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User: UnknownSoldier

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  1. Access to NT source code been avail since v3.51 on Microsoft Research Turns 10 · · Score: 2
    NT 3.51 didn't have the necessary API hooks to allow native defragging.

    "Executive Software was forced to purchase a source license for NT and to create and ship custom versions of NTFS and FAT, as well as NT itself, along with their defragmentation code."

    "According to Executive Software, they requested specific functionality in NTFS and FAT for cluster reallocation, which Microsoft added for them."


    You read more at http://www.sysinternals.com/ntw2k/info/defrag.shtm l

    P.S. Does anyone know why /. adds an extra space between the 'M' and 'L' in the above url ? Probably a bug that assumes urls don't contain more then 4 characters after the period.
  2. I remember that Murphy quote ... on Software Aesthetics · · Score: 2

    "If construction workers built buildings the same way programers wrote code, the first time a woodpecker came along it would destroy civilization."

    At least we have OOP and Generic Programming to reinforce our "buildings" now.

    Getting this back on topic ...

    Code *can* be art. I've seen some beautifull code: Elegant, and powerfull. It's amazing how the elegant solution is usually smaller and less complicated then code written by someone who doesn't really understand the problem.

    If code, or math equations, can invoke an emotional response out of me, I'd say that qualifies it as partially being art.

  3. Re:It's already happened... on A Number For Everything · · Score: 2

    > AFAIK, it's not illegal in the US not to have a SSN

    Correct. There is NO law that REQUIRES a person to have one.

    > it's just illegal to attend most schools, serve in the military, or work for taxable wages without one.

    Show me the law where this is illegal.

  4. Security: Antonyms: See Microsoft on MS Security: On A Path As Clear As It Is Reliable · · Score: 4, Interesting

    The unfortunate thing is, that while it seems "M$ software gets hacked every other month", the general consumer isn't making security (or I should the lack of it? :) a big deal.

  5. Re:You're missing the picture (pardon the pun) on Garriott's New Project Cooking Along · · Score: 2

    > 3d models won't look like real moving humans until they start modeling elasticity and volume.

    That technique is called "skining".

    > Now, this would take a ridiculous amount of computational power, but hey... that's what 3d has to do.

    It's already being done in today's games.

  6. Re:Apparently Garriott Just Doesn't Learn on Garriott's New Project Cooking Along · · Score: 2

    > The game has 2.7 million subscribers in Asia! It has to be a damn good game.

    Popularity doesn't imply greatness !
    i.e.
    Almost everyone has TV, but most of the shows are still crap.

    And it's a bad Diablo clone. Lum the Mad had an old article on it.

  7. You're missing the picture (pardon the pun) on Garriott's New Project Cooking Along · · Score: 2

    > This need-to-be-3D is something I have never understood, other than as marketting ploy.

    As a 3D programmer it is NOT just a marketing ploy.

    4 words: "skeletal animation" and "motion blending"

    It is tedious for artists to create EVERY frame of animation for one sequence of motion (i.e. weapon action.) Then they have to create another set for movement (walking,) Now what if we want the char to walk and slash at the same time? All the permuations with sprites QUICKLY chew up memory (CDROM space and RAM.)

    Motion blending (usually with a simplified Inverse Kinematics for real-time performance) allows the artist to create a few "base" animations. Then at run-time, players can have their avatar simultaneously perform ANY number of combinations based on those motions !

    I agree that it 2D art has a much better "graphical cuteness" compared to the "harsh euclidean edges" of 3D.

    Cheers

  8. Re:(OT) quickies? on Slashback: Memory, Constancy, Triumph · · Score: 1

    > How come we haven't seen quickies in a long time?

    Speak for yourself.

    Oh wait, you meant on /.

    :)

  9. Constitution compensation? on RIAA To Target CD-R · · Score: 1

    > The US Constitution prohibits the government from "taking without compensation" in any form.

    Can you explain furthere where it says that. I'd like to look into this further.

    Thx !

  10. Re:Stallman.... on RMS Accused Of Attempting Glibc Hostile Takeover · · Score: 3, Insightful

    > Just consider RMS as what he really is, a politican.

    Q. Does RMS lie when he speaks?
    A. No.
    R. Then he's not a politician.

  11. The reason is DirectDRAW on What is Happening with OpenGL? · · Score: 2

    Early versions of D3D (pre DX8) integrated better with DD then OpenGL did.

    A lot of game developers dropped the ball on this. And it didn't help that M$ shoved D3D down us game programmers throats whether we wanted it or not (shoddy OpenGL MCD support, very bad DD integration, etc)

    That's the REAL reason -- commonplacy with developers. Too many didn't care enough about OpenGL. ;-(

  12. Re:Really? on Java To Overtake C/C++ in 2002 · · Score: 2

    > but face it, you cant write an FPS in java,

    Want to tell that to these guys
    ( http://hem.passagen.se/carebear/fragisland.htm )

    Their FAQ is here
    ( http://hem.passagen.se/carebear/faq.htm )

  13. Re:OpenGL Death: This is not such a sad thing on OpenGL 1.3 Spec Released · · Score: 2, Informative

    > This is not a bad thing.
    Yes it is. Instead of just writing directly to [OpenGL] api for all 3 platforms (Win32,Mac,Linux), I now have to use a wrapper (assuming you don't support consoles, which not ever game developer can/does.)

    Of course most PC game developers are just using DX so this doesn't effect them AT ALL.

    > it does mean good things for the majority of the game playing market
    Gamers don't care which (graphics) API a game uses.

    > However, todays hardware is written with Direct3D in mind,
    That's not true. The GeForce cards expose more of their functionality under OpenGL then D3D.

    I believe you mean "the majority of today's PC hardware have better support on D3D then OpenGL." And, yes, you are right.

    The point is, though, that even if OpenGL was vanquished tomorrow, us game developers STILL have to support at LEAST *3* API's: One on PC (X-Box), PS2, and Gamecube. (X-Box is basically DX8, but I won't know 100% for sure until we get our dev boxes.)

  14. Re:Big Brother Has Been Around for a While on Taming the Web · · Score: 2

    > When I decided I wanted an above-the-board job and was willing to pay taxes I accepted a government-given number.

    There is NO law that requires a person to have a SSN/SIN.

    And yes, you CAN work,live,travel without one.

  15. Speaking as a game developer on Loki Files For Chapter 11 Protection · · Score: 2

    > 1. Most has short development cycle

    2 years is NOT a short dev cycle. We game programmers play the SAME game for over a year. Never mind "crunch" mode aka "hell programming" that usually lasts a few months, working 16x 7 days a week!

    > 3. The developers mostly cannot have the same fun playing the game as others

    I disagree.

    The anology is this: Can the musician who performs the music enjoy the music just as much as the audience?

    Both enjoy the music / game, but at a different level. Programmers enjoy the challenge in bulding something. Gamers enjoy the challenge in "relaxing".
    i.e. That was a slick algo/hack for X.

    Rest of your points are valid.

  16. 3D pacman on 3D First-Person Games, So Far · · Score: 1

    > THe very first first-person game I ever played was a Fp version of Pac-Man. It was all vecter lines and it ran on an IBM PC/XT with a GCA card. That was about six years before DOOM came out.

    Hey! I remember that too. I can't remember what it was called though :-(

    Ever play Sopwith? Shamus was cool too. (Never did the dang thing mapped out. That reminds me, time to finish off GemStone Warrior some day ... )

  17. Re:Did this guy do any research? on 3D First-Person Games, So Far · · Score: 2

    > Anyone remember MicroProse's F-15 Strike Eagle

    > Came out around 1988-89, IIRC. It had EGA graphics

    I was playing that on my Apple ][ back in 1985 !

    Apple Emulator's Microprose Page

  18. Take a lesson from "sims" and The Sims on 3D First-Person Games, So Far · · Score: 2

    >The main problem is that if a game is goal free, what's the point of being there?

    So why do people play sim-style or MMPRGP games then? Both really don't have "goals" aside from the ones the players impose on themselves (collect phat loot, maximize my city income & size, level up, etc)

    i.e You don't / can't win these style of games, because they intentional don't have any conditions to "win"

    Any examples of games with absolutely 100% no goals?

  19. When you wait an HOUR to compile your game code .. on Are High-End CPUs Worth The Money? · · Score: 2

    .. I'd say high end CPU's are certainly worth the money. The company isn't "wasting money" for people down time - I can get back to coding instead of waiting for the compiler.

  20. Don't you mean Rescue Raiders ? on Gamespy.com's "Top 50 Games of All Time" · · Score: 2

    > Rescue Rangers (that was the choplifter where you built an army, right?),

    On the Apple ][ it was called: Rescue Raiders

    Easter eggs can be found here:
    http://www.gamewinners.com/apple_ii/RescueRaiders. htm

    There's even an open source clone !
    http://216.254.0.2/~morse/copter-commander/

    Cheers

  21. It's about time ! on Academic Journal on Computer Games · · Score: 2

    We've only had professional game developers for at least 10+ years :)

    It reminds of the Journal of MUD Research now Journal of Virtual Environments ( http://www.pennmush.org/~jomr/ )

    Maybe we'll see more well written articles like the clasic Bartle's "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS" ( http://www.pennmush.org/~jomr/v1n1/bartle.html )

    Of course we've had Gamasutra hosting articles by Ernest Adams.
    i.e. http://www.gamasutra.com/features/20010521/adams_0 1.htm

  22. C++, Graphics, Game Programming on Computer Books For A Library? · · Score: 3
    C++
    • Design & Evolution of C++, Bjarne Stroustrup
    • Annotated Reference Manual, Bjarne Stroustrup
    • Effective C++: 50 Specific Ways to Improve Your Programs and Design, Scott Meyers
    • More Effective C++: 35 New Ways to Improve Your Programs and Designs, Scott Meyers
    • Thinking in C++: Introduction to Standard C++ Volume One, Bruce Eckel


    Advanced C++
    • Advanced C++ Programming Paradigms and Idioms, James Coplien
    • Design Patterns, Gamma Helm Johnson Vlissides
    • Stl Tutorial & Reference Guide : C++ Programming With the Standard Template Library, David R. Musser
    • Generic Programming and the STL: Using and Extending the C++ Standard Template Library, Matthew H. Austern
    • Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library, Scott Meyers


    Graphics
    • Computer Graphics : Principles and Practice, Second Edition in C, Foley, van Dam, Feiner, F. Hughes
    • Graphic Gems I II III IV V
    • OpenGL Programming Guide
    • 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, David H. Eberly
    • Jim Blinn's Corner : A Trip Down the Graphics Pipeline, Jim Blinn
    • Jim Blinn's Corner : Dirty Pixels, Jim Blinn


    Game Programming
    • Game Programming Gems 1 & 2
    • Game Architecture and Design, Andrew Rollings
    • 3D Games, Volume 1 : Real-time Rendering and Software Technology, Alan Watt & Fabio Policarpo
    • Game Developer (monthly)


    Software Engineering: (these are the BEST ones, not the long boring ones that put you to sleep)
    • Writing Solid Code,Steve Maguire
    • Rapid Develepment,Steve McConnell
    • Code Complete,Steve McConnell
    • Mythical Man-Month Anniversary Edition,Fred Brooks


    Math:
    • The CRC Concise Encyclopedia of Mathematics, Eric W. Weisstein
    • Godel, Escher, Bach : An Eternal Golden Braid, Douglas R. Hofstadter
    • The Feynman Lectures on Physics : Commemorative Issue, Richard Phillips Feynman


    Enjoy !

    ~~~~~
    "The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
  23. Re:Thrustmaster on Kick Your Input Device · · Score: 1

    > They used to make the coolest joysticks around, I bought one from them many years ago.

    Aye. The F16 with the THQS (sp?) flight yoke ROCKED. The base was a good 8" square and an solid inch tall. It was a "man's" joystick, meaning it had a AWESOME SOLID feel to it, that was SMOOTH to operate.

    > the stuff they're producing now is as cheap as anything else.
    Unfortunately (or fortunately) peripherals are a "commodity" market .. meaning you get more sales if you sell your product in the $20 .. $50 range, then $70 - 140 range, if the quality is "good enough."

    > It's a sad day when Microsoft is producing the best joysticks around

    I just picked up the Logitech Digital Extreme 3D joystick and it's VERY sweet for only $40 ! I specificially bought it, since it has no force-feedback which is just perfect when playing Mech4 & Mech4X. The BIG problem with force-feedback joysticks is if you turn the force off, you loose the ability to auto-center!

    I'd rather take the Logitech mouse, wheel, and joystick any day over the M$ stuff. :)

  24. Re:It happened to LEGIT items on Diablo II: Knickknacks Nicked · · Score: 1

    > If you don't play in the realm for { trading / status }

    I play with guild mates on the realm. We tried Open B-net but one of our computers hosts the game then (which was terrible for ping & lag.) B-Net has been very good about no lag this last week, so we switched over to a realm game.

    Basically b-net realm games allow a "smooth" game of 8 people.

  25. It happened to LEGIT items on Diablo II: Knickknacks Nicked · · Score: 3

    I was playing last night the instant this first happened. (~ 11:30pm EST) Was playing, lost con, restarted, joined a game, found BOTH my chars completely stripped of ALL items.

    I have NEVER traded for ANY items so don't give me that crap about the people complaining are the ones that had duped items.

    If you meant, that Blizzard was running a dupe-checker-deleter and it had a BUG that deleted legit items as well, then that is the more likely story.

    To all those others saying "what's the big deal":
    Yes, it's JUST a game, but when I invest personal HOURS of fun into a (persistant world*) game, I tend to get a annoyed if the game world isn't persistant -- what's EVEN the point of playing then?! (Ask anyone who has experienced timewarps in UO)

    Michael your comment about people complaining about items disapppearing would be more accurate if it mentioned "people complaining about virtual items dissappearing."

    * Diablo only has persistant characters, the world is semi-persistant.