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Nintendo Releasing Wireless Router for Revolution

nmaster64 writes "Nintendo is really pushing their Nintendo Wi-fi hard, completely reversing the anti-online mentality they've held in years past. Nwizard.com reports, "Nintendo will soon be producing a router that will allow access to the Nintendo Wi-Fi Network on both the DS and the Revolution. The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices." It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality." Update: 07/13 06:20 GMT by Z : Please note there is no source referenced for this "story", and this could in fact be some guy's pet theory.

290 comments

  1. Re:Let me get this straight... by TobyWong · · Score: 4, Funny

    Wait wait wait, somehow they are able to catapault bits and bites through mid air???

    What manner of sorcery is this nintendo?!?

    --
    - Toby
  2. Animal crossing at work ! by Anonymous Coward · · Score: 0

    nice... now i can buy this plug it into my pc at work and enjoy some nice DS games online..i wonder if i can get the go ahead at work if i promise to allow them to sponsor my animal crossing town... seems fair to me?

  3. Yes, but... by mrRay720 · · Score: 5, Funny

    ...is Mario WPA enabled? Without decent wireless security that princess will just get stolen again. :(

    1. Re:Yes, but... by Anonymous Coward · · Score: 0

      "Thank you Mario! But our Princess is on another workgroup"

  4. Re:Let me get this straight... by Anonymous Coward · · Score: 0

    not only that they use their own proportary protocol

    im onkly hoping that DS:linux can use the wirless in a meaningful way and gets beter so i can buy a cheap pda!

    wish it had blue tooth

  5. WiFi for consoles makes sense by ReformedExCon · · Score: 4, Informative

    The ability to reduce the number of cables is absolutely outstanding. A console that can be attached to the Internet without having to run a wire from the router or wireless hub to the box is a godsend. The ping times might suffer a little, though, I bet.

    I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. If it is a technical issue, then you can bet they will come back later with an add-on WiFi dongle. If it is something else, then they've got me in the dark as to why they would reduce the spec at this stage when PS3s aren't even scheduled to hit the stores yet.

    But as wireless networking becomes faster, and broadband providers start providing wireless router modems, this kind of thing is going to become the norm. Not only games, of course, but almost anything that needs to "think" more than a "dumb" device will be designed to take advantage of the home-wireless LAN.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:WiFi for consoles makes sense by jmp_nyc · · Score: 1

      Yes, it makes sense, but it sounds to me like they aren't allowing the ability to simply use an existing wi-fi network if one is already in place in your home...
      -JMP

    2. Re:WiFi for consoles makes sense by John+Betonschaar · · Score: 5, Insightful

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though.

      Probably because they can't deliver what they've promised, just like with the PSX and the PS2: a mouthfull of hype and buzz, but in the end half of the features are pulled, and the performance is nowhere near the initial announcements (remember how the PS2 would be '100 times faster than any PC on the market' at the time it would be launched. See the PS3/Cell buzz right now...

      Nintendo however not only 'reverses the anti-online mentality' but also reverses Sony's marketing practices: stay silent and keep your feature set undisclosed until its really sure what the final product will be like, this way not disappointing their future customers.

      Still Sony seems to be winning over Nintendo... Which IMO is a pity, not only hardware-wise but also software-wise...

    3. Re:WiFi for consoles makes sense by MindStalker · · Score: 1

      This is already true for the Gameboy DS. It uses WiFi but its incompatible with existing WiFi standards. Revolution will use the same standard. Not sure exactly why, but as I understand their controllers use the same system. So this standard is probably more inline with wireless USB than 811

    4. Re:WiFi for consoles makes sense by Hast · · Score: 4, Insightful

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though.

      That's because they are not removing the WiFi from the PS3. They are removing the /router/ functionality.

      Originally it was supposed to have 3 extra Gbit ethernet connections on the back allowing you to use the PS3 as a networking router. I guess they came to their senses and figured out that no-one wants a console to be a router when a dedicated router which is quiet is dirt cheap.

    5. Re:WiFi for consoles makes sense by heov · · Score: 4, Informative

      it's nintendo ds, not gameboy ds. the ds has both wifi and a proprietary rf signal. currently it uses the proprietary rf signal for DS to DS communication. the wifi radio in the ds will be used when online games finally come out. it's real wifi. can work on any router. same goes w/ the revolution. the controller uses a proprietary signal, but online play is standard wifi. this device nintendo released is basically a proprietary wifi dongle. it's not required, but is meant for those who don't have wifi already (which i suggest simply buying a real router)

    6. Re:WiFi for consoles makes sense by aussie_a · · Score: 1

      They are removing the /router/ functionality.

      They're not even doing that. They're just admitting they can't deliver router functionality when the PS3 is released.

    7. Re:WiFi for consoles makes sense by shokk · · Score: 1

      The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices.


      This is no good. Your Nintendo equipment is now dependent on owning a PC in order to have internet play? Are they advertising the "extra PC" as an additional costs you will need to make in order to play on the internet? Bet they gloss over that one.


      NOTE: In order to use the controllers on your Nintendo game system, we will require you to connect a special module to your blender and run it while playing any games.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    8. Re:WiFi for consoles makes sense by nowayout99 · · Score: 2, Insightful

      What "extra PC" are you talking about? Who would have broadband without a computer? If you don't like it, get a standard wireless hub.

    9. Re:WiFi for consoles makes sense by ninjakoala · · Score: 1

      the proprietary tf is basically an ad-hoc 802.11b network. I believe Nintendo calls it "nifi".

      --
      Against the grain
    10. Re:WiFi for consoles makes sense by clontzman · · Score: 1

      The ability to reduce the number of cables is absolutely outstanding. A console that can be attached to the Internet without having to run a wire from the router or wireless hub to the box is a godsend. The ping times might suffer a little, though, I bet.

      Get a wireless bridge and you can have your godsend today. It's a miracle!

    11. Re:WiFi for consoles makes sense by MaverickUW · · Score: 1

      Actually the point of this is for people who don't have wireless in their homes already. Since the Revo is supposed to use the same wireless standards as your computer. What would honestly be the point of hooking a wireless router up to a computer that already gets its internet connection wirelessly?

    12. Re:WiFi for consoles makes sense by LS · · Score: 1

      The ping times might suffer a little, though, I bet.

      Why is that? Please forgive my ignorance, but I never understood why everyone says that wireless connections have slower ping times. Is this just a misperception, or is this fact, and if so what is the reason that wireless would ping slower?

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    13. Re:WiFi for consoles makes sense by redivider · · Score: 1

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. If it is a technical issue, then you can bet they will come back later with an add-on WiFi dongle.

      Just to clarify, Sony isn't dropping standard WiFi support from the PS3, just the *built-in* wireless router, which they dropped for cost reasons. According to the latest info, they will be losing almost $100 on each PS3 sold*, so if they can cut a few bucks out here and there it will make a big difference over the millions of units sold.

      Honestly I'm glad to see something like this get dropped and not backwards compatibility or some other, more useful feature. Sure it would be an added bonus, but a lot of people already have WiFi setups, and for those that don't they can get one for very cheap. A couple weeks ago Best Buy had an 802.11b Linksys Wireless router on sale for $5.00 (after rebates). By the time the PS3 comes out you'll be able to get one for next to nothing, even when they're not on sale.

      * PS3 to sell for $399, cost $494 to make

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      Sinch
    14. Re:WiFi for consoles makes sense by bhive01 · · Score: 1

      At home I get wireless internet as my main internet service. I can tell you this would come in handy as there is only one connection/account allowed at a time, which means that I could have my computer online at the same time as my DS/Revolution. So, in all there could be some usefulness to this.

    15. Re:WiFi for consoles makes sense by redivider · · Score: 1

      OK, just found some updated info.

      Apparently the router functionality was something they tried during the design stages, but was never in the final spec.

      The PS3 currently has 3 Gigabit Ethernet ports and can act as a switching hub. That functionality is still present and could be used to connect the PS3 to other devices, such as HD cable/satellite boxes, external storage, etc. Specific plans for the ports have not been announced though.

      Here is an IGN article from yesterday: PS3 Router Functions Revisited

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      Sinch
    16. Re:WiFi for consoles makes sense by M.C.+Hampster · · Score: 1

      I've wondered the same thing. As far as I know, the wireless signal from my gaming adapter downstairs is traveling at light speed to my wireless router upstairs. Perhaps there is small overhead on conversion of the signal or something?

      I can see that my bandwidth is narrowed when using wireless over a direct ethernet connection, but I can't see how latency is hurt.

      --
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    17. Re:WiFi for consoles makes sense by snorklewacker · · Score: 1

      > Still Sony seems to be winning over Nintendo... Which IMO is a pity, not only hardware-wise but also software-wise...

      Software is the reason Nintendo is losing. We're treated to a slim selection of Mario Mario Donkey Kong Mario Mario Zelda Mario Mario Mario fini. The occasional standouts like Metroid Prime and Resident Evil don't make up for a vast empty desert where titles should be (some of us don't even like Zelda).

      Don't give me lines about how their pint-sized lineup emphasizes quality over quantity either. Half of the PS2 line is redundant shovelware that could go out the window, but that still makes the shelf at EBGames three times as big, with quality titles like Sly Cooper, GTA, and God of War.

      In fact, I don't really care what the justifications are, because you can ask anyone else without a GC why they don't have one, and they'll give you the same reason I did. It's about selection, and that selection just isn't there.

      --
      I am no longer wasting my time with slashdot
    18. Re:WiFi for consoles makes sense by John+Betonschaar · · Score: 3, Interesting

      Don't give me lines about how their pint-sized lineup emphasizes quality over quantity either. Half of the PS2 line is redundant shovelware that could go out the window, but that still makes the shelf at EBGames three times as big, with quality titles like Sly Cooper, GTA, and God of War.

      As someone who has owned a GC (sold it because I don't have much time left to play computer games nowadays) and an XBOX (yeah I know, but I only bought it second-hand so I could chip it and use it as a Linux box, which I still do), I can say that at least compared to the XBOX the GC lineup does emphasize quality over quantity. I had much, much more fun with my GC games than with my XBOX.

      However, the number of games is IMO not the problem with the GC. The problem is that Sony already had a much bigger userbase, which appeals to developers, and MS bought^H^H^H^H^Hinvested in developers of some of the most highly anticipated GC exclusives, which all moved to the XBOX and PS2 only. Lastly, for some reason the GC completely lacks good games in some genres, especially racing and online titles.

      The number of titles by itself on each of the consoles is not the problem, on average most console owners only buy around 25 titles for their system before it's obsoleted, and believe me, the GC has that much good games...

    19. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      But you just said yourself that the selection present is 3/4 crap. So you're completely offbase now.

    20. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      The phrase was "half". But even 3/4 would make that shelf 1.5 times bigger.

      Hope your brain didn't explode with that math and reading comprehension stuff.

    21. Re:WiFi for consoles makes sense by snorklewacker · · Score: 2, Interesting

      I may have to concede your point there. I bought a PS2 very late in the game, and have bought only 20 titles so far (most used), but I doubt I'd have sustained that purchasing momentum if I'd bought it new, so I figure I might own a whopping 35 games. And there are some real good ones for Nintendo, and I figure Nintendo's vertical integration is no worse than Sony's market manipulations.

      Still, almost all the best games are simultaneously ported to either Sony's or Microsoft's offering (often both), while Nintendo locks me in to Mario-land. I mean, Mario Tennis? It might be a good game, but I'm sick of looking at that little fat stereotype. Link similarly deserves being put to pasture. It's a new console, it's time to come up with new franchised characters.

      Golly ... I sound really petulant and childish here, but this is a game console after all.

      --
      I am no longer wasting my time with slashdot
    22. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0
      All you have to do is convince Nintendo that games with Mario and Link in them won't sell as well as games with new characters.

      Oh, I think the problem is that even though you don't like these characters, they are still popular enough to sell games. (Example: Link was the primary reason why Soul Calibur II sold so well on the Gamecube.)

    23. Re:WiFi for consoles makes sense by snorklewacker · · Score: 1

      > All you have to do is convince Nintendo that games with Mario and Link in them won't sell as well as games with new characters.

      As I have done by not purchasing a GC. And if you check Nintendo's relative marketshare this time around, I think the market has spoken. Roared, even. It remains to be seen whether Nintendo will listen.

      *sigh* ... I don't know though, perhaps the solution would be worse than the disease. I would hate for Nintendo to go from releasing quality games with the same insipid look, to releasing insipid games with pretty skins on each.

      --
      I am no longer wasting my time with slashdot
    24. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      802.11b? Ewww....

    25. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. Probably something having to do with being able to charge $50 or more for the 'add-on' later, having it as a plug-in module, rather than on-board, and probably also so they can use the PS2's mainboard again without any major modifications. MORE MONEY.

    26. Re:WiFi for consoles makes sense by bodester17 · · Score: 1

      Ping times won't suffer. Your average G router gets you a 54mbps link. Your average cable ISP gives you a connection from 3-6mbps. Ummm...I think the bottleneck is the ISP and not your wireless router. The point, there is no disadvantage I see with using wireless.

    27. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      latency != bandwidth

    28. Re:WiFi for consoles makes sense by KillerDeathRobot · · Score: 1

      Roared? The GC has slightly less marketshare than the XBox (about a million consoles -- but fairly insignificant compared to the 70 million PS2 has over both) in the US, but worldwide it has slightly more or about the same. If you count Nintendo's mobile consoles, they own the market.

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    29. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      I think that SoulCalibur II sold so well for the Gamecube because Gamecube owners are sophisticated enough to recognize a superior fighting game when they see one. They know not to be fooled by such substandard trash as Dead or Alive.

    30. Re:WiFi for consoles makes sense by Anonymous Coward · · Score: 0

      You are wrong.

      The NDS has a standard 802.11b chipset, with nintendos prop driver. Which apparently will be replaced later on...

    31. Re:WiFi for consoles makes sense by Jeff85 · · Score: 1

      I'm not sure either. I have a desktop and a laptop. I keep my video media on my desktop's large hard drives and play it on my laptop over the network. When both computers are on a LAN cable, video streams much smoother than over wireless.

      --
      Fetch Text URL - Firefox Extension
    32. Re:WiFi for consoles makes sense by YomikoReadman · · Score: 1
      One person not buying a GCN will not keep Nintendo from making new games featuring the likes of Mario, Link and Samus. I don't think that we'll ever see a Nintendo console without them, and I personally find that thought enjoyable.

      I think at this point Nintendo has more than proven their ability to continuously produce quality, fun games that take what has come before and build on them with different features, if not different gameplay mechanics. Taking Metroid from the sidescroller of old to the FPS style adventure game was particularly well done, IMO. As been mentioned, moving Link to a 3D fighter in the form of Soul Calibur 2 is another way of keeping things interesting. As for Mario.. I think that adventure style games have been done enough that there's really not much you can do to enhance them at this point, and changing the characters involved just for the sake of new blood is pointless. However, this is not to be interpreted as my dislike of adventure games with new characters; I just don't think we should get rid of older characters because they've been around for a while.

      --
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    33. Re:WiFi for consoles makes sense by DeadScreenSky · · Score: 1

      I am not remotely an expert in this area, but my understanding is just that wireless is less reliable. You simply will always get some packet loss with a wireless connection, and the need to resend these packets equals at least a small bit of lag. We probably aren't talking another 20 milliseconds added to your ping, but five or so seems normal. That doesn't matter for most games, but it certainly does for some.

      Environmental interference can also be tricky. Maybe the newer wireless technology deals with this better, but every wireless network I've ever dealt with simply doesn't manage to get a truly excellent connection 24/7. Even having the two devices in the same room doesn't fix this (and in that case you are better with a wire anyway). And you just have to hope the wireless connection doesn't need to pass through a bookcase or something even worse on the signal.

      I suspect part of the problem is also the general immaturity of the technology. Wired connections and their hardware have been hashed out for years, but it seems many wireless routers still manage to get firmware updates that optimize the connection or the like.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    34. Re:WiFi for consoles makes sense by shokk · · Score: 1

      It's the principal of the thing. Why latch the Nintendo like a parasite onto a PC? If the thing has the option to work with a standard wireless hub, then that's good. Advertise that, not this frankenstein adapter that will cause most games to lag out.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    35. Re:WiFi for consoles makes sense by redivider · · Score: 1

      For connecting to the internet, do you really need anything faster? I don't know of any ISP that gives you more than 11Mbps.

      If you're doing a wireless LAN setup (or if you have a T1 connection or something), by all means get a faster router. For most people though 802.11b will be plenty fast and will be less expensive.

      --
      Sinch
    36. Re:WiFi for consoles makes sense by mink · · Score: 1

      The problem with the much flaunted 70 million number is that unlike the Xbox (after the initial release bugs) and Gamecube have a much lower defect/failure rate then PS2/PSTwo units. How many of those 70 million are actually functional? Does Sony count selling referbs as a new sale? How many people bought PStwo to replace a working PS2? How many are still in stockrooms and on store shelves?

      --
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  6. Router? by Freaky+Spook · · Score: 5, Insightful

    How is it a router if it has to plug into a PC to use its internet connection and not nativley negotiate it coming in?

    Wouldn't you just buy a router dedicated to handle both connections sepratley? They are not that expensive these days.

    1. Re:Router? by falcon5768 · · Score: 1
      yeah but a good one is around the range of the Revolutions expected price, they want this to be dirt cheap.

      As I said in another post, I have a feeling this is for those people who dont have wifi and who might even still use dialup. Likely anyone who does have a wifi setup wont need it. Nintendo is basically taking the Apple route and making it stupidly easy for the common man to do, which for a gaming system I think is a very smart move.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Router? by Guppy06 · · Score: 1

      All gateways are routers but not all routers are gateways.

    3. Re:Router? by REggert · · Score: 1

      There are routers out there that will handle dialup connections. I haven't seen any wireless routers that do it, though. I had to set up a BARRICADE router, external Modem Blaster, and a Linksys wireless access point in my parents' house a few years back so that my dad, my brother, my sister, (on rare occasions, my mom) and I could simultaneously use the 56.6k (usually 33.6k) dialup connection that my parents (still) have (no cable or DSL available in their area). It was horrifically slow and unreliable, but it ended the War for Internet Access that had been going on previously.

      Granted, your point about making things stupidly easy still stands, as does your point about price.

      --

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    4. Re:Router? by falcon5768 · · Score: 1

      the Apple airport handles 56k too, but if you look all of them are easily 80+ while i suspect this thing wont even break 40 dollars.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    5. Re:Router? by Solr_Flare · · Score: 1

      Why does it connecting through your PC have to make it *not* a router. You can do this right now really, if you like. Just hook your PC up directly to your internet connection, then using a second network card, hook it up to your router. It's still a router, its just passing through your PC first.

      Way back in the day I actually used to do that sometimes because I needed my PC to be outside of the firewall and setting up the DMZ/opening ports on that older router was a pain. It was easier to just swap a couple of wires instead.

      So, why would Nintendo's router work like this? To keep it simple. The people who are going to be buying this are probably not going to be slashdotters or tech gurus. They are going to be Kids and Parents with only basic understanding of the internet and PCs. And, a lot of these people might just still use dial up. Routing through your PC first means they'll be able to offer service to dial up users too. Dial-up should be all you need to download NES and SNES games anyway.

      Regardless, its made for your Average Joe consumer and they kept it, as always, simple and intuitive. I can see the adds now: "Just buy this router and plug it into your PC. Now you can wirelessly connect all your nintendo devices to the internet hassle free." Sounds perfect for the market it will be designed for.

      --
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    6. Re:Router? by Hallucienda · · Score: 1

      agreed, it's a great solution for the every day joe who knows nothing about wireless networks etc nintendo could be on to a winner with this

  7. Re:Let me get this straight... by falcon5768 · · Score: 1, Informative

    obviously its using a computer because they want to make it as cheap as possible (maybe even in the 30 dollar range or less) by eliminating things in the router a computer can do, but still offer it for the laymen 98% of whom DONT read slashdot and who are NOT tech savvy and thus might not have 802.11 access in their house or *gasp* use a dial up modem!!!

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  8. Re:Let me get this straight... by frankthechicken · · Score: 0, Troll

    Not as revolutionary as Nintendo's next, the "Parasite".

    Needing a computer to connect to so that it can use its CPU & GPU, it represents the very essence of Nintendo philosophy, the re-use and recycling of known and proven technology.

  9. what will they do with it? by kidtux1 · · Score: 2, Informative

    I'm curious what futire plans they have instore for this. Nintendo is always considered a great innovator so it stands to reason that they will come up with some intersting things to use this router for. At least I hope so, because who wants to us the ds to browse the net when you have to be near a computer anyway just to access the wifi signal =p

  10. Re:Let me get this straight... by TobyWong · · Score: 1

    The luddites you describe are not going to buy the latest console for the same reason they don't buy any other bleeding edge gadgets. They will be happily playing their PSX or dreamcast without a care in the world.

    --
    - Toby
  11. Re:Let me get this straight... by Walkiry · · Score: 1

    > obviously its using a computer because they want to make it as cheap as possible

    Computers are cheaper than a console accesory these days? Who'd have thought!

    > but still offer it for the laymen

    I though the laymen were the ones /.ers said to know nothing about computers, have them infested with malware and run unpatched windows machines open for everyone. And somehow a device that plugs in one of them infernal machines is better than an accessory that connects directly to the console and just works? Surely you jest!

    --
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  12. Re:Let me get this straight... by DarkDust · · Score: 2, Interesting

    The "Revolution" is so advanced that... it needs a computer to have access to a Wi-Fi network

    I think misunderstood that: the Revolution has built-in WiFi and Nintendo is selling a WiFi router so PCs can access that WiFi net... they use their own WiFi network. This means if you buy a Revolution and have a DS, the DS can connect to the Revolution immediately without the need of buying a connector.

    AFAIK they have their own WiFi net because of the special requirements a gaming device has.

  13. Windows only? by Apreche · · Score: 4, Interesting

    USB eh? Will it only work on windows? Nintendo has traditionally stayed away from the PC to avoid the inconsistency that comes with such a platform. I'm surprised they didn't just make a router that connects with a cat5 cable and does DHCP. Would be much more seamless than a USB device and OS independent.

    As for security, I'm not worried. It is likely that this router will be for Nintendo devices only and wont be subject to war drivers. Notice on the bottom of the DS it says "RSA Secured". Whatever patented security mechanism that refers to is what makes Nintendo wireless different from the wireless our laptops use.

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    1. Re:Windows only? by LWATCDR · · Score: 1

      " I'm surprised they didn't just make a router that connects with a cat5 cable and does DHCP."
      I am not. This solution will work with any type of internet connection even dial up. But will it work with Mac?

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    2. Re:Windows only? by Darth+Maul · · Score: 1


      Yes, this is my fear. Sure, you can say that USB is supported on Win, Linux, Apple, but then that assumes there is some special software (no doubt with DRM for our convenience). Why not just make it like the Apple Airport Express wireless station that just has a Cat-5 connection? Just use DHCP. It's that easy.

      I do NOT play games on a PC, but only on my Gamecube. If Nintendo all of the sudden relies on a Windows PC to do all this magic, I will have to turn in my fanboy card.

      --
      --- witty signature
    3. Re:Windows only? by akhomerun · · Score: 0

      have any of you heard of java?

    4. Re:Windows only? by Dolda2000 · · Score: 4, Informative
      If Nintendo all of the sudden relies on a Windows PC to do all this magic, I will have to turn in my fanboy card.
      That you won't have to do. Regardlessly of whether this router requires Windows, both the DS and the Revolution are still compatible with standard 802.11b (and g?) WiFi networks. So you can still use an ordinary WiFi AP to do that magic.
    5. Re:Windows only? by Darth+Maul · · Score: 1

      Interesting... I have a DS. Any ideas on how it will actually handle discovery of standard WiFi networks? Right now it can only discover other DS units. So I imagine there would have to be some sort of firmware update, no?

      --
      --- witty signature
    6. Re:Windows only? by Torne · · Score: 4, Informative

      No, the RSA encryption on the DS is not used to secure the actual wireless communications, but only to secure wireless download play (when you play multiplayer over wifi with only one cartridge between you). The code sent over wifi to multiboot all the DSes that don't have a cartridge is RSA signed, and an unmodified DS will refuse to run multiboot code that does not pass the signature check.

      Once the DS has been booted, either by multiboot or by having a cartridge inserted, the 'RSA Secured' is irrelevant, and any security which is then used is only whatever security the game developer has put into their software, usually zero.

      The device Nintendo are proposing here basically seems to be nothing more than an access-point mode USB wifi adapter, possibly with some software to configure Windows' connection sharing. It will work just as well with any standard wifi router/access point, as far as anyone can tell (online DS games soon to be released, such as Animal Crossing DS, are being promoted as working at any wifi hotspot, something that wouldn't happen if they used some Nintendo proprietary 'thing').

      Speculation: They didn't make a router that connects with a cat5 cable because these days a lot of people have all-in-one wireless router/broadband/everything boxes anyway, and probably most of the people who don't already have some kind of solution to this, integrated or otherwise, only have their broadband connected to a single PC. They could've built this functionality into the Revolution, making it an access point in its own right and giving it an ethernet port, but it's cheaper not to, I guess, especially if my speculation is true.

    7. Re:Windows only? by FlashBuster3000 · · Score: 1

      RSA secured can mean that it uses WEP.
      Afaik (correct me if i'm wrong) WEP uses RC4 which was invented by some security guys at RSA.

    8. Re:Windows only? by ninjakoala · · Score: 1

      The additional stack is included in the game cartridges that support full 802.11b games.

      --
      Against the grain
    9. Re:Windows only? by ArmorFiend · · Score: 1

      Has java ever been successfully used as a device driver on Windows, Mac, or Linux?

    10. Re:Windows only? by poot_rootbeer · · Score: 3, Insightful

      USB eh? Will it only work on windows?

      Somehow I get the feeling that Nintendo is going to try to avoid making it a prerequisite that you own and use a product sold by one of their competitors in the console market.

    11. Re:Windows only? by Rylz · · Score: 1

      So I imagine there would have to be some sort of firmware update, no?

      Although it is possible, I doubt it. Nintendo will want to make this as easy as possible so that even gamers who have no idea what WiFi is can be at a coffee shop or some other WiFi hotspot and connect immediately. Remember that Nintendo has been planning this feature since the production of the DS. It is very possible that this capability is already in the firmware and games flagged to be WiFi compatible will either bring up this option in the boot menu or access it through their own, in-game menus.

      --
      Sometimes you've gotta roll the hard six.
    12. Re:Windows only? by Rylz · · Score: 1

      Notice on the bottom of the DS it says "RSA Secured". Whatever patented security mechanism that refers to is what makes Nintendo wireless different from the wireless our laptops use.

      RSA's patent expired in 2000, and before that the algorithm was very available anyway, so you need not worry about that. (See the wikipedia article on the subject: RSA)

      --
      Sometimes you've gotta roll the hard six.
    13. Re:Windows only? by MyDixieWrecked · · Score: 1

      The DS, afaik, uses raw 802.11 packets with their own n-wifi protocol. That's why you can't use existing WAPs to connect DSs and that's why you need a special wifi card that can sniff raw packets with Kismet (promiscuous mode).

      The day I got my DS, I tried sniffing packets with my powerbook, but to no avail. Very upsetting. I wanted to be the first to reverse engineer the pictochat protocol and spam in-range DSs with pr0n.

      That would have been great to do at the grand opening of the Nintendo World Store in NYC in may. There were DSs abound all pictochatting away.

      --



      ...spike
      Ewwwwww, coconut...
    14. Re:Windows only? by KDR_11k · · Score: 1

      It uses either standard WiFi though its TCP/IP stack has only the "three lower layers" (don't ask me whether that's theoretical or actual layers, actual layers would mean including IP but no TCP) or a proprietary connection for short range that uses less power than standard WiFi.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. It should also be noted... by Quarters · · Score: 2, Informative
    It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality.

    It should also be noted that there is no connection whatsoever between the the statements/actions of either company and there is no point in the above sentence being in the article summary.

    Besides, the Nintendo USB2.0 WiFi device is a bridge, not a router.

    1. Re:It should also be noted... by willpall · · Score: 3, Insightful
      It should also be noted that there is no connection whatsoever between the the statements/actions of either company and there is no point in the above sentence being in the article summary.

      No point? It was a contrasting statement. I did not know that Sony had made that decision, as much I as I did not know about Nintendo's plans for this "router." (bridge). I found it interesting that these two console manufacturers are seemingly choosing different strategies. I did not see an implication in the summary that one decision lead to or affected the other.

      But, how do you know that there is no connection whatsoever? You know this? If I were a marketing guy at Nintendo, and I had been planning to announce this funcionality on a certain date, then found out that a competitor had just announced something related--and indeed opposite--my company's strategy, I would make the announcement sooner. I'm not saying that's what happened here, but it is certainly plausible and for that reason... "It should be noted"

      --
      Libertarian: label used by embarrassed Republicans, longing to be open about their greed, drug use and porn collections.
    2. Re:It should also be noted... by aussie_a · · Score: 2, Interesting

      It should also be noted that there is no connection whatsoever between the the statements/actions of either company and there is no point in the above sentence being in the article summary.

      On the same day Sony dropped a feature from the PS3, Nintendo announced a feature on the Revolution (with next to nothing known about it). Now it may have been a co-incidence, but they're both about features for the next consoles. I'd say there's very much a point of it being in the summary.

    3. Re:It should also be noted... by redivider · · Score: 1

      If that were a true statement, than I would disagree. Sony didn't actually drop anything. An article in a Japanese electonics magazine made a reference to router functionality that was being tested in the early design stages of the PS3 and then dropped. It was never in the final spec and it wasn't in the demo models shown at E3. Those had 3 gigabit ethernet ports that can act as a switch and that functionality is still going into the PS3.

      Either way, the article is inaccurate so take it all with a grain of salt.

      --
      Sinch
    4. Re:It should also be noted... by mcc · · Score: 1

      On the same day Sony dropped a feature from the PS3, Nintendo announced a feature on the Revolution (with next to nothing known about it)

      Actually.. no. Nintendo didn't announce anything today.

      If you'll look at the article slashdot links, it's a personal blog. The blog gives no source for its assertion whatsoever. Since he doesn't show it's been confirmed by Nintendo, for all we know from reading that blog it may not even be true.

      The news about the Nintendo USB wifi router thing is actually over a month old-- I'm not sure if Nintendo's ever confirmed it's true or if it's just a rumor, but whichever it is, it's been around for awhile.

  15. Game console requires a PC? by Alien+Being · · Score: 2, Insightful

    There's not much info in the article. Is this some Windows-only kludge?

    1. Re:Game console requires a PC? by Anonymous Coward · · Score: 0

      Putting it out for fringe OS's would not be cost effective.

    2. Re:Game console requires a PC? by Anonymous Coward · · Score: 0

      Either that, or they figure that by being dependent on Windows they can just say it's MS's fault when things don't work and everyone will believe them.

    3. Re:Game console requires a PC? by rincebrain · · Score: 1

      Yeah, but they're gonna lose some cash when the rabid fanboys who happen to not use Windows won't buy their kludge.

      --
      It's only an insult if it's not true.
    4. Re:Game console requires a PC? by PhoenixFlare · · Score: 1

      There's not much info in the article. Is this some Windows-only kludge?

      Well, the fact that no offical info has been released yet aside, ask yourself - why should Nintendo care about supporting anything other than Windows?

      From everything i've ever seen, the group of people is not very big that:

      A) Don't have access to a pure Windows machine or an easy dual-boot.

      B) Actually want to play (console) games in the first place.

      C) Would buy a Nintendo console if B is true.

      D) Don't want Linux or Mac support solely to try hack the device for use as something completely different than it's intended purpose.

    5. Re:Game console requires a PC? by Bullfish · · Score: 1

      But not serious cash. Nintendo has made a lot of cash regardless of the relative low adoption rate of its hardware. They're not dumb.

    6. Re:Game console requires a PC? by Rallion · · Score: 1

      The game console doesn't require a PC. Much of its functionality requires a net connection, though, and this is just one way to provide it to the box.

    7. Re:Game console requires a PC? by wed128 · · Score: 1

      I'm a member of that group, you insensitive clod!

    8. Re:Game console requires a PC? by PhoenixFlare · · Score: 1

      More power to ya. There needs to be hundreds of thousands of people like you before companies like Nintendo will care, though.

    9. Re:Game console requires a PC? by PeelBoy · · Score: 1

      How many Linux geeks are there in the world who don't already own a wireless router?

      How many of the Linux Geeks who DONT already own a wireless router are not going to be excited over the fact that they have an excuse to go buy a new toy (in the form of a wireless router)?

      So with that said... Tell me again why this is an issue?

    10. Re:Game console requires a PC? by NonSequor · · Score: 1

      The USB specification also includes interfaces for various classes of devices that might be connected to a computer. This includes things like mass storage, human interface devices, audio devices, and even network devices. The intent of the specification is that one should only need one driver for all USB mass storage devices, one driver for all human interface devices, and so on.

      I suspect that the Nintendo router will come with some software for Windows and Mac to configure things properly. However, there is no reason whatsoever for it to function as anything other than a USB network device and the only problems one should face to get it working properly on Linux or BSD should be to configure the trivial routing the PC needs to do.

      --
      My only political goal is to see to it that no political party achieves its goals.
    11. Re:Game console requires a PC? by Alien+Being · · Score: 1

      "How many Linux geeks are there in the world who don't already own a wireless router?"

      I wasn't asking about wireless routers, I was asking about the requirement of keeping a Windows box running to use the Nintendo wirelessly. The article has updated since my post to clear up this confusion.

  16. Re:Let me get this straight... by rhennigan · · Score: 4, Insightful

    Nice troll, but the Revolution, just like the DS, will work with any 802.11b/g router. This is just a cheap solution for those without a wireless network already in their home.

  17. Re:Nintendo back on top? by Soybean47 · · Score: 1

    Well, no. The two aren't actually particularly related. Despite both being called "routers" in the press releases, the PS3 was going to be a router, where you could plug computers (or more PS3s, or whatever) into it to get online. This is actually a USB wireless access point, which is basically not a router at all, and is just a way of connecting your Nintendo products to your computer and/or the internet.

  18. Source? by Pointdexter · · Score: 2, Interesting

    I notice this was submitted by the same guy that wrote the post over at nwizard. Is there any official news on it?

    --
    Party Time: Excellent
    1. Re:Source? by crazdgamer · · Score: 1

      There is nothing on nintendo.com or ign.com

      I'm seriously doubting the validity of this article.

    2. Re:Source? by Tanmi-Daiow · · Score: 1

      since when is ign.com considered a valid source?

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
    3. Re:Source? by frazzydee · · Score: 1

      I searched on google news, and I found a few different sources:
      Advanced Media Network, GameCube Europe, Gamesradar.com.

      If you go through the sources, you'll see that AMN's source is GameCube Europe. GameCube Europe's sources is Aussie-Nintendo. Gamesradar says that its info came from Australian internet reports, and it gives a quote that is directly from Aussie-Nintendo, so it's fairly safe to assume that Aussie-Nintendo is their source too. If I had to take a wild guess where this started, I'd say it started there.

      Aussie-Nintendo says that they got this info by emailing Nintendo of America. This could definitely be a hoax. If it was official word from Nintendo, wouldn't they have a press release rather than just emailing some random guy?

      However, a Nintendo representative could have released that information without knowing that it was a secret, or this could be Nintendo trying to build up hype. It's too late to know for sure, but we definitely don't know for certain whether this is the truth or just a hoax. Right now it's pretty much just internet rumours.

    4. Re:Source? by Anonymous Coward · · Score: 0

      It's quite incredible that there's so much discussion for such an uninteresting product

    5. Re:Source? by fr0dicus · · Score: 1

      err... thanks for the moderation chaps, but I was serious. I don't think that this is particularly groundbreaking news, so I'm having a hard time believing that someone would actually make it up. Nintendo know how to make a quick buck, and rebranding a usb wi-fi adapter, adding some simply uncomplex software and sticking a nice markup on it seems a very obvious thing for them to do.

    6. Re:Source? by Anonymous Coward · · Score: 0

      Since they announced a partnership with Nintendo, I would guess...

  19. Download old games. by strongmace · · Score: 1

    You buy and dl nes and snes games of course! Now, if only I liked the newer games they are putting out, I may buy the Revolution. The best games from Gamecube are the rehashes of the classics mmmm.

    --
    "If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate." -Zapp Brannigan
    1. Re:Download old games. by Manchot · · Score: 1

      The best games from Gamecube are the rehashes of the classics mmmm.

      Yes, because Metroid Prime was such a rehash of Super Metroid.

    2. Re:Download old games. by ninjakoala · · Score: 1

      Not to mention the hugely successful Pikmin which was SUCH a rehash of.. oh ... wait. It's not.

      --
      Against the grain
    3. Re:Download old games. by Anonymous Coward · · Score: 0

      And then there was Super Monkey Ball which was a total rehash of...never mind. (Yes, I know it was from Sega, not Nintendo. Yes, I know it is now out for Xbox...but at it was exclusive for quite some time.)

  20. Re:Nintendo back on top? by _PimpDaddy7_ · · Score: 4, Insightful

    Does this mean Nintendo is going to make a comeback into being relevant again?

    Nintendo was always relevant. Sure their sales were never as big as Xbox or PS2, but Nintendo had a great niche market that generated good revenue. They didn't need huge sales numbers. Nintendo has always made quality games and always been part of a niche market.

    This wireless will only add value to an already great, present, niche market. They know what they are doing.

  21. Right away people bash nintendo by Anonymous Coward · · Score: 0

    right away people are bashing nintendo.

    THis is awesome for people who wouldnt know how to set up a router at home. what could be easier then to just plug this into a usb port.

    They are trying to make this really easy to go online . How come microsoft or sony haent thought of this?

    1. Re:Right away people bash nintendo by ant_slayer · · Score: 1

      Then you'll get people trying to plug their RJ-45 cable into the "voice" port of their internal modem -- oops. Or maybe they'll try to go buy an adapter so they can plug it into the wall. Or maybe they'll complain because they have to *unplug* their computer from the cable modem so they can plug in.

      Ultimately, we, the Slashdot crowd (egad, am I including myself in the Slashdot crowd?!?), must be careful not to assume that we are a representative sample. Not everyone has broadband Internet connections... even then, what percentage do you think have little routers with RJ-45 ports?

      All that said -- I say do both, but hey, I'm not the one trying to fit all those cool chips in that little case =).

      Ant Slayer

  22. Re:Nintendo back on top? by BronxBomber · · Score: 1
    Since when did being (or not being, as the case is with the PS3) a WiFi device/router become the primary criteria by which a gaming console is judged?

    Youre already ready to drop the PS3 into 3rd in the console wars because it wont do what an already existing, inexpensive piece of hardware you can pick up just about anywhere can do?

    Call me crazy, but I thought graphic capability and its games "fun factor" were meant to be more important.

    Perhaps now with the cash saved PS3 could TRULY revolutionize console gaming and include a friggin second controller out of the box.

    --
    ...both interiorlly, and exteriorlly.
  23. Nintendo's marketing strategy by Manchot · · Score: 4, Insightful

    I'm getting the impression that for this generation of consoles, Nintendo's decided to sit out of the marketing hype war that Sony and Microsoft are enaged in. Then, whenever either of those two companies admits to overhyping their product, Nintendo swoops in and shows them up by announcing a previously-unknown feature (such as this).

    1. Re:Nintendo's marketing strategy by Blakey+Rat · · Score: 1

      Be fair, Microsoft hasn't overhyped anything about the Xbox 360. They've told people exactly what it'll be able to do when it's released, and exactly what they're planning to do in the future with the hardware.

      It's Sony that's the hype factory. Isn't the Cell CPU suppost to be 100 times faster than the faster desktop computer when it's released?

    2. Re:Nintendo's marketing strategy by PeelBoy · · Score: 1

      Saying that it'll do 1 tflop and run 20+x faster than the XBox isn't over hyping? Sorry but I call that hype.

      What about all the public aruging MS and Sony have been doing for the past month or two?

      I mean shit, it's quite possible the thing could run at that speed and yet still not run games any faster than the XBox because of bottle necks alone. (altho I doubt that would happen, but it's still possible.. numbers alone don't mean shit we need real world performance)

      I place my money on the 360 being 2-5x faster than the xbox tops.

    3. Re:Nintendo's marketing strategy by KDR_11k · · Score: 1

      Perhaps they'll add legs to the PS3 and demonstrate how it runs much faster than any other console...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Nintendo's marketing strategy by PeelBoy · · Score: 1

      hahaha

  24. the console of my youth by milktoastman · · Score: 0, Offtopic

    I remember that old gray box with its 8 bit graphics...way back before I imagined the Net or wireless. It ain't exactly postmodern...but more like tensi-modern. What kind of cogency does this make for me (or you)? Just sit back, have a beer and reflect on it. With all the current graphics capabilities, remember how dust might stick to the old vent grill on your old gray box from the 80s (and you most certainly would slip through those grills given adequate size reversion and see exactly what caused those dusty cartridges to flash gibberish on your screen), and how impossible filth is to imagine in the wireless age collecting on anything! (But we know it does)

    1. Re:the console of my youth by Zedrick · · Score: 2, Informative

      If you're talking about the NES, your memory is a bit clouded. It has an 8 bit processor and can display 24 colours on screen, not 256 (8 bits).

    2. Re:the console of my youth by Anonymous Coward · · Score: 0

      Oh come on, we all knew what he was talking about...

    3. Re:the console of my youth by milktoastman · · Score: 0

      Cogency, man. Cogency....

    4. Re:the console of my youth by Zedrick · · Score: 0

      Well... yeah. But I'm at work, bored to death and with nothing better to do pick on details in Slashdot comments.

    5. Re:the console of my youth by Anonymous Coward · · Score: 0

      I have mod points but the "-5 Pretentious" option seems to be missing.

    6. Re:the console of my youth by poot_rootbeer · · Score: 1

      The NES had a 6-bit (64 color) YUV palette, which could have a 3-bit RGB de-emphasis effect applied to it, resulting in a theoretical color depth of 9 bits (at least using console marketers' math).

      It was due to limitations of the video memory unit that only a small subset of the possible colorspace could be displayed on screen at once, although some demos exist that circumvent those limitations by using carefully timed code and mid-scanline palette switches, etc.

    7. Re:the console of my youth by Anonymous Coward · · Score: 0

      If only I knew that stuff off the top of my head, I could get laid as much. And I didn't say that merely because you knew it, but because you are beaming that you get to show off that you know that...especially considering that my comment was senseless flamebait.

    8. Re:the console of my youth by milktoastman · · Score: 1

      Well, maybe it was pretentious...or maybe is was trolling....I submit as evidence the fact that....it made no freakin' sense!!!!

  25. Re:Let me get this straight... by Anonymous Coward · · Score: 0

    Meanwhile, Sony releases their next next-gen system codenamed "The Behemoth". The machine is a gaming system/computer/oven/SUV/washer-dryer-combo and can even double as a crib for your young children. However, parents be warned...Sony is not liable for The Behemoth growing jealous of the time you spend with your children and is not responsible for any unexpected deaths.

  26. Re:Let me get this straight... by worst_name_ever · · Score: 1
    Wait wait wait, somehow they are able to catapault bits and bites through mid air???

    Well, not so much catapulting as jumping from floating platform to floating platform, but yes...

    --

    In Soviet Rush, today's Tom Sawyer gets high on you.
  27. Standard spec? by m50d · · Score: 3, Interesting

    Will it still work with a standard wireless router like the one I have in front of me?

    --
    I am trolling
    1. Re:Standard spec? by Anonymous Coward · · Score: 0

      It uses 802.11 but not b, a, or g. It's a nintendo protocol, so my guess is... probably not without drivers.

    2. Re:Standard spec? by Torne · · Score: 3, Informative

      The DS uses 802.11b, perfectly standard. The Revolution may be 11b or 11g, I don't know, but will also be standard. What's nonstandard is that the DS (and presumably the Revolution when talking to the DS) does not use IP over the top of 802.11b, but a custom layer 3 protocol. When being used for online play, it will use IP, the same as everything else (otherwise it won't be able to talk to the Internet), and there is absolutely no suggestion whatsoever that it will not work with a standard wifi access point. Animal Crossing DS is being marketed as working with any wifi hotspot.

      The 'Ni-fi' referred to on DS hacking sites is the layer 3 protocol used by the DS above standard 802.11b, it's not meant to imply that it's not standard wifi.

    3. Re:Standard spec? by Anonymous Coward · · Score: 0

      -"and there is absolutely no suggestion whatsoever that it will not work with a standard wifi access point"- ----- Correct. :D

      In fact, Nintendo already stated quite some time ago that you'd be able to take your DS online from any wireless access point anywhere.

  28. HD capability next? by Anonymous Coward · · Score: 0

    Hopefully they will get some sense and make the same 180 degree turn around with their ridiculous anti-HD policy.

  29. Hmm by BronxBomber · · Score: 5, Insightful
    Among all the hype with all 3 consoles, I hope as much attention is being paid to game playability and fun factor.

    The Genesis, NES, and TurboGraphx16 werent online (well, the Genesis was with XBand eventually), and some of the most innovative, playable games were released on those 3 platforms.

    Super Mario Bros 3, Earthworm Jim, the original Metal Gear, Final Fantasy - a long laundry list of original titles.

    Here we are now in the wireless age and I cant count how many shooter titles are on the Xbox, or generic RPG titles are available on the PS2. The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.

    Its kind of sad, really. The market seems to be more concerned with whether or not I can get on the net with yet ANOTHER device, instead of making games compelling enough for me to WANT to get online with it.

    --
    ...both interiorlly, and exteriorlly.
    1. Re:Hmm by kryogen1x · · Score: 1
      The Genesis, NES, and TurboGraphx16 werent online (well, the Genesis was with XBand eventually), and some of the most innovative, playable games were released on those 3 platforms.

      Teleplay Modem.

    2. Re:Hmm by Tanmi-Daiow · · Score: 1

      What do you mean "3rd overall"? You must be looking at the numbers of consoles sold. But if you read the story back here, you will notice that Nintendo is defintely not losing, either.

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
    3. Re:Hmm by fwk · · Score: 1

      Here we are now in the wireless age and I cant count how many shooter titles are on the Xbox, or generic RPG titles are available on the PS2. The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.

      The "average" player thinks killing your friends on an ok FPS or outlevel them in a cloned-FF RPG is more than enough to make a game worth getting.

      On the other hand could it be that popularity also reflects the amount of illegal copies of games for each console?

      --
      Signature?
    4. Re:Hmm by brkello · · Score: 1

      Oh, what a load of garbage.

      Among all the hype with all 3 consoles, I hope as much attention is being paid to game playability and fun factor.

      The only company that can pay attention to playability and "fun" is Nintendo since they are the only ones that are making games (with small exceptions). So Sony and MS should focus on making their consoles easy to program for and make sure that they have the power and features that gamers want. They need to focus on controller comfort and size. They can't focus on "fun" because that is up to the third parties that make games for those consoles.

      The Genesis, NES, and TurboGraphx16 werent online (well, the Genesis was with XBand eventually), and some of the most innovative, playable games were released on those 3 platforms.

      Guess what, it is really easy to make innovative games when console games before did not exist. The market is maturing and things are falling in to genres. There are still plenty of great and innovative games that come out. Just more games now are built on previous genres. It's a good time to be a gamer really.

      Here we are now in the wireless age and I cant count how many shooter titles are on the Xbox, or generic RPG titles are available on the PS2. The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.

      Garbage. The PS2 has plenty of excellent RPGs. Nintendo is really weak in the RPG department...it could use some generic RPGs because it is failing to hit that demographic. XBox has plenty of great non-fps games. Just because all you hear from the masses is about Halo, doesn't mean gamers still enjoy what the Xbox has to offer beyond the fps. Xbox is nice for non-exclusive titles since it has the best graphical capabilities. The GC is a good console. Nintendo makes some innovative games (but 3rd parties make innovative games on other consoles as well). Nintendo's strength is their exclusive titles and ability to make a profit. But they still have flaws. Graphically, their games target a younger audience. It doesn't bother me, I enjoy the games, but to some, that hurts its image. Nintendo is a pain to work with as a 3rd party developer making them lose out on some good titles. As mentioned earlier, lack of any good RPGs makes it miss a whole section of gamers. So it isn't surprising at all they aren't top dog.

      Its kind of sad, really. The market seems to be more concerned with whether or not I can get on the net with yet ANOTHER device, instead of making games compelling enough for me to WANT to get online with it.

      What's sad is that you are so biased. Sony and MS are focusing on the only thing they can focus on: their console. They don't make games so they can't do anything about compelling you. But seriously, if you can't find good games on any of the 3 consoles, then you are either ignorant or a liar.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Hmm by BronxBomber · · Score: 1
      Garbage?

      So Sony and MS should focus on making their consoles easy to program for and make sure that they have the power and features that gamers want. They need to focus on controller comfort and size. They can't focus on "fun" because that is up to the third parties that make games for those consoles.

      If you cant focus on "fun" in gaming then you have no business being in the business. But that aside, perhaps you realize that MS has devoted, and is continuing to devote, large amounts of capital into its own gaming development house (Microsoft Game Studios), and in many cases is failing badly (XSN Sports? Anyone?), but in some cases is hitting a home run (PGR2, Forza, Halo). Same is true for Sony - they hold a major stake in Square Enix, and have their own development house. Both are directly involved in the game development business. How you could look this over or forget about it is beyone me.

      Guess what, it is really easy to make innovative games when console games before did not exist. The market is maturing and things are falling in to genres. There are still plenty of great and innovative games that come out. Just more games now are built on previous genres.

      This is a complete copout and a common excuse played over and over in the game development community. But I hate to break it to you - innovating something that already exists is far different than cloning/copying the proverbial granddaddy.

      A perfect example is Tetris. How many sad clones have you seen? But consider those that took the basic concept and truly made it different - Dr Mario, SegaSwirl (for the Dreamcast), Bubble Bobble... They werent taking a tried and true formula to the bank. They went out on a limb and thought of new ways to entertain and challenge gamers.

      Look at it this way - why are Doom, Unreal, and Quake so revolutionary, when countless others before and after tried the SAME things (kill stuff while not getting killed), and get panned? Its not cause of graphics entirely - its gameplay. Boring, redundant gameplay.

      The PS2 has plenty of excellent RPGs. Nintendo is really weak in the RPG department...it could use some generic RPGs because it is failing to hit that demographic... What's sad is that you are so biased. Sony and MS are focusing on the only thing they can focus on: their console. They don't make games so they can't do anything about compelling you. But seriously, if you can't find good games on any of the 3 consoles, then you are either ignorant or a liar.

      i am not suggesting none of the consoles have good games - I own all 3 consoles, own others not mentioned here, have gamed since the Atari 2600 days, and hold a bias to no manufacturer, brand, etc.

      Saying they dont make games is factually incorrect. I also never said I couldnt find good games on the 3 consoles. Everything you posted here overall is grossly out of context, if not just plain wrong.

      --
      ...both interiorlly, and exteriorlly.
    6. Re:Hmm by leoboiko · · Score: 1

      The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.

      The GC is waay above Xbox in Japan (even the original GBA still sells more than Xbox). The Nintendo DS has been the top seller for some time. Playstation 2 and PSP are second and third, and although the Gamecube is not selling well, it is far from the disaster that is Xbox. Of the 2004 top 100 console games, 54 were for Sony consoles, 46 Nintendo, and 0 MS. Source.

      Wordwide console battle != Western console battle.

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    7. Re:Hmm by Anonymous Coward · · Score: 0

      People always say GCN targets little kids with their graphics. Didn't seem to bother people when the first nintendo came out.

      Windwaker is often labeled as "kiddy looking", but really its one of the most detailed and immersive games on the GCN (or any console, from what i've played anyhow...). Jet Set Radio, a very fun game on Dreamcast (or the sequal on xbox) was made with ton shader well before windwaker, and was never labeled as a kiddy game.

      This all just points back to that tired old rant that people today put graphics over fun-factor, and judge games based entierly on how many polies their machine-gun-rocket-launcher-acid-melter-chain-saw- shotgun has.

      I probably sound like a nintendo fanboy, but actually i haven't bought a system since sega went under. I'm actually a sega fanboy, and have since had to fall back on my days of being a pc gamer.

    8. Re:Hmm by Queer+Boy · · Score: 1
      The market seems to be more concerned with whether or not I can get on the net with yet ANOTHER device, instead of making games compelling enough for me to WANT to get online with it.

      All I want is Mario Party Online.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  30. Since when is Nintendo anti-online? by _iris · · Score: 5, Insightful

    "...completely reversing the anti-online mentality they've held in years past."

    Since when did Nintendo have an anti-online mentality? All I have ever read Nintendo executives say is that the market was not ready and would only be ready at the tail end of the GameCube's lifecycle, so it didn't make financial sense for them to go out of their way to support it on the GC.

    So far I'd say they were pretty accurate. The XBox Live subscription level is about 2.5% of the worldwide sales; 350,000 subscribers out of 13.7 mil sales. Those numbers are from 2003 and late 2004 respectively. The fact that Microsoft hasn't published their subscription level for XBox Live since 2003 is pretty telling that they are in the very situation that Nintendo did not want to be in. They brought a product to market before the market was ready. It was just successful enough that it is going to be a pain to support, yet it isn't successful enough to be cost effective.

    1. Re:Since when is Nintendo anti-online? by Anonymous Coward · · Score: 0

      The XBox Live subscription level is about 2.5% of the worldwide sales; 350,000 subscribers out of 13.7 mil sales. Those numbers are from 2003 and late 2004 respectively

      I'm sure Halo 2 increased that number. Unofficial floating number I see thrown around is 500,000 subscribers for Halo 2 alone.

    2. Re:Since when is Nintendo anti-online? by GuyErnest · · Score: 1

      MS are not looking to make money from their console, at least not in the first few years. They have a lot of money to try anything that maybe in the long run will give them the advantage.

      This is why they jumped and put the XBox live although they also knew that the market is still not ready for it.

    3. Re:Since when is Nintendo anti-online? by clontzman · · Score: 1

      They were up to a million as of a year ago (prior to Halo 2 or EA Sports).

      What's odd about Nintendo's online stance is that they actually produced a broadband adapter, but then only a single game that actually works with it (Phantasy Star, as I recall). I'm not sure what you see as their strategy was as much intentional as it was a flameout.

      Xbox Live is, I'd argue, the thing that pushed the Xbox past the Gamecube in sales. The top-selling games are consistently online-enabled and it's a real point of differentiation for that console. It's a very well-executed service.

    4. Re:Since when is Nintendo anti-online? by Markus_UW · · Score: 1

      Xbox only beat GameCube in North America, however. GameCube came out on top in both japan and Europe.

    5. Re:Since when is Nintendo anti-online? by _iris · · Score: 1

      7.2% is not very good market penetration when you are the only competitor on your level.

      I'm pretty sure the PS broadband adapter anomoly was an attempt to convince Sega to develop exclusively for Nintendo.

    6. Re:Since when is Nintendo anti-online? by clontzman · · Score: 1

      Xbox only beat GameCube in North America, however. GameCube came out on top in both japan and Europe.


      Xbox is ahead of GameCube in N.A., Europe and overall. Japan, you're right though.

    7. Re:Since when is Nintendo anti-online? by clontzman · · Score: 1

      Sorry... looks like it's closer to 2 million.

      More importantly than the two million subscribers is the fact that they'll go into the next generation console race with a huge built-in online userbase and a lot of experience under their belt.

      I'm pretty sure the PS broadband adapter anomoly was an attempt to convince Sega to develop exclusively for Nintendo.

      That's as good an explanation as any, but it still makes their whole "we don't believe in online" story sound bogus.

    8. Re:Since when is Nintendo anti-online? by Chanc_Gorkon · · Score: 1

      They support online play indirectly with the GC. There's the broadband adapter (IF you can find it) and Warppipe(http://cubeonline.warppipe.com/). Now, Nintendo obviously does not support this directly(and neither will the company, Warppipe.com), but it will let you play Mario Kart (GC) online and alot of people have been using it and there is a community behind it.

      --

      Gorkman

    9. Re:Since when is Nintendo anti-online? by BackInIraq · · Score: 1

      Xbox Live is, I'd argue, the thing that pushed the Xbox past the Gamecube in sales. The top-selling games are consistently online-enabled and it's a real point of differentiation for that console. It's a very well-executed service.

      Xbox Live is the only reason I even own an Xbox. In fact, all but two of my Xbox games are online-playable (not aware mind you, but actual XBL multiplayer).

      So yes, I'd agree...without XBL Nintendo and MS would be right next to each other, sales wise.

    10. Re:Since when is Nintendo anti-online? by brkello · · Score: 1

      They were anti-online because they thought the market wasn't ready for it. Man, even in fanboy submitted articles, fanboys find something to complain about.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Since when is Nintendo anti-online? by mati · · Score: 1
      What's odd about Nintendo's online stance is that they actually produced a broadband adapter, but then only a single game that actually works with it (Phantasy Star, as I recall). I'm not sure what you see as their strategy was as much intentional as it was a flameout.
      Some games had LAN support. Double Dash on multiple Cubes/TVs is worth the price of admission.
  31. Re:Nail in the PSP coffin? by voodoo_bluesman · · Score: 0

    hehe, ok - this pyramid scheme is looking very attractive right now.

    Any success?

  32. Re:The downfall of Nintendo by cowscows · · Score: 5, Insightful

    The problems with Nintendo are much simpler than that. They pissed off all their 3rd party support with the N64 (expensive cartridges instead of cheap optical disks, and other stupid moves). And a lot of those third parties were still a little upset because Nintendo made some fairly anti-competitive moves during their NES monopoly marketshare days.

    Also, while gaming in general began to market heavily towards the teenage male demographic with games involving gore, violence, and less clothing, Nintendo generally just kept making the games they wanted to make, and with Mario and the like they took on the aura of "kiddie games."

    With all of that, Nintendo's marketshare has dropped significantly, and Sony and MS have become major players. In my opinion, however, Nintendo's games are generally just as high quality as they ever were. And they're definitely the most innovative of the big three.

    Halo made the Xbox, no argument there. The PS2 is not riding high on the coattails of Katamari Damacy, its real killer app was GTA3, although it already had plenty of market share by that point.

    *shrug* It's my anecdotal evidence vs yours at this point, but I thought the gamecube Mario Kart was a real improvement over the N64 version. I have all three of the current consoles, with a similar number of games for each, and the gamecube easily sees the most play. Not to mention that, except for Burnout3 on the Xbox, I can't get my girlfriend to play anything other than the gamecube.

    I hope Nintendo keeps doing what they've been doing(with a few minor exceptions maybe). And hopefully as the gaming community continues to mature, more people will rediscover how Nintendo does a good job of making fun games.

    --

    One time I threw a brick at a duck.

  33. Re:The downfall of Nintendo by fabs64 · · Score: 1

    Eternal Darkness, Resident Evil 4, Zelda, Metroid.. Just off the top of my head.

    There are a whole lot of good games for the gamecube if you take off those blinkers and just look a little to the side.

  34. Re:Nintendo back on top? by Xionen · · Score: 1

    I hate to tell you, however Xenon will most likely blow away revolution and Ps3. Mainly because Microsoft figured out that when they make a console, maybe they should think about having game designers sign up for them! So now that they have a dedicated proccesor, wi-fi, and game designers, they win. Dont' get me wrong, I hope that Nintendo think of some crazy innovative way of using the internet and games, I will probably buy it just for fun.

  35. Where is the Standards??? by Pablo+El+Vagabundo · · Score: 1


    So from reading this it looks like that the Revolution will not be compatible with the WiFi net I have already in the the house.

    What is the point of that?? I now have to turn on a PC with a USB dongle on it to connect to the internet. I hate wasting power. Why not realse one with CAT5 so i could hook it up to my current WiFI BB modem/router??????

    I was getting excited about these, I hope I am missing something here.

    Pablo
    "Battle!!"

    1. Re:Where is the Standards??? by Pablo+El+Vagabundo · · Score: 2, Informative


      A little more "research" and it looks like I am dead wrong..

      Here is a specs:
      http://en.wikipedia.org/wiki/Nintendo_Revolution

      Hysterics over.. Nothing to see here. Move along..

      Pablo
      "Battle!!"

      looks like it will work me my little wifi settup..

  36. Re:Let me get this straight... by cowscows · · Score: 2, Insightful

    Not everyone wants to run Cat5 from their computer room, through the hallway, into the living room, around the couch, and into their gaming console. Dropping ports through the walls isn't the easiest thing for a lot of people either. God forbid Nintendo offer us any choices.

    --

    One time I threw a brick at a duck.

  37. Re:The downfall of Nintendo by Anonymous Coward · · Score: 0

    The N64 their last biggest success? The n64 was their downfall. Sticking with a cartridge format and alienating all their 3rd party dev's is what shot them in the foot.

    The gamecube is what has been helping them hold on to market share with titles such as resident evil 4 and the new zelda game coming out sometime this year.

    Hopefully they use the momentum they're gaining and do well with the revolution.

  38. Revolution Controller! by Anonymous Coward · · Score: 0

    ...and just like that the big mystery behind the Revolution controller is revealed! The answers to the biggest mysteries are often right in front of our eyes (or something like that).

    But seriously, I'm sure there will be some games that will allow the use of the Nintendo DS as a Revolution controller. They're definetly setting up for that, (they did it with the GBA, just not as wirelessly)

  39. USB net works with Linux too.. by Gopal.V · · Score: 2, Informative
    USB eh? Will it only work on windows?
    bash$ modprobe usbnet

    bash$ ifconfig usb0 10.0.0.27
    I think this would work nicely on a Linux box - provided they use a standard usbnet instead of some proprietary protocol over USB. It's pretty much as standard as CAT5 ethernet.
  40. Re:Nintendo back on top? by koi88 · · Score: 1


    Does this mean Nintendo is going to make a comeback into being relevant again?

    They were always relevant. Their Gamecube is just kind of marginalized in the US market, which is not the hottest market for game consoles anyway.
    And Sony's and Microsoft's hype tried to marginalize Nintendo.
    But we will see. Sony and MS promise, Nintendo delivers.

    --

    I don't need a signature.
  41. USB!? What about drivers? For *WHAT* OS? by Anonymous Coward · · Score: 0

    USB needs drivers, if I am not wrong for pretty much any OS there. Does that mean they will be developing drivers for all the myriad of Windows versions, Mac OS versions, Linux, and what other OSs? Because I doubt it. And I doubt it to that they will release anything under open source...

    I already have my own router, so not that I care (unless its reasonably cute). Still, I guess the thing about N's router is that it will not need no port redirection in NATs or other stuff. Well, the XBox plays nice behind a router doing NAT with no need for tinckering with ports either... :-/

    1. Re:USB!? What about drivers? For *WHAT* OS? by mlk · · Score: 1
      Nope, well yes but no.

      Many USB devices conform to a standard, and the standard driver is included with most OSes.

      I'd *guess* this "router"/bridge would appear to your OS as a network card, and a standard driver exists for USB Network cards.

      If not, my guess would be windows only, or Windows and MacOS only.

      I already have my own router

      According to other posts on /. both the Revlotion and DS will play nice with a standard wireless router.
      I can not conferm, as I don't have a wireless route at home, it does however make buying one more tempting.
      Also if this is true, and the PSP also plays nice with standard routers, could we get some XP gaming going on, as most of my friends are going the PSP route.

      --
      Wow, I should not post when knackered.
  42. Yay, online play! by TooMuchEspressoGuy · · Score: 1
    Because I always wanted to play more shooter/tactical strategy clones with people named "H4X0RRD00D" and "Assmonkey" who type like they failed a third-grade English class.

    Seriously though - am I one of the only people looking for a good single-player experience anymore? While I can see the appeal of online play in certain areas, it seems to discourage innovation in the areas of gameplay, story and dialog, and, well, *fun.* Just look at the options for online games right now - you have shooter clones, Splinter Cell and its clones, and MMO's. BO-ring. Give me the days of Morrowind, Planescape: Torment, and Deus Ex (or, for that matter, Metroid, Mario Kart, and Zelda: A Link to the Past) over those any day.

    --
    Many Bothans died to bring you this sig.
    1. Re:Yay, online play! by rooijan · · Score: 0
      Nope you're not alone. I'm with you, so that's two of us at least :-)

      I even find myself preferring my first-person shooters to be single-player at times - I prefer relying on myself alone against the hordes of hideous monsters. Indeed, in multi-player play I still prefer to play with my friends against the evil monsters than against bunches of other human beings. At least the monsters don't speak that hideous "leet"...

      --
      Daar is nie 'n lepel nie
    2. Re:Yay, online play! by rAiNsT0rm · · Score: 2, Interesting

      Nope, you are not alone. Configuring network addressing/firewalls, downloading patches, Logging into a game, finding people to play against, and then getting sniped at the spawn point every time makes for a real enjoyable gaming experience... at least people like to think so.

      I've been a gamer for over 20 years, a member of the gaming media, and NEVER am I compelled to play an online title. I just want to escape a bit when I play a game not be thrust right back into the asshats of society with spamming/cheating/cursing/n00b-this/etc. A lot of people do. Online gaming is a fad, and a fad that really hasn't caught on nor will it ever. People want to "lose" themselves for a bit when they play a game... just like watching a movie. It's like going to see a movie where people have cell phones ringing/talking, people laughing/clapping, walking about, etc. it detracts from the experience.

      I attempted to get into an online game "Guild Wars" and for a while I was hooked in a bit... except I could never get immersed into the world because of the human element. How can you get into a fantasy setting with idiots running around in ther underware, dancing/air guitaring, spamming trade chat, and ruining strategies when in missions for the "fun" of it? You can't. I went and bought Champions of Norrath for the PS2 for a solo RPG and instantly was drawn in.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Yay, online play! by samdu · · Score: 1

      Add me to the list that, for the most part, couldn't care less about online play. I got into Final Fantasy XI for a good long while, but 99% of the time, I just want an immersive, single player experience. I was interested in Battlefield2 because it looks really cool, but I can't find mention of any single player missions, so I assume it's online only. Which means I'm not getting it.

    4. Re:Yay, online play! by syrinx · · Score: 1

      Indeed. Online play can be fun a lot of fun if you have a group of gamer friends and can play with people you already know, but I have no interest in playing with random people whose idea of intelligent conversation is calling me a Mexican Jew Lizard.

      --
      Quidquid latine dictum sit, altum sonatur.
    5. Re:Yay, online play! by Rod+Beauvex · · Score: 1

      Count me in for that good old fashioned single player game. And none of this lame cooperation between characters nonesense that seem to be prevalent these days.

    6. Re:Yay, online play! by BackInIraq · · Score: 1

      Online play varies...getting a game of Wild Chicken (Crimson Skies) game going with 8 or 10 decent players, utilizing the voice comms, it can be a whole lot of fun. The competition can be fun, and lends a lot of replay value where some 1-player offerings are lacking.

      That said, listening to a bunch of 13-year-olds either talk audibly about how high they are, or let you know via text that "u r teh suxors" can get old really fast.

      Personally, I had a decent friends list going on XBL before I ended up here, and usually if I joined up in a game with most of them I knew it was going to be a good time.

      But yes, I also enjoy good 1-player games as well. And good multiplayer same-room games. Hence my love of the GameCube...plenty of both. Whether 1 player or 4 player, there are plenty of great games to choose from on it.

    7. Re:Yay, online play! by Anonymous Coward · · Score: 0

      BF2 has an offline mode with bots, but if you want an offline experience there are better FPS games.

    8. Re:Yay, online play! by nunchux · · Score: 1

      WHat are you talking about? There are plenty of immersive single-player games available right now. There are plenty of great single-player games with lackluster multiplayers tacked on (or no multi at all.) If that's what you want, it's not hard to find.

      As for "fun", that's the most subjective term there is. I'm at the point where single player games aren't "fun" to me. Enemy AI in single player games is improving, but it's still not to the point where it can't be predicted after playing for a while. And I don't have 40+ hours to traverse whatever levels, puzzles and cut scenes the designers have in store. I want to play against challenging opponents for a half hour then get back to my life, and that's why I love games likee Unreal Tournament.

      That doesn't mean I'm right and you're wrong, but you seem to be taking offense that some companies are focusing more on multiplayer.

    9. Re:Yay, online play! by PeelBoy · · Score: 1

      No, you and ever PS2 owner on the planet is a fan of single player games in my opinion.

      The lack of 4 controller ports on the PS2 has to be the stupidest thing EVER

    10. Re:Yay, online play! by Anonymous Coward · · Score: 0

      Ever heard of "multi-tap". You can get it really cheap and can have upto 5 players. If you really want you can use the USB ports with multitap breakout for even more people. If you want an on-line experience you can pay for a network card ($8 on special) and get on the network.

      There is only one problem with this and that applies to all games and platforms (not just PS2). The game dictates what you can use.

      Before you say "The lack of 4 controller ports on the PS2 has to be the stupidest thing EVER", You should look at how many games actually allow you to use 4 controllers, there isn't many. All the PS2/Gamecube/Xbox people I know rarely use more than 2 controllers (most of the time it's one).

      As far as can determine there were two 4 player games that were really popular (for a sort while) they were Goldeneye (N64) and Timesplitters(PS2). The most popular games on the Xbox where Halo 1 & 2 which were single player games.

      Getting back to 4 controllers - if you have seen a kids party were all 4 controllers usesd then there really is a need for wireless. At the end of the party the cords on the controllers are badly tangled.

  43. Re:Nintendo back on top? by Anonymous Coward · · Score: 0
    I don't know, I read a nice article on the processors and it sounds like both the Xbox360 and PS3 will be a bitch to code for. While not much is known about the Revolution the Gamecube was actually setup quite nicely so hopefully Nintendo will keep with the ease of coding.

    Also since when has Microsoft ever gotten a product right before the third generation?

  44. Re:Let me get this straight... by bleaknik · · Score: 1

    I don't think Nintendo has officially said that the Revolution won't have an Ethernet port.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  45. Xbox has had this for a while. by blanks · · Score: 0, Troll

    Microsofts Xbox has had wireless networking for a while now.
    It should be expected of Nintendo and sony to match what Microsofts pervious console, anything less just means they are falling behind.

    1. Re:Xbox has had this for a while. by Anonymous Coward · · Score: 0

      For $140? Sounds like Microsoft at its best.

    2. Re:Xbox has had this for a while. by alucardX · · Score: 1

      "anything less just means they are falling behind."

      Microsoft is not an innovator so I'm just not seeing how you figure that everyone else is falling behind. A wireless router is not a new concept so that doesn't put Microsoft, or Nintendo for that matter, ahead of the game.

  46. Re:Let me get this straight... by Walkiry · · Score: 2, Insightful

    No, you run the Cat-5 from the console to the cable modem/DSL box(modem/router)/whatever, and then to the wall. All that usually amounts to little more than a couple of meters of cable, nicely fitting behind a sofa. If you have cable TV and cable internet you pretty much have everything you need already next to the TV.

    >God forbid Nintendo offer us any choices.

    How is it offering ONLY Wi-Fi a choice, and offering only ethernet NOT a choice?

    --
    ---- Take the Space Quiz!
  47. OS Support by macaulay805 · · Score: 1

    I wonder if this thing will support all of the other OSes, not just Windows. If so, I will be happy (due to owning Mac, BSD, and Linux boxes).

  48. Tip for Nintendo by dasmonsieur · · Score: 0, Offtopic

    Now Nintendo makes awesome games and they always have, but the competitions from Sony and M$ must be quite overwhelming soo maybe they should: 1)Release the OS for all Nintendo boxes as OPEN SOURCE .It would be a great idea for them, I mean, the number of geeks (including myself) that would buy it just to play around with it would be huge! This would allow them to have one foot in the playground and the other in the computer lab! 2)Offer cool extra stuff, like two ethernet NICs etc and most importantly the full documentation for al this. I mean, since Nintendo had always been about innovation and avant-gardisme.... P.S. My biggest dream has always been to run telnetd on my cell phone...

    1. Re:Tip for Nintendo by Darth+Maul · · Score: 3, Insightful


      Oh come on. Are you serious? Every time I hear someone scream out for some company to release something as open source and it would be an automatic bonus in terms of usage base I'm reminded of the same people that call for Ogg Vorbis support in the iPod. Who really cares? If Nintendo released the Gamecube OS or Revolution OS as open source, then maybe a dozen geeks would actually do something with it. And that's it. Maybe you're forgetting that Nintendo is all about gaming, and some geek that can compile the Revolution OS is not going to be making a game that will make any money.

      The effect would certainly not be "huge", as you said.

      1. release as open source
      2. ???
      3. profit!

      --
      --- witty signature
    2. Re:Tip for Nintendo by Anonymous Coward · · Score: 0

      If by "huge" you mean less than 1% of there market, sure.

    3. Re:Tip for Nintendo by zeath · · Score: 4, Funny

      P.S. My biggest dream has always been to run telnetd on my cell phone...

      A real geek would be running sshd

    4. Re:Tip for Nintendo by Anonymous Coward · · Score: 0

      Consoles generally don't have an "OS" to begin with. At least they didn't back when we didn't need to sit through 30 seconds of booting before the game code hit the metal...

    5. Re:Tip for Nintendo by PeelBoy · · Score: 1

      A real geek would already have sshd running on their cell phone

    6. Re:Tip for Nintendo by a8o · · Score: 1

      Yes, perhaps only a dozen geeks would capitalise upon it themeslves, but they would also write and explain to less technically minded people how they can replicate their mods. Kind of like Xbox Media Centre, only different,.

  49. Re:Nintendo back on top? by aussie_a · · Score: 1

    Perhaps now with the cash saved PS3 could TRULY revolutionize console gaming and include a friggin second controller out of the box.

    That's about as revolutionary as upgrading the graphics card.

  50. Re:The downfall of Nintendo by Kupek · · Score: 2, Informative
    Take a look at this article: Nintendo Versus Everyone: The Business of Business

    A quote from the article:
    In this light, it's odd how few game commentators seem to understand just how profitable Nintendo really is. With a net margin of over 20%, Nintendo is a financial rock star. Just by way of comparison, General Electric, that monster global conglomerate whose executives write the books about corporate leadership that other Fortune 500 execs read, clocks in with a net margin of 11%. Nintendo's business engine is so efficient that even though they sell far less than Sony, they make, bottom line, about as much as all of Sony.
  51. please don't forget by akhomerun · · Score: 0

    please, don't forget that the nintendo DS and revolution can still connect to standard routers.

    This device that Nintendo is releasing is only for people who don't want to get a router/have dial-up.

  52. Re:Nintendo back on top? by lowrydr310 · · Score: 1
    Just like many people on ./ have previously commented on next-gen console discussions, these new consoles don't have anything truly revolutionary about them. The game demos that I've seen look just like any other old game with slightly better graphics.

    What we need is a revolution, and I'm very curious to see what Nintendo is going to offer.

  53. Re:Let me get this straight... by kyojin+the+clown · · Score: 1

    retard, its a cheap way of utilising the wireless features of the Revolution. not everyone wants CAT5 running around their home, this is a nice easy way to wirelessly hook up your revolution to the internet if you dont already have a wireless AP.

  54. Nintendo isn't anti-online by Anonymous Coward · · Score: 0
    The Big N has never been against online play. In fact, they were some excellent early adopters all the way back in the NES and SNES days. Unfortunately, it was the States that weren't ready for this so it never struck big over here. However, it looks like the market is finally ready for it, so they're going to roll it out.


    It's also worth mentioning that the Revolution's online play is supposed be FREE (as in no monthly subscriber fees). I don't see the Xbox or PS3 following that model, and the Revolution is using that online capability for more then just playing counterstrike with your buds, the Big N is planning on offering the ability to download and play classic NES, SNES, N64 and other games. Probably for a fee and maybe not amazing to an audience to whom ROMs are old hat, but hey, awesome nonetheless for everyone else.

    1. Re:Nintendo isn't anti-online by rohlfinator · · Score: 0, Redundant

      To expand on your first comment, N-Sider has a very informative article detailing the history of Nintendo's online endeavors. It's a must-read for anyone who's still convinced that Nintendo is staunchly opposed to online gaming.

    2. Re:Nintendo isn't anti-online by Anonymous Coward · · Score: 0

      Don't forget that the-magicbox.com had a breif comment about a month ago that was something along the lines of:

      "Iwata confirmed today that the Revolution will allow gamers to download demos of upcomming games"

      This means that, hypothetically, as soon as a demo makes it to E3 you could try it out. That'd be sweet for those of us nowhere near california.

  55. Nintendo's online approach by Midnight+Thunder · · Score: 1

    I can't remember where I read it, but there was an article somewhere that was suggesting that Nintendo was going to take a different approach for online gaming. What was being suggested was only hardcore gamers actually pay up for the monthly fees, which are applied to the X-Box network and the MMORPGs. Nintendo was said to want to make the networked playing experience more accessible - I'm guessing reducing the entry cost or eliminating it, after all after paying $60 for the game, it is only a handful of people who pay extra for the pay-by-month online experience. Also when you consider that Nintendo has always made their consoles kid friendly, having a low online cost is important for the parents.

    Other than the requirement of an extra screen you would now be able to do a revolution LAN party or maybe even use the console as a server to Gamebody DS games. I would be interested how Nintendo is going to make the online experience more accessible. The possibilities are endless, but the game developers just need to use a bit of imagination.

    --
    Jumpstart the tartan drive.
    1. Re:Nintendo's online approach by op12 · · Score: 1

      I believe at E3 they announced that playing Revolution games online would be free.

    2. Re:Nintendo's online approach by Midnight+Thunder · · Score: 1

      Staying on Nintendo's approach to a wireless future, I just came across the following article on wi-fi capable Nintendo DS and Revolution:

      Nintendo on Revolution, Zelda, etc

      and here is another blogg-type article with an analysis of th revolution

      --
      Jumpstart the tartan drive.
  56. Conflicting article? by evilhayama · · Score: 1

    This article: http://www.gametab.com/news/316739/, even though it seems to be written by a non-techie, implies that animal crossing DS will have a USB to DS cable that connects directly, as an alternative to using a normal router. This seems much more likely than a wifi bridge.

    1. Re:Conflicting article? by Anonymous Coward · · Score: 0

      That article also mentions a 'driver disk' that sends some sort of code to the router before you can connect wirelessly. So what would be the chances that you could go to your favorite local hotspot and mess around with their access point and router settings? The guy who wrote that article is a complete idiot.

    2. Re:Conflicting article? by evilhayama · · Score: 1

      Have you read the article from this post? It has no source for it's info, no details and it's about 3 lines long. I think this one is just as reliable ie. not terribly.

  57. Anti-online?? by dogbowl · · Score: 1

    Nintendo has had an online service for every one of their major consoles, going all the way back to the mid 80's with their Famicom.

    While they may not have a major one up and running today, they are far from anti-online. If you ask me, the only reason they don't have one currently is because there is no profit to be made today in that arena.

    Its called smart business, not anti-online. In the same vein, is the MSFT games division anti-profit?

    --

    These pretzels are making me thirsty.
    1. Re:Anti-online?? by Slashcrap · · Score: 1

      If you ask me, the only reason they don't have one currently is because there is no profit to be made today in that arena.

      Which is why Blizzard are going bust.

      Because this is Slashdot, I now need to point out that in fact Blizzard are doing very well and the above is a joke to illustrate the innacurate and sweeping generalisation made by the parent poster. Which makes it a lot funnier.

    2. Re:Anti-online?? by Anonymous Coward · · Score: 0

      Maybe you should also point out that Blizzard is owned by a giant conglomerate, so it can draw on funds that Nintendo does not have access to. If you can provide real financial numbers that show that Blizzard, as a specific division of Vivendi is doing well, I'll concede your point. Otherwise, it has no leg to stand on.

    3. Re:Anti-online?? by PeelBoy · · Score: 1

      Blizzard makes PC games fucking DUH. There is a HUGE difference here.

      If Blizzard didn't make PC games and only PS2/XBox they probably wouldn't have 1/1000th of the online customers that they have now. Either that or there would be a HUGE jump in the online console market, and by huge I mean in the millions. XBox live only has about a million subscribers as it is if even that.

      Shit there are probably more battle.net users than there are XBox owners and GC owners combined.

  58. It's not a Router it's a bridge by frzndrag · · Score: 1

    If it converts your existing Connection from connection x (be it Boradband or dial-up) to WiFi over Connection x it is a bridge (unless it is doing a NAT implementation) but i suspect it will just leverage Windows ICS.

  59. Re:Let me get this straight... by cowscows · · Score: 1

    I would be incredibly surprised if they didn't put an ethernet port on the revolution as well. The article linked hinted that they wouldn't, but that doesn't make it true.

    Perhaps I'm just unusual, but out of the last four places I've lived, only one has had the cable modem sitting next to the TV. It usually goes where the computers go. I've got enough stuff plugged in in my living room already.

    --

    One time I threw a brick at a duck.

  60. Re:The downfall of Nintendo by rohlfinator · · Score: 3, Insightful

    "New wireless support will not help the company for as long as the same people who came up with Mini-DVD disks and whoever is in charge of their game licensing division are still in power."

    He's not. Hiroshi Yamauchi, Nintendo's president since the late 40's, retired in 2002, nearly a year after the GameCube went to market. His successor, Satoru Iwata, is taking the company in a new, distinct direction as evidenced by the Nintendo DS, among other things. Under his lead, Nintendo has become more accepting of current technology standards. The DS has adopted 802.11 WiFi technology and will use SD memory cards in its media expansion. The Revolution will also use typical WiFi standards, as well as supporting DVDs, SD flash memory, and USB. As a longtime video game fan, Iwata seems to be much more in touch with what gamers want, and he has claimed to be committed to pleasing hardcore as well as new gamers.

    Most journalists have been fairly impressed with the way Iwata has handled the company. He's already beginning to take steps that Yamauchi would never have taken, like the Revolution's backward compatibility, which is clearly designed for fan service rather than profit. Iwata has also been working with many third parties in order to win back the support that Nintendo lost in the N64 generation. We'll see how things go, but under his leadership, the Revolution could be the most exciting Nintendo console since the NES.

  61. Airwave pollution by Egregius · · Score: 0

    A couple of years back there was this scare about electricity towers having potentially harmful health effects because of the magnetism given off by the wires.
    Now in spite of anecdotal evidence no scientist has been able to verify it.

    Anyone else slightly worried though about the increasing airwave pollution from all this wireless stuff being shoved down our throats (so to speak)? You got the Nintendo Rev wireless router capability, you got wireless Xbox2 controllers, every familymember their own cell-phone, and then you got all your neighbours appliances to worry about as well.

    (A real health-hazard turned out to be cell-phones..if you have a pace-maker that is. AFAIK cell-phones are still outlawed on ICU in hospitals.)

    1. Re:Airwave pollution by Anonymous Coward · · Score: 0

      The DS has a warning in the manual about pacemakers. I imagine that all 2.4ghz devices do. Microwaves are tasty!

  62. Re:The downfall of Nintendo by bleaknik · · Score: 2, Informative

    While Nintendo does not see the ridiculous number of console sales at the PS2, it's sales numbers are almost equal to the X-Box.

    To be honest, I've often wondered about the legitimacy of the numbers that Sony and Microsoft tout for their Installed Bases. I can identify no less than three people who are on their second PS2, and I can name two people who've had similar X-Box problems. (In fact, it's how I finally got an X-Box... I got a free X-Box, replaced the DVD-Drive, and modded it.) Point being, If Sony's really sold 83 million (whatever it is), how many of those are actually still in use today. I understand they've got a larger install base than Nintendo, but in my experience I wouldn't think the number's anywhere near what they claim.

    Of course, I'm being a bit facetious because all of Slashdot knows that lower sales numbers do not mean "downfall". If that were the case than Nintendo would have been bankrupt for years now. Except somehow the Gamecube sales still keep their books positive.

    I do not think the Gamecube is clunky. I think its sleek and functional, but your opinion is your opinion. I think its safe to say that the X-Box is a FUGLY console.

    DVD functionality. Yeah. I don't think that killed the gamecube. I use my PS2 to play games. I use my X-Box to play games. And I use my GC to play games. My DVD player plays my movies. Now I tried to use my PS2 to play DVDs. It's something I gave a lot of consideration, and I even donated my DVD player to another room for a while. But the PS2 sucks for that, so I reclaimed it.

    I like Mario Kart 64. I like Mario Kart: Double Dash. They each have their own distinct advantages, and I still enjoy playing both. If you have the opportunity, you may wish to try Double Dash with 16 players via LAN Mode. Your perception of the game may change.

    Pokemon hasn't disappeared, and it doesn't look like it will anytime soon. Considering there's been three GBA releases in the past year, a GC version, and an upcoming GC version. While the hype has died, people who enjoy pokemon still enjoy pokemon. You may also wish to try this game. While it is targeted for children ages 3-13, it's actually a very clever and complex RPG battle system. Of course, the games aren't extremely difficult, but if you can get a few friends involved, you'll stay challenged for months.

    Of course, ultimately you're right. Any video game company needs to focus less on the hardware and more on what we enjoy: the games.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  63. Re:Nail in the PSP coffin? by cmstar · · Score: 0

    Actually, yes. I've received products from them before. I'm really looking forward to the DS for gaming. I thought the touchscreen was dumb until I actually took the time to play WarioWare. Nintendo may make kiddie-looking games... but they ALWAYS bring the gameplay. The PSP, that's strictly for emulators. The games just don't do anything for me. I never even bought a PS2. They look pretty... but I just can't get into them. And that Damn controller sucks.

  64. Re:Let me get this straight... by TomHandy · · Score: 1

    Not everyone has this setup though. It's moot for me since I already have a wifi network setup in my house, but if I didn't, the solution you propose wouldn't work for me. My DSL modem is downstairs, and I keep my console in my room upstairs. Running cat5 to it wouldn't be an option.

  65. Re:Let me get this straight... by scbysnx · · Score: 0

    this isn't really a troll.. its very true its rediculous that nintendo just isn't giving into the standard or atleast having a "router" that connect directly to your network via cat 5 instead I'd have to have my laptop running at all times (I don't have a desktop) so I can access games online..

  66. Re:The downfall of Nintendo by cowscows · · Score: 1

    I've read that article, and it is fascinating. I'm not in any way worried about Nintendo going out of business or anything, I'm just amazed at how much they get crapped on by so many people.

    Part of it is a general "winner take all" mentality, even though that's not how the economy works. MS and Sony are preparing to duke it out in the next generation, all over this "winner take all" idea, while Nintendo is perfectly happy to keep doing what they're doing.

    All that being said, Nintendo had, at one point, practically won it all, and they basically owned the video game market. A number of factors went into their slide from that dominate position. I was trying to counter the original commenter's thesis, which was that Nintendo is "losing" because they don't make good games. It's my opinion that they've been making excellent games all along, and that their marketshare has been affected by other sources.

    It's probably the fanboy in me, but I just get annoyed when people look at the sales percentages and whatnot and decide that Nintendo must be worthless. I guess I wish they'd get more respect, because even with their smaller marketshare, they still do more to improve video games than Sony or MS.

    --

    One time I threw a brick at a duck.

  67. eh? by psychopsybin · · Score: 1

    what kind of credability does this aformentioned link have? they didnt list their sources.

  68. This is not new news at all,your assumptions wrong by Anonymous Coward · · Score: 0

    This is OLD NEWS. Anyone who considers themselves to followers of gaming news should know this was talked about in depth a LONG time ago.

    Man, seriously, research some slashdot.

  69. Re:Nintendo back on top? by Anonymous Coward · · Score: 0

    If you don't buy a console for fun, what do you buy it for? To impress the ladies?
    At least you'll buy the nintendo for the intended use.

    Will you buy the xbox360 and/or the PS3 for tedium?

  70. Re:Let me get this straight... by Anonymous Coward · · Score: 0

    If these same 'luddites' are stuck in the past, and the Revolution will allow them to play games of the past (NES, SNES, N64) by downloading them, they will need some way to actually connect and download them. They might have trouble with a DVD player, and they might have trouble with the Revolution. But it'll likely be cheaper and simpler than shelling out $100 - $200 or so for a wireless router that would be insanely more complex than they would know how to work. This adaptor would make it easier for those with a computer and a connection to get to those oldies.

    Only question is the security; will Nintendo implement some form of security that's transparent to the non-slashdotter without risking more zombie computers?

  71. No, no, no, no... no. by mcc · · Score: 4, Insightful

    I think misunderstood that: the Revolution has built-in WiFi and Nintendo is selling a WiFi router so PCs can access that WiFi net... they use their own WiFi network

    The Nintendo DS uses 802.11. This USB wirelessy thing is almost certainly going to just be a totally normal 802.11 router, just it plugs into USB instead of sitting between your modem and computer the way a Netgear would.

    You have probably heard that Nintendo has some kind of "propreitary wi-fi protocol". This is true. However this protocol is used for DS to DS multiplayer. Like, if you have two DSes in a room. This "propreitary" protocol will also, as you note, probably be used to connect the DS to the Revolution.

    However, when the DS needs to go onto the internet-- i.e. when you buy one of the online-enabled games such as Animal Crossing or Mario Kart coming later this year-- it switches to 802.11 TCP/IP.

    I think we can completely assume that the Revolution will work the same way.

    1. Re:No, no, no, no... no. by Chuqmystr · · Score: 1
      Actually, the DS is 802.11b but the OS on the handheld doesn't implement a TCP/IP stack. This site has a bit on it. From what I remember the DS h4x0r community has managed to put together a =>win2k driver for a particular wifi card chipset as well as a "server" of sorts which allows a DS to download images to play.

      I only know this from googling around on wireless hacks for these things because I have one. Hey, I started a long train commute back before the PSP was out, I couldn't wait :-/ Perhaps someone will get the bug to RUB THE LINUX ON IT'S SKIN as it were. Yup, kernel module, that'd be nice. Perhaps I need to get upto speed on programming for the kernel...

    2. Re:No, no, no, no... no. by mcc · · Score: 1

      I would assume the games will provide the TCP/IP stacks, or possibly Nintendo will provide one in the dev kits which will then be used in the games. Since there exist TCP/IP stacks which are free and use less than 10 kilobytes of memory, I'd imagine the lack of TCP/IP in the DS firmware is only an inconvenience for tunnelers...

    3. Re:No, no, no, no... no. by Chuqmystr · · Score: 1

      Yeh, I read somewhere where someone was looking into doing exactly that so to implement a browser. I wonder if Nintendo originally intended to go without any TCP/IP and only allow for adhoc LANs and using 802.11b chipsets was the way to go 'coz they're off the shelf and cheap? Then the "other guys" jumped into that thar interweb thingie... Hmmm...

    4. Re:No, no, no, no... no. by mcc · · Score: 1

      I wonder if Nintendo originally intended to go without any TCP/IP and only allow for adhoc LANs and using 802.11b chipsets was the way to go 'coz they're off the shelf and cheap

      Nintendo announced TCP/IP/internet support on the same day the announced the Nintendo DS itself. I believe they were discussing internet games and web browsers even before Sony was. Sony just beat them to market with it.

  72. Re:The downfall of Nintendo by spiderworm · · Score: 1

    Ooh ooh! Me too!

    Pikmin 1 & 2, Mario Kart Double Dash, Super Mario Sunshine...

  73. Obligatory Monty Python reference by H_Fisher · · Score: 2, Funny
    8-bit graphics?! Luxury! Back in my day we had to play Mario with a broken bit of tin from a rubbish can, and a rotting turtle shell from the road!

    We used to get up every morning at six a.m., set up all the bricks to be broken, and then beg tuppence off of passersby to use for coins in the game.

    But you try 'n tell that to kids today, an' they won't believe you!

  74. Re:Nintendo back on top? by chrismcdirty · · Score: 1

    You must be crazy! Everyone knows that this so called "fun factor" doesn't matter when you make games. It's only about the graphics (and sometimes the movie/TV licensing). And software QA takes a backseat to it all!

    --
    It's like sex, except I'm having it!
  75. Re:The downfall of Nintendo by Anonymous Coward · · Score: 0

    You're correct when you say that Nintendo was facing the fall-out of the N64 with the Gamecube; many developers were still angry with Nintendo for that system and saw little effort from Nintendo to attract their demographic (teenage males) to the Gamecube. This all started to change when Iwata became president.

    Iwata has mended fences with Capcom, Namco, and Square; they have been working on strengthining their relationship with Sega, EA and UBI soft at the same time. If you look at what we know about the Revolution already you can see that much of it's design was focused on attracting large publishers. Think of the downloadable NES, SNES, and N64 games less as a way for you to enjoy older games and more as a way to allow Publishers a method to generate extra revinues when they release a new game; imagine if Square releases Final Fantasy Chrystal Cronicals 2 and at the same time makes Final Fantasy 1-6 available for download.

    At the same time Nintendo's online strategy is very likely to attract more people to try their games online; there is no fee for connection (and quite possibly most games will be free) and, with it being wireless with and inexpensive 'router', most people who already have an internet connection will be encouraged to at least try online games. XBox Live will probably be a better, more feature rich, service but the Revolution's service will have far less barriers to entry.

    The last thing to note is the 'revolutionary' concept in the new system, this is probably central to Nintendo's cryptic comment about the best ideas not the biggest budgets surviving. Much like the Nintendo DS this feature will not immediately scream inovative gameplay, but will be different enough that some of the more creative designers will be attracted to the system because they can produce something new.

  76. Re:Nintendo back on top? by chrismcdirty · · Score: 1

    Don't remember where I read it, but I believe that Nintendo is using an extremely similar API for the Revolution so people who have used the GCN SDK will be familiar with the Revolution SDK.

    --
    It's like sex, except I'm having it!
  77. Re:Let me get this straight... by Have+Blue · · Score: 1

    The purpose of this device is to allow the Revolution to go on the Internet without the customer having to fuck with the cables going into their router or the technical details of wifi. You plug the dongle into the computer, you go through a quick wizard and click OK a few times, you turn on the Revolution, and it's online. There's no step 4!

  78. It's probably OPTIONAL by routerboy · · Score: 1

    Just an optional router for somebody that has a PC with DSL (like most folks) and buys a revolution. I'm sure the revolution will work with existing wifi infrastructure if that is your desire. Sounds like a pretty good product to me.

  79. Insightful? by berglin · · Score: 1

    Slightly off topic, but apparently, you have no idea of what a router is if you think that it is a requirement for a router to be able to natively negotiate DSL. And apparently the moderator that found your comment insightful doesn't have a clue either. According to wikipedia:
    "A router is a computer networking device that forwards data packets toward their destinations through a process known as routing."

    Source: http://en.wikipedia.org/wiki/Router

    Nothing there about having to negotiate DSL.
    So, as usual, you should get your facts straight before you post.

  80. Re:Let me get this straight... by TobyWong · · Score: 2, Insightful

    They aren't "stuck in the past", they just don't care about having the latest and greatest gadgetry. Either that or they can't afford it so they make due with older technology. In either case, they aren't going to have a brand spanking new console.

    And for the record, wireless routers go for less than $50 nowadays. I just took a look on newegg and you can get a netgear 802.11b for $15.99 after mail-in rebate. So much for "$100 - $200".

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    - Toby
  81. Re:The downfall of Nintendo by Have+Blue · · Score: 1

    Nintendo is trying to become the Apple of the game industry. Fit into a niche the big boys don't care about or have trouble attacking. Cultivate a "hardcore" fanbase that's guaranteed to buy your product and provide a steady stream of income. Make first-party products so good that it doesn't matter if you have third-party support. This strategy could keep Nintendo going indefinitely if they keep their game standards up and if they don't care about being the undisputed king of the hill any more.

  82. Re:The downfall of Nintendo by Anonymous Coward · · Score: 0

    If you ask me, I've been thinking Nintendo = Apple since the beginning of the GC/PS2/Xbox era.

    And yes, as long as Nintendo makes *good* Metroid and Zelda games, they'll get my money.

    Then, *perhaps*, I'll buy a PS3 (that DVD-jukebox rumor would surely make it happen, but only after I have a Revolution).

  83. Re:The downfall of Nintendo by chrismcdirty · · Score: 3, Insightful

    I'm going to be nit-picky here.

    First of all, most others would not say their last major success was the N64, they would say it was the beginning of the downfall. Sure, it was their first 3D console, but as an earlier poster said, they made a lot of 3rd parties mad by using cartridges, which also limited textures and such because of the limited memory of the cartridges.

    You say the GCN has a clunky shape, but it seems to me that I can place it anywhere near my TV without it looking out of place. If I have an extra 6-8 inches on the side of my TV, I can put it there. DVD functionality should matter not these days. I just bought a DVD player better than both PS2 and Xbox for $30.

    Xbox has its various Halos. You mean both 1 & 2? Is that all the good games it has? PS2 has Katamari Damacy, and GCN has no quirky games like this? No Wario Ware? No Super Monkey Ball? No Pikmin? And it's blasphemy to say that MK64 is better than MK:DD. The graphics and framerate are so bad in MK64 that it's nearly unplayable. I'd much rather play the original Mario Kart with sprites in Mode7 than play with 2D sprite characters in a 3D world.

    And where exactly is the problem with mini-DVD discs, as you call them? The only problem I see is that it deters pirates, not only because of the smaller disc size (which you can probably buy nowadays), but also because the track is written and read from outside-in, not like normal CDs/DVDs which are read inside-out.

    --
    It's like sex, except I'm having it!
  84. Re:Let me get this straight... by M.C.+Hampster · · Score: 1

    Riiiight. But what if your computer and cable modem are upstairs in an office and your console is downstairs in the living room? Should I purchase another cable modem and account so that I don't have to do wireless?

    I'm sure that the Revolution will contain an ethernet port also. It would be pretty stupid not to.

    --
    Forget the whales - save the babies.
  85. Hey, fanboy! by theREALMcCoy · · Score: 1

    Any broadband capable console can be made wireless with the right adapter, including PS2 GameCube and Xbox. The Revolution will have wifi BUILT IN. Does the Xbox have that?

    Hmmm, let me check mine....
    NOPE!

  86. Re:The downfall of Nintendo by BackInIraq · · Score: 1

    While Nintendo does not see the ridiculous number of console sales at the PS2, it's sales numbers are almost equal to the X-Box.

    With how much cheaper GCs are, though, they really should be selling more than Xbox. Personally, I chalk a lot of that up to lack of online support...XBL is the only reason I own an Xbox; I was perfectly happy with my GC+PS2 before that.

    Point being, If Sony's really sold 83 million (whatever it is), how many of those are actually still in use today.

    Not mine...it barely reads discs anymore, and has started to make funky sounds as well. It had been retired to bedroom DVD duty, but once it was no longer able to reliably read brand-new DVD's straight from the store, into the closet it went. I'd sell it, even cheaply, but I wouldn't wish that POS on anybody else. I've yet to see any games I simply HAD to play that weren't on Xbox or GC.

    I do not think the Gamecube is clunky. I think its sleek and functional, but your opinion is your opinion. I think its safe to say that the X-Box is a FUGLY console.

    The GameCube was meant to be moved, carried from place to place for portable 4-player goodness. Where I am now I often grab it and head to somebody else's room so we can get our game on. That handle is there for a reason. I'd say the GameCube is physically the best-designed of the 3 consoles...but people think it's clunky just because it deviates from what they expect home electronic devices to look like.

    Personally, I'd say the GameCube was the best (if not the best selling) of this generation's consoles. It definitely redeemed Nintendo from the debacle that was N64. Of course, the N64 made them plenty of money too. Even when Nintendo "fails" they always seem to fall bass-ackwards into cash...go figure.

    If Nintendo had had the foresight to embrace online, a la Xbox Live, it would probably be the only console I own right now...except the PS2 in the closet, of course. Then again, that's probably just me, because I think I'm the last 18-26 year old male who doesn't care one bit about GTA.

  87. Intelligent move on Nintendo's part. by Inoshiro · · Score: 1

    If you can't own the wires to the house, which means you'd probably get some service fee, why not own the box at the end of the wires? The best part about owning it is that you get to say what QoS you give to the PC, and what you give to the Revolution and DS.

    I'm guessing the PC will get "best-effort," while the DS and Revolution get much better service. After all, why launch an internet-enabled console which happens to have a widely touted online game-download service, if you didn't want to give it a great, always-on connection with which to buy new games? This lets you put the Revolution in the family room without running wires, and ensures that any DS expandability has a device tested and checked to work perfectly with it.

    Nintendo is intelligent. If they have such a good strategy for getting their devices into the home, I see no reason why they won't continue to make money like no tomorrow!

    Sony's strategy seems to be that they announce the crap out of their hardware, cut whatever doesn't work, and then wait for 3rd-party people to make software for it. Nintendo has a fully-baked, complete plan. I'm betting they turn heads if they can execute it.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  88. Sales *were* as big as Xbox, at least... by Anonymous Coward · · Score: 2, Interesting

    Nintendo was always relevant. Sure their sales were never as big as Xbox or PS2, but Nintendo had a great niche market that generated good revenue.

    Actually the worldwide Gamecube sales were consistently better than those of the XBox up until Halo 2 was released... XBox really only ever was leading the Gamecube in the U.S...

    Even now that the XBox is unambiguously ahead of the Gamecube, it's by such a rediculously tiny margin as to be almost meaningless. The Xbox has like 19 million sold, the Gamecube has like 18 million sold. Great! The PS2 has about 80 million sold...

    This is to say nothing of how those numbers might potentially tip this fall, when the Gamecube's Halo 2 (Zelda) comes out... it could get to be *gasp* 20 million gamecube to 19 million XBox. What then? Do we declare doom for the XBox?

    The Gamecube is definitely a niche compared to the PS2... but it seems really wierd to me that people look at the XBox with 20% market share and think "mainstream" and the Gamecube with 20% market share and think "niche"...

  89. Re:Nintendo back on top? by redivider · · Score: 1

    Exactly. People forget that when Nintendo owned the market, the video game industry as a whole was pretty much a niche market. It was a very big niche market, but far from the mainstream indsustry we have now.

    Sony came in and expanded the market, which is great, but I don't think Nintendo has fallen as far as some people would have you believe.

    --
    Sinch
  90. Re:The downfall of Nintendo by cowscows · · Score: 1

    I agree. They already function a lot like Apple. Probably why I'm such a big fan of both. It will serve them well, and hopefully, like Apple did with the iPod, Nintendo will once again figure out a product that really resonates with the market, and they'll gain some more prominence. The whole industry would benefit from that.

    --

    One time I threw a brick at a duck.

  91. Re:Let me get this straight... by PhoenixFlare · · Score: 1

    No, you run the Cat-5 from the console to the cable modem/DSL box(modem/router)/whatever, and then to the wall.

    In my case, i'd have to run the cat-5 straight across the center of my wife's desk and the living room floor - not everyone has their game consoles and TV sitting right next to the cable/DSL modem.

  92. Re:Nintendo back on top? by Anonymous Coward · · Score: 0

    Nobody buys games for "fun" anymore.

    Get with the times, man!

  93. Re:The downfall of Nintendo by BackInIraq · · Score: 1

    Fit into a niche the big boys don't care about or have trouble attacking.

    Except that now Sony is trying to muscle on on a large part of their turf (handhelds). Personally, I'm hoping that Nintendo shows them what kind of mistake it is to attack them on their own turf...and while the DS got of to a weak start in my opinion, it's showing a lot of promise down the road game-wise.

    I'm only worried because Nintendo is in a transitional stage right now, which makes them a little more vulnerable than, say, Apple with their iPod. Where Apple seems very sure of what they're doing and how they want to do it, the Nintendo DS seems more like a big question mark. "What do you think, guys? Is this cool? It has a touch-screen...neat-o, huh?" The complete opposite of the GBA, which was a straightforward evolution of a well-established product line.

    I'm babbling. Anyway, I hope the DS pans out for them. I'm confident that Revolution will...it will likely do just as well as the GameCube, if not better. I've already started saving my pennies.

  94. Re:The downfall of Nintendo by GrumblyStuff · · Score: 2, Insightful

    And it's blasphemy to say that MK64 is better than MK:DD. The graphics and framerate are so bad in MK64 that it's nearly unplayable. Personally, I prefer MK64. The games are so similar that it's just the little things that make the difference. The hop. The way you drifted corners. The item system (no character specific items). No kart selection. Simpler, aye, but you didn't need the knowledge of what character has what items and what kart is the one for your duo. Now, with all that said, I did enjoy it immensely with 4 players. Co-op was pretty fun too. And yes, the framerate was just terrible but, like with Golden Eye and Perfect Dark, it still beats all these damn car and shooter sims when it comes to down to what's fun and what's not.

  95. Re:The downfall of Nintendo by bleaknik · · Score: 1

    BackIn, I agree with you completely.

    I loved my N64 because the 12 games I owned for it were great games. I played Goldeneye for months because it was well designed and easy-to-learn-but-tough-to-master. I was satisfied paying $60 for games like that.

    But everyone wants GTA or Halo these days. I'm sorry... GTA was fun for about 12 minutes, and then I moved on.

    Halo was a relatively well built FPS, but it just wasn't as well designed as Goldeneye. /shrug. Then again, now that Microsoft has Rareware, that opportunity is gone. Not that Rare's done any good games since MS.

    Laugh this one up if you will... I own three gamecubes. Well. One I bought when they dropped the price to $150. One I bought so I could use it as a travel system (I do a lot of travelling, and it was bundled with Zelda), and my Fiancé brought hers when she moved in with me. Am I disappointed? No! All three of them get used on a fairly regular basis (Crystal Chronicles rocks when you use the GBPlayer in conjunction with a second monitor, especially when you got Peep).

    I fired up my X-Box last week so I could play Mario Kart 64 (easier than finding the cartridge and all my N64 controllers). Aside from that, though... X-Box is as useful to me as church is to my family... Three times a year: Christmas, Easter, and Death.

    Then there's my PS2. Its getting lonely downstairs. The TV its hooked up to hasn't been turned on in months. At least its keeping my Atari company, though. ;) /shrug. Who am I to say anything about video games, though. Aye.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  96. To anyone who thinks Nintendo is going away by butters+the+odd · · Score: 1

    I suggest you take a look at Nintendo's financial statements. 111,522 million yen operating income and 87,416 million yen net income, both of which are up over previous years.

    While Nintendo doesn't have userbase of the other console companies, they are making a profit on each console sold as well as on the games, unlike Sony and Microsoft who are taking losses on console sales.

  97. Except that... by Anonymous Coward · · Score: 0

    Except that "Microsoft's previous console" was actually a stripped-down PC without a monitor or keyboard.

    It was the ultimate swindle. I'll never stop laughing about it.

  98. The swinging pendulum by The+Galactic+Fork · · Score: 1

    Slowly but surely, people will return to Nintendo. Sony's choice to remove the PS3's router super powers is probably to cut back on it's production cost. Already costing them nearly $500 to make and selling for $400, they're gonna skimp on a feature or two to save some cash. Nintendo's gonna do what it's always done, make fun games. My friends and I have a short saying, "The level of fun rises exponentially to the number of Gamecubes present" and the same will be true for the Revolution. I feel Nintendo was right about the market not being ready for online, at least in the way that they pictured it. Nintendo wants everyone to play online, not some small percentage, like what is present for Xbox. While there's no denying that Xbox live was a good idea and really gave some steam to the online console market, it's not quite what Nintendo wanted, it's probably the reason they didn't support online play as much as we wanted with the Gamecube. Yes, Nintendo pissed off 3rd party developers....big time, now that has definitely cost them, they have learned from their mistakes. We have yet to see the revolutionary aspect of the Revolution(the controller), but it will for sure be interesting. One thing I really wish for is somehow, just somehow is to be able to trick the old games into thinking there is a player 2(or 3 or 4) hooked up, when it is actually an internet connected player. Come on, nobody can deny the allure of Ninja Turtles or Sunset Riders from the SNES, having it multiplayer with friends miles away.

  99. Misconceptions by Gogo0 · · Score: 2, Insightful

    I think a lot of people are misunderstanding this...

    Nintendo has stated many times that a DS will be able to "play online at any wireless hotspot around the world". This USB adaptor is not because the DS or Revolution will only connect to it, it's because...

    Nintendo wants stuff to be easy. Your girlfriend (yeah, right) wants to play Animal Crossing DS online, but doesnt know shit about computers, thats why she lets you hang around. Say youre out of town and she she wants to set this up. The process:
    1) Buy Nintendo USB adaptor
    2) Plug it in to a computer
    3) Play Animal Crossing DS online

    It is cheap and thoughtlessly easy, and that is how it should be. For the rest of us, we can use our existing WAPs and not have to bother with this.

  100. Real router by Cinder6 · · Score: 1

    They should make a real router, not a bridged access point that 1. requires the computer to be on and 2. takes up system resources and 3. takes up a USB slot (what about us with lots of peripherals?).

    --
    If you can't convince them, convict them.
    1. Re:Real router by PeelBoy · · Score: 1

      Why? Real Routers already exist. They aren't trival to setup for a novice either.

      The whole point here is to make it brain dead simple to add wireless to your existing internet connection.

      If you want a more advanced soultion BUY A WIRELESS ROUTER.

      Seriously people. If you're gonna act like you're too eliete for something like this then you should be eliete enough to know that it's not even an issue worth worying about you because it effects yuu in no way at all!

  101. Better for hacking? by Mathonwy · · Score: 1

    Just a thought, but... If it's directly connected to my computer via USB... well, I controll my computer. And thus what my computer sends to that port. So in theory, people should be able to write all sorts of fun things to take advantage of this fact. Especially given that the gameboy DS already has the ability to download games over wireless. I predict some fun hacks coming out of this, unless I'm missing something here...

    1. Re:Better for hacking? by Anonymous Coward · · Score: 0

      Wouldn't that be true of ANY wireless router? I mean sure a normal wireless router isn't connected to your computer through a USB cable, but it IS connected to your computer through the network. Is it really that different?

    2. Re:Better for hacking? by YOU+LIKEWISE+FAIL+IT · · Score: 1

      These things are called "Nintendo DS", not "Gameboy DS". People are already throwing packets against them via wifi ( look up "WifiMe" ), but the problem is that images received over wifi have to be signed. At the moment, apart from images ripped from the air, all anyone has is a small program that seems to reposition the instruction pointer at the beginning of the GBA cartridge slot ( so in effect, you can put DS code on a GBA flash card and boot it that way ). I assume this bootloader was signed by an insider, or that the program is so short it creates a degenerate case in the signing mechanism.

      I believe there's a firmware hack that removes the requirement for the image to be signed, but this is all possible now. This dongle, which I'll wait for official word from N on, doesn't really bring anything new to the table.

      --
      One god, one market, one truth, one consumer.
  102. NES was online. by _KiTA_ · · Score: 1

    The NES, like every Nintendo console, was online in it's own way. NES had a download service in Japan, who's name I forget right now. Starband?

    There was a special version of Dragon Quest 1 you could get from it.

  103. Re:Let me get this straight... by Leiterfluid · · Score: 1

    Bonk was freakin' awesome.

    I have a TurboGrafx in a box in storage somewhere...

  104. Re:Let me get this straight... by Leiterfluid · · Score: 2, Funny

    As long as it can link up to my Trapper Keeper 2000, I'm cool with that.

  105. will it... by PunkOfLinux · · Score: 1

    Will it work in Linux? I don't trust my mom and dad's computer >.>

  106. Why does online play have to be "a product"? by J-1000 · · Score: 1

    Saying the world is not ready for online play sounds pretty anti-online to me, at least when it concerns the Gamecube. You, along with Nintendo, are ignoring the fact that online play is not a business of its own, it's a tool that should be promoting the mainstream business of selling games. It doesn't need to make money through fees if it's helping the company sell more copies of Mario Brothers online. Nintendo sabotaged any hope for PS2-style free online play by not supporting their broadband adapter beyond making it *barely* available for use with Phantasy Star Online. That $5 ethernet adapter should have been fused into the Gamecube's shell at launch. In this sense none of the three players got it right: the PS2 required an addon network adapter (which they at least bothered to support) and the XBox, suddenly demonstrating more ambitious goals, decided addon hardware and monthly fees should be the gateway to online play. No wonder the market remains small. One last jab: freely distributed server binaries work great for online PC gaming. Why is it so taboo in the console world?

    1. Re:Why does online play have to be "a product"? by realityfighter · · Score: 1

      *Sigh*... Reading comprehension, people.

      They didn't say the world, or the players, or your cat wasn't ready for online play. They said the market wasn't ready for it. Translation: "If we had rolled it out at the time, we wouldn't have made money." The fact that you count XBoxLive among this generation's online failures is evidence enough that this was, to some extent, true.

      When the hardware and infrastructure became cheap enough for Ninty to offer the service for free bundled with the console (wireless for less than $100, broadband less than $50/month), then the market became "ready." In other words, now it seems profitable.

      I know, you're thinking "but there's been online play in PC games since the dawn of time!" Think about the correlation between owning a gaming computer and having internet access. Pretty high! The correlation between owning a game console and having high-speed internet access suitable for online gaming is a moving target. If Nintendo had included networking from the getgo with the cube, there would inevitably be titles that could only be played online, or were only fun when played online. This would decrease sales to gamers who didn't have (necessarily third party and uncontrollable) high speed internet. Game developers would focus more on the online play, which means more games you can't sell to the un-wired. Which means less profit for the developers, and less love for Nintendo.

      You may be asking yourself why, then, for the love of god, they released games like Crystal Chronicles and Four Swords Adventure. Obviously, if the extra things you need to play the game are being sold by Nintendo, it means that you're 99% guaranteed access to the peripherals if you have access to the system and games. And need I say it makes them more money? Weird peripherals and GBA connectivity are profitable.

      As I recall, they're doing the same thing with HD in this generation, for exactly the same reasons.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    2. Re:Why does online play have to be "a product"? by J-1000 · · Score: 1

      Fine, I'll say it another way: Saying THE MARKET is not ready for online play sounds pretty anti-online to me, at least when it concerns the Gamecube.

      You totally breezed by my point. Nintendo chose to delay online play because it wasn't a self-supporting money-maker! This totally ignores the fact that saying your new game Super Smash Brothers can be played online is a HUGE promotional tool for sales of the game.

      "If Nintendo had included networking from the getgo with the cube, there would inevitably be titles that could only be played online, or were only fun when played online. This would decrease sales to gamers who didn't have (necessarily third party and uncontrollable) high speed internet."

      A ridiculous statement. If a 3rd party developer wants to do something THAT stupid, let them go for it. Is it really any worse than releasing a Mary Kate & Ashley game?

      I'm a big Nintendo supporter. I've also been playing online games since the mid 90s, often using a modem to dial in (you gonna tell me most of the world didn't have a telephone line back then?). The fact is, game companies like Nintendo have avoided online play because they don't understand it and aren't willing to take the sort of risk that's necessary to make it happen.

      Brave souls like Id Software got long-distance gaming kick started back before most people even knew the internet existed. This only happened because they had the freedom of developing their games for the PC. Console developers, on the other hand, are constantly at the mercy of the console creators, who, until the XBox was released, never once shipped a console with any sort of online gaming ability built-in. If it ain't in the box when it ships, good luck getting people to buy it.

    3. Re:Why does online play have to be "a product"? by mouse_clicker · · Score: 1

      "The fact is, game companies like Nintendo have avoided online play because they don't understand it and aren't willing to take the sort of risk that's necessary to make it happen."

      Eh? Every Nintendo home console ever made has had some sort of online feature- arguably Nintendo understands how the internet applies to consoles better than anyone else.

      "Console developers, on the other hand, are constantly at the mercy of the console creators, who, until the XBox was released, never once shipped a console with any sort of online gaming ability built-in. If it ain't in the box when it ships, good luck getting people to buy it."

      Are you sure? I seem to remember a console called the Dreamcast released stateside back in 1999. I also seem to remember it being packaged with a modem- in fact, the modem was already connected. all you had to do to play games online was get a Seganet subscription- sounds a lot like XBox Live, doesn't it?

      Anyway, I don't know why you seem intent on making Nintendo out to be ravenously anti-internt. It's already been explained, they just didn't think pushing online play on consoles was profitable yet, and if I were you, I'd be trusting Nintendo on what's profitable, not companies like Sony, who struggles to make have as much money on games as Nintendo, or Microsoft, who has lost billions of dollars on games.

      I'll admit, I'm impressed that Microsoft made such a good online plan, and practically right out of the gate, too. And I don't doubt that XBox Live will probably help Microsoft in the long run. But it also most likely caused them to lose a ridiculous amount of money. That's a loss Microsoft can afford because they have Windows. It's not a loss that Nintendo can afford, because all they have is their games. Nintendo has to wait for the best time to push online play, and I think they've chosen a plan that's perfect for both them and the industry.

    4. Re:Why does online play have to be "a product"? by J-1000 · · Score: 1

      You're right, I forgot the Dreamcast (and I even own one, duh!). The Dreamcast was actually a pretty good start for online console games. I doubt it cost Sega much dough to get it working, and it gave developers the option of having some really cool multiplayer features in their games. The PS2 and Gamecube took a step back by not including a network adapter.

      "Anyway, I don't know why you seem intent on making Nintendo out to be ravenously anti-internt."

      You said ravenously, not me. But they clearly made a decision to shut down all hopes of 1st party online Gamecube games at some point. Releasing the BBA was like throwing a bone to Sega so they could fulfill their PSO deal.

      "...and if I were you, I'd be trusting Nintendo on what's profitable..."

      You're right, screw customer feedback let's just take what they're giving!

    5. Re:Why does online play have to be "a product"? by mouse_clicker · · Score: 1

      Obviously the customer feedback is mixed, or else we wouldn't be having this debate right now. I see your point that Nintendo shouldn't forego all customer appreciation to ensure they make a profit, but in this case I'm glad Nintendo saved that extra cash instead of pleasing a couple hundred thousand fans. And now Nintendo can please both the whiny few AND make a profit, so in the end, everyone wins, you just didn't get to play online as soon as you would have liked. I'm sorry.

    6. Re:Why does online play have to be "a product"? by J-1000 · · Score: 1

      ...you just didn't get to play online as soon as you would have liked.

      Yeah, ten years later than I would have liked.

  107. Re:Let me get this straight... by ZiakII · · Score: 1

    Step 4: Profit... Theres always a step 4!

  108. Re:Nintendo back on top? by PeelBoy · · Score: 1

    I guess being one of the most profitable game companies IN THE WORLD isn't relevant enough

  109. Re:Nintendo back on top? by avantpop · · Score: 1
    I believe you're thinking of this quote
    "Reflecting on his Game Developers Conference keynote address, Iwata said the Revolution came in for more positive reviews from developers than he had anticipated. Pointing out that development costs continue to rise, developers have expressed concern about creating games for the console. Iwata said Nintendo will do everything it can to lower the costs, and he revealed that one of the solutions is that Revolution will use the same application program interfaces (APIs) as the GameCube."
    which is from an interview with Nikkei Business from http://www.gamespot.com/news/2005/03/29/news_61212 64.html
    --

    "Super Console Wars" - a goofball retelling of "Star Wars" with Darth Mario.
  110. Exactly by PeelBoy · · Score: 1

    Only about 2-5% of Xbox owners use XBox live and I doubt even 1% of PS2 owners use their PS2 online.

    Nintendo was 100% right when they said the market wasn't ready.

  111. Re:The downfall of Nintendo by PeelBoy · · Score: 1

    I agree about the sales numbers 100%.

    I've purchased no less than 3 PS2's my self and I'm not even a huge fan of it, and to top it off I'm about to buy another one for my bro (for the third time) because once again the thing has quit working (making it a total of 4 ps2's I've purchased). I've also owned 2 xbox's one which broke and the other which was stolen along with my PS2 (I never bothered to re-purchase these for my self because I dont play them anyway and my roommates already have them).

    I've only ever owned 1 gamecube. I got it when it came out and I have NEVER had a problem with it.

    Now lets take a look at my roommates heh..

    2 of them have gotten no less than 2 PS2's each because they keep breaking and my friends XBox just broke so he's getting another one of those.

    Almost everybody I know who has a PS2 has purchased at least 2-3 of them.

  112. Re:Nintendo back on top? by Anonymous Coward · · Score: 0

    Considering Nintendo makes more profit then ALL of Sony (Electronics, Movies, Music, and Games) Id say they have not fallen far at all.

  113. Web Bowser by Trejkaz · · Score: 1

    So... how long until we get a Web Bowser on the DS?

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  114. Nintendo Router NOT Required by nmaster64 · · Score: 1

    Just to clear up some confusion, you don't HAVE to use the Nintendo router, it's just an option for those who don't have a Wi-Fi network already set up. I've edited the story over at nwizard.com.

  115. Old by assassinator42 · · Score: 1

    "It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality." It was known that Nintendo would release a USB wifi adapter to share a connection for a month or two. Don't have a specific link, but I remember reading about it.

  116. Re:The downfall of Nintendo by Anonymous Coward · · Score: 0

    oh oh! Now let's name all the games from 2004!

    Uh...
    Resident Evil!

    Now all the games this year.

    Uh...
    yeah...

    Funny when people mention great games for the gamecube, but have to rummage up 3-4 year old games. Gamecube is great if you like a slim selection.

  117. Re:Let me get this straight... by bhtooefr · · Score: 1

    The luddites are going to hear "Mommy! Daddy! Nintendo's got this new Revolution thingy, and I need one, and this NiFi thingy so I can download games on it!"

    Most of my friends at least have one current-generation console, and most of them don't even have DIAL-UP at home, FWIW. (Heck, a couple don't even have a computer...)

    Then again, I've got cable, two working computers of my own, but no console (unless you count the old SNES lying in a corner). (And, the best GPU I've got is a nVidia TNT2...)

  118. Re:Nintendo back on top? by Anonymous Coward · · Score: 0

    I will probably buy it just for fun.
    what else would you buy it for?

  119. Re:Let me get this straight... by rhennigan · · Score: 1

    Why would you assume everyone keeps their router near the TV? Mine is 2 floors down in the basement. That adds up to a little more than "a couple of meters of cable, nicely fitting behind the sofa".

  120. Re:Nintendo back on top? by Colourspace · · Score: 1

    Nintendo have always been on top.. I didn't realise quite how much until a month ago when I got round to getting a Gamecube with RE4, Rogue Squadron, Mario Sunshine and Pikmin - I realised how much I had been wasting my time with a PS2 these past 4 years or so. You know its funny, but number one in the market is rarely best - it just means they are number one at marketing, which is an entirely different thing.

  121. The New Nwizard.com by nmaster64 · · Score: 1

    Just so everyone is aware, Nwizard.com has completely changed since the posting of this article, and unfortunately it means the link in the article no longer works. If you want to see the new post, you can go here:
    Nintendo Making a Revolution Router

    Thanks for everyone's support of Nwizard.com!

    AND MY STORY IS NOT A PET THEORY! NWIZARD.COM ONLY REPORTS ON STORIES WITH LEGITIMATE SOURCES!