nowadays, most of the cost of developing a game is the art. of course, you need programmers and when they screw up, it's usually a bigger problem than a broken texture, but there are tons more artists than coders on the credits in major titles - and that's what you mostly pay for.
Not anymore, I think, but there was a period of time a little while back when the firmware updates were coming thick and fast.
yes, and praise them for this. they made a product which wasn't ideal but were dedicated to making it work, and the results are visible in e.g. OCZ Vertex, which is (arguably) the best bang for buck atm.
Use something like git and maintain your changes in your branch which you can push to e.g. github (substitute hg and bitbucket where appropriate). You'll have the added benefit of easy merging with upstream.
There's a problem with Python in there. You shouldn't consider Python 3 as a newer version of Python 2, as it was in LAMPPP. If anything, you should consider Python 2 and Python 3 as separate projects, making it LAMPPPP.
The only way to learn how to write software is, you guessed it, write software. Write a game in opengl or a physics simulation (gravity works nice) if you aren't into games. Do it in several languages and you'll see why they're teaching you the way they are - because language ultimately doesn't matter.
you can't be faster than C, because only C has access to complete 100% of special functionality OS kernels provide, like sendfile(). this challenge is moot and everybody knows it; the point is to _not_ be writing in C and achieve speeds which are respectable and/or fast enough.
there are people who complain that any update they install slows down their box, so they turn off autoupdate and just reinstall when the malware starts bogging their OS. these are mostly the guys who think they know computers because they can fiddle with the control panel but know nothing about how software really works. they just assert th
reality is that homeowners shouldn't get those loans in the first place.
it's not all oil, it's also water and natural gas.
that's completely, totally, absolutely, 100% right. go for discrete maths, it helps in every kind of programming you may end up in.
nowadays, most of the cost of developing a game is the art. of course, you need programmers and when they screw up, it's usually a bigger problem than a broken texture, but there are tons more artists than coders on the credits in major titles - and that's what you mostly pay for.
your point still stands, though.
apples to oranges.
everything exponential stops being sustainable very abruptly; humanity may not notice that it crossed the line.
About as well as capitalism is working out for us, apparently.
That's too bad since it usually works pretty well.
Precisely.
yes, and praise them for this. they made a product which wasn't ideal but were dedicated to making it work, and the results are visible in e.g. OCZ Vertex, which is (arguably) the best bang for buck atm.
What is it?
BFS is the Brain Fuck Scheduler.
yeah...
Use something like git and maintain your changes in your branch which you can push to e.g. github (substitute hg and bitbucket where appropriate). You'll have the added benefit of easy merging with upstream.
so you suggest kids should be writing their own pygame versions? somehow i don't believe they'll learn anything.
I'm quite surprised Rivest didn't make it to round 2. Could anybody share some details about this decision?
There's a problem with Python in there. You shouldn't consider Python 3 as a newer version of Python 2, as it was in LAMPPP. If anything, you should consider Python 2 and Python 3 as separate projects, making it LAMPPPP.
The only way to learn how to write software is, you guessed it, write software. Write a game in opengl or a physics simulation (gravity works nice) if you aren't into games. Do it in several languages and you'll see why they're teaching you the way they are - because language ultimately doesn't matter.
no mod points, so i'll comment - mx518 is THE mouse to get if you're right-handed.
may you live forever.
don't have mod points so i'll just say that it sucks.
I prefer to not turn the game on in the first place.
you can't be faster than C, because only C has access to complete 100% of special functionality OS kernels provide, like sendfile(). this challenge is moot and everybody knows it; the point is to _not_ be writing in C and achieve speeds which are respectable and/or fast enough.
I hate EVE, but love Freespace 2. Is J:E a game for me?
yeah, and we all know the universe couldn't handle THAT.
i don't want their bugs in any case.
Left4Dead doesn't even look that good, I found it meh. Crysis and friends look better.
there are people who complain that any update they install slows down their box, so they turn off autoupdate and just reinstall when the malware starts bogging their OS. these are mostly the guys who think they know computers because they can fiddle with the control panel but know nothing about how software really works. they just assert th
hardware solution is a must here. if the bios is patched with malicious code, you can't trust any of its settings.
also, the backup bios has to be read-only.