I built my own standing desk. Just some scrap 2x2s for the legs and some piece for the top and keyboard rest. Measured for my work desk to the get ergonomics right (or close). Inspired by some ideas http://iamnotaprogrammer.com/I... and http://www.homedit.com/ikea-st...
Also, I've heard to make sure you have anti fatigue mats for your feet. Mine were 6 bucks at Harbor Freight (only using 2 of 4).
I started last October just trying it out, and could only stand for and hour or two at a time. I just moved my standing desk to the floor when I needed to sit at the desk (laptop, keyboard, 2nd monitors and trackpad . . . took all of a minute to switch!! ). Around Dec or Jan I made the change to stand to all the time and make it through my day (~9 hrs) handily.
I'm glad I didn't purchase an expensive adjustable desk because it would just live in the standing position all the time now. If you can use a ruler and a power drill, just make your own with that IKEA trick, and switch it off your desk as needed. Doesn't take more than a minute even with wires in the back and will save you a boatload of money.
Don't be fooled though, I still have a chair. I look for chances to sit during the day (brainstorming with colleague, meetings, etc) and it DOES feel nice to sit down. But for the day-to-day, standing has been great and I don't have plans to switch back any time soon.
Bethesda has released their Creation Kit (that makes all these mods) for free. Depending how this plays out, I wonder if this type of thing would have a different cost to it in the future. It's great that mod makers can get paid for using their time and free tools, and this "licensing" is typical of software that is free to use for non-commercial purposes. Once a mod becomes commercial, it's a whole different thing, and those free tool makers (Bethesda) want/deserve their share.
I think this was the entire point of the game. You can't rush into a dark room you can't see into. You have to check around corners and, yes, things will pop out at you. I think the whole 'no flashlight and gun at the same time' bit was to add a little atmosphere . . . and possibly make you nervous while you play.
Would a MS P2P program actually help the current P2P market (which is under attack by **AA etc)? Since it will most likely be distributed with Windows and everyone will use it, could the backing of MS to P2P make it much harder to attack P2P stuff?
Maybe they should ask Bram's advice, and in turn he should help because it can only help P2P (though not necessarily BT).
That's the key right there: quality. No matter the format of or on the media, it will make sound in the air which can be captured back into a computer with any recorder. Your stereo from across the room into your $5 mic won't be great, but there are better setups and even wires that can connect a headphone jack to a mic jack!
And in this way, copying music is easy and will most likely never go away.
If BitTorrent is to blame, I hope Lucas is thanking that piece of softare. I can only hope that if I ever make a movie the magic gets sucked out of it like this too!
Heck, if BitTorrent is the bad news here, maybe all movies should be "dimmed" before they're released!
GTA2 was a pretty fun game, even when games with better graphics were out at the time. The missions, weapons and driving were almost as engaging as GTA3 and you still could learn the City inside out. I wanted to get a GBA to play a RPG (or FF:Tactics) and this might be the icing on the cake.
Of course, you still couldn't swim, which is a shame because the city was always on an island for some reason . . .
Some game that are often "too short" or not interesting enough can create a fan base to support what everyone wants. When I played Max Payne, i finished pretty quickly, but it didn't get uninstalled for weeks thanks to the countless weapon, level and ultimately the Kung Foo mod allowed me to play MUCH longer for such a "short game."
I also started playing Half-Life later than everyone. This game was much longer than any game I played before, and once interest started slowing down on the final Alien levels, it was a good thing I started playing Counter-Strike (regardless of how hard it is for a n00b to 'jump in' to CS).
My point? It's all about replayability, even for games that you'll never replay in their original form. It might even be easier to 'jump right into' a modded version of the game than the boring/long/short/too exciting version of the original.
Of course, we'll need a well to tell what games will be supported by the gaming community . . .
I built my own standing desk. Just some scrap 2x2s for the legs and some piece for the top and keyboard rest. Measured for my work desk to the get ergonomics right (or close). Inspired by some ideas http://iamnotaprogrammer.com/I... and http://www.homedit.com/ikea-st...
Also, I've heard to make sure you have anti fatigue mats for your feet. Mine were 6 bucks at Harbor Freight (only using 2 of 4).
I started last October just trying it out, and could only stand for and hour or two at a time. I just moved my standing desk to the floor when I needed to sit at the desk (laptop, keyboard, 2nd monitors and trackpad . . . took all of a minute to switch!! ). Around Dec or Jan I made the change to stand to all the time and make it through my day (~9 hrs) handily.
I'm glad I didn't purchase an expensive adjustable desk because it would just live in the standing position all the time now. If you can use a ruler and a power drill, just make your own with that IKEA trick, and switch it off your desk as needed. Doesn't take more than a minute even with wires in the back and will save you a boatload of money.
Don't be fooled though, I still have a chair. I look for chances to sit during the day (brainstorming with colleague, meetings, etc) and it DOES feel nice to sit down. But for the day-to-day, standing has been great and I don't have plans to switch back any time soon.
Bethesda has released their Creation Kit (that makes all these mods) for free. Depending how this plays out, I wonder if this type of thing would have a different cost to it in the future. It's great that mod makers can get paid for using their time and free tools, and this "licensing" is typical of software that is free to use for non-commercial purposes. Once a mod becomes commercial, it's a whole different thing, and those free tool makers (Bethesda) want/deserve their share.
http://thedanplan.com/
. . . Welcome our Robotic Octopi Overlords!
If the data cannot be saved, then speed up the trial! It's been going on for a while now.
"My name is . . . Squirrel! . . . Hi there : )" I think Pixar's "Up" nailed it.
Doom 3?!! More like Duke Nukem Forever!
I think this was the entire point of the game. You can't rush into a dark room you can't see into. You have to check around corners and, yes, things will pop out at you. I think the whole 'no flashlight and gun at the same time' bit was to add a little atmosphere . . . and possibly make you nervous while you play.
Isn't this what spammers and marketers do and the same reason I use Adaware to remove hundreds of cookies from my box?
Would a MS P2P program actually help the current P2P market (which is under attack by **AA etc)? Since it will most likely be distributed with Windows and everyone will use it, could the backing of MS to P2P make it much harder to attack P2P stuff? Maybe they should ask Bram's advice, and in turn he should help because it can only help P2P (though not necessarily BT).
That's the key right there: quality. No matter the format of or on the media, it will make sound in the air which can be captured back into a computer with any recorder. Your stereo from across the room into your $5 mic won't be great, but there are better setups and even wires that can connect a headphone jack to a mic jack! And in this way, copying music is easy and will most likely never go away.
If BitTorrent is to blame, I hope Lucas is thanking that piece of softare. I can only hope that if I ever make a movie the magic gets sucked out of it like this too! Heck, if BitTorrent is the bad news here, maybe all movies should be "dimmed" before they're released!
Or perhaps the truely lazy just won't buy the dang things at all : )
GTA2 was a pretty fun game, even when games with better graphics were out at the time. The missions, weapons and driving were almost as engaging as GTA3 and you still could learn the City inside out. I wanted to get a GBA to play a RPG (or FF:Tactics) and this might be the icing on the cake. Of course, you still couldn't swim, which is a shame because the city was always on an island for some reason . . .
Some game that are often "too short" or not interesting enough can create a fan base to support what everyone wants. When I played Max Payne, i finished pretty quickly, but it didn't get uninstalled for weeks thanks to the countless weapon, level and ultimately the Kung Foo mod allowed me to play MUCH longer for such a "short game." I also started playing Half-Life later than everyone. This game was much longer than any game I played before, and once interest started slowing down on the final Alien levels, it was a good thing I started playing Counter-Strike (regardless of how hard it is for a n00b to 'jump in' to CS). My point? It's all about replayability, even for games that you'll never replay in their original form. It might even be easier to 'jump right into' a modded version of the game than the boring/long/short/too exciting version of the original. Of course, we'll need a well to tell what games will be supported by the gaming community . . .
oh, that'd make it pretty hard then. In any case, it's coolguyclay@juno.com. Thanks.
Hey. Can you e-mail me, I'd like to ask about your system and how things are working? Thanks.