People want their government to have power of pushing things... which said people want.
In the submission, linked below TFS, there's a mention of efforts for ".gay" TLD - many groups in the society would just love to block it. And many nations (and why it didn't make it to/. story, anyway?;p )
Not at all, I'm talking about simple "determination, credits, whatever" overriding (for _no_ real medical reasons, giving no measurable results) the need of some to improve their quality of life. Two sides of one coin, and all that...
Well it was already a distinct enterprise during Stalin, Khrushchev, Brezhnev, or Gorbachev. Now a "private" enterprise where, last I heard, the state is the largest owner (and again, not only meanings can be subtly different there, in Russia it goes a bit further than official percentages). Which is a very direct continution of grande Soviet space projects / most of its activities are a direct continuity.
Large downmass of the Shuttle is primarily due to its airframe - a bit self-serving / self-defeating (generally, the biggest hurdle in space activities is bringing stuff up - maybe wasting that on an airframe, in space, is just not the best way to use mass budget...). There's of course also the possibility of bringing down fairly large satellites... but it didn't really prove very useful (plus: for such purpose it might very well be more efficient to build a satellite inside a capsule, if we really want it to return - what we did with many spysats; it can even work for a lot more than "very LEO" of STS)
Soyuz has quite smooth landing, it also performs lifting reentry... unless something goes wrong, then the landing gets rough. But it might very well be still a landing (and what happens with a winged spaceplane when something goes wrong?). Plus touchdown is, reportedly, quite mild. Overall, why not... check before saying something with such certainty / using it as an argument? Soyuz has a toilet in orbital module (if you really want total privacy, the rest of the crew could depart do descent module, I guess...), which is also an airlock.
PS....or games with lots of typing, obviously. BTW, can you point out some fairly mainstream "real PC game" which has anywhere near the level of keyboard usage as this arcade / console / "PC console port" one?
Well, generalization (etc.) is the force pushing the market in one direction or the other... and I remember quite a lot of young gamers being fed up with how many people "don't get it"
(BTW, return sometimes to those games from the 80s - and not only to those you remember fondly, but to similarly broad selection which you denounce in current ones... and suddenly the latter won't look so bad in comparison)
While expanding our species will certainly prove handy, eventually - I wouldn't count on any mass exodus, emigration, as a solution to any local problems (of population density, for example)
You get born on one planet, you will almost certainly die on it, that's it. Even now, the bulk of colonists can be miniaturized and in deep hibernation
Don't you mean "research on infective weapons" BTW?;> Also, you can't really improve the speed of communication, just bandwidth at most. Early NASA efforts didn't lead to all satellite systems around. And it can be argued that the Shuttle stalled our efforts at the grand vision...
Though NASA, just a few years after Challenger, did lose sight of what the Shuttle was (apparently / in practice) about - provoking ignorant Soviet generals to push for "counterpart" allowing them to match (nonexistent) "strategic advantage" of STS... probably contributing to the bankruptcy of USSR.
It didn't really deliver on any of its points as advertised - so why was it allowed to suck NASA dry for two decades after the above was met? (oh, right, after USSR had the decency to recognize its bankruptcy, the whole other superpower went on a spending spree...) Sure, in a twist of fate Buran was undergoing final preparations pretty close to post-Challenger Return to Flight. But already then the signs could be seen, already then it was a prime time to think about replacement...
They didn't even really learn from organizational errors, largely repeating them with Columbia...
Unfortunately, you need to prioritize in the real world, where resources are finite. There are even very much appropriate things to start with - for example actually using statistical outcomes of therapies to determine their value
(there's some common surgical procedure, of knee / etc. I believe, which has been shown to give no better results than placebo... we waste resources on it only because it's "demanded" - so I'd say that things which people think are important for their quality of life, may be easily themselves not appropriate)
car fatalities have a certain element of Darwinian selection to them (people doing stupid things in cars) although somewhat imperfect as they can carry collateral loss of innocent lives
"They can" is a bit of an understatement... (especially since, but not only, places where people tend to drive alone are fairly atypical; plus: even if just the perpetrator gets hurt... that's the thing, it will probably be "hurt" not "dead" - clogging health services, perhaps ending with disability / pity & care-demanding individual dependent on others for the rest of life; and even very premature death due to recklessness can be seen as a kind of violation of social contract)
It goes both ways. For example, tittles also revolving around pointing at things... but a very different kind of it: proper light gun games. They virtually died out with the arrival of current console generation, apparently sort of replaced by games offering hybrid kind of gameplay.
(yes, that's largely due to abandonment of CRT; not much of a... consolation)
That's if the games you're interested in have underlying mechanics revolving around pointing at things...
While even in the realm of first person perspective games, joypad can be quite great - especially Dual Shock-like, especially in Descent-like game. And then that's not the only type of user interaction possible / wasn't there something about gaming "innovation"?...
It's just what we wanted. Yes, we, that almost certainly includes you. Remember those times when we were playing our precious games, misunderstood by surroundings? When we wished they would try, and understand?
Guess what - it happened! Be happy. Games are now made for general consumption (which impacts also traditional console games / many characteristic genres almost disappeared, possibilities of controllers are also underutilized, presentation is not what it used to be, even UIs often forget that scrollable nested menus is what works in this world. What the author whines about are hybrids - probably helped by Xbox, how it brought very universal SDK... and BTW how virtually every "PC magazine" from a decade ago was marveled for some reason about "PC console" (while openly shunting "old school" ones) looks even funnier now)
General population also doesn't like constant upgrade cycles BTW. But...no technical innovation? How hard was it to, say, miss the recent ruckus about Kinect?
And overall, I really don't know what the problem is. Sure, a lot of games "sux"...but even when limiting myself to games of the past, I'm pretty sure I would have good things to play for the rest of my life.
In post-Soviet Russia, "private industry / enterprise" has a bit different meaning to you... (not only because they are a very direct descendants of... / supply only some parts of the puzzle / the whole party is by Roskosmos)
They might not abandon it for quite some time (at least in the style of Ship of Theseus...) - gradually morphing their segment into "new" station (an official spacedock this time, apparently)... which seems only like a good approach.
Fine: Soviet, basically - better? (really, next time, before replying, check what one of the rockets that you mentioned (and the only which lifted X-37 so far) uses as its main engine...)
But as things are going, we will never afford to leave this rock...
Maybe from a bit different reasons. Even with generally easy terrestrial travel... most people tend to die close to where they were born. If we ever venture outside Earth... I don't see why that would change; migrations might actually be even rarer - not to mention space tourism. Not very efficient compared to how we can already send thousands of humans (or materials to make them) miniaturized and in deep hibernation, so genetic diversity wouldn't be a problem.
Most "retro spam cans" landings were on the ground (yes, there are limits to parachute sizes - but far after sensible limits of crew and hence capsule size; plus there are other landing systems possible...)
Why "retro", anyway? Have we forgotten that spaceplanes were the mode of space travel in scifi of 30s, 40s or 50s? (no doubt influenced by rapid advances in airplane technology) How the blunt ballistic shape came out as a bit of a surprise, after long domination of dreams with spaceplanes? (on which many Shuttle designers and decisionmakers were no doubt raised, so there might have been a problem with pushing... perhaps not particularly good idea; kinda like those "airplanes" from our times (we can even build them! Start with a Harrier, remove wings and canopy...doesn't mean it's a good idea), no doubt influenced by advances in marine tech; vs. "retro"; not many flying boats around, too)
If only the life support system was the reason for the expense of the Shuttle, it not delivering on any of main points as advertised, and large expense per launch...
People want their government to have power of pushing things... which said people want.
/. story, anyway? ;p )
In the submission, linked below TFS, there's a mention of efforts for ".gay" TLD - many groups in the society would just love to block it. And many nations (and why it didn't make it to
Can you any more blatantly ignore how the Russian state is their biggest owner?
Not at all, I'm talking about simple "determination, credits, whatever" overriding (for _no_ real medical reasons, giving no measurable results) the need of some to improve their quality of life. Two sides of one coin, and all that...
Well it was already a distinct enterprise during Stalin, Khrushchev, Brezhnev, or Gorbachev. Now a "private" enterprise where, last I heard, the state is the largest owner (and again, not only meanings can be subtly different there, in Russia it goes a bit further than official percentages). Which is a very direct continution of grande Soviet space projects / most of its activities are a direct continuity.
Large downmass of the Shuttle is primarily due to its airframe - a bit self-serving / self-defeating (generally, the biggest hurdle in space activities is bringing stuff up - maybe wasting that on an airframe, in space, is just not the best way to use mass budget...). There's of course also the possibility of bringing down fairly large satellites... but it didn't really prove very useful (plus: for such purpose it might very well be more efficient to build a satellite inside a capsule, if we really want it to return - what we did with many spysats; it can even work for a lot more than "very LEO" of STS)
... unless something goes wrong, then the landing gets rough. But it might very well be still a landing (and what happens with a winged spaceplane when something goes wrong?). Plus touchdown is, reportedly, quite mild. Overall, why not... check before saying something with such certainty / using it as an argument? Soyuz has a toilet in orbital module (if you really want total privacy, the rest of the crew could depart do descent module, I guess...), which is also an airlock.
Soyuz has quite smooth landing, it also performs lifting reentry
PS. ...or games with lots of typing, obviously. BTW, can you point out some fairly mainstream "real PC game" which has anywhere near the level of keyboard usage as this arcade / console / "PC console port" one?
Well, generalization (etc.) is the force pushing the market in one direction or the other... and I remember quite a lot of young gamers being fed up with how many people "don't get it"
... and suddenly the latter won't look so bad in comparison)
(BTW, return sometimes to those games from the 80s - and not only to those you remember fondly, but to similarly broad selection which you denounce in current ones
Things you say are true only in games with underlying mechanics (or UI) revolving around pointing at things ... I wrote it quite clear.
And even there not exclusively, for example: light gun shooters.
(BTW, typical homo sapiens has 10 fingers)
Vs. "Those with more" (determination, credits, whatever) clog the system thinking they "deserve more", so those who need more "lose more"?
While expanding our species will certainly prove handy, eventually - I wouldn't count on any mass exodus, emigration, as a solution to any local problems (of population density, for example)
;> Also, you can't really improve the speed of communication, just bandwidth at most. Early NASA efforts didn't lead to all satellite systems around. And it can be argued that the Shuttle stalled our efforts at the grand vision...
You get born on one planet, you will almost certainly die on it, that's it. Even now, the bulk of colonists can be miniaturized and in deep hibernation
Don't you mean "research on infective weapons" BTW?
Though NASA, just a few years after Challenger, did lose sight of what the Shuttle was (apparently / in practice) about - provoking ignorant Soviet generals to push for "counterpart" allowing them to match (nonexistent) "strategic advantage" of STS... probably contributing to the bankruptcy of USSR.
It didn't really deliver on any of its points as advertised - so why was it allowed to suck NASA dry for two decades after the above was met? (oh, right, after USSR had the decency to recognize its bankruptcy, the whole other superpower went on a spending spree...) Sure, in a twist of fate Buran was undergoing final preparations pretty close to post-Challenger Return to Flight. But already then the signs could be seen, already then it was a prime time to think about replacement...
They didn't even really learn from organizational errors, largely repeating them with Columbia...
Unfortunately, you need to prioritize in the real world, where resources are finite. There are even very much appropriate things to start with - for example actually using statistical outcomes of therapies to determine their value
(there's some common surgical procedure, of knee / etc. I believe, which has been shown to give no better results than placebo... we waste resources on it only because it's "demanded" - so I'd say that things which people think are important for their quality of life, may be easily themselves not appropriate)
car fatalities have a certain element of Darwinian selection to them (people doing stupid things in cars) although somewhat imperfect as they can carry collateral loss of innocent lives
"They can" is a bit of an understatement... (especially since, but not only, places where people tend to drive alone are fairly atypical; plus: even if just the perpetrator gets hurt... that's the thing, it will probably be "hurt" not "dead" - clogging health services, perhaps ending with disability / pity & care-demanding individual dependent on others for the rest of life; and even very premature death due to recklessness can be seen as a kind of violation of social contract)
living a healthy lifestyle is the best protection
Living in a place with lots of vaccinated people, hence very low overall infectivity / no epidemics?
It goes both ways. For example, tittles also revolving around pointing at things ... but a very different kind of it: proper light gun games. They virtually died out with the arrival of current console generation, apparently sort of replaced by games offering hybrid kind of gameplay.
(yes, that's largely due to abandonment of CRT; not much of a... consolation)
And on Wii (for example) you can play quite a few games from NES, Sega Master System, C64, Neo Geo or MSX.
That's if the games you're interested in have underlying mechanics revolving around pointing at things...
While even in the realm of first person perspective games, joypad can be quite great - especially Dual Shock-like, especially in Descent-like game. And then that's not the only type of user interaction possible / wasn't there something about gaming "innovation"?...
It's just what we wanted. Yes, we, that almost certainly includes you. Remember those times when we were playing our precious games, misunderstood by surroundings? When we wished they would try, and understand?
... and BTW how virtually every "PC magazine" from a decade ago was marveled for some reason about "PC console" (while openly shunting "old school" ones) looks even funnier now)
Guess what - it happened! Be happy. Games are now made for general consumption (which impacts also traditional console games / many characteristic genres almost disappeared, possibilities of controllers are also underutilized, presentation is not what it used to be, even UIs often forget that scrollable nested menus is what works in this world. What the author whines about are hybrids - probably helped by Xbox, how it brought very universal SDK
General population also doesn't like constant upgrade cycles BTW. But...no technical innovation? How hard was it to, say, miss the recent ruckus about Kinect?
And overall, I really don't know what the problem is. Sure, a lot of games "sux"...but even when limiting myself to games of the past, I'm pretty sure I would have good things to play for the rest of my life.
In post-Soviet Russia, "private industry / enterprise" has a bit different meaning to you... (not only because they are a very direct descendants of... / supply only some parts of the puzzle / the whole party is by Roskosmos)
They might not abandon it for quite some time (at least in the style of Ship of Theseus...) - gradually morphing their segment into "new" station (an official spacedock this time, apparently)... which seems only like a good approach.
Launch two or three new Hubbles (just on expendable boosters this time) for the same cost, please?
(maybe the ability to bring back space weathered junk was not such a great thing after all...)
Fine: Soviet, basically - better? (really, next time, before replying, check what one of the rockets that you mentioned (and the only which lifted X-37 so far) uses as its main engine...)
But as things are going, we will never afford to leave this rock...
Maybe from a bit different reasons. Even with generally easy terrestrial travel... most people tend to die close to where they were born. If we ever venture outside Earth... I don't see why that would change; migrations might actually be even rarer - not to mention space tourism. Not very efficient compared to how we can already send thousands of humans (or materials to make them) miniaturized and in deep hibernation, so genetic diversity wouldn't be a problem.
Most "retro spam cans" landings were on the ground (yes, there are limits to parachute sizes - but far after sensible limits of crew and hence capsule size; plus there are other landing systems possible...)
... perhaps not particularly good idea; kinda like those "airplanes" from our times (we can even build them! Start with a Harrier, remove wings and canopy...doesn't mean it's a good idea), no doubt influenced by advances in marine tech; vs. "retro"; not many flying boats around, too)
Why "retro", anyway? Have we forgotten that spaceplanes were the mode of space travel in scifi of 30s, 40s or 50s? (no doubt influenced by rapid advances in airplane technology) How the blunt ballistic shape came out as a bit of a surprise, after long domination of dreams with spaceplanes? (on which many Shuttle designers and decisionmakers were no doubt raised, so there might have been a problem with pushing
If only the life support system was the reason for the expense of the Shuttle, it not delivering on any of main points as advertised, and large expense per launch...