Its interesting to note that everyone decrying the game is doing so because of the lack of enjoyment playing the game. I actually had fun during the two months that I was playing it. Sure, some of the skilltrees were a bit of a pain in the butt to raise (anything crafting mostly...or entertainment for that matter), but it was really enjoyable IF you had someone you knew well to play with.
The big killer of that game, in my opinion at least, was the absolutely, drop-dead, kick-you-in-the-jimmy, ignore-it-and-it-will-go-away customer service that SOE provides. Spend 3 full RL days trapped in the basement of your house and see what I mean. Have a bug make inventory disappear and wait for a month to finally have someone EMAIL YOU (heaven forbid there is any actual contact between CS and players) and tell you quite literally "I am sorry, there is nothing I can do for you. Enjoy the game!"
This isn't the first and therefore isn't the only game that they use this scheme on either. While SW:G was fun to play, I will admit it did have more potential than was tapped. The problems I encountered though were the people running the game, pure and simple. A simple proof that SOE has changed their ways and I would consider buying another game by them. Until then...well...never again.
Kohan: Ahriman's Gift. A wonderful game (though a rehash of the old RTS style, this game brought new depth to a tired, boring, dead-horse genre) that I had never heard of and picked up at Lou's Super Fat Discount Store On Anything Our Corporate Office Deems Noteworthy Superstore for a minimal sum on a whim. I am not trying to be dickish (is that a word?) or agrumentative...just playing devil's advocate a little.
..."the real burden rests not on the shoulders of the reviewers but on the creators of the game and, potentially, the console itself."...
Look, its not our fault we didn't tell you about the problems we encountered with the game. If anything they should mention that on the packaging. Or, failing that, on the box the PS2 itself came in. If you bought the game because you read our raving reviews, our job is complete. Now if you will excuse me, I have to go to make a deposit before the bank closes...
I picked up Kohan: Ahriman's Gift on a whim and can honestly say it is one of the most interesting of all the RTS's I own. It has depth of play that other RTS's really don't even approach and allows you to actually use strategy and tactics, a concept that is slowly becoming foreign to the so called RTS genre. This is a rant for another day though.
If you are interested in trying out this little known wonder, I believe there is a demo out for it. I think you can find it at Timegate Studios.
Its an Oldie but a Goodie.
I just got out of this trainwreck of a game....account ran out two days ago. I would dearly love to get my money back as it was a total waste. The $65 dollars spent would have been better placed in buying 21 copies of Diakatana. But hey....buyer beware right?
Anyway, having experienced this game, I can only laugh at this decision. Yes, I can understand it, but it also smacks of trying to hide the condition this game is in.
Mmmmmm...sour grapes.
Its interesting to note that everyone decrying the game is doing so because of the lack of enjoyment playing the game. I actually had fun during the two months that I was playing it. Sure, some of the skilltrees were a bit of a pain in the butt to raise (anything crafting mostly...or entertainment for that matter), but it was really enjoyable IF you had someone you knew well to play with. The big killer of that game, in my opinion at least, was the absolutely, drop-dead, kick-you-in-the-jimmy, ignore-it-and-it-will-go-away customer service that SOE provides. Spend 3 full RL days trapped in the basement of your house and see what I mean. Have a bug make inventory disappear and wait for a month to finally have someone EMAIL YOU (heaven forbid there is any actual contact between CS and players) and tell you quite literally "I am sorry, there is nothing I can do for you. Enjoy the game!" This isn't the first and therefore isn't the only game that they use this scheme on either. While SW:G was fun to play, I will admit it did have more potential than was tapped. The problems I encountered though were the people running the game, pure and simple. A simple proof that SOE has changed their ways and I would consider buying another game by them. Until then...well...never again.
Kohan: Ahriman's Gift. A wonderful game (though a rehash of the old RTS style, this game brought new depth to a tired, boring, dead-horse genre) that I had never heard of and picked up at Lou's Super Fat Discount Store On Anything Our Corporate Office Deems Noteworthy Superstore for a minimal sum on a whim. I am not trying to be dickish (is that a word?) or agrumentative...just playing devil's advocate a little.
I didn't see a single one of you recommend the name CowboyNeal...
...and I haven't seen mention of Marble Madness and Crystal Towers.
I guess that would all depend on your relative frame of reference now wouldn't it. ;)
..."the real burden rests not on the shoulders of the reviewers but on the creators of the game and, potentially, the console itself."... Look, its not our fault we didn't tell you about the problems we encountered with the game. If anything they should mention that on the packaging. Or, failing that, on the box the PS2 itself came in. If you bought the game because you read our raving reviews, our job is complete. Now if you will excuse me, I have to go to make a deposit before the bank closes...
I picked up Kohan: Ahriman's Gift on a whim and can honestly say it is one of the most interesting of all the RTS's I own. It has depth of play that other RTS's really don't even approach and allows you to actually use strategy and tactics, a concept that is slowly becoming foreign to the so called RTS genre. This is a rant for another day though. If you are interested in trying out this little known wonder, I believe there is a demo out for it. I think you can find it at Timegate Studios. Its an Oldie but a Goodie.
I just got out of this trainwreck of a game....account ran out two days ago. I would dearly love to get my money back as it was a total waste. The $65 dollars spent would have been better placed in buying 21 copies of Diakatana. But hey....buyer beware right? Anyway, having experienced this game, I can only laugh at this decision. Yes, I can understand it, but it also smacks of trying to hide the condition this game is in. Mmmmmm...sour grapes.