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Quality Assurance In The Games Industry

Thanks to NTSC-uk for their opinion piece discussing the perceived lack of 'quality assurance' in the videogame industry. Amid oft-repeated claims that "many games fall short of the mark" on overall quality, there are some more interesting arguments that QA testing "rarely promotes the criticism and fine-tuning of the most important aspect of design - gameplay." The author even goes on to suggest that hardware manufacturers should again get more involved in the quality of games on their machine: "Nintendo demonstrated during the 80s and early 90s how the power of the manufacturer can be used... to ensure that the design of new games, and particularly good gameplay, was top of the agenda - hence Nintendo's 'Seal of Quality'."

75 comments

  1. Double-edged sword by sbszine · · Score: 2, Interesting

    There are still a lot of console games released while suffering from major clipping and control issues, so some QA from console manufacturers would definitely be A Good Thing. Gameplay and content, on the other hand, are very subjective things, and things that console makers might be better off not dabbling in. Remember the santised RPG translations that appeared under the Seal of Quality in the NES days? I would hate to fire up FF:Crystal Chronicles and find Holy replaced with White, or bars replaced with cafes, as per the bad old days.

    --

    Vino, gyno, and techno -Bruce Sterling

    1. Re:Double-edged sword by Goldberg's+Pants · · Score: 2, Informative

      Driver 2 springs to mind in regards to console titles being released with huge problems. In Driver 2, at certain areas of the map, the framerate drops to unplayable levels and you just have to hope nothing goes wrong until you get past the area.

      Now if I recall, all games for the PSX had to be cleared by Sony to be approved for release on the console. Now while there was nothing like Nintendo's seal (which I personally take with a pinch of salt), this was a huge glitch in Driver 2 that was obviously ignored as anyone playing the game for five minutes would noticed it.

    2. Re:Double-edged sword by Scrameustache · · Score: 1

      There are still a lot of console games released while suffering from major clipping and control issues

      Clipping is mostly an accepted limitation of technology. Controll issues are often ruled as design issues and not "bugs" per se.

      --

      You can't take the sky from me...

  2. Seal of Quality by Lendrick · · Score: 1

    I was always under the impression that the Nintendo Seal of Quality was pure BS. Back when I was a kid, I suggested to one of my friends (an avid reader of Nintendo Power) that he buy Afterburner for his NES. (Yes, there was a NES Afterburner cartridge, as far as I can remember :). At any rate, he says to me something to the point of, "But it doesn't have the Nintendo Seal of Quality."

    Well of course it doesn't. Sega made it, and at the time, they were Nintendo's biggest competition. I had no doubts about the quality of Afterburner as a game, at least in comparison to every other NES title out there at the time. It seems to me that the Seal of Quality was mainly just a way to keep unlicensed cartridges from selling. Go figure.

    1. Re:Seal of Quality by Anonymous Coward · · Score: 0

      Yep. Add that to the fact that just about EVERY game (including the worst of the worst) also bore this "seal of quality."

    2. Re:Seal of Quality by Anonymous Coward · · Score: 0

      The Seal of Quality only meant that the publisher was an approved Licensee of Nintendo. That's it. In those days Nintendo acted rather like a bully. Any company licensed for Nintendo was NOT permitted to publish on any other console (the Sega Master System being the competition at the time).

      They were pressured into dropping such requirements by the time the SNES came out.

    3. Re:Seal of Quality by Mike+Hawk · · Score: 1

      Ah more slashdot ignorance. Say it with enough conviction and it becomes true though right?

      There is a process to earn the Seal of Quality, though it really just means it was published with Nintendo's approval. Sony and Microsoft have similar processes as did Sega before them. So today it means no more or less than the other big players. Nintendo was the first to do this, and with it (and many other factors that would be OT here) they brought back video gaming and made it feasible as a business in the US. Atari's utter lack of quality control (and other factors that would be OT here) killed gaming the first time around.

      Now as for Nintendo Power, sure it biased, but if you can't figure out that from the fact that it has Nintendo in the title you have some problems. They do give negative reviews, they called this game "boring". Thats right boring. You can't get worse than that in a game.

      And this is Mike Hawk talking. Look at my previous posts and you'll see I love nothing more than to mess with Nintendo fans, but let it never be said I don't give credit where it is due.

    4. Re:Seal of Quality by H8X55 · · Score: 1

      Maniac Mansion was close to not getting the gracious Seal, however, they toned down some of their sophomoric humor in exchange for the proverbial pat on the head. Is this a quality issue? or more of a content issue? is this one of the ways nintendo saved american gaming?

    5. Re:Seal of Quality by \\ · · Score: 1

      Maniac Mansion as never "close to not getting the seal." If Jaleco refused to remove the nudity, crass humor and the hamster in the microwave the game simply would have not been released.

      Licensed NES publishers did not release ANY games without the seal of quality, which, as has been stated elsewhere, was really just a symbol for "this company is paying us for this bs seal and better distribution than unlicensed companies." Nintendo ruled with an iron fist back in those days, and unlicsensed companies couldn't get into stores because of it.

    6. Re:Seal of Quality by Anonymous Coward · · Score: 0

      How many "Nintendo Seal of Quality" games caused your Nintendo to crash? Yeah, there were some crappy games, but not like the steaming pile served up as Enter the Matrix. As I understand it, yes, Nintendo was a bit draconian in their practices. But being a licensed developer for them ensured that the game would actually WORK.

      Is it really all that better now that development houses hold most of the power? I know if I was a company and I put a great deal of money into building a platform, I would want quality software produced for it. Is it any wonder Nintendo's first party games are the best on the 'Cube? Or that the quality of SEGA, an ex-console company, games beats the pants off of most everybody else in the market?

      Every console developer's console is their baby...but not every company's console is that company's baby. GCN is Nintendo's baby. X-Box is not Microsoft's baby, PS2 is not Sony's baby, and a standard game playing PC is nobody's baby.

      //end rant

    7. Re:Seal of Quality by H8X55 · · Score: 1

      Remember Tengen? The published, released, and sold games without seals of approval. RBI Baseball was one of their better games, if you were into sports sims, and baseball.

    8. Re:Seal of Quality by dstyle5 · · Score: 1
      Yes, they did publish games this way but they also broke the law to do it. They tricked the patent office into giving them the documentation for Nintendo's cartridge lock-out chip, which was proven in court, after they failed to reverse engineer it.

      Nintendo's Seal of Quality, at least in the old days, was a way of keeping companies from dumping massive amounts of bad software into the market. This had the negative affect of also keeping some good software from the market. They did it because they saw what happened with Atari and the glut of trash software that eventually killed the video game market.

    9. Re:Seal of Quality by \\ · · Score: 1

      I was going to mention Tengen in my post, but figured it would just confuse people.. heh.

      Tengen was a licensed publisher at one point. All their games were sold in the same stores as all the other licensed publishers, the carts were the same as otherlicensed nes carts, etc.

      Then, the Tetris thing happened, and Tengen was no longer a licensed publisher.

      Nintendo no longer manufactured their carts (hence the black cartridges), and their games were no longer available in the same stores as licensed nes games. A funny thing happened as a consequence, though.. some games they released while they were licensed were released again when they lost it, and while the games were EXACTLY the same, the cartridges were physically different and the boxes no longer had the "seal of quality".

    10. Re:Seal of Quality by Scrameustache · · Score: 1

      I had no doubts about the quality of Afterburner as a game, at least in comparison to every other NES title out there at the time.

      That is not what the seal of quality assured, it was assurance of technical quality: The game does not crash or freeze, the walkthrough is possible, etc.

      It seems to me that the Seal of Quality was mainly just a way to keep unlicensed cartridges from selling.

      That too...

      --

      You can't take the sky from me...

  3. Oxymoron by Goldberg's+Pants · · Score: 1

    Quality assurance is an oxymoron. The fact is, with the suits saying "We gotta ship game X by this date or else there shareholders will bitch", there's no way quality assurance can be taken seriously.

    Games are consistently shipped with the "screw it, we can patch it later" mentality. Look back over the last few years. There have been games such as Pool of Radiance, Myth 2 etc... That shipped with fundamental bugs, not just in the game itself, but in the installer routine! The original versions of those games, if you installed to a non-default location and then used the automatic uninstall, it deleted the contents of your hard drive.

    Kinda hard to believe in any quality assurance with glaring failures like that getting through.

    1. Re:Oxymoron by Anonymous Coward · · Score: 0

      do you even know what an oxymoron is?

    2. Re:Oxymoron by Sinistar2k · · Score: 1
      That's why I've always preferred the title 'quality assessment' when it comes to software QA. It rather honestly represents the situation - the testing team is there to tell you how bad things are and where they're broken, but they don't have the power to actually assure the quality of the product.

      In game related QA, also keep in mind that the salaries paid to game testers are severely sub-standard. The mentality typically is, "Hey, they get to play games all day, so we don't need to pay them much," and it works for them because to somebody who had no job, $25K a year playing video games sounds pretty good. If you want really involved, really dedicated, really detailed QA staff, you might just have to pay more for them.

    3. Re:Oxymoron by Goldberg's+Pants · · Score: 1

      I'd test video games all day for HALF that salary:)

      Of course I'd probably get fired because I'd be bitching about bugs all the time:)

  4. Well by CptChipJew · · Score: 1

    QA in most non-game software developments involved creating automation to pound a particular piece of the software quickly and reliably.

    This would be kind of hard to implement in games.

    And if you've ever met a game tester, yeesh.

    --
    Vonal Declosion
    1. Re:Well by Anonymous Coward · · Score: 2, Interesting

      AHHH but Nintendo DOES this (or at least they used to). I remember having a game in submission for final approval by Nintendo and they'd come back to us with a rejection for reasons such as "If you hit the reset button 30 times in a row the game locks up".

      Nintendo used to (and I assume still do) pretty rigorous hardware testing, code analysis (since there's certain things such as certain cpu registers you shouldn't access) etc.

      It's the bad gameplay that often gets ignored.

    2. Re:Well by DarkZero · · Score: 1

      Nintendo used to (and I assume still do) pretty rigorous hardware testing, code analysis (since there's certain things such as certain cpu registers you shouldn't access) etc.

      Your assumption, as far as I've seen, is false. I've had three GBA games with crash bugs so far - Super Puzzle Fighter 2 Turbo, Megaman Battle Network 3, and Yu-Gi-Oh World Wide Edition, and the Puzzle Fighter and Yu-Gi-Oh bugs not only appeared in casual gameplay, but were easily replicated by both myself and many others. And according to every review I've read of Enter The Matrix, the GameCube version certainly isn't as buggy as the Xbox version, but it's not bug-free either.

    3. Re:Well by Firehawke · · Score: 1

      Haven't had any problems with MMBN3, but I've personally seen one on SSF2T-- getting to Akuma hardlocks the game in the US version. Yugioh WWD.. well, didn't see any crash problems in it, but I did notice a REALLY blatant case of cheating or two when I tried it. Absolutely horrible. SPF2T I haven't played enough to say. Your point, though, is quite valid-- when companies like Konami (Yugioh) and Capcom (SSF2T/SPF2T/MMBN3) can't get these games debugged, something's very wrong. Unfortunately, this is just an attitude coming from the PC world, where the "We'll patch it later" mentality rules. UT2003 drove THAT point home pretty harshly.

    4. Re:Well by DarkZero · · Score: 1

      Here are the bugs that I was talking about, to be more specific:

      Megaman Battle Network 3 Blue - A crash bug occurred only once or twice and they seemed to come out of absolutely nowhere, so I have no idea what set them off. It was a standard GBA crash bug, though. The screen became one single color (blue in this case) and game either went silent or made a horrible noise.

      Yu-Gi-Oh Worldwide Edition - The cards that require dice rolls cause the GBA to crash roughly one third or half the time they are used. The final boss, Duke Devlin (Otogi in Japan), uses dice almost every single turn, and usually multiple times per turn. The only way to beat him is to either use cards that prevent him from using Magic or Trap cards or keep playing him until you get really, really lucky and finish him off before the game crashes. There are also several lesser bugs, such as some of Bandit Keith's cards being corrupted, which causes them to appear and disappear at different times, but they're not as blatant as the final boss of the game causing a crash bug every thirty seconds or so.

      Super Puzzle Fighter 2 Turbo - Play some of the "Street Puzzle" fights that you need to beat in order to unlock secret characters and costumes. I guarantee that the game will crash several times while completing these. And once you're done with that, mess around awhile in the Goodies menu and watch that crash after awhile, too.

  5. Whats even more dissapointing... by Lord_Dweomer · · Score: 1
    ....is how the game companies often try to silence the critics of their games when they are released full of bugs or minus key features (such as gameplay). *cough*SWG*cough*. They were deleting posts left and right on the forums, locking out non-players, and many other things, simply because they had an unfinished game, and they didn't want people to know about it.

    And you know who we have to blame for all of this? UO.

    They started the trend of releasing a game that realistically was still in beta. However, since it was so successful anyways, other companies decided, "HEY! if they did it, we can do it to!", and thus the trend began. And I know I only speak for the MMORPG genre, I'm sure similar things have happened with other genres as well.

    --
    Buy Steampunk Clothing Online!
    1. Re:Whats even more dissapointing... by UltimaL337Star · · Score: 0

      I heard recently that the devs of max payne 2 were trying to give mp2 a quiet release because they weren't sure how good it was, didnt have time ti get alot of QA and beta testers in. http://www.gamespy.com/articles/october03/maximpre ssions/ so far its looking pretty good but having QA is like studying for that mid-term, itll make u more confident in ur skills, or in this case, prodeuct

    2. Re:Whats even more dissapointing... by Drakon · · Score: 1

      Please type in english. That's offensive.
      thanks, have a nice day

    3. Re:Whats even more dissapointing... by MMaestro · · Score: 1

      Blaiming UO for the problems of gaming being released while in beta stage is irrational. No one knew how popular MMO games would be at the time (ok there are exceptions, but those never really hit mass market) and UO was really the first one try it.

    4. Re:Whats even more dissapointing... by Anonymous Coward · · Score: 0

      But pressing those two extra keys is so hard and slows down my typing so much...

    5. Re:Whats even more dissapointing... by Lord_Dweomer · · Score: 1
      Just because nobody knew doesn't mean UO isn't to blame. Intentional or not, they set the standard for buggy releases, and incidentally, they became a success, so people modeled the behavior of what made them a success, and in this case, it happened to be a buggy release. I'm not saying that its their fault for being the first one to try an graphical MMORPG, but it is their fault for releasing it buggy as all hell. Regardless of whether it was the first game of not, they released a game that should have still been in beta for all the bugs it had.

      --
      Buy Steampunk Clothing Online!
    6. Re:Whats even more dissapointing... by AllUsernamesAreGone · · Score: 1

      This started happening a LONG time before UO. Games have always shipped with noticable bugs (anyone remember Epic on the Amiga? Six years before UO and bugged to hell and back) although the trend has been getting worse, and companies have censored their message boards since the first one went up. UO may have been the first vsible manifestation of it for you, but some places were pros at the game before then.

    7. Re:Whats even more dissapointing... by DigitalSpyder · · Score: 1

      UO is a particularly bad example because that game was literally the first of it's kind, in terms of a huge MMORPG. Even MUDs don't come close to something on the scope of UO when it's released.

      I'm sure everyone at Origin learned from the mistakes they made with that particular release but in hindsight I really think that MMORPGs really do require a lot of player feedback in order to not only create a balanced setting but a fun (and working game). That said, Origin's QA/testing methodology is a far cry from the reports of what I'm hearing about SWG. I really don't think it's fair to compare the two.

      Realistically no other software market has the swiftest response to poor designed/poorly programmed or implemented product than games. If a game is crap, we can read 3-5 different reviews EASILY before the game is even available on shelves! The game is often doomed before it's released because of a bad review.

      The fact is at the end of the day, how we spend our money will determine a lot. It will determine who is designing the better games, who is producing more entertaining games and who is doing a lot more to support them and ensure they are of the highest standard. Survival of the fittest will eventually weed out the weak and ensure that the strong survive.

      In other words, how we choose to spend our money will determine what QA practises are prevailing.

  6. Gaming QA is bad...but... by gtshafted · · Score: 1

    Working for a some big corporations like consulting companies (like Accenture and IBM) and (when jobs were scarce) a gaming company (EA), I have found that while QA isn't perfect for video games; it is much worse for enterprise applications like banking software. Scary thought eh, that GTA is better tested than online bill pay...

    1. Re:Gaming QA is bad...but... by vrai · · Score: 1
      The scary thing is that they let clowns like Accenture and IBM's consulantcy divison anywhere near financial software. I work for a bank and having dealt with both IBM and the company formerly known as Anderson Consulting I have come to the following conclusions:
      1. The only IBM staff that should be allowed on to a banks premises are those installing the servers. If they offer to look at your software or processes: shoot them.
      2. Shoot everyone at Accenture because they're all clueless motherf***ers. They make MSCEs look like technical gurus.

      Crashing back on topic - the problem with Games companies is that, for PC/Mac games, it's all to easy to stick a patch on the net and expect your customers to download it. Thus the incentive to get it right the first time that exists with console games isn't present.

      That said console games are getting worse all the time. I never had my Gameboy or SNES crash on me, but both my PS2 and my XBox have either hung or glitched badly. The worst offenders are obviously rushed games like The Getaway - I actually had to take that back because the stream stopped working, thus trapping you in certain area of the city.

      The solution would be for more people to return console games when they're clearly not finished. In the UK at least it is perfectly legal to return faulty products. If a developer/publisher is losing money because of QA issues they are likely to solve them sharpish.

  7. Rant? Logic? Oh so many flaws by Mike+Hawk · · Score: 1

    Nintendo Power. Those two words used to go together. Today in the US however, they do not. If Nintendo were to request major changes to a game they would be laughed at. They just don't have the market share to command the respect they used to. I would wager that if Nintendo did something to slow a third party game down, the third party would just cancel the Gamecube release. "Well it was buggy anyway so we don't want it." Riiiiiiiiight, it makes me laugh to see someone argue that fewer games is better.

    So that brings us to Sony and Microsoft. They can and do reject games because of quality. But they can't just go rejecting a game because they don't like it. If it functions according to their standards and as the publisher intends, what grounds do they have to not allow it to be released? Its a tight-rope, my friends.

    So are we talking bugs or are we talking design?
    If its a bug, really truly a bug that is going to affect many end-users experiences it just doesn't get out the door. Does clipping affect an end-users experience? A whiny end-user maybe. Are they going to return the product? Maybe, but they would find fault in anything at that point since that individual is just probably an unhappy person who sits around judging things like Comic Book Store Guy.
    If its a design choice, who is the first party to stop it? Just because YOU don't like it, someone else might. And standards do exist to ensure a consistent user experience in all games that come out on a given console. Beyond that, its not really QA's job to make sure a game is fun. QA is QA, just like any other software company. Just "does it work?"

    And who is NTSC-uk anyway? Does every rant by every random fanboy who bought Enter the Matrix and found a bug end up posted here now? Here's an idea NTSC-uk, if you can do better, open up a publishing house or a developer. I like how he sites (but doesn't link to) some random "programmer's" perception of QA. Just because the author alledges there is one arrogant bastard "programmer" out there (well I can tell you there are many) who hates QA, doesn't mean that he is #1 correct in what he says or #2 even knows what he is talking about.

    On a final note, searching around the site, there is a little blurb that introduces the article:

    "MSR, Outcast and Broken Sword. Just a few of the many games released to an unsuspecting public with bugs and flaws. Barry Ip takes a closer look at QA in the games industry"

    MSR as near as I can tell (ANAICT) is a Dreamcast game, Outcast ANAICT is a PC game which they claim not to cover in their about us page, and there appears to be many games with at least the partial title of Broken Sword. Those 3 games are supposed to represent the whole console gaming industry? This is a very old article, being a gamer in the UK just sucks that bad, or the guy is a moron who does incomplete research.

    News for nerds maybe, stuff that matters...no.

  8. Quality Assurance doesn't sell. by StellarEX · · Score: 1
    Getting a game out ASAP to coincide with a movie release or to make some quick money to make the books look better before the next quarter are the highest prioritize on most game companies from the way games look now. Nintendo seems to still be trying to control the quality of their games somewhat, but look at the libraries. Nintendo doesn't have nearly as many games out as the other guys, but nearly every game they have out is something of high quality. PS2 especially on the otherhand you have to dig through alot of crap to find a game that is somewhat decent. But people are buying these games so no since taking them off the market just cause they glitch/freeze/unplayable randomly.

    Thanks for still trying to bring us quality Nintendo. I for one appreciate it.

  9. Quality Seal by finalfantasydog · · Score: 1

    Superman Has the Nintendo quality seal, heck for that matter so does Aquaman, so does charlie's Angels for Game Cube and nfl blitz 2003 for gameboy advance.

    So Here's how much a nintendo quality seal Matters

    1. Re:Quality Seal by finalfantasydog · · Score: 1

      Oh whee, I got that link wrong. TO make that post work as I want it to, please pre-load gamerankings with the worst game sort routine, then click on that and it should work. Either that or you could just go yourself and click to the search for worst game.

      Right now it kinda backfires and makes it seem sarcastic, Sorry about that my friends!

  10. Not really QA's fault. by Anonymous Coward · · Score: 2, Interesting

    Console and PC development tracks are entirely different. Console manufacturers have stringent controls on what they allow to be published on their platforms. Obviously you can publish anything you want on the PC as you can publish it yourself.

    Fatal bugs (ie: crashes) are a lot less common on consoles than PCs. That's because they often must undergo a "burn in" process. For example, Xbox games have to stay running for 7 days - being played - without crashing before Microsoft will send the game to duplication. Similar thing for Sony. This is why there's no Star Wars Galaxies or Planetside on the PS2. The PC versions crash. A lot. Even after patches.

    As to the quality of the gameplay itself - there are more people working on today's games than ever before. Teams are larger, movie-scale assembly-line production techniques are being used that simply do not work well for high quality videogames. With many members of the team only focused on one small area of the game, it's far easier to produce a great seething mess of grotesque compromises. If it's just two guys working in a garage - as it often was in the old days of games - they would have a very clear vision.

    I believe that great games are formed around great ideas - and keeping those great ideas in sight as the game is built. If a broken idea makes it into production, the game is probably doomed from the start. No amount of QA shine can change poop into gold.

  11. Just Focus On Bugs by DarkZero · · Score: 3, Interesting

    For awhile there, console games were relatively bug free. On the Super Nintendo, Genesis, and to some degree the PlayStation, there were very few crippling bugs that every single person that played the game had to watch out for while playing. Lately, this has changed. Enter the Matrix was riddled tons of different bugs. Tomb Raider: The Angel of Darkness was filled with situations where Lara would get stuck in a jump and you would have to reset. Jak & Daxter had a bug that randomly occurred in the middle of the game that kept you from fully completing it. Knights of the Old Republic's bugs are just as infamous (though not as numerous) as Enter the Matrix's. Star Ocean: Til The End of Time, a best-selling Japanese console RPG, had crippling bugs. Yu-Gi-Oh! World Wide Edition is filled with bugs toward the end of the game, including a relentless crash bug that causes the game to crash during almost any battle with the final boss.

    These are some of the best-selling games in their respective countries and consoles, but they're riddled with software bugs and glitches that, in some cases, ruin really great gameplay ideas. And these are just the ones that are popular! Play any of the less popular GBA titles, such as Megaman Battle Network 3 or the GBA port of Super Puzzle Fighter 2 Turbo, and you'll find many more of those GBA crash bugs.

    We've actually gotten to the point where games made by veteran game developers like Capcom, Shiny, and Konami that have been certified by NINTENDO (of all companies!) are riddled with crash bugs, so I think gameplay is the least of our worries at this point. If you can't even play the damn game, then the gameplay doesn't really matter much.

    (And as a brief side note, some of the practices that the article mentions have already been standard at Sony for years. Sony Computer Entertainment America has wielded its broad monopoly in the United States to keep what it sees as "below average" Japanese PlayStation and PS2 games from entering the US. Some notable victims are The King of Fighters 2000, a Metal Slug title or two, a Persona game, and Goemon.)

    1. Re:Just Focus On Bugs by rhuntley12 · · Score: 1

      Curiousity here, what buts in KOTOR? I haven't heard of them, and no one I know has run into them. Not doubting you, just curious what they are. I guess we were lucky to not run into them, Bioware has usually been good about QA.

    2. Re:Just Focus On Bugs by DarkZero · · Score: 1

      Check the GameFAQs FAQ list for the game and go down to "Bug/Glitch FAQ" (GameFAQs doesn't allow direct linking to the FAQs). It explains the Stealth Glitch, which is the one that people started frantically spreading the day after KOTOR came out, but there are several smaller bugs in addition to that one. The bugs generally only occur if you're doing something weird, but that's still a far lower standard of quality control than most console games have had until this year.

    3. Re:Just Focus On Bugs by n0wak · · Score: 1

      (And as a brief side note, some of the practices that the article mentions have already been standard at Sony for years. Sony Computer Entertainment America has wielded its broad monopoly in the United States to keep what it sees as "below average" Japanese PlayStation and PS2 games from entering the US. Some notable victims are The King of Fighters 2000, a Metal Slug title or two, a Persona game, and Goemon.)

      Huh? What do bugs have to do with that? Those games aren't ported for many reasons, none of which include faulty software. Localization, and the perceived fact that some of those CRAZY JAPANESE games just wouldn't sell in this market are the main reasons.

    4. Re:Just Focus On Bugs by darkmayo · · Score: 1

      I hardly call KOF 2000 and Metal Slug "CRAZY JAPANESE games" in fact the only one out of the list he provided would be Goemon.. which has been released twice on the SNES and N64 (Legend of the Mystical Ninja)

      --
      "I am a kernel in the linux army"
    5. Re:Just Focus On Bugs by n0wak · · Score: 1

      I know they're not, that's why I said "perceived". The general perception, warranted or not, is that a lot of those games simply wouldn't sell here. While I personally love Metal Slug, I'm hardly the mainstream gamer audience... and games like that, in this age of popular 3D violence and crappy gameplay, just don't sell that great.

    6. Re:Just Focus On Bugs by DrEldarion · · Score: 1

      Vice City had a pretty bad bug as well - if you saved at a certain point there was a good chance that your game would be corrupted.

      Companies NEED to spend more time looking for bugs in games (especially console games where you can't update the software once it's out). Hell, I'll take the job and do it for them. This trend of "release the game before it's done, they expect bugs in the first release anyway..." is really shitty.

      -- Dr. Eldarion --

    7. Re:Just Focus On Bugs by scot4875 · · Score: 1

      And what's even worse about titles like Enter the Matrix and Angel of Darkness selling well is that players (especially new players) come to expect their games to be buggy. ("This extremely popular game was buggy, why would others be any better?") So effectively, Atari and Eidos have lowered the bar for good games.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:Just Focus On Bugs by DarkZero · · Score: 1

      Huh? What do bugs have to do with that? Those games aren't ported for many reasons, none of which include faulty software. Localization, and the perceived fact that some of those CRAZY JAPANESE games just wouldn't sell in this market are the main reasons.

      The article that was linked in the /. story was trying to encourage companies like Sony to wield their licensing power for reasons greater than preventing buggy software. All of those games are evidence that Sony is doing exactly that. None of them were rejected because they're "CRAZY JAPANESE games", but rather for reasons of quality. SCEA has a policy of not accepting older 2D games that are not part of a compilation of two or more games, so Metal Slug 3 was rejected and KOF2k was rejected until SNK Neo Geo USA decided to combine KOF2k and KOF2k1 into a single budget game. Goemon and Persona, at least according to Sony, were actually rejected because they were considered to be substandard games, either in terms of gameplay, graphics, sound, etc. I find this believable because it comes from the same SCEA review group that allowed Zettai Zetsumei Toshi (Disaster Report), Ka (Mr. Mosquito), Makai Senki Disgaea (Disgaea: Hour of Darkness) into the US.

    9. Re:Just Focus On Bugs by mink · · Score: 1

      Rakugaki Showtime would have sold like hotcakes for the PSX budget line.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  12. Seal of Quality by H8X55 · · Score: 2, Interesting

    The Nintendo Seal of Quality wasn't worth the paper it was printed on. It was nothing more than a Nintendo Fee, and promise to promote the game in Nintendo Power. Ever read a Nintendo Power review? Ever hear them trash a game? Were all of the games good? Nope. Nintendo Power was just propaganda. There were plenty of great games that came sans Seals.

    But feel free to step up now, i hear SCO is selling Seals of Quality for all the major Linux distros.

  13. Re:Rant? Logic? Oh so many flaws by Anonymous Coward · · Score: 0

    So that brings us to Sony and Microsoft. They can and do reject games because of quality.
    Or they let it slip by, like Star Wars Galaxy--that wouldn't install. JUST HOW THE FUCK DO YOU LET SOMETHING LIKE THAT GET BY?!?

  14. Rant on - part vocabulary nazi, but deeper by Mike+Hawk · · Score: 1

    You make this big rant about what you think happens within Nintendo vs other companies. Then you use the noun glitch as a verb. A PROGRAM CANNOT GLITCH. NOTHING CAN GLITCH.

    Please explain to me how to glitch. I want to go outside tonight and glitch. What does glitching look like?

    So what does your use of the word glitch say to me? It says you have never worked in the games industry and have no idea what you are talking about. That you are just spouting random, hateful things with nothing to back it up.

    Is the sorting bug with the boat's shadow and the water in The Wind Waker considered "glitching"? Wait, thats a Nintendo game.

    1. Re:Rant on - part vocabulary nazi, but deeper by HoppQ · · Score: 1
      Please explain to me how to glitch. I want to go outside tonight and glitch. What does glitching look like?

      This is what glitching looks like. So go glitch to your heart's content tonight. Beware of mean ninja cuties.

      --
      My sig will be released in 2015 third quarter. Rating pending.
    2. Re:Rant on - part vocabulary nazi, but deeper by PainKilleR-CE · · Score: 1

      Then you use the noun glitch as a verb. A PROGRAM CANNOT GLITCH. NOTHING CAN GLITCH.

      Considering that the English use of the word glitch as a noun is derived from a verb in German and Yiddish, I'd hardly say it's inappropriate to use glitch as a verb, especially since it's primary use in English only dates back to 1962 and always references a verb.

      Please explain to me how to glitch. I want to go outside tonight and glitch. What does glitching look like?

      The German and Yiddish verbs mean to slip, skid, or slide, so feel free to take two steps and fall on your ass, repeatedly.

      --
      -PainKilleR-[CE]
    3. Re:Rant on - part vocabulary nazi, but deeper by Mike+Hawk · · Score: 1

      Ah, but Pain, I acknowledged that I had other motives. This use of the word glitch shows that he is not a pro. I think we both know that noone "industry" would use the word glitch in this context.

  15. Games vs. Business by pommiekiwifruit · · Score: 1
    That's so true in my experience. Games get tested by the programmers, the developers QA dept., the publishers QA dept. and the manufacturers QA dept.

    Business software gets tested by the programmers, and the end-users (and occasionally there is a QA tester at the developer).

  16. Re:Rant? Logic? Oh so many flaws by PainKilleR-CE · · Score: 1

    I would wager that if Nintendo did something to slow a third party game down, the third party would just cancel the Gamecube release. "Well it was buggy anyway so we don't want it." Riiiiiiiiight, it makes me laugh to see someone argue that fewer games is better.

    So that brings us to Sony and Microsoft. They can and do reject games because of quality. But they can't just go rejecting a game because they don't like it. If it functions according to their standards and as the publisher intends, what grounds do they have to not allow it to be released? Its a tight-rope, my friends.


    Nintendo, Sony, and Microsoft are all in the same boat on this when it comes to their consoles. If the game is buggy and just doesn't work the way it's supposed to, they might prevent it from being released, it really just depends on the level of demand for the title and what role they play in the process of that game. I know that Nintendo and Microsoft both will delay titles that they are publishing (as opposed to titles published by someone else for their consoles) for almost any reason, including gameplay, but then when they publish they're paying for a good chunk of the development. Sony may do so as well, but then I haven't heard a whole lot about Sony's publishing. If someone else is footing the bill to put the game out, chances are it'll go out the door unless it's so bad that they feel it will somehow bring the console's reputation down, and I really haven't seen that happen yet (despite such debacles as Enter the Matrix and the latest Tomb Raider).

    So are we talking bugs or are we talking design?
    If its a bug, really truly a bug that is going to affect many end-users experiences it just doesn't get out the door. Does clipping affect an end-users experience? A whiny end-user maybe. Are they going to return the product? Maybe, but they would find fault in anything at that point since that individual is just probably an unhappy person who sits around judging things like Comic Book Store Guy.


    Clipping definitely effects the end user. However, the real question is, what choice does the end user have? If the end user is totally disappointed with the game, what are they going to do? Sony, Microsoft, and Nintendo already know the answer to this. It has no effect on the console makers unless it becomes a serious problem with a large number of games on their platform. Games can't be returned once they've been opened at most stores. At best they become used titles and the retailers end up with so many used copies that they don't buy more new copies to stock their shelves.

    If its a design choice, who is the first party to stop it? Just because YOU don't like it, someone else might. And standards do exist to ensure a consistent user experience in all games that come out on a given console. Beyond that, its not really QA's job to make sure a game is fun. QA is QA, just like any other software company. Just "does it work?"

    That last part is really the best point you make, that QA is there to make sure the game functions, and some portion of each publisher's QA team isn't going to like each title that they test (though most likely different portions based on the title). QA teams usually have to go through very specific steps, too, to test very specific portions of the game. Most QA work is not sitting down and playing through the game (though you'll have some people do that at some point), it's playing through a particular part of the game doing a particular thing. The real question is, do we need people to perform some sort of QA that answers questions like 'Is this fun?' and 'Does this control/play well?'. Personally, I'm not sure that it's really needed. Despite what people like to say, even at the height of Nintendo's power to control what was released for their console, there were a lot of crappy titles released with their 'Seal of Quality', it's just that people don't like to remember those most of the time.

    --
    -PainKilleR-[CE]
  17. Blame the talking heads. by MImeKillEr · · Score: 3, Insightful

    As someone who works in software QA, all I can say is thus:

    If QA has the ability to block the release of something due to defects then this is an almost absolute way to ensure quality (other factors notwithstanding).

    If QA doesn't have to give their seal of approval before something goes out the door, then things will be released with defects (some known, others not).

    I was fortunate enough to work for a boss who stated to development and the project managers that he would not sign off on releases simply to meet deadlines. If the powers that be wanted something shoved out the door simply to meet customer expecations, they'd do so without QAs consent - and that we'd not take the blame.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
  18. XBOX "burn in" by codemonkey_uk · · Score: 1

    Actually, the soak test / aging test is usually 72 hours, not during active game play. Usually this means going in and out of "attract mode". Often that means playing a movie over and over again, and never running the game itself.

    I suspect the real reson for the aging test is that MS avoid embarrassing public crashes on the in-store displays.

    --

    Thad

  19. Good QA is undervalued by codemonkey_uk · · Score: 3, Funny
    IMHO high quality QA is hugely undervalued in the games industry as a whole. To many publishers just take on any old kids on their summer/winter vacation from collage, just for the final project phase, and do not see the hiring of quality staff in the QA department as a long term investment. Less than games half the companies I've encountered (ie worked for or interviewed at) take QA a seriously as I think they should.


    Anecdotal evidence doesn't count for much, but it can be entertaining, so here is a the "description" from a genuine bug report from a major US publisher, for a game I was working on a while back (not published):


    "-Music selection should very , as well as sound efects
    crashing ,sliding out , aswell as a annoncer threw the
    game making itmore real , funnny , and with the race
    atall times, when a accident acures, ect.
    "

    This was submitted as a "class A", "In-Game GUI" bug.


    It's a cut and paste. No typos introduced in the retelling.

    --

    Thad

  20. Oh the Seal of Quality by Snowmit · · Score: 1

    Heaven's yes, let's go back to the seal of quality. There was certainly nothing wrong with that. As everyone knows the seal of quallity was definitely synonymous with quality.

    --
    I have a lot of opinions about Cyborgs and Architects
  21. Re:Rant? Logic? Oh so many flaws by Firehawke · · Score: 1

    Surprise, surprise, Sony DOES deny stuff arbitrarily. They've had a rather strict policy of no 2D stuff on PS2 since launch. The policy goes back to PSX days-- Capcom had a LOT of trouble getting some of the Rockman titles okayed for US release and in fact could NOT secure rights for Rockman Complete Works around 1998-1999.

  22. Quality? Would be nice... by Necromancyr · · Score: 1

    With pieces of buggy crap (see the Temple of Elemental Evil boards for a perfect example) basically ruining PC gaming, yeah...something has to be done. As it is now, you can't hold a company accountable because you can't RETURN buggy as hell software. It's quickly becoming impossible to do so because of the way the companies that MAKE the games tell stores they will do returns. It's a sad thing, because I can say that many good/quality games are tossed and never played because of the horrendous problems people have playing them.

  23. Re:XBOX "burn in" by Scorchio · · Score: 1

    This is standard practice in the console world, not a Microsoft conspiracy. Sony et al have similar soak test requirements that must be passed before release.

  24. Re:Well - my response by Anonymous Coward · · Score: 0

    It's not an assumption. Nintendo used to be pretty rigorous. I'm talking 16 bit days (Super Nintendo). Even our own testers never thought to do anything so silly as to hit the reset button 30 times!

    But since you have examples of games that crash, well, what we CAN assume is either Nintendo no longer is as stringent with their quality testing, or they just turn a blind eye to more than they used to, since they don't have the marketshare they probably have less leverage over the publishers.

    ALTHOUGH, you mentioned GAMEBOY games, so it could be that having come out with so many variations of the Gameboy hardware, each of which is back-wards compatible, has perhaps caused problems in across-the-board compatibility. It's one thing to test a game for existing hardware, but then to guarantee it will work on a future hardware revision is quite difficult.

  25. QA by Flunitrazepam · · Score: 1

    from the article..

    <blockquote>And what about industry regulators? Organizations such as the IDSA and ELSPA fight piracy, and impose age ratings for new software, but nothing to raise awareness of the concerns caused by software glut and poor gameplay. To counteract this, trade bodies could establish their own independent departments employing experienced testers and gamers to evaluate the quality of new software. The outcome would enable developers to be given an independent assessment of their games, which again promotes software improvement within the industry. Furthermore, quality ratings could also be given, thus providing the consumer with reliable information of what the game is like without having to resort to reviews from questionable sources, and developers with extra incentive to make better games.</blockquote>

    I really think this is what needs to happen. For the same reason my tech services team has to deal with security audits every year from a 3rd party that is LOOKING for things to break so they have something to write about in their report. If some company were to make a name for itself and off to put their 'seal of quality' on games that survive their QA tests, we could approach some kind of standards.

    I'm sure there would be plenty of company that would spring up to fill this role, and it would be in their best interest to be honest.. because if you buy a game 'assured' by QA company X, and it is bugtastic, you probably wont trust their rating in the future.

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  26. Mike Hunt you fucked up idiot! by Anonymous Coward · · Score: 0

    Why isn't there a Mystical Ninja sequel on the PS2? Because Sony is ghey.

  27. Re:XBOX "burn in" by EvilSporkMan · · Score: 1

    The Morrowind crashes (screen freezes, loud buzzing from speakers, I seem to recall other games doing this once in a great while) after less than 7 days of play certainly seem to support your theory =) Say, that reminds me, I have to go sell my copy and buy the bug-fixed GOTY edition...

    --
    -insert a witty something-
  28. sqa by Anonymous Coward · · Score: 0

    Well, most QA in the software entertainment industry is SQA - for Software Quality Assurance - meaning we find bugs, perform all the necessary testing (according to test plans and test scripts), send reports, and track issues (and more...)

    Most testers are not lucky enough to have much of an input in the design of the game, implementation of ideas, or correction of bugs. And most are there to make sure hourly requirements are applied for each build. Alot of testers don't even work closely with their development teams (imagine that!).

    Also, working with different development teams leads to different experiences - some are more open to QA feedback, some are not. These days, some games are open-beta and many games will even ship beta copies to select users for evaluation.

    Many design ideas come from reading the web forums around games, and some ideas are just poorly thought up, or not implemented correctly, for whatever reason.

    Dates are definitely an issue, and bigger games must ship, or else stock holders will be upset. Though it is quite common to see some PC, Xbox, and GC titles held back a week or more, but generally PS2 is almost always out at the door on-time.

    Not to say QA is never at fault - I've seen some marvellously ridiculous things get missed. Alot of it comes down to (like any other job) hiring the right people for the right job. QA is also generally underpaid, overworked (7days), bored (many days are spent just waiting for a build that comes at 11:00pm and then is completely broken), and ignored, even though they may have some valuable insights.

    The real shame about video game QA is that most people just want to get paid for playing video games, and don't develop that sense of ownership. I take great pride in my roles, do my job to the best of my ability everyday, and enjoy the benefits of my work. /I probably missed something somewhere... /draw your own conclusions...

  29. Seal of Quality != "You'll like this game" by Scrameustache · · Score: 1

    The Nintendo Seal of Quality wasn't worth the paper it was printed on. It was nothing more than a Nintendo Fee, and promise to promote the game in Nintendo Power. [...] Were all of the games good?

    The games with the nintendo seal of quality are tested on TECHNICAL quality, not subjective quality.

    The nintendo seal of quality means that the game can be finished (!), that it runs correctly on nintendo hardware, that it has no major bugs (crashes), etc.

    --

    You can't take the sky from me...

  30. (I am not the same AC) by Anonymous Coward · · Score: 0
    Nintendo used to (and I assume still do) pretty rigorous hardware testing, code analysis (since there's certain things such as certain cpu registers you shouldn't access) etc.

    Your assumption, as far as I've seen, is false.

    I have tested games before they were submitted to Nintendo, and man, they test, and they test good.

    I've had three GBA games with crash bugs

    Please provide a precise description and reproduction steps that lead to 100% reproduction of the crash.
    That is what a game tester would have to provide for the programmers to be able to correct it.

    And bear in mind that maybe that game had hundreds of bugs found and fixed, and it had to ship sometime, and well, at some point, maybe they know the game can still crash, but they can't reproduce it at will, it just does sometimes, and maybe nintendo won't find it...
    You know...
    1. Re:(I am not the same AC) by DarkZero · · Score: 1

      Please provide a precise description and reproduction steps that lead to 100% reproduction of the crash.
      That is what a game tester would have to provide for the programmers to be able to correct it.


      I've explained them in this post. Not all of them can be reproduced every single time because some, like the Super Puzzle Fighter 2 Turbo bugs, are merely centered around an AREA of the game (the Street Puzzle menu) instead of an ACTION in the game, but the Yu-Gi-Oh crash bug can be reproduced every time you play the game on every single cartridge. Borrow a copy from someone, find the final unlockable boss (Duke Devlin), and hold him off for a couple of minutes. The game will eventually crash during one of the dice roll animations. You can even reproduce it yourself by putting a dice card in your deck and using it repeatedly. And all you have to do to see that Bandit Keith has corrupted cards is watch closely. He'll occasionally draw three or four cards instead of five when the match loads up, as well as not draw a card during two or three of his Draw Phases during the match. He draws nothing because the card data for his next card is corrupted in some way.

      And bear in mind that maybe that game had hundreds of bugs found and fixed, and it had to ship sometime, and well, at some point, maybe they know the game can still crash, but they can't reproduce it at will, it just does sometimes, and maybe nintendo won't find it...
      You know...


      There were probably SNES games where hundreds of bugs were found and fixed, and those games probably DID have to ship sometime, but I still never encountered any crash bugs in any Super Nintendo games, let alone three SNES games IN A ROW, and I played maybe five or six times more SNES games than GBA games so far.

      I'm not saying that it's inexcusable for the game to crash once in awhile. It was certainly acceptable in Megaman Battle Network 3, which only crashed a couple of times and in ways that were neither crucial to the game nor reproducible. But even a few small bugs is a serious drop in quality control from Nintendo's nearly flawless SNES testing and very reliable N64 and Gameboy testing. And those Yu-Gi-Oh bugs... they're just inexcusable. That crash bug is the worst bug that I've ever seen in a non-PC game.

  31. Re:Well - my response by DarkZero · · Score: 1

    It's not an assumption. Nintendo used to be pretty rigorous. I'm talking 16 bit days (Super Nintendo). Even our own testers never thought to do anything so silly as to hit the reset button 30 times!

    I was replying to the part where you said "(and I assume still do)". I'm well aware of Nintendo's nearly flawless quality control in the 16 bit days, as well as the admirable job that they did with the original Gameboy.

    ALTHOUGH, you mentioned GAMEBOY games, so it could be that having come out with so many variations of the Gameboy hardware, each of which is back-wards compatible, has perhaps caused problems in across-the-board compatibility. It's one thing to test a game for existing hardware, but then to guarantee it will work on a future hardware revision is quite difficult.

    I was talking about GBA games on a GBA SP that were produced after the GBA SP was released in the United States. I could excuse a Gameboy game not working with the GBA, or even a GBA game not working with the Gameboy Player, but a game designed for the GBA SP that has easily reproducible crash bugs on that system is not excusable. Expecting a game designed for the GBA SP to work on the GBA SP is not a ridiculous demand.

  32. Re:Rant? Logic? Oh so many flaws by Mike+Hawk · · Score: 1

    Pain, we are often on different sides of the arguement, but we are on the same page here. Are you trying to convince me of something? Very little of my post was opinion. 95% was up to the minute fact.

    The only debate I could see is clipping, and I could see collision detection so poor that it could effect the end-user, but you would have to provide an example for me to evaluate. The best selling games (GTA and THPS) have some of the worst clipping out there, yet noone complains. In general, I stand by my statements.

  33. Re:Rant? Logic? Oh so many flaws by dancingmad · · Score: 1

    Sony does and has rejected games cause they don't like it. I remember Sony wouldn't do a release of some Megaman game because they didn't want 2-D titles on the PS1 back in the day.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)