In recent years, many companies have started distributing "Collector's Edition" versions of their games. These versions are generally $10-30 more than their regular version counterpart. Is a pewter figurine and a cheaply printed map really worth the extra cash? Are the sales figures for these price-inflated special editions really that good?
I admit that I have little insight into the economics of the game industry, yet I can't help but wonder about their pricing. If the movie industry can spend 100 million on a film, yet still profit by selling DVD's at $14.99-19.99, how do game companies justify their pricing? I know that's not a terribly good analogy when you consider theater money, but my point stands.
Apparently $49.99 wasn't enough, so now we're migrating towards $59.99. Are $60 games with $80-$100 special editions going to be more common in the coming years? Will consumers become fed up with the current price model anytime soon? Will we see another "video game crash" at some point? Only time will tell, I suppose.
Errm... pulled the trigger a little early on that reply. Anyway, did you ever think that some people are using their computers for memory and video-intensive processes and they they would like to have as much system resourses as possible? I know if I am working with Photoshop, 3DSMAX or playing a 3D game (all memory-intensive programs), I close my browser.
If you want to impress me, write a chess engine that can "learn" and grow from a novice player into a grandmaster. Where is the intelligence in crunching numbers from an existing database (taken from humans btw)?
... currently listed at IMDb.com, this should be an instant classic!
.... Will Farmer
.... Hot dog vendor
Cast (in credits order)
Matt Lanter
rest of cast listed alphabetically:
Jean-Robert Bourdage
P.S. Hollywood - If the role for 'Operator #4 (panicking in control center)' is still open, I'm available!
In recent years, many companies have started distributing "Collector's Edition" versions of their games. These versions are generally $10-30 more than their regular version counterpart. Is a pewter figurine and a cheaply printed map really worth the extra cash? Are the sales figures for these price-inflated special editions really that good? I admit that I have little insight into the economics of the game industry, yet I can't help but wonder about their pricing. If the movie industry can spend 100 million on a film, yet still profit by selling DVD's at $14.99-19.99, how do game companies justify their pricing? I know that's not a terribly good analogy when you consider theater money, but my point stands. Apparently $49.99 wasn't enough, so now we're migrating towards $59.99. Are $60 games with $80-$100 special editions going to be more common in the coming years? Will consumers become fed up with the current price model anytime soon? Will we see another "video game crash" at some point? Only time will tell, I suppose.
Contents herein may be EXTREMELY LOUD!
nielsen ratings anyone?
There's a new star trek series on tv?!
Errm... pulled the trigger a little early on that reply. Anyway, did you ever think that some people are using their computers for memory and video-intensive processes and they they would like to have as much system resourses as possible? I know if I am working with Photoshop, 3DSMAX or playing a 3D game (all memory-intensive programs), I close my browser.
Why don't people just realize that once you open your web browser you should just leave it open?!
I pirate ebooks from Kazaa of course! What else would a music-thieving, movie-swindling Gen-X'er like myself do?
if GameSpy is enlisting help from their sister site, LawyerPlanet.com.
If you want to impress me, write a chess engine that can "learn" and grow from a novice player into a grandmaster. Where is the intelligence in crunching numbers from an existing database (taken from humans btw)?