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Nintendo Claims No.2 Spot, PS2 Sales Down Year-On-Year

jkcity writes "In an interview with Nintendo's Perrin Kaplan on IGN Cube, she claims: 'We basically won 2003 [in the U.S.] and moved ourselves to the number two spot, and Microsoft's Xbox to number three', also noting: 'Year-on-year we were up 68.5% [in December] based on units sold. We sold about 1.1 million GameCubes in December... For the whole year we were up 35%. Our competitors were both in the negative.' But an analyst quoted in an [overly harsh?] BBC News story is less impressed, suggesting the console 'did not do as well as I would have expected'." Elsewhere, a Reuters story notes that PlayStation 2 sales in the U.S. "fell 27 percent to 2.94 million units in November and December from four million units a year earlier", but the console still seems to be outselling the GameCube's increased Xmas volume.

92 comments

  1. Makes Sense to this Panda by Ultra_Panda_Bear · · Score: 5, Insightful
    Well of course the PS2 sales are starting to drop. The unit is coming close to saturating the market and the product is nearing the end of its lifetime. Most people who want a PS2, have a PS2.

    With the huge market of PS2 owners this Christmas [who have had their consoles for awhile], a $100 second console was very attractive, I assume. Furthermore, the Gamecube seems to compliment the PS2 better than the XBox compliments the PS2 - meaning that there seems to be a lot of games for the Gamecube that can't be found on the PS2 whereas most of the games of the XBox can be found on the PS2 in some form or another. When looking to add a second console to my entertainment setup, I look for unique play experiences, not just better graphics.

    1. Re:Makes Sense to this Panda by Anonymous Coward · · Score: 0

      Don't forget that a lot of people have to buy new Playstation 2s to replace the old ones that keep breaking. Sony is a clever beast.

    2. Re:Makes Sense to this Panda by Anonymous Coward · · Score: 0

      They even used the same tricks that they used on the early playstation 1's - plastic gears that wear out. Same thing with early playstation 2's. They must know that the early adopters are loyal enough to replace their crappy machines when they break.

    3. Re:Makes Sense to this Panda by rustycage · · Score: 1

      I agree. This year I got a GameCube for Christmas. I love my PS2, but the GG just really appealed to me for several reasons:
      1) Multiplayer titles - I was looking for some games that I could play with the kids. Mario Kart DD and Smash Bros. Melee fit the bill perfectly
      2) As the parent said some titles simply aren't available on other consoles.(Metroid Prime and Zelda in particular)
      3) No multitap needed for 4 player games. Give the kids the wired controllers and I sit back in the recliner with the WaveBird.
      4) Nostalgia -- The familiarity with Ninetendo characters can't be ignored. It reminds me of playing NES with my brothers for hours on end.
      5) Price -- At the $99 price point it seems just plain cheap to the two GBA SPs that we have.
      I can honestly say that since Christmas we haven't even turned the PS2 on once other than to watch DVDs.

      --
      No Sig For You
  2. Third Party Helps A Lot by Enrico+Pulatzo · · Score: 2, Interesting

    In addition to the dirt cheap price of the gamecube, third parties are really starting to come around and produce the same titles as for the Xbox and PS2. For me, that was the biggest annonyance of the first year the gamecube was released.

  3. Re:et cetera by *weasel · · Score: 1

    as usual -- all opinions are objective - and mine is always more accurate than yours. [/sarcasm]

    The things you own, own you

    while I initially disagreed with this statement, upon seeing this 'brand loyalty' BS extend into 'my dad can beat up your dad'-style arguments online, i'm inclined to believe that for most people - it is absolutely true.

    --
    // "Can't clowns and pirates just -try- to get along?"
  4. BBC Article by erasmus_ · · Score: 3, Informative

    It is very dangerous to understand Nintendo. It has been profitable games company for a long time. - David Cole, DFC Intelligence

    It's puzzling how BBC could mess up this quote underneath the picture, when they get it right in the actual body of the article (where it says "underestimate" instead of "understand"). All they had to do was copy and paste!

    --
    Please subscribe to see the more insightful version of th
  5. This Panda knows Statistics by Ultra_Panda_Bear · · Score: 2, Interesting
    I bought a Playstation 1 on the first day it was available in the States and it still works without any problems. And your reply to this should be, "Well, your personal experience doesn't prove the reliability of the system."

    Of course, what statistics are you basing your opinion on? The salesmen at EB who try to sell you a warranty and tell you how many are returned? Or the ranting posted on the Internet? Unless you have some hard numbers and can show that, per 1,000 machines, more are defective than the Xbox or Gamecube, you're just spreading FUD.

    1. Re:This Panda knows Statistics by Anonymous Coward · · Score: 1

      It is a well-known fact that Playstations are poorly built. I seem to remember an issue where the Playstation would overheat if it was located on a carpet, because its cooling vents were blocked.

      Hell, just listen to the damned thing access discs, it's screechy and sounds like it's going to break any day now.

      Maybe you don't play your PSX much, but I have seen them fail far too often.

    2. Re:This Panda knows Statistics by Anonymous Coward · · Score: 0

      Please cite this "well-known fact."

    3. Re:This Panda knows Statistics by NanoGator · · Score: 1

      "Of course, what statistics are you basing your opinion on? The salesmen at EB who try to sell you a warranty and tell you how many are returned? Or the ranting posted on the Internet? Unless you have some hard numbers and can show that, per 1,000 machines, more are defective than the Xbox or Gamecube, you're just spreading FUD."

      Hi. I worked for a game retailer when the PS1 was originally released. For every 4 PS's we sold, 1 came back defective.

      "Unless you have some hard numbers and can show that, per 1,000 machines, more are defective than the Xbox or Gamecube, you're just spreading FUD."

      Don't be so quick to deny that many of those machines were broken, especially when there are a lot of people bitching about defective units. It's not some bout of mass hysteria, it's based on actual accounts of people actually having actual problems with an actually defective unit.

      --
      "Derp de derp."
    4. Re:This Panda knows Statistics by Anonymous Coward · · Score: 0

      I was talking to a video store, and they had not had any problems with any system of than there PS2s. They had lots of Gamecubes and XBoxs available for rent, but every one of their PS2s were busted.

  6. pr is a fun game by *weasel · · Score: 2, Interesting


    these kinds of press releases are primarily for stockholders, analysts, and 3rd party developers. even though fanboys may love to use this crap for their pissing contests, it isn't aimed at them.

    of course, analysts don't really care about market share won by severely cutting prices. particularly if the increased market share doesn't result in significantly increased software sales. (which is yet to be seen despite the quantity of GC's sold)

    The interesting part though is how console installed base correlation to total software sales tapers off more quickly than hardware sales.

    Every ps2 game released should outsell every GC or xbox title 5 to 1 at least due the sheer size of the installed base. but the monthly numbers haven't shown that to be a trend over the last two years. Just as the monthly numbers haven't shown a significant increase in GC game sales due their new, larger, installed base. It just seems the new price is pulling in people who are only buying 1 or 2 of the already existing superhits (prime, wind waker, sunshine).

    and so long as console makers lose money on each box - analysts by and large won't care about installed base. they only follow 3rd party developer movement and software sales. (nintendo may have been making money on each GC at $200, but it's extremely doubtful they still did at $150, let alone $100).

    so the question is: are third party developers going to throw more titles toward nintendo now that they have a larger installed base? and, will the lower price actually result in significant software sales growth?

    If not, then this article only tries to put up a rosy picture for the shareholders, though it'll have no real effect on the existing trends. ( sony > ms > nintendo )

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:pr is a fun game by Gr33nNight · · Score: 4, Insightful

      Try researching your comments before you make them. Nintendo is losing money on each GameCube sold, but it is a very very thin margin. Here is a quote from an interview at igncube.com

      IGNcube: Okay. Now GameCube is selling for $99 and it's doing great. But is Nintendo losing money on each unit sold?

      Perrin: I would say that our losses are really negligible. It's such a small amount. Plus with the amount of software that's being sold we're still definitely in a solid profit situation. We're not in the position that I know that Microsoft has been in with the loss Xbox hardware.


      Anyways, they make so much money on their GBA (its selling at the same price as the GameCube, even tho it is old hardware), that it makes up for any losses they take on GameCube hardware (and then some!) Nintendo is doing pretty good, regardless of how the media spins it.

    2. Re:pr is a fun game by *weasel · · Score: 2, Interesting

      I never attacked Nintendo, I was just pointing out that the press release isn't for you and me, it doesn't say anything, and that no considerable changes in the trends have resulted from the increased market-share.

      Yes, Nintendo is well-above 'healthy' as a corporation because of it's complete and utter dominance of the portable market and solid sales of excellent first-party games.

      and the simple fact that Nintendo is losing money on each console (regardless of whether it's a penny or a dollar or a hundred) simply means that the console sales by themselves do not generate profit. Therefore analysts won't care how many of them you sell. My statement is still valid.

      I never said that their increased GC sales were a net negative for the company - I merely said that their increased GC sales haven't been shown to be changing the minds of analysts (who believe the GC is a lame duck system like the Dreamcast was), or third party developers (who've been announcing they're no longer making GC games in no small number).

      I listed Sony > Microsoft > Nintendo purely as the order that the market analysts consider them in, and the order according to 3rd party developer support and 3rd party software sales.

      Try to be a bit less defensive, and stick to what people actually type, instead of responding to what they didn't type.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:pr is a fun game by Ondo · · Score: 2, Informative

      third party developers (who've been announcing they're no longer making GC games in no small number).

      In very, very small number, actually. Eidos has done so. I'm pretty sure that's it. Acclaim was reportedly dropping support, but later clarified they were not and a quick glance at their website shows they still make GameCube games.

    4. Re:pr is a fun game by Anonymous Coward · · Score: 0

      Eidos
      Sega Sports
      Atari
      Acclaim (not creating any new titles, but as you point out titles already under production are not being cancelled)
      and likely Midway

      not a comprehensive list, and not a very long one either, but their original third party developer support was never as broad as that for the ps2 or xbox.
      losing a handful of big name publishers means fewer titles, and fewer easy royalty profits.

      quite frankly, if developer support for the gamecube wasn't measureably waning, they wouldn't have cut their royalty pricing back in april.

    5. Re:pr is a fun game by Ondo · · Score: 2, Insightful

      Eidos

      Yes.

      Sega Sports

      That's a division of a third-party developer, not a third-party developer. Lots of companies don't make all their games for the GameCube, and that's all this is.

      Atari

      Nope, they just dropped GameCube from two titles, Driv3r and Terminator 3: Rise of the Machines.

      Acclaim (not creating any new titles, but as you point out titles already under production are not being cancelled)

      No, that's what was originally reported. The later clarification was that was false, all they are doing is not making every game for every console, instead evaluating each title individually. Worms 3D was announced *today* for the GameCube as well as the others.

      and likely Midway

      Any reason? Didn't think so.

      not a comprehensive list, and not a very long one either

      Nor a very accurate one.

      losing a handful of big name publishers means fewer titles, and fewer easy royalty profits.

      They haven't lost a single big name publisher. In fact, they've gained at least Square-Enix.

    6. Re:pr is a fun game by Rallion · · Score: 1
      of course, analysts don't really care about market share won by severely cutting prices. particularly if the increased market share doesn't result in significantly increased software sales. (which is yet to be seen despite the quantity of GC's sold)
      Perrin: GameCube software sales for the year were up 53% over 2002 and for the December period in particular they were up 41%.

      Errr....ohhh-kayyy...
    7. Re:pr is a fun game by Anonymous Coward · · Score: 0

      Midway continues to support Nintendo. They are a very Nintendo-friendly developer and publisher, with strong corporate ties and a history of cooperation.

      Anyways, when comparing this list against the list of developers and publishers that either work with Nintendo exclusively or as part of a larger cross-platform strategy, these publishers are clearly the ones who both lose money on their games regardless of the platforms for which they produce software (even Eidos, a mostly-PC software company). GameCube gamers aren't missing much, while they are getting a whole lot out of their platform.

    8. Re:pr is a fun game by TiredGamer · · Score: 1

      Time to retake your maths. A yearly and a monthly sales number in year-to-year comparisons doesn't yield similar numbers unless the increase/decrease is flat across the year. Of course, there is no such thing as flat growth across a year, or even a quarter.

      The quoted numbers show that GameCube sales were strong overall, which lead to 53% overall yearly growth, while specific December sales (a peak holiday period) were up 41%. This could be explained as pay-off for the $99 price slash combined with small sales spikes caused by the release of anticipated games. The larger overall does not make December *less*, because holiday growth is typically high already. This is very very good for Nintendo, as it shows they can sell in a sluggish market without the boon of a holiday push.

      -tg, But that's just my opinion, I'm no sales analyst...

      --
      No penguins were harmed in the making of this post.
  7. Overly critical by DrDoombender · · Score: 5, Interesting
    The article that talks about the Gamecube not doing very is overly critical. They make is sound as if Nintendo is on its last legs, nobody likes them anymore and about to go bankrupt.

    "Does it want to be in the handheld, the kiddie market or compete more externally in the wider market?"

    first and foremost, this part of the article is totally ridiculous. A console can be many many things. In fact, Nintendo has had the opportunity of a lucrative handheld market, while also being a console business. Why do you have to cater to one and only one market? Obviously you don't. I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with. The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.

    Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage. Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).

    I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have experience. I think that they will be around for along time.

    The only other problem I have, is that at this point I see no reason for Nintendo to make a next gen console. The GC still has alot of potential left in it, and it seems absurd to make gamers buy a new console, and new games for it. Also, it might be good to see what Sony, and Microsoft come out with so they can top those consoles. All the while, continuing to increase the number of the titles for the GC. On the otherhand, it makes perfect sense that the PS2 be phased out to the PS3 since the PS2 is seeing its age.

    In any case, don't count Nintendo out just because they don't have the buy power of Sony and Microsoft. Money doesn't bring success, talent does.

    1. Re:Overly critical by PainKilleR-CE · · Score: 5, Insightful

      first and foremost, this part of the article is totally ridiculous. A console can be many many things. In fact, Nintendo has had the opportunity of a lucrative handheld market, while also being a console business. Why do you have to cater to one and only one market? Obviously you don't.

      Exactly. Most investors talk about diversifying their investments, so why should a company be any different? At least Nintendo has some similarity in their markets so that they can learn from one category and use that knowledge in another, not to mention product leveraging like GBA-GC connectivity. Additionally, the BBC story was very light on actual facts and numbers. They didn't talk about Nintendo's sales, or even discuss their handheld position in the least. Maybe the GC is in a significantly worse position in the UK, but there aren't any numbers on the page to prove their points.

      I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with.

      The problem is finding a way to deal with that image. They've been working on this problem since it first came up in the 16-bit console wars with Sega. So far they've had very limited success, at best.

      The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.

      My only comment on this is that most of the GC titles I've purchased have been in the $20-25 range, although some of them were used titles. I can find a lot more PS2 titles in that price range, but then there are a lot more PS2 titles in general, and I can't necessarily find titles I want, for any console, in that range now that I have a similar number of titles for each system. At worst, I'd say that Nintendo's top-tier 1st party titles stay at the $50 price longer than most PS2 titles, but I can't say the same in comparison with the XBox, where Halo sat at $50 for 2 years.

      Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage.

      The Dreamcast had a year's head start on the PS2, and in many ways had titles that showed off the hardware better at launch, but it didn't help them against Sony. The PS2 wasn't even widely available for 6 months after it's US launch, and it still pulled ahead mostly on the strength of Sony's marketing and the PS1's titles and reputation.

      Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).

      It's due to Sony's reputation among developers for allowing a lot of freedom in content (even if it's no longer true that they have any more freedom there than anywhere else), plus the head start, and their dominance in the previous console generation. Currently, there are more multi-platform releases than exclusives for any of the consoles, at least as far as I've been able to tell, which is probably the reason for Sony's recent whining about the quality of multi-platform titles on their console (and it's generally accepted that a good multi-platform title isn't going to look as good on a PS2, which may be an image problem for Sony's entry for the next console generation).

      I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have exper

      --
      -PainKilleR-[CE]
    2. Re:Overly critical by cgenman · · Score: 4, Interesting

      You forgot one.

      "If you ask me if they are still going to be in the console business in 2008, I would say no," he said

      Interesting theory, and would be accurate if mindshare equaled success, but in the larger business world, you have to make money to stay afloat. If the XBox continues to hemmorage money indefinitely, Microsoft will cut it. If Sony's games division lost lots of money (ha ha), Sony would eventually cut it. If NEC's TurboDuo was still profitable, it would still be around. Nintendo is making money, by all accounts in quantity, and would be ludicrous to get out of the business that has served it so well for... Four generations of hardware.

      Furthermore, with Nintendo, Microsoft, and Sony all buying chips from IBM and ATI, development costs can be kept in line. Nintendo, having developed more gaming systems than all of their rivals combined (and having taught Sony how to build theirs), is in a pretty good position to create something amazing on a realistic budget. They do need to stop hiring case designers from Willy Wonka's Chocolate Factory, but overall they are in a good position to make good hardware. Remember, the GameCube is comparable in power to the XBox at a significantly lower price, and unlike Sony their designers have spent their time creating the next generation of system, rather than revising the old one so that it doesn't break every 6 months.

      The market might be ripe for another console in 2 - 3 years, but we're getting to the point of diminished returns. With actual collision detection and *gasp* 64 colors, the Genesis was a significant jump over the NES in terms of graphics and gameplay. The PS1 jumped beyond that to actual, though extremely blocky, 3D, and unlimited CD storage. The PS2 smoothed out those hard edges into tasty NURBS and boosted storage again to DVD, while making gameplay far more fluid. And the next generation of consoles? You can always keep boosting draw distance, pushing poly performance, and making the world more persistent, but are those enough? The only things that I could see as compelling enough for an upgrade would be a return to VR (there's finally the power, you know), or a really good Havoc based physics co-processor. Even then it would be a tough sell.

      Well see. We always do.

    3. Re:Overly critical by *weasel · · Score: 4, Insightful

      the idea that Nintendo will leave the hardware business comes from the common belief that if trends continue the way they're going, Nintendo will decide the money spent developing and marketing a console just isn't worth it. Not when they could theoretically sell their fantastic 1st party games to both leading console vendors and more than triple their potential market.

      analysts look at the potential profits of a cross-platform Sunshine, Kart, Metroid or Wind Waker -- and note that the profit margin for Nintendo would be much much higher.

      it isn't actually based on whether Nintendo can reverse the trends - it's all just armchair-commentary on what looks like a sure thing on paper.

      As for the next console generation, it will definitely be based around the tried-and-true 'bigger better faster more'. More polygons, more color depth, more memory, and more storage.

      On top of that, they're most likely going to roll in more online capabilities, more network integration capabilities, and quite possibly PVR capability.

      You can get a gist of what MS has planned by taking a preview of the feature list for DirectX Next.

      There's at least another generation (after the upcoming) or two of simply upselling graphics. Perhaps someone will go for an even bigger optical disc (like blu-ray or some such) next generation, but that's not likely.

      VR will be a pipe-dream alongside flying cars for a long time yet.

      i don't really know or care who's going to be winning the race in 5 or even 10 years. but i don't see any reason to think the overall trends in console hardware advancement won't continue for as long as they can. no-one has really done anything but pump graphics and move to bigger/cheaper storage for the past 20 years. the only real innovation has been sony's dual-function ps2, that provided cheap dvd capability to a market that was ready for it.

      which is very similar to the situation if someone released a console/pvr in 05/06. Which is the basis for why i think that's even possible to begin with. Sony has to recognize that if MS tries it, they might usurp market control. So Sony has to match it (or call them on it, and hope they're bluffing).

      Judging by the creation and sales-rate of the PSX, it looks like Sony is matching.

      --
      // "Can't clowns and pirates just -try- to get along?"
    4. Re:Overly critical by unclethursday · · Score: 4, Insightful
      The only other problem I have, is that at this point I see no reason for Nintendo to make a next gen console. The GC still has alot of potential left in it, and it seems absurd to make gamers buy a new console, and new games for it.

      The problem here, though, is the perception of being left behind in the race.

      Don't think Sony and Microsoft (especially Microsoft) wouldn't immediately capitalize on the abiltiy to claim that Nintendo has fallen behind if they aren't ready with another console when Sony and Microsoft are.

      I actually think that both the GC and Xbox have a lot of untapped potential that could take another 4-5 years to fully maximize... but if Sony has a new console, it won't matter. The masses always want something new; and with the hype machine Sony has, don't think that if Nintendo and Microsoft waitied a year after the launch of the PS3 that what we see in this generation (Sony overwhelmingly controlling console marketshare) wouldn't happen again. Even if the PS3 had only 1 launch title, if it was out a year before the others, it would just sell more.

      So, while it shortens the GC's and Xbox's lifespans, both companies need to be ready to launch within just a few months of Sony; just to be able to try and compete. IF all three companies release right around the same time, the fight for marketshare will come down to the games, more than 'w3 pwnz0r j00 w17h 0ur h4rdw4r3!!!!!'

      Besides, nothing is stopping Nintendo, and others, from releasing GC games into the life of the N5. People were still making games for the NES long into the SNES' life, and SNES games long into the N64's life (ok, N64 games weren't as big in the GC's life). Hell, Nintendo only just stopped making replacement parts for the NES this year.

    5. Re:Overly critical by lehyeong · · Score: 1

      Money doesn't bring success, talent does.
      Like any other industry money buys talent though.

    6. Re:Overly critical by Anonymous Coward · · Score: 0

      Maybe, just maybe, people will learn from the PS2 launch debacle and not storm stores and online auction sites to buy a PS3. Some people were paying a rediculous amount for a PS2 and it wasn't that much of an improvement over older hardware. Sure, you got a built-in DVD player and the ability to play old PS1 titles, but there didn't seem to be a must-have launch title to justify the demand.

      Of course, an artificial scarcity may be created if speculators buy up too much of the PS3 stock in their bid to make money, causing a panic/surge in demand.

    7. Re:Overly critical by cgenman · · Score: 1

      no-one has really done anything but pump graphics and move to bigger/cheaper storage for the past 20 years. the only real innovation has been sony's dual-function ps2, that provided cheap dvd capability to a market that was ready for it.

      True, but bigger / faster has allowed for obvious, radical jumps in gameplay. Without that many jumps on the horizon, one would expect each generation of hardware to last progressively longer. I'm not saying this generation will last forever, I'm just saying it may last seven instead of five. Bigger / Faster needs to become much bigger and much faster if all that it means is characters jumping from 3k polygons to 15k polygons. PVR would be nice, but PVR wouldn't be everything. A PS2 and a Tivo is significantly cheaper than a PSX.

      BTW, many consoles played VCD's before Sony's DVD player, and in other countries VCD's were a popular format. The Turboduo doubled as a computer CD player. I'd hardly call DVD's the only innovation in the field.

      VR will be a pipe-dream alongside flying cars for a long time yet.

      I can't understand why people have this belief. For VR to take off you need small, high resolution LCD screens, a fast graphics processor, and an accurate, realtime head tracking mechanism. LCD screens are coming along at just about the right rate for a release sometime during the next generation, the hardware systems now are powerful enough for the application, and yaw/pitch/roll head tracking can be done cheaply and quickly when using optical sensors. Why must this remain a pipe dream?

    8. Re:Overly critical by Steveftoth · · Score: 1

      Why must this remain a pipe dream?
      Maybe cause no matter what you will look like a tool when you wear said aparatus?

      Gaming has finally gotten 'cool' don't spoil it by making VR a reality. ;)

    9. Re:Overly critical by Rallion · · Score: 1
      Personally, I just hope that the GC's successor is backwards compatible with GC games. It makes a nice item on the checklist that is important in the first year or so of a console's life, and at the same time saves me some space in my living room ;) Despite what some people seem to think today, I believe that the PS2's backwards compatibility was a strong part of it's early success, especially since the PS1 titles plunged in price shortly after the PS2's launch (many PS1 titles are more expensive today than they were in the first year of the PS2's release).
      I agree. I never owned a PS1, OR a PS2, but the fact that I get ALL THOSE GAMES is why I'm considering buying one. And have been considering it for some time. But I blew all the food money on this box right here....ah, well. Anyway, I'm positive N reps have said the next console WILL be backwards-compatible. Which is just wonderful.
    10. Re:Overly critical by Rallion · · Score: 1
      I don't really know or care who's going to be winning the race in 5 or even 10 years. but i don't see any reason to think the overall trends in console hardware advancement won't continue for as long as they can. no-one has really done anything but pump graphics and move to bigger/cheaper storage for the past 20 years.
      In an article posted yesterday, Nintendo president said that just pumping grpahics isn't working as well as it used to, and implied that he wants to take Nintendo away from that direction. That certainly doesn't mean the next-gen system won't be more capable than anything in the current one, of course, just that he doesn't want it to be the focus. And it's not like the guy is changing his mind or anything, this is going to be the first Nintendo console release with him as president. The old guy...well, he was kind of a moron. From what I gather nobody in the company even listened to them. He's the reason GameCube lags so far in internet gaming, he said that the internet was a fad, basically.

      While I don't think graphics pumping means death, by any means, I do think it's less important now. Games have reached that level where it looks cool, and it's quick and easy to play, much due to nice GUIs and all that. So what that does is make a little more room for innovation, more than requiring it. But of all the companies in the market, Nintendo's one of the most likely (the single most likely?) to fill that room. Whether it works, we'll see. I expect it to...just because I want it to.
    11. Re:Overly critical by imperator_mundi · · Score: 1
      analysts look at the potential profits of a cross-platform Sunshine, Kart, Metroid or Wind Waker -- and note that the profit margin for Nintendo would be much much higher.
      The brand of Nintendo is so strong because of the hardware, and this hype surrounding every single little stuff Nintendo does comes from the role of hardware maker big N plays.
      I mean if Nintendo says there's something new coming next year rumors start spreading instantaniously, if for instance Capcom tries something like that reactions would be more like "shut up till frigging resident evil vs. x-man it's on the shelves".

      So in to the long run Mario and Zelda would stay, but without the bandwagon effect titles like Pikmin and Metroid (that actually was something totally fogotten for a whole decade) would surely suffer.
    12. Re:Overly critical by Anonymous Coward · · Score: 0

      The Playstation 2 has no NURBS capability. Neither does any piece of graphics hardware out there.

    13. Re:Overly critical by Anonymous Coward · · Score: 0

      "Furthermore, with Nintendo, Microsoft, and Sony all buying chips from IBM and ATI,"

      I'm sick of people making stuff up. Show a source that says Sony is buying chips off ATI.

  8. This Panda wants Sources by Ultra_Panda_Bear · · Score: 1, Troll
    Again, please cite some sources and statistics. Just because it's a "well-known fact", doesn't mean it is true. To many people who post on Slashdot, it's a "well-known fact" that all consoles are sold at a loss and that's not true.

    As I said before, just because you've seen them fail does not mean they are more prone to failure than other consoles. Personal experience does not make for good statistics.

    1. Re:This Panda wants Sources by Anonymous Coward · · Score: 0

      Look into the issue with the Xenosaga discs...

      Basically, many of the early generation units had major issues with switching layers of dual layer DVD's. Most games released didn't make use of the dual layers. Xenosaga was one of the first major titles to use the second layer... And there was a fairly widespread problem when earlier model PS2s would fail to work with the disc properly.

      To make matters worse, in some respects, Sony decided to place the blame on the developer of the game. Despite the fact that the discs would work on a brand new properly functioning PS2...

    2. Re:This Panda wants Sources by Anonymous Coward · · Score: 0

      sir, your comment is utter bullshit, fabricated using false logic and incorrect knowledge of dvds and layers.

    3. Re:This Panda wants Sources by Anonvmous+Coward · · Score: 1

      "To many people who post on Slashdot, it's a "well-known fact" that all consoles are sold at a loss and that's not true."

      The Playstation 2 may not have been sold at a loss, but Sony did spend $2 billion on it before it finally made it into the market. You can sell at a loss, or you can spend ludicrous amounts of money before it launches, you're still in the hole one way or another.

    4. Re:This Panda wants Sources by hawkbug · · Score: 2

      The person you are arguing with is VERY correct - the first generation of the PS1 had a very, very bad laser in it. You want sources? Read up for PS1:

      My favorite PS1 Lens Repair Guide

      Common Problem with SCPH-1001 model

      And now for PS2:

      http://www.arstechnica.com/reviews/003/gaming/ps2/ ps2-1.html

      http://faqs.ign.com/articles/390/390535p1.html

      And I could go on and on...

      The PS2 Model SCPH-30001 was horrible at reading DVD-R discs. The newer models are much, much better. So, if you want to watch home movies, you have to pitch the first generation ps2 and get a new one, like a V7, V9, or V10 console. V9 and V10 being almost identical on that front, but V7 is not bad either. About that problem with model 1001 for the PS1 above - I had that problem with my generation 1 model, and it was because Sony used plastic slide rails in the laser instead of metal. Future models used aluminum. One such fix for that problem was to take apart the laser, sand it down so the rails were even again, and then apply aluminum from a pop can with crazy glue on the rails so the plastic is protected, and doesn't wear anymore. I had a lot of success using that method with fixing those old consoles.

      My point is that just because your PS1 still works, that doesn't mean that there hasn't been thousands of people who's PS1 or PS2s died within the first year they had them. That's not good - but Sony makes a lot of cash this way, and so do people like me who charge to do repairs :)

    5. Re:This Panda wants Sources by Anonymous Coward · · Score: 0

      Well lets see. There is the famous PS2 disc read error where the ps2 slowly and suspiciously reads media worse and worse. The playstation 1 ball bearings that hold the cd in place often fall right out. There is also a design flaw in the ps2 hardware that virtually halves its performance. That one you can't fix, and is why the ps2 graphics are so bad. It is getting pretty boring trying to look these things up, but I hope that helps!

    6. Re:This Panda wants Sources by Curtman · · Score: 2
      Just because it's a "well-known fact", doesn't mean it is true

      Hah.. I'd question that one. Facts are by definition the truth

      • Fact : Reality; actuality; truth; as, he, in fact, excelled all the rest; the fact is, he was beaten


      If something is well known, but is wrong, it would be a misconception.
    7. Re:This Panda wants Sources by Pluvius · · Score: 2

      fact n.
      2. c. Something believed to be true or real: a document laced with mistaken facts.

      Rob

  9. Lies, big lies and statistics... by Gadzinka · · Score: 2, Insightful

    There was a marketing campaign couple of years ago in Poland. One of three GSM operators finally received licence for 900MHz (previosly they only had 1800, so they covered only major cities) and put major buzz into their slogan ``fastest growing coverage''.

    Lots of people had fun about marketing a shortcoming as an advantage. I mean, the other two operators had 99.x% coverage, so their coverage grew by 0.03% annually, and the newcommer had sth like 40% annual rate ;)

    So, if your market grows from one unit to ten units you can make a lot of buzz about 1000% annual rate ;)

    Robert

    --
    Bastard Operator From 193.219.28.162
  10. A Gamecube Christmas by Prien715 · · Score: 4, Interesting

    Statistics about sales are all well and good, but sometimes they don't paint a realistic picture. I got a 'cube for X-mas with no memory card, so I attempted to find one.

    My first stop was my local Walmart. Despite the large volume of games for PS2 and X-Box, the gamecube shelf was completely bare, not a single game was left. Needless to say, they didn't have any memory cards.

    I went to my local mall and visited every store that carried the cube and found similar situations. I finally stopped at EB Games who had 3rd party cards (the Nintendo brand was sold out).

    If anyone asks why weren't 'cube sales weren't higher in my area, it's pretty simple. No one had any left. I suspect other people in other areas may have similar stories, but at this point, Nintendo beat the sales predictions of every retail chain to the point of clearing their inventory. And that's a good season.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:A Gamecube Christmas by avageek · · Score: 1
      I also found this to be true leading up to christmas. For the last two weeks before christmas I rarely remember ever seeing a cube on the shelf. I was at gamestop the other day and they're still sold out of them.

      I remember a little bit ago when microsoft reported that xbox sales where greater then gamecube sales for the last two weeks in december. I find it amusing that in the IGN interview Perrin seems to agree with this statement, it's because a lot of the retailers didn't have any more left!

    2. Re:A Gamecube Christmas by Thrymm · · Score: 1

      But at least you dont really need a memory card with the Xbox. Sure it is nice to have (I dont have a memory card and have had my Xbox since almost day 1), but it isnt a big necessity unless you are downloading a lot with Xbox Live. Also since Sony is dominating the market currently in such force, does it matter who is in 2nd/3rd? Both are very far behind at this point in the game.

    3. Re:A Gamecube Christmas by orthancstone · · Score: 1

      This could be a bad presumption though...

      To me, it seems like the stores in your area must've seen bad GC sales the rest of the year prior to Christmas, or else they should've had some idea on what they needed to keep around for restocking the shelves.
      It seems like, instead, they kept little around to fill the shelves because they probably weren't selling much of it before the holiday season.

      Normally they'd bring in a lot more product for the holidays...if they are running out of it completely, they are either seeing a HUGE boost (not likely that it was THAT big of a boost) or thye saw horrible numbers for most of the year prior to that holiday season.

    4. Re:A Gamecube Christmas by hambonewilkins · · Score: 0, Flamebait

      Or retailers have stopped carrying GC products. That would be the alternate reading of your story.

      --

      God Bless America. Why? Did it sneeze?
    5. Re:A Gamecube Christmas by Gr33nNight · · Score: 2, Interesting

      Well, the reason Walmart was bare was because they were selling the 'Cube at $80 w/ the free Zelda game! In my town there were lines at 6 am to grab those, and when they sold out, they shipped more in ASAP! It was in the local paper, totally nuts.

    6. Re:A Gamecube Christmas by PainKilleR-CE · · Score: 2, Interesting

      I had a similar experience, though, with some better anecdotal evidence to show an increase in sales.

      I didn't buy Super Mario Advance 4 until after Christmas because most of the people shopping for gifts for me knew I wanted it. Besides, the game was everywhere, at every store I went to, and they all had a rather large stock of the game on their shelves (or behind the counter as the case may be). I didn't receive the game as a gift, and started looking for it 2 days after Christmas. I couldn't find it for nearly a week (when I found it at an out-of-the-way WalMart that appeared to have just restocked their game shelves).

      There were a handful of other games I noticed with similar stock problems, and a lot of accessories, most of which had no significant shortages in the past. Of course, determining the demand for them before the Christmas rush is the real issue. Sometimes there's a bit of a lag in the sales of certain items before the Christmas shopping starts, but realistically I doubt anyone was expecting the GC to sell as well as it did, if not in pure numbers than compared to the other two consoles. I didn't see many games sold out this Christmas, but the ones that were are ones that most people could've expected to sell, or, as you said, may have been carried in smaller numbers (.hack//, the whole series of games was sold out at the Best Buy stores in this area), and many of the games I picked up after Christmas were display copies at EB or GameStop (PGR2, Live Subscription Kit, Tactics Ogre GBA).

      Still, SMA4 surprised me the most. Either they expected a lot of early sales, saw very slow initial sales, and then picked up fairly rapidly, or Nintendo couldn't ship what people wanted fast enough. There were more copies of that game sitting on Best Buy's shelves before the holidays than I had ever seen them put up on the shelves before, and after the holidays the only GBA games on those shelves were either crap or extremely niche-market games.

      --
      -PainKilleR-[CE]
    7. Re:A Gamecube Christmas by bigman2003 · · Score: 1

      I don't know if this is the right place for the 'we have features you do not' discussion...

      But regarding Xbox memory cards- I bought one when I bought my Xbox. I put it in the controller at the very beginning. After about 2 days I finally took it out, and I haven't seen it, or missed it in the year or so since.

      --
      No reason to lie.
    8. Re:A Gamecube Christmas by orthancstone · · Score: 1

      Yeah, that's a much better tale that proves a point.

    9. Re:A Gamecube Christmas by thdexter · · Score: 1

      Me too. I checked Wal-Mart, EB Games, Software Etc., and Fred Meyer, eventually getting one after the new year (I think) at a small-town Wal-Mart. (251, $20)

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    10. Re:A Gamecube Christmas by unclethursday · · Score: 1
      I wish the memory cards for the Xbox were less expensive. I only bought one so I can bring my Live account to friends' houses. The Live account takes up 1 measly block on the memory card, and I'll never use it for anything else besides bringing my account to friend's houses.

      I kind of kick myself for it, being that I spent over $20 to bring a super tiny file around, but being able to use my voice and such at friends' houses is worth it when we go online at their places.

    11. Re:A Gamecube Christmas by Maserati · · Score: 1

      Boot it into Linux, copy the file to a USB Smart Disk (tm, probably) and do much the same at your friend's house. Inconvenient at best.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    12. Re:A Gamecube Christmas by dstyle5 · · Score: 1

      I saw shortages here in Canada as well. Mario Kart was sold out at many stores before X-mas that I went to.

  11. Analysts say price cuts coming soon by WebGangsta · · Score: 1, Flamebait
    According to Forbes, Banc of America expects Sony and Microsoft to cut prices on their respective PlayStation 2 and Xbox videogame consoles to $149 (or even $129) from $179 prices ahead of the E3 trade show in May 2004, a reduction that is "long overdue." Such a move would be "a major catalyst" for videogame sales and videogame stocks.

    And in keeping with the current topic, this bodes to be yet another nail in the GameCube's pending coffin... especially if the prices are cut to $129. To stay competitive, GameCube games may need to drop to a regular price of $39-or-lower from the standard $49.

    1. Re:Analysts say price cuts coming soon by MMaestro · · Score: 1
      'Banc of America expects Sony and Microsoft to cut prices on their respective PlayStation 2 and Xbox videogame consoles to $149 (or even $129) from $179 prices ahead of the E3 trade show in May 2004, a reduction that is "long overdue." '

      Yeah, "long overdue" meaning everyone from retailers to the consumer was waiting for them to drop the price during Christmas. By the time E3 2004 comes around, the price wars of this generation of consoles will be over. The PS2 dropping to $129 or $149 would be a mere dent by the time of E3 2004. Do people REALLY need that many PS2s? Course not. The market is already saturated with millions and millions of units worldwide. They're not going to suddenly sell another 1 million just because of a price drop.

    2. Re:Analysts say price cuts coming soon by utawoutau · · Score: 1

      There already is a PS2 in my household, but because multiple people constantly fight over who gets to use it - a drop in price will certainly get me to consider purchasing a second system.

  12. Good to see someone "gets it" by orthancstone · · Score: 1
    of course, analysts don't really care about market share won by severely cutting prices. particularly if the increased market share doesn't result in significantly increased software sales.
    The only two things that matter:
    1. Sales of games goes up to match increased console sales (as you say, that pretty much hasn't been the case :/ )
    2. Losing money on each console sold does not make selling a whole lot more of them necessarily great. To counter this, you need...ta da, software sales!
    1. Re:Good to see someone "gets it" by PainKilleR-CE · · Score: 1

      Of course, the problem with all of the analyst bs is that you also deal with questions like this, in the real world:
      Would Mario Kart be the fastest selling GC game if they hadn't dropped the price?
      Would GC software sales have increased year-over-year if the GC hadn't dropped in price?

      But that's all hypothetical anyway, and each press release chooses it's numbers carefully. Sony releases November+December sales data because their December hardware sales were lower than Nintendo's December sales. Microsoft releases their hardware sales for the last two weeks of December because they sold more units of the XBox in those 2 weeks than Nintendo did GCs. So, it can also be said that Nintendo chose to release December monthly sales because the PS2 outsold them in November and the XBox outsold them in the last 2 weeks of December. Of course, to actually get even that much of the picture you have to read far too many press releases from too many different sources.

      --
      -PainKilleR-[CE]
    2. Re:Good to see someone "gets it" by unclethursday · · Score: 1
      2. Losing money on each console sold does not make selling a whole lot more of them necessarily great. To counter this, you need...ta da, software sales!

      True. Microsoft has shown this is spades.

      Home and Entertainment Division: -$2.135 Billion + since the launch of the Xbox, with the Xbox being the cause of most of that loss. Seems software sales aren't helping them out in regards to making any money on the Xbox.

      So, while they claim to have this huge attach ratio of games to the Xbox, it doesn't look like they're selling nearly as much as they need to turn any sort of profit.

      We'll have to see what the sales tracking places like NPD and such say to see how software is selling, though. I'm of the opinion that the PS2 still sold more software, overall, simply due to its larger installed base.

      Nintendo's problem with software sales is, really, that third party software just doesn't sell as well as first party stuff. There's a hundred different reasons for it floating around; but third party support is based on how well the third party games sell on the console, not the overall userbase on each console (for most things, half the crap on the PS2 is just out there to see if it will move at all with the huge installed base it has).

      With very few exceptions, Sony and Microsoft see better sales of third party software on their consoles than Nintendo sees third party sales on theirs. One major reason said, and it's more or less true in most respects, is that Sony and Microsoft just don't have the strength in their first party titles that Nintendo does, so third parties have a better chance of selling on the PS2 and Xbox.

      Sony doesn't release that many first party titles, but their latest ones have been pretty good (according to reviews and such, I haven't played any). Microsoft has tried to throw as many first/second party titles out in the market as possible, but 90% of them are crap; which still helps third parties. Nintendo, on the other hand, creates good, fun first party games that sell well.

      So, maybe Nintendo's problem is that they just make games too well (this could also have been argued for Sega when they were in the hardware business, since Sega makes excellent games)? First party games see the most sales on the GC at all times. Compare that to how well first party games tend to do on the PS2 and Xbox at all times.

      Third parties are going to go where they can sell more, not just based on userbase, but also just in the fact that the competition isn't quite as strong from the console maker.

      Just imagine the looks on third party publishers' faces who decide to launch games on the GC at the same time as a Nintendo first party game (Mario, Metroid, Zelda, Smash Bros., Mario Kart, etc.) is released. It must be somewhere between crying and utter horror at knowing the all important first-week sales are going to be completely eclipsed by the Nintendo game. I know I'd rather launch against most Sony or Microsoft first party titles instead (unless its GT4 from Sony, or Halo 2 from Microsoft) if I was a third party publisher.

    3. Re:Good to see someone "gets it" by thdexter · · Score: 1

      Uh, what? Mario Kart: Double Dash!! is still going for $50. That's the same price it was at release.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    4. Re:Good to see someone "gets it" by chrismcdirty · · Score: 1

      I believe he's referring to the price of the console, not the game.

      --
      It's like sex, except I'm having it!
    5. Re:Good to see someone "gets it" by thdexter · · Score: 1

      Hmm. That would be sensible. Poorly-phrased, though, I feel.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    6. Re:Good to see someone "gets it" by *weasel · · Score: 1

      i don't think strength of first-party titles have anything to do with how well third-party titles will sell. I don't believe Halo's strength as a FPS has dampened the market for other xbox FPS, nor will Wind Waker's sales affect square's new rpg on the GC. (i can't honestly name a first-party sony title. they have a few notable exclusives, but that's not quite the same thing)

      The factors that repel third parties from Nintendo are their tendency toward content control (they've made positive changes on this front, but they still have the stigma due their past), their high royalty rate, their propietary storage medium (higher production costs for publishers), and their lack of timeliness in delivering development kits.

      sony broke open the 3rd party developer market originally by providing a pc-based development kit with industry-standard hardware, great tools and low royalties (compared to nintendo) with the original playstation.

      Microsoft followed suit with low royalties, great tools, and standard storage - plus its architecture lured over 3rd party port developers with pc licenses. Granted sony regressed a bit with weak development tools on the ps2- but it was still a better overall deal than nintendo.

      its just that now with Nintendo actually in competition against a roughly-equal-sized opponent and a much more massive opponent - it's developer-unfriendly business practices simply aren't being tolerated like they used to.

      Though it's notable that they did cut their royalty rates last year, and have publicly eaten crow over the bad timing in shipping dev kits. Maybe they're already making the necessary changes - maybe it's too little too late *shrug*

      but all of those reasons are utlimately conjecture (IANAconsoleDeveloper - though I have friends who are). The only thing any of us can know for certain is software sales and releases (due the monthly charts).

      and nintendo doesn't seem to have considerably improved its position with number of releases, or game sales.

      It's notable however that though Nintendo's profits nose-dived in Q2 last year, they'd corrected the trend, so they aren't a sinking ship. they aren't going to be bankrupted out of the game like Sega was. They'll only leave if they feel like they can get better profits on a different investment.

      --
      // "Can't clowns and pirates just -try- to get along?"
    7. Re:Good to see someone "gets it" by PainKilleR-CE · · Score: 1

      Yeah, I see that now. I'll blame it on not having enough caffeine yesterday, or the weather ;)

      --
      -PainKilleR-[CE]
    8. Re:Good to see someone "gets it" by Anonymous Coward · · Score: 0

      I think it has to do with the fact that you're not face to face with each other and type as if you're talking with each other instead of reading each other's ideas.

  13. Re:et cetera by Anonymous Coward · · Score: 0

    ummm that looked like (unfunny)humor to me. Some people need to read the mod guidelines it seems.

  14. Re:et cetera by Pluvius · · Score: 1

    I'm just the opposite. I don't think that the PS2 is awesome; I just think that the GC and XBox are gay.

    Rob

  15. Not goin anywhere fast.... by UsedToCould · · Score: 1

    First, I would like to point out that Nintendo isn't goin anywhere fast. As much as the Gamecube has been a disappointment to them in the console area, they own the handheld market. Nintendo as a company will not go belly-up any time soon.

    Second, Nintendo has shown, through last years sales strategy, that they will not go quietly into the night. Even if they do give up in the console department(which I doubt they will) they will take as much of the market share as they can. They have proven that they can take a supposedly doomed console like the GC, and make a profit on it, even if it is less than they had hoped or assumed from other companies sales(Sony, Microsoft). And with the sales that Nintendo is showing, they will continue to get more developers writing games for the GC. Developers aren't stupid, they go where the money is.

    "If I wanted your opinion, I would have given it to you!"

  16. Ok this is getting old. by AzraelKans · · Score: 1

    Im beginning to get tired of the Nintendo is going down Anti N media and the Nintendo is going up PR nonsense i>Nintendo is going nowhere they are making a profit with things just the way they are, they know it and they are not doing anything about it, either positive or negative, nothing.
    Everybody holding their breathe for the "surprise device" or should I say "ad stunt" they are suposed to show this year, can relax right now is Nothing interesting, even themselves have mentioned is not going to bring any claps or surprises, so you shouldn't even care about it anymore.
    And for those waiting for: "nintendo being blown out of the water" by the PSP, you can just forget it, the PSP is going to be expensive and non intended for a younger audience so kids will keep buying GBAs. A lot of people is going to buy PSPs but not children, so Nintendo can sit comfortably and laugh all the way to the bank with GBA sales.
    Theres no news for GC or N in general(at least that I know of) terribly interesting this year. theyare going to be moving from position 2 to 3 or even 1 in sales because they are the least sold console to date other consoles have already been bought, So could we move on? I mean, this is just beating on a dead horse.

    --
    Go ahead MOD my day!
    More opinions here
  17. Re:et cetera by Joeslop · · Score: 1

    I'm just the opposite. I don't think that the PS2 is awesome; I just think that the GC and XBox are gay.

    How old are you, 12? At least give a good reason why you don't like them.

    I don't like the X-box because of the clunky controller and the lack of games I want to play. I own Halo for PC, and could buy KOTOR for PC if I wanted to. And I own a GC, and I'm pretty happy with it.

  18. Re:et cetera by Pluvius · · Score: 1

    At least give a good reason why you don't like them.

    Nobody asked me for one. Until now, anyway.

    The reason why I don't care for XBox or GC is that neither of them have exclusive games that would be worth buying the system to play (though the $99 price tag on the Cube means that I'll probably buy one eventually). In fact, neither does the PS2, but it used to, before everybody started porting to the XBox.

    Rob (What other reason for disliking a console is there?)

  19. Re:et cetera by Rallion · · Score: 1

    Funny. In another thread yesterday somebody was complaining about how the GameCube has too many great exclusive games, and that's why he won't buy one. No, it doesn't make sense. I'm just going to keep telling myself it was a big joke.Makes arguing with you seem pointless. Well...more pointless, I mean.

  20. Re:et cetera by Anonymous Coward · · Score: 0

    Do they remind you somehow of yourself with your boyfriend? Are you the fat, black one?

  21. Nothing new here by xQuarkDS9x · · Score: 1

    Nothing new here but braindead media outlets speculating on everything from Nintendo's dog dieing to Peach getting pregnant with Bowser's child along with Nintendo dieing. All misinformation and lies.

    Move along, move along.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
    1. Re:Nothing new here by Anonymous Coward · · Score: 0

      well, in Super Mario Sunshine the baddie did say that Peach was his mom and he looks like a mini-Bowser.

  22. Statistics 0wn! by DudemanX · · Score: 1

    I love my GCN and will never own an X-Box, but to keep things in perspective you should see that MS has a different spin
    on the year. What they don't tell you is how my new console, the 3Dudeboxcubemegastation, has outsold all others by 999999999% and I am now the the leader in 3rd party titles too. Damn, I love marketing :P

  23. Metamods: This is unfair by NanoGator · · Score: 1

    Metamodded as unfair. This is not because of my sig, but rather because it is never off-topic to complain about a moderation. If you can't stand a little criticsm, then don't moderate.

    --
    "Derp de derp."
    1. Re:Metamods: This is unfair by Anonymous Coward · · Score: 0

      yeah, i love that. like, where in blazes do people expect complaints to be *on* topic?? the implication of a negative moderation to any complaint is that there is either a better place or a better means to complain, or else there is no room at all for any complaints. and that's ridiculous, both.

    2. Re:Metamods: This is unfair by NanoGator · · Score: 1

      "yeah, i love that. like, where in blazes do people expect complaints to be *on* topic??"

      Complaints about a moderation are nothing but on topic.

      --
      "Derp de derp."
  24. Re:MODERATORS ON THE RAG? by Anonymous Coward · · Score: 0

    happily, i agree with you. i just metamodded that trolling as unfair. bleedin lunatics.

    repeat aftfer me: dissent is not wrong. i will not punish dissent. dissent is not wrong. i will not punish dissent.

    okay, do that a hundred more times, and you might be allowed to moderate again.