It would appear to me that many of these titles could be found for less than the $7.10 - places such as bargin bins and/or used DVD stores. What's to stop someone from going around and collecting these things for a small profit?
On one side of the picture, Blizzard is trying to protect the quality of it's product. While they cannot prevent informal agreements between people, they do want to stop the Walmart style superstores (Yantis, etc.).
See here is the problem with a secondary market that involves real cash: it simply reduces the illusion of the game. If you have ever played a P&P rpg this is akin to Metagaming. "My ring is worth $150". The game ceases to become a game for certain players and becomes a new marketplace - bringing with it all forms of behavior that simply does not promote the original vision of the game.
What you end up with are players that essentially become "farmers". The unfortunate side effect of this is that they are impeding upon the casual player's experience of (Blizzard's original vision) the game.
You really almost have to consider WoW as a form of artwork that Blizzard feels is devalued by outside monetary influence.
As far as the idea that Blizzard should welcome and embrace online trading of items: Show me an online game that does this now (seriously - I would like to know). Every server crash would be followed by inevitable lawsuits.
If you were positioned directly in line with the runway, it would seem that getting a laser to "track" an object that is doing its best to stay as straight and even as possible would not be that difficult.
Can someone explain to those of us (who don't really know or understand the significance of 64bit processors) how this will affect my experience with a computer? Who is this important to? Why should we care? I can understand Servers and perhaps Engineering and/or Design, but what about Joe-Blow SixPack?
These are widely available at the time - the newest coming out have names like "Doom 3" and "Half-Life 2".
These games are still basically driving games saddled by limited interaction with the environment. "Clicking" a door or other object to activate some canned response does not really qualify as interactivity to me.
I'll wait for the DVD's and have my own private EE marathon.
1. Pause whenever I feel like it. My undersized and overworked bladder thanks me.
2. Equivalent price for equal volume of carbonated beverage is savings enough to help offset the cost of my HDTV. Why willingly support the wretched business practices of the "poor" Movie Industry so that I can enjoy a Coke or two during the show?
3. Not having to smell the foul reek of pure unadulterated nerd - is there a cost associated with this?
I'll pass... I guess I'm still one of those non-social geeks.
"doesnt' matter it takes one poor kid with Ski11z and a pentium III with a Geforce 5200 and simply setting all the settings really low to get 100+ framerate and still own your overpriced arse."
I won't plan on playing much anyways - I just want to show up in chatrooms and beat my virtual meat to the delight of the ladies.
/richboyon
Anyone who says that this kind of setup isn't necessary simply cannot afford the necessary gear. I am looking forward to the envy and hate from all the punk kids playing with their mom's computer. Truly the Ferrari concept brought to the desktop./richboyoff
Now, what is a realistic price for a system such as this?
Sucks now. Whats a good substitute?
It would appear to me that many of these titles could be found for less than the $7.10 - places such as bargin bins and/or used DVD stores. What's to stop someone from going around and collecting these things for a small profit?
http://www.garagegames.com/
Since the Torque engine compiles and runs on the Mac already, this could definately be a possibility.
On one side of the picture, Blizzard is trying to protect the quality of it's product. While they cannot prevent informal agreements between people, they do want to stop the Walmart style superstores (Yantis, etc.).
See here is the problem with a secondary market that involves real cash: it simply reduces the illusion of the game. If you have ever played a P&P rpg this is akin to Metagaming. "My ring is worth $150". The game ceases to become a game for certain players and becomes a new marketplace - bringing with it all forms of behavior that simply does not promote the original vision of the game.
What you end up with are players that essentially become "farmers". The unfortunate side effect of this is that they are impeding upon the casual player's experience of (Blizzard's original vision) the game.
You really almost have to consider WoW as a form of artwork that Blizzard feels is devalued by outside monetary influence.
As far as the idea that Blizzard should welcome and embrace online trading of items: Show me an online game that does this now (seriously - I would like to know). Every server crash would be followed by inevitable lawsuits.
If you were positioned directly in line with the runway, it would seem that getting a laser to "track" an object that is doing its best to stay as straight and even as possible would not be that difficult.
It is still not worth the time to me until full HDTV support (cable, etc.) is available. When you get an HD set, you get spoiled.
Where do you think the fuel for nuclear reactors come from? Could it be the ground?
Can someone explain to those of us (who don't really know or understand the significance of 64bit processors) how this will affect my experience with a computer? Who is this important to? Why should we care? I can understand Servers and perhaps Engineering and/or Design, but what about Joe-Blow SixPack?
Asymetric attacks. Most of these are set off by cell phones. Granted this doesn't really give you much of a warning.
Can you detect a phone that isn't being used?
These are widely available at the time - the newest coming out have names like "Doom 3" and "Half-Life 2".
These games are still basically driving games saddled by limited interaction with the environment. "Clicking" a door or other object to activate some canned response does not really qualify as interactivity to me.
Both Microsoft and Sun to make equally useless products that nobody really wants to use... for now.
I'll wait for the DVD's and have my own private EE marathon.
1. Pause whenever I feel like it. My undersized and overworked bladder thanks me.
2. Equivalent price for equal volume of carbonated beverage is savings enough to help offset the cost of my HDTV. Why willingly support the wretched business practices of the "poor" Movie Industry so that I can enjoy a Coke or two during the show?
3. Not having to smell the foul reek of pure unadulterated nerd - is there a cost associated with this?
I'll pass... I guess I'm still one of those non-social geeks.
"doesnt' matter it takes one poor kid with Ski11z and a pentium III with a Geforce 5200 and simply setting all the settings really low to get 100+ framerate and still own your overpriced arse."
I won't plan on playing much anyways - I just want to show up in chatrooms and beat my virtual meat to the delight of the ladies.
/richboyon Anyone who says that this kind of setup isn't necessary simply cannot afford the necessary gear. I am looking forward to the envy and hate from all the punk kids playing with their mom's computer. Truly the Ferrari concept brought to the desktop. /richboyoff
Now, what is a realistic price for a system such as this?
Where will this service be rolled out first? An announcement such as this means nothing if it doesn't come to my neck of the woods.