Will the data be made publicly available?
Yes. First, the data first must be recovered, validated, documented, and preliminary analyses must be done. After those tasks are completed (probably taking months to a year), the data will be made publicly available, including second-order data products when the raw data is processed by JPL orbit software.
>If you didn't know about the contract then I would agree with you.
One of the clauses that usually goes with that kind of contract is a non-disclosure one, where you can't discuss the details of said contract with anyone.
No, you run the Cat-5 from the console to the cable modem/DSL box(modem/router)/whatever, and then to the wall. All that usually amounts to little more than a couple of meters of cable, nicely fitting behind a sofa. If you have cable TV and cable internet you pretty much have everything you need already next to the TV.
>God forbid Nintendo offer us any choices.
How is it offering ONLY Wi-Fi a choice, and offering only ethernet NOT a choice?
> obviously its using a computer because they want to make it as cheap as possible
Computers are cheaper than a console accesory these days? Who'd have thought!
> but still offer it for the laymen
I though the laymen were the ones/.ers said to know nothing about computers, have them infested with malware and run unpatched windows machines open for everyone. And somehow a device that plugs in one of them infernal machines is better than an accessory that connects directly to the console and just works? Surely you jest!
City of Heroes is worse than that. In City of heroes, if the NPC finds any difficulty when going from point A to point B it'll merely jump to the next point in the path and merrily continue its way. This mighty leap is undeterred by players (there's collision detection in CoH), crates, scenery, walls, skyscrappers, player-created obstructions (such as "rain" powers or AoE location debuffs)... You name it, the NPC can jump to/through/over it.
If that "pathfinding" requires 40% of their server resources, I say their code sucks.
Microsoft has been using this kind of "embrace and extend" or pure "we implement and damned what everyone says" with their OS for so long, that they have forgotten how to do anything else. They're going to have quite a wakeup call when they try this in a market where they're far from being the main dominant force.
> You only "have to use it" if your primary use for a $2000 computer is essentially emulating a $300 game console.
My $2,000 computer would be $1,700 if I didn't play any games on it (to use your nicely rounded-up numbers). I use it for many more things than just playing games, some of which require as much processor speed and memory as I can spare, so on top of that I just plug a $200 video card and a $100 copy of Windows to play games. I'd love to lose the $100 though.
> Apple's DRM is the least restrictive of any of the music stores around at the moment
Yet it continues to get more stringent. Compare the restrictions you have now with the restrictions you had a few versions ago. How many computers can play the same tracks per day? How many times?
So yeah, it's the least restrictive out there. But it's still a noose, and the Apple guys will squeeze it a bit more if they really feel like it. As they have already done.
Also, burning to audio then back to a compressed format does have a noticeable loss of quality. Maybe in a few years we'll have portable players with a terabyte of storage so that we can carry around uncompressed audio, but don't hold your breath.
>"Yes, it's a free market - and they are free not to work unless they get the pay they demand."
I sure hope so! Let them go, all of them, even the two-bit hacks who can't make a decent voice to save their lives. I really don't care if they're overpaid or not, and I don't have a grudge with any of them.
Because, you know what I root for? Getting rid of voice acting entirely. It's unnecessary bloat and a waste of bytes, and if you're really hell-bent on it, a handful of one-liners over the course of a 40+ hour game can be done by almost anyone (see: Blizzard) because most people will switch them off afther the 100th time hearing the same damn thing. Getting completely rid of them and saving the cash sounds like a great idea. I never missed voice acting in World of Warcraft or City of Heroes, and there's a LOT of text-driven story in those games.
Presumably, the infrastructure to get 1.4 MW safely inside the same building and distribute it is more complcated and expensive than what two independent.75 MW would be. Things tend to go down in price when you buy in bulk, until you reach a point where the amount you're asking for is giving more trouble than what is usually dealt with.
Neurons typically are like that. There are special cases (in which the nucleus is displaced to the side of the axon for example, looking kinda weird), and axons can have more than one synaptic button at the end. There are some axonless neurons too, and the shape and structure of the cell also modulates the signal. Finally, the axon-dendrite communication is not always identical between two neurons, and can change over time (a particularly reinforced axon-dendrite connection can grow stronger and change shape for instance). Finally different types of neurons use different neurotransmitters and send different kind of signals. We're also now sure about all the gory details of signal integration in the neuron.
What he actually means is "we have to convince people that shorter games are better so that we can spend less time and money in development and still charge the same amount for them."
> Simple, talk to your kid about the game before/after
Or even talk to your kid about why he won't be playing that game. It's perfectly fine not to let your 8 year old brat play an 18+ rated game, just as it's perfectly fine not to let him watch an 18+ rated film. But the emotional overcharge, as you so aptly put it, is totally off the scale, and completely unnecessary.
Dammit, you stole my karma! *Shakes Fist* ;-)
RTFA:
Will the data be made publicly available?
Yes. First, the data first must be recovered, validated, documented, and preliminary analyses must be done. After those tasks are completed (probably taking months to a year), the data will be made publicly available, including second-order data products when the raw data is processed by JPL orbit software.
>If you didn't know about the contract then I would agree with you.
One of the clauses that usually goes with that kind of contract is a non-disclosure one, where you can't discuss the details of said contract with anyone.
Catch-22?
No, you run the Cat-5 from the console to the cable modem/DSL box(modem/router)/whatever, and then to the wall. All that usually amounts to little more than a couple of meters of cable, nicely fitting behind a sofa. If you have cable TV and cable internet you pretty much have everything you need already next to the TV.
>God forbid Nintendo offer us any choices.
How is it offering ONLY Wi-Fi a choice, and offering only ethernet NOT a choice?
As opposed to a fucking Ethernet port in the console? "Cheap" can be such a funny word...
> obviously its using a computer because they want to make it as cheap as possible
/.ers said to know nothing about computers, have them infested with malware and run unpatched windows machines open for everyone. And somehow a device that plugs in one of them infernal machines is better than an accessory that connects directly to the console and just works? Surely you jest!
Computers are cheaper than a console accesory these days? Who'd have thought!
> but still offer it for the laymen
I though the laymen were the ones
The "Revolution" is so advanced that... it needs a computer to have access to a Wi-Fi network.
Very revolutionary, you've blown my mind with this one big N!
City of Heroes is worse than that. In City of heroes, if the NPC finds any difficulty when going from point A to point B it'll merely jump to the next point in the path and merrily continue its way. This mighty leap is undeterred by players (there's collision detection in CoH), crates, scenery, walls, skyscrappers, player-created obstructions (such as "rain" powers or AoE location debuffs)... You name it, the NPC can jump to/through/over it.
If that "pathfinding" requires 40% of their server resources, I say their code sucks.
> it's never mentionned that McDonald's will ensure that all hamburgers are not rotten
There are health & safety regulations involving food outlets and the quality of the food you serve. As in laws.
No such thing for clicks.
Microsoft has been using this kind of "embrace and extend" or pure "we implement and damned what everyone says" with their OS for so long, that they have forgotten how to do anything else. They're going to have quite a wakeup call when they try this in a market where they're far from being the main dominant force.
> You only "have to use it" if your primary use for a $2000 computer is essentially emulating a $300 game console.
My $2,000 computer would be $1,700 if I didn't play any games on it (to use your nicely rounded-up numbers). I use it for many more things than just playing games, some of which require as much processor speed and memory as I can spare, so on top of that I just plug a $200 video card and a $100 copy of Windows to play games. I'd love to lose the $100 though.
> What evidence will they have that you have committed any crime by emailing them?
Evidence? Who the fuck needs evidence these days?
Psssst... What about Europe?
*Crowd Laughter*
> but why settle for 'good enough', when you can make something better?
Because resources are finite and there're many more things to worry about to make a "Desktop Linux", would be my guess.
Oh yeah, and it's a change to 5 people every day instead of 5 people at a time, so it's definitely not a straight "up".
Now I'Ve got too much caffeine and I'm posting too fast. Back to coding...
Yep you're right, I should have gotten my coffe before posting. Two more computers, but it's actually the playlist what are getting hosed: See here.
> Apple's DRM is the least restrictive of any of the music stores around at the moment
Yet it continues to get more stringent. Compare the restrictions you have now with the restrictions you had a few versions ago. How many computers can play the same tracks per day? How many times?
So yeah, it's the least restrictive out there. But it's still a noose, and the Apple guys will squeeze it a bit more if they really feel like it. As they have already done.
Also, burning to audio then back to a compressed format does have a noticeable loss of quality. Maybe in a few years we'll have portable players with a terabyte of storage so that we can carry around uncompressed audio, but don't hold your breath.
but will it run OS X?
>"Yes, it's a free market - and they are free not to work unless they get the pay they demand."
I sure hope so! Let them go, all of them, even the two-bit hacks who can't make a decent voice to save their lives. I really don't care if they're overpaid or not, and I don't have a grudge with any of them.
Because, you know what I root for? Getting rid of voice acting entirely. It's unnecessary bloat and a waste of bytes, and if you're really hell-bent on it, a handful of one-liners over the course of a 40+ hour game can be done by almost anyone (see: Blizzard) because most people will switch them off afther the 100th time hearing the same damn thing. Getting completely rid of them and saving the cash sounds like a great idea. I never missed voice acting in World of Warcraft or City of Heroes, and there's a LOT of text-driven story in those games.
>Why the difference?
.75 MW would be. Things tend to go down in price when you buy in bulk, until you reach a point where the amount you're asking for is giving more trouble than what is usually dealt with.
Presumably, the infrastructure to get 1.4 MW safely inside the same building and distribute it is more complcated and expensive than what two independent
Welcome to the Internet!
XOXOXO
Love, Slashdot.
*Fizzle*
Neurons typically are like that. There are special cases (in which the nucleus is displaced to the side of the axon for example, looking kinda weird), and axons can have more than one synaptic button at the end. There are some axonless neurons too, and the shape and structure of the cell also modulates the signal. Finally, the axon-dendrite communication is not always identical between two neurons, and can change over time (a particularly reinforced axon-dendrite connection can grow stronger and change shape for instance). Finally different types of neurons use different neurotransmitters and send different kind of signals. We're also now sure about all the gory details of signal integration in the neuron.
:)
There are many variables involved
What he actually means is "we have to convince people that shorter games are better so that we can spend less time and money in development and still charge the same amount for them."
Also Rescate Atlantida, by Dynamic, would let you play MasterMind during the loading phases (this was a multi-load game). Released in 1988.
> Simple, talk to your kid about the game before/after
Or even talk to your kid about why he won't be playing that game. It's perfectly fine not to let your 8 year old brat play an 18+ rated game, just as it's perfectly fine not to let him watch an 18+ rated film. But the emotional overcharge, as you so aptly put it, is totally off the scale, and completely unnecessary.