so its not twice as much And I've measured the radiation emenating from computer components. the only places to watch our for are the sides and top of your monitor. They intelligently keep it away from the front.
Re:Does it really matter?
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mass market crap? dude, the age of the supercomputer is OVER. An Athlong with a TNT2 Ultra on it performs as well as the high end graphical workstations of TODAY. Short of a few weird government simulations, I'd venture to say Quake3 IS the most advanced, prettiest engine out there for realtime 3d.
Most of the other 3d rendering into which much money has been thrown is not realtime. ie. Toy Story, etc.
so unless youd like to actually NAME SOME SOFTWARE and possibly enlighten me as to its specs, what if can do, maybe some screen shots or pictures even, I'm going to assume your just being silly.
I would love to be proven wrong here:)
Re:Does it really matter?
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me
Re:Does it really matter?
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What software out there that can run in realtime on consumer hardware that is more advanced?
A good computer science school isnt going to get all in a huff about teaching you this language or that. No matter what language you program in, a binary tree is a binary tree, a hashtable is a hashtable. Its more important to learn your algorithms/data structures, learn how to design programs well, learn your fundamentals. Once you know that, going from language A-->B is just a matter of getting a reference book.
Just make sure you get a good dose of both object oriented, and regular programming, both have their place and you should be comfortable with either 'paradigm'.
That said, Rice University is where I am at right now, they use a mix of C/C++/Java with a bit of Scheme (like lisp) and assembler thrown in. Many classes even let you use whatever language you want! Drawing a bezier curve in Java, C++, not a big difference. Pick the language that is best suited to the task.
thanks for being anally retentive and pointing out the already incredibly obvious! thanks!
lets forget that fact that there IS a large set of tasks which are parralelizable, and that in multitasking environments, you get great gains with MP3s running in a thread, compiler in a thread, set at home in a thread, Quake3 rendering in a thread, AI in a thread.
but thanks for being a dick to me so you could show off painfully obvious knowledge!
you know this is the kind of thing english profs might suggest every day, all the time, all over the place. how come this professor is getting a bad rap? I bet its cause he is in the sciences. So such suggestions become mad scientist evil ones.
regardless its still an interesting challenge, and any implementation that CAN pass it will probably reveal something interesting about ourselves. No matter what "AI"s goals are:)
your write, you CAN write good software you dont NEED an IDE
its just very very nice.
and if any of you have ever used tools like C++ Builder or Delphi, you know how much simpler it makes life for small, gui applications. drag button. name it. double click it. write code. done.
not only that I got Quake2 and 3 to run, and winamp clone to run, and staroffice, and I changed my emacs colors, and I wrote/compiled/ran genetic algorithms and....................
right, so multitasking suddenly solves all integration problems. emacs works seamlessly with gcc/g++, make, purify,and gdb. everythings hunky dory. No needing to slap in weird scripts to glue everything together in some half baked way. No needed to memorize lots of useless arcane commands.
sure.
I wasnt posting as some windows Visual Basic boy mind you, I've been doing real development mainly in Solaris for the last 2-3 years. I still say it sucks. John Carmack agrees with me. go call him stupid.
>On a UNIX system, on the other hand, we have a >thing called 'multitasking'. This means that >leaving the editor to compile is no longer >necessary -- in fact, the editor can start a >separate program to do the compiling (as opposed >to having the compiler and make system stuffed >into it) Just about every editor knows about >programming languages -- generally better, in >fact, than "IDE"s that I've used.
accept the fact that there is a set of developers and development projects for which open source is completely irrelevant, and an easy to use stable, user friendly IDE IS relevant.
I just spent all weekend using GCC and emacs and purify and gdb and the fact is it SUCKS compared to using an good IDE. Do I care if its open source? No, because I dont plan changing it anyway.
so shut up, your going to still have your open source GCC, giving us normal people a good idea and compiler isnt going to take away your little unix toys. so shut up.
no
its smaller micron
so less heat per Mhz
so its not twice as much
And I've measured the radiation emenating from computer components. the only places to watch our for are the sides and top of your monitor. They intelligently keep it away from the front.
so theres really nothing to bitch about here.
I'm game. gimmie a call.
jmott@rice.edu
:)
mass market crap?
:)
dude, the age of the supercomputer is OVER. An Athlong with a TNT2 Ultra on it performs as well as the high end graphical workstations of TODAY. Short of a few weird government simulations, I'd venture to say Quake3 IS the most advanced, prettiest engine out there for realtime 3d.
Most of the other 3d rendering into which much money has been thrown is not realtime. ie. Toy Story, etc.
so unless youd like to actually NAME SOME SOFTWARE
and possibly enlighten me as to its specs, what if can do, maybe some screen shots or pictures even, I'm going to assume your just being silly.
I would love to be proven wrong here
me
What software out there that can run in realtime on consumer hardware that is more advanced?
damn thats pretty useless.... :)
ah well
who is that guy?
what a jerk!
who cares?
its still pretty and fun to shoot people.
it also represents the most advanced realtime rendering techology around so far. which is cool.
The game is playable on a Pentium 266 with an ATI rage pro...your card is far better. your cpu is better.
adjust the settings/resolution dude, you can run that game just fine.
im going to have to run my computer for a while to get you those estimates
you can take the model
:)
feed in data from 1950
run it to 1999
see how well it did.
if it did pretty well, then its safe to assume that it might do an okay job from 1999-2049, then again it might not. but its worth a try
not all ideas are good
we are free to denounce some of them
shut up
because a CPU designed just to do transformations and lighting costs less and does its particular tasks faster
A good computer science school isnt going to get all in a huff about teaching you this language or that. No matter what language you program in, a binary tree is a binary tree, a hashtable is a hashtable. Its more important to learn your algorithms/data structures, learn how to design programs well, learn your fundamentals. Once you know that, going from language A-->B is just a matter of getting a reference book.
Just make sure you get a good dose of both object oriented, and regular programming, both have their place and you should be comfortable with either 'paradigm'.
That said, Rice University is where I am at right now, they use a mix of C/C++/Java with a bit of Scheme (like lisp) and assembler thrown in. Many classes even let you use whatever language you want! Drawing a bezier curve in Java, C++, not a big difference. Pick the language that is best suited to the task.
thanks for being anally retentive and pointing out the already incredibly obvious! thanks!
lets forget that fact that there IS a large set of tasks which are parralelizable, and that in multitasking environments, you get great gains with MP3s running in a thread, compiler in a thread, set at home in a thread, Quake3 rendering in a thread, AI in a thread.
but thanks for being a dick to me so you could show off painfully obvious knowledge!
cant go any faster
:)
we can just start adding processors
might as well get them out of the gene pool too.
you know this is the kind of thing english profs might suggest every day, all the time, all over the place. how come this professor is getting a bad rap? I bet its cause he is in the sciences. So such suggestions become mad scientist evil ones.
regardless its still an interesting challenge, and any implementation that CAN pass it will probably reveal something interesting about ourselves. No matter what "AI"s goals are :)
go buy original versions of Unreal, Quake2, various other 3d shooters that were hyped, hit CNTRL-ALT-DELETE
:)
see what happens
netscape seems to have equal amounts of issues wether in linux or windows...
software is hard to do...most people dont know how to do it right, and many of the people who do know how, dont have time.
your write, you CAN write good software
you dont NEED an IDE
its just very very nice.
and if any of you have ever used tools like C++ Builder or Delphi, you know how much simpler it makes life for small, gui applications. drag button. name it. double click it. write code. done.
not only that I got Quake2 and 3 to run, and winamp clone to run, and staroffice, and I changed my emacs colors, and I wrote/compiled/ran genetic algorithms and....................
I still like nice IDEs
and I hate makefiles
ugh
is there a gui frontend for making make files?
right, so multitasking suddenly solves all integration problems. emacs works seamlessly with gcc/g++, make, purify,and gdb. everythings hunky dory. No needing to slap in weird scripts to glue everything together in some half baked way. No needed to memorize lots of useless arcane commands.
sure.
I wasnt posting as some windows Visual Basic boy mind you, I've been doing real development mainly in Solaris for the last 2-3 years. I still say it sucks. John Carmack agrees with me. go call him stupid.
>On a UNIX system, on the other hand, we have a >thing called 'multitasking'. This means that >leaving the editor to compile is no longer >necessary -- in fact, the editor can start a >separate program to do the compiling (as opposed >to having the compiler and make system stuffed >into it) Just about every editor knows about >programming languages -- generally better, in >fact, than "IDE"s that I've used.
accept the fact that there is a set of developers and development projects for which open source is completely irrelevant, and an easy to use stable, user friendly IDE IS relevant.
I just spent all weekend using GCC and emacs and purify and gdb and the fact is it SUCKS compared to using an good IDE. Do I care if its open source? No, because I dont plan changing it anyway.
so shut up, your going to still have your open source GCC, giving us normal people a good idea and compiler isnt going to take away your little unix toys. so shut up.
jeeeeeeeeez
my understanding is this is all a bunch of silly semantic quibiling.