You haven't looked at the US balance of payment figures lately have you? Nor what China does with all those dollars it gets?
If it turned its dollars into yuan, the yuan would get too expensive, so instead they look for dollar-based things to buy. Last I checked they were flooding the US credit market, by supporting all this government spending.
If we suddenly embargoed china, we'd be fucked. Though, honestly, we're just postponing the inevitable.
Since when has the NSA arrested anyone because they are critical on a blog, towards the US?
Er, actually this is happening. Except that say that its because the journalist's source is a terrorist and the journalist must reveal the source. Some have been held without trial indefinitely.
Next you'll be saying the US is only slightly different than Iraq was under Saddam, because we have death by lethal injection and they dropped chemical weapons on Kurds.
There have been 130,000 deaths in Iraq since the US invaded. The US has dropped cluster bombs on homes. The US dropped Agent Orange on Vietnam, the effects of which are still felt today. The US is the only nation to have used a nuclear weapon on a civilian population. We justified the attacks on civilian populations simply because they were "the enemy" and "they wont surrender". The US used small pox against its own indigenous population.
Might want to open your eyes before riding that high horse. I happen to think that the US is the greatest nation in the world, and the US constitution the greatest human work in the world, but lets be honest, anything involving humans and power is going to get fucked up.
Didn't you love it how when you played the out-of-water missions, nobody had any of the heavy plasma rifles, hover battle-armor, grav-tanks, etc left over from the war 10 years earlier? That and you had to "research" the ability to float. Argh. I still play the original but TFTD is wank.
Is there something fundamentally pathetic about police helicopter pilots eyes that render them susceptible to lasers? After all, its totally fine for the police to shine lasers at moving vehicles all they want, so apparently the general, car driving public are immune to laser light. Why are they hiring pilots with such easily testable eye defects.
I chose the copyright angle because in this day and age I thought it would have the most traction (use their arguments against them and all that), but equally your traffic modification would be another. I think we agree that no matter how you look at it, its wrong!
would one option be clearly more insidious than the other?
Because one is about you agreeing to a service before said service is offered, while the other is about modifying someone else's intellectual property (in fact creating an unauthorized derived work of copyrighted material). Simple really.
They could do it like every WiFi hotspot provider out there: any attempt to go to any http site brings up the message page, and then once accepted provides the real page. The key difference is that this would process would be about blocking content until contractual obligations were met, instead of modifying content provided by someone else. "Creating an unauthorized derived work of copyrighted content" is a thought that pops into my head.
By using m_ you have indicated to us (without comments) that your object stores two ranges. The method in question reverses these two ranges and then does something. I put it to you that either the method in questions will be something like:
void DoSomethingWithReversedRanges()
which makes your comment redundant.
Even better, since your object does something with ranges, your code might be better:
LOL. As much up-front design as your hardware? Wow. May I suggest that you go and read chapter 11: Evidence, of Craig Larman's Agile & Iterative Development.
Why Still Waterfall Promotion? - There are at least seven reasons why the waterfall continued to be promoted, including lack of awareness of the growing evidence that it was not ideal, its simple definition, and the allure of simple progress tracking (such as "requirements complete").
says you:
Doing good software design up-front saves a huge amount of time in writing and debugging. If you're doing an OO project of any significant complexity and you get your class definitions messed up, then the code implementation is going to suck, both in performance and in maintainability.
In fact all the evidence points to the opposite. Projects implemented with big up front design, requirements analysis, UML diagrams, etc are far more likely to fail than Agile ones - the advantage however is that because they have huge amounts of work done long before you actually learn of the failure you can get another job before the shit hits the fan.
Even the author of the original "Waterfall" publication actually argued in the article that waterfall was bound to fail!
Certainly, if you don't know about Agile, then doing up front design will mean you can spend less time writing and debugging than if you just hacked. But you have discovered a local minimum. When I do Test Driven Development, for example, I hardly ever run the debugger, because the code works.
I would highly recommend TDD for your real time state machines.
In the article that your reference quotes, they say that the volume was 30 per week. You have confused the severity of the failure (they admit to being unable to repair them), with the volume of the failures.
Its scaremongering. They quote some figures and then at the bottom of the page say "our recent investigation shows that up to 30% may be defective", even though the evidence above doesn't support the theory.
This former repair contractor. You can think of no reason why they might give some fairly negative press? So let me get this straight: I have a business that repairs consoles. This is my business. Its how I make money. And there is a console which I repair, that breaks a lot. "Cha ching!!!!". Hm. But no, this company says "we don't want to repair this console anymore". Come on!
None of the articles you reference provide any direct evidence. Even PCW says "Anecdotal evidence suggests the Xbox 360 failure rate may be as high as one of every three machines according to retailers." Not "EB COO states return rate was 2.9m consoles", but "Anecdotal evidence" from and EB "Employee". Your evidence is pretty paltry.
I do find it interesting, however, that the source of these stories will happily sell you a warranty for it.
He's also confused how so many could ignore, or not appreciate, the satire. After describing one scene in which the player fights back a horde of military veterans turned to monsters by the United States, all of them under a banner reading, "Veterans Memorial," Smith asked, "how can you look at all these elements and not think this is super fucking subversive?"
Because boring, oft-repeated, obvious plots are not subversive? Unless you think Universal Soldier was a shining example of subversion? Taking something true (government mistreatment of veterans) and turning it into fantasy garbage (making them monsters) is not subversion. It doesn't highlight the actual real-world mistreatment of veterans. Does he think Resident Evil is subversive because it highlights corporate misuse of medical experiments???? The Constant Gardener might be subversive. Mila Jovovich is not.
Why is the Cell cool? Its just 8 processors cores with no direct memory access, and a large amount of unshared L1 cache each. Which is just a bigger version of what the RSP was on the N64. Its not innovative. I've programmed assembly since 6502, so its certainly fun, but when it comes to putting fun in a game, you'll get better, more productive end results using an interpreted scripting language (Quake, Gears, Bioshock...)
Certainly the argument that games have levels like books have chapters is compelling. The difference is, I don't have to wait 5 minutes between chapters staring at a blank page that says "Loading Chapter 5: Aliens Attack". I just turn the page. A movie can change the the pace, or the current sub-plot, but it doesn't have to wait 5 minutes to do it. And also, certain games require levels, because they are games, e.g. tetris, breakout, feeding frenzy, or tennis. Games like BioShock, Mass Effect, Halo etc could all have no loading times and still have different sub-plots, "periods of calm", foreboding, etc.
So the real reason that games still have load screens is because people still buy games with load screens. Which tells you that either people are morons, or that loading screens aren't really all that much of a show stopper.
Bottom line, getting rid of loading screens is "hard". Its not technically hard. Its organizationally hard. It requires designers, programmers, audio, art, all communicating and being on top of their shit, trusting each other, and knowing enough about each other's disciplines to be able to make good compromises in the right areas for everyone to win. This is extremely rare.
Another question (with the same answer) is "Why don't games run at 60Hz?"
That a fleet engaged in active exercises missed a massive piece of metal, or that that Navy wants more funding and needs to drum up patriotic shock and horror at how good those damned chinese are? The russ^H^H^H^HChinese are coming!
You haven't looked at the US balance of payment figures lately have you? Nor what China does with all those dollars it gets?
If it turned its dollars into yuan, the yuan would get too expensive, so instead they look for dollar-based things to buy. Last I checked they were flooding the US credit market, by supporting all this government spending.
If we suddenly embargoed china, we'd be fucked. Though, honestly, we're just postponing the inevitable.
Er, actually this is happening. Except that say that its because the journalist's source is a terrorist and the journalist must reveal the source. Some have been held without trial indefinitely.
There have been 130,000 deaths in Iraq since the US invaded. The US has dropped cluster bombs on homes. The US dropped Agent Orange on Vietnam, the effects of which are still felt today. The US is the only nation to have used a nuclear weapon on a civilian population. We justified the attacks on civilian populations simply because they were "the enemy" and "they wont surrender". The US used small pox against its own indigenous population.
Might want to open your eyes before riding that high horse. I happen to think that the US is the greatest nation in the world, and the US constitution the greatest human work in the world, but lets be honest, anything involving humans and power is going to get fucked up.
Well, maybe I'm just easily pleased, but I enjoyed Les Liasons Dangereuses at the theater, and Dangerous Liasons at the movies, even Cruel Intentions.
I have completed SS1, SS2 (twice), and Bioshock (twice).
Each of these new versions had something to bring (even if its Selma Blair, yum).
Didn't you love it how when you played the out-of-water missions, nobody had any of the heavy plasma rifles, hover battle-armor, grav-tanks, etc left over from the war 10 years earlier? That and you had to "research" the ability to float. Argh. I still play the original but TFTD is wank.
Is there something fundamentally pathetic about police helicopter pilots eyes that render them susceptible to lasers? After all, its totally fine for the police to shine lasers at moving vehicles all they want, so apparently the general, car driving public are immune to laser light. Why are they hiring pilots with such easily testable eye defects.
I chose the copyright angle because in this day and age I thought it would have the most traction (use their arguments against them and all that), but equally your traffic modification would be another. I think we agree that no matter how you look at it, its wrong!
Because one is about you agreeing to a service before said service is offered, while the other is about modifying someone else's intellectual property (in fact creating an unauthorized derived work of copyrighted material). Simple really.
They could do it like every WiFi hotspot provider out there: any attempt to go to any http site brings up the message page, and then once accepted provides the real page. The key difference is that this would process would be about blocking content until contractual obligations were met, instead of modifying content provided by someone else. "Creating an unauthorized derived work of copyrighted content" is a thought that pops into my head.
$600? Amazon. $399. Now. http://www.amazon.com/PlayStation-40GB-Spider-Man-Movie-Pack/dp/B000XGJH1O/ref=pd_bbs_2?ie=UTF8&s=videogames&qid=1197490414&sr=8-2
which makes your comment redundant.
Even better, since your object does something with ranges, your code might be better:
Again, making your comment redundant.
LOL. As much up-front design as your hardware? Wow. May I suggest that you go and read chapter 11: Evidence, of Craig Larman's Agile & Iterative Development.
says you:
In fact all the evidence points to the opposite. Projects implemented with big up front design, requirements analysis, UML diagrams, etc are far more likely to fail than Agile ones - the advantage however is that because they have huge amounts of work done long before you actually learn of the failure you can get another job before the shit hits the fan.
Even the author of the original "Waterfall" publication actually argued in the article that waterfall was bound to fail!
Certainly, if you don't know about Agile, then doing up front design will mean you can spend less time writing and debugging than if you just hacked. But you have discovered a local minimum. When I do Test Driven Development, for example, I hardly ever run the debugger, because the code works.
I would highly recommend TDD for your real time state machines.
In the article that your reference quotes, they say that the volume was 30 per week. You have confused the severity of the failure (they admit to being unable to repair them), with the volume of the failures.
Its scaremongering. They quote some figures and then at the bottom of the page say "our recent investigation shows that up to 30% may be defective", even though the evidence above doesn't support the theory.
This former repair contractor. You can think of no reason why they might give some fairly negative press? So let me get this straight: I have a business that repairs consoles. This is my business. Its how I make money. And there is a console which I repair, that breaks a lot. "Cha ching!!!!". Hm. But no, this company says "we don't want to repair this console anymore". Come on!
None of the articles you reference provide any direct evidence. Even PCW says "Anecdotal evidence suggests the Xbox 360 failure rate may be as high as one of every three machines according to retailers." Not "EB COO states return rate was 2.9m consoles", but "Anecdotal evidence" from and EB "Employee". Your evidence is pretty paltry.
I do find it interesting, however, that the source of these stories will happily sell you a warranty for it.
Because boring, oft-repeated, obvious plots are not subversive? Unless you think Universal Soldier was a shining example of subversion? Taking something true (government mistreatment of veterans) and turning it into fantasy garbage (making them monsters) is not subversion. It doesn't highlight the actual real-world mistreatment of veterans. Does he think Resident Evil is subversive because it highlights corporate misuse of medical experiments???? The Constant Gardener might be subversive. Mila Jovovich is not.
Why is the Cell cool? Its just 8 processors cores with no direct memory access, and a large amount of unshared L1 cache each. Which is just a bigger version of what the RSP was on the N64. Its not innovative. I've programmed assembly since 6502, so its certainly fun, but when it comes to putting fun in a game, you'll get better, more productive end results using an interpreted scripting language (Quake, Gears, Bioshock...)
games written on engines developed for the PC just suck ass on the PS3?
Certainly the argument that games have levels like books have chapters is compelling. The difference is, I don't have to wait 5 minutes between chapters staring at a blank page that says "Loading Chapter 5: Aliens Attack". I just turn the page. A movie can change the the pace, or the current sub-plot, but it doesn't have to wait 5 minutes to do it. And also, certain games require levels, because they are games, e.g. tetris, breakout, feeding frenzy, or tennis. Games like BioShock, Mass Effect, Halo etc could all have no loading times and still have different sub-plots, "periods of calm", foreboding, etc.
So the real reason that games still have load screens is because people still buy games with load screens. Which tells you that either people are morons, or that loading screens aren't really all that much of a show stopper.
Bottom line, getting rid of loading screens is "hard". Its not technically hard. Its organizationally hard. It requires designers, programmers, audio, art, all communicating and being on top of their shit, trusting each other, and knowing enough about each other's disciplines to be able to make good compromises in the right areas for everyone to win. This is extremely rare.
Another question (with the same answer) is "Why don't games run at 60Hz?"
No, eating does not make you fat.
Well done! Thats STEP ONE: Acknowledging that calories make you fat.
Now, on to STEP TWO: How to eat less calories given the various hunger mechanisms of the human body.
Observe:
I'll let you take it from here...
Were you disappointed with the plot in Mario 64 too?
Existence is cake?
Though I for one would prefer a cold war with the chinese (or anybody) than the war on terror.
That a fleet engaged in active exercises missed a massive piece of metal, or that that Navy wants more funding and needs to drum up patriotic shock and horror at how good those damned chinese are? The russ^H^H^H^HChinese are coming!
Indeed. My point is that you can sue private companies, but you can't sue the government, because the government gets to choose who gets to sue.