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Elder Scrolls Oblivion Gold

Gamespot has word that Bethesda's upcoming release Elder Scrolls IV: Oblivion has gone gold. It is due out on the 20th. They also have a rundown on some gameplay. From the article: "In true Elder Scrolls fashion, you start Oblivion rotting in a jail cell. Don't worry--Oblivion plunges you into the action and story faster than any Elder Scrolls game to date. We'll get into some minor spoilers here, though many of the following facts have already been revealed publicly. Once again you'll play as a character burdened by destiny to save the world, this time from a demonic invasion from the hellish plane known as Oblivion. Before you know it, you'll go from the dungeon cell to exploring a dank underground, killing rats and assassins while also getting some welcome introductory exposition from Emperor Uriel Septim VII, voiced by Patrick Stewart himself." I know I don't normally mention gold releases, but I'm really looking forward to this one. You know a guy is committed when he buys new RAM for a game.

179 comments

  1. Yay. by Walpurgiss · · Score: 0

    I like. Been waiting a good while for this :D

  2. RAM = commitment? by Bradee-oh! · · Score: 2, Insightful

    You know a guy is committed when he buys new RAM for a game.
     
    Heh - I'm saving up and planning my entire next computer for when Spore comes out later this year. A few dozen dollars worth of RAM aint a commitment ;)

    --
    "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    1. Re:RAM = commitment? by jipis · · Score: 0

      You know a guy is committed when he buys new RAM for a game.

      How about should be committed??

      -J

    2. Re:RAM = commitment? by KrisW · · Score: 1

      I don't know if I'll need one, but Spore is definitely a game I'd deem upgrade-worthy. I've been drooling over that game since Will Wright showed it off in the video from the GDC last year.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    3. Re:RAM = commitment? by Danse · · Score: 1

      A few dozen dollars worth of RAM aint a commitment ;)

      Yep. As we've been conditioned to believe, commitment costs at least 2 months' salary.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:RAM = commitment? by Ryosen · · Score: 2, Interesting

      For those of you not familiar with Spore, here is a 35-minute videoor Will Wright demoing the game.

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
    5. Re:RAM = commitment? by Ryosen · · Score: 1

      I've got some bad news for ya, son. The *ring* costs you two months...the commitment costs you the rest of your life.

      Not that there's anything wrong with that. Right, honey?

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
    6. Re:RAM = commitment? by KrisW · · Score: 1

      Thanks for linking the video. I was going to look around for it, but I'm lazy.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    7. Re:RAM = commitment? by linguae · · Score: 1

      But what if my only commitment is my computer? I'm a CS major Slashdotter, after all

    8. Re:RAM = commitment? by Conspiracy_Of_Doves · · Score: 1

      And here is the full hour long video.

      You have to scroll down a bit. Just do a search on 'Wright' (bugmenot has the registration email)

    9. Re:RAM = commitment? by Cycon · · Score: 2, Funny
      For those of you not familiar with Spore, here is a 35-minute videoor Will Wright demoing the game.

      ...yes, he ..uhm.. does a great job of ..uhm.. procedurally describing the game and how all of the ..uhm.. characters are procedurally created through dynamic... uhm.. procedures.

      (uhm)

      --
      Your Brain + EEG + LEGO Robots = Brainstorms
    10. Re:RAM = commitment? by Anonymous Coward · · Score: 0

      Keep in mind, GDC stands for the Game Developers Conference. There just happens to be some amazing game footage thrown in throughout the talk.

    11. Re:RAM = commitment? by Conspiracy_Of_Doves · · Score: 2, Insightful

      He's Will Fucking Wright. He can damn well stammer if he wants to, especially if he's demoing a game like that. With a game like that, he can bloody well talk like Bullwinkle for the whole hour if he wants.

    12. Re:RAM = commitment? by Vr6dub · · Score: 1
      Hah!!!! I was wondering the same damn thing.

      What that heck is that supposed to mean anyway?!? I guess at a game developers conference it fits into the context.

    13. Re:RAM = commitment? by Sparr0 · · Score: 3, Informative

      procedural content generation is, in short, a system where you store properties and methods for generating content, instead of storing the content itself. .theprodukkt's demo scene stuff uses it, as does 3d studio max.

      Imagine making a texture (not a picture) of something like wood or rusty metal in photoshop. You start with a base color, add some repetetive but randomized detail, apply a bunch of filters, and youve got something very nice. Now you save a picture of it. That is old school. The procedural way is to store a list of the things you did, and save that, then feed it to a copy of photoshop again later. This has two advantages. One, it saves a shitload of space, since the list is tiny and the resulting bitmap is huge. Two, it allows for really 'smooth' changes. You can change one step in the middle of the list and get a similar-but-significantly-different texture.

      The same goes for music, 3d models, animations, etc.

    14. Re:RAM = commitment? by Schitzoflink · · Score: 1

      I'm spending one months salary on my new machine..and 2.5 months on "the rings"

      So would you say that I am one and a half times more committed to my Girl or that she's just one and a half times more expensive?

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
    15. Re:RAM = commitment? by elrous0 · · Score: 1
      What that heck is that supposed to mean anyway?!?

      It means he's building synergy by changing the paradigm to gain market traction.

      In other words, it means he's BULLSHITTING.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:RAM = commitment? by darkhitman · · Score: 1

      Psh, you call a new computer a commitment? I bought a small country for this game.

      --
      Tell me something...it's still "We, the people"... right?
    17. Re:RAM = commitment? by Cycon · · Score: 1
      Imagine making a texture (not a picture) of something like wood or rusty metal in photoshop. You start with a base color, add some repetetive but randomized detail, apply a bunch of filters, and youve got something very nice. Now you save a picture of it. That is old school. The procedural way is to store a list of the things you did, and save that, then feed it to a copy of photoshop again later. This has two advantages. One, it saves a shitload of space, since the list is tiny and the resulting bitmap is huge. Two, it allows for really 'smooth' changes. You can change one step in the middle of the list and get a similar-but-significantly-different texture.

      Actually, thanks for that. Of course I was taking the piss out of the guys over his repetition, but there's a bit of a problem when you use the same word again and again in the explanation of an idea, without actually explaining what you specifically mean when you use that word.

      It sounds like not only has he (and his team) come up with a genuinely new and creative game concept, but are building and experience which itself will be new and creative every time the player gives it a go.

      good ..uhm... on him!

      --
      Your Brain + EEG + LEGO Robots = Brainstorms
    18. Re:RAM = commitment? by Sparr0 · · Score: 1

      The context definitely mattered here. At the Game Developers Conference most of the audience already understood the concept of procedural content generation. I would like to think that most of them had played .kkreiger already, a 96kb game that uses the PCG concept to produce an environment prettier than most modern 1GB games.

      The idea is not very new. What Spore is doing is taking it to new heights. EVERYTHING will be generated procedurally. The game might realistically only be a few dozen megabytes. No textures, no models, no animations, no sounds. Just code for PRODUCING textures, models, animations, and sounds, given randomized and user-provided input. Assuming you have the code to figure out how a legged creature walks, theres no reason to store animations for 4, 6, and 37-legged creatures seperately. The video shows a 3-legged gait, iirc.

  3. Just New Ram? by nullChris · · Score: 1

    I've read of many people getting whole new rigs for this one! Personally, I'll be picking it up for the XBOX360, and the street date can not get here any sooner.

    1. Re:Just New Ram? by Carnildo · · Score: 1

      Personally, I'm waiting until it reaches the $20 price point for the game + all expansions. This has its advantages:

      * Bugfixes. By then, they should have finally gotten most of the bugs out of the game.
      * Modding. Based on my experiance with Morrowind, the modding community should have quite a variety of mods out for the game, everything from user-interface essentials that the developers forgot (readable road signs, labeled potion bottles) to things that make the world really seem alive (non-hostile wildlife, children in the towns)
      * Speed. By then, I'll have a much faster computer than the game requires. Morrowind looks much better at 2048x1536 with 8xAA/16xAF.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    2. Re:Just New Ram? by ivan256 · · Score: 1

      My wife and I each got new machines. I'm just annoyed that the game was delayed. We could have spent less if we knew we could ahve waited a few months to buy.

      You're better off on the PC. Not much more money, and you can use it for other stuff too. Plus there's the downloadable mods, the higher resolution, the faster CPU (which increases AI distance, etc...)...

    3. Re:Just New Ram? by paeanblack · · Score: 1

      Dude, don't you know that if you buy a new computer for a specific game, you are ensuring that the game will be delayed? Hell, just my own experiences with this are sufficiently numerous to be statistically significant.

      At least we all know that you are the reason Oblivion was delayed...thanks alot. Bastard.

    4. Re:Just New Ram? by ElleyKitten · · Score: 4, Informative

      >>You're better off on the PC. Not much more money, and you can use it for other stuff too.

      Not that much more money?!? A PC with the recommended specs will easily cost you twice as much as a 360. I hate it when people talk about PC gaming like it's cheaper than console, because it it quite clearly is not. And yes, while you can use the PC for other stuff, you could also use a much cheaper PC that you don't have to upgrade every year for all that other stuff. Sure, gaming PCs do have benefits over consoles, but don't try to pretend they aren't a lot more money.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Just New Ram? by ivan256 · · Score: 2, Insightful

      I hate it when people talk about PC gaming like it's cheaper than console

      Good for you.

      you could also use a much cheaper PC

      My video card cost less than a 360, and is faster than the 360's video. It's the only difference between my machine and a machine I would use for work. Again, not saying it's cheaper...Just smarter unless you play a lot of games and don't do much work. (Personally, I buy the consoles too)

      that you don't have to upgrade every year

      I hate when console gamers talk about how PC games have to upgrade all the damned time. If you buy smart you don't have to upgrade more than once every 3 years or so. Maybe you won't get the latest graphical features enabled in the latest games after a little while, but you don't get 'em on your non upgraded console either. Not only that, but how long did that original Xbox last you before it was obsolete?

      but don't try to pretend they aren't a lot more money.

      They're not a lot more money. They're more money, sure. But they're not a *lot* more money.

    6. Re:Just New Ram? by Anonymous Coward · · Score: 1, Insightful

      I agree with this. I have a computer that's plenty fast for everything I've wanted to do, however play oblivion with all the bells and whistles turned off it won't do. I could buy a 400 dollar graphics card... and a new motherboard to support it -which would lead to a whole host of new components, but I would rather make use of my 52" HDTV. I COULD hook my computer to my TV, but honestly I really don't feel like moving it from the office upstairs. Building one for those purposes would end up costing me much more than my xbox 360 to get comparable performance. My computer is where it belongs. My TV is where it belongs -connected to my xbox 360.

      I have morrowind for both PC and xbox. And you know what? I had my fun with the pc... but I ended up getting a platinum hits xbox version because I wanted to lounge down on my couch, and play on my big screen. The construction set is neat, but I personally just screwed around with it for a while, and set it down. Of the vast multitude of mods put up by fan sites, only a few were worth anyone's time. However, I did appreciate those few mods, and look forward to getting quality mods off of xbox live.

      Bethesda has said they will have two staff members on hand whose main function is to create mods for oblivion, which will also be downloadable via xbox live. So I feel pretty safe in assuming I can get my mod fix. It's been said some will be free, and some may cost, but I am okay with that. A few bucks isn't going to kill me for extras that I'd want.

      Whenever I do end up getting a new PC I just may pick up that version of the game, and tinker around with the construction set. For now, my computer does the work I want it to, and I have no reason to upgrade.

    7. Re:Just New Ram? by SharpFang · · Score: 1

      Well, but for a PC you can get a pirated version of Oblivion for free and spend the saved money on hardware upgrades!
      *ducks*

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:Just New Ram? by Schitzoflink · · Score: 2, Interesting

      Yes and if you had waited like me (cuz I'm poor, not cuz any planning) then you could get the new Gforce 7900 series of Video Cards, or at least the 7800 will be cheeper because of it.

      Oh and for all you "Xbox is cheeper" it aint, to get the HD resolution that you'll be getting on a computer, you need to buy the X360 and an HD tv.

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
    9. Re:Just New Ram? by Anonymous Coward · · Score: 1

      That's okay. My kids don't need to eat.

    10. Re:Just New Ram? by ivan256 · · Score: 1

      Yes and if you had waited like me (cuz I'm poor, not cuz any planning) then you could get the new Gforce 7900 series of Video Cards, or at least the 7800 will be cheeper because of it.

      Actually, I got lucky. The X800XL I had bought just died, and NewEgg gave me a full retail price credit because they don't make it anymore. So I got a 7800GT plus $20 back. I'm not happy with the heat and the fan noise compared to the ATI card, but it makes up for it in framerate.

    11. Re:Just New Ram? by Anonymous Coward · · Score: 1

      xbox was released in 2001, and the majority of good games are still comming out for it.

      5 years is longer than the 3 years for pc's you brought up

      Which sub 300 dollar video card do you have that is more powerful than the xbox 360?

    12. Re:Just New Ram? by Anonymous Coward · · Score: 0

      Twice as much? Not really. You could get a $250 Dell, and then add a $150 video card and do just fine with virtually every game out there. My system is 3 years old, and still plays every new game at high end settings.

    13. Re:Just New Ram? by infiniter · · Score: 2, Insightful

      That's frequently true, but in a lot of cases it is more economical to buy a PC to suit your serious needs as well as your recreational needs. For example, my classes require that I use programs like MatLab, Cadence/OrCad, and Maple. In order to use these programs, a powerful computer is a virtual must, as the processing times on slower processors are unbearable.

      So, the coincidental benefit of having a powerful PC to play games on is definitely there.

      Also, were I to want the same picture experience on a console as I get from my PC, it would cost me an arm and a leg - I play games at 1600x1200 on a 21" monitor that cost me $75. Achieving even a similar experience with a television would be stupendously expensive. Adjusting for viewing distance, I'd need a much bigger TV, not to mention all the assorted hardware to get the HD signal to it.

      Plus, the mouse-keyboard combo can't be beat for many of the games I play - UT2K4, Far Cry, etc... the experience is simply not the same with a clunky analog stick.

    14. Re:Just New Ram? by Anonymous Coward · · Score: 0

      Of course you didn't mention the $200 shipping fee you also paid to Dell.

    15. Re:Just New Ram? by ivan256 · · Score: 1

      It's been said that the 360 is equivalent to two Geforce 6800 Ultras. Depending on which benchmark you pick, there are plenty of sub-$300 cards that are faster than a 6800 Ultra SLI rig. Better looking too. Try running your 360 at 1200p (widescreen, of course).

    16. Re:Just New Ram? by ivan256 · · Score: 1

      Oh, and the Xbox was release in November of 2001. November 2001 to November 2005 is only four years.

    17. Re:Just New Ram? by SilentChris · · Score: 1

      "My video card cost less than a 360, and is faster than the 360's video."

      I'd like to know what this magical video card is. The ATI card in the 360 is on par with the X1900s that just came out. That's a $600-700 card, twice as much as the core 360.

      A crap $250 card won't cut it for much longer anyway. I love when these people buy nVidia 6800s and last year's ATIs and think they're on top of the world. They're not.

    18. Re:Just New Ram? by SilentChris · · Score: 1

      Actually, as I mentioned in my comment above, it's closer to a X1900, which is a $600 card (if you can find it that cheap). If you take a look at the architecture they're almost identical.

    19. Re:Just New Ram? by ivan256 · · Score: 1

      Actually, as I mentioned in my comment above, it's closer to a X1900

      Why, because somebody said that Oblivion looks the same on an X1900 as on a 360?

      It doesn't matter what's in it. Within a year it'll be slower than a bargain PC card. If the console succeeds, 99% of them will be sold after that anyway. That means most people who buy them will be buying overpriced video hardware.

    20. Re:Just New Ram? by ivan256 · · Score: 1

      Oh, also, an X1900 is about the same speed as dual 6800 Ultras. You're not saying anything different than I am.

      It would be stupid to buy an X1900 when you can get 98% of the performance for less than half the price.

    21. Re:Just New Ram? by ivan256 · · Score: 1

      Oh, one last thing.

      NewEgg has the X1900 All-in-wonder version for $419 right now.

    22. Re:Just New Ram? by SilentChris · · Score: 1

      "Why, because somebody said that Oblivion looks the same on an X1900 as on a 360?"

      Uh, no, unlike you I don't go by "what I hear". I read about both architectures and Ars.Technica took a very good looks at the diffferences. The Xbox 360 card is essentially the same.

      "It doesn't matter what's in it. Within a year it'll be slower than a bargain PC card."

      Unlikely. Consoles have a long shelf-life. Look at Halo 2 on the original Xbox: most people can't get even those kinds of graphics with today's bargain cards. Considering a bargain card that's actually usable (6800) costs $150, and the Xbox costs $150, it's still very competitive.

      "If the console succeeds, 99% of them will be sold after that anyway. That means most people who buy them will be buying overpriced video hardware."

      As I said, today I can buy an original Xbox for $150. Going *just barebones*, the minimum I would need to spend to build a comparable PC is about $300. The hardware in the Xbox 360 is easily worth $1000-1200, but you can buy it for $300. Consoles are never "overpriced" in comparison to PCs -- it'd blow the wind out of the whole console business model.

    23. Re:Just New Ram? by SilentChris · · Score: 1

      An X1900 is actually about 50-60% faster than an 2 SLI'd 6800s. Not to mention, both the X1900 and dual 6800s solutions cost in the $300-600 range. Factor in that you need a motherboard, 3 cores, etc. to match the Xbox 360, and the price comparison is shot full of holes.

      Here's a more valid comparison: find me either a dual 6800 or X1900 system, a complete system, for $300. Take your time.

    24. Re:Just New Ram? by SilentChris · · Score: 1

      Ok, now here's where your ignorance is REALLY starting to show. The All-in-Wonder cards share the same model numbers but are significantly slower, both in speed of the core and memory. Do a search on All-in-Wonder X1900 benchmarks and compare them to regular X1900 (in fact, I think Tom's Hardware actually has charts for that comparison). You'll see the reason why it's less expensive.

      It's like finding a price for a 7800 and telling me it's as fast as a regular 7800 GTX. No contest.

      I think you need to take a good, long look at the various video card architectures out there, specs, etc. before making comments.

    25. Re:Just New Ram? by default+luser · · Score: 1

      I agree, if you buy the new hardware in advance, the game is guaranteed to be delayed.

      Conversely, if you buy the hardware at the same time as the game is released, the hardware will take longer than normal to get working. Such was the case with my upgrade for Half-Life 2, bought the upgrade the day of release, and didn't get to play the game for a week and a half :D

      And, as I have no dignity, I call this maxim Default Luser's Law (C) (R) (TM), and expect bountiful royalties every time it is invoked.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    26. Re:Just New Ram? by Anonymous Coward · · Score: 0

      The ATI card in the 360 is on par with the X1900s that just came out.

      No, it's not. Take a look at clock speeds, shaders, transistor count, etc. and you'll see that the X360 GPU is not even close.

  4. Don't believe the hype by nefarity · · Score: 0, Troll

    Will the game still be trivially easy?

    1. Re:Don't believe the hype by Haeleth · · Score: 1

      Will the game still be trivially easy?

      In the sense that Morrowind was? Sure, it'll probably have balance issues you can take advantage of to make it trivially easy. I'm sure you've seen the video of Morrowind's main quest being beaten in about 10 minutes. Games that give you any degree of freedom tend to be unbalanced, because it gets exponentially harder to balance things as the player is given more and more options. This is why most online games feature endless rounds of nerfing.

      On the other hand, playing Morrowind without cheating, and without using alchemy exploits, and without knowing how to get away with stealing anything easily, and without knowing about the mudcrab merchant, and without knowing how to get into the vaults, and without knowing which powerful artefacts could be acquired with least risk... that was not quite so trivially easy. I started a new game recently with Tribunal installed, and I got my arse handed to me on a platter by a Dark Brotherhood assassin before I'd even made it out of Seyda Neen.

      I'm going to buy Oblivion fully conscious that it is likely to share many of Morrowind's flaws - the performance issues, the balance issues, the bugginess. And I bet I still lose months of my life to it. Morrowind was a flawed masterpiece, and the fact that it was flawed didn't cancel out the fact that it was a masterpiece. Here's hoping Oblivion's no worse.

    2. Re:Don't believe the hype by cjHopman · · Score: 1

      Actually the exploit that I used went a little different. Now, there was a couple steps to it. First, in morrowind some shopkeepers had items that they were set to always have, so if you bought the 2 healing potions that the alchemist has, she'll have 2 more when you come back. However a bug with this was that for any of these items that a shopkeeper gets refilled, they'll be refilled by the amount that you bought from them. So if you first sell them an item so then buy all the items, they'll refill one extra item. Now, the next thing thing was that in morrowind you could get people to like you enough and have a high enough barter skill, to buy things from shopkeepers and then sell them back for more than you paid. So, the point is there was a shopkeeper in one of the first big towns you get to (balmora, i believe?) who had 3000 gold (which was more gold than almost any other shopkeeper in the game) and also was set to always have like 1 or 2 diamonds. Well... I would buy her diamonds for a couple days then sell them all back to her. So after one cycle she would go from 1 diamond to 4 diamonds then to 16 then like 64, etc... I was eventually just breaking even with the trades, but she would continue to have more and more diamonds... well, eventually, when she had about 30k diamonds, I decided to open up her cabinet and steal them all (a nice thing about morrowind was that shopkeepers actually had their inventories in their shops). I actually had to use the mark and recall spells to teleport away with the diamonds as I couldn't carry nearly that much weight...

    3. Re:Don't believe the hype by MK_CSGuy · · Score: 1

      I'm sure you've seen the video of Morrowind's main quest being beaten in about 10 minutes.
      I've heard of this video before but was unable to find it.
      Anybody has a link?

    4. Re:Don't believe the hype by jackbird · · Score: 1

      torrent here. (90 MB DiVX)

    5. Re:Don't believe the hype by AcidLacedPenguiN · · Score: 1

      I played it on xbox and all I did was wiggle the stick and jump, eventually you make it out of ANY possible stuckness, and you level up your athletics like 3 times :P

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    6. Re:Don't believe the hype by SharpFang · · Score: 2, Interesting

      The silly thing is that you ended up with lots and lots of valuable items and nothing to do with them. Daedric equipment is so goddamn expensive nobody can buy it, and you accumulate tons of this stuff. You need hard GOLD, not expensive items for enchanting, training etc. And at 3000 gold per day it will take you two months or more to sell enough stuff to afford making a single "constant enchantment" item. All these tricks how to get ultra-expensive stuff easy are worthless. With some skill and some up-front investment you get 20 scrolls of Summon Golden Saint, prepare 20 grand gemstones, kill each of summoned golden saints while soultrapping them (boosting the price of the soulgem about 300x), then before the body vanishes, pillage it getting some piece of glass, ebony or daedric equipment, each worth WELL above 500 gold (some like 35000). You need enough power to kick the golder saint's ass but in 15 minutes you have a good pile of the best stuff available in the game and enough soulgems to enchant every piece of equipment you have with constant enchantments. Just add some 130000 gold for every CE service and you're done. Just.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    7. Re:Don't believe the hype by elrous0 · · Score: 1
      > the mudcrab merchant Oh mudcrab merchant, how I miss your never-ending well of cash and those 24 hour naps.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Don't believe the hype by Bahumat · · Score: 1

      One of my favorite mods was the Realistic Gold Mod for morrowind, where every merchant would have 10x their usual base gold, meaning that they'd actually have enough money to buy things from you. You still couldn't get full value for the rediculously valuable items, but boo-freakin'-hoo.

      My personal favorite CE set was /everything/ maxed with constant enchant Enhance Luck. Nothing like having a luck of 224 to boost the game in your favor.

      --
      "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
    9. Re:Don't believe the hype by Darby · · Score: 1

      I started a new game recently with Tribunal installed, and I got my arse handed to me on a platter by a Dark Brotherhood assassin before I'd even made it out of Seyda Neen.

      I got the game of the year edition (runs fine under Cedega) a while back never having played it at all before, installed it with all the expansions, got attacked by an assassin the first time I slept, somehow beat him and played the entire game using his armor since it was better than anything else I found ;-)

  5. Interesting by fimbulvetr · · Score: 0

    It'll be interesting to see if the game is any better than Morrowind.

    Morrowing loaded so horrendously slow, I could decode complex cryptographical messages from zee Germans in between screens. And I don't even know ROT13! Also, the very fact that you could _often_ get stuck in the game was friggen terrible. Not only did you lose your last hours+ of gaming, you had to wait for it to load again after a reboot! By stuck, I mean accidently falling off a mountain and in between a rock and a cottage only to find I couldn't free myself.

    Additionally, the AI was terrible and and the game didn't have much diversity - nothing like FF7 or other massive games.

    I had to give up about halfway through the game because of these things - it had so much potential too.

    1. Re:Interesting by Erioll · · Score: 1
      Additionally, the AI was terrible and and the game didn't have much diversity - nothing like FF7 or other massive games.
      Must... resist... fist of death...
    2. Re:Interesting by Anonymous Coward · · Score: 0

      a while back i bought morrowind pretty cheap (good version maps, manuals, all included and nice box etc..)
      a few weeks back i decided to give it a go, but i didn't get pastthe first few hours of playing :s...

      the combat seems terrible, i was walking around somewhere when i started loosing life after in panic looking around me and seeing absolutely nothing i in the end noticed some creature flying above me, with the right spell i managed to kill it just in time. then i had to get healed... after healing i entered a cave, saw a guy, tried to fight him and got chopped to pieces without even the slightest chance (i know it's a game with lots of freedom, but better newby guidance is a good idea, and even better if it's skippable for experienced players)
      the feeling of combat and the entire interface was also pretty terrible (for me...)

      and worst of all, the characters looked plain ugly. i might have played the game longer to get used to the system a bit, but it all just looked ugly (yeah i know it's a few years old, but i don't mean dated, just ugly, i switched to neverwinter nights, which is also a pretty old game, but the characters just look a lot more beautiful! )

      and the first quest i did (looking for some guys hideout) took me so many efforts to 1. actually spot the guy from where i had to look at him and 2. him actually going to it that i really got bored with it...

      i know it's a game that has a lot of fans, maybe i missed something essential to have fun with the game, but unnatural controls, ugly characters and annoying quests aren't really what i'm looking for in a game :s

    3. Re:Interesting by paeanblack · · Score: 1

      Morrowing loaded so horrendously slow, I could decode complex cryptographical messages from zee Germans in between screens. And I don't even know ROT13! Also, the very fact that you could _often_ get stuck in the game was friggen terrible. Not only did you lose your last hours+ of gaming, you had to wait for it to load again after a reboot!

      I had a computer that slow too once.

    4. Re:Interesting by SkunkPussy · · Score: 1

      What are you on about getting stuck!! why didnt you just use almsivi intervention or divine intervention to go to nearest temple? then you're sorted! never stuck again!!

      I have to admit I never finished the game cos I just lost track of all the quests. started playing it again recently with the expansion so you get a proper questlog though I dont trust that its imported all my quests into it correctly though!!

      --
      SURELY NOT!!!!!
    5. Re:Interesting by xouumalperxe · · Score: 2, Informative

      What you missed is that much of the fun of the game is, IMO, in just EXPLORING the world. It took me 4-5 attempts at starting the game to actually get into it. For the first few ones, I always tried to powergame it, find an edge I could use, whatever. Then I just decided to see what the game had to offer. I walked about, found a lake, dove right in, swam about and found some underwater caves. Intrigued, I decided to explore. In there, I hunted about for some oysters, yielding some pearls, and a few more things, of the sunken treasure variety. Then I took to the hills around, and found all sorts of creatures. I probably spent many more hours in-game just walking/flying/jumping about and exploring than actually doing quests as such. Even then, it was more doing side quests than doing the main story line. Just let the world take you in!

    6. Re:Interesting by Mycroft_VIII · · Score: 2, Informative

      The good news is the got rid of clif-racers in oblivion (almost certainly that flying thing, most players found them anoying).
          As far as ugly, I'd have to agree, the npc's were definately that. However the really good thing about Morrowind was the modding potential. I downloaded some mods that fixed that right up. Some of the modders out there (look for red's heads astar's replaces) made some really amazingly good looking npc meshes and textures, many with very compareable complexity so they won't slow down the game on older computers.
          Once you get used to the game (and grab a few mod's to make the npc's look good) it's a very good rpg for those that prefer not being railroaded down a set storyline (though there is one to follow if and when and how you choose).

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    7. Re:Interesting by Anonymous Coward · · Score: 0

      I had a sentence that bad too once.

    8. Re:Interesting by SharpFang · · Score: 1

      Well, if you really wanted you could do cross-dressing. You would sell girls to be sex slaves too.
      You would kill the goddamn ghost in the hotel and it would be back there again, just the same.
      With water-breathing potion you could play to be a submarine.
      You could take up a job of a terrorist, just like being a member of Avalanche.
      Well, House of Earthly Delights wasn't quite like Golden Saucer, but you could move in there to enjoy just after visiting nearby dark daedric ruins.
      spellmaking: 100 fire damage in 100 feet radius, on target, looked goddamn similar to shooting the Weapons.
      Propylon Chambers were damn similar to the reactors :)
      Ah, and the main badass area was surrounded by energy shield too.
      You'd get lost in an ash storm instead of a snow storm.
      No trains, but kickass stilt striders instead :)
      Goddamn annoying Cliff Racers about as annoying as various random encounters before you get anywhere on land.
      The bad guy had its converted agents all thorough the world too. And he would visit you in your nightmares as well.
      You could summon stuff for help.

      Well, as for differences...
      you wouldn't get attacked by an incompetent rude ninja in the woods. (not that there were any woods).
      The flower girl who wanted to save the world appeared to be a power-hungry bitch who was going to fucking bury Nerevar, she has done it before, and she would do it again.
      No gun replacements for cut off arm.
      You started FF7 by commiting a crime. You started Morrowind by getting out of prison.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    9. Re:Interesting by elrous0 · · Score: 1
      You would kill the goddamn ghost in the hotel and it would be back there again, just the same.

      Well, where was he going to go, Detroit?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Interesting by elrous0 · · Score: 0, Troll

      I had a priest molest me too once.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    11. Re:Interesting by Allison+Geode · · Score: 1

      you wouldn't get attacked by an incompetent rude ninja in the woods. (not that there were any woods).

      if you played the first expansion, tribunal, you get attacked while your sleeping by an assassin. the assassin was dressed sort of like a ninja, and being waked by a guy who wants to kill you is pretty darn rude... and when it happened to me, i was near a clump of trees, so...... yeah, I just refuted that one. oh well.

  6. and the sad thing is.... by smaerd · · Score: 2, Funny

    ....I was going to really get some awesome work done this quarter.

    I didn't really want to graduate anyways, I guess.

    (You have created a Potion)
    (You have created a Potion)
    (You have created a Potion)
    (You have created a Potion)
    (Your Alchemy has increased to 90)
    (You should rest and meditate on what you've learned.)

    1. Re:and the sad thing is.... by SharpFang · · Score: 1

      Don't worry, no more potions of fortify intelligence 1585 for 32684 seconds. You can have only a few potions in effect simultaneously so you can fortify int only so much and make only so kickass potions and no more. Unless they missed something again.. :)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:and the sad thing is.... by Bahumat · · Score: 1

      Noooooo! That was my favorite HAX!!!1 in Morrowind; spend an hour gathering all your ingredients for some massive intelligence-boosting potions, snowball them by drinking and making a new one, repeating, etc.

      Hilarious to get all your stats up into the multiple thousands, and then killing Vivec in one empty-handed punch.

      --
      "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
  7. I'll do you one better by guspasho · · Score: 1

    I just blew two grand on a Dell laptop for this game.

    1. Re:I'll do you one better by Anonymous Coward · · Score: 0

      I just blew two grand on a Dell laptop for this game.

      eww.. you game on a laptop? That's just nasty...

    2. Re:I'll do you one better by Valdier · · Score: 1

      Not to mention for $2000 there is no way this laptop will be capable of running the game beyond low levels. Why on earth wouldn't you buy a real computer with twice the power for the same price?

  8. RPG like no other. by Drakin030 · · Score: 1

    I have been playing since elder scrolls 2 (Daggerfall) and I must say the depth and freeness that you experience is awsome. You truly feel that you are apart of a world in itself. Im putting together a new system for this game. roughly 1.5 to 2 grand.

    1. Re:RPG like no other. by coolestdickofall · · Score: 1

      I put together a new computer for this game.. Meant for it to cost around a grand, but it ended up costing over 2300... But hey, for the first time in my life I have a high end computer that is quiet But I'm looking foward to the "Radiant A.I." That was my only complaint with Morrowind... The dumb NPCs..

  9. Will Oblivion fix Morrowind's bland NPCs? by Jagasian · · Score: 2, Interesting

    The NPCs in Morrowind are sparse, bland, and they do not engage in typical daily activities, but instead they just wander around the same area doing the same thing no matter what time of day it is. There are a few mods that fix this issue in Morrowind, but does Oblivion fix this? I really hope that Bethesda payed close attention to the popular Morrowind mods, so that the features in those mods could be incorporated into Oblivion, straight out of the box.

    1. Re:Will Oblivion fix Morrowind's bland NPCs? by yashinka · · Score: 2, Informative
      --
      "Haven't you ever heard of the Emancipation Proclaimation?"
      "I don't listen to Hip-Hop!"
    2. Re:Will Oblivion fix Morrowind's bland NPCs? by Danidas · · Score: 1

      One word RAI

    3. Re:Will Oblivion fix Morrowind's bland NPCs? by tukkayoot · · Score: 4, Interesting
      This is one thing they are definitely addressing in Oblivion, with their vaunted Radiant AI. To summarize, NPCs will have goals and will have various means of achieving those goals. The most often mentioned example is that of an NPC getting hungry, and going to the store and buying some food. Or they might steal it, or go hunting for it.

      It sounds promising. In the official Oblivion forums I read one of the anecdotes shared by the developers while testing/tinkering with NPCs. They created some NPC that had it as part of his daily schedule to sweep his porch (or something like that), the problem is they didn't give him a broom. So what does this enterprising NPC do? He goes inside his house, gets his trusty axe, and murders a fellow townsperson who happens to have a broom, takes the broom and proceeds to sweep his front porch.

      Obviously at that point the AI required a bit of tweaking, but even in this "blooper" it demonstrates some of the game's promise in the area of NPC intelligence and behaviors.

      I don't think there's much doubt that this is going to be a good game that many people will become obsessed with. The question is, will it live up to the hype? Arguably, Morrowind did not, due to a laundry list of deep flaws, not the least or greatest of which (in my opinion) were the bland NPCs. They have to figure out a way to make the game fun as opposed to just plopping the player down in a vast world and expecting him to be happy to wander around awestruck by the environments they're surrounded by.

      The main issue I had with Morrowind is that it was too easy, and seemed almost designed to be exploited. I suppose this is a difficult problem to avoid in an open ended game where the player is supposed to be empowered to do any number of things any number of different ways, but it really weaken the entire game experience. I really hope they fix this in Oblivion.

    4. Re:Will Oblivion fix Morrowind's bland NPCs? by caffeination · · Score: 1
      Yeah, it's been one of the things they've made the most noise about. Radiant AI, or something like that. Unfortunately, they've focused so much on polishing that they've lost sight of some of the simpler beauties of Morrowind. Oblivion will be way smaller than Morrowind, with less NPCs. This means one of two things:
      1. Less to do.
      2. Halo style now-do-it-backwards misssions.
      All of this aside, however, the single reason I won't be buying Oblivion is that I've set myself a personal challenge to not buy any more games whose main selling point is graphical power. Fun gameplay is why I started playing games, not graphics, and my gaming career will live and die based on fun gameplay alone. Incidentally, I've been buying less games lately.
    5. Re:Will Oblivion fix Morrowind's bland NPCs? by Anonymous Coward · · Score: 0

      Major correction:

      Morrowind's total map area was approximately 10 square miles. In comparison, Oblivion covers approximately 16 square miles. Read before you spout facts.

      http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV: _Oblivion#Morrowind_vs_Oblivion_vs_Daggerfall_size _comparison

      Sooo... if a game sells itself on both gameplay AND graphics... you won't buy it?

    6. Re:Will Oblivion fix Morrowind's bland NPCs? by Zephiria · · Score: 1

      I seem to recall their being 1000+ NPC's in the game, or so i read. Thats enough for me :)

    7. Re:Will Oblivion fix Morrowind's bland NPCs? by Anonymous Coward · · Score: 0

      Read before you spout facts.
       
      But what about the NPCs? Who cares if there's more landmass if it's all functionally empty?

    8. Re:Will Oblivion fix Morrowind's bland NPCs? by LiquidAvatar · · Score: 1
      Start paranoia...
      Are you a marketing plant from Bethesda? It's a known advertising method to plant people on popular forums and have them ask questions that are designed to solicit positive answers from other forum goers. Seeing as how one of the *major* features that they've been advertising for Oblivion is their "Radiant AI" system... should we just repeat their main marketing release for you?

      Of course, I've already got my collector's edition on reserve, so perhaps their insidious marketing is working...

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    9. Re:Will Oblivion fix Morrowind's bland NPCs? by svip · · Score: 1

      Didn't Ultima 7 do this well over a decade ago?

      --
      This is a sig. There are many others like it, but this one is mine.
    10. Re:Will Oblivion fix Morrowind's bland NPCs? by elrous0 · · Score: 1
      Why thank you for the setup question, fellow Bethesda employee. Let me take this opportunity to tell you about the glories of "radiant AI". Radiant AI will allow characters to behave in a manor that's...oh, forget it. It doesn't work. We got nothing.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    11. Re:Will Oblivion fix Morrowind's bland NPCs? by EllF · · Score: 1
      Wait, what?

      Oblivion is substantially larger than Morrowind, both in scope and physical landmass. The island of Morrowind was the equivalent of 8 square miles; Oblivion's representation of Tamriel is 16. Additionally, there are over 1000 NPCs in Oblivion, as well as the inclusion of a more sophisticated AI, improved use of shadows and timing in the thievery game, more diverse spells and effects, and a larger main quest.

      Whatever source you read that indicated that Oblivion would be smaller than Morrowind was incorrect.

      --
      We who were living are now dying
      With a little patience
    12. Re:Will Oblivion fix Morrowind's bland NPCs? by UnknownSoldier · · Score: 1

      Yeap ;-)

      Funny to see (modern) games incorporate features from 10+ old games.

      Still no rock-climbing skill, ability to make a raft, or a weatherballon, etc. in modern RPGs...

  10. Patrick Stewart by Anonymous Coward · · Score: 0

    More info on Patrick Stewart available here: http://picard.ytmnd.com/

  11. 3rd person option by Incy · · Score: 1

    First person games give me motion sickness..:( anyone know if it offers a 3rd person perspective?

    1. Re:3rd person option by Carnildo · · Score: 1

      Yes, it does. Like Morrowind, you'll probably be toggling between first-person for precision work (picking up coins, shooting things with missile weapons) and third-person for everything else (melee combat, walking around).

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    2. Re:3rd person option by Happy+Monkey · · Score: 1

      It does, but due to the number of trees and bushes in the forests, it is reccommended to switch to first person when in the woods.

      --
      __
      Do ya feel happy-go-lucky, punk?
    3. Re:3rd person option by Anonymous Coward · · Score: 0

      It is supposed to have a 3rd person view (from behind the character),
      just as Morrowind and (I think) Daggerfall did.

    4. Re:3rd person option by beetlefeet · · Score: 1

      Never played an elderscrolls or morrowind, but...

      Picking up coins is precision work?! What? Do you have to line them up in a cross hair like a sniper or something?

      Weird game...

    5. Re:3rd person option by Jearil · · Score: 2, Informative

      Yes you do. The reason is that in the elder scrolls games you can pick up everything, so there can't really be just a hotkey to pick up nearby loot or pick it up when you run over it. If that were the case, you'd soon have your bags full of candles, bowls, spoons, knives, forks, bottles, plates, baskets... etc. You'll find you actually have to determine what's of value rather than assuming everything is and picking it up.

      It's a bit interesting, as in a lot of other RPGs if you can pick it up, it's either important or valuable. If you do the same in an Elder Scrolls game, you'll find that like in real life, picking up everything not nailed down isn't very helpful, and often quite a burden.

  12. User mods for Xbox 360? by Travoltus · · Score: 1

    Can you download free user-made content for the 360 as easily as you can on a PC?

    If not, I plan on advising my fellow TES fans to upgrade their PC for this.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:User mods for Xbox 360? by tukkayoot · · Score: 1

      No. Bestheda will be producing mods that you'll be able to purchase for a small fee, but the TES construction set will not be included with the 360 version, and to my knowledge, no player made mods will be usable on the 360.

    2. Re:User mods for Xbox 360? by wolrahnaes · · Score: 1

      This is why I plan to play through it first on the Xbox 360, and then down the line when it's available with all expansions in a "Value Pack" or "Game of the Year Edition" or something like that, I'll buy the PC version. Hopefully by then my PC will be capable of running it cleanly at 1680x1050 (my LCD's native res).

      This plan worked great for Morrowind, so I expect it to be just as good for Oblivion.

      Of course if they crap up the PC version with StarForce or anything like that, I'll just skip it entirely and keep playing on the Xbox.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    3. Re:User mods for Xbox 360? by Cheapy · · Score: 1

      What if you didn't want to?

      --
      Would you kindly mod me +1 insightful?
  13. Weird bug? by Anonymous Coward · · Score: 0

    The front page headline for this article says "27 of 18 comments"...

  14. Lol FF7 by SmallFurryCreature · · Score: 2, Informative
    Look, there is a very simple problem here. Not all RPG's are the same. You got the japanese best known through Final Fantasy and you got the westerns RPG recently best known by Baldur Gate.

    They are totally different beasts. If you like one then you will probably hate the other. To me for instance Final Fantasy isn't even an RPG. Its an adventure on rails with piss poor graphics and lousy combat and ZERO freedom.

    On the other hand if you loved it then Morrowind will definitly not be your cup of tea. FF very strong story line with NO choice wich allows for your character to have a very real personilty and interact with his surroundings.

    Morrowind, you are pretty much a faceless hero, if your lucky the AI will be intelligent enough to react differently depending on your sex but expecting it to react based on your sex, and skin color and species and combat choice is to much for current tech. Then again, morrowing allows you to play YOUR character and not the character the FF designer decided.

    As for the loading times, well it all depends, on a good PC it sufffered because it was crippled (was fixed later with the PC only expansions) to be able to run on a x-box and therefor did not make full use of your memory. But again comparing this to FF7 is insane. Maybe your monitor sucked or you played the games on a console but on the PC the graphics difference between FF7 and Morrowind is several lightyears.

    Anyway, for anyone still reading, ALL the Elder Scroll games are open ended, be your own character style games. If you expect Japanese style on rail gameplay look elsewhere. Elder Scrolls makes Baldur Gates look restrictive.

    Sadly reviewers have to put games in one of a handfull of categories and that makes it very confusing for people who think all RPG's should be alike.

    I am not suprised you didn't like morrowind, what is sad that you didn't learn it would not be to your taste before you bought it. Game reviews suck for this reason alone. Stop trying to sell every game to everybody. Make it clear what a game is going to be like.

    This gamespot 'preview' again seems to be selling the game as having action and plot and it won't. You will once again be allowed to get totally lost and have to deal witht the fact you can wander into the wrong areas way to early because that is the kind of game Bethseda makes. Some of use love it, but make it clear to the Final Fantasy lovers that they should stay clear. Or at least be prepared for something completly different.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Lol FF7 by Anonymous Coward · · Score: 0

      People who rename topics to such as "Lol FF7" instantly get a -1 Fanboy in my book. Just saying.

    2. Re:Lol FF7 by darkgray · · Score: 1

      I loved both Final Fantasy VIII and Morrowind, so, uh. Am I special now?

      I enjoyed FF7 as well, but played it right after finishing 8, so it had less impact.

      Mind you, I can't stand Baldur's Gate, so I guess this puts Morrowind outside the "western RPG sphere", which may be the reason I enjoyed it so. In Morrowind you're able to skill up with usage, something I found very pleasant back when I spent a gazillion happy hours in it. It differed from the D&D leveling BG2 uses (I think; never played D&D) in a way that I felt was freer. It was up to me to spend time skilling up acrobatics, etc.

      I should probably mention that I liked Neverwinter Nights a whole big lot, so perhaps the trouble with BG2 was its horrible graphics. Or something. No, come to think of it, what I hated about BG2 was that I felt my job was to babysit a dozen characters at once, without knowing either one very well. Roleplaying that many characters at once isn't roleplaying, it's megalomanic.

      You could say FF7/8 has you controlling a dozen characters as well, but the FF games are, as the parent post says, not very roleplayish to begin with. You only really control one character on his adventure, and the others tag along and follow your combat orders.

      Regarding open-endedness, I think it only works if the game allows you to set your own goal, and then achieve it with a reward you find satisfactory. Simply handing you a toolbox and saying "look, you can do anything!" won't make me happy. I'd need an environment to perform this "anything" in, that for example allows me to sell whatever I create for an ultimately high price, or whatever, so I can see that what I made was indeed fabulous, rather than "possible".

  15. I wouldn't do that by Ryvar · · Score: 1

    Word from those who have played the preview recently is that the draw distance and popins on the Xbox 360 are horrible.

    1. Re:I wouldn't do that by Anonymous Coward · · Score: 0

      Funny, I've heard the exact opposite.

  16. memory/proc constraints? by Travoltus · · Score: 1

    Perhaps Oblivion is constrained by the enormous cpu/memory costs of having a LOT of Radiant AI characters in the virtual world?

    Even with Quake 2 style graphics, I can imagine processing a lot of NPC's would bog down the cpu.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:memory/proc constraints? by tukkayoot · · Score: 1
      Perhaps Oblivion is constrained by the enormous cpu/memory costs of having a LOT of Radiant AI characters in the virtual world?

      Possibly, but I don't think this is it. Just like for graphics, there will be a "level of detail" for NPC AI so that distant NPCs participate in less complex behaviors and are checked for these behaviors much less frequently.

      I forget the exact numbers, but I don't think there are going to be that many fewer NPCs/quests in Oblivion compared to Morrowind. Fewer, yes, but I'm not so sure it will really be that noticable of a difference, and the quality of the NPCs and quests is supposed to be higher.

  17. This always has me worried by SmallFurryCreature · · Score: 2
    I remember similar stories about many a game where the AI was supposed to be something hot. It never seems to pan out. Either they are lying, or it was a fluke, or they somehow never bother to actually put it in the game because the CIA has confiscated the code.

    I don't know but so far AI seems to be 'okay' at dodging in a well designed enviroment but coming close to intelligence?

    Silent Storm has the AI picking up dropped weapons. Great, so your civilian decides to be a hero, runs out to some dropped weapon, picks a lot of crap up and then gets killed before his next turn.

    There are other games too where giving the AI freedom just never pans out. The only game where I seen some 'real' AI behaviour that seemed human was in the original Alien vs Predator. I was an alien hanging from the ceiling and two AI are in a hallway further along, one of them panicks and fires in my general direction and misses killing the other and he panics before being killed by the backblast.

    That was not intelligent but it was human like (he missed because the angle was wrong not because he stupidly shot his buddy or the scenery). But then I realised that it wasn't very good AI at all.

    The AI enemies would routinely throw explosives at me with no hope of reaching me that would then come back down and kill their own troops. Basically what seemed human ai was just bad projectile path prediction (or as Silent Storm players call it, don't fire your machine gun through your own squad you idiot AI).

    I would love to see some decent AI, I really would and maybe this game has it (doubt it since Morrowind didn't have ANY) but some developers wild story doesn't make me hopefull. I could tell you plenty of wild AI stories in game sessions that in the end were just lucky coincedence. Yeah they are great when they happen to you but they are not AI anymore then when the ghosts in pacman happen to completly surround you just as the pill runs out is real AI. Just random luck.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:This always has me worried by KDR_11k · · Score: 1

      Oh,yes, I remember the claims of Black&White. For example they said they gave their villagers a ball and they constructed a football field and started playing. Turns out 1. You can't make balls to give them, 2. The football field wasn't implemented in the release version, 3. Villagers can't build anything on their own, they require you to place buildings manually.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:This always has me worried by elrous0 · · Score: 1
      Villagers can't build anything on their own

      They pretty much couldn't do ANYTHING on their own. That's what made the game so damned annoying.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:This always has me worried by skreeech · · Score: 1

      I remember black and white, I finally learnt how to play it and get abit into it but then it crashed. I had autosave off because it lagged me so hard every five minutes(30 seconds to save a game or so) and hadn't saved in 3 hours. I gave up and uninstalled. I tried to play the game again this week because of all the spore hype making me want something godlike to play but I don't have the cd anymore and the version i found online had graphic artifacts all over.

      --
      [20:36] wwwdot/.dotorg
  18. Happiest day ever! by Josiah_Bradley · · Score: 0

    I remember pre-ordering Oblivion in october being told it was going to be released Nov 21 05. Then I cancled the order after recieving the sad news that the game was delayed until march or even later. Now that I have re-pre-ordered it I can rejoice. But I do have some worries about the game running on my computer. I meet the bare minimum requirements for the game (a 9700pro and 2700+). After seeing ever leaked video for the game sience e3 in may 05. I have been trying to get a hold of some $$ to get a new system just for this special game. Well sorry for the rant but may we all be battling the deadra after a very long 18 days wait.

  19. Re:i hope you enjoy.. by Red+Flayer · · Score: 1

    Besides the fact that your comment shows that you have no understanding of what TES games are really about:

    "mod me down if you want, but if i wanted to play a game like this i can go next door and play with their kids free of charge."

    As opposed to paying to play with the neighbor's kids? I'd rather you didn't play with your neighbors' kids at all.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  20. Re:i hope you enjoy.. by Langfat · · Score: 1

    so you are equating playing this game to playing with children? and from the tone of it that's a bad thing? i buy games to entertain myself in the precious 'free time' that i have available. if you want to enjoy your erudite, esoteric, frustrating games while patting yourself on the back for being so much cleverer than the rest of us, then be my guest. i plan to have FUN.

  21. And here is the link... by jeks · · Score: 4, Informative
  22. What about quests? by Travoltus · · Score: 1

    Everything I've read at the bethesda site about the actual play time is quite ambiguous. Will there be a huge mess of side quests to get into? I really, REALLY loved that aspect in Morrowind. It's nice to know they'll still have guilds.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:What about quests? by tukkayoot · · Score: 2, Informative
      Everything I've read at the bethesda site about the actual play time is quite ambiguous. Will there be a huge mess of side quests to get into? I really, REALLY loved that aspect in Morrowind. It's nice to know they'll still have guilds.

      I've read in an interview or something somewhere that had a dev quoted as saying it's still a game that's measured in the hundreds of hours rather than the tens of hours (with 200 hours being the most often quoted figure, and about 20 hours for the main quest I believe).

  23. Slashdot mind readers by jeks · · Score: 1

    Check out the posting time of post 14839243 (the one just after yours). That's scary .. and concurrent!

  24. What is Spore? by Anonymous Coward · · Score: 0

    flash required
    http://spore.ea.com/

  25. Re:i hope you enjoy.. by Anonymous Coward · · Score: 0

    congratulations, you've outgrown children's games

  26. Thanks guys! by MK_CSGuy · · Score: 1

    Thanks guys!

  27. Not another underground labyrinth start! by malsdavis · · Score: 1

    Oh can't wait. This game looks really cool.

    For such a traditionally innovative game though, starting off in a dungeon and spending the first bit of the game underground is extremely unoriginal. Why is it that so many modern fantasy RPGs start the player in an underground dungeon where it is necessary to navigate numerous monster filled tunnels to get to the surface, can't anyone think of anything else?

    One thing I always wonder is how on earth do the respective captors reach their dungeons without constantly having to battle giant bats and rats etc.? And wouldn't a simple staircase coupled with a door and a good padlock be easier and more secure?

    1. Re:Not another underground labyrinth start! by Happy+Monkey · · Score: 2, Informative

      Tradition. All the Elder Scrolls games start like that. And I don't think in this particular game you're fighting the giant bats and rats in the normal prison, but in a secret passage that Patrick Stewart shows you.

      --
      __
      Do ya feel happy-go-lucky, punk?
    2. Re:Not another underground labyrinth start! by PoderOmega · · Score: 1

      I've only played Morrowind, but I dont remember any labrinth at the start. You were locked up in a boat, but all you had to do is walk out.

    3. Re:Not another underground labyrinth start! by psylew · · Score: 1

      One thing I always wonder is how on earth do the respective captors reach their dungeons without constantly having to battle giant bats and rats etc.? And wouldn't a simple staircase coupled with a door and a good padlock be easier and more secure?

      I think the reason you have to fight your way out of the prison/dungeon through monster-filled caverns is to avoid the heavily guarded normal entrance.. you know, the one with stairs and padlocks. Maybe that's just me, though :-)

    4. Re:Not another underground labyrinth start! by Happy+Monkey · · Score: 1

      You're right. They all start with the character as a prisoner, but in Morrowind you don't have to fight your way free.

      --
      __
      Do ya feel happy-go-lucky, punk?
  28. Elder Scrolls Oblivion Gold by ajlitt · · Score: 1

    Is that something like Fish Brain Robot? Or Purple Monkey Dishwasher?

    1. Re:Elder Scrolls Oblivion Gold by Boronx · · Score: 1

      No, it's more like Robot brains divinity fish. Which sounds like a good premise for a game, actually.

  29. Re:i hope you enjoy.. by labal · · Score: 0

    I don't know if you've ever been bush walking at all, but the last time I used a compass I had to think....

    --
    hellboy1975 http://www.foutheye.net
  30. I knew by yoyhed · · Score: 1
    FINALLY.. I've been waiting for Oblivion, and it comes just in time: I lately have been resorting to playing Gunbound.

    Just yesterday my Morrowind map fell off my wall, all on its own.. I think it knows Oblivion is coming.

    I'm ready to never sleep again.

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  31. What a maroon. by DoctaWatson · · Score: 1

    Press tilde.

    Type tcl.

    Press enter.

    Unstuck.

    And that's assuming you didn't use any of the ubiquitous teleportation methods to get yourself out of there...

    1. Re:What a maroon. by Anonymous Coward · · Score: 0

      Well, that's one way, but ai's may walk into walls when clipping is switched off, which means they'll get stuck.
        The better way is: press tilde. type fixme. press enter. You'll be moved to a nearby location free of the walls. Hell, i think that was in the readme.
        The expansions seem to have fixed this problem for me, though, as I don't remember ever getting stuck after Tribunal came out, and only rarely before.

    2. Re:What a maroon. by DoctaWatson · · Score: 1

      Good call, I forgot about the fixme command. I use the "ra" (reset actors) command all the time anyway, so the NPC's don't trouble me much with tcl toggled.

      I can't imagine trying to play this game on anything but a PC.

    3. Re:What a maroon. by elrous0 · · Score: 1
      I can't find the "tilde" button on my controller. Is it the white button?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:What a maroon. by Anonymous Coward · · Score: 0

      Seriously though, you shouldn't have to resort to opening up a console...

    5. Re:What a maroon. by Cheapy · · Score: 1

      No, it's "Y + Right Trigger" to cast your Almsivi spell.

      --
      Would you kindly mod me +1 insightful?
  32. Re:What's Everyone Think: by spleentor · · Score: 1

    i think you'll be fine, but then again i'm hoping my athlon 64 3000, 1gb ram, geforce 6600gt 128mb will run it nicely :P

  33. You are mistaken. by DoctaWatson · · Score: 1

    "After that you can spend the rest of the level sneaking around like solid snake while wearing full plate mail."

    The devs have repeatedly stated that the armor you wear will negatively affect your ability to sneak.

  34. Re:What's Everyone Think: by Taulin · · Score: 1

    Think my Athlon64 3800, 7800 GTX, 2 gig ram system will be able to handle it? Yeah, it sure costs more than a 360, but it sure has more games for it.

  35. Wow!!! by dyslexicbunny · · Score: 1

    Elder Scrolls IV: Oblivion is rated T for Teen and will retail for $59.99 on the Xbox 360 and $49.99 on the PC.

    See!!! It is cheaper to play games on the PC.

  36. Balance? by Fjornir · · Score: 0, Offtopic

    Are they going to balance and playtest this one? I played Morrowind and... Well... *sigh* And it had so much potential too.

    --
    I want a new world. I think this one is broken.
    1. Re:Balance? by Anonymous Coward · · Score: 0

      Why didn't you use one of the multiple balancing plugins? There were several released, by modders with differing ideas of "balanced."
        Morrowind's plugin system is the single best feature of the game, IMO. I run a dozen or so plugins, to improve the game (the herbalism plugin, various texture/model replacers), add content (Magical Trinkets of Tamriel is awesome), and change things I don't like.
        Hell, if you think the default game's unbalanced, try the AK47 plugin sometimes. It's hilarious.

    2. Re:Balance? by SharpFang · · Score: 1

      hehe, even better: You find a bug in the game, that prevents you from progressing further in a quest. You load up the editor, take 5 mins to make a plugin that fixes that bug, then load up the game with the new plugin and play on :)
      Goddamn assassin boss was getting the dialogue stuck in an endless loop when killed in Tribunal, 5 mins of tweaking, mark new plugin as active, boom, dead, works, gaming on :)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:Balance? by Anonymous Coward · · Score: 0

      Ahahahahaha! A Bethesda game that actually works properly? That'll be the day!

  37. Re:i hope you enjoy.. by Orochimaru · · Score: 1

    Did you even play any of the previous TES games?

    it being a game which is to date the best example of being made for the dumbest person possible.

    Seems right up your ally so far.

    don't worry about running out of magic, which would prevent you from casting your uber spells. your mana regenerates like wolverine's skin.

    Last time I play Morrowind, mana didn't regenerate. It has been some time since I played, but I'm pretty sure it didn't regenerate in Daggerfall either.

    i can go next door and play with their kids free of charge.

    Offtopic and I think there's a law against that.

  38. An unheralded release by Will2k_is_here · · Score: 1

    Maybe someone can help me out with this question:
    Why does the Elder Scrolls series get so little attention? Everytime I read or hear talk of an RPG, a big single player game, detailed games, whatever these games have, Morrowind NEVER gets mentioned. It's like outside of a select set of RPG enthusiasts, nobody has ever heard of Morrowind (or Oblivion for that matter).

    What gives?

    1. Re:An unheralded release by SharpFang · · Score: 1

      What gives? Mention it and everybody will say they played it, they loved it, it was cool. They will mention the same bugs, the same problems, the same fixes, they will praise the game for detail, and after 5 mins you will see there's nothing to discuss. Neverwinter Nights sucked in so many ways that it's a good subject for an argument. WoW has so many flaws some consider features that you can argue for hours. Morrowind was so close to perfection that you already know almost all that was to be known about it and mostly everyone agrees - and if everyone agrees, there's no discussion. Simple.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:An unheralded release by Kanon · · Score: 1

      I always liked Daggerfall better than Morrowind.

    3. Re:An unheralded release by NBarnes · · Score: 1

      Huh? The Elder Scrolls series 'gets so little attention'? Morrowind and Oblivion couldn't have been/be more hyped. Multiple covers on major gaming magazines? Slashdot posts? Multiple Penny Arcade mentions? And, frankly, everybody's played them at this point, unless they're some mouth-breathing frat boy who thinks all the X-Box is good for is Madden and Need For Speed. And nearly everybody that's played them worships the ground they tread on.

      That said... I hated Daggerfall, hated Morrowind, and am anticipating, if I am ever given the chance to play for free, hating Oblivion. Bethesda doesn't have a single good idea in their head; Morrowind managed to be visually dull, took a hatchet to its good rendering with ugly, muddy, disjointed mobiles, you stopped seeing new monsters halfway through the game, the game systems were broken and unbalanced beyond belief... I could go on and on. The critical and commerical success of their series more or less assures me that Oblivion will be more of the same; Bethesda certainly has no reason to re-evaluate their game design paradigm, fatally flawed though I feel it to be.

    4. Re:An unheralded release by Darby · · Score: 1

      Neverwinter Nights sucked in so many ways that it's a good subject for an argument.

      I'd never played until I picked up the platinum edition a week or so ago. I think it's pretty sweet, native Linux client and all.

      Did it used to suck more but they fixed problems, am I missing something, or do I just have a real high threshold of "suck" compared to you?

    5. Re:An unheralded release by SharpFang · · Score: 1

      1) if you were just casually playing it over the last week, you don't feel its suckiness. I dumped it after good 2 weeks of gameplay when I didn't see any improvement in playablity. At first I thought "just pass the first dungeon and it will be better", then "just exit the first city and it will be better" but it didn't. It was just getting more boring afterwards.
      2) if you have a good machine, it doesn't suck so much. It has ridiculously high system expectations in comparison to what it offers. If you can, get the "camera hack" to see why - the game actually offers really cool FPP graphics except it's all lost in the forced semi-isometric perspective. It could have been a quite immersive first-person game, but it looks hardly better than Baldur's Gate.
      3) some people consider it great, no matter what. Usually they are the kind of people who don't find killing the same monster over and over gazillion times to gain level 85 in some online game boring.
      4) It has some strong points and you can argue about its suckiness. Possibly the multiplayer mode may be good (didn't try, don't know), but for me the gameplay is just too slow. Too many enemies, too little storyline development. Diablo 2 at least had better user interface when it comes to battles...
      5) D20 systems are good for pen&paper RPG, they are meant to make calculations on paper easier for the players (getting necessary tradeoffs between realism and simplicity) while offering quite a few _Role-Playing_ opportunities with the special skills, allowing to develop clever and original solutions to many tasks. In case of computer games the tradeoffs are unnecessary - calculating hit result as 0.1*fatigue+0.3*skill+0.2*agility+(...15 other parameters here) is not an overkill, and gives better, more realistic gameplay. D20 just makes it feel poor. On the other hand, most of the role-playing tricks are impossible in the games. Developer-imposed restrictions seem artificial. If you're a good thief, why can't you climb the city walls to get out of the quarantine? Why can't you recruit three henchmen instead of just one? Why do you have to pick one of 4-5 predefined answers? The cRPG limitations become blatantly obvious in case of D20. And they suck a big time.
      6) Live in the world of straight angles. The game stinks with rectangular predefined objects, rivers turning at straight angle, houses spanning 1, 2, 4 cells, the rectangular structure of the underlying engine breaks immersion.
      7) Thanks to camera angle, ranged weapons are nearly useless once again. ...do you want me to go on?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:An unheralded release by Darby · · Score: 1

      if you were just casually playing it over the last week, you don't feel its suckiness.

      I was.

      then "just exit the first city and it will be better" but it didn't.

      I just finished Chapter 1 ;-)

      if you have a good machine, it doesn't suck so much.
      Opteron 175, Geforce 6800GT, 2 GB
      Being behind the game curve rules ;-)

      If you can, get the "camera hack" to see why -

      I'll try it. Thanks.

      D20 systems are good for pen&paper RPG,...

      A friend at work was talking about that when I told him I got it. He bought it when it came out, and then the expansions as they came out and really liked it, and to him the whole detailed dice stat stuff was really cool. It's kind of cool to me, because I never really played real D&D with like paper and dice and an actual human DM you were interacting with and all that good stuff. So, somehow to me, it seems less arbitrary than...like most RPGs; stupid, probably since it all boils down to "dice rolls" anyhow. So, like `cat scroll_by_log_thingy | howTF_did That_Thing_Kill_Me` did help me to sort out some stuff here and there, But I can definitely see myself arguing my way out of some of the nonsense that computer games have always had to require ;-)

      If you're a good thief, why can't you climb the city walls to get out of the quarantine?

      Heh, I'm actually a Neutral Rogue ( which I guess used to be called a Theif? ).
      So, you're darn tootin' I'm that good, I swear. I'm aiming for Shadow Dancer, in fact ;-)

      Thanks to camera angle, ranged weapons are nearly useless once again.

      w00t!. I don't totally suck ;-)

      do you want me to go on?

      Well you made a bunch of good points so far and I totally get what you're saying, but if you have more, go for it. They are 100% recycled electrons, after all ;-)

    7. Re:An unheralded release by SharpFang · · Score: 1

      Well, I won't go on, but we get to that special point, where you see: it sucks in a lot of ways but not "totally", just between "mildly" and "strongly". If it sucked in every way possible, there would be no point in arguing: It sucks. If it ruled in all or almost all ways, there would be no point in arguing: It rules. But because it's such a horribly flawed marvel, with so many great features that get completely lost due to such horrible misfeatures/bugs, people keep arguing about NWN.

      For you D20 with its clarity is a plus. For me it's a minus. Tou have THAC0 or something around these lines, based on 3-4 parameters maybe, and that's what you throw against, and the result is displayed. In Morrowind you didn't see the hit result but the calculation included: Current health your and enemy's, current fatigue your and enemy's, weapon to-hit, weapon wear/damage, enemy's shield and parry skill, enemy's dodge skill, enemy's armour, your weapon skill, your dexterity, enemy's dexterity, your luck, enemy's luck, your elevation relative to enemy (height advantage), time you held the mouse button (aiming), type of movement while hitting (slash/stab), your encumberance (overload with items), lighting and lighting-modifying parameters (torches, nighteye spells), and possibly a few more parameters I missed.
      It's completely impossible to use the Morrowind system in a pen&paper RPG, a simple 1:1 battle would take many hours and bore the players to death with calculations. That's where D20 is useful. But in case of cRPG difficulty of calculations is moot, everything happens transparently, so including so many parameters helps a lot - and unless, like you do, the player doesn't want to analyse wtf, it reflects the battle conditions way better than D20 system, and feels more "realistic" and just just ;)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  39. Actually.... by Shark · · Score: 1

    They have to figure out a way to make the game fun as opposed to just plopping the player down in a vast world and expecting him to be happy to wander around awestruck by the environments they're surrounded by.

    This is one of the things I liked most about Morrowind. I never even bothered to complete the main quest, I just had fun running around and finding new and very cool things. To each their type of play, I guess. For playing them since the old 'Arena' days, that's what always did it for me.

    --
    Mind the frickin' laser...
    1. Re:Actually.... by tukkayoot · · Score: 1
      This is one of the things I liked most about Morrowind. I never even bothered to complete the main quest, I just had fun running around and finding new and very cool things. To each their type of play, I guess. For playing them since the old 'Arena' days, that's what always did it for me.

      You're right, it all depends on what you're looking forward in a game. I found the exploration aspect of Morrowind to be mildly enjoyable, but fell far short of what I think of as a great gaming experience. That's why I'm presuming Oblivion will be a "good" game with a legion of obsessed players, but I'm not sold on Oblivion being a true gaming masterpiece as opposed to being an impressive virtual "art gallery" of sorts that the player has some limited interaction with.

  40. Re:i hope you enjoy.. by Kazzahdrane · · Score: 1

    You were right to strike down the trolling moron, but I thought I'd just correct you in that in Oblivion your magicka does actually regenerate over time. It's one of the changes they've made for the game.

  41. XB360 To support keyboard/mouse by SniperBob · · Score: 1

    Does anyone know if the 360 version will support a USB Keyboard/Mouse?

  42. Re:i hope you enjoy.. by SharpFang · · Score: 1

    ...and a wise one.
    In Morrowind magic-casting characters were vastly underpowered, primarily due to limited magicka. A custom fireball doing about 50 damage, for an average character mid-mainquest would eat up 70% magicka, fizzle some 30% of the time, get reflected/absorbed/resisted by 60% of harder enemies, wouldn't kill anything stronger than a guar, and you'd likely miss hitting the enemy altogether. Potions of regenerating magicka were weak, heavy, expensive and making them required exotic, rare components. Generally all offensive magic sucked a big time - studying "Destruction" was wasting money and time. Of course support magic like mark/recall, chameleon, all the kinds of healing etc was quite decent, and enchanting items and alchemy were the most ultimately ridiculously overpowered domains (potion of restore health 300[per second] for 5000 seconds, from common cheapest components, making you completely invulnerable for hours, or a ring of restore health, constant enchantment - regenerating health faster than enemies can take it), but still taking the strongest magic-caster possible, with all the kickass signs and races made you weaker than a half-assed fighter-thief mix.

    Also note the regeneration of health werewolves had was one of the poorest bonuses in the game. You get whacked by the enemy twice and you're down to half the health, you wait half the night to regenerate back, you get whacked twice again and you won't heal until morning. The goddamn first werewolf quest was nearly impossible. Regeneration of magic may still be less than needed to give battlemage characters due power.

    In the meantime "alchemy skill" limiting amount of potions in effect should efficiently put an end to boosting parameters to levels like 15000 current out of 100 max.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  43. Relax, usually it IS a lie by Moraelin · · Score: 1

    Yeah, that's what I was thinking too when I read that tall tale. I can't exactly remember the games where I've read that (B&W has been mentioned already, but there were more than 1), but yes, there was this deja-vu sensation. I had read the exact same bullshit a couple dozen times before, for more than one game.

    In fact, the first time I've heard that kind of a claims was in the early 80's, about some program in a book where a dot would randomly bounce around a box or maze until it found the way out. I don't even mean backtrack around a maze, like for example in the Linux screensaver. Just bounce around until it eventually find the exit. Apparently that counted as life-like AI. Adding a few more tweaks to that program (like weighting the probabilities for the direction to bounce in) apparently made it incredibly life-like AI. Needless to say, once you actually saw it in action, it still was just a stupid bouncing dot.

    It never worked that way. It's usually either shameless PR bullshit, or some wishful-thinking designer letting his imagination run amok.

    The problem is that it doesn't have to even be an outright lie. (Did I mention PR?) It's easy to script an NPC to do something like that on a one-off basis for a rigged demo. Whether it's a classic procedural script ("if x has broom, then call murder_script(x), else...") or an Prolog-style inference engine, it's still just a script. If you give an AI the exact rules to arrive at the "I must murder X" conclusion, it will predictably commit it, because you've just scripted to do that.

    Or in B&Ws case it's easy to add a piece of script saying, basically, "if X is a football, and zone is flagged as a football field, then kick(X)". It doesn't make those villagers intelligent, it just runs a script.

    It's in the end no different from writing a "Hello World" program in whatever language that AI takes. Except instead of 'printf("Hello world!");' it calls the function to attack that NPC. It's easy.

    The problem is that it doesn't work that way in the actual game. And here's why: giving an inference engine 5 rules to come to a prescribed result in a prescribed situation is a whole different proposition from giving it 100,000 rules to act intelligently in any situation.

    When you just need to trigger one prescribed action it's easy, and you're freed from concerning yourself with any other considerations or priorities. The NPC just has to murder the baker. That's it. That's all.

    But when you put it in a game where 1000 other courses of action are possible, now you have to also choose which is the right one. When the player steals some NPCs broom, you don't want it to trigger a chain reaction where every NPC in town murders everyone else. (If nothing else, because it screws up all quests in that town.) So should the NPC murder major quest NPCs too, for example?

    What about the rest of the daily schedule for that NPC? How far it will go in its quest for a broom? What else will it neglect? What side-effects will it trigger in other NPCs? Can you even predict all those and their effects on the game? What if noone else has a broom, because a bored player stole all the brooms in the game? Will the whole town be stuck running around scanning everyone else for a broom? Etc.

    Make no mistake, the NPC cannot improvise, it can only execute the rules and scripts it was given. So if you want complete realism there, it balloons into a _monster_ of a giant script, covering all possible combinations of tens of thousands of possibilities.

    _That's_ the real problem with making a realistic life-like AI. It all balloons into something that's many orders of magnitude more complex and more work than making one NPC do one action for a rigged demo.

    And that's basically why we keep reading about how someone amazingly solved the token problem (making one NPC do one thing), but you don't see the final game actually solving the _real_ problem.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  44. Windows 2000? by Anonymous Coward · · Score: 0

    Is there any latest word on whether this game will work on windows 2k? And if not, why not?

  45. Re:What's Everyone Think: by borrible · · Score: 1

    Your system won't have any problems, I think...
    I just upgraded for this game: X2 4200 (OCed @ 2400Mhz), 7800GT (OCed 420/1240Mhz) and 1Gig ram

    --
    Reality is that which, when you stop believing in it, doesn't go away
  46. I know I don't normally mention gold releases..... by Anonymous Coward · · Score: 0

    I know I don't normally mention gold releases,

    Yeah because you are too busy pimping obscure Japanese games no one gives a shit about!

    I am looking forward to this game too, so thanks in that regard!

  47. Because bashing it gets old by Moraelin · · Score: 2, Interesting

    "Everytime I read or hear talk of an RPG, a big single player game, detailed games, whatever these games have, Morrowind NEVER gets mentioned."

    Well, we could mention it, in the form of "Well, and then there's Morrowind which sucks in every single aspect compared to these other games I've mentioned. In fact, it's the prime example of how _not_ to make a big game: having barely enough material for a small game, and dilluting it to cover a hundred square miles of computer-generated terrain and copy-and-pasted dungeons, and a gazillion NPCs, all saying the same generic things. And oh, if you can only afford one FMV sequence in the _main_ story line, don't use it for something that matters. Have a FMV of a statue which _doesn't_ move as the only animated or voiced part of the whole main quest. And tell the player that he's on a non-important, non-urgent quest, that doesn't really affect anyone anyway, much less save them."

    Because that's what Morrowind was. A computer-generated island, filled with jaded non-descript NPCs saying the exact same things and giving you the same UPS quests. ("Find NPC X with only vague and occasionally wrong directions, give him item Y, return.") For something that claimed to be a step up from Daggerfall's random computer-generated UPS quests, it sure wasn't a big step up. A human doing a copy-and-paste job to get quantity instead of quality in there, sure doesn't produce a better experience.

    And again, everyone said the same generic things. Since every single line of text could be said by a hundred different NPCs, every one of them was vague and generic enough so it can be said by everyone. Even NPCs which you'd expect to have a different opinion about something (e.g., a city guard and a thieves guild member should have more extremely different views about theft or about each other), still spewed the same jaded vague one-size-fits all text.

    That might have been enough in the age of NES, but nowadays... compare it to a _good_ RPG like KOTOR, where NPCs all have their own personalities and a handful (the team members) even have their own story to discover and tie the knots of. In KOTOR even shopkeepers had their quirks, preferences, personalities and unique dialogue lines that reflected that. None of that was to be found anywhere in Morrowind.

    But what really took the cake was the main quest. I had happily accepted the running around like an idiot, doing generic quests in generic dungeons for generic people, in the thought that it would all eventually come together and serve some epic purpose. (Lots of games start with the hero doing unimportant stuff, just to show that he's, you know, just an ordinary guy like you. Just following the already cliched Hero's Journey recipe, and all that.)

    And what was it for? For something that even tried to look mundane, non-interesting and pointless. No, seriously. Both the NPCs and the books, and even the lone FMV sequence, did their best to hammer it into your head that... nah, it's not important. There's no real urgency, you know. It might be several thousand years before that final evil actually does anything, and even then maybe it will or maybe it won't. And if you fail? Don't worry, it's not like we're in a hurry or like you're that important. Someone else will drop by and save the world in all that time. Oh, you actually want to go and end it now? You sure you don't want to wait another 1000 years? You know, maybe some other idiot will do the job by then? Well, sure, knock yourself out. It's not like we give a damn.

    It was as anti-climactic as it can possibly go. It was like watching a movie where the grand climax is the hero's going to the supermarket to buy a can of soda, except even less important than that in the grand scheme of things.

    I could go on and on, but chances are I wrote too much text already and you've read all that already.

    At any rate, that's why you don't hear people mentioning Morrowind in every single discussion about RPGs. Because in the end we all have better stuff to do than reminisce about how bad Morrowind was. We've all moved on to playing other games, and discussing more pleasant stuff, e.g., discussing games which were actually fun to play.

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    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Because bashing it gets old by elrous0 · · Score: 1
      Excellent points all, and well argued. It's nice to see someone put some actual thought into an argument on /.

      On the other hand, you're a STUPID HEAD!

      -Eric

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      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Because bashing it gets old by Specter · · Score: 1

      Morrowind or as I liked to call it: Boringwind. Getting anywhere or doing anything in the game was such a complete and total grind that I gave up on the game after only a few hours. When you weren't spending 10 to 15 minutes just trying to get somewhere and wandering pointlessly between places you were wandering pointlessly between places being attacked by glorified bats.

      And talk about slow: I had a good system for the time and the stupid thing absolutely _crawled_.

      RUN RUN RUN...rest WALK rest WALK rest...RUN RUN RUN...what I'm not there yet? But I'm only trying to get to the market from my guild. :(

    3. Re:Because bashing it gets old by drewelow · · Score: 1

      I think that you're missing the point. It's not a KOTOR-style or even BG style game. It's much more open-ended, and requires a different approach (and mindset) to play. I tried KOTOR right after Morrowind, and KOTOR drove me crazy with it's lack of freedom (though I plan to give it another try). KOTOR is much more restricted and heavily scripted, which can help create a strong sense of story, but also severely limits your play.

      Morrowind had an enormous amount of material of all varieties, but also padded the world to try to give it a sense of vastness, and to avoid making it feel empty. Personally I felt it worked, though the NPCs could start feeling nameless and faceless after a while. You really had to explore to appreciate it. If you didn't, then you were missing out on a lot of the value, and surprises of the game. This meant that you had to wander off the path following the main quest, and that's not for everybody. Fine, but the material was there.

      Unfortunately (in some ways), you also had to get off the main quest to get all of the backstory, and this is what made the ending and the story satisfying. They certainly had a lot of developments to make it feel epic, but if you rushed through, maybe you missed it. The pace, especially in the beginning, was slow.

      Also, there were mods that really made the game better. Some of the mods, such as Rhedd's heads, were absolutely essential. Others such as Twin Lamps quests, vampire clan expansions, combat/spell/everything else tweaks, really added to the game. It took a couple of years from the release to really grow into it's own, but it ended as a community effort that was bigger and better than you could ever get from a small group of developers.

  48. Easily Fixed by Anonymous Coward · · Score: 0

    You should have looked on line for the cheat codes. One allowed you to reposition yourself. That doesn't mean the game didn't have problems but the ones you mention were easily fixed. Oh yes and save save save. Hopefully they'll have a better auto save mechanism in this game.

  49. "See!!! It is cheaper to play games on the PC."

    Too bad building a PC with 3 3.2ghz processors and an equivilent ATI video card would be pushing 2 grand.

    1. Re:360 by Lemurmania · · Score: 1

      Check your sarcasm meter. Extreme probability that original post contains facetious elements.

    2. Re:360 by Anonymous Coward · · Score: 0

      Too bad building a PC with 3 3.2ghz processors

      Why would I want to build a PC with 3 3.2 ghz processors? A dual core Athlon 4400+ is cheap and fast enough for anything. And no, the Xbox 360 does not have 3 3.2 ghz processors. It has a single tri-core, in-order CPU with a limited 1 MB of cache (512 kb of which is not even running at cpu speed). An X2 4400+ blows it away.

      and an equivilent ATI video card would be pushing 2 grand
      Ummm... no. An "equivalent" card like an x1800 would set you back at most $300.

  50. No more Cliff Racers. by MaWeiTao · · Score: 1

    Morrowind was a phenomenal game. The game had the vastness of an MMO without the problems of the genre. It did get lonely at times, but at least the world really did shape itself around my character.

    Hopefully Oblivion feels more alive, and they've significantly improved the combat system.

    I also hope we see more variety with enemies, and they show a bit more intelligence. Those Cliff Racers got extremely annoying after dealing with them for the hundred thousanth time.

  51. Interesting factor by Anonymous Coward · · Score: 0

    The later in the game that you install Tribunal, the better that armor is. The assassin is always a bitch to kill, no matter your level. They do that by giving him better equipment later on.

    If you're already at an insanely high level when he shows up, the armor isn't just "better than anything else you find". It's *enormously* better. The major problem is that it doesn't hold enchantments at all well, though.

  52. Re:i hope you enjoy.. by obobo · · Score: 1

    Heh. Magic casting characters were weak? Adding an area-effect to touch spells was amazingly cheap, so killing everyone in a 50 foot radius simply required finding one puny guy. And an "open lock 100" with a high fizzle chance was an easy way for a very low level character to steal nearly anything...

  53. Re:i hope you enjoy.. by SharpFang · · Score: 1

    Well, as I said, "support magic" was kickass. But enchanting even more so: an enchanted item of open lock 100-100 for 1s on touch was quite cheap and recharged by itself. And no fizzle chance. Alchemy was ridiculously overpowered. But as for any offensive magic, including the "area effect" spells, sorry. 50ft radius was cool for killing hundreds of rats, maybe a few Kagouti if you were lucky. But if you got three Golden Saints in range of your spell, you simply died, as the spell was reflected 3 times into you. Magic was nearly useless against Daedras and they were the only kind of enemies to be concerned with. Unless you mean nice healthy cliffracer sweeping, 50ft radius boom of fire would be indeed nice against them - but still you'd need to carry tons of magicka potions, and still you'd need a bow and something to get you to levitate or a big bunch of restore health potions and a good sword to kill Umbra.

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