> along with the suggestion of "Why don't you just reboot it?" is scary.
Reply with: "If every time your car had a problem, would you just turn it off, then back on? Or would like to know what caused the problem, and have it fixed."
The author is correct that OOP won't solve every problem. But he tosses the baby out with the bath-water! The author obviously hasn't read any of these great books/articles:
Now I'm not saying C++ is the end-all and be-all, but every language was designed to solve a certain problem. Use the right tool for the right job! If C++ lets you solve your problems quickly and efficeintly, then use it. If not, then use what works.
> I've said it before and I'll say it again, all coders should get out of the states
Do you mean the uSA or the U.S. ?
Yes, uSA is spelt right, and there IS a difference.
The preamble:
The unanimous Declaration of the thirteen
united States of America
And the last paragraph:
We, therefore, the Representatives of the
united States of America
Do not just take my word for it, but please read it for yourself: Declaration of Independance (http://www.nara.gov/exhall/charters/declaration/d eclaration.html)
> We do this with Social Security - everybody chips in a bit
Uhm, no.
There is _NO_ law that requires a person to have a Socialist Slave Number. That is how you can legally opt out out of the biggest ponzi scheme ever invented.
--
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
I don't have a driver's license, and my car hasn't been registered for the past few years - I haven't had any problems with so called "pull-overs" (Not that I go out of my way to flaunt my freedom. I "obey" the speed limit, etc.)
If you ever tried multipass blending, one will quickly realize that each blend operation lowers the effective bit-depth. Having EACH color component of 16-bits (i.e 16-bit RGBA = 64-bit color) allows for a TON of blending operations without effecting the image quality.
Quick example: Take a look at 3Dfx video cards with alpha-blended smoke. It looks dithered, and the image quality is bad;-( due to only 16-bits. (That's 4444 color.) (Yeah, 3Dfx hardware was an effective 22-bits, but it still wasn't enough bits for proper blending;-)
8888 provides 256 gradients for a primary color, but not 256 gradients for secondary colors and non-primary colors!
> Surely once we are in the trillions of polygons per second (at the present rate, soon, probably) and 3d graphics offer photorealism
We'll NEVER have enough polygons. The world is just too dam complex to model accurately.
I want 100K polygons PER TREE!* and I want 10,000 visible onscreen at once! With 120 fps. AND that is JUST for the scenery, nevermind the 1,000 people onscreen each with 500K polys!
* Most games just slap 2 quads together at right angles, and call it a tree. Yuck!
How do you accurately nebulous volumes like fog and smoke? Today we cheat with billboarded sprites, and volumeteric hacks.
Take a look at any good outdoor terrain used in games. How come allmost every game has a far clip plane (even when pushed out as far as it will go) is STILL _relatively_ close ?!
Get on top of a mountain and tell me how far you can see? In real-life you can see for MILES. We just don't have the fill-rate with today's cards, to draw more then, what, 100m of the game world.
> In the Ultima 3-5 days I used to sector edit (floppies) stuff onto the maps, like in 4, horses and ships.
Hehehe. I thought I was the only one who did that;-)
My favorite all time hack has to be, in Ultima 4, when I put a ship right outside LB's castle. Since it was part of the "landscape" it never went away.
> You could board them and ride/sail away, leaving another behind.
Yeap! Ultima 2 had a ship bug, where you would board a pirate ship, then if you sailed away, the pirates would spawn their own ship and keep on attacking !... Can we say "LAND_to_LAND bridges via SHIPS;-)"
We're too stupid to use something this SIMPLE !
on
13 Month Calendar?
·
· Score: 2
Why do humans allways overcomplicate things!?
Daylight savings time is a good example. Why the !@#$% can't we just keep the same bloody time the WHOLE year throughout.
The leap year bullshit is another good example. We just couldn't pick a nice EASY TO REMEMBER system, now could we !. *sarcasm on - It MUST be accurate down to the nanosecond! sarcasm off* I realy don't give a !@#$ that the year has 365 and 1/4 days. The astronomers should pick their own bloody accurate calender - and for the rest of society give us a calendar that is USER FRIENDLY.
Aside, I would love to have a actual bitmap for the WHOLE map (of Pitfall 1 & 2)... that would be the ultimate walkthru:-)
(Anyone else remember when the '80's game magazines would show rows of screenshots all lined up into one continious map?:-)
... because I allways don't have the latest X, Y, and Z libs required to build from the source. It saves me time of having to fight the compile process.
There are 2 things that turn me off from helping open-source projects:
a) The quality of code of most Open-Source Projects, is just crap*. I'm NOT going to maintain someone else's goobly-gook! Sure it compiles, but if I have to spend hours scratching my head what the code does, it's probably faster for me to just re-write it. What's the benefit in that??!
b) If I have to fight the compile process. I should be able to just do: "make install"
If I can't jump in right away compiling the code, well, that decreases my enthusiasm.
I'm less fussy about binaries. Binaries are a nice touch, but I can live without them, if need be. But don't forgot, not everyone who downloads your project has a compiler !
Having screenshots is a way to show off, what the project has accomplished. That's not a bad thing. A picture is a thousand words:-)
The first things I look for when I come across a project is:
a) FAQ. Does it explain and answer the most common questions?
b) Screenshots. (Even if they are trivial!) Does it make me go, "hey! this is a neat little app."
Oh well, this is just my opinion.
--
* I'm really sorry if this comes off as a flame/troll. But after coding all day, the LAST thing I want to do when I come home, is try to figure out someone else's poorly written code that was thrown together by some 3l33t 4@xor!
I assumed with Computer Aided Design (or whatever they are calling it these days;-) the cost of molds would of come down. Apparently not. Thx for the correction.
> if you're working in the US, you DO have a social security number.
FALSE.
You _CAN_ work, live, without a social slave number.
There is _NO_ law that requires a person to have one.
> along with the suggestion of "Why don't you just reboot it?" is scary.
Reply with: "If every time your car had a problem, would you just turn it off, then back on? Or would like to know what caused the problem, and have it fixed."
Exactly. The crack will be out the day Whistler comes out.
The author is correct that OOP won't solve every problem. But he tosses the baby out with the bath-water! The author obviously hasn't read any of these great books/articles:
.pdf for this one)
What is Object-Oriented Programming? (Link to papers, since I can't find the
Multiparadigm Design and Implementation in C++
Design and Evolution of C++
Now I'm not saying C++ is the end-all and be-all, but every language was designed to solve a certain problem. Use the right tool for the right job! If C++ lets you solve your problems quickly and efficeintly, then use it. If not, then use what works.
> is a waste of company time/resources in the same way playing games at work is
;-)
If we couldn't play games at work, the company would be out of business.
I'm a game programmer
Perk: You get to check out the new games, and call it research. Gotta luv it.
Do you mean the uSA or the U.S. ?
Yes, uSA is spelt right, and there IS a difference.
The preamble:
And the last paragraph:
Do not just take my word for it, but please read it for yourself: Declaration of Independance (http://www.nara.gov/exhall/charters/declaration/
> We do this with Social Security - everybody chips in a bit
Uhm, no.
There is _NO_ law that requires a person to have a Socialist Slave Number. That is how you can legally opt out out of the biggest ponzi scheme ever invented.
--
"The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite." - Thomas Jefferson
> ... might it be better for all of us if the best online-games were made only for consoles?
Why? That won't solve anything. You can steal hack and cheat on console games. "Game Genie", etc.
> take it on the street and your ass goes in a sling.
Not true.
Read The Right to Travel
I don't have a driver's license, and my car hasn't been registered for the past few years - I haven't had any problems with so called "pull-overs" (Not that I go out of my way to flaunt my freedom. I "obey" the speed limit, etc.)
Cheers
> but software is only licensed.
That's right. You don't own your software, because it is licensed.
You don't own your car, because it is licensed.
If you own your land, then why do you pay taxes to someone else!? Because it is licensed.
If you ever tried multipass blending, one will quickly realize that each blend operation lowers the effective bit-depth. Having EACH color component of 16-bits (i.e 16-bit RGBA = 64-bit color) allows for a TON of blending operations without effecting the image quality.
;-( due to only 16-bits. (That's 4444 color.) (Yeah, 3Dfx hardware was an effective 22-bits, but it still wasn't enough bits for proper blending ;-)
... *shrugs*
Quick example: Take a look at 3Dfx video cards with alpha-blended smoke. It looks dithered, and the image quality is bad
8888 provides 256 gradients for a primary color, but not 256 gradients for secondary colors and non-primary colors!
But I'm just a 3D graphics programmer
> . If you're running through a crowd of 5000 you can't expect the designers to individually render each person
Shogon does, but they cheat and draw them as sprites.
> Surely once we are in the trillions of polygons per second (at the present rate, soon, probably) and 3d graphics offer photorealism
We'll NEVER have enough polygons. The world is just too dam complex to model accurately.
I want 100K polygons PER TREE!* and I want 10,000 visible onscreen at once! With 120 fps. AND that is JUST for the scenery, nevermind the 1,000 people onscreen each with 500K polys!
* Most games just slap 2 quads together at right angles, and call it a tree. Yuck!
How do you accurately nebulous volumes like fog and smoke? Today we cheat with billboarded sprites, and volumeteric hacks.
Take a look at any good outdoor terrain used in games. How come allmost every game has a far clip plane (even when pushed out as far as it will go) is STILL _relatively_ close ?!
Get on top of a mountain and tell me how far you can see? In real-life you can see for MILES. We just don't have the fill-rate with today's cards, to draw more then, what, 100m of the game world.
> In the Ultima 3-5 days I used to sector edit (floppies) stuff onto the maps, like in 4, horses and ships.
;-)
... Can we say "LAND_to_LAND bridges via SHIPS ;-)"
Hehehe. I thought I was the only one who did that
My favorite all time hack has to be, in Ultima 4, when I put a ship right outside LB's castle. Since it was part of the "landscape" it never went away.
> You could board them and ride/sail away, leaving another behind.
Yeap! Ultima 2 had a ship bug, where you would board a pirate ship, then if you sailed away, the pirates would spawn their own ship and keep on attacking !
Why do humans allways overcomplicate things!?
Daylight savings time is a good example. Why the !@#$% can't we just keep the same bloody time the WHOLE year throughout.
The leap year bullshit is another good example. We just couldn't pick a nice EASY TO REMEMBER system, now could we !. *sarcasm on - It MUST be accurate down to the nanosecond! sarcasm off* I realy don't give a !@#$ that the year has 365 and 1/4 days. The astronomers should pick their own bloody accurate calender - and for the rest of society give us a calendar that is USER FRIENDLY.
*rant off*
Could someone post a summary of the [competing] extinction theories?
Anyone got a Pitfall 2 map ?
... that would be the ultimate walkthru :-)
:-)
Aside, I would love to have a actual bitmap for the WHOLE map (of Pitfall 1 & 2)
(Anyone else remember when the '80's game magazines would show rows of screenshots all lined up into one continious map?
> Give me Bubble Bobble over Metal Gear Solid any day.
What you talking about?!
_BOTH_ of those games rock !
Puzzle Bobble (NeoGeo) with 2 people is just a blast as well !
Looks like someone beat me to the underworld bitmap.
> Reminds me of the Underworld in Ultima V...it was H--U--G--E.
;-)
It was BIG, but not HUGE. I mapped most of it out on graph paper. (Yeah, I was a bored High School student
Hmm, that would be a good project. Make one big bitmap of the whole underground... Thx for the idea !
> Like I've said before in my previous posts, is NVidia just letting Glide die off?
Yes. _NO_ game developers are doing Glide development: It's all D3D v8 (PC/Xbox), OpenGL (PC), and/or consoles propeitary API (PS2/DC/etc).
Of course Glide won't completely die, since it is Open Source. It will be up to the "amateur's" to keep it alive.
1. Quake .. been playing that every weekend since '96 (The day QTest came out ;-)
2. Tony Hawks Pro Skater 1 & 2 ! (Normally I HATE sports games, but these skater games just have the all the right magic!)
3. Ultima Online, again, 2.5 years. (Allthough others swear by EverCrack, er EverQuest.)
--
Pffft. It's only karma.
Ok, what chapter/paragraph is this from?
... because I allways don't have the latest X, Y, and Z libs required to build from the source. It saves me time of having to fight the compile process.
:-)
There are 2 things that turn me off from helping open-source projects:
a) The quality of code of most Open-Source Projects, is just crap*. I'm NOT going to maintain someone else's goobly-gook! Sure it compiles, but if I have to spend hours scratching my head what the code does, it's probably faster for me to just re-write it. What's the benefit in that??!
b) If I have to fight the compile process. I should be able to just do: "make install"
If I can't jump in right away compiling the code, well, that decreases my enthusiasm.
I'm less fussy about binaries. Binaries are a nice touch, but I can live without them, if need be. But don't forgot, not everyone who downloads your project has a compiler !
Having screenshots is a way to show off, what the project has accomplished. That's not a bad thing. A picture is a thousand words
The first things I look for when I come across a project is:
a) FAQ. Does it explain and answer the most common questions?
b) Screenshots. (Even if they are trivial!) Does it make me go, "hey! this is a neat little app."
Oh well, this is just my opinion.
--
* I'm really sorry if this comes off as a flame/troll. But after coding all day, the LAST thing I want to do when I come home, is try to figure out someone else's poorly written code that was thrown together by some 3l33t 4@xor!
I assumed with Computer Aided Design (or whatever they are calling it these days ;-) the cost of molds would of come down. Apparently not. Thx for the correction.