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Star Wars Galaxies Forums Turn Player-Only

mwbay writes "A note from the Star Wars Galaxies Forums indicates that starting today, SOE will be hiding the PC MMORPG's forums from the non-paying public. Raph Koster submitted this response [on the now-inaccessible forums]: 'It isn't really that we have anything to hide. We spend a lot of time on the boards here talking to you, and I don't think we have been shy about confronting controversial issues... But yeah, publicity is at the heart of it. The heart of the matter is will a game's Internet forums ever be a source of positive publicity post-launch? And I'd suggest to you that the answer is no... Someone who isn't a player has no idea exactly how widespread a given issue is.' It is certainly well within SOE's rights to do what they want with their boards, but isn't this a bit extreme?"

115 comments

  1. fBFp by Anonymous Coward · · Score: 0, Offtopic

    This is the FIRST BOBA FETTPOST..h.EVER!!!!!

  2. One way to get folks to pay by emptybody · · Score: 2, Insightful

    The way i see it they need more people to play. If people Think the game is good they will sign up. If they access the forums and see a lot of nnoise from a few squeeky wheels they may not.

    Of course I can see a new market for public forums to take the place of the official forums.
    In fact...

    --
    comment directly in my journal
    1. Re:One way to get folks to pay by Anonymous Coward · · Score: 1, Interesting

      it's probably to hide the huge number of issues they are having with the game. stuff like serious known dupe bugs that never got addressed since beta, their inability to fix factories until 2 months after the game was released (all crafters suffered unacceptably low rates of production, the reason for paying dearly for a factory in the first place), their "solution" to their weak database was by making small houses hold 20 items when a player can hold 100, and many, many other instances of their lack of thought on game issues and an ugly lack of finess with programming. most seriously of all, the complete lack of customer service.

      customer service tickets (same as petitions in EQ)that go unread for weeks at a time. then, they have the gall to wipe clean all existing customer service tickets. and even after that, tickets take weeks to get a computerized response and they STILL get deleted with out any human input on their end. if you think waiting for GM response in EQ was bad, it's heaven compared to what you get in SWG.

      and when i try to address the issue on their forums, their devs will idly chat with one poster about whether he addressed one poster correctly as sir or maam, while utterly ignoring the issues just raised in several another posts, on the very same thread. when i asked several hours later, no response, i asked again the next day, and they gave me a warning. all this, was done w/o a single swear word from the customers' side.

      the contempt for their customer base is appallingly disgusting. add to the fact that their customer service is non-existant, anyone would know that hiding it would be the best thing they can hope to do.

      my name is aiyia on the intrepid server, though i will not be renewing my subscription.

    2. Re:One way to get folks to pay by PainKilleR-CE · · Score: 2, Interesting

      Personally, I've tried 3 different MMO games over the last couple of years, and would never try another one without looking over the forums a couple of times (over a week or so) to get an idea of how the response is to complaints, and how severe any complaints may be. Sure, forums tend to be filled with more complainers than anything else, and that should be taken into account. However, if there's no public access to the forums most players will be posting on, then you have to depend on forums available for the game elsewhere, which are much more likely to reflect poorly on the game than the official forums.

      --
      -PainKilleR-[CE]
    3. Re:One way to get folks to pay by DerekLyons · · Score: 1
      Of course I can see a new market for public forums to take the place of the official forums.
      A market long since filled... Try swg.stratics.com.
  3. Opposite Decision Made Here by SimuAndy · · Score: 3, Interesting

    At Simutronics, we chose to open up our formerly subscriber-only forums to the world, even knowing that the subjects that receive much traffic and attention in forums, nowadays, tends to be complaints or acerbicly worded suggestions, in large majority.

    1. Re:Opposite Decision Made Here by Kysh · · Score: 1

      Ok, but let me state something here:

      DragonRealms and GSIII are probably the two best fantasy-oriented MMORPGs to date, when it comes to game-play. I'm spoiled absolutely rotten thanks to DR, and nothing I play stacks up. No amount of graphics goodness can replace the simple element of immersiveness, and DR beats EQ, SWG, DAoC, etc hands down- No contest!

      So while you guys might have acerbic comments, suggestions, and even the 'You should do it this way!!' posts, you have the respect of most of those who have heard of you; SWG on the other hand is widely considered a 'flop' by everyone, even (especially?) those who haven't ever played it.

      That can make things difficult.

      Nevertheless, I appreciate Simutronics' policy of openness, and hope you guys continue to do the great job you have been.

      Make sense? :>

      -Kysh

      --
      --=:: Wings and tail and snout and scales of blackest night ::=- A dragon stands be
    2. Re:Opposite Decision Made Here by GrandCow · · Score: 1

      Wow... I'm sure there will be very few people reding this, but... wow.

      Gemstone III was/is the only text-based game I played online; I've been hooked since waaaaaaay back in the AOL only days w/multiple characters. I quit a few months ago and have been wanting to come back. Hearing (and checking) this new bit of information has hastened my return to the lands.

      It may not be much from the perspective of 1 former player, but seeing that the forums are now open to non-subscribers, and I spent a while browsing and piquing my interest again, you'll be seeing my character updating his billing information and rejoining the lands again as of next week (payday)

      Wow... I wonder if Ralagar still remembers that I have his 160k longsword in my locker...

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    3. Re:Opposite Decision Made Here by Lord_Dweomer · · Score: 1
      I'm sure I'm not alone when I remember the days back on AOL playing GS3, and making a new character under all of my friends screennames. I even remember when DR started and played that since its infancy. I still have 4 players saved on my account which is on hold to this day. I still pay the fee to keep them, even if I'm not playing because I will someday want to play them again. Now THAT is proof that Simutronics makes quality games. I should really see whats up with DR lately. Hell, that game is more immersive than SWG will EVER be.

      --
      Buy Steampunk Clothing Online!
    4. Re:Opposite Decision Made Here by L7_ · · Score: 1

      SWG on the other hand is widely considered a 'flop' by everyone, even (especially?) those who haven't ever played it.

      Who is considering it a flop? It can't be Sony. You do know that SWG now has the second largest subscription base (second only to EQ) at over 60k people? Thats a lot of money, especially with the box purchases combined with the subscriptions. From a business standpoint, there is no way SWG can be considered a flop.

      OTOH, the game is/was a let down to most MMORPG gamers. Over the last couple years, our expectations of games has risen considerably. All the features that were supposed to be included, all the unfixed bugs and non-punished cheats make it hard for us to accept the game.

      Hell, thats the case for any of the new games, we are usually so in depth playing the old games (I still play AC1!) that we overlook alot of the glaring issues with them.

    5. Re:Opposite Decision Made Here by Kysh · · Score: 1

      > > SWG on the other hand is widely considered a 'flop' by everyone, even (especially?) those who haven't ever played it.

      > Who is considering it a flop? It can't be Sony.
      > (...)
      > OTOH, the game is/was a let down to most MMORPG gamers.

      I used 'everyone' under the assumption that there are more gamers than game company executives reading slashdot and the SWG forums. :>

      By 'flop' I'm referring to public perception. Public perception, even among those people who have never played SWG, is that SWG is a dud; Pretty but functionless. This is likely perpetuated by the messages on their boards, in Sony's estimation. As for myself, I haven't played it, and thus have withheld all judgement. I will, however, submit the opinions I've seen expressed about the game, to demonstrate why I think SOE might have decided to close the door on the forums.

      -Kysh

      --
      --=:: Wings and tail and snout and scales of blackest night ::=- A dragon stands be
    6. Re:Opposite Decision Made Here by GebsBeard · · Score: 1

      Another GSIII fan here - hailing *waaay* back from 1990 (during the ICE age). Actually I was there when GSII went away and GSIII came online on GEnie. Never got beyond level 6 but I loved the game back then and still have very fond memories of it. I'm sure its just as rich and immersive as it used to be (or far more so). Good job guys.

    7. Re:Opposite Decision Made Here by SimuAndy · · Score: 1

      I was around during the conversion from GemStone 2 to GemStone III. I played Eukonidor in GS2, and later GS3, and for awhile played the unimaginative 'Andy leChat' - since I worked in/around the GEnie chat lines, and internet/unix areas. Thank you.

  4. Bad move by PeteyG · · Score: 1

    This is a bad move for people who want to get a better handle on what the game is all about (and whether or not it sucks) before actually paying money for it.

    Surely there are ways to handle trolls (if that is even a problem) without restricting access to paying members only.

    --
    no thanks
    1. Re:Bad move by Kethinov · · Score: 1, Interesting
      This is a bad move for people who want to get a better handle on what the game is all about (and whether or not it sucks) before actually paying money for it.
      A bad move indeed. Ultima Online realized that and dropped their private member only "MyUO" forums in favor of a third party, Stratics. Now Stratics is the recognized official forums of UO and these forums are open for anyone to see. As a result (in addition to many other things as well, mind you) UO account subscriptions have risen. UO continues to hold its status as the second most popular MMORPG in the world next to Everquest.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    2. Re:Bad move by SuuSt · · Score: 1

      not gungans or jawas or things like that which would at least be recognizable as a Star Wars creature

      Not that this means the boards were necissarily a great deal of misinformation, but Gungans and Jawas are in the game. Indeed there are several Gungan camps littered about Naboo, an area of static Gungan quests in or near the "sacred place" or something like that. There is also a static Jawa camp of some sort (I've never been there so I can't describe it). While it doesn't have any missions associated with it (that I know of) there are certainly lots of Jawas. To add another there is also "Fort Tusken" where you the goal is to (surprise) kill all the Tuskens including some leader Tusken Raider.

      I wish I could detail more of the quests but I'm not a fighter (I'm a musician) so I've not done most of them. You can however meet Darth Vader, Princess Leia (sp?), the emperor, Jaba, etc... I'm not saying that these encounters will blow your mind, and indeed may be disappointing, but the star wars is there.

      If you're willing to work for it (and I do mean work) you can get a couple AT-STs to follow you around and smack people up real good.

      Anyway, the rule of thumb for all boards is you're going to get way more negative information than positive. Few people want to talk about the good stuff because it's not much fun, same reason theres so much "bad news." Posts of "Things I like about this game" just don't stay high on the boards very long.

    3. Re:Bad move by trublaha · · Score: 3, Interesting

      I disagree. Reviews of the game in magazines, tv, or other forms of media are going to give a more objective overall review of the game, as opposed to forum dedicated to a discussion of the game.

      The forum could be detrimental to their marketing in that only the most vocal forumites make their views clear, and in many cases, these views tend to be impassioned and sometimes irrational.

    4. Re:Bad move by PeteyG · · Score: 2, Informative

      I originally said: This is a bad move for people who want to get a better handle on what the game is all about (and whether or not it sucks) before actually paying money for it

      You said: The forum could be detrimental to their marketing in that only the most vocal forumites make their views clear, and in many cases, these views tend to be impassioned and sometimes irrational.

      As a person investigating a game for possible purchase, I DON'T care about marketing decisions. I want to know what people who are playing the game are saying it. If I'm investigating whether or not I should purchase a MMORPG, then I know a few things about them already. I already know that forums are full of squeaky wheels.

      I'm not looking JUST for squeaky wheels. They are important, though, because there are particularly squeaky wheels, I won't touch the game with a 10 foot pole. I am looking for FUN wheels too. I want to know if there's neat strategies being traded, how the cool features of the game work, and what I can expect if I start playing.

      Oh yeah, I can also ASK SPECIFIC QUESTIONS of people who are already playing the game.

      I don't give a rip what the company thinks about marketing. Privatizing the forums hurts me the consumer.

      --
      no thanks
    5. Re:Bad move by harrkev · · Score: 1
      Privatizing the forums hurts me the consumer.

      Nope. If you don't like it, then don't buy the game. If you don't buy the game, then you have not lost a penny. How are you hurt then? Just take the closed forums as a warning to stay away.

      Who IS hurt is possibly the company. Look at it this way -- if you have not paid any money, they don't owe you anything. However, if they close the forums, it could be because they feel that they have something to hide. If they feel that by closing the forums they are better off not airing their dirty laundry in public, then they must have piles of laundry and a broken washing machine!

      It doesn't hurt you, but it actually saves you the trouble of even having to read the forums. Just stay away.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    6. Re:Bad move by Experiment+626 · · Score: 1

      Sorry, I probably wasn't specific enough, but I was when I was lamenting the lack of Jawas and Gungans, I meant in terms of playable races, rather than as NPCs/MOBs/whatever. I think such races are much more recognizable parts of the Star Wars universe that players looking for a character to choose from than a "Bothian", "Zebrak", or "Trandoshan". I mean really, wouldn't a Jawa be more fun than those things? The short and cute appeal of EQ Gnomes, but with cloaks and glowing eyes...

    7. Re:Bad move by L7_ · · Score: 1

      Actually, as I stated in a post above, SWG just passed UO in terms of popularity (where popularity is measured by number of subscriptions).

      Although, with the people that play UO, they will be playing it forever, while the SWG people might burnout in 2-3 months.

    8. Re:Bad move by Lightwarrior · · Score: 1

      Part of the reasoning behind the player races was how the target audience reacted when they were asked about which races they'd like to play. A bunch of polls were at swg.station.sony.com during development, and most of the races that did well are represented as PCs.

      Also, part of the race's popularity in the myriad of books helped. Bothans, for example, feature heavily in the Star Wars universe, but they're never on screen in any of the movies. Trandoshans and Zabraks are only feature briefly in the movies (Ep 5 had the Trandoshan - a bounty hunter hired to get Solo (it makes a comment to one of the Imperial Officers), and Ep 1 had Darth Maul (a Zabrak)), but Trandoshans in particular are popular in the books and games (I could detail for you their religious beliefs).

      Another of the considerations would be "adventurousness" of the race. Jawas (and I assume Gungans) are a very secretive race, very attached to their desert and their sand crawlers, and highly unlikely to leave Tatooine or live with Outsiders.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    9. Re:Bad move by Lightwarrior · · Score: 1

      Ok, so you play the game - maybe you can answer me something:

      Where the hell did the Star Wars universe go, and what is being represented in SWG?

      After beta testing and playing during the stress test, I was so sick of how VI totally ignored the basic foundation of the Star Wars universe and "dumbed down" all of the gritty important stuff, I just couldn't fathom *anyone* wanting to play this game.

      I guess my questions are more like this: are you a Star Wars fan? How big of a fan would you rate yourself? Do you know somewhat obscure Star Wars trivia?

      Are you playing SWG because it's a good representation of the Star Wars universe, or because of something else?

      Thanks,
      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    10. Re:Bad move by PeteyG · · Score: 1

      Nope. If you don't like it, then don't buy the game. If you don't buy the game, then you have not lost a penny. How are you hurt then?

      Because I'm not able to make a fully informed decision on whether or not to buy the game. Duh.

      --
      no thanks
    11. Re:Bad move by Razor+Gaunt · · Score: 1

      I disagree. If you went by the forums to decide whether start playing EQ or DAOC you'd be very put off by those games. The rant/content number is very high. Let's put it this way, the people that like the game are playing, not griping online.

    12. Re:Bad move by SuuSt · · Score: 1

      Do I know obscure Star Wars trivia? Look at my user name. Does Sullust ring any bells?

      Vader: My Lord, what of the rebel fleet mounting near Sullust.

      Anyway, yeah I'm a big fan of the episodes IV-VI. My question to you is what Star Wars do you find lacking? Lets start with the ones everybody mentions: No space ships and limited (essentially no) Jedi. The first one is completely unacceptable, and if you refuse to play a star wars game until there are space ships in it then wait for the expansion. It sucks they're not in there now but that's the way it is. I would advocate to most people ridding the fence to wait until the expansion (and hence vehicles) comes out sometime early (if we're lucky) next year.

      Jedi are a little trickier. It boils down to how true to the star wars univere you want this game to be. How many Jedi were running around the Galaxy between episodes IV and V? To my knowledge there was only Yoda. There may have been a few others but not very many at all. It's also damned hard to be/become a Jedi in that day and age. If you want to keep things true to the story you have to keep the number of Jedi painfully low. I'm not certain that it makes the game better, and I certainly have arguments with the way players get to become Jedi's (apprently so complicated it might as well be random), but that's an issue for another post.

      So we've got those two out of the way. So what is the Star Wars universe? Well it sure as hell ain't running out in the deserts of Tatooine killing Womp Rats. Unless you're Luke Skywalker practicing his blasterin' skills ("I've killed womp rats that size back home" [note: all quotes may be slightly off, but the idea is there]). In other words, people go out hunting all the time, maybe getting paid for it is a bit silly but that begs the question: How else are you going to make money? Get a job? Doing what? I may be getting off the topic so I'll shift gears. How you make money is really more an issue with MMORPG's in general than with SWG in particular.

      I'll do a quick checklist:

      All major races in the game: check

      Major races worth a damn playable (Bothans excepting): check

      Blasters: check

      Galactic Civil War: half a check (you can participate in it, but it doesn't really affect the story line [and you could argue it shouldn't if you don't believe the story should change]).

      Droids:Half a check. The game lacks combat droids in a big way, but most of the other droid functionality is there (as far as I know). I'm mean, what did droids really do in the movies anyway?

      Major Star Wars cities: check

      Obscure trivia from the books I've never heard of before: check

      Star Wars "look": This one is tricky. What have we really seen in Star Wars? A whole lot of Tatooine, a whole lot of Naboo, Coruscant (sp?) and the inside of space ships. They got Naboo and Tatooine down very well, Theed really looks like Theed. You can go to the hanger where little Anikin flew out of in Ep I and everything. The cantinas are modeled right out of Mos Eisley.

      There seems to be a tendancy among players of this game (myself included) to want it to be very close to Star Wars but only in certain ways. In the universe Joe Schmo (your character) is a piss-ant. He has almost no chance of ever being a Jedi, he will never rise high in the Rebellion or the Empire, he certainly won't be storming any Deth Stars capturing princesses. Those roles are reserved for the super big time heros. Your character is not one of them. Should he be? Maybe. It might make the game more fun, but then you'd have several thousand Han Solos running around.

      My point is this, I'm going to guess that what you find the game lacking in is adventure and I agree with you whole heartedly. While it might be silly to think you'd ever attack a major imperial ship, what about a small fort? Yes they have that in the game, but it's lam

    13. Re:Bad move by Lightwarrior · · Score: 1

      First off, thanks a whole lot for your reply - this is the first time I've gotten a well written and clearly thought out reply to any of my SWG questions.

      Yeah, Sullust rings a bell =) I didn't pick up on the '|'s at first - and a great little trivia thing, I can only think of one Sullustian in the classic Trilogy (Nien Nunb [sp?]), and Vader's quote doesn't even link him to that planet.

      Well, I'll just jump right in. I was thrilled when I got into the beta earlier this year, but was really disappointed by the time it was over. There's a couple reasons, and they'll get covered.

      Part of the way I see the Star Wars universe is "in conflict". Since, in general, stories center around some type of conflict, I think that makes sense. In the classic Trilogy - the setting of SWG - the Empire is a xenophobic, malevolent force crushing freedom throughout the universe.

      The Rebellion is the universe's response: we don't want your tyrannical fist here.

      The "gritty important stuff" I mentioned pretty much falls into this category: the Empire is evil. Not everyone in it, specifically, but it is not a benevolent ruling organization. As I pointed out, they (almost wihtout exception) don't allow non-humans into their ranks, and they treat them as second-class (if that) citizens.

      That's the chief thing I feel is missing from SWG. Despite the beautifully created planets, and the wonderful atmosphere provided, it doesn't feel like a galaxy ruled by a cold-hearted, iron-fisted Emperor.

      The GCW is a thing on the periphery; 'neutrals' can't be harmed by either faction, and while I understand that many people don't want to be forced into PvP, it takes a lot of the bite out of the Empire.

      Also, there's a missing "third" faction from the game; the Hutts Faction (Crime & Criminals) was supposed to play an important part. Slicing and Sumgglers were *just* added in the last week or so of beta (Smugglers were in for a couple weeks), and unless things changed greatly, they had almost no impact (in fact, Smugglers were said by SoE to not be useful until the space expansion).

      When I played, I never felt threatened by anyone or anything; the galaxy never felt in turmoil, I never felt the iron first of the Empire, so I never felt the Freedom cry of the Rebellion. Hell, the Empire wasn't even intolerant; any race could join, and could advance to even the highest ranks.

      Even participating in what little of the GCW there was, it had no point. It was just running around shooting at each other, hoping you had more hits land than the other guy. No bases could be stormed, no vehicles could be used to assault...

      Hell, the vast majority of the troops in the War are Joe Schmos - those are the guys flying on Luke and Wedge's wing on the Death Star assault, they're the memebers of Han Solo's commando squad during the Endor raid.

      They're all those little guys on the ground during the Battle of Hoth.

      I don't need to be the hero of the main story; but as an episode of ST:tNG pointed out, for every story of the Bridge Crew (the "main characters"), there are a thousand "minor heroes" that are affected by everything the main characters do.

      Yeah, KotOR was an absolutely amazing game, but I understand MOGs can't be exactly like that.

      SWG, lacking the negative impact of the Empire, and the overall impact of the GCW, had no positive impact on me. I suppose that during this time period there were millions of people who went about their daily lives - exterminating infestations or being musicians or whatnot - but that's not what Star Wars is to me.

      West End made a SW RPG before it was bought by WotC. I had the privilege of being a part of a couple really good sessions. Chiefly, they were about the "other guys" - Imperials and Rebels of all stations, and what went on behind the scenes and around the movies. I was just really hoping for something like that.

      Thanks for your time!

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  5. Player-Only Forums by Snowspinner · · Score: 1

    Sadly, it's par for the course, particularly for SoE games. At least on SW:G you can still actually post in forums developers read. For EverQuest, you have to submit a question, and maybe, if the stars allign, and if they have a good bit of smoke to blow, your question will get posted and answered by a developer, after which there will be no further discussion.

  6. if you ask me... by rwven · · Score: 1

    I would say that this is a really dumb idea on the part of SOE... With the player population as small as it is compared to what was expected, the last thing they need to do is block any possible curious people from getting questions answered about the game...

    When Unreal 2 came out I was pretty torn about whether or not to buy it after hearing mixed reviews. The members of the infogrames (now atari) forums convinced me it would be worth my money. (truth is, i only moderatley enjoyed the game though...) This is not the only case of a forums encouraging me choice of a game in the past.

    By blocking a lot of the perspective customers, they're really doing themselves harm rather than good... i'm not sure what they think this do...

    1. Re:if you ask me... by Crockerboy · · Score: 3, Informative

      Smaller than Expected? The games been out 2 months and they've already had over 275k accounts..making it the second largest MMOG in the United States..Second only to SOE's flagship product Everquest.

      That is a hell of a lot of people, making this game a far cry from disapointing.

    2. Re:if you ask me... by rwven · · Score: 1

      really? i stand corrected then. from the early reviews it wasnt doing well. things to do change.

    3. Re:if you ask me... by FileNotFound · · Score: 1

      Having played SWG for about a month I quit because the game is horrid. It's uterly pointless.

      The fact that they "HAD" 275k accounts means nothing. It will go the way of AO. AO had at least 300k accounts in the first 3 months but lost about 200k before 6 months were up. And yes, AO also tried the board closing, board moderating and whatnot in hopes of luring customers back in.

      SWG IS a huge flop.

      --
      In Soviet Russia, the television watches YOU!
    4. Re:if you ask me... by rwven · · Score: 1

      Ah, thats what i was thinking people were saying. it's really hard to say at this point whether or not it will make it... MMO games are ALWAYS a huge risk... the problem is 'what if there aren't enough players to keep up with the cost of running the servers?" then they close it down and EVERYONE loses...

    5. Re:if you ask me... by Lightwarrior · · Score: 1

      275k after one month?

      That's so cute!

      Come talk after one year. You'll notice that MMORPGs that don't do well have dropoffs at (roughly) two month, five month, seven month, and thirteen month intervals. Why? Because that's when subscriptions runs out. It will reach a peak, and it will start to decline. Eventually, equilibrium will be reached.

      To give you an example, Dark Age of Camelot had "more than 220,000 paying subscribers" ( http://mythicentertainment.com/press/atlantis.html ) back in May of 2003. That's down from a peak of 500,000. However, the game has been out since October of 2001 - nearly two years.

      If SWG has at least 50% of its peak population two years later, I'll be stunned. The game isn't Star Wars; it's EQ-lite with a SW skin. NONE of the Star Wars fans I know play the game; I'm a Star Wars nut (I own *Force Commander*), and I refuse to touch it.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  7. It's not so bad by WapoStyle · · Score: 4, Interesting
    I have been playing Galaxies since a few days after launch and have had very little problems. Perhaps I am lucky. The forums really do make you want to hate the game though. It's nothing but page after page of whining and screaming funny words like "nerf" and "role-playing"

    If I was on the fence about Galaxies and went to the forums to check things out about it, I would definatly not buy it after reading them. Then again, I'm about to cancel anyway, I don't recommend it. Wait for World of Warcraft.

    1. Re:It's not so bad by Dr+Tall · · Score: 1

      ... I would definatly not buy it after reading them. Then again, I'm about to cancel anyway, I don't recommend it. Wait for World of Warcraft.

      Totally, the forums are a scattered, but complete list of every problem in the game (believe me, this game is still pratically a beta). I cancelled my subscription after viewing problems in my classes in game, and then finding that every class is equally as broken on the forums. SoE wants you to buy without knowing what a worthless product you're getting.

    2. Re:It's not so bad by Anonymous Coward · · Score: 0

      Yes, every class is equally broken *on the forums.*

      Because that is where all the damn whining goes on.

      In game some classes are more broken than others.

    3. Re:It's not so bad by Anonymous Coward · · Score: 0

      World of Warcraft? Please tell me you're kidding.

      Look at the exploits that run rampant in Bliz's games. Do you really want to trust them to run an MMORPG... and PAY them monthly for it?

      I sure don't.

  8. Hiding Something? by akudoi · · Score: 1

    Is it just me or does it seem like they are trying to hide something? Of course everyone is going to praise the game pre-launch. Now, post-launch, people have actually gotten a chance to play it. And realized its not what they though.

    It seems like maybe there's been so much negative feedback that they want to close the forums from the public to stop other potential players from getting discouraged. I haven't played the game. But I usually browse a game's forums when I'm deciding to buy a game or not.

    Dont get me wrong its compleatly SOE's right to do what they want. It just seems a little shady.

    1. Re:Hiding Something? by Rakthar · · Score: 1
      They're excercising their right to close the forums, and I'm excercising the right to not pay for their game.

      It's sad that Lum the Mad degenerated into a soapbox and drama fest once Lum left, because the idea of shining the light on the dysfunctional world of MMORPGs is a good one.

      The saddest part of all is that I really, really like MMORPGs as a concept. I love muds, mushes, moos, you name it. Sadly, most commercial companies seem unable to reconcile the high cost and the idea of taking risks by including innovative gameplay. Galaxies failed in it's promise, and since then it's been almost non-stop spin. Despite tons of promises about all the content that would be included post launch, things are still mighty barren, and customer satisfaction is dropping steadily.

      S

    2. Re:Hiding Something? by Fizzog · · Score: 5, Funny

      I bought the game and played it a bunch, but once the free month expired I didn't subscribe. There was just NOTHING interesting to do.

      The problem with Galaxies is that it is NOT a game. It is a 'simulation' of the Star Wars universe, but unfortunately you get to simulate the life of the most bored person in the galaxy...

    3. Re:Hiding Something? by Anonymous Coward · · Score: 0

      because the idea of shining the light on the dysfunctional world of MMORPGs is a good one.
      *cough*

    4. Re:Hiding Something? by Lightwarrior · · Score: 1

      Hell, it's not even the Star Wars universe. The Empire is kind, gentle, and not xenophobic in any way. There's no reason for the Galactic Civil War - the Empire isn't doing anything mean!

      Yeah, I'm leaning towards the fanboy, but you think Lucas would at least MADE THEM STICK TO THE STORYLINE. For example, the Empire views Wookies as barely sentient beasts of burden. They have a blockade around Kashyyyk (the Wookie homeworld), and sell 'em off to work as slave labor. Any Wookie they see roaming free off Kashyyyk is a cause for concern.

      And yet, in SWG, there are an infinite number of free Wookies - and they can achieve the highest ranks in the Imperial Army!

      ARGH!!!

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    5. Re:Hiding Something? by TheCatWhisperer · · Score: 1

      Okay, I hear this a lot, and the problem I see is that, too many people rely on the game to COMPLETELY entertain them. This is an MMORPG, Massively Multiplayer. MM should not just mean a bunch of people in the game at the same time. It means a bunch of people in the game at the same time interacting. I have a blast playing the game, as I have made cool friends in my guild (and friends outside my guild) and we often do guild activities (killing rebel scum, raiding tuskan fort, placing our houses & crap).

      A MMORPG is what you make it. Thank god it's not all Hack & Slash like EQ or AC... that would suck. I like to think of it more of a community with PvP and PvE capabilities. I've met a lot of people who were ex-Sims Online players and really disappointed... they like SW:G better cause it allows them to do soo much more..

      Saying it's not a game is silly. It is a game, but it's not a game that will do all the entertaining for you.

      It is a very social game. So if you don't like being social, don't bother.

    6. Re:Hiding Something? by srmalloy · · Score: 1
      The problem with Galaxies is that it is NOT a game. It is a 'simulation' of the Star Wars universe, but unfortunately you get to simulate the life of the most bored person in the galaxy...

      Now you know why Luke spent all of his free time fantasizing about being somewhere else... anywhere else...
  9. Maybe not such a good idea. by August_zero · · Score: 1

    Well this is well within their rights, though i think that moderating the boards and removing offensive posts may have served their purposes more than just telling non-customers to bugger off. Squelching dissent like this just makes the potential customers more likely to not buy the game since they will interpert this as Lucasarts deliberately trying to keep them in the dark as to potential game issues.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:Maybe not such a good idea. by SQLz · · Score: 1

      MMORPG forums are hangouts for gamers of the worst kind. I don't care if you have 24/7 moderators, you will never be able to stop the flow of idiots in a MMORPG forum.

    2. Re:Maybe not such a good idea. by Anonymous Coward · · Score: 0

      Then why have boards at all?

      Slashdot has its share of idiots as well but somehow it manages to function, surely there are ways to manage to idiot population

  10. Other sources of information by neglige · · Score: 3, Insightful

    ...will a game's Internet forums ever be a source of positive publicity post-launch?

    With the internet being what it is, do the producers really think that closing the forum is a good move? I assume that problems and negative opinions will be voiced in other forums, wikis, product sites, ./, game reviews... On their forum, they have at least some form of control over it (I assume).

    The truth is out there and everyone will know it, eventually :)

    --
    My cats ate my karma. They also wrote this comment.
  11. Makes sense by Andy+Smith · · Score: 4, Insightful

    It's a good decision for exactly the reason stated.

    Anyone going to a game's forum will find countless complaints and very little positivity, an unbalanced ratio that is of course NOT representative of the majority of players. It creates an inaccurate impression of what people think of the game, which in turn may discourage other people from playing it.

    Now you may say that it's also 'hiding' the legitimate complaints from potential customers, and of course that's true. However, it has only come about after many years of openness from all (or nearly all?) games companies.

    The reason is has got to this stage is that the vast majority of people posting on a game's forum will be very angry, very vocal, very rude and somewhat-obsessive. If you want to blame someone for this decision then blame them, because they have created the situation that is now being addressed.

    To be clear: I don't *like* the decision, but I understand and agree with it.

    1. Re:Makes sense by PaganRitual · · Score: 1

      its just that age old thing that says that the people that are unhappy with the product endlessly whinge, while the people that are happy are too busy playing it to say anything, so all the forums are filled with the whingers, while all the people that are loving it are currently out playing it.

      so someone who doesnt own the game will see all the complainers and think the game is crap, because they rarely see people there to praise the game, cause all those people have got no reason to go to the forums.

      people need to stop sulking about this and realise that its the smart thing to do.

    2. Re:Makes sense by Twanfox · · Score: 1

      Not necessarily true. Offtime (time spent unable to play or not really wanting to play within the environment) holds an interest for people to actually talk about what they've seen, what they've done and experienced, see if this meshes with others, and improve upon the game by improving their ability to play it as well as weeding out the simple little things that maybe are overlooked.

      Yes, there are probably going to be a high ratio of noise in there, however a good game has quite a bit of healthy discussion about it. A bad game has nothing but complaints on the boards. Closing it because it "doesn't give an accurate representation" is bogus. Anyone with half a clue should be able to discern 'healthy discussion' from 'endless rants and flames'.

    3. Re:Makes sense by Lightwarrior · · Score: 1

      Nonsense!

      "...the vast majority of people posting on a game's forum will be very angry, very vocal, very rude and somewhat-obsessive."

      Then why host forums at all? If they are the negative situation you proclaim them to be, what are the positive reasons for having one?

      Very simply put, there *must* be a good reason for having these forums, or else they wouldn't exist. If it's about image management, then it's about "keeping things quiet" by not letting the public in. Is that a smart business decision? Possibly - but it also states that you've got something to hide.

      Moreso, it hinders the usefulness of those boards. SWG/Verant/SoE is basically saying they want as little noise about what is going on as possible - meaning they don't value the buzz that's being generated by their players. If they were properly handling negative situations, and dealing with issues as they arose, would they be so quick to close to forums?

      I think not.

      Verant (VI) is, bluntly put, bad with customers. EQ, their crown royale, is a conglomeration of people who hate VI as much as they like EQ. On one hand, that's good for the community (to rally against the 'enemy') - on the other, it's bad for VI; it creates an endless stream of headaches and PR problems. Early on, they created a volunteer-only system to help handle the problems (the "Guide" program); when the Guides started to get treated like 2nd class citizens and got uppity, VI cancelled the program.

      "If you want to blame someone for this decision then blame them, because they have created the situation that is now being addressed."

      Why not blame the company that created a game with so many problems instead? What you said makes about as much sense as blaming cell phones and the internet for poor movie sales. "Negative word gets out faster" - well, duh! If the movie is crap - or, better put, if your target audience doesn't like the movie - you're not going to have blockbuster sales.

      It's not the fault of technology, or the critics, or "public" messageboards - it's the fault of the creators of the content, and saying otherwise is just passing the buck.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  12. A player's perspective by Snowmit · · Score: 2, Informative

    I don't play SW: G but I can tell you from the point of view of a regular member of the Neverwinter Nights community that the community members at SWG are probably breathing a sigh of relief. The BioBoards are divided into both 'registered owner-only' and 'open to the public' forums. The open forums tend to be a morass of bad threads, off-topic posts and people making wild complaints, sometimes about a game they HAVEN'T EVEN PLAYED.

    The registered owner forums are much more civilized. Which is not to say that we don't have our fair share of complaints about the game - we do. It's just that the public boards seem to encourage flamebait and trolling.

    --
    I have a lot of opinions about Cyborgs and Architects
    1. Re:A player's perspective by Rakthar · · Score: 1

      The above post is flat out wrong. The SWG forums always required a valid account to POST, but they allowed anyone to read them. In other words, all the off-topic flames and various floatsam the poster is saying would be removed by making it subscriber only were in fact never there. The only negative posts came from active subscribers unhappy with the trail of broken promises and expectations. Sony now wants to sweep it under the rug as best possible, and is closing the forums from being readable unless you have an account.

    2. Re:A player's perspective by jimmcq · · Score: 1

      Previously non-members could view the official SWG boards but they still couldn't post to them.
      Only SWG members could post before and after change.
      All they have done is shut off viewing access to non-members.

    3. Re:A player's perspective by ninjagin · · Score: 1
      I DO PLAY SWG. (I think that I'm the second or third REAL PLAYER to post on this topic, fwiw.) Snowmit's point is well taken, and having had experience with both open and member forums, I think he's right. One thing about SWG is that there is an in-game trouble-ticketing system that gives a player a first place to go for problem resolution. The forums can be a great place for advice or ordinary gameplay questions. It's come in handy for me, and I've had my issues dealt with -- not quickly, but dealt with.

      SWG is like any MMORG: it's a work in-progress. It gets fine-tuned as you go. Sure, there are bugs that take a while to fix, but some are quickly dealt with. The time to start the game has been cut in half since I started three months ago, and this appears to be due to the way terrain is generated and objects are populated.

      One note about the Jedi thing. It would suck if everyone could macro themselves into a jedi. I quit playing UO because there were just too many ways to macro up a super char that could kill all. Even in the SW storyline, there was a time when Jedi were all over the place, but their numbers dwindled by E4. If everyone could be a jedi, then everyone WOULD be a jedi, and boy would that be no fun.

      Right now, there are lots of people who aspire to high rank in the Imperial chain of command, and more power to em. There are rebels of the same stripe, and plenty of other factions to fight for.

      As for the no spaceships thing, I can wait while I develop my char on cheesy hunting quests. I'll have enough money saved up to buy one (or at least to buy some kind of creature/moped to ride around on).

      --
      .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    4. Re:A player's perspective by DirkDaring · · Score: 1

      Screw Jedi.

      Give me manning a turret on a MonCal cruiser attacking an enemy player-driven Star Destroyer.

      Give me getting 15 friends and forming a lance of Tie Fighter to lead that attack.

      Give me piloting a dropship to drop off AT-ATs to attack a rebel base.

      Give me piloting a snowspeeder to attack said AT-AT.

      Give me taking over bases and planets to achive an ultimate winning goal and resetting the game.

      Give me making illegal cargo runs for the rebels for profit.

      Give me upgrading my cargo running ship.

      Aww hell. Give me Jedis also. This *IS* Star Wars, after all.

      Give me running around and killing animals with blasters and healing mind damage in a bar and... hmm never mind. I don't want that. I want Star Wars.

    5. Re:A player's perspective by samsarajr · · Score: 1

      Amen brother :) Have exactly the same feeling. SWG is starwars without space or tie fighters or evil empire or xwings or....

  13. What an Interesting String of Words! by swdunlop · · Score: 2, Insightful

    "The heart of the matter is will a game's Internet forums ever be a source of positive publicity post-launch?" -- Raph Koster

    Also, just as important, would a designer's desire to close off forums to the public be a sign of a worthwhile game? While it is true that most forums are plagued by trolls and screaming, petulant adolescents, hiding behind anonymity while they snipe at anything anyone holds dear, it's also the one of very few places to find an honest opinon about a given game.

    1. Re:What an Interesting String of Words! by buddy53711 · · Score: 1

      I just got out of this trainwreck of a game....account ran out two days ago. I would dearly love to get my money back as it was a total waste. The $65 dollars spent would have been better placed in buying 21 copies of Diakatana. But hey....buyer beware right? Anyway, having experienced this game, I can only laugh at this decision. Yes, I can understand it, but it also smacks of trying to hide the condition this game is in. Mmmmmm...sour grapes.

    2. Re:What an Interesting String of Words! by Andy+Smith · · Score: 1
      While it is true that most forums are plagued by trolls and screaming, petulant adolescents, hiding behind anonymity while they snipe at anything anyone holds dear, it's also the one of very few places to find an honest opinon about a given game.
      I agree with the first part of what you said, but the bit I've marked in bold doesn't make sense to me. How can all that sniping be an "honest" opinion about a game?

      Maybe I'm just midunderstanding you, but there seems to be a common feeling that negativity equates to honesty, while positivity and neutrality are irrelevant.

      I'd say that a game's forum is one of the *last* places you'd get an overall honest opinion of a game. You'll see a lot of negativity, both legitimate and unfair, but you'll see very little positivity so the impression you get will be skewed.
    3. Re:What an Interesting String of Words! by gl4ss · · Score: 1

      non-players couldn't post anyways(should take care of most of the trolls).

      it's a place though where you can find the most common problems with the game and find more about the features without buying the game(sure, you could find them in a review but with the state of reviewers nowadays they aren't worth shit).

      anyways, now i just got the feeling that there's some really bad flaws with the game they're trying to hide, so bad flaws that they would be very obvious if reading the forums(like having to watch jar jar at every street corner telling jokes or so).

      --
      world was created 5 seconds before this post as it is.
    4. Re:What an Interesting String of Words! by swdunlop · · Score: 1

      Here's the problem, as I see it; your average board is infested with trolls, astroturfers, prima donnas, moderators and other pestilences, but, somewhere in there you can find people who are actually enjoying the game, or people having actual problems with the game, or both. These people are giving their honest opinions of the situation, and from there, I can get a glimpse of how well a game has been put together. If you compare the overall tone of the forums to other forums, sometimes you can also get a glimpse into the community forming around a game. I don't play single player games anymore, and a friendly, intelligent community forming around a game is probably the best feature it could have for me.

      Game news sites, like Gone Gold, Gamespot, Gamespy, and IGN all live and die by the fiat of the game publishers that advertise on their sites and provide them with a carefully rationed amount of prerelease information. If the site is a good lapdog, and doesn't bite the master's hand, it might even get some exclusive content. Contrast Gamespot's glowing, positively genuflecting prose when previewing a game to the actual released review, and consider that the author must still refrain from giving a truly negative review to a major ad sponsor.

      This sort of information becomes really important when we start talking about persistent state games like SWG and other MMORPGs. There is often a considerable time investment involved before you find out whether a given game is a turkey or not.

    5. Re:What an Interesting String of Words! by Andy+Smith · · Score: 1
      Here's the problem, as I see it; your average board is infested with trolls, astroturfers, prima donnas, moderators and other pestilences, but, somewhere in there you can find people who are actually enjoying the game, or people having actual problems with the game, or both. These people are giving their honest opinions of the situation, and from there, I can get a glimpse of how well a game has been put together.
      And therein lies the problem.

      Yes, some people -- you, me, anyone else with experience of games forums -- will know to separate the wheat from the chaff and they'll be able to form a balanced view of what people think about the game. Other people, perhaps even the majority of other people, will see a lot of whining and they'll assume the game sucks. This is what developers fear.
    6. Re:What an Interesting String of Words! by swdunlop · · Score: 1

      It's unfortunate that we need to do this kind of research at all; I definately understand their position for doing this, but it does not endear their game to me. I was planning to give SWG a try, once the usual MMORPG birthing pains were over.

  14. A bit excesive.. by kabutor · · Score: 1

    But Bioware makes something similar with the BioForums, only owners of the game can post, everyone can read it.. and you have the generic forum where everyone can post.

    The Bioware thing is right IMHO, only owners can post I see the number of trolls decrease, but hiding the forums from the community? It's insane..

  15. Missing the point by rudy_wayne · · Score: 1

    Everyone keeps saying "It is certainly well within SOE's rights to do what they want with their boards". While technically this is true, owning the forum and/or the equipment it runs on should not be used as an excuse to behave like a dicatator.

    People get so caught up in their petty power struggles that they lose sight of the bigger picture. It's just like a business -- you may own the building and equipment, but your customers own you, because without customers you have no business. The same applies to on-line forums: Without users you have no forum.

  16. Oh yeah... by u-238 · · Score: 2, Interesting

    they're utter, total complete nazis.

    i remember i was in the digital cantina, a place where many come to rest and revive wounds and form hunting parties and such, and a player by the name of "Stud," yeah, Stud, was doing a provocative dance for another male player and blowing kisses (theres actually a command to blow a kiss to a certain player).

    after this, he used a bug in the game to simulate willingful participation of sodomy.

    there is no collision detection detection in the game for players, so if for example you ran up to a friend and continued to run instead of stopping in front of him, your player would literally run through your friend, the models can intersect without any problems.

    well we were in the cantina, and obviously there are seats there, sitting being an option....

    you select the seat, bring up the options menu associated with that item, and select "Sit." simple concept...

    simple innocent function of the game.

    not when you consider the ability to merge with players due to the lack of collision detection. the first guy whom "Stud" was blowing kisses to had been sitting in a chair near Stud. after his dance he took advantage of this 'merge ability' and sat in the same chair as the player he was hitting on. i think you know what im getting it.

    there was no mistake about it or the intentions of thoes two players, they were simulating anal sex.

    so, naturally, i made a few comments.

    so what if i do? they're doing it in a public place (yes there are actual private homes in the game and you can lock other players from entering), its not only common sense but common practice to accept and understand the consequences.

    things got rough, lots of pro-gay rights and anti-gay rhetoric were spurted, it got pretty brutal. afterwords, though i went on my way, let it go, and continued my search for beryllium copper so i could pick myself up one of thoes sweet composite armor suites.

    next day, my login doesnt work. servers were up, not knowing where else to turn i opened my email with the intent of filing an inquiry, and notice an email from somthing like 'customerrellations@swg.com.'

    in it was an enclosed, trite and painfuly succinct message informing me that my account had been suspended for 5 days.

    lots of arguments to be made here, but my point is that they're nazis.

    which they are.

    1. Re:Oh yeah... by Anonymous Coward · · Score: 0

      Kind of wierd to think that the future has leather bars.

    2. Re:Oh yeah... by MrSelfDestruct · · Score: 1

      And exactly what does this little rant have to do with whether or not the SW:G forums should be public or not?

      --
      Some mornings it just doesn't seem worth it to gnaw through the leather straps. -- Emo Phillips
    3. Re:Oh yeah... by nexex · · Score: 1
      this is coming from a guy with "http://www.goatse.cx/" listed as his homepage...

      --
      Winter 2010: With Glowing Hearts
  17. Bad move by Experiment+626 · · Score: 4, Interesting
    SWG is a pretty expensive proposition for a game. $50 up front, plus $15 a month. So I for one wanted to do a little research before putting down the money. To do that, I went to the boards to see what the game experience sounded like from the people who actually play it.

    I read about EQ-style time sinks, lots of walking. Content like lore and quests sounded rather sparse. Aside from humans and wookies, most of the races sounded like "random guy from the cantina" -- not gungans or jawas or things like that which would at least be recognizable as a Star Wars creature. No spaceships, though supposedly they're coming in a future expansion. Lots of going out to hunt random creatures to build up one's character.

    It sounded like something that a lot of people were enjoying, but not really very "Star Wars"-ish in terms of the roleplay possibilities, and not something for me. By reading over the boards, I was able to determine before having to buy anything that I would be dissatisfied with this title, based on my own tastes and expectations.

    You might look at this and think, "Sony lost a sale because you read the boards, closing them is a good move". But it's not. Sure, if I had bought the game and hated it, they might have made $50 more, but I would have been much more wary of buying anything from them in the future. After being burned, Sony would have a much higher burden of convincing me to buy their product next time around, and in the long run would lose much more money than they made.

  18. Customers can still use the forums. by Blackwulf · · Score: 1
    It's just like a business -- you may own the building and equipment, but your customers own you, because without customers you have no business. The same applies to on-line forums: Without users you have no forum.

    Customers can use the forums just like they could before. Nothing, in that regards, has changed.

    All it means is that those who don't pay for the SWG service don't get to use the SWG official boards.

    It makes perfect sense to me.

    And, as far as I can recall, you couldn't EVER post on the forums unless you were an SWG subscriber once the game went live. So it's not like anyone's being silenced.

    1. Re:Customers can still use the forums. by gl4ss · · Score: 1

      **And, as far as I can recall, you couldn't EVER post on the forums unless you were an SWG subscriber once the game went live. So it's not like anyone's being silenced.**

      exactly, so what are they hiding there? paying customers complaining that it is boring as hell? that's the feeling you get it from now.

      -

      --
      world was created 5 seconds before this post as it is.
    2. Re:Customers can still use the forums. by bobthemonkey13 · · Score: 1
      So it's not like anyone's being silenced.

      That's an incomplete way of thinking about it. It doesn't matter if you prevent someone from writing something, or just preventing anyone else from reading it: either way, you're stopping a potential communication between writer and reader. So in a sense, the voice of the subscribers talking to non-subscribers has been silenced. Of course, these subscribers can just move to another forum to share views with non-subscribers -- indeed, I expect that to happen to a large degree now. But they have lost part of their voice in the official, sponsored forum.

  19. Good way to hide bugs. by BrookHarty · · Score: 1

    One of the things I like to do before buying a game is go cruise the support forums and see how things are going. If you see lots of "Broken", "Wont Run" "Crashs" threads, gives a clue to wait till they patch.

    After being burned by Anarchy online and its patches, the only reason to lock forums is to hide problems. And dont even start with Tribes2 and its whole patch fiasco.

    Tired of wasting my time on 50 dollar games, that have these huge amount of bugs. Time is starting to be more valuable to me these days, and 10 minutes reading a forum is better than wasting days on playing a broken, crap release.

    Dont believe the excuses about non-regs posting, free registeration covers that. And bandwidth usage for non-players is another excuse. The truth is to hide the ammount of posts, hide the ammount of players, and hide the bugs.

    OF course, I could be wrong. ;)

  20. Low self-esteem by NetDanzr · · Score: 3, Interesting
    This move just shows what a low self-esteem SoE has. They are aware that the forums are full of complaints, yet instead of dealing with these complaints they decide to hide them from people who consider buying the game. With this move, SOE simply admits that SW:G is being sold on the basis of positive propaganda, not the qualities of the game.

    As a game reviewer, I always check message boards dealing with a game I'm reviewing, mainly for reports on technical difficulties. So far I've been lucky, and most of the games I've played were very stable. However, sometimes (most recently with Republic: The Revolution), there is a widespread technical problem that's significant enough for me to take notice and mention it in my review. Over the course of my reviewing career I've nocised some interesting patterns:

    1. The smaller the company the more positive the board. While this is not always the case, very often games from small publishers receive more praise. In addition, the developers tend to follow these boards more closely and are ready to answer any question or solve problems. Especially the Dramcatcher/Adventure Company and JoWooD boards are great examples of how game forums can have positive spin. In fact, as long as the developers sound helpful, I tend to buy games with known technical problems, because I'm confident that I'll be helped.

    2. Scam and deception works, too. Remember Command & Conquer: Renegade? It was not a perfect game. In fact, it was piss-poor, deserving a fraction of sales it ultimatelly achieved. The reason for such high sales was that EA was censoring out all posts that mentioned technical and gameplay problems. Those who recognized this practice were booted off the forums, and those who came to check other players' reactions found only positive posts. SW:G falls into this category. While not as deceptive as EA, SOE is still trying to create the impression that the game is better than it really is. Most likely, the strategy will work.

  21. I agree by bbay · · Score: 1

    This makes sense.

    I'm sure they're under some pressure from management who are skiming the boards and seeing bad things.

    This is probably the reason that the board admins have lately been cracking down a little too hard, IMHO.

    Now that the boards are private, the admins will be able to lighten up. Information will again flow freely within the community, without bringing down the hammer of the skittish management types.

    It is an unfortunately thing to have to do, however. I can only assume that Raph's wish is to be able to open the boards again once the 'Gamma Testing' is done.

    1. Re:I agree by Da+VinMan · · Score: 1

      You seem to agree that they think the forums reflect a poor game experience quality overall. True? If so, why are you wasting time with this game? I'm not trolling here, but I am curious why people spend more perfectly good time playing a game that seems to suck so bad. I mean, yeah, you spent the $50+ and nothing can be done about that. But why dump more time into it anyway?

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  22. No Jedi+ No spaceships= No subscription by voice+of+unreason · · Score: 3, Interesting

    Personally, I decided I wasn't interested when the developers said that being a Jedi was going to be next to impossible. Now, I understand why they did this. It's tough to have a universe where everyones a Jedi, and there's a risk that that would've happened. But... Jedi are a pretty big thing in the Star Wars universe, and they're what everyone wants to be. No one's going to pay $15 a month to be a baker or a dancer. Add to that the fact that so far there are no spaceships to fly around in (Yes, I know they're supposed to be added in later; but they're asking me to pay them now, not later), and you have very little Star Wars in your Star Wars game, as quite a bit of the movies are Jedi and people flying around in spaceships! As a result, I think the game is a tough sell, and the people running the forums are sensing that, and are getting worried. Hence the desire to eliminate bad PR.

    1. Re:No Jedi+ No spaceships= No subscription by netglen · · Score: 0

      So instead in order to PvP with the current classes, everybody now is running around with a Bounty Hunter or a Bounty Hunter Hybrid. Commandos can now dish out the damage with single shot kills now. Where's the fun SOE?

  23. It is a SMART idea, not a BAD one by MrBigInThePants · · Score: 1

    The first thing I do when looking at buying a MMOG is go to the community forums.
    The REAL story of the game is in there. I realise most of the posters are inflammatory, but I look past that to the facts they present: what kind of bugs, how bad are they and is the game any fun.
    I have seen the bad posts and decided to buy anyway, an well informed decision. No MMOG is without bugs and the ones I seen were not fatal. (As with Shadowbane for example)
    And you know what? The forums, taken in this light, were ABSOLUTELY SPOT ON. The issues they rant about were REAL and the impression I was given was about 98% accurate.
    For all you who agree with their posts, excuse me but you have no idea what you are talking about. Advertising and promotion are absolute bollocks, more so in the gaming industry. I never pay attention to the box, so to speak. It is not even written by people who have played the game FFS.

    Anyways, IMHO if I see an MMOG that has closed off its forums, I would definitely wonder why and quite franky I would have serious doubts about purchasing it.

  24. No more online games for me by netglen · · Score: 0

    Feh! I'm totally disgusted by the state of online games. I'm never going to spend another slim dime on forever beta games. SOE's latest censorship action just demonstrates their contempt for the current and new customers.

  25. Why I hate linux score -1 offtopic by Anonymous Coward · · Score: 0

    I installed linux the other day.

    It didn't detect my sound card, a creative audigy gamer. So no sound or music.

    It detected a video card but it's not MY video card (geforce2 ti 64mb). So no games.

    It detected my ethernet card but couldn't initialize it. So no network or internet.

    Basically I'm now stuck with a 2gig copy of vi.

    Linux is worthless.

    Windows seemed to do fine with all those things...

    1. Re:Why I hate linux score -1 offtopic by Oriumpor · · Score: 0, Flamebait

      AHEM TROLL.... AHEM WWW.LINUXDOC.ORG AHEM WWW.JUSTLINUX.COM. SOUNDS LIKE YOU HAVEN'T READ ANY HOWTOS. AHEM TROLL. Redhat is easy... SUSE is easy... Mandrake is easy.... If your hardware is old, try older software distros... it's possible legacy hardware drivers weren't tested properly in newer distros. The argument that Linux is "better" that windows has NEVER been a hardware driverset issue. IT IS A STABILITY/PERFORMANCE/AVAILABILITY/TRANSPARENCY OF CODE/AVAILABILITY OF CODE PREFERENCE.

      Linux outperforms windows in Cost and in Ease of administration. You cannot base all of the nicities of linux based upon your inability to get it to run properly. It also seems you aren't very forward thinking... Knoppix (slackwarelive etc) would have been a good choice for a START, and then if you could even get that to run (Burn CD-Boot to CD... viola) then maybe you could try running "full" blown linux.

      And even the Knoppix driver-set is limited. Oh screw it... if you can't learn how to download some drivers, patch your kernel/run some kernel mods, or edit your /etc/X11/XF86Config then you didn't look too hard for help on the web. Hell Nvidia has their own walktrhough on how to do it to get their Geforce systems running with their (unsupported?) linux drivers.

      The process is similar in windows 2k, 1 Right Click (manage) on my computer, 2 Select Device Manager, 3 Right Click Device (properties) 4 Select Drivers Tab Click "Update Driver..." 5 Follow the 4 steps through the wizard (point data location it searches for to the location of the "proper" driver hope windows finds it cross fingers hit next. 6 Reboot.

      Fixing your audigy: 1. Download OSS 2. run installer, click next a few times... 3. point your sound enabled app to the right sound device .... play sound.

      Fixing your Video: Go to Nvidia's website click drivers, download linux driver for Geforce (whatever if it's not your card doesn't matter... they have a good walktrhough on editing your XF86Config...)

      Fixing your Ethernet Card: 1. Find Kernel module for Nic. 2. Download/tar -zxvf module. 3. Compile module 4. insmod 5. netcfg

      Also... noticing the priority of your devices... The network card should be first... Linux is 100x better with a network card.

      YOU SURE ARE ONE UPPITY NOOB. SOMEONE MOD PARENT AND THIS POST DOWN... WAAAAY DOWN.

    2. Re:Why I hate linux score -1 offtopic by Mike+Buddha · · Score: 1

      It's easy if you're not stupid and/or lazy. I think that's your problem.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
  26. As a player of SWG and regular poster. by StormKrow · · Score: 1

    There is a LOT of subjective reasoning for locking threads in teh SWG message forums. Anything that criticizes SOE, SWG, the Developers, CSR's, or Moderators is promply locked to be buried in the multitude of posts from disgruntled players. There is no such thing as freedom of expression or pointing out flaws in the game, management's mistakes, CSR's shortfalls, or moderator's prejudice (by prejudice I mean they give their "pet" posters a lot of leway in their subject matter, but those that have valid points but not on the "in" list are sumarily locked...of course if you call their hand, they'll emphaticly deny it.) The fact is, SWG is a game that had a lot of potential, and because it has been nerfed so many times, each change that is supposed to promote "balance" consiquentially does more harm than good, as it unbalances many of the other professions in the process. Balance for the sake of balance is just stupid, and that's what the game is digressing into. On a final note. I was raised on a farm, many moons ago. If there was a sick animal that was terminal, we'd take it out back and shoot it. SWG is getting to the point SOE should consider doing the same.

    --
    Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    1. Re:As a player of SWG and regular poster. by ZorMonkey · · Score: 1

      Anything that criticizes SOE, SWG, the Developers, CSR's, or Moderators is promply locked to be buried in the multitude of posts from disgruntled players.

      If this was true, then they wouldnt have much of a problem with the forums being so bad. If every negative post was locked and buried, that would make the game look awfully nice to prospective buyers, wouldnt it?

      The truth is, there is a lot of complaining. And for the most part they dont care. They're glad to have people expressing their opinions, as long as its not mindless, unconstructive flaming. There are tons of "Geez you devs are stupid. Bio-Engineer sucks, and this is why and how it can be changed..." posts. The ones that get locked are more like "HOLO!!! You're a stupid asshat! Why doesnt my rancor kill everything in the game anymore? I'm going to find you and kill your mother! And you better not lock this or I'm gonna quit for real this time!" Actually, some of those dont even get locked...

    2. Re:As a player of SWG and regular poster. by inkless1 · · Score: 1

      What I found on PlanetSide was that you can complain about the *game* without much worry, but if you start to complain about *Sony* or their practices, or pricing, etc. - you'll get your thread deleted.

  27. Quite right by IthnkImParanoid · · Score: 1

    On the official forums, they not only have control, but the ability to respond to negative threads with hundreds of replies. I never played EQ, so I have no prior experience with SOE, but so far I'm not impressed with their customer service.

    --
    It's nothing but crumpled porno and Ayn Rand.
  28. Other forums will take up the slack. by anser · · Score: 2, Informative
    For broader discussion of the game - without worrying about Sony's moderators deleting or locking threads or banning posters - there are some other choices that will probably be more heavily used from now on.

    There is a Yahoo! Group, the Allakhazam forum, SWG Warcry, the Stratics SWG board, and even the Lucasforums boards, among quite a few others. If you're thinking of learning more about the game, don't let Sony stiff-arm you, visit one of the other forums and start reading.

    1. Re:Other forums will take up the slack. by Anonymous Coward · · Score: 0

      The Lucasfilms boards now require login to view.

  29. isn't this a bit extreme? by onya · · Score: 1

    isn't this a bit extreme?

    no.

  30. Just got Banned for linking by Anonymous Coward · · Score: 1, Interesting

    Just got banned for posting in the SWG forums linking this article.

    I posted the link, they locked it saying I was repoting. I checked, noone else has posted about article. I included my own view at the bottom.

    I post saying there was none. I am locked, they say they want only "one thread" on the topic. Still no threads on the fact that slashdot is running an article on our community.

    I repost without my own viewpoint (thinking this was the problem). Just the link, and my reasons for doing this and why I think they misunderstood me.

    I am banned. Oh well.

    Life goes on...and on....and on...

    1. Re:Just got Banned for linking by Anonymous Coward · · Score: 0

      Now you can return to your normal life.

      As a player of SWG (and soon to be ex-player), the problems in the forums were that there was very, very little SOE involvement. Even the profession correspondants (people that SOE asked to handle things) received little or no feedback from SOE. So little, that some have already quit out of frustration.

      SWG is a great example of customer service gone very, very wrong. Someone previous called it a "Star Wars simulation". I think that's pretty close to the point.

      I hope that future game designers will understand that time-sinks (waiting 9 minutes for a shuttle), gates, etc. are really not much fun. We do not LIVE in these games 24 hours a day. So, what little time we do have should not be wasted by the game designers.

    2. Re:Just got Banned for linking by ZorMonkey · · Score: 1

      Its pretty obvious that you didnt get banned for posting about the slashdot article. No one in your thread even mentioned the slashdot article, it was just anothing place for people to whine. They've already got a 16 page thread for people to whine, why do they need more?

    3. Re:Just got Banned for linking by Anonymous Coward · · Score: 0

      Then one of two things happened. Either they deleted the links to the article, or you are lying. My last 3 posts ALL had "slashdot" in the subject and had a link to the article. (search it) Since I cannot log in to verify this myself, I will assume you are telling the truth that Sony have been here, read this and have decided to cover it up. And I never whine. But thanks for assuming that I was just making all this up. I am now just assuming you are a troll and trying to get a rise out of me.

    4. Re:Just got Banned for linking by MrBigInThePants · · Score: 1

      After a polite email to the forum admin, I have been reinstated.

      I checked and all my posts are there with the article linked as expected. You sir, are either an incompetent forum user or are telling bald-faced lies.

      I could not care less which.

  31. Very suspicious... by Mulletproof · · Score: 1

    I think if they really wanted to accomplish something meaningful here they could have easily segregated the subscribers and the visitors with a simple icon. That way you could tell who was just talking out their ass and who was actually talking form experience. It would have also been an easy way to filter posts as well.

    The way I see it, they just sealed off a huge publicity source. Most companies I know like word of mouth promotion if their product is any good.

    --
    You need a FREE iPod Nano
  32. SOE are user hostile IME [long] by @madeus · · Score: 1

    As a paying PlanetSide subscriber (a MMOG FPS), I find SOE distinctly user hostile and not to be trusted.

    I'm not by any streach of the imagination a 'whinger' on the boards, but they constantly give misinformation, are not aware of bugs that virtually every user knows about and has been aware of for months (like doors that don't open [makeing capturing a base impossible, which is kind of the point of the game], your character being killed for no reason if you jump in certain areas of the game world [and then taking over 5 minutes to 'reset'], map exploits to allow several users to overload and crash the server [which, after 3 months, was 'kludged', it's still exploitable, but it's more difficult now]).

    An example of the behavior displayed by them:

    The current (new) Producer Dallas Dickinson, when asked in an interview, says by way of a reply that new players should familerise themself with the game world using the training levels provided. This idea sadly, is a joke. 'Training' levels have been quite standard fare since at least the origional Half Life. However, this suggestion requires some nerve on Dallas Dickinson's part because it's never worked - training has been broken since release 3+ months ago, they just can't be bothered to fix it (and it's broken for every single user, in a game that's as complex as PlanetSide (and few people realise the depth) it's really hurting the gameworld).

    The worst thing about the bug management is they litteraly don't seem to have CVS or RCS in place! They can fix a bug, then introduce a new patch a few weeks later, and bang, the bug is back. This is happened a few times and is really annoying, it's now common to see 'X bug is back since Y patch' posts on the forums.

    They introduced a Capture the Flag idea, to which almost everyone said in unison 'No, don't do that, we can play CTF for free, we want a proper warfare game, leave it alone, just tweak the existing gameplay, don't give us CTF WE DON'T WANT THAT.', they conducted numerous user instigated polls (using free online poll services) on the forum and results were always in the region of 100 against, 20 'For or Unsure', but they went adhead and did it anyway after vast amounts of moaning. It was supposed to bring the battle out into the field (and stop it being just around bases).

    Of the minority that wanted it, they primarily defended it by saying it WASN'T capture the flag. Then the developers went and used a Flag icon and SOE started calling it CTF in interviews.

    The problem with it is firstly, certainly IMO, there was no serious problem with battles not being out in the field (I've had many great battles out in the field, not just around bases), secondly it's a complete flop as it's entirely failed to bring the battle out into the field! You just grab the flag and 'run' (usually as a passanger in a vehicle driven by someone else). That's it, no battle in the field, the 'battles' are still taking place in the bases because you can 'decontruct' the 'flag' (aka the 'LLU') by re-securing the base, which is what people do (after all if a think is being driven away from you and has a head start, it's difficult to catch up with it, so why bother if you can just re-securing a single room in the base?).

    My third issue with it (as many users, including myself, suggested was *perfectly fucking obvious from day one*, pardon my French) is that any idiot can pick up the LLU and run away with it. This *FREQUENTLY* happens, some idiot will pick it up and run in the wrong direction. The maps are 8k accross, idiots just ignore messages and and go in the opposite direction, dispite a *giant flashing line* telling them where to go, and constant popup messages informing them where they need to be. There is a timer on the 'flag' and this idoiocy can negate the work of a hundred people or more who have worked together for 20+ min to capture the damn base in the first place. Of course, now you can't trust the idiot who get's the 'flag' so people frequently team kill for it and fight ov

    1. Re:SOE are user hostile IME [long] by Anonymous Coward · · Score: 1, Interesting

      There have also been posts from people trying to get the game working with WineX. SOE have actually posted this is a violation of the AUP (and you can have your account canceled if you try it)

      This is because the head Planetside programmer, John Ratcliff, has a very low opinion of non-Windows users. His view is that all Linux users are code thieves and software pirates, because anyone who uses a free operating system is unwilling to pay for any other software either. (As near as I can remember those were his exact words.)

      That's it for the important bit of this post.

      About the CTF thing: there are technical reasons they want to stop battles from being centered around bases. If you have huge bunches of players all fighting over a fixed location (the base), they all can interact, so they all need to constantly update each other's positions. That can cause a drop in the framerate and the network update interval for some users, making their clients sluggish and putting them at a disadvantage.

      Word came down from on high that they needed something to make people fight "on the move," to prevent them from clumping so much. CTF was the only decent idea they had, and it got an extra boost in the developers' minds because it had originally been planned as the primary game mode. (That was back when the working title was "Tanarus 2.")

      On source control: they use Visual Source Safe, which never works quite right. The problems are compounded by lack of programmer discipline. The system is configured to allow only one person to edit a file at a time, but some of the developers (coughRATCLIFFcough) are impatient and override that setting, causing them to step on each other's toes and overwrite each other's patches.

    2. Re:SOE are user hostile IME [long] by @madeus · · Score: 1

      This is because the head Planetside programmer, John Ratcliff, has a very low opinion of non-Windows users. His view is that all Linux users are code thieves and software pirates, because anyone who uses a free operating system is unwilling to pay for any other software either. (As near as I can remember those were his exact words.)

      Interesting post all round, cheers.

  33. Re:SOE Games: Planetside and Infantry by Mawen · · Score: 1

    I was fortunate enough to get in on Planetside's beta. While sparse, I thought the dev's comments in the forums were somewhat informative and helpful.

    However, the game itself lacked any depth. There were about 20 or so of us coming from Infantry, another (not good, IMO) SoE game, and by the release date we had had enough. We formed an outfit a month or so before release, had 50 members, a fairly active message board with 6 or so people on most of the time, and after release, exactly nobody bought the game that I'm aware of. There was 0 message traffic on our boards.

    I'm glad they appeared to listen to the user feedback regarding a lattice system (is that still in the game?). However, the game seemed to lack any long term rewards. I am curious now, after it has been released, why do people keep playing? Do they go for battle rank or commander rank or continent lock or is there something more?

    Infantry drove me absolutely insane because there seemed to be next to nil developer feedback, and the game (zone I played, at least) was stagnant.

  34. Why not leave it read only? by Spuffin · · Score: 1

    It seems like a good option for the (pre)consumers would be to leave the forums open to the public but require a registered paying account to post messages. This should help get rid of unwarranted claims made by idiots while still letting the public see what the players think.

    Or maybe they just don't want the public to know about the inner workings of the game until after they get some money.

  35. SWG's development in a nutshell by Parallex · · Score: 1

    Interestingly enough, not only does this move practically enrich the forum's discussions, but also hides the vast amounts of dissatisfaction floating around in the community. It's precisely a marketing move, imho. Being selected for one of the first 100 beta phase 1 participants, I can tell you I watched the game build up from get go to gold - and not much built up. The problem was that the Devs underestimated the dark side of the force, see... When I compare what the devs invisaged at the start of beta with what's in it now you see how much more they bit off than they could chew -> Player politics, proper PA systems, criminal factions, proper bounty hunting systems, custom missions, proper smuggling, proper vehicles (not just the single seat stuff they want to implement now) espionage, *interesting* combat and PvP concepts... Well you see my point. Beta was one long nerf-slide, watching a MUD get built on top of a graphics engine. They simply didn't have time to do things properly. Musicians can't write their own music, Chefs can't make their own recipes, Dancers can't bust their own moves, Doctors have a boring at best system to work with etc... However, I'm pretty sure the rest of lack of depth in SWG right now has to do with lack of space due to their strong relationship - what's a smuggler without a ship? Whats a bounty hunter without a ship? Who cares about being in the rebellion if you don't get to walk around on a Mon Cal Cruiser? I plan to check out SWG in about 2 years time... after the Space Expansion is released, and has had time to settle in. The Devs ARE working. Hard. Except they finally realised that SWG is roughly 4x as much work as they originally thought it'd be. Someday the game will be great, and maybe then they can open the boards, because all public dissatisfaction does now is give the game a bad reputation for when it actually achieves its long term design goals.

  36. Full Disclosure by Anonymous Coward · · Score: 3, Interesting

    Actually, Simu's forums may have been part of the impetus for Sony's opposite decision.

    Some members of Sony's Planetside team, including the head programmer, used to work at Simutronics. A subset of that group could only be described as "disgruntled"-- they have bitter personal gripes with the management at Simu, for reasons that seemed totally insignificant to me. Those one or two people have pushed to do everything as differently from Simutronics as possible, since the project started. If Simu had open forums, said persons wanted forums to be either closed or nonexistent.

    The producers of Planetside overrode that decision by making a compromise. The agreement reached was to use the forums to generate buzz, up until the game reached a certain "critical mass" of subscribers. At that point they would restrict the forums to players only, in order to minimize negative word-of-mouth. (For instance, it's bad when an upset ex-player mouths off and convinces others to cancel their subscriptions.)

    When word of this idea got to the Galaxies team, they decided it would be a good idea for them too. But because they have the Star Wars name, they decided they have better a built-in draw, and therefore don't need as big a community to be self-sustaining.

    Apparently Galaxies has hit their "critical mass" of subscribers, and it's time to close those forums. The Planetside forums are still open either because someone changed his mind, or because they just haven't reached the triggering point yet.

    Disclaimer: I used to work on the Planetside team for Verant, which is now SOE. That was way back when the game was still being called "Tanarus 2," so I don't have direct personal knowledge of recent developments, but I know all the people involved and I still talk to some of the team members. I'm posting as AC because I'm still covered under my unbelievably strict NDA.

    1. Re:Full Disclosure by Anonymous Coward · · Score: 0

      Actually the head programmer you're referring to is quite okay with us at Simutronics, and we hung out at DirectX Meltdown a couple months back. Him and the boss and I went to go have dinner and watch Pirates of the Carribean afterwards, heh.

      I always wonder about people -- whether former players or former employees, or even former church members -- who hold a grudge forever and obsess over something they voluntarily chose to not be a part of anymore. They waste a lot of their own time and effort hating people who have already forgotten them.

      I'm a current employee of Simutronics BTW, and only posting as AC 'cause I'm too lazy to set up an account. :)

    2. Re:Full Disclosure by zwoelfk · · Score: 1

      I'm posting as AC because I'm still covered under my unbelievably strict NDA.

      Which you signed willingly. Whose fault is that?
      Which you are now breaking. Whose fault is that?
      Which makes you no better than the whiners at fatbabies. Whose fault is that?

      What you have just demonstrated is not just the breaking of a legal contract, which you agreed to abide by, but your word - which may or may not have been valuable once, but it isn't worth shit now.

      Loser.

  37. A more balanced approach... by Ath · · Score: 1

    I think SOE should have taken a more balanced approach to this new policy. As an SWG player, I read the forums and see the negative postings etc. But I also see the forums being used as a communication platform for the players (ie vendors "advertise" on the forums).

    Non-players might have an interest in some of the content and to get a better impression of the game but do not need to see the discussions about games changes, recommendations and the intra-game communication mentioned above.

    So maybe SOE should not have taken an all or nothing approach. There could be forums intended for the players (the majority) and forums for non-players. Then they would have the best of everything.

    Honestly, you really would have to think SOE's employees are total idiots to think the decision will help stop negative comments about the game. There are plenty of game review sites and even specific SWG sites with public content on the topic.

    Finally, I would like to say that SWG (like all MMORPGs) is a time sink. But for me, it is very cost effective entertainment! I now have no time to spend money on CDs (not that I will buy anything from those price-fixing, monopoly-having, child suing bastards at the RIAA), DVDs, movie theaters, shopping, eating out, etc. $15/mo is nothing compared to what I used to spend on my entertainment.

    But alas, there are problems with the content in the game right now. I am sure this will get fixed and when it does, I have a developed character with enough money to take advantage of that content. This was always my approach.

  38. SOE's forums a joke anyway by inkless1 · · Score: 1

    I'm glad to see so many PlanetSiders speak the truth when it comes to SOE's aggressive, unfriendly and annoying tactics when it comes to community building on their forums and web site.

    I was banned from PlanetSide for harassing their technical support. Despite harassing them so much that it warranted my removal from the game completely, SOE Tech Support NEVER responded to any of my problems, issues or posts until the day they told my they were cancelling my account.

    SOE Tech Support won't talk to you unless you post in the right format. This includes cutting and pasting at least a couple lengthy log files. Problem is - my PS wasn't creating these log files. I tried to inform them of this. Got no response. I tried to describe all the crashes, mis-spawns, and other issues that made the game unplayable for me. No response.

    I'm not a person who is easily aggravated. But when I paid $50 for a game and am being asked to shell out even more monthly - I don't think being able to A) play the game for more than hour without it crashing to the desktop and B) having a tech support capable of carrying on a conversation about it without having to jump through 15 hoops is too much to ask.

    SOE clearly doesn't agree. It's your *privilege* to be playing their game, and their assistance in making it an enjoyable experience for you is really not their concern.

    Nearly all of my posts, btw, were deleted from the forums. There's basically no evidence any of my complaints took place. That's another "interesting" tactic of the SOE forums.

    I've never been banned from any game -ever-. Not for player killing, or behavior, or cheating, or anything.

    And certainly not for complaining about tech support.

    SWG forums turn player only? Good. Trust me, you aren't missing anything. Let's leave SOE to their fanbase who still supports all their beta development with a monthly fee.

  39. Re:Other sources of information -- ./ ? by Anonymous Coward · · Score: 0

    dotslash?

  40. SoE doesn't grasp customer relations very well.. by MadCat · · Score: 1

    SoE is known for not being too good in the area of customer relations. You can see that with EQ, PlanetSide, and now SW:G - the devs do talk, and often they mean well when they come and post things.

    Their customer support, on the other hand, is mostly comprised of a bunch of clueless sacks of sand, who can't do anything but read from a script, and ban you if anything deviates. Generalised, but true.

    SW:G has often had notices in the patcher posted if users could -please- delete their open trouble tickets (you're allowed to have.. one.. yes.. one ticket) because the poor CSR staff was overworked.

    It's pretty sad if your ticket about items going missing, weird warping bugs, and your entire house just sorta up-and-disappearing sit in the queue for a week before being closed by a CSR without any explanation. Then re-filing it and having it closed again, and given a warning on your account.

    I mean, if that doesn't scream "for the love of God someone send us on a customer relations training camp", I don't quite know what else to make of it.

    --
    There is no sig...