Even before college I had difficulty falling asleep. Eventually I figured out a technique which hasn't failed me yet:
Get really really tired first. If you haven't slept for 56 hours, a little 'clicka click click' isn't going to keep you awake! Neither is a small nuclear war, for that matter.
Well, the reason I stayed with my ISP when I moved house is because when I call support a human answers the phone and says "Hello, Sonic dot net! How can I help you?". I could save a few dollars a month by buying internet from SBC (the local telephone monopoly), but their customer service strategy is analogous to.. hmm.. something real bad that I can't think of right now. But it's real bad!
If you don't like it, you don't even need to change browsers. You can also configure it to use whatever search engine you want, or not to search at all.
The good: Anything that defrays the cost of game development will have one or more of the following effects: Cheaper games. Better games. More [financially viable] games.
The bad: I really like fictional brands. That shit is great. Also this makes it harder for genres which aren't as advertising-friendly (fantasy, for instance) to compete.
Of course reality isn't as simple as either of the two stated possibilities. What actually will happen is that for a while game companies would have higher profits, but of course the market would settle and a combination of higher development costs (snazzier titles) and lower cost would emerge, approximately in line with whether the user wants to spend top dollar on top titles.
Additionally this may make some projects financially viable that would not otherwise be. Having more games to chose from certainly benefits the consumer.
You are 100% wrong about pretty much all of your technical information.
The cathode ray scans up and down 60-100 times a second (depending on settings). This rate is 100% independant of what the software is doing.
The software can render crap and tell the video card to draw it as often or infrequent as it wants. If it does that in the middle of a scan, you will see part of one frame and part of the next; an artifact which is called tearing.
If you turn on vsync, the software will wait for the next retrace (when the cathode ray returns to the top of the screen) before drawing or blitting or flipping buffers or whatever. This will eliminate tearing and constrain the rendering to happen an integer divisor of the refresh rate (so, if you're monitor's running at 60Hz, you might only see graphics update on the screen at 30, 20, 15, 12, or 10hz. The screen is still flickering at 60hz though)
The only thing I agree about really is that people who are sensitive to blinking lights should be real careful about what they look at, if they don't want seizures.
In ANY halfway modern architecture each fetch from memory pulls in a whole row of cache. Which is more than 8 bytes. The fact that more data needs to be moved for small operations to be completed is NOT a benefit.
"High-level social engineers" also have the option of using those skills to do their job more effectively, as long as that job involves dealing with any other people at all.
The cobalt flux pads (and I assume the red octane metal pads) have basically no limit on how heavy you can be. They (cobalt flux) demonstrate this by running over it with an SUV.
If you're that out of shape your biggest problem will probably be building up enough endurance to get a good work out, not the hardware failing.
I have been playing DDR for an hour or an hour and a half each day. Partially for exercise but mostly because it's fun. My weight hasn't diminished by much I believe (I weigh about 220 pounds. at 6'2" I am not concerned about this to own a scale.)
However, I have noticed that I feel significantly better and have way more energy. I am a pretty active guy (snowboarding, hiking, etc), but I've never got exercise with this kind of regularity before (even when I was fencing competitively in high school, I only trained three times a week). When I do it makes a huge difference.
My advice is: Get a cheapo pad. Play some. Decide if it's something you're going to keep playing for a long time. If it is, it's well worth the money to buy a metal pad. Both Red Octane's and Cobalt Flux's are excellent, if expensive.
The soft pads will break after heavy use. They also are less accurate and will piss you off when you start to get good, which you will do if you keep at it.
I wasted a lot of time and money on soft and semi-soft pads. Now I have some Cobalt Fluxes (the red octane metal pads weren't available when I bought mine) and they are consistently a delight to play on, after 6 months of heavy use by a 100 kilo guy.
I believe that's something they added with WOXL. Though: Red Bull has been around since 1987 (in Austria) I don't know where Psygnosis is based, but given their Amiga origins, northern europe wouldn't surprise me.
BUT prince of persia has the ability to wind time back so if you have to die twice to figure something out, that still makese sense within the logic of the game.
I see this as an issue of consent - it is certainly very difficult to determine whether a young child is qualified to make some level of decision themselves. "impressionable" means very easily influenced, no? Of course there are plenty of weak-willed adults too, but kids are, in general, more "vulnerable" than adults. Also there is a general power difference betwen kids and adults which makes consent a tricky matter.
Given that it's very difficult to evaluate whether a child was a) able to give consent, and b) harmed, it seems at least somewhat reasonable to 'play it safe' and forbid sexual contact w/ kids.
However, forbidding an activity and making it taboo however are different things. Is it okay to talk about it? Is it okay to write or read fiction about it? Having sex with kids is taboo, murder is merely forbidden.
I don't expect infinite bandwidth and memory and CPU cycles ever. Given that, a basically free 30 fold increase in storage and transmission efficiency will continue to make sense. And as compression codecs become better (powered by more powerfull processors) I see the size per pixel per second of movies going down, not up. This will allow higher resolution, higher framerate, higher quality movies to be practically used on computers.
1) Bandwidth. Even if storage increases by the factor of 20 you envision, that doesn't mean bandwidth will.
2) Would you rather not compress your video, or have better quality and more of it? Uncompressed video is RIDICULOUSLY large. 640 x 480 x 24bpp x 30fps = 221 megabits a second (27 megabytes a second) That means you can store about an hour of that in 100 GB. DVD quality is about 30:1 compression.
I don't think this would cause people to keep uncompressed AUDIO around (where audio is only 150K/s, compressed maybe 10:1 or or so); basically the cost of compression is pretty small. If your other resources are finite, it makes a lot of sense.
Directly from the GPL:
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
any billboards that have this are going to have to have a pretty sensitive receiver and a good antenna system, thanks to how weak that local oscillator signal is. That's going to drive up the cost significantly.
You mean compared to a 20 by 50 foot Jumbotron display?
Even before college I had difficulty falling asleep. Eventually I figured out a technique which hasn't failed me yet:
Get really really tired first. If you haven't slept for 56 hours, a little 'clicka click click' isn't going to keep you awake! Neither is a small nuclear war, for that matter.
Well, the reason I stayed with my ISP when I moved house is because when I call support a human answers the phone and says "Hello, Sonic dot net! How can I help you?". I could save a few dollars a month by buying internet from SBC (the local telephone monopoly), but their customer service strategy is analogous to .. hmm.. something real bad that I can't think of right now. But it's real bad!
If you don't like it, you don't even need to change browsers. You can also configure it to use whatever search engine you want, or not to search at all.
The good: Anything that defrays the cost of game development will have one or more of the following effects: Cheaper games. Better games. More [financially viable] games.
The bad: I really like fictional brands. That shit is great. Also this makes it harder for genres which aren't as advertising-friendly (fantasy, for instance) to compete.
Of course reality isn't as simple as either of the two stated possibilities. What actually will happen is that for a while game companies would have higher profits, but of course the market would settle and a combination of higher development costs (snazzier titles) and lower cost would emerge, approximately in line with whether the user wants to spend top dollar on top titles. Additionally this may make some projects financially viable that would not otherwise be. Having more games to chose from certainly benefits the consumer.
You are 100% wrong about pretty much all of your technical information.
The cathode ray scans up and down 60-100 times a second (depending on settings). This rate is 100% independant of what the software is doing.
The software can render crap and tell the video card to draw it as often or infrequent as it wants. If it does that in the middle of a scan, you will see part of one frame and part of the next; an artifact which is called tearing.
If you turn on vsync, the software will wait for the next retrace (when the cathode ray returns to the top of the screen) before drawing or blitting or flipping buffers or whatever. This will eliminate tearing and constrain the rendering to happen an integer divisor of the refresh rate (so, if you're monitor's running at 60Hz, you might only see graphics update on the screen at 30, 20, 15, 12, or 10hz. The screen is still flickering at 60hz though)
The only thing I agree about really is that people who are sensitive to blinking lights should be real careful about what they look at, if they don't want seizures.
In ANY halfway modern architecture each fetch from memory pulls in a whole row of cache. Which is more than 8 bytes. The fact that more data needs to be moved for small operations to be completed is NOT a benefit.
Google has done translation for a long time.
http://www.google.com/language_tools
Pair programming is a little difficult for some people, especially really smart people
Funny. I never had any trouble with it...
"High-level social engineers" also have the option of using those skills to do their job more effectively, as long as that job involves dealing with any other people at all.
Yes. Every DDR version there is has a different songlist and somewhat different features (play modes, etc).
DDRMax and DDRMax2 (both for the PS2) are by FAR way more polished in terms of interface than the PSX versions.
I believe DDRMax is the first home version that introduces the freeze arrows. If that's the case that's something which isn't available on the PS1.
You're misinterpreting the color coding of the songs in DDRMax2.
The Green songs are the songs or mixes that are new to DDRMax2.
The blue ones are songs or mixes that have appeared exactly the same in other DDR mixes/versions.
The yellow ones are the regular songs you have to unlock.
The pink ones are only playable in Challenge mode (and also must be unlocked). They are all remixes of other songs in DDRMax2.
The red ones also must be unlocked. They are extra difficult.
The cobalt flux pads (and I assume the red octane metal pads) have basically no limit on how heavy you can be. They (cobalt flux) demonstrate this by running over it with an SUV.
If you're that out of shape your biggest problem will probably be building up enough endurance to get a good work out, not the hardware failing.
I love my Cobalt Flux dance pads! I've had them since early August.
I have been playing DDR for an hour or an hour and a half each day. Partially for exercise but mostly because it's fun. My weight hasn't diminished by much I believe (I weigh about 220 pounds. at 6'2" I am not concerned about this to own a scale.)
However, I have noticed that I feel significantly better and have way more energy. I am a pretty active guy (snowboarding, hiking, etc), but I've never got exercise with this kind of regularity before (even when I was fencing competitively in high school, I only trained three times a week). When I do it makes a huge difference.
My advice is: Get a cheapo pad. Play some. Decide if it's something you're going to keep playing for a long time. If it is, it's well worth the money to buy a metal pad. Both Red Octane's and Cobalt Flux's are excellent, if expensive.
The soft pads will break after heavy use. They also are less accurate and will piss you off when you start to get good, which you will do if you keep at it.
I wasted a lot of time and money on soft and semi-soft pads. Now I have some Cobalt Fluxes (the red octane metal pads weren't available when I bought mine) and they are consistently a delight to play on, after 6 months of heavy use by a 100 kilo guy.
I believe that's something they added with WOXL. Though: Red Bull has been around since 1987 (in Austria) I don't know where Psygnosis is based, but given their Amiga origins, northern europe wouldn't surprise me.
BUT prince of persia has the ability to wind time back so if you have to die twice to figure something out, that still makese sense within the logic of the game.
I see this as an issue of consent - it is certainly very difficult to determine whether a young child is qualified to make some level of decision themselves. "impressionable" means very easily influenced, no? Of course there are plenty of weak-willed adults too, but kids are, in general, more "vulnerable" than adults. Also there is a general power difference betwen kids and adults which makes consent a tricky matter.
Given that it's very difficult to evaluate whether a child was a) able to give consent, and b) harmed, it seems at least somewhat reasonable to 'play it safe' and forbid sexual contact w/ kids.
However, forbidding an activity and making it taboo however are different things. Is it okay to talk about it? Is it okay to write or read fiction about it? Having sex with kids is taboo, murder is merely forbidden.
I don't expect infinite bandwidth and memory and CPU cycles ever. Given that, a basically free 30 fold increase in storage and transmission efficiency will continue to make sense. And as compression codecs become better (powered by more powerfull processors) I see the size per pixel per second of movies going down, not up. This will allow higher resolution, higher framerate, higher quality movies to be practically used on computers.
Bandwidth: the CPU, memory and video can already handle the bandwidth of uncompressed video.
Maybe, but my DSL certainly can't.
Here are some reasons why you're wrong:
1) Bandwidth. Even if storage increases by the factor of 20 you envision, that doesn't mean bandwidth will.
2) Would you rather not compress your video, or have better quality and more of it? Uncompressed video is RIDICULOUSLY large. 640 x 480 x 24bpp x 30fps = 221 megabits a second (27 megabytes a second) That means you can store about an hour of that in 100 GB. DVD quality is about 30:1 compression.
I don't think this would cause people to keep uncompressed AUDIO around (where audio is only 150K/s, compressed maybe 10:1 or or so); basically the cost of compression is pretty small. If your other resources are finite, it makes a lot of sense.
Directly from the GPL: 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
any billboards that have this are going to have to have a pretty sensitive receiver and a good antenna system, thanks to how weak that local oscillator signal is. That's going to drive up the cost significantly.
You mean compared to a 20 by 50 foot Jumbotron display?