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Thief 3 Website Goes Live

Sabathius writes "If you're a Thief super-freak like me, you've been looking at the 'Coming soon' message at thief3.com for years...hoping they would finally put something there. Well, our collective prayers have been answered! This spring Thief 3 (Thief: Deadly Shadows) is being released by the same guys who recently gave us Deus Ex: Invisible War." S!: We've also recently covered previews of this new Thief title at Slashdot Games.

238 comments

  1. The question is... by ThaenRT · · Score: 5, Funny

    if I steal the game, will they come after me?

    thaen

    1. Re:The question is... by good(k)night · · Score: 4, Funny

      ..it depends.
      If you copy a CD the Pirates should come, not just Thiefs.

      --
      my endian is bigger than yours!
    2. Re:The question is... by Psychotext · · Score: 5, Interesting

      That reminds me of the GTA advertising. They set up a huge billboard with cameras all around it and encouraged people to "Steal this game". I didn't ever see the footage being used, but it seemed like a pretty clever idea at the time.

      --
      People that believe in their opinions don't post AC.
    3. Re:The question is... by Anonymous Coward · · Score: 2, Funny

      Only if you hid the shopkeepers' bodies where their friends could find them. You remembered to bring a lot of water arrows, didn't you?

    4. Re:The question is... by fafaforza · · Score: 5, Funny

      Not if they don't see or hear you stealing it.

      When you try to lift the loot, pick a softwre store that is very poorly lit and has soft, sound-absorbing floor covering. Somethig along the lines of carpeting or wood.

      If you cannot avoid walking on granite or other hard stone, take a moss arrow or two with you.

      Finally, the club might come in handy in case a kid, of which there are a plenty at any games shop, draws attention to you.

      Don't kill anyone.

    5. Re:The question is... by abolith · · Score: 0, Troll
      that would be "Thieves" not thiefs. thief's woud be used in the possesive not the plural. :)

      --
      if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
    6. Re:The question is... by Anonymous Coward · · Score: 5, Funny

      if I steal the game, will they come after me?

      Well, ThaenRT, it all depends on how noticable you are.

      If you make a little noise or the guard catches a glimpse of you, then you can still avoid being chased if you are able to lie low for a while. I find that it usually goes something like this:

      Me: [scuffle]

      Guard: Hello? Is somebody there?

      Me: (Desperate silence)

      Guard: I thought I heard something move...

      Me: (Not even breathing)

      Guard: Oh well. It was probably just rats.

      Me: (Sighs with relief. Proceeds to sneak past the guard, and robs the place blind.)

      Of course, the problem with this is that CompUSA has even more tile floors than even the Bank level in Thief II, and it's simply loaded with the kind of lights that you can't shoot out with water arrows. Your best bet is to avoid the guards by shooting rope arrows into the ceiling, because the guards rarely notice anything above eye level.

    7. Re:The question is... by kubrick · · Score: 2, Offtopic

      Sid Meier and Firaxis are re-working his old game, Pirates!

      I guess if you're going to copy a game, go for that one instead. :)

      Seriously, that was a great game on the Commodore 64... will be interesting to see what he does with it when he revisits the idea.

      --
      deus does not exist but if he does
    8. Re:The question is... by icedcool · · Score: 2, Funny

      No no, they wont come after you... at first. First they will exclaim to the press that they must delay the game. Horrible cheats might become availible if they dont edit the code, but the game was completly ready otherwise ...

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    9. Re:The question is... by Anonymous Coward · · Score: 0

      I played Pirates, and it is nowhere near as fun as Thief I/II.

      imo, of course.

    10. Re:The question is... by kubrick · · Score: 1

      Two very different genres of game, though... given the technology of the time, Pirates! was great fun. I'm not too sure about 3D in the remake.

      Navigating around the Caribbean, sea battles, sword fights... that game had everything! Thief had lots of variety too, of course.

      --
      deus does not exist but if he does
  2. WIth any luck by Anonymous Coward · · Score: 4, Funny

    I hope its not as bad as DX, "Invisible Features."

    1. Re:WIth any luck by osu-neko · · Score: 1

      Heh. They say they've learned a lot from the mistakes they make with Deus Ex -- the engine in Thief 3 is supposed to be much improved.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:WIth any luck by kfx · · Score: 1

      It's the same engine. Hell, the config files for DX:IW still had all of the config data for the Thief 3 Alpha/Beta/whichever version it was (not to mention the info for the xbox version of DX:IW).

      Talk about sloppy diesign...

    3. Re:WIth any luck by osu-neko · · Score: 1
      It's the same engine.

      Yes, as was obvious from my comment where I said the engine had been improved, rather than replaced or entirely different...

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:WIth any luck by Slack3r78 · · Score: 1

      This late in development, it's unlikely the engine's going to see much improvement in performance or that any poor design choices can be reversed. DX2 has received 2 patches aimed towards improving performance, and framerate is still unacceptable low on most systems.

      It may have been improved, but even the 20% improvements some people have seen with the patches don't mean much when they were only struggling to get 18fps in the first place.

      It's possible that Ion Storm may redeem themselves with Thief 3, but there's no way I'm buying it until after it's been out long enough to gauge the actual fan reaction to it.

    5. Re:WIth any luck by johannesg · · Score: 1
      Using the same engine is brilliant _design_. Mixing the configuration up is sloppy _implementation_.

      If I had a nickel for every time I heard people make this mistake, I would have enough to buy a burger by now...

  3. Hmm.. by Anonymous Coward · · Score: 5, Funny

    is being released

    Yaaaay!

    by the same guys who recently gave us Deus Ex: Invisible War.

    Boooooo!

    1. Re:Hmm.. by visgoth · · Score: 5, Interesting

      Truely you have hit the nail on the head. I have no faith in them after the debacle that was DX2. The removal of the skill system, unified ammo, and other asinine design descisions has left a bad taste in my mouth.

      --
      My patience is infinite, my time is not.
    2. Re:Hmm.. by buffer-overflowed · · Score: 2

      Depends, did Microsoft give them a wad of cash to put this on the Xbox?

      If so, I'm avoiding it like the plague.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Hmm.. by Dash-o-Salt · · Score: 1

      Not to mention the inability to run on NVidia Geforce MX cards, a video card that I possess.

      While definitely by any means anywhere near the top of the line, it has faithfully run any and all games I've thrown at it so far - including the latest demo for UT2004.

    4. Re:Hmm.. by icedcool · · Score: 1

      Jeez I know. We dont want another console game on the PC.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    5. Re:Hmm.. by ddsoul · · Score: 1

      It's like negetive incentive that they're not aware of.

      --
      *604x
    6. Re:Hmm.. by mahdi13 · · Score: 1
      We dont want another console game on the PC.
      No, we don't want another PC game on a console ported back the the PC after it's be butchered for the console
      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  4. No blind gamers, I suppose by ObviousGuy · · Score: 5, Funny

    Makes it easier to forget to put in ALT tags for graphics and use tons of Flash animations.

    What's that third, unclickable flag for, btw?

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:No blind gamers, I suppose by Anonymous Coward · · Score: 0

      Looks like the French flag. Greyed out because they haven't done the translations yet, probably.

    2. Re:No blind gamers, I suppose by Anonymous Coward · · Score: 4, Funny

      No blind gamers, and probably not too many blind, stealthy theives either.

    3. Re:No blind gamers, I suppose by Anonymous Coward · · Score: 0

      I am a blind, stealthy thief you insensitive clod!!

      Anyone want to buy a copy of Duke Nukem Forever?

    4. Re:No blind gamers, I suppose by ashkar · · Score: 1

      Usually you try to steal from the blind people, not the other way around.

    5. Re:No blind gamers, I suppose by Halthar · · Score: 1
      No blind gamers, and probably not too many blind, stealthy theives either.
      Pfffft, you have apparently watched far too few Kung Fu movies.

  5. Dumb Down by Anonymous Coward · · Score: 5, Insightful

    I hope they don't dumb down this game like Deus Ex.

    Just so they can put it on the xbox.

    1. Re:Dumb Down by haydon4 · · Score: 1

      I hope they don't dumb down this game like Deus Ex.
      Just so they can put it on the xbox.


      I don't know...Since most of the press on the website is from XBOX Magazine, it doesn't look good.

    2. Re:Dumb Down by bigman2003 · · Score: 2, Interesting

      I don't know if 'Just so they can put in on Xbox' is the reason that Deus Ex was 'dumbed down'.

      First- I am a big Xbox fan, so don't get me wrong, I might be biased.

      Second, I was a HUGE fan of the first Deus Ex. That game was incredible.

      So, when I found out that Deus Ex: Invisible War was 'designed for the Xbox'. Wow- best of both worlds?

      Wrong...DX:IW was a piece of crap. I still haven't finished it, but I will eventually, just because I feel compelled. I also originally thought that it was just suffering from the Xbox-idice...dumbing down for a console.

      Well, about 3 weeks ago, I bought the Prince of Persia/Splinter Cell combo pack- mainly for Prince of Persia. I played PoP a few times, but I've got other stuff I am 'working on' right now (Like Links 2004), so I haven't spent too much time getting into it.

      Yesterday I finally started playing Splinter Cell.

      HOLY FUCKING PASSION OF CHRIST!

      This game is nearly everything that Deus Ex: IW *should* have been. Add in a little bit of character building, and some annoying dialogue, and this would have been the perfect Deus Ex game.

      So I don't really think that the downfall of DE:IW was that it was designed to be on the Xbox. I think that some really, really bad decisions were made, and we suffered because they thought it would be great to make a 'high concept' game, with nice textures, and the ability to choose the sex of your character, etc. etc. blah blah blah.

      Once I saw what Ubisoft did with Splinter Cell- I knew that Warren Specter had just lost it. DX:IW was just reminded me of some crappy huge spectacle, like a Celine Dion concert, or Riverdance. Like a Siegfried and Roy show- without the tigers- just two confirmed bachelors, on stage, in tights.

      --
      No reason to lie.
    3. Re:Dumb Down by johannesg · · Score: 1
      Splinter Cell ... This game is nearly everything that Deus Ex: IW *should* have been. Add in a little bit of character building, and some annoying dialogue, and this would have been the perfect Deus Ex game.

      So your "perfect Deus Ex game" would be a generic first person shooter, burdened with some annoying dialogue? Puh-lease... Talk about not getting the point.

    4. Re:Dumb Down by Anonymous Coward · · Score: 0
      generic first person shooter


      You never played Splinter Cell, did ya?

    5. Re:Dumb Down by bigman2003 · · Score: 2, Insightful

      I'd like to reiterate what Mr. AC said, in response to the same post...because some people won't respond to AC's...

      Have you played Splinter Cell? It is far from a 'generic first person shooter'.

      98% of the game isn't even first person- so I'm pretty sure you know nothing about it. And the 3rd person perspective is awesome for a stealth game- your character is much more than just a hand holding a gun- you get to see everything, know exactly where you are. In the light? Shadows? And as much complaint there was about the 'unified ammunition' in DE:IW, Splinter Cell gets it right- the ammo you go in with, is generally all the ammo you get. And how many guns could these guys REALLY carry?

      The game goes so far beyond DE:IW, it is amazing. But, it does embody the spirit of what Deus Ex was about: Stealth, decision-making, a great story, you don't have to kill everybody...(besides, smacking them in the back of the head is even MORE rewarding than shooting them!) And annoying dialogue...tell me how many times you had to hear the bit about 'disabling your weapons' every time you went into a bar, in Invisible War? You can't tell me that kind of crap wasn't annoying..

      So...'Puh-lease' at least have some knowledge of the game I was referring to, before you say I didn't get the point. I've played all 3 games, Deus Ex, Deus Ex:Invisible War, and Splinter Cell. My original post was to say that Splinter Cell would have been a much, much better successor to Deus Ex than that crappy Invisible War was.

      --
      No reason to lie.
    6. Re:Dumb Down by Alzheimers · · Score: 1

      with nice textures,

      Actually, the textures for both the PC and X-Box versions are low-quality downsamples. Thankfully some rather talented fans have taken it upon themselves to fix Ion Storm's mess.

      Click here for an example of some of the changes that were made.

      There's also an active community on Ion Storm's own message forums. The main website is here.

    7. Re:Dumb Down by bigman2003 · · Score: 1

      Hmm...obviously I don't know good textures from bad textures.

      When I was playing the game, and noticed in the first 1/2 hour that the levels (load areas) were very, very small. I started to wonder "where the hell did all of the memory go?"

      I figured it had to have been textures, or something like that.

      Possibly I was very wrong then.

      In that case...Where did all of the memory go? Yes, they had to fit it into the 64mb of the Xbox, but a lot of other games have larger load areas than this.

      To me, the worst part of the game was knowing that I had to run from point A to point B, and there were 3 loads in between.

      --
      No reason to lie.
    8. Re:Dumb Down by johannesg · · Score: 1
      Have you played Splinter Cell? It is far from a 'generic first person shooter'.

      I have (now) played the demo. Maybe it was my failure in figuring out how to do it, but I could find no way to interact with any person or object, other than shooting. I've seen now that I was wrong - it is a third-person game, not a first-person game, but nonetheless my main point stands: it is a shoot'em-up. Stylish and beautiful, for sure, but still a shoot'em-up. Shoot'em-ups are great, I love them, but that's not the reason why I play Deus Ex.

      Splinter Cell gets it right- the ammo you go in with, is generally all the ammo you get.

      Do the weapons of your enemies disintegrate after you kill them, then? Or is your avatar unable to figure out how the enemies' guns work?

      But, it does embody the spirit of what Deus Ex was about: Stealth, decision-making, a great story, you don't have to kill everybody...

      Nonsense. In Deus Ex you are in the middle of the story, interacting with it every step of the way. In this game (and extrapolating from the demo, which should be representative) you get a "story-building" cutscene before the level starts and after that it is combat all the way. Once again, there is nothing wrong with that, but I expect a lot more from a Deus Ex game.

      And annoying dialogue...tell me how many times you had to hear the bit about 'disabling your weapons' every time you went into a bar, in Invisible War? You can't tell me that kind of crap wasn't annoying..

      Sure, that particular bit was annoying the tenth time. But many of the conversations with NPC's in the game were interesting and believable. And those conversations (as well as many of the other snippets of text, like the terminals) are part of what makes the game Deus Ex for me. Not just sneaking or combat, but interaction on another level as well.

      I do not agree with you that Splinter Cell would have made a substitute for Deus Ex: Invisible War, and frankly I find it hard why you believe this to be the case. There is enough to complain about in DX:IW (see my other post for a list), but none of that could be fixed by replacing it with some random shooting game. Even one like Splinter Cell.

    9. Re:Dumb Down by bigman2003 · · Score: 1

      Splinter Cell is NOT a 'shoot-em-up'. Hell, you will run out of bullets way too quick for that.

      At least you admitted to not really playing it, up until a few hours ago...you know, a lot of video game reviewers base their opinions on even LESS than an hour or so on a demo, so I can't really fault you there...if the professionals can get paid to write an article based on their cursory glance at a game (ooowww...sweet box art!), then I guess everyone else can become an expert just as quickly.

      The first Deus Ex was cool, and one reason was that you only HAD to kill one person. Well...taa dum...you can do the same exact thing in Splinter Cell. Here is a link to the video of a 'one-kill run'.

      If you are running around shooting everyone, then you are a much, much better player than I am- because I am spending a lot of time avoiding cameras...waiting until the enemy is alone, so I can take them out one by one, etc. etc.

      Well, maybe you are looking for something else in the game than I am. If you really like conversing with the NPCs, then you are different from me, and that is okay. I personally thought it was painful to sit through the 'Greys' long speeches down in Antarctica. I also thought that *most* of the information gleaned from computers/e-mails, etc. in both Splinter Cell and Deus Ex was fairly boring.

      I can handle the idea that we differ on which type of games we prefer- but when someone comes out and says that Splinter Cell is 'just another generic FPS' I do like to respond- because it is just another case of someone spouting out things that are absolutely untrue- and doing so in a way that attempts to disparage my original comments. Of course the irony of being 'corrected' by someone who had obviously never even SEEN the game was quite amusing. But then again, this is Slashdot...

      --
      No reason to lie.
  6. The original game was cool by Anonymous Coward · · Score: 5, Interesting

    I'm hoping Thief 3 will be more like Thief 1 than Thief 2. Thief 2's medieval-magical-industrial-robotic setting didn't really work, not to mention the fact that being able to throw your eye around corners is a bit ... odd.

    1. Re:The original game was cool by fafaforza · · Score: 4, Insightful

      Then again, the first one also had the zombies which didn't really work for the game.

      I think that most Thief fans at this point are hoping the new game resembles either one of its predecessors.

    2. Re:The original game was cool by kfg · · Score: 5, Funny

      . . . being able to throw your eye around corners is a bit ... odd.

      Painful too. Not to mention how hard it was to find the damned thing afterward, seeing as how I had to keep my head cocked a bit to one side while looking for it.

      I can't imagine how the Graiae sisters managed.

      KFG

    3. Re:The original game was cool by nomadic · · Score: 5, Insightful

      I loved Thief 2, creepy as HELL. I think the combination worked. But I still have nightmares of those little running golden automatons...and the ghosts in the library. Sweet screaming monkey that was scary.

    4. Re:The original game was cool by jeff+munkyfaces · · Score: 2, Insightful

      both games started well - i loved the creeping around mansions and castles etc - thief 2 moreso than 1 personally. However, thief 1 got into twisted caves and other wierdness i can't really remember, and thief 2 became full of rubbishy robots (i truly hated the last level - never bothered finishing it at all) the best parts were set in the city - proper "thieving" i hope they stick to this side.

    5. Re:The original game was cool by clontzman · · Score: 3, Informative

      Warren Spector said in an IGN video interview there would be no steam-powered robots. He said it wiht a tone of voice that suggested that he realized it was a bad idea in retrospect.

    6. Re:The original game was cool by osu-neko · · Score: 5, Interesting

      Eh? Thief 1 and 2 were set in the same world, with people running around in chainmail and using swords, while steam powered machines and electric lights buzzed away. Granted, the Mechanists in Thief 2 brought the industrial parts of the game setting more to the forefront, but the series was always fantasy "steam-punk". Thief 3 will have the same setting as well, but with Karras and the Mechanists out of the way, there will be no steam-powered robots, so it will be a bit more like Thief 1 in that respect. As for throwing your eye around corners, I hope you'll still be able to do that. I mean, Garrett went through a lot in Theif 1 to get that artificial eye, it'd be a shame if he couldn't still get some benefit out of it...

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:The original game was cool by Anonymous Coward · · Score: 2, Interesting

      Yeah, people complained about the amount of undead in Thief: TDP; then when Thief 2 came out, people complained about the amount of robots. I think this is mostly because of the natural inclination of people to complain about something.

      Anyway, my favorite levels are Bonehoard and Return to the Cathedral, so you can see I don't mind the undead all that much.

    8. Re:The original game was cool by haydon4 · · Score: 2, Insightful

      I'm hoping Thief 3 will be more like Thief 1 than Thief 2. Thief 2's medieval-magical-industrial-robotic setting didn't really work

      I disagree. I think it totally worked. Like the Haunts in Thief 1, the Mech Guards were the creatures to be feared. Hearing one nearby made your hair stand on end and knowing that facing one head-on was suicide and getting away from one when it spotted you was near impossible. Although I still think the Haunts were much more dangerous.

      The industrial-era atmosphere gave the player the feeling of the newness and wonder of these new machines but also the sense of the unknown since your equipment wasn't designed to counter any of it.

    9. Re:The original game was cool by _Sprocket_ · · Score: 4, Interesting


      I think this is mostly because of the natural inclination of people to complain about something.


      Or maybe they didn't think that these over-the-top fantastic things belonged in the game?
    10. Re:The original game was cool by PONA-Boy · · Score: 1

      The zombies eerie moaning wafting out from a cavernous hall used to freak me (and my daughter) out when playing Thief1. Heck, I can _still_ hear it in my head as I write this.

      While I enjoyed playing Thief 2, I missed some of the elements of the first...but you just can't escape the fun of hearing Karras taunt you when his "eye" spots you in the shadows!!

      I, for one, welcome our new non-vapourware Thief title. Looking Glass is dead, long LIVE Looking Glass!!

      -PONA-

      --
      +that's funny...I don't FEEL tardy.+
    11. Re:The original game was cool by Anonymous Coward · · Score: 0

      Theif 2 was too hard.

      Hell Theif 1 was hard and almost impossible if you selected a difficult gameplay.

    12. Re:The original game was cool by Bendebecker · · Score: 2, Interesting

      The sacriest stuff was the ghosts in basements of the chathedral. Thief 2 rocked. The probelm with thief 1 was that they weren't sure a sneaker would work so they tried to make it a hybrid sneaker/fps. After theif's sucess, theif 2 was made as a total sneaker. And come on who can't loevt hose damn robots constantly repeating 'the words of karris, the words of karris" and "blessed are the welded."

      It also should be noted that their was some minor social commentary in theif 2 were thief 1 was just a game. Specifically, the words of karris about how the nobility were foolish for thinking themslevs of worth due to the money in their coffers instead of the value of their spirits.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    13. Re:The original game was cool by Flyboy+Connor · · Score: 1
      I don't agree. I loved Thief 2, but lost interest playing Thief 1 after three missions. Thief 1 was too much like the regular first-person shooters: killing lots of things. While the first mission was about sneaking, the second one was zombie killing, the third one was zombie killing... and by then I didn't care anymore. While in Thief 2, the first mission that really required you to kill things is nine or ten, with the ape monsters. So, in my opinion Thief 2 was much more an original game than Thief 1 was - Thief 1 had the good idea, while Thief 2 brought it to perfection.

      Incidentally, is anyone else worried that all the screenshots on the Thief 3 website are third-person view?

    14. Re:The original game was cool by Anonymous Coward · · Score: 0

      Yeah, but look at what they did to Constantine's black sword.

  7. From the makers of... by irokitt · · Score: 5, Funny

    Deus Ex: Invisible War. What other proof do you need that they have experience at thievery...

    --
    If my answers frighten you, stop asking scary questions.
  8. Thief changed my perspective on FPS by NeuroKoan · · Score: 5, Interesting

    When FPS games first came out, I wasn't nearly as stoked as my friends. Sure, I found playing Doom mildly entertaining, but it never gripped me as much as RPG/Adventure games.

    Thief changed all of that. I bought the original Thief and instantly fell in love; it brought an entirely new dimension to a genre I felt was rather repetitive and boring. It also opened me up to trying other FPS games that I probably wouldn't have tried without my positive experience with Thief.

    I probably haven't bought a computer game in 2 or 3 years (except for Deus Ex: Invisible War), but you can bet I'll be first in line when Thief 3 comes out.

    --

    "However," replied the universe, "The fact has not created in me A sense of obligation."
    1. Re:Thief changed my perspective on FPS by Anonymous Coward · · Score: 1

      I probably haven't bought a computer game in 2 or 3 years (except for Deus Ex: Invisible War)

      WTF? That game is horrible. I am a die hard fan of the original Deus Ex, and have been playing its (admittedly buggy) multiplayer for years. DX:IW is an abomination.

    2. Re:Thief changed my perspective on FPS by Corporal+Dan · · Score: 4, Informative

      If you like the Thief series, you will enjoy Tom Clancy's Splinter Cell. It has the same blend of suspense/action.

    3. Re:Thief changed my perspective on FPS by osu-neko · · Score: 3, Insightful
      Ah, but does it have that same Medieval/Fantasy/Steam-punk feel?

      Thief never really struck me as an "action" game. Suspense, yes, and careful observation and planning (one of the few games were I'd find a dark corner to just sit and watch people come and go for a few minutes to learn their patterns). Any "action" that actually occured was usually fairly quickly followed by death and a reload from the last save, as Garrett was *not* a fighter...

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Thief changed my perspective on FPS by Corporal+Dan · · Score: 1

      No, it has a different high-tech feel, and I miss the Normal, Hard, Expert difficulties of Thief (made for amazing replayability).

      But if you're willing to play "no-kill" style, you get the same hide-in-the-dark-and-plan feel.

    5. Re:Thief changed my perspective on FPS by FiniteLoop · · Score: 1

      have u tried Operation: IGI ?

    6. Re:Thief changed my perspective on FPS by hibiki_r · · Score: 2, Insightful

      It is also an action/stealth game, but it is very, very linear and the variety between levels is mostly graphical.

      I for one liked Thief because I had multiple options to solve most puzzles and the maps were pretty open ended. I never felt I was 'solving' any problem, just finding the only solution the game designers had left for me.

      If you liked the freedom Thief gave you on most missions, Splinter Cell is probably not for you.

  9. Bah by Anonymous Coward · · Score: 5, Interesting

    This spring Thief 3 (Thief: Deadly Shadows) is being released by the same guys who recently gave us Deus Ex: Invisible War.

    That's not a good thing, seeing how botched Deus Ex: Invisible War was (especially compared to the original). Hopefully Harvey Smith has nothing to do with Thief 3.

    1. Re:Bah by Spad · · Score: 2, Insightful

      I wouldn't count on it, the Deus EX: IW config files are full of Thief 3 references.

      I smell another xbox port.

    2. Re:Bah by dandelion_wine · · Score: 1

      lol. I was so irate upon reading that, I neglected to see if there were similar reactions in the thread. Nice to know I wasn't alone.

      Care to bullet-list your top (bottom) specific complaints about the game? I haven't gotten through it yet, but man, it makes me not want to.

    3. Re:Bah by rhuntley12 · · Score: 1

      I loved the game, my roomate has gone through it three times. Have it on Xbox, never played it on PC. I'll take my 51 HDTV and surround sound.

    4. Re:Bah by johannesg · · Score: 4, Insightful
      Positive:

      - Society developed along believable and interesting lines. I list this first since it is important in a plot-based game like Deus Ex.

      - Interesting goodies and options.

      - Some of the later levels are pretty good. Seeing the unatco base on liberty island again brought a tear to my eye.

      - The physics engine really adds to the game. And when it screws up it can be pretty funny too (hint: try throwing a body at a flaming barrel. The thing will just about fly into orbit!)

      Negative:

      - Individual sections are too small (cut to fit the 64MB of XBox memory?). In Seattle, especially, I never felt like being in a city. And there are too few of them anyway, by the time the game really gets going it is just about over.

      - Choices you make in one section barely influence what happens in another. The various parties are way too forgiving to you.

      - Although everyone and everything casts a shadow, you yourself do not. It seems a strange oversight...

      - The game is too easy. This was true for the first game as well, but since it was much longer that was less of an issue.

      - The game rewards casual players far more than in-depth players. As casual player you will never run out of ammo or miss a story strand. An in-depth player is punished by hearing the same information over and over again, and will be forced to leave behind endless stacks of mod-canisters, ammo, weapons, and whatever. Speaking of which...

      - I understand why they have one kind of ammo for all weapons, but I do not like it. There is far less strategy to weapon choice now.

      - Since the game plays further in the future than the original Deus Ex, it does not feel quite so personal anymore. I've visited (in the great game of Real Life) Liberty Island, Battery Park, Hell's Kitchen, the Paris Catacombs, and many other locations from Deus Ex (Hong Kong and Area 51 are still on my todo list). By comparison, I doubt I'll ever set foot in a WTO arcology.

      Despite all these complaints I enjoyed playing Invisible War! It is a good game; the complaint really is that it should have been _great_. At least it tries to do something new, to expand on the art of storytelling in games. And despite all the whining, it mostly succeeds in doing that.

      So will there be a part 3? I really hope so; the brand is strong enough to allow it and by now they have the tools and experience to do it. And I think we deserve a game that covers the 20 years between J.C. and Alex, sort of like Deus Ex: the Dark Age ;-)

    5. Re:Bah by __aamkky7574 · · Score: 1

      Yeah, I loved was how the Paris catacombs in "Deus Ex" - or at least the entrance - resembled the real-life one, which I had visited
      about 2 weeks before seeing it in the game itself, down to using photos of the real-life one for textures.

      Obviously, the resemblance ended with the
      presence of cyborg UNATCO commandos and greating
      hulking robot sentries....

      P.

  10. And here it goes... by t0ny · · Score: 5, Funny

    Let the whining about Invisible War commence!

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  11. What's that grayed-out flag for? by Kent+Brewster · · Score: 2, Informative

    I'm guessing it's going to be a French flag as soon as they have the French version of the site ready to go.

  12. How sad... by egg+troll · · Score: 3, Funny

    Now that they've put all that work into their content, it gets Slashdotted. Oh the irony....

    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
  13. Thief is out! by Anonymous Coward · · Score: 4, Funny

    This gives me hope for Doom 3... Duke Nuke 'em Forever...

    and maybe, just maybe... AmigaOS 4!

    1. Re:Thief is out! by Amiga+Lover · · Score: 3, Informative
    2. Re:Thief is out! by Anonymous Coward · · Score: 0

      Fuck off, AmigaOS has been out for 2 months already and AmigaOne for more than a year

    3. Re:Thief is out! by Anonymous Coward · · Score: 1, Funny

      Hey, stop it! It's getting cold down here!

      --The Devil

    4. Re:Thief is out! by Anonymous Coward · · Score: 0

      What? a demo of a beta followed by a pissup to hope everyone forgets how bad it is? Wake me in 18 months when the next "pre release event" comes up and you're all still hoping

  14. In other news.... by peterprior · · Score: 5, Funny

    ..thief 3 website goes down..

    Go slashdot..

    1. Re:In other news.... by Sinus0idal · · Score: 0, Redundant

      Doubt that. I'm sure eidos can handle it...

    2. Re:In other news.... by liloconf · · Score: 1, Funny

      Slashdot: The Bandwidth Thief

  15. Does this mean that... by Antarius · · Score: 5, Funny

    There is hope for Duke Nukem Forever?

    1. Re:Does this mean that... by dolo666 · · Score: 1

      The title implies it will be forever before we get it. That's all. See you at Revelations time.

    2. Re:Does this mean that... by krammit · · Score: 1

      No.

      --
      "Watch your cornhole, bud."
    3. Re:Does this mean that... by blincoln · · Score: 3, Funny

      See you at Revelations time.

      Yes, from what I can tell, Revelations explicitly mentions DNF going gold:

      "...and the Seventh Angel poured forth his bowl into the air and a voice cried out from Heaven saying 'it is done!'"

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:Does this mean that... by Rolo+Tomasi · · Score: 2, Funny

      Didn't you hear? 3DRealms has decided to make a Hurd version first.

      --
      Did you know you can fertilize your lawn with used motor oil?
    5. Re:Does this mean that... by Anonymous Coward · · Score: 0

      There is hope for Duke Nukem Forever?

      About as much hope as there is for you to get laid.

    6. Re:Does this mean that... by Anonymous Coward · · Score: 0

      Aww shit.

      Now I have to kill you and spill my tea to make it look like an accident. Thanks, man.

  16. oh ... you mean those people ... by dzym · · Score: 4, Funny
    This spring Thief 3 (Thief: Deadly Shadows) is being released by the same guys who recently gave us Deus Ex: Invisible War.
    So you're saying I should give this one the miss then?
    1. Re:oh ... you mean those people ... by fenix+down · · Score: 0, Troll

      Hey, did you guys hear that DX2 wasn't very good? I had no fucking idea!

  17. Slashdotting by dolo666 · · Score: 4, Interesting

    Every new games website should have a bloody good slashdotting! Thief has always warmed my heart, and I'm glad to hear that we're getting another one. Sadly, I'm unable to use their site because of the flash requirement. I long since disabled Flash due to the misuse of it via adverts. You'd think that webbies would learn that you need to provide non-flash content by now!

    Anyway to summarize: Thief 3 Good : Thief 3 Website -- can't say, don't know.

    1. Re:Slashdotting by IthnkImParanoid · · Score: 4, Insightful

      Use Mozilla and the flash click-to-view plug-in. No flash you don't want and all the flash you do (ahh, flash games).

      --
      It's nothing but crumpled porno and Ayn Rand.
  18. Slashdotted Already by Anonymous Coward · · Score: 4, Funny

    I sure hope they are better at game design than at web design. Kids today just want some information about their future games in an efficient manner, they don't care if the webpage has pretty graphics. Why I'm sure if the games plot and features are as empty as the game is pretty, all of todays teenagers will switch over to playing Nethack and Go. I mean come on we're talking about the generation that put MTV out of business here. Oh... Wait...

  19. Thief super-freak? by Anonymous Coward · · Score: 0

    If you were, you would have seen the webpage "went live" weeks ago. Way to go slashdot!

  20. Some info.. by rffmna · · Score: 5, Interesting

    the site is hosted over at Times Warner. The network pipes CANT be overloaded, but the server can be overloaded..but not likely.
    whois says it was created Thu, Mar 23, 2000, so they had been planning for 4 years, at least.

    --
    -------
    FM Clan
    1. Re:Some info.. by osu-neko · · Score: 5, Informative
      whois says it was created Thu, Mar 23, 2000, so they had been planning for 4 years, at least.

      Well, the game was planned for a long, long time. The Thief series was supposed to be a trilogy from the very beginning. We've tangled with the forces of Chaos (the Pagans), and with the forces of Order (the Hammerites/Mechanists), now we're gonna mess with the forces of Balance (the Keepers)...

      --
      "Convictions are more dangerous enemies of truth than lies."
  21. Slashdotted Already? by pHatidic · · Score: 0, Redundant

    I sure hope they are better at game design than at web design. Kids today just want some information about their future games in an efficient manner, they don't care if the webpage has pretty graphics. Why I'm sure if the games plot and features are as empty as the game is pretty, all of todays teenagers will switch over to playing Nethack and Go. I mean come on we're talking about the generation that put MTV out of business here. Oh... Wait....

  22. Shhh.... Don't draw attention to it! by Psychotext · · Score: 5, Interesting

    If Ion have got any sense whatsoever they will not draw attention to the fact that the developers of Thief 3 have anything to do with the developers that made DX:IW. Most of us that were fans of the original Thief games are praying that Warren stayed the hell away from the Thief team and let them get on with it. That, or we're going to end up with unified arrows. Grrr.

    Still, the screenshots look great and I'm really hoping that they pull this one out of the bag.

    --
    People that believe in their opinions don't post AC.
    1. Re:Shhh.... Don't draw attention to it! by Psychotext · · Score: 4, Informative

      Ack... apologies to the God (A.K.A. Warren Spector.). I was of-course intending to curse Harvey Smith.

      --
      People that believe in their opinions don't post AC.
    2. Re:Shhh.... Don't draw attention to it! by mbourgon · · Score: 1

      And emphasize that several of the old Looking Glass folks are working on it...

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  23. too dark by ogewo · · Score: 5, Funny

    all those screenshots seem to take place at night, in a shadow, with sunglasses on. dark games hurt my eyes.

    1. Re:too dark by Qacker · · Score: 5, Funny

      You must not be familar with the game...

      --
      Learn lisp today!
    2. Re:too dark by ogewo · · Score: 1

      I'm not. Looks very cool, but I think I'm just gonna need to pick up a higher contrast monitor.

    3. Re:too dark by zx75 · · Score: 1

      You play a theif... think about it.

      --
      This is not a sig.
    4. Re:too dark by osu-neko · · Score: 4, Interesting
      Tips for playing thief:

      (1) Play only at night.
      (2) Turn off all the lights.
      (3) LOWER the gamma in the game as much as you can.

      Trust me... this really makes the game much more enjoyable.

      --
      "Convictions are more dangerous enemies of truth than lies."
    5. Re:too dark by Jacek+Poplawski · · Score: 3, Interesting

      (4) do not use headphones, use real 4+1 or 5+1 speakers, set them to middle-volume (i.e. not very silent), most of the time everything will be silent, but when something happen you jump on your chair (and your neighbours will call police... :)

  24. I PREDICT by HappyCitizen · · Score: 1

    I predict An onslought of Duke Nukem: Forever jokes.

    --
    http://www.beyourowneviloverlord.tk
    http://www.frozenchickenthrowing.tk
    http://www.killercamel.tk
  25. I didn't find Thief (2) that good... by Synonymous+Yellowbel · · Score: 2, Insightful

    I first played Thief 2 after Hitman 2 and wasn't at all impressed. The graphics and feel reminded me of old Quake-era games, and the AI seemed horrible (enemies repeatedly going 'what's that!?' but just standing there outside the doorway). Admittedly I didn't play for long - was I too quick to judge?

    1. Re:I didn't find Thief (2) that good... by Craigj0 · · Score: 2, Informative

      Put bluntly Yes you were to quick to judge.
      The best part of the game is that it can be so different to regular FPS. How many FPS give you the option of not killing anyone? And I mean not being able to kill anyone. Combined with a great story which you would have missed with only a bit of game play.

    2. Re:I didn't find Thief (2) that good... by Synonymous+Yellowbel · · Score: 1
      The best part of the game is that it can be so different to regular FPS. How many FPS give you the option of not killing anyone?
      Thanks for your reply Craig, but if you look at my post you'll find that I played Hitman 2. What I failed to mention is that I loved it and indeed the whole "stealth" genre. My problems with Thief were primarily the graphics and feel, and the AI. I'm looking at it in relation to Hitman 2 here.

      Thief just felt too linear too, though as I said I played very little of it.

    3. Re:I didn't find Thief (2) that good... by Anonymous Coward · · Score: 0

      Well, it is an older game, it's not going to match Hitman 2 in graphics. Later levels (like after level 3+ I believe) are also pretty non-linear with multiple paths to your objective. The AI is a bit "dumb" but it's part of the game. Think of it as you make so little noise that they're not sure they heard something or not. If they "see" you (versus just hearing something), they will come after you. They also alert nearby guards to join in the search and on some levels will set off alarms. Another "dumb" AI thing is that they will eventually step down from even their highest alert level, but I personally feel this is justified for gameplay reasons (you can hide in a good spot and eventually finish the map instead of having to reload because all the guards are forever on high alert).

    4. Re:I didn't find Thief (2) that good... by osu-neko · · Score: 2, Interesting
      My problems with Thief were primarily the graphics and feel, and the AI.

      The AI was quite excellent, actually. The guards invariably did something in response to any noise or odd thing they noticed, but not necessarily abandon their stations and go looking. It sounds like you were expecting guards to either be oblivious or in pursuit mode, but nothing in between. In fact, there was "la de da" mode, the "what's that?" mode, but don't do anything beyond watch/listen more carefully (at which point, the same noise that only put them into "what's that" mode before would push them into "let's just take a look around for a moment"), then there's the "let's just look around for a moment" mode, the "aha, there's definately something up", the "AH! THIEF! GET HIM!", the "Whoa, better run for backup!", and probably a few other alert states as well. I'm unaware of any games that had a finer AI.

      There were certain problems in places (walking on tables would confuse them, for example), but it was quite good for the most part.

      As for the graphics and feel, the game basically used the same engine as the original, and thus slightly dated by the time Thief II came about, but they weren't bad by any means. And the feel was better than any game I've ever played before or since...

      --
      "Convictions are more dangerous enemies of truth than lies."
    5. Re:I didn't find Thief (2) that good... by Synonymous+Yellowbel · · Score: 1
      Thanks, I shall try it again.

      The AI though - I don't at all mean that the guards shouldn't be in varying states of alertness/interest. I love that about stealth games. I just found it to be a little erring on the dumb-guard side, and the friendly characters seemed pretty stupid too.

    6. Re:I didn't find Thief (2) that good... by osu-neko · · Score: 1
      I just found it to be a little erring on the dumb-guard side

      Err, where, and why? Given the setting and all, guards just aren't going to go searching out every little scuffle they hear, which will amount to them pursuing rats a hundred times every hour. After their first night doing that, they're going to get a little more realistic about things. Things that happen to you every night on the job aren't likely to provoke much response -- not unless the AI is hopelessly unrealistic, or you happen to bump into a guard on his first night on the job...

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:I didn't find Thief (2) that good... by Anonymous Coward · · Score: 0

      You might wanna try something more closer to Thief 1. Such as Beyond Good and Evil. Very good game, where you don't necessarly need to kill to get things done.

      BTW: Buy it if you enjoy it.

    8. Re:I didn't find Thief (2) that good... by Synonymous+Yellowbel · · Score: 1

      I'm getting the impression you designed the AI for this game :) I'm pretty sure it would have been on the first mission, rescuing someone from some big manor or something, and if it seemed at all realistic to me I wouldn't be whinging about it now - but anyway, I shall play the game again and see if I was mistaken the first time. If I'm disappointed again, you better watch your back. ;)

    9. Re:I didn't find Thief (2) that good... by osu-neko · · Score: 2, Insightful
      Heh! No. I *wish* I had had that job. It's just that I've always held up the Thief series as, although not perfect, still the best AI I've ever seen in any game. I've played games were the slightest little thing and every guard goes bananas. Completely unrealistic. Try standing around some door 12 hours a day and see how long that attitude stays with you. The guards in the Thief series, more often than not, acted realistically considering who they were and where they were. Plus, many of them are a riot to listen to, especially the conversations they'll be having with each other sometimes. The guards have always been the best part of the game...

      Off the top of my head, though, I'm not sure if the ones in the Rumford's mansion were all that entertaining... as someone else said, you may have given up on it too quickly...

      --
      "Convictions are more dangerous enemies of truth than lies."
    10. Re:I didn't find Thief (2) that good... by bigman2003 · · Score: 1

      I don't understand Beyond Good and Evil.

      I've heard it was great- but looking at the screenshots I can't figure out what is going on.

      The main character looks like a heroine from a recent Disney cartoon. There is that warthog (as in a pig, not a jeep, or airplane derivative).

      Can anyone shed some light on what the game is about? The official site doesn't tell me anything.

      Is it like a third person shooter? A platformer? An RPG?

      Yeah yeah yeah...offtopic, but I am at least responding to the previous post.

      --
      No reason to lie.
    11. Re:I didn't find Thief (2) that good... by Anonymous Coward · · Score: 0

      It's like an adventure with stealth (like Theif), basically you can play the game without killing anyone.

      The monsters have better AI than Theif, so it's kinda hard to go around them, but you can.

      The main character is called Jade (thus the green color everthing), she is a photographer etc.. and goes on an adventure.

      Her planet, evolved homosapiens into installigent people along with other mammals, such as cows, hogs, etc..

      It's kinda funny, but you should understand that this was firts a PC game then next a platform, thus the intelligence is still there.

      A lot of people don't rate this game very high, looking at screenshots and whatntos. But the game play is amazing and it's definitly going to be a hit ammong Thief fans as much as it would be among fans of games such as Kings Quest and so on.

      It is not like Tomb Raider.

      The puzzles are good, but not as hard as in Black Mirror, the transfer to 3D is better than Broken Sword 3. So overall it is well recommended.

      I'd give it a 8.5 out of 10. The only points missing is cause the main charcater is so green.. jk.. it's fine.

    12. Re:I didn't find Thief (2) that good... by doomy · · Score: 1

      This is a great game, Just adventure gave it an A+.
      I played it a bit last week, and it's definitly worth checking out.

      Btw, it's kinda hybrid game, like System Shock, Deus Ex .. etc.

      I like this game, I can even recommend it for children.

      --
      ...free your source and the rest would follow...
    13. Re:I didn't find Thief (2) that good... by Anonymous Coward · · Score: 0

      Thief 2 was excellent for its time, at least in terms of gameplay and AI; the graphics were admittedly dated (Thief 1 didn't even support 16 bit color, but that was thankfully rectified in Thief 2--about the time every other engine was supporting 32 bit color), but that's not that big of an issue for most people.

      Of course, comparing it to Hitman 2 is rather silly. Thief 2 was released Feb. 29, 2000, whereas Hitman 2 was released Oct. 1, 2002. There's going to be advances in both AI and graphics made during that timespan, so you need to make some allowances for it.

    14. Re:I didn't find Thief (2) that good... by Anonymous Coward · · Score: 0

      In response to your post:

      - the main character is called Jade, she's an orphan raised by her uncle Pey'j (the pig). Pey'j is a mechanic and an inventor. They live in a lighthouse, with some other ophaned kids Jade looks after. Everything from this point on becomes the story in the game;

      - the game has a very fluid/animated carton "feel", so your Disney observation is pretty bang on the money;

      - the game is genre defining. In other words, it's not an FPS, RPG, RTS, etc. If I had to pick one, it's closest to a platformer, but that doesn't do it justice at all. Action mainly occurs from a third person perspective. Puzzles occur frequently. There are many intense action sequences. Futuristic races. Stealth elements. Simple exploration;

      - the game is short, but it's all about the story. Which, in my opinion, was fantastic;

      - artwork, music, dialogue throughout are exceptional. The game has very high production quality values.

      Hope this helps. I would definitely recommend it.

    15. Re:I didn't find Thief (2) that good... by ddsoul · · Score: 1

      You gotta remember that people back in medival times weren't so bright either!

      --
      *604x
    16. Re:I didn't find Thief (2) that good... by NurseMaximum · · Score: 1

      I remember playing the first level of Thief2 after playing the demo. The demo was immense, and took me hours to finish. The first level took me about 10 minutes - I was sorely disappointed.

      But it's worth persevering - the game improves immeasurably in the later levels, and you do get sucked into the world

      --
      Who meta-moderates the meta-moderators?
  26. System shock by Digicaf · · Score: 2, Insightful

    I suppose this would be as good a time as any to start begging for another system shock sequel.

    1. Re:System shock by QueenOfSwords · · Score: 1

      Eventually, I moved on and accepted Deus Ex was our 'sequel'. *sniffle* But like you, I'll never give up hoping.
      Actually, given the end of SS2, it's going to take a light touch to make it *not* suck.

      --
      -- INTX Grouch. http://www.midnightblue.net
    2. Re:System shock by highwindarea · · Score: 2, Funny

      I don't think begging will be enough. To get System Shock 3 I think we will have sacrifice a beowulf of Athlon-64's to the development gods.

      --
      I think this internet thing sounds like a good idea
    3. Re:System shock by QueenOfSwords · · Score: 2, Funny

      And what's it going to cost to get that on Mac? A Beowulf cluster of dual G5s, a goat, and some green and silver mini iPods I suppose.

      --
      -- INTX Grouch. http://www.midnightblue.net
    4. Re:System shock by MachDelta · · Score: 1

      While Thief 3's merits remain to be seen... for the time being i'm actually glad that the System Shock license isn't within their grasp. I wouldn't want anyone to ruin that franchise, as of the three, its the one closest to my heart.

  27. You know what this means? by FortKnox · · Score: 3, Funny

    Next game.... SYSTEM SHOCK 3?!?!?!?

    Here's hoping its that and not Diakatana2 ;-)

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:You know what this means? by Osty · · Score: 1

      John "TheHair" Romero hasn't worked at ION Storm for several years now. You'll never see another Daikraptana, because that was his baby.


      System Shock 3 would kick ass, though ... (Looking Glass may be dead, but they're not forgotten.)

  28. Bioware did alright by Liselle · · Score: 2, Interesting

    Bioware did alright with the dual PC/XBOX release of KOTOR (Star Wars: Knights of the Old Republic). Not only did it have the distinction of being one of the best Star Wars games around (not that they had a lot of competition), but they managed to strike a good balance. There was a push-button "do it for me" system with the console gamer in mind, and plenty of tweaking with the d20 system to satisfy to PC gamer.

    Cross your fingers? ;)

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
    1. Re:Bioware did alright by Anonymous Coward · · Score: 0

      Bioware did not do a dual PC/XBOX release like Ion Storm did with Deus Ex:Invisible War. Rather they had a 6 month odd delay between releases. They used this time to rerender about 90% of the cutscenes, tweak the game to the PC and its control system, add high resolution textures, add addition content, etc.

      Ion Storm did a simulataneous release with DX:IW and it showed. In the config files for instance there were comments like "use x for xbox, y for pc" and then underneath the comment the variable was set to y. However setting all those variables to their pc settings still wouldnt of come anywhere near fixing that game - the whole game was designed for a console.

      However, it looks like Ion Storm have taken note of this. They recently announced a 6 month seperation between the Xbox and PC versions (with the xbox version being first of course).

      So there may be hope after all.

  29. www.thief3.org has some thoughts on the matter by rei_slashdot · · Score: 4, Funny

    www.thief3.org has some thoughts on the matter!

    1. Re:www.thief3.org has some thoughts on the matter by BoomerSooner · · Score: 1

      Mod this guy up! That was freaking hilarious. I salute the guy/gal who did that.

      I'm a huge fan of thief 1 and 2. However when they got rid of the Looking Glass team I was none too happy. I even liked their ancient Terra Nova game on my Pentium 133!!!

  30. But will it work? by Mr.+Flibble · · Score: 4, Interesting

    As other posters have mentioned, there were a number of people who were disgruntled with Deus Ex 2. Due to the following reasons:

    1) Bad Framerate
    2) Oversimplified controls (depth of wepons etc missing)
    3) Bad AI
    4) Simplified story

    Now, I have not played Deus Ex 2 because of the above reasons, however, I have played every other game that Warren Spector was involved in with the exception of Terra Nova. In fact, of my top ten favorite games of all time, only one (Half Life) did not involve Warren Spector in one way or another. (Although, IMO, it was influenced by his work on other things...)

    Thief 1 was revolutionary - it was the first sneaker ever. Out of it sprung things like Splinter Cell, which has been very popular.

    However, I am very concerned that with the push that Spector currently has towards console games that Thief 3 will be runied by this direction.

    As you can see here (not slashdotted like the real site) Thief 3 already has a third person mode, like Splinter Cell.

    It will probably be sucessful on consoles, and probably be considered (ironically) a knock off of Splinter Cell.

    But, will it please the hard core fans? I don't know about that. If they can keep one thing, I as a hard core fan will be pleased:

    A really good story, like the first two.

    I will buy it, I have to. I have to finish the trilogy and find out what happens to Garrett. I just hope I am not dissapointed on the journey.

    Those of you who have played the first two will know what I mean.

    --
    Try to hack my 31337 firewall!
    1. Re:But will it work? by osu-neko · · Score: 1

      Apparently, they learned from Deus Ex: IW and have improved the framerate, among other things. As for third person mode, thankfully it's completely optional. I just can't imagine playing Thief third person -- the first two were the most immersive games I've ever played. I don't usually literally jump when startled in other games, Thief gets high marks for doing that, among other things. And the great story. That'll definately be the key. I'll put up with a lot of other things if they can maintain the great storyline...

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:But will it work? by blincoln · · Score: 3, Insightful

      Now, I have not played Deus Ex 2 because of the above reasons, however, I have played every other game that Warren Spector was involved in with the exception of Terra Nova.

      If you are that big of a Spector fan, I'm a little disappointed that you wouldn't at least rent DX:IW to see if you liked it.

      People have said bad things about pretty much every game I've ever enjoyed. It seems to me that my opinion on the matter of whether or not I should have bought it is more important than theirs.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:But will it work? by Anonymous Coward · · Score: 1, Insightful
      But, will it please the hard core fans?
      The only reason anyone contemplated doing Thief 3 is because of the hard core fans.

      Naturally, they'll screw it up....
    4. Re:But will it work? by Anonymous Coward · · Score: 0

      Rent ? You're lucky because where I live, I cannot rent a PC games. I can rent a stupid console game but not... Oh... I see...

    5. Re:But will it work? by Moofie · · Score: 1

      Let me save you the time.

      Play DX1 again. Don't waste your time with the sequel. It is broken, broken, broken.

      --
      Why yes, I AM a rocket scientist!
    6. Re:But will it work? by Mr.+Flibble · · Score: 1

      Will I play DX2? Sure... When it comes out in the bargain bin. I was all set to buy it, I even had my copy set aside in my name, then I read the reviews, and tried the demo. So, I decided to wait. I am not saying I won't give it a try, but I don't own a console, and I will wait some time before all the bugs are fixed. I am in no hurry to play a possibly dissapointing sequel.

      I will however, give it a try in about a year.

      --
      Try to hack my 31337 firewall!
    7. Re:But will it work? by nothings · · Score: 1
      Warren Spector did not work on Terra Nova in any capacity.

      And, in fact, other than DX 1, his contributions to many games he's worked on have been much more on the management side of things, not the development side of things, so I wouldn't over-attribute the things you like in "his" games to him. (Half Life may have been influenced by System Shock, but influenced by Warren Spector's work on System Shock?!)

      To quote a very old news item from oldmanmurray.com:

      The first sentence of a recent Deus Ex 2 preview on pc.ign.com:

      "There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.

      (Full disclosure: I worked on Thief and Terra Nova.)

  31. Ah, Thief :) by jaylen · · Score: 5, Funny

    This, to me is the game anticipation of the year, years in fact.

    Fellow Slashdotters, if ye have not ever played a Sneak 'em Up game before, any Thief game is the one to buy.

    The best part of Thief is the difference in the game to a shoot 'em up - in Thief, the character Garret is actually a weak character, he gets killed very easily.

    This means that instead of the normal emotions that a shoot 'em up game gives, Thief gives all those emotions plus two extra, suspence and fear.

    Yeah, fear. There was one time playing Thief 2 when I sneaked Garret around a corner just to come face to face with a Hammer Haunt. My brain went into shock, and my reflex action was to jump away.

    The net result was me lying flat on my ass about 6 feet away from the keyboard, tangled around my PC chair :)

    Not a game to play after a phat joint, I can tell ya.

    1. Re:Ah, Thief :) by TitusC3v5 · · Score: 2, Interesting

      The best part of Thief is the difference in the game to a shoot 'em up - in Thief, the character Garret is actually a weak character, he gets killed very easily.

      According to Warren Spector(on the TTLG site), in Thief 3, having a confrontation with a guard is going to mean death far less often than the other two. Garrett has apparently picked up some fighting moves, though he is still no powerhouse.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    2. Re:Ah, Thief :) by osu-neko · · Score: 1

      Since I suck at most fighting games, this probably won't be of much help -- I'll end up playing through the same way I did in the previous titles: if you get spotted, you run or you die...

      --
      "Convictions are more dangerous enemies of truth than lies."
  32. eeeehhhh by dandelion_wine · · Score: 5, Insightful

    You had me till you said "same guys who recently gave us Deus Ex: Invisible War". Deus Ex (and could people please stop pronouncing it like "deuce"? It's Latin, people. DAY-us) is one of a number of games that have suffered a less-stylish sequel, IMHO. (To Be Continued. I hear that Nihilistic isn't doing the new Vamp Masq, and that the new company is making it more like a first-person shooter. Great. We need more of those.)

    What is the deal when sequel-makers get their hands on loads of cash and graphics capabilities, as a result of the popularity of the original, only to fuck the original squarely up the ass? I haven't picked up Max Payne 2, yet, and I sincerely hope this is not the case. Sure, DE2 looks... well, even to say "better" is to suggest that cartoonish bright colours and soft lines automtically mean better. The original DE looked grainy and that seemed appropros. Also, as a side note, the protag and his brother both looked and sounded like Stephen Baldwin, and that was a friggin cool edge. This new guy I want to smack.

    Game makers pay attention: voice acting is important! Hell, even if Soul 2: Mythblighter wasn't a 10 out of 10, game-wise (though I'd rate it middling-high), the voice acting had me riveted. The diary entries with the first encounter with the undead, etc. were superb. Contrast with, say, Warcraft 3, esp Frozen Throne. Ok, that's a game that has me wanting to skip the crap and get to the game, but this just exacerbates that reaction. Whiny female non-acting "Our kingdom is in danger!" Whatever. End result: lowered respect for the game, generally. /rant

    1. Re:eeeehhhh by LearnToSpell · · Score: 2, Informative

      I haven't picked up Max Payne 2, yet, and I sincerely hope this is not the case.

      It's exactly the same as the first one, which is either good or bad depending on what you're expecting. There's some witty dialog, but a lot of it sounds forced, and some of the funniest parts (like the TV episodes) are just run into the ground in the second. It looks exactly the same, and they even reused a couple of the worlds, so that's pretty weak. I won't give away the ending, but ugh. It's a definite renter.

    2. Re:eeeehhhh by dandelion_wine · · Score: 1

      fuck. what an utterly perverse way to take away my joy. I was worried about MP2 being too different, and instead you give me AfterM*A*S*H, the new WKRP. Scheisse

      oh well. at least it'll be better than DE2. the real kicker? I was given a 30-day satisfaction guarantee on DE2, and simply didn't play it for those 30 days. ugh.

      well, thanks for the info, anyway.

    3. Re:eeeehhhh by mbourgon · · Score: 2, Interesting

      Troika is doing the new Vampire game, which could be good or bad. Troika did (some of) Fallout and (all of) Arcanum, but also did Temple of Elemental Evil, candidate for the Released-Too-Early Award, 2003. I think they'll have a compelling story. I hope it'll be a good game. Because I know nothing about The Masquerade (except: for: the: White Wolf: colons:) other than that it's Troika making it, and with the Valve Source(d) engine.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    4. Re:eeeehhhh by thrash242 · · Score: 0

      This didn't happen with Max Payne 2. It had everything that made the first great, and then some.

      I was quite impressed with it. If you like the first, I'm sure you'll like the second as much or more.

    5. Re:eeeehhhh by Anonymous Coward · · Score: 0

      and that the new company

      You mean Troika?? The people behind Arcanum & some of the people from Fallout 1?? Yeah, you are right, I'm sure they have no idea how to make an RPG. It's not like any good first person rpgs have ever come out. I mean you have heard of Bards Tale, Lands of Lore, or Morrowind haven't you?? Even the first Deus Ex is an excelent example of a FPS RPG.

  33. Well ... by z0ink · · Score: 3, Insightful

    If they do to theif what they did to deus ex I will be royally pissed. Deus Ex was my all time favorite shooter. The game introduced a very intuitive micro management system to the FPS genre and became one of the first and best FPS/RPG's of all time. Deus Ex 2 was a real dissapointment. Many of the problems were due to the dual xbox/pc development (many of the defaults for the game were optimised for console play, etc ..), but the game didn't live upto the original. Keep an eye out on where they go with this, thief fans.

    --
    Steal This Sig
  34. Blah Blah by Anonymous Coward · · Score: 1, Funny

    Boy raised by secret society who is severely intergrated in their prophecies. Ehhck, where are the original games I was promised when I was a wee lad?

  35. If they did Deux Ex: Invisible Wars, do I want it? by kwandar · · Score: 1

    I was a huge fan of the original Deux Ex, so I was looking forward to Invisible Wars. As far as I could tell Inivisible Wars was panned in reviews.

    Given the reviews I've read for Invisible Wars (and please someone correct me if this is in fact a good follow-up to Deux Ex - I just don't buy that many games, and won't pay good money if for inferior product) what gives anyone hope that Thief 3 will be any good?

  36. Would you like some cheese to go with your whine? by Inoshiro · · Score: 2, Insightful

    You admit you haven't played the game based on a bullet-point list of reasons. How do you know those reasons are true?

    I loved Deus Ex enough to buy it a couple of times (PC and PS2 versions). I played through it several times. Even though I'd heard it was bad, I went and got the Deus Ex OXM demo disc and played it.

    You know what? It's still Deus Ex. Yea, there are a few tweaks I don't agree with (the item management is simplified a lot, there is no positional damage to speak of, and the AI is a bit silly on the easier levels), but it's still a solid game. I didn't notice any frame rate issues, but then I was playing the Xbox version. People can whine about PC version all they want, but if they really want to play some Deus Ex, they should sit down and play it on the Xbox. It's good, more so than people are willing to admit on Slashdot because they're too busy talking about PC gaming (I expect PC gamers spend more time complaining about the half-baked shit that most companies put out than console gamers do, because console games are higher in quality and usually complete upon release).

    I expect Doom 3 on the Xbox to rock hardcore, since the fine fellows at Vicarious Visions have been able to tune Doom 3 specifically for the GPU in it (in fact, they use some shader intstructions specific to the Xbox GPU and saved about 3 passes per scene render, meaning your Xbox will look as good as the version running on a 3,000$ USD computer!). Give it a chance.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  37. Its more of a TPS than an FPS by Anonymous Coward · · Score: 3, Interesting

    Thief I and II were probably the best FPS games ever made. They were the anti-Quake: replacing twitchy running, spinning and machine gun fire with slow careful movements, hiding in shadows and methodically placed single shots.

    From what I can see, the developers of Thief III have gone and made this great FPS into a 'Thief-flavored' Tomb Raider TPS. The game is 3rd person and playable on a console controller.

    For the record: No console controller is even close to as precise as a mouse. And Thief is *all* about precision. Console controllers are clumsy and better suited to action games.

    If I was going to play a console based TPS not only would I rather look at Lara's behind running around, but I'd also put my chips on StarCraft Ghost.

    1. Re:Its more of a TPS than an FPS by osu-neko · · Score: 2, Insightful
      From what I can see, the developers of Thief III have gone and made this great FPS into a 'Thief-flavored' Tomb Raider TPS. The game is 3rd person and playable on a console controller.

      The game is only third person if you want it to be (unlikely for old Thief fans), and I'm quite sure the PC version will be playable with a mouse...

      As for "Tomb Raider", Thief 1 has a few Tomb Raideresqe levels, and a few monster hunts as well. It's like the game couldn't decide if it wanted to be Thief, Tomb Raider, or Quake. Thief II, thankfully, learned that the Thief levels were what fans really wanted, and concentrated mostly on those (the final level, alas, being the least Thief-like...)

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Its more of a TPS than an FPS by Torham · · Score: 2, Interesting

      Amazingly Warren Spector is doing the next Tomb Raider game, according to Shacknews

    3. Re:Its more of a TPS than an FPS by osu-neko · · Score: 1

      Well, that's actually somewhat encouraging -- I mean, after the latest Tomb Raider, any change has got to be for the better at this point, right?

      --
      "Convictions are more dangerous enemies of truth than lies."
  38. I hate to say this, but... by Rydell · · Score: 2, Insightful

    ... Looking Glass Studio's were the folks who gave life to Thief, as well as the equally amazing System Shock series. I can't help but wonder what this game will be like without the ingenious developers who brought the FPS genre to new heights?

    1. Re:I hate to say this, but... by osu-neko · · Score: 1

      I can't help but wonder what this game will be like without the ingenious developers who brought the FPS genre to new heights? Well, you'll have to keep wondering, since Thief 3 wasn't made without any of those developers -- Ion Storm scarfed a number of them up with Looking Glass went belly up, and picked up a few more when they started working on Thief 3...

      --
      "Convictions are more dangerous enemies of truth than lies."
  39. Re:If they did Deux Ex: Invisible Wars, do I want by osu-neko · · Score: 1
    Given the reviews I've read for Invisible Wars [...] what gives anyone hope that Thief 3 will be any good?

    Hope for the storyline, the fact that they say they've improved the engine based on their experience with Invisible Wars, and the fact that a lot of the things people whine about in IW really wouldn't apply to a Thief title anyway. You mean I don't have three gazillion different weapons to choose from and the simplified ammo system where the same ammo works with different weapons? Okay -- Thief I and II has two usable weapons (a blackjack and a bow) and one utterly useless one (a sword), and we already know they're supporting a variety of arrow types, like the previous games did (although apparently rope arrows are gone in favor of "gloves and boots of climbing", which works just fine for a fantasy title).

    In short, I really don't see what the reviews of Invisible War are supposed to tell me about Thief III. Beyond the fact that there were framerate problems (which has apparently been improved for Thief III), most of what is complained about in IW just doesn't apply...

    --
    "Convictions are more dangerous enemies of truth than lies."
  40. Re:If they did Deux Ex: Invisible Wars, do I want by Anonymous Coward · · Score: 1, Insightful

    As far as I could tell Inivisible Wars was panned in reviews.

    What reviews did you read? I could hardly find any negative reviews for the game.

    Now fans were mighty pissed. There is quite a bit of speculation that a number of review sites were bought off, as the game is a major letdown, especially in light of the greatness that was Deus Ex. Many of the good features were removed or heavily dumbed down, the AI is terrible -- possibly worse than in the first game -- the weapons are stupid, the unified ammo system is illogical and balance-breaking, the environments are incredibly small, and the textures are ugly (low res). What's more infuriating is that a lot of the promised features didn't make it. Warren Spector and co stated in interviews that the PC version would have larger maps than the XBox version (where the XBox version would have a load point, the PC version would merge the areas) and higher resolution textures. This never happened. The PC version ended up looking like a shoddy port of the XBox game, a copy so obvious that even the default INI file was tweaked for the XBox rather than an average gaming rig. Also, the engine is bloated with dynamic lighting features that give realtime shadows for all objects for any given light source, even mobile ones. This is a new feature for any game, and it admittedly does look cool -- the problem is that it heavily bogs down the game engine, and it's utterly pointless beyond looking cool, because the abysmal AI doesn't react to differing light levels. Apparently the AI was going to notice brightly lit areas more than dark ones, and you were going to be able to shoot out lights (you can't do that in the game, though), but those features were dropped while the FPS-crippling engine was left intact, so you have a pretty lighting engine that does little but drop the framerate and show off how ugly the models and textures really are.

    Did I mention the ugly models? The multitool (which combines the multitools and lockpicks from the previous game into a single, "streamlined" item) looks like a magic wand. Character models are universally ugly and low-poly. Weapon models aren't hideous, but they're nothing special and the textures tend to suck outright.

    The physics engine seems like a neat idea -- after all, "realistic" physics is a new fad, as seen (and done well) in Max Payne 2 and in the upcoming Half Life 2. Unfortunately, they couldn't work out all of the bugs in the engine, and they didn't make logical choices. As such, your character is able to pick up and hurl steel drums from the get-go, tossing them accross the entire level (though admittedly, the levels are tiny). However, if they smack into someone...the person hit doesn't even notice unless you have a "strength aug". Another problem, the physics are BUGGY. People have ended up leaping up and out of the map because they hit a quirky spot and were able to jump far higher than should be allowed.

    Oh, one last piece of the rant. The Invisible War engine (bastardized from the Unreal Tournament 2003 engine), which is the basis of Thief 3's engine, is sometimes nicknamed "The Dry Engine". Apparently it can't support water physics. As such, there are no swimmable areas in Invisible War, and don't expect any in Thief 3.

    Urgh. There's a lot more wrong with the game than that, but I've typed up enough crap already. People will probably think that this is Offtopic, but before modding this AC post down, consider that all of the criticisms I've just thrown at Deus Ex: IW are criticisms of a game made by the same company and with the same engine as the game being discussed here. Don't be surprised if Thief 3 suffers from many of the same problems.

  41. Thief 3 sounds boring... by DangerSteel · · Score: 1, Funny
    What is the point of the game?

    Tell some investors and the masses I'm creating a game console and call it the Phantom?

    or perhaps get to the top of a telecommunications company like Worldcom and swindle the employee-stockholders for millions?

    Like my ass wouldn't be locked up for years in either case !

  42. Deadly Shadows? by Anonymous Coward · · Score: 0

    Deadly shadows? That's going to drastically change the style of gameplay, BUT I LIKE IT!

  43. No kidding by bonch · · Score: 3, Insightful

    And recently, Warren Spector said Deus Ex 3 would be as different from Deus Ex 2, as 2 was from 1.

    What's going on over at Ion Storm? They keep defending their awful design decisions as their "vision" instead of just realizing that they don't make the game more fun, they make it less fun. Why are they trying to ruin what made Deus Ex great? It's like they don't even know why people liked the first one.

    Sadly, it reminds me of the Matrix sequels.

    1. Re:No kidding by dslbrian · · Score: 4, Insightful

      Why are they trying to ruin what made Deus Ex great? It's like they don't even know why people liked the first one.

      Apparently they don't. You know what one of the -best- features of Deus Ex was? It was a LONG game. The fact that it was long made it immersive, like reading a good novel. It worked really well with the conspiracy angles in the game. It also had RPG like qualities, with the skill system and all. By dumbing it down to play well on a console, and making the game pathetically short, they managed to extract all the unique and fun stuff out of it.

      So if they follow their current trend, Thief 3 will be a short-lived, dumbed down, insult to its predecessor that can be finished in 10 hours... (I have never understood why a game company will spend years writing an engine, and then skimp on the levels to the point it can be finished in a day or two)

    2. Re:No kidding by Junior+J.+Junior+III · · Score: 1

      That could mean they're going to return to Deus Ex 1 again, assuming they changed everything back from how they screwed it up with Deus Ex 2...

      OK, so it's not likely, but he didn't rule it out, either.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  44. I want to kill people by Sovern · · Score: 1

    I hated that limitation in thief 2 (never played thief 1) If I want to get away with a crime, I should be able to kill one or two average people. Right? I may be very twisted, but Postal was one of my favorite games. /reminising about cocktailing a marching band/ aaaaaahhhh

    --
    And it rendered on, until the end of its days.
  45. Prepare for another disappointment of the year by Anonymous Coward · · Score: 0

    After seeing DX:IW do you people honestly think Thief 3 will be any different?

    It's originally being made for consoles for God's sake and then ported to PC, just like DX:IW was. Watered down controls, simplified story and lousy performance that's what's in store.

    Oh did I forget to mention, Thief 3 will use the same engine as DX:IW and basically be just like DX:IW but with a different plot.
    Dont believe me? Go look at the DX:IW files and you'll see tons of Thief 3 references. What they've done is simply replace the art and the scripts in DX:IW and there's your Thief 3...

  46. Console-ification by bonch · · Score: 1

    It's called console-ification. Just look at who the publisher was.

    Thank god for id, 3d Realms (even if DNF is taking...forever), and other PC-centric companies who aren't abandoning us for dumbed-down crap.

    1. Re:Console-ification by Anonymous Coward · · Score: 0

      Yeah, totally... whenever I get together with a bunch of my college gamer buddies, I ask them what they think the most cerebral game on the market is, and they invariably answer "Doom" or "Duke 3D".

      Good lord.

  47. Warren Spector was opposed to unified ammo by bonch · · Score: 2, Insightful

    But Harvey Smith and team were insistent on it. They keep repeating the "streamlining" mantra about "removing what didn't work from Deus Ex 1." Clearly, they have no idea what they're doing, but Warren was opposed to it. He said different ammo types ground the game world in reality. He was right.

    1. Re:Warren Spector was opposed to unified ammo by Psychotext · · Score: 1

      Yes, I realised my mistake. Stupid lack of ability to edit posts!

      --
      People that believe in their opinions don't post AC.
  48. hmm by UU7 · · Score: 2, Funny

    In the words of Ion Storm head Warren Spector, "you can't make games for MIT grads".

    Wonderful :/

  49. Deadly Shadows? by shadowmatter · · Score: 1

    "Deadly Shadows"? Are you kidding me? That's so lame... I bet their first subtitle was "The Phantom Meance," but that was already taken by another company who likes to butcher sequels (err, prequels). Here's hoping it's not another DX-2. - sm

  50. Sig by John+Courtland · · Score: 0, Redundant

    Unless a person is running Lynx, your sig is probably wasting something around:

    8 avg char width * 20 char height * 42 chars * 4 Bpp = 26.880 KB of RAM. Then figure in double buffering and the additional 42 bytes of actual transfer data and you are wasting 53.802 KB. Go you!

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
    1. Re:Sig by Teddy+Beartuzzi · · Score: 1

      Eh? The video buffer is a fixed cost, it takes the exact same number of bytes to display the sig in black pixels, or the lack of same in white pixels.

    2. Re:Sig by Anonymous Coward · · Score: 0

      And that's why you should view slashdot with sigs turned off. They're mostly annoying masturbatory geek-offs anyway. Who cares what your frigging sig is?

  51. Adblock by Entropy+Unleashed · · Score: 1

    I've been using Adblock, a Firefox Extension, for some time now. It lets you set custom filters for a variety of page elements. The ability to automatically block all Flash(or images) from a given server means that I never have to see the same annoying ad animation twice. Give it a try... it's very nice to have all of the benefits of Flash with none of the problems.

    --

    "I would give my right hand to be ambidextrous."
  52. Re:If they did Deux Ex: Invisible Wars, do I want by alphaseven · · Score: 1
    As far as I could tell Inivisible Wars was panned in reviews.

    Where'd you get that impression? Deus Ex 2 for PC... average review : 80%. Looks like the critics liked it but the public stayed away. Too bad, I'm about halfway through and I'm liking the game.

  53. No Linux or Gamecube Version... by wobedraggled · · Score: 1

    No thanks, these game companies on thier last legs have been using the Cube as thier dumping ground, and making excuses and dropping support. So if they decide to be "PC" and "Xbox" only they aren't getting my money.

    I'll be playing ut2k4 and Savage thanks.

    --
    Ubuntu- Linux for human beings.
  54. Re:If they did Deux Ex: Invisible Wars, do I want by kwandar · · Score: 1

    I honestly don't know what reviews I read, as it was a few months ago now. May have been from players - but I was definately left with a do not buy impression.

  55. Re:Would you like some cheese to go with your whin by Anonymous Coward · · Score: 0

    I didn't notice any frame rate issues

    People who complained about frame rate were the ones wanting to play at 1024x768 with 8x aniso. They were morons who'd rather disable shadows than play at 640x480 with bloom and no AA.

    The real problem with DE:IW was that it was made for a system with only 64 megs, no keyboard and no mouse. The interface sucked big time for a PC game and the constant loading was annoying as hell. What is pissing most of us is that we have to play an inferior game because of a toy like the X-Box.

    As for doom3, don't be so sure... It will run ok, but I suspect the image quality will be lower. Sometimes, I suspect the real reason for all those delays is because Id is waiting for the next gens video card (some early reports were talking about twice as fast as today video card).

  56. Does anyone know... by cOdEgUru · · Score: 2, Interesting

    anything about the engine used? Did they write it from scratch? The visuals look good, but not that great.

    I say, give us something that captures the ambience of Doom III, with the gore and screams toned down.

    1. Re:Does anyone know... by Anonymous Coward · · Score: 1, Informative

      I'll bite on this one:

      It's the Unreal Engine.

      And for the ambience of Doom III with gore and screams toned down -- Try Thief I.

    2. Re:Does anyone know... by Anonymous Coward · · Score: 1, Informative
      Modified "Unreal Warfare" engine, which powers Splinter Cell, Unreal 2, UT2k3 and UT2k4, etc.


      Thief 1 & 2 were powered by their own engine, I think it was called "The Dark Engine".

    3. Re:Does anyone know... by MachDelta · · Score: 1

      The Dark Engine also powered System Shock 2.

  57. Objectives by bgeer · · Score: 5, Funny
    [ ] Ion Storm is writing Thief III. To ensure that it doesn't suck, sneak into their offices and knock out John Romero. [Normal]

    [ ] The CEO of Ion Storm is known to keep a bag of jewels in his office. While you're there, steal them [Expert]

    [ ] The beta of Thief III is on the Ion Storm file server. Put an eDonkey client on their firewall and p1mp that bad boy out. [Hard]

    [ ] Remember, you're a thief, not a murderer: don't kill anyone. If you bought Daikatana, you can whack Romero with your blackjack though. [Expert]

    1. Re:Objectives by grub · · Score: 1


      Too damn funny :)

      --
      Trolling is a art,
  58. Deus Bigalo... by Anonymous Coward · · Score: 0

    ...Ex Male Gigalo?

  59. Anyone else see the trailer by Bendebecker · · Score: 0, Troll

    No offense, but doesn't it remind you of those shitty movies ppl used to make in highschool as english projects? Its like they got two guys to dress up and smack each other. So amatuer...

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  60. Re:Would you like some cheese to go with your whin by justins · · Score: 1
    You admit you haven't played the game based on a bullet-point list of reasons. How do you know those reasons are true?

    Perhaps he played the demo. It was sure enough to convince me not to spend money on this thing, and I loved the original Deus Ex.
    --
    Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
  61. Monitor Gamma by UnConeD · · Score: 1

    Fix up your monitor gamma (non-linear brightness control). It's very important for games like Thief that dark tones don't become black.

  62. I'm not holding my breath by Atilla · · Score: 2, Insightful

    I really hope that this sequel doesn't go the way of Deus Ex 2 - that game was a waste of 50 bucks :( .. The quality of the game kind of sucked comparing to the first one. The graphics were choppy and unattractive (on a mid-range GeForce, P4 2.4 Ghz), character faces looked poorly bitmapped, gameplay was underdeveloped, and the "new" interface left something better to be desired. The patch fixed some interface issues, but it seemed like it was oriented towards console gaming, not PC's (where this game should belong!). honestly, I didn't even finish the game, and if I could get my money back, I certainly would. Comparing to the first Deus Ex, it has been a disappointment.

    Thief 2 is an awesome game. I really hope that this sequel will be that and then some. The screenshots look nice, but I'd like to see some hi-res screenshots from the PC.

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    --- sig moved for great justice.
  63. Re:If they did Deux Ex: Invisible Wars, do I want by buffer-overflowed · · Score: 1

    Many of the people complaining about DE:IW are complaining because they feel the game isn't as good as it would have been had they not taken a wad of cash to do it for the XBox.

    Not that it isn't good. It's a fairly enjoyable game, but it's a step backwards from the first one in a lot of ways, and an incremental step forwards in others. It's a shadow of what it should've been, in other words.

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    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  64. Re:Would you like some cheese to go with your whin by Scudsucker · · Score: 2, Informative

    People can whine about PC version all they want, but if they really want to play some Deus Ex, they should sit down and play it on the Xbox.

    A first person shooter? On a console? Do you have any idea how painful that is? Some games work better on consols with controlers - fighting games for example - but it should be a capitol offense to release a first person shooter on any system that doens't come with a keyboard and mouse.

  65. Re:Would you like some cheese to go with your whin by Anonymous Coward · · Score: 2, Informative

    meaning your Xbox will look as good as the version running on a 3,000$ USD computer!

    Who spends 3,000$ US on a computer and then runs it out to a television? You have obviously never done a side by side comparison between a game running on a television & a game running on a computer monitor. Even if use the same source driving them both, the television is severly limited in resolution. But if you think 480x240 is sharp as 1600x1200 I suggest you go and talk to your optometrist.

  66. Like the game says... by MachDelta · · Score: 1

    ...you're a thief, not a murderer.

    1. Re:Like the game says... by pyrrho · · Score: 1

      this one shows murder in the trailer.

      I guess it's back in.

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      -pyrrho

    2. Re:Like the game says... by Anonymous Coward · · Score: 0

      thief 1 you could kill....

    3. Re:Like the game says... by Anonymous Coward · · Score: 1, Informative

      thief 1 you could kill....

      It depended on the level and the difficulty setting and on what you wanted to kill. If you were burgling a house or something like that then at the higher difficulty levels it generally required you to do a clean job i.e. no murders.

  67. UT2003 by MachDelta · · Score: 2, Informative

    AFAIK, Its a fairly extensively modified version of the UT2003 engine.

  68. The website sucks by jopet · · Score: 1

    The website is not accessible to anyone without the flash plugin. The flash is used for a totally unnecessary things like navigation. This sucks.

  69. Old News by HogynCymraeg · · Score: 0

    This has been up for at least a fortnight.

  70. Linux Version? by Qbertino · · Score: 1, Insightful

    This is a geek site, isn't it?
    Where is the Linux version? What you say?
    XBOX Version but no Linux version?
    OK. Bye.

    I'm not buying any new windows games anymore. Yet I am thinking about how diffcult it would be to build an free/open sneak person shooter like Metal Gear Solid/Thief/Splinter Cell. Especially with engines like this one.

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    We suffer more in our imagination than in reality. - Seneca
    1. Re:Linux Version? by Anonymous Coward · · Score: 0

      Since it's based on a (heavily modified) Unreal Tournament engine, there's a decent chance the nice people at icculus.org will get to port it shortly after release. I have to buy it either way, since I'm a huge fan of Thief. I really do hope it's better than Deus Ex 2 (I'm probably among the people with the highest opinions of it, and I didn't think it was that great compared to the original Deus Ex; it's probably were half technical and half design).

  71. Capital offense? by Inoshiro · · Score: 1

    Please. This is another juvenile brought to you by the same kind of people who whine about games they haven't played. Have you ever played an FPS on a console? The Xbox controller is fantastic for it, since the sticks feel right (resistance and thumb sensitivity wise) for FPS. Halo's a great example of a game with a well-written control scheme, since not the kind folks an Bungie didn't just throw up their hands and go, "can't be done" like a baby.

    I can see you saying that a PS2 controller isn't alright for it, since the PS2 analog sticks are poorly positioned for using both at the same time, and have no increasing resistance as you move them more off axis, but pretty much every FPS for that console worth your time (Deus Ex, Half-Life, etc) supports USB keyboard and mouse should you feel the need.

    There's only one type of game that hasn't yet received a good treatment on a control pad, and that's real time strategy. And it's entirely possible to have that done up well; after all, most people just use the mouse when starting to learn an RTS -- an analog joystick and a button is the same sa that. Add some chording, and you could have most of those combinations.

    So suck it up, Princess! If you want to play games, you have to stop whinning and play them. Then you can argue about things on their own merits instead of repeating little strawmen arguments you read about on slashdot.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Capital offense? by Merk · · Score: 1

      Funny that. I just read an article in Game Developer magazine about just how hard it was to port a mouse-and-keyboard game to a console. They talked about how much time it took to tweak the controls so they still felt responsive, but allowed someone to aim with precision. They also had to do all kinds of things that would never be acceptable on a PC: dumbing down the AI so the targets were easier to hit, providing default auto-aim so that you hit what you shot at, etc.

      If FPS games "feel" good on a console, thank the people who did a good job of getting the same feeling with a vastly inferior controller. The simple fact is, having a mouse for aiming is much, much better than a thumbstick. It has far higher resolution, and other useful properties too, like not auto-centering.

      On a PC I have a stick-type joystick for flying games, a gamepad for sports games, and a mouse and keyboard for everything else. On my consoles, I just have gamepads. Are modern gamepads good? Of course, but they're still from the ideal interface to FPS or RTS games. Try to spin 180 degrees and aim precisely at something above eye level in a console FPS. It isn't easy. With a mouse it's just a matter of slipping it over and up, and stopping your hand's motion when you're lined up right.

      If you're really into PC FPS games, you'll probably feel handcuffed by the controller. Does this mean that you can't have fun playing FPS games on a console? No. Just admit that the interface is inferior, accept it, and enjoy.

  72. Day of Sex? by SeanDuggan · · Score: 0

    As to why people started pronouncing it as "deuce", it could be because half the people I mentioned the game's name to when I first got it heard it as "Day of Sex." *sigh* I'd ask them to get their minds out of the gutters, but that positioning's an improvement over how they used to be...

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    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  73. Shortsighted ... by dsb3 · · Score: 1

    thief4.com is registered, but .... wait for it .... thief5.com is still up for grabs.

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    Slashdot? Oh, I just read it for the articles.
  74. Some Facts by Anonymous Coward · · Score: 0

    I follow the official Ion Storm, so here's some facts straight from the devs:

    THE GOOD
    * Eric Brosius is back doing the audio work, and Stephen Russel is back as the voice of Garrett.
    * The game can be played from first-person or third-person. It's entirely up to the player.
    * Loot aquired is now persistent.
    * In between missions, you can wander around the City and engage in a little a la cart thievery.
    * Lockpicking is no longer automatic. It's now some kind of mini-game.

    THE BAD
    * Yes, the title really is "Thief: Deadly Shadows". No, they're not kidding.
    * Rope arrows are GONE. They've been replaced with "climbing gloves".
    * Swimmable water is GONE.
    * The sword is GONE. It's been replaced by a wimpy dagger.
    * Missions are no longer single map loads. They're now divided into loading zones.
    * Keys have been abstracted out of the inventory. Now, if you have the key for a door, Garrett will just automatically unlock it.
    * Warren Spector is a lunatic who's on record stating that there's no difference between console and PC gamers.

    1. Re:Some Facts by Anonymous Coward · · Score: 0

      Bugger. "I follow the official Ion Storm FORUM". Didn't mean to go all engrish there.

    2. Re:Some Facts by Anonymous Coward · · Score: 0

      If even half of those bad things are true, Im not buying it.
      FUCK YOU WARREN SPECTOR YOU CUNT

  75. Level Editor Campaign by GlasWolf · · Score: 1

    One of the things the fans have requested from the development team is some sort of level editor or SDK. Thief 1 and 2 already have a mass of fan missions available, and it would be tragic to see the community that's built up around the game be dissipated. As of right now it seems that Eidos don't have any plans to release an editor, so we have to do what we can to persuade them otherwise. There's a very modest campaign homepage at http://www.thiefpetition.com/ (we're working on it!), and an online petition at PetitionOnline. If you've ever created or played and enjoyed a Thief fan mission, please show your support.

  76. Thief 3 WILL stink. Thanks, Ion Storm. by thirty2bit · · Score: 1

    I'm not getting ANY hopes up after Ion Storm's miserable Deus Ex 2: Invisible War fiasco. I don't think there is a need to list DX:IW's shortcomings because everybody who's wallet has been irreparably "touched" by DX:IW already knows, or have already warned their friends how badly it sucked.

    All signs point to Thief: Deadly Shadows being not much more than a DX:IW "mod", despite the pretense that it's "new and improved". Warren Storm tanked a microsecond after they sold out compatibility for console compatibility.

    Meanwhile, for everybody else, enjoy the Unified Arrows for ammo.

    Anger management? Me? ANGRY? WTF!! STFU!!

  77. I'm right, you're wrong, and I'll prove it to you by Scudsucker · · Score: 1

    Ah, the wanton ravings of a clueless peckerhead. While I can't do anything about the fact that your head is shaped like a dick, I can give you a clue on consoles: yes I have played first person shooters on consoles, several of them, and there is no way a game pad is going to give you a percentage of a fraction of the control and precision that you get with a keyboard and mouse.

    Why? Because you have a little stub of a stick that you can move, at most, a half an inch in any direction. Compare that to a mouse, which you might typically move three inches in any direction. That's six times the precision that you can get with a control stick, not even counting how much easier it is to control your speed. As the other poster pointed out, pulling a 180, aiming up 30 degrees, and shooting someone 100 yards away in an 8th of a second is pretty standard fair for talented players on pc's. Good frikkin luck doing that on a console.

    The Xbox controller is fantastic for it, since the sticks feel right (resistance and thumb sensitivity wise) for FPS. Halo's a great example of a game with a well-written control scheme

    Well written, huh? Then how do you aim, punch, and move at the same time, beyach?

    So suck it up, Princess! If you want to play games, you have to stop whinning and play them.

    Uh-huh. The reason you can't play PC Halo with X-Box Halo is because the company knows that the X-Box guys would be slaughtered. If they ever make multiplayer cross platform without crippling the PC side, lets go play a game and I'll watch you take it up the ass like a squirrel being gang raped by a herd of elephants.

  78. It's an opinion we differ on. by Inoshiro · · Score: 1

    "As the other poster pointed out, pulling a 180, aiming up 30 degrees, and shooting someone 100 yards away in an 8th of a second is pretty standard fair for talented players on pc's."

    Hard, not impossible. Skilled console FPS people can do it too. The thing is, everything's practice. You probably sucked at FPS on PC the first time you did it, but you did get better.

    "Well written, huh? Then how do you aim, punch, and move at the same time, beyach?"

    I would press the left thumbstick foward, use the right thumbstick to aim, and hit the black button with the nub of my thumb like I always do in Halo. Alternatively, though, there are a couple of triggers, and other controllers (Wavebird, DS2) offer many shoulder buttons as well for easy use. There are even controllers designed so your thumbs never have to leave the sticks when you're playing.

    If you can beat Halo on Legendary, that's something. Plenty of people can beat the Xbox one on Legendary, and it's because they spent more time practicing the game than whinning about it on the internet.

    But, you obviously don't share my opinion that a good game is a good game, and that learning the interface is part of the fun. You probably don't like DDR, either ;)

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    1. Re:It's an opinion we differ on. by Scudsucker · · Score: 1

      Hard, not impossible. Skilled console FPS people can do it too. The thing is, everything's practice. You probably sucked at FPS on PC the first time you did it, but you did get better.

      But if you did have somebody who was that good on a console, they'd be just that much better on a pc, because you just have that much more precision. Some games just work better with some types of controlers...I don't think anyone would argue that a joystick would be the best form of controler for a flight sim, for example. Can you play a FPS on a console and have fun? Sure thing, never said otherwise. But playing with a keyboard and mouse gives you so much more control, and many more buttons that you can push if you spend some time binding keys and extra mouse buttons.

      Example: Quake 1. Left mouse button would fire rockets, left thumb button would pop off a grenade, right mouse button would switch to and fire the lightning gun, and the middle would use the sniper rifle or grappling hook (depending on the mod). Having my left hand on the keyboard, I have easy access to 19 keys which can be bound to whatever I want. say_team "enemy taking our flag down the middle" and so on. How would you remotely approach that with a gamepad?

      If you can beat Halo on Legendary, that's something. Plenty of people can beat the Xbox one on Legendary, and it's because they spent more time practicing the game than whinning about it on the internet.

      Whining, eh? You'd have a tough time saying I don't have an appreciation for Bungie's games, considering I've spent the last few days going through Oni again. But Halo was *supposed* to be a computer game, not a console one. FPS's will just be a better experience on pc's until you can play with a keyboard and mouse on a console, and have 1600x1200 tv's.

  79. The only thing you should know out of there.. by Inoshiro · · Score: 1

    Is that text macros like, "enemy taking our flag" are totally obsolete with standardized voice chat. You free up the buttons you have for gaming, not for macros.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:The only thing you should know out of there.. by Scudsucker · · Score: 1

      Is that text macros like, "enemy taking our flag" are totally obsolete with standardized voice chat.

      What about LAN parties, eh? If we're all playing Counter-Strike, I don't want to broadcast my super-secret-devious plan to go up the middle of de_dust2 to plant the bomb. Also, if you're in a large server with two teams of 12 each, its hard to communicate if 4 people are talking at the same time. And what about older games that don't have voice chat built in, like Quake II?

      You free up the buttons you have for gaming, not for macros.

      Then you have a lot more buttons to work with, too. Counter-Strike and Halo work reasonably well because you can only have two weapons at any given time. But in games like Quake 3 or Unreal Tournament, you have a buttload of weapons to deal with, and its more effective to just bind a key to the weapon you want. So I can instantly select the grenade launcher, the rocket launcher, the shotgun, the railgun, or the lighting gun and be sure I'll have the right one selected.