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User: SharpFang

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  1. Re:Of JPEGs and PICs on USPTO Rules Fogent JPEG Patent Invalid · · Score: 3, Insightful

    It was. Except the licensing was a little too strict and the format died without interest. Who'd invest in making it their primary format if next day the owner of the format could charge them money for using it?

  2. Null ringtone. on Homemade Cell Phone Call Blocker? · · Score: 0, Redundant

    Set all (whitelisted) phone numbers in the phone's phonebook to 'custom' ringtone (any you want, normal default is fine) then set the phone's 'default' ringtone (the one used on all calls with no ringtone defined) to one consisting of silence. This way you'll hear only calls from people on your contact list.

  3. I'm in Poland on What Would We Lose From a Regionalized Internet? · · Score: 5, Insightful

    ...if I was limited to sites in my country, it would be a pathetic resource. Most of stuff I use is foreign. Not necessarily american, but usually outside Poland. And even in Poland I'm often using sites that depend on the net being international - tucows, sunsite, google - I use the net inside Poland usually for local info - maps, news. But then I jump to piratebay.org across the Baltic Sea or astalavista.box.sk some 300km south of me, I use one of the european Furnet IRC servers, travel somewhat further south for Ubuntu updates (and friendly business cooperation offers from Nigeria ;) then struggle through obscure taiwaneese sites for drivers for my motherboard, log in to a talker in Sweden to talk with friends, where they refer me to their own websites in their countries. Until not long ago I'd go to chineese mp3.baidu.com and download the mp3s I wanted using very comfortable search engine, (unfortunately shut down now), but now I have to bump around through several russian sites until I find one that -really- offers free mp3 downloads of what I want, and finally go read slashdot :)

    I know many people in Poland who are limited only to .pl domains, not knowing foreign languages etc. But I know how terribly shallow is their network experience. And that they usually depend on me because they can't RTFM :P

    BTW, what if Linus never left Finland and his ftp wouldn't be available across the ocean?

  4. Google Seppuku on What Would We Lose From a Regionalized Internet? · · Score: 1

    You wouldn't be able to play Google Seppuku

  5. Re:Crucifixion? Yes, first door on the left... on New Griefer Punishment - Crucification · · Score: 1

    If you saw the screenshots and read the dialogs in them, "no throwing dung, it's too expensive. Throw apples, they are cheap" "Awww, missed!"

  6. Re:How soon to version 3.0? on Mozilla Firefox 2 Alpha 1 Available · · Score: 1

    The tab access problem is a big and pity one, and an example of a bad approach some (many) open-source projects take: there are many solutions to the problem, all with their own drawbacks and advantages, and people keep arguing on which one is the best, but as result none is implemented.

    This particular bug has several 100's of comments but people just can't decide on which of perfect, advanced hypersolutions to pick and as result not even a very simple and basic one exists.

    Same as with Autosave in Gimp. People can't agree how should the Autosave work, in regards of filetypes, multiple projects, diskspace conservation, performance, accessiblity, security etc etc and as result Gimp has no autosave at all and if it crashes, all your work is lost. (despite it was planned to be included in 1.3, and now it's nearing 2.4!)

    Some things are just 'not perfect enough to be included' and preferred to be left out instead of included in non-perfect form.

  7. Re:Javascript debugger? on Mozilla Firefox 2 Alpha 1 Available · · Score: 1

    The javascript debugger is an extension (it's up to the author to catch up with current releases) and as the author put it, is "officially unloved" so don't expect support from the core crew :)

  8. Re:I do not understand this... on The Trouble With Software Upgrades · · Score: 1

    I do not understand why users feel the need to upgrade if the software at hand

    1) You never used Windows.
    2) It's called "reinstall", not "upgrade".

  9. Pretroll on NJ Bill Would Prohibit Anonymous Posts on Forums · · Score: -1, Offtopic

    You are reading Slashdot on a free day pass. Thanks for the support.

    Ask Slashdot: What Corporate Email Limits Do You Have?
    Posted by

    Cliff

    in The Mysterious Future!


    from the drives-that-are-bursting-at-the-seams dept.

    roundisfunny wonders: "We currently do not have any mailbox restrictions for our Exchange users - which has led us to have a 420 GB mail store for 320 users. Our largest mailbox has over 13 GB in it. One of the main concerns for us is the time it takes for a restore. We have encouraged archiving, but now have 250 GB of .pst files. What sort of limitations does your company have on mailbox size, amount of time you can keep mail, and archives? Please mention your email platform, type of business, and number of users."

    IT: Harvard Offers Sneak Peek Into Their Network

    Posted by

    ScuttleMonkey

    in The Mysterious Future!


    from the what-makes-you-tick dept.

    Bob Brown writes "Harvard University doesn't usually talk much about its internal network, but here, the guy overseeing it opens up about the homegrown and commercial tools used to manage the massive system." From the article: "Harvard, as of late, has been exhibiting another telco trait - considering the network as part of the university's critical infrastructure. As such, its construction is considered during the initial planning phases of building renovation, new construction and campus expansion projects. The data networks that are being built today, at Harvard and similar institutions, are being built to host a variety of IP-based traffic. Most every physical-plant control device, whether it be security cameras, chilled water-valve actuators or parking garage card readers, are being designed to work with the IP network"

    This story is currently under construction.

    Games: Come the Revolution

    Posted by

    Zonk

    in The Mysterious Future!


    from the up-against-the-wall dept.

    GamesIndustry.biz has a piece looking at what game developers think will be req

  10. Oh, sorry. I meant this. on Japan's Top 100 Games · · Score: -1, Offtopic


                    You are reading Slashdot on a free day pass. Thanks for the support.

                            Games: Future Plans for SWG?

            Posted by

            Zonk

            in The Mysterious Future!


            from the hee-rollback dept.
           

                   
                            Warcry has a short article with impressions from someone who was asked to participate in a Star Wars Galaxies focus group. The moderator evidently presented several options, and the group responded. From the article: "The final question/topic was whether we'd choose any one of the pamphlet outlines to add to the game, or if we'd prefer for them to work on bringing things back that were taken out. As soon as he was done talking, the group said 'Rollback' almost as one. The moderator seemed like he saw that coming, because he'd probably heard the term a dozen times already from the other groups."
                   

    This story is currently under construction.

  11. Pretroll 2 on Japan's Top 100 Games · · Score: -1, Offtopic
    You are reading Slashdot on a free day pass. Thanks for the support.

    Apple: Is Apple Trying to Take Over iPod Accessories?

            Posted by

            ScuttleMonkey

            in The Mysterious Future!


            from the signs-point-to-no dept.

                   
                            An anonymous reader writes "With more and more iPod accessories being released by Apple all the time many users are speculating that Apple is trying to shoulder the after-market iPod companies aside. However, at least one user doesn't see it that way, and thinks that Apple's move may actually help the after-market companies. From the article: 'Even if it wanted to, Apple knows that it couldn't simply make the iPod accessory market participants magically go away. If Apple did try to steal their lunch, all it would succeed in doing would be to drive those companies straight into the arms of the iPod's competitors, most of whom are desperate to see any kind of an accessory market form around their players. And that's the last thing Apple wants to have happen.'"

    This story is currently under construction.

  12. Re:i hope you enjoy.. on Elder Scrolls Oblivion Gold · · Score: 1

    Well, as I said, "support magic" was kickass. But enchanting even more so: an enchanted item of open lock 100-100 for 1s on touch was quite cheap and recharged by itself. And no fizzle chance. Alchemy was ridiculously overpowered. But as for any offensive magic, including the "area effect" spells, sorry. 50ft radius was cool for killing hundreds of rats, maybe a few Kagouti if you were lucky. But if you got three Golden Saints in range of your spell, you simply died, as the spell was reflected 3 times into you. Magic was nearly useless against Daedras and they were the only kind of enemies to be concerned with. Unless you mean nice healthy cliffracer sweeping, 50ft radius boom of fire would be indeed nice against them - but still you'd need to carry tons of magicka potions, and still you'd need a bow and something to get you to levitate or a big bunch of restore health potions and a good sword to kill Umbra.

  13. Re:An unheralded release on Elder Scrolls Oblivion Gold · · Score: 1

    Well, I won't go on, but we get to that special point, where you see: it sucks in a lot of ways but not "totally", just between "mildly" and "strongly". If it sucked in every way possible, there would be no point in arguing: It sucks. If it ruled in all or almost all ways, there would be no point in arguing: It rules. But because it's such a horribly flawed marvel, with so many great features that get completely lost due to such horrible misfeatures/bugs, people keep arguing about NWN.

    For you D20 with its clarity is a plus. For me it's a minus. Tou have THAC0 or something around these lines, based on 3-4 parameters maybe, and that's what you throw against, and the result is displayed. In Morrowind you didn't see the hit result but the calculation included: Current health your and enemy's, current fatigue your and enemy's, weapon to-hit, weapon wear/damage, enemy's shield and parry skill, enemy's dodge skill, enemy's armour, your weapon skill, your dexterity, enemy's dexterity, your luck, enemy's luck, your elevation relative to enemy (height advantage), time you held the mouse button (aiming), type of movement while hitting (slash/stab), your encumberance (overload with items), lighting and lighting-modifying parameters (torches, nighteye spells), and possibly a few more parameters I missed.
    It's completely impossible to use the Morrowind system in a pen&paper RPG, a simple 1:1 battle would take many hours and bore the players to death with calculations. That's where D20 is useful. But in case of cRPG difficulty of calculations is moot, everything happens transparently, so including so many parameters helps a lot - and unless, like you do, the player doesn't want to analyse wtf, it reflects the battle conditions way better than D20 system, and feels more "realistic" and just just ;)

  14. Re:Short summary: on What's Known About the PS3 · · Score: 1

    Whatever you say, Microsoft fanboy.

  15. Re:An unheralded release on Elder Scrolls Oblivion Gold · · Score: 1

    1) if you were just casually playing it over the last week, you don't feel its suckiness. I dumped it after good 2 weeks of gameplay when I didn't see any improvement in playablity. At first I thought "just pass the first dungeon and it will be better", then "just exit the first city and it will be better" but it didn't. It was just getting more boring afterwards.
    2) if you have a good machine, it doesn't suck so much. It has ridiculously high system expectations in comparison to what it offers. If you can, get the "camera hack" to see why - the game actually offers really cool FPP graphics except it's all lost in the forced semi-isometric perspective. It could have been a quite immersive first-person game, but it looks hardly better than Baldur's Gate.
    3) some people consider it great, no matter what. Usually they are the kind of people who don't find killing the same monster over and over gazillion times to gain level 85 in some online game boring.
    4) It has some strong points and you can argue about its suckiness. Possibly the multiplayer mode may be good (didn't try, don't know), but for me the gameplay is just too slow. Too many enemies, too little storyline development. Diablo 2 at least had better user interface when it comes to battles...
    5) D20 systems are good for pen&paper RPG, they are meant to make calculations on paper easier for the players (getting necessary tradeoffs between realism and simplicity) while offering quite a few _Role-Playing_ opportunities with the special skills, allowing to develop clever and original solutions to many tasks. In case of computer games the tradeoffs are unnecessary - calculating hit result as 0.1*fatigue+0.3*skill+0.2*agility+(...15 other parameters here) is not an overkill, and gives better, more realistic gameplay. D20 just makes it feel poor. On the other hand, most of the role-playing tricks are impossible in the games. Developer-imposed restrictions seem artificial. If you're a good thief, why can't you climb the city walls to get out of the quarantine? Why can't you recruit three henchmen instead of just one? Why do you have to pick one of 4-5 predefined answers? The cRPG limitations become blatantly obvious in case of D20. And they suck a big time.
    6) Live in the world of straight angles. The game stinks with rectangular predefined objects, rivers turning at straight angle, houses spanning 1, 2, 4 cells, the rectangular structure of the underlying engine breaks immersion.
    7) Thanks to camera angle, ranged weapons are nearly useless once again. ...do you want me to go on?

  16. Re:More data points on Long Dev Time Equals Better Game? · · Score: 1

    Morrowind had some bugs that didn't occur 100% of the time but would in case of some players break the main quest (like Caius Cosades not willing to talk to you and give you the Corprusarium quest that would heal you because you contracted Corprus disease), besides that it was quite crashy and quite a few sidequests were broken. Sure you could generally play it, but there were places where you'd have to "drop current thread" and start doing something else till a fix was created. And save often, in case of crash.
    I don't know Arena, and I played a patched version of Daggerfall so I can't really say much besides what I heard about these, but being a Morrowind addict I know all its shortcomings all too well. Characters not appearing in given places at given time, pieces of dialogue not triggering new keywords due to typos, talking to random characters being given an option to talk about something from the middle of a quest you never started. The patch solved most of the crashiness and some of the quest issues, but what you really needed was a fan-made mod that essentially fixed all the remaining bugs in the game script. (the bugs in the engine - crashing, poor AI, sucky journal - all remained, but you could live with them, besides the patch reduced crashing by more than a half.)

  17. Re:solid engineered games is no guarantee for succ on Long Dev Time Equals Better Game? · · Score: 1

    You're goddamn right in the sad sense that there's no correlation between sales and playablity of a game. All you say is true: developers may spend years polishing a game and making it really great, and it still will be a marketing flop. The few players that will buy it, will love it, but the rest won't even know it existed. Generally time spent on a game correlates (not always but usually) with the quality of the game (in terms of good gameplay, less bugs, better art and all such), but unfortunately it doesn't correlate with sales, and drives the cost higher. So we have more rushed, sucky games on the market.

  18. Re:More data points on Long Dev Time Equals Better Game? · · Score: 3, Insightful

    I wonder about The Elder Scrolls.

    It's always delayed by a few months.
    It's always unplayable until the first service pack is released.

    Shouldn't they delay it by another few monts instead?

  19. Re:What came first on Interview With A Half-Life Comic Creator · · Score: 1

    I doubt so, though the idea is similar. Thing is 8-bit theater uses in-game sprites only for characters and little more - the backgrounds are mostly hand-drawn. The scenario idea - a parody of the original scenario - is about the same, but "machinima comics" use the game engine to create the scenes. 8bt just uses the sprites.

    Anyway, both comics are definitely worth reading (for the lazy: 8bt link) and contain the same kind of twisted humor. (Giant cannon = a cannon that shoots live giants at the enemy :) - hard to tell if Concerned is a knock-off of 8bt but if it is, it's a good knock-off.

  20. Re:New Directions on What's Known About the PS3 · · Score: 1

    uh, shape...? Shape is irrelevant.
    Try to use the XBox360 controller as a tennis rocket handle, as a frying pan handle, as a steering wheel etc.

    Let's count in the means of variables of space, starting from oldest.
    Directional Keys: 4 bits in separate devices, one key one bit.

    Everything since incorporated some keys so let's omit the key=bit count.

    Paddles: 2 floats in 2 separate controllers.
    Digital joystick: 4 bits combined in one manipulator with combinations limits. 8 directions.
    Mouse: 2 floats indicating position (relative)
    Analog joystick: 2 floats indicating position (absolute) in one device.
    Analog joystick and analog trigger: 3 floats in 2 devices.
    Manipulator with 2 analog joysticks: 4 floats in 2 devices.
    Manipulator with 2 analog joysticks and analog triggers: 4 floats in 2 devices plus 1 float 1 device for each trigger.

    Nintendo manipulator: 8 floats in one device (pitch, roll, yaw, acceleration X,Y,Z, angle horiz,vert from the base station (no distance)),

    The direction is obvious: Put more variable generators in the controller, at first splitting them over multiple sub-devices (2 joysticks in 1 controller), and later trying to integrate them into one (paddles->mouse). Nintendo made an enormous leap here.

    And add the funny fact of 360 degrees rotation freedom against some 30deg which you can turn the XBox 360 joystick ;)

  21. Short summary: on What's Known About the PS3 · · Score: 4, Interesting

    XBox360: Most hype.
    PlayStation 3: Most CPU power.
    Nintendo Revolution: Most fun.

    Personally I'd say Nintendo is the best in the means of innovation. The competitors are just "the same old, just faster, better, stronger", while Nintendo takes a step in a completely new direction.

  22. Re:Share your Filter Rules? on Mozilla Announces Extend Firefox Contest Winners · · Score: 1

    Actually, I don't remember when I had to block an ad last. Unfortunately I had to whitelist/unblock quite a few sites. Adblock is a wee bit TOO efficient.

  23. Re:Firefox extensions I can't live without on Mozilla Announces Extend Firefox Contest Winners · · Score: 1

    Probably because it's a poor Mozgest knockoff mixing in autoscroll features? Bundling two extensions into one is hardly innovative. And it's always a step or two behind the competition.

  24. Re:Just New Ram? on Elder Scrolls Oblivion Gold · · Score: 1

    Well, but for a PC you can get a pirated version of Oblivion for free and spend the saved money on hardware upgrades!
    *ducks*

  25. Re:Don't believe the hype on Elder Scrolls Oblivion Gold · · Score: 2, Interesting

    The silly thing is that you ended up with lots and lots of valuable items and nothing to do with them. Daedric equipment is so goddamn expensive nobody can buy it, and you accumulate tons of this stuff. You need hard GOLD, not expensive items for enchanting, training etc. And at 3000 gold per day it will take you two months or more to sell enough stuff to afford making a single "constant enchantment" item. All these tricks how to get ultra-expensive stuff easy are worthless. With some skill and some up-front investment you get 20 scrolls of Summon Golden Saint, prepare 20 grand gemstones, kill each of summoned golden saints while soultrapping them (boosting the price of the soulgem about 300x), then before the body vanishes, pillage it getting some piece of glass, ebony or daedric equipment, each worth WELL above 500 gold (some like 35000). You need enough power to kick the golder saint's ass but in 15 minutes you have a good pile of the best stuff available in the game and enough soulgems to enchant every piece of equipment you have with constant enchantments. Just add some 130000 gold for every CE service and you're done. Just.