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Are Video Game Patents Next?

MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?"

443 comments

  1. ugh by Anonymous Coward · · Score: 5, Funny

    "where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. "

    Q. What do you have when you have 2 lawyers buried up to their necks in cement?

    A. Not enough cement.

    1. Re:ugh by Anonymous Coward · · Score: 2, Funny

      A2. Not enough lawyers.

    2. Re:ugh by Patrik_AKA_RedX · · Score: 1

      IMHO We should track them down and beat them to death with a teaspoon. Or giving them The Eternal Wedgie (superglue in underpants, then perform regular wedgie, hold until dry) is acceptable too.

    3. Re:ugh by PooR_IndiaN · · Score: 1


      I'm sure i could get you some cow dung from India to make up for not having cement ;~)

    4. Re:ugh by nathanh · · Score: 2, Funny

      A3. Hockey practise.

    5. Re:ugh by edbulldog · · Score: 0

      Don't worry, there's still the shovel... >;D

    6. Re:ugh by Anonymous Coward · · Score: 1, Funny

      Q. What do you call a thousand lawyers at the bottom of the ocean?

      A. A good start.

    7. Re:ugh by pregister · · Score: 1
      Careful now.

      If I recall correctly, in an early mod to Wolf3d you were able to use a small, silver teaspoon to beat to death nazi scum. The unlocked "Mature" version allowed you to calmly stir sugar and a bit of lemon into your Tea-Health-Pak using the same gore and blood soaked spoon while the next level loaded.

      The Eternal Wedgie infringes on the IP of Duh Software who, using the name "Internal Wedgie" (vastly more painful and requiring salad tongs to remove) incorporated the move into several of their early titles.

      And if this website is correct http://www.bnl.gov/bnlweb/history/higinbotham.asp this guy made the first video game. His IP rights on using CRT technology to display "games" has been infringed upon for years and years.

      I wonder who came up with the idea of putting computers on flat surfaces ("desks" or "tables") and sitting on "chairs" nearby to have easy access to the input devices. They've gotta be owed billions by now.

    8. Re:ugh by kfg · · Score: 1

      A4. If you space 'em just right, musical wood blocks.

      KFG

    9. Re:ugh by networkBoy · · Score: 2, Funny

      I hereby declare my patents on the following:
      BFG
      Scoring system based upon shooting your opponent
      Status display system based on a HUD

      That should cover nearly all FPS games. ID, Blizzard, Rockstar, etc are hereby granted royalty free use of said patent. M$: I want 10% of the retail of each copy sold ;)
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    10. Re:ugh by SomeoneGotMyNick · · Score: 1

      A: A modern scene re-creation from Caligula.

    11. Re:ugh by DrLex · · Score: 1

      I would use a spork instead of a simple spoon.

    12. Re:ugh by HopeOS · · Score: 2, Funny

      For these guys, I think we need...

      Q. How many lawyers does it take to shingle a roof?

      A. Depends on how thinly you slice them...

    13. Re:ugh by Anonymous Coward · · Score: 0

      What do you call 100 lawyers at the bottom of the ocean?

      A good start!!

    14. Re:ugh by blunte · · Score: 2, Funny

      You have target practice.

      --
      .sigs are for post^Hers.
    15. Re:ugh by Shads · · Score: 1

      A: A good start.

      --
      Shadus
    16. Re:ugh by Ian+Peon · · Score: 2, Funny

      Q: Why don't sharks bite lawyers?

      A: Professional courtesy!

      ------

      Q: What's the difference between a sucker fish and a lawyer?

      A: One's a scum sucking bottom dweller, and the other's a fish!

    17. Re:ugh by mizhi · · Score: 2, Funny

      A5: A decorative anchor for ships.

      --
      Humorless sig goes here.
    18. Re:ugh by mizhi · · Score: 1

      That's a waste of a perfectly good spoon. Use something that doesn't contribute anything to society, like a dot-com venture capitalist, or better yet, another IP lawyer.

      --
      Humorless sig goes here.
    19. Re:ugh by Anonymous Coward · · Score: 0

      Q. What's the difference between a dead dog in the middle of the road and a dead lawyer?


      A. The dog has skid marks infront of it.

    20. Re:ugh by Anonymous Coward · · Score: 0
      Three words for you;

      Prior art.

      Duh.

    21. Re:ugh by MegaFur · · Score: 1

      A symbolic gesture and a tiny downpayment for the future.

      "The first thing we do, let's kill all the lawyers."

      --
      Furry cows moo and decompress.
    22. Re:ugh by Anonymous Coward · · Score: 0

      Q. What's the difference between a hooker and a lawyer?

      A. A hooker stops screwing you when you're dead.

    23. Re:ugh by Some_Llama · · Score: 1

      A6: A good start.

    24. Re:ugh by Jazu · · Score: 1

      A7: The Aristocrats!

      --
      My joke got modded as Insightful and my insight got modded as Funny.
    25. Re:ugh by Anonymous Coward · · Score: 0

      Q. What do you have when you have 2 lawyers buried up to their necks in cement?

      A. Not enough cement.


      A2. Inverted burial algorithm.

    26. Re:ugh by Anonymous Coward · · Score: 0

      "The first thing we do, let's kill all the lawyers."

      That's probably wise. Douglas Adams proved that it's far too dangerous to send them off on Ark B.

    27. Re:ugh by mizhi · · Score: 1

      Sig test.

      --
      Humorless sig goes here.
    28. Re:ugh by mink · · Score: 1

      Why outsource the procurement of Dung? American dung is just as good, and available at the local dairy producer.

      Now if the IP lawyer is in India then by all means use the local stuff.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. What a great article! by Anonymous Coward · · Score: 0

    ... although I only got as far as "Registration Required"...

    1. Re:What a great article! by andy.ruddock · · Score: 1
      --
      God: An invisible friend for grown-ups.
    2. Re:What a great article! by Anonymous Coward · · Score: 0

      What leads to the following questions:
      Did ANYBODY read the full FA?
      How comes nobody complains about having to use a free account to see it? Or we're only supposed to do so when then big media mainstreams ask us to do so?

  3. Aren't they already here? by mopslik · · Score: 4, Interesting

    I thought I remembered seeing a Slashdot story or post about Namco holding a patent on "displaying a mini-game while the actual game is loading" not too long ago.

    1. Re:Aren't they already here? by Game+Genie · · Score: 5, Funny

      Too bad nobody has patented "really frickin slow load times". Perhaps I should get the patent and then refuse to licence it. That would save us all a lot of trouble.

    2. Re:Aren't they already here? by lisaparratt · · Score: 3, Insightful

      Surely there's oodles of prior art back on the old 8-bits?

      I fondly remember invaderload on Alpha Centauri!

    3. Re:Aren't they already here? by CastrTroy · · Score: 1, Offtopic

      If you don't like the load times, buy a GameCube. I find that most games display no noticable load times, and that games that do, only show minimal load time. I find that PS2 and X-Box have terrible load times. I hope the next-gen systems all solve this problem. Or at least that Nintendo will keep the load times low.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Aren't they already here? by Game+Genie · · Score: 1

      I have a GameCube, it's great for the most part. I just wish that the XBox load times were better. There are one or two games I just can't get on my beloved GC.

    5. Re:Aren't they already here? by complete+loony · · Score: 0

      Waaaaay to much prior art. And if you think it's slow now, remember how bad it was on the c64 from a tape drive?

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    6. Re:Aren't they already here? by dindi · · Score: 1

      maaan at least thos drives were kinda designed for the C64 ..

      I started on ZX spectrum, and for each 10 minute load, you needed to play with the head of every casette player to be able to read other's recordings ...

      at least the loader picture unfolded when the load was in progress :) .....

      C64 with a floppy :) hahha 2 side games ,,,
      "Please insert disc 2" in the middle of the heavy action ...

      good old times

    7. Re:Aren't they already here? by ZephyrXero · · Score: 1

      Doesn't EA already hold a patent or at least a trademark on really long load times?

      --
      "A truly wise man realizes he knows nothing."
    8. Re:Aren't they already here? by ZephyrXero · · Score: 1

      It has very little to do with which console you use...it's how the game is programmed.

      --
      "A truly wise man realizes he knows nothing."
    9. Re:Aren't they already here? by 88NoSoup4U88 · · Score: 1
      Even my Commodore 64 had it : Now -that- was a computer that needed something in between the (sometimes) half an hour loads.

      Agh, LOAD ERROR !

    10. Re:Aren't they already here? by CastrTroy · · Score: 2, Informative

      This is only true to some extent. Take NFS Hot Pursuit 2. For Gamecube, the loadtimes are almost non existent. For XBox, the load times are quite noticable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:Aren't they already here? by ZephyrXero · · Score: 1

      This is why I said "very little" instead of "nothing" ;)

      --
      "A truly wise man realizes he knows nothing."
    12. Re:Aren't they already here? by Nivoset · · Score: 1

      i just played some halo 2 with my friend. we did only one level. cause it took soooo long for it to load up. at one point we were counting the % done with it.

      i hope his second xbox isn't having its drive die on him.. such POS drives they used

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    13. Re:Aren't they already here? by Game+Genie · · Score: 1

      My drive is an 80 gig Western Digital, it is quite reliable.

    14. Re:Aren't they already here? by Eric604 · · Score: 1

      heheh yes i remember that. It wasn't terrible difficult unless it was a bad tape. The most frustrating was when a load failed when it was almost done.

    15. Re:Aren't they already here? by Eric+S+Raymond · · Score: 1

      I believe the PS2 and Xbox, and Dreamcast both have a shared patent on that.

      --
      Bypass Compulsory Web Registration -- http://bugmenot.com/
    16. Re:Aren't they already here? by chrish · · Score: 1

      I think Lego Star Wars (hilariously fun game!) is the only PS2 game I've got that doesn't have any load times. Well, not entirely true, it masks them with the pre-level text crawl.

      I assume Eidos are the brain surgeons behind the fact that Lego Star Wars is available for every platform except the Cube (hell, you can get a really crappy GBA version of it).

      --
      - chrish
  4. Video games... by danheskett · · Score: 1

    Video gaming is a huge industry, bigger than music, bigger than movies, bigger than cellphones.

    Freaking huge. Gigantic. Teens, young adults, adults dumping - THROWING - disposable income at the latest, the greatest, the trendy, the hip, the best.

    It's too big for the major players to f*$@ up. If a minor player tries to get these patent stuff racheted up the big boys will crush them - and crush them fast and/or acquire them.

    1. Re:Video games... by gowen · · Score: 1
      Video gaming is a huge industry, bigger than music, bigger than movies, bigger than cellphones
      Jesus, is that true? It's not completely implausible, but it doesn't sound very likely. Do you have the numbers?
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:Video games... by Spad · · Score: 2, Insightful

      You mean until EA starts patenting everything in sight.

    3. Re:Video games... by playingwithknives · · Score: 1

      So, if someone patents the concept of 2 players using avatars to fight each other no one can ever release a Streetfighter game again? (without paying royalties that is) a patent of 2 people controlling a team of avatars playing a sport = no more sports er ....i mean... "EA Games"? A patent on a game controlling a vehicle driving round a track having a race destroys that genre too ?

    4. Re:Video games... by AKAImBatman · · Score: 1

      Video gaming is a huge industry, bigger than music, bigger than movies, bigger than cellphones.

      Says who? The movie and cell phone industry are FAR larger than the video game industry. The music industry is actually kind of pathetic, but they make a great loss-leader for the electronics companies.

    5. Re:Video games... by Anonymous Coward · · Score: 0

      Its a bit of an exaggeration... videogame sales beat movie ticket sales by a slim margin last year. Then they were crushed into the ground by DVD sales, VHS sales, rental revenue, license/promo goods, pay-per-view, broadcast contracts, and all the other money movies make not reflected by the box office.

    6. Re:Video games... by leonmergen · · Score: 1

      Video game music: not just kid stuff
      They got game

      Those are two I know of, for the rest, use google...

      --
      - Leon Mergen
      http://www.solatis.com
    7. Re:Video games... by AutopsyReport · · Score: 0
      In 2004 the video game industry peaked 7.4 billion, but I've also heard it peaking 10 billion.(Source from http://www.theesa.com/

      Nevertheless, if it hasn't already surpassed the movie industry, it will very soon I'm sure.

      --

      For he today that sheds his blood with me shall be my brother.

    8. Re:Video games... by Nytewynd · · Score: 4, Interesting

      You can't patent general ideas. Someone might be able to patent a specific implementation of a fighting game, or the software to render the fighters quickly. They couldn't patent 2 guys fighting in a game.

      As far as team games, we're getting close to being screwed already. I think EA has exclusive rights to the NFL next year. That means if you want to play as the World Champion New England Patriots, you will only be doing it in an NFL game. That is terrible since ESPN NFL2K5 was better than Madden to me. Now we will have ESPN Football2K6 with fake teams. Half of the fun is being your team with your players.

      --
      /. ++
    9. Re:Video games... by MoonBuggy · · Score: 1

      Hate to break it to ya, but Sony's already had to pay $90million to Immersion, a "minor player" who claimed a patent on the Dual Shock pad.

      It's going to go the same way as the software industry is headed: everyone's infringing everyone else's patents so the only way to ensure your own safety is to have enough patents that you could turn them against the attacking party. This has the side effect of killing any small company who doesn't have a portfolio big enough to be a threat.

    10. Re:Video games... by fr0dicus · · Score: 1, Funny
      Half of the fun is being your team with your players.

      Speaks volumes about the gameplay...

    11. Re:Video games... by gowen · · Score: 1

      The US takes $10 billion per year in ticket sales alone, and that's not counting DVD rentals & sales. Counting all those, worldwide, the figure's going to be an order of magnitude larger.

      I am still surprised that video games make that much money though...

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    12. Re:Video games... by Breakfast+Pants · · Score: 1

      At least sega won't be able to drop in the latest roster/stats into Football2K6 and pretend it is a new game. I could give two shits about an updated "Western Whizzies" roster. Now they will actually have to improve their game, and perhaps *gasp* not release every damn year. Granted they aren't likely to even stay in the football game business at all. And EA is just going to be dropping in rosters for some time to come, maybe some minor tweaks here and there. Damn I'm glad I don't care about football games.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    13. Re:Video games... by bobtodd · · Score: 1

      > the World Champion New England Patriots

      *snicker* 'World'. What a joke.

    14. Re:Video games... by cduffy · · Score: 1

      Someone might be able to patent a specific implementation of a fighting game, or the software to render the fighters quickly. They couldn't patent 2 guys fighting in a game.

      In theory, sure. In practice, it seems no more ridiculous than business model patents, or UI design patents. Coach it in the right language (maybe touching on difficult-to-avoid implementation elements), and I wouldn't be surprised if it were approved.

    15. Re:Video games... by awolk · · Score: 1
      Hate to break it to ya, but Sony's already had to pay $90million to Immersion, a "minor player" who claimed a patent on the Dual Shock pad.

      A 'dual shock pad' is a physical device, and not a game(-idea). Such things have been patentable for a long time.

      What this article talks about are patents on *games* (or ideas) themselves. E.g. I might patent 'A guy jumping around and eating mushrooms', and then if someone makes a game called, let's say Oiram Repus, with the same idea, then he'd have to pay royalties. The example is probably quite unrealistic, but you get the point.

      Actually I don't see why games shouldn't be patentable, when *algorithms* are. It's the same (bad) idea about claiming ownership on ideas.
    16. Re:Video games... by DeepHurtn! · · Score: 1
      You can't patent general ideas. Someone might be able to patent a specific implementation of a fighting game, or the software to render the fighters quickly. They couldn't patent 2 guys fighting in a game.

      Isn't this the whole problem with software patents, though? They often seem to be patening the idea itself; copyright already protects the actual implementation.

    17. Re:Video games... by halber_mensch · · Score: 2, Funny
      The US takes $10 billion per year in ticket sales alone, and that's not counting DVD rentals & sales.
      But then at least $3 billion a year is 'lost' to piracy, which never happens to video games...
      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    18. Re:Video games... by li99sh79 · · Score: 1
      *snicker* 'World'. What a joke.

      Can you name a league that plays the game at a level comparable to the NFL? Otherwise the description is apt.

      -sam

      --
      I was just here, where did I go?
    19. Re:Video games... by Anonymous Coward · · Score: 0

      HA! I was thinking the same thing! "How can they be world champions when they only played against their own country??"

    20. Re:Video games... by flabbergast · · Score: 1

      That means if you want to play as the World Champion New England Patriots, you will only be doing it in an NFL game.
      Its always been the case if you want to play an NFL team then you're going to have to play an NFL game, whether its ESPN or Madden. Anyone who releases a game that is associated with the NFL has to get a license from the NFL. What (I think) you meant to say was "you will only be doing it in Madden."

    21. Re:Video games... by bobtodd · · Score: 1

      Can you name a league that plays the game at a level comparable to the NFL? Otherwise the description is apt.

      No it isn't. I'm from Australia and I couldn't name any other league that plays gridiron. I'm sure there are college teams and whatnot, and I guess a couple of dozen guys from Melbourne might play on the weekends. Outside your borders, a world championship sport involves competition between teams or individuals from more than one nation. Calling a national league of a game noone else cares about a world sport is self aggrandising nonsense.

    22. Re:Video games... by Anonymous Coward · · Score: 0

      What about releasing a game with names that can be changed, strips that can be changed, stadiums that can be changed... whoops I changed my game to be just like the NFL. I think there was a comic book game that had problems doing something like this, but wasn't that an online world?

    23. Re:Video games... by Anonymous Coward · · Score: 0

      Hate to say it but I get so sick of the whiny little b!tches from anywhere else in the world griping about World Series, World Champions and crap like that. I know it makes you feel good to be so superior but just STFU about it since, ind the end, it doesn't matter one iota.

    24. Re:Video games... by frikazoyd · · Score: 1

      I think you missed the memo on this. ESPN deserted Sega as well, so the EA game will be ESPN NFL 2006, or ESPN Madden, or something like that. Anyway, EA and ESPN are officially in it together, for something absurd like fifteen years.

    25. Re:Video games... by Swift(void) · · Score: 1
      Can you name a league that plays the game at a level comparable to the NFL? Otherwise the description is apt.
      Whether another leage comparable to the NFL exists or not is not the issue. The fact that the only teams they ever play against are fellow NFL teams, and never others. How do they know they are world champions if they never travel to any other place on earth that plays the sport to test themselves?

      This is where rugby, soccer, cricket and dozens of other sports trump most US sports. They have actual world cups, with teams from all over the world competing. The only time you see combined US teams is at the Olympics, and then only Basketball and Baseball (Ice Hockey at winter olympics). Did you see the last Olympics? Team USA Basket Ball got their asses handed to them at the start before clawing back for bronze, hardly world champions, and Team USA for Baseball didnt even make it to the olympics.

      The only time you can legitimately call yourself world champions is if you actually take on teams from around the globe and win.
    26. Re:Video games... by ajs318 · · Score: 1

      The only reason the New England Patriots are the "world" champions is because every other country except the USA plays proper {i.e., Association} football. {As in World Cup, UEFA champions League, Euro 2004 &c.} The sad truth is nobody else gives a stuff about your stupid little game.

      --
      Je fume. Tu fumes. Nous fûmes!
    27. Re:Video games... by ThaReetLad · · Score: 1

      Perhaps, but in every other sport, for a title to have the word "world" in it, you have to have some international competition. Even snooker and darts have some foreigners in their world championships.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    28. Re:Video games... by Anonymous Coward · · Score: 0

      I'm from the States and even I know World Champions doesn't sound right when dealing with the National Football League.

    29. Re:Video games... by Anonymous Coward · · Score: 0

      Yeah, keep telling yourself that to distract yourself from the fact that soccer is a little girls' game.

    30. Re:Video games... by Chosen+Reject · · Score: 1

      Well of course you would have to play an NFL game to play as the New England Patriots. They're an NFL team. Did you think you would be able to play an NCAA game and play as them?

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    31. Re:Video games... by Luigi30 · · Score: 1

      If I remember right, American football comes from Association football. Someone thought it would be a good idea to throw the ball instead of kicking it. Then they discovered spheres can't be thrown, so they made it more of an oval.

      --
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    32. Re:Video games... by Anonymous Coward · · Score: 0

      there's actually a league of american football teams in europe.

    33. Re:Video games... by quick9vb · · Score: 1

      Anyone remember Roger Clemens' MVP Baseball for NES? It wasn't licensed by the MLBPA so the game developer couldn't use any players real names except for Roger Clemens. It was a bit annoying at first because as the previous poster stated, part of playing sports games is getting to play with your favorite team, player, etc. Once I played it a couple of times I got used to it. The player attributes are the same, the only difference was the funny names like "Tim Snow" for "Tim Raines" or something. They were just a play on their real names, and a lot of them were actually pretty funny. If you really knew the players on your team then you knew who they were supposed to be.

      Hopefully ESPN will do something similar with their games. I'd buy an ESPN game for $20 for better gameplay without the right names, than $50-60 for an EA game.

    34. Re:Video games... by Anonymous Coward · · Score: 0

      Heh, I'd say the big, fat morons in freaking padded armour for fear of a paper cut are the girls here.

    35. Re:Video games... by DrLex · · Score: 1
      You can't patent general ideas.
      Hmm, what about the isNot operator? (link 2)
      And as far as I can remember, someone managed to patent the wheel somewhere (just to prove how ridiculous the patent systems in some countries are).
    36. Re:Video games... by Mithrandir86 · · Score: 0
      I'll leave bashing the sport to others.

      However, it is important to note that EA got the deal fair and square. They bought the liscense to get exclusive right to make NFL games, for a presumably large lump of cash. Both companies were certainly in their rights to do so. It does suck, but that's business. If you don't like it, vote with your dollars.

      Don't blame this on patents, blame it on casual consumer ignorance and aggressive marketing.

      And as much as we love to hate the large companies, lets not forget that EA did publish the incredibley fun Battlefield 1942.

    37. Re:Video games... by Yorrike · · Score: 1
      Calling a national league of a game noone else cares about a world sport is self aggrandising nonsense.

      Agreed. I mean, you Aussies don't call your Aussie Rules Footy league a world series, because no one else in the world cares about Aussie Rules. If my facts are correct, not many people outside of NSW care about it either... but that's beside the point.

      Baseball is another area where there's a world series in the US, but there's no teams from Japan, Australia or New Zealand in there.

      --

      Looks can be deceiving. Or CAN they?

    38. Re:Video games... by JaxGator75 · · Score: 1

      Spoken like someone who doesn't play NFL/football games, but likes to read online. I've played each release of Madden on my PC from 2001 until last night. I'll likely play again tonight. I've been playing football video games since Hasbro put out a handheld with red LEDs, but I'll keep the discussion to PC-based Madden, as that's what I have used most recently.

      Each release is entirely different from the last, and each has been an improvement.

      Before anyone replies about how stupid John Madden is, I play with the Commentary and Music at 0%, but I leave the sound effects and whatnot up to around 50% (and use my own MP3s while playing). I can't stand the stupid Commentary, but that wouldn't change from EA to Sega to Tecmobowl... So I digress...

      The graphics obviously improve with each release, but the motion/physics are different, the running AND passing games are usually VERY different from year to year, and the Franchise Mode / Owner Mode options are MUCH different from year to year. Sometimes better, sometimes worse, but never the same.

      I'm not saying that you're talking out of your @$$, but I might be implying it...

      --
      Come and see the violence inherent in the system!
    39. Re:Video games... by li99sh79 · · Score: 1
      The only time you see combined US teams is at the Olympics, and then only Basketball and Baseball (Ice Hockey at winter olympics).

      So I was just imagining Team USA's strong play in the last World Cup? US national teams do compete in the various world championships, it's just more emphasis is put on Olympic participation.

      Did you see the last Olympics? Team USA Basket Ball got their asses handed to them at the start before clawing back for bronze, hardly world champions, and Team USA for Baseball didnt even make it to the olympics.

      It'd be nice if for once USA baseball could field a team of it's best players, unfortunately the seasons don't line up right so they have to roll with minor league players. Field a team with the top US talent and see how they do. The same is of course true for the various Carribbean nations that feed their talent into the MLB. How did Venezuela or the Dominican Republic do in the last Olympics? And USA basketball is going to win the gold in 2008.

      International play isn't as important in the US because the best players in the world come here to play in their respective leagues -- I'm thinking primarily the NBA, MLB, NFL, and the NHL(when they're playing). Those leagues are the apex of their respective sports and the champions of those leagues can take on any national team.

      -sam

      --
      I was just here, where did I go?
    40. Re:Video games... by AvantLegion · · Score: 1
      bigger than movies

      Not quite. Bigger than box office sales, but not bigger when you add DVD sales in.

      But that's hardly something to be ashamed of being smaller than. The real point is that video gaming IS a massive industry, sitting shoulder-to-shoulder with movies and music. It's no red-headed stepchild.

      Video games are growing up into interactive entertainment - slowly at times, and sometimes takes a step backwards, but the future will only see more entertainment that involves interaction, not less.

    41. Re:Video games... by chewties · · Score: 1

      Not if Microsoft beats them to it.

    42. Re:Video games... by bobtodd · · Score: 1

      So I was just imagining Team USA's strong play in the last World Cup? US national teams do compete in the various world championships, it's just more emphasis is put on Olympic participation.

      Sure, you guys put on an impressive effort there, considering you're not known as a soccer playing nation. I wasn't looking to make it an issue of national pride. There are respectable US competitors in many genuine world sports, in and out of the Olympics. Lance Armstrong being a prime example. I am a cycling fan, and I consider the man a legend, whose accomplishments will not easily be bested for many years. :)

      Those leagues are the apex of their respective sports and the champions of those leagues can take on any national team.

      There is a yawning gulf between 'can' and 'do'. It's easy to be the big boy when you're the only one in the sandpit. Sport is about real results, not chest beating. The simple fact is that labelling what are primarily domestic US sports as world championships is silly, one of those 'only in America' things.

    43. Re:Video games... by barc0001 · · Score: 1

      You can't patent general ideas.

      You seem to be woefully unaware of how broken the patent system really is. General ideas dressed up in patent lawyerese allows companies to sue everyone in sight. Whether successful or not is another matter, but it still costs money defending it. Witness Sega's patent to sue anyone who makes something like Crazy Taxi, which was used in a lawsuit against the makers of Simpsons: Road Rage. Other companies have patented programming techniques as simple as side scrolling (no Moon Patrol for YOU! Come back 20 years!), page flipping (90% of the games written in the 80s), etc.

      Hell, in the physical world it's just as bad. I was just talking about this the other day. Our company bought a George Foreman grill for the lunchroom. Right on the box, it announces their patent. Apparently they were able to get a patent on the incredibly hard to figure out idea that if you put the grill on a slight incline, the fat drippings will run off it. Those people should be working for NASA designing space habitats with insight like that!

    44. Re:Video games... by Anonymous Coward · · Score: 0

      I know it makes you feel good to be so superior but just STFU about it since, ind the end, it doesn't matter one iota.

      If it doesn't matter, why are you so touchy about it? Hmm?

    45. Re:Video games... by hereticmessiah · · Score: 1

      Wrong. You're confusing it with how Rugby came about.

      --
      I don't like trolls and mod against me if you like, but I'd prefer if you'd reply.
    46. Re:Video games... by Anonymous Coward · · Score: 0

      There is an NFL Europe and a Canadian Football League. Both leagues are inferior in terms of players to the NFL (to the extent that NFL teams sometimes send over their newer, unseasoned players to play in NFL Europe). I guess you COULD try to involve these teams in the playoffs, but it really wouldn't be too appealing.

      Now, baseball is another story. I'm excited about the Baseball World Cup concept, and I'd love to see the World Series be the best MLB and the best Japanese team compete. The Japanese leagues is proving to be able to produce players who can compete with the US players.

    47. Re:Video games... by Anonymous Coward · · Score: 0

      There is a Canadian team though. And there used to be 2.

    48. Re:Video games... by dual_boot_brain · · Score: 1

      Is it bigger (pun intended) then porn? I was thinking about specializing in classified IP licensing after I finish law school (will have about a decade of experience in classified software development by then), but the concept of Porn IP may be too intriguing to pass up.

      --
      There is no reset button in life; however, there are bonus levels.
    49. Re:Video games... by Anonymous Coward · · Score: 0
      Calling a national league of a game noone else cares about a world sport is self aggrandising nonsense.
      Enough people care about it to make the Super Bowl the most watched televised event every year thoughout the world.
    50. Re:Video games... by arose · · Score: 1
      You can't patent general ideas.
      1-click shopping? Doubl^WTimed clicks?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    51. Re:Video games... by Anonymous Coward · · Score: 0

      Sure, more watched then the real Football WC or the opening of the Olympics...

    52. Re:Video games... by TheoMurpse · · Score: 1

      But there are teams from Canada!
      And what's up with calling the NBA the "National Basketball Association" when Canadian teams are in the league as well; is the NBA trying to imply that Canada is the 51st state?

    53. Re:Video games... by Anonymous Coward · · Score: 0

      He was complaining about someone else being touchy, you moron! So it's okay to be a whiner as long as you're not whining about other whiners?

    54. Re:Video games... by Anonymous Coward · · Score: 0

      You're looking at this too personally. Most Americans couldn't care less about your sports. I don't know a single American who is into cricket and I already waste enough time denigrating idiots who believe NASCAR or horse racing are sports. About the only time when this is relevant is when you get off your high horse long enough to watch the world series then go back to whatever it is has pissed you off.

    55. Re:Video games... by jjr1 · · Score: 1

      Competition will find a way. A game will come out with a 'load roster from internet' option and then you will have the exact same teams, names etc probably at a fraction of the price. People will only become angry enough to do this now that they have been forced.

      --
      Best Trivia answer ever... Name the largest aquatic man eater... Contestant: Tsunami
    56. Re:Video games... by Nytewynd · · Score: 1

      Hah, I could see that. Game companies build a way to import team rosters via XML, and XML feeds of current teams just happen to be on the internet.

      Let EA spend millions of dollars for the same information people can screen scrape right on ESPN.com.

      --
      /. ++
    57. Re:Video games... by Anonymous Coward · · Score: 0

      But American football evolved from Rugby.

    58. Re:Video games... by default+luser · · Score: 1

      The simple fact is that labelling what are primarily domestic US sports as world championships is silly, one of those 'only in America' things.

      Chill out man, it took soccer a long time to become the worldly sport that it is, with local leagues feeding players into international contests.

      The following is REALLY off topic, but needs to be said:

      The US sports make these "World Champion" claims because they have similarly high hopes for their sport, and they're all making gradual headway. For football, there's the CFL and NFL Europe, but I expect it to be a long time before they organize some international competition between leagues.

      Baseball, on the other hand, is ripe for such an expansion. The Japanese leagues are quite good, and although it's logistically impossible to add an MLB team in Japan, there's nothing wrong with allowing the top Japanese teams into the MLB playoffs. They may, of course, have to adjust venue rules, but that's all in the details.

      I mean, MLB is dying, slowly, by the onrush of the NFL, America's new favorite pastime. They need to take advantage of baseball's world-wide popularity and turn it into an international contest like the World Cup or face certain death. They can start with Japan, and others will follow suit.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    59. Re:Video games... by Anonymous Coward · · Score: 0

      Remember, most PC games allow you to edit the data relatively freely. Just because they didn't see outbidding EA worth the risk and do not have the rights to sell the game with real teams doesn't mean you can't use them. Depending on your platform and game it might not be technically possible, but it's still legal.

    60. Re:Video games... by Breakfast+Pants · · Score: 1

      "Spoken like someone who doesn't play NFL/football games, but likes to read online." I admitted to the first half of that and my posting on slashdot necessitates the second half. My post was a little extreme in its criticism of the unchanging nature of these franchises. I haven't played these games in years but I do know for a fact that back on super nintendo the Madden games were just series of roster changes along with very very minor improvements. I admittedly don't know enough about the current state of them, but by the same token you know too much.

      As such a huge fan I don't think you will argue that a change which the average person playing really doesn't notice is infact a huge difference to you. I'm wrong about the extent to which I said they don't change but I also believe you are wrong about the extent to which they do.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    61. Re:Video games... by Anonymous Coward · · Score: 0

      You know what SEGA should do is make it so you can create and load different rosters and whatnot, and leave it up to the fans to make a roster of the actual NFL teams. Someone will make one(maybe even just copy the stats and whatnot from MADDEN)download and your good to go.

    62. Re:Video games... by ultranova · · Score: 1

      Apparently they were able to get a patent on the incredibly hard to figure out idea that if you put the grill on a slight incline, the fat drippings will run off it. Those people should be working for NASA designing space habitats with insight like that!

      No, they should be working for NASA getting operating funds. Apparently they're both very good at manipulating the legal system, since they were capable of getting a patent like this, and utterly ruthless about it, since they went ahead with getting a patent like this. If they put their talents into use getting money for NASA instead of some random corporation, they'd be helping to advance mankind instead of hindering it.

      Remember, every person has a reason for existing; even IP lawyers can be beneficial to mankind in the right position.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    63. Re:Video games... by Anonymous Coward · · Score: 0

      You screw yourselves by supporting NFL. Its as simple as that, if you let the corps take over your favourite sport you have to face the consquences.

    64. Re:Video games... by Anonymous Coward · · Score: 0

      most of them only watch for the commercials, and they have sucked these last few years.

  5. Nintendo's been doing it for years... by Anonymous Coward · · Score: 0

    The really cool thing about it is, if you ever wanted to know how a zapper works (schematics and all), just look-up the patent.

  6. What's next? by Moskie · · Score: 1

    Patenting filming techniques? Writing styles? Facial expressions?

    1. Re:What's next? by highwind81 · · Score: 2, Informative
      According to this wikipedia article, obvious patent should be rejected.
      Even if an applicant's claim for an invention is novel (i.e. not taught by a single prior art reference), a patent can still be denied to the applicant if the claimed subject matter would have been obvious to someone else skilled in the technical field of the invention. The purpose of forbidding patents on obvious technologies is to prevent a person from obtaining exclusive rights to what is effectively already in the possession of the public, even if documentation of the exact form of the applicant's embodiment happens to be lacking.

      it goes one stating the following
      The standard of obviousness and its application are more subjective and controversial than that of novelty. If the requirements are set very high, virtually nothing is patentable. Similarly if the requirements are very low, all kinds of trivial inventions can receive patents.

      what do I think? I think the idea of petent is a selfish act. And every selfish act should be discouraged. So yeah... I dont like patents... Only way to truly own anything is to give it away. But enough of my dogma... I just hope nintendo would revitalize the industry... One can hope... right? ^^;;
      --
      ------ http://timothylive.net
    2. Re:What's next? by denis-The-menace · · Score: 1

      jestures,(gangs could sue one another)
      Political compain strategies.
      accents (for actors)
      colors
      fashions
      dance moves (I guess MJ missed the boat!)

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    3. Re:What's next? by Goffee71 · · Score: 0

      Kinda to the tune of the Lone Ranger...

      Trumpets....

      Prior art, prior art, prior art, art, art
      Prior art, Prior art, prior art, art, art
      Prior art, Prior art, prior art, art, art
      Prior artttttttttt prior art, art, art,

      Lawyers - shoot them, hunt them, kill them
      Blow them up with dynamite....
      Lawyers - shoot them, hunt them, kill them
      Blow them up with dynamite....

      Hi-ho Silver!

      --
      If he's the Walrus then can I be a penguin please?
    4. Re:What's next? by gowen · · Score: 1
      every selfish act should be discouraged
      Well.... given that there are large chunks of American political opinion that consider a selfish act to be the height of moral virtue (Hey, Objectivists and Libertarians, I'm talking to you!) you might not find that a persuasive argument to make.

      Of course, Objectivist philosophy (a somewhat grandiose term to describe unashamed greed and selfishness) also suggests that the most moral course of action for the FDNY and NYPD during 9/11 would've been to stand at the bottom of the WTC and say
      "Run in to the building and attempt to rescue people? Are you nuts? I'm not doing that, it's really dangerous."
      which should tell us everything we need to know about that particular moral code...
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    5. Re:What's next? by idontgno · · Score: 1
      I think the idea of petent is a selfish act. And every selfish act should be discouraged.

      Outstanding. Stop being so selfish and hoarding your possessions. Give me your money and all you computer equipment.

      Did you really mean "every", or did you mean "every, except for me."?

      Possession of a patent, like possession of any property (intellectual or tangible) can be good or bad. Humanity isn't selfless enough for pure communism to ever work, so reasonably-constrained private ownership is a good alternative to rampant acquisition by force, which is the most likely alternative. (Take away social restraint, and what's left? Smash-and-grab, mostly.)

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:What's next? by ThaReetLad · · Score: 1

      furthermore, an objectivist response to the boxing day tsunami would be to say "Good, thats a few hundred thousand less mouths to feed. All the more for me."

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    7. Re:What's next? by syrinx · · Score: 1

      That's an extremely fucked-up interpretation of libertarianism.

      (Objectivism, yes, but they're not even remotely related.)

      --
      Quidquid latine dictum sit, altum sonatur.
    8. Re:What's next? by gowen · · Score: 1
      "In any event, today libertarianism is part of our language and is commonly understood to mean the advocacy of minimal government. Ayn is commonly referred to as "a libertarian philosopher." Folks, we are all libertarians now. Might as well get used to it." -- Nathaniel Branden

      Of course, a true Libertarian would note that the taxes that guarantee the existence of state-run police and fire services are so pernicious, that both services should be pay-as-you-go. Of course, then the fire department would have to check everyone's credit rating before determining if saving their lives was fiscally prudent.

      You know, like American hospitals do.

      Objectivists and Libertarians are not the same, but they both reject the interference of the state and advocate personal responsibility above all. And that means that the 9/11 victims had better save themselves.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    9. Re:What's next? by hunterx11 · · Score: 1
      In fact Objectivism espouses helping others in emergencies. I used to be an Objectivist, but I am not anymore because I found them to be rather and one-sided, characterizing the beliefs of others in their own oversimplistic manner, rather than giving them serious consideration.

      Kind of like you.

      --
      English is easier said than done.
    10. Re:What's next? by gowen · · Score: 1
      Objectivism espouses helping others in emergencies
      Not at the risk of one's own life, they don't. Objectivists espouse helping others only if you gain benefit from it yourself.

      Rand rejects any form of sacrifice as an evil.
      I would suggest the deceased 9/11 firefighters, their families, and more importantly, the people they died to save, would disagree.

      Now : show me where Rand espouses that I should help others except when I benefit myself.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    11. Re:What's next? by hunterx11 · · Score: 1
      Firefighters and policemen aren't charity workers--it is their job to protect people, even at the risk of their own lives. It is not necessarily a sacrifice to give your life for values you believe in; Rand specifically argued that soldiers who die for their country in war are not sacrificing at all, and that "sacrifice" is a misnomer in such a case. Also, Rand specifically wrote about helping others in emergencies in "The Ethics of Emergencies" in The Virtue of Selfishness. I haven't read it in a while, so I don't remember what she specifically wrote, but personally I believe in helping others while putting yourself only at a level of risk proportional to your care for the other person. One can argue that there is some level of benevolence between strangers simply by being fellow humans, and that one should be willing to undergo a minimal amount of risk to help them. On the other hand, you would value a friend's life more, and be willing to risk more for them. A lot of parents value their children's lives more than their own and would quite rationally be willing to undertake enormous risk to save them.

      The point is that one shouldn't help others because one doesn't value their own life, but because they value the lives of others. Convicts deserve to live too, but if the planes had crashed into a prison, there would probably be a lot less sympathy for the victims and even for the rescue workers, and not without cause. While I don't agree with all of the ethics of Objectivism, their form of selfishness is not a "screw you for my own sake" code, but more of an Adam Smith-like "it would be mutually beneficial if everyone pursued their own rational self-interest."

      Mainstream Objectivists dislike being grouped with Libertarians because they consider Objectivism a "closed" philosophy. They argue that Libertarians' ad hoc defense of freedom despite their varied justifications lacks credibility. I agree, but I tend to dissociate myself from both groups.

      --
      English is easier said than done.
    12. Re:What's next? by ccmay · · Score: 1
      Of course, then the fire department would have to check everyone's credit rating before determining if saving their lives was fiscally prudent. You know, like American hospitals do.

      You are posting from the UK, and therefore are presumably unaware of a U.S. Federal law called EMTALA that has been on the books for decades. Hospitals are required to provide care in any emergency, regardless of the patient's ability to pay. There are severe penalties for violations.

      Apologists for the pitifully incompetent NHS would have you believe that American emergency rooms throw people out the door and let them bleed to death in the street. This is a deliberate lie. You have been deceived by your Government and media.

      -ccm

      --
      Too much Law; not enough Order.
    13. Re:What's next? by gowen · · Score: 1

      "...while putting yourself only at a level of risk proportional to your care for the other person."

      Doesn't really apply to strangers, then does it?

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  7. D&D as Prior Art? by ect5150 · · Score: 3, Insightful

    I would imagine any D&D would be prior art in a general games category? MSoft wasn't exactly the first company to get into games. I'm not sure how they can get a pantent on how points are awarded. Any D&D DM has subjective power to award points, and MS didn't exactly put D&D out there.

    --
    I have never let my schooling interfere with my education.
    1. Re:D&D as Prior Art? by gowen · · Score: 3, Insightful
      I would imagine any D&D would be prior art in a general games category?
      Then they'll just add the words "using a computer" to each of their claims.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:D&D as Prior Art? by Java+Pimp · · Score: 2, Insightful

      I would imagine any D&D would be prior art in a general games category? MSoft wasn't exactly the first company to get into games. I'm not sure how they can get a pantent on how points are awarded. Any D&D DM has subjective power to award points, and MS didn't exactly put D&D out there.

      You seem to have missed the key prhases: "on the internet" or "using a computer". Those two phrases alone make the idea new and unique and prior art becomes moot... Atleast that's how it seems these days...

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
    3. Re:D&D as Prior Art? by quintiusc · · Score: 1

      The patent specifically mentions an "electronic device." While there have been electronic games that do most of what the patent claims it also talks about allowing players to set their own goals and award points based on whether those goals are accomplished or not.

      Parts of it are covered elsewhere but the patent as a whole hasn't been done yet from my knowledge. I don't see how a scoring method can be moved completely unchanged from a paper and dice based game to an electronic game and get patented. It doesn't take any ingenuity to do that.

    4. Re:D&D as Prior Art? by Anonymous Coward · · Score: 0

      The micro$oft claim is that the method of awarding points is based on "the certain flair" of the players rather than achieving a specific goal. So there is a slight twist other than just adding the word computer.

      That said they are the fulcrum of evil and should be smote from the earth.

    5. Re:D&D as Prior Art? by Durinthal · · Score: 1

      You seem to have missed the key prhases: "on the internet" or "using a computer".

      Wouldn't the 'Gold Box' D&D computer games (Pool of Radiance, Curse of the Azure Bonds, etc.) count for the latter, at least?

  8. Stand up and fight! by Anonymous Coward · · Score: 0

    I always read about gamers who aren't interested in software patents because they generally stick to the Windows world where patents don't affect them much, but this could change all of that. If you're a gamer, it's time to get educated about what's going on in the software patent world and join the fight.

  9. Plot patents, too? by iainl · · Score: 1

    Our informal review of the records at the U.S. Patent and Trademark Office (PTO) revealed a relative dearth of patent applications for the film industry, especially considering how technology-dependent the film industry is, and given its size in terms of annual sales. Why is that? Patents, by their very nature, grant the right to exclude your competitors from stealing the fruits of your labor, and yet this powerful tool appears to be overlooked by the majority of the industry.

    So, who will be the first to patent the three act structure, the mismatched buddy pairing and so on? Just think how much money EON would have made if they'd only had the sense to patent Spy movies with fancy gadgets?

    --
    "I Know You Are But What Am I?"
  10. Ask Slashdot by _Hellfire_ · · Score: 4, Funny

    Will this be the real end of innovation in videogames?"

    Yes.

    Wow that was an easy Ask Slashdot!

    --
    "And then I visited Wikipedia ...and the next 8 hours are a blur..."
    1. Re:Ask Slashdot by alexhs · · Score: 0

      >>Will this be the real end of innovation in videogames?"

      >Yes.

      No. It was a loooong time ago.

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    2. Re:Ask Slashdot by complete+loony · · Score: 1

      Won't this force more innovation? in an attempt to avoid patents all together you would have to invent totally new genre's of game play, ways of scoring points, and methods to entertain during long loading times.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    3. Re:Ask Slashdot by Jeff+DeMaagd · · Score: 1

      There hasn't been much video game innovation lately anyway.

    4. Re:Ask Slashdot by Pollardito · · Score: 1

      they're trying to make slashdot homework easier

    5. Re:Ask Slashdot by Bobb+Sledd · · Score: 1

      OK, I used to be a patent paralegal, dealing strictly with IP law every day. I don't understand how you can't make a game that includes NFL names.

      How would they prevent ME from making a game? Patent? Nope. Can't patent names! Copyright? Nope! Can't copyright a list of names! Trademark? Maybe. But as long as you don't use the NFL logo, the Dallas Cowboys logos, or bill the game as an "official NFL team roster" or something, what legal ground do they have? You can use the team names, even the player names; there's nothing they can do.

      Or even in a worst case, you could make a parody. Could be quite humorous! Dallas Thugs, Pittsburg Stealers...

      Sure, anyone can sue you for anything - but that's a whole 'nother thing entirely. And most organizations don't do that.

      --
      "They said I probly shouldn't fly with just one eye," "I am Bender. Please insert girder."
    6. Re:Ask Slashdot by peragrin · · Score: 1

      Um you are asking for game builders to think? That ain't gonna happen, but C&C year 2011 gold edition will be on schedule.

      I mean come on when was the last major game with a new take on gameplay? most are either role-play, or FPS.

      The only mix left to do is to create a First Person Perspective Sims.

      --
      i thought once I was found, but it was only a dream.
    7. Re:Ask Slashdot by ajs318 · · Score: 1

      I know I shouldn't respond to sigs, but in your case I'll make an exception. "PC Load Letter" is an error message on HP laser printers. It means someone has been fiddling around with the settings on their computer, and needs a dose of the cluebat as soon as possible.

      It officially means "Paper cassette - load US letter size paper" {216 x 279 -- a weirdy size used only in the USA and nowhere else on Earth; everyone else preferring the ISO paper sizes with their constant aspect ratio. 297 is to 210 as 420 is to 297.}

      --
      Je fume. Tu fumes. Nous fûmes!
    8. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      There hasn't been much video game innovation lately anyway.

      True. Any fool can see that Katamari Damacy, Donkey Konga, and Doom 3 are all clearly the same game with slightly different graphics.

    9. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      I mean come on when was the last major game with a new take on gameplay?

      Several dozen appear every year. To pick a few titles from the last few years that even an idiot like you is bound to have heard of - Spore, Katamari Damacy, Donkey Konga, Ico?

    10. Re:Ask Slashdot by FuzzyBad-Mofo · · Score: 1

      Without knowing the context it's impossible to say for sure, but I've always heard it from pseudotechs (AKA tech support) as in "What is your PC load letter?", referring to the archaic mapping of drive partitions to letters of the alphabet (seen in CP/M, MS-DOS, MS-Windows). So I would assume that they're asking which drive you booted from.

    11. Re:Ask Slashdot by GrievousMistake · · Score: 1

      No, it will make big game companies to get broad patents for their game, and then release the same game for 17 years, with no fear of competing products actually improving on the genre
      And independant development cost skyrockets when you have to have to produce ridiculous workarounds for problems that have perfectly common-sense solutions, not to mention, the more patents, the more expensive patent research.

      --
      In a fair world, refrigerators would make electricity.
    12. Re:Ask Slashdot by 1ucius · · Score: 1

      I respectively disagree. The gambling industry has been patenting their 'games-of-chance' for years, yet their is still pleanty of innovation. Basically, they get a really, really narrow claim covering the rules. Competitors can (and do) dream up their own games and make variations of the patented games, they just can't simply copy the original.

    13. Re:Ask Slashdot by tepples · · Score: 1

      But as long as you don't use the NFL logo, the Dallas Cowboys logos, or bill the game as an "official NFL team roster" or something, what legal ground do they have? You can use the team names

      Those are trademarks. The city names alone aren't, and many games from back in the era when NFL and Players Inc would license to competing games would have cities for team names but real players (Players Inc) or fake players with real team names (NFL).

      even the player names

      Many U.S. states and other jurisdictions recognize a trademark-like "right of publicity" for personal names.

  11. They don't have to stifle innovative new games... by Anonymous Coward · · Score: 0

    It's already been happening for the past few years. Originality? Hello? Juat about ever game coming out these days is either a shooter, a run/jump/collect, racing or a fighting game.... Whoopie! (not)

  12. Perhaps I'm missing something... by agraupe · · Score: 4, Insightful
    But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

    Note: I don't agree with software or videogame patents, because I think they screw the consumer in the end by providing a crappy product, at likely a high price. But still, that last sentence made no sense.

    1. Re:Perhaps I'm missing something... by Thyamine · · Score: 1

      I think the real issue here is the ability of taking something and building on it. What if someone had patented the First-Person Shooter concept? If we're lucky they put out something like Doom, if not, we get Smurf-Hunting or some such, and now we may be locked out of a idea that has a lot more to give.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    2. Re:Perhaps I'm missing something... by bersl2 · · Score: 2, Insightful

      You don't have to actually produce an implementation of the idea in a patent IIRC (obviously, IANAL). You just have to show that you are taking steps towards an implementation, not that you actually produce one. So, if Duke Nukem Forever contained patented software components, it could be argued that they are making an attempt to bring an implementation to market, hence the patents on those ideas would still be valid.

    3. Re:Perhaps I'm missing something... by grasshoppa · · Score: 2, Insightful

      But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

      As unpopular an opinion as it is now a days, the good creative content is often built on older creative content. For instance, we couldn't have had hl/hl2/cs with out id and doom.

      Interesting mental exercise: Imagine a world where ID DID patent Doom and it's methods.

      Imagine patents on books. Or, more telling, on scientific works. That's what this amounts to: Creating games and the like are creative, but also utilize a very scientific method of using the work of others to further your own.

      Incidently, this is also why everyone is against software patents. It will kill our software design industry.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    4. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

      You'd be forced to create an original game... or choose another line of business.

      Also, it would mean that in many cases, a company would come up with a fantastic idea for a game, but implement it in a crap way and prevent everyone else from creating good games around the same concept.

    5. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      Actually, it wouldn't be for what you are thinking of, you couldn't patent a WW II first person, which we all know there are too many. But patent something like having two guns, one in each hand, while playing a first person shooter. That would mean some James Bond video games, and Halo 2 would be infringing. Yes, its prier art right now but imagine if someone did that 10 or so years ago, we wouldn't have the fun of playing first person shooters with a gun in each hand.

    6. Re:Perhaps I'm missing something... by cowscows · · Score: 4, Insightful

      The problem is, patenting things like "ideas", and "gameplay" can get a little hazy. Add in the innate human brain's ability to detect similarities and patterns, and you'll be seeing infringement everywhere you look. Everything is built upon something else to some degree. And if they don't get you with a gameplay patent, they'll trip you up with some patented technical detail in your programming.

      What if the guys who made marble madness had patented "Using an electronic input device to control a digital sphere through the visual representation of a three dimensional world"? I'm no patent lawyer, so I don't know how much sense that makes, but it reads about as basic and vague to me as most of the patent summaries I browse do.

      By that measure, things like bowling games or Super Monkey Ball could be threatened. Is there a connection between Super Money Ball and marble madness? Yeah, on a really superficial level. Do the games play at all alike? Nope. Were the designers inspired by Marble Madness? Maybe. Did they ruthlessly steal expensively developed ideas from the Marble Madness developers? No.

      Even Katamari Damacy could be argued to fall under a patent like that. And that's generally considered one of the most fun, original games of the past year.

      I'm going to agree that any kind of software patents are going to be very harmful to the industry as a whole. And just shifting the current patent system to something like video games is going to pretty much be death to it.

      The lawyer's argument is basically, getting patents is a way for the current players to make more money and cement their position on top of the biz. You can't seriously make the argument that, in this case, patents will spur on innovation, because there's been leaps and bounds of innovation in the relatively patent free video game universe since its inception.

      --

      One time I threw a brick at a duck.

    7. Re:Perhaps I'm missing something... by Xaroth · · Score: 1

      But if there are patents on videogames, would it not stimulate the production of original games?...

      No. In reality, it will cause a mass amount of confusion for gamers and a stifling of the industry. To quote a bit from the Gamer's Manifesto article that was posted a couple days ago (omitting the link since another comment has this quote, too):

      Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?

      The problem with this is that you get precisely ONE game with logical camera controls, and now, all of a sudden, every other game in existance needs to come up with a brand new style of camera controls. Once someone gets along to patenting "First-person" and "camera follows character from behind", you're out of logical sets of camera controls and everyone will have to either present some sort of random, nonsensical camera controls ("second-person"?), pay a license fee, or pony up the cash to challenge the patent in the hopes that it can be invalidated (which it might not be, even after all the money is spent).

      The net result is that ONLY large corporations (such as EA, Microsoft, et. al.) will be able to sustain the cash loss^H^H^H^H^H^H^H^H^H investment required to develop a game at all. And since there's an added investment required, the companies will tend to go with safer and safer investments - which translates to LESS original games, not more.

      In fact, little publishers would be run out of business because they won't be able to stand up to the patent suits, and little publishers are where the wealth of original games tend to come from.

    8. Re:Perhaps I'm missing something... by mwvdlee · · Score: 1

      Then, basically, you'd be able to patent something now which cannot possibly be produced until the future, then act like you're making steps towards it?

      I'm patenting the 30nm chip production process and in order to try and implement it, I've gotten a bucket of unprocessed silicon.

      Then again; why bother when you can just use submarine patents.

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    9. Re:Perhaps I'm missing something... by mzwaterski · · Score: 1

      Because submarine patents don't exist anymore...

    10. Re:Perhaps I'm missing something... by AllUsernamesAreGone · · Score: 2, Insightful

      Then, basically, you'd be able to patent something now which cannot possibly be produced until the future, then act like you're making steps towards it?
      Yup. this one for example - sony patenting a technology that they themselves admit is just IP grabbing: "There were not any experiments done," she says. "This particular patent was a prophetic invention. It was based on an inspiration that this may someday be the direction that technology will take us."

      I would find it funny if it didn't nauseate me.

    11. Re:Perhaps I'm missing something... by mwvdlee · · Score: 1

      I don't think that patent would stand when taking the "obvious" rule in account; this is so incredibly obvious to most semi-intelligent people on this earth and in particular to anybody dealing with the nervous system or the brain.

      Then again; nobody has yet shown me any patent which is both moraly right AND unenforceable by simple copyright.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    12. Re:Perhaps I'm missing something... by ArsonSmith · · Score: 1

      Your post makes sense, but we are talking about software patents and lawyers here. They are based entirely off of Mutually Assured Destruction, and insuring that no small startup will be able to get in the door with the big boys.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    13. Re:Perhaps I'm missing something... by Targon · · Score: 1

      The problem is that nothing innovative is being patented. Patents are being put in place and it requires a lawyer to defend the idea of natural evolution.

      For example, the idea that you could adjust the resolution of a video game and at the same time change the detail level to match could be patented by one of the big players in the game business. It would take a lawyer and a lot of money to defend the use of this pre-existing technology, even though the original patent should never have been granted. The fact that monitors and operating systems have had this functionality for years doesn't matter, there is a patent in place for GAMES using that idea that came out after the idea was in widespread use.

      Would you support this sort of software patent?

      Copyrights don't help because you can't copyright a story, just the wording. So you are stuck there as well.

      The end result is that the software market is screwed. If you come up with a great original idea, it will be coppied and nothing can properly protect you except for you to make new and better games compared to the competition.

      Patents and copyrights in general are also flawed because large companies can buy smaller companies that have already granted widespread use of their patented/copyrighted work, then they try to claim the work as THEIR efforts to create and distribute the work. Rules need to be put in place to bring sanity to these two things that are meant to protect inventors and writers.

      Blizzard came out with Warcraft and Warcraft 2 for example. A number of clones came out with virtually the same game design but with different graphics. In a fair world, the clones should be the sorce of income for Blizzard since we are talking about a blatant copy of their conceptual design work because no real improvement to the fundamental design was made.

      Then you have games like Populous: The Beginning. That was a game that was similar in SOME ways, but instead of just making units from raw materials the way the Blizzard games did, you have a population that reproduces by itself, but you need to train the people to become the different specialized units. This system is clearly different from the Blizzard games(and their clones) so could be considered a true change to the game system.

      First person shooters in general are similar in many ways, but then you have games that are similar in a lot of ways but are different, such as Thief. In Thief, it's first person, you CAN shoot at others, but the primary focus is to avoid being seen and not to kill. Again, it's not a clone of the first person shooter games.

      Originality should be rewarded and protected, but there needs to be a time limit on that protection. I'd say five years should be enough time from the release of the original product before the protection expires.

    14. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      Imagine a world where ID DID patent Doom and it's methods.

      We'd have had a lot fewer shitty FPSs, and companies would have been forced to release real games?

      This is a bad thing?

    15. Re:Perhaps I'm missing something... by cpt+kangarooski · · Score: 1

      It sounds like the former must be the tricky part. Patents and copyrights protect mutually exclusive subject matter.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    16. Re:Perhaps I'm missing something... by nickrooster · · Score: 1

      >Even Katamari Damacy could be argued to fall under a patent like that. Or one as generic as collision detection in a video game. Scary!

    17. Re:Perhaps I'm missing something... by LiquidCoooled · · Score: 1

      Wasn't Driller on the Spectrum the first true 3d first person game that you could actually walk around and look where you wanted (instead of maze type fixed position pseudo 3d games)?

      It beat wolfenstein and doom hands down in technical ability.

      --
      liqbase :: faster than paper
    18. Re:Perhaps I'm missing something... by mikael · · Score: 1



      If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

      Innovation in the early period of the games industry was done by programmers looking at each others work, copying some ideas, and adding some new ideas.

      For patents that apply to video graphics, there are only so many ways of presenting information:

      Symbolically 2D - Chess, nethack, Backgammon
      Symbolically 3D - 3D Tic-Tac-Toe

      Third-person view/(fixed camera) - Falconseye

      2D-Platform games - Donkey Kong
      2D-Shooters (scrolling) - Defender/Xenon
      Third-person view - (roving camera) - Super-mario
      First-person view - Quake/Doom/Half-Life

      Interactive-movies

      And there are only so many concepts of actions that you can do in a game:

      collect objects, avoid objects, move/control objects, place objects together, drop onjects, explore, time-limits, teleportation, kill/hit objects, create/evolve objects
      punish/reward objects.

      Imagine if all of these concepts were patented by one or more companies? You would first have to find out whether you infringed a patent or not, who owned the patent, and how much they were expecting in license fees (an up-front one-off payment and/or royalties?). No small company would have time to do all that.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    19. Re:Perhaps I'm missing something... by EvilStein · · Score: 1

      "Incidently, this is also why everyone is against software patents. It will kill our software design industry."

      sadly, there are too many lawyers on the planet that are foaming at the mouth at the thought of being able to patent everything they can think of. :-(

    20. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      Patents and copyrights protect mutually exclusive subject matter.

      No they don't. I can patent my software for displaying a window on the screen, and also copyright my software for displaying a window on the screen, making sure that not only can nobody display windows on the screen with MY code, they can't do it with their own code either.

    21. Re:Perhaps I'm missing something... by cpt+kangarooski · · Score: 1

      That's because the software embodies both patentable and copyrightable subject matter, but they're still not the same.

      The expression of the software is copyrightable. The method by which the software works is patentable. But you can't patent the expression, and you can't copyright the method.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    22. Re:Perhaps I'm missing something... by bVork · · Score: 1

      At one point, Magnavox had a patent on interactions between moving objects in videogames. Basically collision detection. That's why the Intellivision originally came with Las Vegas Poker and Blackjack - all the object were static and never collided. Hell, Magnavox had a patent on videogame consoles at one point. Here's the abstract of Ralph Baer's patent:

      "The present invention pertains to an apparatus [and method], in conjunction with monochrome and color television receivers, for the generation, display, manipulation, and use of symbols or geometric figures upon the screen of the television receivers for the purpose of [training simulation, for] playing games [and for engaging in other activities] by one or more participants. The invention comprises in one embodiment a control unit, an apparatus connecting the control unit to the television receiver and in some applications a television screen overlay mask utilized in conjunction with a standard television receiver. The control unit includes the control, circuitry, switches and other electronic circuitry for the generation, manipulation and control of video signals which are to be displayed on the television screen. The connecting apparatus selectively couples the video signals to the receiver antenna terminals thereby using existing electronic circuits within the receiver to process and display the signals generated by the control unit in a first state of the coupling apparatus and to receive broadcast television signals in a second state of the coupling apparatus. An overlay mask which may be removably attached to the television screen may determine the nature of the game to be played or the training simulated. Control units may be provided for each of the participants. Alternatively, games [training simulations and other activities] may be carried out in conjunction with background and other pictorial information originated in the television receiver by commercial TV, closed-circuit TV or a CATV station."

    23. Re:Perhaps I'm missing something... by hey! · · Score: 1
      would it not stimulate the production of original games?

      When people start buying games for their patents instead of their playability, maybe.

      Or maybe when the PatentOffice gets its act together, hires some decent patent examiners, and stops creating a land rush on the IP parasite opportunities.

      Or possibly when pigs fly.

      I'll leave you with a quote from Picasso:

      Mediocre artists borrow. Great artists steal.


      Of course back when he said that, it wsan't literally true.
      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    24. Re:Perhaps I'm missing something... by runderwo · · Score: 1

      Yes, that would be nice, *if* you knew about it before investing a half million dollars into developing your game only to be hit with an injunction as soon as it ships. Allowing people to patent everything in sight is going to increase patent submissions and lawsuits, and generally have a chilling effect beyond that. There's no way to afford an exhaustive patent search on every function point of your project, so it's easier to just do something else.

    25. Re:Perhaps I'm missing something... by bogado · · Score: 1

      I think we should with those foaming lawyers the same thing we do when we see a puppy foaming... ... put them out of their misery.

      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

    26. Re:Perhaps I'm missing something... by Tim+C · · Score: 1

      What if the guys who made marble madness had patented "Using an electronic input device to control a digital sphere through the visual representation of a three dimensional world"? I'm no patent lawyer, so I don't know how much sense that makes, but it reads about as basic and vague to me as most of the patent summaries I browse do.

      The summaries are just that - summaries. It's the claims that are the "meat" of the patent, and that actually describe what the patent is laying claim to.

    27. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      Warcraft and Warcraft 2 aren't even original. I was playing games like them (but with shittier graphics) back in the late 80's.

    28. Re:Perhaps I'm missing something... by justdrew · · Score: 1

      yep, you sure are missing something. Patents dont "spur" inovation...

    29. Re:Perhaps I'm missing something... by Anonymous Coward · · Score: 0

      So you are saying you would be willing to continue to develop games at the risk of patent infringment? Think of all the research you would have to do for all the elements of your "original" game just to make sure you don't "break the law". Think of the risk because of the gray area that surrounds all these topics. By god I wouldn't want that risk or cost!

  13. Prior Art? by Game+Genie · · Score: 1

    They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements.

    In other news all sports leagues must pay a royalty to M$ in order for the score to be kept. Opponents of licensing Microsofts innovative idea of "earning points in a competition" contend "it's not whether you win or lose, it's how you play the game."

  14. fscked by UlfGabe · · Score: 1

    None of this can possibly be patentable!

    can it?

    for instance, lighting, different weapons, weapons with 2 modes, reloading animations, running animations, reflections in water/mirrors/shiny things, monster AI, physics engine, shaders, control layout?!?

    What would be patentable?

    --
    Check journal for info on Anti-TextBook, an idea by me.
    1. Re:fscked by Tjoppen · · Score: 1

      Everything under USPTO's apparatus for large scale sub-ferrum elemental fusion.

    2. Re:fscked by fr0dicus · · Score: 1

      If they are, they'd be held by Nvidia/ATi and usage would be thoroughly encouraged :)

  15. while i am not a bit hater of by hsmith · · Score: 1

    software patents such as most of /., i do think this is a totally bad idea (and i don't see how it would go through)

    I think this more than anything would really stiffle innovation. the whole gaming industry moves so fast that it wouldn't seem worth it to waste money on patents. you would think they would want to crank out the next product to garner more earnings than sit on one idea for to long.

    but then again, that is logical

  16. Patents by oskard · · Score: 2, Insightful

    Patents are provided to people of the United States (and other countries) to hold a 'temporary monopoly' on a product or idea. They are used to encourage developers to create things without their ideas being stolen. This enhances the level of development in the country as a whole, and is good for our economy and society.

    However, video games don't give back the same benefits as say, food, energy and transportation. A fellow programmer once said to me "What if someone had a patent on the First Person Shooter?" Imagine how dead development would be in the video game genre!

    --
    Sigs are for Terrorists.
    1. Re:Patents by CastrTroy · · Score: 2, Insightful

      It already is dead. Because all anybody produces i First Person Shooters. Patents might actually increase development because developers would actually be forced to think of new ideas.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Patents by oskard · · Score: 1

      Yeah there seem to be a few people on /. with that thought too. I agree, but patents may also kill the amount of releases in games. Granted, every game released will probably be good an innovative.

      --
      Sigs are for Terrorists.
    3. Re:Patents by asliarun · · Score: 1

      "However, video games don't give back the same benefits as say, food, energy and transportation."

      Of course it does, albeit indirectly.

      Video games provide food to the thousands who're involved in making, selling, and distributing video games.

      Video games provide transportation and power by encouraging people to stay at home and play video games, which reduces the number of people and vehicles on road, which reduces the overall energy consumption of your city as well the number of people copulating in your city... or even in your home :-)

    4. Re:Patents by NewStarRising · · Score: 1

      Racing games. (TOCA, Rally, F1)
      Sim Games (The Sims et al, Sim City)
      Empire Games (Civilisation, Age of Empires)
      RTS (C&C, Warcraft)
      3rd Person Adventure (Diablo, NWN, WoW)

      There are already MANY ideas for games that do not involve FPS. And it would be nice to see more.
      Sure, patenting games, if it can be done, is a Bad Thing. All we'll get, like today, is the same game, but with a lawer watching over to make sure they are not treading on anyone's toes ... or the same games, liscenced with decent "Original Author" copies and "liscenced" skinned, modded versions ...

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
    5. Re:Patents by Anonymous Coward · · Score: 0

      > Patents might actually increase development because developers would actually be forced to think of new ideas.

      And get sued for them. No, expect multiple iterations of exactly the same IP line, and only from companies who can afford to play in the business without being sued by patent looters.

    6. Re:Patents by CastrTroy · · Score: 1

      Wow, so there's like 5 types of games. I don't really think patents are the answer, but I'm starting to get a little bored with the current offering of games. But then again, I never did understand those people who went out and bought a new hockey game every year. There are some truly good games out there. I just find that sifting through all the garbage is getting to be harder and harder.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:Patents by Rayonic · · Score: 1
      all anybody produces i[s] First Person Shooters

      1) That isn't true, by far.

      2) Hey, I live my entire life in a First Person perspective. It's also action-based (usually boring actions, mind you) and often involves pushing a lot of buttons and using a variety of keys. So no wonder the FPS genre enjoys large amount of popularity.
    8. Re:Patents by Animaether · · Score: 1

      six.. you forgot the FPS...

      Then there's platform games.. Soldat is 2D. Best Friends is 3D. Totally different gameplay, but still just 1 category right ?

      Then there's board games.. chess, checkers, go, whatever.

      Adventure games (2D, text).

      WEIRD games. That's you, Katamari Damacy. Yes, it's an original game. Yes, it's fun. For about 15 minutes.

      Then there's the whole plethora of 'original' games no playstation/etc. Play the game by hitting a set of bongos ?? Or drawing crude Pac Man-shaped shapes on your Nintendo DS and watch it 'come alive' ?

      There's seriously plenty of different/interesting games besides FPS.

      The reason there's so many FPS games is because :
      1. They're relatively cheap to make (hence the plethora of mods out there)
      2. A lot of people -like- these kinds of games.

      There's also enough variation between FPS games as well. Doom, half-life, wolfenstein, breed, etc. are all pretty much the same.. run/shoot. But there's also games which require more strategy/teamwork, and yet others which require you to be stealthy.

      Anyway.. maybe you're just not looking hard enough :)

    9. Re:Patents by Anonymous Coward · · Score: 0

      There are some truly good games out there. I just find that sifting through all the garbage is getting to be harder and harder.

      Speaking of which, does anyone happen to know of any review sites where high scores aren't bought and paid for?

  17. Yea right. by Anonymous Coward · · Score: 0

    Which is why proper force feedback is in every game that uses a joystick eh.

    Oh wait, no it isn't. There is a patent that stops people doing that without paying royalties.

    Patents in video games are so crap because there is hardly anything that is really really genius and needs protecting.

  18. Internal regulation by StefanoB · · Score: 1

    My guess: the game industry decided not to claim any patents and let every game company earn some money.
    Now the lawyers want some money too :-(.

    Stefano

  19. Surrender all hope ye who enter here by Anonymous Coward · · Score: 0

    Innovation is already dead.

    Most all original ideas will be crushed as they cannot be proven to make money. Patent effects have already killed a number of great advancements.

    I have given up hope and now serve the bland game producing overlords.

  20. John Carmack won't be happy with this :( by Anonymous Coward · · Score: 1, Insightful

    Patents are a bad thing. I fully agree with John Carmack on that and I applaud him for releasing all his engines for free.

  21. The End of Innovation? Maybe a New Beginning... by dwm · · Score: 1

    Disclaimer: Software patents are bad and stupid.

    However...

    I suspect that an increase in patents on game software features might promote innovation in games, since it might be harder to just spit out yet another first-person shooter without getting sued.

    1. Re:The End of Innovation? Maybe a New Beginning... by dmauro · · Score: 1

      And it would have been harder to get Katamari Damacy produced because someone might have had a patent on a third person camera that follows the protagonist, the save/load menu option, two-player battle mode, or any number of obvious features (and not just obvious in hindsight!) that should NOT be patentable. People are discussing this as whether patents are bad or not. I think the problem to discuss is the threshold limit of what is considered to be something that would not be an obvious solution by anyone else and is indeed novel and creative.

    2. Re:The End of Innovation? Maybe a New Beginning... by nomadic · · Score: 1

      I suspect that an increase in patents on game software features might promote innovation in games, since it might be harder to just spit out yet another first-person shooter without getting sued.

      I just patented WW2 FPSes. Nobody's allowed to make any more. No, I will not license the patent out.

    3. Re:The End of Innovation? Maybe a New Beginning... by grumbel · · Score: 1

      ### I suspect that an increase in patents on game software features might promote innovation in games, since it might be harder to just spit out yet another first-person shooter without getting sued.

      Spitting out yet another first person shooter will be easy, since there is tons of prior art, doing something new however will get far trickier since there might be patents for god knows what around that you are infringe without knowing. It also means that if some company actually comes up with a good idea, that it can't get reused in other games, which means there will no longer be any evolution happening in game development.

    4. Re:The End of Innovation? Maybe a New Beginning... by $nickname_212 · · Score: 0

      What evidence leads you to suspect this?
      Did you ever play RTS in the beginning like Warcraft or C&C? Those were very fun games, but pretty clunky in terms of today's RTS. Do you think innovation in RTS would have occured as dynamically if only 2 compaines controlled the monopoly on RTS? What about first person shooters? Without the push of small software houses that produce generic games, the FPS might not be further than the implementation of castle wolfenstein. But thank gawd Epic was there to compete and push the FPS.
      So, I think the point that monopoly fosters innovation may be a moot point. The big boys that are first to market get the big pay day. So, there is plenty of incentive for innovation without patents.

    5. Re:The End of Innovation? Maybe a New Beginning... by Teppy · · Score: 2, Informative

      Yes, but that's not the sort of thing that gets patented. I've done this before, so I know a bit about it:

      A patent application is usually done as a series of claims from most general to most specific. Let's take Doom as an example. The claims might be:

      #1. We invented interactive entertainment.
      #2. ...in a 3D world
      #3. ...with some elements that move and others that are static
      #4. ...where some of the moving elements are controlled by players connected

      [snip]

      #99. ...where one of the guns is a railgun that uses said supply of ammunition at a fixed rate as long as said player continues to depress the fire button.

      This is done with the expectation that the patent examiner strikes most of the early claims and the hope that he allows as many of the later as possible.

      Doom came out in 1995 IIRC. So, maybe Doom would have gotten a patent on 3D worlds where a player manipulates and maneuvers through said world, shooting other players.

      To actually sell Doom, they would have to license Origin Systems' patent on Ultima Underworld where a player manipulates and maneuvers through a 3D world.

      Both Id and Origin would have to license Sirius Software's 1979 patent on their Apple ][ game WayOut, where a player maneuvers through a 3D world.

      Oh, and if *you* wanted to write a game, maybe just a "simple shooter" - bring out the lawyers because there's gonna be a hell of a lot of licenses to negotiate.

  22. My New Patent by Nytewynd · · Score: 1

    I am going to go out and get a patent for plumbers jumping on mushroom people. That would be the best idea ever.

    --
    /. ++
  23. I can see it now. by MeanderingMind · · Score: 1

    Nintendo Patents use of the words Mario, Luigi, Link, Princess and the use of a directional pad or joystick on a controller.

    How screwed up the industry would be.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:I can see it now. by Anonymous Coward · · Score: 0

      They've already got their specific style of d-pad patented. Why do you think no other system has the same style d-pad as the NES/SNES/N64/GB/GBC/GBA?

    2. Re:I can see it now. by CastrTroy · · Score: 1

      I'm pretty sure all their characters fall under trademark laws. That's why you don't see Mario and Zelda games on XBox.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  24. The MS patent in question by GodBlessTexas · · Score: 1

    Is it just me, or does that patent seem to apply to Project Gotham Racing? What is interesting is that the game was only published by MS, but was developed by Bizzare Creations. And there are similar elements in Fable.

    --
    Remember the Alamo, and God Bless Texas...
    1. Re:The MS patent in question by Anonymous Coward · · Score: 0

      Never mind all the Tony Hawk games..

    2. Re:The MS patent in question by GodBlessTexas · · Score: 1

      Also, this is interesting because Project Gotham was published by MS, but it was developed by Bizarre Creations. Did MS require Bizarre Creations to give up their IP in order to be published to the console? PC game developers have different options when it comes to bypassing the regular brick and mortar distribution system, but console games are contorlled rather exclusively by the manufacturers, and there's a good bit of money to be made in the games for those platforms.

      --
      Remember the Alamo, and God Bless Texas...
    3. Re:The MS patent in question by iainl · · Score: 1

      The really interesting part is that if it applies to Project Gotham, then it's also true of their previous game, Metropolis Street Racer (indeed, PGR is really just MSR: Special Edition in terms of actual gameplay). Which was released on the Dreamcast, before the XBox was even a neat idea.

      --
      "I Know You Are But What Am I?"
  25. up against the wall by Anonymous Coward · · Score: 0

    That's it. IP lawyers now have a free pass to the head of the line.

  26. Yes by Aldric · · Score: 1

    It would greatly reduce innovation. It's just lawyers trying to drum up business though, so we don't need to worry yet.

  27. "Righteous Patents!" by jarbo · · Score: 2, Informative
    Declares Ross Dannenberg, Esq., aided by a swank free and open source layout.

    ....siiiiiiiigh.

    Signed,
    Human Capacity for Lameness is Apparently Inexhaustible, Esq.

  28. Re:yes by spectre_240sx · · Score: 1

    It could be a good thing, too. Maybe this way we wont have 50 incarnations of the same goddamn game like we do now.

  29. Re:They don't have to stifle innovative new games. by Anonymous Coward · · Score: 0

    a shooter, a run/jump/collect, racing or a fighting game

    Hmmm, I've got it! A game where you crawl around, can't shoot, can't jump, and can't pick up anything, with no combat or excessive speed.

    I think Apple had this one first. It was called Amazeing.

  30. I hope not. by Bananatree3 · · Score: 1
    Will this be the real end of innovation in videogames?"

    I REALLY hope not

  31. How to solve the problem by Anonymous Coward · · Score: 0

    Somebody needs to patent breathing as a way to sustain life whereby life is a business method that enables you to use semantics in order to profit from extending patent protection way beyond the point of stupidity. Then refuse to license the patent and insist on damages consistant with willful infringement.

    Counterargument: We may be patent lawyers but we can't help but breath.
    Answer: Yet you mouthbreathers expect software developers like me to find non-infringing work arounds?

  32. In preparation for submitting my first patent ... by Senor_Programmer · · Score: 1

    application I've, just this morning been reading the USPTO's 'consolidated patent rules. [PDF document].

    Thought it might interest folks discussing parent subject matter WRT USA patents.

  33. The french game studios said "NON". by Lejade · · Score: 1

    The french association of Game Producer (APOM) has already taken position against software patents in an open letter to the former French Minister.

    Here's a slightly improved Google translation for the french impaired :

    Position of the APOM on directive COM(2002)092 relating to the patentability of the "inventions implemented by computer"

    Mister the Prime Minister,

    The APOM is the French association of producers of multi-media works. It gathers 80 percent of the French producers of video games, an industry which employs many designers, programmers, and creators of high level whose competence is internationally recognized. The APOM is very worried by the current proposal for a European directive on the "inventions implemented by computer", more commonly called "directive on software patentability ". After careful reading, it appears to us that the initial text proposed by the Commission [ 1 ], as well as the version resulting from the working group on the intellectual property of the Council [ 2 ], would be extremely detrimental to our industry.

    Indeed, the major part of the process of creation of multi-media works, such as for example video games, consists in developping and processing, in a single and original way, a combination of simple elementary ideas.

    To authorize the privatisation of these elementary ideas, as the texts of the Commission and the Council allow, would not have any inciting effect on innovation and creation, but instead, would put every developper under the threat of possible attacks in counterfeit of such software patents. In the United States already, the toxicity of software patents on the innovation and SME innovation are more and more recognized [ 3 ], and were the subject of a report of the Federal Trade Commission [ 4 ]. Bill Gates himself recognized explicitly that software patents are harmful to innovation, and that they are a monopolistic weapon that Microsoft must exploit in order to preserve its dominant position [ 5 ].

    Legalization by Europe of software patents would have the same noxious effect, and would put European SME under the threat of the software patents already granted in great number by the European Patent Office to large non-European companies, for the moment fortunately invalid in front of the courts, such as a patent on the "progression bar" [ 6 ], used in almost all the software, or the patent on the breeding and the control of virtual creatures [ 7 ]. These patents and of others, granted by the OEB in spite of their manifest absence of technical nature, illustrate clearly that it is impossible to make a conceptual distinction between "technical" and "non-technical" software, and that any allegedly restrictive legalization of the brevetage of intellectual methods will inevitably lead to total software patentability, which constitutes a serious threat for multi-media and software creation.

    The APOM considers that copyright/right of author, supplemented by the rights on models and trademarks, is amply sufficient to protect works multi-media. These rights make it possible to protect the creators against infringment, while not putting legal hurdles to the creation of new works.

    The APOM is thus very satisfied with the form of the directive voted by the European Parliament, which, by limiting the patentable subject-matter to the sole innovations having a material effect, wether they make use of a computer or not, prevents in effect the appropriation of intellectual methods, the building blocks of software creation. The APOM is also pleased with the parliamentary amendments relating to interoperability, which prevent the creation of abusive monopolies on data formats and the communications protocols necessary to the handling of sounds and images such as in network games.

    The APOM considers that, within the framework of the support plan for the creators of video games, as decided by Mr. the Prime Minister, it is essential that the French government guarantees

    1. Re:The french game studios said "NON". by Anonymous Coward · · Score: 0

      They're better off addressing their MEPs.

  34. Very Sorry by Anonymous Coward · · Score: 0

    But I have already patented the idea of posting articles and submitting replies.

    You can all move along now. Nothing here to see.

    Please send checks to me if you want to continue this obvious patent infringement.

    1. Re:Very Sorry by maxwell+demon · · Score: 0

      Sorry, but I've patented moving along when there's nothing to see here ...

      --
      The Tao of math: The numbers you can count are not the real numbers.
  35. Lawyers suck. by rolfwind · · Score: 1

    That just goes to show you when lawyer's get involved, the shit is going to hit the fan, mostly because in the end it's not about their clients, but their own pocketbook that will benefit. See any class action lawsuit where they get the bulk of the money to "distribute" the winnings of the case.

    Incidently, I heard over 95% of congress being laywers.....

    Imagine if the original LineTo algorithm got patented or if id software patented everything they did, we'd still be darkages in terms of graphics.

    "If I have seen further [than certain other men] it is by standing upon the shoulders of giants." -Newton

    1. Re:Lawyers suck. by Nytewynd · · Score: 1

      That just goes to show you when lawyer's get involved, the shit is going to hit the fan, mostly because in the end it's not about their clients, but their own pocketbook that will benefit. See any class action lawsuit where they get the bulk of the money to "distribute" the winnings of the case.

      Incidently, I heard over 95% of congress being laywers.....

      Imagine if the original LineTo algorithm got patented or if id software patented everything they did, we'd still be darkages in terms of graphics.

      It's fun to bash lawyers and all, but you are misguided. Lawyers don't make any money on patents. They get a filing fee for the patent, but that's not very much. When it comes to a patent law suit, that is mostly handled by the in-house lawyers for a company. Those guys are salary, and that has nothing to do with a class action.

      Some lawyers are shady, but most of them are the ones making things run smoothly. Don't consider crimial lawyers when you are talking about corporate or civil issues. The problem lies with the patent office, not the lawyers. If they let someone patent an idea that is too general, it is their fault. Patents actually allow corporations to be more innovative. What company would spend all of their money on research and design if another company could copy it for free?

      A large percentage of politians and executives are lawyers. The reason is that a law degree enables them to understand the intricacies of businesses and government. Don't you think it is appropriate that the people creating laws be lawyers? I know you were trying to say that Lawyers = Congressmen = Ass holes, but that's a false correlation. The real equation is Ass Hole = Ass Hole, regardless of the profession or degree.

      --
      /. ++
    2. Re:Lawyers suck. by Anonymous Coward · · Score: 0

      Lawyers don't make any money on patents.

      heh hahhahaha..

      Some lawyers are shady, but most of them are the ones making things run smoothly.

      Bwahhaha bahahaha..

      The problem lies with the patent office, not the lawyers.

      BAHAha BwAHHHaa Hahahaha..

      I know you were trying to say that Lawyers = Congressmen = Ass holes, but that's a false correlation.

      BWAAHHHAAHAHAHAAAAA.., OH GOD, NO MORE!!! PLEASE!!!

    3. Re:Lawyers suck. by Anonymous Coward · · Score: 0
      Some lawyers are shady, but most of them are the ones making things run smoothly.


      Argh... no, no mostly they're not the ones making it run smoothly...
      some make things run smoothly, but to be honest they take things that are simple and that make sense and then make them insanly complex (from the point of view of the average person)
      When you read some thing complex that a lawyer has writen and have them explain it, it can generaly be summed up in a few lines of plain english followed be a few exceptions .... but it never is, its allways 10 page long EULAs and the like.

      It's that way so that they can make money.
      pure and simple.

      My favourite thing about stuff writen by lawyers is when they make a huge block of text all caps, I've been told that it's to make it clear that it's an important section, but I personaly think they do it so that normal people get fed up and dont bother to read it.

      for instance :
      MY FAVOURITE THING ABOUT STUFF WRITEN BY LAWYERS IS WHEN THEY MAKE A HUGE BLOCK OF TEXT ALL CAPS, I'VE BEEN TOLD THAT IT'S TO MAKE IT CLEAR THAT IT'S AN IMPORTANT SECTION, BUT I PERSONALY THINK THEY DO IT SO THAT NORMAL PEOPLE GET FED UP AND DONT BOTHER TO READ IT. SEE WHAT I MEAN IT'S VERY EASY TO READ TWO PAGES OF THIS. IT WOULD MAKE EVEN MORE SENSE IF ONE USED LONG SENTANCES WITH STRANGE GRAMMER. BY READING THIS YOU FORFIT THE RIGHT TO COMPLAIN ABOUT CAPS BEING SHOUTING ON THE INTERNET. WHERE BY THE INTERNET IS A WORLDSPANING NETWORK OF COMPUTERS USE OF THIS MATERIAL IN SPAIN IS NOT PERMITTED UNDER PENALTY OF A FINE OF NO LESS THAN TWO(2) DOLLARS AND NO GREATER THAN FIFTEEN(15) DOLLARS OR THREE(3) MONTHS COMMUNITY SERVICE. FAILURE TO REPORT TO THE CORRECT OFFICE WILL CAUSE THIS AGREAMENT TO BE VOID, PLEASE FILL IN THE BLUE FORM OR ELSE YOU'RE BREATHING PRIVALAGES WILL BE REMOVED.THIS IS NOT A LEGAL DOCUMENT.
    4. Re:Lawyers suck. by Anonymous Coward · · Score: 0
      Lawyers don't make any money on patents.

      No, they make money on litigation. Creating more patents is just the first step in creating more litigation.

    5. Re:Lawyers suck. by 91degrees · · Score: 1

      Perhaps they should catch up with the modern day (or at least the mid 1980's) and realise that computers support multiple font sizes and styles, and hence you can make important text larger.

    6. Re:Lawyers suck. by TERdON · · Score: 1
      The reason is that a law degree enables them to understand the intricacies of businesses and government.

      That would probably also mean that they understand a lot less of engineering, child care, hospitals, other cultures and other questions that are important for politicians to understand.

      --
      I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
    7. Re:Lawyers suck. by Nytewynd · · Score: 1

      That would probably also mean that they understand a lot less of engineering, child care, hospitals, other cultures and other questions that are important for politicians to understand.

      True, but now try this. Pick any one of those things in the list. Now you have an expert at one sliver of what matters, and they don't know the other things. You make it sound like an elected engineer would know how to fix health care.

      Nobody will ever know everything they need to know. Good representatives will consult with the people they need to in order to figure out the issue. Bad representatives make uninformed decisions, or ones that they think will further their own career. Really bad representatives are bought out by lobbiests and screw their constituancy. None of that has anything to do with whether or not the elected official was a lawyer or nurse.

      --
      /. ++
    8. Re:Lawyers suck. by TERdON · · Score: 1

      Yep, you're totally right. And that's why we need all sorts of politicians - not just lawyers...

      --
      I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
  36. I think an excellent comparison is this by Council · · Score: 2, Interesting

    Can you patent plot elements in books?

    --
    xkcd.com - a webcomic of mathematics, love, and language.
    1. Re:I think an excellent comparison is this by ThePilgrim · · Score: 0

      Can you patent plot elements in books?
      Please don't give the lawers ideas

      --
      Wouldn't it be nice if schools got all the money they wanted and the army had to hold jumble sales for guns
    2. Re:I think an excellent comparison is this by Anonymous Coward · · Score: 0

      > Can you patent plot elements in books?

      No, but it doesn't stop a cottage industry from popping up that sues major publishers and successful authors for plagarism whenever their book is even slightly similar. Often the claim is wholly fraudulent, but it didn't stop multiple lawsuits against the author of Harry Potter.

      If you're successful, someone wants a piece, and there's no shortage of shysters willing to help so they can get their pound of flesh.

    3. Re:I think an excellent comparison is this by Alsee · · Score: 3, Informative

      The UK anti-softwarepatent site Foundation for a Free Information Infrastructure has already written up an excellent peice on exactly that point, except it works far better with trying to claim a movie patent than book patent. :) You'll see why.

      It perfectly illustrates how they play wordgames in order to illegally issue software patents. A must-read for anyone who hasn't seen it yet.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    4. Re:I think an excellent comparison is this by acb · · Score: 1

      .se == Sweden, not the UK.

    5. Re:I think an excellent comparison is this by SatanicPuppy · · Score: 1

      It's hard as hell to uphold copyrights on printed material, as long as someone is not quoting verbatim.

      That being said, I imagine it's only a matter of time before someone patents the idea of a plot, and tries to sue all writers.

      And if they only look at Hollywood screenplays, there is a chance that no prior art will be found.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:I think an excellent comparison is this by Alsee · · Score: 1

      Oops. Actually I meant to say it was an EU site. Dunno why I typed UK. Brain glitch.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  37. Problem by Anonymous Coward · · Score: 0

    With patents, there would be one single FPS, one single RTS, etc until the patents expire 20 years later.

    If this happened at the beginning of the games industry, we would still be waiting for Pac-man.

  38. Yes, they're already here by Stunning+Tard · · Score: 5, Interesting

    I saw that on slashdot last week with 'A Gamers' Manifesto'

    From the essay:
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
    1. Re:Yes, they're already here by Jack+Johnson · · Score: 1

      Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law? This is funny considering the last real force feedback controller I used was my Namco JogCon that came with Ridge Racer 4 and Namco apparently holds the "loading screen mini-game" patent.

    2. Re:Yes, they're already here by TheAxeMaster · · Score: 1

      Apparently, some people didn't even bother to look at the aforementioned patent:

      Scoring based upon goals achieved and subjective elements

      Abstract

      A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player's status in the game, such as whether the player advances to a next level. Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles. Objective skill points may be combined with subjective style points and goal-based points. Alternatively, one of these three types of points may be modified as a function of one or both of the other two types of points.


      This is used in tonds of games, and it's the stupidest patent ever granted. Patent Law like this cripples the gaming industry, making them pay fees for the smallest things if it were enforced. Now, patenting a rendering engine, that makes sense, but this? I don't think so.

    3. Re:Yes, they're already here by Anonymous Coward · · Score: 0

      did you look at the claims? Because THOSE are what defines the scope of the patent, not the abstract. You are the stupidest user that ever logged in. Users like you cripple any thoughtful discussion, making us filter out idiots constantly. Making an insightful comment is one thing, but this? I don't think so.

    4. Re:Yes, they're already here by Sj0 · · Score: 1

      Who are you working for, astroturfer?

      --
      It's been a long time.
    5. Re:Yes, they're already here by Anonymous Coward · · Score: 0

      This was done in Strike Commander (re released on CR version).

      Pror art?

    6. Re:Yes, they're already here by Anonymous Coward · · Score: 0

      no one, but he uses the abstract to base his opinion on when the abstract is arguably the least relevant part of a patent. The CLAIMS tell what a patent covers. I could have a abstract that says I have the patent is about boiling water, but if the claims say "a method of boiling water only while in space and floating upside down on a wednesday" then that is all my patent covers.

    7. Re:Yes, they're already here by Tim+C · · Score: 1

      Doesn't matter, he's right - it's the claims that define the patent, the abstract is just a summary. Same as for a paper - you read the abstract to see if it's worth your time reading the actual paper.

    8. Re:Yes, they're already here by chrish · · Score: 1

      Sounds like role-playing game experience.

      --
      - chrish
  39. source by Anonymous Coward · · Score: 0

    It's Just a Game, Right?
    Top Mythconceptions on Patent Protection of Video Games

    [NOTE: This article addresses the sometimes controversial area of software patents from a lawyer's perspective, and in relation to this, we're asking a new Question Of The Week to run alongside this piece: "Do you agree with the concept of patenting specific video game concepts, either game design ideas or technical innovations?".]

    The video game business is no game: it's a business, and a large one at that. In 2004, the video game industry sold over $6.9 billion worth of games for game consoles, portable devices, and personal computers.2 Throw in the additional amounts spent on the consoles themselves, extra game controllers, and other peripherals, and it becomes easy to see that the stakes are enormous. Not surprisingly, competition is fierce. Companies spend millions of dollars developing new and innovative games, and everyone is looking for an angle to secure a larger portion of the video game market. In the video game industry the slightest edge can translate into serious dollars. For example, industry giant Electronic Arts recently secured an exclusive license from the National Football League, making EA the only supplier of authentic NFL football games for the near future. As another example, film director John Woo (Mission Impossible 2), who made popular the slow motion movie special effect turned video game resource, recently started his own video game development company, Tiger Hill Entertainment, and immediately teamed up with video game publisher Sega. With all this money being invested in video games, why haven't more video game developers been turning to patents to help give them a competitive edge?

    Our informal review of the records at the U.S. Patent and Trademark Office (PTO) revealed a relative dearth of patent applications for the video game industry, especially considering how technology-dependent the video game industry is, and given its size in terms of annual sales.3 Why is that? Patents, by their very nature, grant the right to exclude your competitors from stealing the fruits of your labor, and yet this powerful tool appears to be overlooked by the majority of the industry. In an effort to answer this question, we set out below to dispel what we see as the top myths surrounding patent protection of video games, and hope to encourage innovative game developers to take steps to protect their valuable innovations.

    Myth #1. Video games are just computer programs, and you can't patent those, right?

    Many in the industry feel that games are simply software, and that they cannot be patented. This is untrue. To the contrary, patents may be obtained on "anything under the sun that is made by man,"4 and computer programs are no exception. Indeed, the Patent and Trademark Office has expressly stated that "computer programs embodied in a tangible medium, such as floppy diskettes, are patentable subject matter."5 This means that you can patent that game disc, or the computer system's memory that has the game software loaded. You can also patent a method or process performed by a game, as instructed by the object code executing on a computer or game console.

    Several savvy game developers have recognized this, and patents have recently been issuing on a number of now-popular video game concepts and peripherals. Can you name the patented game (answers appear at the end of this article)?:

    1. United States Patent No. 6,604,008, entitled "Scoring based on goals achieved and subjective elements," and assigned to Microsoft Corp., describes a method of determining points to be awarded to a player, where the points are based in part on style. (Hint: Speed through the town of a certain caped crusader)
    2. United States Patent No. 6,695,694, entitled "Game machine, game device, control method, information storage medium, game distribution device and game distribution method," and assigned to Konami Corporation, describes a game method that detects whether a player has place

  40. Innovation Death by hugg · · Score: 1

    Yes, innovation will suffer because the smaller shareware/freeware/demoware players will be fed up with the whole patent business and go raise goats or something ... while the big players trade patents with one another to make the same three games they've made for the past ten years. The big boys won't even have the little guys to copy ideas from! EA, Sony, and Microsoft are no doubt salivating at the thought of complete idea-monopoly of whatever the next big genre is (MMOFPSRPGRTSSimChess?).

    You are in a maze of twisty little legal passages, all alike.

    1. Re:Innovation Death by Anonymous Coward · · Score: 0

      Yes, nail-gun-shooting chess-playing Sims!!!!

      Maybe we can keep the two IP lawyers busy with this IP-infringing game while we pour concrete over their heads :)

    2. Re:Innovation Death by Anonymous Coward · · Score: 0

      Yeah, this is a great opportunity for me to patent "A method of producing milk, cheese and meat products by means of herding ruminating ungulates."

  41. preemptive strike by new+death+barbie · · Score: 1
    I happen to hold the patent on "The use of electronic computing devices for the purposes of entertainment."

    ...and just as soon as one of these game companies actually makes something that's entertaining, man, I'm all over their ass....

    --

    It's supposed to be completely automatic, but actually you have to press this button.

    1. Re:preemptive strike by maxwell+demon · · Score: 1

      I've got a better idea. I'll patent games that are not actually fun. Then every time someone makes a bad game, he infringes my patent and must pay. :-)

      --
      The Tao of math: The numbers you can count are not the real numbers.
  42. M.A.M.E. as prior art by gr8_phk · · Score: 1
    With some 2000 unique titles not counting clones and cheap knockoffs, it's hard to imagine there still exist gameplay elements, scoring methods, objectives, etc that haven't been tried. Don't forget that up to 1984 they tried absolutely everything in arcade games. Not to mention all those Atari, Intellevision, NES, etc games. That said, I'm sure there's something out there that hasn't been done before, but we all know the industry has a very hard time finding those nuggets. Not really an area I'd expect someone to "patent everything".

    Trivia question: what was the first arcade game to feature a "punch" button?
    How about the first solid-object polygon game? How many years before the 2nd one?

    1. Re:M.A.M.E. as prior art by bani · · Score: 2, Informative

      kangaroo (1982)
      i,robot (1983)
      5 years (hard drivin', 1988)

    2. Re:M.A.M.E. as prior art by Inda · · Score: 3, Funny

      what was the first arcade game to feature a "punch" button?

      Double Dragon.

      How about the first solid-object polygon game?

      Um... Double Dragon!

      How many years before the 2nd one?

      Double Dragon?

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    3. Re:M.A.M.E. as prior art by gr8_phk · · Score: 1
      Good answers. The reason I asked about the punch button is that it sounds like one of the "everything" items they suggest patenting. Now how would you ever suspect it was done previously in a game featuring a kangaroo wearing a boxing glove? I really think those early game developers were on something. Think of Pengo, Qix, and any number of odd or abstract games. The space has been explored decades ago.

      Sold my Kangaroo cab to someone who MAMEed it very nicely. Still got the I,Robot. Never got a Hard Drivin' but it was a favorite at one time ;-)

    4. Re:M.A.M.E. as prior art by bani · · Score: 1

      They had to be odd/abstract because the hardware sucked. You can only do so much with a 2mhz Z80 or 6809 and 256x240x4bpp.

      pac-man was pretty freaking weird too.

  43. Re:yes by Adrilla · · Score: 2, Insightful

    No, you'll just have one company making 50 incarnations of the same goddamn game, and no motivation to change that.

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  44. Prior art available by FromWithin · · Score: 4, Informative

    That patent can probably be killed with prior art. The Commodore 64 had "Mix-E-Load" during loading of the cassette version of Thalamus' Delta in 1987. This had music playing and would let you mess with the tracks, changing the bass line, drum beat, etc. and letting you mix your own music.

    A year later, in 1988, the Mastertronic game Kane 2 had a Space Invaders game (called Invade-A-Load) that you played while the main game was loading. Again, this was on the cassette version.

    These can be played by downloading the relevant .TAP files and loading them into an emulator such as x64.

    Anyway, back on-topic, most of the classic games in existence would not be with us had game companies been patenting stuff like these mutants are suggesting.

    1. Re:Prior art available by 91degrees · · Score: 1

      It depends. The title of a patent alone gives no clues at all about whether prior art exists. It might achieve this in a totally different way.

      And Invade-A-Load was the best version of space invaders EVER!

    2. Re:Prior art available by snorklewacker · · Score: 2, Insightful

      Who gives a shit about prior art? What if the concept really is original? Do they deserve to sit on it and squeeze everyone else for 20 fucking years for it?

      This sort of thing needs to stop NOW. Game companies that take out patents need to be boycotted when the word gets out to gaming fan sites, existing disks need to be returned to them in pieces.

      But it won't happen. I guarantee it will never happen. We will bend over and ask for it harder and deeper once they dangle a few more shiny objects in front of us. And it'll be our fault. Fuck it, I think I'll still be allowed to go outside and have fun. But that will probably all be fenced off too.

      --
      I am no longer wasting my time with slashdot
    3. Re:Prior art available by Walkiry · · Score: 1

      Also Rescate Atlantida, by Dynamic, would let you play MasterMind during the loading phases (this was a multi-load game). Released in 1988.

      --
      ---- Take the Space Quiz!
    4. Re:Prior art available by Adrilla · · Score: 1

      And it'll be our fault. Fuck it, I think I'll still be allowed to go outside and have fun. But that will probably all be fenced off too.

      Nope! Because I just patented fencing off areas...I've also patented outside...and fun too!

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    5. Re:Prior art available by Anonymous Coward · · Score: 0

      Fuck it, I think I'll still be allowed to go outside and have fun.

      Not if I have anything to do with it you won't.

      Fucking it, going outside and having fun

      Igloo Systems UK Patent Application 5933913 Filed 01 June 2005

      The concept of where which the user can chose to cease their current endeavour, travel out doors such as and engage in an activity causing the user to have 'fun.' This procedure is usually (but not always) a direct response to an unpleasant stimulus, such as reading about bullshit patents whereby the owner (such as) and patent lawyers partake in mutual masturbation ending in the loss of conciousness as a direct celebration of fucking the rest of the world out of a trivial concept for the duration of said patent.

      See also: 'Screw you guys I'm going home', 'posting on an internet message board', and 'breathing'


      Now pay up, fucker.

    6. Re:Prior art available by Aeiri · · Score: 1

      Do they deserve to sit on it and squeeze everyone else for 20 fucking years for it?

      No, and even a lawyer would admit that they don't deserve to sit on it for 20 years.

      They would argue 17 years, like the law says. ;)

      But really, I agree with you. Patents are bullshit.

    7. Re:Prior art available by Sj0 · · Score: 1

      Yeah. This is like Steven King patenting making shitty horror books set in moratoriums with skeletons on the cover.

      If you let people patent art, then you have allowed patents to fail.

      --
      It's been a long time.
    8. Re:Prior art available by Simon+Garlick · · Score: 1

      Set... in... moratoriums?

    9. Re:Prior art available by Anonymous Coward · · Score: 0

      most of the classic games in existence would not be with us had game companies been patenting stuff like these mutants are suggesting

      Nor would any of the current games in existence

  45. This is an important issue. by Jakeypants · · Score: 0

    W00t! Finally someone is here to dispel these ginormous mythconceptions!

  46. Patents need a longer duration by Overzeetop · · Score: 2, Funny

    Lets face it - Patent holders, as technical intellectual property creators, have been falling behind the protections afforded to their artistic bretheren! Copyright holders now have an entire century to reap the benfits, adn for their offspring to reap the benefits, of their labors. It seems wholely unfair to limit patents to such short terms as 14 years (20 for non-design).

    I believe patents should be perpetual. Once you create it it should be your forever! And you children and your childrens children. We have seen my the slow - nay, slowing pace (based on patents per dollar spent on healthcare)- of patent applications and inventions in the 20th century that patent protection does not provide the needed impetus for our truly creative technical experts to advance the sciences.

    There are numerous cases of inventors who could have changed the world, but insted of licencing their technology, compaies just waited until the patents ran out, and the used those iventions with no compensation to the creative mind whatsoever.

    This must stop. We all must rise up and demand perpetual patents now.

    (aren't you glad there isn't a _really_ organized lobby for patent holders like there is for performance artists?)

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:Patents need a longer duration by Anonymous Coward · · Score: 0

      I think that as far as software patents go, 4 years would be about right, long enough to get your product to market and be ahead of the game, by the time it runs out you should be churning out your new invention anyway. Also not so long that it stifles the industry's ability to build on it.

      WRT the original question:
      One thing I don't fully understand is how game design concepts can be patented, they are more like art than inventions. Interface design is also very much an artistic endeavour.

      What parts of video games are art?

  47. Duke Nukem Forever? by p0 · · Score: 1

    I hope Duke Nukem Forever makes it before that!

    --
    This is my sig. There are thousands more, but this one is mine.
  48. IS this a good idea? by 91degrees · · Score: 1

    Actually realising a company has an patentable idea is an expensive proposition. Last time I worked for a company that had a patent policy, any new ideas were run past their legal team. Full time legal teams are not cheap. A multinational microchip company can afford them but games studios are a lot smaller. Programmers have to be taken off their project, it all adds up.

    Most compnaies will remove an idea if it turns out its patented. It's clearly no longer going to be a major feature since it's been done before. usually there's another way to do this.

    Alternatively they might not realise they have infringed your patent. If you charge them enough to justify the cost of getting the patent in the first place, they're quite likely to fold. Games companies do this a lot.

    I suspect that this will work a lot better for the larger publishers. But really it seems like more of a way to push out smaller players.

    1. Re:IS this a good idea? by maxwell+demon · · Score: 1
      I suspect that this will work a lot better for the larger publishers. But really it seems like more of a way to push out smaller players.

      So where's the difference to other software patents?
      --
      The Tao of math: The numbers you can count are not the real numbers.
  49. Might not really happen... by Fallen+Kell · · Score: 1

    The gaming industry knows that this will only kill them off. They have had a taste of it in the controler market already and really didn't like it. True frce feedback was pretty much killed off because of this. They also know that patents on games will kill their chances of getting people to play a new genere of games (if and when that happens) as many people do not like the steep learning curves that different generes produce and will simply not purchase a game...

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  50. Nooo by cortana · · Score: 1

    I hope EA doesn't read this. Probably too late already.

    What do you call a hundred dead lawyers at the bottom of the ocean?

    A good start.

    1. Re:Nooo by Anita+Coney · · Score: 1

      There was a really sad bus crash in texas. There were fifty lawyers on board and every single one died slow and painful deaths. It was REALLY sad. As the bus was only half full.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  51. No more stealth porn browsing by Max+Romantschuk · · Score: 1

    "When viewing images, tab icons now display thumbnails of the displayed image."

    I bet someone's mom/wife suggested this feature... ;)

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  52. Great by t_allardyce · · Score: 1

    Will this mean you can patent elements of films - such as (assuming you had prior art) the 24 'spit screens' view, or the fade/dissolve, or perhaps subtitles, the count-down bomb-timer that stops at 1 second, the use of camera shake in a war film, the idea of sequels and prequels, books-to-films, the screen kiss!? Whats next? perhaps you could patent the use of light and shadow in paintings?

    --
    This comment does not represent the views or opinions of the user.
  53. Educate the examiners by G4from128k · · Score: 1

    If we want to avoid "obvious" patents, then we need to educate the patent examiners so they understand the state of the art. Obvious ideas and ones clearly found in other's prior art should not get patents, but it is up to the examiner to decide that. Perhaps someone will create a database of prior art and historical innovations that patent examiners can use to weed out the bad patents.

    If an idea is not in the prior art and a couple of geeks can't quickly imagine/document the idea for the database, then perhaps it is worthy of a patent.

    --
    Two wrongs don't make a right, but three lefts do.
  54. Games Patents? by Timbo · · Score: 1

    What do you mean "next"? They're already here.

    Patent 1
    Patent 2
    Patent 3

  55. Ok, this has been said 1000's times before... by jonr · · Score: 2, Interesting

    But this "patent everything" is getting out of hand, and guess who will be the one to suffer? The patient applicants. Why? I'll tell you why: Because of all the stupid patents claims, people will lose respect for the patent process. Just wait until some random country (Ch*cough*ina) has the engineering knowledge to duplicate whatever patent they want, do they think they will think twice, especially since they can just shrug off any arguments, by pointing at those stupid patents? I think not.

    1. Re:Ok, this has been said 1000's times before... by ArsonSmith · · Score: 1

      Patent them all! Let Lawyers sort 'em out.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  56. You can't patent films, artwork, photos or music by CokoBWare · · Score: 1

    Why should someone be able to patent something in a videogame? This is just a majorly dumb idea, patenting media. Why doesn't someone just patent podcasting and be done with the whole industry??

  57. Already happens, and is a problem by Beolach · · Score: 2, Interesting
    "A Gamers' Manifesto" that /. mentioned recently discussed this. I don't agree with all the things the "Manifesto" said were wrong with games, but on this I do agree.
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
    --
    Join moola.com, play games to earn money.
  58. Nausea by natrius · · Score: 0

    This article made me throw up a little in my mouth.

    Uh oh.

    U.S. Patent #6102592: Emesis inducement via news bearing particularly shocking and/or appalling properties.

  59. Yes! by imadork · · Score: 1
    Please patent every video-game related thing in sight, right now, for the next 20 years!

    Maybe then when my seven-month old daughter is old enough for those game-addict genes she got from her dad to kick in, the video games will be so lame that she'll read a book instead.

  60. No commenting in their blog by gorbachev · · Score: 0

    Why am I not surprised. Fucking ambulance chasers.

    --
    In Soviet Russia, I ruled you
  61. What innovation? by faloi · · Score: 2, Insightful

    Will this be the real end of innovation in videogames?

    I didn't realize we still had innovation. I thought we had three or four basic games with improving graphics, different controls and the same generic UI. Don't get me wrong, I really enjoy a lot of the games out there nowadays. But I haven't seen something real innovative in a while.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:What innovation? by Anita+Coney · · Score: 1

      Great idea, here's my patent. A process by which games are created using old and familiar methods combined with improved graphics.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  62. Re:Human patents? by OhPlz · · Score: 1

    It is already happening in small form. Back when the human genome project was still news there were pharma companies patening specific genetic sequences (sorry, I don't know the specific bio term). They had little to no knowledge of what the sequences were responsible for, but they were patenting them on the hopes that it was something big. They were playing a patent lottery and it was causing a flood of work for the patent office.

  63. yeah right! by Netsensei · · Score: 1
    "Will this be the real end of innovation in videogames?"
    What innovation?

    Or do they mean EA moneymilking "The Sims"?

    Moreover, since large companies like EA took over, innovation is hard to find without a magnifying glass. It's easier to "sell the same stuff that sold great last time" then to make a totally new game. Or to make a new game based on proven concepts like RTS or FPS. Or they produce some monster based on a popular movie (Harry Potter, LOTR) just to cash in some easy money based on the license they bought

    Don't get me wrong, I am dying to get Battlefield 2. And it sure will have some great new feats. But saying a game like HL2 is totally innovative for the industry is wrong in my perception. It's got some nice worked-out features - the buggy, the hovercraft, the source engine, the physics engine - but nothing totally new or even "original" (or perhaps the gravity gun).

    imho innovation died the day Peter Molyneux decided to leave Bullfrog. They made some really innovative games like Theme Hospital, Theme Park, Dungeon Kepper,...
  64. Is the "prior art" clause dead now? by kalirion · · Score: 1

    From the linked Microsoft patent:

    "Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles."

    I'm pretty sure the first Tony Hawk game came out before 2003. Of course there were probably plenty of other games before that, but I don't feel like researching or remembering them

    1. Re:Is the "prior art" clause dead now? by 91degrees · · Score: 1

      No. It just means they have a new improved and better way to award subjective style points.

    2. Re:Is the "prior art" clause dead now? by iainl · · Score: 1

      The patent seems to be specifically for Project Gotham. Which is odd, because the Kudos points thing was present in the first game, Metropolis Street Racer, too.

      --
      "I Know You Are But What Am I?"
  65. Awareness? by Jack+Johnson · · Score: 1
    I imagine most of these million/billion dollar companies are more than aware of the "benefits" of patents.

    However, unlike oppurtunistic, quick buck, cocksmokers (these guys) they actually produce products and have an interest in continuing to do so. Polluting a creative industry with patent battles would hurt everyone involved.

  66. And imagine if the Bresenham line algo by Anonymous Coward · · Score: 0

    And imagine if the Bresenham line algo, which is faster than using floating point, would be patented.

    And imagine if I had patented my ingenious variant of the Bresenhamline algo which starts with a bucket of (stepx>>1), and which actually draws symmetric lines, unlike the shit that common graphics programs draw as lines.

    1. Re:And imagine if the Bresenham line algo by 91degrees · · Score: 1

      Who'd use floating point? I always used fixed point and took advantage of the carry flag. Improves branch prediction accuracy as well.

  67. Conspiracy theory by Temkin · · Score: 2, Funny



    The TV and Movie industries are desperate to get the 12 to 24 year old males back in front of their crap. Killing game innovation could be just the ticket.

  68. No longer game publishers will profit from games by Flyboy+Connor · · Score: 1
    Now lawyers will start to reap most profits from games.

    I felt like retching. What a despicable attitude the authors of the article have.

    Basically they say: true, patents for game developers are useless, evil, and costly, but pay us to get them for you, because your competitor may do so too and you won't be able to defend yourself if you don't have patents of your own.

    I almost felt ill when I read how they encouraged game developers to patent even VERY small changes to existing game concepts. What a great way to stop innovation in games!

    And, of course, nobody says that game devlopers are the only ones to patent game designs. In fact, I think it is even easier to come up with game ideas when you don't have to think of how to implement them.

    So, what are we still lacking now in games now...

    One. Battles between armies with hundreds of thousands of individually controlled units! Let's patent that! The technology will be here in a few years, and having a patent at the time will effectively stop any game developer from building this into a game!

    Two. Brain-controlled game characters. Instead of controlling a character with a mouse, you just think about what your character needs to do, and it will do it. Can't do that now, maybe can't do that within twenty years, but at least we will go some steps away from mouse and joystick towards more direct interfacing, so with a proper "and any reminiscent techniques not explicitly mentioned in this patent", we will go a long way in cashing on new interfaces too.

    Three. A computer-controlled character you can have an actual relationship with. Yes, I know, AI is not far enough yet, but it will come more quickly than most people expect.

    And I could go on like this...

    I was almost going to say "Too bad I live in Europe"...

  69. Fine, then we have... by cnelzie · · Score: 1

    Strategic Simulations Incorporated's Unlimited Adventures game.

    It was a very old-school C64, early IBM PC game that took place in the AD&D World of the Forgotten Realms, where players would go through the provided adventure and then craft their own adventures to share with their friends.

    This second part of the game, creating adventures to share with friends, includes making set goals and awarding XP based upon the achievement of those goals. Oh and it also takes place all on an electronic device...

    This was in the mid to early 80's.

    If that isn't prior art, I honestly have no idea what is.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:Fine, then we have... by marktoml · · Score: 1

      Some of the patent references go back to '76 which would by my reference predate even your example. Mind you, this is all subject to how the USPTO interprets the technology (which as we all know they have done an absolutely STUNNING job of in the past).

    2. Re:Fine, then we have... by alva_edison · · Score: 1

      Patents goign back to '76 are expired. In the US, patents last 20 years from filing or 17 years from the date the patent is granted (depending on what year you got your patent). Either way, it would have expired in the mid 90's. The other good thing about US patent law is that if anyone wanted to challenge Microsoft, and could show that they had the idea first, they would eventually get the patent -- assuming they could survive while in litigation.

      --
      He effected a bored affect.
  70. the answer by Anonymous Coward · · Score: 0

    "Will this be the real end of innovation in videogames?"

    Obviously, yes. If a patent can stop someone from displaying a "mini game" during a loading screen, then shit, we are all doomed. (How was something like that patentable anyways? If they can patent that, what's to stop someone from patenting "Displaying the word or words "Loading"" or for that matter "Accessing data from a storage device for the purposes of displaying interactive 3D content."??

  71. Its Ironic by Anonymous Coward · · Score: 0

    Its ironic that these lawyers clearly think they will be able to make lots of cash by doing this. I think they'll find out quicker than they imagine that if they patent everything in sight no one will be able to write a game and there won't be any money for them any more.

    Software Patents, stifling competition every day.

  72. Re:My Patent: by andy.ruddock · · Score: 1

    "... However, the practice is unknown to the fluff pulp community. ..."

    More proof, if any were needed, that the world truly has gone mad.

    --
    God: An invisible friend for grown-ups.
  73. Might be a good thing by zr-rifle · · Score: 2, Interesting

    >Will this be the real end of innovation in videogames?

    Well, for that to happen there should be some innovation to start with. Paradoxically, software patent could actually enforce some goddamn innovation in games, by preventing game developers from ripping each other off continuosly and rehashing the same stuff over and over again.

    --
    Hack your mind out of its sandbox.
  74. Re:while i am not a bit hater of by cowscows · · Score: 1

    The problem is that apparently you don't even have to implement something to get it patented. There was an article on slashdot a while back about Sony( I think) getting a patent on using radio waves or something to interface with the brain and create experiences for us sort of Matrix-style. They flat out said that they don't have the technology to do that, and don't expect to for quite some time, but they haven't been convinced that it's impossible.

    Now I think that was more of a publicity stunt then an actual grab at useful intellectual property, but what's to keep someone less scrupulous from trying to predict the future a little and patent some of the ideas they come up with? There's all sorts of neat things with physics and AI that games will hopefully implement in the future, we just don't quite have the hardware to do it yet. But that doesn't mean I can't think of some of it, and pursue patents.

    Sitting on an idea doesn't cost anything. I'd have to pay a lawyer to write out all the paperwork at the beginning, but a lawyer isn't going to be spending his time banging out code for me otherwise, so I'm not really slowing down my development either. This will turn out like every other industry seems to be. A few big players cross licensing everything so that they can keep working while cutting out the new guys; and some tiny IP only companies squatting on patents and then trying to screw the big names out of ridiculous amounts of money.

    --

    One time I threw a brick at a duck.

  75. It's already dead by lokedhs · · Score: 0

    Innovation in video games is already dead, patents or not.

  76. No by slapout · · Score: 0

    Will this be the real end of innovation in videogames

    No. Innovation in games ended 10 years ago.

    --
    Coder's Stone: The programming language quick ref for iPad
  77. The question asked is... by Shads · · Score: 1

    "Will this be the real end of innovation in videogames?"

    The answer is: No, real innovation ended in videogames around the time doom2 hit the scene.

    --
    Shadus
    1. Re:The question asked is... by Anonymous Coward · · Score: 0

      And you're about the third person in a row to say this.

  78. And this is new.. in what way ? by Anonymous Coward · · Score: 0

    Did anybody ever have a look at the old Atari patents (which already expired a while ago.)

    That should cover quite enough i would say..
    http://www.atarihq.com/othersec/patents.html

    I just wonder, does an expired patent which overlaps a new patent application override the latter?

  79. Gauntlet by Anonymous Coward · · Score: 0

    This isn't really anything new. Gauntlet, back in like 1984, has it's gameplay patented as do several other well known games. The owner didn't bother going after the creators of Dungeon Explorer though, which is basically Gauntlet with towns and a few extra characters.

    To be entirely honest, I kind of wish this would happen. Then maybe it'd stop us all from getting ripped off with games where they're identical to each other but with a slightly different storyline or something. It could force some real creativity back into the games. With all the crappy games being released year after year, you'd think we're running out of new ideas anyway, which should mean there's plenty of prior art, right?

  80. Not again! by quickbasicguru · · Score: 1

    Now we have yet another industry who's gene pool needs a lot of chlorine.

  81. Re:Human patents? by Overzeetop · · Score: 3, Informative

    And for a cancer detection firm in Utah, it ahs paid off. They "patented" a gene sequence which tests for the likelihood of breast cancer (I think). Note that they didn't patent the test process, but the information in the gene. Now, no matter what process you use to determine the condition of the gene, you cannot use it for cancer detection wihtout paying a $10k fee to that company. They "own" the exclusive right to the "data". Sort of like patenting moon-dogs as a predictor of coming precipitation, or the presence of a high pressure as a predicter of clear weather. They're natural facts, observable by anyone with the proper instuments. But they're patentable now. (iirc, Canada got into trouble over the cancer detection thing).

    **note: this is all from memory of a (single?) online news story quite some time ago, the facts may be significantly different that I have implied**

    --
    Is it just my observation, or are there way too many stupid people in the world?
  82. Re:yes by Mr.Dippy · · Score: 1

    Oh you mean EA's Madden Football.

    --


    -Dipster
  83. Question by Anonymous Coward · · Score: 1, Insightful

    Since when has a discovery been patentable subject matter?

    1. Re:Question by Overzeetop · · Score: 1

      Since the USPTO has lost its focus and direction ;-) (and, perhaps, its backbone)

      --
      Is it just my observation, or are there way too many stupid people in the world?
  84. It's already happened, nothing 'next' about it. by VxJasonxV · · Score: 0

    I would seriously hope that if Microsoft ever plays the patent linked in the article, it's immediately thrown at as invalid for prior works.

    Regarding gaming patents, just last month the seldom-known niche 'Bemani' community was up in arms over a Konami-initiated lawsuit.

    (Quick clarifications: Dance Dance Revolution/DDR is apart of a series of games by Konami called 'Bemani'.
    Bemani is the name of Konami's Sound Simulation Series of games. Other games include Guitar Freaks, Drum Mania, and Beatmania (Guitar Sim, Drum Sim, and DJ Sim, respectively).)

    An American upstart company Roxor Games created a DDR Clone called 'In The Groove'. The snafu is that In the Groove requires a DDR Machine to work.

    Konami officially initiated the lawsuit last month (details at http://www.ddrfreak.com/phpBB2/viewtopic.php?t=104 583).
    While the design/similar nature of the game is not the SOLE complaint, it is the obfusication and confusion of consumers.
    Meaning, the game is not infringing because it's similar, the game is infringing because it's similar and requires Konami's Intellectual Property to function.
    Thus causing confusion as to the game's relation to Konami, and making gamers think that the games are one in the same.
    (And it's true, I'm at my arcade often enough to see, seeing as we have both an 'In The Groove'[ITG] and DDR machine, people don't know the difference.)

  85. How could it end innovation? by zoeblade · · Score: 1

    Will this be the real end of innovation in videogames?"

    I'm as much against patents as the next person here, but if people can't make new games that resemble existing games, that should surely encourage innovation. Each arcade game used to be radically different from the last in the eighties. Shoot-'em-ups already existed, so people started making games where you were a marble in a maze, or a plumber attacking turtles. These days the majority of games can be pigeonholed neatly into a category such as first person shooter (formerly called "Doom clones"), beat-'em-up, platformer and so on.

    Maybe if people tried to make truly original and innovative games (although this would be better if they did it of their own free will rather than being forced to by patents), the industry would become as interesting as it once was.

    1. Re:How could it end innovation? by NewStarRising · · Score: 1

      An interesting idea, and not just for computer (video) games.
      Patenting not anly encourages innovation by encouraging people to innovate by rewarding them with a limited monolpoly on their innovation, but, as a knock-on effect, encourages others to innovate by stopping them using an existing product/idea/solutio/etc.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
    2. Re:How could it end innovation? by Wile_E_Peyote · · Score: 1

      I'm as much against patents as the next person here, but if people can't make new games that resemble existing games, that should surely encourage innovation.

      Except they are not just talking about gameplay (i.e. first-person shooter). They are talking about all kinds of gaming elements (controls, code, actions, etc.).

      So if you want to make a game that is completely different, but uses camera views similar to another game, you could be in violation.

      I agree that the gaming industry is in a rutt, but I don't think patents are going to bring it out. Would innovation be helped or hindered if the idea of using icons to represent documents was patented and enforced? How about the refresh button on web browsers? Or the File menu?

  86. Re: Stupid Microsoft patent by Targon · · Score: 1

    The whole idea of experience points in the D&D/AD&D rule system already implemented such a system, so it can't be patented. Any game that has a game master has already given experience based on player actions above and beyond the normal pre-scripted stuff for the most part, so that would nullify the Microsoft patent since it was something in use prior to the patent application being filed.

  87. Metaphor by Concern · · Score: 1

    The best way to tackle this is with a metaphor.

    Video games are very similar to movies or books - they are siblings or cousins in the media family.

    What if you could patent certain aspects of stories or movies?

    The works of Shakespeare are, by and large, based on lesser plays, historical fictions or actual histories. He didn't invent most of his subject matter. He built on what he had.

    All creative endeavor builds on existing ideas.

    I am still a bit awestruck that people don't have the imagination to see where this kind of patent regime leads, but if we continue with it, we will get a very expensive education in how the creative process works, and we will finally begin to develop a rational understanding of "originality."

    If we allow patents to expand their dominion into the arts, places incomprehensibly far afield of where the system was designed to go, we are doing nothing less than allowing layers to systematically destroy the creative process, by choking off its iterative nature.

    It's astounding that I live in a world where this kind of thing can even be proposed by an apparently rational adult, let alone where such lunacy gets news coverage.

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    1. Re:Metaphor by Allison+Geode · · Score: 1

      you can't patent shakespeare, however, say someone created a system of mirrors to make the ghost in hamlet appear ghostly. he could patent that, and then only he could have ghostly apparitions in stage plays. nobody else could use the method of storytelling you created.

      thats actually not quite as drastic as patenting a camera system in a video game, because all 3d video games use camera systems of some sort, but not all plays have ghastly apparitions. the game patent is on an implementation of technology in a piece of creative work, not the creative itself. a closer example, i suppose, would be patenting the act of using a chisel to make a statue out of marble, or aiming a light at a 45 degree angle to illuminate a painting.

      Don't get me wrong, i still think its scummy and will only hurt gaming in the long run.

    2. Re:Metaphor by Concern · · Score: 1

      Actually I like the detail in which you're thinking about it. But I want to improve on your example. Of course, you can patent a hammer and nails (metaphorically speaking) and build a set on stage with the patented tools and royalties got paid and everyone is happy. We use technology in a non-integral way to enable our creative acts all the time.

      But on the other hand, the separation is not always so clear. Often the "technology" is inseparable from the creative act. Now we are forced to a calamitous examination of the completely non-existent boundary between the two.

      Let me give another analogy. What about a patent on stories where the protagonist kills his mother?

      Let me start by saying that "software patents" are prima facie an absurd notion created by judicial fiat, and either the software industry, or the patents, are destined for certain eradication, when someday they finally stop ignoring one another.

      But even if we can go past that, in video games more than anywhere else, the line between what's "software technology" and what's "creative" does not exist. The two are exactly identical. In fact video games are the very epitome of software code as art. Having written a lot of it, I can say, in a strictly pragmatic way, that game code is integral to the process in exactly the way the texture art and the voice acting and the score is. This is vastly different from the role the hammer and nail, or even a sophisticated lightboard or some other deus ex machina plays when building the set.

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  88. Mod parent up by hhghghghh · · Score: 1

    Spot on, especially with the force-feedback, camera control and such.

  89. Incremental by Mateo_LeFou · · Score: 1

    The problem is that the evolution of game development, like all software development, doesn't proceed in leaps -- big patentable breakthroughs, like a miracle drug. In industries progress consists of small improvements to the existing knowledge base, patents are demonstrably A Bad Thing -- not just bad for the poor little software developer guy (me), but for the state of that particular art. See MIT paper http://www.researchoninnovation.org/patent.pdf/

    --
    My turnips listen for the soft cry of your love
  90. Patenting is not good for every product... by blahplusplus · · Score: 1

    In my opinion video games are too complicated to patent, and to patent specific implementations of code I think is kind of stupid for a game. It's not what technology your game uses that sells your game, its whether or not the game is entertaining, which has very little to do with the the engineering implementation of your game.

    Personally I think game devs and the GDC people would hate most patents simply because it stifles the sharing of ideas and knowledge to make better games because games are so time consuming to make already (3 years) like you want some idiot patenting specific implementations of math equations in a game engine and whatnot.

  91. game engines by operand · · Score: 1

    I really don't think you will see alot of patents in video game industry. Some companies make alot of money by selling off their game engines which is why you have clones. How many times has a game implemented the Unreal and Quake engines? While this is typically FPS, they are often the most played games aside from the sports genre.

    --
    string.Empty();
    1. Re:game engines by CyanDisaster · · Score: 1

      ...Some companies make alot of money by selling off their game engines which is why you have clones...

      All the more reason to patent various parts of their engine. If third parties are restricted as to what they can develop due to patents, their only option are to then license an engine, or stop making games...

      Hope be with ye,
      Cyan

  92. What is copyrightable is not patentable. by marat · · Score: 1

    What is patentable is not copyrightable. At least so is written in Russian copyright&patent law, that conforms to international copyright&patent law AFAIK (except for DCMA of course).

    It is not so clear about software itself, but thing that makes a game from a piece of software is closer to art than to technical invention in my opinion, i.e. it should stay copyrightable.

  93. The original patent by Zog+The+Undeniable · · Score: 1

    Just think, if that ape from "2001" had thought to patent "a method of killing opponents using a weapon", he'd now have all the bananas he could eat from EA and Activision ;-)

    --
    When I am king, you will be first against the wall.
  94. Friends of Microsoft by casualsax3 · · Score: 0

    Anyone notice the Xbox link on their homepage? Interesting...

  95. They're already here by Anonymous Coward · · Score: 0

    and have been here for a long time. I (barely) remember a patent Sega had for Virtua Racer. Something to do with the camera change feature. I did a very quick google but couldn't find it but did find this page "Timeline of video games".

    Do a find on the page for the word patent and see how far it goes back.

  96. why do we need patents in games? by $nickname_212 · · Score: 0

    Innovation is fine without it. Do you buy games that implement yesterday's RTS or FPS paradigm? I don't, but some might. I usually buy the latest game that pushes the envelope in a genre that I enjoy. Too bad there is no good competition for Civilization as there are some things in its gameplay that stink like the AI sucks. BTW, how would someone patent AI?

    In addition, no patents may help fledgling software houses get up and running. They can utilize the revenue generated by selling a generic RTS/FPS to invest in a game that is a not a generic. Or they can develop a business plan that only produces generics. Either way, I see that this activity does not impact negatively on the market and has the potential to grow the market. The key for the big players is to be first to market because that is the big payday. I don't think they really care if others cleanup by scavenging for crumbs.

  97. This is a great idea by Smuttley · · Score: 1

    it costs me a bomb in new graphics cards every year to be able to play the latest games the way they were meant to be seen.

    This is just what we need to slow the out of control advancement of video game technology. Should save me a load of money.

  98. Patenting general ideas by Anonymous Coward · · Score: 0

    ..."You can't patent general ideas."...

    Of course you can - take a look at the USPTO. You can patent anything you like there.

  99. Namco did by rsilvergun · · Score: 1

    Well, they patented playing a game during those really frickin slow load times anyway :). Too lazy to dig it up right now, but someone linked to it in the last discusion over European software patents.

    --
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    1. Re:Namco did by ZephyrXero · · Score: 1

      I didn't think Namco made "Test Drive" do they? That's the first game I ever saw with a game during the load (Pong).

      --
      "A truly wise man realizes he knows nothing."
  100. Already here for decades by metamatic · · Score: 1

    The first example I heard about was David Braben and Ian Bell, who patented the 3D scanner on the game "Elite", back in 1984.

    The problem is, it was really the only good way to do a 3D scanner that I've seen. As a result, every other 3D game that came out had a really crappy scanner.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  101. These are the kinds of lawyers by suitepotato · · Score: 2, Interesting

    that give the lawyers I know acid indigestion. Not all lawyers are unthinking and avaricious like this. Most of the ones I know are pretty good at long term thinking and believe in property protection the old fashioned way, through due diligence in protecting your own IP and going after the copiers as they get caught, not trying to stifle the industry/sector in advance, which is what this would do.

    This is just stupid hucksterism.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  102. Where is hacker when you need one ? by Bluesuperman · · Score: 1

    With all crap that is happening on the web and in the world today. Where is a hacker when you need ? If any one is out there ?? Taking down that site would be a good place to start. Obviously this asshole either has no clue what he is talking about using terms like "Intellectual Property Protection" or he is trying to confuse people in believing he is trying to help. This type of "protection" will only ensure that the game cost go up and the quality go down. Thanks for trying to ruining another great thing. Michael

    --
    Linux: For those able to think out side of a window
  103. Semantics: "Style" is nothing but micro "Tasks" by popo · · Score: 1
    This patent addresses the difference between "task completion" and "the style or flair" with which the game is played.


    However, the style or flair with which a player performs a task in a game that only normally rewards successful completion of the task is often what makes a game more interesting for a player and observers.


    To be clear though, style or flair, is simply *another* generally assigned "task" or series of "tasks". Each individual "trick" or the amount of air you get with a jump, or the amount of skid you get on a turn, is an optional "task" available to the player at all times.

    From a programming perspective Microsoft has patented optional micro-tasks available to the player at any given time.

    From a non-programming perspective, Microsoft has patented "style" -- an essential element to the sports of figure-skating, gymnastics, free-style skiing and dozens of other sports.

    Microsoft is using nothing more than semantics to portray what they've done as something 'new'. If the goal of games is to mimic our real-world actions, we should be wary of allowing patents which incorporate new and more accurate reflections of reality.

    --
    ------ The best brain training is now totally free : )
  104. this is a terrible idea... by Philodoxx · · Score: 1

    I could only imagine the horror if video game compaies were allowed to patent gameplay mechanisms. Wouldn't it be great if atari had been able apply for a patent on moving things on screen, or if Nintendo had got a patent on jumping in video games?

    --
    Oh, a lesson in history from Mr. I'm my own grandpa.
  105. Sorry patents are going to stop the problems by ScifiterX · · Score: 1

    The video game industry is starting to get a little sterile (along with some of the other media industries). Proof of this exists exists in how many games are basically new skins layered onto existing engines and considering that at least half the time it happens the same company owns the rights to both the original game and the reskinned title no amount of patents will solve this problem.

  106. Awes0me! by Anonymous Coward · · Score: 0

    Honestly, I've got enough games to last me the rest of my lifetime. There are games I'd like to play again, but I'd have to build a retro-PC to get them to work right.

    If the entire gaming industry shuts down tomorrow, it'll be just the right time for me. It would work absolutely perfectly into my agenda, for about....oh...maybe a good 15 years or so.

    Just drop offline for about 15 years.

    kthks.

  107. There's innovation in video games these days? by hereticmessiah · · Score: 1

    Wow! That's news to me!

    --
    I don't like trolls and mod against me if you like, but I'd prefer if you'd reply.
  108. Innovation and patents by DisprinDirect · · Score: 0

    Here's what I don't understand. If you have something and can't patent it because someone else has done it, then you have not innovated. If you innovate, then nobody can have it patented already. So how does patenting something stop innovation? Aren't we (computer scientists) all supposed to understand logic, are is that just old fashioned thinking?

  109. ghost cars by alphaseven · · Score: 1

    Also, Atari has a patent on "ghost cars" in racing games. If you see a game with a ghost car they probably payed up for it's use.

  110. Bring it on! by Milican · · Score: 1

    The more the patent system is abused the sooner it will be changed. I'm waiting for the straw to break the camel's back.

    JOhn

  111. What's brown and black... by Svartalf · · Score: 1

    ...and looks good on a Lawyer?

    A rottweiller.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  112. The real issue. by Puls4r · · Score: 1

    The real issue here is the complete destruction of the home-grown game industry. Imagine if such things as sprites, or polygon representations of 3D objects had been patented. Then, to get the rights to use them, you would have to pay the fees. And of course, for the other game writers to use YOUR innovations, they have to pay your fees. It will get to the point where only the big countries with cross-patent licensing agreements will afford to be able to program the games. The little guys will simply NOT be able to afford the licenses to the technology they need to use. It's already halfway there right now. Boy, if only someone had patented the bubble sort.

    1. Re:The real issue. by Puls4r · · Score: 1

      and of course, countries = companies. But hell, it's almost the same thing now-a-days anyway.

  113. Penny Arcade by dpille · · Score: 1

    Gee, a website with commentary about video games? Penny Arcade, right? Oh, "Patent Arcade"?

    I'd send them a nasty letter for fun.

  114. Direct effect on ALL software... by elrick_the_brave · · Score: 1

    That's a good example... imagine how this would apply to say.. the medical industry.. no more robotic remote control or stuff because it would cost too much.. or your health bill goes up $5000 for the line item: Patent Fee on Software to save your life.

    --
    (1st sig) If this were a snappy sig, you'd be reading it right now. (2nd sig) I'm a karma whore. >Insert FUD here
  115. If any industry... by cnelzie · · Score: 1

    ...starts making money, eventually the lawyers have to find a way to worm themselves into the process to grab as much dough as they can.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  116. Xbox load times aren't that bad... by Anonymous Coward · · Score: 0

    ...if you have the game saved on your hard drive :)

  117. US Football sucks by orim · · Score: 1

    There, I said it. What's with all the anon coward BS? If you wanna call football players girls, do it right: GIIIIIRL!

    I have to add that they're some mighty girls...

    56% of football players are obese
    26% are severely obese
    3% are morbidly obese

    http://www.usatoday.com/news/health/2005-03-01-nfl -players-obese_x.htm

    Now don't give me that "it's just BMI" crap. Have you seen the offensive and defensive tacklers on TV? Big fat fucks... that's an athlete? You've got to be kidding me. Next thing they're going to start introducing sumo wrestlers into the NFL.

    Then look at tennis players. Sure, they get injured a lot (from overplaying), but each is as fit as you get... The top couple hundred players in the world are perfect examples of what an athlete should be.

    --
    "If you could only see what I've seen with your eyes..." - Roy Batty
    1. Re:US Football sucks by Anonymous Coward · · Score: 0

      NFL linemen are actually much bigger than the average sumo wrestler. Sumo wrestlers look so big, because they are in Japan. The only sumo wrestlers that compare to NFL linemen are Samoans and other pacific islanders - but they also play American football.

      And you are all wrong, Rugby is the only sport. Everyone else is a pussy.

    2. Re:US Football sucks by Anonymous Coward · · Score: 0

      "Football... epitomizes the worst of American society: short outbursts of violence punctuated by committee meetings."

      -- George Will, in Ken Burns' "Baseball"

  118. "Will this be by iminplaya · · Score: 1

    the real end of innovation in videogames?"

    Of course not! Didn't you know? Patents and copyrights promote innovation. I theeenk. Isn't that the way it works? C'mon all you IP guys...show some support. All this patenting and copyrighting is bound to give us our supersonic mag-lev pods, the end of poverty and hunger, and world peace any time now.

    --
    What?
  119. Tell Them How You Feel by blunte · · Score: 1

    rdannenberg@bannerwitcoff.com

    Let them know just what you think of their patent ideas.

    --
    .sigs are for post^Hers.
  120. Patents government by davro · · Score: 0

    Exclusive rights granted by a government to an
    inventor or applicant for a limited amount of time.

    (EnglishPatents !== AmericanPatents)

  121. Drupal? by wlan0 · · Score: 1

    Does anyone find it funny that they're using an Open Source CMS to promote VG patents?

  122. Choice Quotes by randalx · · Score: 1
    "patents may be obtained on "anything under the sun that is made by man"
    "if your game does nothing more than add one novel concept to a mountain of old game concepts, that novel concept may be patentable"
    How can you build on existing concepts if all concepts require a license or lawsuit. Having "everything under the sun" patented will bring innovation to a screeching halt.
  123. Will this be the real end of innovation... by koehn · · Score: 1

    Will this be the real end of innovation in videogames?

    No, that happened a long time ago. I can't remember the last innovative video game I've seen. Probably SimCity (the original one).

  124. If someone had patented the first person... by Floating+Point+Excep · · Score: 1

    ...shooter years ago then we might actually see some innovations in games today. As it is all we see is Yet Another Remake of the First Person Shooter.

  125. Re:Even more rediculous... by symbolic · · Score: 1


    I thought I read somewhere (in an article on Patents - i Think it was New Yorker), where someone suggested that the possibility of professional athletic teams patenting certain PLAYS!! GIVE ME A FREAKING BREAK!!! That's when you have far too many people with FAR too much money on their hands.

  126. Damned Lawyers by kilodelta · · Score: 1

    They're all going to be up against the wall when the revolution comes.

    The revolution will come, and it will not be televised - attributed to Gil Scott Heron.

    Next thing you know, someone will patent H20 or DMSO. It's going to take a really ridiculous one to really make people stand up and notice. Or how about recipes - those are instructions on how to make something. Why shouldn't they be protected to? Well, some are protected by copyright but I think you get the gist.

    I think this is why the EU struggles mightily with IP laws. They've seen what a stinking cesspool the U.S. Patent and Trade Office has become all at the behest of greedy corporations and their slimey attorneys.

  127. Late! by RyuuzakiTetsuya · · Score: 1

    They're very late.

    There's already pending litigation against Roxor Games by Konami for violating registered IP concerning the Dance Dance Revolution series of games.

    --
    Non impediti ratione cogitationus.
  128. I am for it by El+Cabri · · Score: 1

    While I oppose patents on business methods, software and algorithm, I think I am in favor for such a case as video games patent. What better mean to force some diversity in the gameplay at last ? It would be a form of copyright, a form of author's rights, the same that enable novels and movies to have passably differing scripts and stories and not copy on each other. Enabling incremental technical improvements, which is the main reason to oppose other forms of patents, doesn't seem as important in this case.

    1. Re:I am for it by rcastro0 · · Score: 1

      What better mean to force some diversity in the gameplay at last ?

      What better mean to incentive creativity and diversity in creating patents ? "Patent Everything" could be the game industrys new motto. And no games are needed to be granted a patent! Not even bad games!

      --
      Quem a paca cara compra, paca cara pagará.
  129. FPS by JohnnyLocust · · Score: 1

    Too bad ID Software didn't patent the First Person Shooter. Software companies would have been forced to create new innovative types of games instead of flooding the market with FPSs for the past decade.

  130. The only innovation this will stimulate... by Anonymous Coward · · Score: 0

    Is in the ways a lawyer can make money litigating other people's efforts while not creating a damn thing themselves. It will mean more lawyers in the software industry (this has broader implications than just gaming), and more money to make as the software companies create and file patents and sue each other over them. Pure gravy, from a lawyer's perspective, so it is unsurprising they are encouraging more patents.

    Litigation is a growth industry in almost all commercial areas, and is a financial and creative drag on real productivity. We need less, not more, litigation, and what these guys describe is definitely heading things in the wrong direction. The law and lawyers do an important job in society and economies, but they should not be going out of their way to make things more litigious for everybody, even if it is in their personal interests to do so.

  131. Mario World by compuguy84 · · Score: 1

    Patents for video game concepts might be a good thing. IMHO, fat plumbers and bullet-time should never meet. The problem lies in developers trying to "blanket patent" a concept that is great for gaming as a whole. Imagine an internet geek trying to patent/trademark "use of acronyms to condense common phrases"...LOL(tm) PS - "blanket patent" is a trademark.

  132. Re:Human patents? by Shopko · · Score: 3, Interesting

    Yes, this is true. For more information (from the trouble Canada got into over this) see this site: http://www.cancer.ca/ccs/internet/standard/0,3182, 3172_61901275__langId-en,00.html Yay for patents! Now that your health is dependent on licensing a patent, I think it's time for a social revolution. Perhaps I will try to get a DNA sample from the CEO of that Utah company, and file for a patent on his specific gene sequence. If he can patent a gene sequence that has existed for 2 million years, then I should be able to patent one that has existed for less than 100... Wouldn't it be funny to sue him for existing? "Hey, you're existence infringes on my patent! Either pay up or change your DNA!". :-)

  133. Re:You can't patent films, artwork, photos or musi by DeVryGuy23 · · Score: 1

    Why doesn't someone just patent podcasting and be done with the whole industry?? Oh dont say that out loud, for the love of god.

  134. Re:US Football sucks (way off topic) by moeinvt · · Score: 1

    I'm not a huge USA football fan, but allow me to retort.

    Athleticism is rather subjective outside the context of particular sports. You'd be hard-pressed to find a tennis player with the strength of a below average NFL player . . . even on a pound-per-pound basis. I also think you'd be absolutely stunned to see how fast some of those big fat boys really are. Your obesity metrics are absurd in the context of a sport where size and strength are of major importance.

    If you want to talk about athletes, consider a top-notch NFL linebacker. I doubt that you could find the equivalent combination of strength, speed and agility in any other sport.

  135. Real-world patent example... by MaestroSartori · · Score: 1

    ...of how patents affect games in development.

    A racing game, which sold quite well, had a fully working play-tested "ghost car" time-trial game mode (where your best lap is saved, and a see-through version of your car can be watched driving it from then on, until you beat it, and so on).

    This ghost car system, it turns out, is patented by Atari, and at the time they wanted a huge pot-o-cash, far more than the developer could really afford (or wished to pay, frankly), so the ghost car got removed. The time trial mode stayed, but was for me at least less fun than it had been.

    That is despite the patents never mentioning a computer game, but a "driver training system". The patents in question (US at least) are 5,269,687, 5,354,202 and 5,577,913. Atari may well have invented it, but that isn't my point. The point is that it is an extremely simple to implement *fun* addition to a game, and the possible validity of the patent means that games are either less fun, or cost more if you license the patents which *might* apply to them. Bah, where did all the fun go? :(

  136. Re:Human patents? by Anonymous Coward · · Score: 1, Insightful

    if they patented the gene sequence, couldn't someone argue that it is not patentable since its a natural phenomena (that the sequence occurs).

    at least that is what I'm getting from reading from the uspto site at...
    http://www.uspto.gov/web/offices/pac/doc/general/i ndex.html#whatpat

  137. Patents and free engines... by Anonymous Coward · · Score: 0

    You could own patents on stuff and yet still release your source for free. Owning a patent doesn't necessarily mean you'll become a "patent nazi"

  138. And your journey towards the dark side... by DimGeo · · Score: 1

    This is our destiny. You don't know the power of the patent law.

    Seriously, those farks look like people who really wish to take a shit, and are looking for the first good place they can find for that purpose. No, really, why the hell every good thing in the programming industry must be spoiled by stupid, idiotic, short-sighted lawyers? Why? Why the ****er do we need those trolls? Why the hell are they always getting in the way, trying to piss on everything that is good and worthy?

    Well, I guess I just need to "let go of things", right?

  139. Video game patents = 2nd life for classic progs by jamiefaye · · Score: 1

    When a patent fight turns into an actual courtroom battle, there is often real money to be made by the programmers behind the original titles.

    An expert witness fee can rival a lawyers hourly rate.

    I have already been involved in one lawsuit where I made more from testifying about an invention being "prior art" than I did coding it up in the first place.

    Of course, by the time things get to this point, the war is already underway - creating a great risk to the challenger. Most of the time a pay-off makes more business sense.

  140. When Microsoft dominates, innovation stops by coldmist · · Score: 1

    In whatever area Microsoft rests their gaze, and dominates, rapid innovation in functionality stops.

    Examples:

    o Office. Once WP was knocked down, MS has only done only small updates to Office.
    o OS. Since the big WFW 3.11 to W95 jump, they added the '95 GUI to NT and did the Luna interface, but generally the same kernel/filesystem for a decade now.
    o Browsers. Once Netscape was nocked down, IE5 was updated to 6 after a big wait and then nothing now until Firefox has started to threaten.
    o Personal finance. Stalemate between Money and Quicken, and not much has changed for years.
    o etc.

    Gaming is an area they are not dominating in (yet), and so they have to work their butts off. But, if they start dominating (from either a legal or other position), the same thing will happen here as in other areas. This also applies to Google and the net.

    Always has.

    --
    Don't steal. The government hates competition.
  141. Prior art no longer applies at PO by Urusai · · Score: 1

    The Patent Office is on a spree, trivia like prior art or significant (i.e., perceptible) innovation no longer apply. Now's your chance to patent the bra, you can go around fining women for violating your patent unless they remove it immediately.

    1. Re:Prior art no longer applies at PO by Pxtl · · Score: 1

      It's thoroughly retarded how little effort the patent office puts into debunking incoming patents, given that companies spend six figures on actually creating the goddamn legal monsters - you could spend a day's work just doing a little digging for prior art.

    2. Re:Prior art no longer applies at PO by mink · · Score: 1

      Supposedly to work in the patent office you have to authorize at least 250 patents per day, if you don't stamp approved on that many you get fired.
      Thats an exaggeration but I seem to recall a patent examiner posting to /. that is was nearly as bad in reality.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  142. Patent This by Wile_E_Peyote · · Score: 1

    I think I'll get me a patent on this piece of code.

    while(corporation.worth > citizens.worth) { lawyers.power = citizens.power; }

    1. Re:Patent This by Wile_E_Peyote · · Score: 1

      or rather...

      while(corporation.worth > citizens.worth) { lawyers.power = citizens.power * 10; }

  143. Lawyers should be barred from public office by Anonymous Coward · · Score: 0
    Don't you think it is appropriate that the people creating laws be lawyers?

    Hell no I don't. I think lawyers should be forbidden from public office, as it is a clear conflict of interest. They write books and books of incomprehensible laws to rule everybody else's life, and then make a fortune translating it for us peons.

    I think that all laws ought to be abolished, and we start over from the beginning. Make it so that every law a person needs to know fits in a 50-page pamphlet that high school seniors study for a semester. If it's too long to fit in the pamphlet, the law should be struck down, or another struck down to make room.

    If a law is too complicated for a person to represent himself pro se under its terms, it should be null and void. I'd forbid anybody to represent anybody else in court, except for children or the insane/senile, in which case their legal guardians would have the responsibility. Juries of ordinary people would hear each case; judges would be non-lawyers elected locally

    Lawyers have been a plague and a curse on mankind since the days of the scribes and Pharisees. I hate their guts, and wish to see them unemployed and starving to death. When I'm emperor, they will be the first against the wall.

    Lawyers=Assholes always and everywhere.

    -ccm

  144. How about this? by Khyber · · Score: 1

    Let's patent the method by which Patent Lawyers become Patent Lawyers. That way, any school will be forced to stop teaching Patent Law. Then we can get rid of all these blood suckers and make them work at McDonald's.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  145. Prior Art by Brandybuck · · Score: 1

    Scoring based upon goals achieved and subjective elements.

    I claim prior art! I've been doing this when awarding RPG experience points to players since 1980!

    --
    Don't blame me, I didn't vote for either of them!
  146. Re:Human patents? by DimGeo · · Score: 1

    So, who cares. The patent system (in the US, coming to Europe shortly) is laughable, and those in power are too busy with themselves to even think with a bit of common sense. I mean, why? WTF? Are they that out of touch with reality? What's wrong with those people, one might think that if they were clever enough to come to power they would at least try not to look like total retards when they pass new laws, right?

  147. Gaming is more about content than technology... by atlasdropperofworlds · · Score: 1

    When I buy a game, do I buy it because it has a more advanced AI than another? Do I buy it because it has "Virtual 3D Camera Shake Technology(tm)!!1"? No. I buy it for the content. I want a Star Wars game, I want Shrek game.

    The gaming industry is in the entertainment business. Their actual competitors (besides each other) are 1 - the movie industry and 2 - the music industry. Games are about their content, their technology is pretty much a nicety. Granted, there is some cool technology in games in terms of rendering engines and AI's, but it's still the game itself - the content - that sells it. Content is protected by copyright laws.

    Imagine if id patented the FPS style of game, or Westwood patented the RTS (actually, it would have been technosoft with Herzog Zwei back in the '80s). We would have a smaller chance of having a "Half Life", or a "Total Annihilation" due to the patent process.

    No doubt, the lawyers involved here are simply trying to pad their own pockets, and don't really care about the industry.

    Fortunately, I think the gaming industry knows itself better than these lawyers do.

  148. Spectrum games by Anonymous Coward · · Score: 0

    Shit! I won't be able to plug in my cassete player and load my Spectrum good-old-days games!

  149. Only in America by Anonymous Coward · · Score: 0

    Hahhaa. I am european. There are no software patents so it looks like you (americans) can only play games instead of creating them. We, however, aren't able to sell our productions to you. Of course if we (europeans) don't pay the bribe which you (americans) have to pay...

    If I read about chicken ticketed for passing the road I think only one thing: "only in america"...

  150. Hooray for my 4 years of LAW SCHOOL! by Anonymous Coward · · Score: 0

    Daddy always said "be a lawyer "

    You dont even have to pass the bar exam
    in somestates to practice law !

    just know how to sue when you get patent infringement !

  151. Sega Owns Your Polygons by iamghetto · · Score: 1

    I remember around the time that Virtua Racing hit the arcades I heard a lot of patent talk relating to Sega. Essentially, they claimed a patent on what was tantamount to rendering polygons.

    I just a cursory 1/2 second search, I found a reference to Yu Suzuki (legendary programmer) having obtained a patent on switching views in a 3D racing game. That was directly tied to Virtua Racing. The patent number was allegedly #2687989 though I don't know in what patent office that was. Perhaps Japan.

    Additionally, you may want to look at:
    http://gauss.ffii.org/PatentView/EP1033682
    http://gauss.ffii.org/PatentView/EP981107

    Apparently in Europe Sega owns the method and the idea of using 3 dimensional calculations to render an object in 2 dimensions on a screen, heh.

    Video game patents are old news, though I'm not sure if any of them actually stick. I'm sure there is bound to be a case of "Prior Art" for virtually every patent.

  152. Is This The End? God, I Hope So. by cmholm · · Score: 1
    Will this be the real end of innovation in videogames? Ah hell, innovation has been dead for a while. What I'm looking forward to is for this to put a stake in the heart of the entire industry. As a 45 year old fart, I can only see good things outta this. Consider:


    Brings kids back to traditional values of sex, drugs, and RnR, experienced live.

    Improves US and European balance of payments by eliminating shiploads of Chinese electronics imports.

    Transfers vast sums of cash from a productivity-killing industry into the pockets of attorneys, who might just invest in something worthwhile.... whoa, that's a bit too much BS even for me!

    Newly worthless consoles and portable gaming systems sell for pennies on the dollar, providing me a vast stock of future LCD picture frames and Beowulf nodes.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  153. Here's some prior art for you, son by Anonymous Coward · · Score: 0

    Scoring based upon goals achieved and subjective elements

    Abstract

    A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player's status in the game, such as whether the player advances to a next level. Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles. Objective skill points may be combined with subjective style points and goal-based points. Alternatively, one of these three types of points may be modified as a function of one or both of the other two types of points.

    Filed: June 8, 2001

  154. patent this bitch by Tedium+Unleased · · Score: 1

    I'm going to patent 'the massacre of patent lawyers after coming off a carnage high from playing an FPS'. And after that I'm going to make a game where the objective is to slaughter as many patent lawyers ass possible, then patent it.

  155. Devil's Advocate by zapp · · Score: 1

    OK, what if this isn't the end of innovation, but actually the end of clone games?

    One of the things mentioned in the article a couple days ago about all the things wrong with video games these days, was clone games.

    How many freaking World War 2 games must there be? How many first person shooters in general? GTA clones? Golf, football, hockey clones?

    If people were legally blogged from using other people's ideas to create a clone game, sure a lot of the fluff would drop out of the industry, but maybe the few companies still going would be pumping out really innovative ideas - so they could pattent them and make more money!

    --
    no comment
  156. good by timmarhy · · Score: 1

    this will lead to someone patenting something totally obvious and bring main stream attention to this business of software patents, and hopfully end it.

    --
    If you mod me down, I will become more powerful than you can imagine....
  157. Re:fscked; Maybe it's time to fsck some USPTO, by davidsyes · · Score: 1

    the lawyer factories, and a lot of dipshit investors or CEO who are way off base when it comes to their forgetting that, inevitably, most human-made things are based upon or inspired by many other things singly and in combination.

    Trying to patent a football game is tenuous. Unless there is a patent on football, or on a "Hail Mary" move, the game itself is nothing more than a revenue conduit. I guess in time well have the "Football Royalty" police cracking down on neighborhood kids playin in an alleyway, on a park, or on the beach. Won't matter that they are not in a soccer stadium with sponsors and attendees...

    It seems that Patent Protection to the exclusion of others improving upon or making an end-run around a lame or half-baked product is at best Patent Insanity.

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  158. Manifest schmanifesto by LionMage · · Score: 2, Interesting
    I started reading this manifesto, and I was immediately struck by some of the brain damaged logic the writer employs. Here's an example, culled early on from the section on AI:
    It has to do with the fact that both the XBox 360 and the PS3's Cell CPU use "in-order" processing, which, to greatly simplify, means they've intentionally crippled the ability to make clever A.I. and dynamic, unpredictable, wide-open games in favor of beautiful water reflections and explosion debris that flies through the air prettily.

    This is not only a gross over-simplification, it's flat-out wrong. The "in-order processing" done by the PowerPC CPUs in the Xbox 360 and the Cell processor in the PS3 is simply that -- machine instructions are executed in the order that they are presented to the CPU. In other words, these processors don't do instruction reordering. What does this have to do with AI? Absolutely nothing, really. Sure, instruction reordering would probably improve the performance of unoptimized code -- but good compiler tools will do the instruction reordering at compile time and save the transistors on the chip for more useful things.

    When I see drivel like this, I tend to tune out the rest of the message, because it's clear the messenger doesn't know what he's talking about.

    Having said that, the author of this manifesto probably has a valid point about the patent issues, though. I would have liked some more citations to back up these claims. Just because someone says these things are true doesn't mean they are. Lots of misinformation gets repeated ad nauseum until people believe it's true, when it really isn't. (Remember the old chestnut about video game consoles being sold at a loss? The truth is, few consoles have been sold at a loss. Of the few that started out being sold at a loss, most became profitable as the economics of mass production came into play. I believe the Xbox is the only current-generation console that's still losing money. The last PS2 redesign made Sony's system ultra-cheap to produce.)

    Oh, here's another gem from this "manifesto":
    Well... our PC's have hard drives and they still have load times. It's a little thing we like to call copy protection, keeping us from installing the game on the hard drive and passing it on to a friend (especially if said "friend" works the return counter at the store we bought the game from).
    Ah, yes, load times in PC games are only the result of copy protection! How silly of me to think that it should actually take time for a non-trivial amount of data to be moved from a hard disk into system memory... I mean, seriously, this manifesto was written by someone with near-zero understanding of how hardware actually works, how computers work.

    Cripes, I need a toothbrush for my eyeballs...
  159. Could this be good? by SanityInAnarchy · · Score: 1

    I'm going to go out on a limb and say that this could be a good thing. Games simply aren't innovative these days anyway. Sure, it'd suck if ID held the patent for first person shooters and Tecmo held the patent for simple fighters and Rockstar held patents for nonlinear urban games and driving simulations and SOA held the patent for MMOs ...

    BUT

    We'd have to think of something else.

    Think about it. I enjoy a good FPS as much as the next guy, but we only see one truly innovative game every year or two (think Katamari Damacy), and it comes off as mediocre at best.

    What if we put the same resources into character and AI design that we do into graphics? Personally, I'd be fine if, ten years from now, Half-Life 3 came out with only slightly smoother (but not mind-boggling) graphics, but I could actually interact with Alyx. (Hell, I'd be happy if I could do a two-player campaign where a friend plays Alyx.) Remember what was promised for HL2 -- comments like "Oh, do be careful!" and "Quit staring at me" and monsters that had more than just one or two scripted moves.

    --
    Don't thank God, thank a doctor!
  160. Parasites. by John+Carmack · · Score: 4, Insightful

    I'm proud that there is "a relative dearth of patent applications for the video game industry, especially considering how technology-dependent the video game industry is, and given its size in terms of annual sales."

    Before issuing a condemnation, I try hard to think about it from their point of view -- the laws of the land set the rules of the game, and lawyers are deeply confused at why some of us aren't using all the tools that the game gives us.

    Patents are usually discussed in the context of someone "stealing" an idea from the long suffering lone inventor that devoted his life to creating this one brilliant idea, blah blah blah.

    But in the majority of cases in software, patents effect independent invention. Get a dozen sharp programmers together, give them all a hard problem to work on, and a bunch of them will come up with solutions that would probably be patentable, and be similar enough that the first programmer to file the patent could sue the others for patent infringement.

    Why should society reward that? What benefit does it bring? It doesn't help bring more, better, or cheaper products to market. Those all come from competition, not arbitrary monopolies. The programmer that filed the patent didn't work any harder because a patent might be available, solving the problem was his job and he had to do it anyway. Getting a patent is uncorrelated to any positive attributes, and just serves to allow either money or wasted effort to be extorted from generally unsuspecting and innocent people or companies.

    Yes, it is a legal tool that may help you against your competitors, but I'll have no part of it. Its basically mugging someone.

    I could waste hours going on about this. I really need to just write a position paper some day that I can cut and paste when this topic comes up.

    John Carmack

    1. Re:Parasites. by Anonymous Coward · · Score: 0

      As someone who makes a living in the legal, government and political world, it is refreshing to know that people like John Carmack exist. He is putting innovation above greed. Sure, he has already made millions with id. However, that does not stop most people in his shoes to file patents, stop competition, and become the only game in town.

      Thank you John for making great games that help us escape from life's daily realities and for remaining true to your roots. I for one appreciate the example you set in your comment on patents.
      Shawn D.
      Boston, MA

    2. Re:Parasites. by ShinGarrett · · Score: 1

      So many questions but, This has nothing to do with the subject but I am currently looking into the gaming bussiness as a game programmer, there is no one better to ask. I enjoy C++, but creating graphics with this langauge is leaving me a bit stumped. I have looked into the APIs of DirectX and OpenGL and having quite a bit of trouble, even with books. Can you recommend any schools, book, or tips you can give? Just your #1 fan. One more question you ever heard of Digipen college, your opinon?

    3. Re:Parasites. by hesido · · Score: 1

      So well said, and that is coming from a top software innovator who could have single handedly block the advance of small software houses (in United States, at least) had he taken measures including software patents, as Carmack was the first to employ many new ideas.

      Software patents are nothing less than shameful, as they allow the patenting of IDEAS. It blocks innovation instead of seeding it.

      A good example on how shameful the software patent system can be, and that even the simplest ideas can make its way to the patents.

      If you are a programmer, you will know that while there may be infinite approaches to a given problem, the most optimized solutions will very much look like eachother. Even though you may build your solution from scracth, it is highly probable that in some part of the world, someone may have similarly solved your problem. You should then pray that he hasn't patented it if you are ever going to make your solution public, as by doing so, you caused 'losses' to him by giving away his marvellous idea. Worse if you used it in a commercial application that you want to sell. You may never know what part of your software has 'already patented' ideas. And once you get sued, good luck trying to find prior art, because it is up to you, and not the patent institution who issues patents.

      A good example of abuse of patents is E-Data. They said, once they are done with the big firms, they will go after the medium and small sized businesses..

      My examples are mostly from the web, but the basic idea is all the same.

      Software patents are there to protect the big and powerful from the rise of the weak, which allows them to crush competition before there can be any. Patents are mostly enforced for the good of big firms, as they don't like competition from the "weak and small", they want to be on the top of the food chain. Big firms with their horde of lawyers can deal with these issues, buying licenses or settling up with the patent issuer, or dismissing the case by finding prior art as they have the resources.

      It is sad to know that there are shameless firms like E-Data, waiting the right moment to strike and make money off their patents, most of which cover so simple and basic ideas that leaves no space for different solutions, hence giving them unfair advantage.

    4. Re:Parasites. by Anonymous Coward · · Score: 0

      Dude...go to college. Any college. Get a computer science degree, and take all of the graphics, AI, and HCI classes they offer. I'm sure your state college will do fine. This will give you a lot more options to explore as compared to an expensive out-of-state "video game" college. It's quite likely that you'll figure out when taking your CS classes that video games aren't what you want to do with your life after all...

      But seriously, your difficulties with creating graphics are probably due to 3 deficiencies:
      1) inadequate programming (algorithms) background
      2) inadequate mathematics background (every school's CS degree basically requires a math minor)
      3) inadequate graphics-specific background (the stuff your CS graphics class will teach you)

      You're going to have troubles picking up high-level graphics without first getting the math and algorithms stuff under your belt.

    5. Re:Parasites. by justins · · Score: 1
      I really need to just write a position paper some day that I can cut and paste when this topic comes up.

      If you do end up writing that paper, you really ought to consider sending it to the gamasutra/Game Developer Magazine people for publication. It would be very valuable, as the IP Nazis have been well represented there the last year or so.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    6. Re:Parasites. by Anonymous Coward · · Score: 0

      You write that paper, and with your permission, I'll make sure the whole planet reads it. This practice has to stop. As an indy programmer who just wants to make games, I feel like I'm being shut down before I even get started. Heck, if patents were 25 bucks instead of 25 grand, I'd show EA a thing or two about patenting GOOD ideas, lol. Not only are the patents unfair and in some cases, in violation of basic patent rules and principles, but they are only affordable(especially in mass amounts) to those that don't need them anyway. Which makes them just that much more dangerous to the industry as a whole.

      I know Mr. Carmack is a busy man with a lot to do, but if he could lend his support to this cause in a consistant manner(Just speak up when asked, and speak sometimes when not asked) it would be a tremendous gift to those that choose to fight this. Industry leaders are going to have to step in and help the little guys like me fight this if they want to see it stopped. We cannot win it any other way.

    7. Re:Parasites. by Anonymous Coward · · Score: 0

      John,
      We know you're busy, but we'd like to discuss this topic with you in more detail, if you're up for it. Anyway, we posted a response to some of the comments we've received in a letter to the editors of Gamasutra. We do hope to hear from you. Our email addresses and contact info are publicly available.
      Regardless, we eagerly await Quake III just like everyone else...

      Ross Dannenberg (one of the authors of the Gamasutra article).

      (let the retaliatory flames begin, even though I doubt I said anything inciteful in this response)

    8. Re:Parasites. by Anonymous Coward · · Score: 0

      Duh, Quake IV.

      Oops

      -Ross

      (see, I'm human, too)

  161. Patenting is Fun! by tfoudray · · Score: 1

    Wait, no, that's not it. I meant to say "I am Patenting Fun!"

    Why not?

    To paraphrase every post on slashdot regarding patents: That's where these laws are going... they no longer serve their original purpose, etc. etc.

    and then I'm supposed to link to "whatiscopyright.org" and watch my post get "+5 awesome"!

  162. We advise you should pay us more by Anonymous Coward · · Score: 0

    Imagine, two lawyers giving you reasons to pay them more money. Anyone surprised? The only people who benefit from software patents are lawyers like these slime, and big companies (everyone together now: M$!) that can afford to litigate all the really innovative small up-and-comers to death, or at least threaten litigation, until they get bought out for a penny on the dollar.
    Software is at least a really complex mathematical formula, at most literature. Neither extreme constitutes anything that is patent worthy -- only copyright applies to these, or anything in the middle. And even then, source code has to be published or publicly registered for copyright to apply. Therefore, Open Source provides the only truly copyrighted software. Limiting publishing of software to an executable format means you are obfuscating the original source code, and keeping it as a trade secret, and thus not protected by copyright.

  163. my patent! by matt+me · · Score: 1

    i've just patented "an irritating little man that you pay to fight dirty in the so-called 'justice' system". think i'll call it a lawyer.

    Anyone thought of any good acronyms L.A.W.Y.E.R. could stand for?

  164. Hostile takeover by tepples · · Score: 1

    No, I will not license the patent out.

    Public companies can be hostilely taken over. Private companies are less likely to be allowed to develop on consoles.

    Slow Down Cowboy! Slashdot requires you to wait 2 minutes between each successful posting of a comment to allow everyone a fair chance at posting a comment. It's been 13 minutes since you last successfully posted a comment

  165. Design patents by tepples · · Score: 1

    The expression of the software is copyrightable. The method by which the software works is patentable. But you can't patent the expression

    Industrial designs are expressive yet can be patented in many cases. For instance, Apple has a patent on the shape of Mac OS X's trash can icon and on the screen layout of the iTunes user interface.

    1. Re:Design patents by cpt+kangarooski · · Score: 1

      Normally when people are talking about patents, they mean utility patents, not design patents. And industrial designs have trouble being copyrightable, due to the utility doctrine.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  166. MOD PARENT UP! by Anonymous Coward · · Score: 0

    This is Carmack we're talking about here. He needs a 5.

  167. MOD UP SON! by Anonymous Coward · · Score: 0

    CARMACK SPEAKS PLUS 5!!

  168. How many patents do you need to screw a light bulb by hesido · · Score: 1

    Seriously.. I don't know the answer, can someone answer?