I have come over to the school of thinking that template engines are unneccesary, as php is it's own bestest fastest most robust templating engine.
Once you realise that a) suitably complex templates will require some form of presentation logic and b) implementing said logic in a template language is completely unneccesary overhead.
The only exception i will make to this is phptal (http://phptal.sourceforge.net) , which is a php implementation of zope page templates.
All tal templates are 100% well formed xml documents, and a namespace is used for the templating functions. ie <span tal:replace="page.header">placekeeper</span>
when they are interpreted.. the entire tag is replaced.
This has the effect of making the template actually BE the static html created by your designer.
The biggest problem with phptal however is performance, as php4 doesnt make good enough use of object orientation to make it beneficial yet.
The author is going to reimplement it for php5 though, so it will most likely be my standard templating engine in a few years
yes..
it was very hard, very different , but oh so incredibly much fun.
it had me from the tutorial, and to this day i still load it into my ps2 when i have a couple of minutes to kill =)
I was wearing sunglasses when i checked out their website.
i had just gotten to the office and was loading up slashdot in between getting my coffee iv prepped.
i offer that their fonts are icky though =)
I couldn't be happier with it. It is incredibly sturdy , and just feels right (especially for my capcom fighting games or bizarre japanese puzzle games ie. puyo puyo)
If the left buttoned nature is so important to you (and you are using mame.. ) , you could just rebind the movement to the right joystick and use the left's buttons.
the game was maximum carnage , a spider-man sidescrolling beatemup..
i actually had a copy of this that i never finished (i was anal about finishing games at the time)
For what it's worth. Sammy Studios was responsible for one of the best 2d^H^H fighters in the last few years (beyond the latest capcom rehashes) , in the form of the Guilty Gear series of games. Pristinely animated , infinitely enjoyable , old style arcade fighters.
Guilty Gear has much more 'depth' in a fighting game than capcom has ever mustered, and it keeps my arcade stick occupied for much of it's time.
Drupal has had a book module in the core distribution for atleast a year. In drupal terms, this allows you to author any node (blog entry, forum post, image , story etc.) and attach it in relation to the book. (based on taxonomy). Each of these pages has revision control and can optionally go into the submission queue. It is possible to set it up even more extensively... whereby you can use the groups module to give certain users different rights depending on which topic they are editing etc.
Drupal is an incredibly well thought out content management framework that aims to be as extensible as possible. I use drupal to run several of mypersonalsites , and have been using drupal for more than a year now. The deanspace campaign makes use of it, aswell as several large websites such as kerneltrap and debianplanet
I have come over to the school of thinking that template engines are unneccesary, as php is it's own bestest fastest most robust templating engine.
.. the entire tag is replaced.
Once you realise that a) suitably complex templates will require some form of presentation logic and b) implementing said logic in a template language is completely unneccesary overhead.
The only exception i will make to this is phptal (http://phptal.sourceforge.net) , which is a php implementation of zope page templates.
All tal templates are 100% well formed xml documents, and a namespace is used for the templating functions. ie
<span tal:replace="page.header">placekeeper</span>
when they are interpreted
This has the effect of making the template actually BE the static html created by your designer.
The biggest problem with phptal however is performance, as php4 doesnt make good enough use of object orientation to make it beneficial yet.
The author is going to reimplement it for php5 though, so it will most likely be my standard templating engine in a few years
Actually.. one of their first titles was the old school genesis RPG game Rings of Power.
It was a massive epic of a game, with such an immense challenge and great combat system that it kept me intrigued for 2 months.
It was under promoted by EA at the time because they were just realizing how much money could be made from fifa x (where x == next year)
yes.. it was very hard, very different , but oh so incredibly much fun. it had me from the tutorial, and to this day i still load it into my ps2 when i have a couple of minutes to kill =)
best way to play roms is by using a usb gameboy advance flash cartridge directly on the gameboy anyway
i rarely watch television, as my fingers get itchy and i just need some interactivity.
I do spend large amounts of time watching things like farscape and the like.. but that's still not in a broadcast form.
divx has set me free
I was wearing sunglasses when i checked out their website. i had just gotten to the office and was loading up slashdot in between getting my coffee iv prepped. i offer that their fonts are icky though =)
I personally use a X-Arcade joystick.
I couldn't be happier with it. It is incredibly sturdy , and just feels right (especially for my capcom fighting games or bizarre japanese puzzle games ie. puyo puyo)
If the left buttoned nature is so important to you (and you are using mame.. ) , you could just rebind the movement to the right joystick and use the left's buttons.
I personally find left joysticked better to use.
the game was maximum carnage , a spider-man sidescrolling beatemup.. i actually had a copy of this that i never finished (i was anal about finishing games at the time)
For what it's worth. Sammy Studios was responsible for one of the best 2d^H^H fighters in the last few years (beyond the latest capcom rehashes) , in the form of the Guilty Gear series of games. Pristinely animated , infinitely enjoyable , old style arcade fighters.
Guilty Gear has much more 'depth' in a fighting game than capcom has ever mustered, and it keeps my arcade stick occupied for much of it's time.
Drupal has had a book module in the core distribution for atleast a year. In drupal terms, this allows you to author any node (blog entry, forum post, image , story etc.) and attach it in relation to the book. (based on taxonomy). Each of these pages has revision control and can optionally go into the submission queue. It is possible to set it up even more extensively ... whereby you can use the groups module to give certain users different rights depending on which topic they are editing etc.
Some Examples :
Drupal is an incredibly well thought out content management framework that aims to be as extensible as possible. I use drupal to run several of my personal sites , and have been using drupal for more than a year now. The deanspace campaign makes use of it, aswell as several large websites such as kerneltrap and debianplanet
Indeed. Drupal has been around for atleast 3 years.