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World of Warcraft's Brand New Rootkit

Captain Kirk writes "We all know that World of Warcraft has checked for hacks to ensure a safe game environment for all players. The latest version of these checks goes beyond anything seen so far in that what is being checked is now completely encrypted. Obviously this hits bot writers as can be seen from these complaints, But it also strikes at the privacy of all users. Now Blizzard has a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer. That can't be right."

576 comments

  1. Things that make you go WoW by somersault · · Score: 1

    You can defeat the encryption, but you have to do it a bit at a time - just takes you a couple of years.

    --
    which is totally what she said
  2. Recommendation for online gaming by ackthpt · · Score: 5, Insightful

    1 computer for gaming
    1 computer for everything else

    Sorry if you can't afford a second, but that's how I do it.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      or dual boot on one machine even if it's two installs of xp

    2. Re:Recommendation for online gaming by luvirini · · Score: 1

      There are also other solutions, starting from dualbooting similar that allow you to keep things separate on a single computer... if done right...

      But, yes in general it is a good idea to do dangerous things like run spyware in a totally separate computer from the one you use for any real work or banking or such...

    3. Re:Recommendation for online gaming by orclevegam · · Score: 0, Flamebait

      As an added bonus in that setup you only need one Windows machine.

      --
      Curiosity was framed, Ignorance killed the cat.
    4. Re:Recommendation for online gaming by Anonymous Coward · · Score: 1, Insightful

      I wouldn't even bother paying someone for such crappy, invasive software, much less spending even more money just to "work around" their crappy stuff. Simple solution: find something else to play. For me at least, no game is that good that such underhanded stuff would be justified.

    5. Re:Recommendation for online gaming by ByOhTek · · Score: 5, Informative

      wow works great in Wine.

      use a very restricted account when running it in wine. Problem solved.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    6. Re:Recommendation for online gaming by ByOhTek · · Score: 2, Informative

      Technically you don't need /any/ windows machines (WINE).

      Of course, if you go that route, you only need one machine...

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    7. Re:Recommendation for online gaming by spun · · Score: 2, Funny

      1 computer for gaming
      1 computer for everything else And one computer to rule them all, and in the darkness bind them?

      Seriously though, I have a Shuttle XPC for gaming and a laptop for everything else. Gaming is the only reason I have a desktop at all, and the Shuttle is still very portable for LAN parties and such.
      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    8. Re:Recommendation for online gaming by Gr8Apes · · Score: 2, Insightful

      That won't protect you if the drive contents are available to the first machine. Unfortunately with XP, MS finally can read multiple primary partitions. Of course, they can't read ext2... but then, Blizzard could implement a driver...

      So nope - must effectively have a second machine via HD hotswap/disable features. Then again, if a game is this invasive, I wouldn't touch it with a 10 foot pole.

      --
      The cesspool just got a check and balance.
    9. Re:Recommendation for online gaming by orclevegam · · Score: 1

      Much as I would love to be Windows free, there are still many games that WINE simply cannot run, and more still that it cannot run with acceptable performance.

      --
      Curiosity was framed, Ignorance killed the cat.
    10. Re:Recommendation for online gaming by phasm42 · · Score: 3, Insightful

      Or, stop playing WoW. More people should consider this option.

      --
      "No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
    11. Re:Recommendation for online gaming by poetmatt · · Score: 1

      and one ring to rule them all!

    12. Re:Recommendation for online gaming by EvilMonkeySlayer · · Score: 5, Funny

      But how would I make gold from selling clam meat then?

    13. Re:Recommendation for online gaming by ByOhTek · · Score: 1

      That is very true. But WOW (the subject of conversation here) is not one of them :-)

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    14. Re:Recommendation for online gaming by ackthpt · · Score: 1

      1 computer for gaming
      1 computer for everything else And one computer to rule them all, and in the darkness bind them?

      I'd say something here, but every time I do, some fanboi mods me a troll/flamebait. ;-)

      Seriously though, I have a Shuttle XPC for gaming and a laptop for everything else. Gaming is the only reason I have a desktop at all, and the Shuttle is still very portable for LAN parties and such.

      I think it's becoming a necessity to have separate computers for separate purposes. The day of One computer to do everything is being eclipsed by the day of a computer for a purpose. I have a tablet, with Wi-Fi, which I can lug around and do dodgy things with. I have my desktop for programming/art/photoshop/etc.

      --

      A feeling of having made the same mistake before: Deja Foobar
    15. Re:Recommendation for online gaming by Bigon · · Score: 1

      Windows for gaming Linux for everything else

    16. Re:Recommendation for online gaming by orclevegam · · Score: 0, Offtopic

      That's actually one of the things I'm planning on testing out soon. I tried running WoW in WINE in the past but had about a 20 fps drop and strange graphical glitches. I've since updated my nVidia driver and I'm hoping that in combination with some of the tweaks (proper dual core support for starters) that Blizzard released in the last patch should clear that up.

      --
      Curiosity was framed, Ignorance killed the cat.
    17. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      I'd say something here, but every time I do, some fanboi mods me a troll/flamebait. ;-)

      Please say it! Use AC. Hopefully, it's something about how teh ghey and dorky Lord of the Rings is. Cuz it truly is.

    18. Re:Recommendation for online gaming by PrescriptionWarning · · Score: 1

      Guess there's not much reason to not be able to afford a second, that 200 dollar Linux PC from Walmart would fit the bill pretty nicely. Still waiting on a decent cheapo laptop to come with linux tho, there are some out there but they're kinda shoddy.

    19. Re:Recommendation for online gaming by ArsonSmith · · Score: 5, Funny

      Become a pimp?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    20. Re:Recommendation for online gaming by ByOhTek · · Score: 1

      I've had it going for almost a year without issue on my system. I actually had to go into the config file and increase a few things (such as render distance) beyond the max I can in the UI settings to make it stutter.

      Had: 1.8Ghz Athlon 64 (Now has: 2.2Ghz dual core Opteron)
      GeForce 7200GS
      1GB memory.

      (Note; you really need at least 1GB for wow, no matter what OS).

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    21. Re:Recommendation for online gaming by CastrTroy · · Score: 2, Insightful

      That's how I do it too. My second computer is a Wii. Quite cheap.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    22. Re:Recommendation for online gaming by pizza_milkshake · · Score: 1

      This is a natural result of games requiring relatively secure, sane environments and Windows not being able to provide one. Thus, game companies take matters into their own hands.

    23. Re:Recommendation for online gaming by TXFRATBoy · · Score: 0

      MS Virtual PC 2007 is free.

      That's how I do it.

    24. Re:Recommendation for online gaming by orclevegam · · Score: 1

      I've got a pretty beefy system, but I think I know where the problem is. I've got a 1920x1200 native resolution monitor and I normally run at that resolution, but the GeForce 8600 card I have only has 256M of on board memory. In Windows, if I exceed what can be buffered on the card it seems to fallback to system RAM which leads to pretty steep FPS dropoff, but otherwise causes no problems (I can particularly see this when I crank my AA settings, running at lower res I can crank AA as high as I want and it clips along just fine, but when I crank the resolution to 1920 and set even 2xAA it slows to a crawl). For some reason however in WINE when I exceed the on board memory I get texture corruption, although no FPS slowdown. It seems to be ignoring any textures that don't fit within the cards memory rather than taking a performance hit and swapping to system RAM. As for the FPS reduction I'm not entirely sure, but I suspect that was because at the time I last tried it the nVidia driver was brand new and still considered beta for the card I had.

      --
      Curiosity was framed, Ignorance killed the cat.
    25. Re:Recommendation for online gaming by ByOhTek · · Score: 1

      Ahh, yes, that resolution would be torture. Not familiar with that one though - I'm used to seeing 1920x1080.

      The texture issue for main memory could be a Wine or nVidia issue. I only ran min in a 1024x768 window on my 1280x1024 desktop.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    26. Re:Recommendation for online gaming by tepples · · Score: 1

      My second computer is a Wii. So do you use a third computer to run games that are not available for Wii? How would you recommend that independent game developers get their products onto Wii?
    27. Re:Recommendation for online gaming by dippitydoo · · Score: 0, Offtopic

      Cedega Baby. Runs all the games I love and play.

    28. Re:Recommendation for online gaming by orclevegam · · Score: 1

      It's widescreen, 16:10 ratio. I could lower my resolution of course, but I'd hate to do so as the game is absolutely gorgeous at that resolution and gives me lots and lots of screen real estate to position my addons. I'm an addon junky, although I tend to lean towards minimalist addons. Most of them only serve small functions and usually add content to the tooltip or provide small unobtrusive windows. I'm particularly a fan of FuBar.

      --
      Curiosity was framed, Ignorance killed the cat.
    29. Re:Recommendation for online gaming by orclevegam · · Score: 1

      Yes, that's what I was using. When I say WINE I mean WINE/WINEX/Cedega, and I usually try with a couple different versions (that is actual WINE, and Cedega), because sometimes one works better than the other for a particular game.

      --
      Curiosity was framed, Ignorance killed the cat.
    30. Re:Recommendation for online gaming by Admiral+Ag · · Score: 5, Insightful

      That's probably the best option. I'm a strong advocate of privacy myself, but I don't see Blizzard's actions as being particularly unreasonable. You aren't being compelled to play the game, and it's up to each individual to decide how much they trust Blizzard with this. If you don't trust them, don't play. It's quite common for people to be asked to reveal personal information in a voluntary exchange (like when you apply for a job or a bank account) and there is always the possibility that this information could be misused or abused, or that the power you give another person to access such information could be misused or abused. But these types of transactions are always voluntary, and it's really a case of caveat emptor. If you don't trust the company, then don't give them your money and your privacy will remain intact.

      Having said that, people like the author of TFA are free to object to Blizzard's policy and to attempt to persuade them to change it (like they did with the issue of gay-friendly guilds a while back). If it annoys enough of the playerbase, then it will go.

      I'm a recovering WoWaholic myself, and although I loved the game, the one thing that really bothered me (other than warlocks) was cheaters. I worked hard at the game, spent a lot of time grinding and crafting, and spent inordinate amounts of time learning the game and getting to know good people so that I could join a decent guild and progress. If cheating isn't aggressively policed, it ruins the sense of achievement for legitimate players by allowing others to free ride. I'd personally be willing to risk it to have less cheaters in the game, but YMMV.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    31. Re:Recommendation for online gaming by ajs · · Score: 0, Offtopic

      Much as I would love to be Windows free, there are still many games that WINE simply cannot run, and more still that it cannot run with acceptable performance. If it doesn't run under wine, it's not a game, it's a waste of plastic and aluminum film.

      Wine is my platform of choice and it behave just fine for me when running software from companies that take the time to treat their users well. Specifically, I've yet to see a game from Blizzard not run. Heck, even most Microsoft games run just fine. What doesn't run well is games from little companies that don't have the resources to write their own code, so they buy someone's hackish garbage game development platform.

      I ignore these games.
    32. Re:Recommendation for online gaming by AcidLacedPenguiN · · Score: 1

      flash?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    33. Re:Recommendation for online gaming by Domini · · Score: 2, Insightful

      1 ACCOUNT for gaming
      1 ACCOUNT for everything else

      Sorry if you don't have protected memory and proper permission set up.

    34. Re:Recommendation for online gaming by VJ42 · · Score: 2, Interesting

      So do you use a third computer to run games that are not available for Wii? How would you recommend that independent game developers get their products onto Wii? I'm not the GP, but I do it a similar way; not available for Wii (or DS)? Then I go without (unless it's a quality RTS or a CIV game; personal preference means I have a Windows partition for gaming).
      If you want to get your game on the Wii I believe Nintendo require you to prove yourself on another platform. There are plenty of PC gamers out there, release your game on PC, distribute via the internet. If it's a hit Nintendo should have no problems letting you release it on the Wii, if it's not a hit well then you're unlikely to make Nintendo money so try again until you come up with a quality title.
      --
      If I have nothing to hide, you have no reason to search me
    35. Re:Recommendation for online gaming by yahooadam · · Score: 1

      Ive used wow in 3360x1050 on a 6800GT, x1900XT and 8800GTX - all worked perfectly - at max settings
      Wow is hardly graphically demanding

    36. Re:Recommendation for online gaming by BorgCopyeditor · · Score: 1

      Or none, if you've got a Mac.

      --
      Shop as usual. And avoid panic buying.
    37. Re:Recommendation for online gaming by Sancho · · Score: 0

      Stop drinking the kool-aid. Linux can't provide this, either. TPM might be able to, but that comes with its own set of issues.

    38. Re:Recommendation for online gaming by tepples · · Score: 1

      There are plenty of PC gamers out there, release your game on PC, distribute via the internet. But how will my team convince PC gamers to connect their PCs to a monitor larger than 19 inches diagonal so that four people in one household can play without the head of the household having to buy three more computers?
    39. Re:Recommendation for online gaming by tepples · · Score: 1

      flash? That costs more than a month's pay. Are you buying?
    40. Re:Recommendation for online gaming by AcidLacedPenguiN · · Score: 1

      why is it me who has to pay for that? sure I'd consider paying a reasonable price for independant developer's products but, shouldn't the independant developers be buying the appropriate tools to bring their work to the platform if they deemed it a good idea?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    41. Re:Recommendation for online gaming by CastrTroy · · Score: 1

      How would a computer run games that aren't available for the PC? Would you have to buy a PS3, Wii, XBox360, DS, PSP and a computer just to make sure you can play all the games? Or maybe you could just be satisfied playing a subset of all the games in existence.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    42. Re:Recommendation for online gaming by initialE · · Score: 1

      3) ????
      4) And in the Darkness Bind them

      --
      Starbucks, Harbuckle of Breath.
    43. Re:Recommendation for online gaming by VJ42 · · Score: 1

      Are you being intentionally stupid? Don't start with a design for a console game, start with a design for a PC game something simple but addictive; a good example is those people popcap after you've had success with a Bejeweled or Lumines type game*, then you can release your multi-player console game. It's called building up a brand. If you can't do the simple games, then pitch your idea to an already established games company, or get a job at one. Expecting to start big is a silly idea, don't run before you can walk.

      *These games appeal to a wide audience and can be easily ported to XBox live so you can show Nintendo that you've not only done PC, but console development as well.

      --
      If I have nothing to hide, you have no reason to search me
    44. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      Yes I enjoy playing with my Wii too, and even better I was born with it so it was free!

    45. Re:Recommendation for online gaming by Anonymous Coward · · Score: 1, Insightful

      This is probably the funniest post ever made to slashdot.

    46. Re:Recommendation for online gaming by Vexorian · · Score: 1

      I can't afford the first.

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    47. Re:Recommendation for online gaming by smaddox · · Score: 1

      I think we should extend this idea beyond WoW.

      If people around the world dramatically cut back on their daily electronic entertainment dosage, the world would probably be a better place. Energy demands would fall slightly. People might start reading (perhaps even non-fiction). Average intelligence might rise.

      Then again, this is all just a pipe dream. We live in a society where it is "cooler" to [get drunk/play video games] than to do something intellectually challenging.

      Hopefully there isn't a "smart" gene (beyond some set mean and standard deviation). Otherwise, we are all in for a future similar to that depicted in Idiocracy.

    48. Re:Recommendation for online gaming by aonaran · · Score: 1

      Drive drawers. http://www.amazon.com/Startech-DRW110ATA-Removable-Drive-Drawer/dp/B00008AZ6X
      They can't read a disk that's not connected to the machine.

    49. Re:Recommendation for online gaming by Rallion · · Score: 1

      I have to agree. People act like this is a massive invasion of people's privacy. Well, maybe. It has potential to be, I suppose. But nobody cares. Even if you explained it to people, I would expect that something like 1% of players would have a problem with it.

      Compare that to the number of people that would have a problem with Blizzard NOT doing everything possible to stop cheating and botting.

      Blizzard's doing the right thing for their customers by providing the best game experience possible. That's what they want, first and foremost. Also, as far as we can tell, there's no privacy violation actually happening -- it's all hypothetical. While I admit that a hypothetical problem is one that is still worth closely examining when it comes to, say, government intrusion...well, come on. This is a freaking video game. You don't have to play it if you don't want to.

    50. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      I disagree. This is more analogous to the situation with DRM - you can't give a client both the protected content and the keys (or in this case, the game client) and expect everyone to simply abide by the rules. This isn't a failing of Windows, but a flaw in the basic concept of protected content.

    51. Re:Recommendation for online gaming by Paradise+Pete · · Score: 1
      Yes I enjoy playing with my Wii too, and even better I was born with it so it was free!

      It's just the "all the way home" part you have to be worry about.

    52. Re:Recommendation for online gaming by Synthaxx · · Score: 1
      Even the Blizzard people do this.

      Though their second computer is YOURS!

    53. Re:Recommendation for online gaming by MalleusEBHC · · Score: 1


      1 ACCOUNT for gaming
      1 ACCOUNT for everything else

      Sorry if you don't have protected memory and proper permission set up.


      Well, you are still only a privilege escalation exploit away from someone getting your whole system, but I do agree that separate accounts for gaming will greatly reduce the potential for damage from malicious attacks. 95% of the security of having a second computer, none of the extra cost.

    54. Re:Recommendation for online gaming by neo-mkrey · · Score: 1

      An actual LOL mooment. Not just typing it -- actually did it!

    55. Re:Recommendation for online gaming by psychicsword · · Score: 1

      Computers are just $200 at WalMart so use that for the second with your favorite linux and you are set.

    56. Re:Recommendation for online gaming by Deanalator · · Score: 1

      I disagree. If you are into the whole "I am an orc warlord, and will defend the honor of my people!" type player, you should be playing on the role playing servers. I, and many others like me, have much more fun developing scripting and automation sequences. Despite what you may believe, it is hard math. It is also harder than you might think to develop good glides for the game.

      I would be fine if there were separate servers for this, but the closest that blizzard has provided is PvP. Unfortunately blizzard has decided to treat these customers as enemies, which is why I stopped playing the World of Warcraft.

      Still though, I became interested in programming and network security because as a kid I spent my days "hacking" diablo 2. The only party it's unfair to is the NPCs in the game.

      On a side note, if you go to rootkit.com, you will find that a large number of the users there are using FU/hxdef (common windows rootkit code) etc to hide their automation apps from warden :-)

    57. Re:Recommendation for online gaming by GMFTatsujin · · Score: 1

      One computer to bring them all
      and in the darkness bind them
      In the dark world of warcraft
      Where the admins lie.

    58. Re:Recommendation for online gaming by Fulcrum+of+Evil · · Score: 1

      Get a removable drive sled and you only need 2 disks.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    59. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      More like

      1 computer for Windows XP
      1 computer for linux

      And since linux runs on just about anything... a 200$ linux computer from walmart will suffice

    60. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0

      As long as they are open about their policy I don't mind it. I will : A) Choose to not use the game (which is my personal choice) B) only run it within a secure layer such as parallels, VMware etc. C) Dedicate an older PC with a decent video card towards it, and put nothing of value on it like a sandbox.

    61. Re:Recommendation for online gaming by itsnotthenetwork · · Score: 1

      How does it do on Beer?

    62. Re:Recommendation for online gaming by SL+Baur · · Score: 2, Interesting

      Compare that to the number of people that would have a problem with Blizzard NOT doing everything possible to stop cheating and botting. I agree and they have made very visible progress in the year I've been playing WoW. The 2.3 patch is more of the same. Online gold sellers already have had their access to free advertising nuked. Leveling "services" have just been hit with Cheap Shot.

      Why would people pay for leveling services and what not? Because it takes a casual player so dang long to get from level 1 to level 60 or 70. Leveling between 20 and 60 (and apparently especially between 30 and 60) has been made significantly easier. They've also wiped out in one stroke some of the most irritating midlevel quests by nuking outdoor elites (I found it sad in a strange way to visit the underwater murlocs in the Vile Reef and see them only as typical irritating murlocs and not dangerous like they were last week).

      A more likely explanation of the general Azeroth nerf though, is that they want the vast majority of players to be in Outlands by the time they release the next expansion so that they'll buy it quickly.

      I have no visibility into what changes they've made with respect to bot detection, but I've noted that my UI addon (cosmos) is generating new error messages about actions being blocked. Actually, it's time for me to get rid of cosmos because Blizzard has just about implemented everything (the right way) that I used it for.

      Blizzard's doing the right thing for their customers by providing the best game experience possible. I truly believe that and it was most illuminating to me to play a few of the newly nerfed quests and compare the experience against the older harder versions. For all the difficulty, the older versions played better, but the new versions will just help (newer) people level faster. The UI changes also make it easier to find stuff on the ground and quest givers in an area. Those will help everyone. And, if you (still) think it's a lousy game ...

      You don't have to play it if you don't want to. Well said. There's a reason why there are 9.3 million subscribers and climbing, so let the rest of us have our fun. Competing against people who have used gold selling services and against bot-driven mat grinders is seriously un-fun. Anything which cuts into both of those activities is a Good Thing in my book. (People who have used leveling services and have gotten to Outlands or level 70 without learning how to play won't go any further anyway, so they're irrelevant).
    63. Re:Recommendation for online gaming by SL+Baur · · Score: 1

      Despite what you may believe, it is hard math. It is also harder than you might think to develop good glides for the game. So long as you playing attended that might be OK with me. If you are running unattended scripts overnight gathering rare mats in an area, then I'm sorry, but I do not agree with your approach.

      I would be fine if there were separate servers for this, but the closest that blizzard has provided is PvP. If you are running mat gathering bots, then you could gather your rare mats on the bot server, then pay for a transfer to a regular server and enrich your other characters. Or, if you weren't allowed to transfer characters, you could still "legally" explore through programming the corners and limitations of Blizzard's interface and apply that to characters on regular servers.

      From my standpoint and to name a specific example, it is extremely irritating to be competing against bots when trying to obtain fel cloth (the only mat in the game that can be transformed into 16 slot bags by a level 35 tailor and they're a rare drop off a specific type of demon in a very limited location). Been there done that and sadly had to move on because although I had to eat, work and sleep, the hordie bots that were there did not.

      My opinion doesn't matter though. As you point out, it's Blizzard's opinion that counts.
    64. Re:Recommendation for online gaming by PitaBred · · Score: 4, Funny

      Belches a few times and then passes out. There are still some compatibility bugs to work through.

    65. Re:Recommendation for online gaming by couchslug · · Score: 1

      Console for gaming.
      Various computers for everything else.

      Ditto.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    66. Re:Recommendation for online gaming by quantum+bit · · Score: 1

      Don't run the game as an admin. Then it can't open the raw partitions (which it shouldn't be trying anyway). Copy the files over (wow doesn't need to be "installed" per se), change permissions on the directory, login as your unprivileged user.

    67. Re:Recommendation for online gaming by milsoRgen · · Score: 1

      Perhaps you could move to the Oregon Coast and sell Clam Meat IRL. I dare say you might make more then 1s2c per stack of 20!

      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    68. Re:Recommendation for online gaming by rhombic · · Score: 1

      but then, Blizzard could implement a driver...

      If they'd write a driver to let XP access a HFS+ partition, I'd appreciate it. Macdrive is great, but costs me $60 a twopack.

      --
      1984 was supposed to be a warning, not an instruction manual.
    69. Re:Recommendation for online gaming by Gr8Apes · · Score: 1

      I've gotten to the point where I don't care any more. My main work is done on a Mac with a PC held around for the occasional game and a couple of interconnects to devices that don't yet/may never have Mac drivers. We'll see.

      --
      The cesspool just got a check and balance.
    70. Re:Recommendation for online gaming by Gr8Apes · · Score: 1

      You know, that'd be great if 99% of what I do on my windows box didn't require admin privs anyways (the main reason I still have one). It'd be so much easier if windows had privilege escalation a la su/sudo, because I only have a single account on my windows box. (Oh, I almost never browse the web with it either, even though it has FF installed.

      --
      The cesspool just got a check and balance.
    71. Re:Recommendation for online gaming by wowpanda · · Score: 1

      LOL why everyone is so pissed? You cans top Blizzard spying on you quick and easy. I been have a day job/wife/life and can only play WOW for short times, and eventually wrote my own bot (zoloFighter and zoloFisher) and has been using it for over a year now, never got caught. I even made it public. My solution? Run the stupid program as guest! As guest WOW has only so much access, it can't scan your codes freely (except other programs running as guest, usually is none), it can't do a lot of things, and if your files folders has right permissions, it can't open your files etc. Safe! And if WOW can break that, windows got a security hole so big it will fill the headlines (so impossible). Why everyone is spending so much time doing anti warden stuff? Just do what I did and all you need to do is set your title bar to empty string. I believe this method is suitable to all bots, except the ones that uses injection, because nothing can prevent WOW from scanning itself.

    72. Re:Recommendation for online gaming by Anonymous Coward · · Score: 0
    73. Re:Recommendation for online gaming by scarolan · · Score: 1

      Anyone with extra space on their hard drive could do this:

      1 partition or drive for gaming (Windows XP)
      Rest of your hard drive(s) for everything else (Linux)

    74. Re:Recommendation for online gaming by turing_m · · Score: 2, Funny

      "How does it do on Beer?"

      Depends. If you were running it on wine first, never fear.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    75. Re:Recommendation for online gaming by Duncan3 · · Score: 1

      "Seriously though, I have a Shuttle XPC for gaming and a laptop for everything else."

      Welcome to the 21st century :)

      The only use left for the Windows PC.

      --
      - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
    76. Re:Recommendation for online gaming by Anonymous Coward · · Score: 1, Informative

      Wii's tools are actually reasonable compared to the prior consoles, and the 360's believe it or not are even better.

      Wii is around $5k last I heard.
      360 is around $100/yr if you want to put it on your box, otherwise it's free to write all the code and test on windows before you actually fork over the money to get it on the box.

      I imagine the ps3 is somewhat reasonable too.

    77. Re:Recommendation for online gaming by Ptraci · · Score: 1

      I spend my day at work thinking. I want to do something less demanding in my leisure time. that's what leisure time is for.

    78. Re:Recommendation for online gaming by PhilHibbs · · Score: 1

      This is a freaking video game. You don't have to play it if you don't want to.
      It isn't so simple as that. Even if you aren't addicted to the game itself in the classic sense, there are friendships at stake. While the number of friends I have made through Warcraft isn't that large, neither is my current circle of real-life friends due to my work situation. Of the people that I have social contact with every month, more than half are online through Warcraft. I could count it a lot higher than that, but I wouldn't count all the people I chat with as proper friends.
    79. Re:Recommendation for online gaming by xnt_hehe · · Score: 1

      THAT's hilarious...thanks for the laugh!!

    80. Re:Recommendation for online gaming by unlametheweak · · Score: 1

      wow works great in Wine.

      use a very restricted account when running it in wine. Problem solved. Along with Windows games, viruses and trojans can also run under Wine
      (i.e. http://www.vnunet.com/vnunet/news/2116150/linux-experts-wine-virus).

      You could also run WoW under a limited account in Windows BTW. A more practical approach would be running something like WinPooch http://winpooch.free.fr/page/home.php?lang=en&page=home, which can monitor processes, etc and warn against any malicious file accesses. Too bad WinPooch (and similar programs) can really bog down the system depending on how aggressive the scanning is.
    81. Re:Recommendation for online gaming by PMBjornerud · · Score: 1

      1 computer for gaming
      1 computer for everything else Ok, sounds reasonable enough. But how many for porn?
      --
      I lost my sig.
    82. Re:Recommendation for online gaming by eharvill · · Score: 1

      1 computer for gaming 1 computer for everything else Sorry if you can't afford a second, but that's how I do it. 1 computer for gaming 1 VM for everything else Saves a few hundred bucks.... :-)
      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    83. Re:Recommendation for online gaming by HouseArrest420 · · Score: 1

      Not sure how much the economy has changed since my days of wow (since it changed every day during them lol) but if your only getting 1s2c per stack, either your server has a bunch of ppl chasing down their own (which does suck), or its time to do a fresh scan for prices in your auctioneer....or get auctioneer lol. Pick whichever applies (if any do).

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
    84. Re:Recommendation for online gaming by leuk_he · · Score: 1

      virtulkized windows will sure be a good thing in the next version version of windows.

      It is the only answer against misbehaving programs.

    85. Re:Recommendation for online gaming by PastaLover · · Score: 1

      This must be the lamest rationalisation of cheating ever. "I do it because it's hard". If you're so interested in creating bot programs, you could make them for games that actually need them, like shooters for solo play. Or you could create a scenario in some RPG (neverwinter nights comes to mind) with extra smart NPC's in it.

      Face up to it, the reason you created these bots was because you wanted to be "better" in the game than everybody else, without making the effort they did. You cheated, probably got banned for it and rightly so. I hope you had 5 months and 29 days left on a six month subscription when they banned you.

    86. Re:Recommendation for online gaming by Deanalator · · Score: 1

      My pointing out the difficulty was my response to people who believe that the only reason people mess with games is that the game is too hard otherwise. I believe that most aspects of these games are too easy (tedious), and with automation, all that goes away and allows me to only focus on the hard parts.

      Everything I do, at work, home, and school is made more efficient because I automate everything that does not need human attention. Why should games be any different?

      I can't say that I speak for everyone that writes stuff for these games. Maybe some of them do enjoy the sick thrill of being more powerful than other people in the game. I don't know anyone like that though. The people I compete against are other programmers. Then whoever has written the most efficient code is the winner.

  3. "That can't be right." by RandoX · · Score: 5, Insightful

    Then don't play. It really IS that simple. If you're having too big of a problem with that, put the mouse down and go join a support group.

    1. Re:"That can't be right." by Anonymous Coward · · Score: 0

      You're right. This is why I quit.

    2. Re:"That can't be right." by RickRussellTX · · Score: 1

      I was ready to dismiss this diatribe, but I have to admit, there is some insight here. The same rule has always applied: install somebody's software, and you potentially give them anything on your computer. We all know that. The only reason anybody noticed WoW is that there is a cadre of hackers (or, is that crackers? or cheaters?) with a vested interest in observing and modifying the server/client data streams.

      Ultimately, using anybody else's software on a networked computer has always been a web of trust with very little hard data to verify that trust. To paraphrase David Hume, does the estimated likelihood of true privacy violation outweigh the utility of the product?

    3. Re:"That can't be right." by Anonymous Coward · · Score: 0

      I don't care about WOW or other games, but I have seen many instances when companies leverage their usefulness to shove intrusive/other policies down peoples throats. Fuck your 'just don't play', 'boycott x', 'vote'2, and all that - it doesn't change anything. Hating tv and not watching it doesn't make the programming better, etc. I mean, where do people get these crazy ideas and who mods them up?

    4. Re:"That can't be right." by bigstrat2003 · · Score: 2, Insightful

      Then don't play. It really IS that simple. If you're having too big of a problem with that, put the mouse down and go join a support group. a) Whoever modded this troll is on crack, this is a legitimate point.

      b) This is exactly right. I don't have a problem with this personally, but I'm sure other people do, and the proper solution for them is to not play. By not playing (and letting Blizzard know why), you send a message to them that their behavior isn't acceptable to you, and, if enough people are upset about this, they'll do something about it. Complaining to Blizzard won't change anything, you need to take action.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:"That can't be right." by Rogerborg · · Score: 1

      That's so... so... pragmatically mercenary of you.

      I'm so proud of you. Really. I even forgive you for the whole, you know, Mac thing.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:"That can't be right." by moderatorrater · · Score: 1

      How many users will these alienate? A slim minority of elite geeks who actually have a clue what's going on inside their boxes -- you know, the set that contains the sub-set of people technically advanced enough to bother pirating games. In WoW terminology, guild leaders and core players.
    7. Re:"That can't be right." by cromar · · Score: 1

      So, in summary: "Bow down to the almighty dollar, bitches!"

    8. Re:"That can't be right." by Anonymous Coward · · Score: 0

      but it's 24/7 complain about how bad the world is to me on Slashdot

      go fucking cry a river you nerds, its just a game so get over your egos

    9. Re:"That can't be right." by Anonymous Coward · · Score: 0

      a) Whoever modded this troll is on crack, this is a legitimate point.

      No it's not, and the post just before yours pointed out why. I haven't watched TV in years now, but I don't hear about how it's suddenly amazing. Putting the mouse down and walking away doesn't make anything better.

    10. Re:"That can't be right." by Anonymous Coward · · Score: 0

      But you no longer have to watch crappy TV. Problem solved.

      The world doesn't owe you entertainment on your terms.

    11. Re:"That can't be right." by bigstrat2003 · · Score: 1

      You obviously didn't read my post, because I pointed out why it's a legitimate point: depriving Blizzard of money, while simultaneously letting them know why, is the best way to get them to change their ways.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    12. Re:"That can't be right." by Anonymous Coward · · Score: 0

      Ah, it does when you're paying.

    13. Re:"That can't be right." by jimbojw · · Score: 1

      put the mouse down and go join a support group.

      Yes, please join our support group for internet and online game addicts. We'll be having a live video chat session on Monday - feel free to post questions on our message board until then.

      (If you're unfamiliar with the message board syntax, hit us up on IRC - or if nobody's around, send an email to the mailing list and you're sure to get a response.)

    14. Re:"That can't be right." by CheeseburgerBrown · · Score: 1

      What can I say? Feckless whining irks me.

    15. Re:"That can't be right." by nacturation · · Score: 5, Funny

      A strange game. The only winning move is not to play.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    16. Re:"That can't be right." by Mikkelin · · Score: 1

      Mod parent up for quoting War Games.

    17. Re:"That can't be right." by krazo · · Score: 1

      It only annoys me because Blizzard will implement this entire system, but ignore in game petitions by players reporting people who are obviously botting.

      Scanning is fine with me but it should correspond to a policy of strict enforcement in game. Nowadays, I log in to Alterac Valley and 5 out of my 40 teammates are obviously botting. There are usually 20 of these up at a time and 10 battlegroups. That's a rough 1000 people botting at any given minute. And Blizzard does nothing to stop it because that form of botting is considered innocuous despite being against their Terms of Service.

      Now, I don't really care about AV botting. But consistent and strict enforcement of rules should be step 1. The scanning should occur to stop cases where in game mechanisms for identifying and punishing botters fail. And that's just not the case.

      It feels to me that they install this scanner on my machine as a cheap and effective way to identify cheating that affects their bottom line (large scale gold botting, game hacking, etc.) but not the cheating that affects my gameplay (honor botting, gold purchasing, arena team selling, exploiting, etc.) And when i look at it that way it kind of pisses me off that they use my machine to pad their wallets while ignoring the issues that actually matter to me as a player.

      of course, it doesn't annoy me enough to get me to give up the addiction.

    18. Re:"That can't be right." by Rogerborg · · Score: 1

      I never pegged you as a masochist before now, but it does explain a lot.

      --
      If you were blocking sigs, you wouldn't have to read this.
    19. Re:"That can't be right." by Anonymous Coward · · Score: 0

      Then don't play. It really IS that simple. If you're having too big of a problem with that, put the mouse down and go join a support group.

      Forgive me if i'm out of line here, but isn't this the same argument as someone telling Harriet Tubman "Then don't ride the bus. It really IS that simple." -AC

  4. Unbelivable by Tainek · · Score: 3, Insightful

    If i had a WoW account i would be cancelling it this second, no videogame has the right to violate the privacy of my computer

    1. Re:Unbelivable by daeg · · Score: 4, Informative

      I canceled when they started adding things to their detection kit. When I saw it reading registry keys (regmon) it had NO business reading, I canceled. Did it need to read the activation keys for Windows? Absolutely not.

    2. Re:Unbelivable by a-zarkon! · · Score: 1

      Putting this in the context of the thread - I wouldn't trust this behavior whether it is phoning home on an encrypted or a plaintext channel.

    3. Re:Unbelivable by ajs · · Score: 1

      If i had a WoW account i would be cancelling it this second, no videogame has the right to violate the privacy of my computer I recommend not canceling accounts that you pay money for on the basis of Slashdot articles... especially in this case, you'd be acting on horrible misinformation. There's no rootkit here, just a bot/keylogger scanner. That's it. Blizzard's malicious rampage to detect abuse and keep their game fun to play continues....
    4. Re:Unbelivable by Rogerborg · · Score: 1

      If you had a WoW account, you would already voluntarily have given Blizzard your full name, snail address, email address, and credit card number. What else is it that you think they'd be interested in, precisely?

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Unbelivable by ajs · · Score: 5, Interesting

      I canceled when they started adding things to their detection kit. When I saw it reading registry keys (regmon) it had NO business reading, I canceled. Did it need to read the activation keys for Windows? Absolutely not. I'm sorry to hear that.

      Out of curiosity, how would you go about detecting keyloggers and/or bots without reading the registry? Or do you just feel that Blizzard shouldn't attempt to detect abuse? Myself, I'm a player and I WANT Blizzard to look for such abuse. If someone finds that Blizzard's bot is doing something that's actually wrong (e.g. sending personal data back to home base, not just reading the registry), then I'll be the first to pressure them to fix it. However, if they're just scanning for malicious software that doesn't actually seem like a problem.

      It is CERTAINLY not a rootkit according to any definition I've ever heard.
    6. Re:Unbelivable by MarcoAtWork · · Score: 3, Interesting

      If you had a WoW account, you would already voluntarily have given Blizzard your full name, snail address, email address, and credit card number.


      when I was playing wow I used prepaid game cards exactly for this reason... or aren't prepaid cards available anymore?
      --
      -- the cake is a lie
    7. Re:Unbelivable by Volante3192 · · Score: 1

      Out of curiosity, how would you go about detecting keyloggers and/or bots without reading the registry?

      Active processes?

      It might be difficult to believe, but you CAN run programs in Windows without having it put stuff in the registry, so even searching the registry could be a dead end anyway.

    8. Re:Unbelivable by zoward · · Score: 1
      when I was playing wow I used prepaid game cards exactly for this reason... or aren't prepaid cards available anymore?

      They are still available. That is how I play the game. I don't want to go through the hassle of canceling the account if/when I decide to stop playing.

      --
      "Can't you see that everyone is buying station wagons?"
    9. Re:Unbelivable by TheLink · · Score: 4, Insightful

      He said activation keys for windows, so if the detection kit was really reading those then that's bad.

      Anyway why would a bot or keylogger need to write to the registry?

      Would be good if you could restrict the user account you use to run wow to only talking to blizzards IP range and local IP.

      --
    10. Re:Unbelivable by Rogerborg · · Score: 1

      If you had a WoW account, you would already voluntarily have given Blizzard your full name, snail address, email address, and credit card number.
      when I was playing wow I used prepaid game cards exactly for this reason... or aren't prepaid cards available anymore?

      They are, but just like library books, each one comes with an RFID tracker implanted by the Department of Homeland Security. Surely you knew that!

      --
      If you were blocking sigs, you wouldn't have to read this.
    11. Re:Unbelivable by geekoid · · Score: 2, Insightful

      Well, they could use a better design.
      This whole problem is cause because gold is so important to the game.

      They could minimize these problems with a number of basic fixes.
      1) Don't allow the AH to sell anything for more then 5 times the vendor cost.

      2) Lower the cost of items. How you can charge 5000 Gold to learn to use a mount and not expect a spike in Gold selling and farming is beyond me.

      It's a root kit in that it can gain access to anything on your computer and send it to Blizzard. i.e. it has root to your system. Root kits don't have to be hidden.

      To trust warden is to trust that:
      they will never hire a bad dishonest employee,
      never hire someone with an alternative motive. Like if a memeber of Scientology was asked to get information for there religion.
      never be asked by a police agency to scan your system,
      and for the program to be bug free and not exploitable in any way by anyone else.

      Now that it's encrypted, you have no idea what they are sending.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:Unbelivable by Anonymous Coward · · Score: 0

      That's soooo interesting. I'm glad you told all of us what you would do in an imaginary universe where you had a WoW account, and where computers themselves had a right to privacy.

    13. Re:Unbelivable by Dachannien · · Score: 5, Insightful

      I can't believe I'm forgoing a full complement of mod points to respond to you, but I get tired of seeing people go ape-shit whenever they use tools like regmon and filemon without having clue one as to what they're seeing.

      Pretty much any program will make tons of accesses to registry keys that would at first glance appear to have nothing to do with that program, because the program loads a bunch of Windows libraries that access those registry keys whenever they're loaded. The same goes for IE cookies, for any program that uses the IE rendering libraries to render HTML (including things like the frontend patchers for games like EverQuest), because those libraries go through your cookies just the same as IE does when it first loads.

      Sorry that you felt it necessary to cancel your WoW account because you didn't understand how your computer works, but at least it gives you a lot more spare time for making tin-foil hats.

    14. Re:Unbelivable by apexdawn · · Score: 1

      Prepaid cards still exist and is the only means I deal with Blizzard for this service.

      -Reed

    15. Re:Unbelivable by jellomizer · · Score: 1

      What about Anti-virus programs....

      They run under full access read everything on your drive and if it isn't right it changes the file. Scarry isn't it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    16. Re:Unbelivable by mattgreen · · Score: 1

      How else are people going to get moderated up?

      "HEY EVERYONE! I'M REALLY ANGRY BECAUSE I READ A HEADLINE ON A NERD TABLOID SITE WITH LESS-THAN-STELLAR JOURNALISM! I'M CANCELING MY ACCOUNT AND REPORTING BLIZZARD TO THE POLICE, THE CIA, AND NATO! WE MUST TAKE ACTION NOW AGAINST THIS GRIEVOUS INJUSTICE!"

      The problem is most people just say things instead of actually doing them. Moderating such comments up is a way of supporting such sentiments. I think there's a special set of emo-nerds around here who read a particular article on technology and manage to start frothing at the teeth about it before they manage to hit the submit button.

    17. Re:Unbelivable by Anonymous Coward · · Score: 0

      Some keyloggers are started in the... ummm... I don't know the Run key inside the windows key? Or how about hooking to keypresses inside the registry?

    18. Re:Unbelivable by thebagel · · Score: 1

      You still have to have a credit card to sign up for an account... therefore, yes, Blizz already has your info.

    19. Re:Unbelivable by ajs · · Score: 4, Insightful

      Well, they could use a better design.
      This whole problem is cause because gold is so important to the game.

      They could minimize these problems with a number of basic fixes.
      1) Don't allow the AH to sell anything for more then 5 times the vendor cost. Which results in artificial control of the market, which primarily impacts those who don't have enough gold to exploit the system, and results in anything that's unreasonably capped being sold player-to-player outside the auction house. Turns out economies (virtual or not) are quite resilient to this kind of ham-handed attempt at control.

      2) Lower the cost of items. How you can charge 5000 Gold to learn to use a mount and not expect a spike in Gold selling and farming is beyond me. Actually, they did the reverse, and it's worked VERY well. The only people buying gold now are typically the newbies who need 10-100 gold to get started. 5000g costs an astronomical amount of money because it takes so long for a low-level player to get.

      It's a root kit in that it can gain access to anything on your computer and send it to Blizzard. So can the World of Warcraft game itself. That's a rootkit too? Oh PS: rootkit != any invasion of privacy. Rootkits are specifically those programs that subvert the security of your system. This simply doesn't do that.

      To trust warden is to trust that:
      they will never hire a bad dishonest employee, You can replace "warden" in that sentence with the name of any software you've ever run.
    20. Re:Unbelivable by mdm-adph · · Score: 1

      I don't want to go through the hassle of canceling the account if/when I decide to stop playing. Whoa whoa whoa -- since when did WoW become AOL? There's absolutely no hassle involved to stop playing WoW -- you just stop paying, simple as that. Your account gets put into inactive status -- you don't even get an email about it from them.
      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    21. Re:Unbelivable by Anonymous Coward · · Score: 0

      Just curious, do you support Presidential wiretapping?

    22. Re:Unbelivable by rawn53 · · Score: 2, Interesting

      When I saw it reading registry keys (regmon) it had NO business reading Poster didn't say that he was upset about it reading the registry, just upset about it reading parts that were completely unrelated, such as the Windows activation key. I'd have to say that I agree, if something needs to look in my registry for bots or whatever, it better stay away from the registry entries that don't matter.
    23. Re:Unbelivable by kiveol · · Score: 1

      Does the detection kit require being run as an Admin? I have the same question about WoW as well. If not, running as a lower privileged user seems like it might be a good idea playing WoW.

    24. Re:Unbelivable by Bob+A+Trollmuncher · · Score: 1

      No, you don't. It's possible to set up an account using prepay cards without giving blizard any forms of ID or personal information.

      --
      come to the dark side, we have penguins.
    25. Re:Unbelivable by cmburns69 · · Score: 1

      You've installed the program on your computer. The WoW client could be doing malicious things for all you know, and yet you're still concerned just about the warden program?

      This is a simple case where if you don't want the risk of Blizzard stealing data, don't play WoW.

      Of course, you may have already taken that step. Just don't try to convince us that what Blizzard is doing is evil.

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
    26. Re:Unbelivable by antdude · · Score: 1

      Ditto. I don't even use my current home snail mail address either. :) I haven't touched the game for almost since its release date, and I had no problems. I haven't played the game for almost two years too.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    27. Re:Unbelivable by truesaer · · Score: 1
      Actually, they did the reverse, and it's worked VERY well. The only people buying gold now are typically the newbies who need 10-100 gold to get started. 5000g costs an astronomical amount of money because it takes so long for a low-level player to get.


      I never could understand who was buying gold. It's like $17 per 100 gold and 100 gold doesn't buy shit. $850 for an epic mount? No thanks. I guess you could be right, a hundred gold seed money if you decide to start from scratch on a new server could be kind of helpful in getting your first character leveled up.

    28. Re:Unbelivable by Anonymous Coward · · Score: 0

      To trust warden is to trust that:
      they will never hire a bad dishonest employee,
      never hire someone with an alternative motive. Like if a memeber of Scientology was asked to get information for there religion.
      never be asked by a police agency to scan your system,
      and for the program to be bug free and not exploitable in any way by anyone else. If you've EVER made a credit card payment, you're doing exactly the same.
    29. Re:Unbelivable by Eddy+Luten · · Score: 1

      Hi Dachannien,

      I agree with some of your points there but there's one difference between a malevolent program and a benign program and that is its ability to 'phone home' your personal information.

      I wouldn't mind any company's software digging through my registry to detect certain settings or store a key for my start menu. I have no problem with that whatsoever. If it assures a better playability level I can understand it. But what I do when I'm not playing my video games is neither Blizzard's business nor concern.

      Now that the data stream has been encrypted there is no way of telling what Blizzard is mining from your computer. You simply agree to the Terms of Service and Blizzard is not liable for any damage they may cause to you personally by gathering your personal information.

      If Blizzard is concerned that people will abuse their systems, let them build better systems.

      All of this has nothing to do with tin-foil hats, rather it directly deals with the privacy implications through a protocol-set that is mildly moderated to say the least. I'd rather be over-protective of my private information than handing it out to a group of people which I do not know.

    30. Re:Unbelivable by flitty · · Score: 1

      Yep, I cancelled a couple months back, Fill out an online form (though locating it on their site wasn't exactly easy) and then, at the end of the subscription month, Poof, all gone. one of the easiest cancellations i've ever had. Not even a "come back and get a one month at $10!" offer.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    31. Re:Unbelivable by NekoIncardine · · Score: 2, Interesting

      This one actually does not work anymore; it's too easy to stealth processes (the Sony Rootkit debacle people keep bringing up ironically was exactly how botters did this for a while, since the rootkit stealthed ALL processes that started with $, not just it's own!). However, there's a point where you have to give up the ghost and go to other methods that I'm frankly amazed they didn't go to first - like having GMs actively patrol the servers, looking for bot-like behavior (because trust me, you can tell if it's a bot or human playing). More expensive, yes, but also more effective and less offensive (even if it leads to a few retard players getting accused constantly of using bots when in fact it's they themselves who are getting stuck on that rock).

      --
      Omeg La. Rofl Leh.
    32. Re:Unbelivable by Rallion · · Score: 1

      To trust warden is to trust that:
      they will never hire a bad dishonest employee,
      never hire someone with an alternative motive. Like if a memeber of Scientology was asked to get information for there religion.
      never be asked by a police agency to scan your system,
      and for the program to be bug free and not exploitable in any way by anyone else.


      You do realize that even without Warden, they already have a MASSIVE program on your hard drive, and your credit card info in their database, right?

      Apply some perspective.
    33. Re:Unbelivable by NekoIncardine · · Score: 1

      Not... Entirely correct, assuming you want to stop paying and not just stop PLAYING. However, the web forms for cancellation are easy to work with, make reasonable retention efforts (while at the same time sorta parodying retentions departments), and when you cancel, you're told that yes it's done, and you just made a baby orc cry. You heartless bastard. (No, I'm not making that up.)

      --
      Omeg La. Rofl Leh.
    34. Re:Unbelivable by Anonymous Coward · · Score: 0

      > Rootkits are specifically those programs that subvert the security of your system. This simply doesn't do that.

      If you don't understand why having them able to remotely control your PC is a security problem, you flunk. Besides, no one here is using rootkit correctly. A rootkit is a kit to help you keep remote access on a machine. It also generally hides itself somehow. This program is sort of in a class of its own. But the fact that it's encrypted, updates itself each time, and can do any damn thing it wants to is quite disturbing, even though I don't think Blizzard has any malicious intent. WoW.exe itself doesn't do that (although it does run Warden, so I suppose...).

      > You can replace "warden" in that sentence with the name of any software you've ever run.

      Not really. How would it apply to open source software? Anyhow, Warden IS one of the reasons I don't play WoW and never will. Once upon a time, I wanted to game with some online friends who played that, but I wouldn't because I don't like giving up that much control of my PC in that way. Sadly, when they changed games I lost touch with them.

      Which is, of course, my answer to those who say "well, then don't play WoW!" I don't. And I won't. But that doesn't make me any less disturbed by Warden and the precedent it sets.

    35. Re:Unbelivable by Anonymous Coward · · Score: 1, Informative

      HKLM/Software/Microsoft/Windows/CurrentVersion/Run you mean? That's like looking in /etc/init.d Not serious, and to be expected by lots of software.

      Reading your windows serial key is a no-no. The only reason I can guess they'd do it is as a unique identifier for computers to stop people just re-registering if they get banned for running a bot. I'm not sure Microsoft would be too happy about them doing that though.

      Hooking keypresses wouldn't be done in the registry, it needs to be done during initialisation of the keylogger, there are API calls for it.

    36. Re:Unbelivable by mdmkolbe · · Score: 1

      It's a root kit in that it can gain access to anything on your computer and send it to Blizzard.

      So can the World of Warcraft game itself. That's a rootkit too? Oh PS: rootkit != any invasion of privacy. Rootkits are specifically those programs that subvert the security of your system. This simply doesn't do that.

      The game part of Warcraft should only be able to access the user's files. Other users files, root control of the operating system is normally beyond the power of ordinary programs unless you run them in administrator mode (I don't play Warcraft so I don't know if it does).

      In addition most root kits insist on running as an OS driver so they have absolute ability to look at anything. This is a problem for two reasons. First, a bug in a driver or root kit is much more serious for machine stability than a bug in a user level program and much more likely to have a security hole. Second, applications should serve the user not the other way around. If the user says, "Install in this non-standard location" or "Run under these restricted rights", the application should be flexible enough to accomidate when possible (obviously, asking Firefox to run in 4KB of RAM probably won't ever work). Rootkits are not designed to accomicate. They are designed to enforce. As a result they are usually not very well behaived programs.

    37. Re:Unbelivable by Porkzilla · · Score: 1

      but at least it gives you a lot more spare time for making tin-foil hats. whoah there if he wants to craft tinfoil hats, he's gotta spend a couple hours grinding for newspaper, and that takes a while since the drop rate got nerfed two patches back. Then he's gotta go across the realm and pick up the paper hat recipe and get a high enough level to make tinfoil sheets, then head to the Outland to grind tinfoil scraps to turn into tin foil sheets to get enough experience to finally be able to even buy the recipe for tinfoil hats.
    38. Re:Unbelivable by Bri3D · · Score: 1

      Now they'll just have to use a *real* rootkit and (mostly un-)hook the calls regmon uses to monitor.
      A) Stop being paranoid, they're probably scanning the registry in order to check for common bots.
      B) If you're going to be paranoid, don't buy computer software to start with, any of it could be installing a rootkit and defeating your regmon.
      C) (You've at least got this one figured out) Don't play WoW

    39. Re:Unbelivable by kwerle · · Score: 1

      If i had a WoW account i would be cancelling it this second, no videogame has the right to violate the privacy of my computer

      The what?

      If I had a WoW account, I would be glad that Bliz has continued to take reasonable steps to limit cheating and violating the terms of their service (as they define it, for their game) as much as they can. Oh, wait, I do have an account!

      And it turns out I enjoy their game, and I find that those that cheat and/or violate the terms of service (as they define it, for their game) detract from my gaming experience.

      As for the inane rootkit FUD: what, you decompile all the games you play? You know what is executing? You track file access for those games?

      And finally: if I were more paranoid, I'd just create a wow account on my machine, limit it's access, and worry not at all.

    40. Re:Unbelivable by Anonymous Coward · · Score: 0

      It's a root kit in that it can gain access to anything on your computer and send it to Blizzard. i.e. it has root to your system. Root kits don't have to be hidden.

      In it's original meaning, a rootkit did have to be hidden - that was the whole point. It used to refer to a replacement set (kit) of Unix utilities that would hide the fact that a system had been rooted.

      From http://en.wikipedia.org/wiki/Root_kit:

      The term rootkit (also written as root kit) originally referred to a set of precompiled Unix tools such as ps, netstat, w and passwd that would carefully hide any trace of the intruder that those commands would normally display, thus allowing the intruders to maintain root access (highest privilege) on the system without the system administrator even seeing them.

      Nowadays the meaning has been diluted somewhat towards the definition you are using.
    41. Re:Unbelivable by Anonymous Coward · · Score: 0

      Not only that, but they download new instructions DAILY! The horror! Who knows what they could suddenly start doing?

    42. Re:Unbelivable by Bane1998 · · Score: 1

      Actually, they did the reverse, and it's worked VERY well. The only people buying gold now are typically the newbies who need 10-100 gold to get started. 5000g costs an astronomical amount of money because it takes so long for a low-level player to get.


      Bzzzt. Wrong answer. Gold is not astronomical at all, it's a market. Gold prices go up and down depending on supply and demand. What you mean to say is you can't afford it. That's fine. The other fallicy is that only newbies buy gold. I consider myself a very good WoW player, I've played a long time. I usually kick ass in PvP, and I do high end instances, and I'm in a guild. But I buy gold. For me it's a simple cost vs reward calculation. I can spend hours farming gold, or buy it (pay someone else to farm it). At some point, the scales tip and it becomes a better cost/reward ratio for me to buy gold.

      I'm sorry if people consider that cheating, but it's not. The economics of it are simply that I paid someone else to go spend the time farming that I would have otherwise had to do. It's kin to having a helpful friend. You've never gotten gifts from your guild/friends/whatever to help you get your 5000g mount?

      I'm not ruining the economy by buying gold. I'm participating in it. The gold still comes from the game. It still stays in the game. The people farming my gold for me are still finding the cool items and putting them up for auction so you can buy them.

      If people could look at it from the point of view that I've hired someone to go farm for me, instead of the point of view of 'buying gold'... people might be more open to it. Buying gold invokes feelings of cheating because you get the impression I've paid to have gold created out of thin air. THAT would be cheating. But that is not what's happening.
    43. Re:Unbelivable by SL+Baur · · Score: 1

      because trust me, you can tell if it's a bot or human playing Exactly.

      even if it leads to a few retard players getting accused constantly of using bots when in fact it's they themselves who are getting stuck on that rock Been there done that. But it would be easy to tell that I was not a bot. The first time I got stuck trying to loot corpses in Searing Gorge (character frozen in the loot position), I opened a ticket and spoke directly with a GM, the time I got stuck trying to loot a corpse (that was on top of an unclimable rock) I had just killed in Hellfire Peninsula I just gave up after a minute or two of flailing.

      And the worst time, in the first week or so when I was playing and fell off the Great Tree Teldrassil and died and couldn't get the wisp back to my corpse, I asked for help in the guild and someone explained spirit healer rezzing at the graveyard to me.

      You make good points, although I seriously doubt there would be any false positives. I have little idea how understaffed their online GMs are though.
    44. Re:Unbelivable by cbhacking · · Score: 1

      I'm sure there are others, but for the record, Vista's firewall effectively offers this option. You can specify protocols, ports, and IP addresses that a given executable (and processes it spawns) are allowed to access. Sure, it's more configuration than most people would bother with, but it's entirely possible. To be honest, it wouldn't too hard to make a script to do it automatically - but I don't play WoW and don't know what access it needs, so I'm probably not the person to do that.

      --
      There's no place I could be, since I've found Serenity...
    45. Re:Unbelivable by SL+Baur · · Score: 1

      Don't allow the AH to sell anything for more then 5 times the vendor cost. This would have to be thought through very carefully. A limit of 5 times vendor cost would eliminate the resale of unusable green/blue drops, instead they would be disenchanted.

      Lower the cost of items. How you can charge 5000 Gold to learn to use a mount and not expect a spike in Gold selling and farming is beyond me. This also, would have to be thought through very carefully. I don't find the price of an elite flying mount outrageous (it's closer to 6000 gold than 5000 gold, btw), even though I'm still not even close to purchasing my first one. In my own experiences as a player playing multiple alts, it's only the first time you reach a certain mount level that's hard. Subsequent times are all trivial. True, I've been helped by a guildie the first time in every case so far, but I've also repaid back the loans with interest.

      Farming for your own use and for sale to others is a basic part of the game. The whole Fishing profession is based on farming. Professional crafters require lots of basic mats to first skill up and then to make the rarer and most usable items.

      I think Blizzard has already solved the problem of outrageous prices for midlevel epics (500 gold or more for a level 40ish epic as in my server's AH is theft). It's so easy to reach level 60 now, that the amount of time spent on the meaningful levels for such items will be smaller and reduce demand considerably.

      Basically, I think patch 2.3 is extremely well thought out to eliminate the demand for shady out-of-game services like power leveling - no more outdoor elites, increased experience for questing between levels 30 through 60, and decreased experience required for levels 20 through 60, gold farmers - since there are so many more safe quests now, players can complete more quests and make mount money just from the results of questing and whatever professions they've chosen. And if they make it much more difficult to automate any of that through unattended botting, then so much the better. Note however, that the Chinese gold farmers are real people behind the keyboard, not bots.

      I'm OK with those changes and have no intention of canceling any of my family's accounts.

      I worry that since it's now so easy to reach level 60, Blizzard is going to have a problem with people who have played by the rules, reached level 58 and then find themselves completely stuck in Outlands because they've never learned to play. The thing I hate most in games is where a difficulty spike suddenly appears, a slow and steady increase in difficulty is always the best way to do it. I assume Blizzard has a plan for that, but that's their problem.
    46. Re:Unbelivable by Palinchron · · Score: 1

      I agree with some of your points there but there's one difference between a malevolent program and a benign program and that is its ability to 'phone home' your personal information. No, the difference between a malevolent program and a benign program is whether it actually does phone home your personal information. Whether it is capable to do so is irrelevant.
      --
      The lesson here is that a sufficiently large corporation is indistinguishable from government. --ultranova
    47. Re:Unbelivable by dbIII · · Score: 1

      No - cash all the way in my case. They do not have the card number so can never bill me that way. Not that I don't trust them just that I find automatic rebills annoying in all cases.

    48. Re:Unbelivable by Cederic · · Score: 1


      Personally I resent game mechanics that require me to either spend a significant amount of time 'farming' or going out and supporting insidious profiteerers that degrade the gaming experience for the rest of us.

      That is Blizzard's fault.

      Gold on my server isn't even that expensive. An epic flying mount would cost me around 5 hours pay. Personally I waited a few months and gathered the cash myself, but I can very easily understand someone else in my position choosing to spend the cash.

      Since the change I'm spending significant cash each time I do damage to something - I play a hunter and 80s/stack ammunition adds up fast on raids. Plus pet food, repair costs (FD rarely saves you these days), pots, oils, etc. For the next couple of weeks I have enough time to run daily quests to generate the cash to keep raiding, but it is pretty much a 1:1 ratio of time spent doing mundane repetitive tasks against time spent actually trying to progress in the game.

      This is becoming less fun. Blizzard really need to sort it out. This is alone one of the biggest reasons people use gold sellers.

      Of course, the alternative is to not play. This may well happen soon.

    49. Re:Unbelivable by Anonymous Coward · · Score: 0

      I canceled when they started adding things to their detection kit. When I saw it reading registry keys (regmon) it had NO business reading, I canceled. Did it need to read the activation keys for Windows? Absolutely not. That is ladies and gentlemans, the perfect example for FUDing.

      How on earth you actually got to the conclusion that Warden explicitely reads your activation key for Windows? Can you get a bit more technical with your blind allegation? Do you have any clue how many processes inject their DLLs into the WoW.exe program? Let me give you an example: just because YM injects its lame shortcut DLL into every process in the system, does that make YM a keylogger?

    50. Re:Unbelivable by Dachannien · · Score: 1

      I understand your concerns about the data stream now being encrypted, and that's a choice you'll have to make for yourself as to whether you trust Blizzard enough not to raid your machine. My main point is that people should make those decisions based upon factual information rather than kneejerk responses to either (1) their own amateur interpretation of data they lack the background to interpret or (2) information purported to be truthful that is disseminated by people who have an agenda against Blizzard/other company.

      There's a lot of FUD that surrounds systems like Warden, because it makes it riskier for people to cheat in games such as WoW. Furthermore, some people actually make money based upon the ability to cheat, whether it's people who are selling bot/cheat programs or people who use bot/cheat programs to make it easier to farm gold or items in-game. Anytime Blizzard updates Warden, it's countered by a smear campaign of varying magnitude propped up by those people who are hurt by Warden.

      One should consider the risk versus reward of nefarious actions on the part of each of these parties. If the cheaters and cheat profiteers are lying, and Warden doesn't go around sucking private info off of people's machines, then the cheaters aren't any worse off than if they had kept quiet. They still get banned whether they lie or say nothing. If, on the other hand, Blizzard is lying, and Warden really does behave as malware, then Blizzard would not only risk losing millions of dollars if they were ever exposed, but would also face criminal prosecution (most malware is untouchable by the Feds due to international jurisdiction or the anonymity of the purveyors, neither of which applies to Blizzard). While the encryption does make real-time cracking of the datastream more difficult, you can rest assured that somebody will try to decrypt the datastream after the fact to find out just what's being sent back to Blizzard's machines. If Blizzard is lying, they will get caught eventually.

      For that reason, it's a much safer assumption for the general public that Blizzard is acting on the up-and-up, compared to the cheaters and cheat purveyors who have a vested interest in tearing down Warden through the spread of FUD.

      If that's not sufficient for you, that's your choice, and I respect that you're basing your decision on what you know, rather than what you think you know.

  5. Privacy? by Debello · · Score: 5, Funny

    You've already given up your life when you start playing WoW. What do you have to keep private?

    1. Re:Privacy? by mordors9 · · Score: 1

      Why does this all sound familiar though... give up any expectation of privacy to be safer... but they assure us not to worry, they are only looking out for us.... we can trust them...

    2. Re:Privacy? by cowscows · · Score: 1

      It's different in this case, however, because you as a user have the choice whether or not to install WoW on your machine. Blizzard's actions are certainly something to take a closer look at, and deciding that it makes you not want to play their game is a perfectly valid personal choice. But to act like they're somehow intrusively ignoring your rights in the same way that a government can is a little extreme, and it adds very little to your argument.

      --

      One time I threw a brick at a duck.

    3. Re:Privacy? by c-reus · · Score: 1

      I for one would not like Blizzard to find out what kind of porn I watch

    4. Re:Privacy? by king-manic · · Score: 2, Informative

      You've already given up your life when you start playing WoW. What do you have to keep private? No one must know iloveBoobs69 the smoking hot Night elf huntress is actually King-manic!
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Privacy? by Ubergrendle · · Score: 1

      I've already given up on life -- wife, house, kids, mortgage, career, car payments. WoW _is_ my life. ;)

      Seriously, an hour or two of gaming at home every other night after the kids go to bed is perhaps one of the most responsible things you could do. You're safe at home, able to watch over the family, and its a low cost activity which is that interactive and social. There's a heck of alot more thinking involved in a game of WoW than watching TV, that's for certain.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    6. Re:Privacy? by Kyojin · · Score: 1

      Funny and true as your comment is, it does not take in to account situations like multiple users using the same machine.

      That said, it is usually difficult to ensure a fair and equitable distribution of computer time if one or more users play WoW. I'm glad I quit.

  6. Then don't play by UDGags · · Score: 2, Insightful

    If you don't like it then don't accept the TOS and don't play. It is really simple. I've played WoW since it came out at a very high level and I welcome Blizzard trying to stop the root kits/gold farmers/etc.

    1. Re:Then don't play by Anonymous Coward · · Score: 0

      so instead of getting root kitted you'd rather get root kitted? AWESOME!

    2. Re:Then don't play by ByOhTek · · Score: 1

      Very sensible of you - but didn't you realize, sensible and logical are flamebait here on /.

      <sarcasm>
      You see, as an individual, you are allowed what you want however you want it, and the fact that you don't need it is irrelevant. The creators and distributors have no right to ask you for anything in response.
      </sarcasm>

      Seriously modtards - He's right. People have to go without all the time. There was a time when WoW didn't exist and people survived it. People can survive it now. If you don't like Blizzard's measures to stop cheating, don't play the damn game and get over your solipsism.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    3. Re:Then don't play by Anonymous Coward · · Score: 0

      Oh of course. We shouldn't have opinions about things. Just deal with them. Yeah. That makes sense. No room for discussion. Take it or leave it, but for chrissakes don't THINK about it.

    4. Re:Then don't play by 91degrees · · Score: 1

      Yes! Then everybody loses! They lose a customer and the player loses hours of enjoyment.

      Or alternatively people can complain, Blizzard will come up with a mutually acceptable policy and everyone wins.

    5. Re:Then don't play by 0racle · · Score: 1

      If you're going to continue on accepting something that you supposedly disagree with, why would Blizzard change anything? Complain all you want, but you invalidate it every time you log in.

      --
      "I use a Mac because I'm just better than you are."
    6. Re:Then don't play by ByOhTek · · Score: 1

      Discussing it is great, and so is thinking about it. But it ticks me off seeing a bunch of people that can't stand the idea of going without every little thing they want. Everyone has to go without some time with some things - all things consider, going without WoW isn't near the top of the list of things that are bad to go without.

      Yet several posts here got modded troll or flamebait for simply suggeting "then don't pay or play" (fortunately more sensible mods have come in afterwards).

      Coiming around and saying "Those terms are too dangerous!", "It's an invasion of privacy", etc. is perfectly valid, you are providing an actual conversation (and making a good point in both cases too), but to simply mod something flamebait for suggesting taht you put your money where your mouth is, so to speak, is pretty pathetic.

      That being said, both of my posts in this thread /do/ deserve troll and flaimbate - I have not tried to keep them nice and civil, and I have not been remotly polite in saying what I have wanted to say.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    7. Re:Then don't play by Brian+Boitano · · Score: 1

      Blizzard are stopping the root kits... by installing more root kits?

      --
      What would Brian Boitano do?
    8. Re:Then don't play by 91degrees · · Score: 1

      They seem to have changed things in the past when people kicked up a big enough stink.

    9. Re:Then don't play by Anonymous Coward · · Score: 0

      That's a great attitude: don't do anything about it, just accept it like a lamb, or give up trying to change it.

    10. Re:Then don't play by doughrama · · Score: 1

      I'm a WoW player. I don't like Warden, their rootkit. With that said, I don't care enough at this point to not play it because of it.

      The simple truth is that most people who play WoW are like me. They just don't care enough. Hypocrisy is par for the course here at the Slash. The ones bitching the loudest are also probably the ones that will continue to play anyway. They can shout all day about how *you* should cancel your account and how incensed they are but when it comes down to it, they'll still pay to be mistreated.

      The currency of democracies is the vote (it's supposed to be anyway.) You attempt to make changes to the government by complaining. Then you get others to complain. Then you threaten to use your vote. Finally you actually use your vote. In business, though the currency is money, the process is the same.

      I find it irritating to see posts that read something like "If you don't like it, leave." If you like/want/need something the answer is not to short-circuit the above process and go straight for the kill. You go through the process to attempt to get what you want with the hope that things can be settled amicably.

      I will concede complaining will probably not help your cause with Blizzard, unless it on a massive scale. Though I just don't see it happening. Irritating as it is I do understand the cut to the chase comments.

      As a related anecdote. My new car came with XM, 3 free months. My free service ended in the middle of the Opie and Anthony hubbub. (they said something rude about Condi Rice or something) They were suspended for a month IIRC. In anycase I totally did not approve of their suspension. Part of the entire point of being on sat radio is that you're free to express your opinions using whatever level of crassness you want. If you cross the line to many times, the listeners will turn you off, and then the producers will. I've only attempted to listen to Opie and Anthony once or twice, I found them to be lame. With that said I was offended (as a listener) about the way that XM handled that situation. Though I generally enjoyed XM, I was on the fence about the service (I wasn't sure it was good enough to pay for.) The Opie and Anthony thing made up my mind.

      When it came time to pay up or shut it off, I shut it off. XM goes all nutty when you leave their service, they start calling and mailing constantly for a couple of months with better offers and such to get you to stay. When I made my decision that I wasn't willing to pay anything for XM, I called up and canceled. The service rep asked why and I said because of how O&A was handled. The response? "Well, it's only for a month and they'll be back on the air." My response? "I don't approve, and I'm canceling." Regardless of the O&A thing, I wasn't keeping XM anyway, just wasn't worth it. Since I was leaving, I wanted them to believe I was leaving because of O&A, the hope is that others did what I did and management will think long and hard the next time a situation like this arises.

      I guess my point, if your WoW subscription is expiring and you're not renewing, tell them it's because of Warden.

    11. Re:Then don't play by poetmatt · · Score: 1

      Although I understand where you're going with this, why should they settle for what they don't want? If I felt a program was collecting more information than I felt safe giving it then hell I should get rid of it at a minimum, and at a maximum someone out there should sue for damages if its more than just a personal problem is is something that borders on illegal. Hell, lawsuits are about the only thing a company feels since the rest is just business as usual.

      The problem is since you as a consumer share the views of many other consumers, unless you band together in a lawsuit, nobody listens or cares. You're just a drop in the bucket. So while blizzard (I don't know that its the case on this or not) may be doing something wrong on a large scale, unless a lot of people come forward they won't notice. Lots of new customers are gained and old ones lost every day. It would just be a "hmm we had a little bigger pop drop than normal".

      Also, lesser evils compared to others = no. If I don't like something I'm not going to use it unless there's absolutely no way around it. People stand for what they believe, even though sometimes it can be nuts (bible thumpers etc). What if someone told you to kill someone because it was lesser than killing 2 people etc (extreme scenario)....kinda doesn't hold up water.

    12. Re:Then don't play by ByOhTek · · Score: 1

      I apparantly didn't make it clear: I'm not saying "don't complain" about the problem.

      Complain. Loudly. I'll join you.

      What I'm saying is don't raz about people who suggest that you use not paying + going without as part of your complaining. You certainly don't have to follow their suggestions (they are suggestions only, not demands), they don't hurt you, and they do introduce a good way of protesting.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
  7. Draconian EULA by explosivejared · · Score: 1

    Given the fact that the randomly generated hash algorithm can be replaced at Blizzard's sole discretion with any other algorithm, including ones that retrieve and use personal, private and/or otherwise confidential information, with only their server to be required to know about the changes, this should be considered a very scary thing for the rest of us.

    I'm not a WoW player and don't particularly know the ins and outs of it EULA, but I can't imagine that that is covered at all in the license. Would a class-action suit be possible for this? I would certainly hope so.

    --
    I got a catholic block.
    1. Re:Draconian EULA by Pojut · · Score: 2, Insightful

      Actually, knowing Blizzard's history (and more specifically their history with WoW) it most likely is in their EULA and/or TOS somewhere. They wouldn't knowingly do something that isn't. All it would take is to update the EULA and/or TOS when the patch is applied, seeing as you have to accept the EULA and TOS everytime you install a patch. Not their fault if you didn't read it.

      They are an internationally-known company bringing in millions of dollars a month from the most popular online game in the world. I'm sure they pay attention to what is and isn't in their agreements.

    2. Re:Draconian EULA by ajs · · Score: 2, Insightful

      Given the fact that the randomly generated hash algorithm can be replaced at Blizzard's sole discretion with any other algorithm, including ones that retrieve and use personal, private and/or otherwise confidential information, with only their server to be required to know about the changes, this should be considered a very scary thing for the rest of us. I'm not a WoW player and don't particularly know the ins and outs of it EULA, but I can't imagine that that is covered at all in the license. Would a class-action suit be possible for this? I would certainly hope so. A class-action suit for what? Blizzard has written a program that checks to see if the user running the game a) has a keylogger installed (a HUGE problem with WoW) or b) is using a bot to control the game. Neither of these is malicious or harmful. People are freaking out over nothing because the gold farmers are actively seeking to put pressure on Blizzard to relax their efforts to curb automatic control over the game. Let em whine.
    3. Re:Draconian EULA by explosivejared · · Score: 1

      Still... I could see this violating privacy laws all over the place. Contracts that involve one party breaking the law are null and void. Would that not void the EULA then? I mean I'm not sure, but that's just how I see it.

      --
      I got a catholic block.
    4. Re:Draconian EULA by explosivejared · · Score: 1

      Maybe it's just the blogger's spin, but it seems this has the possibility to be a much more dangerous exploit. From what the article said the patch pretty much gives Blizzard a carte blanche when it comes to doing whatever they want with the player's computer. That reeks of a privacy violation and more rather than just them trying to police WoW.

      --
      I got a catholic block.
    5. Re:Draconian EULA by ajs · · Score: 1

      Maybe it's just the blogger's spin, but it seems this has the possibility to be a much more dangerous exploit. Well, 1) there's no exploit. They're not doing anything unusual other than obfuscating their scan for bots so that the bot authors don't immediately know how to avoid it. It's a short-lived arms race, but they can ban thousands of goldfarmer accounts with just a narrow window of technical superiority.

      2) Any program can be more malicious and dangerous than it currently is. We don't judge a company based on what they might do tomorrow, we judge them on the basis of what they did today. Blizzard has yet to compromise the security of these end-user systems or their privacy. That's the bottom line.

    6. Re:Draconian EULA by Volante3192 · · Score: 4, Insightful

      And all Sony did was install a program on their music CDs that ensured someone had a legit copy of the CD (copyright infringement is a HUGE problem with IP).

      (waves magic wand) Reducto ad absurdum!

    7. Re:Draconian EULA by Stewie241 · · Score: 1

      What privacy laws is it breaking?

      If I'm reading right, Blizzard hasn't necessarily done anything wrong... they've only done something that makes it difficult to know if they are compromising your personal information.

    8. Re:Draconian EULA by Vermifax · · Score: 1

      No privacy law applies.

      You agree to give out the information blizzard collects every time you click agree.

      Also - Click through agreements have been held legal so don't respond with 'well EULA's aren't upheld
      AlsoAlso - Asking you to give up some personal info in a EULA is not an illegal term so don't respond with 'Well the EULA could say Blizzard could kill my child'

      --

      Vermifax

      Logout
    9. Re:Draconian EULA by Vermifax · · Score: 1

      We're talking about a program that millions of people download patches for without scanning them for viruses every month. Additionally in realistic terms blizzard could stick any bit of malicious code into the patch that wouldn't be identified by any virus scanner whatsoever if they really wanted.

      It is obviously not in their best interest to do so.

      --

      Vermifax

      Logout
    10. Re:Draconian EULA by Anonymous Coward · · Score: 0

      Except that Sony's EULA didn't say it would installed.
      And was hijacked by malware writers.
      Was difficult to remove even by experienced computer users.
      Didn't accomplish it's goal in any way shape or form.
      Remained running AT ALL TIMES regardless of whether the user had a CD that used it in their drive.
      Went out of it's way to hide the fact that it existed at all.

      So, your straw man fails. Sorry. Wave a different wand.

    11. Re:Draconian EULA by Anonymous Coward · · Score: 0

      This is true for all software by its very nature.

      Do you scan Windows Updates before you install them?
      Do you know your virus scanner isn't a virus?

      The difference between Warden and Sony, for example, is that Blizzard states clearly what they do for all to see for people to take or leave. Sony installed a rather malicious rootkit and took efforts to hide it's existence.

      What you do and how you do it are important. Not what you /could/ do because *anyone* /could/ do it.

    12. Re:Draconian EULA by Anonymous Coward · · Score: 0

      EULA-
      5. Consent to Monitor. WHEN RUNNING, THE GAME MAY MONITOR YOUR COMPUTER'S RANDOM ACCESS MEMORY (RAM) FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH THE GAME. AN âoeUNAUTHORIZED THIRD PARTY PROGRAMâ AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE, INCLUDING WITHOUT LIMITATION ANY âoeADDON,â âoeMOD,â âoeHACK,â âoeTRAINER,â OR âoeCHEAT,â THAT IN BLIZZARD'S SOLE DETERMINATION: (i) ENABLES OR FACILITATES CHEATING OF ANY TYPE; (ii) ALLOWS USERS TO MODIFY OR HACK THE GAME INTERFACE, ENVIRONMENT, AND/OR EXPERIENCE IN ANY WAY NOT EXPRESSLY AUTHORIZED BY BLIZZARD; OR (iii) INTERCEPTS, âoeMINES,â OR OTHERWISE COLLECTS INFORMATION FROM OR THROUGH THE GAME. IN THE EVENT THAT THE GAME DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, THE GAME MAY (a) COMMUNICATE INFORMATION BACK TO BLIZZARD, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE THE UNAUTHORIZED THIRD PARTY PROGRAM WAS DETECTED; AND/OR (b) EXERCISE ANY OR ALL OF ITS RIGHTS UNDER THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER.

      TOS-
      Acknowledgments.
      You hereby acknowledge and agree that:

            1. WHEN RUNNING, THE PROGRAM MAY MONITOR YOUR COMPUTER'S RANDOM ACCESS MEMORY (RAM) AND/OR CPU PROCESSES FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH WORLD OF WARCRAFT. AN "UNAUTHORIZED THIRD PARTY PROGRAM" AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE, INCLUDING WITHOUT LIMITATION ANY "ADDON" OR "MOD," THAT IN BLIZZARD'S SOLE DETERMINATION: (i) ENABLES OR FACILITATES CHEATING OF ANY TYPE; (ii) ALLOWS USERS TO MODIFY OR HACK THE WORLD OF WARCRAFT INTERFACE, ENVIRONMENT, AND/OR EXPERIENCE IN ANY WAY NOT EXPRESSLY AUTHORIZED BY BLIZZARD; OR (iii) INTERCEPTS, "MINES," OR OTHERWISE COLLECTS INFORMATION FROM OR THROUGH THE PROGRAM. IN THE EVENT THAT THE PROGRAM DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, BLIZZARD MAY (a) COMMUNICATE INFORMATION BACK TO BLIZZARD, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE THE UNAUTHORIZED THIRD PARTY PROGRAM WAS DETECTED; AND/OR (b) EXERCISE ANY OR ALL OF ITS RIGHTS UNDER SECTION 6 OF THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER.

            2. WHEN THE PROGRAM IS RUNNING, BLIZZARD MAY OBTAIN CERTAIN IDENTIFICATION INFORMATION ABOUT YOUR COMPUTER AND ITS OPERATING SYSTEM, INCLUDING WITHOUT LIMITATION YOUR HARD DRIVES, CENTRAL PROCESSING UNIT, IP ADDRESS(ES) AND OPERATING SYSTEM(S), FOR PURPOSES OF IMPROVING THE PROGRAM AND/OR THE SERVICE, AND TO POLICE AND ENFORCE THE PROVISIONS OF THIS AGREEMENT AND THE EULA.

            3. Blizzard may, with or without notice to you, disclose your Internet Protocol (IP) address(es), personal information, and information about you and your activities in response to a written request by law enforcement, a court order or other legal process. Blizzard may use or disclose your personal information if Blizzard believes that doing so may protect your safety or the safety of others.

            4. BLIZZARD MAY RECORD YOUR CHAT SESSIONS AND OTHER ELECTRONIC COMMUNICATION TRANSMITTED OR RECEIVED THROUGH THE GAME AND YOU CONSENT TO SUCH MONITORING OR LOGGING.

    13. Re:Draconian EULA by Phosphor3k · · Score: 1

      Which no one knew about before hand - not the case with warden.

    14. Re:Draconian EULA by Anonymous Coward · · Score: 0

      except the method of installation was so pedestrian that every script kiddie and Korean could hide his programs with absolutely minimal effort. the Sony rootkit had the problem of being unknown to the user AND opening a potentially widespread, easily accessible backdoor.

    15. Re:Draconian EULA by Kingrames · · Score: 1

      well there's the catch. Sony doesn't make anything we like.

      er...

      --
      If you can read this, I forgot to post anonymously.
    16. Re:Draconian EULA by __aalwyc6372 · · Score: 1

      ...which rendered the users sometimes unable to use the product they bought in their brand new sony cd-players and also no one "agreed to know about" for several months, before someone finally found the cause for so many malfunctions related to that kind of drm.

      also, i didn't sign a TOC to agree to that.

      also, i don't see why a cd i obviously BOUGHT has to have a program to check if i really did, not to mention that i probably feel to be entitled to my backups, rippings and eventual copies to my friends. all in all, it's just completely different.

      also, sony stinks.

    17. Re:Draconian EULA by georgeb · · Score: 1

      Actually Sony did much more than that. They installed a rootkit on your PC. It was a proper rootkit, invisible to all windows tools, and it did stuff that was abusive in many ways. You do get to know about warden in advance from the eula, and also you do get to uninstall warden when you uninstall the game (actually warden doesnt even run until you log in the game, as opposed to a rootkit that starts up with your OS). Warden does not facilitate other software bypass security measures on your PC (such as antiviruses), Sony's rootkit did that too. Warden is protecting a service you are paying for _monthly_ (well, once every 2 months for game cards, once every 1, 6 or 12 months for online purchase). Sony's rootkit was preventing you from accessing digital data you had a _perpetual_ license for. Warden is not a rootkit. Sony's rootkit was just that. Also warden does not infringe upon anybody's GPL'd IP as far as we know.

  8. Call me a fool but... by Magneon · · Score: 1

    I trust Blizzard with my gaming computer. I would rather lose a bit of privacy and not have annoying crackers trying to game the game.

    That said... all of my real data is on another computer.

    1. Re:Call me a fool but... by pak9rabid · · Score: 3, Insightful

      I trust Blizzard with my gaming computer. I would rather lose a bit of privacy and not have annoying crackers trying to game the game.

      Yeah...it's this type of reasoning that lets the US government get away with wire-tapping w/out a warrant and other similar privacy violating activities.

    2. Re:Call me a fool but... by Magneon · · Score: 1

      The difference is that you in effect are giving Blizzard a warrant to do whatever with your computer by playing the game(see their arguably overreaching EULA). The US government is not authorized to tap phone calls.

      [shrodinger's sarcasm]and the US government is evil wheras Blizzard is not[/schrodinger sarcasm]

    3. Re:Call me a fool but... by Mayhem178 · · Score: 1

      I hate to break it to you, but we're talking about a game here, not federal politics. The two aren't even remotely related.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    4. Re:Call me a fool but... by Anonymous Coward · · Score: 0

      But thus far, the only evils Blizz has done are being late on release dates, and not nerfing warlocks. The US government has a bit worse of a record.

    5. Re:Call me a fool but... by pak9rabid · · Score: 1

      I hate to break it to you, but we're talking about a game here, not federal politics. The two aren't even remotely related.

      The issues aren't related, but the mindset is...

  9. yes but... by Kildjean · · Score: 1, Funny

    Is the rootkit horde or alliance?

    --
    Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
  10. I've never been so happy... by Starteck81 · · Score: 1

    ...that I don't play WoW.I always steered clear of it because of the amount of time it requires if you want to have a decent character but stuff like this is just one more powerful reason. It's getting to the point where you need to have a leisure PC and a PC for your finances(i.e. shopping, working, accounting programs) so you know you're personal information is relatively secure.

    --
    "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed H
  11. "That can't be right." by CheeseburgerBrown · · Score: 1

    Where does right enter into it? We're talking about business here, so the operative qualifier is whether or not it is profitable.

    How many users will these alienate? A slim minority of elite geeks who actually have a clue what's going on inside their boxes -- you know, the set that contains the sub-set of people technically advanced enough to bother pirating games.

    Is this going to slow the sign-ups of new accounts? Not bloody likely. Who listens to geeks? Not my boss, and not my neighbours asking for computer advice.

    Take your right|wrong games and play them where they belong: in the cramped ivory tower of a university philosophy department that smells faintly of institutional-grade disinfectant. In the real world, practicality rules.

  12. What is worse? by Sporkinum · · Score: 0

    This world of Warcraft thing, or Steam? Or are they equally as bad?

    --
    "He's lost in a 'floyd hole"
    1. Re:What is worse? by Cheesey · · Score: 5, Informative

      Steam games have "Valve Anti-Cheat" (VAC), which is similar in principle to the Blizzard Warden. Other games use Punkbuster, which uses the same strategy to detect cheats. All of these programs scan your machine's memory and look for the signatures of known cheats. The mechanism used to carry out the scanning and report the results is deliberately obfuscated to make it difficult to reverse engineer the process and send fake results. All three of these programs are spyware. But you agree to the use of each within the EULA of whatever game you are playing.

      Warden has always had the ability to be updated with arbitrary code as you play. The observations of this article are nothing new: Blizzard has always been able to access files on your computer, just by sending the appropriate program to Warden. It seems that they have recently been sending more complex programs, generated for each client, so the current generation of programs that spy on Warden no longer work. The arms race continues.

      --
      >north
      You're an immobile computer, remember?
    2. Re:What is worse? by MikeDirnt69 · · Score: 1

      They're equally as completely different. :D

      --
      Am I eval()? - http://www.monst3r.com.br
    3. Re:What is worse? by krunk7 · · Score: 1

      I'm not saying they are or are not spyware. However, if your definition of spyware includes all programs that scan for malware then even anti-spyware applications are spyware.

      I prefer to define spyware as software which collects without permission user information. By this definition, unless the above scanners are doing something other then they say (e.g. checking for known exploits) they are by no means spyware. So until I see some sort of legitimate evidence that Warden is doing something like collecting browsing habits or a list of installed software (other then malware), I dub thee alarmist tin foil hat wearer extraordinaire.

    4. Re:What is worse? by MDiehr · · Score: 1

      In addition to that, Warden only runs while the game is running. Typical spyware generally runs all the time, in quite a sneaky fasion, whether you want it to or not. It's pretty clear to me that labelling Warden as a rootkit or spyware is a way to discredit Blizzard's methods without actually adding anything to the argument.

  13. This is a non-issue, as it stands by krog · · Score: 5, Insightful

    Summary of TFA: WoW Warden now selects one of many hash algorithms and uses it in server communication. Blog author gets his panties in a bunch because Blizzard could replace one of these hash algorithms with something that collects PRIVATE PERSONAL DATA, and NO ONE WOULD EVER KNOW. A misleading Slashdot headline and poorly-written blurb is generated, and the rest is academic.

    1. Re:This is a non-issue, as it stands by wattrlz · · Score: 4, Insightful

      Couldn't someone who's not Blizzard, but sufficiently clever replace the algorithm with such a mal-gorithm as well?

    2. Re:This is a non-issue, as it stands by krog · · Score: 2, Funny

      Anyone sufficiently clever could hackify any host program they wanted.

    3. Re:This is a non-issue, as it stands by Mister+Kay · · Score: 3, Funny

      Oh no! Blizzard is going to steal my credit card information and where I live and.... wait a second... they already have that... guess I'm safe

    4. Re:This is a non-issue, as it stands by doas777 · · Score: 2, Insightful

      your forgetting the Polymorphic nature of the warden code. since it obfuscates itself from the OS and from security tools, it can be used to load harmful software and provide it with the same "cloaking". there is no way I'd let an app that runs with system credentials to recieve commands from the internet, but that is what they want you to do. do you remember the malware that sprung up after the sony rootkit debacle of 2005? the malware had nothing to do with sony, but it used the rootkit/copy protection to hide itself.

    5. Re:This is a non-issue, as it stands by Goldberg's+Pants · · Score: 5, Insightful

      The article is absolutely retarded. It never ceases to amuse me when such grandiose claims are made about customers etc... Of the 7 million WOW account holders, I would bet that 6.999 million don't even know about Warden. And I'd bet that same number, if you made them aware, still wouldn't give a toss. He's probably just a disgruntled bot author, dressing up his complaints in the guise of the public service. I can understand being paranoid to a degree, but this is just ridiculous. The author clearly has delusions of grandeur, and ideas far FAR above his station.

      This articles headline is INCREDIBLY misleading, and whoever wrote it needs a slap for their melodramatic endeavours.

    6. Re:This is a non-issue, as it stands by Anonymous Coward · · Score: 0

      Smart people don't just throw caution to the wind and say "well, they already have avenues of attack, so I just won't prevent new ones from springing up".

      Warden is now an application that interacts with your system and data in unverifiable ways for unverifiable parties who are using the data for unverifiable purposes. Anybody who would continue to launch the WoW client knowing this is a fool.

    7. Re:This is a non-issue, as it stands by ajs · · Score: 4, Informative

      Smart people don't just throw caution to the wind and say "well, they already have avenues of attack, so I just won't prevent new ones from springing up". Ah... no.

      No one is saying that. What we're saying is that Warden (what a horrible choice for a name) is that, in response to one specific "what if" question about some third party with access to your machine making Warden do something naughty, "if they have access to your machine, then the fact that they can modify Warden to do something naughty is moot... they can modify ANY program on your system to do something naughty."

      Your straw man needs to go see the Wizard....

    8. Re:This is a non-issue, as it stands by wattrlz · · Score: 2, Interesting

      I thought the point was that you don't need access to the machine to make Warden do naughty things. If you could spoof the Blizzard server you could insert any bit of code you want in for the hash algorithm and let the pwnage begin.

    9. Re:This is a non-issue, as it stands by krog · · Score: 4, Insightful

      I am not forgetting the polymorphic nature of Warden; I just don't give a shit. There are plenty of polymorphic programs around, and if a haxor wants to use one to house his malicious code, he's got a bunch of skeletons to choose from (like the Sony rootkit, for example).

      Since you mention a fear of such things, I would like to remind you that WoW itself runs with high privileges and receives commands from the Internet. I'd be a lot more afraid of Windows Update pulling crazy shit than WoW Warden.

    10. Re:This is a non-issue, as it stands by databyss · · Score: 1

      Don't run WoW as administrator.

      On Vista I have to run the updates as admin, but WoW itself works without.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    11. Re:This is a non-issue, as it stands by Rallion · · Score: 1

      Nitpick: They're up to 9.3 million active accounts now.

      Insanity. Mine's no longer one of them; so much the better for my meatspace social life.

    12. Re:This is a non-issue, as it stands by Anonymous Coward · · Score: 0

      they can modify ANY program on your system to do something naughty

      The whole complaint is that the Warden application is now completely non-transparent, so you have no way of knowing what it's doing, or, if it changes, why. It's already polymorphic, now it does things with your machine in a way that you can never know what it's doing. Not only do you never know why it's changing, you can't even see what it's doing with the data on your own machine anymore.

      That's a pretty damn steep trade-off just to play a video game (and a relatively crappy one at that, IMHO).

      Your straw man needs to go see the Wizard....

      I guess, however, I can't expect too much from someone who thinks this sort of thinly-veiled, childish insult is a good way to wrap up an argument.
    13. Re:This is a non-issue, as it stands by davidsyes · · Score: 2, Insightful

      Hell, just buy a new, dedicated computer, or clone the disk and put the clone in a new computer, and use THAT only for gaming. Or, put the clone in a multi-select bay and boot it for gaming. Sucks, but if you remove all your apps except gaming and a/v, then maybe Blizzard (or Blizzard's backers) won't see the REST of the machine.

      Multitasking has its pitfalls. When are people going to learn not try try to do EVERYTHING on just ONE computer.

      --
      Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
    14. Re:This is a non-issue, as it stands by HTH+NE1 · · Score: 1

      They could also be enlisted to scan customers' archived mail and browser caches for certain communications and websites so as to put them on watch lists and deny them interstate travel by aircraft or target them for rendition.

      It's potentially a massively multiplayer online data mine.

      Jenna: Do you believe what they told us? About themselves, I mean.
      Blake: With that much power why bother to lie?
      Jenna: That's one way to become a hunted man: trust the powerful.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    15. Re:This is a non-issue, as it stands by VGPowerlord · · Score: 2, Informative

      Since you mention a fear of such things, I would like to remind you that WoW itself runs with high privileges and receives commands from the Internet.

      Unless WoW has some privilege escalator that I don't know about, I run World of Warcraft fine as a Limited User. The only thing I had to change was the permissions on the WTF directory so that addons could save information.

      ...and no, that's not a "what the f'?"

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    16. Re:This is a non-issue, as it stands by Maxx169 · · Score: 1

      ... maybe not "What the f..." but I sure as hell bet the programmers had a good giggle when they decided on that directory name.

    17. Re:This is a non-issue, as it stands by jeremyp · · Score: 4, Funny

      Of the 7 million WOW account holders, I would bet that 6.999 million don't even know about Warden.
      Yep. That's me.

      And I'd bet that same number, if you made them aware, still wouldn't give a toss.
      Yep. That's me too.

      The thing is, since starting to play WoW my life has descended into a meaningless treadmill of levelling and grinding. There's no longer anything of interest about me that's worth stealing.
      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    18. Re:This is a non-issue, as it stands by s13g3 · · Score: 3, Insightful

      When EVERYBODY has $2000+ to spend on a good gaming computer that they are never going to do anything besides play one (lousy, imo) video game, and then another $600-$1000 computer that they use for their other tasks. By your line of thinking, they'll need a separate computer to open office docs in, another to do their accounting on, and yet another for basic safe web-browsing, since, G-d forbid any one of those programs where sensitive data might be entered could talk to any of those other programs, and most of them are capable of some kind of arbitrary code execution.

      The whole point of ever faster and more powerfully robust computers is that you *can* multitask, or would you have us just return to the command prompt days. Or you could buy a console that has no other purpose than videogaming.

      Regardless, people should be able to expect some level of privacy, as their computers reside within their homes, and I don't allow guests in my home to look in whatever closet they like, or just run my vacuum cleaner, read my mail, test my security system or turn up/down the air-conditioning at whim; I don't even let people in my home that I would vaguely suspect of doing such things, and I should be able to expect a similar level of civility from the people who make programs that they want me to pay them to use. They DAMN sure don't get an alarm code to my security system to just let themselves come and go at their whim, nor a camera to see what I'm doing just to make sure I'm not doing something they don't care for; when I leave my house and go over to THEIR home (i.e. log in to the game) then they are more than welcome to monitor what I do in THEIR home or place of business, but otherwise, all bets are off. I play PC games because they are so often superior to console games, but that doesn't mean I should have to give away control of my expensive gaming machine to play them, nor does it mean I should have to spend thousands of dollars in other computers just so one theoretically legit program can't take control of it. Just because I go play paintball at your place of business doesn't mean you get to put camera's in my home to make sure I didn't crank the PSI on my paintball guns above acceptable levels or freeze my paintballs - you discover those things via due diligence AT the painball place, and you kick the ass of anyone found cheating such a way, before you kick them out.

      --
      "Inveniemus Viam Aut Faciemus" 'We will find a way... Or we will make one!' --Hannibal of Carthage
    19. Re:This is a non-issue, as it stands by 0xygen · · Score: 3, Insightful

      If you can spoof the Blizzard server, there are much larger issues anyway.
      Post a fake game update, there are many other avenues of attack if you can reach this point.

    20. Re:This is a non-issue, as it stands by kiddygrinder · · Score: 2

      i think he's whining that because the data between warden and blizz is encrypted, there's actually no way of telling if warden actually is doing something naughty. i can understand this paranoia, and if it was any other company but blizzard i'd probably be worried too.

      --
      This is a joke. I am joking. Joke joke joke.
    21. Re:This is a non-issue, as it stands by VGPowerlord · · Score: 1

      Yeah, they probably did... come to think of it, I'm not sure what that directory's name stands for... WoW Text Files?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    22. Re:This is a non-issue, as it stands by doas777 · · Score: 1

      well i don;t play Wow (not wild about MMOs), but if warden does what it claims to do, then it runs as a high integrity process.

    23. Re:This is a non-issue, as it stands by vranash · · Score: 1

      That's because the warden no doubt is running with admin privileges, either by loading as a system level daemon, or device driver, same way those seccd.sys or whatever files worked. (Securom v1?)

      Just because an app runs unprivileged doesn't mean it's not capable of running or accessing administrative level processes (the admin-level procs are SUPPOSED to ensure that's not allowed, but if a malicious or improperly coded one DOES allow it, you've suddenly got a security issue, and all the user-level privileges around aren't going to help you.)

    24. Re:This is a non-issue, as it stands by Anonymous Coward · · Score: 0

      No, separate virtual machines will be fine for the other tasks. Creating secure walls between different applications is a sound idea. The catch is, one does need a real physical game machine since virtualization software (as far as I know) isn't yet good enough to deliver high performance 3-D graphics for gaming. Grandparent has a good idea; parent has an excellent point that not everyone can afford $2000 for an isolated games machine. That said, the other ideas like a (disconnectable) eSata drive for other applications are a lot cheaper than $2000.

    25. Re:This is a non-issue, as it stands by quantum+bit · · Score: 1

      No, it's just because Vista sucks.

      I've also been a little suspicious of warden, so I run wow on XP as a separate normal (what's called "limited" in the home version) user. It was "installed" as a user, runs as a user, and applies the updates as a user just fine. Just took a little tweaking of some directory permissions beforehand, but only on its own program directory -- nothing under %SYSTEMROOT% or crap like that. I'm 100% certain that warden can't access anything other than the completely empty user account wow runs under.

      I put "installed" in quotes because my preferred method for installing wow is to just copy the whole directory over from another machine. On my FreeBSD box the installer doesn't work in wine anyway, so that's the easiest method to get it loaded. Works fine, no registry settings or anything. It runs under a (separate) unprivileged user there too.

      I don't know why the updates don't work in Vista as a normal user. I assume it has something to do with Vista's bizarre security model where file permissions don't seem to mean what they should on certain magic directories (i.e. Program Files). Turning off UAC may help.

      I'd also like to give a shout out to both the WoW and City of Heroes dev teams for supporting OpenGL as a graphics option (the only option in the latter). Doing that makes them run quite well under wine due to avoiding the Direct3D emulation layer. I have to admit I was floored when I tried it. I've never managed to get anything more complicated than calc.exe to successfully run under wine before, but both of those games run flawlessly with almost no effort on my part.

    26. Re:This is a non-issue, as it stands by counterfriction · · Score: 1

      Your straw man needs to go see the Wizard....
      I guess, however, I can't expect too much from someone who thinks this sort of thinly-veiled, childish insult is a good way to wrap up an argument.
      Perhaps I misinterpreted your response, but he was not implying straw man as in "if I only had a brain", but rather the rhetorical fallacy.
      And I thought the wizard part was actually pretty funny, no so much childish.
      --
      Sig free's the way to be.
    27. Re:This is a non-issue, as it stands by Mike+Buddha · · Score: 4, Insightful

      Jenna: That's one way to become a hunted man: trust the powerful. Yeah man, Trust No One! They could give up on profits and become a tool of the man. I'm not sure companies are really in it for profits anyways. There must be a secret, sinister reason they do things. They can't be just in it for the money. And even if they were, I'm sure they'd roll right over to whatever government offered them enough money to offset the $135 Million+ they collect every month in fees from their customers. I'm sure they'd risk a mass exodus from their game because they could make a couple more bucks on the side selling information.

      Grow up, nincompoop. BTW, quoting lame science fiction != solidly prepared argument.
      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    28. Re:This is a non-issue, as it stands by Anonymous Coward · · Score: 0

      If you can spoof the Blizzard server, there are much larger issues anyway.
      Post a fake game update, there are many other avenues of attack if you can reach this point. Aren't the game updates signed?
    29. Re:This is a non-issue, as it stands by Anonymous Coward · · Score: 1, Insightful

      I feel compelled to point out that the blogger in question sells software that either circumvents online games' online cheating prevention or is actual bot software by itself

      http://www.lavishsoft.com/ -- His site

      Of course, he's worried about protecting our security from those malicious hackers at Blizzard rather than, say, his parasitic business which cheapens every game it touches. /salute for thinking of the kids!

    30. Re:This is a non-issue, as it stands by KDR_11k · · Score: 1

      Mass exodus? How so? Who'd even know about the deal as long as the govt doesn't run out screaming "YAY WE HAVE ALL WOW CUSTOMER DATA!"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:This is a non-issue, as it stands by 0xygen · · Score: 1

      If they have the intelligence to sign the game updates, you would hope the communication channel for Warden is also signed?

    32. Re:This is a non-issue, as it stands by HTH+NE1 · · Score: 1

      I'm sure they'd risk a mass exodus from their game because they could make a couple more bucks on the side selling information. You assume they'd be offered compensation. Compensation is only offered to those who are willing to betray and set their price (Comcast); those who aren't willing to betray their customers' trust will be forced to comply without compensation.

      Grow up, nincompoop. Come on, don't you know ha-ha-only-serious when you see it? Though true they wouldn't want to risk alienating their customer base with such actions (your bald sarcasm was well taken), I wouldn't put it past some members of this government to coerce them into doing it anyway, or use them as a model to require other on-line service providers to do the same in order to provide appropriate tools required to intercept and obstruct terrorism, to unite and strengthen America. It's spelled out right there in the actronym.

      BTW, quoting lame science fiction != solidly prepared argument. That's just speaking the the audience (tech savvy, sci-fi aware), capping the article with a little shared-culture entertainment, and I'd think more effective with this audience than I've seen others attempt with Bible quotes. If I were a thumper, I'd have used, "Though I hear 30 pieces of silver is the going rate," when talking about compensation, but as G'Kar said, "Do not thump the Book of G'Quon; it is disrespectful."
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    33. Re:This is a non-issue, as it stands by PMBjornerud · · Score: 1

      those who aren't willing to betray their customers' trust will be forced to comply without compensation. ...without anyone ever finding out about it! Business as usual, I guess.

      Come on, don't you know ha-ha-only-serious when you see it? I hereby revoke your ha-ha-only-serious license. Though I'm not touching your geek badge, you may still cap articles with a geek-culture references if you like.
      --
      I lost my sig.
    34. Re:This is a non-issue, as it stands by vertinox · · Score: 1

      And even if they were, I'm sure they'd roll right over to whatever government offered them enough money to offset the $135 Million+ they collect every month in fees from their customers.

      Comcast charges $1,000 per wiretap so I'm sure they could find something agreeable.

      I'm not sure why the US government would need to know something that the WoW client collected on the computer, but as most businesses will tell you its not that difficult to work with the government to collect data on their behalf whether it is legal or not (How's ATT stock doing these day?)

      I don't play WoW, but I play some games that have dubious habits when it comes to gathering information. I'm not worried mostly because I boot up into a fresh OS devoted partition entirely to gaming (bootcamp). At most, they'll find out what other games I happen to have installed and maybe that I go to Gamefaq's, but it never hurts to be slightly paranoid.

      And by paranoid, I'm not really concerned about my private info as much as I am SecuRom hosing Windows and its easier to format and reinstall the OS if you have nothing to backup other than reinstalling games.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    35. Re:This is a non-issue, as it stands by eRAZOR2007 · · Score: 1

      Yep. WoW runs perfectly fine ad non-priviledged user. Most people just don't know that.

  14. Do this rootkit work on Linux/Mac? by siDDis · · Score: 1

    Or is it windows only?

    1. Re:Do this rootkit work on Linux/Mac? by Kildjean · · Score: 1

      its prolly a windows thing...

      --
      Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
    2. Re:Do this rootkit work on Linux/Mac? by ajs · · Score: 2

      It's not a rootkit, so it doesn't work anywhere.

      It's just an analyzer that's part of WoW. It checks for malicious software in the environments where WoW runs and reports back to Blizzard when you log in to their service. Malicious in this context being defined as malicious vs. the user (keyloggers are a major concern in the wow playerbase) and malicious vs. Blizzard (e.g. bots and such controlling the UI while the game is running).

    3. Re:Do this rootkit work on Linux/Mac? by Skuld-Chan · · Score: 1

      I don't see how it could be a rootkit in the classic sense. I run WoW on Windows Vista - 64 - three things are true here. A) any driver that runs on Windows 64 has to be signed or it won't install or run and B) its got to be 32 bit and C) if the Kernel is tainted the machine will shut down - which hasn't happened.

  15. Wine? by Pazy · · Score: 1

    Anyone know how this affects Wine players? Im not one myself but im wondering if this prevents linux/bsd (macosx?) players?

    1. Re:Wine? by zoward · · Score: 1

      It doesn't. I play under WINE under Ubuntu Gutsy. I got the update yesterday, and everything works fine for me.

      --
      "Can't you see that everyone is buying station wagons?"
    2. Re:Wine? by Anonymous Coward · · Score: 0

      I'm using Wine. Haven't noticed anything unusual.

      It's probably checking my /home/smeppi/.wine/drive_c dir for malicious stuff, allthough that is not really where my game dir is. I wonder if I should start this bot business just to see if it runs on Linux. :D

    3. Re:Wine? by Constantine+XVI · · Score: 1

      Well, if you're concerned about Blizzard snooping on you, you could set up a very limited account that only has access to the Wine and WoW directories (possibly using chroot as well), and nothing else so no matter what their program is doing, it only sees as far as you allow it. I'm sure there's things in SELinux and AppArmor that could help as well.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    4. Re:Wine? by Pazy · · Score: 1

      Ah thats good news, I would hate for malicious players to be preventing non-windows players enjoying the game.

    5. Re:Wine? by funaho · · Score: 3, Insightful

      Works fine under Wine, which is how I play. This just goes to show you it really isn't a rootkit despite what the sensational headlines are claiming. Yes it peaks at the registry, and the process list and the window list. It's looking for key loggers and bot software. These things hide themselves well so there is no way to find them without doing some semi-invasive digging around.

      I suspect a lot of the fuss over this is coming indirectly from the writers of bot software and from the gold farmers...and they can go to hell for all I care. First they started spamming people in-game with constant ads for gold and power leveling, and then when Blizz implemented anti-spam filtering they started creating dozens of level 1 trial characters and randomly inviting people to party, hoping you'll accept so that they can talk to you in party chat and bypass the spam filters. It's annoying as hell.

    6. Re:Wine? by Anonymous Coward · · Score: 0

      Essentially, it is spyware, but I don't care either way. I will never buy WoW, and I decided that long before the game was out.

    7. Re:Wine? by funaho · · Score: 1

      Unless you keep confidential issue somehow in your registry, or in the names of open windows or in the names of running processes, I don't see how it's spyware. That's just paranoia.

  16. Define rootkit by ajs · · Score: 5, Insightful

    So, now a "rootkit" is any program that does something we're not sure of?

    I thought a rootkit was a program designed to take control of a system remotely or offer access to that system? This is just an obfuscated program (encrypted is a bit strong for something that is "decrypted" on your own system where you can watch its behavior).

    Seriously, if this is the worst that Blizzard does, I'm a happy camper. They really do have serious problems with their users being exploited, and detecting these problems early is all good. In my case, they'll see everything that's in my virtual Windows environment under Wine.

    Now, if someone proves that they're reading personal files out side of the Windows system directory or the WoW installation, then we can talk. Until then, this is a non-issue.

    1. Re:Define rootkit by ackthpt · · Score: 1

      So, now a "rootkit" is any program that does something we're not sure of?

      Rootkit is new new bogey man.

      Rootkits go Boo! Boo! Boo!

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Define rootkit by AvianM · · Score: 3, Interesting

      A rootkit is a piece of software that hides itself from the operating system, hiding running processes or files. It doesn't really matter if its malware or not, just the fact that not even the OS can see it while it's running makes it a rootkit. The wow system checker I don't believe hides itself, it just has to run or the game won't.

    3. Re:Define rootkit by grasshoppa · · Score: 1

      I thought a rootkit was a program designed to take control of a system remotely or offer access to that system?

      No, that's actually just your run of the mill trojan/virus. A rootkit is a bit more sinister. It was originally a set of utilities designed to hide the signs of an intruder on a cracked system. That's about it. It has morphed into a software package/paradigm that means a set of software applications used to conceal an application's actions from the rest of the system and/or user.

      The problem is, blizzard is accessing more than it should be. I understand wanting to stamp out cheaters ( they certainly got enough of that in battlenet ), but where's the line? Personally, I don't like having my system violated everytime I want to play their game ( and hence, I don't play their game ). If you want to see for yourself what WoW is doing, download regmon/filemon and see what it's up to.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    4. Re:Define rootkit by Anonymous Coward · · Score: 0

      It was my understanding that a "rootkit" was something that installed "under the radar", such as a boot sector pre-OS loading set of tools to hide from the application level and operating system level. Perhaps I'm wrong about that, but you are correct. This particular instance looks more like an ethically questionable, security inconscionable, and legally suspect wide open backdoor rather than a rootkit.

    5. Re:Define rootkit by superwiz · · Score: 1
      Well, having the ability to send any file (even the ones they didn't install or create) back to Blizzard certainly qualifies as

      a program designed to take control of a system remotely or offer access to that system because it certainly offers a great deal of access to the system.
      --
      Any guest worker system is indistinguishable from indentured servitude.
    6. Re:Define rootkit by Vermifax · · Score: 1

      Actually from the article 'polymorphic' is the new bogey man.

      Cause you know only viruses and rapists use polymorphic software.

      --

      Vermifax

      Logout
    7. Re:Define rootkit by funaho · · Score: 1

      Well, having the ability to send any file (even the ones they didn't install or create) back to Blizzard certainly qualifies

      But it doesn't do that. It's been suggested that they COULD do that if they wanted to, but nobody has shown any evidence of that happening. It's just paranoia. If we're going to classify things by what they COULD POSSIBLY do, well you might as well delete everything on your computer, unless you've hand checked all that software. Any of it could be reading arbitrary files and sending the data to a server somewhere. Do you trust your web browser? How about your AV software? How about your operating system?

    8. Re:Define rootkit by superwiz · · Score: 1

      So it detects glider (while glider is not running) without looking at glider files? How? And if it only exists to do things like detect glider, it still has to examine files in (let's say) your quicken directory before it can determine that it doesn't contain glider files.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    9. Re:Define rootkit by funaho · · Score: 1

      From the descriptions I have read it detects running software, not installed software. Wikipedia seems to concur: "Warden uses API function calls to collect data on open programs on the user's computer and sends it back to Blizzard servers as a hash values to be compared to those of known cheating programs". Note open programs, not installed programs.

      I have read the occasional report of someone complaining that they got banned because they "played their account on their friend's computer who had Glider installed." I've never seen proof of this however, and you need to be careful what you believe from people who have been banned because they're most likely NOT going to admit that they got caught cheating.

    10. Re:Define rootkit by Anonymous Coward · · Score: 0

      This is funny anyway. You are running WoW.exe, a game executable that can run any code it wants, upload any file it wants and otherwise do what it wants on your computer - and that could add any behavior it wants through the auto updater at any time.

  17. W.aste O.f T.ime by kennylogins · · Score: 0

    nm

  18. How is this a root kit? by Bryansix · · Score: 5, Insightful

    Does the thing hide itself? Can't you just uninstall WoW? (Maybe you can't but maybe you need mental help.) Ya, you don't know what it is doing but you don't know what most programs are going unless you reverse engineer them. I think this is just the cheaters getting their panties in a twist. Especially because it means the end to a real source of income for those who harvest gold and sell it in the real world.

    1. Re:How is this a root kit? by geekoid · · Score: 1

      I'm not a cheater, and it get's my panties in a twist.
      But I got a thing about people rifling through my stuff.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:How is this a root kit? by Bryansix · · Score: 1

      Yes and how is that different from Real Player. People don't call that a root kit.

    3. Re:How is this a root kit? by ajs · · Score: 4, Informative

      Does the thing hide itself? No.

      Can't you just uninstall WoW? Sure.

      Ya, you don't know what it is doing Actually you know pretty well what it's been doing because with minor refinements, it's been doing just about the same thing for 3 years.

      I think this is just the cheaters getting their panties in a twist. Ding!

      Especially because it means the end to a real source of income for those who harvest gold Gold harvesting is easy. What's hard is maintaining your account for more than a week once you start trying to sell it online. This is why the pro gold farmers/sellers are all using level 1 accounts. At level 1 gold farming is a bit more difficult, so they have to abuse the game in order to profit. This program detects that kind of abuse, and THAT is why they're upset.
    4. Re:How is this a root kit? by Volante3192 · · Score: 1

      Yea, they call it malware usually. (That or crap.)

    5. Re:How is this a root kit? by funaho · · Score: 1

      Do you use anti-virus software? Because that's a lot closer to being a 'rootkit' than Warden. Warden isn't running when you close WoW, and if you uninstall it it's gone.

    6. Re:How is this a root kit? by analog_line · · Score: 1

      No, but now it means that the people who can and do go through the bother of watching what it is doing can't report that to the rest of us. Kinda like open source software. I personally can't audit the code, but other people can and do, and they can report problems. With Warden as it used to be, no, I wasn't likely to watch exactly what it did myself, but other people could and were reporting on what stuff it was looking at. Now no one can. That is a bridge too far for me, and I'd be cancelling now if I hadn't already cancelled for other reasons, and I certainly won't be going back ever now that this has been made known. Stopping gold spammers and botters is all well and good, but this goes way too far. If you're happy to see me and people like me stay away, well I'm happier to be gone now than I was 30 minutes ago, so everyone's happy. Ain't that nice?

    7. Re:How is this a root kit? by ichigo+2.0 · · Score: 1

      At level 1 gold farming is a bit more difficult, so they have to abuse the game in order to profit.
      A bit more difficult? You could say that! A level 1 farmer sounds more like a copper farmer than a gold farmer to me. I suspect the farming is done on level 70 characters, and then distributed to level 1 accounts for sale. One could ostensibly farm gold for a few months, and then distribute the gold to a bunch of level 1's who then sell the gold. Blizzard then closes the accounts and the cycle begins anew with a fresh level 70. What warden best prevents is automating the process, there's not really much else you can do on the client side to speed up the farming process (except speedhacks, the bane of clientside movement).
    8. Re:How is this a root kit? by Anonymous Coward · · Score: 0

      Ding!

      Grats!
    9. Re:How is this a root kit? by geekoid · · Score: 1

      no, the use level ones to handle transfers, and in fact have several characters with 'small'10,000 amount of gold. They trade with the toon doing the actual farming. so it's very hard to determine bacause of the small units.
      Each character may be on a different account, and on a different computer.

      Another way to to ask the person paying for the gold to put an item up for a large sum of money, and then buy it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:How is this a root kit? by Anonymous Coward · · Score: 0

      Ding! grats!
    11. Re:How is this a root kit? by CFTM · · Score: 1

      Hmmm that sort of sounds like the MPAA and the RIAA to me....

  19. A bit sensationalistic by Zuato · · Score: 5, Insightful

    I play World of Warcraft. As a subscriber that plays this game I am ok with Warden as it stands. I want to play a game where hackers and cheaters are caught and banned. I know a lot of people despise the speed hacks and of course the gold farmers, so I don't see what the fuss is all about.

    The likely hood of Blizzard hacking or stealing personal data is very small. They know that they could lose their cash cow by doing anything malicious with this information/software.

    For those that fear credit card and personal information being lifted, I'm a little baffled. When you sign up for an account you enter most of the same personal info that is going to be on your PC anyway, and unless you are using game cards they already have at least one of your credit cards on file. All information that subscribers gave up willingly.

    That aside, I did read the article and find the technology fascinating.

    1. Re:A bit sensationalistic by Rogerborg · · Score: 1

      I want to play a game where hackers and cheaters are caught and banned.

      I'd rather play a game where cheating was designed out of the architecture, but each to their own. I guess some people get off on the whole Crime and Punishment lark.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:A bit sensationalistic by ad0gg · · Score: 2, Insightful

      What i don't get is why people would play a game where they need a bot to level themselves up. Is the game that tedious?

      --

      Have you ever been to a turkish prison?

    3. Re:A bit sensationalistic by geekoid · · Score: 1

      What about an employee that could make a quick 100K with that personal information?
      WHat about someone without training that happens upon something they think is 'wrong'?

      What about religious/cult groups who want to gather information on someone they feel has wronged them?
      What about other person information we didn't willingly give up?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:A bit sensationalistic by Das+Modell · · Score: 1

      Gold farmers are obviously interested in bots, and I guess some players are just tired of the leveling process and want to get to the maximum level with minimum effort.

    5. Re:A bit sensationalistic by Zuato · · Score: 1

      Can you name one game that has not been hacked or cheats made for it? World of Warcraft is much better designed than Diablo or Diablo II, so Blizzard did do better at designing the core infrastructure to help prevent cheating. That said, there is money to be made by selling gold so people are actively going to try and circumvent the system for that purpose alone. You also have the player vs. player hacks that people use to gain a competitive advantage (much like a lot of FPS games), so there's more incentive to hack and cheat at a game like this. Personally I pay for my play time and would like the playing field to be even and hack free, nor do I want some bone head with a hack inadvertently crashing the server or forcing unwanted/unneeded downtime on the infrastructure like happened with Eve online recently. It has nothing to do with crime/punishment as much as wanting the time I get to play to be enjoyable.

    6. Re:A bit sensationalistic by Zuato · · Score: 1
      I think the point most people miss about Warden is it is not actively seeking personal information, but could potentially access or use it - that is why I labeled it a bit sensationalistic.

      People jump to conclusions way to fast sometimes before they understand the nature of the beast. I believe this to be one of them - it seems to me to be more FUD.

      The key thing from the article is this:

      The hash function could be replaced with a function that retrieves information from your computer at random (or even precisely defined information, including credit card numbers, or literally anything else) and sends it back to Blizzard, and to electronic enforcement systems, this would be nearly impossible to predict or report. There's no proof that Warden is actually using, viewing, or sending personal data. The author is pointing out that it could potentially do that. See what he did there? He set the FUD machine in motion with that statement, but it's not proven one way or another that it does this. Just that it could.
    7. Re:A bit sensationalistic by jellomizer · · Score: 1

      Once that happens you will see Blizzard buying a couple of Crays and buying out AT&T just for Bandwith Speed. In order to stop cheaters it will need to be almost compleatly server based. And for games as big as WoW that is is alot of processing to handle what everyone does and varify they are doing it right. Oh he is running it must be at 10M/s... It is possible but very expensive. I much rather have cheaters who are caught stand out in public and have everyone they beaten while cheating come to him and slap him silly in real life.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    8. Re:A bit sensationalistic by not_anne · · Score: 1

      Blizzard uses Warden to protect their customers, so their customers will continue to have a good time playing WoW, and will thus continue paying for it. Blizzard doesn't want customers to get hacked because they don't want customers calling for help when they're hacked, since paying customer support people is expensive and takes away from their bottom line.

      An ounce of prevention is worth a pound of cure.

      --
      My comments here are my own; I do not speak for my employer.
    9. Re:A bit sensationalistic by Black-Man · · Score: 1

      Don't try talking sense to the tin-foil hat crowd.

    10. Re:A bit sensationalistic by Sparr0 · · Score: 3, Interesting

      Bots are not just for leveling up. There are PLENTY of other extremely tedious parts of the game. When I still played WoW for fun, before I started farming gold full time, I used single-purpose "bots" to automate most of the tedious parts of the game. Travel (30 minutes of walking and waiting for boats/zepplins is not fun), harvesting trade skill resources (find minerals, right click, wait 10 seconds, repeat), and combat (both as a melee fighter and as a healer. bots make great healers, especially in raids), all good targets for automation.

    11. Re:A bit sensationalistic by Damocles+the+Elder · · Score: 1

      So you botted traveling, you botted collecting, and you botted combat. What parts of the game are left, standing around in Stormwind and inserting the word "Murloc" into the names of movies?

    12. Re:A bit sensationalistic by Sparr0 · · Score: 2

      Organizing and maneuvering in raids, exploring the world, uncovering quest story lines. Combat that requires interaction (Blizzard take note!). Social aspects of the game. Auctions (somewhat automated) and other transactions.

      There are plenty of parts of the game that are fun and not tedious. But Blizzard is "forced" to insert tedious parts so they can make the game "worth" the $15/mo that they charge for it. Imagine how quickly end-game players would get bored if they could raid their zone of choice back to back without "having" to do the tedious parts in between.

    13. Re:A bit sensationalistic by nahdude812 · · Score: 1

      I'd rather play a game where cheating was designed out of the architecture
      And I'd rather use software which doesn't have bugs. So I guess you'll never play any video games and I'll never use any software. Better close my browser!

      But seriously, this is fundamentally impossible to do, even more so when it's a network based game. They can't detect speed hacks because they exploit network latency. They can't eliminate the tolerances for network latency or people will only be able to play right in the data center. They can't identify bots from real players because the bots do all the same things that real players do, and as far as the software can tell, their input is received as hardware input. They already encrypt their normal network traffic, the bots just read the encryption keys right out of memory, or read relevant game data right out of memory.

      In the end, the ideal design you desire is not possible on today's hardware and without direct fiber lines to WoW's data centers, and without operating systems which protect game memory stacks from other software running on that system. Maybe once Trusted Computing takes away our individual control over our computers, but then the cheaters will just move on to using VMs or something like that.
    14. Re:A bit sensationalistic by lord+sibn · · Score: 1

      It is worth mentioning, however, that while "Blizzard" (the company) may already have your credit card information that some guy in accounting could pull up on a whim, that does not mean that I want some guy I don't know from Bob's uncle being able to dig it up off my own computer because he can't access that information where he works.

      Yes, the company already has that information. But the system is designed to prevent that information from being available to just anybody in the company. You see the disconnect here?

      I am sure it is not Blizzard's intention to misuse the system, but you have clearly forgotten that if the system is going to be abused, it won't be by Blizzard, but somebody who works there. Rest assured, it WILL be abused.

    15. Re:A bit sensationalistic by Rogerborg · · Score: 1

      It's only impossible if you believe it to be so. Don't make me get Yoda upside your head.

      By the way, everything after "data center" actually supports what I just wrote. Latency and responsiveness is an issue; in fact, it's the only issue. And Blizzard make a conscious decision to err on the side of playability, and to trust the client to send state changes. I disagree with that decision, or at least I disagree with their decision to not have server interject a "On no you did-unt" (sassy head shake) and correct the client's position.

      Unpossible, you say? OK, here's one way of doing it. The server keeps delta positions for clients. When a client appears to be travelling too fast - which could be a result of a speed hack, or just a bursty network catching up - the server tells it to slow down a bit. If it obeys (i.e. it's a real client), then real players aren't overly burdened; they just get a little slower for a little while while the world state balances itself. No harm, no foul, and everybody is in the same boat. If they're ZOMG HAXXORZING!!1!!! then they'll keep pushing too hard. The server can tell them to slow down more, and eventually trigger a "No you did-unt" which starts making and sending corrections to their positions. That will introduce disjoints in genuine clients, but the thresholds can be tailed to ensure that this rarely happens to real players. Eventually, the server can just say "I don't think so" and either lock them in place for a while, or just kick them straight off the server and flag their account for investigation.

      The storage and processing for that isn't massively onerous. Yes, it will cost a little, in storage, CPU and bandwidth. But how much does Blizzard spend on Warden (and its public relations consequences), and on employing GMs to catch hackers post facto?

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:A bit sensationalistic by Rogerborg · · Score: 1

      Can you name one game that has not been hacked or cheats made for it?

      I can name you a competitive multiplayer game that has a client/server design that's so robust that cheating has a negligible effect on competitiveness, due to the information hiding, request/react and interactivity model used. That's not quite what you asked, but then your question wasn't particularly relevant to my point either. "Never been done before" is an argument made by defeatists.

      --
      If you were blocking sigs, you wouldn't have to read this.
  20. Console or genuine virtual machine? by Bombula · · Score: 1
    a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer. That can't be right.

    If playing WOW or any other online game on your computer presents a hazard to that computer, the solution would seem to be to play it on a dedicated machine - one where you don't have any files or confidential data to worry about. That then immediately points to the value of a dedicated gaming box, and from there it's just a hop skip and jump to consoles... Now, wasn't the X-Box originally supposed to be a PC gaming console? That idea sort of got lost along the way somewhere it seems.

    An alternative might be a genuine virtual machine for games running on your PC, but... well, I'll leave it to the experts to point out the problems that presents.

    --
    A-Bomb
    1. Re:Console or genuine virtual machine? by Skuld-Chan · · Score: 1

      Ironically - running it under Vista with UAC is an option - Warden doesn't have access to any files or folders outside the WoW directory.

  21. WoW = crack by pak9rabid · · Score: 1

    Yeah, WoW is like digital crack to it's users. Blizzard could probably pull off taking people's first-borns and they'd be ok with it as long as their account stayed active.

    1. Re:WoW = crack by Anonymous Coward · · Score: 0

      Yeah, the room mate plays 24 hrs a day. Whenever I start downloading pr0n, he runs in and starts screaming stuff about something being wrong with the router or some such. He's WOW Cracked. Since I control the router, I screw with him sometimes.

    2. Re:WoW = crack by pak9rabid · · Score: 1

      Heh, just tell him the first month is free, after that he's gotta pay up or you're coming after his knee caps..

  22. Not much of a choice by m.dillon · · Score: 0

    I don't think they have much of a choice. They have to check for game hacks, cheats, and key loggers. If they don't then cheaters basically get free reign over the game and destroy their subscriber base (similar to how hacks put the final nail in Diablo's coffin), and tens of thousands of people who get key-logged wind up blaming Blizzard instead of Microsoft for their woes. It's really an act of self-preservation for Bliz.

    Why should we care? Only a complete fool actually stores sensitive information on a Windows box anyway. Oh wait, that's most of the population... well anyway I still don't care.

    -Matt

  23. Not Suprised by Token_Internet_Girl · · Score: 1

    Unfortunatly, World of Warcraft has become the "AOL of MMORPG's" in recent years. This package, while intrusive to most of us who know when to recognize a red flag, is most likely born out of honest necessity for the millions of players who barely know how to play, much less patch and repair the game they are paying 15$ a month to play.

    --
    Sure baby, I'll give you my phone number...in Hex
    1. Re:Not Suprised by Rallion · · Score: 1

      I think you're misunderstanding. Warden has nothing to do with 'patching' or 'repairing'. It has nothing to do with ease-of-use. It has everything to do with preventing bots and keyloggers.

  24. Rootkit? by Anonymous Coward · · Score: 0

    I don't think people use the term correctly.

    Rootkit is a program that is invisible to the operating system. OS tools regard it is as if it does not exist: ps does not show it in memory and ls does not show it on the disk.

    What is being described here should have a new name for it.

    1. Re:Rootkit? by geminidomino · · Score: 1

      Actually, there's a perfectly fitting existing name for it.

      "Trojan"

  25. Or... by Elemenope · · Score: 1, Redundant

    And I know this sounds crazy in our faux capitalist "customer is always wrong" universe, but why not organize and complain to Blizzard? It's not like players aren't already organized into large social groups (c.f. Clans, etc.). They could be mobilized and if they spoke with a collective voice might have an impact. I doubt most players would be comfortable with some corp. being able to toy with their boxes at will, and if it were explained in those terms I think you wouldn't have to work hard to convince people to mass e-mail complaints to Blizzard or something similar.

    Or you could pack up, stop playing, go home (or out into the sunlight as the case may be ;). But why is it that the first reaction of this crowd when confronted with something good that has something bad piggy-backed onto it is this scorched earth "abandon the good" mentality? It's the same absurd attitude as those who say "you don't like our president's policies? why don't you leave the country, then?". How about instead of leave the country, work for change and reform? Things go to shit because good people leave instead of fighting to protect what is valuable to them.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:Or... by nuzak · · Score: 5, Funny

      > why not organize and complain to Blizzard?

      Players: "Blizzard, your malware sucks, and you suck for using it!"

      Blizzard: "What? Sorry, these piles of money you keep forking over to us every month kind of muffle the sound in here."

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Or... by Nitroryder · · Score: 1

      The only thing that Blizzard will respond to is cancelations on a massive scale. Anyone who has played the game will understand is not going to happen any time soon.

      Now all of you WoW players can go back to chasing the dragon.

      *Hint*

      You NEVER CATCH THE DRAGON!!!!!!!!

    3. Re:Or... by Elemenope · · Score: 2, Insightful

      It's hard not to be quite so cynical these days, but there is little call for it here. Sure companies like money, but the smart ones don't go about strangling the geese that lay their golden eggs. WOW won't last forever; it will soon enough look butt-ugly and lacking in interactivity when the next generation of MMOs arrive, as is the way of all software games development. When that happens, keeping its current customer base happy and making them feel they can trust Blizzard is huge in getting the next such offering onto the market. Burning those customers and ignoring those concerns would be monumentally stupid, given that fact.

      As I understand it, what Blizzard is doing now (albeit misguided) is in response to people complaining about cheats and bots that ruin the game experience for them. That is, plainly, evidence that Blizzard doesn't just care about the bottom line to the exclusion of the preferences and complaints of the customers. I imagine that if as many people complained about this rootkit-esque fix as complain about the problem it was intended to solve, Blizzard would respond accordingly.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    4. Re:Or... by analog_line · · Score: 1

      but why not organize and complain to Blizzard?

      Here's a good way to do that. CANCEL YOUR ACCOUNT.

      If you can't bear to cancel your account, get help or stop complaining.
    5. Re:Or... by Elemenope · · Score: 1

      As I said above, I doubt that is the case. Bot infestations and PvP cheaters did not cause "en masse cancellations" but it did provoke complaints that led to Blizzard attempting to address the issue. Likewise, I imagine a similar level of complaints would have a similar effect in this situation; it runs against the clear self-interest of Blizzard to respond otherwise.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    6. Re:Or... by atraintocry · · Score: 1

      If there are enough people who love wow but hate this new security feature, they will have to do exactly that, organize. However, I don't think it's out of the question for people to point out the "stop paying for it" method since, you have a lot more control over what computer games you own than what country you're born in.

      The "love it or leave it" statement is terrible when it comes to country (US in this case), because it's a lot like saying: "Don't feel like your elected representatives are doing a good job? Why not just quit whining and be a man...by abandoning your family, career, home, and everything you love."

      But if a product causes you dissatisfaction, saying "why not stop buying it then" makes a lot of sense to me.

    7. Re:Or... by Elemenope · · Score: 4, Insightful

      I don't play WOW, I don't get why people are obsessed with it, and that has absolutely nothing to do with the point, which is this:

      1. Many people like playing WOW. It brings them happiness to play it.

      2. The provider of WOW has instituted a policy that is objectionable.

      There is no reason on God's Green Earth why 1 and 2 above need inevitably lead to:

      3. Therefore people should give up WOW that brings them happiness because there is a problem with how it is provided.

      Because, frankly, that's just stupid. Less extreme measures should be tried first, like salvaging that which is valuable by attempting to change that which is objectionable. Cutting your losses and running is, if ever, a last resort when attempts to fix the problem have utterly failed. Now, this is "just a game", and so it is reasonable for people to only put as much effort into salvaging it as pleasure they get out of it; it's not like fighting for your rights or anything. I just have a really hard time comprehending the general attitude around here being that as soon as someone (esp. a corporate entity) does something to find questionable that the only response is immediate and extreme measures(tm). Human beings who do care, if even fleetingly, about things other than money run these companies; they want people to enjoy their products, and would be fools not to listen to valid concerns even if only for self-interested reasons.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    8. Re:Or... by Elemenope · · Score: 1

      It makes sense to me too, just not as the first reaction. If a company provides you a service you enjoy, and one day they decide to change something and that change you dislike (and you have reason to believe that other customers like yourself also disapprove), there are approaches that still preserve the value that you derive from the service. Only if those fail is it "reasonable" in the practical sense to say "since you failed to heed my (and others') complaints, and it concerns something that is important to me, you will no longer have my business".

      As I said elsewhere in the thread, it is "only a game" and so I'd expect people to put in only as much effort to change WOW as pleasure they receive from it, and beyond that would bail and be justified in doing so. It is the mentality behind it that seems more and more to be a common first reaction that I object to, and I find it being applied in areas as trivial as an MMORPG or significant as national politics. That worries me a great deal.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    9. Re:Or... by analog_line · · Score: 1

      3. Therefore people should give up WOW that brings them happiness because there is a problem with how it is provided.

      Yes, they should, because there are an awful lot of things out there that one can do that are provided in ways that aren't objectionable. I'm not saying "go read a book you lazy fat fuck" or "shut up, I'm trying to farm more here and your whining is giving me a headache". You can complain as much as you want to Blizzard, but as long as you are unwilling to stop paying them until they change things so you don't find them objectionable your complaints are sound and fury, signifying nothing, and they know it. If you actually want a change, you have to be willing to put your money where your mouth is, because your money is your only leverage in your business relationship with Blizzard. I personally cancelled a month ago for other reasons, but this information nails the door shut on me paying Blizzard money as long as stuff like this is occuring.

      This is not life or death. This is not real world governance. I'm not suggesting you leave America if you don't like it here. I'm not saying that if you don't like your job you should just quit and find another one. This is a video game. Finding another MMO to take up your excess time is a matter of $50 at worst, since just about all of them worth playing give free trial periods. Your friends that you met in WoW will still be your friends when you stop playing if they are real friends and not merely aquaintances. There is such a thing as instance messenger and voice chat. Gain some perspective.
    10. Re:Or... by dippitydoo · · Score: 1

      Here's a good way to do that. CANCEL YOUR ACCOUNT. If you can't bear to cancel your account, get help or stop complaining

      AMEN!!!!!!!!!!!!!!!!!!!
    11. Re:Or... by Elemenope · · Score: 5, Insightful

      This was from my post:

      Now, this is "just a game", and so it is reasonable for people to only put as much effort into salvaging it as pleasure they get out of it; it's not like fighting for your rights or anything. I just have a really hard time comprehending the general attitude around here...

      And this was from yours:

      This is a video game. Finding another MMO to take up your excess time is a matter of $50 at worst, since just about all of them worth playing give free trial periods. Your friends that you met in WoW will still be your friends when you stop playing if they are real friends and not merely aquaintances. There is such a thing as instance messenger and voice chat. Gain some perspective.

      I've got perspective (tm). It is only a game, and as such, like I said, people who have a problem with how it is provided should raise a stink only so far as the enjoyment they get from the game is worth it to them. Since, after all, it is their money, and not yours or mine. Me, I prefer to read books, watch movies, chat (in meatspace) with friends, and post to /. for my entertainment. That's what brings me enjoyment. These folks, who like WOW, like other things than I do and spend money in ways consummate with that enjoyment. If one were to look at the publishing industry with a magnifying glass, one would see all sorts of hideous warts; the way they treat most authors is abominable, their editorial policies are groupthink L.C.D. crap, etc. etc.. And yet, I think it would be plainly idiotic to suggest to a person that they should just stop reading books because there are problems with the way books are provided as a product. There are other, better ways. They are harder, less self-satisfyingly smug, and not always successful. And yet, they are the ways that actually make things better, as opposed to the prevailing message which seems only to suggest that one try to insulate oneself from the world as it goes to shit around you.

      Look, the way in which people think and how they act when it comes to trivial matters reflects very well how they tend to react to important ones. People whose first reaction is cut and run from every negative thing tend to do so not just in MMO-land but also in politics. People complain a great deal about political apathy, but apathy comes from the mindset that the other methods I have been speaking about (e.g. organize, petition, complain) are ineffective and are thus never tried. Of course they fail; nobody does them. In many cases, they've forgotten how. The mindset here reflects the mindset in the wider landscape, and so if you think I fail to have perspective because it's "just a game", that may be because this attitude is corrosive wherever it appears and I find that way of thinking to be destructive in areas of life where it matters a damn well lot.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    12. Re:Or... by konohitowa · · Score: 1

      In your example, it's actually:

      1. Many people like playing WoW. It brings them happiness to play it. I just don't happen to be one of them.
      2. The provider of WoW has instituted a policy that I find objectionable.
      3. Something must be done to correct this evil.

      I frankly don't see why everyone gets their panties in such a bunch over this. The YRO discussion has gotten to the point where I find it hard to take any of it seriously. If it became possible to extract images from people's minds (with their permission - I don't even want to raise the specter of that being done passively), I can only assume it would then be a violation of one's privacy to look at them on the street and remember seeing them. Who knows what evil that person might be planning on perpetrating against them?

      I play WoW. I make the implicit assumption that they're not scanning my drive and sending data back to use against me. It's a trust issue. Same as I assume that Frederick's of Hollywood isn't keeping track of the lingerie that I buy for... um... er... my wife. Yeah. That's the ticket.

      Seriously, it's a disservice to actual 4th Amendement supporters to turn absolutely everything into a violation. It marginalizes the discussion.

      (and yes, I do understand that your core objection was the "don't like it? don't play it!" retort)

    13. Re:Or... by thenextpresident · · Score: 1

      "Because, frankly, that's just stupid. Less extreme measures should be tried first"

      They have.

      You "don't play WOW" so how can you in any way put forth suggestions when you don't even have a clue what's going on?

      --
      Jason Lotito
    14. Re:Or... by Elemenope · · Score: 1

      Really? So, large groups have organized protest e-mails and calls to tech support and angry phone calls, etc. ad nauseum? That's news to me. If so, kudos, and if it doesn't work, have fun canceling your account; people tried, it failed, sometimes that happens, and you gotta go nuclear.

      Somehow, though, I don't think that's the situation. Like you said, I'm not "in WOW" so I don't know. It's just that you're the first to mention such a phenomena (despite the many WOWers around these parts), and so without corroboration it seems a little far-fetched.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    15. Re:Or... by Rallion · · Score: 1

      By 'less extreme' he didn't quite mean getting about seven people together and all saying "Hey, there!" at approximately the same time.

      The real problem that you're facing is that you're like the Judean People's Front and the rest of the WoW population is the Roman Empire.

      What I'm saying is that you may care, but over nine million people don't.

    16. Re:Or... by analog_line · · Score: 1

      So, you're claiming that good methods for effecting change in one sphere (government and social groups) are effective methods for change in all spheres, and that's just not true. Not to mention that the book-video game analogy is so deeply flawed it would take more time than I have to go into it. How is that not exactly what you're claiming other people do, but the other way around? How about using the approach that works best in the circumstances.

      Just because you are correct when you complain that people who won't use any tool but a hammer break way too many things unneccesarily doesn't mean you're any less wrong when you try using a screwdriver to bang a nail in.

    17. Re:Or... by Americano · · Score: 1

      If one were to look at the publishing industry with a magnifying glass, one would see all sorts of hideous warts; the way they treat most authors is abominable, their editorial policies are groupthink L.C.D. crap, etc. etc.. And yet, I think it would be plainly idiotic to suggest to a person that they should just stop reading books because there are problems with the way books are provided as a product.
      Actually, in point of fact, what was said was that "if you don't like how WoW provides their product, move to a different, competing product that provides the service in a way you like."

      You're twisting that with your book analogy by saying that it's akin to telling somebody "don't read books." It would have a much closer kinship with saying "Buy books from a publishing house that has sensible editorial policies and treats authors well." Which is actually a very reasonable thing to do, come to think of it.

      What you've done, perhaps unwittingly, is created a straw man argument. And while you've managed to get lots of sound & fury out of it, the fact remains that you're arguing against a point that the person you're responding to didn't make.
    18. Re:Or... by Arterion · · Score: 1

      You're exactly right. #3 is a classic example of throwing the baby out with the bathwater. It's such a well-known situation that it has its own idiom.

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    19. Re:Or... by Elemenope · · Score: 1

      While my example is a simplification, so is yours, and neither are a straw man, though I think I'm hitting closer to the mark than you. The problem here is an assumption of fungibility, i.e. that the experience a WOWer gets from WOW is value-exchangeable for a comparable one from a competing product (say, EVE Online or Guild Wars). Surely MMOs are not so unique that the pleasure one gets from playing its entirely irreplaceable, but as many gamers will testify the particular game can make all the difference between one person's enjoyment and that person's frustration. If you wanted to tweak my example a little, it would be like saying to a person who enjoys Stephen King but dislikes Scribners Publishing policies that they are just gonna have to "use a competing product". Equally silly, isn't it?

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    20. Re:Or... by mattgreen · · Score: 1

      Look, the way in which people think and how they act when it comes to trivial matters reflects very well how they tend to react to important ones. Hmm, that sexy Level 70 Night Elf Priestess gave me some extra apples, so I bet she'd be more than happy to oblige some of my more "important" needs, if you will.
    21. Re:Or... by Elemenope · · Score: 1

      So, you're claiming that good methods for effecting change in one sphere (government and social groups) are effective methods for change in all spheres, and that's just not true.

      No, although I can understand how you could get that from my comment. There is a world of difference between a similarity of mindsets and a similarity of tactics. Depending on context, subject matter, and severity of the situation, different tactics are appropriate and effective than others. However, social organization for group action works pretty similarly across many points of the spectrum, merely and predictably because regardless of whether the issue is politics or WOW, its human beings being organized.

      There is more than a little overlap in the toolbox when it comes to these situations, and I think that your analogy is apt if only because one tool can't fix everything. If achieving the goal is analogous to the nail being driven, than a screwdriver is of course ineffective, but so is whacking at the nail without any control with a hammer. Hit it too hard, you might bend the nail, or damage the surface into which it is being driven. All I'm saying is that considered, measured strokes may be more effective in most circumstances to drive the fucking nail (OK, by the end of that paragraph, hammer/nail analogy got old ;). It's the mindset that bothers me; individual tools relevant to the situation at hand are always preferable. In this case, since Blizzard has shown itself to be responsive to organized complaints (re: bots, cheaters), it is not unreasonable to assume that a similar tactic here might also be effective. Tool has worked in the past, maybe it's the right tool for the job now?

      Not to mention that the book-video game analogy is so deeply flawed it would take more time than I have to go into it.

      As I noted further down in the thread, the book analogy is an admitted simplification. Perhaps better example: person loves Stephen King books, and derives enjoyment from them. He/she discovers that Scribners Publishing does unsavory things to many of its authors, and is disquieted. Authors' work, like video game experience, is largely non-fungible (i.e. there is no writer quite like S. King to many of his readers, and no game quite like WOW to many of its players) and so telling someone to just stop buying the product and patronize a "competitor" is silly, because the competitor does not provide the desired experience. Better would be trying to get Scribners to change its practices (which is not likely to happen as a result of you no longer buying Stephen King novels in any case) by organizing people, calling media outlets, talking to authors, getting involved, etc. Again, the reasonableness of any of this is directly tied to how much enjoyment the reader/player gets out of the product, and how much based on that they are willing to go out of their way (if they genuinely care about Scribners' policies or Blizzard's scanning software and aren't just airily bitching) to try to affect change.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    22. Re:Or... by Elemenope · · Score: 1

      Hey, some people juggle geese. (Baby geese. Goslings! They were juggled!) I care not what gets people off, so long as they're happy doing it and the geese are unharmed. ;) God knows there is no way under the sun to predict what some people will choose to care about.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    23. Re:Or... by Americano · · Score: 1
      And again, you've reduced the point to an absurdity and attacked that. Are you really claiming that there is no possible way for a fan of Stephen King's writing to enjoy any books that are *not* by Stephen King? Are you really claiming that there is no possible way for a fan of Warcraft to enjoy any MMO except for Warcraft? Go back and look at your response, and try to explain to me how that's NOT what you're saying. Unless you'd like to use the Wookie Defense?

      The point is, if you enjoy Warcraft, and Blizzard changes the game in a way that makes it *NOT* enjoyable (or not AS enjoyable) anymore for you, then you have two options:
      1. Keep paying them US$15 per month.
      2. DON'T keep paying them US$15 per month.
      Of those two, which do you think is going to make Blizzard sit up & take notice more? I'm guessing that a company whose primary goal is to produce software that sells is going to take notice if they stop receiving money from a substantial chunk of their devoted players. Much more so than a petition saying, "Well, you know, if you don't stop doing this, we'll keep paying you, but we'll be REALLY unhappy about it and write whiny blog posts."

      If you want to effect change in a marketplace, the most *effective* way of doing this is to prove to the business that it's in their best interests to make that change. You do this by either:
      • Showing them there's a cost to not doing something (I won't buy your tuna if you don't use dolphin safe nets)
      • Showing them there's a potential profit to be made (I'll buy that show on DVD if you release it.)
    24. Re:Or... by Elemenope · · Score: 1

      I like your sig. Seems kinda apropos, no? I agree with you, this WOW thing really isn't a big deal. It seems though that this whole conversation (my comments included) is predicated on an insistence that it is, and for those who believe so, I think that they could be more productive about it, is all. Knee jerk reactions that amount to "give up, run away" hurt just as much when things come up that actually do matter. My underlying contention is that such reactions are habitual, and that's really my only concern. Sure, there is a tempest-in-a-teapot danger of desensitization to petition/protest/etc. tactics being used, but that's infinitely preferable for me than people getting habituated to the solution of just going somewhere else when things get rough (or in this case, just mildly problematic).

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    25. Re:Or... by SL+Baur · · Score: 1

      I don't play WOW, I don't get why people are obsessed with it, and that has absolutely nothing to do with the point, which is this:

      1. Many people like playing WOW. It brings them happiness to play it.

      2. The provider of WOW has instituted a policy that is objectionable. The first part of your statement is probably the root cause of your bogus item 2. This policy is not objectionable. I enjoy playing WoW. I do not object to reasonable measures taken to restrict or eliminate "cheating"[1], nor does anyone else in my guild. See my earlier posts where I described my reasoning in some detail.

      The article doesn't go into any meaningful details, but I would be interested in knowing why my UI addon has suddenly approached the limits of what is considered legal. There's a lot more going on here than the article would indicate. Hypothetical threats, if they are really threats, will be fixed by Blizzard. WoW is a gold mine for them and I cannot believe they would endanger it.

      [1] "Cheating" as defined by Blizzard.
    26. Re:Or... by konohitowa · · Score: 1

      I'm glad I added the qualifier on the end indicating that I understood what your main point was. I really wasn't objecting to what you said per se, just have gotten a bit tired of the constant harping over even the most minute issue. Using your post as an opportunity to comment on that tiredness did run the risk of looking like a fundamental disagreement with your comments rather than a fundamental disagreement with the severity of the "WoW problem".

      On a related note, I'll bet you just love "America. Love it or leave it!".

    27. Re:Or... by Elemenope · · Score: 1

      I'm glad I added the qualifier on the end indicating that I understood what your main point was.[...]On a related note, I'll bet you just love "America. Love it or leave it!".

      He he. Yeah, drives me crazy a little bit. But, despite the fact that I'm a bit verbose on /., I'm a pretty sedate guy in meatspace. I don't understand why people get so twisted up about the dumb stuff, and I'm doubly stuffed on why they are so sedate on the occasional moment when its actually important to care. Qualifiers are fun in cyberspace because you never know when they are needed (of if you use them, whether people will even pay attention).

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    28. Re:Or... by analog_line · · Score: 1

      Re: book analogy

      That, while marginally more appropriate, is still way too flawed to be of any use. If we were talking about a console game, or some non-online PC game it would be a far better analogy, but it's of no real relevance with regard to a MMO.

      If Scribners is unsavory to the point of disgust I can easily (and often with far less expense) obtain Stephen King's work on the secondhand book market. Scribners receives no money whatsoever from my purchase. They don't even know I have it. There's no difference between that book and a copy I could have bought at Borders, aside from the secondhand book probably being a bit beat up. While I don't have a direct link to back this up, I'm quite certain I've seen book publishers decry secondhand bookstores and libraries as tantamount to outright theft, but they can't stop me reading that book as long as it holds together. If I really feel like supporting Stephen King I can send his literary agent a check for the difference, though whether they'd accept it is another matter entirely. This is the same way normal console games work.

      With MMOs, it totally breaks down. I can't play WoW in any fashion without a direct relationship with Blizzard. If I stop paying them, I am totally prevented from playing their game. If Blizzard does stuff I don't like, then there is no other method to get the content through someone else or secondhand. Well, I tell a lie, there are "player run" unofficial servers that reverse-engineer it, but they don't work worth a damn, and Blizzard goes after their operators when they find them (as they have every right to do).

      Re: the other stuff

      What you're saying is all well and good as far as it goes. Yes, theoretically an organized protest would do something. That is, if it ever actually worked in practice. From fairly long experience, the only statistic MMO companies care about are subscription numbers. You can have as many people in an organized protest on the forums or in-game over an issue, and the only effect you're going to see is your forum thread locked/deleted, or pissed off other users yelling at you to stop lagging out . When people start cancelling accounts, that's when things actually get changed. Blizzard is no exception. On several occasions, really bad ideas by Blizzard were not stopped until lots of people started cancelling accounts and posting links to their screenshots as proof. And frankly, even when subscription numbers plummet, sometimes MMO companies just ignore it. Just look at the pathetic wretch that is Star Wars: Galaxies today, and see its sordid history.

    29. Re:Or... by Pete+(big-pete) · · Score: 1

      I like your sig. Seems kinda apropos, no? I agree with you, this WOW thing really isn't a big deal.

      You might want to check your own .sig too! ;)

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)

      -- Pete.

    30. Re:Or... by georgeb · · Score: 1

      "I don't play WOW, I don't get why people are obsessed with it"

      Heh :D your first sentence is the explanation for your second. Sorry, I know it's not invalidating your points (and I agree with them) just couldn't help myself. The funny thing was not too long ago, a few months back, I was exactly in your position. I made the mistake of trying it out. I have been addicted since then. So the moral of the story is - if you wanna keep it that way (not understanding the obsession) don't change a thing (don't start playing).

      There are too many things I love about WoW and I just don't want to get started, I don't want to have your social life on my consicence too. I used to have a life, you know... :D

    31. Re:Or... by DerWulf · · Score: 1

      It's really a conudrum. If you create something that people love they feel like they have an emotional investment and therefor the right to demand changes (like you would demand that your spouse stopped getting drunk in the middle of the day). "Stopping WoW" really doesn't enter your mind just as "I'll break up with XYZ" won't if you still love XYZ.

      That's why the WoW forum is such a mess. WoW is amongst the thing that those players hold dearest to their heart. Of course they will be pasionate and irrational about it.

      Regarding the warden: I'm a programmer and how anyone can trust any program up from a certain complexity is beyond me. Ultimatively you have to trust that the publisher has their best interesst at heart which in blizzards case is not about messing with you PC or stealing your personal data.
      BTW, I really wonder how many of those that are complaining about this have entered their credit card number on blizzards site ..

      --

      ___
      No power in the 'verse can stop me
  26. Sweet! by wolfman_jake · · Score: 0

    Now we will know all about the lives that WoW players don't have!

  27. That's not a rootkit by lib3rtarian · · Score: 1

    There is nothing evenly vaguely rootkit-ish about this. Blizzard is scanning your PC for your benefit. What makes people think this is a rootkit, because its polymorphic encrypted code? This isn't a bit of code that is hiding from the OS, nor does it have control over the OS, or the ability to spawn processes in a rootkit'd environment. It is not a rootkit.

    1. Re:That's not a rootkit by geekoid · · Score: 1

      "Blizzard is scanning your PC for your benefiy"

      No they are doing it for their benefit.

      You are correct it is not a root kit..until somebody roots it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:That's not a rootkit by lib3rtarian · · Score: 1

      No, they are doing it for your benefit. Presumably this software will detect that you have a keylogger or such that will steal your WoW credentials, and this will remove it. That is a benefit for you as well as Blizzard.

    3. Re:That's not a rootkit by Just+Some+Guy · · Score: 1

      Blizzard is scanning your PC for your benefit.

      Hand over your username. It's been revoked.

      --
      Dewey, what part of this looks like authorities should be involved?
  28. What a dilema... by wattrlz · · Score: 1

    Playing two of the greatest geek urges against each other like that: WoW vs Paranoia... who will win?

    1. Re:What a dilema... by gardyloo · · Score: 1

      Playing two of the greatest geek urges against each other like that: WoW vs Paranoia... who will win? Bletchley Park's Colossus, obviously.
    2. Re:What a dilema... by Hanners1979 · · Score: 1

      Someone should make an MMORPG about it.

    3. Re:What a dilema... by PhxBlue · · Score: 1

      Playing two of the greatest geek urges against each other like that: WoW vs Paranoia... who will win?

      The Computer will, of course. Or are you saying you doubt the Computer?

      The Computer is your friend. Trust the Computer.

      --
      !#@%*)anks for hanging up the phone, dear.
    4. Re:What a dilema... by Anonymous Coward · · Score: 0

      Haven't played Paranoia for years *gets dice*.

      http://en.wikipedia.org/wiki/Paranoia_(role-playing_game)

  29. And all because they pooched their architecture by Rogerborg · · Score: 4, Insightful

    If you start your architectural design from the assumption that the client is a malicious bot, then you can design out vulnerability. Blizzard chose not to do that. They thought that they could enforce trust on the client side, and let clients make decisions about (oh, just for example) player position. Well, that makes them idiots. Idiot savants, maybe, but idiots none-the-less.

    The client cannot be trusted. Clients request, servers decide and dictate. Let the client anticipate and drift its local world state all you like, but the server must never, ever, accept a state change from the client, only requests. That's the way it has to be, unless you - demonstrably - want to play catchup for ever and a day. And if you get caught in that hole, then you need a spade the size of WOW's playerbase and Blizzard's resources in order to keep digging it deeper.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:And all because they pooched their architecture by Anonymous Coward · · Score: 0

      wow those blizzard guys sure are idiots. If they had listened to you, they would have made a profitable game right?

    2. Re:And all because they pooched their architecture by Rogerborg · · Score: 1

      They'd have made a more profitable game, yes, unless you think that the guys maintaining Warden work for free.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:And all because they pooched their architecture by Cheesey · · Score: 3, Interesting

      The purpose of Warden is not just to detect cheats but also automated players ("bots").

      Bot prevention is an extremely hard problem. Warden gives Blizzard a way to send arbitrary code to the player's computer in order to carry out any "test for a bot" that they like. If the set of available tests were restricted to a defined interface, then bot authors would be able to fake the test results, and according to TFA, this is actually what happened: "previously, roughly 318 permutations of Warden existed per patch". Presumably the bot code would detect which version of Warden was in use, and use the appropriate Warden-faking code for that version.

      Now, many more permutations exist, so this type of attack is much more difficult. I find it particularly interesting to point out that Warden doesn't actually have any new capabilities: it has always had the ability to accept arbitrary code from Blizzard, and all that has happened here is that Blizzard have made their "test for a bot" more difficult to fake.

      --
      >north
      You're an immobile computer, remember?
    4. Re:And all because they pooched their architecture by MarcoAtWork · · Score: 4, Interesting

      all nice in theory, but workable only if your clients could all have 10ms latency. When you start designing games to be playable with 400+ms latency you need to make compromises, and it becomes REALLY difficult to get things working well (I know, in a previous life I've been a games network programmer for an fps, it was quite challenging).

      In wow (and fps games in general) player movement is not predictable, at any point a player can stop and turn with no inertia (so it's not like, say, a space sim game where you can do dead reckoning at even fairly high latencies and make things look decent) and if you've seen any wow pvp you know it consists of a lot of jumping around and running through each other to try to get behind the other player. Also several abilities need to be used with very tight timings, there is the gcd to take care of etc. etc. etc.

      You need to have some things running on the client side to make the game playable for as many people as possible (for example oceanic players on US servers), and the problem is what you do when the client and the server disagree on where you are and what you are doing: tilt the balance too much towards the client and you have easy exploits, tilt the balance too much towards the server and the game will start to feel 'sluggish' and sometimes outright broken (I was right on top of the other player, why did I get 'out of range').

      It's not an easy problem to solve for a game as complex as wow, if it was do you think that with all the money they're raking in they wouldn't have fixed it yet?

      --
      -- the cake is a lie
    5. Re:And all because they pooched their architecture by DragonWriter · · Score: 1

      The client cannot be trusted. Clients request, servers decide and dictate. Let the client anticipate and drift its local world state all you like, but the server must never, ever, accept a state change from the client, only requests.


      The problem with this, in practice, is while it kills cheating, it can increase the server-client bandwidth and the server CPU load. Both increase the expense of hosting the server, and the first also potentially increases the cost of maintaining a performing client setup (by potentially requiring a faster connection.)
    6. Re:And all because they pooched their architecture by geekoid · · Score: 1

      Bot prevention is impossible, except for the most sloppiest of people.

      I could program my keyboard to send the information, and no automated detection system in the world could find out.

      Personally, I don't find bots to impact my play in WoW at all.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:And all because they pooched their architecture by Cheesey · · Score: 1

      In wow (and fps games in general) player movement is not predictable, at any point a player can stop and turn with no inertia (so it's not like, say, a space sim game where you can do dead reckoning at even fairly high latencies and make things look decent) and if you've seen any wow pvp you know it consists of a lot of jumping around and running through each other to try to get behind the other player. Also several abilities need to be used with very tight timings, there is the gcd to take care of etc. etc. etc.

      Indeed, this is the problem that means the client has to be trusted to some extent.

      A few years ago I had an idea for a cheat prevention system that would allow the client to be trusted without forcing Warden/VAC/Punkbuster-style spyware on the player. Instead of sending a cheat detection program to each player, why not send part of the game: say, the part that enforces the rules on the client, and communicates with the server? Like Warden, this could be generated randomly for each connection to make reverse engineering difficult (and also obfuscate the network protocol).

      Arbitrary code would still be being sent to each player, so bot authors would still probably cry "rootkit". But at least the code wouldn't need to do any spying outside of the game itself. The code could even be written in .NET or Java and designed to run within a sandbox.

      I doubt I will ever get the chance to develop my idea, particularly as trusted computing is going to obsolete this type of technology in the next ten years, so it's now in the public domain. Criticise away!

      --
      >north
      You're an immobile computer, remember?
    8. Re:And all because they pooched their architecture by DragonWriter · · Score: 1

      They'd have made a more profitable game, yes, unless you think that the guys maintaining Warden work for free.


      I think you've left out the lost revenue from having more synchronization artifacts, higher client bandwidth requirements, and also the additional cost from having more server CPU requirements to meet a given level of player load. Moving processing from the client CPUs to the server CPUs isn't free.
    9. Re:And all because they pooched their architecture by Anonymous Coward · · Score: 0
      Personally, I don't find bots to impact my play in WoW at all.

      Could be that's because Warden is doing its job.

    10. Re:And all because they pooched their architecture by MarcoAtWork · · Score: 1

      A few years ago I had an idea for a cheat prevention system that would allow the client to be trusted without forcing Warden/VAC/Punkbuster-style spyware on the player. Instead of sending a cheat detection program to each player, why not send part of the game: say, the part that enforces the rules on the client, and communicates with the server? Like Warden, this could be generated randomly for each connection to make reverse engineering difficult (and also obfuscate the network protocol).


      the problem is that regardless of this there will always be data coming back from the client, and that's the data the people are up to no good are going to hijack/modify: it doesn't matter if every client runs something different when in the end they send back to the server the same packets...

      Yes, you could prevent other attacks like people modifying your game code in realtime overwriting memory to change your location etc., but that's about it, unless you were able to also 1) secure the channel going back to the server (some sort of dynamic vpn-type solution with different keys being inserted in your downloaded game code?) 2) make the game code so different between each dump that it wouldn't be easily reverse-engineerable (difficult as well).

      Until you have wow running as a separate vm under a hypervisor 'above' your windows install I doubt there will be a way to secure it completely while also allowing the client some latitude (of course assuming the hypervisor won't have holes of its own). That or ditch your high latency customers and have clients be completely dumb and run everything on the server (which of course is not going to happen) :)
      --
      -- the cake is a lie
    11. Re:And all because they pooched their architecture by Thaelon · · Score: 1

      Yes they can, easily. Simply by the predictability and repetition of your automated actions.

      I don't play WoW anymore, but I played a lot of Diablo II back in the day. That game was hacked to pieces bot exploiting users and bot runners. There was a actually a bot program that made it to slashdot because it let you play tetris while your bot was running.

      Blizzard learned a great deal from Diablo II that they applied to WoW. They were good at cheat detection then, and they've only gotten better.

      I always got a kick out of people's delusions about trivial things like delay randomizers to try and hide the bot. They would allow you to put in a minimum and maximum random delay value. So if you let your bot run for a week straight, don't you think that just maybe they'd be able to detect the fact that you never once clicked more than once every 100ms and never once clicked less frequently than once every 1000ms? Or simply based on the fact that you played continuously for 168 hours?

      --

      Question everything

    12. Re:And all because they pooched their architecture by harl · · Score: 1

      It's not free but that doesn't detract from it's validity as an idea.

      You can never trust the client. It is in the hands of the enemy.

      If you start trusting the client because of the warden then someone is going to cheat by figuring out how to spoof the warden. Then you have the client perform a malicious act with the warden giving everything a clean bill of health.

      --
      I find being offended by me offensive.
    13. Re:And all because they pooched their architecture by Tridus · · Score: 1

      There was an interview once where they said that player position is done on the client because in a laggy environment, the game degrades to unplayable much faster if its done on the server.

      If its on the client, I can always have the appearance of moving no matter how laggy my connection is. When Lord of the Rings Online gets laggy, my character takes two steps forward, then stops, then takes two steps, then stops... its awful.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    14. Re:And all because they pooched their architecture by BobMcD · · Score: 1

      Just to reinforce this, they could/could have designed around other issues as well:

      1) Password issues could be prevented by auditing and permitting rollbacks. For example, if a character shards all their gear and emails everything they own (or more than 'x' gold in value) to someone else, flag them. If the person owning that account emails you in the next few days, be ready to roll them back. If there's a trend of abuse, ban the accounts instead.

      2) Bot Farming could have been dealt with by making the game more robust. I know that the entire genre suffers from this, but if a script can play it for worthwhile gain, it isn't much of a game now, is it? Script in kinks. Unexpected monsters that spawn, or summon a GM should 'x' mobs be killed within 'y' space.

      3) Speed hacks, etc, are addressed by the parent post: assume the client is compromised.

      Of course, the argument could be made that these issues weren't as prominent before WoW garnered millions of subscribers. Even so, anyone designing a game (or patching one) in the post-WoW scene really could learn from them as an example of what not to do.

    15. Re:And all because they pooched their architecture by geekoid · · Score: 1

      Well, it seems to be working for a lot of people.

      Considering now many people farm pretty much like bots, the only way they can know is by sending a tell.
      I tell I have gotten while fishing because it was too regular.

      "Or simply based on the fact that you played continuously for 168 hours?"
      Yes, because know one would by 4 accounts to make money.

      No one out of combat needs to be clicking once every 1000ms. To even begin to have a good bot it would be cool down time + 25ms+random amount and some random movements.

      I can write a bot to accomplish my goals many different ways. So the routines is blended out in the noise.

      Of course there are better game designs that could end this issue as well.

      Make the adventure fun and limit the need of cash.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    16. Re:And all because they pooched their architecture by DragonWriter · · Score: 1

      It's not free but that doesn't detract from it's validity as an idea.


      It does detract from the validity of the assertion that the game would have been more profitable if that architecture had been chosen, which is what I was responding to.

      You can never trust the client. It is in the hands of the enemy.


      This assumes that the fundamental goal of a gaming company is to defeat cheaters. This is not the case. Their fundamental goal is to make a profit. Making cheating difficult is useful only insofar as it helps acheive that goal; if doing it makes it impossible (or even just too much more costly) to develop a game with adequate performance to attract players, its not worth it, however ideal it might be in some abstract anti-cheating analysis.

      If you start trusting the client because of the warden then someone is going to cheat by figuring out how to spoof the warden.


      Blizzard isn't trusting the client because of the warden; they are trusting the client, most likely, because its the only way (in their view) to make a game with adequate performance. The warden is added to the mix because it mitigates (not eliminates) the cheating problems that come along with trusting the client, on the belief that it does so well enough to keep them at a level where the game will not be overwhelmed by cheaters so as to destroy its userbase and, hence, profitability. And that's ultimately all they are concerned with.

    17. Re:And all because they pooched their architecture by Sparr0 · · Score: 1

      I could program my keyboard to send the information, and no automated detection system in the world could find out. Maybe not, but you would still get banned from the game if you got caught. It has happened before.
    18. Re:And all because they pooched their architecture by Kaelten · · Score: 1

      1) They can and do restore equipment 2) That runs the risk of making the game unrewarding for standard play or just making it annoying. 3) As mentioned before, when you have a zone with a few hundred people in it you can't count on the server keeping track of all that, once latency starts to rise you have everyone just kinda standing there taking a few steps at a time. Of course, these problems have existed in online games for ages. Even so, we can't count on a fix because you can't expect everyone to be on high quality machines thats 100% secure with a line directly into the local internet backbone.

    19. Re:And all because they pooched their architecture by GTMoogle · · Score: 1

      Latency isn't a problem with the GP's point - the game model can be designed to make it a non-issue. In fact it's not terribly harder than the way it's done now.

      The GP's idea is merely that instead of grabbing a powerup and saying "I now have 100 health!", the client can only say "I move forward" and the server determines that he ran into the powerup, how much health he starts with, and how much he gets, and then tells the client "you have 98 health!".

      The REAL problem for MMOs that I see is server processing power - One server with ten thousand clients doing all the physics calculations is a lot cheaper than one server doing the physics calculations for ten thousand clients.

    20. Re:And all because they pooched their architecture by Anonymous Coward · · Score: 0

      Presumably when full palladium/TCPA/whatever is implemented on PCs and NT7 or whatever, you will be able to have a process (WoW for example) that is hardware-enforcedly inaccessible even to kernel debugger processes on the same box (if they don't have the right key).
      Just add in some public key encryption to the outgoing network data, and you have a provably unbreakable system (disregarding electron-microscope style hardhacks or bruteforcing encryption keys).
      An interesting prospect, but of course the first we'll see of it will be unremovable spyware, policeware, censorware, starforce v.Ultra, etc :)

    21. Re:And all because they pooched their architecture by BobMcD · · Score: 1

      1) Their current restore process takes forever. I've watched it happen to five people now. None had a good experience with it, and at least one of them quit over it.

      2) Again, if a script can play it, how rewarding can it be? Are you really not able to imagine a set of criteria that could sort 'normal' players from botters? Oh really? Really, Kaelten? Really, really?

      3) Yes, actually you can design an architecture to support this. There are literally millions of business cases where that excuse just doesn't cut it. Now, you would have to change your perspective on it being 'just a game' and look at instead as an economy larger than certain members of the EU.

      Look, they're awesome. I bow before them. Etc, etc, etc. But still, even those 'gods among men' at Blizzard could improve a little, no?

    22. Re:And all because they pooched their architecture by Cheesey · · Score: 1

      2) make the game code so different between each dump that it wouldn't be easily reverse-engineerable (difficult as well).

      Basically, that's the idea. The results of reverse engineering become worthless as soon as the client disconnects from the server, because the game code will be different on the next connection. Blizzard seem to be using this with Warden now... my suggestion is that perhaps this technology should not be used for spying on the other programs, but rather for hiding what the game is doing, so that bot detection and anti-cheat code can be incorporated into the game itself.

      Perhaps this wouldn't be easy, and perhaps it would be much cheaper to use something like Warden, but I think it would work.

      --
      >north
      You're an immobile computer, remember?
    23. Re:And all because they pooched their architecture by LiquidFire_HK · · Score: 2, Insightful

      Presumably when full palladium/TCPA/whatever is implemented on PCs and NT7 or whatever, you will be able to have a process (WoW for example) that is hardware-enforcedly inaccessible even to kernel debugger processes on the same box (if they don't have the right key). But then you could get hardware (and software) that pretends to enforce this, but doesn't actually. I guess you can never trust the client.
    24. Re:And all because they pooched their architecture by MarcoAtWork · · Score: 1

      you really didn't get my point.

      If you have the client saying 'I move forward' it means that if the client has a 500ms latency, theoretically you would have the user wait 1 full second before they had feedback that their action has succeeded. Or assume the client has a small network hiccup that causes 2 seconds lag, in this situation then the user would likely be force-warped back when the server catches up (no dead reckoning in fps, remember?). These are completely unacceptable for any sort of dynamic gameplay and this is why a lot of things are done client side for games that need to work in a high-latency environment.

      And regarding your processing power comment: in any case you STILL have to run the simulation on the server side to double check your clients are doing the right thing, to do some predicting and other things, so there is no saving whatsoever. This is also why, as far as I know, pretty much no MMOs have physics play any significant part in the game, as if you had 1000+ clients going around and smashing things and you had to calculate all that on the server also (to make the semi-destroyed world appear correct to the clients that weren't in LOS when the event happened) then it would become impractical.

      --
      -- the cake is a lie
    25. Re:And all because they pooched their architecture by MarcoAtWork · · Score: 1

      Perhaps this wouldn't be easy, and perhaps it would be much cheaper to use something like Warden, but I think it would work.


      that is quite an understatement: if warden has an issue, well, warden might terminate and restart, no big deal, but if you have client code having issues, the customer will surely be impacted!

      It is already extremely difficult to QA a game the size of WOW, how would you QA it at all if significant portions of the client code were dynamically generated and different every single time? Unless you did a very 'simple' dynamic generation, where you just shuffle precompiled blocks around (which of course can be broken super easily) it would create a huge other amount of headaches for your customer base.
      --
      -- the cake is a lie
    26. Re:And all because they pooched their architecture by Cheesey · · Score: 1

      I think you're right, and when a cheaper solution exists, it doesn't make sense to overcomplicate things.

      In the end, to be effective, this type of approach would need to be complex enough to defeat (or stay ahead of) automatic analysis, but also simple enough to actually work. Very tricky.

      --
      >north
      You're an immobile computer, remember?
    27. Re:And all because they pooched their architecture by AK+Marc · · Score: 1

      Latency isn't a problem with the GP's point - the game model can be designed to make it a non-issue. In fact it's not terribly harder than the way it's done now.

      Yes, it is. Two people play on the same server, they walk around the corner at the same time (server time) and the server sends to both players that they can see each other. The one with 10ms round trip will see the other person in 5ms and be able to start actions that will be seen by the server in 5ms time. The one with a 1000ms round trip time will see the other person *after* they have already been attacked by the other. If both pressed the buttons at the same time on their computer, the server will execute the commands from the 10ms RTT computer first. Those problems affect both client and server based systems. The difference between the two for playability is that if I have to execute commands only on the server and I'm the one with high latency, I'll see him 495ms after he sees me. If my commands must be executed on the server, I click what I want to do, and he has another 500ms to get commands to the server before I can act. If my commands are executed locally, then I act as quickly as my reflexes. With server processing, you are penalized by half your RTT. What WoW does is a hybrid. I've had graphics locally show that something happened, but the server rejected the action because the parameters changed between executing it locally and receipt on the server (often I issue a special attack near the end of a battle, like one that slows them down if they try to flee; if they are alive on my client computer and I execute it, the act takes rage/energy/mana and triggers the global cooldown, but if they die before the command makes it to the server, then the act is not completed, but I still lost the rage/energy/mana). This is quite common for me because I live in Alaska. No game has local servers in Alaska (and it wouldn't matter anyway, since none of the ISPs interconnect so someone on one ISP connecting to a server on another ISP will have a longer RTT from Alaska to Alaska than Alaska to just about anywhere in the Lower-48). So I have to deal with minimum 150ms RTT, often hovering around 500ms. It screws with PvP more than PvE (since PvP essentially doubles the penalty) and puts me at a great disadvantage.

      I tried playing America's Army once for fun. The training wasn't bad, but when I was in the real fights, I'd lag so badly that I'd be dead before I ever saw the guy attacking me. Not that he was hiding well, but that we'd walk around a corner and see each other, and he'd see me and get off a killing shot before the fact he was there was ever received by my computer.

      The REAL problem for MMOs that I see is server processing power - One server with ten thousand clients doing all the physics calculations is a lot cheaper than one server doing the physics calculations for ten thousand clients.

      The real problem is that if they did all server-side computations, they'd increase the problems that high latency causes, frustrating their customers and causting cancellations of accounts.

    28. Re:And all because they pooched their architecture by harl · · Score: 1

      None of this addresses the, original point of this fork, fact that you cannot trust the client. If you trust the client you will have cheating. If there is cheating the game fails.

      --
      I find being offended by me offensive.
    29. Re:And all because they pooched their architecture by Thaelon · · Score: 1

      No one out of combat needs to be clicking once every 1000ms. To even begin to have a good bot it would be cool down time + 25ms+random amount and some random movements
      Erm... I was still referring to my Diablo II example.

      If you think overcoming the warden is easy, then by all means do it. I don't even play WoW so I couldn't care less.
      --

      Question everything

    30. Re:And all because they pooched their architecture by VGPowerlord · · Score: 1

      They thought that they could enforce trust on the client side, and let clients make decisions about (oh, just for example) player position.

      They do? I was under the impression that the server decided where the player was based on movement start/stop commands sent from the client.

      In theory, it works great. In practice, you end up with the Rubber Band Effect, where the server would tell the client it was in the wrong spot and suddenly you'd be bounced to where the server thought you were. This is also why people who get disconnected from the server are shown as running into walls and things, as the server hasn't received a command to stop running from the client.

      The opposite of this problem is the Loot Lag Kill. When WoW's database server lags, the game server stops responding to input from you. When the DB server finally responds, the game server processes your entire movement/action queue. (This queue is probably timestamped to help prevent cheating). Enemies (both game and PvP) can attack you while the server is ignoring you. You may even die while this is happening, but you won't know it until the DB server responds.

      Final Fantasy XI trusts the client for its positional information and had major speed hacking problems in the past because of it.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    31. Re:And all because they pooched their architecture by mdmkolbe · · Score: 1

      This solution doesn't solve the problem of other applications sending keystrokes to WoW because it is only looking at whether the WoW binary is valid. Even if the game is hacked, it would be possible to keep around a shadow copy of what should be reported as the binary values. For that matter, this is exactly what VirtualPC and friends are doing. They change the in-memory binary in a way that the binary itself can't detect. (If you want to know more, I can point you to some papers on the topic.)

      It would be nice if there way a non-invasive way to do these checks, but it's almost(*) theoretically impossible given the nature of computers (Cf. all the failed DRM in the world).

      (*) Given a powerfull enough computer and a motivated enough programmer/user with enough documentation, it is impossible. Most systems work only work because such ideal conditions often don't exist.

    32. Re:And all because they pooched their architecture by Bri3D · · Score: 1

      Yeah, this is a brilliant idea until you realize that A) server-side movement means that when the 1000 people playing in the internet cafe in China log on at the same time, they all start seeing their world jerk around B) server-side movement would increase Blizzard's bandwidth usage significantly and most importantly, C) calculating the movement for several million users on the server side sucks, a lot.

      So they chose to make a smoother game experience for the majority of legit users, save money on bandwidth, and load up their server farm less. In exchange they have to pay a few kids to write Warden. Ooh.

      Blizzard suck anyway, though.

    33. Re:And all because they pooched their architecture by GTMoogle · · Score: 1

      That's still irrelevant to the point, because the client can simulate as if its request was accepted. As long as the server can retroactively accept that the client did something half a second ago, and the client can verify that the server OK'd its transaction half a second ago that was sent one second ago, everything'll work. There's nothing stopping the client using every trick in the book, the entire point is the server not treating it as gospel, which is the same as 'verifying' the client. Verifying good!

      WoW actually uses line of sight with terrain, so it's still not terribly kind in that regard to processing power.

      (writing quickly, gotta run, sorry for errors or brevity)

    34. Re:And all because they pooched their architecture by DragonWriter · · Score: 1

      None of this addresses the, original point of this fork, fact that you cannot trust the client.
      Yeah, it does. That's not a fact. You can trust the client, and in fact most systems do. Some forms of cheating that would not be possible without that are possible (and, given enough users, certain) if you do, but that doesn't mean you can't do it. Game companies aren't generally interested in 100% security against cheating, they are interested in maximimizing profitability, which is a very different thing.

      If you trust the client you will have cheating.
      You can (and will, given a big enough user base) have bots and many forms of cheating even if the client isn't trusted to push state changes back to the server.
    35. Re:And all because they pooched their architecture by Rogerborg · · Score: 1

      If there is cheating the game fails.
      Demonstrably not. It just deserves to fail.
      --
      If you were blocking sigs, you wouldn't have to read this.
    36. Re:And all because they pooched their architecture by Rogerborg · · Score: 1

      I think you've left out the lost revenue from having more synchronization artifacts
      One of us doesn't know what that means. I'm pretty sure that neither of us could put a dollar figure on it.

      higher client bandwidth requirements
      Irrelevant, as it's not really playable over diallup anyway. Server bandwidth, maybe, but I'm not going to make your argument for you.

      and also the additional cost from having more server CPU requirements to meet a given level of player load. Moving processing from the client CPUs to the server CPUs isn't free.
      That I'll grant you, but clock cycles are cheap compared to salaries. The fact that online games require GMs of any sort demonstrates that they're badly designed.
      --
      If you were blocking sigs, you wouldn't have to read this.
    37. Re:And all because they pooched their architecture by GTMoogle · · Score: 1

      Sorry to hear that Alaska is (online) gamer hell.

      I don't agree that latency matters any which way, especially if you don't start with the assumption that it would be done wrong. The thread began with a mention of allowing the clients to do whatever projection would work. Half a second ago the server knew player A was heading toward the corner, and told you where he'd be when you could expect to get the packet, and 5 ms ago it told him that last it heard, half a second ago you were going to be at the corner now. You fire and hit the simulation of A, which the server can verify, so the server tells player A he done been shot. The server has to have some rules for how to settle some cases, but a happy intermediate can be decided. And frankly, at 500 ms, you're kinda boned anyway, sorry.

      But it doesn't matter where the calculation is. The time at which information is available to each party doesn't change, and the server at least can come to a reasonable decision between the players. And the since the players are most likely not colluding, the server can lie to them both to make things seem consistent.

    38. Re:And all because they pooched their architecture by MarcoAtWork · · Score: 1

      The server has to have some rules for how to settle some cases, but a happy intermediate can be decided.


      when you are done implementing a complex networked game (mmporg or fps) and have had to deal first hand with all the various corner cases that could happen, and with making the experience both pleasant and fair for your players, and reasonably secure/cheat proof, come back here and report: saying 'some rules' to settle 'some cases' and 'happy intermediate' is just like somebody saying that 'yeah, you can pour some concrete and put in some rebar and you'll have a skyscraper'...

      If you want to try your hand at things just download one of the quake sources, completely rip out the networking stack and reimplement it from scratch, then get some friends or post on some messageboard that you need beta testers, and have fun!
      --
      -- the cake is a lie
    39. Re:And all because they pooched their architecture by GTMoogle · · Score: 1

      Yeees, it would be difficult for any single person or even a very small team to reproduce most of the multi-million dollar games we get to play all the time.

      It seems to me that the challenges of accounting for latency on each client, and accounting for latency on the server are not that different. The design for the model is significant in *allowing* you to move it to the server.

      I remember the duke nukem 3d demo was particularly bad about handling latency. It would let you move during lag while the other players stood still, and when you shot them in the face with a rocket, it told their clients they'd been shot, rather than that the shot had been fired, so when the lagger sync'd in, all of a sudden someone would randomly explode. They fixed that in a patch before the game was even released. I've read articles on ideas for path prediction and annealing simulations to reality. It's not a problem that can be completely solved, but it's already being done in games we play.

      Hell, WoW apparently DOES do a lot of what's described, at least to me it seems evident from the interesting lag behavior such as bizarre shot paths that should go straight but get bent to head to where the monster actually was on the server. One of the problems is that they don't seem to have been entirely consistent, or a lot of the exploits wouldn't work. And at that point, the argument of "it's hard" is like bitching about it being impossible to stop inserting buffer overflows - get a better design process and actually put resources on fixing the problem.

      The entire point being that latency is clearly a problem when the client does the calculations, but it has some useful but not complete solutions on a client and they're no different when the server's handling it. And to the point of the post that started this, if all the calculations are handled on the server, then you don't have to put warden, VAC2, etc on the client computer and pray that the bad guys haven't come up with a way to circumvent it, and that you catch it, and can track them to a real account to ban them. And think how much time you'd save not having to try to keep up with thousands of people that want to cheat!

    40. Re:And all because they pooched their architecture by DerWulf · · Score: 1

      Strangely WoW doesn't feel like the client is doing much of anything. There is dead reckoning (play wow, pull the lan plug and observe as people are going in circles). In high latency situations you are not able to queue up actions and you get lot's of "out of range" or "not behind the target" messages. It seems like everything is actually authenticated on the server so I wonder how cheating is possible at all.

      --

      ___
      No power in the 'verse can stop me
  30. Said It Before, Said It Again by GearheadX · · Score: 1

    If you aren't doing anything wrong you don't have anything to worry about when it comes to Warden. The fact that people still persist in finding ways around it to screw with the game aggravates me no end. The only thing new that Warden is really doing is that it's hiding better, so as to prevent a standardized way of detecting, and foiling, it without breaking the hash encryption.

    1. Re:Said It Before, Said It Again by Anonymous Coward · · Score: 0

      If you aren't doing anything wrong you don't have anything to worry about when it comes to Warden. Well, some people play WoW on Linux, and the constant upgrades to Warden make that harder and harder. So, those trying to play the game on Linux are not doing anything wrong but do indeed have to worry about Warden.

      Now, I'm not saying that people playing on Linux have a "right" to play WoW on Linux. After all, the box says "for Windows" so this is a case of "buyer beware"... they knew what they were getting themselves into. My more general point is that these kinds of restrictions always have negative side-effects, even for legitimate (paying and non-cheating) customers. Sometimes the side-effects are intended (region locked DVDs), sometimes not (excluding Linux customers).

      Obviously for WoW many people consider the benefit of Warden (keeping the game fair) to be more important than the side-effects (excluding some customers from playing, privacy implications, etc.). But to say that legitimate customers have nothing to worry about isn't really true...
    2. Re:Said It Before, Said It Again by geekoid · · Score: 0, Flamebait

      "If you aren't doing anything wrong you don't have anything to worry about when it comes to Warden. "
      Also if you haven't done anything wrong, you should not mind the police searching your house, the store searhing your jacket, or me following you around all day taking notes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Said It Before, Said It Again by MozeeToby · · Score: 1

      you aren't doing anything wrong you don't have anything to worry about Go read 1984 before you spout that ridiculous nonsense again.
    4. Re:Said It Before, Said It Again by GearheadX · · Score: 1

      Excuse me, but how does a Punkbuster client relate to police operations?

    5. Re:Said It Before, Said It Again by One+Childish+N00b · · Score: 1

      So long as I don't have to pay for your tickets whenever I take a train/bus/plane, by all means feel free to follow me around all day taking whatever notes you like. I travel around a lot, but if you're willing to spend a few $$$ to write your magnum opus on how much I scratch my ass, you're more than welcome.

      My problem with the police searching my house (or the store rent-a-cop searching my jacket) is the an inconvenience and embarrassment, not the breach of privacy. It's the fact everyone that sees me being searched by the rent-a-cop or the police will assume that, because I am being searched, I must have done something wrong. You following me around all day noting down everything I do makes you look stupid, not me, and thus if you want to do it, go right ahead, I won't stop you.

      Warden (and similar anti-cheat programs) doesn't show you up in front of your peers, and it contributes to making the game more enjoyable for it's non-cheating users - if, for example, Valve Anti-Cheat really wants to know my Windows activation key in exchange for letting me play my favourite games without having them spoilt by having some 13-year-old kid gibbering "LOL I PWNZ J00" as he takes everyone out with his shiny new wallhacking aimbot, it can.

      You already trusted Blizzard with your CC # and personal information - more than enough for identity theft if they really wanted to. If you value your registry higher than your money or identity, I would put it to you that you have some rather strange priorities.

      --
      Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
    6. Re:Said It Before, Said It Again by funaho · · Score: 1

      Well, some people play WoW on Linux, and the constant upgrades to Warden make that harder and harder. So, those trying to play the game on Linux are not doing anything wrong but do indeed have to worry about Warden.

      Having played WoW on Linux for the past two years I can recall only one incident where the game broke because of Warden, and Blizz fixed it pretty fast. It was about this time last year if I recall correctly. A few players got temporarily flagged as cheaters and banned. Thne problem was acknowledged and fixed, and the players who were banned got play time credit.

      The WoW developers have stated that while they do not officially support Linux there is some effort made in-house to insure that WoW works under Wine. When things do break it's almost always because a change in WoW triggers a bug or unimplemented feature in Wine's emulation of a certain ABI (usually D3D), and you can't really blame Blizzard for that. Those kind of things generally get fixed pretty fast by the Wine developers. But even those problems seem to be few and far between lately; I can't remember the last time a patch broke WoW for me.

    7. Re:Said It Before, Said It Again by geekoid · · Score: 1

      "but if you're willing to spend a few $$$ to write your magnum opus on how much I scratch my ass, you're more than welcome. "

      yeah, easy said but just ask people who are stalked by the press about it.

      "not the breach of privacy."
      I am stunned. You really don't think the police, Blizzard or anybody can make a mistake? Misuese there position. You really don't care about search and seizure.
      You are pathetic and a leech upon civilization, and would have been confused at why some farmers would want to break from the queen.

      I trust Blizzard with a limited debit card, in fact. So any risk would be mitigate to a few dozen dollars, and can't hurt my credit.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  31. Duh... what's new? by mortonda · · Score: 5, Insightful

    Now Blizzard has a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer.

    You do realize that *any* software you install on your computer can do this? Unless you have read the full source code and compiled it yourself (Ignoring the possibility of a trojan'd compiler) there is a possibility that a program could do these things. So what's new?

    1. Re:Duh... what's new? by Shoeler · · Score: 1

      You do realize that *any* software you install on your computer can do this? Unless you have read the full source code and compiled it yourself (Ignoring the possibility of a trojan'd compiler) there is a possibility that a program could do these things. So what's new?

      Man, where are my mod points when I need em. ++
    2. Re:Duh... what's new? by Anonymous Coward · · Score: 0

      Only if you're running Windows* though.

      * I guess it's possible to avoid in windows too, but from what I've heard it's rather annoying

    3. Re:Duh... what's new? by superwiz · · Score: 1

      And any software that DOES do that gets a spanking via a slashdot article. So you are right, nothing new here. But I think you were trying to imply that it's inconsistent. Well, it is very consistent. I think the bigger complaint was not that the Warden can do that. It is that it does do that. It examines files that Blizzard software neither installed nor created on the system.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    4. Re:Duh... what's new? by Anonymous Coward · · Score: 1, Insightful

      >>Now Blizzard has a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer.

      >You do realize that *any* software you install on your computer can do this?

      On YOUR computer, probably yes. On MY - hell no. That's what filesystem ACLs and different user accounts are for. Lemme guess, do you use Weendows and Administrator privileges? Ouch, sucks to be you, then.

    5. Re:Duh... what's new? by funaho · · Score: 1

      I think the bigger complaint was not that the Warden can do that. It is that it does do that. It examines files that Blizzard software neither installed nor created on the system.

      Flip that statement around and you'll be correct.

  32. How about a second option? by Anonymous Coward · · Score: 0

    In the totalitarian state of the computer world, it's a "take it or leave it". In the real world, compromises, contract changes and the like can be offered.

    If I could edit a EULA, I would. Most of the time I go with the standard lawyer approach: it's only a contract, it isn't law.

  33. Eat it, WoW! by Anonymous Coward · · Score: 0

    I'm glad I run WoW on top of Wine on Linux

    It works great with Fedora 7, CrossOver Office, and the latest Nvidia drivers.

    Root my emulatar. Please!

  34. Re:Where are the .... by sanjacguy · · Score: 1, Funny

    Dere was dis one time mon, dat I was out huntin' da stoof dat I always hunt. And dere was a big light dat was really - uh - glowy! Yeah dat's da word, glowy. An' dis giant came oot and he 'ad a doggie head instead o' sumt'in' normal, like a face. I t'ought it was some kinda doggie I nevah seen befo' so I sneaksy ups on it an' it thwacked me good. An' da moral o' dis story is don' trus' anybody dats gotta doggie head.

    Sorry, that was the best trollish rp I could do this early.

    Oh darn, you meant a different kinda troll. My bad.

  35. Over reaction by Foofoobar · · Score: 1
    As far as I am aware, Warcraft on my Mac is fairly sandboxed; it cant read all the programs that are running or other files on my system without my permission. It may be different on Windows but this is why you shouldn't run as root. It could read files that it has READ permissions for. Want to limit it? Run it under limited permissions... problem solved.

    People are really too panicky. True this is a shitty thing to do and yes it sux... but they suck; afterall they quashed the open source warcraft server. I have just chosen to pick my battles and this isn't one that I'm fighting. They are supporting games on Mac and for that I have to support them. They've got my pint of blood.

    --
    This is my sig. There are many like it but this one is mine.
    1. Re:Over reaction by mrtroy · · Score: 1

      Pint of blood? You mean pound of flesh. Yes, the one between your legs. /x-WoWer

      --
      [I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
    2. Re:Over reaction by Foofoobar · · Score: 1

      No I meant pint of blood, oh ye of little penis.

      --
      This is my sig. There are many like it but this one is mine.
  36. Oh really... by fahrbot-bot · · Score: 1
    When you sign up for an account you enter most of the same personal info that is going to be on your PC anyway,

    I wasn't aware that one must enter, say, social-security information, banking information, medical records, or personal communications -- all of which are on my PC. Those people at Blizzard must really want to know a lot about you.

    --
    It must have been something you assimilated. . . .
    1. Re:Oh really... by pthor1231 · · Score: 2, Interesting

      You keep all that information on your hard drive unencrypted?

    2. Re:Oh really... by Zuato · · Score: 1

      I don't know anyone that keeps medical records on their PCs.

      As far as banking goes, most people use their debit cards as a credit card, so they already have your banking info to charge/bill properly.

      I don't have my social security info on my PC either. If they want to hack my personal email accounts and read them they are going to be incredibly bored (all email on that machine is web based, so no files to look at other than cache) since most of my personal communication is done face-to-dace, at work, or over the phone. Most of my personal email inbox consists of subscribed newsletters. Nothing juicy to look at there.

    3. Re:Oh really... by fahrbot-bot · · Score: 1
      You keep all that information on your hard drive unencrypted?

      Actually, it is encrypted, but I still don't think I'd want Blizzard to scan my system and/or report back without any ability on my part to restrict or at least know what they're doing. (I don't play WoW, but the principle holds.)

      --
      It must have been something you assimilated. . . .
    4. Re:Oh really... by fahrbot-bot · · Score: 0
      I don't know anyone that keeps medical records on their PCs.

      You do now.

      As far as banking goes, most people use their debit cards as a credit card...

      I don't have a debit card - they're evil, and unnecessary - I have a credit card, and use a virtual card for many on-line purchases.

      As for me, that information (and the other things), are encrypted on the disk, but (and I just posted this last sentiment) I still don't think I'd want Blizzard to scan my system and/or report back without any ability on my part to restrict or at least know what they're doing. (I don't play WoW, but the principle holds.)

      --
      It must have been something you assimilated. . . .
    5. Re:Oh really... by theantipop · · Score: 1

      You hold some pretty irrational conventions.

    6. Re:Oh really... by Sparr0 · · Score: 1

      I don't have a debit card - they're evil, and unnecessary - I have a credit card, and use a virtual card for many on-line purchases. A card that lets you spend your saved money online is evil and unnecessary, but a card that lets you spend money that you do not have is not-evil and not-unnecessary?
    7. Re:Oh really... by melted+keyboard · · Score: 0

      Unencrypted? No, it's all ROT-26.

    8. Re:Oh really... by fahrbot-bot · · Score: 1

      I don't have a debit card - they're evil, and unnecessary - I have a credit card, and use a virtual card for many on-line purchases.

      A card that lets you spend your saved money online is evil and unnecessary, but a card that lets you spend money that you do not have is not-evil and not-unnecessary?

      I never charge anything I couldn't write a check for and always pay off my credit card every month. I get a free float on my expenditures and there's no danger that money can be accidentally removed from my checking account. If there's an unauthorized charge, I don't have to pay it until the dispute is resolved.

      With a debit card, the money's removed immediately and, if by fraud, I have to ask to get it back. Yes I know VISA (et al) claim they will replace any fraudulently removed funds -- only if they're convinced they were removed fraudulently. If they don't agree, the money doesn't get put back. Read the fine print. :-)

      In addition, should your checking account get overdrawn by your debit card, you'll get charged by your back (unless you buy over-draft protection). No such problem with a credit card. VISA (et al) may pay that fine was well for fraud, once you convince them it was fraud, but I don't think that's universal.

      So, if one has a credit card (and uses it responsibly), it's much safer than a debit card. The debit card policies make them evil and responsible use of a credit card makes them unnecessary. Furthermore, I don't think a debit card contributes anything to your credit history (though it doesn't detract either, for those with credit problems).

      I agree that some people cannot (or do not want to) handle a credit card, or simply prefer the simplicity of a debit card, but that doesn't make my assertions false.

      --
      It must have been something you assimilated. . . .
    9. Re:Oh really... by Anonymous Coward · · Score: 0

      don't be stupid - rot 26 would do nothing.

      use rot 13 twice instead...

  37. Blizzard, their TOS, and you. by BrianRoach · · Score: 4, Insightful


    They clearly state in their TOS that they do this (Section 14)
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Don't like it? Don't play the game. Very simple.

    And in fact, when you first sign up for an account, Blizzard gives you 30 days to return the game for a *full refund* if you don't agree to the TOS and don't wish to play. That seems pretty fair IMHO, and far more than most game companies will do.

    - Roach

    1. Re:Blizzard, their TOS, and you. by happyfrogcow · · Score: 1

      Blizzard gives you 30 days to return the game for a *full refund* if you don't agree to the TOS and don't wish to play

      They should give you 30 days to return the game for full refund, or partial even, if you don't aggree with any future changes of the TOS. Every patch, one has to agree to the TOS again. It would make them more careful of what they do to the TOS and the game.

    2. Re:Blizzard, their TOS, and you. by BrianRoach · · Score: 2, Insightful


      And the original TOS says they can change it at any time.

      If you're a paranoid git, that's the time to request your refund.

      If, on the other hand, you realize that any process running on your machine (with sufficient user rights and can access the internet) can steal your precious information and that WoW actually isn't, you can happily go on playing.

      Anyone that paranoid shouldn't have a lick of "sensative information" on a general use machine hooked to the internet, especially if the OS is windows.

      And if you really are a paranoid git ... partition drive, install windows, only boot to that partition for gaming. Problem solved.

      - Roach

    3. Re:Blizzard, their TOS, and you. by funaho · · Score: 1

      They should give you 30 days to return the game for full refund, or partial even, if you don't aggree with any future changes of the TOS. Every patch, one has to agree to the TOS again. It would make them more careful of what they do to the TOS and the game.

      Considering that $50 came with a free month of service that means the actual software itself cost you about $35. In reality what's happening is you're paying an activation fee plus one month of service up front, which is why you get 30 days to return it. How far does that $35 worth of software go? If you play for two years, paying $14.95/mo the whole time, can you really come back at the two year mark and decide you don't like the new TOS and demand your $35 back? Seems kinda silly at that point considering you've already paid $360 to play for that whole time. Instead you get the option of NOT paying to play anymore when you don't like the new TOS.

    4. Re:Blizzard, their TOS, and you. by Anonymous Coward · · Score: 0

      Indeed. Don't like the game? Don't play! Boo-fucking-hoo, they have software to protect the majority of n00bs. And that violates your sense of privacy, because you run games with full admin access to your system. Asshat.

    5. Re:Blizzard, their TOS, and you. by turing_m · · Score: 1

      "And if you really are a paranoid git ... partition drive, install windows, only boot to that partition for gaming. Problem solved."

      I think you'd actually want a separate machine for that. There is no reason why some sort of malware couldn't read/alter information on your linux partition/drive, especially as linux becomes more popular.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    6. Re:Blizzard, their TOS, and you. by BrianRoach · · Score: 1

      I wouldn't mount any other drives in that scenario. Much like how I don't mount my Solaris 10 drive on my Ultra20 when I'm playing games in Windoze (And part of that drive is ZFS, which I don't believe windoze can even grok anyway. I bought a second drive just for windows & games and threw it in my Ultra20 when I first got it).

      I guess there's a chance some malware could discover unmounted drives & partitions and mount them... but I'll save that particular scenario for really paranoid gits :D

      - Roach

  38. And nobody complains about the passwords? by Asmodai · · Score: 1

    I find it funny people complain about this sort of thing and they do not even refer to the fact Blizzard uses case insensitive passwords? Curious.

    --
    Jeroen Ruigrok/Asmodai
  39. I always wondered by ad0gg · · Score: 1

    Do bot users root kit there bots? Hide themselves from the filesystem, process list etc. How would blizard detect that?

    --

    Have you ever been to a turkish prison?

    1. Re:I always wondered by NekoIncardine · · Score: 1

      This isn't technically rootkitting, but STEALTHING, and yes they do that... And Blizzard couldn't... Until now. Now they could easily have Warden be like "search for the program file". This one's not too hard to work around either, though, from a botter's standpoint... I could easily imagine writing a bot that you put on a laptop, which has a USB cord that you link to your DESKtop. Start WoW client on fullscreen, help the bot identify your settings, and it can fake being a USB Keyboard/Mouse combo to control the game. Port the bot to Linux, and put it on that $200 Wal-Mart machine (admittedly not a lappy, but the example still holds), and the cost of entry is pretty low. If you think there are not botters this persistent, you do NOT know WoW players very well. Thus why I've said that purely technical measures are unlikely to EVER 100% stop botting or hacking.

      --
      Omeg La. Rofl Leh.
  40. Use Wine by _14k4 · · Score: 1

    I run WoW via Wine (Ubuntu-GG) - not exactly 100% sure it'll matter much, but in reality, I suppose since I'm not running wine as root... there isn't _much_ to worry about.

  41. dontrootkitmebro by kjzk · · Score: 0

    dontrootkitmebro = LOL

  42. Privacy by Eddy+Luten · · Score: 4, Insightful

    I simply do not understand some of the people's comments on this matter. "I feel more secure with this" isn't a very good argument. Games have bugs: if a game can access and modify your entire system, a bug exposing this would be very dangerous.

    Game developers have no right whatsoever to delve into your personal assets no matter what the intent might be. There are various examples known world wide such as in Argentina (1980's) when all of the communications were monitored by the government to "capture the terrorists." Hackers and cheaters are not even remotely in that realm, so my computer which holds very confidential information should not be monitored. (Though it might make an interesting paper comparing hackers to terrorists)

    When I drive on the South Florida roads I am constantly monitored by cameras at each stoplight, I don't particularly would like to be monitored in my own home where I still have the illusion of privacy. However naive that might sound.

    1. Re:Privacy by Ted+Stevens · · Score: 1

      I don't particularly would like to be monitored in my own home where I still have the illusion of privacy. However naive that might sound. Wow, you are paranoid.

      Nice color sofa, BTW.
    2. Re:Privacy by Eddy+Luten · · Score: 1

      Simply stating that there's too much personal information floating around in companies' databases, no need to add to that by purchasing a video game.

      You think it goes well with the wallpaper?

    3. Re:Privacy by Anonymous Coward · · Score: 0

      There are various examples known world wide such as in Argentina (1980's) when all of the communications were monitored by the government to "capture the terrorists."

      Who needs Argentina as an example? AT&T (for sure) and others (probably) are doing this for the US government right now. That's the purpose behind the FISA update that they keep trying to pass -- lift the existing requirement that the telcos reject government requests that are illegal under existing law.

      Pretty sure Slashdot covered it at some point (probably more than once, knowing the propensity toward dupes).

      Some links:

      http://www.wired.com/science/discoveries/news/2006/04/70619

      http://www.wired.com/science/discoveries/news/2006/05/70908

      http://arstechnica.com/news.ars/post/20060412-6585.html

      http://en.wikipedia.org/wiki/Hepting_vs._AT&T

      http://www.salon.com/opinion/greenwald/2007/11/15/amnesty_fisa/index.html

    4. Re:Privacy by Eddy+Luten · · Score: 1

      Excellent set of resources. I knew about that whole deal since there was a massive media scandal but I didn't want to involve current affairs for the sake of repetition. Argentina sounded like a better example since it's over and done with.

    5. Re:Privacy by Anonymous Coward · · Score: 0

      You are right, and virus protection is also fascism.

    6. Re:Privacy by phoebusQ · · Score: 1

      "my computer which holds very confidential information should not be monitored."

      Then don't install a program that requires monitoring, like WoW. Use a separate system, or a walled-off account. Security is your responsibility.

      This software is not a malicious attempt to invade your privacy, and thus, it is up to your own security measures to limit issues.

    7. Re:Privacy by couchslug · · Score: 1

      "so my computer which holds very confidential information should not be monitored. "

      Nor should you use a confidential machine for online gaming. If your government did this with their systems that hold your data you'd be justly outraged.

      Some computers are play-toys, and some hold important data. They shouldn't be the same machine.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    8. Re:Privacy by Eddy+Luten · · Score: 1

      Some computers are play-toys, and some hold important data. They shouldn't be the same machine.

      Though I agree and in a perfect world this should be the case, some people simply do not have the luxury to own multiple machines. Should these people - which I believe are a majority - simply stop using their computers for either gaming or business purposes?

      You and I might have the luxury of owning several machines but regular Joe who buys his computer at Best Buy might very well not.

    9. Re:Privacy by couchslug · · Score: 1

      "Should these people - which I believe are a majority - simply stop using their computers for either gaming or business purposes?"

      Yes. The business owners I help out get this just fine.
      Joe Blow non-business owner doesn't care about security even when warned, so to hell with him for not listening. There is no way to fix stupid, but they do pay for reinstalls...

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  43. I don't get it... by Spy+der+Mann · · Score: 1

    does this mean that WoW *DOES NOT VALIDATE CLIENT INPUT*? This is basic PHP programming, for Turing's sake!

    Intead of doing rootkit-or-whatever-complicated-check-by-the-client, they should check stuff AT THE SERVER to make sure things are 100% valid. If they're not, then they can implement the appropriate penalties or error-correction routines (like disconnecting the user or preventing certain actions from taking place).

    Sheesh, is that so hard to do?

    1. Re:I don't get it... by BaronAaron · · Score: 1

      A client side bot's input looks exactly the same as a normal player's input from the server's perspective. Most bots are clever enough not to cause inputs that are humanly impossible, pressing a button to fast, rapid combinations of hot keys, etc. There are delays and randomization programmed into most bots to avoid server side detection.

      Also, the whole key logger issue, no way for the server to detect that.

    2. Re:I don't get it... by Tinyn · · Score: 1

      The only thing they really trust the client for is player position. Now think about what making this server enforced would mean. There two ways to handle it. 1) The client sends "move left please" to the server. The server says OK, and responds with the new player position. The client displays this change. You have a full round trip to wait every time you press a movement button before the screen shows it. 2) The client sends the "move left please" to the server, and automatically updates the client assuming it will be accepted. Now throw in long chunk of lag, or dropped packets. The server will send a player position update that is out-of-date with what the client assumes. If the client shows this server-authenticated player position, the player will appear to suddenly warp backwards. Both of those will provide absolute server-side positioning, but they also have horrible client-side interactivity problems. So for the player itself, it trusts the client...

  44. Polymorphic? by fluffy99 · · Score: 1

    I think the author needs to see what polymorphic really means, aside from being a virus related buzzword. A program being able to dynamically update itself from a server is not polymorphism. I think we just have a cheater bent out of shape that he can't write a single cheat tool that will work across multiple systems.

    1. Re:Polymorphic? by makomk · · Score: 1

      He's basically got it right - there are several hundred (presumably automatically generated) variants, each of which does the same thing but in a different way. That's the key idea of polymorphic code. (For viruses and worms, each generation needs to have a different polymorphic form from the previous one, but there are other ways to use the same idea.)

    2. Re:Polymorphic? by fluffy99 · · Score: 1

      http://en.wikipedia.org/wiki/Polymorphic_code The code isn't truly self-modifying in the polymorphic sense. It's not changing form while doing the same function. It's updating a portion of itself from a web site. This is no different than Adobe Acrobat or Firefox checking for updates and automatically installing them (OMG! Firefox can install code on my machines!) The difference is that not everyone gets the same update, so all the WoW installations are not doing checksums or detections the same way.

  45. Can't they just look at the data? by copponex · · Score: 1

    Wouldn't it be simpler to flag accounts that go over maximum theoretical limits for how much gold is farmed per hour, how fast they move, etc?

    1. Re:Can't they just look at the data? by surgen · · Score: 1

      It would be silly to assume that they don't, as I know even private wow servers have bot/hack detection built into the server. The problem for Blizzard is that bot designers have been trying to make their in game actions seem as realistic as possible. When dealing with a realistic bot the only way Blizzard can detect it is with software on the client side.

    2. Re:Can't they just look at the data? by Barlo_Mung_42 · · Score: 1

      There are two other ways to address these issues.
      1) Follow the money. I can't believe that people are able to still sell gold. It's a closed system. Blizzard should be able to track each transaction and in game interaction. The just need to buy some gold to find out who is selling, then ban everyone who has bought gold from them in the past.
      2) Make the world more organic so bots can't farm. Why does a node of gold always have to appear at the exact same location? This would have the additional benefit of making the world less repetitive and more interesting.

    3. Re:Can't they just look at the data? by funaho · · Score: 1

      Why does a node of gold always have to appear at the exact same location?

      Because it's actually very difficult to pick a random location on the map and actually insure that it's in a spot player can actually reach. Sometimes it's fairly obvious (like inside a hill), but often it's very subtle, like on the side of a hill with no climbable path up to it. Since you want to cap the maximum number of active nodes on the map at any given time (a controlled supply) a node that can't be mined is effectively a DoS; it reduces the number of usable nodes on the map because that one will never get mined and have a chance to respawn somewhere else.

      If you look at the game in fact you'll notice that NOTHING is truly random other than loot drops. All those wandering mobs? They're pre-pathed by the game designers, which is why when you get aggro and then lose it the mob will dart back to its previous path.

    4. Re:Can't they just look at the data? by Barlo_Mung_42 · · Score: 1

      I agree that truly random wouldn't work. But say you're mining tin/silver in Loch Modan. There are these smallish hills with nodes at well defined locations at the base. But there are a lot of other possible good locations all around the perimeter of these hills that would work. It seems Blizzard would just need to increase the number of possible node locations and randomize that. Say for example, around a particular hill where there is normally one node that pops every 20-30 min, there may be 10-20 other possible good spawn locations for that one node near by. So on average a bot would only get a good result every 150-600 min. This way it would take looong time to bot farm.

    5. Re:Can't they just look at the data? by slriv · · Score: 1

      1) They don't ban people who buy the gold, they ban the people who sell the gold.
      2) I agree with this. The problem with the wow-world is that it is still very static. Mobs move on predestined paths and the mobs are always there. Would be far more interesting, for example, if npcs would have some randomness to their path, starting/ending location. Sure it eliminates people who use coordinates to find named mobs for quests, but in the end it makes the world more alive. Beyond that, there needs to be more mob vs mob interaction. They already have some notion of this with wolves attacking squirrels and the like, but there should be more. Make it feel like a real world kind of.

      --
      All the worlds a stage, and I'm the guy running the lights...
    6. Re:Can't they just look at the data? by Cederic · · Score: 1


      Why would a bot find it any harder to track and locate nodes than a human player?

      Nodes must be detectable. Bots have (at least) equal detection capabilities to human players. Even random spawn points wouldn't really help.

    7. Re:Can't they just look at the data? by Barlo_Mung_42 · · Score: 1

      1) But it would be more effective if they also banned the buyers.

    8. Re:Can't they just look at the data? by Barlo_Mung_42 · · Score: 1

      Nodes are visually detected by people. I think bots are just programmed to follow a set of x/y way points and do things along the way. I don't think they are able to look around and understand what they "see". Perhaps if they rely on the cursor changing shape when pointing at a node they could do that but I don't think that's how they currently work.

  46. It IS right by mpapet · · Score: 1

    It's a mistake and meaningful insight into some severely misguided priorities if this is an issue to any players. The company is doing what's needed to improve the game.

    Let's go a few steps backward and remind everyone of the absurd EULAs everyone has agreed to when using proprietary software. They invalidate any moral authority one could possibly bring to a discussion about WoW's new scheme.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    1. Re:It IS right by Eldragon · · Score: 1

      I read the EULA, but since I don't speak Legalize, I don't understand it. Does that really mean I agreed to it? It may as well be written in Greek.

      I would also like to point out that with every patch they update the EULA, but the patch has already been installed before I click "Agree". So really one could refuse the click through EULA, then go after them for installing software that is not made clear on the packaging.

      We really need to have some case law that invalidates these things.

    2. Re:It IS right by mpapet · · Score: 1

      It may as well be written in Greek.

      Laziness is not an excuse. You must understand what you give away when you agreed and installed the game to begin with BEFORE one attempts to derive some moral authority when it comes to using proprietary software. After the first drive-by EULA, no court will care about an update that installs itself before you agree to its terms.

      Yet another reason why Free software is so critical. It returns moral authority to the consumer.

      --
      http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    3. Re:It IS right by 0xABADC0DA · · Score: 1

      Let's go a few steps backward and remind everyone of the absurd EULAs everyone has agreed to when using proprietary software. They invalidate any moral authority one could possibly bring to a discussion about WoW's new scheme. Oh really... everyone? I use a magic marker to draw an big "X" on the monitor over the EULA, initial it, then take a picture. Sometimes if it's a particularly bad one I even draw a little bullet heading at the crossed-out text with caption "dodge this".
  47. Is/Ought by spun · · Score: 1

    You can not derive what is right from what is. Our current business climate may not place much stock on what is right or good, but that does not mean that is how things should be, or how they will be in the future. Besides, by expressing our opinions on what is right and wrong (and backing those opinions up with our wallets) we give business valuable feedback about the things that influence our purchasing decisions. You don't see Sony putting rootkits on CDs anymore, do you? Morality could be an important part of the business world if we made it so, and the first step is talking about it.

    People who dismiss notions of morality and embrace a purely 'practical' world view frighten me. Especially frightening are those who try to get others to embrace their amoral world view. Fortunately, we live in a society where sociopaths like you are not yet entirely in control. I'm guessing that you have your own ideas about right and wrong (What I like is right, what I don't like is wrong. Am I right?), you just don't want anyone else having the power to force consensus views of right and wrong (rape, murder and theft are wrong, etc.) on you. Let me guess, your moral calculus is limited to "What are my chances of getting away with it?" and your philosophical position on morality is predicated on the idea that if you can get everyone else to give up conventional ideas of right and wrong, you'd stand a better chance of getting away with whatever the hell you want to.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Is/Ought by CheeseburgerBrown · · Score: 1

      You don't see Sony putting rootkits on CDs anymore, do you?

      No, because it turned out to be unprofitable after the nefarious nature of their actions was outed, ballyhooed, analyzed and tantrummed over. This reaction did not come because Sony's actions were wrong, however, but because they were damaging. When a sufficient number of people believe (or can be represented as believing) that they are being materially harmed as a direct consequence of an action, often the guilty business changes its tack in order to stem a loss of profit (by direct consumer action or by marketplace perception affecting the valuation of their enterprise).

      The issue, therefore, is whether or not these WoW actions are, in fact, damaging in and of themselves or merely unpalatable to those who care to think about such things. My opinion is that they are merely unpalatable, and that those who are in a position to even appreciate the unpalatability aren't a group that wields a lot of clout.

      However, your ad hominem righteousness is still pretty amusing. Keep it up!

    2. Re:Is/Ought by spun · · Score: 1

      Nice choice of words. Sony invades our privacy and we have 'tantrums.' I suppose those villagers in Bhopal were just having 'tantrums' too. Sony's actions were wrong because they damaged us. Therefore, we damaged them back, and they listened. What WoW is doing is similar to what Sony did. People had the same low opinion of the common person back then, too. They thought just as you do now, "no one who matters cares," and look what happened.

      Maybe I misinterpreted what you were saying, but it sure sounded like you were saying that a kind of dog-eat-dog social darwinism is right and natural, and that businesses should not be concerned with morality, only profit. If that is not what you were saying, I apologize.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  48. So what? by Jeian · · Score: 1

    They already install patches on my machine every month or so. If they want to compromise my machine, they don't need Warden to do it.

  49. Paranoia?? by tmach · · Score: 1

    Okay, stop and think for a second. What's Blizzard going to steal? Your credit card number? They already have that. You gave it to them when you signed up. They have your CC number, your billing address and your name. If they REALLY want to steal from you, they don't need to sneak information out of your computer to do it. I suppose someone there could go for your social security number, but what do thieves do with those? They get credit cards. Once again, Blizzard doesn't need to do that.

    Face it, if Blizzard wants to take millions of dollars from it's customers, all it has to do is A) release an expansion pack or B) jack up it's monthly fee by a dollar or C) both. Just about every WoW player I know would gladly fork it over.

    1. Re:Paranoia?? by Starteck81 · · Score: 1

      Just because you're paranoid doesn't mean they're not out to get you. ;-)

      I just don't trust any company with that level of access to my PC. It's not that Blizzard would want to steal my personal info. I'm more worried about one of their employees getting itchy fingers and stealing SSNs or credit cards. It only takes one bad person to exploit a system like that. An employee with the right access could also find a flaw and sell it on the black market to someone interested what would amount to an encrypted root kit already installed on millions of PCs.

      --
      "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed H
    2. Re:Paranoia?? by Culture20 · · Score: 1

      Employee X who has access to warden data won't have access to account data, esp. credit cards. If employee X finds a way to get CC info from warden data, including the person's name, etc. then employee X can make a lot of money selling flash drives to organized crime.

    3. Re:Paranoia?? by tmach · · Score: 1

      Valid points, both, but would it not still be much easier and faster to steal that information from downstairs, than to write malicious code, inject it into millions of computers, and collect the data all without anyone at the company noticing anything's up?

    4. Re:Paranoia?? by knight24k · · Score: 1

      Okay, stop and think for a second. What's Blizzard going to steal? Your credit card number? They already have that. You gave it to them when you signed up. They have your CC number, your billing address and your name. If they REALLY want to steal from you, they don't need to sneak information out of your computer to do it. I suppose someone there could go for your social security number, but what do thieves do with those? They get credit cards. Once again, Blizzard doesn't need to do that.
      Wrong, they do not have your CC number, they have a hash of that number. CC numbers are not transmitted during secure internet sessions, only the hash. A disgruntled employee or whoever else might have compromised the algorithm will need more than that so getting that from your computer where it is most likely not hashed is the best bet. Now, that employee can either try to get the other personal information from the corporate DB server or, hmm let's see, pull it off your computer as well? Oh and one other thing, considering that Taxes are going to be due here shortly in the US what chance do you think there will be of SSNs being available on people's PCs in the coming months?

      Oh, and what about those people that use game cards instead of CC's? Blizzard has neither their CC number or even their contact information if the person signing up doesn't want to give it to them. There is no requirement when using a game card to provide a real name. Oh, they get my email, big whoop, I drop it into my spam account and forget it. But now they can troll my system and grab that information any time they want and there is no way to tell if they are doing it, a third party that has hacked the algorithm or some employee gone off the deep end.

      Nobody is claiming that Blizzard would engage in fraud itself, but this alteration to the Warden program opens up a security hole with no oversight that could be exploited since there is no way to tell what the algorithm is extracting from your system. It has the potential to violate every user's privacy regardless of whether or not Blizzard or any other entity ever use it as such.

      There is no way to tell if the program has been compromised since the algorithm is encrypted. Blizzard has every right to keep their game from being hacked and cheated in, but not at the expense of opening up a path where their user's private information could be violated. They at least need to be a little more transparent in how they verify that the algorithm being used has not been compromised either internally or externally.
  50. The end game is obvious by stewartjm · · Score: 2, Interesting

    The war will continue until the cheaters are forced to use the same interface(keyboard/mouse/monitor) the humans use. I.e. within 5-10 years you'll be able to buy a little box for $50 that will plug into your mouse and keyboard ports(with passthru of course) and point a camera at your monitor that will play the game for you. There will probably even be an open source powered version of this box :) At that point it will become impossible to differentiate cheating from playing and the cheaters will have won.

    This is the only way it can go down in the end. All of the current and future "anti-cheating" technology basically boils down to calling someone on the telephone and asking "are you cheating?" while expecting a truthful answer.

    Instead of wasting time with all this crap the game makers should be redesigning the games such that reflex augmentation(aimbots) and robotic automation(24/7 farming) do not provide the advantages that they currently provide.

    1. Re:The end game is obvious by Anonymous Coward · · Score: 0

      However, in the meantime good money is to be made. Commerse only looks at the here and the now. As long as there's money flowing in everything is dandy, and when it stops and the digits drop in the red you simply close up shop.

    2. Re:The end game is obvious by Anonymous Coward · · Score: 0

      The war will continue until the cheaters are forced to use the same interface(keyboard/mouse/monitor) the humans use. I.e. within 5-10 years you'll be able to buy a little box for $50 that will plug into your mouse and keyboard ports(with passthru of course) and point a camera at your monitor that will play the game for you.
      The obvious counter to that is for Blizzard to require players to buy a little box for $50 that points a camera away from the monitor so that they can view a live feed of the player playing the game. And the stupid thing is that most WoW players would do it, too.

      The obvious counter to that is for the cheaters to generate video on the fly of a person playing the game. And the obvious counter to that is for Blizzard to occasionally require players to perform unusual actions on camera. So then we will have WoW players jumping up and down, spinning around, and making faces at the camera just to play their game. And then won't they look silly? Or sillier, at any rate.
    3. Re:The end game is obvious by stewartjm · · Score: 1

      They can already perform turing tests in game using text chat. And really that's all they should be doing, everything else client side is voodoo hand waving. But then again taking turing tests often enough to actually stop botting gets old fast. And 3rd world gold farmers pass turing tests just fine.

      Hopefully when the $50 game playing box is on the market it will create a larger pool of players that demand the games be designed properly from the start so that I can play more games :)

      Though you're probably right that plenty of gamers will also buy Blizzard's $50 spy box. But at least at that point it's much more blatantly obvious how much privacy they're giving up to play Blizzard's stupid voodoo games.

    4. Re:The end game is obvious by Anonymous Coward · · Score: 0

      And 3rd world gold farmers pass turing tests just fine.


      Do they? Do they really?

      "u by gld? 1000g 4u $50!"

      ... "kekekeke"
  51. You are a fool. by Anonymous Coward · · Score: 0

    Blizzard are incompetant morons, and have written their server to trust the client. Hence you can cheat. Warden has never done anything to stop us from cheating, and we cheat because its a good way to make easy money (selling gold). Warden only stops the idiots like you from downloading a known botting program. Those of us who write our own are fine, always have been fine, and always will be.

  52. Oh noes! by 0xdeadbeef · · Score: 2, Insightful

    The program they tell me they're running to detect trojans and cheat-ware encrypts what it is doing to protect itself from the trojan and cheat-ware authors. THE SKY IS FALLING!

    If you don't trust Blizzard, why did you install the game? Why did you give them your credit card number?

    But I love this stuff. It means my non-technical guildies are less likely to be exploited, it means the gold farmers have it that much harder, and drives away the vocal, whiny morons, who are likely the same vocal, whiny morons in the game.

  53. This is why I do very little gaming... by Belial6 · · Score: 1

    This is the reason I don't do much gaming on the PC. I always preferred the PC as a gaming platform, but between CD key disks, root kits, spyware, and other malware, I just can't trust them on the same system I do work on. I also have a hard time rationalizing the space and cost of a game only system so that I can give more money to the people that are consistently trying to assault me. I have to wonder if they really make more money from the people who don't 'pirate' their software than they have lost from those of us who have stopped buy games because we are afraid of what the games will do to our systems.

  54. BFD by DaveV1.0 · · Score: 1

    You agreed to the License Agreement.

    Don't like it, stop playing. It is only a game.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  55. You thought wrong. by apankrat · · Score: 3, Informative

    What you described is a backdoor.
    Rootkit is an OS-level subversion program.
    http://en.wikipedia.org/wiki/Rootkit

    --
    3.243F6A8885A308D313
    1. Re:You thought wrong. by ajs · · Score: 1

      What you described is a backdoor.
      Rootkit is an OS-level subversion program. Nope. A backdoor is something that passively allows access. A rootkit provides either control or access via external software that gains access to the system (as a trojan, worm, virus or manually planted).

      Many rootkits consist of a means of installing a backdoor and not much else. In the Windows world, rootkits are essentially just ways of circumventing login, since true user security is rarely implemented. It's true that you *could* configure a Windows system so that a program running as the primary user would have no way to subvert the system's security, but typically "rootkits" under Windows just ignore such systems as not being worth the effort. They're typically interested in creating legions of zombied systems or installing keyloggers as widely as possible, and ignore the small fraction of well configured systems.
    2. Re:You thought wrong. by Teilo · · Score: 1

      A rootkit provides either control or access via external software that gains access to the system (as a trojan, worm, virus or manually planted).

      Wrong.

      I wish you people would actually look up the definition of "rootkit" before expounding.

      A rootkit can do anything or nothing. It is not what it does that makes it a rootkit. A rootkit is any piece of software that is specifically designed to hide its existence from the OS, or more specifically, to the system administrator. In almost every case, this is done by modifying or replacing system files, so that, for example, the API calls which return a list of processes conventiently now skip over any processes which are owned by the rootkit.

      Sony's rootkit was a true rootkit. It was not designed to provide a backdoor, either actively or passively. It was designed to enforce copy protection. Now, beacuse it was piss-poor software, it also was exploitable, but that was due to poor design, not intention. It was not the exploitability of their software that made it a rootkit. It was the fact that it hid its processes from the system administrator.

      Warden is not a rootkit, because it makes no attempt whatsoever to hide its existence from the system or the user.

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    3. Re:You thought wrong. by Anonymous Coward · · Score: 0

      I wish you people would actually look up the definition of "rootkit" before expounding.

      Get over yourself. The day anybody cares is the day you can point to a real dictionary definition of the term which agrees with your idiosyncratic notion that a rootkit is only something which hides itself from the system administrator.

      Even then, there'd be good reason to disagree, since many of us actually know something about the real world etymology of the term. When I first encountered the term 'rootkit', it was in the context of script kiddies -- they'd trade premade 'kits' of software (typically a collection of scripts and/or binaries) designed to simplify and automate the process of exploiting security vulnerabilities to gain 'root' (superuser) privileges on a UNIX operating system. Hence the name 'rootkit'. Your average script kiddie wasn't able to perform such epxloits on his own, and thus was reliant upon downloading rootkits made by smarter script kiddies.

      Yes, many advanced rootkit scripts would try to stealth themselves after successfully getting control. But that's only a secondary goal. The defining element of a rootkit attack is defeat of the security of the targeted system so that the attacker gains total control. Once you've gained root on a UNIX system, you own it. There's nothing you cannot do.

      So the real reason why Warden is not a rootkit is that it makes no attempt to exploit vulnerabilities to gain additional privileges.

    4. Re:You thought wrong. by Anonymous Coward · · Score: 0

      Ask yourself - why is it called a ROOTkit ?

    5. Re:You thought wrong. by ajs · · Score: 1

      A rootkit provides either control or access via external software that gains access to the system (as a trojan, worm, virus or manually planted). Wrong.

      I wish you people would actually look up the definition of "rootkit" before expounding. I wish just once that someone would fail to lump me in with "you people". I've been in the security business for a long time (I'm mostly out of it now, but still do work on the side from time to time), and the definition that I used is one that most security professionals will use.

      What's really scary is that your definition, "a rootkit is any piece of software that is specifically designed to hide its existence from the OS," is one that's been slowly creeping into the parlance and confusing people about what a rootkit really is. Malicious rootkits traditionally try to conceal themselves because it only makes sense to do so, however, that's not their purpose, and rootkits have existed which do not try to conceal themselves. There are also benign rootkits (typically tools of the security auditor's trade).

      The purpose of a rootkit is to bundle the previously manual steps required to "root" a system (gain administrator privileges or otherwise subvert the system's security). That's it. Any program which does this is, in one way or another, a rootkit. Many viruses are also rootkits. Many worms are also rootkits. Many tools used by security professionals are also rootkits.

      The terminology comes from the long history of Unix administration in which a single user, "root," has the keys to the kingdom, and gaining access to that user account gains you access to the system as a whole. Linux, being a Unix/POSIX clone adopted this monolithic security model, though there are modern tools (such as SE/Linux) which attempt to implement finer grained controls for Linux. Windows also has finer grained controls available, though they are rarely used. However, we still call tools that attempt to subvert system security, "rootkits."

      I hope this helps to explain, and I hope that in the future you'll think before you assume that you're talking to just "you people."
    6. Re:You thought wrong. by Teilo · · Score: 1

      Ok, I've been spanked.

      Peace?

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
  56. Can I return it now? by campnic · · Score: 4, Interesting

    If they have just changed Warden and I'm no longer happy to agree to their terms of service, can i return wow and BC for a full refund? Don't I agree to let them run what software is in the box when i agree to the ToS? If they change the software can't i change my mind?

    1. Re:Can I return it now? by BrianRoach · · Score: 1

      No.

      You also can't return any of the other games you own and play that have similar clauses in their EULA yet are NOT telling you exactly what they're doing.

      - Roach

    2. Re:Can I return it now? by taskiss · · Score: 1

      You can - and should - immediately return the game and request a refund.

      You won't get it, but heck, if you're dumb enough to entertain the possibility then you shouldn't be playing WoW anyway. I bet you play a Tauren hunter, am I right?

      --
      - real hackers don't have sigs -
    3. Re:Can I return it now? by theantipop · · Score: 1

      I think you need to reread the ToS.

    4. Re:Can I return it now? by Anonymous Coward · · Score: 0

      What, you didn't read the TOS to see what you agreed to?

  57. What If? by rickmus · · Score: 1

    ... a blizzard employee had access to the source code of the WoW Client and could sneak in something just directly like that? Oh wait, all the programmers have access to the WoW Client code and can already do that. Oh wait, all programmers of all games have access to all code and could sneak in something during a patch of any game that could easily just get run one in a million times and completely avoid normal detection. I swear, journalism like this along with normal news articles that lead out "The was not caused by a terrorist act." where we are so paranoid about everything, just means it is time to shut down the internet and hide in our 1960s bomb shelters.

  58. Admin? by Anonymous Coward · · Score: 0

    Do you have to run wow as an admin account? Seems like this type of thing could be handled @ the user rights level.

  59. Re:WoW's next expansion pack by Alderweis · · Score: 0, Flamebait

    *rant/flame*

    I find humour in the outrage of "educated" people who make mention of Guantanamo and Abu Ghraib as though it is something new and unique. Certain strategic knowledge has (and always will have) more value then a few or dozen or hundred lives. Is the torture of an "enemy of the state" wrong if it preserves life? We have been torturing them for as long as we have been a country. So has France. And England. And Russian. And China. And Japan. And Iraq. And *.

    There is nothing this administration is doing that the last one, or the one before that, or the one before that or the one before that ortheonebeforethat ortheonebeforethatortheonebeforethat did NOT do.

    Deal with it. Move on.

  60. Arms race by mewsenews · · Score: 1

    Why exactly does the summary's headline say "Rootkit"? If you are running WoW in administrator mode, it has full access to your machine. This is not new knowledge. It is also not new that WoW contains code to scan your machine for cheating programs.

    The neat thing about the commercially available botting programs for WoW is that they leverage Windows security permissions to try to sandbox WoW from peering into the rest of your machine. That's correct, the botters and cheaters have more privacy when running WoW than you do, because you've got nothing to hide, right?

    The article linked in the summary is very whiny. It looks like Blizzard is now using a different hash for every client that connects to the service, and it's making things troublesome for people to identify which "version" of Warden is being run on their machines. There's no obvious change in the functionality of Warden, and there is no evidence of a Rootkit.

    This is a neat story, but the term "Rootkit" is being mis-applied. When the Sony DRM dug itself into your system files and cloaked itself, that was a rootkit. This is a program that runs with your user priviledges whenever you decide you want to run it.

  61. an anti-virus / spyware scanners do what exactly? by rhavenn · · Score: 1

    So, how is this different then Symantec, Ad-Aware, Spybot or any other type of scanner that is setup to automatically run, check for online updates, etc...which could also easily be sending information in found about your system, etc... back to home base? They all scan your registry, files, zipfiles, etc... yet you trust them? Personally, I trust Blizzard a lot more then I trust Symantec or Mcafee.

    Farmers, hackers, cheaters are annoying as fuck. If Blizz has to run a "virus" scan on my comp now and again to check for them I don't have an issue with it.

  62. And so they made no money by Anonymous Coward · · Score: 0

    I liked HL and bought the expansion (though Blue Shift went straight into the triple pack before getting down to a price I wanted to pay, so I never got that). HL2 I never bought. Never will. WoW I'll never play. Starforce games don't go on my machine. At this rate, there will be no games to play.

    However, that means I don't need a computer. I won't need internet access (and if TCPA becomes required, I'll not be able to use it anyway). I can't go abroad unless I agree to a rectal print etc. My car will soon require GPS to be driven and I won't be getting a passport or ID card. At this rate, I'll only need to eat and keep warm. Who needs a job now?

  63. Lest we forget the Sony scandal by me+at+werk · · Score: 1

    As you may have forgotten about the 2005 Sony BMG CD copy prevention scandal, let me refresh your memory.

    Mark Russinovich, formerly of Sysinternals, stated that there were shortcomings in the software design of the Sony BMG installed rootkit that manifest themselves as security holes that can be exploited by malicious software such as worms or viruses. He also mentioned that the XCP software installed silently before the EULA appeared, that the EULA does not mention the XCP software, and that there was no uninstaller, all of which are illegal in various ways in various jurisdictions.

    I don't know if the Warden is mentioned, and I don't know about illegality, but if the WoW software can be hacked, what is to prevent the Warden itself from manipulation from outside programs? Such programs that may steal WoW account information so that gold farmers and the like can misuse under-used accounts for profit?

    I'm not saying it's guaranteed, but it's happened before.

    --
    For context, click Parent.
    1. Re:Lest we forget the Sony scandal by Zuato · · Score: 1

      Warden is not a rootkit.

      That's the difference, but it could be hacked as you point out, just like any other piece of software.

    2. Re:Lest we forget the Sony scandal by 0xdeadbeef · · Score: 1

      What's to prevent someone from kidnapping you, putting a gun to your head, and demanding your World of Warcraft password?

      It's happened before!

      Indeed, reverse-engineering Warden and injecting complex code to alter its behavior is so much easier than getting access to your machine in the first place and installing one of a gazillion keyloggers written by script-kiddies.

    3. Re:Lest we forget the Sony scandal by RocketScientist · · Score: 1

      Yup, remember that well, it automatically installed itself with no user intervention when the CD was put in. No user agreement, nothing. It just installed without any authorization.

      It also replace drivers on the victim's system, and ran all the time.

      Oh you didn't remember that part did you. Well, there ya go.

      This has been part of the WoW package a very long time, it's covered in their TOS, the concept about what it does and how it does it is very straightforward.

      Oh, and one more thing. Rootkits HIDE. Warden doesn't. It starts when you start WoW. Uninstalling wow is as simple as deleting the folder, which is how ALL applications should be. Uninstalling rootkits is "boot from the OS cd, and choose "full installation"".

      Not a rootkit. Not even close.

  64. It is right, it just takes numbers by Loundry · · Score: 1

    No it's not, and the post just before yours pointed out why. I haven't watched TV in years now, but I don't hear about how it's suddenly amazing.

    TV must not have heard yet. I will craft a sternly-worded letter to TV informing it that the world does, in fact, revolve around you. After thatn, I'm certain that it will turn into something that pleases you.

    --
    I don't make the rules. I just make fun of them.
  65. Newsflash: by AntiRush · · Score: 1

    You let a program run downloaded code and it can do something other than what you want. Blizzard games have been downloading and running arbitrary code since at least 2004 when they added the extrawork.dll check to Diablo II. There's no real change now that it's a "randomly selected hashing algorithm". Ok, sure, you can't have a whitelist of safe warden modules. If you're worried about your privacy then just watch what the warden code is doing. Unless it does install a rootkit, which I believe is false and just a FUD slashdot headline (imagine that!), you'll be able to tell if the code reads outside of it's own address space pretty easily. Just the same, in fact, as you do with warden in wow (or Diablo II) right now. If you really don't trust blizzard then don't play the game. Simple enough.

  66. Who cares cause.. by slummy · · Score: 1

    I run World of Warcraft with WINE anyway. :D

  67. Maybe I'm missing the point by Minwee · · Score: 2, Insightful

    Now Blizzard has a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer. That can't be right."

    But, apparently, installing four CDs full of unsigned, unaudited third party code which can do anything on your computer is okay. And having third party software which is in constant communication with its authors is okay. And having it download and execute new code every Tuesday, with or without your approval, is okay.

    It's only _now_ that it's becoming a problem?

    If you don't trust Blizzard, don't buy their software and don't install it on your PC. How hard is that?

    1. Re:Maybe I'm missing the point by popoutman · · Score: 1

      At first reading I thought you were writing about MSWindows - self-signed, unaudited code running your computer, installing updates with or without your input..

      --
      - This sig deliberately left blank. Nothing to see, move along.
  68. Re:WoW's next expansion pack by geekoid · · Score: 1

    except:
    A) it seldom works for numerous reasons.
    B) the FBI has used friendlier techniques for years with an exceptionally high level of information quality
    C) it hurts us with foreign affairs, dramatically.

    You argument that others have done it before is laughable.
    1) There is no evidence of it happening with every president at all. In fact the outcry of it happening now is a strong indicator that it doesn't happen all the time.

    2) Here is the kicker, I hope in can find a place in your pea brain: Just because it happened before does not make it right, nor does it mean we should not try to stop it.

    "Is the torture of an "enemy of the state" wrong if it preserves life?"
    Yes. Who is an Enemy of the state? how is it determined? where is their trial? History has shown that it doesn't take much to find yourself the enemy of the state. It certianly doesn't require you to be a threat, nor does it require you to have done anything wrong. These days demanding your rights as protected by the constitution is enough to have you declared an enemy of the state.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  69. "could be" by Versalis · · Score: 1

    The hash function could be replaced with a function that retrieves information from your computer at random "could be"? So what? There's lots of thing one *could* do to hack your computer. Replace the words "hash function" with oh, say, "notepad.exe". ZOMG! Microsoft be invadin' mah privacies!
  70. Misnomer again... by Ahrel · · Score: 1

    Reminds me of the craze over Bioshock's copy protection.

  71. Oh get real. by Shivetya · · Score: 1

    Your not giving up any privacy. It only looks for specific items, they tell you want they are doing, and mostly it is there protecting you.

    YOU WILL THROW AWAY MORE PERSONAL INFORMATION DAILY THAN YOU WILL EVER HAVE ON YOUR PC.

    Read the above again. I can go through the trash of any one of my neighbors and figure out mroe about them in one hour that I can scrape off their PC.

    Really, if your that worried about it then I suggest you turn off your PC forever as well. There are real malicious programs and people out there, not imaginary villians at Blizzard, that will not warn you or ask your permission to look for specific items before doing so.

    Blizzard is providing a service. You do not have to use it. Feel free to leave.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  72. Re:WoW's next expansion pack by Anonymous Coward · · Score: 0

    It has also been known for quite some time now that torture often produces, not true confessions, but whatever information the torturer wants to hear, true or not, as the tortured tries to escape from the situation. People will confess to anything if it gets them out of hot water.

  73. L2P by Anonymous Coward · · Score: 0

    I think I speak for a lot of us when I say: "Cry some more". Play or do not play, there is no try. Poor little crackers wining about being banned, cry me a river.

  74. Hmm.. by magusxion · · Score: 1

    So, if they're using this hash as a type of public key then the private key would be transmitted after connecting with the server. Thus you just have to catch the public key whizzing by and handle the initial server interaction then you could monitor it on your own. But thats assuming it is a key type setup like https is. Man in the middle ftw?

  75. If you dont like it... by JackMeyhoff · · Score: 1

    .. stop your complaining and stop giving them your money. They will learn the lesson once it hits their balance sheets.

    --
    http://www.rense.com/general79/wdx1.htm
  76. I guess I'll ... by iknownuttin · · Score: 1
    have to settle for that.

    Thank you.

    --
    I prefer Flambe as apposed flamebait.
  77. Not so invisible by ACMENEWSLLC · · Score: 1

    Google search for REGMON and FILEMON. Load these puppies up and close down every process/service you run except WOW.

    Let WOW do a scan.

    These show you exactly which registry and file locations/files they are looking at.

    Unless they scan 100% of your hard drive and 100% of your registry, then you can tell what they are looking for. Nothing stops them from just dumping your entire registry into a zip file and sending it off, though.

    There are tools out there to redirect a processes access. So if they look for a file, it won't exist - or a registry location - it will have some other value. Rootkit is one example, but there are other ways to hook into Windows to redirect this.

    --------------
    It's all fun until everyone's a bot.

  78. This is where APT in Linux shines by Pausanias · · Score: 2, Interesting

    Ah, this is the often ignored genius of systems like the APT installation software in Debian flavored Linux distros. When you download software from a trusted repository, you are downloading binaries that have been compiled and digitally signed using the private key of people that you (implicitly) trust. This is a good thing, because the sources you are downloading have been checked by an expert third party that you believe capable of doing the job. This mitigates the need for trusting the software provider and/or checking the source code yourself.

    Not that this helps with WoW, but it addresses a common cynical criticism of free/open source software, where people claim it's useless since the average joe can't read source. Yes, the average joe can't read source, but he can decide to have a trusted third party for do so.

  79. CPU power by phorm · · Score: 1

    How feasible would a game to the scale of WOW be if the servers had to meticulously track every little detail of every player? CPU power is high, but I'd imagine that part of the reason the client handles some things is that it would just be too much load for the server(s) to handle all these details for every client. Perhaps random checks against expected/actual values would work best?

  80. Totally new problem by interiot · · Score: 1

    If one had to use an existing term, "backdoor" would be the closest. But it's really a totally new problem. The problem is that, when you click "install new patch", you no longer have any solid way for third-parties to double-check that the patch does only what Blizzard says it does, since every user could potentially get a different copy of the code. "Backdoor" implies that you're open to attack by someone at any point. That's not the case here, you're only open to attack when you click "install new patch". (and only then if the patch author, or an individual who works there, or anyone who's compromised their machines, wants to do something malicious. So there's a few qualifications. But given there WILL be other patch authors that try this new vector, and you WON'T be able to trust them nearly as much as you trust Blizzard, they're ultimately not very meaningful qualifications.)

  81. similar to the "analog hole" issue with mp3 rips: by circletimessquare · · Score: 1

    just like no mp3 ripping software can be blocked, no game playing bot can be blocked either

    just pipe the video output and the keyboard input to another clean box

    make it hardware pipes if need be

    there is no way the software running on the box where WoW is installed can ever detect this, unless the bot acts particularly "bot like". in which case, put in random hesitations and repititions

    and if this seems a bit extreme to you, consider that we live in a world where people actually pay people in china to play MMORPGs for them. just that fact alone seems insanely extreme to me, so i don't think this kind of hard hack bot is that ludicrous

    in fact, in the world of online poker games, i am 100% certain such hardhack bots already exist, considering the profit motivation there and the anti-cheating measures in place there

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  82. Re:WoW's next expansion pack by Stringer+Bell · · Score: 1

    "Is the torture of an "enemy of the state" wrong if it preserves life?" Yes. Who is an Enemy of the state? how is it determined? where is their trial? History has shown...

    Ooookay, now we've jumped the rails.

  83. why is this a rootkit? by someone1234 · · Score: 1

    rootkit: hides completely from the user, user cannot disable or uninstall it while it is active

    warden: polymorphic, encrypted

    There is nothing common in them

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
    1. Re:why is this a rootkit? by geekoid · · Score: 1

      A root kit is a piece of software that can control/get information from your system; hidden has nothing to do with it.

      So what happens when warden is rooted?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:why is this a rootkit? by someone1234 · · Score: 1

      Warden gets information out of your system, it doesn't control it.

      What happens when any software gets rooted?

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    3. Re:why is this a rootkit? by funaho · · Score: 1

      So what happens when warden is rooted?

      There are two ways Warden could get comprimised: on your computer or on the server end.

      If something on your computer modifies Warden for its own nefarious purposes, well then obviously your computer is already comprised and all bets are off. Hacking Warden on the server end is far less likely, though not completely impossible. It would probably have to be an inside job, as an outside hacker would need an awful lot of knowledge of the inner working of the server environment to pull that off, even assuming they could break into the server in the first place. I for one trust Blizzard enough to assume they have sufficient internal QA and oversight that a single programmer could not pull off such a major feat, especially considering how many programmers are no doubt involved with the project.

      Unless of course, WoW is written by one guy in a black trench coat who talks like a robot. :)

    4. Re:why is this a rootkit? by geekoid · · Score: 1

      I've worked at too many places where you would think they would have tight control because its obvious, but don't.

      I works for a company that kept peoples medical records in plain text, and since they were a software provider, they didn't consider themselves to be under HIPPA regulation. So they disposed of reams of paper with people medical information in a dumpster.

      I have seen large online commerce site that have no protection over who gets access to the CC database. A database with no encryption, btw. I was left alone at a desk for 15 minutes while they decide to get prepared for my interview. I could have easily copy a few floppies worth of cc information, no one would have been the wiser.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  84. Re:similar to the "analog hole" issue with mp3 rip by geekoid · · Score: 1

    Nothing else, a simple program could be written to determine the best move based on odds. This alone would put an edge against human players.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  85. Goverment Spying by Infinite+Wave · · Score: 1

    With this sort of access what exactly stops the US goverment from going to Blizzard like they have AT&T? They can gain far more information about you, and your habits, via this manner than anything they can get from your Phone calls and internet traffic.

  86. Uhh the blog writer writes bots for a living by extra+the+woos · · Score: 2, Interesting

    So of course he's trying to make a fuss about it--It will hurt his ability to help people cheat. Slashdot has been trolled, sigh. Warden is good for us that actually just want to play the game and not have people cheating. If you are that concerned about it, please feel free not to play. No one is forcing you. It isn't being installed behind your back or hidden in any way. QQ moar, as we say in WoW. :)

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
  87. I canceled my Blizzard Account after the first... by Il128 · · Score: 1
    Warden buff. The damn thing already was checking the name and crc of every program running on your computer when Warden was running and it already read your browser history and windows keys and your email if your email was open and it read your System Registry too!

    The real deal killer was when I found out the damn thing (Warden) was sending back descriptions of everything it looked at on my computer to Blizzard!

    The only change is that now all that information Blizzard is gathering on you evil Blizzard customers is randomly encrypted rather than singularly encrypted.

    Eventually the NSA will demand that Blizzard hand it all over and allow them to monitor you and Blizzard will let them and Blizzard customers won't care.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  88. What, me worry? by 47Ronin · · Score: 1

    I was almost concerned that this was a big deal; then I realized this is just a problem for players using MS Windows... though I think it would be trivial for Blizzard to write a simple thread into WOW that could periodically scan the processlist on a Mac.

    --
    Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
  89. Vista Solution? by hpavc · · Score: 1

    You would think that Vista's amazing and innovative security would prevent one task from sniffing like this quite easily. Obviously running WoW under Wine castrates this entire problem, though having significant downsides of its own.

    How / Why Warden can grind through anything outside WoW's resources is a absolute flaw in Microsoft's product. Clearly some Microsoft Desktop/OS guru needs to step up and write a how-to to run WoW 'setuid' as a separate user and fix this problem.

    --
    members are seeing something, your seeing an ad
    1. Re:Vista Solution? by Anonymous Coward · · Score: 0

      It does, actually. Run as a limited user and set your permissions properly. It takes 5 mins tops, point and click, no chmod like complexities.

  90. Blizzard deleting posts by ChadMoran · · Score: 1

    Blizzard has also been deleting posts from their forums... if they had nothing to hide why would they do that?

  91. Apparently many of you nede to look up "root kit" by geekoid · · Score: 1

    http://en.wikipedia.org/wiki/Root_kit

    "subvert control of an operating system from its legitimate operators"

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  92. Blizzard bans! by nanowired · · Score: 1

    Its encrypted, right ? So you cant see what they are collecting? This is so that when their crappy "Bot detecting" software catches non-botters, they can swear up and down that they have absolute proof that you were botting. It's like if the Prosecution claimed they had pictures of you killing someone, but never show them as evidence. complete bunk. I'm not defending botters, I'm attacking blizzard's practices. With this methodology of banning people, they can ban people who mess with their alts or their precious "MVP" Forum cronies, or the guilds that they've made special Company Contacts for. Sounds to silly to be true? Its happened.

  93. Not exactly by nunyadambinness · · Score: 1

    And all Sony did was install a program on their music CDs that ensured someone had a legit copy of the CD


    Without telling anyone. I think that difference matters.
  94. i play WoW by talljustin · · Score: 1

    and this honestly doesnt concern me.

  95. Europe? by aepervius · · Score: 0

    I wonder if they do the same for Europe. because there are quite stringent law on the right to know what is collected as info on you , and a right of rectification. Now granted this is usually for database but it could very well bite them very hard if people start making request (for example to the CNIL in France).

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  96. What Is The Expectation Of Privacy In Public? by EXTomar · · Score: 1

    Seriously, you can carry on like it is some offense that Blizzard puts anti-cheat scanning code into there game but what privacy do you really expect playing an online game? The anti-cheat measures are similar to what Valve uses in VAC. Why no fist shaking at Valve? The scanning technology is similar to any anti virus software for Windows XP. Why no fist shaking at the AV vendors? Beyond all of that how much privacy do you really believe you have if you agree to use their software product. You can try to sue the pants off of Norton for scanning your super secret data and possibly modifying or reporting back to home (they do this if something is triggered as an anomoly) but the EULA says "If you use our software and service, you agree we must scan your data". If you agree to use the software, you agree to certain amount of intrusion. Now they may obscure the details on what is going on but to complain about it later is silly. You could rip out VAC from CS: Source, try to connect to a server that demands VAC, and it will kick you off (maybe ban you). One can scream "I don't want it to be scanning my programs and data!" which in that case the ones who run the server can go "Thats fine, but you won't play on our server without submitting to it".

    Civil liberites is a serious topic that should never be taken lightly. However trying to parade Warden as some assult on it is silly. You are paying Blizzard the money for a game and acess to a Blizzard server to play a Blizzard game. None of this seems any more a threat to CL than what Norton or any number of online FPS games do every day. It isn't that "everyone is doing it so it is okay" as much as "you don't have much privacy running around in an online game".

    1. Re:What Is The Expectation Of Privacy In Public? by Eddy+Luten · · Score: 1

      Civil liberites is a serious topic that should never be taken lightly.

      I agree, and your post holds truth to it.

      The simple difference being that I buy Norton's products to scan my computer willingly and specifically for that purpose. I buy video games to be entertained, not to be scanned for what I might do.

  97. Virtualization by siculars · · Score: 1

    Just run WoW in vmware or parallels or xen or whatever. Use that virtual environment only for that purpose. Oh ya, use a virtual environment for most things you do on line, like, uh, surfing the web.

  98. You gotta fight.... by darkvizier · · Score: 1

    For the right, to paaaarty!

    1. Re:You gotta fight.... by Elemenope · · Score: 1

      You know, when I was writing that line, the exact same thing went through my head. It took all my self control to not quote the Beastie Boys. Clearly, I do not have a great reserve of self-control. ;)

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  99. This article is FUD by Xanthvar · · Score: 1

    Ok, this article is FUD, pure and simple. This program has the ability to look at the hard drive, and then send data back to the server.

    OMG!!!! Big Brother is watching us! Smash the looms!

    Like many others have stated, ANY program that you install on your computer can do this. Even an open source program can do this. Lets be honest with ourselves, when was the last time that you looked through ALL the source code before you installed that new Firefox, or ? I would hazard a guess on no one, but I'm sure that I would have a hundred people denouncing that statement whether it is true or not just on principal.

    If you are going to play an online game, I have what may be a shocking revelation for you... You are sending data from your PC to their server. If this is unacceptable to you, then you have 2 choices. 1) Whine incessantly about it, and/or 2) stop playing it.

    The spirit of this program in question is to stop cheaters. Online games that care about this have similar programs. This is a classic measure, counter measure story. The cheaters do one thing, the programmers create a counter measure, the cheaters find a workaround. Rinse and repeat.

    I for one, welcome our new Blizzard overlords.

  100. Not a rootkit. by Maul · · Score: 2, Insightful

    I do not see any indication anywhere that this:
    1. Hides itself from the user.
    2. Remains on the system even after World of Warcraft is uninstalled.

    So while privacy concerns may be valid, I don't see how this is a "rootkit."

    --

    "You spoony bard!" -Tellah

  101. Unfounded paranoia by dave562 · · Score: 3, Insightful
    The author of the article trots out the straw man argument that an enterprising Blizzard employee could create some devious code that secretly steals credit card information. If I were that enterprising Blizzard employee, I'd be spending more time focused on stealing ALL of the credit card information that Blizzard has on file to do their monthly reoccuring billing with. I'm sure it's all sitting in a database on Blizzard's LAN, probably encrypted and probably protected by a firewall and some pretty gnarly security policies... but it's there and ripe for the picking if an employee has the right sort of access. I haven't seen anyone mention that yet.

    As a very casual WoW player (I only have 1 level 70 main toon and I only just started raiding Karazhan), I'm glad that Blizzard is doing what they can to combat botting. On another toon of mine I just got into a guild where one of the guys was talking about how his friend had botted 75,000 honor during AV weekend. That pretty much pissed me off. I don't care too much because I'm not playing the game in any sort of competitive manner, but it kind of irks me.

    I'd really like to see something like Warden being used to combat the problem of aimbots and wallhacks in FPS games. I stopped playing FPS games all together because of that issue.

  102. Cross-posted refutation: by Jeian · · Score: 1

    Found this on the WoW forums, thought it was good enough to pass along.

    Hole #1: The 'community driven tools used to police Warden' mentioned in the article are not designed to 'police' Warden. They are designed to map out every action Warden performs on your system for the purposes of bypassing Warden. I'd post the reference links here, but that's a suspendable offense. You can fairly easily navigate through the original post for links to the software developer's site(s).

    Hole #2: The 'privacy' issue is being raised due to the capacity for misuse present in the Warden software. The reality is that someone would have to rebuild Warden with a new algorithm specifically designed to snoop private data. Note that the original author makes no comment on how a developer would go about doing this, only that it could be done.

    Hole #3: You have already given Blizzard enough information to steal your identity, ruin your credit, disrupt your financial stability, etc. What other possible information could they need to gather from your machine to ruin you?

    Hole #4: The final blow to this argument... The only reason this issue is so 'big' in the 'community' is because the software developers have not (yet) found a way to bypass the new security measures. Warden has been through dozens of upgrades since it was released, but the 'community' didn't make a peep because the changes were visible to them, they could continue bypassing the security measures. These people don't care about Warden being on your machine, or what Warden can do with your information. They care about the fact that they can't bypass Warden anymore, and that's why the posts are going up all over the place.

    Do yourself a favor, read up on Logical Fallacies, here's a good link to get you started. http://www.nizkor.org/features/fallacies/. #36 describes a 'Red Herring' argument, uniquely applicable in this situation. To be specific, there is no security implication as Blizzard is going to be performing the same scans that they have been for the last two years. If you have trusted them this long there is no reason to not trust them now. The true issue is the transparency of the Warden product, which has the bot-makers all butthurt.

    - Curacao, Ravenholdt realm

  103. Patches by bumby · · Score: 0

    Isn't blizzard sending out patches every now and then when you start the game? Any of these patches could contain code to access files on your system and send data back to the servers. I don't see what's new here, more then that it's now a process called Warden instead of wow.exe (or whatever it may be called).

    --
    Hey! That's my sig you're smoking there!
  104. Re:similar to the "analog hole" issue with mp3 rip by MikeBabcock · · Score: 1

    It would be especially easy with a number of online poker systems to use an emulation layer like Qemu to get a virtual machine running the original game and then "observe and interact" with it automatically. I'm betting its not that hard to make card recognition software :)

    (how long until captchas are included to show the contents of your hand?)

    --
    - Michael T. Babcock (Yes, I blog)
  105. The Grinder (or sub, or hoagie) by anti-human+1 · · Score: 3, Funny

    Quest: Lunch.

    Collect 3 hams, return to butcher.
    Collect 5 turkey, bring to Nargold Queefbeater in Stormblaughw.
    Purchase 1 loaf Sourdough +1

    Reward: Delicious, Choose one:
    1 - Club Sandwich - +5 vit for 3 hours
    -or-
    1 - Broodwich - +50 mana, -20% HP for 3 hours

    Accept Quest?
    [Yes] [No]

    1. Re:The Grinder (or sub, or hoagie) by Goldberg's+Pants · · Score: 1

      Accept quest? Depends who the quest gets rep with...

  106. Re:I canceled my Blizzard Account after the first. by funaho · · Score: 2, Funny

    Wow, you might need a couple extra layers of tin foil. And try laying off the lead paint. :)

  107. Videogame "rights?" by Overly+Critical+Guy · · Score: 1

    Programs can do whatever the hell they want when you agree to the EULA and install them. "Rights" have nothing to do with videogames.

    This is the usual Slashdot liberal hippie "let's make an issue out of nothing to make ourselves feel enlightened" story.

    --
    "Sufferin' succotash."
  108. WoW without Warden by Anonymous Coward · · Score: 0

    The Mac version of WoW has no Warden -- despite recent threats (http://www.macworld.com/news/2007/10/31/trojan/index.php), the state of malware (and more importantly, cheat-ware) on Mac OS X is such that it's not worth Blizzard's time to reimplement the Warden concept on a completely different OS architecture.

    1. Re:WoW without Warden by DanJ_UK · · Score: 1

      Do Mac users even know what hacking is?

      --
      - Dan
  109. Crypto retardedness by Anonymous Coward · · Score: 0

    I'm sorry, what? The comments regarding cryptography in this summary absolutely baffle me (and IAAC!).

    "what is being checked is now completely encrypted"

    "Now Blizzard has a tool that is encrypted"

    What is this shit even supposed to mean? It's gibberish. How can you encrypt "what you are checking"? The only thing that can be encrypted is data, not bloody actions or their subjects or the developers intentions. "Blizzard has tool that is encrypted"? What, they wrote a program and then encrypted the executable? Congratulations, now they can't run the program because it is a pile of random bits.

    Seriously, you're just making this shit up, and on a site supposedly for nerds this shouldn't be stood for. I'm surprised nobody else has mentioned it yet.

  110. Unstated Conflict of Interest by Krelnor · · Score: 1

    The blog featured in the article has a conflict of interest. Lavishsoft sells software products for multi-boxing, so it's just on the ethical side of botting. But, that blog does contain the article http://onwarden.blogspot.com/2007/08/heuristics-and-your-one-unbanned.html But not quite a company selling botting software. --Krelnor P.S. It's not a root kit, for god's sake. At worst, it would be a trojan included in WoW.

  111. Re:WoW's next expansion pack by Anonymous Coward · · Score: 0

    So your position is that the US is neither more, nor less moral than Iraq under Saddam Hussein.

    Wonderful.

    By the way, if you want to know why torture is wrong, ask someone in an intelligence service. It gives you nothing reliable compared to other means of gathering intelligence, and furthermore must be double checked anyway if you need reliability. It's the worst way to get information out of someone because not only will they tell you what they think you want to hear, but torture closes off any other avenues of interrogation because nothing can be worse and the subject is now utterly hostile.

    Torture is carried out purely as punishment, nothing more. Only fools rely on it for intelligence.

  112. Good time to use Cedega by pyite69 · · Score: 1

    If you run Warcraft inside its own instance of Wine, there is much less chance that it will have access to your private data.

  113. rtards by sh3l1 · · Score: 1

    those rtards! :)

    --
    Help Me! I'm trapped in the tubes! Oh noes! Here comes a internet!
  114. Interesting really... by Tinman_au · · Score: 1

    1. Sony/BMG does a rootkit and /. goes nuts flipping into hate mode, Blizzard does it and /shrug.

    2. How long before some agency realises Blizzard has what amounts to a 9 million+ botnet/spy that can control/interrogate machines even in places like China? Wonder what they'll do...I wonder if China even realises WoW/Warden can do that, I doubt they'd be that impressed either...

  115. Private data by Dopefish128 · · Score: 1

    Oh no, they could get your name, address, and credit card information!

    --
    "Knowledge is power. Power corrupts. Study hard. Take over the world."
  116. Hell No. by Khyber · · Score: 1

    1 Partition for Gaming
    1 Partition for tooling around in Assembler (MinuetOS)
    1 Partition for Internet
    1 Totally separate computer for older games that won't work properly on newer OS/Hardware combos + emulation.

    And let's not forget the TI 99/4A console for the real oldschool fun!

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  117. off topic Note to moderator.... by aepervius · · Score: 1

    It has been a long time I moderated, but if I remember the FAQ, -1 overrated or +1 underrated are usually not for comment at the 0/1 threshold but for already rated comments. It make no sense thus to mod the above as overrated. Troll, Off topic, and other negative comment would have been far better than an "overrated" (over rated against ... what ?).

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  118. Hey, uhm... You going to eat that? by DRAGONWEEZEL · · Score: 1

    cause I am kinda hungry, I have been playing for three days straight, and I am tired. Must get more gold for epic flyer, and more rep for the Ultr4L33t3k

    --
    How much is your data worth? Back it up now.
  119. There is one partion you forgot. by DRAGONWEEZEL · · Score: 1

    Don't forget, One partition to rule them all, and w/ pron to blind them...

    --
    How much is your data worth? Back it up now.