EA - Wii Caught Us By Surprise
A Next Generation story details comments by EA's CEO John Riccitiello about the surprise hit that is the Wii. The exec as much as admitted that they 'bet on the wrong horse' by focusing on the PS3 and 360 during the console transistion, and now are turning the mighty corporate ship as fast as they can to stay with Nintendo's success. "Nevertheless, Riccetello said that EA had the second-largest market share on Wii as of March with 19 percent, thanks mainly to Tiger Woods PGA Tour. Only Nintendo had a larger share. The firm shipped six new Wii titles in fiscal 2007. EA also shipped eight titles on Nintendo DS. The emergence of online, wireless and geographical differences in the console realm also made things complicated in fiscal '07."
The Wii caught them so off gaurd that they nearly pissed themselves.
Thankyou, thankyou, I'll be here all week.
Dedicated Cthulhu Cultist since 4523 BC.
Thats what she said!
In a way, this could be a really good thing for Wii that EA missed the boat to a degree. Without the EA juggernaut from day 1, it may have left enough room for younger, more innovative companies to get a solid foot in the door. That little moment of bad judgment may well reverberate through the lifespan of the console, and I can't say I expect it to be in a bad way.
(...oh, and...first?)
Unpleasantries.
Just proves how far detached big game companies are from their userbase and how little do they understand entertainment.
Considering the hype surrounding the PS3 and 360, it wasn't really stupid to back them or anything at the start. But the price annoucement changed everything, and they should have noticed that immediately. Instead, EA made the same mistake in judging the market that Sony did when they thought "well, PS2 dominated the market while pricier than the GCN, so at that rate people will gladly pay 2x as much for 100x the hardware." What they SHOULD have noticed is that people on the whole clearly don't care nearly as much about graphical firepower as other things, and the PS2 made that crystal clear!
EA had the luxury of changing teams while Sony had to figure out how to stick with theirs, and so far the haven't been able to do so.
I like basketball!!1!
EA exec says "D'oh!"
Seriously, even Nintendo didn't plan for the Wii's level of sell-through
How odd. I would have thought that Madden was the EA leading title. While the graphics aren't as nice as the 360 and PS3 versions, players often report how cool it is to play the game with actual football movements rather than overly complex controller commands. I know a lot of non-sports gamers actually picked up the game just for the innovative controls. (I have to admit that I was also tempted. But I'm too much of a miserly scrooge to spend the money.
Then again, one of the things I really wanted when I got a Wii was a true Mario Golf type of game. Perhaps the serious golfers all played the Wii Sports version and fell in love with the idea? A relative of mine told his wife on no uncertain terms that they were getting a Wii, after he played a few holes on the Wii Sports Golf course. So I suppose it's possible that the Golfers like the idea even more than the football fans. (That's a shocking thought.)
Javascript + Nintendo DSi = DSiCade
Let's have a show of hands here. How many people, prior to E3 2006, actually thought that Nintendo would be able to reverse their fortunes so spectacularly? How many times did everyone hear people talking about "PS2 and XBox" or "Sony and Microsoft" when talking about the new generation of consoles? It was clear that Nintendo was going for broke when they unveiled their control scheme, but I think it was simply impossible at that point to foresee a turnabout of this magnitude. Considering how risk averse developers are these days, it's hardly surprising that many of them elected to overlook the Wii in the beginning.
remembered as a primitive electronic art form surprised by the unexpected innovation season
While there isn't Mario Golf yet, check out Super Swing Golf. The mechanics in it are pretty good (although it takes a while to figure out exactly how they want you to swing the wii-mote), and it has the same sort of cartoony style that a Mario Golf game would have. I'm also an owner of Madden, and the controls are pretty cool. I'm tempted to get the 08 version when it comes out because they have apparantly cleaned up some of the problems from the 07 version, mainly that audibles are being made easier, and the only way to switch players on defense before the snap in 07 was to point and click, where as there is now a cycle button like the other versions.
EA - Wii got caught by surprise? ;-)
I suppose that's better than catching their wii by surprise.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
No, he bet on the wrong horse by trying to use a business model for razors to run a games company. Gamers have voted with their money now that they have a choice - they choose not to have identical shitty games shoved at them every 12.0 months.
Hopefully EA will be gone for good when the next gen comes around.
I rallied against my kids getting a new game system. Then I saw the Wii on the release date at a local mall and went on the hunt. I bought it for myself, disguised as a Christmas gift for the kids. Honestly, it was the pure lack of same old games that drew me in. Now, I'm looking forward to what EA might do with the Wii, and think this slow adoption might be good for both companies.
Anything you say will be held against you.
Fuba!
Fuba!
Fuba!
Ding!
What'a a Wii?
Life takes interesting turns, but the most interest is when you're off the beaten path.
I'm trying really hard to think of a studio that accurately predicted the Wii's success and oriented themselves accordingly, it wasn't just EA. Proof of this is that after all this time after the launch there are still very few truly stellar games for the system apart from Nintendo's titles.
Instead they're all running around in a panic and screaming: "Titles for the Wii are coming, don't worry!". The problem is that this is a re-deployment of resources brought upon by the unexpected market share of a system, instead of that system's uniques features. Or in other words, it was a bean counter along the corporate hierarchy who said "Holy cow, this is thing is selling like hot cakes, we need games out NOW" instead of some developer taking a look at the cool new control system and saying "You know, I could really do something amazing with this" and proceeding to annoy bean counters to realize his idea.
The end result is that this first flood of titles is crap, taking very little advantage of the Wii's control system. Things will get worse before they get better, as was the case with the DS's early life cycle.
When i worked for a major entertainment distributor (blockbuster) i was singing the praises of the Wii the moment i saw the controller. i realized how important this milestone would be. I would talk to the HCG and they would say " but will i have the graphic power". then i remind them the DS is kicking the pants off of the PSP.
some people are a "glass half empty" some are "glass half full" i'm a "there is something in the glass be happy" person
EA doesn't have their sh*t together on the 360 or PS3, either. Nascar 08 is a joke- I deleted the demo after less than a lap. It looks, sounds, and plays like it's five years old. The last EA release I bought was Sim City 4, and it's looking like they're going to dumb that franchise down, too.
When Nintendo announced at 2004 E3 the "Revolution", EA was right by their side giving full support. Each Christmas and tradeshow since EA has said that they were fully behind the Wii. I count at least a dozen times EA has announced they are fully behind the Wii. ... there are hundreds of 3rd party developers, many small developing titles EA would never touch.
Spike (Drangonball Z Bug Island), Square Enix (Dragon Quest, FF, Sponge Bob), Konami
(Elebits, Wing Island, Winning 11, DDR, Dewy), Hudson (Mario Party, Bomberman, Pilot Wings), Ubisoft (Rayman Raving Rabbits, Red Steel, Far Cry) , Ntreev (Pangya), Sega (Super Monkey Ball, Bleach, Ghost squad, Golden Compass, Mario Olympics, Puyo, Sonic, Alien Syndrome)
http://en.wikipedia.org/wiki/List_of_Wii_games
Comparing the 3 consoles titles, the other 2 are creating sequels of previous products much more often than Nintendo. The other 2 dislike retailers having the multi-console titles (i.e. Tiger Woods, Madden) running next to each other because they look and run exactly alike.
Can someone tell where my NHL 2008 on the Wii is? The controlling scheme would be so simple - Use the analog stick on the nunchuck to move, like every other NHL game. Configure the game so it knows whether you are left or right handed. Hold the wiimote and nunchuck in parallel, as if you were holding a hockey stick. Move the hockey stick around to stick handle. To help the Wii system understand what you're trying to do with the puck, hold down B to shoot and Z to pass. A quick flick of the wrists for a wrister, and a windup for a slapshot. It seems so obvious to me that this would be a killer game on the Wii. I almost want to get my hands on the Wii developer kit just so I can build a prototype of the controlling scheme to get EA Sports on the right track.
Right now, I'm stuck playing Nintendo Ice Hockey (circa 1988), and it just isn't cutting it. I've considered ponying up a few dollars for a couple Gamecube controllers and NHL 2006, but I can't say I'm that excited about the idea, since I already have NHL 07 on the PC.
Seriously, I consider myself to be perhaps more than a small bit of a Nintendo fanboy. I used to defend the N64 and the Gamecube against naysayers saying nay. Even I was cynical that Wii would get anywhere.
I can't blame EA for this. Less bizzare concepts than this have tanked in the past.
Demanding constant attention will only lead to attention.
See, when people look at a game and go "there's nothing different! It's a roster update!", most of the time, that's not really the case.
See, I am a BIG time sports fan. Watch them, play them, officiate some of them... I KNOW my sports. And for awhile - especially in the PS2 era - every EA Sports game was an improvement over the prior year's to the point where it made the game worth it. The changes seem subtile to the naked eye, but even simple AI changes affect the way the game is played, making each subsequent version different - and better - than the prior version.
Lately, that's not the case; ever since buying out the NFL and ESPN licenses, Electronic Arts has proven that they will not improve Madden except in minimal instances (and even those are stupid, like "Oh, your big kickers have a foot icon next to their name!"), and they don't have to, because people buy the same game as 2004, but only at 2007, $60 prices. NBA Live has gotten WORSE over the years, and EA is openly ignoring the PS2 and XBox now. Oh, they'll still charge you $50 for their game, but it's going to have no differences from the year's prior game for that system... at all.
Sports games don't need "innovation" as much as refinement. But EA's not even doing that right. Not recently.
Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
EA's business philosophy is to create linear manufactured cookie cutter games that can be pumped out to the largest demographic in order to maximize profits. Regardless of the fact EA is one of the largest game companies they are also among the lowest quality of game companies. Them backing the "wrong horse" translates into them not making slightly more money and has nothing to do with making a better game. EA has diluted the gaming market with crap and in my opinion I'd back whichever console that monopoly wasn't focusing on. History has proven EA to be a back stabbing company time after time any way so why support them? They don't believe in building good business relations, instead they follow whoever they think will make them the extra dollar. If it wasn't for the Sega Genesis EA wouldn't be what they are today, but years later EA would end up putting strangleholds on the Dreamcast that contributed to Segas downfall. Sony will never see a downfall any where close to Segas but I feel EA is doing the same thing here. Sony helped push EAs product to the most masses over the last 10 years but that doesn't matter any more because a few extra bucks can be made elsewhere.
Quick review for those thinking about buying it from someone who feels that they got their $50 worth out of the game.
Red Steel is mediocre. The graphics are so 5 years ago, the story is silly, the control can be somewhat flaky at times. The enemies' AI is terrible and they shout the most odd things sometimes. But there is some fun to be had. It's a good "first attempt" game and reminds me of Codename: Eagle.
The limited multiplayer has the potential for quite a bit of fun too. Honestly, a friend and I played it for over four hours straight and were still having a good time.
Agreed, and there are a number of things that help that. One of which being they dynamic of older players playing the Wii. Golf (like Bowling) only requires the Wiimote, is turn based (reflex speed isn't an issue) and from a basic rule stand point it's easier to explain the fundamentals of [how to play] golf over football so the sport is immediately more approachable.
I own both Madden and TW 07, and I LOVE how Madden simulates a game of backyard football, and the motion controls work great (the pointer, not so much but it's barely used) however when playing with my retired parents it is undoubtedly TW golf, or Bowling that gets played.
We now realize that VR is not yet sufficiently bulletproof to sell it to Joe Sixpack. They tried for a stripped-down implementation of a hot new technology (over a backdrop of popular culture interest, Lawnmower Man and all) but the limitations were too severe.
At least Nintendo got a first crack at programming for a "real computer" and in 3D... took a do-over.
Once we can get head-tracking and goggles with OLED overlays working sufficiently well for augmented reality -- much less disorienting and doesn't require room for a fricking tripod -- then Nintendo or Sony can try again for such a product.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
>There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open
wouldnt pdf be considered a proprietary standard?
Fortune favors the bold. Congrats Nintendo, you deserve all of your success because you are gaming pioneers, and not corporate sleaze.
okinawa japan
Oh, stop with the mini-games flamebaits. The Wii has more FPS than mini-games. If anything, it could use a bunch more mini-games, because Wii Sports, Wario, Super Monkey Ball and Rayman are slowly getting old. Where's Wii Sports 2?
Even Nintendo had no clue that the Wii would sell this well. They still can't keep up with demand, and they will not be able to keep up with demand until after Christmas. Nobody expected the Wii to become the social phenomenon that it is, even considering how well the DS did. I never thought it would fail as badly as people claimed, especially after the E3 where it was playable, but really, the Wii's success is unprecedented. If you compare the aligned launches of the PS2, the SNES and the Wii (some of the most successfull consoles of all time), the Wii handily beats them to a pulp.
Even those who expected the Wii to do ok or even do well could not have expected anything of this magnitude.
If you're saying that the difference in power and graphics between the PS1 and the PS2 is not smaller than the difference between the PS2 and the PS3, then I would agree. In fact, I think the difference between PS1 and PS2 is bigger than the difference between PS2 and PS3. But what really killed the 360 and the PS3 (well, not killed, but hurt them a lot) is the difference in price to their predecessors.
Old news is old
I have a Wii, and while the motion control is nice in some instances (Wii Sports, Trauma Center), it sucks for first person shooters. There, I said it. I have Call of Duty 3 and even with setting the remote sensitivity all the way down, it still sucks for fine aiming, doesn't return to center so you end up looking at your feet a lot, and god forbid you need to scratch an itch or reposition your hands.
Also, with the current nunchuck+remote setup there are WAY too few buttons within reach of your fingers and you have to stretch your hand up and down the remote to reach other buttons- which of course messes up your aim. Nunchuck has joystick plus 2 buttons. On remote you can reach the trigger, A button and down arrow without moving your hand. That it. Now you tell me how to fit: jump, crouch, run, grenade, flashlight, swap weapon, binoculars,... all onto those few buttons.(yuk)
I know many people love the remote for FPS games- and that's cool too, but I BEG all the game companies out there (are you listening EA?) to give us the option of remote, OR classic controller. Choice is good!!
It makes sense since it's easy to pretend the Wiimote is a golf club. With football, what are you supposed to do, pretend it's a football? That said, I wasn't too impressed with the swing controls in TW. The only way for me to get consistent swings was to choose the dumbed down control scheme.