Try Loco Roco or Mercury Meltdown. (Especially the latter, for which levels are ~ 2 minutes.)
In any case, you may well be right about just ports, but I'm often playing on the train or when my wife's using the TV. Hard to take a PS2 on a train!
Hard for me to compare, though...I don't yet own a DS-Lite and never owned a console, so. But I've gotten a lot of enjoyment out of my PSP...enough to justify the price at least. I just wish I could more easily get tv shows onto it.
I think that you can pin part of the PSP taking second place on the media playback was crippled. The PSP was designed partially as a media playback device. It's a kick-ass video player. If they'd added a video download service at launch rather than stupidly thinking people would pay $19.99 for UMD versions of Spiderman, it would likely have done much better.
Keep in mind that the vast majority of these cases are never seen by a judge. A judge can only rule if victim stands up to the RIAA and refuses accept their extortionary settlements.
Why would MMORPG designers want to encourage addiction? The person who plays the game 400 hours a month pays the same fee as the person who plays the game 20 hours a month but uses twenty times the resources. From an entirely pragmatic standpoint, a company designing a MMORPG would not want the addicts because the addicts require more servers.
This is less of an issue with typed languages like C++ or Java. If you try to add an integer to a string on one of those languages, you get an error. In Javascript, it changes the integer to a string. (Python also errors out if you try to add a string to an integer.)
It's a scam, in my opinion. The lawyer gets lots of money, and the company usually gets off with a coupon, which is essentially saying "we screwed you, so you get to save on more of our products". I was on the "winning" side of three class action settlements and in each case, what the customers got in return for being screwed was essentially worthless. Once, I got $75 off mortgage fees if I were to take out a new home loan with a company that screwed me out of loan fees on my original one. How's that "justice"?
Sure, the lawyer gets "25%", but only because the coupon is treated as cash in all the reports.
If I had my way, class action settlements would be required to include only actual cash to the people being sued for. No coupons or other crap like that.
(In cases where the suit actually has merit...this one seems idiotic to me.)
A settlement whereby the lawyers handling the suit will get $30 million and everyone who purchased a Wii before December 2006 will receive a $5 off coupon good on any Nintendo product.
If this were true, you'd expect to see a ramp-up in Xbox 360 sales as news of Sony's PS3 issues came out. But instead, Xbox 360 sales have been lackluster. People may be upset about PS3 problems, but they don't seem to be buying 360s because of it. (Wiis, on the other hand...)
You mean, unable to beat the previous generation console and very likely to be the third place console when Sony and Nintendo get their production lines going full speed?
You know that the 360 didn't make Microsoft's projections for the year, right?
With most portable media players, the fast forward button fast forwards at one constant speed as long as you hold it.
With an iPod, scrolling in a song with the scroll wheel fast forwards faster and faster than long you use it. That's complex. It's also a clean and spare design, and more useful. It *seems* simpler when you use it, but it's actually more complex.
If you buy a PlaysForSure device, however, then there's at least some chance that the player you like better next year will also be a PFS device, and your music will be portable.
Given what Microsoft's done to PlaysForSure, it seems to me that the iPod's the safer bet.
Sony won't push Linux on the PS3 until it starts selling it at a profit. People buying PS3s to install Linux and never buying a game is Sony's worst nightmare.
My point still remains: during convertion from analog to digital, due to the limits of the digital side, information is lost.
Yes...however, any time you copy an analog signal, you also lose information. You essentially cannot do anything with an analog signal without losing information. Yes...you're right...Heisenberg doesn't usually come into play as usually the information lost is so utterly massive that it swamps it. However, the uncertainty principle shows that it is impossible to perfectly copy an analog signal even in theory.
Any process that repeatedly copies an analog signal will show signal degradation. If you repeatedly copy any analog signal, you will eventually destroy the signal entirely. The only question is how much information is lost per iteration.
Digital signals are the only signals that can be copied without losing information.
CDDA uses lossless compression to encode a signal that was, prior to encoding, converted from 24 bits, 96 kHz to 16 bits, 44 kHz.
The reduction in signal quality is not part of the encoding scheme itself. CDDA is lossless in that it can perfectly recreate the 16 bit, 44 kHz signal fed into it. (As opposed to a lossy scheme that things like mp3 use, which cannot perfectly recreate the signal fed into it.
People here are completely confusing the compression schemes with other signal processing.
Information is not lost when copying analog signals, at most it's distorted and noise might be added.
You might want to look up a guy named "Heisenberg". If you are an actually a trained engineer, than I'd sure hope you'd understand how that applies here. (i.e. you'd know that an exact duplicate of an analogy signal is an impossibility.)
(But hell, even most audiophiles understand that with vinyl, not only is information lost when copying, but information is lost every damn time you play the record!.)
I'd also hope that you'd understand the difference between losses of electrical energy and losses of information, but then, your silly little Webster link shows this not to be the case.
In my day, engineers used precise language...i.e. they used technical terms in the domain in which they applied. Sadly, the discipline has fallen.
But anyway, if you weren't talking about the word "lossy", then why reply to my post complaining about the misuse of the word "lossy"?
It may well be different for flash-based players as there it depends on the cycles used by the respective decompression algorithms rather than the power needed to spin the drive.
Try Loco Roco or Mercury Meltdown. (Especially the latter, for which levels are ~ 2 minutes.)
In any case, you may well be right about just ports, but I'm often playing on the train or when my wife's using the TV. Hard to take a PS2 on a train!
Hard for me to compare, though...I don't yet own a DS-Lite and never owned a console, so. But I've gotten a lot of enjoyment out of my PSP...enough to justify the price at least. I just wish I could more easily get tv shows onto it.
The games are there now...have been for months. But you're right...better titles at lauch would have helped.
So you're saying that the 100 million PS2s sold and the 20 million XBoxes sold represents a very small minority of the gamer community?
I think that you can pin part of the PSP taking second place on the media playback was crippled. The PSP was designed partially as a media playback device. It's a kick-ass video player. If they'd added a video download service at launch rather than stupidly thinking people would pay $19.99 for UMD versions of Spiderman, it would likely have done much better.
Keep in mind that the vast majority of these cases are never seen by a judge. A judge can only rule if victim stands up to the RIAA and refuses accept their extortionary settlements.
Making the Wii look bad!? This story is free publicity for Nintendo. "Our consoles are so fun that people lose control!"
Why would MMORPG designers want to encourage addiction? The person who plays the game 400 hours a month pays the same fee as the person who plays the game 20 hours a month but uses twenty times the resources. From an entirely pragmatic standpoint, a company designing a MMORPG would not want the addicts because the addicts require more servers.
Definitely! Or, at least, things would be better if electronic devices standardized on a small (5) subset of voltage requirements.
This is less of an issue with typed languages like C++ or Java. If you try to add an integer to a string on one of those languages, you get an error. In Javascript, it changes the integer to a string. (Python also errors out if you try to add a string to an integer.)
It's a scam, in my opinion. The lawyer gets lots of money, and the company usually gets off with a coupon, which is essentially saying "we screwed you, so you get to save on more of our products". I was on the "winning" side of three class action settlements and in each case, what the customers got in return for being screwed was essentially worthless. Once, I got $75 off mortgage fees if I were to take out a new home loan with a company that screwed me out of loan fees on my original one. How's that "justice"?
Sure, the lawyer gets "25%", but only because the coupon is treated as cash in all the reports.
If I had my way, class action settlements would be required to include only actual cash to the people being sued for. No coupons or other crap like that.
(In cases where the suit actually has merit...this one seems idiotic to me.)
A settlement whereby the lawyers handling the suit will get $30 million and everyone who purchased a Wii before December 2006 will receive a $5 off coupon good on any Nintendo product.
I was at Target yesterday...there was a large Zune display out in a busy aisle. A display that was being completely ignored.
When I was standing next to it, an 80-year-old granny walked by, pushing a cart with a pink iPod speaker system in it.
Joe sixpack: but I burn my iTunes songs to CDs so I can listen to them in the car. Can't I just rip those?
If this were true, you'd expect to see a ramp-up in Xbox 360 sales as news of Sony's PS3 issues came out. But instead, Xbox 360 sales have been lackluster. People may be upset about PS3 problems, but they don't seem to be buying 360s because of it. (Wiis, on the other hand...)
You mean, unable to beat the previous generation console and very likely to be the third place console when Sony and Nintendo get their production lines going full speed?
You know that the 360 didn't make Microsoft's projections for the year, right?
If you use a limited set of machines, also use color in the prompt to differentiate them.
I don't give a fuck about the "franchise"...just make it a good game.
Difference between simple and "clean":
With most portable media players, the fast forward button fast forwards at one constant speed as long as you hold it.
With an iPod, scrolling in a song with the scroll wheel fast forwards faster and faster than long you use it. That's complex. It's also a clean and spare design, and more useful. It *seems* simpler when you use it, but it's actually more complex.
Given what Microsoft's done to PlaysForSure, it seems to me that the iPod's the safer bet.
...and watch it get re-enabled every goddamn time you upgrade iTunes.
Sony won't push Linux on the PS3 until it starts selling it at a profit. People buying PS3s to install Linux and never buying a game is Sony's worst nightmare.
Yes...however, any time you copy an analog signal, you also lose information. You essentially cannot do anything with an analog signal without losing information. Yes...you're right...Heisenberg doesn't usually come into play as usually the information lost is so utterly massive that it swamps it. However, the uncertainty principle shows that it is impossible to perfectly copy an analog signal even in theory.
Any process that repeatedly copies an analog signal will show signal degradation. If you repeatedly copy any analog signal, you will eventually destroy the signal entirely. The only question is how much information is lost per iteration.
Digital signals are the only signals that can be copied without losing information.
CDDA uses lossless compression to encode a signal that was, prior to encoding, converted from 24 bits, 96 kHz to 16 bits, 44 kHz.
The reduction in signal quality is not part of the encoding scheme itself. CDDA is lossless in that it can perfectly recreate the 16 bit, 44 kHz signal fed into it. (As opposed to a lossy scheme that things like mp3 use, which cannot perfectly recreate the signal fed into it.
People here are completely confusing the compression schemes with other signal processing.
You might want to look up a guy named "Heisenberg". If you are an actually a trained engineer, than I'd sure hope you'd understand how that applies here. (i.e. you'd know that an exact duplicate of an analogy signal is an impossibility.)
(But hell, even most audiophiles understand that with vinyl, not only is information lost when copying, but information is lost every damn time you play the record!.)
I'd also hope that you'd understand the difference between losses of electrical energy and losses of information, but then, your silly little Webster link shows this not to be the case.
In my day, engineers used precise language...i.e. they used technical terms in the domain in which they applied. Sadly, the discipline has fallen.
But anyway, if you weren't talking about the word "lossy", then why reply to my post complaining about the misuse of the word "lossy"?
It may well be different for flash-based players as there it depends on the cycles used by the respective decompression algorithms rather than the power needed to spin the drive.