I think that a quote from the end of the article sums it up nicely.
Doug Lowenstein, president of the Entertainment Software Association, deemed the industry's troubles to be "cyclical and entirely predictable." What's important is that gaming is growing in popularity, and consumers will continue spending as the industry works out its kinks, he said.
"The early adopters all know what's going on," he said. "They all expect the PlayStation 3 this year. That always tends to slow down purchases for the current platform, no matter how good the current games are. They're sitting on their dollars more than they will be a year or two from now."
Reader reviews are just like professional reviews in that authors have their own biases and such. In both cases it is up an intelligent reader to look for more substantial information than "I give it two thumbs up" or "it stinks".
Whenever I read a review I always look for the reasoning behind the reviewer's overall rating. And if the reasoning seems sound and plausible I take the reviewer's rating seriously. However, I should say that more likely than not reader reviews boil down to a simple yeah or nay without providing sufficient rational to back up the reviewer's opinion.
There already is a PS2 in my household, but because multiple people constantly fight over who gets to use it - a drop in price will certainly get me to consider purchasing a second system.
Yeah, I have to agree about PS1 games on a portable being too ambitious. As a matter of fact, Nintendo's next gen portable system might be equally too ambitious.
Although I can't exactly say at what point this will occur, I do believe that there is certain level of detail and or complexity that past which it will make absolutely no sense for it to be a portable game.
And I don't know if anyone feels the same as I do but while I love the games that the GBA has, I hate portable gaming. What?? As soon as the Gameboy Gamecube player came out I picked it up and chucked out my GBA. I love the games - real throwbacks to the 16/8 bit era - but I hated playing them on that little screen.
A little too enthusiastic
on
Pac-Man Reloaded
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· Score: 5, Interesting
This article seems to be a bit too enthusiastic, for example, although I may myself believe that game developers seem overly eager to push up the complexity of games - this is really the first time that I have read something that expresses that opinion.
Looking over all of the reviews from E3 - I noticed that all of the reviewers constantly fawned over the impressiveness of the visuals or the realistic quality of the games, and most never actually stated whether a game was fun or not. The love of complex and graphically stunning games (for better or worse) is not going anywhere - regardless of what this guy says.
That being said, I really do hope for a sort of "game renaissance" - which will bring more focus back onto gameplay and give developers more options as to what kind of game they would like to develop (i.e. not all new games having to be multi-million dollar projects). I personally could not care less whether grass waves realistically or not - just give me a fun game!
The reason why this person said what he said is simple - he doesn't particularly like the kind of game that GTA3 is and thus found it particularly easy to make a really stupid sweeping statement about what kinds of games Japanese gamers don't like. Nothing more. Whether Japanese gamers will actually dislike the premise and gameplay of GTA3 is something that we will have to wait and see.
As far as my two cents go, Japanese people really like America (although that doesn't mean that they always agree with decisions that the government makes). There is no "deep rooted post-war disgust of anything American except dollars" or any of that other crap that the previous poster pondered about Japan - except maybe for people who actually lived through the war. (And to that note, consider that my grandmother, who grew up in Poland, still carries a sething hatred for all things German
I just find it really telling - and very depressing - that in the reasons for why these games where chosen as the winner does it never (with the exception of Eyetoy) say that the games were really fun. All I got out of the E3 page was a lot of heavy panting over "awesome" graphics - "Just look at the way the trees move"!! and A.I.
I could honestly give a f#%& if the trees move realistically or not. I swear to god, a couple of years ago if they would have shown a trailer for the Final Fantasy movie and told everyone it was a game, it would have swept the awar
was that the basic gameplay for this hasn't changed much over the years. I still feel as if this game is all about churn out units and launch as many as you can against the enemy to win.
I believe that Blizzard did manage to add a bit more strategy into the mix, but like a lot of other posters have pointed out, battles don't end up boiling down to strategy they boil don't to how well you can use hotkeys - which you need to be able to do to implement your strategies.
they get rid of the whole water thing though. It was kind of a neat idea but traveling from island to island was very uneventful (and boring), and even when it was eventful the control was incredibly awkward. I cannot tell you how often Link would struggle up into the boat only to be knocked off it again a second later.
Nintendo keeps talking about their grand Gamecube/Gameboy intergration plans, but honestly the whole thing is really just too gimmicky for me. Most of the uses that Nintendo has come up for this have seemed really forced - added to the game just to use the connection - rather than well thought out or beneficial to gameplay in any way.
In the new Zelda game, for example, you could use the Gameboy Advance connection to summon up a little flying dude that would drop bombs to uncover secret treasures. But you don't need to do it, and it adds nothing to the game experience.
Doug Lowenstein, president of the Entertainment Software Association, deemed the industry's troubles to be "cyclical and entirely predictable." What's important is that gaming is growing in popularity, and consumers will continue spending as the industry works out its kinks, he said.
"The early adopters all know what's going on," he said. "They all expect the PlayStation 3 this year. That always tends to slow down purchases for the current platform, no matter how good the current games are. They're sitting on their dollars more than they will be a year or two from now."
I believe that what you are referring to was Super Mario Bros. 3 not the original game.
Whenever I read a review I always look for the reasoning behind the reviewer's overall rating. And if the reasoning seems sound and plausible I take the reviewer's rating seriously. However, I should say that more likely than not reader reviews boil down to a simple yeah or nay without providing sufficient rational to back up the reviewer's opinion.
Chobits is only good for about two episodes.
There already is a PS2 in my household, but because multiple people constantly fight over who gets to use it - a drop in price will certainly get me to consider purchasing a second system.
Although I can't exactly say at what point this will occur, I do believe that there is certain level of detail and or complexity that past which it will make absolutely no sense for it to be a portable game.
And I don't know if anyone feels the same as I do but while I love the games that the GBA has, I hate portable gaming. What?? As soon as the Gameboy Gamecube player came out I picked it up and chucked out my GBA. I love the games - real throwbacks to the 16/8 bit era - but I hated playing them on that little screen.
Looking over all of the reviews from E3 - I noticed that all of the reviewers constantly fawned over the impressiveness of the visuals or the realistic quality of the games, and most never actually stated whether a game was fun or not. The love of complex and graphically stunning games (for better or worse) is not going anywhere - regardless of what this guy says.
That being said, I really do hope for a sort of "game renaissance" - which will bring more focus back onto gameplay and give developers more options as to what kind of game they would like to develop (i.e. not all new games having to be multi-million dollar projects). I personally could not care less whether grass waves realistically or not - just give me a fun game!
As far as my two cents go, Japanese people really like America (although that doesn't mean that they always agree with decisions that the government makes). There is no "deep rooted post-war disgust of anything American except dollars" or any of that other crap that the previous poster pondered about Japan - except maybe for people who actually lived through the war. (And to that note, consider that my grandmother, who grew up in Poland, still carries a sething hatred for all things German
I could honestly give a f#%& if the trees move realistically or not. I swear to god, a couple of years ago if they would have shown a trailer for the Final Fantasy movie and told everyone it was a game, it would have swept the awar
I believe that Blizzard did manage to add a bit more strategy into the mix, but like a lot of other posters have pointed out, battles don't end up boiling down to strategy they boil don't to how well you can use hotkeys - which you need to be able to do to implement your strategies.
This game sucks.
they get rid of the whole water thing though. It was kind of a neat idea but traveling from island to island was very uneventful (and boring), and even when it was eventful the control was incredibly awkward. I cannot tell you how often Link would struggle up into the boat only to be knocked off it again a second later.
What I would rather see is a professionally produced DC Vs. Marvel mod for Freedom Force.
Nintendo keeps talking about their grand Gamecube/Gameboy intergration plans, but honestly the whole thing is really just too gimmicky for me. Most of the uses that Nintendo has come up for this have seemed really forced - added to the game just to use the connection - rather than well thought out or beneficial to gameplay in any way.
In the new Zelda game, for example, you could use the Gameboy Advance connection to summon up a little flying dude that would drop bombs to uncover secret treasures. But you don't need to do it, and it adds nothing to the game experience.