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Kick Your Input Device

Darkfox writes "This story from BBC News shows a new Thrustmaster device designed to let you actually carry out physical movements for input into fighting games. Looks like contortionist heaven, and the input mechanism is ... coarse to say the least, but perhaps this is just the start of the evolution of input devices?" An input device that my brother and I can agree on -- except that it only works with Playstation for now. It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

153 comments

  1. thats it! Tai-Code by Anonymous Coward · · Score: 1

    just kick this thing in a morse code type pattern to output ascii so we can code with them. /* out of breath, fix later */

    1. Re:thats it! Tai-Code by Hyler · · Score: 1

      Actually I pondered something like that some time ago. Too bad I didn't patent it...

      It would be excellent for coding. Just map parentheses, curly braces, brackets, comma, dot, colon, semicolon and so on to the appropriate punches.

      So

      foo(bar, baz); alpha {beta; gamma::delta};
      would be something like:
      foo LEFT HOOK, bar KNEE baz RIGHT HOOK HEADBUT alpha LEFT PUNCH beta HEADBUT gamma KARATE CHOP KARATE CHOP delta RIGHT PUNCH HEADBUT
      --
      It's its. They're their, there. You're your. Who's whose? A looser loser, though those two too threw through the trough.
  2. haha by Anonymous Coward · · Score: 1

    you wont catch us using this thing...

  3. Re:Why would a Gamer use it? by jandrese · · Score: 2

    My bottom line is having fun when I play a game. If it involves funky dance pads, maraccas, force feedback, or even good game design, I'm all for it. I remember the old floor pad for the 8 bit NES, it was quite a workout to actually use the thing with any of the games for it (no DDR). Most everything for it was track and field games where you basically had to run in place for like 15 minutes for a single round. It was actually fun at the time (although you were *exausted* after playing a game on it).

    --

    I read the internet for the articles.
  4. It's like this, doctor... by jbuhler · · Score: 5

    I tried out that new "up up down down left right left right A B A B" combo kick... and blew out a disk in my back. Does my insurance cover this?

    BTW, we're having a Quake deathmatch this weekend. You'd better write me a scrip for some Oxycontin, just in case.

    1. Re:It's like this, doctor... by Eli · · Score: 1

      The code is actually "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start".

      ^_^

    2. Re:It's like this, doctor... by invenustus · · Score: 1
      I tried out that new "up up down down left right left right A B A B" combo kick... and blew out a disk in my back. Does my insurance cover this?
      Hey, you have 30 lives now. Stop complaining.
      ----
      --
      grep -ri 'should work' /usr/src/linux | wc -l
    3. Re:It's like this, doctor... by Asgard · · Score: 1

      I was sore in the legs and back for two days after a tube-full of quarters with this game. Very cool game + you get exercise!

    4. Re:It's like this, doctor... by Steeltoe · · Score: 1

      Funny, I trained taekwondo too but I got more injured outside class ;)

      - Steeltoe

    5. Re:It's like this, doctor... by Coq · · Score: 1

      Isn't it B A B A? idiot

      --
      Information wants Coq
    6. Re:It's like this, doctor... by cavemanf16 · · Score: 1

      Cute, but I don't think I'd buy one. Tore up my ACL while taking a Tae Kwan Do class several years back. Two ACL surgeries later, I'm happy enough to stick with mad button pressing to perform that Jackie Chan style flying throat kick, thank you very much.

  5. Bingo by Archfeld · · Score: 2

    this is the bottom line...90% of video games are about ESCAPISM, not more REALISM. I love the lousy game player with a black belt comment, though, from above. Now the guy can have his revenge on the gangly geek who thrashed him at Mortal Kombat :) LMAO

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  6. Re:is this a troll? by Art+Tatum · · Score: 1
    Actually, I'm just bored out of my fucking mind and decided to write up some stupid "pull it out of my ass" philosophy, but I didn't feel like doing it in a serious way.

    Actually, it's a pretty well written assessment of the common viewpoints on technology. So why didn't you post it on Everything where it would not only be ontopic, but actually useful?

  7. Ahh, what about feedback devices? by Kozz · · Score: 3

    Really, what about the game providing physical punishment or feedback? The XBox will do just that.

    --
    I only post comments when someone on the internet is wrong.
  8. Didn't this exist for the Genesis? by Raptor+CK · · Score: 2

    I could swear this looks like a cross between a Dance Dance Revolution pad and the old IR tier controller for the Genesis. I think that was called the "Intensor" or something like that.

    It still looks like this won't stop me from doing a quarter circle back and a punch. Make it so that the character on screen does what *I* do, and then I'll want one. It'll make the fireball a lot more interesting, that's for sure. Something along the lines of mimicking the motions, seeing as I still can't actually blast my enemies with white hot energy emanating from my hands in real life :-)
    Raptor

    --
    Raptor
    "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
    1. Re:Didn't this exist for the Genesis? by maroberts · · Score: 1

      It occurs to me that for games along the lines of Black and White.... Instead of gesturing with the mouse, you gesture with your hand -- and actually THROW that fireball at those infidel dogs.

      If you have a digital glove (I forget the make) Black and White already supports gesturing using the device - see the instruction book!!

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    2. Re:Didn't this exist for the Genesis? by senbei · · Score: 1

      It's called the "Activator". It was a kind of circle with motion sensors that would translate some basic moves to a joystick input (ie. kick = A button). I can't find any pictures on the net (I wish I could find my Sega Vision collection) but you can still buy it for $25 here.

    3. Re:Didn't this exist for the Genesis? by boneshintai · · Score: 1

      It occurs to me that for games along the lines of Black and White (or a realtime version of, say, Firetop Mountain [http://www.gamerz.net/~fm/Main/]) that sort of thing might be perfect. Instead of gesturing with the mouse, you gesture with your hand -- and actually THROW that fireball at those infidel dogs.
      I don't claim to be right, I just claim to be thinking about it.

    4. Re:Didn't this exist for the Genesis? by blazin · · Score: 1

      ...seeing as I still can't actually blast my enemies with white hot energy emanating from my hands in real life :-)

      You just need to practice more.

    5. Re:Didn't this exist for the Genesis? by acrhemeied · · Score: 1

      If you have the cash (and there's a lot of cash involved), you could buy a motion capture system and write a few interface drivers. You'd get your wish, but you'd be broke afterward.

  9. Re:Why would a Gamer use it? by SyniK · · Score: 1

    I'd love to try it too!

    But I can't see it being more than a niche product. And niche products have a tendency of up and dying. Anyone really serious about playing the game wouldn't use it, because it doesn't offer any advantages to use it.

    More fun sure, more competitive no. (It's focus seems to be fighting games.)

    --
    -Tom
  10. Why would a Gamer use it? by SyniK · · Score: 3

    I have the same problem with it as I do force feedback. Why on earth would you use it?

    If you can get the same scorces, results, and endings using a regular keyboard and mouse (or Joystick), why expend the extra effort and jump around? Purely for exercise? OK, but that's not going to attract any hardcore gamers.

    If you turn off force feedback, you don't have the distraction. What does it add to the game anyway? Sure, without it the realism goes straight to hell, but if your bottom line is beating the game (or an opponent), then you like the realism of having to expend energy to be nonexistant.

    Perhaps I'm just too damn lazy :).

    --
    -Tom
    1. Re:Why would a Gamer use it? by Eli · · Score: 1

      Perhaps you should try Gran Turismo 3. That should answer your question.

    2. Re:Why would a Gamer use it? by Stonehand · · Score: 1

      Well, I don't normally play that sort of game (heck, I've never even owned a console, the main market for fighting games AFAICT), but... actually, that ties into my point. I'd be a LOT more used to tossing around punches, palm strikes, and simple kicks (front, side, roundhouse, say -- nothing fancy like jumping up and kicking two people at once...) than I am familiar with button and joystick combinations. So some might get *better* results.

      --
      Only the dead have seen the end of war.
    3. Re:Why would a Gamer use it? by Grab · · Score: 2

      "Thousands of bucks"? Where do you train? Me, I pay 30 ukp (about $45) per month for two sessions a week. It'll take over 4 years b4 I've put in "thousands".

      To get yourself a teaching tool for martial arts, you'd need some kind of rotoscoping technique, tracking where your elbows, knees, and individual fingers and toes are, before you could genuinely achieve anything. And then you'd need a robot opponent to provide proper contact (you can't practise timing in empty air, and that's the key to getting a technique right). Be cool to make one though! :-)

      Being realistic, this is to martial arts/sports games what those skiing and skateboard games with those swinging platforms are to the real thing, ie. nothing like.

      Grab.

    4. Re:Why would a Gamer use it? by yassax · · Score: 1

      Okay.. sure a good game that has good force feedback is hard to come by, but games such as nfs - porsche unleashed have got it right. When I went from a normal steering wheel to my m$ sidewinder force feedback, it was a wonderful change. Now for this device, maybe you could use it as a teaching tool so when your walking thru a dark alley, you could use some of those new fighting moves you learned in the latest fighthing game instead of getting your ass kicked by some two-bit punk who figures "eh, he's a geek, this'll be easy." Wouldn't you like to kick HIS ass instead? Besides, you wouldn't have to go pay thousands of bucks to get martial arts training. We all know gaming makes us better in mind and body... wait where did we hear that before...

      --
      The answer to your next question will be 'not likely'.
    5. Re:Why would a Gamer use it? by GospelHead821 · · Score: 1

      Have you ever played a game called 'Dance Dance Revolution?' Sure, it's easier to use the controller, but it's a heck of a lot more fun to use the dance pad. This device could make fighting games more entertaining, especially if they're more difficult to use than a controller, because there's a good deal of satisfaction to be had in mastering an interface that isn't simple to use.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
  11. Yes a gamer would use it. by Mr.+Flibble · · Score: 2

    I have been dying for something like this to come on the scene. I am a gamer, and I have also been studying martial arts for over 10 years.

    I study Wing Chun Kung Fu specifically, and we use a wooden dummy to practice full-force techniques on. (It is not nice to practice full force techniques on a fellow student.)

    I have wanted for something like this to practice on for some time. Mind you, what would be perfect for me is one that offered real world resistance. That is, you could whack it full-force like you do on a wooden dummy. You cannot do this with the infra red device, because there is nothing to physically hit. (And if you think you can throw full force punches and kicks against air, you either don't know what you are talking about, or you have wrecked your knees and elbows already.)

    I have heard of a similar game to this in Japan that uses a stick as opposed to parts of the body.

    All that said, I would use it because it would be fun, and keep me up with my training. To be certain, it will be a long time before the moves are accuately translated to the game. (I cannot for the life of me see some martial arts moves being picked up properly by this device.)

    As for not attracting hard-core gamers, perhaps you have never been in play wrestiling matches with hard-core gamers.

    --
    Try to hack my 31337 firewall!
  12. Seen something similar... by Pope+Slackman · · Score: 2

    ...Just recently at Dave and Buster's.
    It's a virtuacop style plastic-gun-shooter, but it can track your movements, allowing you to duck, dodge, etc.

    Pretty cool stuff, but even with all this technology, they still don't make
    game guns with trigger switches that feel realistic.

    C-X C-S

  13. You can go play something like this at D&B... by foxtrot · · Score: 1

    ...or at least at the one here in Atlanta. Konami has released two such games, one called, IIRC, "MoCap Boxing", where you pick up a pair of gloves and actually beat up your on-screen opponent (don't swing too hard, you'll throw your arm out. You don't actually hit anything.) Sensors above you and in the floorpad note when you move to the side or duck. The other one is a gun-game in the style of Time Crisis where the same sorts of sensors note whether you've ducked, or leaned to the left or right, and the image on screen acts accordingly (you duck behind a table, lean out around a corner to shoot the bad guy.)

    Great fun, and the boxing game can get to being a workout...

  14. Whats the fun.. by sith · · Score: 1

    Whats the fun if it doesn't kick back? :)

  15. Re:what i've been waiting for by maroberts · · Score: 1

    No, you won't, as hand dexterity far exceeds the relatively coarse and slow control you'll have with this thing. Provided he sticks to the multifunction joystick he knows and loves he will still probably kick the (virtua) crap out of you!!

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  16. Re:Videogames + work = type mismatch by ae · · Score: 1
    SirSlud wrote:
    What's next? Drugs that look, taste, feel like the real thing, but without the fun high or addiction?
    Here you go: marijuana candy.
    --
    Blog Ho
  17. Re:These things always fail by IanCarlson · · Score: 1

    I remember trying to beat the 8-bit color character "Rabbit" from Nintendo's World Class Track Meet as well. I've beaten the whole game legitimately when I was younger, but I had to push myself to the brink of cardiac arrest to do so.

    The problem with the input device, a big plastic mat with embedded pressure sensors, is that the sensors weren't all that accurate. You could be running in place as fast as your legs would let you, but the mat itself wouldn't pick up all of the impacts, so your on-screen character would resort to a sort of one-leg plodding.

    What did work pretty well was the ability to jump hurdles, but "Hop, Skip, Jump" was downright impossible simply due to the timings of the game.

    I'm sure you could fool around with one of these devices yourself for $15 or so.

    --
    aÍÍ©ÍÌÍ£Ì'̽ͩÌÍzÍYÌÍÌY
  18. Kicking my input device. by sharkey · · Score: 3

    I don't recommend it. The one time I did it, I had to buy a new keyboard and a new keyboard drawer. Kicking the PC case produces a much more satisfying thud, but is pretty hard on the hard drive.

    --

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    1. Re:Kicking my input device. by scott1853 · · Score: 1

      I know. I got pissed at a new Acer CD-ROM drive a couple years back cause it kept blue screening. I punched the top of the case fairly hard and all of a sudden my machine wouldn't boot anymore.

      Luckily my new Maxtor was under warranty. I just had to endure 50 minutes on hold trying to get to their customer support so I could get an RMA number. Of course I didn't tell them about the physical abuse towards my PC. But they were cool and sent me a replacement 2x as big as the one that died.

  19. not for kicking, timmy... by complex · · Score: 1

    the article title may mislead you: you're not kicking the two vertical poles. the poles contain intrared sensors to detect where your legs and arms are.

    the technology is getting quite a bit better than previous incarnations. if you want to see infrared in action, visit your local arcade and try out police 911.

    complex

  20. Three words by WyldOne · · Score: 1

    Richard Simmons Workout

    --

    make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
  21. Re:Videogames + work = type mismatch by fluffhead · · Score: 2

    They already have that, it's called "methadone" and is available at a rehab near you! ;-)

    #include "disclaim.h"
    "All the best people in life seem to like LINUX." - Steve Wozniak

    --

    #include "disclaim.h"
    "All the best people in life seem to like LINUX." - Steve Wozniak
  22. Paid product placement ad? by fluffhead · · Score: 2

    I knew all the trade rags, and general interest magazines were like this (basically, industry payola for column inches), but BBC News? Somehow I thought they still had journalistic integrity :-P

    #include "disclaim.h"
    "All the best people in life seem to like LINUX." - Steve Wozniak

    --

    #include "disclaim.h"
    "All the best people in life seem to like LINUX." - Steve Wozniak
    1. Re:Paid product placement ad? by fluffhead · · Score: 2

      Yeah, but when the whole piece sounds just like a corporate PR press release (right down to quoting the price and availability) I tend to think "ad" not "news" - maybe I'm just being cynical though.

      #include "disclaim.h"
      "All the best people in life seem to like LINUX." - Steve Wozniak

      --

      #include "disclaim.h"
      "All the best people in life seem to like LINUX." - Steve Wozniak
  23. PSX controller to USB converters exist... by Stavr0 · · Score: 2

    They should work with that thing, right?
    N64/PSX to PC USB converter
    ---

  24. Slashdot one-sided by FeeDBaCK · · Score: 2
    Ergo, we need drivers for PCs running Free operating systems.


    ...but didn't you say it was Playstation only? What about PCs running non-free operating systems? After all, Windows *is* the biggest gaming market.

    This is the attitude that pisses me off most and makes me ashamed to be a Linux user. We expect everyone to cater to us and cry foul when a *company* whose purpose is to *make money* does not bow to our every demand.
    --
    wolf31o2 Developer, Gentoo Linux Games Team
  25. More controller bullshit? by Monte · · Score: 2

    This:

    http://slashdot.org/articles/01/06/03/1520239.sh tm l

    Slashdot article talked about a controler that would give the user electric shocks as feedback. I cannot find anything on the Mad Catz site to support this, nor anywhere else.

    So why should I believe this article?

  26. Re:awesome -- No, pretty useless by The+Original+Bobski · · Score: 2

    All you do punch and kick air. Blehhh.

    When I first saw the picture and read "presure sensors" I thought the poles were like those martial arts exersise poles. If my martial arts friend saw it, I know he'd think the same and have one (or both) of those poles kicked clean out of its pad and smashing into the far wall. There goes the warranty!

    All you really do is kick air and break beams between them (I know there is a "break wind" joke in there, but I can't think of it right now.

    Besides, it wouldn't take long for a lazy bum (like me) to figure out how to just stand there and pass my hands between the appropriate beams at just the right times. Purpose defeated.

    OTOH, If they were to devise a real pole you could actually kick and punch -- That would be something!


    ---

    --
    satire, n: 1) witty language used to convey insults or scorn; 2) a form of humor lost on most slashdot moderators.
  27. Re:Nintendo did this already by CmdrPinkTaco · · Score: 1

    I am a programmer and I have been studying Kempo for about a year and a half now. I started because there were a couple of guys at my last job who studied and it sounded like fun. It has really whipped my ass into shape, and has been a great experience at the same time. For those of you who do like to leave the house and play some REAL fighting games, I highly recommend it.

    Plus, chicks always ask about scars and bruises. I cant imagine a game so intense that it leaves you with injuries.
    --------

    --
    Please give your mod points to others, Im at the cap. They will appreciate it more
  28. Re:The good, the bad, and the UGLY by SirSlud · · Score: 2

    The good:
    The gadget is designed to aid players of fighting and boxing games who typically have to hit several buttons in sequence on a joypad to perform a combination or special move that could knock out or maim an onscreen opponent. Sounds good to me.


    The thing you're missing is that the complicated button sequences are designed to seperate the amateurs from the pros. The complication is the challenge of the game .. make the special moves easy to execute, and you kill your dedicated user base. Sure, the reacreational users might not appreciate this, but as the saying goes, 20% of your user base (your heavy users) is 70% of your profit, in the form of the merchandising and spinoffs and such. So, while this thing might be fun for the uninitiated, the afficionado will hate the fact that any joe shmoe now knows how to execute the 15 hit combo without having to proove his dedication to the game via practicing the button sequences. Nenermind that bigger or more agile (or whatever) people now have an advantage, totally killing the attraction of games for the geek set that loved games for the fact that it gave them the opportunity to 'kick anyone's ass', regardless of size. Thats the beauty of games .. you can compete with someone regardless of their physical or (to a lesser degree) mental level.

    Anyhow, yes it's got gee-wiz factor, but it totally kills the idea behind games, if you ask this fighter-game veteran.

    On a side note, can you imagine having two of these things in the same household; seeing two guys kick the air between each other, with their eye on the screen to see what's happening is an absolutely priceless mental image. Why not just wrassle like real boys (and men) do?!

    --
    "Old man yells at systemd"
  29. Videogames + work = type mismatch by SirSlud · · Score: 4

    Hahaha! Oh yeah, I know that the average console/PC gamer geek is just /dying/ to get out of his chair or couch and perform the moves for real.

    I'm sure the demographics of 'person who likes to tae-bo' and 'person who loves playing fighting video games' have a sizable intersection set! HA!

    What's next? Drugs that look, taste, feel like the real thing, but without the fun high or addiction?


    --
    "Old man yells at systemd"
    1. Re:Videogames + work = type mismatch by Ghengis · · Score: 1

      You forget about all the jocks and athletes who LOVE fighting games. Step foot inside a freshman college residence hall on a weeknight and count the number of people sitting in rooms waiting for their turn at Tekken or MKx. Then go out the next afternoon to the intramural fields and you'll see many of the same faces.

      --

      "The best laid plans of mice and men gang oft agley..." - ROBERT BURNS

    2. Re:Videogames + work = type mismatch by Daniel+Dvorkin · · Score: 1

      Actually, as a teenager, I played a lot of video games (back in _my_ day, we had to walk _three blocks_ down to the 7-11 and put _quarters_ in the games to play them, you kids these days don't know how good you have it mutter grumble ...) and also trained quite seriously in Tae Kwon Do. A fair number of my gamer-geek friends did the same. (And the expression on the jocks' faces when they realized we weren't their punching bags any more ... but that's another story.) I would have _loved_ to have had a device like this, both for recreation and for training. Hell, it might even start me gaming again, if I ever have the time.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    3. Re:Videogames + work = type mismatch by Magius_AR · · Score: 1
      Actually, from the jargon file/hacker dictionary (and possibly studies as well), there's a strong correlation between programmers and people interested in martial arts. Oddly, it seems to be the one form of physical activity the "geek" type is interested in.

      Magius_AR

  30. Re:Thrustmaster by UnknownSoldier · · Score: 1

    > They used to make the coolest joysticks around, I bought one from them many years ago.

    Aye. The F16 with the THQS (sp?) flight yoke ROCKED. The base was a good 8" square and an solid inch tall. It was a "man's" joystick, meaning it had a AWESOME SOLID feel to it, that was SMOOTH to operate.

    > the stuff they're producing now is as cheap as anything else.
    Unfortunately (or fortunately) peripherals are a "commodity" market .. meaning you get more sales if you sell your product in the $20 .. $50 range, then $70 - 140 range, if the quality is "good enough."

    > It's a sad day when Microsoft is producing the best joysticks around

    I just picked up the Logitech Digital Extreme 3D joystick and it's VERY sweet for only $40 ! I specificially bought it, since it has no force-feedback which is just perfect when playing Mech4 & Mech4X. The BIG problem with force-feedback joysticks is if you turn the force off, you loose the ability to auto-center!

    I'd rather take the Logitech mouse, wheel, and joystick any day over the M$ stuff. :)

  31. Already exists! by telemnar · · Score: 1

    Hmph. It's been around for years... http://www.fu-fme.com :)

  32. linkage - xbox board by Richthofen · · Score: 1

    found this at the xbox site today, looks like one of those ski/surfing games at the arcades

    Josh

  33. Saw this at Comdex last year by CrackerX · · Score: 1

    I saw this same exact thing in the Taiwan area at Comdex last year. They had it hooked up to a PS and had tekken 3 playing. It was a lot easier than I thought it was going to be. It was very weird fighting the other person because you were right next to each other fighting but facing the screen and not each other. The version they had used 4 poles though.

    --
    To err is human, to blame it on computers is even more human.
  34. damn... by ezzewezza · · Score: 1

    and just when i learned all those secret combos so that I could challenge jackie chan and say that i beat him in a fight, now this'll just give him the advantage again :(

  35. Re:Uhh huh huh huh...... by Moonshadow · · Score: 1

    ...Thrustmaster device designed to let you actually carry out physical movements for input into fighting games

    I'm guessing that fighting games aren't gonna be the ONLY genre to benefit from this device...

  36. Re:These things always fail by Moonshadow · · Score: 1

    No, you just had to brace yourself and vibrate your heels really fast. Easier than pounding it with your fists. Beating the rabit was simple with that technique!

    Oh, how I miss those days...

  37. Re:Useless and unrealistic... by Moonshadow · · Score: 2

    If you want to get realistic feedback, just go get in a real fight. Instant load times, and the feedback's about as realistic as it gets!

  38. Arcades by Apotsy · · Score: 2
    There are a few arcade games out there that already have motion-sensing interfaces. There's a boxing game, and a police shoot 'em up that require the player to move and duck as they are playing.

    That's one area where arcade games still have an advantage over home games. They can more easily have unique controllers and interfaces that would require a home player to buy special equipment to have.

  39. Re:Nothing new. by supabeast! · · Score: 2

    errr, hit enter too soon while filling out the post, the text I mentioned is:

    The Activator was Sega's attempt at a "virtual reality" interface for the Genesis. It was a flat, octagonal piece of plastic and wires that translated the movement of someone standing inside it into movement in a game. Control was clumsy and imprecise, and after a few frustrated minutes of play, the urge to sit down and pick up a gamepad is nearly uncontrollable.

  40. Nothing new. by supabeast! · · Score: 3

    This thing is weak. Back in the day there was a controller called "The Activator" for the Genesis that set up as a large, nearly flat hexagon on the floor. The hexagon would send up a grid of infrared beams, and could detect when beams were broken.

    Of course, making it affordable meant that the technology was not up to snuff, so it never really worked worth a damn.

    There is a short description of the Activator in the classic gaming museum. I ripped the text and posted it below:

  41. Constructive Use by sneakerfish · · Score: 1
    I had an idea for educational software that could use an input device similar to this. Why not make a Tai Chi or Karate teaching software?

    You could log in and the program would prepare a lesson based on your progress. A video would play instructing you in a particular move. It would then prompt you to try it yourself perhaps showing a model of your sensed movements next to the "ideal" execution. It could calculate what you did right and wrong (use a neural network) and instruct you on how to improve. Of course a virtual sparing partner could be included similar to the Mortal Kombat game.

    Tai Chi and streching would appeal to older folks. Karate, Tai Bo, etc. would appeal to the younger genration. Arobics, boxing, and dancing instruction could also be done this way.

    The software infrastructure could be open source, but I think the "database" of moves and lessons would require expensive production (hire a black belt, construct series of lessons, record them) and marketing (have to hire someone famouse and put their mug on the box). Perhaps a mixed licensing model.

    1. Re:Constructive Use by 4n0nym0u53+C0w4rd · · Score: 1
      You'd need a more complex device, this one can only associate your moves with 4 different buttons. Good technique in the martial arts is much more subtle than whether your right leg crossed a certain beam or not.

      Some golf trainers are using systems that overlay the outline of a professional golfer on the video image of the student. The student and teacher can then see how the student deviates from ideal form. Even then, the golf pro is an important component.

      I think that eventually systems will be available that can be used for detecting much more detailed kinesthetic data, perhaps the suits used for digital animation of human behavior...

  42. awesome by CodeMunch · · Score: 1
    I might actually get some exercise

    --Clay

    1. Re:awesome by frknfrk · · Score: 1

      i had a friend who had this nintendo pad for playing their track and field games. his parents got it for him because they thought it would make him excersize. wrongo, he just sat down and used drumsticks to hit the pad instead of actually running on it.

      --
      The REAL sam_at_caveman_dot_org is user ID 13833.
  43. Re:Thrustmaster by alpinist · · Score: 1
    The conspiracy is on! Microsoft managed to produce the best browser for the OS 90% of the public uses, now they make the best gaming devices...

    If I were of the grassy-knoll crowd, I might think MS was engaged in industrial sabotage by 'planting' people to toss wrenches at the competition.
    --

  44. Similar concept in arcade by naoursla · · Score: 1

    I've seen two arcade games that have the same effect. One is a light gun game where you actually have to duck behind things. The other is a boxing game where you throw punches and duck the other guys punches. I've only played the cop game, and I thought it was pretty fun (and tiring). The screen perspective changes as you move (I think Caramack has mentioned he would like to see this). Imagine Quake (or any FPS) with this device. You could still use a game pad for gross movement, but you could use your entire body for fine aiming and dodging.

  45. I saw something like this in an arcade... by psxndc · · Score: 2
    It was a similar type setup connected to Tekken3. Now I'm not a Tekken god, but I can hold my own normally. This thing was impossible to use for a game like Tekken where there is a difference between tapping and holding a directional button. Jumping on and off the pad resulted in the "motion" as just standing on it. On top of that, punches and kicks didn't register correctly and forget about doing any sort of combo. The speed needed to get combo chains started in a game like tekken require a lot less time between "button presses" than these sorts of things can provide.

    psxndc

    --

    The emacs religion: to be saved, control excess.

  46. kick my input device? by Ominous+Coward · · Score: 1

    I already punt my PSX controllers. This would end up getting broken the first time I got frustrated at SFA3.
    -----------------

    --
    Ceci n'est pas une sig.
  47. OH YEAH! by Midnight+Ryder · · Score: 2

    You bet I remember that one. A buddy and I used to go to the arcade and play every other weekend. A good amount of the time the machine was broke - it just couldn't take the abuse. Too bad - it was cool!

    The only complaint about it really, was that we'd keep putting in quarters, and beating the hell out of the machine - eventually, our knuckles couldn't take it. The rubberized surface on the buttons begins to tear up the skin, and makes ya look like you've taken on a brick wall recently. Ouch. ;-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  48. It's all about the marketing... by Midnight+Ryder · · Score: 2

    If someone markets this properly, they could have something going for them. Most geeks won't use it (or will they - not sure if I find it interesting enough to buy it, but conceptually I like the idea of getting a workout while I play games :-) It would never be a huge hit, IMHO, but if they bundle the proper games with it, and hit the heath and weight loss crowds with it, they could make some bucks... Just my opinion, of course. Which is pretty much worthless ;-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  49. Yes, games _will_ turn kids into jocks... by RFC959 · · Score: 1

    ...if they have this, anyway. At the same time, I have a feeling this will last until somebody blows out his knee throwing a wild kick at midair and sues the manufacturer. I'd love to have a training simulator for karate - any number of opponents you like, any skill level, any build! - but watching a screen to see where your opponent is while throwing punches at the air doesn't sound like a great UI to me. I think, unfortunately, that we'll have to wait for immersive VR for these things to get really good. And even then, it's not the same if you can't _feel_ the impact of a block.

  50. Re:Actually, it was Sega. by G_Man · · Score: 1

    It was the sega fighting ring or something.

  51. Holy Freakin' A by Dlugar · · Score: 1

    We used to have this Nintendo game called Gyromite that we thought was the most bizarre and yet most hilarious game ever. One person would have Controller One and control the little guy, and the other guy would have Controller Two and control these pipes that moved up and down.

    And now, holy freak, it all makes sense--you weren't supposed to use the second control, you were supposed to have the Robot do it. And that's why when you pressed certain buttons the screen flashed! After so many years, the lights finally come on.

    Thank you, sir. You're a gentleman and a scholar.


    Dlugar
    --
    Computer Go: Writing Software to Play the Ancient Game of Go
  52. Well back in my day... by jasno · · Score: 1

    Many, many years ago in an arcade (remember those?) far away, there was a karate-mortal combat style game that had two large yellow buttons very similar to the cheap air pumps used to inflate sleeping pads. The harder you hit the buttons ( which were like 6" across and 4" high) the harder your character hit the bad guy.

    Pretty slick idea, although it was broken quite often.

    --

    http://www.masturbateforpeace.com/
  53. I can almost taste the fun by fobbman · · Score: 1

    ...we need drivers for PCs running Free operating systems.

    Might make killing those extraneous processes and locked-up users a bit more envigorating.

  54. Slashdot has a memory problem... by MagusX · · Score: 2

    Something in this article probably has the answer to using this with that OS you all seem to like. I know I've seen wiring diagrams to hook Playstation controllers up to your parallel port (see? it is good for something) as well as N64, SNES, NES, Genesis, Saturn, Dreamcast, Atari, etc. controllers. There was also a driver for Windows to support them all, and a joystick driver for Linux that also supported them. Too bad I can't remember where...
    --

  55. Re:Video Games != Reality by geekoid · · Score: 2

    Tetris, arguable the most popular and broadly appealing game of all time, has _nothing_ to do with reality.
    Unless you want to do logisitic engineering.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  56. Re:Useless and unrealistic... by geekoid · · Score: 2

    don't forget the great framespeed!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  57. Re:Virtual Kung-Fu, and sorts by geekoid · · Score: 2

    I seem to be the kind of guy who likes the kind of girls who don't like the kind of guys like me.
    so in other words, you're like most guys... :0)

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  58. not new by jbischof · · Score: 1
    "coarse" input mechanisms are not new.

    remember the nintendo glove? that thing was cool, but it was a coarse physical movement input mechanism, or how about that big pad you used for track and field, that was awesome.

  59. My Biggest Problem With Fight Games by Prof_Dagoski · · Score: 2

    Is that my hands are too big for the controls on most game consoles. If this system is designed to be used by a small to average sized adult, I might actually be able to get past the third level on one of these games.

  60. Re:better idea to encourage lust by JimPooley · · Score: 2

    It was Jane Fonda in Barbarella!

    Nancy Sinatra, indeed!


    (pauses and waits for the uncultured people to think 'who?')

    Hacker: A criminal who breaks into computer systems

    --

    "Information wants to be paid"
  61. Virtual Dammit Doll by AntiNorm · · Score: 2

    This story from BBC News shows a new Thrustmaster device designed to let you actually carry out physical movements for input into fighting games.

    Oh man...someone needs to program a virtual Dammit Doll for this. Instead of whacking the crap out of a small DD, punch the crap out of a big (virtual) one!

    ---

    --

    I pledge allegiance to the flag...
    of the Corporate States of America...
    1. Re:Virtual Dammit Doll by 1Oman · · Score: 1

      That is one really ugly doll.

  62. Played one at the casino arcade by Bosconian · · Score: 2

    There's a pretty nice arcade at this casino close to town-- $6 for 2 hours unlimited. For this game two players face a screen, each at a 30 degree angle to it. A box between the players has 2 vidcams, one for each player. All movement and character selection is done by stepping forward or back out of a circle. Punches, jumps, crouches, and kicks are all valid moves, and three rounds can be pretty exhausting when you're not 8 yrs old any more. Because it's using some AI (presumably zones--I got told to "get back in the circle" more than once) some of my moves didn't register like my swinging haymaker and my tiger style.

    But its fun--it's just sad that we're not up to "beat the hell out of an animatronic robot" that would represent the moves of the other player. Because it's not the same punching air when there's no contact at the end of a move. You'd get people shouting their battle cries and heeeeyaa! once that's established.

    But check out the flashy VR sections of the arcades--sometimes they're actually kinda cool. My other fave that I didn't try was some lame dance game, but the attract mode demo was loud and obnoxious enough that I didn't have to go "werk my movez." Oh, yah, it's good date stuff too--skirts and motorcycle games...

    --
    Scarce, scared, scarred, sacred... -Col. Bruce Hampton
  63. Re:Nintendo did this already by ongdesign · · Score: 1
    > Class a few times a week isn't enough exercise for most people.

    Tying my shoelaces once a day is enough exercise for me.

  64. But I can't do a spinning jump kick... by Marty200 · · Score: 1
    What good is it if you just you just have to come up with some combination of moves that I can actually do to simulate a move the computer charator can.

    MG

    --

    Randomly distributing Karma whenever possible.

  65. These things always fail by bribecka · · Score: 1
    No matter what, they always fail! Most gamers are playing games because they don't actually want to do what they're doing on screen. If they really wanted to kick people, they could join a karate tournament.

    Everyone else has mentioned the Power Glove and the track and field mat for NES. Is this any different? I wouldn't say that those interfaces quite changed the world. People play games to escape reality, not to move reality into their basement or bedroom and have a friggin boxing match in their bed.

    --

    Where are we going and why am I in this handbasket?

    1. Re:These things always fail by Hormonal · · Score: 1
      I have to agree. I always went the vibrating heels route.

      Beating Rabbit on hurdles was a bitch, tho... Not the speed, but the timing.

    2. Re:These things always fail by Johnny5000 · · Score: 1

      one of my friends had the track and field mat. To win the race against the rabbit, the neighborhood kids would have to get on their hands and knees and pound the hell out of the pad, two kids per set of dots.

      Running in place didnt work, pounding it with your fists did.

      -J5K

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
  66. Linus would be proud by bribecka · · Score: 1
    It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

    Finally, we've found the true calling of the free software movement. We can all kick a padded stick hooked up to a playstation!

    "They may take our lives, but they will never take....OUR PADDED KICK STICK THING!" Not quite so inspiring.

    --

    Where are we going and why am I in this handbasket?

  67. Re:Give gamers some exercise! by MrGumby · · Score: 1

    heh, yeah. Something like this might actually get me off my ass, at least for a few minutes.. whats so bad about that? They need to make one of these for the pc, so I can lose a little weight while playing samurai showdown on neorage or mame...

  68. Sierra Games by cnkeller · · Score: 1

    Why O why couldn't they have developed this when I was into Leisure Suit Larry.....

    --

    there are no stupid questions, but there are a lot of inquisitive idiots

  69. Been there done that by haplo21112 · · Score: 2

    I seem to remeber there was a similar system for Genesis/SNES a few years back. I forget who made it, Madcatz I think, it cost like 79.99. It was a ring that you setup on the floor it fired infrared beams upward at the ceiling(and therefore required a somewhat flat aka NON-stucco or pithched ceiling). I seem to remember results were mixed(I was working in a game store at the time), again depending on the ceiling. I do remember one kid who bought one said it worked great, cause his parents had a mirror on the ceiling of the living room(shudders at image that evokes remembering what kids parents looked like)

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  70. DDR by milkmandan9 · · Score: 2

    Personally, I'll stick with my Dance Dance Revolution pads.

    These can be had for around $15 each if you know where to get 'em...and I'm still on my first set of pads after four months of usage.

    The game itself is quite a workout...especially after a few hours of play on the harder levels.

    That is, assuming you can handle the fact that all your friends will be laughing at you the first time they see the game. At least until they play it. Most people get hooked at that point.

    1. Re:DDR by RyuuzakiTetsuya · · Score: 1

      Except it's a major crapshoot and the chances are they're going to suck(Unless you pop 50 bucks for the Konami ones, or 150 for the Deluxe Konami ones, or 200 if you know where to get the solobass arcade mat and some solder) you can't even IMAGINE trying catastrophics on a cheap 3rd party mat. Muchless S4r(well, sudden shuffle maniac)

      --
      Non impediti ratione cogitationus.
  71. Amazing, no sex by Mittermeyer · · Score: 1

    You know, it's just amazing to me that nobody went off on the obvious online sex part of these input devices. Oh so obvious, and like everything else on the internet the big enchilada re: actually making money at it.

    Just don't expect me to invest in the damn things.

    --
    ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
  72. Finally. by RyuuzakiTetsuya · · Score: 1

    A ddr mat that doesn't suck ;)

    --
    Non impediti ratione cogitationus.
  73. Fighter interface by sandalwood · · Score: 1

    This has been tried before, and the reason it didn't catch on is because if gamers actually had to pysically perform any of the moves in fighting games, they'd get winded before the first KO.

  74. Re:Remember the old street fighter arcade game? by Hagakure · · Score: 1

    The original Street Fighter (at least I think it was the original, it was the first one I'd ever seen) had the coolest control I've ever seen. I remember spending days just elbowing and slamming at those damned huge rubber buttons.. Have any other games implemented a control structure that unique, or one similar to that? It really made ya feel like you were part of the action.

    --


    If this is Heaven I'm bailin out! I cant tolerate this ol tin-tub, so fulla trash and rats...
  75. Go IR! by Sodakar · · Score: 2
    Interactive games such as these take the gaming experience out of the TV -- great! Now... I think IR will help a ton to make this happen.

    By now, most everyone knows about Dance Dance Revoultion (DDR). However, this used a press-down pad -- which worked well for the most part, but required accurate stepping/stomping quickly on the pad to get the game to work. It also required a bit of effort to get the pads to stay put, and was clumsy at times.

    Now IR... There's already another dancing game called 'Para Para Paradise' (PPP) in Japan (roughly a year old) which utilizes IR beams. Instead of stepping on a pad, you swing your body and break the IR lines -- making smooth and catchy moves. (it's also by Konami -- go figure)

    Unlike in DDR, where you end up stomping a lot to get the higher scores, the main emphasis in 'PPP' is to look/feel cool, and the fact that your feet dont' have to stomp means it's a low impact activity.

    It's great to see more and more games utilizing IR, as this opens up the door for many more types of games that we've never seen before. Ever think you'd play a first-person volleyball game? While certainly requiring more IR beams, it's now a possibility.

    PPP is a year-old game, but it's still just as enjoyable (if not more) than DDR. Here's the main page at Konami and some screenshots

    Of course, all of these interaction-based games work only as well as the effort you're willing to put into it to make it a real experience for you. I must say I've committed the simulation-game sins -- playing DDR with a gamepad, and playing PPP while sitting down and waving a ruler over the IR ports... LOL.

  76. NES' U-Force by HenryFool · · Score: 1

    This reminds me of the Broderbund's U-Force controller.

  77. Why don't you by T1girl · · Score: 1

    ...just get in a brawl with your mates and eliminate all the middleware?

  78. Re:Actually, it was Sega. by Sir+Mix+A+Lot · · Score: 1

    Yeah, but he is talking about the Nintendo Power Pad I think. It was a nightmare to use, but it was hilarious that you could.

    % rm * .o
    rm: .o: No such file or directory
    % ls
    %

    --

    % rm * .o
    rm: .o: No such file or directory
    % ls
    %
    damn
  79. Uhh huh huh huh...... by stevenbee · · Score: 1

    ...Thrustmaster.....

    --
    Don't read this!
  80. looks tedious to program on a per game basis by hillct · · Score: 2

    What if I want to program it to handle the complex moves of Mortak Kombat? I have a feeling I'd be there for hours waving my hand in the air and kicking in various combinations to get the thing to register the proper joystick button sequence to replicate the move on screen. This is certainly a vary rough first cut at the next evolutionary step in game control and I expect we will see better products become availble over time but as much as the idea is a cool one I expect the novelty of this product will wear off fact (until one can be created which is easier to program)

    --CTH

    --

    --Got Lists? | Top 95 Star Wars Line
  81. Thrustmaster? by Calle+Ballz · · Score: 3

    and they want people to use this with _computer games_?

  82. A little surprised by pornaholic · · Score: 1


    Didn't anyone else see this at E3 this year?

    Thrustmaster always has good booth babes demoing their toys though, so it's conceivable that everyone that went by didn't notice the device, only the lady doing the demo...

    Boycott sigs! ...oh damn, messed it up

  83. Hmmm. by Viridity · · Score: 1

    A few thoughts,

    Games are designed with the input device in mind, this is merely a translation device from reality to abstract (kick = a button = different kick on screen). Thus it's not that worthwhile in the sense of a substitution in a game that was designed for a traditional stick interface.

    *however*

    How cool would it be if a game was *designed* with this in mind? Your character was a 3d rendition of the entity meshed in IR beams (it would have to be wider swept IR beams to get a total picture of your body and everything you did) but this would be infinitely cool, the computer opponents would have whatever moves they had and the player would be able to respond in *any* way... Those of us with martial arts experience have often looked on screen at some ridiculously flashy triple spinning back kick that takes 3 seconds to execute and thought, hmm, what if I just delivered a quick knee to the base of the spinal column whilst he's just put extreme amounts of kinetic energy into a spin.

    That would be so cool, I would absolutely love one of these things for that purpose.

    However;

    Weaponry would be even more fun (mmm sai / katana nunchaku shenanigans abound) and would probably make it a bit unbalanced.

    air moves with no resistance but an on screen impact reaction would be just plain weird, I wonder if there would be a way to give resistance in the way of quick-inflating VR suits that deliver impacts to certain parts of the body.

    anyway, I want one, of the above, not what this article is about.
    Not enough sleep, need to stop ranting.
    :)

  84. Wouldnt it suck if.... by wackysootroom · · Score: 1

    You got caught playing Leisure Suit Larry with one of these!?!

  85. Remember the old street fighter arcade game? by xiaix · · Score: 1

    The one with the big buttons? The harder you hit it, the harder you hit. Now THAT was a fighting game with control. And that was... umm... about 12 years ago?

    --

    Have you read the Moderator Guidelines yet?

  86. What happens when... by Splezunk · · Score: 1
    Your games start kicking you back?

    How do you do the backflips?

    In the middle of flying kick and your machine crashes? (Only applicable to the X-Box)

    And on a serious note... You have an epileptic fit?

  87. Nintendo did this already by bahtama · · Score: 1
    Didn't Nintendo come out with some similiar a while back. I don't see it in use today so I assume it wasn't all that great. This device looks like it takes up alot of room, I doubt this is the next big thing. Although it would give kids exercise, but why not drive them down to the karate school instead?

    =-=-=-=-=

    --

    =-=-=-=-=-=-=-=-=
    Oh bother.

    1. Re:Nintendo did this already by bahtama · · Score: 1
      I was thinking more along lines of kids actually learning moves that wouldn't kill their back or knees. While an uppercut on Mortal Kombat would be fun to do, learning the proper way to do martial arts would be healthier. Plus they would learn social skills that an electronic mat couldn't teach them.

      =-=-=-=-=

      --

      =-=-=-=-=-=-=-=-=
      Oh bother.

    2. Re:Nintendo did this already by Spamalamadingdong · · Score: 2
      ... why not drive them down to the karate school instead?
      Maybe it would be good for the kids to be able to have fun with their favorite games and get exercise at the same time, while saving gasoline and wear and tear on the parental units. Class a few times a week isn't enough exercise for most people.
      --
  88. A new generation of superheroes? by Shoten · · Score: 4

    Combine this with the impact of playing games in general and it makes you wonder just how badass we might all become! Just imagine...brains of a geek, moves of a streetfighter, reflexes of a rabbit. But, like all superheroes, we would be powerless without something, and in our case...caffeine!

    --

    For your security, this post has been encrypted with ROT-13, twice.
  89. $100 to the first person... by Gruneun · · Score: 2

    who trips and goes headfirst into the television.

  90. better idea to encourage lust by oldhacker · · Score: 1

    Reminds me of an idea I had in a boring meeting many years ago - it was back during one of the "AI is the coming thing!" phases and somebody at one end of the table was talking about AI/robotics and somebody at the other end was talking about the (new at the time) phenomenon of people going to chat rooms for the equivalent of phone sex. This brought to mind a scene from an ancient Nancy Sinatra movie - Barbarella - the scene where she has a jolly old time with the Orgasmatron. Someone with more time on their hands than I have should invent a 21st century Orgasmatron - a control box that plugs into USB or serial port and has jacks to plug in special digitally-controlled vibrators and/or fake vaginas. Pair up with someone of your favorite sexual persuasion in a Orgasmatron-enabled chat room and have a grand old time getting each other hot & bothered without being limited to just words and emoticons...

  91. Kung Fu Master by nanojath · · Score: 1
    Does this put anyone else into mind of those old kung fu movies used to run on weekend afternoons, and the young acolyte would always have to pound on this wierd peg-studded contraption to gain mastery of the secret art?

    Now give one of THOSE things, and a virtual Shaolin Master to call me "Grasshopper" and give me pithy gems of zen wisdom, and you'll have yourself a customer.

    --

    It Is the Nature of Information to Transgress Artificial Boundaries

    1. Re:Kung Fu Master by Johnny5000 · · Score: 1

      Try http://www.woodendummy.net/

      You can buy a wing chun wooden training dummy.

      But they ain't cheap.

      And you have to learn to love bruised forearms.

      I'd rather have a wooden dummy than any newfangled input device :]

      -J5K

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
  92. Richard Simmons Kickboxing.. by ColdrenX · · Score: 1

    Wouldn't that be a great game to include with this device?

    Think about it.. Every time Richard Simmons starts an annoying exercise or plays crappy music, you can kick him in the head until he plays something decent. Or you can kick him in the head until he brings some good looking women on the set to exercise with...
    br? "Sweatin to the Oldies" my arse... How about "Kicking the annoying guy until I get into shape"? I certainly would be motivated! ^_^

    --

    "Every computer Crashes, cause Every OS Sucks.. Everything since Apple/DOS..Just a bunch of crap"
  93. Re:The good, the bad, and the UGLY by tuj · · Score: 1

    I don't think the point of the device is to make playing the games any more effective. You'll never be able to kick thru a beam faster than you can mash a button with your thumb. But imagine if game developers made parts of their games require a device like this. Instead of using it as an optional controller, it would be necessary to complete parts of the game using it. The game could detect which controller you were using, and perhaps only let you play certain levels using the physical input controller. It certainly would make alot of games quite a bit harder.

  94. Useless and unrealistic... by MSBob · · Score: 2

    if it doesn't punch back!

    --
    Your pizza just the way you ought to have it.
  95. Re:Ah... the powerpad perhaps? by 1Oman · · Score: 1

    Yeh but if you were like me and my brother we got down and beat on the pad with our hands , this way you could really kick some but at track and field.

  96. What about Non-Free Operating Systems? by Win-Developer · · Score: 1

    It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

    I would think that driver creation for Windows would/should be completed first, since there are tons of games that would/could utilize this. I'm not sure how many games in Linux currently would even have a use for this product?

    I'm sure it would make Tux Racer more immersive :) , but that's about it. Any other games that could use this or warrant the effort of driver creation at the moment?

  97. Virtual Kung-Fu, and sorts by Aerog · · Score: 1

    If they have remote surgery developments, how long before someone takes this and just tweaks it a bit to work with a kung-fu program. You could have an entire class of virtual students learning Shaolin techniques (for example) over the net. Sign me up!

    Or it'd be the world's greatest version of DanceDance Revolution, one of the most addicting games of all time. Better than Evercrack? Very, very likely.

    And hook up a pair of VR goggles? Don't get me started. Maybe I'll lose some weight afterall. . . . .

    --

    - Relativistic? That's barely Newtonian!
  98. Thrustmaster by bartle · · Score: 2

    So this is what Thrustmaster has been reduced to I guess. They used to make the coolest joysticks around, I bought one from them many years ago. Cost me ~$120, it was made of metal, and required 15lbs of force to push it forward. That was the low end too, they sold a full cockpit for the real flight sim enthusiast. My guess is that there was a change of management a while back, the stuff they're producing now is as cheap as anything else. It's a sad day when Microsoft is producing the best joysticks around.

  99. Re:Cut the crap, Thrustmaster is back by bartle · · Score: 2

    Obviously, you aren't paying attention to what TM is doing for the high end market.

    Evidently I wasn't, I was just paying attention to what I saw in stores. Since I bought my stick retail so long ago, I thought it was a fair enough method of measurement. Thanks for the info, I am pleased to see they're still producing quality products somewhere down the line.

  100. Cut the crap, Thrustmaster is back by Brummund · · Score: 1
    Obviously, you aren't paying attention to what TM is doing for the high end market.

    This fall, they're releasing the Cougar HOTAS. (No nerds, that's Hands On Throttle And Stick, not, well nevermind.) :-)

    They're awesome. All metal, digital and fully programmable (as usual). I'm the proud owner of a F22, F16 TQS and Elite Rudder Pedals. The setup rocks, but is showing it's age. (No USB etc.) Preorders are possible now.

    Check it out here, it's a beauty: HOTAS - Far Beyond Reality

  101. Based on a flawed premise... by Anixamander · · Score: 2

    The point they seem to be missing is that most video gamers are not capable of the moves they do in video games. Fast paced fighting of any sort requires training and a degree of athleticism that most gamers likely don't have (Katz's assertions not withstanding). Ultimately these video games are about fantasy. Look at any decent combo in Tekken and try to figure out how to replicate it...it won't be easy. And if your motions don't actually need to replicate the moves in the games, then what's the point? Some kid will merely think he can fight like a Shao Lin, right up until he gets his ass kicked as he realizes his Riverdance-like moves don't actually do any damage in the analog world.
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    Do not taunt Happy Fun Ball(TM)
    1. Re:Based on a flawed premise... by Helevius · · Score: 1

      "Riverdance-like moves": That's the funniest damn thing I've read all day. :)

  102. what i've been waiting for by Johnny5000 · · Score: 1

    I suck at fighting games, but I'm decent at kung fu.

    Finally I'll have an advantage over that fat kid who would always beat me at Street Fighter II at the arcade.

    Now all they need to invent is a time machine so I can go back and teach him a lesson.

    -J5K

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    The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
  103. The good, the bad, and the UGLY by Krelboyne · · Score: 1
    The good:
    The gadget is designed to aid players of fighting and boxing games who typically have to hit several buttons in sequence on a joypad to perform a combination or special move that could knock out or maim an onscreen opponent. Sounds good to me.

    The bad:
    There's no resistence to speak of. It's difficult to get psyched about fighting something that is stationary and completely unresponsive (in RL) to being kicked. There has to be a better physical response to compliment the game on the TV.

    The ugly:
    What's this machine going to look like after the neighborhood kids stop by and start taking turns on someone-elses-cool-new-toy?

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    "Bloody marvelous."

  104. Imagine... by mypalmike · · Score: 1
    Imagine a Beowulf cluster of these things!

    It would look like one of those karate training centers in an old kung-fu movie.

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    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  105. Actually, methadone is addictive by ColGraff · · Score: 2

    That's why methadone clinics are so controversial. The migration from other drugs to methadone is easy enough, but getting people off the methadone is very very hard. There's no high, but the people are still addicted - they need the drug to feel normal, and addictions to ANY drug screws up your body something fierce.


    USA Intellectual Property Laws: 5 monkeys, 1 hour.

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    I'm the stranger...posting to /.
  106. Remeber this from before? by seangw · · Score: 1

    Sega genesis had the "Activator" device which allowed you to translate punches/kicks/movements into game movements. That didn't kick off too great either (although was pretty fun to play certain games).

  107. Ah... the powerpad perhaps? by Owensellwood · · Score: 1

    I remember they had a big plastic thing that looked like a Twister board that you had to stomp on really fast such as to simulate 'running' so that you may play "Track and Field" (which shipped w/ the original NES with). Quite a nightmare for anyone with their children's bedroom upstairs and squeaky floors.

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    -K
  108. Video Games != Reality by Ulwarth · · Score: 2

    You know, I think this pins down what bugs me about the game industry. The prevailing attitude seems to be that video games are all about making them as much like real life as possible. "Realistic" 3D graphics, immersive sound, realistic physics, and now these controllers.

    Video games were _never_ about simulating reality (with the exception of simulators, and they are almost a whole seperate category). They are about using an understandable metaphor (like two guys fighting, or flying a spaceship, or Pac Man) to make a fun, abstract experience. Tetris, arguable the most popular and broadly appealing game of all time, has _nothing_ to do with reality.

  109. This device is a step in the wrong direction. by fa098h23fra · · Score: 1

    Pressure sensitive mats are okay, but the only way to get the kind of interactivity we want is through solving the problem of computational vision. If we ever reach the point where our software has the ability to extract 3d positional data from, say, two cameras as inputs, then we would have a good model of the player's movement. This is the route people should be going in the quest for "ultimate input"

  110. Re:Shut up, idiot. by Unknown+Bovine+Group · · Score: 3
    Dear Mr Coward,
    I believe you are slacking off in your duties. Posts identical to the above should be attached to 99% of the messages on here.

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    m00.
  111. Arcade game like this... by Lewbowski · · Score: 1

    Traveling across the country, we stopped at a rather big truckstop, and one of the games in thier video arcade was a light-gun game where you had to physically duck and move side to side to take cover.. After you got over the inital goofyness of moving around like an idiot while playing the game it got to be rather enjoyable, and helped engross you in the gameplay.. My guess is that this fighting sim thing is going to be pretty much like the game I played, although the movements will be more involved.. Sounds pretty darn cool I think...

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    listen.to/phonecalls -->My Prank Calls!
  112. The Nintendo R.O.B. problem and Speakos by 4n0nym0u53+C0w4rd · · Score: 2
    From the story: Each one of the infrared beams represents one of the four buttons on a conventional Playstation joypad controller. Breaking a beam is the same as pressing a button.

    As some of you may remember, the original NES came with two game pads, a light gun and a Robotic Operating Buddy (ROB) (Seen Here with the powerglove).

    ROB was an interesting device, it had sensors which recieved signals from the screen, and it could move it's hands left or right and pick up or drop two gyroscopes. The gyroscopes could be dropped into a little motorized thing that spun them or they could be dropped onto two buttons. When playing a game that used ROB you'd put the second controller in a little holder on ROB that would translate those gyros that were dropped on the buttons into controller button presses.

    So, during ROB enabled games, you'd hold the first controller, and issue commands to the game that would be translated into light signals that would be sent to ROB, who would pick up, turn, or drop gyros at your command. In the end it was a lot of work to simply push one of two buttons, and the ROB games inevitably sucked. Eventually, players would become so annoyed that they'd simply grab the second controller and push the buttons on their own, completely ignoring cute little ROB.

    The moral? Well, making it a hassle to push one or two (or four) buttons doesn't a cool controller make.

    Second, this thing is using a decent amount of technology to detect body movements, but it will inevitably make some mistakes. Think about the difference between typing and using speech recognition software... With typing, errors are your own fault, but they are often associated with the motor feedback associated with a miskey. With speech, you can say the word properly but the machine may misinterpret your speech. Unfortunately, this occurs un a probabilistic fashion, and is not easy to detect. Imagine if 1 percent of the time that you pressed a key on your keyboard it would be mapped to another key. It would be infuriating. Relying on a probabilistic detector is bound to lead to frustration.

    Check out this PDF file for more on speech recognition errors.

  113. This isn't good! by h.+simpson · · Score: 1
    Now I'm all for video games and such. But this is terrible. I mean, video games aren't supposed to require all this kind of physical input. What about all the geeky kids who aren't coordinated? I think there's going to be a decline in things like Tekken if you actually have to fight...I mean, I'm no "Hworang" and certainly no "Eddy."

    I'm just saying that I'll be too lazy to use this. Maybe I can build a bot or somethign taht I can control with a keyboard who can do the virtual fighting input for me. Yes, that's what I'll do....

  114. Give gamers some exercise! by CthulhuDragon · · Score: 1

    This might help pudgy gamers (myself included) get some much needed exercise! Of course the lazier ones will just sit in a chair and use their arms to do the leg motions, but for the rest who don't mind looking like an absolute fool doing their fake street fighter moves, it would actually help. Add some natural sunlight to the room, and you might be on the way to normality. :) (Hey, don't get mad at the comments, I'm a gamer too, natural sunlight is not my friend)

  115. just go to an arcade by MadHats · · Score: 1

    Konami has been cranking out these games for awhile now. DDR is a crude (though fun) example - recently I've been seeing more 'physically interactive' games that actually leave you in a sweat...

    There's a fishing game with a rod and reel (which left me scratching my head) and a police shooting one where you duck behind objects while targeting the baddies. Sort of like time crisis only moving one step beyond the "action" pedal.

    My personal favorite (not on konami's site yet it seems) is the one where you put on a pair of 'boxing gloves' and duke it out with a computer opponent, you actually have to dodge the opponent's punches! It even measures reaction time and calories burned (though I don't see how it does the latter without knowing the player's weight).

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    Get lose, you can't compare with my powers.
  116. damn. by pointyst1ck · · Score: 1

    If I had to play fighing games while being limited to my own meager martial arts skills (about 2 years of Shotokan Karate), I would get pounded into the ground with Haou Shoko Ken's, Heian Mujin Kyakus and Kuchuu Messatsu Gou Hadous before I knew what was what. Yes, I do keep up on my fighting game lingo.

  117. pr0n by jsindell · · Score: 1

    If it hasn't been used in porn or has no porn capabilities then it has no future.

  118. Power Pad by iomega · · Score: 1

    i'll just do what i did with the original powerpad, get my fat ass off it, wait for my heart to slow down, and then mash the pad with my palms to simulate running (so lazy i am)

  119. The term 'Kick ass' by The-Dork · · Score: 1
    Guess Kickass now takes on a whole new meaning :)

    I wonder how long it is till these devices can send signals amongst themselves so that I can feel as if i am kicking someone's butt !!

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    The statement below is true.
    The statement above is false.
  120. What we need is an OUTPUT device... by InspectorZero · · Score: 1
    There's nothing new about this sort of input device... what we need is an OUTPUT device to use with fighting games. In other words, something that hooks your PlayStation up to the appendages (or perhaps the brain stems) of two people, and then stimulates their muscles with electric shocks. Thus, as you play Tekken 3, you can either watch and control the action on screen, or you can watch your little brother Sean and his annoying friend Kenny duke it out with you and your buddies controlling their every move. Watch in awe as spindly little Kenny unleashes a 9 hit combo on your little brother who, sadly, forgot to block. This thing would sell faster than a new dating sim in Japan. In fact, I think my new corporation... uh... Feedback Reality Gaming, will have it's IPO soon. I'll let you all know. And I want CowboyNeal as my Vice President.

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    Spiral out... keep going.

  121. Not New Idea (qv. Lev Theremin) by Aldebaran2k · · Score: 1

    In the 1920's a Russian inventor by the name of Lev (or Leo) Theremin created a device like this that made sounds as a dancer moved in the 3d field. It's name was 'Terpisichore' after the Muse. The original was powered by fluxes in a radio field. PS - Theremin also created the musical instrument that bears his name (from Clara Barlow, 1940's horror films, the chorus of 'Good Vibrations' by the Beach Boys, etc). He also used to manufacture audio bugs for the KGB and GRU.