I've noticed a trend of people starting to call these games MMOGs. Brad McQuaid and Co. (creator of EverQuest.. currently working on next gen MMOG) seem to refer to all of the "MMORPGs" as MMOGs... and rightly so. (Google highlighting for the lazy)
I bought into the hype of the cheap mini ipod and I was wanting to get one. I was so sold on the idea of getting an ipod, I dropped $300 on a 15GB model. Oh well:)
But is this absolutely necessary for some technical position? I can come up with solutions to problems, but I have a hard time coming up with lies.
I'm still pissed at an interview I had with FedEx for an IT internship position. The entire interview consisted of BS questions like "name a time in your life when you've had a positive influence on someone". I was totally unprepared for such questions, so naturally I stumbled around. WTF.
Maybe the BBA has dropped in price recently, but before Mario Kart was released, I think nintendo.com was out of stock and the only places to get them were ebay and the likes. I remember looking about a month before Mario Kart was released and the price was consistently around $60.
Yeah, I guess I'm more thinking about booting up linux from time to time and still using the GC to play games on. I guess if I was going to use it as a comp, I would buy another for $99.
One thing I just thought of though, how would they handle storage of files/programs? Doesn't the GC only have a small amount of memory?
Add in the cost of a broadband adaptor (~$35-60) and Phantasy Star Online (~$35-50) along with the pain of running the PSO exploit every time you want to boot something.
No thanks. Seems kinda fun just for a hobby though. I don't see any practical use unless the geeks figure out how to boot up for a disk (seems very unlikely at this point).
...you're only allowed to install a certain version of Windows 2000, with servicepacks up to a certain number, and one hotfix.
This should tell you how extremely useless the common criteria is for actually verifying the security of a product for real world use. Sure it might have some merit in high security government use, but that's about it.
Also, you know how much it costs to get your product evaluated at EAL2 (yes, you have to pay for it) -- about $250k. EAL4 is about $1mil+.
We had someone who works at NIST on the CC come to my school last semester. He said there were less than 100 products that have been evaluated under the CC (can't remember exact number, but around 80).
It boils down to this: if you want to sell your software to the U.S. government, you gotta get it certified at EAL2 at least. Other than that, your EAL level X means nothing.
In the original Command & Conquer game (the one before Red Alert), when the soldiers were killed, they yelled this brutal scream.. uuuaahhHHHHHHHHHH!!! So, I'd use some game cheat and modify all weapons to be lasers, and I'd just listen to the lasers killing all the men (it was quite entertaining).
That's what I missed about Red Alert.. they toned down the sounds of the guys getting aced. I was talking to a friend about making a mod of RA with some of the original sounds, but he thought I was insane:)
Hm, now that I think about it, it wouldn't be too bad for everyone in the group to get Melvin's head iff it's sufficiently difficult to get Melvin's head. I'm just worried about everyone in WoW having items such as these.
Anyone play shadowbane? It was a bit too easy to get "rare" items. There was a timed spawn (~3 hours?) and the guys would *always* drop the item. People would say "mob X is dropping rune Y in 45 minutes... I better got over to the spawn.".
The best example of this smart looting system was what Kaplan called the "Melvin's head" system. One of the most awkward moments in any MMO is players waiting for a spawn because each of them are on the same quest ("Bring me Melvin's head!") Players in that situation can be reluctant to group because only one of them will be able to get Melvin's head. World of Warcraft, though, supports multi-drops. This basically means that every member of the group on the quest will be able to pick up one copy of Melvin's head once he's dead. This encourages social interaction and grouping since nobody's worried about having to fight over the rewards.
Competition is good for a MMOG. Sure, it got ridiculous in EQ, but there's got to be a balance somewhere.. it's not good to just give everyone in the group the drop.
Well, it's very difficult to get an intern position at Microsoft if I understand correctly. They only get the best of the best. I understand that interns are put through rigorous interviews throughout an entire day just like full time employee interviews.
I like the idea, but I'm afraid it could be easily exploited:
1. Guy doesn't like Company X. 2. Guy with lots of resources sends millions of spam emails advertising Company X. 3. Company X gets fined. 4. Guy wins.
"Come on now, you know that would require creativity and a capacity for originality! Two things that do not exist in the MMORPG world!"
Come on mods.. this isn't necessarily a troll. MMORPG makers almost HAVE to stick to the formula that works. Why risk coming up with a new idea when you generally know what people like.
Uh, I'm not following. The 1st was great and there was plenty of ways they could have expanded upon the 1st to make a good sequel (but obviously, they chose a different path).
How did Panasonic even get away with building the Q in the first place? Doesn't Nintendo own the rights to the GC design? That's like me deciding to build and market a new improved PS2 that's able to easily play pirated games.
Maybe I'm just stupid, but that doesn't make any sense at all to me. Is Nintendo related to Panasonic or something?
I only know one person who actually *lives* off of selling things in mmos, and well he is an EQ junkie, and to say the least I knew speed addicts that lived better.
Anyone played this game? Sounds kinda freaky to me.. something a total social outcast would get into to replace life (yeah, yeah, spare me the "but this is slashdot jokes":D ).
I got into EQ for a while but this just seems like a simulation of real life.. a bit much for my tastes.
Seriously though, a game that both adults and children can enjoy is Rummikub. It's pretty simple to learn but it can lead to some intense games that involve borrowing numbers from the game board during your turn while still leaving the board in a consistent state (just realized I borrowed this phrase from my database class for which I'm cramming for the final exam, which is tomorrow). It's kind of hard to explain, but it's a good game. This is coming from someone who really hates learning new card games and such.
I totally agree. While I really hate the spammers I think I might hate the people that actually buy stuff from spam a little bit more.
If you think about it, there are some really intelligent spammers (even though they are disgusting scum of the earth). They're always one step ahead of us and are figuring out new ways to spam us.
On the other hand, the people who buy stuff from spam are just plain morons. period.
I'd like to check this out, but I doubt I could dig up my half life CD from some odd years ago.. I don't really want to buy another CD. It sure would be nice if someone would mod BF1942 like this (*cough* are the Desert Combat mod devs reading this? *cough*)
I like Battlefield 1942 for the most part.. however, most of the time it feels like I'm playing by myself.
Rarely when I get on a team with some people who actually have some teamwork skills, it's great -- like all of the tanks actually working together to take over bases, or having the chopper hover over a group of tanks protecting them.
I think a neat idea for games like this would be to have a single "commander" play the game in more of an RTS overhead fashion. He can tell the units playing in the 3D environment where they should go and who they should group with. At the very least, this mechanism would just give each unit a way point. This alone would make the game have much more of a feeling of teamwork.
Maybe I should look for a clan or something.. I'm just too used to the crappy public servers:)
If this guy's really a geek, then he most definately reads slashdot. Dude, post what you want!
I've noticed a trend of people starting to call these games MMOGs. Brad McQuaid and Co. (creator of EverQuest.. currently working on next gen MMOG) seem to refer to all of the "MMORPGs" as MMOGs... and rightly so. (Google highlighting for the lazy)
As an aside, that site needs to stick it's head between it's knees and kiss it's ass goodbye, cuz here comes the slashdotting ^^
.h, it's .htm. We don't want to download a c/c++ header file.
First off, it's at earthlink.net. It could probably handle any slashdotting we could throw at it.
Second, you didn't even post the right link. It's not
I bought into the hype of the cheap mini ipod and I was wanting to get one. I was so sold on the idea of getting an ipod, I dropped $300 on a 15GB model. Oh well :)
But is this absolutely necessary for some technical position? I can come up with solutions to problems, but I have a hard time coming up with lies.
I'm still pissed at an interview I had with FedEx for an IT internship position. The entire interview consisted of BS questions like "name a time in your life when you've had a positive influence on someone". I was totally unprepared for such questions, so naturally I stumbled around. WTF.
Maybe the BBA has dropped in price recently, but before Mario Kart was released, I think nintendo.com was out of stock and the only places to get them were ebay and the likes. I remember looking about a month before Mario Kart was released and the price was consistently around $60.
Yeah, I guess I'm more thinking about booting up linux from time to time and still using the GC to play games on. I guess if I was going to use it as a comp, I would buy another for $99.
One thing I just thought of though, how would they handle storage of files/programs? Doesn't the GC only have a small amount of memory?
I always heard if you touch something grounded before installing a component, you'll be alright. It's worked for me so far.
I guess it would be a different story if working with someone else's equipment though.
Add in the cost of a broadband adaptor (~$35-60) and Phantasy Star Online (~$35-50) along with the pain of running the PSO exploit every time you want to boot something.
No thanks. Seems kinda fun just for a hobby though. I don't see any practical use unless the geeks figure out how to boot up for a disk (seems very unlikely at this point).
...you're only allowed to install a certain version of Windows 2000, with servicepacks up to a certain number, and one hotfix.
This should tell you how extremely useless the common criteria is for actually verifying the security of a product for real world use. Sure it might have some merit in high security government use, but that's about it.Also, you know how much it costs to get your product evaluated at EAL2 (yes, you have to pay for it) -- about $250k. EAL4 is about $1mil+.
We had someone who works at NIST on the CC come to my school last semester. He said there were less than 100 products that have been evaluated under the CC (can't remember exact number, but around 80).
It boils down to this: if you want to sell your software to the U.S. government, you gotta get it certified at EAL2 at least. Other than that, your EAL level X means nothing.
In the original Command & Conquer game (the one before Red Alert), when the soldiers were killed, they yelled this brutal scream.. uuuaahhHHHHHHHHHH!!! So, I'd use some game cheat and modify all weapons to be lasers, and I'd just listen to the lasers killing all the men (it was quite entertaining).
:)
That's what I missed about Red Alert.. they toned down the sounds of the guys getting aced. I was talking to a friend about making a mod of RA with some of the original sounds, but he thought I was insane
Hm, now that I think about it, it wouldn't be too bad for everyone in the group to get Melvin's head iff it's sufficiently difficult to get Melvin's head. I'm just worried about everyone in WoW having items such as these.
Anyone play shadowbane? It was a bit too easy to get "rare" items. There was a timed spawn (~3 hours?) and the guys would *always* drop the item. People would say "mob X is dropping rune Y in 45 minutes... I better got over to the spawn.".
The best example of this smart looting system was what Kaplan called the "Melvin's head" system. One of the most awkward moments in any MMO is players waiting for a spawn because each of them are on the same quest ("Bring me Melvin's head!") Players in that situation can be reluctant to group because only one of them will be able to get Melvin's head. World of Warcraft, though, supports multi-drops. This basically means that every member of the group on the quest will be able to pick up one copy of Melvin's head once he's dead. This encourages social interaction and grouping since nobody's worried about having to fight over the rewards.
Competition is good for a MMOG. Sure, it got ridiculous in EQ, but there's got to be a balance somewhere.. it's not good to just give everyone in the group the drop.Well, it's very difficult to get an intern position at Microsoft if I understand correctly. They only get the best of the best. I understand that interns are put through rigorous interviews throughout an entire day just like full time employee interviews.
I like the idea, but I'm afraid it could be easily exploited:
1. Guy doesn't like Company X.
2. Guy with lots of resources sends millions of spam emails advertising Company X.
3. Company X gets fined.
4. Guy wins.
"Come on now, you know that would require creativity and a capacity for originality! Two things that do not exist in the MMORPG world!"
Come on mods.. this isn't necessarily a troll. MMORPG makers almost HAVE to stick to the formula that works. Why risk coming up with a new idea when you generally know what people like.
I generally dislike the ??? profit "jokes" but that's actually a pretty good use of it.
Wow, I suck as a person. Replace "was plenty.." with "were plenty.."
Uh, I'm not following. The 1st was great and there was plenty of ways they could have expanded upon the 1st to make a good sequel (but obviously, they chose a different path).
How did Panasonic even get away with building the Q in the first place? Doesn't Nintendo own the rights to the GC design? That's like me deciding to build and market a new improved PS2 that's able to easily play pirated games.
Maybe I'm just stupid, but that doesn't make any sense at all to me. Is Nintendo related to Panasonic or something?
I only know one person who actually *lives* off of selling things in mmos, and well he is an EQ junkie, and to say the least I knew speed addicts that lived better.
You know Yantis?
Anyone played this game? Sounds kinda freaky to me.. something a total social outcast would get into to replace life (yeah, yeah, spare me the "but this is slashdot jokes" :D ).
I got into EQ for a while but this just seems like a simulation of real life.. a bit much for my tastes.
Mousetrap. Heh, anyone remember this one?
Seriously though, a game that both adults and children can enjoy is Rummikub. It's pretty simple to learn but it can lead to some intense games that involve borrowing numbers from the game board during your turn while still leaving the board in a consistent state (just realized I borrowed this phrase from my database class for which I'm cramming for the final exam, which is tomorrow). It's kind of hard to explain, but it's a good game. This is coming from someone who really hates learning new card games and such.
I totally agree. While I really hate the spammers I think I might hate the people that actually buy stuff from spam a little bit more.
If you think about it, there are some really intelligent spammers (even though they are disgusting scum of the earth). They're always one step ahead of us and are figuring out new ways to spam us.
On the other hand, the people who buy stuff from spam are just plain morons. period.
Eh, I guess I should have RTFA :)
I'd like to check this out, but I doubt I could dig up my half life CD from some odd years ago.. I don't really want to buy another CD. It sure would be nice if someone would mod BF1942 like this (*cough* are the Desert Combat mod devs reading this? *cough*)
I like Battlefield 1942 for the most part.. however, most of the time it feels like I'm playing by myself.
:)
Rarely when I get on a team with some people who actually have some teamwork skills, it's great -- like all of the tanks actually working together to take over bases, or having the chopper hover over a group of tanks protecting them.
I think a neat idea for games like this would be to have a single "commander" play the game in more of an RTS overhead fashion. He can tell the units playing in the 3D environment where they should go and who they should group with. At the very least, this mechanism would just give each unit a way point. This alone would make the game have much more of a feeling of teamwork.
Maybe I should look for a clan or something.. I'm just too used to the crappy public servers