I would bet that it was cheaper to write this game than it was to run all the commercials the army ran over the past 1-2 years. So maybe this was a way to save taxpayer money.
I agree that stuff like this is serious. Take a 30-computer lab, allow students to access it, and 27-29 will have Gator or its ilk on them after about two weeks. I remember a particularly nasty one (xlime) that would start ~100 new IE windows, maxing the CPU and using up all of the swap until the machine crashed. It's all preventable. Teach people to avoid banner ads, naked pictures, and strange.exe/.scr files. And then threaten them with something serious if they don't listen.
When you are using windows, it is very important to remember that Windows Update does not work with any Mozilla product. So he has to keep a recent version of IE on his system. That's the only thing I use IE for.
The upcoming (soon?) DOOM3 engine has in-game editors incorporated into the engine. Once it hits, I would expect that it would have all the success of the other Id engines, like the Quake engines.
You should get experience with major, common engines. The Unreal engine(s), for one, are very common and have robust level tools bundled with some of the games that use it. Get used to the characteristics of several common engines, esp. how they use lighting. Then put some good examples of yours in a portfolio.
Max payne was great, but it was way too short. Halo PC is ball-busting but good. Call of Duty was the best game of 2003 IMHO. Nothing beats it. But can all the manufacturers please make something other than WWII shooters?
Hah. I bought my ATI card right before the bundle started to get offered. Now 3 of my friends - all with bundles - like to yank my chain about it. I guess it's a little consoling that the game might not even make it to copy before 2005 though.
Hmmm... Wonder if a clove of garlic would be a good defense. After all, we're talking about vampiric here. Or, ther's always the blessed +7 fixed greased Werebane. But my favorite would be the Longbow of Diana and a good quiver of silver arrows.
It is interesting to note that, by now, every young person being educated by higher education (particularly in the lab sciences) in America is strictly using metric measurments. I would expect that our generation is probably the last one to put up with the English measurements for daily use. It will take a long time, their will still be artifacts from our colonial overlords, but it will happen soon enough. What's everybody's hurry anyway?
My Parents didn't retire their P166+ until a month and a half ago. The machine works just fine, even if the co-processor is a load of crap. As a matter of fact, I'm thinking of putting a linux distro on the computer in black-box mode. After all, It's lasted more than 7 years so far...
Microsoft making something for free. Who would have thought. This goes further into Microsoft's new "we can't ignore this anymore" policy towards *nix
But don't get me wrong, there are still no warm and fuzzy feelings towards Redmond. With me, that whole matrix spoof thing killed it for them. Now they have to do something really significant to get on my good side. Like making Windows update easier to use with Mozilla, or releasing source to something (heh, where's the source for this?)
No, he had a mechanical watch. His daughter (Random) pulled it apart. And it was about an hour off, because the planet he was on had a 25 - hour day. Did you read all of the books, or just the first one?
Douglas Adams had started on the script before he died. I don't know how much of it was his, but it's nice to know that at least some of it shouldn't suck. Right, Disney?
It would be far funnier for (who was it that played Captain Picard?) to be the guy in the bath tub. Really drives it home. When I read the book, that's what I kinda pictured in my brain.
This sounds like just another tool for the RIAA to use against us. This time, anyone with an apache server account and some mp3s is vulnerable, not just the P2P guys.
A good point. In fact, Carmack and Co. aren't going to do the work on Quake IV; they're farming it out to Raven Games. The engine will be Doom3 though, and that is Carmack's baby (I heard a rumor that he's been working on the engine since Quake III came out, although they didn't have a game concept for Doom until ~2 years ago. 2 years is not a bad time period for a complex game with a new engine. Other companies have done worse even without an untried engine *cough*Duke Nukem*cough*
It is an OpenGL game. While this is largely a good thing, it's probably made Carmack tear his hair out on one point: the shading languages in OpenGL are not standardized per se, and he might even have to write hardware-specific assembly code to get the lighting effects he wants on certain hardware. Remember, the entire selling point of this engine is supposed to be the fact that all of the lighting is dynamic. Even Half-Life 2 is only partially dynamic.
I would bet that it was cheaper to write this game than it was to run all the commercials the army ran over the past 1-2 years. So maybe this was a way to save taxpayer money.
I agree that stuff like this is serious. Take a 30-computer lab, allow students to access it, and 27-29 will have Gator or its ilk on them after about two weeks. I remember a particularly nasty one (xlime) that would start ~100 new IE windows, maxing the CPU and using up all of the swap until the machine crashed. It's all preventable. Teach people to avoid banner ads, naked pictures, and strange .exe/.scr files. And then threaten them with something serious if they don't listen.
When you are using windows, it is very important to remember that Windows Update does not work with any Mozilla product. So he has to keep a recent version of IE on his system. That's the only thing I use IE for.
The upcoming (soon?) DOOM3 engine has in-game editors incorporated into the engine. Once it hits, I would expect that it would have all the success of the other Id engines, like the Quake engines.
You should get experience with major, common engines. The Unreal engine(s), for one, are very common and have robust level tools bundled with some of the games that use it. Get used to the characteristics of several common engines, esp. how they use lighting. Then put some good examples of yours in a portfolio.
Max payne was great, but it was way too short. Halo PC is ball-busting but good. Call of Duty was the best game of 2003 IMHO. Nothing beats it. But can all the manufacturers please make something other than WWII shooters?
Hah. I bought my ATI card right before the bundle started to get offered. Now 3 of my friends - all with bundles - like to yank my chain about it. I guess it's a little consoling that the game might not even make it to copy before 2005 though.
Hmmm...
Wonder if a clove of garlic would be a good defense. After all, we're talking about vampiric here. Or, ther's always the blessed +7 fixed greased Werebane. But my favorite would be the Longbow of Diana and a good quiver of silver arrows.
Blood-sucking lawyers are claws enough.
It is interesting to note that, by now, every young person being educated by higher education (particularly in the lab sciences) in America is strictly using metric measurments. I would expect that our generation is probably the last one to put up with the English measurements for daily use. It will take a long time, their will still be artifacts from our colonial overlords, but it will happen soon enough. What's everybody's hurry anyway?
LOL - one of my favorites. But theres always this one or this one.
My Parents didn't retire their P166+ until a month and a half ago. The machine works just fine, even if the co-processor is a load of crap. As a matter of fact, I'm thinking of putting a linux distro on the computer in black-box mode. After all, It's lasted more than 7 years so far...
The ATI integrated drivers, which include the Mobility 9600, play very well with Linux. Certainly a switch from the past ATI driver issues.
Microsoft making something for free. Who would have thought. This goes further into Microsoft's new "we can't ignore this anymore" policy towards *nix
But don't get me wrong, there are still no warm and fuzzy feelings towards Redmond. With me, that whole matrix spoof thing killed it for them. Now they have to do something really significant to get on my good side. Like making Windows update easier to use with Mozilla, or releasing source to something (heh, where's the source for this?)
No, he had a mechanical watch. His daughter (Random) pulled it apart. And it was about an hour off, because the planet he was on had a 25 - hour day. Did you read all of the books, or just the first one?
Douglas Adams had started on the script before he died. I don't know how much of it was his, but it's nice to know that at least some of it shouldn't suck. Right, Disney?
I think it would be better if it's portrayed as a beowulf cluster of Virginia Tech Mac G5 clusters.
It would be far funnier for (who was it that played Captain Picard?) to be the guy in the bath tub. Really drives it home. When I read the book, that's what I kinda pictured in my brain.
Yes, sir, my generation has heard of it. And I live in California, where death is optional.
Recall, Arthur Dent had the same problem with his mechanical watch.
This sounds like just another tool for the RIAA to use against us. This time, anyone with an apache server account and some mp3s is vulnerable, not just the P2P guys.
No, a GeForce 3 isn't capable of running the shaders that Doom 3 needs. You would need to have a GeForce 4 at the very least.
A good point. In fact, Carmack and Co. aren't going to do the work on Quake IV; they're farming it out to Raven Games. The engine will be Doom3 though, and that is Carmack's baby (I heard a rumor that he's been working on the engine since Quake III came out, although they didn't have a game concept for Doom until ~2 years ago. 2 years is not a bad time period for a complex game with a new engine. Other companies have done worse even without an untried engine *cough* Duke Nukem *cough*
It is an OpenGL game. While this is largely a good thing, it's probably made Carmack tear his hair out on one point: the shading languages in OpenGL are not standardized per se, and he might even have to write hardware-specific assembly code to get the lighting effects he wants on certain hardware. Remember, the entire selling point of this engine is supposed to be the fact that all of the lighting is dynamic. Even Half-Life 2 is only partially dynamic.
Seriously, check to see if Nvidia has a trad-in program. I know ATI does.