I think most of you are missing the point. I dont' think the parent poster was arguing that it should be made illegal to watch a film in a way other than the way the director (and perhaps movie execs) intended. Just that it's usually a bad idea that can totally ruin the movie for someone.
For some movies, it's not as big of a deal, but some movies aren't worth watching if you skip all the objectionable parts. I see it as similiar to censoring songs for radio and, to a lesser extent, cheating and using explicit walkthroughs on computer/console games. Do most people love hearing cusswords in music? No, I think most people like to hear the music the way it was recorded. And I know that the video game analogy is different, since it's not being edited or having scenes skipped, but playing it that way can still ruin the game experience (in my opinion, but then I refuse to play some games without lights out, noone around to disturb me and the sound cranked up loud, to get the full experience).
In short, these are all your option as a consumer of a given media, and should not be legally taken from you, but just don't complain if you don't like the movie, or it doesn't make sense or doesn't move you like it should if you skip parts or such. Saving Private Ryan and Band of Brothers, for instance, would lose much of their impact if edited for violence. This is why the full, unedited movie (SPR, that is) was shown on prime-time TV a few years ago on Memorial Day or Veterans' Day--I forget which--to give the full experience and to respect those who fought in WWII without cheapening it. They made damn sure to put enough warnings on beforehand and after each commerical break, though.
One of the weirdest games I've played hands down. Bosses include fried shrimp which turns into a onion ring and meat on a stick or something like that, a talking plant that as far as I can tell flirt with the player, a twisted disembodied King Tut head, a giant cat in boxes. Add blood, skulls, kicking frog legs springing from the ground, horribly translated nonsensical dialog (some on par with Zero Wing) and some pretty scary stuff for an NES game and you have a pretty bizarre game. Here's an entertaining review I found: http://www.somethingawful.com/articles.php?a=37
Inform is a language that makes writing interactive fiction (a subset of which are text adventures, like Zork and Adventure) easy. It's pretty flexible, as well. Tetris has been ported to it, for instance. It compiles to a z-machine file, interpreters for which exist on just about every platform known to man, including handhelds.
There are many other IF languages, TADS being the most popular besides Inform.
There is still a thriving interactive fiction "scene" and some very interesting things are being done with the medium (Photopia, Galatea).
Ok,well, I understand the j being pronounced like the english "y", (I know some German) but not the fiyuh pronouniation. I never heard the of the non-rhotic thing you mentioned, however.
I pronounce the "r", so I'm not sure what you're talking about.
Some company, I forgot which, is working on something like this. Something that will let you copy things (music, specifically) from your home computer to your car stereo easily.
Partially because not all interactive fiction is a "game" per se. Some is more of a story than somehting you have to solve puzzles to win. For examples, try Photopia by Adam Cadre (I believe) for an excellent story told in a very intersting way. There is also The Space Under the Window and Aisle, of the top of my head, which have no real "game-like" qualities.
In other words, the genre has evolved to include non-games.
There are plenty of completely or relatively puzzle-free pieces of interactive fiction that are very intersting. Do you read novels to see how many devious puzzles the protagonist solves? I don't really even like puzzle IF.
Lest anyone think everyone at DevX is this ignorant/biased, a rebuttal was posted at DevX. Noone else seems to have mentioned it. To find it, take the original URL of the article and cut out everything after the "OpenSource" directory.
Once people are used to imperfection and flaws, they actually prefer them. Look at all the vacuum tube, vinyl, analog synth, etc. enthusists. Lots of people still don't like electronic music that sounds "lifeless" and "cold". If it's missing the imperfections of a human creating the sound, then people don't like it.
Check out airsoft, it's much better, IMHO. http://www.airsoftpro.net/Merchant2/merchan t.mv?Sc reen=CTGY&Store_Code=AP&Category_Code=Intr o Fully automatic, scale replica guns, fed by removable magazines. Very cool.
I think most of you are missing the point. I dont' think the parent poster was arguing that it should be made illegal to watch a film in a way other than the way the director (and perhaps movie execs) intended. Just that it's usually a bad idea that can totally ruin the movie for someone.
For some movies, it's not as big of a deal, but some movies aren't worth watching if you skip all the objectionable parts. I see it as similiar to censoring songs for radio and, to a lesser extent, cheating and using explicit walkthroughs on computer/console games. Do most people love hearing cusswords in music? No, I think most people like to hear the music the way it was recorded. And I know that the video game analogy is different, since it's not being edited or having scenes skipped, but playing it that way can still ruin the game experience (in my opinion, but then I refuse to play some games without lights out, noone around to disturb me and the sound cranked up loud, to get the full experience).
In short, these are all your option as a consumer of a given media, and should not be legally taken from you, but just don't complain if you don't like the movie, or it doesn't make sense or doesn't move you like it should if you skip parts or such. Saving Private Ryan and Band of Brothers, for instance, would lose much of their impact if edited for violence. This is why the full, unedited movie (SPR, that is) was shown on prime-time TV a few years ago on Memorial Day or Veterans' Day--I forget which--to give the full experience and to respect those who fought in WWII without cheapening it. They made damn sure to put enough warnings on beforehand and after each commerical break, though.
One of the weirdest games I've played hands down. Bosses include fried shrimp which turns into a onion ring and meat on a stick or something like that, a talking plant that as far as I can tell flirt with the player, a twisted disembodied King Tut head, a giant cat in boxes. Add blood, skulls, kicking frog legs springing from the ground, horribly translated nonsensical dialog (some on par with Zero Wing) and some pretty scary stuff for an NES game and you have a pretty bizarre game. Here's an entertaining review I found: http://www.somethingawful.com/articles.php?a=37
Inform is a language that makes writing interactive fiction (a subset of which are text adventures, like Zork and Adventure) easy. It's pretty flexible, as well. Tetris has been ported to it, for instance. It compiles to a z-machine file, interpreters for which exist on just about every platform known to man, including handhelds.
There are many other IF languages, TADS being the most popular besides Inform.
There is still a thriving interactive fiction "scene" and some very interesting things are being done with the medium (Photopia, Galatea).
It is real. You can do it with inform. Not nearly as well as the real thing, but I'm playing it now, so it is real.
...and Z-machine interpreters are ported to pretty much any platform, including Palm, Unix, Mac, DOS, Windows, etc.
It's completely real, the only thing is that it doesn't actually need Quake or any of that, it's just an IF rendition of Quake.
But it is fully playable.
Ok, I read the link and I know what you mean now. I speak rhotic English, you're referring to non-rhotic, hence the confusion.
Ok,well, I understand the j being pronounced like the english "y", (I know some German) but not the fiyuh pronouniation. I never heard the of the non-rhotic thing you mentioned, however.
I pronounce the "r", so I'm not sure what you're talking about.
Uhm, I don't know about you, but i pronounce it Fi-ur-fa-ks.
Where's the "ja" come from? Where's the "r"?
I do like Firebird better, though.
Some company, I forgot which, is working on something like this. Something that will let you copy things (music, specifically) from your home computer to your car stereo easily.
Sounds cool to me.
This didn't happen with Max Payne 2. It had everything that made the first great, and then some.
I was quite impressed with it. If you like the first, I'm sure you'll like the second as much or more.
I "third" this. This piece left me kind of awestruck after finishing.
Also try 9:05 for an intersting twist and Shrapnel to really mess with your mind. Both by the same author.
There is plenty of new interactive fiction. People still make it.
Partially because not all interactive fiction is a "game" per se. Some is more of a story than somehting you have to solve puzzles to win. For examples, try Photopia by Adam Cadre (I believe) for an excellent story told in a very intersting way. There is also The Space Under the Window and Aisle, of the top of my head, which have no real "game-like" qualities.
In other words, the genre has evolved to include non-games.
There are plenty of completely or relatively puzzle-free pieces of interactive fiction that are very intersting. Do you read novels to see how many devious puzzles the protagonist solves? I don't really even like puzzle IF.
Lest anyone think everyone at DevX is this ignorant/biased, a rebuttal was posted at DevX.
Noone else seems to have mentioned it.
To find it, take the original URL of the article and cut out everything after the "OpenSource" directory.
http://www.devx.com/opensource/Article/20135
Once people are used to imperfection and flaws, they actually prefer them. Look at all the vacuum tube, vinyl, analog synth, etc. enthusists. Lots of people still don't like electronic music that sounds "lifeless" and "cold". If it's missing the imperfections of a human creating the sound, then people don't like it.
This is all IMHO, of course.
MIDI isn't a computer that can drum; also, drum machines have been around for quite a while before MIDI.
Check out airsoft, it's much better, IMHO.n t.mv?Sc reen=CTGY&Store_Code=AP&Category_Code=Intr o
http://www.airsoftpro.net/Merchant2/mercha
Fully automatic, scale replica guns, fed by removable magazines. Very cool.
You consider Limp Dickzit and Korn original and not bland? What do you consider bland and unoriginal, pray tell?
For originality, you usually have to go to bands that most people never hear of, since originality is not a marketable attribute.