Reviewers Pile On Deus Ex - Invisible War
Thanks to GameSpy for their 'Pile On!' feature, in which a multitide of their staff rate Ion Storm's Deus Ex: Invisible War, the hotly-awaited PC/Xbox FPS title whose recently released PC demo has met with much controversy. Comments rage from the mixed ("It does offer lots of great gameplay, but I can understand peoples' initial reaction to the title") through the positive ("Ion has tried to make the game more accessible, and I think it's done a fine job of doing this without harming the core DX gameplay"), to the negative related to game engine speed ("You trade 20 or more frames per second so that the rivet textures on a barrel accurately reflect the nearest light source.") Elsewhere, PlanetDeusEx has a demo walkthrough also discussing INI fixes to improve your experience, and there's another GameSpy article interviewing the developers about their 'magic moments' playing the game they created ("I had an epiphany when I wanted to destroy the coffee beans in QueeQueeg's coffee shop, but I didn't want to arouse suspicion.")
Having fanboyism for a non-tried-and-true company is just asking for dissappointment.
What's bugged me for a long while now is that Warren Specter made a comment on Thief 3, one to the effect that he "doesn't get it", referring to the Thief genre. I hope that what we're seeing of DX2 (demo) doesn't indicate that he's lost his edge or has become out of touch with the scene.
I can't help but wonder how DX2 would look today if more gamers had input on the alpha and beta stages of the game. Would the "wonder wheel" / "dirty contact lens" interface have made it so far? Would localized damage have been coded in? Or is all of this due to the game being coded for the lowest common denominator (i.e. the portability to consoles)?
The dissapointing part is that Ion Storm IS tried and true! Not Ion Storm itself, but Warren Spector and his crew. Warren is known for making some of the BEST PC games ever: Dues Ex (original) Thief series System Shock 1 & 2 Wing Commander series and even several Ultima games. The man is a fucking genious when it comes to game design, but this DX2 crap has me wondering if he took a sharp blow to the head recently. That, or what kind of million dollar paycheck he sold out to in exchange for making a console game (and then porting it to the PC just for a few hundred extra sales). Thats why its so frustrating to watch :(
but this DX2 crap has me wondering if he took a sharp blow to the head recently
It could also mean that his earlier work were the titles that he really wanted to make. Now that he's made them - his genius is exhausted.
It could *also* mean that his earlier titles were all flukes and it's only sheer luck that they were that good.
I personally didn't like Thief that much because I came to it late, the graphics were terrible and I didn't like the ghosts and robots (I wanted it to be more realistic). I did think the game *design* was the inspired work of genius though.
Just played the demo.
...
Good graphics. I liked the ambient sound. I also liked the "variety" -- character interaction, weapons, bioweapons, etc.
But
It's too slow. I have to admit, I didn't believe the reviewers. I thought: these guys must be running some pretty lousy machines if they're complaining about the speed!
Uhhh. No. My computer is not normally *that* slow. (P4 2.8GHz HT, 1GB dual-channel cas-2 RAM, 80GB RAID0 array, Gigabyte 8knxp mobo, GeForce 5600.)
Admittedly, my graphics card is not the "best", but even with the detail turned down in the game, and running in 640x480 (!!), the response was poor. It felt like the mouse was moving through a thick viscous fluid -- it just never responded quickly. Given the speed at which a number of other modern games play on my computer, I have a hard time believing that it's my hardware.
What's bugged me for a long while now is that Warren Specter made a comment on Thief 3, one to the effect that he "doesn't get it", referring to the Thief genre.
I suspect it's part of a long-running public debate between Warren Spector and Doug Church about semi-emergent vs. stealth-style game-play. (This debate is reasonably represented by Deus Ex and Thief, respectively.) You can read more about this here.
In short, it's not that Warren doesn't "get" Thief -- it's that he doesn't necessarily agree with that particular set of design decisions.
I don't think this is flamebait. It would be flamebait if the demo was cool, or in the least not a port of the xbox version, but it is isn't. He speaks the truth in a rude fashion.
Xbox port proof:
In the configure controls menu, why can't you use the mouse? Why wouldn't you be able to use the mouse? I dunno, if the game was made specifically for a controller maybe... but that's just guessing
his earlier titles were not flukes, they all follow the same exact rule: stealh, open endedness(probably not a word), and user choice are all important.
Ultima Underground, System Shocks, the Thief series, and Deus Ex all followed these. For some reason, he must have been stoned and wanted the new deus ex choices to always end up in a fire fight I guess.
Oh well, every great genius deserves a failure, they've earned it. I mean, Howard Scott Warshaw made E.T. for the Atari and made the best freaking game in the world: Yars Revenge. ET is by far the worst, Yars revenge of course outdoes Doom 3.
Hopefully, this will only be his one failure.
This is the first time I have run into being unable to play a game on my Geforce2 GTS 32mb video card. It saddens me, because the demo won't start without "1.1 or higher pixel shader support", which I'm given to understand is generally an eyecandy feature anyway.
But the people with MX cards are the ones who are really pissed, because even with a "Geforce4" MX card they don't have the requisite pixel shading ability. Mostly something to blame Nvidia's marketing on, but nobody has really justified (to me, at least) why the game must REQUIRE support for what I sense to be a mostly luxury effects option.
Before : Any big MMORPG game; complaints about it being too big, too high system requirements, bad customer service, not being able to install it correctly, etc.
During : Too many recent games; huge bugs in the game that "some how" managed to get past beta testing and results in a new patch being released less than week after the game hits shelves.
After : Virtually any game that doesn't have kickass multiplayer action that keeps people coming back for more; GTA3/VC which people complained about getting boring just crashing and messing around with cars, Morrowind being too big and not interactive enough, and Halo because its system requirements made it difficult to get into a good non-laggy server.
So he [Ray Kassar] called me up from Monterey and said, "Howard, we need E.T." This was like July 23, and he said "We need E.T. by September 1. Can you do it?" - Howard Scott Warshaw.
Excerpt taken from The Ultimate History of Video Games
Great book btw. Anyway, given the time constraints, I think Warshaw gets a pass.
Remember, Deus Ex was considered the bastard stepchild of Ion Storm. Consisting primarily of people fed up with Mr. Romero, Deus Ex was greenlighted as a throwaway project until the excellent Daiktana was ready to ship. Nobody, least of all the population at large, was expecting it to be huge.
Now that it is, people are going to pull the sequel apart for any differences it might have. "I don't like the interface." "The mouse is jerky." "It runs slow." Well guess what... The is no worse than Xenogears, the mouse is already fixed, and all new games run slow. what you can't really get is a grasp of the gameplay from a demo. Sure, you can get a taste of it... there is no area that is unreachable by piling on boxes, for example. But how far can you really go? People are already condemning it before having ever played it, simply because it is A: different than it's predecessor, and B: the Demo runs like a Demo.
I don't think we'll know if the emergent gameplay design was successful until the game ships in December. Only then can we call it a failure. Or a success.
The ______ Agenda
Some reasons why:
The AI is moronic, there's no excuse for it.
Non-localized damage raises the bar on suspension of disbelief to an incredible level
The whole "dumbing down" of the game - unified ammo, the (very poor) interface - these things make it feel like a crappy Acclaim game. I'm not interested in a crappy Acclaim game, I want the kind of open ended gameplay and versatility that I had in Deus Ex. Stealth play is totally out if the demo is any consideration, because sniping is broken without localized damage and non-lethal attacks are fucked up. You're exactly right that I'm complaing because it's different. I liked Deus Ex and I like that genre and I want another game like it in that genre, not Yet Another Goddamn FPS.
"It runs like a demo"? Where the hell did the idea that demos are SUPPOSED to run like shit come from? This is a demo for the PC people and I don't think it's too much to ask that they have the PC port cleaned up before they release it. They would have done alot better to have released it as an XBox demo disc. The purpose of a demo is to showcase the game, and in this case everything they showcased makes me NOT want the game, and that really depresses me, because I really, really wanted to love this game.
I agree with most of what you say, but not all of it. The lack of non-localized damage is odd, and unintuitive. Unified ammo is also odd, but not something we should hold against it until we see how the finished game plays. I tend to feel Unified ammo will free the player to play in a way reflective of their style. The interface isn't great, but it isn't terrible. The AI? I can't say for sure because the two areas of the demo were pretty severly separated, but the AI seemed to handle itself OK.
Demos always run like s#(t. They're usually finished a month before the game is, and are based off of really old code. I would be surprised if the final game was running 100% better, but many problems will have been ironed out between demo and gold.
BTW, apparently you haven't seen the depths of crappyness of modern acclaim games. Let me remind you what they're capable of.
The ______ Agenda
In the X-Box version of the game you can't bind anything. That entire screen only exists in the PC version. Nice proof, Einstein.
I think a couple important points that most people are missing is what made the original good. Deus Ex was a jack of all trades and master of none. It wasn't a tactical shooter, nor was it a pure stealth sneaking game either. It had elements of all, which added to a greater whole. I tend to agree with IS about many things, and am reserving judgement until the final game is released.
That aside: I see a lot of people asking for a downloadable higher-res texture pack for PCs, and to have the bump-mapping and specular highlighting apparent in early screenshots returned. In the same breath, they'll also demand that the game have a higher framerate. These things are mutually exlusive, and the expectation puts IS in an awkward position where they cannot possibly address people's desires with a patch. Basically people seem to want the original game, but with extremely advanced real-time graphics, that will run on a low-end 2 year old system.
keep dreaming....
I thought that the surprisingly awesome Anachronox was the bastard child of Ion Storm...
DecafJedi
my weblog: apropos of something
I tried but I think I was getting about 10 frames a second if not less. I had it on the lowest settings. I admit my system isn't top of the line but I have a Geforce FX 5200, 512 MB DDR memory and a 1700 Athlon XP. It should run smoother. When are developers going to realize that eye candy does not a good game make?
Read my short stories - You won't regret it.
Ditto for 'music' critics. Go to a store that lets you preview the music and make up your own mind.
Eh, that's a little off topic, isn't it.
you can change controls dipshit, it's the same screen.
Warren Spector didn't have anything to do with System Shock 2. And I'm fairly sure there are a couple of others in there that he had nothing to do with. SS2 Credits
I loved Yars Revenge so much I bought the Atari 8-in-one from ThinkGeek just to play it again. It's still fun. My kids don't get it.
There's realism in games and then there's going too far. Do you want a game or a simulation? Cuz if it's a simulation you want, then there's a million other things wrong with this game and EVERY OTHER GAME, including the fact that getting shot doesn't instantly disable player control. Face it, one bullet to your leg and you shouldn't be able to walk around anymore.
Immersive, great sound. I'm running a modest system (Athlon 2500, 512 MB, Radeon 9600 Pro) and I ran it in 1024x768 with 2x Oversampling. Framerate is unknown, but it never stuttered and was smooth, so I assume it was greater than 30fps. I do find it humerous that it is an "nvidia" co-branded game, but runs fine on my ATI when everyone else is having issues.
I do agree with some posters that it would be nice to have a 1-shot, 1-kill if it hits in the right spot. Since most of the baddies had body armor, hitting the right spot would be tough. There are many ways to handle avoiding the insta-kill of key bad guys, but mook gaurds should be easy pray, if you are set up right. Just because you put your crosshairs right on the guard's face and click the mouse during a fight without aiming doesn't mean that's where you'll hit.
Many tabletop RPGs have solved this problem 10x over, I don't know why the video gaming industry doesn't get it.
However, the game was still intriguing. It was a STORY based game, not UT2K3 for jimmeny's xmas! Such a game is slower moving, and requires more thought. I actually felt bad when I used the guard's flamethrower to toast a glob in a cage and caught a nearby kitty.
If you turn the opacity of the interface down to 0, it isn't obtrusive at all.
I also like the fact you can't carry a frickin' arsenal. Sure you can carry 6 guns if you want, but then you won't have room for useful items. The spider bombs were really sweet, using EMP to take out a camera and then shocking the guards. Allowed me to engage in gunplay without setting off the alarm.
The biomods were wicked. I didn't use the leech on the kitties, but the rat in the alley was worth a few points of health.
I agree the console version would be tough, but the lack of a defined hit location system makes it a little easier to imagine. Actually having a bunch of different buttons would be useful for inventory management/item activation.
I think this game has a lot of potential, and could be really great. If you prefer quake instead of system shock, this game might not be for you. It is a good blend of an RPG, and many of the slower elements that go with that genre, than say SOF2. It is probably a lot closer to Splinter Cell than anything, with more interactivity and a wider variety of sci-fi powers/effects.
I JUST upgraded from a Geforce 2 to a 64mb Geforce 4... unfortunately it's an MX card. Ion Storm can bite me. I loved the first DX and was really looking forward to this, but I'm not gonna buy a new card AGAIN just cuz they can't be bothered to make the game scalable for non pixel shader cards.
I downloaded 2 new demos in the same day. One was DX 2, the other was Max Payne 2. One runs beautifully smooth and the other won't run at all. Guess which is which?
I see a Control menu, with a few options that are there in the X-Box version like Vibration and Sensitivity, and then a Key Mappings button, which is NOT in the X-Box version of the game, which takes you to a screen where you can bind any keys you want. In ALL of these screens, you can use the mouse to select things, etc. Did you play the same demo everyone else is playing?
OK, performance problems suck. They always do. There's no denying it. But people are acting like this is the first PC demo in the history of man to have bizarre performance issues with unknown configs. They (and by they I mean everyone, including such pundits as Penny-Arcade) jump to the conclusion that it just must be a problem with game itself, it can't be fixed, Ion Storm sucks, blah blah blah.
Guess what. Runs fine on lots of boxes. Full res here, no probs. It's quite likely something to be ironed out in the near future.
Then everyone jumps on the interface, once again acting like it's some cardinal sin to have to figure out how to move an item from one slot to the other. Yes, I think it could be friendlier. No, I don't think the 10 minutes out of my life it took me to get the hang of it was worth any form of forum flaming.
Unified ammo. Yes, it's a dumb idea. I also think anyone who thinks it will completely ruin a game like Deus Ex 2 never really appreciated the first.
No locational damage. Sure I'd like to see something in SOF2, but having "run at every enemy and get headshots" removed from option list is also not the worst thing to happen to any game.
After that it degenerates into such whininess as "the levels are too dark."
Yes, it's regrettable that Ion Storm released a demo with tech problems and some really bad ini files. Yeah, that sucks. It's worse, though, to see much of the PC gaming community jump on the bandwagon over it rather than giving it a chance. The demo didn't even really grab me until I tried it for the second time, but by the fourth time I played it I was pretty sold on the game.
But hey, what Spector PC game actually sold well when it first came out anyway?
Performance issues aside, I have only 1 other problem with the demo... the interface (not the hud, but the way you interact with off-screen things).
Excample: the inventory system. They made it so it was easy to ue with a controller: Scroll here with keypad, press a button, select another item with a keypad, click a button to swap..
DX had an awesome inventory system, much like thief and ss2.
Also, try hacking a security terminal in the original DX, and the demo. You go from nice looking screen that LOOKS like a terminal, to an option screen from DOOM 1. WTF is up with that?!?!
I kept my pre-order though. I'm just hoping the overall game is still a fun experience.
scroll here, and press the action-key to cycle through options.