Re:ArticleS (yes, plural) Here
on
20 Years of NES
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· Score: 2, Informative
Nope, in the very beginning (in Donkey Kong), Mario was referred to as a carpenter. His profession was changed to a plumber with Mario Bros., so the article isn't entirely correct, but it's also not entirely wrong.
In response to a misunderstanding on your webpage, the Revolution controller can be sensed in 3D space as well as pointed at the screen of a TV; both of these features are supported. These are separate capabilities.
For some reason, the first time I read that I thought you were talking about another peripheral... the "Linux boots." And I was wondering why I'd never heard of this open-source footwear before, and what it might look like.
Actually, now that I go and look at it again, you're totally wrong about the analog stick. If you compare these images, you'll see that the Revolution stick is more rounded around the edges and lacks the hole in the middle that the N64 analog had. From the texture of the material, it looks like it might even be rubberized.
I sympathize with your loss. I'm very paranoid- whenever I had a big party in college, I would hide all of my game stuff (which was on a shelf) behind a blanket, or if necessary, take it up to my room. Unless we were all playing a game, in which case it would be out... but if a mighty drunken behemoth fell on and broke my SNES while we were playing, I would be left with no choice but to defenestrate the offender.
Right, I see what you're saying... hopefully they'll have playable demos of real games for Revolution at E3 or other game shows so that we can get a picture of what they'll really be like.
... just like the one on the N64 controller, which not only broke easily...
My friends and I abused our analog sticks. We worked them harder than they were ever meant to be worked, as our 100-some Mario Party games played will attest. I never saw an analog stick break, or even seem like it would. Did you seriously have a problem with this?
I totally agree with you. I think it would be cool if they supported homebrew development and provided a forum for it online, so people could download others' homebrew programs onto their Revolution with the online service. This would quite possibly discourage people from trying to circumvent the Revolution's disk security, and thus make it harder for anyone who wanted to actually pirate Revolution software, since people wanting to do homebrew would no longer be inadvertantly helping their cause.
Given how aggressive their licensing tactics were back in the NES days, I suspect that at least for those games they fully have such rights. They might have to pay royalties to some entities, but I'm not sure.
Wow. I've never seen a post as ugly as that in my entire life. You're quoting EVERYTHING. You might as well quote the webpages you looked at before this one, too.
You really think so? I had a SuperScope 6, and I've never had more trouble with a peripheral before. I mounted the IR receiver on top of my television, and I shot, shot, shot away, but the accuracy was always abysmal, no matter how carefully I aimed. I eventually just gave up on it. I always wondered if it could've been the fault of my setup somehow, but I wasn't sure. You never had any problems with it?
Solely using IR for controller-system communication wouldn't make much sense. Wavebirds use RF for the communication and it works darn well; Nintendo knows better than to have a controller fully dependent on IR when they suspect it'll have cause to be not facing the screen at times.
Apparently, similar peripherals have already been designed for PC, but if Nintendo's solution is more accurate and smooth (and I feel like it might be) then such a port (legitimate or not) would be extremely cool to see.
Does the SNES still turn on? It might just be a problem with bad/dirty contacts, and it almost certainly is with the NES. New contacts cost less than $20, and they'd make your system play like new. For the NES, at least, they're extremely easy to install, too...
The development environment won't be a hurdle at all, according to Miyamoto-san.
From this article:
When asked about whether kits had gone out at E3 2005, however, Shigeru Miyamoto said no. "We have not sent out development kits to developers yet," he confirmed. "However, development kits for the Nintendo Revolution are very similar to the ones for the GameCube. So we feel that the environments are so similar that they will be able to start development very quickly upon receiving the development kits for Revolution."
I think developers will figure it out pretty quickly. Most game developers tend to be pretty clever, and figuring out a new input device isn't a big deal. Learning how to make it shine sounds like a lot of fun; I would think developers would look forward to it more than they'd say "Man, I hope I don't have to figure out how to do gesture recognition with that." I mean, wouldn't you like to write a game using the Revolution controller as input? I certainly would.
I think the challenge will be getting publishers interested in Revolution games and what the system can do so that they'll pay developers to make the games.
If you use the Revolution's controller for the wireless features as well as the motion sensing, you are saving hardware cost- that's two pieces of expensive electronics that you can cut out of the add-on peripheral. You are saving money, plain and simple.
I wonder if the concept of switching out cartridges into the same hardware, thus reusing a console for multiple games, had its detractors when the Fairchild VES first introduced it in 1976... I'll bet it did.
I would say that steering would probably be attached analog stick or controller motion-driven; I don't think the pad would work as well with that. There's a button on the top that could be used as jumping.
Advanced Dungeons and Dragons: Eye of the Beholder, Civilization, Fun and Games, Lamborghini American Challenge, Lemmings 2: The Tribes, Mario Paint, Jurassic Park, Might and Magic III, Nobunaga's Ambition, Shien's Revenge, King Arthur's World, Sim Ant, Super GameBoy, Super Noah's Ark 3D, Super Solitaire, Terminator 2: The Arcade Game, Troddlers, Utopia, Vegas Stakes.
Nintendo has never made hardware (or controllers, especially) that breaks easily. Heck, the DS and GBA can easily stand up against flying across a room. I'm confident that it'll be able to take a bruising.
The sword to which you're referring - is that the sword from the Dragon Quest game (Yomigaerishi Densetsu no Tsurugi)? Because if so, it's hardly the same thing. It only allows vertical, horizontal, and diagonal sword swipes, and it's all about hitting the single enemy as they appear on the screen. Your character doesn't "do the same move," so to speak- more like they attack all of the enemies in the line drawn by your sword. It's a far less precise and less accurate system, and a 2D one, at that. Also, it came out in late 2003, so I dunno about it being hyped during the PS2 launch period over three years earlier.
(If you're not referring to this, please enlighten me as to what you're talking about.)
Nope, in the very beginning (in Donkey Kong), Mario was referred to as a carpenter. His profession was changed to a plumber with Mario Bros., so the article isn't entirely correct, but it's also not entirely wrong.
Perhaps you're talking about Gamespot?
It was posted earlier in the thread, but anyway: http://www.gyration.com/intl/uk/pr-nintendo_uk.htm
In response to a misunderstanding on your webpage, the Revolution controller can be sensed in 3D space as well as pointed at the screen of a TV; both of these features are supported. These are separate capabilities.
For some reason, the first time I read that I thought you were talking about another peripheral... the "Linux boots." And I was wondering why I'd never heard of this open-source footwear before, and what it might look like.
N64 controller
Gamecube controller
Revolution controller
I sympathize with your loss. I'm very paranoid- whenever I had a big party in college, I would hide all of my game stuff (which was on a shelf) behind a blanket, or if necessary, take it up to my room. Unless we were all playing a game, in which case it would be out... but if a mighty drunken behemoth fell on and broke my SNES while we were playing, I would be left with no choice but to defenestrate the offender.
Right, I see what you're saying... hopefully they'll have playable demos of real games for Revolution at E3 or other game shows so that we can get a picture of what they'll really be like.
... just like the one on the N64 controller, which not only broke easily ...
My friends and I abused our analog sticks. We worked them harder than they were ever meant to be worked, as our 100-some Mario Party games played will attest. I never saw an analog stick break, or even seem like it would. Did you seriously have a problem with this?
I totally agree with you. I think it would be cool if they supported homebrew development and provided a forum for it online, so people could download others' homebrew programs onto their Revolution with the online service. This would quite possibly discourage people from trying to circumvent the Revolution's disk security, and thus make it harder for anyone who wanted to actually pirate Revolution software, since people wanting to do homebrew would no longer be inadvertantly helping their cause.
Given how aggressive their licensing tactics were back in the NES days, I suspect that at least for those games they fully have such rights. They might have to pay royalties to some entities, but I'm not sure.
Wow. I've never seen a post as ugly as that in my entire life. You're quoting EVERYTHING. You might as well quote the webpages you looked at before this one, too.
You really think so? I had a SuperScope 6, and I've never had more trouble with a peripheral before. I mounted the IR receiver on top of my television, and I shot, shot, shot away, but the accuracy was always abysmal, no matter how carefully I aimed. I eventually just gave up on it. I always wondered if it could've been the fault of my setup somehow, but I wasn't sure. You never had any problems with it?
Solely using IR for controller-system communication wouldn't make much sense. Wavebirds use RF for the communication and it works darn well; Nintendo knows better than to have a controller fully dependent on IR when they suspect it'll have cause to be not facing the screen at times.
Are you saying that the zapper wasn't functional? 'Cause I thought that my zapper worked well, and the aim was pretty darn accurate.
I'm pretty sure that Sony rushing an imitation to market would be very dangerous, from a legal perspective.
What about the game magazines (IGN, 1up, Gamespot) who are saying it's good and who have used it?
Apparently, similar peripherals have already been designed for PC, but if Nintendo's solution is more accurate and smooth (and I feel like it might be) then such a port (legitimate or not) would be extremely cool to see.
Does the SNES still turn on? It might just be a problem with bad/dirty contacts, and it almost certainly is with the NES. New contacts cost less than $20, and they'd make your system play like new. For the NES, at least, they're extremely easy to install, too...
I think developers will figure it out pretty quickly. Most game developers tend to be pretty clever, and figuring out a new input device isn't a big deal. Learning how to make it shine sounds like a lot of fun; I would think developers would look forward to it more than they'd say "Man, I hope I don't have to figure out how to do gesture recognition with that." I mean, wouldn't you like to write a game using the Revolution controller as input? I certainly would.
I think the challenge will be getting publishers interested in Revolution games and what the system can do so that they'll pay developers to make the games.
I wonder if the concept of switching out cartridges into the same hardware, thus reusing a console for multiple games, had its detractors when the Fairchild VES first introduced it in 1976... I'll bet it did.
I would say that steering would probably be attached analog stick or controller motion-driven; I don't think the pad would work as well with that. There's a button on the top that could be used as jumping.
Advanced Dungeons and Dragons: Eye of the Beholder, Civilization, Fun and Games, Lamborghini American Challenge, Lemmings 2: The Tribes, Mario Paint, Jurassic Park, Might and Magic III, Nobunaga's Ambition, Shien's Revenge, King Arthur's World, Sim Ant, Super GameBoy, Super Noah's Ark 3D, Super Solitaire, Terminator 2: The Arcade Game, Troddlers, Utopia, Vegas Stakes.
Nintendo has never made hardware (or controllers, especially) that breaks easily. Heck, the DS and GBA can easily stand up against flying across a room. I'm confident that it'll be able to take a bruising.
(If you're not referring to this, please enlighten me as to what you're talking about.)