Look at it like this: In 10 years they won't be selling the offending products anymore. If they can hold up the court decision long enough, Immersion stands to get jack for royalties and may even pull out of the case due to court costs.
And in the more likely event that Sony eventually loses their appeal, they'll still have stopped selling PS2 units. And if they don't want to license the technology from Immersion, they ARE Sony. They can probably invent some other way to make things do stuff =P
The big execs at MGM once told Kevin Smith that any movie that costs less than $2,000,000 wasn't a real movie. Now for those/.ers who aren't familiar, Kevin Smith is the creator of Clerks, and the entire New Jersey saga with Jay and Silent Bob. Clerks cost a total of $26,000 to produce... and sure it didn't do well as far as its' box office profits and all that. But this dickhead MGM producer told him to his face that it wasn't a real movie. It's that kind of idiot mentality that makes the movie (and music) industry so freakin stupid.
The games industry is not lacking creativity, it is just being pulled under the tide of corporate bureaucracy. Games by larger companies take ages to come out, and require very large sums of money - so obviously the corporate hacks behind the scenes want the games to be "sure fire success" and thus not waste all that time and money.
Corporate execs look at the games that have been selling well in the past five years, and say "I'll make a game like that, and it will sell well, too!" That's why the FPS market has EXPLODED in the past few years, and why so many other good genres have fallen behind. People saw Unreal Tournament, Half-Life and QuakeIII, then decided they would buy more games that were exactly like them (but different enough to have a new title).
Sequals are a disturbing trend in the gaming world though, as are expansion packs. If a game isn't complete at release, we'll just patch it up some and release an X-pack. Then if that's not good enough, give em a sequal. That's the ticket. I hate all that corporate crap, but apparently economics is very important to game companies.
Meanwhile, I might direct you to Konami, as they have been releasing some interesting and fairly original titles lately. As have Capcom (Viewtiful Joe was awe inspiring, to say the least) and a few others that escape me... I'll think of more eventually and probably won't bother to post them, though.
All the transformers had pocket dimensions to store their extra mass. I mean, do you honestly think Megatron could go from giant 50 foot tall robot to tiny 10 foot long hand-gun without putting some of his pieces somewhere else? So we need some physicists to start working on extractable, storable black holes to start the OptimusPrime project...
Nintendo just got into a lawsuit about blank GBA cartridges. Not that this isn't a good idea (load it with no disk and it'll load the cartridge in the memory card slot as a game cart.. interesting concept) but I doubt they'd sell blank carts at all, as they see it as encouraging piracy.
They're using Universal Media Disks, which are actually the same size (if not SMALLER) than mini-disks, and they also have shells. Not only that, but they have 7 times the capacity of normal mini-disks. The PSP will even support Mini-Disk sound formats for superior sound quality in small packages (1/5 the size of an MP3 with the same quality).
Actually optical media is becoming a fairly feasible technology for portable equipment. Shake a gamecube while it's loading, you'll see. The new GameBoy system will undoubtedly be using either high capacity cartridges (100+ mB? N64 had 512 mB carts, but GBA carts are less than 10 so far) or disk media that could be anywhere from 200 to 1.8 gB. If they want to compete with the PSP; which will be a portable upgraded PSOne; they'll need to make a portable upgraded N64. If they don't, they'll quickly lose their strangle-hold on the portable market.
Sony used Rambus RDRam in the PS2 as well..
Sony generally releases their consoles late. Maybe they decided that for once they'd like to see what happens when they release early o.o;;
Look at it like this: In 10 years they won't be selling the offending products anymore. If they can hold up the court decision long enough, Immersion stands to get jack for royalties and may even pull out of the case due to court costs. And in the more likely event that Sony eventually loses their appeal, they'll still have stopped selling PS2 units. And if they don't want to license the technology from Immersion, they ARE Sony. They can probably invent some other way to make things do stuff =P
The big execs at MGM once told Kevin Smith that any movie that costs less than $2,000,000 wasn't a real movie. Now for those /.ers who aren't familiar, Kevin Smith is the creator of Clerks, and the entire New Jersey saga with Jay and Silent Bob. Clerks cost a total of $26,000 to produce... and sure it didn't do well as far as its' box office profits and all that. But this dickhead MGM producer told him to his face that it wasn't a real movie. It's that kind of idiot mentality that makes the movie (and music) industry so freakin stupid.
The games industry is not lacking creativity, it is just being pulled under the tide of corporate bureaucracy. Games by larger companies take ages to come out, and require very large sums of money - so obviously the corporate hacks behind the scenes want the games to be "sure fire success" and thus not waste all that time and money. Corporate execs look at the games that have been selling well in the past five years, and say "I'll make a game like that, and it will sell well, too!" That's why the FPS market has EXPLODED in the past few years, and why so many other good genres have fallen behind. People saw Unreal Tournament, Half-Life and QuakeIII, then decided they would buy more games that were exactly like them (but different enough to have a new title). Sequals are a disturbing trend in the gaming world though, as are expansion packs. If a game isn't complete at release, we'll just patch it up some and release an X-pack. Then if that's not good enough, give em a sequal. That's the ticket. I hate all that corporate crap, but apparently economics is very important to game companies. Meanwhile, I might direct you to Konami, as they have been releasing some interesting and fairly original titles lately. As have Capcom (Viewtiful Joe was awe inspiring, to say the least) and a few others that escape me... I'll think of more eventually and probably won't bother to post them, though.
I thought Shockwave was a tape player >.> Megatron/Galvatron were ray guns....
All the transformers had pocket dimensions to store their extra mass. I mean, do you honestly think Megatron could go from giant 50 foot tall robot to tiny 10 foot long hand-gun without putting some of his pieces somewhere else? So we need some physicists to start working on extractable, storable black holes to start the OptimusPrime project...
Nintendo just got into a lawsuit about blank GBA cartridges. Not that this isn't a good idea (load it with no disk and it'll load the cartridge in the memory card slot as a game cart.. interesting concept) but I doubt they'd sell blank carts at all, as they see it as encouraging piracy.
They're using Universal Media Disks, which are actually the same size (if not SMALLER) than mini-disks, and they also have shells. Not only that, but they have 7 times the capacity of normal mini-disks. The PSP will even support Mini-Disk sound formats for superior sound quality in small packages (1/5 the size of an MP3 with the same quality).
Actually optical media is becoming a fairly feasible technology for portable equipment. Shake a gamecube while it's loading, you'll see. The new GameBoy system will undoubtedly be using either high capacity cartridges (100+ mB? N64 had 512 mB carts, but GBA carts are less than 10 so far) or disk media that could be anywhere from 200 to 1.8 gB. If they want to compete with the PSP; which will be a portable upgraded PSOne; they'll need to make a portable upgraded N64. If they don't, they'll quickly lose their strangle-hold on the portable market.