Used games give zero profit to the developers, and often actually *cost* the developer money (storing two player's data on their servers instead of just one).
Often? Did the majority of games suddenly grow a persistent multi-player component when I wasn't looking?
Gamestop doesn't enter the equation. The nearest UK equivalent, Game, has just gone bust, and Sony won't care a bit if Gamestop follows.
GameStop is (likely, I don't have stats to back this up) the largest video game retailer in the United States, outselling even Amazon.
Game isn't anywhere near as large as GameStop is... to put numbers to it, GameStop has roughly 6 times as many store as Game, as well as operating revenue of $637 million (£398.5 million) as opposed to Game's $69.05 million (£43.2 million) .
Also, hopefully someday/. will stop the stupid crap with pound currency symbols... either they need to stop claiming they support UTF-8 when they don't, or actually start supporting UTF-8.
I think he was implying that daylight saving time was one of the reasons Canada looks silly (just like the US) and eliminating daylight saving time would make them look less silly.
No, all I need to make the US look silly are bunches of 3-letter acronyms: DHS and TSA to name two.
people bitched that there add-ons were getting disabled for no reason due to version compatibility checking, so they removed it. Now people are bitching that there add-ons are breaking?! How it this mozilla's fault? you got what you wanted! It is the add-on developers responsibility to either enable compatibility checking, or test there add-on before each new version.
besides, why would you even need an add-on like tinymce? If your website requires a Firefox add-on for full functionality then YOUR SITE is broken. Don't blame the add-on, and definitely don't blame the browser when things go wrong. Joomla and wikipedia can do it without problems! do it right or STFU
tinymce isn't an addon. tinymce is a JavaScript library for making a standard HTML textarea look and act like a RichText text box.
Interestingly, this is how the Source game engine works with Valve Server Plugins.
Unfortunately, Valve doesn't actually tell anyone how to compile Valve Server Plugins and you have to figure it out on your own (and it involves using a third-party program to extract the entire Valve SDK from a GCF file or downloading a third-party reverse-engineered version of the SDK).
Maybe Add-on writers should push it up a few versions and hope it works? I dunno.
Mozilla forbids Add-on writers from putting it more than 2 major version numbers ahead. This policy worked fine when 2 major version numbers took years... but right now, that's 12 weeks.
b) Chrome doesn't fucking break everything every upgrade!
I have to agree with this. Despite Chrome's background updates, I haven't woken up and launched it to find half of my plugins are dead. Nor have I had to turn compatibility check off or any of the other coaxing I've needed to do to get my FF plugins working.
I've only had this happen once in Chrome, but it was annoying in the fact that I wasn't notified that Adblock no longer worked... ads just starting showing up.
Turns out Adblock needed an additional permission in newer Chrome versions.
Carpathia Hosting is unable to re-purpose these servers, they are also being deprived of their property without due process. They should be allowed to delete the data.
I'm surprised that the FBI doesn't just seize the servers to prevent tampering with evidence in an upcoming lawsuit.
Now unfortunately it has become a battle between companies that want to give their own little twist to it. Why? So they can charge license fees, of course. FRAND - yes, but $5 per device surely is completely fair? Especially if you're the company that gets that $5 per competitor's device.
Pretty sure industry standards associations wouldn't consider $5 for one patent fair or reasonable, which coincidentally are the first two words in FRAND.
What made it worse was Firefox really messed up when they did that crazy version numbers issue just to copy Google chrome as if the Version Number was the key to success. What that did was Show how desperate Firefox is, then their choice to snub their noses at valid complaints from business usage just made it worse.
So, Mozilla copying Google's version numbering scheme and release schedule made Firefox *worse* than Chrome? Okay, then...
Chrome does transparent updates... not only are you not prompted to update, but you usually don't even know you've updated unless you check the revision number.
To contrast, Firefox not only gives you a dialog saying "Firefox updated, restart Firefox!" but also follows this with an in-your-face addon-compatibility dialog the first time the new version starts.
Oh, and Firefox changes something in the visual style every other version or so.
Don't expect me to port existing code to your new language. Either make it compatible - i.e. an old language with new features - or provide me with an automated conversion tool.
c++ would have died within months if it didn't accept existing c code.
+1. This is exactly why Java failed.
I'm hoping you are being sarcastic with Java failed? Java went quickly to becoming the most popular language. I can accuse Java of lots of bad stuff. Failing to win market share ain't one of them.
He specifically said in the browser. How many java apps do you see on web pages nowadays?
I just quoted every parent post. Not one of them mentions browser or anything remotely related... until yours.
The only F2P Steam game I play is Team Fortress 2, and the server I usually play on has QuickPlay disabled. Still, there's probably a good 100 regulars for a 24-player server.
I find it perfectly normal to let my character die if it's useful to my team.
My main class in TF2 is Spy, a specialist class that has a revolver, electronics sapper (disables the Engineer building it's attached to and starts draining its health), Knife that does instant-kill backstabs, a cloaking device (prevents you from attacking while cloaked), and a disguise kit (that auto-disables when you attack with anything other than the sapper), I'll start shooting my (relatively weak) gun at enemies attacking my team's Medic. If there are any other nearby enemies, I've essentially signed my death warrant at this point, as Spy is a low health class.
The thing is, as a Glass Cannon, if they don't deal with me, I can get behind them and one-hit kill them... but the Medic can not only heal people, but after their charge meter charges, make the Medic and his heal target invulnerable for 8 seconds.
Back on point: If I either kill said enemy or make him go after me instead, there's a net benefit down the line, as the Medic's charge meter resets every time he dies. The longer he lives, the more likely he gets to 100% charge and we can then decimate the enemy forces.
Spy is also great for Pincher Maneuvers. Sometimes this requires coordination, sometimes it just happens (my team's starting to push forward... backstabbing time!).
The main problem with Spy is that, after your first kill (or multiple kills in a chain), the enemy is on the watch for you.
Not really, its like Xbox Live, with fewer supported games.
Except that, with Xbox Live, the game servers are either running off of one of the players Xboxes (aka the pre-MW2 Call of Duty route) or central servers owned by the publisher (the MW2+ Call of Duty route).
Microsoft has nothing to do with hosting the actual game servers.
Napkins are, and have been used, for note taking. The same thing we're talking about for iPads and laptops.
Napkins have an extremely small amount of storage space. You can get more if you "unfold" or "flip" it, but unless you've mastered smallwriting or shorthand, you're still going to be extremely limited.
Note books have more storage space than that, followed by smartphones/pads and notebook/laptop computers.
I don't get it, to be honest. I play Pyro a lot, but the Degreaser is by some margin my least favorite weapon. The lack of a sensible afterburn is a drawback I don't really appreciate, no matter how quickly you might switch weapons with it. Then again, my favorite way to kill enemies is with their own rockets so...
It's 1 damage less per tick of afterburn damage, or 20 damage less total. However, with all the things in the game these days to extinguish players....
Oh, right, I forgot to mention the Degreaser works extremely well paired with either the Axtinguisher and/or Flare Gun.
TF2 gives you random weapons for the first 6-7 hours you play after the item server's week resets at midnight Thursday. If you don't play for a week, these 6-7 hours will carry over into the next week (so... 14-16 that week).
If you're not an f2p player, those 6-7 (14-16) hours also accrue towards the timer on the rarer cosmetic items, which take 1 or more months per drop.
However, the items you get are completely random. You could get the best weapon in the game as a drop (which is subjective), or the worst weapon ever (Sun-on-a-Stick). It can even be one you already have.
The same goes for the rarer cosmetic items. You could get a really nice item (like the Nine-Pipe Problem (Sherlock Holmes pipe for Medic added to the game yesterday)) or one of the worst hats ever (ex: Texas Slim's Dome Shine for Engineer).
In other words, how well you play has no bearing on what you get... you get them just for playing.
The other thing is, there are 27 unlockable weapons gotten via achievements. These weapons can't be used in crafting, but they're good for building up your initial weaponry. Five classes have lower requirements for achievement unlocks: Sniper, Spy, Soldier, Demoman, and Engineer because Valve lowered the required number of achievements for their unlocks. Medic, Heavy, Scout, and Pyro have higher requirements for unlocks... we're hoping that Valve will eventually fix this discrepancy like they did for the Medic unlocks once already..
Note: The unlocks do have some of the better weapons in the game... for instance, the Soldier's Equalizer, the Pyro's Axtinguisher, the Heavy's Sandvich, the Engineer's Frontier Justice and Gunslinger, the Medic's Kirtzkrieg and Ubersaw, the Sniper's Jarate, and the Spy's Dead Ringer.
There are also a good number of unlockable hats, but most of those are restricted to the Halloween holiday. The ones that aren't are the Ghastly Gibus (dominate someone who is wearing a Ghastly, Ghastlier, or Ghastlierest Gibus), Full Head of Steam (complete 7 cp_foundry achievements, the Alien Parasite (In Alien Swarm (free on Steam), play 3 levels online), and the Spiral Sallet (In Spiral Knights (free on Steam), venture into the Clockworks and reach the first rest stop).
Parent didn't imply all the money went to Valve, merely that it's easy money for them. It is. They get money for doing nothing -- and also, the item creator gets just as much money, except for doing something.
(I'm the parent in question)
I know, I was being stupid and assuming people had read the article, which mentions that the money is split with the item creators.
For that matter, maps have map stamps in the store; the profits from map stamps are split with the map makers... although I'd hope the map makers also got a percentage of other profits, as map stamps aren't likely things a lot of people buy.
For instance, I don't really bother with extras for certain player roles that I don't use. I don't care if the spy has a new backstabbing weapon with nifty new sound effects; if a enemy spy gets behind me (and has clue) then I am in much the same predicament, regardless of whether said spy purchased what he is stabbing me with or if he just happens to never sleep.
While you may not bother with them, it's still a good idea to know how they work.
For example, the Spy-cicle (the item you just described) not only makes a different stab sound, but it both suppresses the standard crit-death scream and leaves ice statues behind. Seeing an ice statue lets you know that there's a Spy in the area and to be on guard, using your allies deaths to give you information.
Likewise, you need to know what it means if you see a corpse fly past you through the air while cloaking the enemy's team color (i.e. do a 180 turn now before the Spy backstabs you with the YER)
I've noticed it really helps with games that have more rote memorization to them though: doesn't matter how many times I play a map, I just can't remember weapon and powerup pickup locations:(
TF2's Engineer and Spy classes rely heavily on knowing where ammo boxes are in stages... the other classes as well to a lesser extent; the Medic less so than the others, as ammo is only used for his syringe gun/crossbow. The Spy uses ammo boxes to restore cloak for the Invisibility Watch and Dead Ringer. The Engineer needs ammo boxes to restore his metal when he's building a sentry nest; building a Dispenser first can help alleviate this problem. And by first, I mean first at your nest, as your first building should have been a teleporter entrance when you left spawn.
Actually, the Engineer's Eureka Effect wrench helps mitigate this if you have your teleporter up... you can teleport back to your spawn room by right-clicking then using the teleporter at spawn to get back to your nest... but you can no longer move your buildings once they're placed with this wrench.
You mean the game has "drudery timewasters" literaly DESIGNED to be drudgery time wasters -- and then it offers you way to pay your way to leaving them behind?
The thing is, in TF2, items are going to drop the first 7 or so hours you play a week starting at midnight UTC Thursday. It's best just to ignore them and just play, unless something you really wanted dropped (you'd then put it in your loadout).
For weapons that aren't exactly new, you can see if other players will trade them to you (although, unless you spend money in the store at least once, you can't trade items to them). A lot of people will trade weapons straight across for other weapons.
Also, sometimes Valve will bump up the drop rate for items immediately following their release. This was especially evident during the Uber update, when players were getting at least one of the brand new weapons a week... sadly, they didn't do this for the Australian Christmas 2011 update.
Scratch that, make it drop 1 in 1000, and we can make it $5.00...
And when I say 116, this assumes certain reskins still drop, despite me having never receiving one: Unarmed Combat, Maul, Apoco-Fists, Wanga Prick, and Sharp Dresser.
You get between 6 and 8 random weapons per week, although these can be duplicates.
Oh, and the extra ones can be used to create metal, which can be used to craft the ones you want.
That makes me wonder what the reaction of the last person who ever bought TF2 on Steam was when it went F2P....probably something like "WHAT THE FUCK? A $20 HAT?".
$10 hat, unless you meant they bought the Orange Box, in which case they paid $20 for the hat plus 4 other games. Those were the prices for the year or so before TF2 went f2p.
Oh, and of course, they don't have the f2p backpack and trade restrictions.
Used games give zero profit to the developers, and often actually *cost* the developer money (storing two player's data on their servers instead of just one).
Often? Did the majority of games suddenly grow a persistent multi-player component when I wasn't looking?
Gamestop doesn't enter the equation. The nearest UK equivalent, Game, has just gone bust, and Sony won't care a bit if Gamestop follows.
GameStop is (likely, I don't have stats to back this up) the largest video game retailer in the United States, outselling even Amazon.
Game isn't anywhere near as large as GameStop is... to put numbers to it, GameStop has roughly 6 times as many store as Game, as well as operating revenue of $637 million (£398.5 million) as opposed to Game's $69.05 million (£43.2 million) .
Also, hopefully someday /. will stop the stupid crap with pound currency symbols... either they need to stop claiming they support UTF-8 when they don't, or actually start supporting UTF-8.
Sounds good in theory, but people would just go to target, walmart, or best buy instead.
Best Buy sells used games. I want to say Wal-Mart does too, but I haven't set foot in a Wal-Mart for years.
That leaves Target from your original list...
I think he was implying that daylight saving time was one of the reasons Canada looks silly (just like the US) and eliminating daylight saving time would make them look less silly.
No, all I need to make the US look silly are bunches of 3-letter acronyms: DHS and TSA to name two.
people bitched that there add-ons were getting disabled for no reason due to version compatibility checking, so they removed it. Now people are bitching that there add-ons are breaking?! How it this mozilla's fault? you got what you wanted! It is the add-on developers responsibility to either enable compatibility checking, or test there add-on before each new version.
besides, why would you even need an add-on like tinymce? If your website requires a Firefox add-on for full functionality then YOUR SITE is broken. Don't blame the add-on, and definitely don't blame the browser when things go wrong. Joomla and wikipedia can do it without problems! do it right or STFU
tinymce isn't an addon. tinymce is a JavaScript library for making a standard HTML textarea look and act like a RichText text box.
Which is why it breaking is a Firefox bug.
Interestingly, this is how the Source game engine works with Valve Server Plugins.
Unfortunately, Valve doesn't actually tell anyone how to compile Valve Server Plugins and you have to figure it out on your own (and it involves using a third-party program to extract the entire Valve SDK from a GCF file or downloading a third-party reverse-engineered version of the SDK).
Maybe Add-on writers should push it up a few versions and hope it works? I dunno.
Mozilla forbids Add-on writers from putting it more than 2 major version numbers ahead. This policy worked fine when 2 major version numbers took years... but right now, that's 12 weeks.
b) Chrome doesn't fucking break everything every upgrade!
I have to agree with this. Despite Chrome's background updates, I haven't woken up and launched it to find half of my plugins are dead. Nor have I had to turn compatibility check off or any of the other coaxing I've needed to do to get my FF plugins working.
I've only had this happen once in Chrome, but it was annoying in the fact that I wasn't notified that Adblock no longer worked... ads just starting showing up.
Turns out Adblock needed an additional permission in newer Chrome versions.
Carpathia Hosting is unable to re-purpose these servers, they are also being deprived of their property without due process. They should be allowed to delete the data.
I'm surprised that the FBI doesn't just seize the servers to prevent tampering with evidence in an upcoming lawsuit.
Since the other 3 companies are/soon will be bankrupt, I think that means Apple wins by default
The other 3 companies in question being RIM, Nokia, and Motorola Mobility.
I can see why you might say that two of those three might go bankrupt, but you do know who owns Motorola Mobility, right?
Did you seriously intend to say you think Google is going to go bankrupt soon?
Now unfortunately it has become a battle between companies that want to give their own little twist to it. Why? So they can charge license fees, of course. FRAND - yes, but $5 per device surely is completely fair? Especially if you're the company that gets that $5 per competitor's device.
Pretty sure industry standards associations wouldn't consider $5 for one patent fair or reasonable, which coincidentally are the first two words in FRAND.
What made it worse was Firefox really messed up when they did that crazy version numbers issue just to copy Google chrome as if the Version Number was the key to success. What that did was Show how desperate Firefox is, then their choice to snub their noses at valid complaints from business usage just made it worse.
So, Mozilla copying Google's version numbering scheme and release schedule made Firefox *worse* than Chrome? Okay, then...
Chrome does transparent updates... not only are you not prompted to update, but you usually don't even know you've updated unless you check the revision number.
To contrast, Firefox not only gives you a dialog saying "Firefox updated, restart Firefox!" but also follows this with an in-your-face addon-compatibility dialog the first time the new version starts.
Oh, and Firefox changes something in the visual style every other version or so.
Don't expect me to port existing code to your new language. Either make it compatible - i.e. an old language with new features - or provide me with an automated conversion tool.
c++ would have died within months if it didn't accept existing c code.
+1. This is exactly why Java failed.
I'm hoping you are being sarcastic with Java failed? Java went quickly to becoming the most popular language. I can accuse Java of lots of bad stuff. Failing to win market share ain't one of them.
He specifically said in the browser. How many java apps do you see on web pages nowadays?
I just quoted every parent post. Not one of them mentions browser or anything remotely related... until yours.
The only F2P Steam game I play is Team Fortress 2, and the server I usually play on has QuickPlay disabled. Still, there's probably a good 100 regulars for a 24-player server.
I find it perfectly normal to let my character die if it's useful to my team.
My main class in TF2 is Spy, a specialist class that has a revolver, electronics sapper (disables the Engineer building it's attached to and starts draining its health), Knife that does instant-kill backstabs, a cloaking device (prevents you from attacking while cloaked), and a disguise kit (that auto-disables when you attack with anything other than the sapper), I'll start shooting my (relatively weak) gun at enemies attacking my team's Medic. If there are any other nearby enemies, I've essentially signed my death warrant at this point, as Spy is a low health class.
The thing is, as a Glass Cannon, if they don't deal with me, I can get behind them and one-hit kill them... but the Medic can not only heal people, but after their charge meter charges, make the Medic and his heal target invulnerable for 8 seconds.
Back on point: If I either kill said enemy or make him go after me instead, there's a net benefit down the line, as the Medic's charge meter resets every time he dies. The longer he lives, the more likely he gets to 100% charge and we can then decimate the enemy forces.
Spy is also great for Pincher Maneuvers. Sometimes this requires coordination, sometimes it just happens (my team's starting to push forward... backstabbing time!).
The main problem with Spy is that, after your first kill (or multiple kills in a chain), the enemy is on the watch for you.
But please explain to me; what could be so resource intensive in minecraft as to justify a server for just 5 players?
It's written in Java.
Stop laughing, I'm being serious!
Not really, its like Xbox Live, with fewer supported games.
Except that, with Xbox Live, the game servers are either running off of one of the players Xboxes (aka the pre-MW2 Call of Duty route) or central servers owned by the publisher (the MW2+ Call of Duty route).
Microsoft has nothing to do with hosting the actual game servers.
Napkins are, and have been used, for note taking. The same thing we're talking about for iPads and laptops.
Napkins have an extremely small amount of storage space. You can get more if you "unfold" or "flip" it, but unless you've mastered smallwriting or shorthand, you're still going to be extremely limited.
Note books have more storage space than that, followed by smartphones/pads and notebook/laptop computers.
I don't get it, to be honest. I play Pyro a lot, but the Degreaser is by some margin my least favorite weapon. The lack of a sensible afterburn is a drawback I don't really appreciate, no matter how quickly you might switch weapons with it. Then again, my favorite way to kill enemies is with their own rockets so...
It's 1 damage less per tick of afterburn damage, or 20 damage less total. However, with all the things in the game these days to extinguish players....
Oh, right, I forgot to mention the Degreaser works extremely well paired with either the Axtinguisher and/or Flare Gun.
TF2 gives you random weapons for the first 6-7 hours you play after the item server's week resets at midnight Thursday. If you don't play for a week, these 6-7 hours will carry over into the next week (so... 14-16 that week).
If you're not an f2p player, those 6-7 (14-16) hours also accrue towards the timer on the rarer cosmetic items, which take 1 or more months per drop.
However, the items you get are completely random. You could get the best weapon in the game as a drop (which is subjective), or the worst weapon ever (Sun-on-a-Stick). It can even be one you already have.
The same goes for the rarer cosmetic items. You could get a really nice item (like the Nine-Pipe Problem (Sherlock Holmes pipe for Medic added to the game yesterday)) or one of the worst hats ever (ex: Texas Slim's Dome Shine for Engineer).
In other words, how well you play has no bearing on what you get... you get them just for playing.
The other thing is, there are 27 unlockable weapons gotten via achievements. These weapons can't be used in crafting, but they're good for building up your initial weaponry. Five classes have lower requirements for achievement unlocks: Sniper, Spy, Soldier, Demoman, and Engineer because Valve lowered the required number of achievements for their unlocks. Medic, Heavy, Scout, and Pyro have higher requirements for unlocks... we're hoping that Valve will eventually fix this discrepancy like they did for the Medic unlocks once already..
Note: The unlocks do have some of the better weapons in the game... for instance, the Soldier's Equalizer, the Pyro's Axtinguisher, the Heavy's Sandvich, the Engineer's Frontier Justice and Gunslinger, the Medic's Kirtzkrieg and Ubersaw, the Sniper's Jarate, and the Spy's Dead Ringer.
There are also a good number of unlockable hats, but most of those are restricted to the Halloween holiday. The ones that aren't are the Ghastly Gibus (dominate someone who is wearing a Ghastly, Ghastlier, or Ghastlierest Gibus), Full Head of Steam (complete 7 cp_foundry achievements, the Alien Parasite (In Alien Swarm (free on Steam), play 3 levels online), and the Spiral Sallet (In Spiral Knights (free on Steam), venture into the Clockworks and reach the first rest stop).
Parent didn't imply all the money went to Valve, merely that it's easy money for them. It is. They get money for doing nothing -- and also, the item creator gets just as much money, except for doing something.
(I'm the parent in question)
I know, I was being stupid and assuming people had read the article, which mentions that the money is split with the item creators.
For that matter, maps have map stamps in the store; the profits from map stamps are split with the map makers... although I'd hope the map makers also got a percentage of other profits, as map stamps aren't likely things a lot of people buy.
For instance, I don't really bother with extras for certain player roles that I don't use. I don't care if the spy has a new backstabbing weapon with nifty new sound effects; if a enemy spy gets behind me (and has clue) then I am in much the same predicament, regardless of whether said spy purchased what he is stabbing me with or if he just happens to never sleep.
While you may not bother with them, it's still a good idea to know how they work.
For example, the Spy-cicle (the item you just described) not only makes a different stab sound, but it both suppresses the standard crit-death scream and leaves ice statues behind. Seeing an ice statue lets you know that there's a Spy in the area and to be on guard, using your allies deaths to give you information.
Likewise, you need to know what it means if you see a corpse fly past you through the air while cloaking the enemy's team color (i.e. do a 180 turn now before the Spy backstabs you with the YER)
I've noticed it really helps with games that have more rote memorization to them though: doesn't matter how many times I play a map, I just can't remember weapon and powerup pickup locations :(
TF2's Engineer and Spy classes rely heavily on knowing where ammo boxes are in stages... the other classes as well to a lesser extent; the Medic less so than the others, as ammo is only used for his syringe gun/crossbow. The Spy uses ammo boxes to restore cloak for the Invisibility Watch and Dead Ringer. The Engineer needs ammo boxes to restore his metal when he's building a sentry nest; building a Dispenser first can help alleviate this problem. And by first, I mean first at your nest, as your first building should have been a teleporter entrance when you left spawn.
Actually, the Engineer's Eureka Effect wrench helps mitigate this if you have your teleporter up... you can teleport back to your spawn room by right-clicking then using the teleporter at spawn to get back to your nest... but you can no longer move your buildings once they're placed with this wrench.
You mean the game has "drudery timewasters" literaly DESIGNED to be drudgery time wasters -- and then it offers you way to pay your way to leaving them behind?
The thing is, in TF2, items are going to drop the first 7 or so hours you play a week starting at midnight UTC Thursday. It's best just to ignore them and just play, unless something you really wanted dropped (you'd then put it in your loadout).
For weapons that aren't exactly new, you can see if other players will trade them to you (although, unless you spend money in the store at least once, you can't trade items to them). A lot of people will trade weapons straight across for other weapons.
Also, sometimes Valve will bump up the drop rate for items immediately following their release. This was especially evident during the Uber update, when players were getting at least one of the brand new weapons a week... sadly, they didn't do this for the Australian Christmas 2011 update.
Scratch that, make it drop 1 in 1000, and we can make it $5.00...
There are exactly 116 droppable weapons in TF2:
17 Scout drops (3 Primary, 4 Secondary, 10 Melee)
14 Soldier drops (5 Primary, 6 Secondary, 3 Melee)
14 Pyro drops (3 Primary, 3 Secondary, 8 Melee)
13 Demoman drops (3 Primary, 3 Secondary, 7 Melee)
14 Heavy drops (3 Primary, 4 Secondary, 7 Melee)
09 Engineer drops (3 Primary, 2 Secondary, 4 Melee)
10 Medic drops (3 Primary, 3 Secondary, 4 Melee)
10 Sniper drops (4 Primary, 3 Secondary, 3 Melee)
12 Spy drops (4 Primary, 2 PDA, 6 Melee)
3 2-class drops (1 Secondary, 2 Melee)
1 7-class drop (1 Melee)
And when I say 116, this assumes certain reskins still drop, despite me having never receiving one: Unarmed Combat, Maul, Apoco-Fists, Wanga Prick, and Sharp Dresser.
You get between 6 and 8 random weapons per week, although these can be duplicates.
Oh, and the extra ones can be used to create metal, which can be used to craft the ones you want.
I couldn't really put my finger on any non-stock weapon and say that it is THE default choice for any of the classes.
Soldier - Equalizer
Pyro - Degreaser
Medic - Ubersaw
Of course, two of those three are achievement unlocks.
That makes me wonder what the reaction of the last person who ever bought TF2 on Steam was when it went F2P....probably something like "WHAT THE FUCK? A $20 HAT?".
$10 hat, unless you meant they bought the Orange Box, in which case they paid $20 for the hat plus 4 other games. Those were the prices for the year or so before TF2 went f2p.
Oh, and of course, they don't have the f2p backpack and trade restrictions.