<blockquote>And what about industry regulators? Organizations such as the IDSA and ELSPA fight piracy, and impose age ratings for new software, but nothing to raise awareness of the concerns caused by software glut and poor gameplay. To counteract this, trade bodies could establish their own independent departments employing experienced testers and gamers to evaluate the quality of new software. The outcome would enable developers to be given an independent assessment of their games, which again promotes software improvement within the industry. Furthermore, quality ratings could also be given, thus providing the consumer with reliable information of what the game is like without having to resort to reviews from questionable sources, and developers with extra incentive to make better games.</blockquote>
I really think this is what needs to happen. For the same reason my tech services team has to deal with security audits every year from a 3rd party that is LOOKING for things to break so they have something to write about in their report. If some company were to make a name for itself and off to put their 'seal of quality' on games that survive their QA tests, we could approach some kind of standards.
I'm sure there would be plenty of company that would spring up to fill this role, and it would be in their best interest to be honest.. because if you buy a game 'assured' by QA company X, and it is bugtastic, you probably wont trust their rating in the future.
I've never understood why all developers spend god knows how much to add 5 more polygons to a charactor's body instead of improving on collision detecting methods that were laid out 10 years ago.
If people would only take a few minutes out of their day to READ spam rather than just trying to block it en mass, spammers wouldn't have to resort to this!
The deeper you look into the past, the more you see the game industry as a niche. Game developers were catering to that niche, by making more and more complex games in order to ensure the die hard gamer (their target) keeps seeing something new.
These days with 13 year old girls and the like entering the console market, Sega is just doing the logical thing and retargetting a broader audience. Hopefully this wont mean those of us that have propped the industry up for the past 20 years are sacrificed on the alter of profit margins.
I remember growing up playing nintendo and venturing online for the first time using Q-Link on a c64. It seemed so obvious that the future of gaming would be a mix of the addictive gameplay of the nintendo and the social possibilities of playing with people all over the world.
Now, 15 years later, there still is no game like I was imagining, where the world is dynamic and populated by all real people who want the same thing as you. To have a fun game experience. I have tried all the popular ones, and got sick of mindlessly leveling up. The less popular ones, such as A Tale In The Desert and Second Life have more promise but not enough players.
I think some of the underlying principles devoplers are using to make these games must be flawed. I guess I will sit around and wait for the day when something akin to the revolutionary effects of Doom comes to MMORPGS.
um, just to double check... it is thrivenetworks.com (65.112.21.135) right?
from the article..
<blockquote>And what about industry regulators? Organizations such as the IDSA and ELSPA fight piracy, and impose age ratings for new software, but nothing to raise awareness of the concerns caused by software glut and poor gameplay. To counteract this, trade bodies could establish their own independent departments employing experienced testers and gamers to evaluate the quality of new software. The outcome would enable developers to be given an independent assessment of their games, which again promotes software improvement within the industry. Furthermore, quality ratings could also be given, thus providing the consumer with reliable information of what the game is like without having to resort to reviews from questionable sources, and developers with extra incentive to make better games.</blockquote>
I really think this is what needs to happen. For the same reason my tech services team has to deal with security audits every year from a 3rd party that is LOOKING for things to break so they have something to write about in their report. If some company were to make a name for itself and off to put their 'seal of quality' on games that survive their QA tests, we could approach some kind of standards.
I'm sure there would be plenty of company that would spring up to fill this role, and it would be in their best interest to be honest.. because if you buy a game 'assured' by QA company X, and it is bugtastic, you probably wont trust their rating in the future.
When you get destroyed by a 'master', call him a fag and pull
i had the same thought.... well EGM isn't exactly a 'trusted news source' i guess
the article was probably totally made up during some bender one of the writers was having
Did You Know?
Atari buried 5 million unsold copies of E.T. in the New Mexico desert.
I pine for the days when I used to dial 1-800-BEE-GEES and listen to live concerts for free!
God dammit Grandma!!!
no one every got metamodded down for rating a 'webserver must be running ' comment, that's why
i agree, it is painfully unfunny shit
Now I can NOT buy a shitty band's cd and NOT buy a shitty game all at the same time!
The correct translation of the new slogan is:
"Who is your DADDY.. and WHAT does he DO!?"
100+ megs of code...
I don't think they will catch them all
GOOD.
I've never understood why all developers spend god knows how much to add 5 more polygons to a charactor's body instead of improving on collision detecting methods that were laid out 10 years ago.
Perhaps this can be likened to the introduction to colored lighting in games, and the abuse that followed.
Hopefully developers will be quicker to realize that less can be more, this time.
Sounds like how excited I have been for every C&C game for the past 4 years, too bad I was extremely let down every single time.
Yea... Lucas not listening to fan's requests?
Never thought I'd see the day
I hate that big fat jew
With all these 'killer' games coming out, I've lost all sense of release timeframes.
Does anyone know a site that regularly updates release dates for pc games? Gonegold.com used to have a nice little chart, but it has now Gonemissing..
You have NO idea how happy I am to be working
Maybe you should get back to work then instead of posting dude!
someone rated your squat a -1... try bending over next time
Or you could just use Windows and Terminal Services, point and click, and not have to learn any of this 's.s.h.' nonsense!
If people would only take a few minutes out of their day to READ spam rather than just trying to block it en mass, spammers wouldn't have to resort to this!
The deeper you look into the past, the more you see the game industry as a niche. Game developers were catering to that niche, by making more and more complex games in order to ensure the die hard gamer (their target) keeps seeing something new.
These days with 13 year old girls and the like entering the console market, Sega is just doing the logical thing and retargetting a broader audience. Hopefully this wont mean those of us that have propped the industry up for the past 20 years are sacrificed on the alter of profit margins.
>Best Regards,
>
>Carsten Truckenbrodt
>Arvato systems Taco Network SnotIing Security
Nothing assures me of technical competence like Arvato Systems Taco Netowrk SNOTIING Security!
I remember growing up playing nintendo and venturing online for the first time using Q-Link on a c64. It seemed so obvious that the future of gaming would be a mix of the addictive gameplay of the nintendo and the social possibilities of playing with people all over the world.
Now, 15 years later, there still is no game like I was imagining, where the world is dynamic and populated by all real people who want the same thing as you. To have a fun game experience. I have tried all the popular ones, and got sick of mindlessly leveling up. The less popular ones, such as A Tale In The Desert and Second Life have more promise but not enough players.
I think some of the underlying principles devoplers are using to make these games must be flawed. I guess I will sit around and wait for the day when something akin to the revolutionary effects of Doom comes to MMORPGS.
How comforting it is to know that when my entire tech support dept gets outsourced to India, my former employer will be unwittingly using linux.
How about the WORST/MOST OFFENSIVE ones submitted... I would be more likely to buy one of those.