The last five PC games which used textured graphics (i.e. Football Manager doesn't count;) I bought (Doom 3, Rome TW, WoW, Farcry and The Sims 2) came on at least 3 CD's, the content of which was uncompressed during the installation process to create installations of between 3.5GB and 8GB. So your argument is pretty invalid.
The average PS2 game is at least a 2GB DVD, thanks in part to textures, FMV, much more audio choice, etc.
The small size of Gamecube installation media suits Nintendo style games where including FMV or licensed audio content don't apply to their gaming styles. Xbox games are typically larger still, thanks to its superior texture performance.
Moving forward into the next generation, textures and games are only going to get more complex, requiring more space.
It's worth pointing out that UMD media is smaller in dimensions too, even counting its housing. All in all, Gamecube media is nice for speed of access, but shitty for including similar content to larger media, for obvious reasons. Many 'sandbox' games would simply not be possible, GTA, GT4, being good examples.
I disagree. The Gamecube has had very little by way of large texture rich games, aside possibly from the very recent Resident Evil 4, a multi disk game. This comes in spite of its abilities, and the limited space on the Gamecube disk (less than the PSP's UMD!) means that it's simply impractical to release something like GT4 (a DVD9), a sandbox game with non-linear progression, as you'd be talking about constantly swapping four or five disks. The next generation will have even larger storage requirements.
I was talking about someone providing a whole GUI layer on top and attempting to sell it as a solution, as the grandparent referred to OS X as an example.
I agree with the poster above you. If you want an OS for tinkering with, then that's fine. Part of what you don't pay for in the 'free-er' Linux is the extra configuration that you have to do to get things going. I used to have the time to mess with that stuff, and I got a kick out of it. These days I don't, so I don't use them anymore. If you want to do anything slightly out of the ordinary there are much better choices, but they are rarely completely free.
This thread is quite amusing. I got myself a PSP a couple of days ago (although I'm in Europe, so I got a Japanese one), and I've yet to get a game for it yet. First thing I did was rip Star Wars to a 512MB MSDuo. Fantastic, and apparently it's not a media player, but a gaming machine! If this isn't a media player then I can only imagine how good the games are.
They claim the code isn't in any state to convert to the lower PAL framerate. Timing-based games require some tweaking in this respect. Metroid Prime 2 with its 60hz only mode and Ninja Gaiden with its broken first person view in 50hz mode tend to support this pov that developers occasionally use as an excuse. I believe Sony insist on a 50hz mode, and would be unlikely to change policy for a third party.
None of these comments have any bearing on whether such a thing is possible, merely that Microsoft are keen to prevent poorly tested software being released - a problem commonplace in the PC gaming field. Patches are only allowed to fix online elements. Off the top of my head, I believe KOTOR, Winning Eleven 8/Pro Evolution Soccer 4, Halo 2, Rallisport Challenge 2, Splinter Cell, PGR2. These are just the titles I've owned. There are definitely more.
And in response to mods - the Xbox is hardly the tool of choice for creating mods, it simply isn't what the machine is about. None of these things mean that it wouldn't be possible on the PC. I find these arguments largely irrelevant, the Xbox simply doesn't occupy the same space. There is nothing about this technology that prevents patches or mods. It might make developers tighten up their v1.0 release, is that a bad thing?
To people worrying about patches and mods: The Xbox handles this just fine, it's not like they're asking you to remove your hard drive in the process. Seriously, why waste 4GB+ of space on every game? The only thing this is hurting is hard drive manufacturers. As far as I'm aware PC game sales are on the decline - piracy is far too easy, so maybe this will make things a little easier for the publishers to stay in business?
Finger in the air benchmarks, excellent. The only advantage Linux has over any of those other operating systems besides Darwin is price, and straightline performance on 2 CPU machines, or in embarassingly parallel grid apps. Here in the real world, it's a cruddy desktop for the end user (yes, I am talking about the kernel, see binary driver support etc., don't get me started on the Window Managers), bad scaling OS for 6+ CPU server use, poorly supported by serious workstation software producers, and horribly immature in high availability clustering.
Apart from the trance-like mix of music from the same sonic creator as Rez of course, half the point of the game.
Like what for example?
Slashdot worthy? At least it's not a dupe ;)
A nice idea until Murphy's law strikes.
The average PS2 game is at least a 2GB DVD, thanks in part to textures, FMV, much more audio choice, etc. The small size of Gamecube installation media suits Nintendo style games where including FMV or licensed audio content don't apply to their gaming styles. Xbox games are typically larger still, thanks to its superior texture performance.
Moving forward into the next generation, textures and games are only going to get more complex, requiring more space.
It's worth pointing out that UMD media is smaller in dimensions too, even counting its housing. All in all, Gamecube media is nice for speed of access, but shitty for including similar content to larger media, for obvious reasons. Many 'sandbox' games would simply not be possible, GTA, GT4, being good examples.
I disagree. The Gamecube has had very little by way of large texture rich games, aside possibly from the very recent Resident Evil 4, a multi disk game. This comes in spite of its abilities, and the limited space on the Gamecube disk (less than the PSP's UMD!) means that it's simply impractical to release something like GT4 (a DVD9), a sandbox game with non-linear progression, as you'd be talking about constantly swapping four or five disks. The next generation will have even larger storage requirements.
I was talking about someone providing a whole GUI layer on top and attempting to sell it as a solution, as the grandparent referred to OS X as an example.
I disagree, not while the GPL sits in the wings, making the whole thing a legal nightmare for the corporate entity.
You should probably substantiate your Subject field there.
Just kidding. Mac user since 10.2.
It's always been a place for Unix minded people to discuss the current best of breed Unix-like operating system opinion. ;)
Slashdot Group Survey Says Dead Horse Thoroughly Beaten
That's five years old at best, even if you bought that chip on day of release.
I agree with the poster above you. If you want an OS for tinkering with, then that's fine. Part of what you don't pay for in the 'free-er' Linux is the extra configuration that you have to do to get things going. I used to have the time to mess with that stuff, and I got a kick out of it. These days I don't, so I don't use them anymore. If you want to do anything slightly out of the ordinary there are much better choices, but they are rarely completely free.
This thread is quite amusing. I got myself a PSP a couple of days ago (although I'm in Europe, so I got a Japanese one), and I've yet to get a game for it yet. First thing I did was rip Star Wars to a 512MB MSDuo. Fantastic, and apparently it's not a media player, but a gaming machine! If this isn't a media player then I can only imagine how good the games are.
They claim the code isn't in any state to convert to the lower PAL framerate. Timing-based games require some tweaking in this respect. Metroid Prime 2 with its 60hz only mode and Ninja Gaiden with its broken first person view in 50hz mode tend to support this pov that developers occasionally use as an excuse. I believe Sony insist on a 50hz mode, and would be unlikely to change policy for a third party.
And in response to mods - the Xbox is hardly the tool of choice for creating mods, it simply isn't what the machine is about. None of these things mean that it wouldn't be possible on the PC. I find these arguments largely irrelevant, the Xbox simply doesn't occupy the same space. There is nothing about this technology that prevents patches or mods. It might make developers tighten up their v1.0 release, is that a bad thing?
Worst department name ever?
To people worrying about patches and mods: The Xbox handles this just fine, it's not like they're asking you to remove your hard drive in the process. Seriously, why waste 4GB+ of space on every game? The only thing this is hurting is hard drive manufacturers. As far as I'm aware PC game sales are on the decline - piracy is far too easy, so maybe this will make things a little easier for the publishers to stay in business?
Finger in the air benchmarks, excellent. The only advantage Linux has over any of those other operating systems besides Darwin is price, and straightline performance on 2 CPU machines, or in embarassingly parallel grid apps. Here in the real world, it's a cruddy desktop for the end user (yes, I am talking about the kernel, see binary driver support etc., don't get me started on the Window Managers), bad scaling OS for 6+ CPU server use, poorly supported by serious workstation software producers, and horribly immature in high availability clustering.
PearPC is slower than a calculator rendering doom 3 and MOL only works on PowerPC.
Suing journalists isn't cool?
You might be surprised, all the people who want to use bittorrent have probably left and gone elsewhere.
And I was just making a joke, as it's 'heyday'... hence 'bale' and not 'bail'.