KOTR.
Change dom.max_script_run_time to a smaller (or larger) number of seconds.
How could anyone think Fedora was anything but "old Redhat" continued? Yarrow was what became of the "rawhide" tree post-RH9.
If you didn't like the direction of FC1, you wouldn't have liked RH10 either. Most people I know started hating RH back around version 8, after they dropped Ximian, so I don't think that would have changed anyone's minds.
In fact, I think people just wanted a reason to hate Redhat, and dropping support for 9 (more like: no more point releases like 6-8 got to make them usable) was what did it.
That product never went away. The development past 9 just became Fedora because it was clear that people weren't really interested in buying it off the shelf... they were losing money supporting users who didn't pay for it. This is why it became RHEL 3,4,5 (yearly contracts) and Fedora.
Do keep in mind that essentially nothing is different between Fedora and RHEL (other than artwork, specific choices of patchlevels and hiding certain server packages in the Workstation version).
Now the public says: We want Fedora but we want paid support and a phone number to call, just like in the old days.
So they're giving it to them.
And this _is_ different than the Red Hat Desktop product that they sell in 50-seat bundles; that's more of a environment for centrally managed office workstations.
It certainly takes less time to install the repo RPM, download the packages and install them than for mplayer to rebuild.
I don't see how you can compare the two.
No, that's just YOUR WOMAN and she's an idiot (and you for marrying her).
QED
Actually, just GTFO
http://www.wikimapia.org/#y=38930337&x=-77219886&z =17&l=0&m=h&v=2
Check out the two CIA buildings in the center.
Now check their edit histories...
Alex 'statix' Evans, demoscene demi-god... did a horrible stint at Lionhead before going independant (as he should). He's got the graphical programming cleverness of Carmack but with a bit more breadth. This is a huge fucking coup for him.
This is like WAD file editing mixed with The Incredible Machine, all enabled with built-in internet connectivity; I'd feel safe letting my kids play this online.
If I had some.
I'm going to go make some just so they can play this. BRB
We now realize that VR is not yet sufficiently bulletproof to sell it to Joe Sixpack. They tried for a stripped-down implementation of a hot new technology (over a backdrop of popular culture interest, Lawnmower Man and all) but the limitations were too severe.
At least Nintendo got a first crack at programming for a "real computer" and in 3D... took a do-over.
Once we can get head-tracking and goggles with OLED overlays working sufficiently well for augmented reality -- much less disorienting and doesn't require room for a fricking tripod -- then Nintendo or Sony can try again for such a product.
http://forums.somethingawful.com/showthread.php?th readid=2551167
7 4770c2c2a42433b4636f3c9621942c7c3.png
NWS http://ft.mirror.waffleimages.com/files/e1/e16518
http://web.engr.oregonstate.edu/~hess/index.html#% 5B%5BSIFT%20Feature%20Detector%5D%5D
These techniques allow you to preprocess the image into a set of feature vectors which can be organized into a database and indexed with some effectiveness.
Our preferred solution is a custom web-enabled scenario mgmt/routing system with wireless tablets for room control (double as laptops for doing presentations).
We deal with both AMX and Crestron and I loathe them both.
With the amount of work and money you can spend on getting people to program them it's 10 times easier to provide a toolkit for some intern web designer to generate a shitty web-2.0 interface around; built on top of a state machine and device control abstraction.
I'm officially ready for people like the parent who can't stand criticism of their favorite brands or pet technologies to shut their wordholes with all due speed.
It's like you can't see through the thinly veiled sarcasm, or getting riled up by Steven Colbert.
AMX with NetLinx Studio is the shit.
...with the sweetener replaced became Diet Coke.
So it wasn't a total loss.
...if you've never seen it crash.
{ok} sync
Apache doesn't really work in a way that leaves dangling pointers to exploit in the first place (resource pools). And since this requires code to be loaded at a specific point in memory, which then must be executed, it's going to be webserver-build and OS-specific, which leaves Apache in a good position since that varies across distributions and versions; the attack will be useless if grsecurity or other address randomization technique is used.
IIS 5.1 and 6.0 is a smaller target space of possibilities.
When I was a kid, when ICQ was new, all of us used ICQ or (later) AIM to communicate anyway. None of us used email to strike up conversations and organize stuff, because we needed that spur-of-the-moment realtime interaction that augmented calling the person up on the phone.
IM supplanted the phone because not everyone had cell phones at the time, and calling the person up would interrupt the rest of the family unless they had a private line. More than likely they were tying up the one phone line for the internet anyway.
So, IM gained rapid acceptance.
What's wrong with you? You live in a cave the last 8 years? Oh, I bet you _like_ installing Quicktime and RealPlayer and trying to get rid of those icons in your status bar.
Is there a definition on the minimum upload required for a connection to be broadband? I hope so. Because 128kbps up is absolute bullshit.
I doesn't take a genius to block an ICMP attack with a Cisco or anything else. Why quench wasn't already enabled on it is another WTF.
Then he goes on to bitch about raw sockets in Windows and why ISPs should be responsible for their user's actions. What fucking planet does this guy live on?
In short, eat a dick.
it's pretty fucking lame that the dev lost the source code to buzzmachines.
Shoulda open-sourced it. Prick.
Square-Enix is full of whores anyway. FFVII is definitely an easy sell on a remake.
Another reply comment made the Marathon/Halo remake connection. I _hope_ that Bungie would have the balls to do a remake of Marathon instead of Halo in the future. This strategy (take the underappreciated old and make new) has been very successful for other series (game, movie, TV) and I would like to see it happen.
It is inevitable what Square-Enix will.
But I don't have to like it!!!
I never played it in the first place.
Guess what, it was my first FF too.
But then you play all the other ones in between waiting for releases and you get some perspective on the stories, characters, battle strategies, etc.
And like, FFVII is a popular franchise with a rich universe, but the gameplay wasn't that great. So unless they're going to make radical changes (I doubt it), then why get excited about a re-release? It's not like they used any FFVII-specific spell effects that would look SO COOL rendered in HD, relative to any other release.
Why not take a property that was mildly popular, and redo that one instead, and ramp up the marketing and polish on that universe?
FFVI was remade too soon. Maybe the people didn't get into it was because it's too retro, even for the PSX re-release? The CGs looked like ass and didn't enhance anything. And while I love the hand-drawn art, it's due for a hi-res re-envisioning. I want to see the bump mapping on the bare areolaes of those goddess statues, damn it.
And even FFV. Never popularized state-side. Had a GBA re-release that actually had a decent translation, tons of fun. Battles you would lose, and actually want to try again, because you knew okay, that was not the right way to do that guy. No enemy had more than 65000HP. Can you imagine that? And you had like, 20-some odd classes and 100+ abilities you could use (not counting spells).
If they upgraded it to 3d with new spell effects, snazzied up the battle system , updated the cutscenes and dialog... it could become a new fan favorite!
I'd only play a remake of FFVII if they actually changed the game engine -- updating CG is not enough.
All of these games could use a dose of the FFXI+ engine if remade as they had particularly memorable locales and dungeons. These would look great if you could walk around them in 3d, and fight monsters without transitions.
In that case, I would be for a FFVII remake. But I'm not putting it past Square for that. I mean, they had to outsource that remake of FFIII in 3d for the DS for gods' sake.
It's one of the technically, emotionally, and stragetically weakest games they ever released. It just so happened to be the first one with 3D CGs on the PSX.
1) Little in the way of optional super-enemeies (compare FF IV, FF V, FF VI). I mean, you could fight Cactrots, and the Emerald and Ruby weapons. Yawn.
2) Junction system was not thouroughly tested, IMHO. You can make unanticipated (and seemingly absurd combinations) of materia that give you god powers, exploiting battle engine bugs. I mean, they were trying. Weapons that had lots of bonuses had few materia slots. Weapons with lots of slots had few in-battle uses. But they hadn't got every pair-wise combination of materia's side-effects worked out...
3) Little differentiation between characters, other than limit breaks.
4) The storyline is okay but a bit over-the-top for my tastes and while I know they were trying to be deep and profound at parts, the result was just confusion and philisophy 101. It definitely smacked of "I just watched Neon Genesis Evangelion".
5) Load time made random battles unbearable... and they hadn't touched ATB or the menu system or thrown in any new strategic elements so it made it feel like more of a chore than it should have been.
6) The game difficulty is too easy. The way they made enemies hard was to give them an assload of HP, essentially.
Minor issues:
* Limited equipment configuration (weapon/armor)
* Few strategies for doing +9999 damage; only methods for multiple strikes is to use W-Attack, a limit break, or KOTR.