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A Place For Product Placement In Games?

Thanks to GameSpy for its CES 2004 report, which includes coverage of a roundtable regarding product advertising in videogames. The writer points out: "The Super Monkey Ball simians gobble Dole bananas. Jet Moto features a giant Mountain Dew billboard. The alien-fighters in RLH drank Bawls", and goes on to cite research that "30% of in-game ads are recalled in the short-term, which is impressive. Even more amazing is the fact that 15% are recalled after five months - unheard of in advertising." But, of course, "if a placement ticks off the gamer, there's not much a company can do to negate that negative." What are the most appropriate and least appropriate advertising placements you've seen in games?

152 comments

  1. It doesn't affect me by ObviousGuy · · Score: 5, Funny

    I don't let pixels on a screen determine my emotional state. Unless it's porn.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:It doesn't affect me by Anonymous Coward · · Score: 0

      and that makes you so noble

    2. Re:It doesn't affect me by Graelin · · Score: 4, Insightful

      You're not supposed to. In-game advertising is all about Branding. No, NBA 2004 doesn't make you want that new pair of Nike Pumps but next time you're in a Foot Locker the brand will stick out more.

      If done right, advertisments in a game can add to the realism. GTA3 wouldn't have been so real if they didn't play Pogo The Monkey ads on the radio occasionally.

      Need for Speed Underground (an excellent game btw) has TONS of stickers representing REAL brands you can decorate your car with. This is not a bad thing. It makes the game more real. And hey, if I'm looking for neon next time I'll know some brands to look for. Great for me.

    3. Re:It doesn't affect me by TwistedGreen · · Score: 1

      You must not like movies very much.

    4. Re:It doesn't affect me by nelsonal · · Score: 1

      One of the things I liked about Jet Moto was that teams were sponsored by brands, just like they are in similar sports. Unfortunately for the other advertisers, the only one I recall was Mountain Dew. I'm curious who pays who in racing games, does Sony pay the car makers for the right to use their models and data, or do the car makers pay Sony. I know Porsche, Ferrari and Lamborghini have exclusive licenses (which is why there were only RUFs in GT) and I would guess that those car makers got paid, but what about Fiat or Subaru, who sold a ton of Imprezas to people who had only "driven" one in GT. That probably did more to reinvent Nissan than anything else (The 350z and G35s are built on the Skyline R35 platform.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    5. Re:It doesn't affect me by cableshaft · · Score: 1

      Butterfinger was another sponsor in Jet Moto.

      I can't believe I still remember that. Damn, they're right.

      --
      Creator of the popular web game Proximity
    6. Re:It doesn't affect me by Anonymous Coward · · Score: 0

      "If done right, advertisments in a game can add to the realism. GTA3 wouldn't have been so real if they didn't play Pogo The Monkey ads on the radio occasionally."

      It didn't seem that realistic with that Rusty Brown's Ring Donuts commercial when one man says "Sometimes I like to wear women's panites and walk around 5th Street."

  2. Enter the Matrix by Deziex · · Score: 1

    Besides the buggy gameplay (which determined my emotions more than anything else) I hated the plugs for NVidia and Intel. The Powerade placement was slightly less noticeable but not by much.

    They went waaay overboard there.

    To date I haven't seen any good product placements (well, mebby Super Monkey Ball's Dole Bananas.)

    --
    Never pet a burning dog.
    1. Re:Enter the Matrix by Anonymous Coward · · Score: 0

      I agree, except for the fact that I found Poweraid ads more noticeable and more annoying.

      The developers went through the effort of making realistic Poweraid vending machines that you can press and release a bottle from...but you can't pick it up.

      Now what if Jada Pinckett Smith is thirsty?

  3. Rush 2? by mmmjoy · · Score: 1

    Rush 2, a car racing game on the N64 had billboards, and even cans of Mountain Dew you could collect to unlock cars. The billboards were for gaming magazines, mountain dew, the game producers, and an upcoming game by the same studio.

    1. Re:Rush 2? by Goldberg's+Pants · · Score: 3, Interesting

      The first product placement I remember in a game was F1GP on the Amiga. They had ads for Duckhams and a few other car related companies in it, and this was back in 1991 or thereabouts.

      Hardly a new idea.

    2. Re:Rush 2? by Kyouryuu · · Score: 1
      The old Ninja Turtles game might have beaten it slightly. Back on the NES in 1990, there were plugs in TMNT2 for Pizza Hut pizza. I'm not sure if they were present in the original arcade version or not.

      But, likewise, not a new idea. :)

    3. Re:Rush 2? by Goldberg's+Pants · · Score: 1

      Kudos, yep, that'd beat it.

      There was a SNES game that was based on a 7-UP character if I recall.

      Plus there was Zool which was sponsored (not products placed, outright sponsored) by Chupa-Chup's.

    4. Re:Rush 2? by castlec · · Score: 1

      not sure if the pizza hut was in the original arcade tmnt2, but i'm absolutely certain that it was in the arcade version of tmnt3. if i recall correctly, the arcade games didn't hit until after the first movie which was whent he whole pizza hut deal was struck.

      --
      When I tell an object to delete this, am I killing it or telling it to kill me?
    5. Re:Rush 2? by Kyouryuu · · Score: 1
      Strictly speaking, there wasn't a TMNT3 in the arcades.

      Although it gets confusing, the arcades saw two Ninja Turtles games. The first, Teenage Mutant Ninja Turtles, became TMNT II on the NES. The second, Teenage Mutant Ninda Turtles II: Turtles in Time became TMNT IV on the SNES.

      TMNT III: The Manhattan Project, was only on the NES. It was quite a lengthy game that really pushed the NES graphically (lots of sprite breakup).

      The irony is, I bet the TMNT licensers thought they were pretty smart commissioning Konami to make the new games. Alas, Konami really dropped the ball on those and produced some very inane crap.

    6. Re:Rush 2? by castlec · · Score: 1

      I say old chap! Good Show!!!!!!

      --
      When I tell an object to delete this, am I killing it or telling it to kill me?
    7. Re:Rush 2? by LSD-25 · · Score: 1

      Advertisement goes back even further in arcade games. In 1982, the Japanese version of Pole Position had billboards for Pepsi, Marlboro, Champion, and others. The Atari version had advertisements for other Atari-manufactured games like Dig Dug and Centipede. In Midway's Tapper, from 1983, you served Budweiser, while a Japanese version had Suntory beer. They also made a version with root beer for the kiddies.

  4. ZERO ADS by Anonymous Coward · · Score: 1, Insightful

    I play video games to escape day to day crap.

    The last thing I want is ANY advertising *IN-GAME*. To me, this would be as bad as escaping in a wonderful book, only have have a giant pepsi, MTV or Meryl Lynch advertisement on every fifth page.

    1. Re:ZERO ADS by Anonymous Coward · · Score: 1, Interesting

      There was some racing game. You had to collect tokens to unlock cars. The game play was ok, the course selection as good as one might expect for the N64. But I still remember hunting all over for the God damn keys and Mountain Dew cans to unlock all the cars, including the wacky Mt Dew car.

      I remember nothing about the game, but stunts, and Mt. Dew. No title, no maker, just Dew.

      I think it works best, and is least obtrusive, when it's a product genuinly loved by the people making the game. The love the game, the love the product, they'll make it cool (unless the game is ass), and cool it will be.

    2. Re:ZERO ADS by AvitarX · · Score: 3, Insightful

      I agree. I much prefer for the generic Cola cans in my ultra realistic game.

      And the cars should just be squares with wheels, I wouldn't want to recognize a car modle, it would really piss me off.

      Also, no real cities should be used, I don't want to play an advertisement for tourism.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:ZERO ADS by Neop2Lemus · · Score: 1

      They used to have ads in books, believe it or not. I've got some Robert E Howard paperbacks from the '60s (IIRC) and in the middle of the books are two leafs (4 pages) of full colour glossy, cigarette adds.

      --
      Needle Nardle Noo
    4. Re:ZERO ADS by Funky+Ferret · · Score: 2, Informative

      Blimey squire, you'll not be a comics reader then.
      DC have ads every third page, which in a visual medium rather detracts from the content.

      But product placement isn't like this - you're not interrupting the game for an advert, it's just something there in the background.

      Better, I'd say - limited subliminal effect (unless you're very easily influenced), and far less intrusive. Course, if it's been paid for by advertisers I'd like to see the benefit in the game quality or in the price I pay being subsidised...

  5. One worrying point about advertisments in games. by jkcity · · Score: 4, Insightful

    This really only applies to the uk, but I am fairly sure other countries have similar laws.

    If an ad is wrong/offensive they can be forced to stop distributing it, this could be really expensive if you have already printed a million cd's.

    I'd also like to know if they ads in games evan fall under regulatory controls.

    I also don't like the idea of playing a differnt game to eevryone else, cause I assume any paid advertising will probably be localised to specific countries.

  6. Microsoft Fury 3 by BladeMelbourne · · Score: 0, Troll

    I saw the Micro$oft logo when I ran the Micro$oft Fury 3 game (uses the Terminal Velocity engine). Subsequently, I have never purchased a game from Micro$oft since.

    1. Re:Microsoft Fury 3 by robdeadtech · · Score: 2, Funny

      I have the latest version of Microsoft Fury. It's called Microsoft Windows XP. It comes with MSN product placement in one if it's bigger levels called "the shell." wierd...

      --
      Heil Sig! -Rob
    2. Re:Microsoft Fury 3 by Trillian_1138 · · Score: 4, Insightful

      Clearly your blindingly witty placement of a dollar sign for the "S" in Microsoft highlights your superior mental ability. Likewise, your logic is flawless: Microsoft puts a THEIR OWN LOGO in THEIR OWN GAME (according to you it's not even an ad, but just their logo) and you refuse to purchase any more Microsoft games. It's not as if they sold huge ad-space in the game but, gosh darnit, if their logo is visible for a single second the game has to go! One of the things I always hated about Age of Empires was the Microsoft product placement that plagued the game.

      Oh wait...it didn't.

      And I take it you still use other Microsoft products? You said you only haven't purchased _games_ from Microsoft. Or maybe you take the moral high road by downloading them from Kazaa? Surely you can justify THAT position!

      If you were attempting to be funny, you failed. If you're honestly serious, then you're a prime example of why people who dislike Microsoft are called extremist zealot idiots.

      -Trillian

    3. Re:Microsoft Fury 3 by nelsonal · · Score: 1

      Your comment got me thinking, imagine if all the little unit flags were the Windows logo.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    4. Re:Microsoft Fury 3 by Anonymous Coward · · Score: 0

      "By the way, the erroneous "a" in "Microsoft puts a THEIR OWN LOGO" shows your own witty inability to communcate with anyone old enough to write English." eh.. I'm sure he was just trying to compensate for your errant 'i', and used the wrong letter. :) DL

    5. Re:Microsoft Fury 3 by Coventry · · Score: 1

      "If you're honestly serious, then you're a prime example of why people who dislike Microsoft are called extremist zealot idiots."

      This is offtopic, but, not _all_ people who dislike microsoft are extremist idiot zealots. Some are not even idiots.

      In fact, you zealotous (is that a word) attack against the person who made the original post was rather... odd. Going off on the whole Kazaa thing, for example.

      I mean, come on, we all understand that the original post was (intentionaly or not) stupid and (intentionaly or not) kind of funny - akin to saying 'pepsi put a pepsi ad on the side of it's cans!'.

      But attacking the user in such a manner is just... well, it implies an imbalance of some kind. Have you ever encountered someone who went Off with very little provocation in an irrational way, sometimes at the mention of a specific subject? That is being a zealot.

      Seriously, calm down and quit attacking people for things like A) making jokes and B) expressing thier own views (correctly or wrongly) by using mispellings and namecalling. Instead, try to engage in intelligent conversation and/or debate. Having an intelligent debate is not only more entertaining (for the rest of us) - but it will give Your viewpoint an oppourtunity to shine. Namecalling, using all caps, and calling people zealots - like you have done - instead paints You as a zealot. This in turn can be viewed as a negative reflection on others who might share your basic viewpoint (in this case, that Microsoft is good). Ie, "geeze, look at this guy - This is why I hate microsoft so much - even the users are rude and asinine!" Ask yourself, is that really the impression you want to give?

      --
      man is machine
    6. Re:Microsoft Fury 3 by Trillian_1138 · · Score: 1

      A couple of things. First, I said "why people who dislike Microsoft are CALLED extremist zealot idiots," and not "all people who dislike microsoft ARE extremist zealot idiots." My basic viewpoint wasn't that Microsoft was good (or bad, for that matter). I happen to dislike Microsoft a great deal, but can back it up with opinions based on their behavior as a company and choices put into their software.

      But I'm tired of seeeing the people who create the idea of the 'extremist zealot' continue to act assinine. Spelling Microsoft with a dollar sign might have been creative wit, once upon a time. Now it just looks silly and childish.

      And in direct responses to your post, I used namecalling and all caps as a sarcastic imitation of said 'zealots,' and not as an honest expression of my opinion. And I don't think the origonal post was funny. As I said, if it was trying to be funny it failed, and if it wasn't then it was just foolish. But it was unclear what the intent was, so I responded as if it were serrious. Another perfectly valid response would have simply been: That's not funny. But I used this oportunity to vent my general frustration at those who dislike Microsoft and display it in a childish manner, making the rest of us look foolish by ascociation.

      And what type of zealot would I be, exactly? An anti-zealot zealot? Fine. I think zealots are almost always stupid and foolish-looking, express themselves poorly, and over-react. Of those qualifications, I think I met one: Over-reacting. So I'm not too much of a zealot, I guess.

      But my response was a calm (albiet sarcastic) reply to the origonal post, and while I let my general dislike for anti-microsoft zealots cloud my opinions, I don't think it negated my message.

      Trillian

      Warning label: It's 3:45 AM and I'm tired. I'm sorry for any incoherency in the above post. It was a bit of a free ascociation...

    7. Re:Microsoft Fury 3 by Anonymous Coward · · Score: 0

      Next time keep it to yourself.

    8. Re:Microsoft Fury 3 by Coventry · · Score: 1

      I can understand your need to vent - but unfortunatly your tone and caps usage did not come off as sarcasm, and instead promoted the idea that you were very angry; it seemed too angry from my view, hence my response.

      Whether you meant for it to or not, the implied anger (caps) and off-topic ranting (kazaa) made you look like a rather upset and over-the-top microsoft defender: a zealot fo the opposite stripe from that which you were pointing out. I'm not saying you are any such thing, as your reply mentions, I'm just saying you gave that impression. Or at least, I got that impression - which is a different issue.

      It all comes down to writing style and the limitations of plain text. Without some way for others to know that your caps usage and such were sarcastic mimicing of the original poster and his type (as we now have from your reply), the reader can be get the wrong impression. Sublties of communication are difficult without body language, volumn and tone manipulation to provide context. Some users tend to use rather silly-looking psuedo html tags such as <sarcasm></sarcasm> - but despite their sillyness, they do work.

      Perhaps I'm in the minority - perhaps most readers read your post as you intended. But I will say that for me, your message was _not_ clear, and the idea that you were a pro-ms defender of some zealotry was.

      --
      man is machine
  7. product placements by reiggin · · Score: 2, Informative
    What are the most appropriate and least appropriate advertising placements you've seen in games?

    Well, there's that annoying Honda Element in SSX3. That's gratuitous if you ask me. But, hey, I remember it so I guess it's effective. Not as if I'd ever buy one of those dork boxes.

    Oh! And let's not forget all the Duff beer ads in Simpsons Hit & Run. Mmmmm... Duff beeeeer.

    1. Re:product placements by bugbread · · Score: 1

      Whoops! The advertising must not have worked on me well enough...I remember all the 7UP in SSX3, but where is there a Honda Element ad?

    2. Re:product placements by mallfouf · · Score: 1

      It must have worked on me. I ended up buying the Element after getting SSX3 :)
      Great car i just say.

    3. Re:product placements by Anonymous Coward · · Score: 0
      way to be a complete fucktard and not buy an american automobile. it's not as if you can't find a similar shitty car made in america but no, you had to buy the shitty car from the land of the rising sun and be a complete asshole and not support your own fucking country you complete loser.

      please note, if you are not american. fuck you. the internet is for americans only. get the fuck off it.

    4. Re:product placements by MarcoAtWork · · Score: 1

      there is one right under a 10x flake if memory serves correctly, with two rails that cause you to go through it on your way to the finish. Can't remember the track name off the top of my head but I think it's on Peak 1.

      --
      -- the cake is a lie
  8. Mightnight Club 2 by relyter · · Score: 1

    ... Has an ad for "Club" the infamous hardcore porno mag. The writing on some of the billboards match the symbol for the mag...

    I know that it is definitely in the Tokyo level, not sure about any of the others, though.

  9. Best form of advertisement? by MMaestro · · Score: 1
    Worst form : Eyecatching.

    Best form : Subliminal.

    1. Re:Best form of advertisement? by LastToKnow · · Score: 1

      Smooooke.

    2. Re:Best form of advertisement? by TechnoPops · · Score: 1

      Nice wink to Family Guy there, Last. :D

      --
      "Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
  10. Pogo the Monkey by Cosmik · · Score: 4, Funny

    Best advertising campaign in a video game: Pogo the Monkey in GTA.

    Ever since I heard those radio ads, I've been looking for the game everywhere. I want to swing from blue dot to blue dot with my red square monkey!!!!

    1. Re:Pogo the Monkey by Niltsiar · · Score: 2, Informative

      www.degenatron.com has an emulator of the classic Degenatron system, including all 3 games!

    2. Re:Pogo the Monkey by Anonymous Coward · · Score: 0

      That's awesome!

      I'll never go to school again!

  11. A number of issues by Thedalek · · Score: 1

    A) Isn't this a really old dupe? Or am I just remembering the future again?

    B) Advertisements in video games are little different from advertisements in movies. Either way, you've paid for entertainment which has superflous elements.

    On a personal note, I dislike product placement a lot, but no more than I dislike gratuitous sex or violence.

    But then again, I only account for less than 10% of the bell curve.

    --
    Happiness is relative, Based upon the way we live.
  12. GTA by Molina+the+Bofh · · Score: 4, Funny

    If they intended to sell more cars, it didn't work for me. I swear I didn't buy any car since I ran GTA. However, I just drive the fanciest Jaguars, Mercedes and Ferraris.

    --

    -
    Roses are #FF0000, Violets are #0000FF, find / -name '*base*' |xargs chown -R us && mv zig greatjustice
  13. Off Topic.... by Seraphim_72 · · Score: 0, Offtopic



    I play twitch games, you know, Unreal Tournament, Assault on Terror, some CS. And still that freaking Monkey Ball bugs me out. GAH! I just cant beat it!!I can do many things in the world, but Monket Ball aint one of them.

    Sera

    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  14. I sure could go for some POP DOG right about now by Anonymous Coward · · Score: 0

    someone's gotta remember that one.

  15. But... by ex_ottoyuhr · · Score: 1

    I must have missed something. I've been playing the Cossacks games since they started coming out, and I've not seen a single advertisement...

    Ack! It must all be subliminal!

  16. EA should thank one kid by superpulpsicle · · Score: 3, Interesting

    Way back in like the early 90s there was some 10 year old kid who asked in a magazine article about advertisement (if memory serves me correct it was electronic gaming monthly).

    He said something like why don't video game companies like EA use real advertisement in the sport stadium banners and such. Not too long later I remember getting NBA live basketball with real advertisement inside. To this day I really wonder if the industry owe this kid something.

    1. Re:EA should thank one kid by Anonymous Coward · · Score: 0

      Right...I'm sure this kid's comment was the first and only time anyone ever thought of this.

    2. Re:EA should thank one kid by GeckoX · · Score: 1

      Ah, so it was your idea, where should I send your cheque?

      --
      No Comment.
    3. Re:EA should thank one kid by Anonymous Coward · · Score: 0

      Replace "thank" with the word "kill"

  17. Same Friggin' Price by BigDork1001 · · Score: 3, Interesting
    What is the point of product placement except to the the product more visable and the makers of the game/movie more money?

    If I remember correctly Monkey Ball sold for the same price as every other game when it came out. Movies cost the same amount to go see whether it's just one gigantic advertisement for Preperation H or an actual movie with plot.

    Perhaps if the games cost less then I'd be okay with a few little things hidden in the game but as it is they are just annoying and don't do me any good.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Same Friggin' Price by The-Bus · · Score: 1

      That's not really "interesting" -- Kabuki Warriors for the Xbox when it first came out was a high price, so were other games. The "given" price for a new game is usually $49.99 regardless of where you purchase it. However, this does cut down on development costs. You may not be able to get a cheaper game, but you will get more out of it... I wonder how much Honda paid for the Element being in SSX3... It's almost ubiquitous without being overloaded-- the fact that you sail through one (with all doors open-- screams "product differentiation") makes it very immersive.

      I'd say the worst example is Spot Goes To Hollywood the game featuring the 7-Up icon...

      --

      Small potatoes make the steak look bigger.

    2. Re:Same Friggin' Price by Kyouryuu · · Score: 1

      Analogous to the question of "Why do we pay extra for cable, but get more advertisements than local television?" :)

    3. Re:Same Friggin' Price by coaxial · · Score: 1

      I'd say the worst example is Spot Goes To Hollywood the game featuring the 7-Up icon...

      I'l see that, and raise you "Yo! Noid!" starring the Dominoes Pizza Noid

    4. Re:Same Friggin' Price by NanoGator · · Score: 1

      "Perhaps if the games cost less then I'd be okay with a few little things hidden in the game but as it is they are just annoying and don't do me any good."

      Err, you do realize that many game companies come and go, right? It's hard to make a profit on a game unless it's really really good. If they can offset some of that cost by generating revenues in other places, then you've got a healthy market, plus they can even make money when a game is pirated.

      I'm not defending overly obnoxious ad placement mind you, rather add placement in general. There are a lot of people here on Slashdot who have a real extreme view against them. To those I say: simmer down. It's disturbing to see an altered product on screen. It's strange seeing cola instead of Coke. It's strange seeing Cheetah instead of Ferrari. Why can't they just use the real products?

      Back to the Futures I and II both had really strong ad placement. The funny thing is, though, it made the movies seem more real. The image that stuck in my mind was the Texaco in the future. It looked like a Texaco in the future. If that had been some made up gas station, would that have had the same effect?

      I really think GTA, for example, would have been much more interesting if they had used product placement in the game. Especially in Vice City. I remember people were quite happy that 80's music was licensed for it.

      --
      "Derp de derp."
    5. Re:Same Friggin' Price by bugbread · · Score: 1

      Ok, now I finally remember the Honda...Funny, I'd always assumed it was an old VW bug or something. Needless to say, I was looking at my boarder too much to really notice anything about the car itself. Are there any other Hondas in there?

    6. Re:Same Friggin' Price by bugbread · · Score: 3, Informative

      I remember reading somewhere that if you use licensed vehicles in a game, the licensers generally don't allow you to destroy them. I guess with GTA they decided it would be too much trouble convincing Ferrari that their cars would still be effective adertisements with broken doors, windows, and hoods. Probably even harder to convince SUV makers to allow their vehicles to be the easiest to roll over.

    7. Re:Same Friggin' Price by TwistedGreen · · Score: 1

      Movies cost the same amount to go see whether it's just one gigantic advertisement for Preperation H or an actual movie with plot.

      Actually, they cost less. I think prices have at least doubled in the past several years, while advertising has increased. "Go figure."

    8. Re:Same Friggin' Price by TwistedGreen · · Score: 1

      Uh, by which I mean, they cost more.

      Yeah yeah, preview is my friend.

    9. Re:Same Friggin' Price by brotherscrim · · Score: 2, Funny

      I wish that SSX3 had MORE advertising. Maybe they could have paid to get all of the awesome voice talent from Tricky back if they did.

  18. What aboout realism? by Anonymous Coward · · Score: 1, Insightful

    In Gran Turismo 2 there were ads all around the race tracks, just like real life. Even the gigantic tire of Laguna Seca was there. I think the game would've been less real without them.

    It's not bad in all instances

  19. The only one I recall... by Kris_J · · Score: 1
    ...is the, somewhat excessive, Red Bull advertising in one or more or all of the Wipeout futuristic racing series. Funny thing was, when I first played Wipeout 2097 Red Bull wasn't available here so I thought it was a fake product. Since it has arrived on Australian shores I haven't ever bought one or even tried it.

    Game developers and publishers should be aware that if the advertising is annoying the sales of their product and future products will be negatively affected. There are TV programs I've given up on because they weren't worth sitting through the ads for -- games are not immune to this effect. Sure, I've already bought the game, but I probably won't buy the sequel or anything I recognise to be from the same development house.

    1. Re:The only one I recall... by dancingmad · · Score: 1

      Can't be all of them; the first Wipeout on the Playstation came out way before Red Bull, I believe.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    2. Re:The only one I recall... by Cuthalion · · Score: 2, Interesting

      I believe that's something they added with WOXL. Though: Red Bull has been around since 1987 (in Austria) I don't know where Psygnosis is based, but given their Amiga origins, northern europe wouldn't surprise me.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    3. Re:The only one I recall... by Radius9 · · Score: 1

      The first Wipeout for the Playstation had Red Bull advertisements. That was how I "discovered" the joys of Red Bull.

  20. A few games... by Jorkapp · · Score: 2, Informative

    Tie Fighter (old game): Had an ad for the Dodge Neon in it. Yeesh.

    Pre-Alpha Half-Life: Has Coke and Fruitopia machines in it.

    Chocobo Racing: Advertises Chocobo's Dungeon 2 in the game script.

    Tron 2.0, UT2003: Advertises nVidia.

    Rainbow Six 3: Raven Shield: Advertises ATI ingame, advertises Alienware in the box.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:A few games... by Cecil · · Score: 1

      Tie Fighter? Dodge Neon ad? Where? It's not that I don't believe you, it's just that I was obsessed with that game and played it religiously and never saw such an ad. Perhaps I've just forgotten.

    2. Re:A few games... by Munkey_123 · · Score: 1

      Enter The Matrix had Nvidia ads on the airport level.

    3. Re:A few games... by chromatic · · Score: 1

      I remember it from the start of the demo. It may not have been in the full game.

    4. Re:A few games... by Anonymous Coward · · Score: 0

      Pre-Alpha Half-Life: Has Coke and Fruitopia machines in it.

      I think they were being used for the 'realism' factor, and when someone realised that the real companies owning the trademarks might not be too happy about it, they got changed. Especially with the machine that keeps taking money from the scientist at the beginning, and the ability to bash the hell out of them with a crowbar - it's hardly portraying them in a positive light. :-)

      The prefabs for the drinks machines in Hammer are still referred to as Coke and Fruitopia, so they were probably removed fairly late in the development process.

    5. Re:A few games... by Anonymous Coward · · Score: 0

      You might want to add \n to that printf()...

    6. Re:A few games... by Jorkapp · · Score: 1

      A follow up for a few of my commentators:

      Tie Figher: I think it was a demo version. Not sure. But before playing the game, I had to view an ad for the dodge neon.

      Pre-Alpha HL: If you look at some screenshots from Pre-Alpha HL at the Half-Life Nostalgia Project (http://www.planethalflife.com/nostalgia), you will see Coke and Fruitopia machines.

      Sig - Adding \n: I want to flood the X Axis as well, you insensitive clod!

      --
      Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    7. Re:A few games... by Cecil · · Score: 1

      Hmm, that could be. I never played the demo. I imagine it would be a rather unpleasant experience to be subjected to ads for a demo when the demo itself is supposed to be an ad for the game. I fully agree with you, anyway. I was just curious how I could've missed an ad which surely would've offended me greatly. :)

      Thanks for the info.

  21. Not _quite_ product placement but... by saramakos · · Score: 2, Funny

    I still believe the best one was the "Nine Inch Nails" ammo for the Nailgun in the first Quake (boxes of nails with the NIN logo on them).

    1. Re:Not _quite_ product placement but... by schnits0r · · Score: 1

      Actually, NIN did the music for quake one, therefore they have the product placement.

    2. Re:Not _quite_ product placement but... by mo^ · · Score: 1

      Me to man, loved that shit.. showed a kinda humour there.....

      Now i know its not a computer game, but i must say i really liked the product placement in "A Knights Tale" (the movie). though i hate the concept of branding, that was worked in so smoothly.

      --
      bah!*@%!
    3. Re:Not _quite_ product placement but... by mo^ · · Score: 1

      i should probably mention the ads in the film i just mentionned were for Nike

      --
      bah!*@%!
    4. Re:Not _quite_ product placement but... by yRabbit · · Score: 1

      Didn't they do the sound effects too?

    5. Re:Not _quite_ product placement but... by Zeriel · · Score: 1

      I've never been quite sure if that was product placement, a subtle satire about the ad-festooned jerseys of modern athletes, or both. =P

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  22. Worst Product Placement by Babbster · · Score: 2, Interesting
    Generally, I'm fine with in-game product placement. I don't mind if they stick a billboard into a game set in a current or futuristic virtual world. I don't even mind if one's avatar drinks a Coke or eats a Snickers bar.

    There was one good game, though, that springs to my mind and had just awful product placement: Beach Spikers (Sega volleyball game for Gamecube). Now, there was product placement all through the game (each event had a sponsor) and most of it was fine. However, one of the events was sponsored by Pringles, where there were huge Pringles cans that just about made me retch. The area surrounding the court was so over-the-top gaudy that it really worked on my nerves.

    I think it's kind of fun when there's a real product put into a game here and there, and even a little product interaction is acceptable. I just hope game developers and marketing people try to keep it as tasteful as they possibly can. I don't have any specific guidelines as to what keeps the placement in the tasteful range, but, like obscenity, I know offensive, annoying and intrusive advertising when I see it.

    On that note, I'll give a shout-out to Acclaim!

  23. Why it's effective - and won't be by PurpleFloyd · · Score: 2, Insightful
    The only reason product placement in games is really effective at this time is because it's unusual. For example, I remember that Intel, Nvidia and Powerade had ads in Enter the Matrix because there was a big media blitz about it, and I'm not really used to being confronted with advertisements in game.

    However, this effect can only decline - once in-game advertising becomes standard, people will probably train themselves to bypass it; the same thing happened with Web advertisments: I remember thinking the first banners I saw were kind of weird, but now they're pervasive, I hardly notice them. Studies have even shown that users have trained themselves to bypass ads of common dimension and placement (like a banner at the top of a page). I doubt you could even tell me (without looking) what the current advertisment on your Slashdot page is for.

    While product placement in games can be appropriate and add to the "realism factor," like having stadium ads in a sports game, the actual effect of these ads will diminish as they're added to more and more games.

    --

    That's it. I'm no longer part of Team Sanity.
    1. Re:Why it's effective - and won't be by MachDelta · · Score: 1

      I doubt you could even tell me (without looking) what the current advertisment on your Slashdot page is for.

      OSDN Personals.
      That damned cute Brunette always catches my eye. Or maybe she's a Redhead? Wasn't really paying attention. Either way, she's in between the article and the comments, so I always seem to notice that one.

      You're right though. Normally I wouldn't have the foggiest idea what they were trying to sell me. Nor would I ca- Ooh! Binary clock!

    2. Re:Why it's effective - and won't be by TwistedGreen · · Score: 1

      I doubt you could even tell me (without looking) what the current advertisment on your Slashdot page is for.

      I doubt I could too, since I have it blocked. Mua ha ha!

    3. Re:Why it's effective - and won't be by bugbread · · Score: 1

      There are ads on Slashdot? I must have had them blocked so long I forgot.

  24. The Best and the Worst by illuminata · · Score: 4, Interesting

    The most appropriate would have to be the Pizza Hut posters in Teenage Mutant Ninja Turtles II. The media marriage between the Turtles and Pizza Hut was sheer genius. Everyone ate so much damn pizza during that era.

    The absolute worst would be Darkened Skye, where you use Skittles to create spells. In fact, the whole game is based around Skittles. I'm not just talking a web game, this game was released for PC and Gamecube.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    1. Re:The Best and the Worst by microTodd · · Score: 1

      What about the 7-UP SPOT Game?

      Or the McDonald's Nintendo game? M. C. Kids? http://www.greggman.com/games/mckids.htm

      I guess in a way Bible Adventures (http://www.seanbaby.com/nes/w20-19.htm) was an advertisement for God.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    2. Re:The Best and the Worst by servognome · · Score: 1

      How quickly we forget the "Kool-aid" and "Avoid the Noid" games, Darkened Skye was actually cute and less intrusive than those.

      Product placement should be an artistic design decision from the developer to add realism to the game or allow the player to better relate to the game world

      The best example of product placement is "Crazy Taxi" its there, its blatant, but it blends into the gameplay. Also the licenses in Grand Turismo 3 are excellent. You're not driving around in a XRL-T4 Racer, you drive around in a modified 400hp Civic. Its something you can relate to and think, cool maybe i can get me one of those to drive around in.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:The Best and the Worst by DrEldarion · · Score: 2, Insightful

      The absolute worst would be Darkened Skye, where you use Skittles to create spells. In fact, the whole game is based around Skittles. I'm not just talking a web game, this game was released for PC and Gamecube.

      Wasn't that the whole point, though? They specifically developed it to be a skittles-based game. That's like saying that the 7-up spot game shouldn't be marketing 7-up.

    4. Re:The Best and the Worst by illuminata · · Score: 2, Insightful

      Of course they developed it to be a game based around Skittles. But, Cool Spot put the 7-Up mascot in a crazy platform game with the focus on the mascot's adventures. The game that they based around Spot made sense for Spot.

      On the other hand, in Darkened Skye, they wrapped a completely generic story around the Skittles. The game is still based around those Skittles, but you could call the Skittles runes or whatever fitting synonym you might have for runes and still have a game. It would have made just as much sense to give Skye a weapon made of Ball Park franks.

      Also, I checked most of the Darkened Skye site, except for the Real videos and game demo, and the only place I saw mention of Skittles were in the Gamecube manual and the PC walkthrough (which are in the downloads section).

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
  25. Still no mention... by Thedalek · · Score: 1

    ... Of the halfway decent (or better) advertising games.

    Cool Spot (7-Up), Pepsiman (Pepsi, a-doy), and the recent Darkened Skye (Skittles) spring to mind.

    Sure, they weren't revolutionary, or genre defining, but they were better than average, and certainly better than a purely ad-based game is expected to be.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Still no mention... by Kyouryuu · · Score: 1
      The 7-Up Spot (I wonder why they off'ed this mascot?) also appeared in the NES title "Spot," which was a take on Reversi, I believe. It was a rather fun and challenging game and, if I recall correctly, there was some deal where $9.99 + the UPCs of 7-up bottles allowed you to mail-order it.

      Also, in the pizza vein, there was Capcom's "Yo Noid!" based on the rabbit-eared mascot of Dominos Pizza (again, another mascot that mysteriously vanished).

      One of the early games devoted entirely to a brand was McKids, which was (clearly) based on McDonalds. To it's credit, this NES game was actually a pretty good platformer with some interesting gameplay elements like frequent gravity switches.

    2. Re:Still no mention... by Smedrick · · Score: 1

      Cool Spot is a perfect example of how advertising should be handled. It was so good that I never even considered it as an advertisemnet for 7-Up.

      --
      "I strongly urge both the faint of heart and the faint of butt to leave the room at this time."
      - Strong Bad
  26. Hmmmmm by His+Nastiness · · Score: 1

    I seem to recall playing a game about 15 years ago (?) on the Collecovision(?) where you were the Kool-Aid Guy. You know, his body is a pitcher and he dispenses his psychadelic bug-juice to all the neighborhood kids after smashing through their wall? "Ohhhhhhh, yeahhhhhh!"

    1. Re:Hmmmmm by ljwb · · Score: 1

      I remember playing that game on the Atari. We had to drink a lot of Kool-Aid to earn the proofs of purchases required to order the game.

  27. UT2003 by Agent000 · · Score: 2, Interesting

    UT2003 is probably the worst, with a quick nVidia "The way it's meant to be played" splash screen before the game loads. Not even in-game, this is blatant advertising.

    An interesting quirk of this is that the splash screen is actually a UT map file, so with a little creative editing, you can change the nVidia logo to anything you wish. Least to say, my machine now proudly displays that ATI is the way it's meant to be played :)

    1. Re:UT2003 by Rallion · · Score: 1

      Um...there nVidia logos in the intros of about half the new games on the market now...

    2. Re:UT2003 by Inda · · Score: 1

      Um... I always thought this was part of the GFX card drivers. I have definately unticked an option relating to this. I see no nVidia splash screens.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    3. Re:UT2003 by Firehawke · · Score: 1

      Nope, not part of the drivers. There's a new cross-advertising system Nvidia's been doing of late with branding many games with "The way it was meant to be played-- Nvidia".. UT2003 was the first I've seen, but I know there're a number of other games that do similar. Planetside, for instance, advertises NVidia every time you load the game and advertises Intel P4 processors _every time you load a map_.

      It's getting out of hand.

    4. Re:UT2003 by Illissius · · Score: 1

      So I assume that if UT2003 had come with an ATi instead of an nVidia splash screen, you would have had no problem with it? Ergo it's not the advertisement itself you dislike, but rather the fact that it's for a company you're irrationally biased against. (Note that I am in no way advocating the nVidia splash screen, but going out of your way to edit it to ATi out of sheer fanboyism is even worse.)

      --
      Work is punishment for failing to procrastinate effectively.
    5. Re:UT2003 by bugbread · · Score: 1

      Probably not a fair assumption. I personally read it as a plain ole "stick it to the man" thing, where he was swapping the ad with a direct competitor's ad. Like wearing a Bugs Bunny shirt to Disneyland or bringing a bunch of Pepsis to drink at an amusement park sponsored by Coke. It's not real protest, just a little taking of the piss.

  28. Can be good for both gamers and companies by Prien715 · · Score: 1

    I actually like product placement in games. Outright advertisements I tend to dislike. But a mountain dew billboard or a getting a golf sponsership from Nike (rather than a nonexistant company) increases the feel of immersion into the game and helps the game feel more realistic. Having fake companies is sort of like if CS had fake gun names. But that's my 2 cents.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Can be good for both gamers and companies by Zeriel · · Score: 1

      CS 1.6/Steam has fake gun names, the last I played it. It really took a lot away from the feel for me, because they were still real guns, just with dumb fake names.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    2. Re:Can be good for both gamers and companies by default+luser · · Score: 1

      This is because CS 1.6 is the retail package.

      When you develop a mod and give it away for free, you're not making any money, so you usually don't have to license anything trademarked that you depict in your game. Hence the use of real names in the mod version.

      But the retail version has always had those fake names to avoid licensing fees.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  29. Rainbow Six 3 by Cosmik · · Score: 4, Funny

    Rainbow Six 3 has the best product placement. Ever since I played that game I can't stop visiting Interracialporno.

    Best. Advertisement. Ever.

  30. they made no real effort to hide it by Anonymous Coward · · Score: 0

    The skittles game was developed by that corperation, it was meant as a skittles first person shooter from the get go.

  31. The game was Cool Spot. by Slashdot+Insider · · Score: 2, Informative

    It was available for the SNES, Genesis and GB. A couple of screens available here. It even had sequels.

    1. Re:The game was Cool Spot. by Goldberg's+Pants · · Score: 1

      I originally typed that, but then deleted because I wasn't 100% sure.

    2. Re:The game was Cool Spot. by mysticball · · Score: 1

      Yo! Noid, for the NES. The thing was one huge Domino's commercial.

    3. Re:The game was Cool Spot. by jkeyes · · Score: 1

      can't for get MC Kids, that was one huge, but extremely fun to play, McDonald's commericial (Geez makes me think that NES was one big ad)

    4. Re:The game was Cool Spot. by GeekyMike · · Score: 1

      remember the NES game YO NOID! for dominoes pizza? It was kinda fun

      --
      Beware the fury of a patient man
      - John Dryden
  32. How could they be dork boxes!? by Anonymous Coward · · Score: 0

    I thought if I got one of those a bunch of mass-rad friends would paracute in, draging me on a hijinx filled road trip to a secluded beach where Kate Boseworth and Michelle Rodriguez would crush my pelvis with their enthusiastic love making!

  33. joe by otis_amber · · Score: 1

    The worst product placement I can think of right now is "Eat at Joe's." lol

    --
    "Remember, you were a n00b once." - Me!
  34. Re:I sure could go for some POP DOG right about no by Anonymous Coward · · Score: 0

    I sure could go for some POP DOG right about now

    Get your hands off my Pop Dog! What are you, some kind of[TERRORISTS WIN]

  35. appropriate? by coaxial · · Score: 1

    What are the most appropriate and least appropriate advertising placements you've seen in games?

    Isn't there something fundamentally wrong with the idea of product placement being "appropriate"?

    1. Re:appropriate? by Haeleth · · Score: 1

      Isn't there something fundamentally wrong with the idea of product placement being "appropriate"?

      No. When used properly, "real" products can make a game seem more real.

      The problem I see is not product placement per se, but rather that the product placement deals all seem to be exclusive. It annoys me when I go into a virtual world where (for example) the only soft drink you can find is Coke. Give me a virtual world with competing Pepsi and Coke adverts... that would be "appropriate" in my book.

  36. Postal 2 by spudwiser · · Score: 2, Interesting

    Every computer terminal in Postal 2 shows Old Man Murray. Genius.

    --
    .cig - what you do after winning a good flame war
  37. Most obvious product placement by schnits0r · · Score: 1

    Reases Peices in ET: The Extra terrestrial for Atari 2600

  38. Weetabix game in 1984 by mo^ · · Score: 2, Interesting

    I remember back in 1984, cramming the tasty breakfast cereal "Weetabix" down my throat in large amounts so i could cash the tokens in for the "Weetabix Vs The Titchies" Game.

    Basically a crummy space invaders clone using animated versions of the cereal to shoot down "titchies" (i think they were lesser cereals)

    Quite a disappointing game really, but lo and behold... I still have it, sat in the box with my 48k rubbber keyed Sinclair ZX

    --
    bah!*@%!
  39. Realistic placement by AllenChristopher · · Score: 4, Insightful
    "I much prefer for the generic Cola cans in my ultra realistic game."

    The problem is not that they are branded. As you say, it might be better in a realistic game to have SOME brands about that are inescapable. Say, Pepsi or Coke cans.... not a day goes by that I don't see one of those.

    The problem is when the product placement has put me in some strange otherworld where every can of pop is a Mountain Dew. It's distracting. And it usually is these fine products which are less ubiquitous that do the insane product placement trick.

    I wouldn't mind, though, if the Pepsi company paid to have its entire range stocked... I'm used to stepping between the Coke universe and the Pepsi universe as I browse the stalls in the food court.

    Product placement in a realistic game should be realistic.

  40. For a small company like CRS, this would be a boon by World+War+II+Online · · Score: 1

    I would LOVE to see the developers of WWIIOL put up some time period advertisements. Say, Coca-Cola, for example. But, any company would be okay in my opinion. They're a very small company (20 employees) and for a MMOG, that is very small. So, every little bit of money they can get to help hire more programmers and speed up the developement of the game is a big improvement IMO.

  41. U9: Lords Need Cash Too by zillahX · · Score: 1

    In the tutorial of Ultima IX, , if you turned on the television in the Avatar's house, you would be treated to a looping sound clip of the EA Sports slogan, much to your delight. "E - A - Sports, it's in the game!". Also, if you booted the Avatar's PC, you would see a "coming soon" screen for Ultima Online 2 (which, of course never saw the light of day). Although, after seeing what a fine, fine product Ultima IX turned out to be, the plugs didn't really matter.

  42. mentioned on seanbaby.com by Anonymous Coward · · Score: 0

    http://www.seanbaby.com/stupcom.htm

  43. Add to the realism... by blankmange · · Score: 2, Interesting

    In Gran Turismo, the ads complement the game. The billboards are for automotive and racing products, just like you would see at any racetrack. It adds to the realism, which is why as a simulator, Gran Turismo is the best there is.

    --
    ...we are from the government - we are here to help...
    1. Re:Add to the realism... by nelsonal · · Score: 2, Funny

      My favorite was on that hairpin at apricot hill (after the big tire and long straightaway). I was regularly spinning out and usually saw a set of boards up close there, anyway it almost always had a Lotus logo (Lotus for the /.ers who aren't car geeks too makes cars that are very light and handle very well so they do quite well in races even if they don't have amazing horsepower levels, I figure someone there got some joy out of putting Lotus ads there. If I were programming it it would have gone something like, "If you were driving a Lotus you wouldn't be reading this from a standstill."

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  44. Wipeout XL has the only ads I can remember by LordJezo · · Score: 1

    I can still remember Red Bull from Wipeout XL from a long time ago and I still think of that game everytime I see a can of Red Bull. When it finally came to America the only reason I even tried Red Bull was because it was in the game. Enter the Matrix had Powerade all over it but I think I just remember that one because the game was so bad.

    1. Re:Wipeout XL has the only ads I can remember by Aelfy · · Score: 2, Insightful

      I get that reverse association too.

      Every time I see Chupa Chups lollipops I think of the old Amiga game "Zool"

      Same with 7-UP - it just reminds me of "Cool Spot"

  45. Back in MY day.... by Anonymous Coward · · Score: 0

    Back in my day we didn't have any fancy-nancy 3D graphics in our games. All we had was SPRITES! AND WE WERE GRATEFUL!! But even back then we had advertisements in our Pole Position arcade machines for things like 7-11 stores and DigDug. You young whppersnappers have it easy and you don't even know it!

  46. They're at pretty much every finish line by deadsquid · · Score: 1

    There's no ads per se, but at every finish line off to the side there is a raised platform with an Element on it. Look left or right when you finish, they're there (and spread throughout the game in other places, if memmory serves).

    --
    Idiot, n. A member of a large and powerful tribe whose influence in human affairs has always been dominant
    1. Re:They're at pretty much every finish line by bugbread · · Score: 1

      Thanks.

      Wow, I never realized just how much I unconsciously cut out visual clutter. I tried to recall the finish line area from memory, but all I can remember is the shape of the gate itself. I don't remember if there are crowds behind it, stands, balconies, anything.

    2. Re:They're at pretty much every finish line by jpmoney · · Score: 1

      Don't forget the rail down the center that goes THROUGH the box, err... Element. Its just before the bottom of Peak 1. One of the Element's selling points is the door layout, so I'm not surprised you can grind through it.

      --
      unf.
  47. Most blatant: Crazy Taxi by WebGangsta · · Score: 2, Interesting

    With all the references to take passengers to various places like KFC, Pizza Hut, Tower Records, the Levi's Store... And does anyone remember the uproar that SEGA ran into when they placed Marlboro ads in some of their early track-based racing games to make the game appear more realistic?

  48. Revenue by Anonymous Coward · · Score: 0

    How much revenue do these companies want?

    I pay 40 for a game (an escape from reality) only to have to watch them rake in more from peppering everything with a coke logo?

    I don't get it, are we to have ads in/on everything? I've had enough of it, fuck me, they would tattoo ads on are eyelids if they could.

  49. Old School Advert by Anonymous Coward · · Score: 0

    The earliest advertisment I can remember in a video game was Pizza Hut in the Teenage Mutant Ninja Turtles games. That was a very non-obtrusive advertisment, but I still don't like Pizza Hut ;)

    I also remember a Kool Aid game for my Atari but I believe Kool Aid paid for the game and I bought it w/ my Kool Aid points. So, in a sense the entire game was an advertisment.

    1. Re:Old School Advert by wickedj · · Score: 1

      In the back of the manual for the NES cart of TMNT 2: The Arcade Game came with a coupon for a free personal pan pizza from Pizza Hut. The best advertising is the one with free and tasty merchandise.

  50. The most funny by Anonymous Coward · · Score: 0

    Advertising IMO is not a bad thing and sometimes adds realism to the game world, In max payne 2 is kind of weird to see bottles of soda with no logo on them dont you think?. Although sometimes is too Blatant,I mean theres a trick to play as snoop dogg (???!) in true crime the guy must have payed lots of $$$ for that one.

    Anyway the funniest and most blatant advertisement is when game developers advertise Themselves in the game. In true crime and Simpsons hit and run there is a mission in which you have to recover a truck full of "quality games" (or something in that context) it was a riot in both, I remember being very careful not to destroy those "precious" contents.

    p.s.
    Sometimes advertisement can be more secret and subliminal Quake 3 has famous secrets featuring the characters of "old man murray" and "user fiendly" websites.

  51. Sega Hang-on by hrieke · · Score: 1

    While not an ad outright, they did mimic the Marboro logo too closely on billboards along the race course, and ended up losing a law suite.

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  52. Re:For a small company like CRS, this would be a b by Acidic_Diarrhea · · Score: 1

    Based on your user name, I would venture that we're seeing product placement in Slashdot user names now [as well as product placement in your subsequent post, but many have done that before you].

    --
    I hate liberals. If you are a liberal, do not reply.
  53. Re:For a small company like CRS, this would be a b by bugbread · · Score: 1


    Boy, Acidic Diarrhea, I sure hope your user name isn't product placement...

  54. Gran Turismo by KurdtX · · Score: 1

    Okay, so it isn't really an add for any particular product, but I can't imagine any better advertising for a car. Not only do you get to see it and read specs on it, but then you get to drive it faster than you normally would dare around courses you'd never have access too, and all without red lights or cops.

    And, when it was time for me to buy my first new car, I picked my favorite from the game and called my local dealers. Took a test drive, and am fairly sure I at least made the dealer's hair stand on end - nothing like years of practice to know your car. Sure, it's not for everyone, but I know I'm not the only one who can say "I bought my ____ because of a video game".

    That's really the way to go - natural product placement. That way the gamer doesn't feel like it's product placement. The same way the industry figured out that you don't have to gratutiously show the logo of the beverage a star is drinking. Most people are smart enough to see through the paid celebrity endorsement, you want to believe that the celebrities *actually* use these products. Hey, if you saw a pic of CowboyNeal drinking Sprite, wouldn't you want some?

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  55. THUG by wileycat · · Score: 2, Interesting

    I'm suprised no one has mentioned the new Tony Hawk Underground game. This game has the most advertising I've ever seen, anywhere. All the skate companies are represented, element, Adio, and Billabong to name a few. Nokia billboards are relatively pervasive on the Tampa course as are complete McDonalds restaruants in Manhattan. The great thing though is that the skate companies are used as potential sponsors for your character so their impact is part of the depth of the game. The Nokia and McDonalds are a little less relevant but while I'm doing a darkslide down a concrete barrier in Manhattan it adds to the idea that I'm in the real world when I can pass by the Mickey D's and knock some poor shlub's super size sugar water out of his hands.

    1. Re:THUG by bugbread · · Score: 1

      I swear, I must be the most unobservantant schlub in the universe: I never noticed any Nokia stuff or McDonalds stuff in THUG either. In fact, the only marketing I noticed were all the lame product logos you can put on your shirt. I must be an advertiser's nightmare.

    2. Re:THUG by KathleenLePirate · · Score: 1

      Now, I haven't played THUG yet, but I know THPS4 ((and probably the other THPSs)) had all the board companies and Nokia billboards and stuff. I think the billboards don't intrude on the game in anyway. I certainly notice them, which is what they're going for, but I don't think they're bad as long as they stay in the background or the game and don't impede on or control the entire level's look and feel ((as it sounds with the volley ball game and a Pringles setting...??)). I think the games that have some fake advertisements mixed in add a little laugh. GTA advertisements are cool and I think it was Aggressive Inline that had a billboard for....was it a man bra? Slightly amusing for those who caught it. ((Someone want to confirm or correct that?))

  56. NFS Underground by Anonymous Coward · · Score: 0

    This game had good (very good) inplace advertisement.
    1) It had all the obvious car stuff.
    2) It did the billboards thing well. I didn't even realize there was a Macdonalds advertisement in there until I watched someone else play. Then I realized just how many billboards were visible as you went around the track :)

    so it counts, both on the obvious and the subtle approach.

  57. Jak 2 by talonracer · · Score: 1

    There's a poster in Jak 2 along the walls of the city for Ratchet and Clank. It's not a box shot, more like a portrait, but I think it's just more of an acknowledgement than anything.

    As far as I know, Jak is made by Naughty Dog and Ratchet by Insomniac, which are different totally different companies, but I could be wrong.

    Either way, I thought it was a nice touch.

  58. The Noid by jlechem · · Score: 1

    Doesn't anyone remember this game for SNES? ( maybe NES not sure ). The whole game was built around a character for a pizza company. Or what about the 7 up dots game. I mean it doesn't get any worse then that.

    --
    Hold up, wait a minute, let me put some pimpin in it
  59. Ads for other games. by DaBj · · Score: 1

    I am surprised no one still haven't mentioned the blatand plug for Loom in The Secret of Monkey Island.
    Or the plug for The Lost Vikings in Rock 'n' Roll Racing (you can unlock Olaf).
    (Let's not even start on Nintendo referencing every game everywhere basicly).

    Sure, it looks like humor or "easter eggs", but in all honesty, it's advertising.

    --
    "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
  60. Team Fortress 2 by Anonymous Coward · · Score: 0

    There was talk from some Valve folks I know that Team Fortress 2 would be released for free and generate revenue solely via in-game ads and such.