The hack no longer works, as the PS3's Flash implementation is Flash 9, and Hulu now requires Flash 10.
However: rtmpdump 2.2 (From the mplayer-hosted site, not the original author's site which was in the USA and got DMCAed)+ ffmpeg (for lossless transcoding from FLV to MP4) + MediaTomb will sort-of get you Hulu on your PS3.
"Miguel at the time argued that the free software world had failed to produce any real competitor to Java or.NET style frameworks despite their absolute dominance of mainstream programming."
Why would they need to? While initially some of the Java trademark and licensing mechanism were semi-unfriendly to open source, the situation was a LOT better than it has ever been with.NET, and is much better now.
Instead of trying to create a competitor, the OSS community worked with Java - A lot of Java's success can likely be attributed to the participation of the OSS community. (Heck, even Miguel's blog article effectively says this with his citations of various OSS "research" projects into JIT that became mainstream.)
Normally I'd agree, however this is a niche device - less customers = less reviewers.
The actual problem with that particular item is that it's not the appropriate Wilson system for the article poster, as others have commented. (The link is to a car kit.)
However, Wilson's "big blue bricks" have an excellent reputation.
I've seen very mixed reviews about the DT series, and from an RF design/build quality perspective, I don't really like the look of them.
The "big blue bricks" are not really that much more expensive and have an excellent reputation. I'm house shopping this year and am very likely going to be installing a Wilson system wherever I move to.
Yup. Also, some GPS units had even more stringent altitude/speed restrictions, not because of "prevent use in a missile" laws, but because of "make the user buy the more expensive unit" product line tiering. (A lot of older non-aviation Garmins had VERY low altitude/speed restrictions and would shut down in non-missile aircraft. Most newer ones do not.)
They'll work at high altitudes IF the phone has good LOS to towers near the horizon. Cell phones in aircraft are finicky due to the fact that most aircraft bodies make a good Faraday cage.
HOWEVER, there are a lot of HAB projects that say, "we're 100% legal because of this FAA reg that says we are", but use a cell phone. In the USA, those HAB projects are NOT legal, because even if the cell phone works, because of the fact that the system was designed and optimized around ground-based terminals, airborne use of cell phones is NOT permitted by FCC regulations.
There may be EXTRA surcharges for unbalanced loading between phases, and for excessively reactive or inductive loads, but you don't get free electricity by drawing a balanced load.
Note: Penalties on uneven/reactive loading of the grid are usually not assessed against home users, just large commercial facilities.
It has brand recognition within the open source community. It isn't going to have heavy brand recognition within the general console community.
As far a how much brand recognition means vs. codebase - look at Ethereal/Wireshark. The trademark for Ethereal didn't follow the lead developer, so the "main" branch became Wireshark. I'm not sure what, if anything, the owner of the Ethereal trademark wanted it for, but they either haven't bothered to actually do anything with it, or utterly failed, because Ethereal's reputation was more closely tied to its codebase, and so pretty much everyone moved to Wireshark as soon as they found out that the lead developer of Ethereal had renamed his branch to Wireshark.
I almost never use the camera in my phone. Maybe 2-3 times a year - the quality is just not even remotely close to my standards.
However, sometimes you just have an "oh shit" situation where you REALLY wish you had a camera, even a shitty one.
(I'm lucky in that my company now permits cameraphones as long as you take an online training course from the company intranet, which basically says "don't use the camera function on company grounds")
Or possibly the result of an internal power shift within Google. Plenty of sources have indicated that there are mixed opinions within Google on the issue.
Interesting comment LordHavoc makes about the state of console gaming.
Honestly, attempting to bring a fast-paced shooter like Nexuiz to a console is going to fail and fail miserably - there is a reason "slow-paced" shooters are more popular on consoles - fast-paced shooters require a fast and precise control mechanism (mouse + keyboard), console control mechanisms are neither of these. (Which is why I don't play console-based shooters.)
That's the thing - the original troll poster is calling that 20% "GPL freaks ruining everything".
Let's face it - this is about the only way it could have worked out. It's not like Mesa where the contributors agreed to a relicensing because it was from GPL to another open-source license - it was an attempt to take a GPL work closed, and if I were one of those contributors, I would have been in that 20%.
It is too bad that the licensing for console SDKs prevents them from ever being used for a console port of a GPL game, even if the porter is a full-blown console licensee.
It's typically used in one of three configurations for home use: Red/White - Stereo audio only - most component audio systems used this before the advent of digital audio I/O between components Red/White/Yellow - Composite A/V - laptops would often have a breakout that would bring out the "yellow" but you'd need a 3.5mm-to-RCA Y-cable for Red/White. A lot of Dells had a breakout that would bring out "yellow" and "black" (composite video and digital audio - which is USUALLY orange and not black) Red/Green/Blue - Component video. Sometimes paired with another red/white pair for audio, but more commonly the audio is optical or coaxial digital.
You must be buying the shittiest headsets you can find.
My experience is that the boom mic that is part of even midgrade PC headsets will blow away any built-in laptop mic, or most desktop PC mics.
Not counting desktop studio-grade mics here - of course these will be better, but they'll have a far more expensive total solution compared to a boom mic.
"I think nothing of the original art from Quake will be in use."
That was my point - therefore a license from iD won't help you get a license to the Nexuiz content.
And I wonder what the contributor history/licensing of the Nexuiz content is. Not only do they need to license maps, but any textures/models created by contributors.
It's definately possible to prove that ALL nonapproved contributor code was removed, but it's going to be EXTREMELY difficult (see the AT&T/BSD legal battle...). In theory possible, but I think this is going to wind up becoming a very interesting test of the GPL.
"This why Id Software can release the quake source engine as gpl AND a different license." - That's a MASSIVE difference, as the Quake source engine was developed as closed source and then later released as GPL - it's easy for iD to prove that all "non-GPL" derivatives were based on a "pre-GPL" code tree.
Similarly, if LordHavoc had done 2/3) from the get-go, it might be possible.
However, taking this same approach with a code tree that has been GPLed for close to a decade is going to be a completely different story.
Also, what's the history regarding licensing of the content (artwork, levels, models, etc)? - These are all clearly "new" developments that have little to no traceability back to the original iD release, since the original content of Quake was NOT covered in the GPL release. Have all content contributors approved this?
Maybe it has changed, but for a long time, most games had "dedicated" servers.
Yes, you had to trust the server admin, but at least they would have incentive to "play honest" - otherwise no one would use their server. Since dedicated server admins usually have a bit more invested into hosting a server (in terms of bandwidth, etc), they're less likely to screw around.
Client-side cheaters, on the other hand, can be douchebaggy on any server.
Also, as someone else said, a lot of games have hosted servers for non-MMOs. See battle.net for Diablo II as an older example.
I haven't had the DVD problem, although to be honest I've played maybe one DVD on the system. I've been doing a LOT of UPnP playback from my media server though.
Could you elaborate on what about the PS3 sucks as bad as the Xbox? For a long time I was on the fence between buying a PS3 or 360, especially once FFXIII for 360 was announced. In the end I went with PS3 due to Blu-Ray. I'm glad I did, the PS3 seems to be COMPLETELY different in terms of Sony attitude compared to most of their products in regards to weird nonstandard technologies. Storage is USB with no "oddball" restrictions. (Just lack of support for "oddball" configurations.) Cameras are USB UVC devices Wired headsets are USB audio compliant Wireless headsets are Bluetooth Standard USB keyboards/mice work fine The internal hard drive is SATA and nothing (other than maybe power/thermal limits - is the stock hard drive 5400 RPM or 7200?) restricts you from putting a bigger one in.
I've actually been very pleasantly surprised by the system compared to what I expected prior to owning it. Without planning it, I have a massive pile of accessories for my PS3 which were bought for other purposes.
The thing is, you can now get decent laser printers VERY cheap. (Like my Brother HL-2070N)
The hack no longer works, as the PS3's Flash implementation is Flash 9, and Hulu now requires Flash 10.
However:
rtmpdump 2.2 (From the mplayer-hosted site, not the original author's site which was in the USA and got DMCAed)+ ffmpeg (for lossless transcoding from FLV to MP4) + MediaTomb will sort-of get you Hulu on your PS3.
Not enough oomph for Adobe Flash, unless you get lucky and the GPU-accelerated alpha of 10.1 actually accelerates for you.
"Miguel at the time argued that the free software world had failed to produce any real competitor to Java or .NET style frameworks despite their absolute dominance of mainstream programming."
Why would they need to? While initially some of the Java trademark and licensing mechanism were semi-unfriendly to open source, the situation was a LOT better than it has ever been with .NET, and is much better now.
Instead of trying to create a competitor, the OSS community worked with Java - A lot of Java's success can likely be attributed to the participation of the OSS community. (Heck, even Miguel's blog article effectively says this with his citations of various OSS "research" projects into JIT that became mainstream.)
These frequently don't actually work that well except in cases where the problem is due to heavier-than-typical shielding.
However, the active variants (such as the Wilson big blue bricks) are well regarded.
Normally I'd agree, however this is a niche device - less customers = less reviewers.
The actual problem with that particular item is that it's not the appropriate Wilson system for the article poster, as others have commented. (The link is to a car kit.)
However, Wilson's "big blue bricks" have an excellent reputation.
I've seen very mixed reviews about the DT series, and from an RF design/build quality perspective, I don't really like the look of them.
The "big blue bricks" are not really that much more expensive and have an excellent reputation. I'm house shopping this year and am very likely going to be installing a Wilson system wherever I move to.
Yup. Also, some GPS units had even more stringent altitude/speed restrictions, not because of "prevent use in a missile" laws, but because of "make the user buy the more expensive unit" product line tiering. (A lot of older non-aviation Garmins had VERY low altitude/speed restrictions and would shut down in non-missile aircraft. Most newer ones do not.)
Even in the USA, NASA doesn't have "jurisdiction". NASA designs, builds, and launches rockets.
The FAA is the organization that tells people whether or not it is OK to launch airborne device X in the United States.
The FCC is the organization that tells them whether or not the mechanisms they are using for communications are permitted in the United States.
There are international organizations that coordinate efforts between the FAA and their counterparts, and the FCC and their counterparts.
FAA -> ICAO
FCC -> ITU
A lot of HAB projects look at FAA regs and say "yay we're legal" even when they're breaking a pile of FCC regs with their comms equipment.
They'll work at high altitudes IF the phone has good LOS to towers near the horizon. Cell phones in aircraft are finicky due to the fact that most aircraft bodies make a good Faraday cage.
HOWEVER, there are a lot of HAB projects that say, "we're 100% legal because of this FAA reg that says we are", but use a cell phone. In the USA, those HAB projects are NOT legal, because even if the cell phone works, because of the fact that the system was designed and optimized around ground-based terminals, airborne use of cell phones is NOT permitted by FCC regulations.
See 47 C.F.R. 22.925
[citation needed]
You get charged for the energy you use, period.
There may be EXTRA surcharges for unbalanced loading between phases, and for excessively reactive or inductive loads, but you don't get free electricity by drawing a balanced load.
Note: Penalties on uneven/reactive loading of the grid are usually not assessed against home users, just large commercial facilities.
There are already well established techniques for concentrating/purifying capsaicin.
It's even done commercially for non-weapons uses, plenty of hot sauces have Scoville ratings well above that of any natural pepper - http://www.hotsauceworld.com/bl6amrepeexe.html
I'm assuming that material containing large amounts of DNA gummed up a cooling fan, causing the overheating. :)
It has brand recognition within the open source community. It isn't going to have heavy brand recognition within the general console community.
As far a how much brand recognition means vs. codebase - look at Ethereal/Wireshark. The trademark for Ethereal didn't follow the lead developer, so the "main" branch became Wireshark. I'm not sure what, if anything, the owner of the Ethereal trademark wanted it for, but they either haven't bothered to actually do anything with it, or utterly failed, because Ethereal's reputation was more closely tied to its codebase, and so pretty much everyone moved to Wireshark as soon as they found out that the lead developer of Ethereal had renamed his branch to Wireshark.
I almost never use the camera in my phone. Maybe 2-3 times a year - the quality is just not even remotely close to my standards.
However, sometimes you just have an "oh shit" situation where you REALLY wish you had a camera, even a shitty one.
(I'm lucky in that my company now permits cameraphones as long as you take an online training course from the company intranet, which basically says "don't use the camera function on company grounds")
Getting their foot in the door, maybe?
Or possibly the result of an internal power shift within Google. Plenty of sources have indicated that there are mixed opinions within Google on the issue.
Interesting comment LordHavoc makes about the state of console gaming.
Honestly, attempting to bring a fast-paced shooter like Nexuiz to a console is going to fail and fail miserably - there is a reason "slow-paced" shooters are more popular on consoles - fast-paced shooters require a fast and precise control mechanism (mouse + keyboard), console control mechanisms are neither of these. (Which is why I don't play console-based shooters.)
That's the thing - the original troll poster is calling that 20% "GPL freaks ruining everything".
Let's face it - this is about the only way it could have worked out. It's not like Mesa where the contributors agreed to a relicensing because it was from GPL to another open-source license - it was an attempt to take a GPL work closed, and if I were one of those contributors, I would have been in that 20%.
It is too bad that the licensing for console SDKs prevents them from ever being used for a console port of a GPL game, even if the porter is a full-blown console licensee.
RCA is just a connector.
It's typically used in one of three configurations for home use:
Red/White - Stereo audio only - most component audio systems used this before the advent of digital audio I/O between components
Red/White/Yellow - Composite A/V - laptops would often have a breakout that would bring out the "yellow" but you'd need a 3.5mm-to-RCA Y-cable for Red/White. A lot of Dells had a breakout that would bring out "yellow" and "black" (composite video and digital audio - which is USUALLY orange and not black)
Red/Green/Blue - Component video. Sometimes paired with another red/white pair for audio, but more commonly the audio is optical or coaxial digital.
You must be buying the shittiest headsets you can find.
My experience is that the boom mic that is part of even midgrade PC headsets will blow away any built-in laptop mic, or most desktop PC mics.
Not counting desktop studio-grade mics here - of course these will be better, but they'll have a far more expensive total solution compared to a boom mic.
"I think nothing of the original art from Quake will be in use."
That was my point - therefore a license from iD won't help you get a license to the Nexuiz content.
And I wonder what the contributor history/licensing of the Nexuiz content is. Not only do they need to license maps, but any textures/models created by contributors.
It's definately possible to prove that ALL nonapproved contributor code was removed, but it's going to be EXTREMELY difficult (see the AT&T/BSD legal battle...). In theory possible, but I think this is going to wind up becoming a very interesting test of the GPL.
"This why Id Software can release the quake source engine as gpl AND a different license." - That's a MASSIVE difference, as the Quake source engine was developed as closed source and then later released as GPL - it's easy for iD to prove that all "non-GPL" derivatives were based on a "pre-GPL" code tree.
Similarly, if LordHavoc had done 2/3) from the get-go, it might be possible.
However, taking this same approach with a code tree that has been GPLed for close to a decade is going to be a completely different story.
Also, what's the history regarding licensing of the content (artwork, levels, models, etc)? - These are all clearly "new" developments that have little to no traceability back to the original iD release, since the original content of Quake was NOT covered in the GPL release. Have all content contributors approved this?
Apparently that's how the term Italians use to describe USB 3G wireless modems translates into English. (See earlier comments...)
Maybe it has changed, but for a long time, most games had "dedicated" servers.
Yes, you had to trust the server admin, but at least they would have incentive to "play honest" - otherwise no one would use their server. Since dedicated server admins usually have a bit more invested into hosting a server (in terms of bandwidth, etc), they're less likely to screw around.
Client-side cheaters, on the other hand, can be douchebaggy on any server.
Also, as someone else said, a lot of games have hosted servers for non-MMOs. See battle.net for Diablo II as an older example.
I haven't had the DVD problem, although to be honest I've played maybe one DVD on the system. I've been doing a LOT of UPnP playback from my media server though.
Could you elaborate on what about the PS3 sucks as bad as the Xbox? For a long time I was on the fence between buying a PS3 or 360, especially once FFXIII for 360 was announced. In the end I went with PS3 due to Blu-Ray. I'm glad I did, the PS3 seems to be COMPLETELY different in terms of Sony attitude compared to most of their products in regards to weird nonstandard technologies.
Storage is USB with no "oddball" restrictions. (Just lack of support for "oddball" configurations.)
Cameras are USB UVC devices
Wired headsets are USB audio compliant
Wireless headsets are Bluetooth
Standard USB keyboards/mice work fine
The internal hard drive is SATA and nothing (other than maybe power/thermal limits - is the stock hard drive 5400 RPM or 7200?) restricts you from putting a bigger one in.
I've actually been very pleasantly surprised by the system compared to what I expected prior to owning it. Without planning it, I have a massive pile of accessories for my PS3 which were bought for other purposes.