Technically, Windows NT/2K/XP/Vista is a different OS than Windows 3.1/95/98/ME. It uses a different kernel architecture, different memory management, a different file system, etc...
The APIs have changed as well. There are quite a few API functions that have Extended versions, such as CreateWindowEx(), SetWindowsHookEx(), etc...
The problem I have with Ubuntu is that it will only ask you once for said password. Once you give it the password, it doesn't ask you again... at least not for that program.
That rather defeats the point of asking in the first place.
How can you call Wii a passing fad when the PS3 and XBox 360 both are just rehashing genres and quickly porting games that were available or in development on PS2 and XBox?
On the Wii I still go back and play Excite Truck, Super Paper Mario, Trauma Center, Super Monkey Ball, I still even play SSB:M, and still play Wii Sports and of couse now am very into Mario Galaxy.
...and out of the ones you listed for the Wii, you have 1 GC game, 2 GC->Wii games ported during development, 1 DS->Wii port, and 2 Wii Originals?
Zelda might have done better if it was actually designed with the Wii in mind instead of just shoehorning Wii controls onto a game developed for the Gamecube.
Irritatingly, the Gamecube version of the game kept the redesigned item menu instead of using a menu that actually works well on a controller.
Sony and MS would kill for an IP like Mario. It's not going to be any harder for anyone to come up with a new IP for the Wii than it will be for the PS3 or the 360.
Sony has an IP that, while not nearly as popular as Mario, doesn't do too badly on its own. They call it Ratchet & Clank.
Unfortunately, Sony has another studio (Insomniac Games) producing this series rather than producing it themselves.
They thought that they could enforce trust on the client side, and let clients make decisions about (oh, just for example) player position.
They do? I was under the impression that the server decided where the player was based on movement start/stop commands sent from the client.
In theory, it works great. In practice, you end up with the Rubber Band Effect, where the server would tell the client it was in the wrong spot and suddenly you'd be bounced to where the server thought you were. This is also why people who get disconnected from the server are shown as running into walls and things, as the server hasn't received a command to stop running from the client.
The opposite of this problem is the Loot Lag Kill. When WoW's database server lags, the game server stops responding to input from you. When the DB server finally responds, the game server processes your entire movement/action queue. (This queue is probably timestamped to help prevent cheating). Enemies (both game and PvP) can attack you while the server is ignoring you. You may even die while this is happening, but you won't know it until the DB server responds.
Final Fantasy XI trusts the client for its positional information and had major speed hacking problems in the past because of it.
Since you mention a fear of such things, I would like to remind you that WoW itself runs with high privileges and receives commands from the Internet.
Unless WoW has some privilege escalator that I don't know about, I run World of Warcraft fine as a Limited User. The only thing I had to change was the permissions on the WTF directory so that addons could save information.
10: Customizable logon screens. I don't want everyone's picture coming up; I want to be able to have a Windows 2000 based text login, as well as be able to hide usernames in the graphical one.
Easily done. Simply turn off "Fast User Switching" and turn on "Require users to press Ctrl+Alt+Del before logon"
I'm not sure about on Vista, but on XP, the fastest way is to go to "Control Panel" -> "User Accounts" -> "Change the way users log on or off" -> uncheck "Use Welcome Screen" (which also unchecks "Fast User Switching")
Also, I believe TweakUI can hide accounts from the Login screen, just like the Administrator account is hidden by default.
While the Wii won't log you off automatically, it tracks how long each game or Wii channel is used. I have no idea if the 360 does that or not, but it's highly invasive.
The only bonus is that you don't know who was using it.
Technically, Windows NT/2K/XP/Vista is a different OS than Windows 3.1/95/98/ME. It uses a different kernel architecture, different memory management, a different file system, etc...
The APIs have changed as well. There are quite a few API functions that have Extended versions, such as CreateWindowEx(), SetWindowsHookEx(), etc...
In all fairness, those mix two separate lines up until XP.
For example, here's the Home line:
3.1: Sucks
95: OK
98: Sucks
98SE: OK
ME: Sucks
XP: OK
Vista: Sucks
and here's the Business line:
NT 3.x: Sucks
NT4: Sucks
2K: OK
XP: OK
Vista: Sucks
and just for kicks, the Server line:
NT 3.x: Sucks
NT4: Sucks
2K: OK
2K3: OK
2K8: Sucks (presumed)
Here is what Strongbad would say about windows Vista.
BALEETED!
Your USB mass storage driver was so defective it had to be reinstalled for each and every thunb drive you used?
I call BS.
The problem I have with Ubuntu is that it will only ask you once for said password. Once you give it the password, it doesn't ask you again... at least not for that program.
That rather defeats the point of asking in the first place.
er... 3 Wii originals. I somehow didn't count Wii Sports.
Zelda might have done better if it was actually designed with the Wii in mind instead of just shoehorning Wii controls onto a game developed for the Gamecube.
Irritatingly, the Gamecube version of the game kept the redesigned item menu instead of using a menu that actually works well on a controller.
Sony has an IP that, while not nearly as popular as Mario, doesn't do too badly on its own. They call it Ratchet & Clank.
Unfortunately, Sony has another studio (Insomniac Games) producing this series rather than producing it themselves.
Yeah, they probably did... come to think of it, I'm not sure what that directory's name stands for... WoW Text Files?
They do? I was under the impression that the server decided where the player was based on movement start/stop commands sent from the client.
In theory, it works great. In practice, you end up with the Rubber Band Effect, where the server would tell the client it was in the wrong spot and suddenly you'd be bounced to where the server thought you were. This is also why people who get disconnected from the server are shown as running into walls and things, as the server hasn't received a command to stop running from the client.
The opposite of this problem is the Loot Lag Kill. When WoW's database server lags, the game server stops responding to input from you. When the DB server finally responds, the game server processes your entire movement/action queue. (This queue is probably timestamped to help prevent cheating). Enemies (both game and PvP) can attack you while the server is ignoring you. You may even die while this is happening, but you won't know it until the DB server responds.
Final Fantasy XI trusts the client for its positional information and had major speed hacking problems in the past because of it.
Unless WoW has some privilege escalator that I don't know about, I run World of Warcraft fine as a Limited User. The only thing I had to change was the permissions on the WTF directory so that addons could save information.
...and no, that's not a "what the f'?"
In Opera, I have the "Allow script to receive right clicks" box unchecked, so I never run into this problem even if a standard version is used.
Does TrueCrypt allow more than two volumes? If so, create three and give them the passwords to two of them.
Oops, looks like the copyright on Shakespeare's works has expired. I guess they're free to go!
That's a given. After all, Windows security could hardly get any worse!
I'm not sure about on Vista, but on XP, the fastest way is to go to "Control Panel" -> "User Accounts" -> "Change the way users log on or off" -> uncheck "Use Welcome Screen" (which also unchecks "Fast User Switching")
Also, I believe TweakUI can hide accounts from the Login screen, just like the Administrator account is hidden by default.
I've always heard the original design goal was to be fast (at the expense of other features, such as transactions and foreign keys).
Unfortunately, Ratchet & Clank are wholly owned by Sony.
I wouldn't be surprised if Insomniac Games wasn't wholly owned by Sony, too...
Mozilla Corporation doesn't care; they've already made plan to give Thunderbird the boot.
I'm not sure how the Mozilla Foundation feels about Thunderbird, though.
Just a heads up: The usage of is or are depends on which English variant you're using.
The Queen's English treats corporations as a group. Therefore, it would be "Google are supporting Mozilla..."
American English treats corporations as a single entity. So, it would be "Google is supporting Mozilla..."
The President's English has no concept of the word "are." An example would be "Is our children learning?"
The Dailt Show explains all about this.
That doesn't sound like Ballmer at all!
I mean, it doesn't involve saying "FUCK GOOGLE!" or involve throwing chairs!
Of course not, he accesses /. through cash.
While the Wii won't log you off automatically, it tracks how long each game or Wii channel is used. I have no idea if the 360 does that or not, but it's highly invasive.
The only bonus is that you don't know who was using it.