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The Basics of EULAs

Garthilk writes "Blizzard recently made a bit of press when they announced that they would be actively enforcing their End User License agreement and prohibit the third party sale of game items and characters. Many people don't believe these clickthrough EULAs to be enforceable contracts. Thankfully Don Shelkey from the Corporate Finance and Technology section of the law firm Buchanan Ingersoll stops by to give us the low down. Mind you he is speaking on his own behalf and not on behalf any of his clients."

522 comments

  1. 1st rule by thundercatslair · · Score: 0, Insightful

    the number 1 rule with the EULA is screw the customer.

    1. Re:1st rule by mirko · · Score: 1

      It depends, I'd rather say they're here to symbolically ask him to deny its constitutive rights : the problems is that they don't apply in European countries, unless they stick to the local code of laws... Maybe in England but IANA(English)L.

      --
      Trolling using another account since 2005.
    2. Re:1st rule by Anonymous Coward · · Score: 2, Funny

      Such a comment kind of reminds me of this quote:

      http://www.bash.org/?6107

    3. Re:1st rule by ginbot462 · · Score: 4, Funny

      I thought the first rule of the EULA was not to talk about the EULA (so there IS a rule /. obeys).

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    4. Re:1st rule by BinLadenMyHero · · Score: 1

      Or to protected the company from potential legal problems of some lawyer-dominated country.

    5. Re:1st rule by randallpowell · · Score: 1

      GPL is the best EULA designed. It doesn't screw anyone but competitors. It's best for captialism but corporations are pushing us to corporate communism were they own everything (think IP) and set prices that aren't altered by changing markets (RIAA, MPAA, MIcrosoft).

    6. Re:1st rule by goatan · · Score: 1
      It depends, I'd rather say they're here to symbolically ask him to deny its constitutive rights : the problems is that they don't apply in European countries, unless they stick to the local code of laws... Maybe in England but IANA(English)L

      Any rights you have can not be changed (not even by yourself) under English law, hence some legal disclaimers on products that say you can not return a product then under that it say This does not affect your statutory rights i.e. you can return for variouse resons for example if it was not fit for the purpose that it was sold.

      --
      Saying Apple is better than MS is like saying Botulism is better than rabies.

    7. Re:1st rule by hunterx11 · · Score: 1

      The GNU GPL is a license, not an EULA. An EULA is a "contract," a license is not.

      --
      English is easier said than done.
    8. Re:1st rule by timmyf2371 · · Score: 1

      I would have to disagree here and say the BSD license is significantly better than the GPL in that it allows more freedom to developers by not forcing them to GPL any code they write.

      --

      Backup not found: (A)bort (R)etry (P)anic
  2. Good for blizzard for enforcing it... by chris09876 · · Score: 2, Interesting

    We all remember what happened with Diablo 1 and the many godly plate of whales ;-) It will be interesting to see where this goes in the future. They say it's enforcable, but I am curious to see how enforceable it really is. It could have consequences for the entire MMORPG industry...

    1. Re:Good for blizzard for enforcing it... by Pofy · · Score: 1

      I still remember when Blizzard made an official post in their forums telling that such godly plate of whale not only existed, but also claimed that people at Blizzard had found it playing the game!!!

    2. Re:Good for blizzard for enforcing it... by Anonymous Coward · · Score: 0

      Good indeed. Hopefully it might prevent what's happened to FFXI. I'm on Valefor server, and gil sellers are rampant, to the point where you almost can't get your own money or items 'cause they monopolize everything. A lot of players have gotten frustrated, bored and left to WoW. Hearing this I think I respect them more. Maybe I'll switch too if/when they start selling copies of the game again. ^^

      And I hope this does have consequences throughout the MMORPG industry. It might give them a backbone! I don't know about any other companies, but SquareEnix has just rolled over in the face of selling items and accounts and it hurts the game. Go Blizzard!

    3. Re:Good for blizzard for enforcing it... by Anonymous Coward · · Score: 0

      With Diablo, it always seemed to me you *had* to play online and trade items. There were too many types, too small a chance of picking up anything you wanted, and so little that was actually useful.

    4. Re:Good for blizzard for enforcing it... by Anonymous Coward · · Score: 0

      It will be very hard to enforce this. If you look at Final Fantasy XI Online, they repeatedly state that RMT(real money trading) is against the Terms of Service and you will be banned for it. I've been playing this game for over 6 months, to my knowledge there have been zero people banned. Not only that, a entire cottage industry of companies has cropped up who farm the currency in-game and then sell it along with accouts and items. This has occurred because there is such demand from players. The real problem is the conflict of interest between enforcing the TOS for apparently philosophical reasons or kicking real money paying players who add to their bottom line.

    5. Re:Good for blizzard for enforcing it... by zev1983 · · Score: 1

      What about that judge that ruled that privacy policies meant nothing because no-one actually read them (from /. a couple of months ago). Does that mean the EULAs mean nothing because no-reads them? It would be an interesting precedent to use as a defence against a lawsuit for breach of an EULA.

  3. How many of us could actually mount a defense? by DarthBart · · Score: 4, Insightful

    It really doesn't matter if click-through is binding or not. Most companies just play the "Right or wrong, we'll sue your ass into the ground and bankrupt you on court costs."

    Who does an 800 pound gorilla sue? Anyone he wants.

    1. Re:How many of us could actually mount a defense? by Maestro4k · · Score: 5, Informative
      • It really doesn't matter if click-through is binding or not. Most companies just play the "Right or wrong, we'll sue your ass into the ground and bankrupt you on court costs."

        Who does an 800 pound gorilla sue? Anyone he wants.

      Depends on the state, but in some of them they can get hit with fines in addition to having to pay the defendants full legal costs for filing a SLAPP lawsuit. (Strategic Lawsuit Against Public Participation) Mattel found this out the hard way when they sued that artist using Barbie dolls in his art. Mattel didn't like the way he used them and sued. A judge threw it out, fined Mattel a large amount and made them pay the guy's full legal fees.

      Sadly not all states have anti-SLAPP laws on the books, they all should.

    2. Re:How many of us could actually mount a defense? by D-Cypell · · Score: 3, Informative

      A judge threw it out, fined Mattel a large amount and made them pay the guy's full legal fees.

      Which is all fine and dandy if you can get your lawyers to work for free until the judgement. Otherwise Mattel didnt pay the legal fees they just gave him back what he had already paid. This, of course, relies on you having the money to mount a defence and take the risk of waving goodbye to it if you lose.

    3. Re:How many of us could actually mount a defense? by Anonymous Coward · · Score: 0

      Most companies just play the "Right or wrong, we'll sue your ass into the ground and bankrupt you on court costs."

      Oh, come on. There must be some kind of insurance you can get for that. Along the lines of "you pay us $379 a year, and should you be sued, we will pay legal fees not exceeding $50.000 a year" or something. Adjust the numbers as the client's legal record changes.

    4. Re:How many of us could actually mount a defense? by FLEB · · Score: 1

      Legal liability insurance?

      Although I wonder at your chances of getting Liability Ins., if, when they ask why, you say "I want to piss off a large company!"

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    5. Re:How many of us could actually mount a defense? by Anonymous Coward · · Score: 0

      Legal liability insurance?

      Nonono, not liability insurance. Legal fee insurance. Someone sues you, you can defend yourself without going bankrupt. You lose, you pay the fine in full. Otherwise the judge would just raise the fine to the original plus your insured amount to punish you the same.

      Or is parent actually referring to that, and I've got my terminology mixed up?

    6. Re:How many of us could actually mount a defense? by araemo · · Score: 1

      Which is all fine and dandy if you can get your lawyers to work for free until the judgement. Otherwise Mattel didnt pay the legal fees they just gave him back what he had already paid. This, of course, relies on you having the money to mount a defence and take the risk of waving goodbye to it if you lose.

      And yet, in a perfect court system, you only lose if you were indeed in the wrong. In which case it's your own damn fault for trying to prove otherwise. I can't blame them for putting it that way. A good lawyer who thinks you are able to win the case should be willing to work pro bono if they think they have a good chance of being paid by the plaintiff when they win.

      Not ALL lawyers are that way, but there are enough in most large cities. (Theoretically, a law firm would take a certain # of pro bono cases as a matter of goodwill and PR work, since those cases probably don't even signifigantly impact their bottom line, and if they win they likely get paid something.)

      All this is beside the point. If you are truly in the wrong(What losing is supposed to confirm) then you don't deserve a free ride anyways.

    7. Re:How many of us could actually mount a defense? by mpe · · Score: 1

      Depends on the state, but in some of them they can get hit with fines in addition to having to pay the defendants full legal costs for filing a SLAPP lawsuit. (Strategic Lawsuit Against Public Participation) Mattel found this out the hard way when they sued that artist using Barbie dolls in his art. Mattel didn't like the way he used them and sued. A judge threw it out, fined Mattel a large amount and made them pay the guy's full legal fees.

      The problem is that this senario only works if the defendent has deep enough pockets to actually get the case to court.

    8. Re:How many of us could actually mount a defense? by Maestro4k · · Score: 1

      • Which is all fine and dandy if you can get your lawyers to work for free until the judgement. Otherwise Mattel didnt pay the legal fees they just gave him back what he had already paid. This, of course, relies on you having the money to mount a defence and take the risk of waving goodbye to it if you lose.

      I ddn't say it was a perfect system, but it is a step in the right direction. Mattel did have to reimburse him for all legal fees incurred, and they were penalized in addition to that for filing the lawsuit to start with. While the artist was out the money for a period of time, ultimately Mattel was punished for causing that. In states without anti-SLAPP laws on the books, at best the case would have been thrown out and maybe Mattel would have to pay the legal fees of the defendant. At least with anti-SLAPP laws on record the return of those fees is assured and the company filing the SLAPP suit is punished for their actions.

      More needs to be done though, that's for sure. Large companies are increasingly using the court system to silence critics who haven't really broken any laws.

    9. Re:How many of us could actually mount a defense? by Shadow99_1 · · Score: 2, Informative

      I got news for ya, most of the 'people' doing this are not individuals but companies... Often companies in foreign countries, with US 'contact points'...

      I played Lineage 2 for quite awhile and you really couldn't help encountering these grous of (mostly) chinese people with US contact points (web and a few personel for delivery purposes).

      Now I bring this up for two reasons:
      A) They make quite enough money that the could defend themselves in court just fine.
      B) They will never go to court because they don't live in the US, nor are the contact points actually bussiness style branches.

      So this will do nothing except put the person trying sell their character off when they leave the game (Which I did for Lin2) in the potential line of fire...

      --
      we are all invisible unless we choose otherwise
    10. Re:How many of us could actually mount a defense? by Anonymous Coward · · Score: 0

      Too bad. Selling your character is against the TOS. You should be dead center in the line of fire.

    11. Re:How many of us could actually mount a defense? by ahmusch · · Score: 2, Informative

      When a lawyer's compensation is deferred until after judgment and is predicated on winning the case (and the phat lewt which accompanies it), that's called taking the case on contingency. Pro bono is when a lawyer works for free -- as in beer -- as it's generally working "for the public good", hence the latin abbreviation of "pro bono publico".

    12. Re:How many of us could actually mount a defense? by aztektum · · Score: 1
      Which got me to thinking the other day, if the gov./courts are going to provide companies with a forum to sue for monetary damages, why don't we have a system in place that gives people representation if they can't afford it? We have one for criminal court cases and we don't for civil?

      I understand the differences between the two, but if the government is going to let these companies continue to abuse and clog the judicial system with lawsuits just to intimidate people who can't fight back, wouldn't it be in the publics interest to have some representation?

      It just seems absurd that our taxes get to be used to pay for civil court infrastructure (judges, facilities, etc.) and we're the ones being abused by it in far too many instances.

      --
      :: aztek ::
      No sig for you!!
    13. Re:How many of us could actually mount a defense? by pete6677 · · Score: 1

      This concept exists already; it is known as keeping attorneys on retainer. Businesses commonly pay a law firm a monthly fee to handle their legal issues. Of course this would likely not cover major lawsuits or anything of that nature. An individual could do this as well, but it would likely be expensive. There's really no way to get cheap defense from a lawsuit unless you convince people to help your cause, like the ACLU.

    14. Re:How many of us could actually mount a defense? by Anonymous Coward · · Score: 0
      We have one for criminal court cases and we don't for civil?

      You would be shocked at how poor you must be to qualify for a public defender. The system is set up so that anyone with some sort of job can't get the lawyer, whereas your dedicated criminals, who rarely have jobs or tracable money, do. Since your substinance wage earner isn't willing to bankrupt his family to defend himself against bogus charges, an innocent man winds up in jail.

  4. As much as we hate them by lachlan76 · · Score: 1

    As much as we hate them, EULAs are necessary. EULAs also include things like your distribution rights, and (I assume) that you can't hack.

    'cos we all know how fucking annoying those hackers are ;)

    Doesn't matter...I've only come across one since I started playing CS:S...and I awped him...that reminds me: LENT, if you are out there, please report to your nearest execution center ;)

    1. Re:As much as we hate them by RonnyJ · · Score: 2, Informative
      The main EULA that I have a problem with at the moment is on Steam. If you buy HL2, the EULA forbids you from selling your Steam account, and thus this prevents you from selling HL2. You can see this for yourself here. (I'm using a Google cache link here because the Steam forums are down - coincidentally they went down at a time when some people are having problems updating HL2).

      Incidentally, if you look at point 2, you will see that Valve claim that all Steam accounts sold on eBay are "either Stolen accounts or opened with stolen credit cards". So, bear that in mind if you decide to sell your legally purchased HL2 on eBay.

    2. Re:As much as we hate them by Pofy · · Score: 1

      >As much as we hate them, EULAs are necessary.
      >EULAs also include things like your distribution
      >rights, and (I assume) that you can't hack.

      No, EULA are not at all nessecary. Tell me what part of a typical EULA is nessecary (from a consumers/buyers point of view)? Obviously as a seller you would be happy the more power you can have but that does not make them something nessecary.

      If you look at distribution, what distribution? A typical buyer won't need any extra distribution rights. "Hacks" would for many parts be illegal for other reasons.

    3. Re:As much as we hate them by canuck57 · · Score: 1

      . EULAs also include things like your distribution rights,

      EULAs don't give rights, they remove them.

      I see EULA I don't waste my time reading it and just assume:

      I have no rigths other than to perhaps use the program at their mercy

      I cannot copy or distribute

      They are not responsible for anything including back doors or unlicensed material they include

      You cannot attempt to hold them responsible for anything

      If you open the product at all, your money is not refundable yet you have to open it to read this

      If the vendor decides to terminate the agreement they can

      EULA's are probably enforcable. And if you choose to ignore it, for exmple make backup copies there is little they can do about it. They could send a lawyer and get a judge to get you to destroy the copies, however to reclaim costs they have to show damages or criminal intent. If a user makes a copy for personal use, or even modifies the binary -- there is no real damages from these actions. So it is not economical to enforce major parts of a EULA.

      But on the other hand if you made a copy and sent it to 10000 people you could be liable for damages and costs including punitive damages because the law was broken and they can claim lost sales resulted.

      I agree they might be necessary but there aught to be a reasonable law abuut EULAs, they must be short and require only an average IQ to understand. They should be posted on the outside of the product so you can review before purchase.

    4. Re:As much as we hate them by lachlan76 · · Score: 1

      I didn't say I like them as they are, but they are necessary, at least in some form.

    5. Re:As much as we hate them by Anonymous Coward · · Score: 0

      no they are NOT necessary.

      they only server to further limit rights that you normally have.

      there are laws already in place to cover 99.997% of what you are talking about. EULA's are in place for clauses like "you are not allowed to write a BAD review of microsoft products using microsoft Word, you are not allowed to say anything bad about XYZ software or company... etc...

      EULA's serve only one purpose to try and restrict a user more than the law does.

      in the GPL they serve to RELEASE laws, to give you more rights.. You can copy the ever living crap out of this and give free copies to 10,000,000,000,000 people.

    6. Re:As much as we hate them by bnenning · · Score: 1

      I didn't say I like them as they are, but they are necessary, at least in some form.

      Again, why? Existing copyright law is sufficient to prevent you from copying and distributing software. Most EULAs go way beyond that and attempt to remove your fair use and first sale rights. I certainly understand why a publisher would want to do that, but it's by no means necessary.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    7. Re:As much as we hate them by hal9000(jr) · · Score: 1

      From the article and case law, you can't sign away your basic rights even knowingly. That would be considered "unreasonable." You might be able to make the argument that the inability to sell your software, complete with the license, and no longer use it is unreasonable. And you might be able to win. You might also try to entice your states AG to take the fight for you. There are lots of options.

    8. Re:As much as we hate them by Ill_Omen · · Score: 1

      IIRC (and IANAL), one of the few holes punched in EULA's is that they *can't* prevent you from selling your copy of the software, provided you destroy all local copies of the code, documentation, etc. How this applies to a "service" like Steam, I'm not sure.

      OTOH, if Valve sued you for selling your legally purchased copy, I wonder if you could counter-sue for libel... after all, it is damaging to your reputation to have people claim you are trafficing in stolen goods or credit cards.

    9. Re:As much as we hate them by lachlan76 · · Score: 1

      Perhaps having some recourse against the little fuckers in CS who feel the need to cheat all the time?

    10. Re:As much as we hate them by wernercd · · Score: 1

      Incidentally, if you look at point 2, you will see that Valve claim that all Steam accounts sold on eBay are "either Stolen accounts or opened with stolen credit cards". So, bear that in mind if you decide to sell your legally purchased HL2 on eBay.

      Hate to be nitpicky here but wouldn't the people BUYING the accounts be the ones needing to worry? After all THEY are the ones who will be without money AND account should Steam kick them out the door. The Seller would still have money and not care if account goes bye bye.

      I still wonder how they are going to address the whole 'you can't pass your account on' problem.

    11. Re:As much as we hate them by Anonymous Coward · · Score: 0

      Comes back tothe service vs. product thing again.

      In WoW, you probably could sell the shrinkwrapped boxed product, and then the buyer can just go make a newaccount with it. I doubt that can be stopped.

      On the other hand, the service part (storing your data in their server, proiding a character, etc.) may or may not be transferrable. In the WoW side it isn't, which causes problems if you keep thinking about your character as part of the product you bought at the store rather than as Blizzard's end of your bargain.

      So in the steam case, it comes down to what your HL2 is. I'm betting yu could sell the copy on your hard drive, and if you went to court, they would probably tell Steam to match your second-hand HL2 with your steam account. But that's a lot of hassle. (And of course, IANAL)

    12. Re:As much as we hate them by cortana · · Score: 1

      Aah, but you are not selling your copy of the software.

      Nothing stops you selling the box with the CDs in it on ebay. The Steam EULA prevents you from selling your _account_, and you must agree with the Steam EULA to _subscribe_ to the Steam _service_.

      The fact that a copy of HL2 is useless without a Steam subscription is merely an unfortunate consequence of the Steam New World Order.

    13. Re:As much as we hate them by matrix29 · · Score: 1

      I am not a diehard legal scholar, but...

      How can any ILLEGAL clause (the "no bad public relations" clause in the Microsoft Crapware Contract) in a contract be enforceable?

      Clauses like "you are not allowed to write a BAD review of microsoft products using microsoft Word" tantamount to CREATING A NEW LAW IN AN END-RUN AROUND THE LEGAL SYSTEM. Since an ILLEGAL CLAUSE voids a contract, the "Microsoft Word" contract is basically ILLEGAL and thusly immediately VOID to all purchasers. A product without a contract is therein available to the end-purcharers for usage, distribution, and alteration after purchase. Thusly, "Microsoft Word" is LEGALLY open for recoding and resale by all purchasers of the product that is serviced by an ILLEGAL AND VOID CONTRACT.

      My two cents...

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    14. Re:As much as we hate them by KDR_11k · · Score: 1

      Funny enough the HL2 EULA explicitely grants you the right to sell the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:As much as we hate them by |/|/||| · · Score: 1
      This is why I'm still denying myself the joy of HL2. Too bad a bunch of jerks bought it anyway. What the hell are we encouraging here?

      Still waiting for a steam-free standalone version, which I'll be happy to shell out for...

      --
      [javac] 100 errors
    16. Re:As much as we hate them by jp10558 · · Score: 1

      You forget the severibility part of most contracts -- where you can drop a clause if found unenforceable, but the rest is still binding.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    17. Re:As much as we hate them by Anonymous Coward · · Score: 0

      "...you can't sign away your basic rights even knowingly."

      Oh yes you can! People sign NDA's all the time giving up their right to free speech and those contracts are perfectly enforcable. The same is true for any other rights, you CAN legally sign them away in a contract.

      The only question here is if the EULA in question is a legally enforcable contract. If it is, it is, and those rights are gone.

    18. Re:As much as we hate them by cdrguru · · Score: 1
      EULAs came about for a number of reasons, probably the best known are small businesses that bought non-commercial use software and used it for commercial purposes. When it crashed, they wanted to sue the publisher for losses because it put them out of business. Why wouldn't you sue if you thought you might win?

      EULA's became very, very necessary around 1985 or so because people starting doing exactly this sort of thing. It was like winning the lottery, or so they thought.

      We don't have to have much sympathy for these people because what they did was pretty stupid. But, we are left with their legacy - the disclaimer in the EULA. The "no copying" parts should be obvious to everyone. The rest? I tend to agree that the rest is pretty meaningless.

    19. Re:As much as we hate them by DaHat · · Score: 1

      Just remember that fundamentally, the GPL is a EULA and dictates what you can and cannot do with a given application or code base. One says "you cannot do this, this this or this", the other "do what you want, just don't forget to give away the code should you distribute a binary".

      Like it or not, without one, the other cannot exist.

    20. Re:As much as we hate them by Anonymous Coward · · Score: 0

      EULAs are much too long to put outside a box, but they are availible on the producers website. I know for a fact you can get the EULA for WoW from worldofwarcraft.com

    21. Re:As much as we hate them by Requiem+Aristos · · Score: 1

      It's not that much of an EULA. If the courts found EULAs to be completely unenforceable the GPL would still hold.

      Why? The GPL doesn't tell you what you can or can't do with the software. It simply specifies the circumstances under which you may distribute another's copyrighted material. You are free to /use/ GPLed software without agreeing to the GPL. However, distribution would be copyright infringement.

      It's an important distinction, since it's neither an EULA nor a contract, and in case of a legal "failure condition", fails safe to "you may not distribute".

    22. Re:As much as we hate them by pete6677 · · Score: 1

      These only apply to contracts that are mostly legitimate. A judge can void as much of an agreement as they feel is appropriate. If they feel the entire thing was written in bad faith or with malicious intent, they can void it all, including the severibility part.

    23. Re:As much as we hate them by ultranova · · Score: 1

      Still waiting for a steam-free standalone version, which I'll be happy to shell out for...

      Steam-free standalone version can be had from BitTorrent and various P2P networks. The price is $0.

      This won't be depriving them of any profits, since you were not going to buy the game anyway, ever.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  5. Educational Use Only? by Short+Circuit · · Score: 1

    On the box of a copy of pcAnywhere, there was a sticker that said, "For Educational Use Only." But, as I was installing the software, I read through the EULA. It didn't talk about "educational use" anywhere...

    1. Re:Educational Use Only? by bigtallmofo · · Score: 1

      That's because whoever bought that copy of pcAnywhere got an educational institution discount on it.

      --
      I'm a big tall mofo.
    2. Re:Educational Use Only? by Short+Circuit · · Score: 1

      I've been working and taking classes at college for three years; I know why the sticker was on the box. But, considering the EULA didn't say anything about educational use, I'm not sure the presence of the sticker means anything.

    3. Re:Educational Use Only? by Walrus99 · · Score: 2, Informative

      I work at an office that is attached to a major university and we regularly get educational discounts on software we buy. They sell education priced software at the university book store and you are supposed to have a student or facultly ID to buy it, but I'm not sure if they check. I'm sure the sticker is for sales purpose more than use. I don't see how they would control use once the software is bought and installed. If you live near a major university it may be worth checking their bookstore if you are buying high-priced software. It is usually about 1/4 to 1/2 of regular price. Just use your old Jedi mind trick on the sales clerk so they don't check for student ID.

    4. Re:Educational Use Only? by ahmusch · · Score: 1

      Some software (such as AutoCAD, e.g.) ensures that printouts generated indicate that the work was generated with an educational product. It's not nagware or even really crippleware -- more like tattleware.

  6. Why fight about *this* by fishdan · · Score: 5, Insightful
    From the article:
    Companies that use EULAs must make sure they are "reasonable." ....if you call a lawyer right now and say, are EULAs enforceable, he will likely get into the above and his final answer would be "it depends, but in some cases the only way to tell is to go to court."

    And the fact is, most players will not want to go to court, and so once again fair use is in a precarious position.

    What I can't understand from this is WHY Blizzard would be opposed to this? If a mini-economy were to open up around your game, isn't that a good thing? They could get into the act themselves -- selling magic items and high level characters to the highest bidder? Hasn't anyone learned ANYTHING from the file swapping issues, Hacked satellite boxes or even drug interdiction? You can't stop people from doing what they want, and by picking battles of silly stuff like this weakens the arguments in legitimate cases where people actually are injured.

    If there is a market for WoW stuff, then people will buy and sell it. p>Alot of times you'll here the legal phrase "Qui Bono" which literally means "Who benefits." It's used in the context of trying to establish who really ganis from certain actions. In litigation like this, I think the question that needs to be asked is "Qui Incolmunis" -- or, who is injured. In this case, where (as far as I can tell) no one is injured, there should be no litigation.

    I have read the players complaining about the constant "buy now" things they see online. I don't think that legislation is the right way to solve a social problem. Why not make all artifacts have a permanent lifespan with the character who first posesses them, and only 24 hours after that? You could make items/characters untradable, but people don't want that. They just want them to be not tradable for money. Unfortunately, the way the world is, money is a universally accepted currency that can be used to acquire things of value. Driving the market underground is exactly the same as an ostrich sticking it's head undergound -- you can't see the problem anymore, but it will still be there.

    --
    Nothing great was ever achieved without enthusiasm
    1. Re:Why fight about *this* by 91degrees · · Score: 3, Interesting

      What I can't understand from this is WHY Blizzard would be opposed to this? If a mini-economy were to open up around your game, isn't that a good thing? They could get into the act themselves -- selling magic items and high level characters to the highest bidder? Hasn't anyone learned ANYTHING from the file swapping issues, Hacked satellite boxes or even drug interdiction? You can't stop people from doing what they want, and by picking battles of silly stuff like this weakens the arguments in legitimate cases where people actually are injured.

      Because you open up a whole nest of troubles as soon as real money is involved. People will complain and try to hold the company responsible if they are cheated by another player, and they have no control over this.

    2. Re:Why fight about *this* by Anonymous Coward · · Score: 1, Informative

      The section you quoted was not the relevant section of the article. as he says, a shrink-wrap EULA is enforacle with "reasonable" terms. but a MMO does not have that limitation because it acutally uses a TOS to define the terms you are concerned with. As the article states TOS are entirely enforceable. You have a clear option to read and understand the TOS _BEFORE_ you use the service, so the contract is valid and enforceable. end of story. Play the game by blizzard's terms, or don't. Your choice.

    3. Re:Why fight about *this* by H3lldr0p · · Score: 1
      And this is how all secondary markets work. As an example, look at trading cards -- sports or otherwise. There is a huge market in these things, but I have not once heard Tops or Wizards of the Coast getting sued becuase of a joker ripping them off with a fake rookie card or Mox.

    4. Re:Why fight about *this* by Kaboom13 · · Score: 5, Interesting

      Blizzard is fighting this because A. It causes massive in-game inflation. As soon as there is a market, ebayers will begin farming money 24/7, often using bots and exploits. They will then sell this money to new players who suddenly have a massive amount of money out of proportion to their level. These new players are going to want the best equipment, of which there is a limited amount by design, and will be willing to pay for it. The end result is prices rapidly reach a point where your average player can not afford anything without buying money on eBay. This has already occured in many MMORPG's, particulary Star Wars Galaxies. B. If Blizzard accepts that in-game items have real world value, and there is a server crash causing you to lose items, you can now sue them over it. Blizzard does not want items to have value beyond their usefulness in game because no judge is gonna award damaged because it will take you an extra hour to get to level 60 cause Blizzard lost your fancy item. If you can sue Blizzard because you could have sold that item for $50 on eBay, thats a different matter.

    5. Re:Why fight about *this* by fishdan · · Score: 4, Insightful
      That's an interesting take -- and if that's what blizzard thinks then they should voice those opinions, but I don't think someone who buys a used car feels like they have a recourse with Ford if the car is not under warranty. Why would someone who buys something on ebay think that Blizzard is involved in anyway with the transaction?

      Mind you, I'm sure people still complain to Blizzard about that, but that will happen even without this EULA.

      Now, if the point of the EULA is that they can say "We don't support stuff that you buy somewhere else" does putting that in the EULA really make it any more so? Or does it weaken the idea of a real end users license agreement because now we are putting frivolous stuff in the EULA.

      --
      Nothing great was ever achieved without enthusiasm
    6. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      One other simple reason for stopping this is because the ability to trade/sell off things to other people encourages massive cheating and duping. Take Diablo II for example, the biggest dupers and cheaters in the game did not do it to make their gaming life easier, they did it so they could sell entire accounts full of dupes for a few hundred bucks on e-bay. Blocking the ability of these sales will at least moderately cut back on the amount of effort people search out for cheating since there won't be a "3. profit" involved.

    7. Re:Why fight about *this* by freshman_a · · Score: 3, Insightful


      What I can't understand from this is WHY Blizzard would be opposed to this?


      Actually, they explain on the WoW website. They think that it will be damaging to the in-game economy and overall experience of players. If someone with a bunch of money to burn goes out and buys a full-pimp level 60 character, then starts stomping on newbies, it takes away some of the fun. People will complain (they already do) and be turned off by the game. There is already an in-game auction house where people can auction goods to the highest bidder. If no one has an incentive to use it, and instead people auction on eBay for real money, only people with a bunch of extra money to spend will benefit. And people who don't have the cash might complain.

      Also, if you sell items for real money, you limit your audience somewhat, seeing as how in WoW characters and items can't be transferred across servers. Basically, if you sell an item on Server X, your only potential buyers will be people who already play on that server.

      Basically, Blizzard just wants to limit character interaction to in-game only to keep the playing field level. I love WoW, and I don't understand why you would buy the game and pay the monthly fee, just to spend more money to start off with a high level character. IMHO, the fun of the game comes from building your character, finding items, etc. But that's just my 2 cents...

    8. Re:Why fight about *this* by arkanes · · Score: 4, Interesting
      Because Blizzard views it's job not only as selling a product but as providing a game. Blizzard doesn't think that a secondary (real-money) market in game characters and items is a good thing for the gameplay of WoW. Think about your basic tabletop RPG and wonder if it would really be better if you could by stuff by slipping the GM a fiver.

      There's all sorts of "let me do what I want" people who say they SHOULD be able to do this. That doesn't really matter - Blizzard doesn't think a secondary market is good for WoW gameplay. Simple as that. And since MMORPG EULAs are about as legally viable as they get (straightforward terms of use for a service, tons of legal precedent), I don't think they'll have much of a problem pushing it.

    9. Re:Why fight about *this* by Reishka · · Score: 1

      What I can't understand from this is WHY Blizzard would be opposed to this? If a mini-economy were to open up around your game, isn't that a good thing? They could get into the act themselves -- selling magic items and high level characters to the highest bidder? Hasn't anyone learned ANYTHING from the file swapping issues, Hacked satellite boxes or even drug interdiction? You can't stop people from doing what they want, and by picking battles of silly stuff like this weakens the arguments in legitimate cases where people actually are injured.

      Blizzard doesn't want to be 'pro-mini-economy' because these mini-economies can get out of control very quickly. If they took the stance that you suggest (auctioning off high level characters and items) then they will most likely end up with someone (or multiple someones) that will ruin other people's game-time, epecially on the P2P servers. Blizzard gets money, yes, but from that one sale they'll have more GM calls and complaints that they'll have to do something about - it's more trouble for them than it's really worth. Would you rather have 100 happy customers or one happy customer?

      I just wish that Square-Enix would take a lesson from Blizzard and start enforcing their ToS, too.

    10. Re:Why fight about *this* by Pofy · · Score: 2, Insightful

      >B. If Blizzard accepts that in-game items have
      >real world value, and there is a server crash
      >causing you to lose items, you can now sue them
      >over it.

      Blizzard doesn't have to accept or not. If two people make some deal, what would Blizzard have to do with it? Just because you value something doesn't mean Blizzard have to compensate it for you!

    11. Re:Why fight about *this* by Anonymous Coward · · Score: 1, Interesting

      World of Warcraft is a game. It's supposed to be a fair game. Without the EULA and Blizz enforcing it Hackers and Gold sellers will run the game, vastly inflating prices and ensuring that only the richest of the rich gets the best items. You wanna see a Micro-Economy that is run by hackers and money sellers, play Star Wars Galaxies. They recently had to GIVE players money in order to for the majority of players to be able to afford a StarFighter. The reason this happened is because the Crafters prices were waaay too high as alot of them were selling stuff on EBAY and so real $$ is more important to them then In game money and fun. Its a job to them. MMOGs aren't supposed to be like real life, they are supposed to be FUN and FAIR.

    12. Re:Why fight about *this* by Anonymous Coward · · Score: 1, Interesting

      Why would someone who buys something on ebay think that Blizzard is involved in anyway with the transaction?

      It goes like this:

      1. Powerful item sells on eBay for $200
      2. I, knowing this, work my ass off to acquire said powerful item in-game.
      3. Server goes down.
      4. Server comes up again; no item.
      5. I sue Blizzard for loss of approx. $200.
      No third party involved. As soon as Blizzard admits that items == money, they become responsible for any losses of said items.
    13. Re:Why fight about *this* by BlurredOne · · Score: 0, Offtopic

      One only need look at Diablo 2 to know why they don't want a mini economy in the game. In D2, SOJs (Stone of Jordan, ring) became the in game currency. One can go online and purchase them for about $1 a pop. SOJs were and still are a fairly high level accessory, and once players started trading them, individuals started duplicating them, making a rare, high level item into an easily attainable high level item. After a few years of inflation, Blizzard finally decided to step in and allowed you to give up your SOJs, and by doing so, could trigger a world event (Uber Diablo, that when killed, drops and extremely rare and valuable jewel).

    14. Re:Why fight about *this* by Richard_at_work · · Score: 1

      WotC or Tops dont have any power over the cards once they are sold, Blizzard has powers after the fact and because of this they may become liable or suffer bad press because of a fraudulant sale. Thats the difference.

    15. Re:Why fight about *this* by dr_d_19 · · Score: 1

      Why?

      It's very simple.

      First, when it comes to trading entire characters, it's simply a matter decreasing revenue for Blizzard. Since you can't trade characters between accounts, the only way is to sell you're entire account. This will means less money for Blizzard in two ways:

      1) You don't have to buy the game (you're buying it from someone else, or you can simply download a version which otherwise would be useless without an account)

      2) You're paying Blizzard per month played. It takes several months to develop a high class character, but if you already have one, you won't play as long (as you'll get bored faster as well).

      Also, if everyone kept buying high level charactes, if would disturb the flow of the game, since the mixed levels keeps the spirit of the game. Besides that, people buying entire charactes are often not as good players as people developing it. It's not just leveling that's important here, you also understand how the game works, and how to interact with other players. Much like growing up :)

      Secondly, if you want to trade in game items, keep in mind that most items actually DO bind when equipped, and if you have to sell them, why not use the in game economy for that?

      I can certainly understard Blizzards stand here, I can see no reason why would want you pay your way to everyting. Earn it, damnit.

    16. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      If two people make some deal, what would Blizzard have to do with it? Just because you value something doesn't mean Blizzard have to compensate it for you!

      Say I breed mice (real ones). I'm planning on selling my mice for $50 a pop, and yes, the demand is (hypothetically) there, amoungst mouse collectors.

      Blizzard, driving to work (it's a stretch, but work with me here), accidently runs over the small cage I had outside on my front lawn (to let the mice catch some air), killing over 200 of them.

      Nothing else is harmed or broken. Now, the cage cost $20 in materials and $50 worth of my time to build it. Blizzard agrees to pay the $70 for the cage, but refuses to cough up the $1000 for the mice. After all, Blizzard hates mice (hence all the keyboard shortcuts, but I digress). To Blizzard, mice are worthless pests.

      So, should Blizzard pay me damages? After all, just because I (and the collectors) value something doesn't mean Blizzard has to compensate us for it!

    17. Re:Why fight about *this* by dR.fuZZo · · Score: 2, Interesting

      What I can't understand from this is WHY Blizzard would be opposed to this?

      The reason they'd be opposed to it is that when you play a MMORPG for fun, you talk to other players, you go fight monsters, you go do quests, and, sometimes, you might grind on a certain population of monsters in a certain area so you can get a certain item (or gold) that they drop.

      When you're only playing the game to make in-game money that you can sell on eBay, you don't talk to other players and you don't do fun quests. You find what seems like the best way to earn gold and then you do it over and over again and try to chase away other players who might get in your way and threaten your (in-game and out-of-game) profits.

      That's what there have been reports of in WoW. Players that continually hunt in certain areas and cause grief for other players that infringe on the territory they're working. These types of players are annoying and if they become too widespread, they may chase Blizzard's well-behaved customers away from the game.

      --
      -- dR.fuZZo
    18. Re:Why fight about *this* by WoBIX · · Score: 1

      The hyper-inflation is going to start happening shortly anyway. I've been doing some tests within the auction system regarding monopolies and price fixing, and it is quite easy to drive up the value of any item type substantially with some startup money and a 5 minute login twice a day.

      For an expenditure of 10 silver I can usually get back a return of 20 to 50 silver. That's a significant ROI.

      As more people clue in to how the market operates, the inflation is going to go through the roof.

    19. Re:Why fight about *this* by FLEB · · Score: 1

      Think about your basic tabletop RPG and wonder if it would really be better if you could by stuff by slipping the GM a fiver.

      Good analogy... one of the better ones I've heard, actually. I think I'm going to file that one away.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    20. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      As more people clue in to how the market operates, the inflation is going to go through the roof.


      Not necessarily.

      I watched people charging 10 to 20 times the vendor price on certain potions. Wanting a faster turnaround, I charged 8 times the vendor price. My potions sold almost instantly, and I wound up with a nice fat wallet. If I sell twice as many potions as those who are over-charging, I will have a much higher net profit over the same time period.

      Such factors help to put limits on inflation, but are completely changed once real money enters the picture. Real money gives people stronger incentives to spawn-camp, use bots for farming, create alternate accounts so they can flood the trade channels, get ignored by half the players in the game but still make their sales before deleting their alts...etc.

      Worst of all, however, it means that in-game money is no longer being earned...which changes both the ambient amounts available and the perception of what it is worth. THAT drives prices up to levels that make items unreachable for people who don't buy game money with real money. And that is precisely what Blizzard wants to prevent (well, that and the other annoyances of spawn-camping, channel spamming, and Blizzard getting sued for value lost in a server crash).

    21. Re:Why fight about *this* by Atzanteol · · Score: 1

      But Blizzard is in a different situation. What if a hard-drive crash causes something somebody paid lots of money for to disappear? Topps doesn't have to worry about such things...

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    22. Re:Why fight about *this* by harlows_monkeys · · Score: 1
      What I can't understand from this is WHY Blizzard would be opposed to this? If a mini-economy were to open up around your game, isn't that a good thing?

      No, it's not a good thing, because in a game like this, you want the economy of the game to be as separate as possible from the real-world economy. It's a fantasy world, and it diminishes the fantasy if your ability to succeed in the game world depends on how much discretionary income you have in the real world.

    23. Re:Why fight about *this* by Mant · · Score: 1

      Why would someone who buys something on ebay think that Blizzard is involved in anyway with the transaction?

      The item "exists" on the server owned by Blizzard both before and after the trasnaction. It can be argued (and I think the EULAs do) that they own the virtual item anyway, not the sellter. That makes it rather different from the car example.

    24. Re:Why fight about *this* by Threni · · Score: 1

      > You can't stop people from doing what they want,

      No, but you can make it illegal, and can create an environment where lawyers, the police, private prisons etc all get to make a lot of money it. Now anyone can be a criminal - and anyone can be stopped at any time by the police and if they don't 'behave' they can probably be charged with something.

    25. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      keep in mind that most items actually DO bind when equipped

      Yep, pretty much every single one of the good green items bind to you if you equip it so the only thing you can do with it is wear it, stick it in your bank, sell it to a NPC vendor, disenchant it, destroy it. It can no longer be traded to other players.

      Every single blue item I have seen (blue items > green items) has be bind on pickup. So once you pick it up it is irrevocable bound to you.

      I'm sure the rarest items, the purples (which I have not even seen yet), are exactly the same as the blues. Pick it up and it is yours and yours alone until you sell it to an NPC vendor or destroy it in some fashion.

      So Blizzard has already taken steps to reduce the amount of in game items that could potentially be farmed through the "soulbinding" that occurs and thereby prevents trading of the bestest, mostest uber-leet blue and purple drops. You want one of those then you're going to have to go out and find it yourself. Otherwise you'll just have to make do with a green item that you can get from someone else who hasn't yet equipped it.

      Spawn camping is also greatly reduced since a lot of the end bosses that drop the best loot (regardless of the overall level/region) exist in instanced dungeons. The party that goes in gets their own instance of the dungeon completely separate from every other party's.

    26. Re:Why fight about *this* by Paradigma11 · · Score: 1

      it only causes ingame inflation if the economic system is not very robust and well designed. if you take a look at lineage2 you will see how a self balancing, well designed system can survive about any amount of abuse. nevermind that the rest of the game,gfx aside, is crap but the economic system rocks.

    27. Re:Why fight about *this* by not_anne · · Score: 1

      There is already a mechanism in World of Warcraft for buying and selling in-game items, it's called the Auction House, and there are three of them on each server. One of them is even neutral so that both Alliance and Horde can buy and sell to and from each other.

      Outside (in the "real world") auction houses are not necessary, since players can use the in-game AH to keep the in-game economy moving. Outside auction houses do not keep the in-game economy moving. Outside auctions tend to bring people into the economy specifically in order to get real-world money out of it.

      As a player of WoW, I agree with Blizzard. I do not want money farmers in game.

      --
      My comments here are my own; I do not speak for my employer.
    28. Re:Why fight about *this* by TychoCelchuuu · · Score: 1

      "Why not make all artifacts have a permanent lifespan with the character who first posesses them, and only 24 hours after that? You could make items/characters untradable, but people don't want that. They just want them to be not tradable for money." That's how it works in World of Warcraft. Most of the best stuff "binds" either on pickup or on equip. Find an awesome item? Half the time you can't sell it, and the other half of the time you can only sell it if you don't use it.

      --
      Against stupidity the Gods themselves contend in vain.
    29. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      Many people buy WoW because they want to play the game. If this real-money economy develops on the side, then the game play for the non-dealers is negatively impacted (inflation, spawn-camping bots, chat channel trade flooding, etc.). So, a lot of the game's players ALSO don't want people ruining the game in this way.

      So it's not that Blizzard is simply stopping people from doing what they want...Blizzard is also pro-actively protecting the desires of the majority of its paying customers.

    30. Re:Why fight about *this* by Pofy · · Score: 1

      >As soon as Blizzard admits that items == money

      They have never admited that. Just because they don't forbid you giving money to someone else does not mean they admit and promise items are worth real money and that they will pay you for your losses. They have nothing to do with you giving money to someone else for transfering an item in-game.

    31. Re:Why fight about *this* by WoBIX · · Score: 1

      If I was looking at the prices of potions and saw a number of them going for 20 silver, and say you selling yours for 8, then you'd definitely have sales within minutes.

      Because knowing what the market tolerates, I would buy up every single one of your potions, and resell them with a significant markup.

      I don't even have to go out and collect items to sell any more to make money for training. I just watch for people who use the auction house to dump things at ridiculously low prices and buy them all up.

      They sit in my mailbox until such time as it looks good to sell them at a profit and then back they go into the system.

      Lowballing someone by too much can actually assist that person in making a profit.

      At least this process will make it easier to purchase a mount at level 40.

    32. Re:Why fight about *this* by Pofy · · Score: 1

      I don't know what your mice has to do with items in a game. For one, we are not talking about Blizzard taking care or affecting any real property of yours. We are talking about virtual items in a game, that is both hosted and handled by Blizzard. It is pointless to start making examples of something completely unrelated and then trying claim it is the same.

    33. Re:Why fight about *this* by matrix29 · · Score: 1

      The hilarious irony of all this is "FIAT MONEY" (the right of a government to issue money at will without having collateral to back up its physical worth).

      In the online games, "Money" and items are created at-will by the game itself. Thusly SUPPLY IS INFINITE. Killing monsters or creating items are thusly the FOUNTAIN OF WEALTH in a normal online game economy. Whereas in a real-world economy, people have to grow food, harvest minerals, and process raw materials to gain wealth (services are just wealth redistribution going nowhere).

      Therein, the logical limit on this UNLIMITED IN-GAME FOUNTAIN OF WEALTH is to limit the wealth that the monsters hold to what they could grow, harvest, and process raw materials. Anything more would be destructive to the in-game economy. Granted there are MONEY SINKS in the games in the form of consumable potions, food, weapons + armor (if "wear factor" or consumable items like arrows are factored in), spell scrolls, and many other money-suckers in-game.

      Of course, I doubt that players want to fight a "Porn Elemental" and find out that the only "loot" they get is a rotting corpse and granite sex toys. Also it should be worth noting that a player could cash in "X number of rotting Giant Porn Rat corpses", but that requires somebody wanting to buy them to process them into resellable items. Also it should be noted that monster spawn would be limited to what can be birthed from available food sources and the baby monsters need time to grow to adulthood. Anything more than that and the in-game economy is SCREWED.

      Somehow I don't think this will catch on though

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    34. Re:Why fight about *this* by Keslyle · · Score: 1

      Actually, Square-Enix has taken the lesson. In fact, they did it a month ago. We've seen a lot of it of FFXI, and they did take action. Within a week of that change, we saw a dramatic drop in characters who were farming gil (game money) for real cash (a.k.a. gillsellers). I've heard that some of the sites have been shut down but I didn't really know where they were to begin with so I can't confirm it. They've made some more minor revisions as a follow-up, but I think their first move was the most effective. There were areas that I would sometimes have trouble walking through because it was so crowded with gilsellers and bots, and now when I go there it's usually almost (if not completely) empty. There are still hymns of praise being sung by players about this decision. It sounds a little silly to people who don't play, but the gilsellers have made far-reaching impacts on the gameplay and despite being banned still manage to do so. FFXI (as well as any other MMORPG, i'm sure) has an interesting player-driven economy. Gilsellers upset the balance of that economy by monopolizing access to certain items and railing the price so they have more gil to sell. They upset the gameplay by sweeping through areas and killing everything on their runs, making it pointless for anyone who is there after a monster or trying to gain experience points. Kudos to both companies for their decision and any future ones that follow suit.

      As much as many people would love to see the same of D2, I don't think that's ever going to be a reality. It would be nice, but at this point it really isn't fesible. This stuff is a huge business, which is kinda funny when you consider that the vast majority of players want nothing to do with people who do this. I've seen char's kicked out of parties and occasionally run out of a zone because they were a gilseller. But some of them don't have a choice but to be there. There are companies out there whose sole income is getting items and selling them for money. They just have a bank of computers, a few employees that get paid peanuts to work shifts on the characters to keep the flow of items and money constant. It's kinda frightening. Square-Enix (and Blizzard, at least in the case of WoW) took the initiative to curb this practice but in the case of D2 the damage has already been done and is far too extensive. Even if Blizzard filed a lawsuit on every site that sells the items and/or gold and got them shut down immediately, the market has already been irrevocably changed by their activity. They've been there for so long now, and become so entrenched that even in their absence I doubt prices would retern to normal.

      Oh, and for those who are interested: my name is Judaas and I'm on Shiva.

      --
      Please be kind, I am new to this.
    35. Re:Why fight about *this* by Famatra · · Score: 1

      "I do not want money farmers in game."

      But does your preference extend to the point where you deny two other people the right to enchange goods/services for money?

      Personally I can't stand pokemon cards, I guess I'll lobby to make them illegal since what if I dont like/want it then no one else whould either, eh?

    36. Re:Why fight about *this* by Reishka · · Score: 1
      While I know that Square-Enix has taken some action against the gil-sellers, it's not been enough. It's impacted your server wonderfully, from what you've said, but conditions on other servers have hardly changed. The stroper chyme, Valkrum Emperor, and Argus, are still being camped by gilsellers 24/7, and prices of some weapons is still much much higher than it should be. We are still having issues of gilsellers setting mobs on us to try and run us out of the areas where they're monopolizing NM's (notorious monsters).

      While the inital movement did cause some improvement, there's still much to be done. Those of us on Phoenix are still waiting to be able to buy a Sniper's Ring or an Emperor's Hairpin for less than 600k (They were originally 200k and 180k, respectivley, before the gilsellers got ahold of them).

      They've taken the initiative, but we've hardly seen any improvement. Square-Enix really needs to do more than what they've done so far. I'm positive that our server isn't the only one that's not felt much of the impact from Sq-En's 'fight' to enforce their ToS

    37. Re:Why fight about *this* by TGK · · Score: 1

      Not necessarily. A quick review of the Blizzard website doesn't turn up the EULA or TOS for WoW. My assumption then is that you don't get the EULA until after you've opened the box and popped the CD in the drive.

      If that's the case, there's a legitimate argument that the EULA is null and void. Afterall, once the shrink wrap is off, I can't return the product. Basicly, I've no choice but to agree to their terms. My money is gone. I can't return the game, so either I agree to their terms or I'm out however much I paied for the game.

      Is that a contract under duress?

      The courts may have to decide.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    38. Re:Why fight about *this* by sysadmn · · Score: 1

      RTFA - One example the lawyer gives is that is that having a real world value attached to the item may increase the game provider's liability. That is, if your Wand of Priapism is just a set of bits, and the server crashes and you loose it, well, too bad. But if you can show you could have sold the Wand, you may be able to convince a judge that the company owes you real money.

      --
      Envy my 5 digit Slashdot User ID!
    39. Re:Why fight about *this* by Chyeld · · Score: 1

      If you want to lobby that no one can sell Pokemon cards in your home, more power to you.

      Blizzard owns the house, their rules, their game.

    40. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      Alot of times you'll here the legal phrase "Qui Bono" which literally means "Who benefits." It's used in the context of trying to establish who really ganis from certain actions. In litigation like this, I think the question that needs to be asked is "Qui Incolmunis" -- or, who is injured.

      I think you mean cui bono for that first phrase. As for the second one, incolumis means "uninjured."

    41. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      Yes, but they have granted control of the virtual item in every legal sense to the player. The player paid for that privilege. If this gets taken all the way to SCOTUS, Blizzard may find out they don't own those virtual items at all once they allow them into the possession of a player.

      SCOTUS might also rule that Blizzard is only leasing access to the item (which I think is more likely). A player selling an item is then legally considered to be offering the item for sub-lease and nothing more. Lease contracts almost always specify whether sub-leasing is allowed, and those clauses (afik) have always been upheld.

    42. Re:Why fight about *this* by vsavatar · · Score: 1

      Perhaps, but what can they really do about it? Other than ban the accounts of people that do this there isn't really much they can do. Torts require that there be actual harm to succeed in court. Without Blizzard being able to show actual harm to their financial resources, I don't see how they could take any kind of legal action. Unless the EULA actually spells out a penalty of a specific amount, and even then that amount cannot be excessive, or that part of the contract becomes unenforcable.

    43. Re:Why fight about *this* by Brandybuck · · Score: 1

      Think about your basic tabletop RPG and wonder if it would really be better if you could by stuff by slipping the GM a fiver.

      Heck yeah! My problem is that my GM has this ethical streak in him a mile wide. GMs have no business being ethical, dammit. I've tried bribing him, but it was no use, he let my character die anyay. Heck, he wouldn't even let me bring my dead character's twin brother who had inherited all his gear! What a meanie!

      --
      Don't blame me, I didn't vote for either of them!
    44. Re:Why fight about *this* by Psychic+Burrito · · Score: 1

      Couldn't they just fix this by preventing players from giving items to each other? I mean if I'm correctly informed, currently players trade goods on eBay, then log into the MMORPG and give it to each other *for free inside the virtual world*. Well if this doesn't sound suspicious! How about just removing any giving+trading inside the system at all, e.g. you can only posess things that have been given to you directly by the system or NPC? I think this would quite quickly fix the whole problem without resorting to legal ground, wouldn't it?

    45. Re:Why fight about *this* by Lothos88 · · Score: 1

      The main reason people playing the game don't want to have cash transactions is because it then screws up the in game economy. Over time it can get to the point where you HAVE to acquire "good" items through ebay or invest many, many more hours into acquiring the wealth needed to purchase the items in game.
      Lets assume a few things: selling/buying on ebay is okay, it takes 2 hours to make 10 gold. The going price on ebay is $20 for 10 gold. There is always a reasonable demand for 10 gold at $20. If you can pretty reliably make $200 for selling 100 gold, putting in 20 hours of "work" there will be a large number of people who do this for extra cash. People who previously wouldn't have really cared about "farming" tons of money in the game will begin to inject large amounts of gold into the in game economy. In game prices will increase, causing the value of 10 gold to drop. So now it takes 20 gold for $20, even more gold will be farmed and sold, and the cycle keeps repeating.
      Same goes for items. You find some great item that was selling for around 200 gold in game, now you can put it on ebay for $400. However, this will not likely put more of the item into the game since items tend to be on a "timer" of sorts. Only one of X item will drop every 5000 kills, or only one every week, etc. More and more of the rare "good" items will only be available through ebay. They'll never see the in game market.
      They can't stop 100% of the sales, but taking them off ebay will prevent them from being readily accessible to a very large portion of the player base. Giving Blizzard the power to legally shut down ebay-clone sites (independent auction sites that use cash) that are selling items/money from their games will prevent another large portion of players from participating. There will always be some transactions between small groups, friends, or in more underground channels; but if they can put a stop to 75% or more of the sales it will keep the in game economy from being wrecked quickly.

    46. Re:Why fight about *this* by klmth · · Score: 1
      Of course, there is a RPG centered around bribing the GM: Backhanders and Dodgy Deals. The game uses a "coin-pool" system, using coins of three different values.
      • The more you pay the GM, the better your character stats.
      • Any failures on a coin toss can be changed to a success by bribing the GM.
    47. Re:Why fight about *this* by sandwiches · · Score: 1

      Blizzard is not leasing anything. They're licensing their game and they already have a clause which clearly states that they do not allow the resale of the licensed material.

    48. Re:Why fight about *this* by not_anne · · Score: 1

      Selling in-game items outside of the game for real money is against Blizzard's TOS. Money farmers have destroyed several other MMORPGs, and I'd rather that not happen to any other game.

      It is Blizzard who is limiting what can be done in and to their game. They are protecting the players and their own interests.

      My opinion here actually makes no difference. If banning Pokemon cards is what you want to do with your time, hey, more power to ya.

      --
      My comments here are my own; I do not speak for my employer.
    49. Re:Why fight about *this* by sandwiches · · Score: 1

      I don't know the reasons behind Blizzard's trying to prevent people from selling in-game content. However, I am a gamer and I understand perfectly why I do not want this to happen.

      If left unchecked, people buying gold outside the game will be able to afford items that they normally wouldn't. As the number of people buying gold goes up, so do the prices as sellers start realizing that people will pay more for their items. Also, the same people selling the gold will start selling items at ridiculously high prices that will, again, drive the overall prices up.

      This will continue until people new in the game will not be able to afford anything that they normally would because of the artificially inflated prices. The people who can't afford to buy gold offline, will not have the same advantages that the guys who can spend $400 per month on in-game items and gold.

      I don't want to be in a position where I have to spend additional money or excessilvely more time than normal just to be able to afford in-game items.

    50. Re:Why fight about *this* by Marthisdil · · Score: 0

      I think the question that needs to be asked is "Qui Incolmunis" -- or, who is injured. In this case, where (as far as I can tell) no one is injured, there should be no litigation.

      Except, how do you define "injured". Having items and money in game makes you "better" more "powerful" in a lot of ways. So, in a way, someone who plays the game, earning, through the game, everything they get could be considered "injured" to some whacko who just up and buys it from someone else. Now, the real twist is that at some point, someone did "earn" the money or items involved (by playing the game)....so, it becomes a direct debate on whether or not everything should be earned by each player (i.e. soulbound) or if they can let an in-game economy happen being able to trade things (i.e. the way it is now).....

      Tough to say which is which. However, to me, EULAs should be in general, enforcable, if nothing else than the fact that if you're too stupid to read them, you deserve what you get.

    51. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      http://www.worldofwarcraft.com/legal/eula.html The EULA is updated for each patch. The one from the box is outdated and the new one is availible on the WoW site.

    52. Re:Why fight about *this* by dbullock · · Score: 1

      Because Blizzard views it's job not only as selling a product but as providing a game. Blizzard doesn't think that a secondary (real-money) market in game characters and items is a good thing for the gameplay of WoW. Think about your basic tabletop RPG and wonder if it would really be better if you could by stuff by slipping the GM a fiver.

      That's a really inaccurate analogy.

      It's more like what would it do to your tabletop / paper and pencil RPG if the players could pay each other in dollars to buy things from the other players.

      The GM [WoW/Blizzard] has alrady put the item out there. This is a playerplayer issue, not a playerGM issue.

      --
      http://www.bullnet.com
    53. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      I don't think that legislation is the right way to solve a social problem.

      The only problems legislation can solve are social ones. Laws are rules by which society operates.

      Perhaps you think legislation can solve technical problems? (Congress, please pass a law that causes P4s to consume less power. Suspend E = IR, because it's annoying.)

      Perhaps math problems? (Pi now equals 3! Sure is easier to figure the area of a circle now.)

      Or were you thinking of philosophical problems? (According to the Sophomoric Arguments In Philosophy Act (SAIPA), it has been determined that trees falling in forests do in fact make sounds if no one is around to hear them, the color red you see is the same color red I see, and the number of angels that can dance on the head of a pin in, in fact, infinite.)

    54. Re:Why fight about *this* by BlurredOne · · Score: 0

      Offtopic? What the fuck! The parent gets Insightful for asking questions and I get Offtopic for answering some of the parents questions? Oh, I know... The discussion was about WoW, and I was talking about Diablo 2. Its that same fucking company! You want offtopic? Whoever modded this is a fucking nob. There, thats offtopic.

    55. Re:Why fight about *this* by Doomdark · · Score: 1
      And since MMORPG EULAs are about as legally viable as they get (straightforward terms of use for a service, tons of legal precedent), I don't think they'll have much of a problem pushing it.

      Really? There have been cases where MMORPG EULAs have been tested and proven to be enforceable, forming tons of legal precedent? I guess they can probably easily terminate the contract, but anything beyond that seems highly questionable.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    56. Re:Why fight about *this* by Lehk228 · · Score: 1

      Everquest has had Nodrop items forever, but it sucks because then there is no trading of items in game, either you find what you were looking for or you get nothing, in fact the best servers were the Roleplaying-preferred servers where almost nothing was nodrop. This meant the economy was less constrained and you could get decent armor at low level. on the normal servers you had to invest tens of hours every week just to get a piece of shit weapon.

      The right way to prevent sales of armor and gear is to punish those who buy it, as well as those who sell it. Even going as far as having honeypot sales on ebay where the admins of the game sell loot, then ban accounts or strip character stats. Also having some sort of database analysis looking for "unrelated" characters performing a one way transfer of very valuable items and looking for incriminating chat logs. in cases where the sale was discussed over the in game chat system delete the items from the buyer, and ban the account of the seller.

      --
      Snowden and Manning are heroes.
    57. Re:Why fight about *this* by Anonymous Coward · · Score: 0

      Go look on eBay for Diablo 2 items. The vast majority of them are duped. You can buy an inventory full of the rarest items in the game and be instantly rich for less then the actual cost of the game. That is not fun for new legit players.

    58. Re:Why fight about *this* by arkanes · · Score: 1

      Not MMORPGs specifically, but the idea of providing a service with certain terms of use. I'm not sure that a civil case beyond terminating the contract would be succesfull, though, I should have clarified that.

    59. Re:Why fight about *this* by Minna+Kirai · · Score: 1

      This is a playerplayer issue, not a playerGM issue.

      Your analogy is not much better. Player-player in a tabletop game is totally different from an MMORPG, because there's a hard limit to maybe 4-6 other players. If 1-2 of those players are intentionally spoiling your fun, then you don't continue to play with them: either the GM disinvites the offenders, or you simply move on to a better group.

      In MMORPGs you don't have the choice. Each WoW server has 1000s of accounts, so you can't discriminate about who you play with. There will be spoilers on every server.

      And, creating a game environment where play objects are directly comprable to real-world money will certainly spoil the fun for a big percentage of players. What happens to children and non-rich players when mega-heal potions level off at $0.8 each? An even playing field is replaced with resentful disparity. You can't group with wealthier players, because they out-level you simply by out-spending.

    60. Re:Why fight about *this* by Minna+Kirai · · Score: 1

      WotC or Tops dont have any power over the cards once they are sold

      Not quite. They can cheaply publish an unbounded quanity of new copies of established cards, reducing the market value of old collections.

      That's not much of a possibility with Topps, where later cards would at least have a newer date as a stamp of "inauthenticity"- but if the items are valued for gameplay effects, then WotC running off new Black Lotuses could erode someone's existing investments.

      (Actually, the time they banned Black Lotus from tournaments corresponds to Blizzard nerfing a powerful item. Both actions improved game balace, at the expense of players who depended on that power)

    61. Re:Why fight about *this* by will_die · · Score: 1

      First it does not cause in-game inflation. While the costs of player sold goods may increase the basic costs to produce or any non-player rates do NOT increase nor does the chance that something will appear change. This is greed not inflation; the best term so far for this has been mudflation.
      If you want to see inflation in a game they would need to tie in the costs of something with all the available money that all player posess. So the costs of NPC items raise and fall depending on the currentcy in the world.

    62. Re:Why fight about *this* by analog_line · · Score: 1

      ...tons of legal precedent...

      While I don't necessarily disagree with you, merely stating that a lot of precedent exists without providing links or some examples doesn't prove an argument. It's hearsay.

    63. Re:Why fight about *this* by arkanes · · Score: 1

      Are you telling me that there's NOT legal precedent for the provider of a service to define the terms of service? Unlike retail software, MMORPGs are unambiguously a service.

    64. Re:Why fight about *this* by vranash · · Score: 1

      I can tell ya for a fact in SWG you can get shit easy without wasting money on ebay... between befriending people, teaming for hunting expeditions, etc a lot of people will scratch each other's back, either by giving them old equipment taking up space, or trade it for resources to make extra equipment, all of which you can do within 3 days of game time.

    65. Re:Why fight about *this* by Doomdark · · Score: 1

      Ok, I see; I guess I will have to agree with you then. :-)
      Service providers can choose their terms, and I don't have much problem with that, as long as there's enough competition to keep providers to somewhat reasonable terms.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    66. Re:Why fight about *this* by analog_line · · Score: 1

      When in the specific case of Massively Multiplayer games? Yeah, I'd like to see some actual precedent in this area referenced before I believe anything. MMOGs are not the same as other services, just because courts have ruled one way for other types of service doesn't mean they will rule the same for this unique type of service.

  7. Re:The bottom line by Famanoran · · Score: 5, Informative

    RTFA.

    EULA's have been enforced.

  8. Already Slashdotted ? by Kartoch · · Score: 5, Informative

    The standard disclaimer applies that this is not legal advice and is only offered for your viewing pleasure.

    The law of contracts is the law of promises. Long before computers were invented, people were making promises. At some point, the law had to designate which promises it would enforce and which promises it would let slide. The former are called "contracts." That is, a contract is simply a legally enforceable promise.

    To have a contract, you have to meet certain elements. I refer to the terminology of my professor and renown expert, John E. Murray, Jr., author of Murray on Contracts, a first year law student's bible on the matter. To have a contract, you must have 1) an offer, 2) an acceptance and 3) a validation device, most often, consideration.

    The offer and acceptance parts are quite simple the vast majority of the time. Usually one party says "I will provide you with X if you provide me with Y," which qualifies as an offer. The other party says "I agree" and the deal is done. Consideration is sometimes a little bit tricky, but in order for a contract to be valid, there must be a bargained for exchange. Lack of consideration is why gift promises, even in writing, are not enforced. I say "I agree to give you $100 because I love you." We put it in writing signed by 10 nuns, each of which testify that I fully intended to give you $100. That is not a contract because there was no bargained for exchange of value. Promises to make gifts are simply not a type of promise that the law chooses to enforce.

    Ok, so lets look at the typical EULA to see if it's a contract. The gaming company makes you and offer to play the game. In exchange for playing the game, you must agree to pay a fee each month and follow the EULA. That is the offer. You accept the offer by clicking "I Agree" when you log in. You technically do not need to do it each time that you log in, but most companies do this simply to remind the consumer that it is bound by the agreement (and to provide notice of any modifications). The promise is supported by consideration, namely the company permits you access to the service, and you pay the fees.

    Tada, contract! So, what is all the fuss about? Well, you see there is good reason for confusion.

    When software companies first started, it was easy. They had a product that they made. They wanted to license it to someone else to use, so they drew up an agreement, and said "sign on the dotted line." Those were the early EULAs and they were no doubt enforceable. But then software companies wanted to make its product easy to buy, so they threw it in a shiny box and popped it on a shelf. They certainly couldn't ask the clerk behind the counter to execute contracts for them, so they simply tucked it inside the shrink wrap and included "acceptance language" stating "by opening this box, you agree to these terms."

    Wow, now wait a minute here?!? There is something messed up with the timing of the whole thing. It doesn't jive with standard contract formation process. So, I pay the fee, get the thing that I paid for home, open the box, and accept the offer before I see it? Hmm. Well that didn't make much sense, and judges weren't really familiar with how this whole thing worked, so cases came down that said these types of agreements, shrink-wrap "EULAs," are not enforceable. They aren't enforceable because they do not meet the elements of a contract.

    But wait again! Some smart guy decides "this is great" and he goes and buys a piece of software that contains something like a telephone directory of the entire United States. He rips the contents off the CD and makes his own CD that does the same thing, and competes with the original company. The original company says "we will see about that" and the ProCD case is born. In that case the court determined that EULAs are enforceable because everyone knows what's in them, and everyone reasonably should expect to be bound by certain terms and conditions. Later cases came out, however that said EULAs are a special kind of c

    --
    Ceci n'est pas une signature.
    1. Re:Already Slashdotted ? by mzwaterski · · Score: 0

      I wish I had a mod point for you. I just attended my first Contracts class for law school last night, so this post was rather interesting. Thanks for a brief overview of Contract law!

    2. Re:Already Slashdotted ? by Anonymous Coward · · Score: 0

      IANAL, of course, but this is Slashdot. So, a contract requires:
      1) an offer, 2) an acceptance and 3) a validation device, most often, consideration.

      With a "traditional" EULA, I buy a box at the store, get home and open it up. It may have a printed EULA in the box, or it may show it during installation. Now, let's look at its validity.

      1) an offer: Under copyright law I am allowed to install and use the software I have purchased (thank you DMCA). Their offer is to allow me to use their software, but I am allowed to do this anyway, so they aren't offering me anything.

      2) an acceptance: Okay, I'm required to click a button. That may be an acceptance, but it isn't provable. My child or my cat may have pressed it while I wasn't looking. My friend may have installed the software and clicked for me. The software might have had a bug and not shown me the EULA.

      3) a validation device, most often, consideration: In short, I have to pay them something. Well, I already paid for the box, and I am never going to give them anything more as part of this "contract".

      So as I see it, a non-subscription based EULA fails all three requirements of a contract. How exactly are this holding up in court at all? I'm content to follow copyright law on the software, but the rest of the EULA has no backing.

    3. Re:Already Slashdotted ? by Cameroon · · Score: 0

      I also wish I had a mod point for you. That was insightful to the non-lawyer. Obviously not to the point of being legal advice ;)

    4. Re:Already Slashdotted ? by Peyna · · Score: 1

      That an offer exists is pretty clear to me; I don't really understand your argument there.

      Acceptance can by implied by your use of the product, even if you didn't click the button, and even if there wasn't any statement that use would constitute acceptance.

      As far as consideration, you are giving up some rights that you have as part of the agreement, so that's satisfied.

      --
      What?
    5. Re:Already Slashdotted ? by chialea · · Score: 1

      I believe the ACs point was that the EULA isn't giving you any consideration. You bought the software (looks like a sale, smells like a sale, at least). You made a deal where you give money for software. How does running that software constitute additional consideration?

      To attempt to answer my own question, I seem to remember a very, very, very stupid judgement a while ago in which it was ruled that since the computer copies the software to cache, it violated copyright law unless you were specifically given permission to run it. Frankly, this seems rather moronic to me: if they are selling you software, it's clearly for the purpose of running it. It's implied that it's fit for the purpose.

      In the case of ongoing services, you are giving money and accepting a "reasonable" TOS in exchange for the service. That makes perfect sense to me. Shrink-wrap software is a whole different kettle of worms.

      Lea

    6. Re:Already Slashdotted ? by fizbin · · Score: 1

      Well, look carefully at the ProCD ruling. (Again, IANAL, and even if I were this wouldn't be real legal advice) For example, see http://www.complaw.com/lawlibrary/procd.html.

      As I read through the appellate court's reasoning, they seem to be saying that the knowledge at the time of sale that there is a license agreement, and that this purchase is subject to it, accompanied with the ability to reverse the entire transaction should the actual details of the agreement be unacceptable is sufficient to provide a EULA with enforceability. (Subject to the general things that would invalidate a contract, such as requiring one's first born in the fine print) A visible notice on the outside of the box saying "This software is subject to a license agreement which must be accepted before the software may be used" would be sufficient.

      In your analysis, the relevant acceptance happened at the time of sale - you agreed to use the software only in accordance with whatever license agreement was inside, and to not use it if the terms inside were unacceptable.

      Now, where I think current EULAs might get into trouble is that despite what the text of the EULA may say, you cannot in practice return opened software if you find the EULA unacceptable. Working this out requires more legal training than I have (none), but it may mean that EULAs are limited to what everyone expects EULAs to contain, which is a damn vague standard. (However, such a standard might throw out "no benchmarking" clauses)

      Of course, if your state passes a law that explicitly delimits the scope and applicability of EULAs included in software sold over-the-counter, (e.g. UCITA) then that's a different matter.

    7. Re:Already Slashdotted ? by mzwaterski · · Score: 1

      Well thats pretty rude. I thought it was a little too good for a post on Slashdot.

    8. Re:Already Slashdotted ? by Anonymous Coward · · Score: 0

      Mods? Why did this get modded down?

    9. Re:Already Slashdotted ? by bacchusrx · · Score: 1

      As far as consideration, you are giving up some rights that you have as part of the agreement, so that's satisfie

      Look at it this way:

      I bought a copy of Microsoft Word from Best Buy. I paid Best Buy for a bona fide copy of the actual software. So, now I have a right to run the program. (Or a right to use the CD media as a coaster, or whatever I want, since it's now mine). Copyright law says I can't make or distribute copies, but it (nor any other law) doesn't say I need any other permission to run the program (in fact, there's an explicit permission in the Copyright Act that says no copyright action arises out of running software that you own).

      In terms of an EULA, some third party (remember, I bought the program from Best Buy, not from Microsoft) is offering me the right to run a program. But, if I already have that right, then what am I really getting? If the answer is "you're getting nothing you didn't already have" then there is no consideration. Period.

      It's like me going to your house and telling you that: "If you want to leave your house, you'll have to agree to wear a red hat." You agree, because you're retarded. We still have no contract. You got nothing in the exchange, you already had the right to leave your house without wearing the hat, and I had no basis in law to stop you.

      QED.

      --
      Life after capitalism? The participatory economics project
    10. Re:Already Slashdotted ? by Brandybuck · · Score: 1

      One problem with your analysis is that the whole notion of acceptance with regards to EULAs is suspect. If I buy a product, I own it. Yet when I open it there's a EULA that says I have to accept something or other before I can make use of my own property. That's nonsense. I have the legal right to install the software by virtue of purchasing it. Yet I cannot install it without clicking "I Agree". It's the equivalent of my taping a contract to your front doorknob saying that by opening the door you agree to the contract. Bullshit.

      Some vendors say that when you buy software you're really only buying the opportunity to subsequently agree to a contract allowing you to use it. But that's not what it says on the package or the bill of sale. When I buy a copy of "Windows XP" my sales receipt says "Windows XP". It does NOT say "license to use Windows XP." Thus, I am covered under copyright law which allows me to utilize the software I legally possess.

      When I click "I Agree" during an installation screen, I am doing nothing more than ripping off that silly contract someone taped to my front doorknob.

      p.s. Of course MMOGs are a bit different, as they are 90% service and only 10% actual product. But for that 10% portion, the principle is the same.

      --
      Don't blame me, I didn't vote for either of them!
    11. Re:Already Slashdotted ? by Chyeld · · Score: 1

      "To attempt to answer my own question, I seem to remember a very, very, very stupid judgement a while ago in which it was ruled that since the computer copies the software to cache, it violated copyright law unless you were specifically given permission to run it. Frankly, this seems rather moronic to me: if they are selling you software, it's clearly for the purpose of running it. It's implied that it's fit for the purpose." It's implied, unless they specificly have a license attached which has a different set of terms spelt out.

    12. Re:Already Slashdotted ? by Anonymous Coward · · Score: 0
      It's the equivalent of my taping a contract to your front doorknob saying that by opening the door you agree to the contract.
      No, it's the equivalent of you taping a contract to your own front doorknob, and then selling the house to someone else. Even that's not such a good analogy, because home buyers do not have a reasonable expectation of "doorknob contracts," unlike software EULAs.
    13. Re:Already Slashdotted ? by Anonymous Coward · · Score: 0

      I seem to remember a very, very, very stupid judgement a while ago in which it was ruled that since the computer copies the software to cache, it violated copyright law unless you were specifically given permission to run it.

      Hence my DMCA reference. I believe the DMCA makes it clear that copies incidental to using software are not covered by copyright. If you bought the software, you are allowed to install and run it under copyright law.

      Then again, I'm lazy so I haven't actually read the thing.

    14. Re:Already Slashdotted ? by Brandybuck · · Score: 1

      ...because home buyers do not have a reasonable expectation of "doorknob contracts," unlike software EULAs.

      Judge Snork: "The court hereby finds for the defendent, on the basis that the plaintiff had a reasonable expectation of getting mugged by the defendent in that alley at that time of night."

      --
      Don't blame me, I didn't vote for either of them!
    15. Re:Already Slashdotted ? by PedanticSpellingTrol · · Score: 1

      More like if I you taped the contract to the other side of my door....

    16. Re:Already Slashdotted ? by Kadmos · · Score: 1

      OK, the parent poster makes a fair point about cases which have ruled in favour of EULA's but I still don't think they are fair or enforceable.

      Consider: By the parent posters definition of a contract, when you make a purchase to buy software you enter into a contract. The three parts of a contract here are:
      1. Offer: You offer to buy the software
      2. Acceptance: The store accepts you offer
      3. Consideration: You receive goods in exchange for money.

      Consider now that you take the product home. By right of law you now have the right to *use* the product. You go to install the product so that you can use it and are offered another, *seperate*, usage contract.
      1. Offer: You accept to use this product under even more limited ciscumstances than those given to you by law
      2. Accpetance: Well, if you don't accept then your product doesn't work, you can't return it and are left with something unusable.
      3. Consideration: For agreeing to the terms and conditions what do you receive? NOTHING!

      EULA's presented *after* the sale are seperate from the contract of sale. You already have the right to use a product after you buy it, but the software company is restricting your rights of use by disabling your product unless you agree to another contract.

      Parent poster: Where is the "fair consideration"?

    17. Re:Already Slashdotted ? by Anonymous Coward · · Score: 0

      "'EULAs' for mmogs meet the elements of contract formation, so even absent case law (which there is), they are the type of promise that we call a contract."

      How?

      All but one (That I'm aware of) mmorpg requires you to buy the game from a shop (Which may or may not include a time period of play) before you are presented with the EULA.

      Sounds like regular software EULA to me. He may have a point once you signup to continue paying for the service.

    18. Re:Already Slashdotted ? by mrsev · · Score: 1

      OK so here is my problem. I buy a game for my young son and he installs it. He clicks the ACCEPT button on the EULA. Is this binding? As far as i am concerned no. A child can not enter into a contract.

      Now, game companies have a substantial part of their revenue from non-adults. So my question is has this been tested in court? Can they enforce an EULA on a person not competent to enter into a contract? Should they be allowed to target an EULA to children in the first place? If not I think that I will get my son to do all the installs for me!!

      ___

  9. EULA Disclosure by Verveonica · · Score: 5, Insightful

    The problem with EULAs is once you have purchased the product, say a game and opened the box (unreturnable at this point) you are exposed and forced, lest you forego the purchase price of your game/app/whatever lest you click on the little "I agree" box. It's a sort of blackmail. The vendor does not make the EULA available prior to purchase and "read it on the web" is not practical. Too much effort on behalf of the consumer, and conveniently not enough on behalf of the manufacturer/vendor.

    While this is not the case all of the time, it is most often the case.

    1. Re:EULA Disclosure by slavemowgli · · Score: 4, Interesting

      True, but there's another issue that the article fails to address. IANAL, just someone who believes he's got a reasonable amount of common sense, but why do I have to enter a contract with the software company who made a product (whether it's a game or something else) to use that product after I purchased it in a store, anyway? Didn't I already acquire the right to use that software when I payed for it in store? If you take Photoshop, for example, which actually costs a couple of hundreds of dollars, I really would argue that by paying those, you bought more than a cardboard box, some CDs and a printed manual - you bought the right to use Photoshop. Adobe granted the store to sell that right to one person along with the box, and now the store is selling that right to me. Again, IANAL, but that's really what I think it's like. If I buy a book, for example, I don't have to enter a contract with the publisher to be allowed to read it, either, do I? I already got that right when I purchased the book, because what I paid for is more than just a stack of paper bound together. It's the right to actually utilize the contents (reading it in case of a book, and use it in case of software).

      --
      quidquid latine dictum sit altum videtur.
    2. Re:EULA Disclosure by PornMaster · · Score: 2, Insightful

      I think that the attorney in the article skipped around EULAs and this very valid point, to get to the terms of service part of the online service.

      With the boxed game, you pay before you get to see the license.

      If we ignore the fact that before you get to log on to the service, you've already paid for the game - at least with the online service, you get to see the agreement before you pay.

      I think the article was quite lacking in dealing with the differences in those two cases.

    3. Re:EULA Disclosure by Anonymous Coward · · Score: 0

      Sadly, you'll find that that couple of hundred dollars wasn't for photoshop. It was for a License to use the program on the CD. They retain full ownership of the CD. Have a look at that MS mouse you have _licensed_ - and I'm not joking.

    4. Re:EULA Disclosure by ssand · · Score: 2, Informative

      Some companies actually place their EULAs on the web, allowing you to read prior to purchasing. As stated, Blizzard offers a full refund if you do not accept the EULA. Finally, I'm not sure if it happens with WOW, but some online games I've seen state something similar to "By logging onto our server, you agree to the EULA." While you have paid for the game, you are using their servers, so you have to abide by those terms.

    5. Re:EULA Disclosure by guru42101 · · Score: 3, Insightful

      Another RTFA. There is basically a common understanding thing among EULA's. We all know that what the EULA is going to say and can assume it is going to be in there. Therefor, we knew for the most part what the terms of the EULA was before we bought the game.

      Also, most software companies will take a return and credit at the manufacture level if you do not agree w/ the EULA, this has been done w/ Microsoft on several occasions. So, if you don't agree w/ an MMORPG EULA then contact the manufacture and request to return for a refund. As long as you HAVE NOT CREATED AN ACCOUNT you are in your legal rights to return the product to the manufacturer (so they can disable the CD-KEY) more than likely you'll have to pay shipping.

      Now, if you buy the game and create an account you are out of luck unless they make a EULA change over the course of time, if the change is serious enough (IE DAoC's addition to banning character sales well after the game was originally released). However then you're only able to cancel your account immediately and request a pro-rated refund of the time remaining on your account. You've already been playing so you can't get a refund on that money.

      For other normal software you're kind of out of luck. The main difficulty is you have to prove you did not keep a copy of the CD-Key or the software and do not have it already installed on any machine. If you can prove you're not trying to screw the manufacture then you just may be able to get your refund.

      IANAL but I do know several and have done some research on these things for other software items for my clients, I do networking/software support for companies too small to have a full time IT staff.

    6. Re:EULA Disclosure by randallpowell · · Score: 1

      Didn't the DMCA state that customers don't own the media digital content is stored? I remember reading that awhile ago and too tired to care now but if true, why do we spend money on things we don't own? I know I don't own the rights to X film or software but I do own the CD/DVD. At least till Bush got into office.

    7. Re:EULA Disclosure by karlowfwb · · Score: 1
      Did you read the article? This was addressed explicity. And I quote (emphasis mine):
      When software companies first started, it was easy. They had a product that they made. They wanted to license it to someone else to use, so they drew up an agreement, and said "sign on the dotted line." Those were the early EULAs and they were no doubt enforceable. But then software companies wanted to make its product easy to buy, so they threw it in a shiny box and popped it on a shelf. They certainly couldn't ask the clerk behind the counter to execute contracts for them, so they simply tucked it inside the shrink wrap and included "acceptance language" stating "by opening this box, you agree to these terms."

      Wow, now wait a minute here?!? There is something messed up with the timing of the whole thing. It doesn't jive with standard contract formation process. So, I pay the fee, get the thing that I paid for home, open the box, and accept the offer before I see it? Hmm. Well that didn't make much sense, and judges weren't really familiar with how this whole thing worked, so cases came down that said these types of agreements, shrink-wrap "EULAs," are not enforceable. They aren't enforceable because they do not meet the elements of a contract.

      But wait again! Some smart guy decides "this is great" and he goes and buys a piece of software that contains something like a telephone directory of the entire United States. He rips the contents off the CD and makes his own CD that does the same thing, and competes with the original company. The original company says "we will see about that" and the ProCD case is born. In that case the court determined that EULAs are enforceable because everyone knows what's in them, and everyone reasonably should expect to be bound by certain terms and conditions. Later cases came out, however that said EULAs are a special kind of contract that comes with certain restrictions. Companies that use EULAs must make sure they are "reasonable." There is a lot of case law defining what is reasonable. Some particularly hot topics are "choice of forum clauses," "indemnification provisions" and "liquidated damages provisions." All of these fall into the "it depends category." So, if you call a lawyer right now and say, are EULAs enforceable, he will likely get into the above and his final answer would be "it depends, but in some cases the only way to tell is to go to court."
      The gist of this seems to be, that if the EULA contains standard legal mumbo it is enforceable, but if they try to sneak something out of the ordinary in there, they are not necessarily going to get away with it, if challenged in court.
    8. Re:EULA Disclosure by linuxtelephony · · Score: 1

      Not that I disagree w/you on why people continue to buy things they do not own and the lunacy of what DMCA has done, but I do dislike revisionist history.

      googled (DMCA signed by president): On October 12, 1998, the U.S. Congress passed the Digital Millennium Copyright Act, ending many months of turbulent negotiations regarding its provisions. Two weeks later, on October 28th, President Clinton signed the Act into law.

      So, you can thank Clinton for the DMCA.

      --
      . 62,400 repetitions make one truth -- Brave New World, Aldous Huxley
    9. Re:EULA Disclosure by Barrakketh · · Score: 1

      While I haven't tried it myself, I believe Blizzard is trying to be reasonable if you don't agree to the EULA. From the first paragraph:

      "YOUR USE OF WORLD OF WARCRAFT SHOWS YOUR AGREEMENT TO THESE TERMS OF USE. IF YOU DO NOT AGREE TO THESE TERMS OF USE, YOU SHOULD LOG OFF NOW AND NOT REGISTER FOR AN ACCOUNT OR USE WORLD OF WARCRAFT. YOU MAY CONTACT BLIZZARD ENTERTAINMENT'S CUSTOMER SERVICE AT (800) 592-5499 TO ARRANGE TO RETURN THE GAME SOFTWARE PRODUCT FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN THIRTY (30) DAYS OF THE ORIGINAL PURCHASE."

      They don't tell you to try and return it to the retailer, because they know that you'll most likely be wasting your time with them.

    10. Re:EULA Disclosure by geoffspear · · Score: 1
      Actually, you can thank the Republican-controlled Congress for the law.

      You can also read President Clinton's statement made when he signed it, where he stated that the Dept. of Justice advised him that certain provisions of the DMCA were probably unconstitutional, and ordered the Register of Copyrights only to perform the requirements of the DMCA insofar as they are consistent with constitutional principals. Source: Weekly Compilation of Presidential Documents, v. 34, no. 44, page 2169.

      But feel free to blame whomever you want; it's a free country.

      --
      Don't blame me; I'm never given mod points.
    11. Re:EULA Disclosure by linuxtelephony · · Score: 1

      It's not a republican or democratic issue - they've both gone down the path of supporting whoever gives them money. It's a political (general) issue that I think will only get worse before it gets better. These are things revolutions are made of. Not a violent revolution with guns, but a customer/consumer revolution with dollars and technology. It's already begin, witness the P2P growth of unlicensed media, the villainification of those that copy ("pirates", used for many years for software copying and now applied to music, movies, anything), etc.

      --
      . 62,400 repetitions make one truth -- Brave New World, Aldous Huxley
    12. Re:EULA Disclosure by realdpk · · Score: 1

      "Another RTFA. There is basically a common understanding thing among EULA's. We all know that what the EULA is going to say and can assume it is going to be in there. Therefor, we knew for the most part what the terms of the EULA was before we bought the game."

      No, "we" don't. "We" don't know whether or not a EULA is going to state that we cannot write up negative reviews about the software, for instance.

    13. Re:EULA Disclosure by geoffspear · · Score: 1

      The film "Amazon Women on the Moon" used the term "video pirates" in 1987. It's hardly a new usage.

      --
      Don't blame me; I'm never given mod points.
    14. Re:EULA Disclosure by FuzzyBad-Mofo · · Score: 1

      I agree. There is a world of difference between a contract for ongoing services (MMORPG), and trying to force addition terms for a one time sale, after the sale has taken place (typical software).

    15. Re:EULA Disclosure by Nos. · · Score: 1

      Go RTFA. What this guy says is that common things you can expect to find in a EULA are enforceable. Things that you would NOT expect to find in a EULA are probably not enforceable. If its not reasonable to expect it in the EULA (assuming you haven't be offered a chance to read it before making the purchase) then its not enforceable. Does that void the entire EULA - I doubt it.

    16. Re:EULA Disclosure by Frank+T.+Lofaro+Jr. · · Score: 1

      Well, with software, it has to by copied into RAM to run. This is considered copyright infringement (!) unless specifically allowed by the publisher. The EULA grants you a license to make the RAM copy - thus avoiding the infringement.

      So even if you don't get sued/have monetary damages assessed against you for EULA breaking, you can for copyright infringement.

      All because of the crazy law regarding the necessary RAM copy without which the product can't be used.

      I am not a lawyer, but I play one on Slashdot. :)

      --
      Just because it CAN be done, doesn't mean it should!
    17. Re:EULA Disclosure by Anonymous Coward · · Score: 1, Insightful

      That's not true. Check your receipt: it probably says "sales receipt" or "invoice" and it will enumerate what you got for your money. It probably doesn't say "Photoshop - 1 license."

      Let's say you walk into a store. You tell the clerk, "I want to buy a copy of Photoshop." He saunters into the back and emerges with a shrinkwrapped box labelled "Adobe Photoshop 8." He rings it up for you, $300, and prints out an invoice. On it, it says "Adobe Photoshop 8" plus a SKU number.

      Now, a) if I ordered a copy of Photoshop, b) was told I was getting a copy of Photoshop, c) have documentary evidence that says I bought Photoshop, how is it that I bought a license to Photoshop?

      Free clue: I didn't. I bought a bona fide copy of the actual software. So, on what basis does Adobe have to contract with me further to curtail my rights to use the software? There's got to be consideration, right? What do I get in exchange for clicking "I agree" to the EULA? Nothing. I already had the right to use the program, because I just bought it. No consideration, no contract.

    18. Re:EULA Disclosure by Brandybuck · · Score: 1

      Well, with software, it has to by copied into RAM to run. This is considered copyright infringement (!) unless specifically allowed by the publisher.

      Except that this is specifically allowed by copyright law! Copying into RAM is permitted for the purposes of executing the software. In fact, installation onto the harddrive is permitted if that's what you need to do to use it.

      The sole purpose of most of these EULAs is to make you ABANDON your pre-existing rights under copyright, such as utilization and reverse engineering.

      --
      Don't blame me, I didn't vote for either of them!
    19. Re:EULA Disclosure by Brandybuck · · Score: 1

      Of course, go ahead and blame Bush. All Evil can be attributed to him, especially that Evil perpetrated by the prior administration. Sigh.

      --
      Don't blame me, I didn't vote for either of them!
    20. Re:EULA Disclosure by Anonymous Coward · · Score: 0
      the villainification of those that copy ("pirates", used for many years for software copying and now applied to music, movies, anything), etc.
      Ah, yes, it's all a big conspiracy by the RIAA, MPAA, and the software companies to manipulate us with our own language, right?

      Webster's 1828 Dictionary:

      piracy, n. 2. The robbing of another by taking his writings.

      Hmmm... I guess not.

    21. Re:EULA Disclosure by alexjohns · · Score: 1
      You don't need a contract "...to use that product after [you] purchased it in a store...". If that's all you or anyone ever did with something, there'd be no need for a contract or agreement or anything. It's all the other shit that people do that need to be prohibited and regulated. Things like copying it and giving away (or selling) those copies. Or modifying the program and making your own version. Or any of the other things that people have done with other people's software that they didn't have the right to.

      The reason we have all these license restrictions is because of all the assholes out there who try to make a quick buck off someone else. If we were all 'good' people (for whatever definition of good we can agree on), there would be very little reason to have all these EULA's. But I'm sure that any lawyers put out of work by all of us treating each other well would quickly come up with a new way to keep food on their table.

    22. Re:EULA Disclosure by linuxtelephony · · Score: 1

      fascinating. thanks for the reference to the old usage of the term. [i enjoy word history.]

      --
      . 62,400 repetitions make one truth -- Brave New World, Aldous Huxley
    23. Re:EULA Disclosure by Phoenix_SEC · · Score: 1

      Standard disclaimer, IANAL, TINLA (This Is Not Legal Advice), etc.

      Common sense and law sometimes have little to do with each other =)

      The problem I see is that there are 'conditions' which can be applied to items. I'll give you an example:

      -Tom proposes to Amy (marriage proposal).

      -As part of proposal Tom presents Amy with a ring (we'll say value $5,000.00 for fun).

      -BEFORE the wedding, they break up.

      Who owns the ring?

      Tom. The gift was conditional on the acceptance of the marriage proposal (which must be seen through to the wedding - it is part of the consideration for the ring), and since the wedding didn't happen, the ring is still his.

      EULAs can be looked at the same way. You have paid money to license the software, BUT, it is also conditional upon accepting the EULA. The tricky part is if the customer (you) has a reasonable expectation for the EULA to exist*. If, for instance, this was the very first EULA to ever exist, and nobody knew about it, it would probably be unenforceable. However, since customers know the EULA exists, there is an assumption that you will have to agree to it before you even purchased the software. As long as the terms of that agreement are "reasonable," you're stuck.

      *Being written on the packaging is a good way to ensure that people know it's comming. To quote a random Blizzard box I have at my desk (WC3 Battle Chest for those interested) which has a fair amount of fine print on the bottom of the box:

      "The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use this product. The World Editor contained in this product is provided strictly for your personal use. Use of the World Editor is subject to additional license restrictions contained inside the product and may not be commercially exploited. Use of Battle.Net is subject to the acceptance of the Battle.Net Terms of Use Agreement."

      So, either by reasonable assumption, or in Blizzard's case, explicit writing on the box, you will need to accept the EULA. Since _that_ is known before payment, the owness is on the user.

      Last tidbit is that since the EULA is not visible, it has to be "reasonable." This protects you (the customer) from getting software that you cannot possibly agree to (e.g., EULA specifies that you need to hand over you bank and credit information prior to use). If the EULA was completely unacceptable, you would have a recourse for getting your money back.

      -Phoenix_SEC

      Sorry for the lengthy reply, but eh.

    24. Re:EULA Disclosure by Anonymous Coward · · Score: 0

      I think I'll acually call Microsoft first thing in the morning and tell them that I bought a copy of Windows XP, but now that I read the EULA I find it non-acceptable. I wonder what they'll say about that?

      Had anyone here actually tryed this?

    25. Re:EULA Disclosure by Convergence · · Score: 1

      And all of those are dealt with with copyright law

      Making copies: Check.

      Making and selling/giving away copies: Check

      Modifying the program and distributing it: Check

      The laws already existed for this. the 'license agreement' is a powergrab --- to stop people from, eg, giving negative reviews. or choosing to wallpaper their room with AOL CD's.

    26. Re:EULA Disclosure by Alsee · · Score: 1

      It's all the other shit that people do that need to be prohibited and regulated ... things that people have done with other people's software that they [ALREADY] didn't have the right to.

      You just pointed out the error in your logic. You do not need an EULA to restrict things that are already restricted by copyright.

      And under copyright law you do not need any licence to install and run software. It is explicitly non-infringing. So you do not need to agree to any EULA to do so. The EULAgreement does not exist unless you actually choose to agree to get somthing it offers. And the rarely offer anything you want, much less anything you need.

      Oh, and you imply that there is something wrong with "Or modifying the program and making your own version". In general that is perfectly legal. Just as it is perfectly legal for me to buy a book and cut-and-paste suffle around different words. Of course it would be illegal for me to go into business printing and selling that re-worded book, and it's exactly the same for software.

      If we were all 'good' people (for whatever definition of good we can agree on), there would be very little reason to have all these EULA's

      There's already no reason. If someone is violating copyright then you can already nail them for that. And in most other cases people can simply decline the EULA and go right ahead and use their software. And reverse engineer that software if they like. And pretty much anything else non-copyright-infringing.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    27. Re:EULA Disclosure by Skuld-Chan · · Score: 1

      Its not just a contract outlining use and preventing piracy. It also outlines the companies legal repsponsibility reguarding replacment of media, loss of data (or money?) due to bugs and their responsibility reguarding technical support among other things.

      I honestly don't think you could make commercial software for instance if companies were responsible for things like loss of data/money because of bugs. And how else do you communicate this responsibility? Debian does it every time you log in by default. Auto manufacturers put this information in the book that comes with the car, but reading this I'll bet most people didn't know that.

      I work in technical support and I've been on the recieving end of a "loss of money" bug. Customer was livid and they wanted blood, but we wouldn't make software if the risks were that high. If you've ever done customer support (like technical support) you'll see why license agreements exist very quickly.

      Ever review a license agreement called the GPL? It gives you no warrenty specifically. It largely deals with contributions and copying. Can you imagine Linux if the license agreement it comes with wasn't enforcable or didn't exist?

      Books are somewhat different - like apples and orange really. There's no automation bugs that are going to stop charging taxes on invoices, or corrupt long documents, and books rarely deliver anything against what the product manual claims they do. And also if you order a book and its damaged they'll replace it (just like software). Its also illegal to make copies of books and sell them.

      Also - on the Photoshop note. It is fully possible to transfer the license of a copy you sold on Ebay to another user.

      That is to say that license agreements don't over-reach, but I think they are a necessary part of the software industry. I don't think they are that impractical either. Adobe's EULA for instance actually outlines all the really important stuff right at the opening and highlights important stuff in bold text. Its not that hard to read and if its of concern to you - you should take the time and at least glance over it. And long before any lawsuits arrived Adobe has put sticker the opening that say something along the lines of "note - this product subject to the license agreement found at such and such a website"

    28. Re:EULA Disclosure by beav007 · · Score: 1

      IIRC, the EULA is not binding in Australia. The two main points are that once a customer has bought a product, he/she has the right to use it, and all agreements/rules regarding usage and ownership must be made BEFORE the sale of the item.

  10. Right of First Sale? by Anonymous Coward · · Score: 1, Interesting

    Does Right of First Sale have anything to do with this?

    1. Re:Right of First Sale? by Registered+Coward+v2 · · Score: 1

      No

      --
      I'm a consultant - I convert gibberish into cash-flow.
    2. Re:Right of First Sale? by Lobishomen · · Score: 1
      Most EULAs also conveniently include that all properly attained in the game world is still the sole possession of the parent company. Therefore, that Hackmaster +13 you want to sell on Ebay is technically not yours by more than right of use.

      This makes sense, in a way. Though IANAL, it would stand to my somewhat educated opinion that there'd be a lot of legal issues surrounding property destruction if every person who played an MMORPG legally was allowed to -own- all that precious gold and experience.

    3. Re:Right of First Sale? by Pofy · · Score: 1

      >Most EULAs also conveniently include that all
      >properly attained in the game world is still the
      >sole possession of the parent company.
      >Therefore, that Hackmaster +13 you want to sell
      >on Ebay is technically not yours by more than
      >right of use.

      This opens up the problem of calling some saved data somewhere "property". By the way, as a player you seem to have full permision to mess with this data anyway. YOur actions playing creatied it, you can give away the item (if we disuss items) to another character in the game (how could you possibly do that if you want to claim ownership of it?) And the "selling" would not be the normal selling either. Blizzard, in this case, still has the item (or its "property) on their servers, sure, you transfer it to another character, but you are supposed to do that, they even have special windowns, mail systems and such for it in the game. So one really doesn't get arround any problem, rather one create a whole new set of unclear issues and problems.

    4. Re:Right of First Sale? by Anonymous Coward · · Score: 0

      The right of first sale is explicitly defined and granted in the WoW EULA. It makes it clear that you can sell the game, all the physical materials, and the unique key, to one other person.

      Blizzard didn't NEED to put this in the agreement, since it is already defined by the law of the land...however they opted to ALSO put it in there, just to make it clear that they do intend to reasonably respect and protect some consumer rights.

  11. But minor's can't contract by Anonymous Coward · · Score: 2, Interesting

    I just have my kid brother click "ok" or tear open the envelope. Since he's not 18, the contract isn't enforceable in most states. Of course, game makers could get around this by making us go through the EULA every time we play ("playing this game constitutes your agreement to the following"). Also, while IANAL, I understand that many states consider a contract signed while you are intoxicated to be unenforcable. So, have some beer with your EULA. Since there is a lack of legal precedents regarding whether EULAs are enforcable or not, I suspect that the software maker would look for a better target than risk loosing the first case on a technicality.

    1. Re:But minor's can't contract by The+Snowman · · Score: 1

      I just have my kid brother click "ok" or tear open the envelope. Since he's not 18, the contract isn't enforceable in most states.

      Yes, it is enforceable. Having someone else act on your behalf, regardless of age, is the same as you doing it yourself. This is why if you hire a hitman to commit murder, you are guilty of murder too.

      Also, while IANAL, I understand that many states consider a contract signed while you are intoxicated to be unenforcable.

      Contracts signed under duress are null and void. I have known a few people who got in trouble while drunk. Not just for drunk in public, but for doing stupid shit like vandalism or petty theft. Intoxication is not an excuse, in each case the judge basically said "drunk or not, you fucked up. If you didn't want to fuck up, you shouldn't have been drunk." Also, proving intoxication while opening the CD case would be extremely difficult.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    2. Re:But minor's can't contract by nkh · · Score: 1

      I'll give some beer to my kid before he opens the box. You can't be too careful...

    3. Re:But minor's can't contract by Dachannien · · Score: 1

      So you'd rather risk criminal and civil prosecution for unlawful use of a computer system than agree to Blizzard's terms?

    4. Re:But minor's can't contract by Harlockjds · · Score: 1

      >Of course, game makers could get around this by making us go through the EULA every time we play ("playing this game constitutes your agreement to the following")

      WoW makes you do just that (as do other games of it's nature)

  12. obvious... by Famanoran · · Score: 1

    I would have thought this would have been obvious anyway...

    You're presented a list of conditions for using the program.
    You're given the opportunity to accept or decline before you can use the program.

    Seems pretty clear-cut to me..

    Side note: has anyone patented the 1-click EULA?

    1. Re:obvious... by Anonymous Coward · · Score: 0

      Not so true. IANAL...but it seems to me by purchasing the software you are agreeing (i.e. a contract) to pay for the right to play the software (and any "reasonable" restrictions you might expect). The fact that additional restrictions are shown via the EULA after said purchasing contract has been agreed to is nothing more than forcibly adding additional clauses after the fact, which should NOT be enforceable.

  13. Re:The bottom line by The+Snowman · · Score: 5, Insightful

    I will believe that EULAs are enforcable as soon as the first EULA is enforced, but not sooner.

    I think the real issue is whether shrinkwrapped EULAs are enforceable, not EULAs in general. If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal? But if I have to pay money, remove shrinkwrap, view license keys, insert CDs, then have the option of reading the EULA, but cannot return the opened software if I disagree, should that be legal?

    I don't think it should be legal, but then again I am not a lawyer, judge, or Congressman.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  14. Reasonable? by It+doesn't+come+easy · · Score: 5, Funny
    Companies that use EULAs must make sure they are "reasonable."

    Examples of typical EULA language (paraphrased):
    "We can install anything we like on your computer"
    "We don't guarantee the program will even run, much less do what we said it will do."
    "We are not liable for anything, even if our software makes your company's profits implode"
    "We can collect any data we want and sell it for a profit"
    "We will charge you to fix any problem found in our software, assuming we choose to fix the problem."

    Sound's reasonable to me...

    --
    The NSA: The only part of the US government that actually listens.
    1. Re:Reasonable? by CPM+User · · Score: 1
      Don't forget :

      We are not liable in the case that our software trashes all your data.

    2. Re:Reasonable? by Daverd · · Score: 1

      "We don't guarantee the program will even run, much less do what we said it will do."
      "We are not liable for anything, even if our software makes your company's profits implode"


      Well, these two points are included in the GPL, and I wouldn't say that is very unreasonable.

    3. Re:Reasonable? by jandrese · · Score: 4, Informative

      Don't forget:

      "You are not allowed to publish anything negative about the software on any medium" (Especially on reviewer copies)
      "We don't care if the software causes damage to your computer hardware"
      "We can revoke your right to run this software at any time for any reason without refund"
      "You may not give this software to anybody else, even if you uninstall it from your machine and everything"
      "Don't even think about installing it on two machines in your house. You need to buy a second copy buddy--it doesn't matter that you only run it on one machine at a time!"

      and so on.

      --

      I read the internet for the articles.
    4. Re:Reasonable? by rgoldste · · Score: 2, Insightful

      Some time ago, courts had doubts about standard contracts, that is, contracts that a company imposed on all customers that the customer had no chance of changing. Some of these contracts were held unenforcable, because the customer's bargaining power was so inferior to the company's. (cf. Henningsen v. Bloomfield Motors; Williams v. Walker-Thomas Furniture Co., )

      The courts found there was no way these contracts were made by two equal, free parties, which is a cornerstone of a valid contract. Also, many contracts written in legalese, unintelligible to the customer, were thrown out, because the customer's inability to comprehend the contract was seen as evidence that he couldn't fully and freely accept the contract

      In many ways, I see shrinkwrap EULAs as having similar problems: there's a gross inequality in bargaining power between the sides, there's no real way the customer can negotiate the contract (especially since the company has no agent authorized to change the contract available to the customer), and you can't realistically read and understand the contract before agreeing to it.

      IANAL, but I am a philosopher of law.

    5. Re:Reasonable? by Pofy · · Score: 1

      ...or:

      "We can also change anything in the contract at any time, basically making anything stated in it pointless since we just change it to suit whatever we want"

      This typically is amended with:

      "We won't even tell you when we change it, you should spend half an hour (each time you start the program) comparing the old text with the new to spot and keep yourself updated with changes"

    6. Re:Reasonable? by CrimsonAvenger · · Score: 1
      I've always liked the way EULA's essentially say:

      "This piece of crap software isn't guaranteed to do anything useful, in fact, it may even destroy things you previously owned, for which destruction we are not liable, because we warned you it was both worthless and dangerous

      "But...

      "If you should DARE to copy this Priceless Jewel of a program, for any reason at all, then we will hound you to the end of the world or until the end of time, whichever comes last"

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    7. Re:Reasonable? by FLEB · · Score: 1

      Which still makes me wonder about changing or removing the EULA text of not-otherwise-EULAd software before actually agreeing. Especially if it was an automated process.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    8. Re:Reasonable? by It+doesn't+come+easy · · Score: 1

      The difference is GPL software is available for no charge (for the software)...commercial software (usually) costs something.

      --
      The NSA: The only part of the US government that actually listens.
    9. Re:Reasonable? by pete-classic · · Score: 1
      We won't even tell you when we change it, you should spend half an hour (each time you start the program) comparing the old text with the new to spot and keep yourself updated with changes


      Diff. Look into it. (There's even a Win32 port.)

      -Peter
    10. Re:Reasonable? by ThousandStars · · Score: 1
      Don't forget, though, that the EULA must be reasonable. It's very unlikely that the first point about not being allowed to publish anything negative would hold up in court; same with the third. The fourth is unclear atm, because I don't think courts have established how the doctrine of first sale applies to software. Still, every time I go in Half Priced Books I see a fair amount of software for sale, so I suspect that if a company tried to enforce such a claues they'd quickly find defendents with sufficiently deep pockets to fight it out.

      Keep in mind what TFA said: not just anything can go in an EULA and be legally binding. Courts are currently hashing out what is and isn't legally binding, and it'll probably be a while -- like a decade or two -- before they're done. In addition, so far as I know, no EULA cases have yet made it to the Supreme Court.

    11. Re:Reasonable? by Anonymous Coward · · Score: 0

      Which still makes me wonder about changing or removing the EULA text of not-otherwise-EULAd software before actually agreeing. Especially if it was an automated process.

      That's difficulty to do on a computer without making a copy of the agreement. Copying something without permission usually violates copyright law.
      --
      AC

    12. Re:Reasonable? by Derekloffin · · Score: 1
      You forgot the best one:

      "We may change this agreement at any time as we see fit and you automatically agree to the new agreement with X days of continued use of this product even if we don't notify you of the change."

      Sadly, this one actually held up in court.

  15. An EULA is no real contract in Germany by Kosi · · Score: 5, Informative

    Many people don't believe these clickthrough EULAs to be enforceable contracts.

    And in Germany they are 100 percent correct. After all, a contract requires a clear volition from all parties. And a click on a virtual button or opening the shrinkwrap is not sufficient for that, as you can't even tell who made the click (maybe my cat stepped over the keyboard while I was out of the room).

    1. Re:An EULA is no real contract in Germany by It+doesn't+come+easy · · Score: 1, Funny

      I agree with you in principle, however, it's going to be hard to convince a court that your cat stepped on the "I agree" button 478 times last month...

      --
      The NSA: The only part of the US government that actually listens.
    2. Re:An EULA is no real contract in Germany by slavemowgli · · Score: 1

      But games aren't the only programs that have EULAs - your typical application, for example, will only ask you to agree to its EULA's terms once (namely, when it's installed). What's more, in Germany at least, you can't enter a contract accidentally - IANAL, but if, for example, the manufacturer places the focus on the "Accept" key by default, then you will be able to argue in court that you did not actually agree to the terms. It's like when someone says "if you do not agree to be bound by these terms, then please sign here; if you don't do anything, I'll assume you do agree" - that sort of thing just doesn't work.

      --
      quidquid latine dictum sit altum videtur.
    3. Re:An EULA is no real contract in Germany by Lonewolf666 · · Score: 1

      In an article in the C't magazine, a lawyer came to the same conclusion, but his main point was slightly different:
      He argued that EULAs are covered by the german law about "general terms and conditions" (AGB Gesetz), which seems reasonable considering their similar character.
      That law says, among other things, that the customer must have the opportunity to check the "general terms and conditions" before the deal is closed. Otherwise said terms are unenforceable.
      Now if you buy some shrink-wrapped software, the deal is closed when you pay at the cash desk. Any EULA that is not visible by looking at the outside of the box before paying is thus unenforceable. Note that this reasoning will not work when you buy something online and are presented with the EULA before the deal is closed.

      --
      C - the footgun of programming languages
    4. Re:An EULA is no real contract in Germany by geoffspear · · Score: 0

      So I guess online banking will never be appearing in Germany?

      --
      Don't blame me; I'm never given mod points.
    5. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      I don't have to convince anyone of my innocence, the other side has to prove I'm guilty. :-)

      If someone sues me because he claims I'd be violating a contract, then it is him who has to prove a) the contract and b) the violation.

    6. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      Why? I'm doing it since somewhen back in the 90ies.

    7. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      I have read this c't. And I think I remember that this AGB-like thing only applied when you buy the software directly from the manufacturer. This is so, because when you buy e. g. MS Office in a store, the only contract made is the sales contract between you and the store. Even if I saw the Office-EULA before buying it, there is no contract between MS and me, unless the store belongs to MS.

    8. Re:An EULA is no real contract in Germany by Changa_MC · · Score: 1
      I live in California, my bank didn't have a EULA for online banking.

      Why would they? The law on bank accounts is obvious, why would they need to define special terms that I'm not already aware of? Why would a bank want to sneak in a clause stating "you may already be a criminal." If they did, I'd just take my money elsewhere.

      EULAS are only useful for taking from your customers in a manner not permissable by real laws. Banks are permitted to dip into my money anyway (transaction fees etc.), so they have no need for EULAS.

      --
      Changa hates change.
    9. Re:An EULA is no real contract in Germany by Mant · · Score: 1

      If you agree every time you log on, and you have logged on enough times, isn't that going to be proof of the contract by any reasonable standard?

      Particularly if at least once you have to put in credit card details to pay the subscription. Are you say that doesn't count in Germany? If so, how does buying anything via the web work?

    10. Re:An EULA is no real contract in Germany by Lonewolf666 · · Score: 1

      Correct. This is a second reason why EULAs are usually unenforcable in germany, and I overlooked it in my post.

      --
      C - the footgun of programming languages
    11. Re:An EULA is no real contract in Germany by Flyboy+Connor · · Score: 4, Funny
      maybe my cat stepped over the keyboard while I was out of the room

      I usually do that. I drop the cat next to the keyboard and walk out, then come in again after a few minutes. About half the time, the cat has hit enough keys so that the game is started past the EULA. The other times, I usually have to restart the computer. Though there was this one time when the cat had closed the game, open up my word-processor, and had typed in the first scene of Hamlet.

    12. Re:An EULA is no real contract in Germany by Anonymous Coward · · Score: 0

      Oh, my kingdom for a mod point!

    13. Re:An EULA is no real contract in Germany by geoffspear · · Score: 1
      Sorry, my sarcastic comment obviously needed to be developed more.

      "Real laws" permit you to enter into the sort of contracts found in EULAs. If you don't agree with the terms, you shouldn't agree to the contract.

      Now, asserting that someone has agreed to a contract by opening a shrinkwrapped box containing that contract, which wasn't readable through the shrinkwrap is clearly ridiculous. That's definitely a valid complaint against EULAs.

      However, the assertion that one can't be bound by a contract that's agreed to by clicking a button on a computer screen I have a problem with. Why should your bank trust their computer when it says you want to transfer money to someone else's account, if computers are so untrustworthy that they can't be used to enter into binding contracts?

      For that matter, can someone in Germany buy good online? How can a contract to buy something from amazon.de be legal if German law really says that clicking on the 1-click button can't create a binding contract? Either the grandparent poster is making up stuff about what German law really says, or German law is really stupid.

      --
      Don't blame me; I'm never given mod points.
    14. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      What are you talking about? I never "log on" to a program, I start it. And I don't "subscribe to", I buy a program. The EULA you'll see usually during the installation only.

    15. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      However, the assertion that one can't be bound by a contract that's agreed to by clicking a button on a computer screen I have a problem with. Why should your bank trust their computer when it says you want to transfer money to someone else's account, if computers are so untrustworthy that they can't be used to enter into binding contracts?

      Online banking: I log on to the system with my account number and PIN. For every little thing I do, I need to enter a TAN. So, it is pretty sure that the guy doing the online banking is you or at least someone who has gotten the data from you (with or without your knowing or consent).

      Software: I buy the package, take it home and install it.

      Do you see the difference?

    16. Re:An EULA is no real contract in Germany by Kosi · · Score: 1

      I don't have to prove it. :-)

      The other side has to prove that it was me clicking on the "I Agree"-button, and was knowing what I do!

    17. Re:An EULA is no real contract in Germany by ClippyHater · · Score: 1

      I need a new cat.

      Mine just pissed on the keyboard and used his back claws to pop the keys off as he tried to cover up his mess. The hairball in my USB ports was a nice touch, I must admit.

    18. Re:An EULA is no real contract in Germany by Anonymous Coward · · Score: 0

      You convieniently forgot to mention "... and click "I Agree" to a EULA." after you installed that software. Of course, because doing that then gives creedence to his argument.

      A bank does not know who is actually typing in those numbers. In fact it USED to be not possible to buy anything with a credit card without a signature. How is it even possible now to buy something on-line with a CC? Because as you pointed out, people now take the general assumtion that the person typing the numbers and clicking the buttons is the one (legally) responsible for the result of that button clicking. If you click "I Agree" to a EULA then it is assumed that you are then legally responsible for adhering to it.

      Your only hope if you get caught by it is to try to lie your way out of it by saying your "cat" pressed "I agree". But those types of speacious arguments rarely go over well in court.

      Welcome to reality.

    19. Re:An EULA is no real contract in Germany by AhabTheArab · · Score: 1

      Though there was this one time when the cat had closed the game, open up my word-processor, and had typed in the first scene of Hamlet.

      That's an IP violation!

    20. Re:An EULA is no real contract in Germany by rhuntley12 · · Score: 1

      Wow, mine did the second scene of Hamlet. Just think if we got our cats togather...

    21. Re:An EULA is no real contract in Germany by Changa_MC · · Score: 1
      But the EULA for windows was a 4 page document in a 3-line box with annoying music playing. I don't know what it said, because it was never presented to me in a comprehensible format. Why should I be bound by it?

      If I am bound, as the article claims, only by reasonable terms in it, then that means the EULA is completely irrelevant: only the "reasonableness" of a suit brought against me will actually matter. So if I pirate windows, MS can claim I should've known that was against the law even though I never had the opportunity to read the EULA. And I can likewise claim that my backup copy is protected by fair use, no matter what the EULA may have stated.

      In such cases, the EULA is an irrelevant attempt to cloud the issue of what I should have already known about actual binding law. If a EULA is binding, it is redundant. If it's not redundant, it should not be binding.

      Online contracts are entirely different because they are presented and binding at time of purchase, so any unexpected/unreasonable terms become known and reasonable before the purchase.

      --
      Changa hates change.
    22. Re:An EULA is no real contract in Germany by geoffspear · · Score: 1

      Whether the EULA is binding or not has nothing to do with whether it's illegal to pirate software. If you're in the United States, pirating software is illegal because federal law says it is. I'd imagine it's illegal in Germany, too.

      --
      Don't blame me; I'm never given mod points.
  16. Blizzard Snobbish? by Jpunkroman · · Score: 0, Flamebait

    Does anyone else see Blizzard becoming super snobbish? They first cut off the delivery of their game so that no one else can get in. (They SAY this is for server reasons...) Then they say that you can re-sell characters because it said so in the EULA? I think the anti-newbie lobbyist has finally gotten to them.

    1. Re:Blizzard Snobbish? by It+doesn't+come+easy · · Score: 1

      It's business. Cast your vote for or against their policy with your dollars (need a grass roots movement for this kind of thing to be successful). Best move? Open source gaimg alternative.

      --
      The NSA: The only part of the US government that actually listens.
    2. Re:Blizzard Snobbish? by Anonymous Coward · · Score: 0

      So you are implying it ISNT server reasons? So please enlighten us as to the REAL reason.

    3. Re:Blizzard Snobbish? by Anonymous Coward · · Score: 0

      Best move? Open source gaimg alternative.

      And to get something similar.. I'm sure that will be done in about 15 years.

    4. Re:Blizzard Snobbish? by Anonymous Coward · · Score: 0

      I don't think you'd imply "(They SAY this is for server reasons)," if you played the game. You can read about it all over the place, Blizzards servers are borked nightly to the tune of Blizzard giving players "free extensions."

      To respond to another point...I know of very few who want to allow the selling of in-game items/characters with out-of-game dollars that actually play the game. Call me an elitest if you will, but the integrity of every game lies in playing by the rules established.

      As someone earler posted...you don't slip the DM a fiver in your tabletop RPG, do you? You don't plunk down cash to buy additional armies in Risk, planes in Axis and Allies, or Queens in risk.

      If Blizzard, or any other company decides that they wish to pursue this line of business I can hope that they will create servers designed especially FOR this line of business, and leave the rest of us to play in the sandboxes the way they were originally designed.

      Just my 2 cents

    5. Re:Blizzard Snobbish? by Jpunkroman · · Score: 1

      I agree, the same people who are buying the characters on eBay for WoW or Everquest are the same people who troll the rooms in any online game looking for hacks so they can have 10 or 100 of the most rare items or hacks to increase their atributes. It comes down to a difference in ideals. Some like playing the game, some just want a shorcut to profit and destruction.

  17. Re:The bottom line by Anonymous Coward · · Score: 1, Interesting

    You RTFA. Those were not EULAs in the strict sence that have been enforced, not alone. It give such an impression, just like SCO's lawsuits gave the impression that they were about patents and copyrights while they were in fact about contracts. Those are side issues.

  18. Re:The bottom line by Xpilot · · Score: 4, Informative

    If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal?

    GPL'ed software has no EULA, and the GPL does not rely on contract law, rather it uses copyright law as it only covers distribution of the program, not how it is used.

    Standard disclaimer : IANAL

    --
    "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
  19. Watch that disclaimer on the article by Anonymous Coward · · Score: 0

    Most disclarimers would say they attempt to be informative and accurate. The linked webpage's disclaimer claims to be for "viewing pleasure" so I might as well go watch ...

  20. EULA gets the award of.. by British · · Score: 3, Funny

    ....the most impersonal form of communication ever to have been devised by mankind. It doesn't talk to you, it barks at you.

    1. Re:EULA gets the award of.. by ElDuderino44137 · · Score: 1

      But ...

      If we would refuse to use the software ...
      the policy would change.

      No one protests anymore. ... The Dude

  21. It's not the EULA... by NaugaHunter · · Score: 2, Insightful

    It's the Terms of Service you agree to online when you give them a credit card number and say 'Yes, I Agree' in order to play. Whatever questionable status EULA's may have, if this isn't enforceable then no online contract is.

    Read it yourself.

    If you don't agree to that, then you don't click through, don't create an account, and do something else. This is a valid, 2-party contract. Deal with it.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    1. Re:It's not the EULA... by TargetBoy · · Score: 1

      Not at all.

      In every other case I can think of, you come to the agreement on the contract prior to the exchange of money.

      In this case, they are trying to force additional conditions on you AFTER the sale.

      I think a very reasonable argument can be made that for a EULA to work like a contract, it has to work like a contract. I'd go one step further and argue that because of the low value of the goods and services in question, that there should be a requirement for the use of lay language in the EULA, since the expectation that a user have a lawyer interpret a EULA before using retail software is egregiously unfair.

    2. Re:It's not the EULA... by Famanoran · · Score: 1

      On the other hand, in this day and age do you really expect to pay for software that doesn't come with an EULA?

    3. Re:It's not the EULA... by Anonymous Coward · · Score: 0

      World of Warcraft does not require a credit card to play. Users can purchase gametime cards in a store with cash. You can not enforce a contract after consideration has already changed hands i.e. the purchase of a gametime card. Furthurmore I have never seen a "Yes I agree" anywhere on a credit card billing page for a game. The closest thing is "I agree not to commit credit card fraud".

    4. Re:It's not the EULA... by javatips · · Score: 1

      Actually... beside open source software, a lot of software that you can get for free comes with EULA that are more confusing and much longer that EULA for software that you paid for.

    5. Re:It's not the EULA... by Anonymous Coward · · Score: 0

      I wouldn't know. I never looked for a EULA or read one before. The only expectation I have is that when I pay for software I expect to be able to use it.

    6. Re:It's not the EULA... by mazariyn · · Score: 1

      You do make a reasonable argument, unfortunately, others have made it and lost in court - courts allow these sorts of arrangements because they are far more efficient (as the article mentioned) than requiring Blizzard (or anyone) to post an employee at Best Buy to sign a contract with everyone who tries to buy a copy of their game.

      But because you don't get to read the terms of the contract until you open the box, the law imposes some restrictions on companies using shrink-wrap licenses. For example, the software company must refund your purchase money if you do not agree with the terms of the contract. As someone else mentioned, Blizzard customer support will make those refunds. As for the use of lay language in the EULA, go read the WoW EULA. It's definitely not in legalese - they use very readable language. In fact, they even did a pretty nice job of formatting the EULA so you can see all the different clauses and conditions.

      Lastly, you are the one agreeing to the contract. It's your responsibility to make sure you understand what you're agreeing to. If you don't understand something, you need to find out what it means, or be willing to live with finding out later (like when you're sued or banned). Relying in court on the "i didn't read it" or "i didn't understand it" defense will usually not get you very far.

    7. Re:It's not the EULA... by Anonymous Coward · · Score: 0
      On the other hand, in this day and age do you really expect to pay for software that doesn't come with an EULA?
      Yes.
    8. Re:It's not the EULA... by Yer+Mom · · Score: 1

      Of course. How else would they hide the "you agree to us installing tons of spyware and other crap" clause, if not for a long, complicated EULA?

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
  22. /. effect by FreshAL · · Score: 0

    /.'ed
    Google Cache Publication date 07-Oct-2004 - Slow news day?

  23. I'll just have to use a minor by f0rtytw0 · · Score: 1

    I'm pretty sure a minor can not accept any contracts or anything like that with out a parent signing off on it. So just have someone under the age of 18 install WoW for you and then go about your businesss. You never accepted a EULA and the person who did is a minor.

    --
    this is the most important sig ever! In your face 446154!
    1. Re:I'll just have to use a minor by Famanoran · · Score: 1

      One wonders if it could be argued that by you allowing the minor to install the program, that you're agreeing to act as a gaurantor for any contracts the minor accepts while utilising your computer...

      Not sure, just an idea..

    2. Re:I'll just have to use a minor by guru42101 · · Score: 1

      In the same right then the software company can consider the entire contract null and void and ban the account anyway. Or even better use your CC information that the child stole from youto buy a new Ferari. The child would be the one liable for the damages. The EULA has rights for both sides of the contract and if you do something so you don't have to follow them, then they don't either.

  24. all your EULAs are belong to us by Baramin · · Score: 1

    So, if I get the FA right, author says that if tomorrow Blizzard changes one line in their EULA saying :
    "by clicking I AGREE you accept to transfer your house/car/etc... properties to Blizzard"
    If I click the button, because I'm eager to play, Mr Blizzard can come to my house and get my car, wife, kids, etc ?

    I mean, honestly, who's willing to read the EULA EVERYTIME they launch a game, especially highly addictive games like MMORPGs. Then there's the problem of EULAs usually not 'readable' until you buy and install the game. I doubt a lot of shops accept refunds on online games, as they can't check if you used/wrote down the key. EULAs are IMHO plain stupid and oneway safety. As often, the user is on the wrong side of the stick.

    --
    There's no place like 127.0.0.1
    MyBlog
    1. Re:all your EULAs are belong to us by Famanoran · · Score: 1

      From TFA:

      Companies that use EULAs must make sure they are "reasonable."

      I think any company would have a hard time convincing a court that taking your house/car/etc is reasonable by any stretch of the imagination...

    2. Re:all your EULAs are belong to us by ElDuderino44137 · · Score: 1

      I see your point of view ...

      If someone tells you that you don't have to read a contract before you sign it ... it's paramount to them voiding the contract all together.

      Is a EULA designed to keep you from being able to read it?

      It reminds me of those stickers that you had to tear to open your software that said ... by tearing this sticker you agree to the following text file ... that you can't read w/o tearing this sticker.

      If a EULA isn't valid ...

      What about those 50ft sales recipts that I get after purchaseing 2 audio CDs at Best Buy?

      Is that binding?

      I get that after the purchase ...
      and no one tells me to sign here ...
      or click that.

      Later,
      -- The Dude

    3. Re:all your EULAs are belong to us by Baramin · · Score: 1

      Are we talking about the same courts that blame McDonald's for not warning customers that "coffee can be hot" and reward the stupidity of the customer for suing in the first place ?
      If so, I doubt we have the same definition of "reasonable".

      --
      There's no place like 127.0.0.1
      MyBlog
    4. Re:all your EULAs are belong to us by Anonymous Coward · · Score: 0

      You sir are ignorant of the facts in that case though I suppose it's handy to remain willfully ignorant so you can spout off about evil courts at whim.

    5. Re:all your EULAs are belong to us by Famanoran · · Score: 1

      Probably not. Then again, in my country citizens can't just sue companies for millions of dollars for an injury caused by the customer,

    6. Re:all your EULAs are belong to us by Havokmon · · Score: 1
      I doubt a lot of shops accept refunds on online games, as they can't check if you used/wrote down the key.

      Actually, I got Star Wars Galaxies for Xmas, and it didn't come with a CD! We couldn't return it to any branch of Game Stop because they actually call Sony Online and check to see if the key has been used. No CD, no key. We had to call the one at Mall of America (where it was bought), and fortunately they UPS'd us a new copy.

      So yeah, some places to check to see if the key has been used, and if it hasn't you can return it.

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    7. Re:all your EULAs are belong to us by karakal · · Score: 1

      A buy is an implicit contract between the seller and the buyer. The receipt is only for tax. The contract is "signed" when you hand over cash/visa/you name it to the cashier.

    8. Re:all your EULAs are belong to us by ElDuderino44137 · · Score: 1

      Is it the contract as constructed by the merchant?
      Or is it the contract as defined by the community?
      The 50ft sales recipt is the attempt to limit the rights as defined by the community contract?
      Like a EULA attempts to limit the rights of "fair use"?

    9. Re:all your EULAs are belong to us by karakal · · Score: 1

      It is not so easy. The contract, you are "signed", there is either a transfer of property (e.g. for bread) or the right to use (e.g. a leased car). There is always a transfer of ownership, but this ownership can be revoked (at terms you have to agree -> EULAs), if you are only buying the right to use. The "receipt" can only add clauses to your "relationship" to the seller (e.g.: to which date you can return it, exchange it, to which terms does the seller exchange it) This is just a completely normal "general terms and conditions" (AGB in German) If the seller has clauses in that, that are not legally binding or immoral, the whole "general terms and conditions"-contract is invalid. The same goes to EULAs. (and there are some jurisdiction proving my point). And what is "fair use" to you? For example to WoW, in a virtual world created by a company, everything is "fair use", which the company names as "fair use". So you don't have to use WoW, if you don't agree. And as long there are no immoral clauses in an EULA, it is valid. And just for kicks: You are not owner of a property, you are "earning" in a virtual world. The property itself is never transfered into your property, so you don't have the right, to sell it. You only buy the right to use the servers of Blizzard to use a software installed on them. With software, it is the same thing: You are transfering propertie from the vendor to you (the media and the manuals) and you are buying the right to use the software...

    10. Re:all your EULAs are belong to us by ElDuderino44137 · · Score: 1

      I don't blame him for his ignorance ...
      I blame the media ;)

  25. ebay by Anonymous Coward · · Score: 0

    WoW on, seems to be selling a decent amount above retail (~40%).

    1. Re:ebay by Vacuous · · Score: 1

      They are not releasing more copies to retail until they get server issues worked out so people on ebay are taking advantage if they find a store with some in stock. I personally paid $108 Cdn for my copy of WoW.

  26. exempt from EULA by ShaggyB · · Score: 0, Troll

    Does the UELA still apply if you download the game from Kaaza?

    1. Re:exempt from EULA by CCelebornn · · Score: 1

      If you've tried to download it from Kazaa, then you've probably ended up with something like Warcraft II. I don't think the WOW Eula applies to WCII :p

  27. Re:The bottom line by Anonymous Coward · · Score: 0

    Can self changing EULAs or TOSs be inforced, most are dynamic and can change at any time. This is the biggie gray area. Under law here every change must be signed off on otherwise its not valid.

    I guess like most things in the USA, you are anally reamed either way :D Kinda like a corporate gang bang against the customer, employee etc etc.

  28. EULA and TOS by enjahova · · Score: 1

    Previous posters have asked why stop real money from coming into contact with the game? I think its because they want to have the game played as it should be, by everyone. This is what the TOS (or EULA) is for, to terminate service for anyone who ruins the game.

    I personally am working on some botting software, I cant stand playing that game for hours ;D It was the same way in D2. Im sure there are some moral issues with it, but none that I have heard to sway me.

    (I hate FPS hackers, where the game is based on skill and not time played)

    --
    "how can they call it a MINE if everything here is THEIRS?!?!" -Straight Jacket
    1. Re:EULA and TOS by llevity · · Score: 1

      I'm a little bit confused. If you can't stand playing the game for hours... then why did you buy it? Why go through the effort to develop a bot to play something for you, when you don't even like playing it yourself? A lot easier to just uninstall it and call it a day.

    2. Re:EULA and TOS by Daravon · · Score: 1

      What he wants is to be able to log in after running his bot for a week and strut around saying to everyone "Look how great I am!" He wants to run around with all the best equipment he can (can't?) find and look totally awesome, but he won't know jack shit about how to play the game. It's like a pigeon pasting peacock feathers on it's ass.

      --
      I traded all my mod points for these magic beans.
    3. Re:EULA and TOS by Anonymous Coward · · Score: 0

      As clearly specified in the EULA which you had to accept multiple times, and also on the Blizzard web site which you could have read before buying the game...bots are forbidden. Further, if you are caught using one, Blizzard can and will suspend your account, and get away with it.

      Good luck.

  29. Re:The bottom line by Anonymous Coward · · Score: 0

    This is exactly the same as if you found a piece of paper in the trunk of your car after you had bought it. It's just a piece of paper until you sign it, and only then it can become a contract, if and only if the other side is notified about the fact that you have signed it. And in that sense, the original poster is right. It was never ruled that you can enter a binding contract in any other way, especially when you don't get anything in return. If I say that by answering to this post you agree to accept my contract, would it make it so? No, because if you don't agree with my contract, than you don't have to agree that by replying you accept it. It's like: by blinking your eyes in the next 30 seconds you agree that you will give me your money. This is just bullshit. And yes, IAAL.

  30. No export? by Cmdr-Absurd · · Score: 1

    I bought a copy of Word once (I'm sure I lose all sorts of geek points for that) at a major retailer in Japan. There was a sticker on the box that said 'not for sale outside the US and Canada.' Go figure. I had to laugh. The license was of course, shrink wrapped. I don't recall it saying anything about export, but that was a long time ago. May or may not have read the thing.

  31. Re:The bottom line by The+Snowman · · Score: 2, Insightful

    GPL'ed software has no EULA, and the GPL does not rely on contract law, rather it uses copyright law as it only covers distribution of the program, not how it is used.

    The GPL is still a type of contract. Copyright itself is a type of contract -- the owner grants me permission to use the product if I agree to abide by the terms of the license. This license may be "pay me $20 for a CD and promise not to copy it" or it might be "take it for free, change it, and give it away."

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  32. Thinking about ethics by tdhillman · · Score: 2, Informative

    We can kvetch all we want about EULAs, but the big question here revolves around ethics.

    On the most basic level, I think we all perceive that just compensation for work is wholly reasonable.

    Yes, I've used software that I didn't have legal right to, but I understood that it isn't really kosher.

    The only person capable of stopping anyone from doing anything is the individual- to my mind, EULAs are general reminders that make you consider the nature of what you are doing in the first place.

    --
    befuddled (noun) 1. Unable to create a pithy sig
    1. Re:Thinking about ethics by ElDuderino44137 · · Score: 1

      I'm not sure that the point of the article is to complain about EULA's in general?
      Or even the ethics of EULA's.

      It seems to me that these folks are complaining about fair use of something that they purchased? In this case Blizzard is attempting to limit what constitutes fair use w/ a EULA. The question is ... can they do that? One certainly can not re-write law w/ a EULA. IE. I can't make slavery legal because someone clicked on a link or signed a piece of paper. Some rights can't be signed away. That's just how life works.

      In summary.
      Not about ethics.
      About fair use of a product.
      And limiting that fair use through a contract.
      In this case EULA.

      Cheers,
      -- The Dude

    2. Re:Thinking about ethics by Basje · · Score: 1

      The only person capable of stopping anyone from doing anything is the individual- to my mind, EULAs are general reminders that make you consider the nature of what you are doing in the first place.
      No, that's not entirely correct. EULAs are the reminder of how the software industry thinks about copyright. They aren't governed by ethical motives, but by financieal motives.

      Copyright is the right to copy and distribute a work. Once, as the copyrightholder, you've distributed it, you lost your rights to that copy of the work (it's depleted). The copyright of the work as a whole, stays with the owner of the work.

      Alas, with computers it is impossible to use software without copying it (to harddisk on install, and to memory on usage). It's this property that was used to set software apart, from books for example. It's not the usage that's claused, it's the copying. And to agree to this copying, you have to enter a contract about the usage of the software, because you cannot directly use the copy you bought.

      This is brought on us by the industry. They, of course, like to have as much control over the usage as they can, in order to charge their consumers more/multiple times. Thus they've used the mechanism above to legislature and judges to get their rights protected and, through contracts with the end user(EULAs), expanded.

      That is a quick look into the legal history of the EULA and copyright on software. Against that, it's quite natural to view EULAs with suspicion, because they are, by nature, rather one sided.

      --
      the pun is mightier than the sword
    3. Re:Thinking about ethics by Anonymous Coward · · Score: 0

      It has been pointed out a number of times that copyright law does not work like that. Even the much-maligned DMCA and the EUCD contain clauses to the effect that temporary copies made for technical reasons during usage of computer programs are not covered by copyright. In other words, the legal owner of a copy of a program can use it freely without permission from the copyright holder. Indeed, the copyright holder has no right to dictate terms for making those temporary copies in the first place.

      Until the software industry manages to get those temporary-copy clauses struck out, I have great difficulty believing that I'm getting anything in exchange for accepting an EULA. Since there's no consideration, there can be no enforceable contract.

    4. Re:Thinking about ethics by Basje · · Score: 1

      It shouldn't work like that, I agree. But plain saying it doesn't, does not neccesarily make a judge see it that way. Eg, is installing covered by "temporary copies made for technical reasons?". And even if it is, will it be the type of temporary copy meant by the laws? The industry will claim it doesn't. So it's their word against ours.

      Please keep in mind that legally, this matter is very new. Most lawyers know little about technology, and most techies know little about how laws work. A consensus has to be reached, which will be only patially based on technological merits. Mostly, it will have to be socially acceptable. If it is, is dictated by how it is presented to the legisature and the public.

      Until many cases have passed in court that deal with this, it is not cut and dried.

      --
      the pun is mightier than the sword
    5. Re:Thinking about ethics by PDAllen · · Score: 1

      Look at it this way.

      If you rent a house to someone, you are allowed to write into the tenancy agreement that they may not sub-let. That is legally enforceable, for the good reason that otherwise you come back from your holiday abroad to find your spare room now houses five crack addicts who say they've rented from Joe Bloggs, and Joe Bloggs turns out to have rented it from your original tenant: but you can't kick out the crack addicts without going to court.

      In this case, Blizzard would claim that when you buy WoW, what you are paying for is the subscription, i.e. the rent of their service, and the cost of setting up your account on their servers (which they are entitled to charge for, just like a gym charges £10 to register you the first time plus monthly subscription). That isn't even particularly unreasonable: they have to buy x amount of server equipment per new user.

      They can't actually stop you selling the CD, box, etc. on, which are yours (unless they've put in the license that you're only leasing these items, which they haven't). They can't stop the buyer running the software on their computer. But they can stop you selling on the key-code and letting the buyer use your account, just like you can't sell your front door key on when you rent a place.

      In any case, it's not as if Blizzard is doing this because they want to make money off people who decide they don't like the game, it's to stop the game environment going down the tube per star wars galaxy when people find they can sell game-valuable stuff for real money, which the game economy won't cope with. For example, if the game was 'realistic' you'd need most people to spend 14 hours a day making product, but since no-one would buy a game where you do the same thing every day, 14 hours a day, the economy is fiddled. As soon as game-money becomes real-world valuable, someone will decide it's worth just leaving the game running a bot script to make money, and then people who real-world pay for game-money get all the rare+valuable stuff, and then the prices of those items goes through the roof. And everyone else has to accept that half the cool stuff in the game is now unavailable, and has to put up with far more supermen wandering around killing them for laughs, or they have to spend more real world money on the game. Then Blizzard loses customers because most of the game buyers tell all their mates it's crap / expensive and most of the buyers get pissed off with the game and cancel subscriptions.

    6. Re:Thinking about ethics by ElDuderino44137 · · Score: 1

      Actually,

      That's exactly how I look at it.

      I'm just saying that it's about limiting/defining fair use through a contract (actually policy). Not about ethics. Stealing. Or piracy.

      I say policy ... because Blizzard makes known to everyone what their policy is. You know what it is because you click ok every day. And then the enforcing of the policy is what keeps it real.

      In other words ... if you use our product in any fassion other then the one prescribed ... it dammages Blizzard, WoW customers, ... Mom, Dad, and apple pie ;)

      Cheers,
      -- The Dude

    7. Re:Thinking about ethics by Alsee · · Score: 1

      As he said, installing and running software is EXPLICITLY not copyright infringment. He even cited the names of the US and EU laws. The only think he failed to do is provide a link to the text of the law.

      The publishing industry attempts to use various gimmickstrying to impose these so called "licences", but in fact they are not licences and they derive no validity at all from copyright law. The original story should never have reffered to EULA's at all. In fact it only appled to service contracts.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  33. Re:The bottom line by Maestro4k · · Score: 4, Informative

    • I will believe that EULAs are enforcable as soon as the first EULA is enforced, but not sooner.

    While I realize it's a Slashdot tradition to not RTFA before posting about it, you really need to go RTFA. EULA have been enforced by court decisions, and apparently they go back a fair ways, there's plenty of legal precedent to enforce them now, under the right conditions.

    In this case, talking about MMORPG EULAs, it's even more clear cut. You're shown the EULA every time you log in (even just the first time is enough) and have to agree to it before playing. That constitutes a legal contract even without the legal precedents already set. That's the gist of this guy's discussion.

    So time to start believing they're enforceable, since they are.

  34. Online worlds should implement escrows, not gripe. by Speare · · Score: 5, Insightful

    If you're an online game implementor, you know that people will want to trade items. You know it, because you're not the first game out there, you're the fifteenth. You're the fiftieth. You can see that people want to trade items.

    Sure, the arguments run in two major veins: it's not fair to the game for people to shortcut their character development, and it's not fair to the users, because sales fraud is rampant.

    If you gripe about players trading items, you're pissing into the hurricane. Even if it's against all the rules, people will be trading items. And what's worse, people will be offering sales and not following through, so other people will scream about fraud. You're in a no-win situation: people who follow the "rules" are unhappy and people who try to get better game goods are unhappy.

    Unhappy customers are not a good thing for any subscriber-oriented product. Unhappy customers who are highly connected, organized, and communicative are a major threat to a subscriber-oriented product.

    So why make them unhappy unnecessarily?

    Implement an escrow mechanism into the game service.

    If a player wants to sell a +20 Sword of Wounding to another player (even on another server/shard/instance/cluster/whatever), let them. Have them put the item into a secure locker-style location in the game world. This takes the item out of the control of the player, to completely remove the ability to defraud. The item is listed up for sale, either to a specific customer, to a guild or alliance, or to anyone. Real cash will buy that item.

    Now, where does the cash go? Most of it goes to the selling party. That's why they wanted to sell it in the first place. Whether the cash is presented as future service credits, or a company check, it doesn't matter. Games may differ on the finer points, but one thing is clear.

    A cut of the escrow money goes to the game producer.

    That's right: if you own the escrow, YOU earn money when YOUR players trade goods. You're the marketplace. It pays for all the effort you made to implement the secure lockers. It pays for the customer service aspect of managing the transactions. More transactions will go through without complaint, and you are in a position to ensure that.

    You can't control eBay. You can't control the gentleman's handshake at the pub. You can control the secure locker mechanism that's hosted on your own servers. So earn some money from it.

    What about that other line of reasoning, the thing about being fair to the players? What's more fair than instantiating a single set of rules, by which everyone has access? Many people don't trade because of the fraud, but they'll complain about how it's unfair that other people do trade. Others complain that if they don't trade, they can't be the best in the game. Well, it's not about being the best in the game, it's about being the best you can be.

    When I was a big game player, the game I played had one simple warning to those who complain about fairness and balance and competition. There will ALWAYS be someone who is stronger, faster, better-equipped, higher-leveled, and prettier than you are. Get over it. It's a game, and the best way to have fun is to skip the notion that you'll be the biggest and baddest in the game. Just be the biggest and baddest you can be. If you don't want to trade, then don't. But if you want to trade, do it securely.

    --
    [ .sig file not found ]
  35. The "new" EULA by Macrolord · · Score: 1

    I have pondered this, though am not committed to taking the time to do it, but I sure wish someone would come up with a different kind of "EULA".

    The real "End User" license agreement. A license agreement submitted to the manufacturers which state "my" terms of use of their product, their terms of use of me and my information as well as what rights I reserve they may not violate.

    The EULA's today are so one sided. Agree or not is the choice for the average person. Many large corporations (being recognized as individuals as well) have legal departments which negotiate terms of use for purchased hardware and software. Why can't we (besides the cost of a legal team) also have some feedback to them on the EULA we will accept.

    The software evndors (HW too) almost always include the obligatory "we are not responsible for anything arising from the use of this product and we do not suggest this product is suitable for any purpose" type clauses. This is ridiculous.

    Any takers on drafting such a creature? Would it do any good? Would it atleast be a stake in the ground?

    1. Re:The "new" EULA by zmollusc · · Score: 1

      Pay by cheque. Write on the back of the cheque "By accepting my money you absolve me from complying with your EULA which I must 'accept' to use the product".
      Sauce for the goose.........

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    2. Re:The "new" EULA by Anonymous Coward · · Score: 0

      Someone please mod this up +1000 Insightful.

    3. Re:The "new" EULA by hyphz · · Score: 1

      Exactly.

      If there was one law that would sort this out quickly, it must be that a human negotiator must be present or contactable when contracts are issued.

      Having a legally binding contract presented by a machine, which can't be argued or negotiated with and which has no interest in getting you to accept, is a ridiculous and one-sided situation.

    4. Re:The "new" EULA by Creepy+Crawler · · Score: 1

      ---The software evndors (HW too) almost always include the obligatory "we are not responsible for anything arising from the use of this product and we do not suggest this product is suitable for any purpose" type clauses. This is ridiculous.

      Heh, I just love that phrase..

      When you think about it, it means you're paying the 39.95 or whatever for a box, few pages of glossy pages and a "frisbee". The frizbee has the neat feature of showing fool colors on walls ans such..

      Yet anybody else, in any industry, tried pulling that, would surely be sued into oblivion. Misrepresentation, lemon laws (when in vehicles), fraud.. you name it.

      --
    5. Re:The "new" EULA by Dachannien · · Score: 1

      In other words, you want to present the software manufacturers with an "accept-or-not" agreement as well.

      I'll give you two guesses what their decision will be in every case, and the first one doesn't count.

  36. Re:The bottom line by mkop · · Score: 1

    Just because it has never been enforced does not mean it cannot be enforced or that it is not a legal
    binding document. If that were the case when a new law was passed it does that mean it could not be enforcable until it has been enforced?

  37. terms of service ??? by imr · · Score: 1

    How can they call this "terms of service" when they deny in it every garanty that it will function properly or that you might ask anything about any service?
    How can any of them (ToS) be said "reasonable"?

    note that Blizzard Entertainment shall not have any liability for the loss of any Game Data for any reason whatsoever

    H. You may not be able to access World of Warcraft whenever you want, and there may be extended periods of time where you cannot access World of Warcraft

    Those are too vague to be reasonable, yet the ToS itself would be reasonable?

    1. Re:terms of service ??? by javatips · · Score: 1

      If you paid for access for a month and you were unable to access their server for most of the month, then you bet that you can sue them to have a refund for the month in question.

      You would not even have to hire a lawyer... Just go to small claim court.

      However, if you were not able to access the server for one day, than I doubt you would have a case.

      The fact that part of the ToS in invalid would not invalidate the complete ToS (I'm sure there is a clause to that effect in the ToS).

    2. Re:terms of service ??? by hyphz · · Score: 1

      I think the argument is more that this type of thing represents a lack of consideration. (Ie, Blizzard don't have to GUARANTEE letting you onto the game - and thus could get away with not doing it at all under the EULA - but you don't get to ignore YOUR side of the bargain whenever you feel like it)

    3. Re:terms of service ??? by Anonymous Coward · · Score: 0

      No. In the EU at least, if you are selling a service - and MMORPGS certainly count as such - you have an obligation to actually provide it and you cannot just disclaim this obligation.
      Under crazy US contract law you probably can, but their EULA is probably 80% illegal/abusive in the EU.

  38. Re:The bottom line by squiggleslash · · Score: 3, Insightful
    -- the owner grants me permission to use the product if I agree to abide by the terms of the license.
    That's not the case. You have the right to use the product anyway.

    The GPL gives you additional rights not offered by default in copyright law. It doesn't require you do anything, it merely says "If you do such and such, in this kind of way, you're ok".

    All of which is getting off-topic. The GPL is not an EULA, at least not usually (there are a lot of braindead installers out there I've noticed for OS X that force users to "Agree" to the GPL before installation, interestingly I wouldn't be surprised if non-copyright holders distributing such packages are actually violating the GPL by distributing it in such packages...

    The GPL only grants rights. EULAs restrict them. The GPL says "You didn't have the right to do this before, you can now do this"; EULAs say "We don't care what copyright law says you can do, we're tearing up those rights and giving you an entirely new set."

    --
    You are not alone. This is not normal. None of this is normal.
  39. Re:The bottom line by danheskett · · Score: 1

    Just as an FYI. A lot of times when a new law is passed there is a general reluctance to test it until the right case comes along.

    Basically, for a while, it's just a deterrent on the fact that "someone has to be the first to test the new law". Prosecutors will waive it around, but not test it - especially if it's likely to be reasonably challeneged.

  40. copy and replace by smallguy78 · · Score: 1

    In my last company I saw a EULA that had been directly copied from a standard Microsoft Office EULA. All they'd done was to replace all 'Microsoft' in Wordpad. They forgot, however, to remove the 'Office' and Washington address, making the EULA completely useless. It looked good on the setup.exe though

    --
    Nothing costs nothing
    1. Re:copy and replace by ElDuderino44137 · · Score: 1

      I Love it ...

      I work for a small consulting company that took their contract templates directly from IBM. I have to go see if they did the appropriate search/replace. ... The Dude

  41. GPL != EULA by Pan+T.+Hose · · Score: 2, Informative

    I will believe that EULAs are enforcable as soon as the first EULA is enforced, but not sooner.

    I think the real issue is whether shrinkwrapped EULAs are enforceable, not EULAs in general. If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal?

    The GNU General Public License is not an EULA. Please read it:

    "5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. [...]"

    Now, back yo your question: "If I can view the EULA online [...] then why shouldn't it be legal?" You should have asked: "If I can view the EULA online [...] then why shouldn't it be legally binding?" And the answer would be: do you consider everything that you read a legally binding contract? When you see a sign in the store saying that when you touch anything then you have to buy it, do you think it is true?

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:GPL != EULA by The+Snowman · · Score: 1

      You say the GPL is not a EULA, then quote its text that says it is a license. I thought the "L" in "EULA" stood for "license."

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    2. Re:GPL != EULA by swv3752 · · Score: 2, Informative

      To use GPL software you are not required to accept the GPL, hence it is not an End User License Agreement. The GPL is a distribution License. If you want to distribute GPL software, whether you give a copy to a friend or you repackage like Red Hat, then you must accept the GPL, because otherwise copyright Law prohibits you from doing so.

      See the GPl is pretty clever, there is actual consideration as you get something (distribution License) for publishing your source code.

      On retail software, there is no consideration with the EULA. You have already paid money and the EULA is not giving you anything further than what you already have.

      --
      Just a Tuna in the Sea of Life
  42. KidNap v1.0 by Junior+J.+Junior+III · · Score: 1

    By reading this ransom note, you agree to leave $100,000,000 in unmarked bills of small denomination in a shopping bag which you will place in a garbage can at the Starbucks at the corner of Fifth and Main if you ever want to see your baby again. You also hearby agree not to call the police, hire private detectives, or bounty hunters, or press criminal charges, or file a civil lawsuit against the Kidnappers.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  43. What can they restrict ? by cyberfunk2 · · Score: 1

    Here's a question: The article talks about what is "reasonable" and the author says there's plenty of case law defining that. But what does that mean?

    Would it be "reasonable" for example for a company to prevent you from reselling the game (obstensively to prevent piracy), or would that conflict with your right of resale (if such right exists where you are)?

    Here's another question: I know there's all sorts of state laws that restrict what contracts can and cant make you do. If one of these contracts doesnt include the clause about "this may not be applicable where you live" can that invalidate the whole contract , or just the offending section?

    1. Re:What can they restrict ? by PDAllen · · Score: 1

      It means if you pay a lawyer a moderate amount of money he'll tell you whether it's reasonable or not, and if you pay him a lot of money he'll try to change whether it's reasonable or not.

  44. Too bad for Blizzard by Closest2God · · Score: 0, Troll

    that there won't be anyone to enforce their EULA against in a few months - WoW is sucking wind compared to EQ2.

    Everquest 2 is to World of Warcraft as chess is to checkers.

    1. Re:Too bad for Blizzard by Ayaress · · Score: 2, Funny

      Wow, so that's why EQ2 is losing players already and WoW is growing faster than a - oh, whoops, misread your post.

    2. Re:Too bad for Blizzard by laplandsix · · Score: 1
      Everquest 2 is to World of Warcraft as chess is to checkers.
      Wait wait, I didn't do very well on the SAT's. Everquest is Checkers right? Dammit! Why wouldn't my parents pay for that SAT prep class when I was in high school? It could have come in useful for a real world situation.
      --
      Free The Lapland Six!!!
      http://www.whatiwore.com
      What I wore, now with 100% more pool project!
  45. Just to note.... by AviLazar · · Score: 1

    In that case the court determined that EULAs are enforceable because everyone knows what's in them, and everyone reasonably should expect to be bound by certain terms and conditions.

    I have been arguing the above statement for months with people on /. I have been told I was wrong, stupid, etc. When I saw this quote my heart soared. The law can be such a wonderful thing - especially when it utlizes "reasonable expectations" which EULA's (IMHO) are.

    --

    I mod down so you can mod up. Your welcome.
  46. EULA client DB by Doc+Ruby · · Score: 1

    I'm tired of all these clickthru EULAs that nobody reads. They dilute the entire possibility of ever getting a click to be legally binding, though that would reduce a lot of legal (and other transactional) costs when the two parties actually do agree, and want to be bound legally, but are connected only by email or webpage. If EULA terms were standardized (though there might be a lot of slightly different terms), and preagreed in principle, then stored on your client machine, they would be a lot more manageable. The EULA could be automatically agreed (or declined), merely showing you a standard logo when transacting the agreement. Some sets of terms might be complex enough to remind you of their terms when transacting agreement, perhaps in a summary in your own words. Perhaps you want to see a list of other counterparties with whom you've agreed to the same terms, either automatically or before clicking "yes". You certainly want to see a list of EULAs and their counterparties from time to time. You might want be notified when a counterparty demands some outrageous terms that you decline. Or when a counterparty tries to change the terms by offering a new EULA on the same transaction later.

    All these features can be delivered by a client EULA DB. It would be best implemented as a standalone app, or even OS config, that any client process could query via IPC (eg. read/writing a standard file). There have been similar projects for, say, Netscape (like the Privacy Preferences Platform), but none have borne fruit. But this kind of transaction is already old, here to stay, and increasingly unmanageable, though increasingly important. The EFF could get everything started, by spending some of our donation money on their lawyers, to collect thousands of EULAs, factor them down to their terms, and consolidate them to merely scores or hundreds of different terms. Then publishing an RFC defining the standard terms, a naming scheme, and an extension mechanism. Once the platform is defined from existing practice, one of us can write the EULA client code, with GUI and DB reflecting the RFC data structure. Licenses for that client will be worth hundreds of millions of dollars over the first few years, and the savings in frictionless commerce will net billions. Let's get at it!

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    make install -not war

    1. Re:EULA client DB by Changa_MC · · Score: 1
      I sign my car insurance forms by using my mouse to draw my signature on a png of the agreement, and send it via email to my agent.

      THat's legally binding, AFAIK. EULAS, shouldn't be.

      --
      Changa hates change.
    2. Re:EULA client DB by Doc+Ruby · · Score: 1

      In NY state, even a faxed (ink) signature isn't legally binding. We do engage in a very large amount of contracts here, every day - possibly the most in the world, at least in NY City (half our large population).

      --

      --
      make install -not war

    3. Re:EULA client DB by PDAllen · · Score: 1

      The 'database' idea you suggest has the following problems: first, every company uses different terms, so every EULA you read will trigger 'different terms' flag in your database. Unless you can find a way to catch only 'outrageous' terms, even when companies are trying to slip such things through your filter. If you can do that, please apply it to spam filtering, and maybe to developing a properly Turing-capable AI.
      This means that the user still gets shown an EULA every time they install software, just like now.

      Second, software companies want to screw you with EULAs. Why are they going to cooperate with your device whose purpose is to make it hard?

      Third, you are not just asking software companies to cooperate with a device whose sole purpose is to make it harder for them to screw you over, you are asking _them_ to pay _you_ for the privilege. That's like asking a guy walking the streets with a SWAG bag over his shoulder to give you £10 towards the costs of a burglar alarm. Before you suggest that there should be a law, you won't get a law without public support or lots of money; if you have public support then EULAs will be less restrictive because otherwise no-one would buy the software, and you do not have lots of money: you are not a big software company.

      Fourth, the 'savings in frictionless commmerce' would be miniscule. Most people do simply click through EULAs, as you say. That won't be made any quicker by the standardised thing. Most people don't ever breach the EULA, either, and those that do mostly don't get caught.
      So, when would your idea save money? It would do so when someone like me installed something, because I do read EULAs. On the other hand, that would be about an hour in the last year, and most of that was EULAs of games - which I install in my own free time, commercial value zero. So at best £10 per person who reads EULAs per year. Maybe £100,000. Being optimistic. When else would it save time or money? Never. EULA enforcement won't change. If you don't like the terms you still have to spend the time trying to return the thing just like before.

      In other words, you have come up with a solution to a problem which addresses all the technical aspects pretty well, but just assumes the social aspects work the way you want them to. They don't.

      It's like designing a cheap machine to stop rapes, which consists of a little ring which blokes put over their cocks, plus a bit of hardware which detects the distance between the cock and an appropriate orifice, and triggers when it reaches zero, except in the cases where the other person wants it (which it gets right every time), and controls for accidental bumps (again it is perfect) which aren't an attempted rape, et cetera. When it triggers the ring contracts and cuts the bloke's cock off.
      So, perfect solution technically - stops all rapes, has no false positives, but would never be used by any significant fraction of the public: hopefully that's obvious?

    4. Re:EULA client DB by Doc+Ruby · · Score: 1

      I started my post stating that this should be done as a standardized platform. The idea would be to distribute the client SW working to the standard terms, which would present no barriers to transactions. The noncompliant versions would merely be stored verbatim, along with URL keys in the DB. With wide enough client usage, transactions with compliant servers would be cheaper and more common, as more economical, with less "market friction". So gradually more servers would comply with the standard. Just promoting a few high-profile marketers, like Amazon, eBay, Walmart, etc, would move the process along very quickly. It's the kind of thing that industry associations and Department of Commerce committees do well. And even in the beginning, the verbatim (searchable) records of the EULAs, per website, would bring benefits to users, especially when EULAs are changed after a business relationship has been established. Deploying this exact system for Privacy Policies too would move everyone along towards more general compliance. Of course, some servers still don't comply with even SSL security certification protocols, so we still see popups with warnings about server identities. This is another tool that merely improves things, with little cost to any but the violators, who will be easier to identify. The social engineering is almost as smooth as the SW engineering.

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      make install -not war

    5. Re:EULA client DB by PDAllen · · Score: 1

      I have no problems with the technical aspects of your original idea.

      However, I still see no justification for your idea that somehow this would save any significant amount of money. Please, tell me where the savings come from - what is this 'market friction' that wastes money now?

      You still seem to have this idea that software companies will cooperate. Amazon, eBay and Walmart are not software companies, they are retailers. If they are not given compliant software to sell, they cannot sell compliant software; if they do not sell non-compliant software they lose a lot of money.
      So, just to start. If you want software companies to cooperate with you, you'd better be able to get Microsoft on board, at least. Will Microsoft decide that from now on it will only use boiler-plate EULAs, and be generally helpful? Well, it might, although it'd almost certainly refuse to do so without being paid for it. We'll ignore the fact that it'd probably try to muscle in on producing your client. On the other hand, Microsoft release a reasonable amount of beta software, and all of those EULAs are different. So you'd have to have a lot of 'good EULA' templates - and someone to decide what is good and what isn't.
      Anyway. You have Microsoft on board. Now, is anyone else going to come too? Well, only if the EULAs they want to write match Microsoft's fairly well, or you write yet more templates for them. And they're probably going to want money to change their install scripts too - Joe Average has clicked through EULAs for years, won't notice or care that something slightly different is happening with Microsoft kit: and since he's already bought the software anyway even if he does notice he'll still click through.
      And so on.

      And every time you want a new company on board, you still have to find a reason why they should, and the answer will continue to be 'well, if you let me define the EULAs I want to write as being good EULAs, and you pay me'.

    6. Re:EULA client DB by Doc+Ruby · · Score: 1

      Every click, or any required customer action, interferes with the transaction. The cumulative effect is known as market friction, which interferes with the "perfect economics" intrinsic to the transactions in a "perfect market". Credit cards eliminate the friction from requiring cash and change. Systems like my EULA DB, or Amazon's "1-click shopping" (among many others), reduce friction, increase transactions, and improve the economics for buyers and sellers.

      --

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      make install -not war

    7. Re:EULA client DB by PDAllen · · Score: 1

      Irrelevant. You don't read the EULA when you buy software anyway, you read it when you run the installer. So your system, if it runs during retail, can only increase the number of clicks required to buy.

      Possibly you meant to say that you _should_ read the EULA when you buy. In that case, your system decreases friction by a small amount (letting you avoid reading during purchase sometimes) after increasing it by a large amount (forcing everyone to read the EULA at purchase). This is what we call a net increase in friction. It's about as clever as me deciding I want to throw a hand grenade at you, but then coating it in foam rubber, and claiming that I've reduced harm to you because the foam rubber coat stops you being bruised when the hand grenade hits you. When I could just have decided not to throw the thing in the first place.

      Alternatively, you might be trying to say that you want your EULA DB to run on the buyer's machine, when the install script is run. In that case, why on earth do retailers have anything to do with it? Can you clarify which of these you mean, please?

      But anyway. If you mean your EULA DB runs on the buyer's machine, then what does it do? If you are Joe Average, then the EULA step of the install procedure consists of clicking I Agree, then Next, and takes about 5 seconds (you were claiming this is generally true and made the agreement bit meaningless). So at best your software saves five seconds per install. However, it can't be that good: if it cuts out both of the clicks, then the buyer certainly never agreed to anything, and the EULA really would be meaningless. So it cuts out one click. Not one click which causes a big HTML page to reload over a slow dial-up connection (the reason why Amazon made such a fuss of one-click shopping), but one click which is processed on the buyer's computer, effectively instantly. Big Wow!

      You still haven't told me why software companies will cooperate with your idea, either, and I hope you can see that if a software company chooses not to expose its EULA and add hooks in their install script for your client, then your client cannot possibly work with that company's software.

    8. Re:EULA client DB by Changa_MC · · Score: 1
      A small point... Credit cards increase market friction, since waiting for confirmation before signing a reciept always takes longer than giving cash and recieving change.

      I also changed banks 2 years ago because their system was unreliable, causing embarassing "card rejected" experiences when I large amounts of money on it. Market friction indeed.

      But such friction is not harmful to the market as a whole. It just means I'll bank elseewhere, not that I'll stop banking.

      EULAS cost no-one any money, until we all get sued for ignoring them. Corporations can only see the short-term benefits from screwing the customer.

      --
      Changa hates change.
  47. Re:The bottom line by Anonymous Coward · · Score: 1, Funny

    I will believe that FAs can be read as soon as the first FA is read, but not sooner.

  48. Re:The bottom line by Peyna · · Score: 1

    A license is revocable at the will of the licensor and therefore is not a contract.

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    What?
  49. Whether EULAs are legal or not by 91degrees · · Score: 1

    The fact is that they are extremely upopular amongst those who actually read them.

    In the past, they were tolerated because, for practical purposes, they were unenforcable but there should be no need for them. Copyright law should take into account that people will want to install and use one copy of a piece of software on one machine, and that this is not an unreasonable demand.

    It would be nice to have a change to the law that covers what users may and may not do without explicit permission, and invalidates EULA's agreed to after purchase.

    1. Re:Whether EULAs are legal or not by PDAllen · · Score: 1

      It would be a complete waste of time to have such a law.

      All you'd get is the same EULA printed on paper and stuck on the outside of the box, and nothing else would change.

      Companies selling software will keep selling software with incredibly restrictive EULAs while people keep buying software with incredibly restrictive EULAs. You will never get things to change by pestering law makers, both because you will never have as much clout as the software companies and because you are mostly wrong. If you come into my pub, I can do just about anything on almost any pretext - as long as it's not 'you're black, female, worship the wrong logical fallacy'. I can tell you to sit in the corner facing the wall because you have buttons on your shirt. You can't argue (unless I am willing to let you persuade me). All you can do if you don't like it is leave.

      But, if I run a pub and do stupid stuff like that - no-one will drink in my pub, and I'll either go out of business or have to change my attitude.

      If you want EULAs not to be incredibly restrictive, then you will have to convince a substantial percentage of the market that these EULAs are a bad thing, so that the software company has to change its EULAs or lose significant amounts of money.

      And it is a pretty obvious fact that right now Joe Average does not care what the EULA says, he cares that the software does something like what he wants it to. You are not on a winner here.

    2. Re:Whether EULAs are legal or not by 91degrees · · Score: 1

      All you'd get is the same EULA printed on paper and stuck on the outside of the box, and nothing else would change.

      Look, I was oversimplifying. These wouldn't be valid either. Sale of a piece of software would be treated as a sale. The only exception to this would be site licences where the purchase is clearly an unquestionably a licence, with a signature.

  50. Pretty easy to enforce by deanj · · Score: 1

    This is actually pretty easy to enforce... All they have to do is start banning accounts. Something like, ban accounts of people that radically change their billing info. Doesn't have to be that, but you get the idea.

    People will stop buying accounts if they think they'll end up losing money by buying an account that's about to be banned.

  51. Consumers Rights laws by Tx · · Score: 3, Interesting

    In the UK, the consumers statutory rights under the "Sale of Goods Act" and other laws are paramount, and can't be overridden by an EULA. If your country doesn't have such laws, it really should.

    These laws state (approximately) that:

    * Goods must have no defects, unless these defects are clearly described prior to sale

    * Goods must be fit for the purpose for which they are sold

    * Goods must be accurately described - i.e. no incorrect labelling on the packaging etc.

    --
    Oh no... it's the future.
    1. Re:Consumers Rights laws by Mant · · Score: 1

      They are good laws... and yet, I've bought plenty of software with defects in the UK. I've never heard of anyone taking it to court. Anybody got any examples?

    2. Re:Consumers Rights laws by Frank+T.+Lofaro+Jr. · · Score: 1

      Software can't have any hidden bugs?

      So how can people sell any software more complicated than "hello_world.c"?

      Heck, even the Linux kernel has hidden bugs.

      --
      Just because it CAN be done, doesn't mean it should!
    3. Re:Consumers Rights laws by Feynman · · Score: 1

      Of course, in discussions on this forum, many slashdotters will argue that digital "products" (software, music files, and so forth) are not "goods," but merely "information."

    4. Re:Consumers Rights laws by xgamer04 · · Score: 1

      * Goods must be fit for the purpose for which they are sold

      This sounds l* Goods must be fit for the purpose for which they are soldike a really hairy point when thought of in the context of computer software. There are too many cases where someonw could claim that a piece of software was "unfit" for the purpose in which it was sold because of the weird bugs and things that can happen with the complexity of the modern computer and the vast range of hardware out there. It's not as cut and dry as, say, a shovel.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
  52. How to Get Slashdotters to RTFA by Rares+Marian · · Score: 1

    1. Find something remotely related to P2P, DMCA, and EULA
    2. Copy the entire text of the article without attribution
    3. Watch the mod points come in

    --
    The message on the other side of this sig is false.
    1. Re:How to Get Slashdotters to RTFA by Vacindak · · Score: 1

      You forgot "Profit" in that list... gotta be there somewhere.

    2. Re:How to Get Slashdotters to RTFA by Rares+Marian · · Score: 1

      Slashdotters do not care about profit.
      Look at #3 again.

      --
      The message on the other side of this sig is false.
  53. Re:The bottom line by Kjella · · Score: 2, Informative

    A license is revocable at the will of the licensor and therefore is not a contract.

    Where did you ever get that idea? Yes, there are time-limited licenses, licenses that can be terminated for various reasons, but that is the exception not the rule. If you want that, you have to put it in the license terms.

    A license as commonly used is simply a special form of contract, where rights are traded for money. Assuming it holds up to the legal standards, it is as good a contract as any other.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  54. My prediction for this year... by CashCarSTAR · · Score: 1

    EULAs will come to a head when a spyware removal company is sued by a spyware maker for interfering with the EULA that allowed the spyware maker to put on the spyware in the first place, and said that the user was NOT allowed to remove it.

    The EULAs are already in there, it's just a matter of time before one of these companies gets the moxie to take them to court...

    And probably to the cleaners.

  55. The article's own ELUA by Alain+Williams · · Score: 1
    The article starts:
    • The standard disclaimer applies that this is not legal advice and is only offered for your viewing pleasure.
    Have I been duped ? I thought that I was going to get the full McKoy to find, once I had downloaded, it some EULA saying that it wasn't as I expected. Is Don Shelkey able to put this discaimer in after he enticed me with a promise of something that it turns out that he can't deliver ?
    1. Re:The article's own ELUA by Changa_MC · · Score: 1

      If you paid him for this article, thinking it would be legal advice, then yes. Sue his ass.

      --
      Changa hates change.
  56. Question isn't just "Enforcable?", but "Provable?" by BC+Guy · · Score: 1
    I've asked this before - just how does a company like Blizzard expect to prove that the eula was actually 'clicked through'? Forget enforcability. They can't even prove that the deal was accepted.

    What happens when Blizzard takes Joe Schmoe to court over eula violations and Joe simply says "Never saw the eula. It wasn't presented. I'm not bound by those restrictions."? Is Blizzard going to trot out their programmer to testify that the eula should have been displayed? Are they going to trot out some server log with "accept" on line 336297 right next to Joe's name? That seems pretty weak, and suddenly it's not Joe Schmoe on trial, but Blizzard's server software.

    Ianal, but the term for this is 'judicial notice', and it refers to the courts' willingness to accept the reliability of a system used to gather evidence. For example, radar speed reading equipment has received judicial notice, so if you get a speeding ticket, the police don't need to again prove that "radar speed reading" is a reliable method of determining speed (never mind that it isn't). There's no way that Blizzard's html has ever received judicial notice, so it all comes down Joe's word against Blizzard's.

  57. Re:The bottom line by flink · · Score: 1

    Right, but the GPL covers redistribution, not use. Under copyright law you have no rights to distribute copies of a work in it's entirety. So you either abide by the GPL when redistributing copies of a GPL program or you have no right to redistribute it. The GPL grants extra rights, it doesn't limit rights that are there by default. Regardless of whether you agree to abide by the GPL, you have unlimited rights to modify it for your personal use. This is true of any program without a EULA.

    With a EULA, you are buying a right to use a copy of the program. You do not own the copy, an so you have no right to modify it if the EULA says you can't. You can also be prevented from selling the right to use the software to anyone else. The EULA can say pretty much whatever it want - e.g. "You may only use this software on leap years between the hours of 6 and 7 am"

  58. As much as we hate them, EULAs are unnecessary by Anonymous Coward · · Score: 0

    EULAs sill remain completely unnecessary.

    When you buy a book, you don't need an EULA to allow you to use the book in the intended manner...or in any other way not specifically forbidden by copyright law. In the same way, you shouldn't need an EULA to use a piece of software. Permissive licenses like the GPL only extend your rights above and beyond what copyright law would normally permit you - the GPL isn't required in order to just _use_ a program.

    If I remember correctly, there's some confusion over whether copyright law allows you to make incidental copies needed in order to use a program as intended (eg. copy from CD to harddisk to memory). The law has a provision that seems to allow this - but due to some odd phrasing by the committee that approved the law, some (but not all) courts misinterpret this. Plus, there's some confusion over whether the Universal Commerce Code or UCITA allow "shrinkwrap contracts".

    But regardless, society's interests are not served well by allowing EULAs. Copyright law alone provides adequate protection for software publishers, while still preserving rights for the public. Copyright should be considered as a sort of default EULA, so that the company and end user don't have to individually negotiate a contract each time someone wants to buy something. My opinion is that publishers who use DRM, region coding, EULAs, or other methods that restrict the end user should not receive protection from copyright law. This would be similar to the balance between patents and trade secrets - you can choose one or the other to protect your invention, but not both. DRM, for example, restricts the end user's rights beyond what copyright law allows them to do. So if a company chooses to use DRM, they should not receive any protection for the work under copyright law. (But that's just what I think would make sense, not the way things work...)

  59. Re:The bottom line by Fulcrum+of+Evil · · Score: 1

    If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal?

    (GPL is not an EULA) Because there's no gaurantee that you've been presented with the EULA nore is agreement a condition of sale.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  60. Not the case with Blizzard by Vermifax · · Score: 2, Informative
    you should carefully read the following end user license agreement before installing this software program. by installing, copying, or otherwise using the software program, you agree to be bound by the terms of this agreement. if you do not agree to the terms of this agreement, promptly return the unused software program to the place of purchase, or contact blizzard customer service at (800) 592-5499 for a full refund of the purchase price within 30 days of the original purchase.


    World of Warcraft EULA http://www.worldofwarcraft.com/legal/eula.htm
    --

    Vermifax

    Logout
    1. Re:Not the case with Blizzard by Anonymous Coward · · Score: 0
      First off, I followed the link. Seems the page no longer exists. So I'll just have to assume you quoted it correctly, and that it really is from the EULA. To reiterate then:
      by installing, copying, or otherwise using the software program, you agree to be bound by the terms of this agreement. if you do not agree to the terms of this agreement....
      You're fucked. Why? Well, IANAL, but this seems pretty obvious to me. The terms are part of a contract, and the contract is enforcable only if both parties agree to it. If either party does not agree, then the contract does not exist, and therefore all aspects of the contract are legally unenforcable. That would include all that BS about returning the product or calling to get a refund.
  61. Minors aren't allowed accounts in MMOs by Luthair · · Score: 1

    Minors aren't allowed accounts in MMOs. A guardian is required to register the account, they are then allowed to give access to a minor.

  62. Re:The bottom line by Anonymous Coward · · Score: 0

    Just because it has never been enforced does not mean it cannot be enforced or that it is not a legal binding document.

    But it doesn't also mean that we should believe in any bullshit, so I agree with gp.

    If that were the case when a new law was passed it does that mean it could not be enforcable until it has been enforced?

    THIS IS NOT A LAW THAT WAS PASSED. We are talking about the EULAs, not the law. And no, it doesn't mean that nothing that hasn't been enforced yet could not be enforcable, but that when it has never been enforced in DECADES, than it is a good bet to ignore it, UNTIL it is finally enforced. Read the post you have replied to.

  63. standard disclaimer by Doc+Ruby · · Score: 2, Interesting

    Lawyer Shelkey, of the Corporate Finance and Technology department of his law firm, says that, basically, EULAs are legally binding contracts. He ignores the major factor in the controversy: no one reads them before indicating they accept. It's like a contract a deaf person makes in sign language with an unsuspecting person, sealed with a handshake. Of course Shelkey doesn't bring that up. He represents coroprations, and his article is just a friendly warning on behalf of the interests that pay for his supper.

    He doesn't mention a single interest of the End User agreeing to these End User License Agreements. The closest he comes is in dealing with the "issue" of (threat posed by) "virtual profiteers" who ignore EULAs to steal the product and compete with the EULA issuer. How about when millions of us clickthru a long, complex EULA to use some simple, cheap SW, but then are confronted with demands from the licensor, based on borderline "reasonable" terms we unknowinly agreed? Since conventional wisdom holds that EULAs are unenforcable (for some good reasons, but defacto practice is strongest), millions of reasonable people ignore them, though they do "read anything they sign", as everyone knows to do. Shelkey's selfserving warning isn't the law. At least he's candid up front, stating that his article " is not legal advice and is only offered for your viewing pleasure". Just like the EULAs he knows and loves.

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    make install -not war

    1. Re:standard disclaimer by p7 · · Score: 1

      This is even worse in the MMORPG arena. Since you are supposed to agree to the terms every time you play the game. It is reasonable to assume that anyone that has read a MMORPG EULA/TOS 5 times (at 5-10 minutes to read the whole thing) without it changing, will start to ignore it. They than miss when it does change. I can't find the article, but I believe there was a case that supported the user when this is done.

    2. Re:standard disclaimer by PDAllen · · Score: 1

      If you don't read the EULA, then you deserve to suffer if it says something you don't like.

      Just like you deserve to suffer, and I will laugh at you, if you sign up for a loan with nice figures in big writing on the front but don't bother reading the small print where it says that the slightest misstep will result in being raped massively.

      It is _not_ like a deaf person signing terms of a contract at a person who does not know sign language, then tricking them into shaking hands to 'seal' it (which isn't legally binding anyway). You know perfectly well the EULA is a contract, the button you click to move on tells you that you must have read and agreed, and you decided not to bother. You are exactly as stupid as the guy who finds himself tied into unpleasant loan terms because he decided not to bother reading the small print.

      I think I might write a bit of software to do something minor and vaguely useful, or perhaps just pretty, plus a phone home on install just to see how many people do install it, and stick in an EULA containing something like 'This software contains a script which finds all email addresses used on this computer and bypasses all forms of mail filtering on many common email clients. You agree to allow $me to send mail, including advertisements, to any and all of the email addresses found, in perpetuity'. Which would be totally legal; and is, quite explicitly, a license to spam you into oblivion until you get the script off the computer and get new email addresses. And of course, when a guy like you can't be bothered to read the EULA, it will be entirely your fault for being an idiot.

      And the answer to the question, 'what is the benefit to the end user in signing the EULA' is that the end user gets to use the software. There is no other benefit; there will be no other benefit, and there will be a lot of demands, until Joe Average decides that the status quo isn't good enough and stops buying the software with unpleasant EULAs.

      The alternative, in any case, is to return the software. You will get your money back (if you make a fuss, and possibly go to the software company), because the software company is not allowed to charge you if you refuse to accept their terms, although they may well try.

    3. Re:standard disclaimer by Doc+Ruby · · Score: 1

      Millions of people don't read the EULA before accepting it. That is the entire point here: it's not the same as signing a loan agreement. Because, in reality, very few people sign those without reading them, and therefore explicitly agreeing to them. The law is not a way to "stick it to people", except when it's abused. It's a way of organizing society with reasonable expectations of both exchanges in transactions, and corrections when those expectations are violated - also to be expected. We're not talking about laws like "gravity". That's why I've proposed elsewhere in this discussion a mechanism for managing EULAs that strengthens them in practice. Until millions of people stop clicking thru EULAs merely accepting them, without agreeing, EULAs won't reflect any agreement. Though courts might still enforce them.

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    4. Re:standard disclaimer by PDAllen · · Score: 1

      I've never read the actual text of the law that says I am not allowed to commit murder. Nor have most people. In fact, most people have never read most laws. Does that mean we can all ignore them too?

      You seem to think most people read the small print on financial contracts. If you bother to check, you'll find this is not true. For example, if you are buying some piece of kit, you can buy it now for £120, or pay nothing for six months then 12 easy monthly £9.99 payments. Not very uncommon, and a lot of people look at the two options and go for the latter without ever reading the small print. The small print will tell you that you are responsible for ensuring all the payments get to the company on time, miss them and you will be raped.

      But the company makes a shedload of money off those contracts, because a lot of people forget, or don't worry too much about it, and find themselves getting hit by large penalties. Which they did not know about because they did not read the small print.

      Your typical EULA comes up on a page with a Next button which you can't press until you find the checkbox which says 'I have read and agree to this'. Some of them even check that you've actually scrolled through the whole document before allowing you to go on. If you do not read the EULA, then it is not because you have forgotten, or you didn't know you had to, it is because you were too lazy. On-line, about all you could do to make it even more clear to people that they have to read the thing is to require them to type the text 'I have read and agree', and all that would do is penalise people who can't spell, lazy guys would still type it without reading.

      As to reasonable expectations.. the company will let you use the software if you agree, if you don't you can't use the software. As long as people keep buying software with those terms, then companies will keep those terms. In other words, the reason you are being forced into these restrictive EULAs is that Joe Average doesn't mind. If you want better terms, put the company in a position where it has to offer better terms or lose sales (and just yours doesn't count, one person is insignificant). Go out and convince Joe Average not to buy software with restrictive EULAs, or accept them as they are now.

      See my comments on your database idea - short terms, it's not going to work.

    5. Re:standard disclaimer by Doc+Ruby · · Score: 1

      The murder law represents reasonable expectations, derived from hundreds of years of tradition. EULAs are not nearly so derived from common sense, or even any "tradition" older than 10 years. Contracts are not laws. The force of millions of "OK" clicks without reading reduces that acceptance to meaninglessness.

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    6. Re:standard disclaimer by PDAllen · · Score: 1

      Keep saying it if you want. No judge has _ever_ agreed with you, and quite a lot have disagreed.

      You might want to tell me what is so special about an EULA in particular that makes it different from any other on-line agreement which you accept by saying you've read it and clicking on the Agree button, or how that differs from a paper contract which you accept by saying you've read it and scribbling on the dotted line.

      You might also want to consider that the idea that contracts are legally binding is the only reason we don't still have a barter economy.
      Also, a contract, essentially, is a law. If you rank things in order, the constitution is most important; it applies to everyone. After that come federal laws. Those apply to most or all people - but they are invalid whenever they contradict the constitution. After that you have state laws, which apply to some or all people in a state, and then local ordinances, which apply to some people in a city, or 'anyone in this square after midnight', or such like. Then you have legal contracts, which apply to the people who sign them. In each case, the only way you are allowed to ignore one law is when a more important law says that law was illegal. So you can only ignore a contract you agreed to if it is not a valid contract for some reason - a law which says you may not do that (I agree to be your slave, for example) or a prior contract (for example if you have a tenancy agreement which says you may not sub-let, then a contract to sub-let your room is not legal)

    7. Re:standard disclaimer by Alsee · · Score: 1

      Congratulations! You just admitted that EULA's are not valid contracts and are enforcable!

      what is the benefit to the end user in signing the EULA' is that the end user gets to use the software. There is no other benefit; there will be no other benefit

      Exactly, in the vast majority of EULA's that is the only consideration offered. Any contract with no consideration is invalid.

      And guess what? That consideration does not exist. Once you bought the software the law EXPLICITLY says that you already have the right to install and run it. Using software is not copyight infringment and you do not require any licence at all.

      And in any case where an EULA actually does offers some other consideration, well a contract still requires you to choose to accept that contract, if there is no Agreement then there is no contract. No matter what they offer you you are always free to decline that offer. You obviously no note receive whatever they offered you, but you are perfectly free to install and run that software and the so called End User Licence Agreement does not exist. It is completely non-binding on you.

      And if you look at the original story again he was claiming EULA's are valid, he actually said service contracts are valid. If the software in question happens to be an online game and you want the use of theyr server services then you need to accept the service contract. And just because they tag the title "EULA" on this service contract is no reason to say that EULAs in themselve are enforcable.

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      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    8. Re:standard disclaimer by PDAllen · · Score: 1

      The law as quoted says you can install it (if installation is necessary to be able to run it). It doesn't say you can run it. Being allowed to run it is the consideration.

      In any case, if you were correct, then you would expect that there would exist cases where a judge declared an EULA invalid for no consideration. No such exists. But a lot of cases exist where a judge has upheld an EULA. So, obviously you are wrong.

    9. Re:standard disclaimer by Valdrax · · Score: 1

      Millions of people don't read the EULA before accepting it.

      Millions of people don't obey the speed limit. Millions of people download MP3s on-line. Millions of people use marijuana. Millions of people sign the legal disclaimers at hospitals without reading them and -- guess what -- millions of people don't bother to read the paperwork on their car loans in full before signing.

      Failure to pay attention to the law never exempts one from it. Contract law is no different. Just because the majority of people don't bother to read most of the terms and conditions of a EULA doesn't make it unenforcealbe any more than any other contract. There are other good reasons that EULAs might be unenforceable, but your argument that they're invalid because people don't bother to educate themselves about what they're about to agree to before agreeing is totally and completely ungrounded in fact.

      Your other comments in response to PDAllen demonstrate a complete ignorance of contract law. I suggest you do some reading.

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      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    10. Re:standard disclaimer by Alsee · · Score: 1

      The law as quoted says you can install it (if installation is necessary to be able to run it). It doesn't say you can run it.

      I suggest you read it again. There is no infringment in any "essential step in the utilization of the computer program". Installing a "copy" on the harddrive is not infringment. Loading a "copy" into RAM is not an infringment.

      Nothing in the utilization - the USE - of the software is infringing.

      But a lot of cases exist where a judge has upheld an EULA.

      I DEFY you to come up with a single case where a judge has upheld an EULA on any sort of copyright basis. No such case exists. They never even attempt to argue it. There is NO copyright basic for EULAs. You do not need a licence to install and run software.

      EULA's have have had conflicting rulings, both upheld and struck down in diferent districts. Those which have been upheld were upheld either as a service contract such as when you accept the contract to make use of an online service for for a MMORPG, or as a contract of adhesion. The latter being an extremely contentious legal theory to apply in this way. They have NEVER been upheld as any sort of needed end-user licence.

      Again, I invite you to cite a single case saying otherise.

      I'd also like to point you to section 106 defining what may constitute infringment. Anything NOT listed in 106 by definition never constitute copyright infringment. It lists 6 items, but it really amounts to 3 different items. Creating new copies(including derivatives), distributing copies, and public display (or performance, and including a very redundant item for digital audio). And I already pointed you to 117 clarifying that installing software on a harddrive and loading it into RAM were never intended to qualify as "creating a new copy". It is an essential part of making use of the copy you bought, the HD and RAM are functional extentions of that single copy rather then additional independant copies.

      There is no 106 right to "use". "Use" is never infringment. Running software is not infringment just as reading a book is not infringment just as playing a music CD is not infringment.

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      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  64. Dodges the hard questions by nasor · · Score: 2, Insightful

    There was almost no real useful information in this article. It basically amounted to "EULAs are enforceable, usually, so long as the conditions aren't outrageous." It doesn't answer any of the really hard questions about EULAs. What happens when someone who isn't old enough to enter into a legal contract (which is to say, probably half of everyone who plays these games) clicks through an EULA? What if I don't like the EULA, but the store/company doesn't want to give me my money back? What if I find a way to install and run the game without ever reading the EULA - am I still in violation of it, even though I never saw it or agreed to it? If I don't agree to the EULA, can their copyrights restrict my use of their software for private, non-commercial purposes?

    1. Re:Dodges the hard questions by PDAllen · · Score: 1

      In order:
      The parent or guardian of the minor is responsible (but you'd probably get out of it in court if you could show you never knew about the software).
      If you don't like the EULA, then the store can refuse to return your money, the company can't. They can require you to pay the shipping charge for all the stuff you bought, but once they have the bought stuff they must return your money. This will not stop them being obstructionist, but at worst, if you produce court papers they will settle.
      If you bypassed the EULA, that's probably a DMCA violation now. In any case, if you knew it existed then you will lose in court. You can only win if you can convince the jury that you just happened by accident to run the software in such a way that the EULA never showed. Chances are that you lose when the software company says 'the install script runs as soon as you put the disc in the drive, and it displays the EULA. This person deliberately bypassed it, hence they knew the EULA existed and were trying to avoid seeing it.'. Whatever, morally if you know there is an agreement which you must accept to run the software, you should not try to bypass it. If the software is so incredibly badly written that it can genuinely fail to show the EULA in normal situations, OTOH, the software company will not get its EULA rights.
      If you do not agree to the EULA, then you can do what you like for private (non-commercial) purposes. Copyright does not mean you cannot copy. It means you cannot copy and sell, distribute, etc. You are bound by it without ever agreeing to anything - you are bound by copyright as soon as the software company burns a master disc, perhaps before you've ever heard of the product, let alone bought it.
      Once you own the disc, you can do what you like, break copy protection, modify it, disassemble it, whatever. But you are not allowed to let anyone know about it, and you are not allowed to create derivative works and sell, distribute, etc. them. Basically, restrictions on what you can do like that, although they're in the EULA, are either already covered by copyright (if you don't keep it private) or not legally binding and in any case unenforceable (if you do keep it private, no-one can find that you've ignored the restrictions).

      Comment: if you want to change EULAs, then the law is useless, you must try to persuade Joe Average that a restrictive EULA means he shouldn't buy the software, then the company will issue less restrictive EULAs. If on the other hand you want to change copyright status of software (per ESR) then you need to get the law changed. Currently people seem to be trying to get the law on EULAs changed and convince Joe Public that software should be free. Which is the wrong way about.

    2. Re:Dodges the hard questions by Alsee · · Score: 1

      The article was even more worthless than that. While he constantly reffered to EULA's, what he really explained was that service contracts were enforceable. Slapping the title "EULA" on a valid service contract does not magically mean EULAs themselves have any validity.

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      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  65. Re:The bottom line by KiltedKnight · · Score: 2, Insightful
    You cannot enforce something on someone who hasn't had a chance to read it before opening it, so the shrinkwrap EULAs are unenforcable. If, however, the CDs containing the software are in a sealed envelope which says, "By breaking this seal, you agree to the terms of the EULA on the outside of this envelope," and the EULA actually is outside of that sealed envelope, it's enforcable. You had a chance to read it before you broke the seal.

    Placing the EULA inside that sealed envelope or some other sealed package that requires you to force agreement with it in order to get to it in the first place is best described as "entrapment."

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    OCO is Loco
  66. Re:The bottom line by lobsterGun · · Score: 2, Informative

    As the article pointed out, the courts have already decided this. The decision was that EULAs (shrink wrap or otherwise) are enforceable contracts.

    For more information look into the bnetd court case. Last year the court found in favor of Vivendi on all counts. The basis of the entire decision was that since the EULA was a valid contract.

  67. Re:The bottom line by The+Snowman · · Score: 1

    This is exactly the same as if you found a piece of paper in the trunk of your car after you had bought it. It's just a piece of paper until you sign it...

    True, but the analogy is more like you cannot drive the car until you read the paper. For example, the keys are in a pouch attached to the paper and it says "by opening this envelope you agree to these terms..." Either way I think it is a stupid idea, but the legal system does not agree with me.

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    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  68. Why This is important by smug_lisp_weenie · · Score: 1, Offtopic

    Fundamentally OOP, XML, RDBMS are very different: RDBMS (relational databases) basically have no true classes, in that you can't inherit 1 table from another. XML can have class-like structures, but they are assigned to an entire document as a whole (through DTDs). OOP has true classes all the way.

    Today, these technologies are like oil, water and, well, something else- The next big advances in programming, I think, will come when people learn to make these ideas come together seamlessly- People will say that they already can do this, but I think it is very clear that they don't. C-Omega is Micro$oft's starting salvo in this new technology battle.

  69. Yeah, right! by llevity · · Score: 0

    Try taking your copy back and getting a refund from the place of purchase. Maybe WalMart would do it, but that's probably the only place and even then, it's iffy. No one takes back opened software anymore. And of the places that used to (specialized game stores, such as Electronics Boutique), even when they would refund money on opened games, they never would for MMORPGs due to them not knowing if you were still using the key online (I tried it with UO).

  70. Re:The bottom line by Benanov · · Score: 1

    The GPL is not a EULA because under GPL thinking there's no such thing as an End User. This is the part that many corporations (Microsoft included) still do not get.

  71. Players aren't the problem, IGE & Playerauctio by Luthair · · Score: 3, Interesting

    I doubt Blizzard is worried about the individual player, their concern is more for companies that do this for profit. As odd as it may seem these companies apparently hire chinese labour specifically to farm and sell for profit.

    Individual players would have little to no effect on the economy, bots and characters on every server farming 24/7 do.

  72. Re:The bottom line by Peyna · · Score: 1

    From Black's Law Dictionary:

    license, n. 1. A permission, usu. revocable, to commit some act that would otherwise be unlawful; esp., an agreement (not amounting to a lease or profit à prendre) that it is lawful for the licensee to enter the licensor's land to do some act that would otherwise be illegal, such as hunting game.

    How much clearer can you get?

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    What?
  73. Analysis of the Situation by vashathastampedo · · Score: 2, Insightful

    On one side of the picture, Blizzard is trying to protect the quality of it's product. While they cannot prevent informal agreements between people, they do want to stop the Walmart style superstores (Yantis, etc.).

    See here is the problem with a secondary market that involves real cash: it simply reduces the illusion of the game. If you have ever played a P&P rpg this is akin to Metagaming. "My ring is worth $150". The game ceases to become a game for certain players and becomes a new marketplace - bringing with it all forms of behavior that simply does not promote the original vision of the game.

    What you end up with are players that essentially become "farmers". The unfortunate side effect of this is that they are impeding upon the casual player's experience of (Blizzard's original vision) the game.

    You really almost have to consider WoW as a form of artwork that Blizzard feels is devalued by outside monetary influence.

    As far as the idea that Blizzard should welcome and embrace online trading of items: Show me an online game that does this now (seriously - I would like to know). Every server crash would be followed by inevitable lawsuits.

  74. My bad. by PeanutGallery · · Score: 1

    Now, see, I always thought one of the goals of business was to not pyss off your clients.
    Apparently I was backwards on that. You're supposed to threaten to sue them instead.
    That's a Good Way to sell more games!

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    -- Just another unsolicited opinion... from the Peanut Gallery.
    1. Re:My bad. by Anonymous+Cow+herd · · Score: 1

      er... they're pissing off the clients that are abusing their service. These abusers are, on the other hand, pissing off a much MUCH larger group of legitimate, EULA-abiding customers.

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      Ita erat quando hic adveni.
  75. That's NOT flamebait by burnttoy · · Score: 1

    It's a VERY good idea.

    It works this way. I do some hard work collecting stuff, building stuff etc. Why the hell SHOULDN'T I be able to sell that on? It took time and effort and in my mind (and my job) that's worth money.

    You can argue about the "fairness" of it if you want to but life and money AREN'T fair. Rich people get better stuff than poor people... If poor people want to generate goods to sell to rich (probably idle) people then MORE POWER TO THEM.

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    Time flies like an arrow. Fruit flies like a banana.
  76. Reading comprehension by Vermifax · · Score: 1
    Try reading my post before responding next time.

    or contact blizzard customer service at (800) 592-5499 for a full refund of the purchase price within 30 days of the original purchase.
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    Vermifax

    Logout
  77. The right to refuse + doctrine of first sale by NigelJohnstone · · Score: 2, Interesting

    Nice summary, but contracts also requires the right to refuse and store sales are covered by doctrine of first sale. IANAL, however I have consulted one on this very issue.

    Right to refuse:
    If you're put in a position where a contract is offered but no option to refuse is given, or the refusal includes a penalty the contract is not enforceable. THEY MUST BE FREELY ENTERED INTO.

    So for example you buy a product, you get it home and it has some nasty POS EULA associates with it.

    You can: accept the nasty POS EULA.
    Or: Return at your own expense and time, and maybe even have to pay a restocking fee. I.e. you pay a penalty.

    The other point is the doctrine of first sale. When you sign up to an online gamer, you have not at that point bought the product, so are not protected by dofs.
    When you walk into a shop and buy it you are, the extract terms are foisted on you after.

    1. Re:The right to refuse + doctrine of first sale by llevity · · Score: 1

      I could believe that, but most MMORPGs aren't an online game that you sign up to play before you buy. You walk into a store, plop down $50 for the game. Then you get home, install it, and then sign up, specifying your demographics and credit card #.

  78. Re:Question isn't just "Enforcable?", but "Provabl by Ill_Omen · · Score: 1
    What happens when Blizzard takes Joe Schmoe to court over eula violations and Joe simply says "Never saw the eula. It wasn't presented. I'm not bound by those restrictions."


    Then Blizzard sues them for copyright infringement. By default, you don't actually have the right to run Blizzard's software. It's copyrighted, which means you can't copy it (for example, to your hard drive during install), without their permission. So if Joe never read or agreed to the EULA, then he "copied" the software without permission.
  79. Changing terms of EULA? by Midnight+Thunder · · Score: 2, Interesting
    The article makes a fair enough point, but now I have another one: how legal is a EULA that changes the terms of the EULA that you agreed to when you bought the product? For example how do you know that when you 'agree' each time you log into you MMORPG that the terms have not changed?

    My problem with EULAs is not so much their presence, but the complexity of the language in there is usually enough to scare most people off. I really feel that they need to be accompanied by a FAQ or short absrtract explaining the 'spirit' of the EULA.

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    Jumpstart the tartan drive.
  80. It is all about the insurance! by nlinecomputers · · Score: 4, Informative

    If two people make some deal, what would Blizzard have to do with it?

    Nothing except that they are the ones holding the item for you. Think of it like a valet parking garage. You give your car over to the valet dude to park your car and he crashes it. He doesn't care that you just sold the car but he is now responsible for the loss of the car. So he has insurance to protect himself should he damage a car that he is parking.

    Blizzard is afraid that they may be blamed for any faults that happen while they are "valeting"/housing your things.

    It means that they are going to have to be insured for losses(if the server crashes) as selling the "items" on ebay is proof of value. If they can stop that from occurring or make it illegal they avoid the legal necessity of liability insurance.

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    1. Re:It is all about the insurance! by Pofy · · Score: 1

      We are not talking real world property and we are not talking about a situation were Blizzard take care of my belongings for me! There is no such belongings involved here. That is not changed by the fact that some people exchange money for exchanging items in the game.

      By your reasoning, they should worry even if I don't sell it, then it is ME they have to pay. In addition, why would me and my seller/buyer be the one that tells the worth of something? You car guy doesn't pay you 10 million dollars just because that was what you bought it for.

    2. Re:It is all about the insurance! by TGK · · Score: 1

      It doesn't matter. You can't sue them for the loss of an item no matter what its value is. The reason you can't sue them is because your suit has the logical consequence that the item is the object of contention, but baring the item you want money in its stead.

      But blizzard has ultimate discression as to who gets what item.

      Lost an item in a server crash? Fine. Can you prove you had it? If so, Blizzard can give you the item back. No suit necessary. If not, you don't have a leg to stand on.

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      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    3. Re:It is all about the insurance! by nlinecomputers · · Score: 1

      We are not talking real world property and we are not talking about a situation were Blizzard take care of my belongings for me!

      Data is considered real world property. Yes it's all ones and zeros but it is real world property to me. You delete my quickbooks data and I'll be ruined. So I back it up. If I entrust that job to someone else and the screw up then I'll sue them.

      Now If I'm such a hard core gammer that I've run out to e-bay to buy a character or some item in a game and some nit at Blizard looses it I might be angry enough to sue them. I have a real loss of property(data)because I paid for it. That gives it value. Just as if someone paid to steal my quickbooks data. That gives it value. Data is property. Now just because YOU think that this property is worthless is not the point. Two people agreed that that data has value and let money exchange hands.

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    4. Re:It is all about the insurance! by Pofy · · Score: 1

      >Data is considered real world property.

      By real world property I was meaning physical property which is what you normally mean with "property". Sorry if my english is not good enough though. The post I was replying to was talking about a situation which would be equivalent to Blizzard having MY (physical) property.

      Besides, just because YOU put value to something, doesn't mean you are entiteled to getting money for Blizzard for losing the data.

    5. Re:It is all about the insurance! by nlinecomputers · · Score: 1

      By real world property I was meaning physical property which is what you normally mean with "property".

      I understand that. But what you are failing to understand is that US law generally supports that Data has a monitary value because it is property. The problem is that is often is very hard to put a dollar value on data. This case is very easy to guys agreed to a set value and money exchanged hands. If done often enough by enough people that will out weigh the notion that this data is worthless.

      Besides, just because YOU put value to something, doesn't mean you are entiteled to getting money for Blizzard for losing the data.

      That is for a Judge to decide is it not? One random guy claiming his character is worth $100 is just one fool. Hundreds of people trading them on Ebay and bidding on them is a clear demostation of value. Several people bid on it and made counter offers. The value is clearly spelt out.

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    6. Re:It is all about the insurance! by fishdan · · Score: 1
      One random guy claiming his character is worth $100 is just one fool. Hundreds of people trading them on Ebay and bidding on them is a clear demostation of value.

      If that is true, then what is Krafts obligation if the cheese in the sandwich does not actually heal anyone?

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      Nothing great was ever achieved without enthusiasm
    7. Re:It is all about the insurance! by Pofy · · Score: 1

      >But what you are failing to understand is that
      >US law generally supports that Data has a
      >monitary value because it is property.

      So what would trading items in games have anything to do with the problem of Blizzard losing data? If that was the case, it is just a transfer of who has a claim. Or are you claiming that the value only exist as soon as someone pay? That would be very strange. AND the value would equal what is paied? So one can inflate the value and thus claims (when you sue) by having someone simply pay enormous money first?

  81. EULA == END USER license agreement by Pan+T.+Hose · · Score: 0, Troll

    You say the GPL is not a EULA, then quote its text that says it is a license. I thought the "L" in "EULA" stood for "license."

    Indeed. But there are three more letters. "E" and "U" stand for "end user."

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    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  82. Why does Blizzard want to enforce their EULA? by Major+Lame+Brain · · Score: 1

    Here are a couple of excerpts from Blizzard's EULA (or Terms of Service) from their website:

    "...nor may you use any third-party software which is running at the same time as World of Warcraft that accesses files which are part of World of Warcraft, for any reason whatsoever..."

    So if my virus scanner kicks off while I'm playing, then I'm in violation. I'm sure they wouldn't really care but this clause exists so they *may* terminate your account if you're up to something nefarious (like examining files for ways to cheat).

    "You may not exploit World of Warcraft for any commercial purpose, including, but not limited to, performing "power leveling" services to other users of World of Warcraft for "real" money..."

    and

    "Remember, at the outset of these Terms of Use, where we discussed how you were "licensed" the right to use World of Warcraft, and that your license was "limited"? Well, here is one of the more important areas where these license limitations come into effect. Note that Blizzard Entertainment either owns, or has exclusively licensed, all of the content which appears in World of Warcraft. Therefore, no one has the right to "sell" Blizzard Entertainment's content, except Blizzard Entertainment! So Blizzard Entertainment does not recognize any property claims outside of World of Warcraft or the purported "sale" in the "real world" of anything related to World of Warcraft. Accordingly, you may not sell items for "real" money or trade items for things of value outside of World of Warcraft."

    This seems to be the current portion of the policy that's caused the current stir. I think it may be less about the game experience (players souping up their characters without "earning" the items, etc.) than it is about Blizzard not wanting their product to be a profit source for anyone else. Maybe I'm too cynical, but it's easy to imagine the company as thinking, "Well, we just spent X dollars to create this product and now some chump who's good at the game is going to ride our coattails to the bank? Not if we can stop it."

    There are portions of EULA's that I wish weren't there. But I bet game companies would actually face lawsuits from some if they didn't cover their asses as well as they do.

    I wonder what portion of users actually experience a "rip-off" from normal EULA's? I know that alot of folks have been burned by agreeing to allow spyware, etc. on their machines, but I haven't really seen any stories about anyone suffering from a game EULA...

    --
    I report to Colonel 2.6.1 and General Chaos is his boss.
  83. Irrelevant by Drachemorder · · Score: 2, Insightful
    As far as I'm concerned, the legality of EULAs is mostly irrelevant to Blizzard's decision to crack down on people selling in-game items. The fact remains that whether or not the EULA is enforceable, whether or not the concept of intellectual property is valid, one must still connect to Blizzard's servers to play the game. Those servers are Blizzard's property by any measure. As such they are well within their rights to ban people from them for whatever reason they choose. It doesn't matter whether or not the EULA has anything to say about it. Even if the EULA were to be completely voided by a court ruling and the sale of the game defaulted to standard copyright law, Blizzard would still have the right to control access to a server which is their private property.

    There may be (and I daresay there are) good grounds for challenging the validity of EULAs, but this case really isn't one of them.

    1. Re:Irrelevant by Sumocide · · Score: 1

      Might be true for you, but doesn't have to be for everyone.

      If you offer services or goods to the public in my country (Germany) you HAVE to serve everyone unless you have a real good legal reason not to. You can find your ass in court if you don't.

    2. Re:Irrelevant by -noefordeg- · · Score: 1

      So you think it's the complete opposite of serverhosting providers?

      Where you can rent space or a virtual server, using their software and programs, but any data you choose to put there is your own responsibility.

      If I buy a game to play, I'll consider anything belong to that game account to be my property. anything else will make me mad.

    3. Re:Irrelevant by Anonymous Coward · · Score: 0

      Not too much is required by way of a 'real good reason'. It just has to be non-discriminatory.

      For example, I run a nightclub, I offer a service to the public. It doesn't stop me having and enforcing a dress code.

  84. Re:Question isn't just "Enforcable?", but "Provabl by Anonymous Coward · · Score: 0

    You have to sign the EULA to register your account and credit card information.

    A: "I never saw the EULA, my 12 year old son registered the account."

    B: "Your 12 year old son isn't legally permitted to use your credit card."

    Not to mention that a copy of the EULA comes in the box, and is presented when you fire up the game for the first time, and any time Blizzard patches the client.

  85. Re:Illegal by randallpowell · · Score: 1

    This has been going longer than Bush has been in office. Heck, I remember a time I wanted to return some app but I couldn't since it was copyrighted and it's ilegal to give a refund for copyrighted material. So I blew $30 for an app that couldn't run on my PC without crashing it. MS has a gold mine with EULAs and the anti-refun for copyrighted material law.

  86. Re:The bottom line by The+Snowman · · Score: 1

    A license is revocable at the will of the licensor and therefore is not a contract.

    Did you ever sign an employment contract? I have signed several. Most said something along the lines of "we can fire you at will, terminating this contract." While certainly not a license, it definitely is a contract.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  87. Re:Online worlds should implement escrows, not gri by llevity · · Score: 1

    The problem with that is that as soon as the company acknowledges the real world value of an item by allowing its sale, and even participating in the sale itself, they are liable to changes. If I have a +5 Sword of Decapitation, and Blizzard realizes it's too powerful, they can't nerf it to balance the game. If they change it to a +2 Sword of Decapitation, then I have a right to sue them because I paid $200 for this sword through their escrow service, and after the transaction took place, they degraded my item. It's like a car dealership selling you a car, and then coming by your house one night and replacing the 17" aluminum alloy wheels with 15" steel wheels with KMart hubcaps. So now they can no longer balance the game. There are other issues at stake as well. I want to play the game, but I don't want to spend an extra $200 a month on it. I want to be able to get the items via in game methods. And as soon as it becomes easy to sell that +5 Sword of Decapitation to the highest bidder for real money, who's going to sell it for in game money anymore? What you're proposing is an interesting business model, but the game has to be planned that way from the beginning, and players have to know it's going to work that way. There's at least one out, or coming up, that does work sort of like that. Instead of players selling, though, it's the company itself. The game is free, except if you want the cool items, you pay the company directly for them.

  88. Legaility of EULAs by damicatz · · Score: 1

    Slashdotting a Nuke powered site (like the one that was linked to in the orginal news article) probably isn't a good idea :P They don't handle high traffic very well On the subject of EULAs, I think that it's good that Blizzard is enforcing it as sites like IGE that sell stuff for MMOs can really destroy the economy of a MMO.

  89. Re:The bottom line by The+Snowman · · Score: 1

    Because there's no gaurantee that you've been presented with the EULA nore is agreement a condition of sale.

    Good point. I hadn't thought of this. Maybe we need a new way of selling commercial software. Huh. Wishful thinking.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  90. Re:Online worlds should implement escrows, not gri by Anonymous Coward · · Score: 0

    If the Blizzard cut is more than a few dollars I bet nobody will use the escrow service and will continue as-is.

  91. Minors and Drunks: Defences? Limited! by RmanB17499 · · Score: 1

    Offer, acceptance, and consideration are the way to evaluate if a contract is legally enforceable. A contract that's not enforceable is merely a promise. A promise is worth however much you believe in the credibility of the issuer. Contracts with minors If you are under 18 and decide to recind a contract you owe restoration, but the adult party owes restitution. The differnce is clear. If I, an adult, sell on ebay $500 worth of comic books to a 12 year old and later the 12 year old wants out of the contract -- I have to give exactly $500 back. But the 12 year old just has to return the comic books in whatever condition they are in (even if the child spilled sode on them). If the minor lies about age, the child loses all protections from the law that protects minors. Intoxicated while entering contract If I am drunk and get into a contract with another person and then later want out: I owe restoration. That means I must return the car, comic books, or whatever, in original condition.

  92. Re:The bottom line by Anarke_Incarnate · · Score: 1

    the GPL restricts rights as well. It states that you must release your changes to source under given circumstances. The BSD license, however says "Use it, do what you want."

  93. Good point by llevity · · Score: 2, Insightful

    This is a very interesting point. When I sign a contract, the terms that both parties agreed to are pretty much set in stone. They can't update the contract, and then force me to sign it. If there's not something in the new contract that piques my interest, I can say "Nope, I like the original contract better." And under the terms of the contract, they have to continue giving me what the original contract specified for as long as I continue my end. Why, after a change in a MMORPG EULA, isn't there a button that says "No thanks, I'll stick to the original terms."? I guess a lot of depends on the EULA. If it's made to come up everytime you play the game, the length of the contract could be worded to be for "one play session". In which case you have to sign a new contract each time you play the game again. WoW isn't like this, it only comes up when it changes. But I guess somewhere buried in there is something that says this contract is binding until we change it, at which point you must agree all over again.

    1. Re:Good point by PDAllen · · Score: 1

      If you and I sign a contract, and then I come along next week with another contract, you don't have to sign it. If anything in it contradicts the original contract, we can't sign it until we break the original. But as long as nothing contradicts, if you sign it you are bound by both. If you don't like it that's tough, you signed.

      If an MMORPG EULA changes, then either there is a contradiction between the old and new versions, in which case you can't sign (legally, even if you accept it's void). If there is no discrepancy, and you agree, then you are bound by all the new conditions.

      If the 'original' EULA guarantees you nothing, which in this case, like most, is pretty much true, then chances are any changed version is something you can sign without a contradiction. IOW, if you don't agree to the new EULA, you can't continue to play. No in-between option is required. The only thing you get is that if you have paid in advance for a month (or other time period), they must allow you to continue playing, with the old contract, for the rest of the month (or other time period). Possibly they might be able to word the original contract so that if they issue a new contract which you do not agree to then they can refund your money on the time you haven't used and kick you off now, debatable.

  94. Wrong! by Anonymous Coward · · Score: 0

    "You are presented with an EULA (more appropriately called a Terms of Service Agreement) before you pay for the service."

    Not true. You pay a monthly fee, but can be
    'presented' with a new agreement at any time.
    (Any time you log on it can be a new agreement)
    The timing does not meet the requirements
    of a contract.

  95. MS OS non-transferable ? by redelm · · Score: 1
    AFAIK the MS-WinXP click-thru EULA on preinstalls (from HPaq, Dell, etc) prohibits moving the licence to a different machine.

    Now I doubt this click-thru is valid since the machine has been long since paid for, and the contract is with a different vendor. But is this term likely to be enforceable as "reasonable"?

    MS biggest competition and profit threat is themselves, people moving licences from old boxes.

  96. Re:Minors and Drunks: Defences? Limited! by RmanB17499 · · Score: 1

    Oops: Intoxicated while entering contract If I am drunk and get into a contract with another person and then later want out: I owe RESTITUTION. That means I must return the car, comic books, or whatever, in ORIGINAL condition. RESTITUTION is the higher standard and requires a complete return to its original value. Used for adults & drunks. RESTORATION is the lower standard and just the return "as-is" of the item. Used mainly to protect kids.

  97. Re:Question isn't just "Enforcable?", but "Provabl by hyphz · · Score: 1

    > Then Blizzard sues them for copyright
    > infringement. By default, you don't actually
    > have the right to run Blizzard's software.
    > It's copyrighted, which means you can't copy
    > it (for example, to your hard drive during
    > install), without their permission. So if Joe
    > never read or agreed to the EULA, then
    > he "copied" the software without permission.

    Only two problems:

    a) only the EULA says that he licenses the software rather than buying it. Since the store sold it to him as "a game" (rather than "a license to play a game"), he could argue he thought he had purchased the game and had the right to use it.

    b) if the CD has autorun that kicks off the installer, but that somehow didn't present the EULA, then Blizzard invited him to copy the software onto his hard disk rather than him doing it off his own bat.

  98. As much as I applaud Blizzard for doing this... by Paul8069 · · Score: 1

    ... Why couldn't they do this sooner when it came to people creating and/or using hacks for their games? If the EULA is enforceable, not only could game companies make sure the game remains fair for everyone, they could find a gold mine in taking a lot of these people to court, especially those that create hacks. Not that I want to see a world of law suits surrounding the video game industry, but I'm not thinking there would be much using of these programs after a few court cases anyways.

    --
    Paul
  99. As long as it's still ok to outsource by elhondo · · Score: 2, Funny

    I've saved tons of money and time by having my online gaming done via a third party in a foreign country.

  100. What about for free software? by RmanB17499 · · Score: 1

    EULA's for free software present a murkier matter
    Offer- Want to use my software? Acceptance- I use your software. (The mirror image rule is satisfied, since every contract must be able to be reversed)
    But what about consideration?
    Consideration doesn't have to be monetary, directly.
    But it must be something of value
    It can be another intangible good. Like, in a good NDA it would be written as a promise to non-disclose by both parties. That would be the consideration for each (not to disclose the other's information).
    Thoughts?

  101. Feh, been done earlier this month... by CmdrSlack555 · · Score: 1

    Granted, I wrote the articles, but discussion of EULAs and games was done just a week or so ago at Grimwell dot com.

    For instance, my article here about EULA validity, posted 8 days before this "new" article, and another on online sales that went up over the weekend.

    Wow, color me unimpressed that this was up on someone else's site and then self-submitted to /.

    I mean seriously. I don't self-submit my stuff. Less self-whoring please.

    --
    "I do not regret the things I have done, but those that I did not do."
  102. Re:on your behalf by zmollusc · · Score: 1

    "Having someone else act on your behalf, regardless of age, is the same as you doing it yourself"
    Then how come drunk taxi passengers aren't charged with DUI?

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  103. Re:The bottom line by Anonymous Coward · · Score: 0

    If one party can end the agreement at their will, it probably isn't an enforceable contract.

  104. Re:The bottom line by dabadab · · Score: 1

    No, it does not restrict your existing rights. It gives additional rights. You are right that the BSD license gives more rigths, but that's not the point.
    If you get $10 as a gift from A, and you get $20 from B, that does not mean, that A has taken $10 from you, does it?

    --
    Real life is overrated.
  105. Re:on your behalf by tdvaughan · · Score: 1

    Then how come drunk taxi passengers aren't charged with DUI?
    They would be if they specifically paid the taxi driver to drive recklessly whilst under the influence.

  106. Could you even return it? by enosys · · Score: 1

    Could you even return it? You're often not allowed to return software after you've unsealed the media.

  107. I think more people should read the ProCD case... by Kjella · · Score: 2, Insightful

    ...it did a pretty good job of showing examples of other cases where you order something, but you do not get the full terms until later. A typical example was ordering travel tickets by phone. There's a huge list of travel conditions, but you don't get all of them quoted to you over the phone. You're expected to know "standard" terms for travel.

    Another example quoted was purchasing concert tickets. The terms of the concert may be no cameras, and it is enforcable. You agree to behave after the rules of the concert by being there, even though you didn't agree to those terms before purchasing the ticket.

    The court made a pretty good case that this would also be true of EULAs. When you purchase the box, you are aware that terms and confitions apply. You may not know them in detail, but you know you'll probably be presented with an EULA. That is the sticky part about "reasonable" terms.

    It is also greatly influenced by what materials you do have to do by. If you purchase "FooBar personal edition", there's a different understanding of reasonable than if you purchased "FooBar enterprise edition". Acting deceptively is a good way to get your EULA thrown out.

    What I did like was that it was quite clear that if you have the means to easily present the contract up front, there's little excuse. So if you're e.g. offering commercial software for download, you'd better present those terms before completing the purchase.

    One thing it didn't cover (as it was obvious from the case that he was aware he was buying a personal edition), was whether the terms should be available up front, e.g. on a website. I believe there's a case about this going on now, and I hope the answer will be yes. In my non-lawyer opinion it is certainly "reasonable" to expect the terms to be available on demand.

    Oh, and for the love of god.. can we please stop the "minor/drunk/cat/installed it some other way" solutions? If you reasonably knew the software is covered by an EULA, the court will take your use of the software (when sober, or whatever) as behavior indicating acceptance. Think of it as raising your hand at an auction, while it is not a signature the court will see it in the same way.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  108. Mod Parent Up by aristus · · Score: 1

    "We reserve the right to change the terms of this License from time to time." is the biggest broken broomstick of contract law.

    --
    Sometimes seventeen/Syllables aren't enough to/Express a complete
  109. Re:Online worlds should implement escrows, not gri by ded_guy · · Score: 1

    I've got a better idea: Trade in-game items for in-game items and currency. No muss, no fuss.

    So many people don't understand that it's a fricking game . Unlike so many other things in life, you shouldn't be able to just sit there and throw money at it and expect to come out on top. A sense of fairness (even if only perceived) is essential to most people's enjoyment of a game. Legal liabilities aside, Blizzard is trying to provide that sense of fairness.

    --
    In the future, all spacecraft will be made of cheese.
  110. UK, other countries? by t_allardyce · · Score: 1

    In the UK you have to make it clear when someone purchases your product (not when they get it home and open the box) that there are conditions of ownership. AFAIK that means unless they actually tell you at the check-out, or make you sign the EULA on the spot or have a big unmissable sign on the box then the EULA is worth shit, and its basically an offence to misslead someone about their rights to get them to buy something - you can't call a white kettle black and expect the customer to return it if they didn't want that. anyone care to correct me? As nanny-nation as it seems i think its a good idea to make it hard for companies to sell restrictive things because consumers are sheep and i don't want the sheep masses doing stupid things like buying "PC only DRM'ed CD's" because they should be listening to me damnit.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:UK, other countries? by t_allardyce · · Score: 1

      Actually I just realised that online everyone makes you click a EULA, but that should probably stand out more (people click ok to dialog boxes everyday) make the user actually write in a text box "I (name) have read the above contract and agree fully and understand that breaking the contract will result in (account termination/no refund/legal action/jail)."

      --
      This comment does not represent the views or opinions of the user.
  111. Re:Illegal by Anonymous Coward · · Score: 0

    You got pwned by a front line monkey.

  112. Re:Question isn't just "Enforcable?", but "Provabl by Mant · · Score: 1

    Most EULAs are in the install process. You literally cannot install the software without it popping up. Ones for online games may pop up every time you connect.

    Precident seems to be that courts do accept EULAs, so it sounds like that isn't an issue.

  113. PO'd judiciary? by EriDay · · Score: 1

    Doesn't anybody else think the judges are just as PO'd as everyone else ise?

    IANAL, but my father is, damn good and thorough one too.

    Knowing this, when he bought his first computer I contacted the vendor, had them send all the EULAs so he could review the contracts before he entered into them. When I presented him with the paperwork, he gave me this puzzled look wondering what he was supposed to do with all that crap.

    I use GPL'd software when convienent, when not, I don't push the envelope as far as legality goes. Mabye I'm niave, but I think that if I ever come before a judge. I'll probably have an ally on the otherside of the bench.

  114. Free MMO's by Mir322 · · Score: 1

    What about Free MMO's and their Terms of Service?

    Where there is no exchange of $ for services / access to the site?

    Are those terms legally enforceable?

    See for instance:
    http://www.white-wolf.com/Interactive/C hatPolicies .html

    or

    http://eng.pristontale.com/Customer/policy03.asp x

    ---

    --
    "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
  115. Re:The bottom line by homer_ca · · Score: 1

    Again, RTFA more closely. ProCD?

  116. Does not WOW have an in-game auction for this? by SuperKendall · · Score: 1

    I've not played WOW, but I thought they had an in-game auction exactly to eliminate the need for outside sales of equipment and the like.

    One thing I've wondered for a while - how can these real-world transactions even work? After you pay for an item, do you agree to meet at a specific spot in the game and the guy just drops the item for you to pick up?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Does not WOW have an in-game auction for this? by Anonymous Coward · · Score: 0

      When you put something up for auction in game, the item is taken from you for a specified time(2, 8, 24 hours). You set a starting price and a buyout price. If either the buyout price is met or the time has expired either the money you received for the item or the unsold item is sent to your mailbox. If you bid on and win an item, it's sent to your mailbox as well.

  117. Re:The bottom line by Phanatic1a · · Score: 1

    For more information look into the bnetd court case.

    For contrary information, look into Softman v. Adobe, in which the court found that what occurred was a sale, and not a license, regardless of the fact that Adobe really really wanted to treat it as a license.

  118. Re:The bottom line by Anonymous Coward · · Score: 1, Interesting
    Just because one EULA is enforced doesn't mean EULAs generally are enforceable. The attorney that wrote that article oversimplified in reaching his conclusions. There are some rather large gaps in his logic.
    A pretty strong argument can be made that the contract is formed prior to you opening the box. Lets say I advertise that I am selling a football. You come to my store, you bring the football to the counter, and I sell it to you for $20 bucks.

    You go home, unwrap the football and find a mechanism that was hidden from view when you purchased the football that contains a laundry list of provisions. This mechanism essentially renders the football unusable for its primarily intended purpose until its removal - you must take an affirmative action to remove the mechanism - you have to push a little button that says "I agree." The mechanism states that by pushing that button you agree to all those terms.

    The lawyer that wrote that article would say, you don't own that football yet, that no contract has been formed until you push that button on that mechanism and only then is a contract formed.

    I would argue the contract was formed when you purchased the football at the store.... And that the existance of the mechanism has breached the contract. Therefore I could at that point in time sue for not just the return of my purchase price, but also other consequential damages - the cost of my time to buy and return the item; the actual travel costs (i.e., gas and milage); etc.

    Of course, if I hit agree I may be deemed to have waived the breach and accepted a new contract. So that is another issue. But there is some inherent level of unconscionability/duress in that type of arrangment. It also reeks of fraud - it is essentially a bait and switch situation. Buy the product first, then only after you have paid we are going to throw in all these terms that you have to agree to in order to use the product you already purchased...

    Also, do you really think you can decline to accept the terms?

    To use his MMOG example, try opening the box, opening the CD and putting it in your computer. When the EULA finally does pop up (which is not always before installation...) click decline. Take that opened box back to the retailer and try to get a refund.... Good luck....

  119. Re:The bottom line by swv3752 · · Score: 1

    Actually the TFA says that it depends. In the court cases it was more that it was unreasonable to copy the database of phone number wholesale and market a competing product. If instead say a EULA on retail software forbade publishing benchmarks, it would likely get kicked out of court.

    There is a lack of consideration for EULA's on retail software. Money exchanges hands before the contract terms are presented. Then EULA's take away your rights while not giving anything in exchange (I do not consider the right to use the software a fair exchange because you already purchased the right for that at the store when you bought the software). Presenting the EULA to sign on to thier servers is no more enforceable when that is the only way to play.

    --
    Just a Tuna in the Sea of Life
  120. Re:The bottom line by Anonymous Coward · · Score: 0

    It is if both parties can end the agreement at their will. They can fire you at will - you can quit at will. Employment contracts/agreements are sort of a specialized area.

  121. Re:The bottom line by Pofy · · Score: 1

    >With a EULA, you are buying a right to use a
    >copy of the program.

    Since there is nothing that prevent you from using the program to start with, what is the point then?

    >You do not own the copy, an so you have no right
    >to modify it if the EULA says you can't.

    One right and one wrong statement. If you bought a copy in a store (which you usually do, normal sale laws regulate this), you do indeed own that copy which is different from owning/holding the copyright of course, which you don't do. The right to modify is regulated through copyright laws (no need for any EULA there either unless one want to grant such a right possibly) and you need a permision to do so.

    >The EULA can say pretty much whatever it want -
    >e.g. "You may only use this software on leap
    >years between the hours of 6 and 7 am"

    Disregarding any other problems with EULA, it can most definately NOT say "whatever it want". Most sane countries has laws regulating sales, consumer sales and similar situations which dictate manything which can't be changed or contracted away no matter what. Such things are pointless to put into a EULA for example.

  122. Re:The bottom line by KDR_11k · · Score: 1

    So what if I carefully cut around the seal, opening the case but not damaging the seal?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  123. Re:The bottom line by squiggleslash · · Score: 1
    No, it doesn't restrict any rights. Remember: you don't have the right to distribute the copyrighted code without source to begin with.

    You can't take away a right you never had.

    Understand that, and you understand why the GPL is not an EULA, and an EULA is an EULA. You start with the right to make backups for your own personal use, benchmark, reverse engineer, etc. These are all fair use. An EULA removes those rights, usually without granting any new ones.

    --
    You are not alone. This is not normal. None of this is normal.
  124. To What End? by Percius · · Score: 2, Interesting
    Regardless of your opinions of what you or blizzard thinks is right concerning in game items being traded for 'real cash', where does the reign of the EULA end?


    1) Blizzard reserves the right to change the EULA at any time. If you do not agree with the new EULA you are out your character, current subscription, and the cost of the original game. Does Blizzard have the legal precedence to do this?
    2) Blizzard claims that all in game content belongs to them and cannot be sold for monitory value, yet they gave away a free in game minion with collectors editions. Doesn't this sound a little 2 faced?
    3) How is WOW different from Microsoft Word? Currently Microsoft doesn't claim the right to all documents produced and if they did it most certainly would not be supported by the courts. Word Documents and WOW characters both took time to produce, the product was paid for, and I accept was clicked on the EULA. For those of you who are going to argue that the character data is on a WOW server I remind you that in most cases your web page which you legally own the content of (assuming you didn't steal your site content) is also hosted on another server which you have an agreement with to provide rent for the storage, CPU usage, and bandwidth.

    (All arguments assume software piracy is not an issue)

    I am by no means a legal expert nor am I attempting to say that blizzards policy is right wrong or indifferent, but I would like to know what slash dotters think about these questions.

  125. Re:The bottom line by Anonymous Coward · · Score: 0
    I should also mention that despite his claims to the contrary, it doesn't appear that all federal circuits, much less all states (state common law general governs contracts) have addressed this issue.

    And there is good law out there holding various EULAs are not enforceable. So this is still a gray area of the law, and any attorney that stated flat out that shrink-wrap licenses are per se enforceable (and I am not addressing their terms, just the device itself) would be risking malpractice. You simply cannot make such an unequivocal statement based on the current law on this topic.

    All it takes is one state's supreme court to say they are not enforceable and then at least for residents of that state the ballgame would be over for the software company....

  126. Re:Online worlds should implement escrows, not gri by Anonymous Coward · · Score: 0

    You can't control eBay. You can't control the gentleman's handshake at the pub.

    Correct. However, if you have any legal clout (as in an EULA clause that is proven valid in court) and also a few dedicated employees, you CAN significantly reduce the harm caused by real-money trading.

    Its simple. Blizzard can hire someone who's full-time job is to browse ebay listings, find people who are selling game content, and inform ebay "that is our property, not theirs, please take that offer down."

    It won't stop all real-world trading. However, it will reduce it enough that the impact to the in-game economy is minimal.

    That makes the majority of the players happy, is legal and reasonable, is affordable, and is easy to implement.

    I, for one, hope Blizzard does this.

  127. Re:The bottom line by KiltedKnight · · Score: 1
    You've gained access to the contents, therefore the seal is "broken," without being physically altered. You would be incapable of returning the software to the vendor for a refund, given the scenario you described, unless the disk itself were damaged.

    Yes, you could always copy the contents, then scratch or otherwise damage the disk such that it would not work, but then all you'd get from the vendor is a replacement official copy, not a refund.

    --
    OCO is Loco
  128. Summary of all EULAs by cylcyl · · Score: 1

    All your children are belong to us!!

  129. You got it.

    It's like any other transaction, it's based heavily on the reputation of both the buyer and seller.

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  130. Re:Question isn't just "Enforcable?", but "Provabl by Pofy · · Score: 1

    >Then Blizzard sues them for copyright
    >infringement. By default, you don't actually
    >have the right to run Blizzard's software. It's
    >copyrighted, which means you can't copy it (for
    >example, to your hard drive during install),
    >without their permission.

    Almost every country has exceptions so that such copies needed to run for example software are NOT considered as infringing ones and hence no permission is needed. You should check your own countries copyright law, it probably has such a part in it.

  131. User Trading = Lost Revenue for Blizzard by lysium · · Score: 1
    Allowing users to buy and sell in-game items reduces the profitability of the game. It is an indirect loss.

    Collecting money, items, and experience in the game is a time-consuming activity; it requires x amount of game-hours to get a magic sword, $100,000 gold, a level 50 character, whatever. Obviously. This time is translated into revenue for Blizzard, as the "casual" player will require y months of subscription service to achieve those goals. If a rich new user can buy his way to level 40, or get that magic sword, Blizzard loses y months of revenue from that player. The seller recoups his time-money investment in the game and Blizzard gets nothing. Furthermore, the inflated new user will start out at the end of the designed achievement system and grow bored with the game, perhaps cancelling their subscription and further eroding WoW's profitability.

    --
    Together, we will drive the rats from the tundra.
  132. Re:The bottom line by iamwahoo2 · · Score: 1

    The "chance to read" is not the same as signing a document or clicking an acknowlegdement button online. The difference is that you have to be presented with the contract prior to purchase. That is the litmus test in this case and it is the whole point of the article. Unless some exchange of goods or money is occurring with the contract then it is not enforceable. With shrinkwrapped software there is no exchange with the contract because all exchanges have already been completed. It does not matter if you sign the bottom of the license and mail it back to the company. It is still not enforceable because it is a promise to make a gift (giving up your rights to use the software how you please for no exchanged value).

  133. Re:The bottom line by KillerDeathRobot · · Score: 1

    ...any attorney that stated flat out that shrink-wrap licenses are per se enforceable (and I am not addressing their terms, just the device itself) would be risking malpractice.

    And that's exactly why, in the article, the author says a reasonable lawyer will tell you that yes, they're enforceable, but with some caveats.

    --
    Thinkin' Lincoln - a web comic of presidential proportions
  134. Re:The bottom line by KillerDeathRobot · · Score: 1

    What part of "There is a common perception that EULAs have not been tested in court. This is incorrect. They have been. In fact, very recently Blizzard's EULA was enforced in two separate cases and relief was granted based on the EULA's terms." don't you understand?

    --
    Thinkin' Lincoln - a web comic of presidential proportions
  135. Bribe the GM? by abb3w · · Score: 1
    Actually, I have played in a "house rules" Paranoia campaign where the GM allowed a dice reroll if we didn't like the result. The price was one bottle of the GM's beer of choice-- usually Anchor Steam. He never had to bring his own beer for the gaming sessions. He also said for a bottle of one of the Balvenie Scotches you could keep rolling until you got the result you wanted, but no-one ever took him up on that.

    I also recall hearing of one Economics professor who allowed students to get a raise in their grade by bribing him; $100 per percentage point, max of ten points.

    --
    //Information does not want to be free; it wants to breed.
  136. See Diablo 2 by Anonymous Coward · · Score: 0

    Many people are asking "why not allow users to sell items for real cash?"
    Exhibit A: Diablo 2
    In Diablo 2, another Blizzard game, companies would create users and spam every game repeatedly attempting to sell characters at a certain level. If you've played in a room with more than 3 people, you saw this pretty much the entire time you were there. It probably ran a few people off of the game servers, as they may have wanted to play with other people without locking things up with a password.
    Fast forward a couple of years.
    Blizzard is making a MMORPG. They have seen the ads for "buy a character at level 70 in 3 days!". They don't want accounts transferred because it leads to this spam. Same would go for people trying to obtain certain items for sale outside of the game. Allowing this would run people off of the game, thereby depriving Blizzard of business. Now, users can still trade items freely with certain people, they can auction items away, as long as everything stays within the game. They set up a chat channel for buying and selling items within the game. Enforcing the EULA in this regard is merely keeping the spammers and farmers out of the market, thereby granting users a more pleasant environment, and therefore a more valuable service.
    I see nothing wrong with including a clause for preventing users from selling accounts or in-game items outside of the game.

  137. Re:The bottom line by JimFromJersey · · Score: 1

    true, but ProCD is only binding in the 7th circuit.

    --
    between the greater and lesser infinities sleep the dreams undreamt
  138. Re:The bottom line by bert.cl · · Score: 1
    While this correct, but there are (at least here in Belgium, and I assume in a lot of other (free ;) ) countries too) reasons why a contract is void.

    For example, a contract isn't legally binding, when you sign it if you are drunk (unless you say later on that you actually agree with the terms in the contract, then it's binding). The reason for this is, that when somebody gets you drunk and lets you sign a contract, you can't possible be forced to do things you don't want. If however, you afterwards think that it's a good contract, you have a valid agreement.

    Furthermore, a contract isn't legally binding if you are forced to sign it. (Either by violence, or psychological means or whatever). Let it be clear that IANAL, but I would consider buying a version of Photoshop for let's say 2000$ a way to force you to accept the agreement, if you cannot get a refund from the store/producer.

    On a sidenote, you can't get drunk and then click the EULA, because that would be abusing your rights, which is also punishable here in Belgium

    On the other hand, if you buy the game, and you agree to the EULA (be it one time, or every time), I don't think you can feel "forced" to click it. Even more, by paying the monthly fee (this concerns MMORPGs afterall) you actually proof everytime that you agree to the terms of service. So whilst the article is probably mostly correct, I find it disappointing that it doesn't go into further details on the contract law.

  139. Does anyone else think? by M.C.+Hampster · · Score: 1

    That we should impeach Presidents when they admit to knowingly signing unconstitional bills? Isn't their first and foremost duty to uphold and defend the Constition of America?

    --
    Forget the whales - save the babies.
    1. Re:Does anyone else think? by Politburo · · Score: 1

      While you're correct about the duty/oath, the problem is that the legislature and executive do not determine what is and is not constitutional. The judiciary does. One could say that by asserting what is and is not constitutional, the executive would not be upholding the Constitution.

    2. Re:Does anyone else think? by M.C.+Hampster · · Score: 1

      It is true that the judiciary has the final say on the constitionality of laws. Does this mean that the President, who swears to protect and uphold the Constition, needs to give no thought to it? Does it mean they should knowingly sign something that they believe to be unconstitional?

      A President resorting to an 8th grade level civics lesson as a defense wouldn't cut it for me.

      --
      Forget the whales - save the babies.
    3. Re:Does anyone else think? by geoffspear · · Score: 1
      Every Congressman takes a similar oath. Should they be arrested if they vote in favor of a measure that's unconstitutional? Should the arrest happen right after the vote, based on the opinion of the DC Metro police as to the bill's constitutionality, or should we wait until after the Supreme Court declares it unconstitutional, and then arrest all of its supporters in Congress?

      What about a congressman who votes for a bill that was probably unconstitutional, but never passed? Should the Supreme Court also review failed legislation, so we know who to arrest?

      And what about the Supreme Court justices? They take an oath too. Should we impeach 4 of them every time there's a 5-4 vote on whether something's unconstitutional? The minority opinion is incorrect, as a matter of law (after the decision is final, the opinion of the majority IS the definitive statement on whether the law in question was constitutional or not), so the dissenting justices are not upholding the constitution.

      --
      Don't blame me; I'm never given mod points.
  140. MOD PARENT DOWN by WillerZ · · Score: 1

    This is so OffTopic it isn't even funny.

    --
    I guess today is a passable day to die.
  141. Re:The bottom line by Anonymous Coward · · Score: 1, Informative
    But they are not per se enforceable. I took the caveats to mean the terms had to be more reasonable than a normal contract given the nature of a EULA. If he meant for the caveats to mean a EULA with reasonable terms still may not be enforceable, then he really shouldn't have phrased it that way.

    The answer to the question of whether a EULA is enforceable cannot be yes given the lack of case law in most jurisdictions on this point (contrary to his suggestion that most jurisdictions have ruled on this issue). I am willing to bet the vast majority of states have not addressed this issue. Contract law is a matter of state law. So the 7th Circuit's opinion in ProCd is really only valid until the Wisconsin Supreme Court rules on this isssue. If the Wisconsin Supreme Court ruled tomorrow that EULAs were not enforceable as a matter of Wisconsin law, it would in effect overrule the ProCd holding that the contract at issue in that case was enforceable. The 7th Circuit in the future would be bound to follow the Wisconsin Supreme Court's ruling, and not the ProCD holding.

    If an attorney in Nebraska (a quick example - I am sure there are more) stated that EULAs were enforceable, they would be doing so without any binding case law to support that statement. Not a position I would want to be in....

  142. Greeks and Lawyers Bearing Gifts by Anonymous Coward · · Score: 0

    Beware, his bill will arrive at the end of the month.

  143. Legal age to sign a contract by pjpII · · Score: 1

    What I was contemplating a while ago, as I was reaching the age of 18, is that until that point I was legally unfit to sign a contract(at least in the states)- hence, a EULA. But considering that a large number of users of computer programs, and presumably a large number of the people who install and click through the EULA, are all under 18, and therefore legally unable to bind themselves to a contract.

    Nobody's mentioned this, as far as I see, but it seems like a particularly interesting threat to EULAs. I mean, with any other contract they'd ask you, "Are you legally able to sign this?" because there are people there holding the pens whose vested interest is in making a legitimate contract. But since EULAs are automated, its a different matter, and means that probably a huge number of them haven't been agreed to legally.

    Just an interesting though.

    1. Re:Legal age to sign a contract by Anonymous Coward · · Score: 0

      Most EULAs have a section that specifically states you cannot own an account unless you are of legal age - this is the only case where an account is transferrable (parent pays for account, agrees to EULA, child plays account.)

      EQ and EQ2 do I know for sure, I never bothered to look at the WoW EULA.

      In this case it's another of those situations where the parent is legally responsible for the acts of their minor.

  144. They already do in WoW by Faeton · · Score: 1
    World of Warcraft has implimented this feature, though not across servers as you would like, like the fact they use in-game money and you can't do it across servers.

    They have a great mail system in-game in where you can have COD for product you sell. You can mail the item to the person (for a small 30copper fee) and they only get it when they pay the agreed-upon price. This lets people sell items without being in-game to do so. Plus, they have an auction house where you can sell stuff to the highest bidder. You are ALWAYS allowed to examine the item before purchasing it, whether in the auction house, trade windows or the mail system.

    The trade windows make it clear what each person is getting, so no cheating their either. It gets a bit trickier when you're selling services like enchantments, but Blizzard found a nice way to do that (a non-trade spot in the trade window where the other person can interact).

    Real cash would mess up the game economy and create potential legal problems for Blizzard. I think they really thought stuff through (except for server load!) and really have made WoW one of the best games of 2004.

  145. Re:The bottom line by Anonymous Coward · · Score: 0

    that restriction only applies to use and modification of the source code.

    it has no impact on use of the binaries.

    you can use GPL software (but not GPL code) without agreeing to the GPL.

  146. Wrong by phriedom · · Score: 1

    Blizzard won't have to sue anyone. The data is on their servers, they just delete it or close the account of the offender permanently. If users try to sue them, Blizzard will just show that they were following the mutually agreeed upon contract to the letter. The user may not have seen the Terms Of Service before they bought the box on the shelf, but they sure did see the TOS before they paid their subscription.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Wrong by Minna+Kirai · · Score: 1

      Blizzard won't have to sue anyone.

      Blizzard absolutely might want to sue some players. Suppose somebody reverse engineers the WoW protocol and writes their own server software, then sells subscriptions competing with Bliz?

      By USA law, that's legal- even the DMCA allows an exception for the purposes of compatibility. But Blizzard obviously will want to prevent this, so they will use the force of an EULA to sue someone for heavy damages. Sometimes corporations want much more than simply terminating your account!

      (Of course, it should be noted that MMORPG agreements are much stronger than simple EULAs, and have an entirely different legal foundation)

    2. Re:Wrong by Pofy · · Score: 1

      >But Blizzard obviously will want to prevent
      >this, so they will use the force of an EULA to
      >sue someone for heavy damages.

      Easy, make sure whoever writes the program to never have come into any contact with any of Blizzard's EULA or ToS.

  147. Re:The bottom line by Anarke_Incarnate · · Score: 1

    that is not correct. It states that any changes I make to it must be released. That is a restriction. It is not like the money analogy you used. It would be like saying "here is $10, if you make any money on this, tell other people how you did it"

  148. Re:The bottom line by bwcbwc · · Score: 1

    The GPL IS an EULA. They both grant the user specific rights beyond those granted by copyright law. The only difference is that the GPL grants you many more rights than a typical EULA.

    For example:
    Both the GPL and typical EULAs disclaim liability for patent liability incurred by use of the product. That's why SCO was suing end users and spreading FUD.

    Where a typical EULA prohibits redistribution, GPL sets conditions for redistribution. But they both subject the user to contractual obligations related to redistribution.

    The L in both cases is for "LICENSE" which is the type of agreement/contract you enter into by clicking on the "I agree" button. Just because most users won't edit or redistribute the source code doesn't mean that the user isn't subject to the terms of the GPL when using the software.

    The reason they look so different to most people is because from an end-user perspective, the GPL is completely non-restrictive, while a typical EULA has numerous restrictions. Only when you get into source code and redistribution does the GPL start to restrict your behavior, and even then it is still much less constraining than a commercial EULA.

    --
    We are the 198 proof..
  149. Re:The bottom line by flink · · Score: 1

    >>You do not own the copy, an so you have no right
    >>to modify it if the EULA says you can't.

    >One right and one wrong statement. If you bought a copy in a store (which
    >you usually do, normal sale laws regulate this), you do indeed own that
    >copy which is different from owning/holding the copyright of course,
    >which you don't do. The right to modify is regulated through copyright
    >laws (no need for any EULA there either unless one want to grant such a
    >right possibly) and you need a permision to do so.

    Ah, but if you look at most EULAs, they contain something like the following language: "This Software is licensed, not sold. You may not decompile, or disassemble this Software or any additional downloadable software in any way or form."

    So while you own the physical media, you do not own the copy of the software on it, or any copies you install. If the company that sold the software finds out you violated the EULA, they can revoke your right to use the software, at which point you're free to use the CD as a coaster.

    This is much different than owning a copy -- a musician can't revoke your right to listen to your CDs, an author can't revoke your right to read your books, a movie studio can't revoke your right to play your videos.

    If you buy a copyrighted work absent any licence, a book, say, you can do whatever you want with that particular copy. That is because you own that particular instance of the copyrighted work. You can loan it out, sell it, scribble all over it, insert or remove pages, whatever. This is because copyright doesn't regulate use.

  150. Huh? by M.C.+Hampster · · Score: 1

    Who said anything about arresting anyone?

    As for the other examples: yes. I think if a Congressman admits to believing a law they are voting for is unconsitional, there should be some sort of recorse for removing them from office.

    I think where the confusion is lying here is that I'm talking about people who admit to voting for something unconstitional. This has actually happened before. Why would an elected official who has taken a sworn oath of office to protect the Constition, ignore it and then talk about it with others?

    Obviously, I'm against removing Congressman and President who sign or vote for something that is later ruled unconstitional. We all have our differences of opinion when it comes to what the Constitions says. However, I'm talking about the case where someone is knowingly going against their own interpretation. It just seems like they are completely ignoring the oath that they took, don't you think?

    And as for Supreme Court justices, your parallel doesn't make any sense in the context of what I'm saying.

    --
    Forget the whales - save the babies.
    1. Re:Huh? by Politburo · · Score: 1

      The problem that you're missing is that nothing is unconstitutional until SCOTUS says so. Yes, if Congress passed a law banning free speech, it would be obviously unconstitutional, but the way the procedure works is that Congress and the President (or a veto override) could make this law, and it's up to SCOTUS to strike it down once it is challenged. Just saying "that's unconstitutional" doesn't count. What you're really saying is "i think that's unconstitutional" because your opinion doesn't matter, unless you happen to be a supreme court justice.

  151. Re:I think more people should read the ProCD case. by Artifakt · · Score: 1

    Another example quoted was purchasing concert tickets. The terms of the concert may be no cameras, and it is enforcable. You agree to behave after the rules of the concert by being there, even though you didn't agree to those terms before purchasing the ticket.

    Back starting about the 1920s, motion picture theater owners sought state laws to protect their abilty to sell food and bar patrons from bringing in food from outside, to control unruly patrons and so on. Most states adopted versions that also applied to live theatres, concert halls, and colluseums. Some states even extended these laws to amusement park rides and such. In general, these laws specify two exemptions to normal principle of contracts - you didn't actually sign anything, but you agreed just by buying a ticket & you didn't actually have all the rules quoted at you, let alone presented in writing.
    The point is, a concert hall's no cameras policy usually does not rest on normal contract law alone, and so isn't necessarily something a judge should have cited as a contract law precident. It may even be a precident against - An indication that the states need to adopt special laws as they did before if similar clauses in EULAs are to be enforcable.

    --
    Who is John Cabal?
  152. Follow your own advice by llevity · · Score: 1

    The EULA gives two options. I was commenting that one of the options is not valid 99% of the time. If they give me two options, I expect both options to be valid.

  153. I got yanked from Ebay by e.Swede · · Score: 1

    About 2 weeks ago, my friend called me while I was in Greenville, SC and told me that he couldn't get a copy of WoW in Dallas, TX and that it was selling out nationwide. He told me that they were yanking WoW from the shelves in fear of impending server trouble. Coincidentally I was in Best Buy at the time and saw 6 copies of WoW sitting right in front of me. Well, being the ambitious, young capitalist that I am, I immediately recognized a market where demand was evident and I decided to meet that demand with supply. So I swiped up all 6 copies up for $50 a piece and put them on the plastic. I get back to my friends house, snap a digital picture of all 5 copies (one was for my friend) and put them separately on eBay. I established that I would start bidding at $70, buyout at $75 because most bids started at $80 and bought out at $85 or $100. I knew this was a short term market with a small window of opportunity for profit. Because once Blizzard got its shat straight the market value of those things would be back down to $50, flat. No risk, though, 30-days, unopened, receipt, cash back. No prob. Well I sold 1 in about 1 hour. And 2 more overnight. I shipped out the 3 simultaneously after ensuring payment and made about 50 bucks in profit after shipping. However, a few days later I got an email (see below) from Ebay informing me that my copies had been removed. Ok, I understand that in-game items for sale on ebay would disjoint the in-game market. So, for the value of gameplay I understadn this ruling. But I'm a free market capitalist who says: "Something is worth as much as someone is willing to pay for it." If I pull a wad of gum from my shoe and you want to give me $500 for it, then that wad of prechewed gum is worth $500, maybe more, depending what your friend eyeing it wants to pay more. I believe that if I have the foresight to purchase a game, do not alter its quality or value, than I should be able to resell that game for whatever price I can garner. If Blizzard shipped too many copies and didn't plan on them overloading their servers, well tough titties Paco, don't take away my right to be an entrepreneur. I used to love this thing called freedom. Remember that shit? It was the bomb. But, this will all get into the, "you didn't by the game you bought a license" discussion and "that license is under certain restrictions". Blah blah blah, if you know anything about intellectual property and the heinous state to which it has plummeted then you know what I'm talking about. However, I just wanted to bring this up because most of the discussion I saw listed was about selling in-game items prohibited in the EULA, not the actual, un-opened game. Below is the email I got from Ebay: To: ***************** From: whyended@ebay.com Subject: VeRO NOTICE: eBay Listing(s) Removed - VeRO Program Date: Tue, 11 Jan 2005 16:45:26 PST **PLEASE READ THIS IMPORTANT EMAIL REGARDING YOUR LISTING(S)** We would like to let you know that we removed your listing: 8160606633 WoW *SEALED* World of Warcraft - email or ship FAST! because the intellectual property rights owner notified us, under penalty of perjury, that your listing or the item itself infringes their copyright, trademark, or other rights. We have credited any associated fees to your account. We have also notified the bidders that the listing(s) was removed, and that they are not obligated to complete the transaction. If you relist this or any other similar items on eBay, your account likely will be suspended. If you believe your listing was ended in error, or have questions regarding the removal of this listing, please contact the intellectual property rights owner directly at: ESA - Entertainment Software Association esa@theesa.com eBay is available to answer questions, but since it is the rights owner that requested the removal of your listing(s), we encourage you to contact them first. For more information on eBay's cooperation with rights owners through the VeRO Program, and a list of rights owners that have created About Me pages, please visit: ht

    1. Re:I got yanked from Ebay by ikkonoishi · · Score: 1

      First off.

      You were totally in the right. The actual games themselves are valid merchandise.

      Second off... two words.

      *LINE* *BREAKS*.

  154. Re:The bottom line by Demonspawn · · Score: 1

    Read the GPL more carefully. You can make any changes to the source you want. Actually, copyright law allows you to change the source if you want.

    It is when you distribute the changed binaries that the GPL states you must also distrubute the new source, if requested, to anyone who has the new binaries.

    If I want, I can download netcat and make changes to the source. I have not violated copyright or GPL. I can give the modified binary to 5 of my friends, now I have violated copyright so I must accept the conditions of the GPL (which gives me the right to distribute as long as I follow the other conditions). However, I am only required to give the source to those 5 friends. I am not required to give the source to the world. If one of my friends doesn't ask me for the source and gives the program to someone else who does ask for the source, my friend has violated the GPL, not me. Of course, he can rectify the situation by asking me for the source and then giving it to his friend.

    --Demonspawn

  155. Re:The bottom line by squiggleslash · · Score: 1
    You wouldn't argue, surely, that in your money example, my giving you $10 means you have $10 you didn't have previously? Specifically, that nothing has been taken away, and you have something you previously didn't?

    There's a difference between you being given unrestricted freedom to do whatever the hell you like, and you getting something you didn't have before. As we've all said before, the GPL gives you rights. You didn't have those rights before you agreed to the GPL. You may be able to find licenses that give you more rights, but that's irrelevent.

    An EULA takes rights away. You started with fair use rights. If you agreed to an EULA, you agreed to waive those rights.

    If you want to continue to argue this, please, show us a right the GPL takes away - and include the legal cite that says you had the right to it in the first place. Not "a license that gives you an additional right for a specific software product", a simple legal cite that says "By default, you have the right to X a copyrighted work, without agreeing to anything", and a place in the GPL where it says "You can't do X".

    --
    You are not alone. This is not normal. None of this is normal.
  156. Enter the IRS... by Anonymous Coward · · Score: 0

    I can understand Blizzard's desire to protect it's content. If it becomes firmly established that the electronic content of a game has a monetary value the IRS will be all over it like smell on a skunk, or a slashdotter on a MicroSoft thread.

    Modern artist take great care to make sure that the value of their pieces can't be established firmly; because as soon as the grey area has been absolved the government steps in and taxes you for the whole lot of it. That's why the only rich artist is a dead artist.

    Who knows what would happenen to MMORPGs if the same thing happened to them. I don't even want to think about what my tax forms would look like:
    ....Do you own one or more epic mounts....what is the net worth of all your gear....how many dependent guildies do you have?....

  157. Re:The bottom line by Anonymous Coward · · Score: 0

    So basicly, no one has any idea if EULAs are enforcable or not. Not even lawers. Isn't law fun?

  158. Re:The bottom line by Pofy · · Score: 1

    >Ah, but if you look at most EULAs, they contain
    >something like the following language: "This
    >Software is licensed, not sold.

    So, the EULA obviously does not cover the sale since it is not something you agree upon when you buy it.

    > If the company that sold the software finds out
    >you violated the EULA, they can revoke your right
    >to use the software,

    There is no such right for them to grant to start with. There is nothing forbiding the use of software (or anytnhing else related to copyright). Similary, a car maker can't forbid me from using a car I buy (or claim I did not buy it, only licens it when I get home and find a piece of paper stating so in the trunk. Since you are claiming and appearantly understand this very think based on the following sections you write, I don't see why you are making this claim though.

  159. No, no, no, no..... by M.C.+Hampster · · Score: 1

    I'm not talking about my perspective, I'm talking about the perspective of the person who is doing the passing/signing. Why do you think the oath is even a requirement in the constition? Everyone who takes the oath should be looking out for the Constition, not just thinking "Well, I think this is unconstitional, but I'll ignore my oath and hope that it gets by the SC."

    --
    Forget the whales - save the babies.
  160. Re:Online worlds should implement escrows, not gri by Anonymous Coward · · Score: 0

    You say this like it is a bad thing.

    In fact, the biggest source of complaint from MMO game players is the ill-thought out nerf.

    If game companies had a financial disincentive for poorly conceived nerfage, perhaps the user bases wouldn't feel so screwed.

  161. Re:The bottom line by DeathToBill · · Score: 2, Insightful

    This is a basic misunderstanding. The GPL gives you rights in exchange for your agreement to follow certain conditions. Otherwise the GPL would be pointless; why not just put it in the public domain? That would grant the same rights without any conditions. If the GPL is a grant of rights without imposing any conditions, then why would anyone try to "enforce" the GPL?

    To show that this is the case, consider what happens if you do not follow those conditions: You lose the rights granted to you. Failure to comply with the conditions imposed by the license can result in you losing the rights granted by the license. This shows that the GPL is a grant of rights in exchange for agreement to conditions, not a free grant of rights.

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  162. Nobody has considered gameplay by Anonymous Coward · · Score: 0

    What if the game maker designed the game to be enjoyable for all based specifically on the rules they set up in the EULA?

    When game players decide to break those rules, they threaten the enjoyment of all the others playing as well as the commercial success of the game.

    Why would someone want to play a game when the rules are not being followed? In absolute terms, without any rules there is no game.

    If you think that bending the rules is OK, then you should also be OK with the game developer deciding to bend the rules on you in ways that even the best hacker could not. Some people have no problem doing bad stuff to others, but when its done to them that's a big problem. (Hypocrisy?)

    All you've done by breaking the rules is move the game from a virtual world to the real one, the problem is your no longer toying with things that don't matter anymore, real people get hurt by your actions. It's sad that most who do this believe that they aren't hurting anyone. There is finacial risk for those who build products.

    Please think.

  163. Red herring by gidds · · Score: 1
    Thanks for an informed and informative post. (That sort of thing tends to stand out round here...)

    A couple of points occur to a layman such as me, though, which make me wonder whether many of the arguments over these EULAs are moot.

    Firstly, the argument over whether opening a shrink-wrap package means you're deemed to have accepted the licence conditions, while important, isn't the real issue here. If the licence were printed obviously and visibly under the shrink-wrap, then things would be a little clearer. Similarly, if the packaging contained a clear web link to the conditions, or if people had the terms explained to them by the salesperson before sale, then you'd have no legal excuse -- and still people would buy them (and complain!). So the problem of licences hidden inside packaging is just a side issue, albeit an important one.

    And secondly, AIUI, a contract cannot take away your statutory rights. For example, here in the UK, goods you buy must be properly described, of saleable quality and fit for purpose, even if your (implied or express) contract with the vendor states otherwise. (In fact, it's a criminal offence to ask consumers to give up these rights.) Things will differ slightly in other jurisdictions, but I think most readers will be in a broadly similar situation.

    So if you have a legal right to reverse engineer software for interoperability purposes, then you still have that right even if a clause in an EULA claims otherwise.

    To take another example, I don't know if the First Sale Doctrine counts as a statutory right for this purpose, but if it does, then it doesn't matter whether the EULA is valid, or whether you're deemed to have accepted it, because a clause preventing resale wouldn't be enforceable anyway.

    Is that right?

    --

    Ceterum censeo subscriptionem esse delendam.

  164. (OT) Sigvertisement by tepples · · Score: 1

    You forgot "Profit" in that list

    You asked for it:

    4. Watch as comments are moderated up to Score:4, the default "Highlight Threshold" at which Slashdot puts them on the "static page", which is visible to Google and to Anonymous Coward.
    5. Write a software product, put a restrictive EULA around it, and make it available for sale on a web site.
    6. Pimp your site in your Homepage and Sig, enticing users to click through and giving the site higher PageRank in Google.
    7. With more hits, watch sales increase at your site.
    8. PROFIT!

    1. Re:(OT) Sigvertisement by Vacindak · · Score: 1

      You forgot the "..." on that list. Mod me down, I'm just trolling now.

  165. DMCA and the software publisher's view by tepples · · Score: 1

    By right of law you now have the right to *use* the product.

    Oh really? I see two separate offer-acceptance-consideration sequences here. The first one occurs when you walk in the store and pay for a box, a manual, and a shiny disc. However, the "goods" do not necessarily include the right to use the software, as the software may be encrypted on the disc, and in order to lawfully decrypt someone else's copyrighted work in the United States, you need a second contract.

    1. Offer: You accept to use this product under even more limited ciscumstances than those given to you by law

    U.S. copyright law, 17 USC 1201, gives the copyright owner the right to control use of a product after the sale. I could see how a publisher of a computer program could argue that the installer qualifies as "a technological measure that effectively controls access to a work protected under this title" because the installer, "in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the" computer program being installed. The copyright owner is willing to grant such authority only on the condition that you accept the second contract, the EULA.

    2. Accpetance: Well, if you don't accept then your product doesn't work, you can't return it and are left with something unusable.

    Except a California court ruled that you can return it.

    3. Consideration: For agreeing to the terms and conditions what do you receive? NOTHING!

    You receive the right to use the software, which you didn't have before under the DMCA.

  166. Under the DMCA you need a separate license by tepples · · Score: 1

    Except that this is specifically allowed by copyright law! Copying into RAM is permitted for the purposes of executing the software. In fact, installation onto the harddrive is permitted if that's what you need to do to use it.

    Only if the software is not encrypted on the installation media. If it is encrypted, you may need a separate license under the DMCA to encrypt the software.

    1. Re:Under the DMCA you need a separate license by protektor · · Score: 1

      If it is encrypted and doesn't decrypt itself automatically then it fails the stated purpose/use laws and doesn't function as it stated it would on the box and thus isn't fit for sale. It would be involation of consumer protection laws in almost every state of the US, reguardless of the DMCA.

  167. Blame Congress, not Clinton by tepples · · Score: 1

    So, you can thank Clinton for the DMCA.

    President Clinton could not have blocked the DMCA from becoming law. Both houses of Congress passed the DMCA by voice vote, which needs at least 81 percent assent in each house, as twenty percent can force a roll-call vote. It takes only 67 percent assent to override a Presidential veto.

  168. Right to decrypt the program under the DMCA by tepples · · Score: 1

    What do I get in exchange for clicking "I agree" to the EULA? Nothing.

    What you get in exchange for the rights you give up in the second contract (the EULA) is the right to decrypt the computer program, which is stored encrypted on the installation CD. This has been true since October 1998, when Congress passed the Digital Millennium Copyright Act by a margin well over what any Presidential veto could have stopped.

    1. Re:Right to decrypt the program under the DMCA by Anonymous Coward · · Score: 0

      That's not true either. You already had that right:

      In the United States, see: 17 USC 117.

    2. Re:Right to decrypt the program under the DMCA by tepples · · Score: 1

      17 USC 117 states that copying a computer program for specific purposes is not copyright infringement. However, decrypting the program is circumvention, which is a separate offense from copyright infringement; defenses to infringement such as 17 USC 117 are not defenses to circumvention (Universal v. Reimerdes).

  169. Re:The bottom line by Alsee · · Score: 1

    Ah, but if you look at most EULAs, they contain something like the following language: "This Software is licensed, not sold.

    Which does not apply unless you choose to accept the EULA.

    If you deline that contract offer then under US law you DO own that particular copy. If you deline that contract offer then under US law it is perfectly legal for you to install it. If you deline that contract offer then under US law it is perfectly legal for you to run it. If you deline that contract offer then under US law it is perfectly legal for you to decompile, or disassemble it. If you deline that contract offer then under US law then they have absolutely no right to revoke anything.

    This is because copyright doesn't regulate use.

    Exactly. You do not NEED any lincence to install and run software. You can simply decline their contract offer (the so called EULA) and go on your merry way.

    The original Slashdot story was not about EULA's at all. It said that service contracts for the use of someone else's servers is an enforcable contract. And while a handful of EULA's happen to also be service contracts, that does not make EULA's themselves valid. And you are also always free to decline that combined EULA/service-contract. You are then free to anything you like with that software (other than copyright infringment) without making use of thier service. Of course that makes thinks like MMORPG mostly useless unless you come up with your own server to provide that service for you.

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  170. If you don't agree, you violate the DMCA by tepples · · Score: 1

    Since [with a proprietary program's EULA] there is nothing that prevent you from using the program to start with, what is the point then?

    Yes, there is something that prevents you from using a proprietary computer program. When you buy a box in a store, you're buying a shiny disc that contains a block of encrypted data. The publisher is willing to decrypt this data, turning it into an executable computer program, in exchange for your acceptance of a restrictive EULA. Since October 1998, you are not permitted to decrypt the data in the United States without permission of the copyright owner.

    1. Re:If you don't agree, you violate the DMCA by Anonymous Coward · · Score: 0

      Wrong, copyright laws give you this right. Whether the data is encrypted or not matters not.

    2. Re:If you don't agree, you violate the DMCA by tepples · · Score: 1

      copyright laws give you this right.

      What is your evidence that the owner of a copy of a copyrighted work has the right to decrypt said copy? Please take into account Universal v. Reimerdes in your analysis.

  171. Decryption by tepples · · Score: 1

    You do not NEED any lincence to install and run software.

    You must live outside the United States because in the United States, a fellow needs the copyright owner's permission under the DMCA to decrypt an installer package.

    1. Re:Decryption by Alsee · · Score: 1

      I think we've gone through this before :)

      As far as I'm aware no one has attempted using encryption and the DMCA for the purpose of cornering you into accepting an EULA. And even if they did try it, it is theoretical and unclear if it would actually work.

      My main goal is to clear up the very widespread misinformation that simply installing and using software somehow requires a licence.

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      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  172. Analogy to DVDs by tepples · · Score: 1

    Then EULA's take away your rights while not giving anything in exchange (I do not consider the right to use the software a fair exchange because you already purchased the right for that at the store when you bought the software).

    Not necessarily. Please consider an analogy to DVD Video. I live in DVD Region 1, specifically in the United States. I import a CSS encrypted DVD Video disc from DVD Region 2. I may be the owner of the disc and therefore "the owner of a copy" under U.S. copyright law, but do I have a right to decrypt the audiovisual work contained on that disc and watch it? Not since October 1998. Likewise, I'm probably not allowed to decrypt the encrypted installer package of a copyrighted computer program without the publisher's consent.

    1. Re:Analogy to DVDs by Pofy · · Score: 1

      >but do I have a right to decrypt the audiovisual
      >work contained on that disc and watch it? Not
      >since October 1998.

      Are youi claiming that it is illegal for you to own and use a DVD player that would actually play a DVD with other region codings than 1 if you live in the USA? Are you saying that is specifically written in law? So if you bring a DVD player along with the DVD you bought, you can't use it? By the way, were do you get the permission to play your DVD region 1 discs? Are you saying there is an EULA you have to agree to before you view DVDs in USA?

      By the way, as far as I have seen, most computer software is not encrypted on the CD, but that might be because I don't live in the USA, what do I know...

    2. Re:Analogy to DVDs by swv3752 · · Score: 1

      And if you have noticed, the MPAA et al have been very careful not to bring up such a court case.

      The DMCA may be law, but that does not mean it is constitutional.

      --
      Just a Tuna in the Sea of Life
  173. Re:The bottom line by Pofy · · Score: 1

    Actually, a typical EULA will claim that you must agree to it to even use the program to start with. The GPL is something you don't have to care or agree to at all to use a program. It is something you must agree to only in case you want to do additional things with the program. Huge difference to me.

    >The L in both cases is for "LICENSE" which is
    >the type of agreement/contract you enter into by
    >clicking on the "I agree" button.

    Ehh, a license is typically a permision to do/use something you would otherwise normally not be allowed to do. SInce using and running a computer program is not something forbidden, you really don't need a license for it. To redistribute someone elses work, and create derivtae works of it, you DO need permision or a licnese (for example the GPL). So the GPL is there in case you need those additional rights. The EULA is really there for no particular reason (other than the creator wanting to restrict you and believe you need it).

  174. Re:The bottom line by Alsee · · Score: 1

    The GPL gives you rights in exchange for your agreement to follow certain conditions

    Incorrect. It is a pure licence grant in the absence of any agreement.

    The part which is confusing you is that it places restrictions on what rights it grants. You are misreading this as placing restrictions on you, restrictions which you suggest must be accepted. No. The GPL grants a licence to distribute certain classes of derivative works. (1)It says you may distribute a derivative work consisting of a valid GPL licence + a compiled binary + full source code. (2)It says you may distribute a derivative work consisting of a valid GPL licence + a compiled binary + a valid offer for the source code. (3)It says you may distribute a derivative work consisting of a valid GPL licence + an unmodified compiled binary + a sourse code offer you received with that binary.

    Note that all three are positive grant of licence to make and dirtibute derivative works.

    You do not need to accept anything. The GPL grants you the rights to distribute those kinds of derivative works and only those kinds of derivative works. Copyright law restricts the distributing of anything else, whether you accept the GPL or not.

    why not just put it in the public domain? That would grant the same rights

    No, puting it in the public domain would be a waiver of ALL rights. Just because I restrictions on what I give you - I give you my house and my red car but NOT my blue car - does not mean I am placing restrictions on you. It does not mean you have to agree to anything. I simply chose not to give my blue car away too.

    Then we can look at EULAs. They are in fact rarely licence you anything. The only exception I can think of would be certain business licence allowing you to install 5 or 15 or 100 copies or whatever.

    Copyright restricts the production and distribution of new copies, and public performance. If a so-called EULA does not include one or more of those right (and they almost never do) then it is not licencing you anything.

    In fact EULAs offer you nothing you need. Under US law EU law, and generally the rest of the world, you do not need a licence to install and run software. You no more need a licence to "use" software than you need a licence to read a book. EULAs also generally offer you nothing at all.

    So while the "Licence" part of "EULA" is generally wrong, the "Agreement" part is correct. An EULA is a contract offer. If you do not choose to agree to that contract then it does not exist. Of course if you decline that contract you recive nothing it offers. But as I said it offers nothing you need and generally nothing you want.

    EULAs almost exclusively consist of saying you can do things you already have the right to do, and restrictions were you promise not to do things you otherwise had the right to do. If you don't accept then you still have the rights you already had, and none of the new restrictions apply.

    The original article wasn't really about EULA's. It was about service contracts. Yeah, if you want an online service offered by a company you may need to agree to a contract to get it. But just because they slap the title "EULA" on a valid service contract does not somehow make other EULAs valid. And even in the case of an online service contract EULA you can still deline the EULA and use the software. You're just limited to using that software without the use of their service. You can either use it offline, or you can make your own server to provide that service yourself.

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  175. Re:The bottom line by Skuld-Chan · · Score: 1

    Every time I log into my debian machine it says the following,

    "The programs included with the Debian GNU/Linux system are free software; the exact distribution terms for each program are described in the
    individual files in /usr/share/doc/*/copyright.

    Debian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law."

    Its not at all uncommon with the warning in small type that comes up when I launch certian applications in Windows/Mac in the splash screen. If I violate the terms of the GPL don't they enforce it the same way companies enforce EULA's? Its the same thing really.

  176. Re:The bottom line by Alsee · · Score: 1

    No, the courts have NOT "already decided this". In fact the courts in different districts are conflicted and rarely address the fundamental issue.

    It is also extremely decetive to point to a valid service contract that happens to have the letters "EULA" slapped at the top and claim that means EULAs are themselves valid. Someone is perfectly free to decline a service contract and not use the service. It is then absolutely NOT copyright infringment to install and use the software or to reverse engineer or any other non-copyright-infringing activity. There is no copyright basis for EULAs. You do not need a licence to install and use the software.

    What corts are conflicted over is whether these contract offers can be binding merely by buying the box.

    If the ultimate answer to that is "no" then EULAs are not binding, you can always decline them and still use the software. Of course that does not include anything like server services they may offer. If you want to decline then you must either somehow use the software without server service at all, or come up with your own server to provide the service. Of course that is a non-issue for normal software that doesn't try to use online service.

    And if the ultimate answer is "yes EULAs are binding", then such a ruling is in no way limited to software. I can slap any EULA I like on a tomato and it is just as binding. I dunno about you, but I think any ruling that way is absolutely insane.

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  177. Two sides of the argument. by will_die · · Score: 1

    Ignoring the various side busnisses that have cropped up and the issues they bring most various arguments come from theses two sides.

    The anti-outside selling has a problem because it brings an outside influence into the game. The best example I have seen of why this is wrong is this. Say you are playing a game of Monopoly with a bunch of friends, and park place broadway are owned by different people. On of the person offers the other person $5 in real world currency for the other place. While not agaist the rules it does change the game. Does it make a difference if they do the real world money exchange in private or in public?

    The pro side says that they are just tring to make it easier for the casual player to compete in the game. Since the casual player has less time in the game and has problem getting all the better items they should be allowed to spend real world money in place of the time spent in-game

  178. Re:The bottom line by Pofy · · Score: 1

    >For more information look into the bnetd court
    >case.

    If I am not mistaken the decision was appealed, was it not? So it is not really decided yet and one can't draw any conclusions at all.

  179. Re:The bottom line by McDutchie · · Score: 1
    The GPL IS an EULA.

    The GPL only covers distribution, not use. By definition, then, it cannot possibly be an End User License Agreement.

  180. EVE Online has an escrow system. by Echo5ive · · Score: 1

    And it works just fine. You select one or more items, place them in escrow at a space station, and select a buyer (that can be either a specific player; a specific corporation; or anyone), and decide a price.

    You can have a look at the items that are placed in escrow so you know that you get what you pay for, but you have to pay to get the items. The selling player then gets the money.

    It's pretty common with escrow scams, though. But they target players who don't check the items they "buy" via escrow before they click the buy button, so this is an actual part of the game, just like the piracy in some systems. It's a rough world in EVE.

    --
    Leveling up builds character.
  181. Return this by tepples · · Score: 1

    Now, where I think current EULAs might get into trouble is that despite what the text of the EULA may say, you cannot in practice return opened software if you find the EULA unacceptable.

    What was that about not being able to return the software again?

    1. Re:Return this by fizbin · · Score: 1

      Yes, well, in California at least there seems to be some sanity to the "return this for a full refund if you don't like the terms"/"we don't accept returns of opened software" dichotomy. I'm glad to hear that. I also know that it'll spread to my state on the other coast about the same time as pigs start flying.

  182. Re:The bottom line by Anarke_Incarnate · · Score: 1

    So you had a right to use say "Game XYZ" before you purchased it? I don't see how the EULA takes away any more rights than the GPL. They are both giving something and taking something. I can modify the source if it is a GPL licensed item, however I cannot do something other than what the GPL says or I am in breach. The same goes for an EULA.

  183. Re:The bottom line by runderwo · · Score: 1
    If I violate the terms of the GPL don't they enforce it the same way companies enforce EULA's? Its the same thing really.
    No. One is a contract, the other is a copyright license. Two completely different areas of law. And no, they aren't the same thing. You can't possibly violate a copyright license without copying the software. You can violate a EULA 20 ways just by trying to make use of the software.
  184. Re:The bottom line by Ohreally_factor · · Score: 1

    But Softman wasn't about an end user, it was about a distributor unbundling Adobe software collections and reselling them. In that case, I believe First Sale doctrine took precedence over the EULA.

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    It's not offtopic, dumbass. It's orthogonal.
  185. well, duh by Changa_MC · · Score: 1

    That's what I said. The EULA is not legally binding because federal law overrides their stupid made-up rules trhat no-one gets a chance to read. EULAs are redundant and useless, which TFA says while trying to pretend it's saying the opposite.

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    Changa hates change.