Star Wars Galaxies Celebrates First Anniversary
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site.
I can't help feeling they blew their chance with this. I know it has gotten progressively better over the year since the launch, but I feel this more than any other MMPORG had the potential to break that 1,000,000 subscriber barrier. (If any of them ever will) Or in other words gain that mass acceptance.
Maybe the expansion will cause a spike in the player numbers but I from what I have read it will be adding in features that probably should have been in the game originally.
I remember it like yesterday. After years, literal years of hype, when the game finally released to the 1,000's of people who had already preordered the game, their credit card registration webpage woulden't work. The entire community, many of whom literally had the date makred off on their calanders (my time in the forums lends credence to my statements), were left to sit, wonder, and wait. It wasn't until hours later that day that it did work, and when it had, many of the game servers didn't work.
This bumpy start acts as a painfully accurate analogy to the overall zeitgeist (oh god I love that word) of the game, the game's gameplay, the developers struggling and meger attempts to suffice their loyal, rampant and huge fan base; and almost every aspect of the Star Wars Galaxies experience.
It's gotten this far, and, well, cheers for that.
I Bent My Wookie
-Love Ralph
Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.
On the free 14 day trial.
It's actually fun, if you've got people to play with. It's defiantly a social game.
Solo, it's just a grind. Can be fun, sometimes isn't.
Played Anarchy Online the Day it came out - buggiest release I've ever sat through - because it was the closest thing at the time.
Everquest and Ultima were cancelled for this, the accounts sold and items given to friends.
I am currently playing FFXI.
Jump to lightspeed looks cool, but it should have been in the release. They may have celebrated the 1- Year, but anything fan-based this large could suck something awful and still pull that off (hmmmm....)
Another game to add to the Shelf of "Coulda beens..."
Simply, took too long, had too many game faults, and downright wasn't fun. I was actually the next-to-last out of the 4 of us that signed up to cancel my account. I can't pay cash everymonth for a graphic chat room that isn't fun and entertaining.
Mebbe next time, in a galaxy far far away... Ixaor my friend, we shall meet again......
Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
I was lucky enough to be in beta 2 & 3. The thing I remembered most was a couple weeks before launch somebody named "Swiggy" managed to crash the server for 3 days. It was amazing that when the launch date was announced, pretty much everybody in beta said, It's not ready, entire classes were broken, others overpowered. Even post launch some servers had significant downtime and bugs like all of somebody's stuff disappearing, dupe bugs, and my favorite all the buildings on one planet relocated to the middle of the planet map overnight.
I took 2 weeks off from work to play, it was very fun, even fighting all the annoying bugs, then I ran out of content about 3 months in. SWG has a great crafting and world system, there just isn't enough to really do. I just sat there with 30 million credits, nothing to spend it on, and nothing really to do except just make more credits that I couldn't spend. It was the first MMORPG that I felt like I beat the game.
It's sad, the game really had potential, I log in from time to time (my friend kept my account alive) and they've added alot of stuff, but I'm too psyched about EQ2 to rejoin SWG.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
I recently played the free 14-days trial (still available). I was impressed and see how it can be addicting even though the game was choppy on my aging Athlon XP 2200+ machine with an ATI Radeon 9800 AIW (128 MB) video card. I have to say that a lot of has changed according to the timeline (quite funny too).
I hope City of Heros will be doing the same when it reaches its one year anniversary. I will have to check this game out after I upgrade my system and when I have more free time in a few months.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
It's the sound of raging indifference.
Yeah, SWG is doing great. lol.
I know more than you drink.
If you have never played the game, you may want to do so. There is, in fact, a lot of things to do in it for someone who has never experienced it. My word of caution to you would be: don't expect too much. The fun curve will level out and start to decline quite early on in your experience (YMMV of course).
What kills me about the one-year anniversary is the fact that: The Annum-Vets get a reward! Hoo-ray! And what is this nice thank you from the kind folks at SOE?
You get: a deed to a ship for when the expansion Jump to Lightspeed comes out. Translation: SOE is providing a carrot at the end of a string for you. Keep playing this (allegedly fun) game, and wait for the expansion to come out. But wait, there are a few stipulations to experiencing this 'gift'.
Keep paying the monthly fee until we feel that the expansion is buggy enough for release. AND you of course must purchase the expansion to actually REALIZE the gift...
What a marketing coup! The sheer genious of it!
Come on you fanbois and fangrlz: keep coughing up the change, banking on the fact that the expansion might actually bring FUN to the game... Just don't hold your breath.
The other interesting note from the timeline is that they at one point had 275k active subscribers. The article mentions that 'well-over 400k players have tried the game'. (translation: 400k people have played it, but that doesn't mean that they are still playing or even that they stuck around very long...). If SOE had better numbers they would state them.
Bottom line: Some folks will really like this game. It is also likely that their love-affair will be short-lived once the realization hits that the game just frankly is not very fun, and is a whole lot like work.
SOE will not be getting any more of my money. I too played AO for months from launch and unFuncom will not be seeing a red cent of mine either. Ever. Don't care how cool AO is now in comparision to where it was, and additionally don't care how cool SWG was/is/will be. SOE has lost many customers who feel either similar or exactly like I do.
The first poster had it right, this game had what was likely the greatest potential of any MMORPG to date. That potential has been squandered, and I have no faith that the people in charge or the devs can resurrect it.
- Zhirem
I played Star Wars Galaxies a bit over half a year ago and I quit after my 30 free days were over. It was bloody unstable - the client crashed every couple of hours or so (without giving me any error message), and on a several occasions the server I played on crashed, resulting in about half an hour of playtime being lost each time. A few weeks ago I briefly played SWG again (with that 14 day free trial) and my client still randomly crashed a few times (and before you accuse me of having a screwed up system: it hasn't got any dodgy hardware or software, and everything's patched / up-to-date).
Those few technical problems aside, I still don't think SWG is a very good game. There just isn't enough to do in the game. It's nice that players aren't forced to spend a year (or more) leveling up like in EverQuest, but as a result things get dull (at least they did for me) after a couple of weeks / months, depending on how much you play. Back then, the only thing one could strive for was becoming a Jedi, which involved grinding through countless different professions (screw that!), who sucked anyway.
I don't think a MMOG in which players don't build up something (e.g. their skill at playing their avatar better than other players could, their avatar's powers, their avatar's equipment) - over a long period of time - can be fun. In SWG, it takes a couple of weeks to get good at playing your character (and playing a character well doesn't really take much skill and experience) and equipping your avatar with, more or less, everything he could want. What happens after that? You can hunt stuff, which gets boring after a while, or you can mess around with tradeskills (I didn't bother - it didn't really seem rewarding enough since money was way too easy to get in SWG, and there wasn't much one could do with it). Are there finally some quests which are worth doing?
In my opinion, the different professions aren't very interesting and unique, and many of the skills are utterly useless. The RPG-system in SWG is overloaded with pointless skills. At least that's the impression I've gained.
Now... the expansion. From what I've heard, the main thing the SWG expansion will add is space-travel and combat, making it not just a MMORPG but also a MMO Space Sim. How many SWG players want or care for such a feature? I don't really care as I don't play the game anymore, but if I did then I'd be bloody furious. If I want to fly around in space and shoot shit up, I'll play Freelancer, or EVE (or whatever that MMOSS is called)!
SOE completely blew it with SWG, in my opinion. But I don't really care now, as World of WarCraft isn't all too far away from being done, and I believe Blizzard has far more skill at - and a superiour understanding of - making great games than SOE does. All the previews of WoW I've read stated that the game (which is currently still in beta-phase) is already the best MMORPG on the market. Too bad I've still got to wait a couple of weeks until the European beta finally starts.
Is the game that bad? Well I played a couple of these type of games and frankly I think the entire concept has a problem.
A MMO game is about doing things together yet the game design seems to fight this every step of the way.
One of the simplest social things to do is to do missions in a group. Small snag. Doing missions just isn't that much actually fun, you do them to gather experience points/money/resources. But XP is badly distributed. Bounty hunters need to get XP with their guns but when they use them they suck the XP away from all the other group members. High lvl chars can kill so fast that a new player may not even get a hit in.
Normal resources like meat are evenly distruted but rarer drops are not. Wich means that some people really get nasty when someone else gets the drop they wanted. I seen hunts where the was more argueing then hunting.
Money is a problem too as new players need a large group to minimize the risk of them getting all the creatures after them and ideally they want 1 or 2 high lvl to take the heat. But the money will be very poor. I done it a couple of times where I was just tanking the creatures allowing newbie players to attack safely and it can be fun. But often is not. Since I have more money then I can spend (or indeed want to spend) I just help new players for fun, with the 14day trial a lot of fun players joined (and were turned off by the 14th yr old holo grinders))
And here is the simplest reasons MMO games are not the run away success people predicted.
An awfull lot of people on the net are assholes. While there is no need to thank a medic everytime he heals you saying nothing all or constantly "HEAL ME NOW" is getting annoying. When you then get a newbie who has been carried by others the whole hunt, has gotten resurrected by the doctor several times and gotten several free buffs and then gets rancor bile (an ingredient used by medics) and then wants big money from them you feel that perhaps there are some people you just don't want to play with.
Same with spam. The chat is like IRC so you got whole herds of spammers repeating the same message 10 times quickly so that others see it. Because else their message isn't seen between all the spam. Duh.
Those who played MMO games know easily one anti-social person can ruin a good session. And the sad reality is that SWG has a lot of them. For those who never played a MMO game imagine the net without spamfilters/popup-blockers/slashdot-moderation/etc . please continue reading after you stopped screaming.
SWG and other games can be fun, when you play them as social games, sadly SWG developers seem to have designed the entire game to the CS kiddies. The hologrind (in order to become a jedi you had to complete X proffesions meaning you had hords of players just doing a proffesion because they wanted to be a jedi not because they wanted to be say a medic) killed most of the choose a role you want to play. The PvP ensures that players with work can never be openly rebel or imp because there will always be some 14yr old using every exploit available to prove he is leet.
But the most important fault is that SWG isn't star wars. It is like those old doom mods. SWG is EQ bugged with a Star Wars skin.
If MMO games are to succeed I think a drastic rethink is needed. Who ever is going to make the next one is going to have to figure out why The Sims is one of the best selling games every and why The Sims Online died.
And this requires one very simple question to be asked I think. How many people who play the sims play it in "freestyle" mode( meaning with the money cheat) vs the "game" mode (earn every dollar you spend through work). I think that a lot more used the money cheat to give them the capital they wanted and then played their family.
I think that a huge amount of the potent
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Depending on how it's done, seems to me that the space expansion could save the game.
Need a reason to keep grinding for credits? Maybe you'll get to buy a ship.
Need a way to get powergamers and PvPers out of the standard SWG RPG world and away from the casual players? Sell them an extra layer and let them shoot it out in space.
Nobody's forcing you to get the expansion pack. If you enjoy farming, there's nothing to stop you staying in the role and never leaving your home town. What you will hopefully see though is the emergence of a richer RPG world as the space jockeys kick back for downtime and a chat in your local cantina. That's spot on for SWG.
Spaceships and space combat should have been in this from the start - they are central to the Star Wars Universe and they are what the fans expect. Sticking them in a year after launch isn't wrong, just late.
Its interesting to note that everyone decrying the game is doing so because of the lack of enjoyment playing the game. I actually had fun during the two months that I was playing it. Sure, some of the skilltrees were a bit of a pain in the butt to raise (anything crafting mostly...or entertainment for that matter), but it was really enjoyable IF you had someone you knew well to play with. The big killer of that game, in my opinion at least, was the absolutely, drop-dead, kick-you-in-the-jimmy, ignore-it-and-it-will-go-away customer service that SOE provides. Spend 3 full RL days trapped in the basement of your house and see what I mean. Have a bug make inventory disappear and wait for a month to finally have someone EMAIL YOU (heaven forbid there is any actual contact between CS and players) and tell you quite literally "I am sorry, there is nothing I can do for you. Enjoy the game!" This isn't the first and therefore isn't the only game that they use this scheme on either. While SW:G was fun to play, I will admit it did have more potential than was tapped. The problems I encountered though were the people running the game, pure and simple. A simple proof that SOE has changed their ways and I would consider buying another game by them. Until then...well...never again.
Interesting...
I must admit I got caught up in the pre-game hype and agree that the devs seemed to miss the point of the Star Wars universe (haven't played the game but even before release you could see which way the wind was blowing from the forums - and lo and behold, non-gamers were then locked out of them). My understanding though was that SWG had a definite placing in the timeline and was part of the Expanded Universe. I also thought they had said they were working closely with Lucas and nothing would be added or changed without his specific say-so.
Has their approach changed then? If so, when?
Hoping that the space expansion will bring some excitement. Otherwise SWG just sounds like a buggy and boring game (which is why I haven't gone near it).
Luke thought farming was dull too. SOE should go figure what that means for the Star Wars fan base they are trying to sell to.