> So every soldier, policemen, or law enforcement agent of any kind could never be a Christian?
> That in itself hints at you sententiousness and arrogance; I think you would do best to agree with Christ.
I think you should take a closer look at what Christ taught:
> Why did the disciples carry swords?
Christ didn't condem the carrying of swords -- he condemned the *use* of them:
Matthew 26
Verse 51
With that, one of Jesus' companions reached for his sword, drew it out and struck the servant of the high priest, cutting off his ear.
Verse 52
"Put your sword back in its place," Jesus said to him, "for all who draw the sword will die by the sword.
> Had he no opportunity to make absolute pacifism clear?
He did, but he didn't use pacifism in one instance.
John 2:15
So he made a whip out of cords, and drove all from the temple area, both sheep and cattle; he scattered the coins of the money changers and overturned their tables.
HOWEVER, he said WE are NOT to resort to violance. Seems like pacifism to me.
Matthew 5
Verse 38
"You have heard that it was said, `Eye for eye, and tooth for tooth.'[7]
Verse 39
But I tell you, Do not resist an evil person. If someone strikes you on the right cheek, turn to him the other also.
And also
Romans 12:19
Do not take revenge, my friends, but leave room for God's wrath, for it is written: "It is mine to avenge; I will repay," says the Lord.
and specificy WHICH registers were
a) used (modified)
b) passed as input
c) passed as output
Microsoft C, Turbo/Borland C, would disable all optimizations for a funcion if you had any inline assembely in it.
2) The other neat feature was to install
a) VGA card, and
b) Hercules Mono Card
Then you could source debug *graphics* programs running on the VGA card via the monochrome card. Was REAL handy for debugging ModeX games. (Note: Borland/Turbo did have this feature as well. I don't know about the Microsoft compilers.)
3) Oh yeah, being able to do malloc(1000000) was darn cool. No more messing with near/far pointers or stupid 20-bit segmented memory.
~~~~~
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
> but strictly speaking software is licensed, not sold.
Correct.
> If you don't own it, you can't sell or resell it.
That's not entirely correct - IF the contract that you signed, gives you permission to sell/resell the thing you have licensed, then you can sell/resell it.
The contract may also be a pseudo contract ("First Sale Doctrine")
i.e. you have the right to sell music you buy, because it is "reasonable" that buyers have the right to sell what they purchase, even though you DIDN'T sign anything claiming privileges were transfered to the buyer.
Things to think about:
- If you don't own the software you have licensed, do you own the car you have "licensed" as well ?
- Who owns your time and goods, if you need a "license" to engage in business?
Remember, what does a license mean? Legal permission to do something, that normally you wouldn't have.
> Game developers have to develop where the market is
True, but us game developers also buggered up the market by NOT actively pushing OpenGL instead of D3D, and developing for D3D *when we HAD a choice*.
There was even a petition to Microsoft to better support OpenGL for gaming, which Microsoft responded by ramming D3D down everyones throats.
I'm just thankfull that Carmack didn't sell out - he's the primary reason OpenGL support for games is still around. The OpenGL-Game-Dev list traffic has unfortunately slowed down, but it's not dead (yet.)
> Game developers aren't scratching their heads in a huddle
> making sure some vertex shader is going to work on a MIPS box as well as a Intel one.
You don't do any PS2 coding do you?;-)
When your game is simulatenously being ported to X-Box, and the PS2 you need to re-implement the vertex shader natively on each hardware. It would save a LOT of time if us developers could use just ONE vertex shader description language for BOTH platforms !
> A bulk of game developers and publishers won't bitch much about standards
> while they can hit an incredible percentage of the gaming market by focusing on one system.
And loose 1/2 your sales?! That's the reason a standard exists - so we DON'T have to code specifically for one card !
Game developers want to maximize their sales with the least amount of work.
Rest of your comment is correct.
~~~
WTF is "Your comment violated the postersubj compression filter. Comment aborted" and why isn't it in the FAQ ?
> The DMCA may be evil, but while it is law you must obey it!
*Bzzt* Wrong. Thank you for playing today though!
1) US law doesn't apply to many/. readers
2) To paraphrase Augustine's famous remark "an unjust law is really no law at all."
3) We have the moral right of civil disobediance to strike down unjust law(s).
> Why is it that every slashdot poster is some sort of liberal hippy freak?
A broad claim based on what data??!
However, there are certain liberals posting on/. because they AGREE with the founding fathers views. Namely,
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
"Those who give up essential liberty, to preserve a little temporary safety, deserve neither liberty nor safety." - Ben Franklin
> even though IRS taxes are voluntary [arrowplastics.com]).
It's great to see other people finally learning the truth !
Here's a very interestingthoroughly researched document entitled The Great IRS Hoax. It has 1600+ (!!) pages documenting that the Income Tax is based on Voluntary Compliance.
~~
"The issue today is the same as it has been throughout all history,
whether man shall be allowed to govern himself or be ruled by a small
elite." - Thomas Jefferson
Secondly, there are other options, such as an International Driver's Permit. (Remember it's not valid in the place of issue, but there is nothing stopping a person from getting one in a foreign country:)
Cheers
~~
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
> I still remember trying to find ways to copy the pesky black-on-dark-red page with for the copy protection.
A friend of mine ran it thru his fax machine 3 or 4 times. Each successive output was used as input. Was clear as day.:)
Me being a little more computer savy, just removed the stupid copy protection from the game;-)
I can look up the 1 or 2 byte patch if you want.
Java NOT always a good "gaming tech"
on
Whither OpenAL?
·
· Score: 3, Insightful
> It is.
Uncorrect. The real answer is "It depends on the game!"
Anytime someone says "X is a silver bullet", I'm critical of what disadvantes they are overlooking.
We tried, and successfully used Java in one of games. It dropped in, in about a week (of course the game logic took months to write.) Having to use 2 IDE's was a pain, but workable, for debugging. (We made the C++ code into a DLL) There were TWO big problems -- the OVERHEAD from calling Java from C/C++ (or vice versa) *completely* bogged down the game. The other issue was the garbage collector - the game froze while it was doing it's thing, which is unacceptable. (We were doing a single player strategy-sim hybrid, that unfortunately got cancelled, due to other issues.)
Will we use Java again? Maybe. But the scripting language used is only one of the issues regarding gaming tech! One must look at the "pros" AND the "cons." The designers were able to get up to speed quickly with it, appreciated the ton of books on Java programming, and it freed it up one of our programmers of having to maintain a in-house properietary language. However, the designers also lacked the many years of formal training and experience that programmers normally have to go thru, of using a "real language" compared to our easy-to-use previous in-house language. These two things (very bad C/C++ integration, & requiring designers to be programmers) will most likely determine whether we use Java in the future.
I'm the graphics programmer, and personally think Java is not the best tech for game scripting. HOWEVER, I do see its advantages and elegance in using it for game scripting and game logic. It's the old trade-off of "slow & flexible (interpreted) OR "fast and hard-coded (compiled)." Java definately has some advantages - and some disadvantes - like all languages.
I'm sure you can search Carmack's old plans for why he didn't use Java - his reasons were different from ours.
Is Java a viable option? Wild Tangent has clearly shown that a Java-based game works. They have some pretty cool tech.
You might want to read the Gamasutra Post Mortem article on "Vampire" -- That's the only other game developer I know that used Java in a commercial game.
> Too bad most game developers seem to think that a game can't be any good if it
How many game developers do you personally know? That's a pretty broad statement with no basis in fact.
> doesn't spew out 3D graphics at a rate of 500 fps or,
> if it is a strategy game, doesn't have at least have a 3D isometric view in true color.
Game developers are well aware of raising the technical requirements so high, that you loose a lot of customers that don't have the "latest and greatest" video card.
They are also quite aware of Graphics != gameplay.
However, if you DON'T have some of the best graphics, your game is criticized as having "dated graphics." Is that an excuse? No, it's what the consumer wants. Pretty graphics are (usually) what catch the gamers attention, but gameplay is what keeps him/her playing.
It's interesting to note that most of the top selling games are all 2D. i.e. Sims, Diablo, RollerCoaster Tycoon.
If you want a good insight to how the games industry really works, read this Derek Smart's rant on Gaming Industry - Where We Are which dicusses what really happens with the marketing.
Bringing this long thread. back on topic -- OpenAL is a good thing, and I'm glad it is progressing. I'll be sure to mention it to our engine architect, next time we do a Mac Port. If we do a Linux port, it will definately make things easier for us. It's a REAL shame OpenGL is completely ignored by so many developers -- using one cross platform API is very cool. Now if only consoles supported it better;-)
Then again, I'm just a game developer, and this is my opinion.
Re:*nix has this stupid fixation with case too
on
ZDNet Reviews KOffice
·
· Score: 2
> Think internationalization. Presumably the user should be able to name files in his own language.
That sounds like a good reason to use a unicode file system, and is completely orthogonal to filenames that are case sensitive.
> Overally, case sensitive is much simpler engineering-wise.
You mean, take the lazy solution instead of something more user friendly?;-)
> "Normal users" shouldn't have to type exact filenames anyway, they should be using file dialogs or case-insensitive search tools or something.
Most of the time, I agree, file searching is case insensitive, and it works.
But, you wouldn't happen to do any cross platform development?;-)
Why I asked, is because we have our codebase on a Windows box, ala SourceSafe. The C/C++ compiler (rightly) doesn't care if the file is called "Foo.h" "foo.H" of "FOO.H" (Yes, we don't have a standard naming convention.)
Case does NOT change the meaning of a word. It's purely a cosmetic thing, not functional.
How are other developers getting around the stupid limition that filenames are case sensitive in *nix ? Forcing all filenames to be lowercase?
It's a pain in the @$$ to have to manually edit 5,000 source files. Any tools for automation? Maybe a Perl script that looks for "#include < * >"
If it's a privalege, then who grants it? You?! On whose authority do you (or anyone else) have the right to deny a person's freedom if they are not infringing upon anyone's rights??
"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness. That to secure these rights, Governments are instituted among Men, deriving their just Powers from the consent of the governed,"
That is very foundation of the Constitution. Will you also deny Amendment IX
The powers not delegated to the United States by the Constitution, nor prohibited by it to the states, are reserved to the states respectively, or to the people.
> To say that the lives of our fellow Americans are less valuable than a citizen's right to send encrypted e-mail is nothing less than selfish.
Outlawing encryption won't stop terrorism, or crime. What's next, outlawing ANY object that could POTENTIALLY be used for terrorism??!!
We all know [computer] languages are designed with a specific purpose and usually excel in those designated areas.
The reason I use C++ is because it is a multiparadigm language (i.e. functional, oop, & generics) "Modern C++ Design" shows the wonderfull and elegent power of generic programming (templates.)
Obj-C has piqued my interest - maybe those expercienced in Obj-C can answer some questions.
a) "In what areas does Obj-C do better then C++" ? Is it only cleaner syntax?
b) "What can Obj-C do that C++ can't?"
I know that since it is based on C. it will have the same weaknesses as C, but I'm more interested in what Obj-C strengths are.
I'm not the only one, but I posted an abridged version. I'm also not the orginal author - I just collected the data from various sources and put them into one HOSTS file.
I'll post mine when I get home tonite.
For Win NT4 / NT5 the hosts is found in
%SystemRoot%\system32\drivers\etc\
When you "buy" software, you are actually purchasing the license, aka permission, to use it.
Similiarly, if you have a "driver's license" that means you DO NOT own your car.
> Hell, I hate to shop at Radio Shack b/c of the fact that they ask for my private information and seem to feel it is their god given right to have it.
So don't give it. When they ask for your name, reply with: Cash Customer
Address:
Kind of like applying the anonymous coward concept from/. in the real world.
> So every soldier, policemen, or law enforcement agent of any kind could never be a Christian?
> That in itself hints at you sententiousness and arrogance; I think you would do best to agree with Christ.
I think you should take a closer look at what Christ taught:
> Why did the disciples carry swords?
Christ didn't condem the carrying of swords -- he condemned the *use* of them:
Matthew 26
Verse 51
With that, one of Jesus' companions reached for his sword, drew it out and struck the servant of the high priest, cutting off his ear.
Verse 52
"Put your sword back in its place," Jesus said to him, "for all who draw the sword will die by the sword.
> Had he no opportunity to make absolute pacifism clear?
He did, but he didn't use pacifism in one instance.
John 2:15
So he made a whip out of cords, and drove all from the temple area, both sheep and cattle; he scattered the coins of the money changers and overturned their tables.
HOWEVER, he said WE are NOT to resort to violance. Seems like pacifism to me.
Matthew 5
Verse 38
"You have heard that it was said, `Eye for eye, and tooth for tooth.'[7]
Verse 39
But I tell you, Do not resist an evil person. If someone strikes you on the right cheek, turn to him the other also.
And also
Romans 12:19
Do not take revenge, my friends, but leave room for God's wrath, for it is written: "It is mine to avenge; I will repay," says the Lord.
> Either the universe has always been very big and isn't *really* expanding
The universe is expanding, AND accelerating
In Acadimia, if you work with others it's called "cheating"
In the workforce, when you work with others it's called "cooperation"
*shrugs*
.. were
... inline assembly "
1) being able to write highly optmized inline assembly right in C.
#pragma aux funcname =
"
[used] [in] [out]
and specificy WHICH registers were
a) used (modified)
b) passed as input
c) passed as output
Microsoft C, Turbo/Borland C, would disable all optimizations for a funcion if you had any inline assembely in it.
2) The other neat feature was to install
a) VGA card, and
b) Hercules Mono Card
Then you could source debug *graphics* programs running on the VGA card via the monochrome card. Was REAL handy for debugging ModeX games. (Note: Borland/Turbo did have this feature as well. I don't know about the Microsoft compilers.)
3) Oh yeah, being able to do malloc(1000000) was darn cool. No more messing with near/far pointers or stupid 20-bit segmented memory.
~~~~~
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
> I bought a copy of Diablo-2. It was copy protected.
.ISO and you can put away the CD for good!
> To use the game, I had to make 2 copies of the disk:
Why not just use Daemon Tools? Rip the CD as an
Notepad /winnt/system32/drivers/etc/hosts
;-)
127.0.0.1 www.salon.com
Now I no longer have to worry about seeing any of their ads ever again.
Oh gee, no more stories. Oops
> but strictly speaking software is licensed, not sold.
Correct.
> If you don't own it, you can't sell or resell it.
That's not entirely correct - IF the contract that you signed, gives you permission to sell/resell the thing you have licensed, then you can sell/resell it.
The contract may also be a pseudo contract ("First Sale Doctrine")
i.e. you have the right to sell music you buy, because it is "reasonable" that buyers have the right to sell what they purchase, even though you DIDN'T sign anything claiming privileges were transfered to the buyer.
Things to think about:
- If you don't own the software you have licensed, do you own the car you have "licensed" as well ?
- Who owns your time and goods, if you need a "license" to engage in business?
Remember, what does a license mean? Legal permission to do something, that normally you wouldn't have.
True, but us game developers also buggered up the market by NOT actively pushing OpenGL instead of D3D, and developing for D3D *when we HAD a choice*.
There was even a petition to Microsoft to better support OpenGL for gaming, which Microsoft responded by ramming D3D down everyones throats.
I'm just thankfull that Carmack didn't sell out - he's the primary reason OpenGL support for games is still around. The OpenGL-Game-Dev list traffic has unfortunately slowed down, but it's not dead (yet.)
> Game developers aren't scratching their heads in a huddle
> making sure some vertex shader is going to work on a MIPS box as well as a Intel one.
You don't do any PS2 coding do you?
When your game is simulatenously being ported to X-Box, and the PS2 you need to re-implement the vertex shader natively on each hardware. It would save a LOT of time if us developers could use just ONE vertex shader description language for BOTH platforms !
> A bulk of game developers and publishers won't bitch much about standards
> while they can hit an incredible percentage of the gaming market by focusing on one system.
And loose 1/2 your sales?! That's the reason a standard exists - so we DON'T have to code specifically for one card !
Game developers want to maximize their sales with the least amount of work.
Rest of your comment is correct.
~~~
WTF is "Your comment violated the postersubj compression filter. Comment aborted" and why isn't it in the FAQ ?
> The DMCA may be evil, but while it is law you must obey it!
/. readers
/. because they AGREE with the founding fathers views. Namely,
*Bzzt* Wrong. Thank you for playing today though!
1) US law doesn't apply to many
2) To paraphrase Augustine's famous remark "an unjust law is really no law at all."
3) We have the moral right of civil disobediance to strike down unjust law(s).
> Why is it that every slashdot poster is some sort of liberal hippy freak?
A broad claim based on what data??!
However, there are certain liberals posting on
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
"Those who give up essential liberty, to preserve a little temporary safety, deserve neither liberty nor safety." - Ben Franklin
Cheers
> even though IRS taxes are voluntary [arrowplastics.com]).
It's great to see other people finally learning the truth !
Here's a very interesting thoroughly researched document entitled The Great IRS Hoax. It has 1600+ (!!) pages documenting that the Income Tax is based on Voluntary Compliance.
~~
"The issue today is the same as it has been throughout all history,
whether man shall be allowed to govern himself or be ruled by a small
elite." - Thomas Jefferson
First, we already have the Right To Travel
:)
Secondly, there are other options, such as an International Driver's Permit. (Remember it's not valid in the place of issue, but there is nothing stopping a person from getting one in a foreign country
Cheers
~~
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
> I still remember trying to find ways to copy the pesky black-on-dark-red page with for the copy protection.
:)
;-)
A friend of mine ran it thru his fax machine 3 or 4 times. Each successive output was used as input. Was clear as day.
Me being a little more computer savy, just removed the stupid copy protection from the game
I can look up the 1 or 2 byte patch if you want.
> It is.
;-)
Uncorrect. The real answer is "It depends on the game!"
Anytime someone says "X is a silver bullet", I'm critical of what disadvantes they are overlooking.
We tried, and successfully used Java in one of games. It dropped in, in about a week (of course the game logic took months to write.) Having to use 2 IDE's was a pain, but workable, for debugging. (We made the C++ code into a DLL) There were TWO big problems -- the OVERHEAD from calling Java from C/C++ (or vice versa) *completely* bogged down the game. The other issue was the garbage collector - the game froze while it was doing it's thing, which is unacceptable. (We were doing a single player strategy-sim hybrid, that unfortunately got cancelled, due to other issues.)
Will we use Java again? Maybe. But the scripting language used is only one of the issues regarding gaming tech! One must look at the "pros" AND the "cons." The designers were able to get up to speed quickly with it, appreciated the ton of books on Java programming, and it freed it up one of our programmers of having to maintain a in-house properietary language. However, the designers also lacked the many years of formal training and experience that programmers normally have to go thru, of using a "real language" compared to our easy-to-use previous in-house language. These two things (very bad C/C++ integration, & requiring designers to be programmers) will most likely determine whether we use Java in the future.
I'm the graphics programmer, and personally think Java is not the best tech for game scripting. HOWEVER, I do see its advantages and elegance in using it for game scripting and game logic. It's the old trade-off of "slow & flexible (interpreted) OR "fast and hard-coded (compiled)." Java definately has some advantages - and some disadvantes - like all languages.
I'm sure you can search Carmack's old plans for why he didn't use Java - his reasons were different from ours.
Is Java a viable option? Wild Tangent has clearly shown that a Java-based game works. They have some pretty cool tech.
You might want to read the Gamasutra Post Mortem article on "Vampire" -- That's the only other game developer I know that used Java in a commercial game.
> Too bad most game developers seem to think that a game can't be any good if it
How many game developers do you personally know? That's a pretty broad statement with no basis in fact.
> doesn't spew out 3D graphics at a rate of 500 fps or,
> if it is a strategy game, doesn't have at least have a 3D isometric view in true color.
Game developers are well aware of raising the technical requirements so high, that you loose a lot of customers that don't have the "latest and greatest" video card.
They are also quite aware of Graphics != gameplay.
However, if you DON'T have some of the best graphics, your game is criticized as having "dated graphics." Is that an excuse? No, it's what the consumer wants. Pretty graphics are (usually) what catch the gamers attention, but gameplay is what keeps him/her playing.
It's interesting to note that most of the top selling games are all 2D. i.e. Sims, Diablo, RollerCoaster Tycoon.
If you want a good insight to how the games industry really works, read this Derek Smart's rant on Gaming Industry - Where We Are which dicusses what really happens with the marketing.
Also Avault's series on PC Gaming As An Industry
Bringing this long thread. back on topic -- OpenAL is a good thing, and I'm glad it is progressing. I'll be sure to mention it to our engine architect, next time we do a Mac Port. If we do a Linux port, it will definately make things easier for us. It's a REAL shame OpenGL is completely ignored by so many developers -- using one cross platform API is very cool. Now if only consoles supported it better
Then again, I'm just a game developer, and this is my opinion.
> Think internationalization. Presumably the user should be able to name files in his own language.
;-)
;-)
That sounds like a good reason to use a unicode file system, and is completely orthogonal to filenames that are case sensitive.
> Overally, case sensitive is much simpler engineering-wise.
You mean, take the lazy solution instead of something more user friendly?
> "Normal users" shouldn't have to type exact filenames anyway, they should be using file dialogs or case-insensitive search tools or something.
Most of the time, I agree, file searching is case insensitive, and it works.
But, you wouldn't happen to do any cross platform development?
Why I asked, is because we have our codebase on a Windows box, ala SourceSafe. The C/C++ compiler (rightly) doesn't care if the file is called "Foo.h" "foo.H" of "FOO.H" (Yes, we don't have a standard naming convention.)
Case does NOT change the meaning of a word. It's purely a cosmetic thing, not functional.
How are other developers getting around the stupid limition that filenames are case sensitive in *nix ? Forcing all filenames to be lowercase?
It's a pain in the @$$ to have to manually edit 5,000 source files. Any tools for automation? Maybe a Perl script that looks for "#include < * >"
If it's a privalege, then who grants it? You?! On whose authority do you (or anyone else) have the right to deny a person's freedom if they are not infringing upon anyone's rights??
I recommend you *read* the Declaration of Independence:
That is very foundation of the Constitution. Will you also deny Amendment IX
> To say that the lives of our fellow Americans are less valuable than a citizen's right to send encrypted e-mail is nothing less than selfish.
Outlawing encryption won't stop terrorism, or crime. What's next, outlawing ANY object that could POTENTIALLY be used for terrorism??!!
You can't translate a word in a foreign alphabet ! The best one can do is transliterate.
>> Read the Constitution. It's the damn source code for our government
> and since the code is not commented, it gets interpreted.
That's not quite true. Hamilton and Jefferson wrote many papers on the issues the founding fathers had to wrestle about.
Can anyone give a GOOD reason why the heck you want a file system that is case sensitive ?
We all know [computer] languages are designed with a specific purpose and usually excel in those designated areas.
The reason I use C++ is because it is a multiparadigm language (i.e. functional, oop, & generics) "Modern C++ Design" shows the wonderfull and elegent power of generic programming (templates.)
Obj-C has piqued my interest - maybe those expercienced in Obj-C can answer some questions.
a) "In what areas does Obj-C do better then C++" ? Is it only cleaner syntax?
b) "What can Obj-C do that C++ can't?"
I know that since it is based on C. it will have the same weaknesses as C, but I'm more interested in what Obj-C strengths are.
Cheers
I'm not the only one, but I posted an abridged version. I'm also not the orginal author - I just collected the data from various sources and put them into one HOSTS file.
I'll post mine when I get home tonite.
For Win NT4 / NT5 the hosts is found in
%SystemRoot%\system32\drivers\etc\
were all mentally stimulating and challenging, along with being fun.
We DO have the RIGHT to TRAVEL.
2 .html
http://www.ptialaska.net/~swampy/interest/travel_
You can find more links via google : q=right+to+travel
When you "buy" software, you are actually purchasing the license, aka permission, to use it.
Similiarly, if you have a "driver's license" that means you DO NOT own your car.
> Hell, I hate to shop at Radio Shack b/c of the fact that they ask for my private information and seem to feel it is their god given right to have it.
/. in the real world.
So don't give it. When they ask for your name, reply with: Cash Customer
Address:
Kind of like applying the anonymous coward concept from
Because it's for the betterment of our knowledge.
Same with Open Source. Not the only reason of course, but it's a good way to start a conversation explaining what open source is.
Selling of cookbook containing recipes is another good analogy.
Don't forget classics such as
- Rescue Raiders
- Aquatron
- Ultima 4
- Lode Runner and Championship Lode Runner
- Gemstone Warrior
- Spare Change
- Aztec
For a hidden Mario Bros Easter Egg type
]bload Marios Bros
]call -151
*803g
You'll get a msg by "The Fly"