Dungeons & Dragons Online Goes Free-To-Play
Dungeons & Dragons Online developer Turbine has announced that they'll be launching a new version of the game, called Eberron Unlimited, which makes it free to play, with the option of using micro-transactions to buy certain items and customize characters. Players will also be able to earn points through normal play that they can spend in the DDO Store. There's an additional option to pay a normal subscription fee for priority access to servers, a monthly allotment of points for the store, and extra character slots. Further details and a sign-up for the beta are available at the game's website.
When people can play for free, there's little incentive not to be a griefer or otherwise annoying if that's what you like. Create a new anonymous account and spam Chuck Norris jokes, steal kills, etc.
Having just pay-for-play sets a threshold. You'll still have annoying players, but not as many. I'd want a "Play at +1, ignore Anonymous Cowards" option for the "VIP" (for-pay) accounts.
LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
DDO has never had the subscriber base to really support the game. This is a last-ditch effort to make the game profitable. Expect the whole thing go down the crapper if it doesn't fly.
If Turbine would only understand that people reject their otherwise fairly competent MMOs because both DDO and LOTRO suffer from terrible animation quality, clunky animation system and poor client-side prediction (leading to stutering and warping of characters). Their current MMO engine just doesn't cut it. Doesn't matter how good content you have on top of the unsound foundation.
If you open source an online game with a client you're going to get aimbots, programs that triple the onscreen size of all your enemies, speedhacks, and a whole host of other forms of cheating. That's just what happens when you let people modify whatever they want in the client.
I don't pay items and gear. I win and earn them. .... Or I use a stolen credit card number
I thought they just burned all their fans using copyright law, aren't we supposed to hate these guys ATM?
IranAir Flight 655 never forget!
I haven't played an MMO since Guild Wars went stale. I'll hold my opinion until I try and see it for myself, but I'm craving for a good fantasy RPG, so anything decent will keep me satisfied for awhile at least.
... and to see someone make a niche game that actually caters DnD players VS whatever the heck Turbine tried to do with it. The screwed up on a lot of things. No randomized dungeons. No turn based combat (yes, it has it's issues but DnD is turn based - figure out how to do it right or GTFO). Absolutely terrible grinding with almost no content at launch. How do you take a niche market like MMOs, pick a setting that drills down your niche market even further, and then try to make it for anyone but these people?
I keep telling myself I'm not the desperate type.
Wow, it must have really sucked to fly under my radar...
Anyway, I should contribute something to the discussion.
The whole point why successful dating services (yeah who would have throught MMOs and Dating Services had something in common) charge is to create a cost-of-entry that separates serious participants from the rest of the population.
By making a game free-to-play you are inviting disaster as many /.'ers have pointed out.
In fact game studios would do far better to charge MORE for certain options.
I know at least 400 VN board members that pleaded with Mythic for a 21+ and over server for DAOC. We were so damn sick of the 10 year olds playing...
Same with the hard core role players. They were willing to shell out $20 a month for a hard core, RPG server.
I'd wager you would also get some people to kick in $5 extra a month for say 40 and older servers also for people that still remember how to spell OKAY.
Seriously free-to-play means every idiot and their cousin can get on. Remember how pissed the techie crowd was with AOL and COMPUSERV for bring ever no-nothing to the Internet?
Seriously look what happened to WoW when they started their free trial program. First week alone on Tichndrius there where 200+ people spamming Gold ads in Ironforge forever renaming it LAGFORGE and SPAMFORGE.
Even after the tweaks to shut up folks on trial accounts you still had to contend with starting an alt and have 100 level 1 bots camping every spawn with some level 40 (at the time) telling you that if you want to kill stuff you had to play him 10 gold. (We had a big problem with Cross Realm extortionists back then...)
Seriously D&D Online must have sucked pretty bad for flying this low under the radar and making a free-to-play version sounds like a really really bad idea...
But hey I love being proven wrong. It happens once in a while and I find it refreshing.
-=[ Who Is John Galt? ]=-
"Not if you do it right, require a signed stack and other DRM-like tricks"
How does that work? A long time ago, I thought about this idea, but then I couldn't figure out a way around a fundamental problem - how do you verify the signature that the other end of the connection reports is *really* the signature of the executable in use?
That is, in order to 'verify' the signature of the client, don't you have to trust the client to report its signature? What's to keep a hacked version of the client from reporting itself identically to the 'official' client, spitting back the same signature that you expect, instead of the real signature of the hacked executable? The first, immediate solution that comes to my mind to that problem would seem to be having the client do some sort of encryption every time it connects to the server, of a randomly generated value that the server sends to the client, but the problem with that, is that you then have to embed the encryption key into the client executable (or one of its libraries), which a hacker could then extract?
Informative.
After the beta i said i wouldn't play that piece of crap if they paid me. This changes nothing.
The only thing necessary for the triumph of evil is that good men do nothing.
Has the game improved since the beta tests? I didn't like it much during beta compared to WoW.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
In my opinion if your going to go with Free-to-play, it's usually pretty smart to release frequent content packs that players have to pay for. I know, I know, It kind of defeats the whole Free-to-play idea but it does give the developer incentive to release more quality content than say a game like Runescape. I can see this game easily going the way of Runescape(but with better graphics and mechanics obviously) unless they're really careful with it. One major MMO that has followed that business model and it has worked beautifully for them: Guild Wars. Guild wars is still my favorite MMO and they run a free to play service. Just, when they release new content they do it in the form of an Expansion pack, that you can purchase from their online site or in stores. I think this still helps with the "Free-to-play-alot of 10 year olds" problem. I've played Guild wars for about 3 years and can only think of about 3 instances where i was seriously annoyed at someone being immature. Time will tell i suppose.
I see a lot of people saying that free = bad, and paying = good because it raises the player quality. How so?
I'm 23 years old, with very little free time to spend on gaming. When I was younger, I had the time and the money to spend on games. Right now, I'm not ready to dish out any kind of monthly or similar subscription because I won't be getting my money's worth back. As I see it, most of the gaming population willing to pay subscriptions are the ones with the free time to spare and mostly pre-college/work pupils.
Also, as already pointed out, paying for the game does not prevent stupid players from accessing the game, but I agree that making a bad game free won't make it better.
Maybe it's just too early in the morning, but am I really reading this correctly off of that one hyperlink in the /. article summary?
Unlimited... with a HIGHER limit!!!
Karma: NaN
you cannot be really griefed on most WOW server, as you have to MAKE yourself pvp enabled to be griefed. The rest of the idiot you can just add to your ignore list. You cannot be ganked as a player if you have not made yourself pvp in wow and the server setting are normal.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
being an asshole to other players. Something about playing PvP seems to bring out the desire to be an anonymous fuckwad towards other people. Probably because there are no consequences, and partially because it grants the illusion of power to the PvPer, even if it is only the power to annoy.
Its a shame too, because I have enjoyed PvP in the past in games where at least some people had a sense of sportsmanship (early DAOC for instance), but that sort of player seems to have disappeared, buried in the mass of total asshats that the hobby throws up like so much putrid trash.
I no longer PvP in any game because I just don't want to be bothered spending my time associating with people whom if I met them in real life and they talked and acted the way they do to me in game, I most likely would kick them in the nuts repeatedly.
It is possible to PvP and not grief, it is possible to PvP and if you win, not Tbag or asshat your enemy, it is possible to lose without whining. If you join a PvP server you know you are facing the worst of online humanity, you can expect conduct that wouldn't be tolerated in grade school by people who don't seem to have passed grade school. At best they are a loathesome pile of shit, obscuring the few decent players I have met and in a lot of cases they aren't even very good.
I think the answer is to stop PvPing. Fuck those guys, if they can't play nice, don't play. Its a waste of time. I enjoy other aspects of games quite happily and always have. I just gave up on PvPing because the quality of people I had to associate with wasn't worth the bother. Plus the gameplay gets kind of stagnant eventually as well.
Queue the PvPers responding to diss me and call me a carebear etc.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
And I must say, after 4 years of playing WoW, mainly pvping (got 2 chars at rank 11 and in TBC always rates ~2000 in arena) I just played at SF4 on PS3 and acutally I found a proper PvP game.
When you can only blame yourself (or the pad - but I'm getting a proper pad) if you lose and not the luck or the FOTM combo (Flavor Of The Month), and the game is actually balanced, plus it does not require grinding, well... I think my experience with WoW and mainly all MMORPGS is definitely suspended, not to say over...
Cheers
Ps. I 've read so many comments about WoW PvP, so I urged to post one...
They will let me earn points to spend in the store? I won't actually be penalized for not having any money? I understand that all of you 'hard core' gamers are upset that you will have to deal with all the kids, but as a college student I really only play video games every once in awhile anyway. I have tried and hated most of those 'free' MMO's, and am not willing to sell my soul to the gods of Blizzard. I hope this game is everything it says it is, and if so, I will click on whatever ads they ask. -n00b
I'd try it again (played a bit during beta) if there was a Mac client.
- chrish
So, you are 23 and making an issu about 15 dollars, worried that you might not get your moneys worth.
Some of us have jobs. 15 bucks is nothing, barely a movie and that lasts what 2 hours?
By all means, keep up the argument that a monthly fee is to expensive, but accept the label "cheapo" that comes with it.
Personally, I would have preffered is some games had special servers with say a 50 euro monthly fee and 200 euro deposit. The extra money could go to extra support and the deposit is lost if you are banned. Would clean the servers up, get rid of any gold farmers and make small games a lot more viable with a core userbase. Why does every MMO out there have to chase the lowest common denominator.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
:D As an ex WoW player who's down 40 pounds and can now speak a little spanish and play the guitar, I'd say that ANY time spent on WoW is worthless..... :D
Some of us are in college with jobs every now and then. I see that you have the free time to play as much as you want, but I've got about 3-4 hours a week (during midterms and finals no free time at all) for gaming. Paying 15 bucks a month to play 15-20 hours on average per month is stupid.
Excuse me for being a student to busy to have a steady income and for treading under the shadow of hard-working folk such as you. May my "cheapo" insolence be excused.
This would be big for them, It would make them more popular, since every body is looking for something free. Its a no brainer really. Free games = more traffic which in turns = more advertising dollars :)