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On The Quality Of Licensed Game Soundtracks

Thanks to GameSpot for their 'GameSpotting' editorial discussing the correct blend of licensed music for videogame soundtracks. The writer argues that "there isn't anything inherently bad" in using licensed music, but suggests: "Whether you produce your own music or use existing music for your soundtrack, thematic consistency is of the utmost importance." He then picks Wipeout XL ("[changed] how people perceived music in video games") and the more recent True Crime ("a well-made licensed soundtrack") as good examples of this, before singling out the EA Sports Trax program, as used in Madden 2004 and others, as "destined to fail - 'cus you can't make a good soundtrack out of singles." Do you have a favorite licensed soundtrack, or is the whole concept a concern to you?

132 comments

  1. GTA:VC by vslashg · · Score: 5, Insightful

    I don't understand how this article doesn't mention Grand Theft Auto: Vice City. That is probably the single best video game soundtrack ever.

    For those of you who haven't played it, Grand Theft Auto has you running into and out of various cars. Each car has a radio, and you can choose from maybe a dozen stations. Vice City was set in the 80s, and all of the songs on the radio were actual radio hits from the 80s.

    This was really a genius move. It added such a level of authenticity to the game, and since these songs were already a couple of decades old, it won't feel stale and dated a few years from now (like a soundtrack made of current hit singles might).

    1. Re:GTA:VC by secolactico · · Score: 1

      This was really a genius move.

      I'll say! Sometimes I find myself humming the songs long after I finish playing. The "chat" station is also a nice touch.

      GTA:VC has one of the coolest game settings since Intersate '76 (which featured a GREAT sountrack, altho not the lincesed kind).

      Jet Set Radio Future also has a catchy soundtrack (in a mediocre game).

      --
      No sig
    2. Re:GTA:VC by Micro$will · · Score: 3, Funny

      It even included annoying DJs talking over the good songs. I was hoping for a mission where I had to whack all the DJs so the station can replace them with a CD changer.

    3. Re:GTA:VC by wed128 · · Score: 1

      I agree...after some Week long GTAVC jags, i find myself rockin' out to the local 80's pop radio stations in my car...it's disturbing how listening to a certian set of music for long enough makes you a fan...

  2. gta-vc by Anonymous Coward · · Score: 0

    I really liked Vice City's soundtrack. The developers deffinately put a lot of thought into what songs to use which represent the best of the worst of the 80s.

  3. I love good soundtracks by msuzio · · Score: 3, Interesting

    I really don't follow things in games all that much (I like what I like, but I don't have enough time to devote to games to get fanatical about anything). However, one of my favorite CDs ever is my copy of "Inferno", which is a game soundtrack done by Alien Sex Fiend. Totally sounds different from any other ASF stuff I own, and I totally dig it. Lots of electronic samples, explosion noises, and cool audio drops.

    So yeah, a good game soundtrack can be awesome, if it's fairly original. I don't usually like game or movie soundtracks that are just collections of existing songs or songs that really don't link to the game or movie (most Jerry Bruckheimer movies are very guilty of this level of blandness).

    1. Re:I love good soundtracks by msuzio · · Score: 1

      Oh, and Tony Hawk games have cool music too, but I've never seen the soundtracks offered separately. Too bad, I really cranked the songs sometimes while I played it on my Dreamcast :-).

    2. Re:I love good soundtracks by chrismcdirty · · Score: 1

      Another skateboarding game with a great soundtrack was Thrasher: Skate and Destroy. It had mostly old school rap (Run DMC, EPMD, Gang-starr, Grandmaster Flash and the Furious Five, Sugarhill Gang, etc.) and a few old techno tracks. I couldn't find a separate soundtrack to it, so I ran the audio cables to an RCA-in/Stereo-out Y-cable to my microphone slot on my PC and recorded them all to mp3s. Ghetto, yes. Worth it, definitely.

      --
      It's like sex, except I'm having it!
    3. Re:I love good soundtracks by Anonymous Coward · · Score: 0

      Why didn't you just search and download the mp3s off the internet? It would have been easier and the quality would probably be better.

    4. Re:I love good soundtracks by chrismcdirty · · Score: 1

      Believe me, I tried. But this game was out long before I had a broadband connection, so it was painful to download. And even if I could stand the downloads, I could rarely find the songs. I couldn't find them on Dalnet or Undernet on IRC. And P2P didn't have them either. I did actually find 2 or 3 on mp3.lycos.com

      --
      It's like sex, except I'm having it!
  4. Amped Freestyle Snowboarding by JFMulder · · Score: 3, Interesting

    This game had one of the coolest collection of tracks available for a game ever. Over a hundred songs all from indie artists. Really great stuff. And there's music for "almost" everyone. (read Britney Spears style crap not included)

    1. Re:Amped Freestyle Snowboarding by Anonymous Coward · · Score: 0

      Jet Grind/Set radio had a similar kind of thing.

      Crazy Taxi, at least the first one.

      I like Project Gotham's soundtrack too.

  5. Vice City by Deanasc · · Score: 1

    I think the radio stations for GTA:Vice City are very well thought out. Some rare forgotten gems that were everywhere back in the 80's but are so out of fashion now. Alcatraz and Romeo Void come to mind. Whoever chose the source music (soundtrack is all of the audio) did their homework well.

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
    1. Re:Vice City by SuperMo0 · · Score: 1

      My favorite part is some of the crazy as hell commercials that pop up. Whoever wrote those things has a SICK mind.

  6. I've noticed by hookedup · · Score: 4, Informative

    a recent upserge in video game soundtrack popularity. There are even a couple of winamp streams out there playing them. ALT + L in winamp, under 'Internet Radio' there will be a couple. Also, check out Shoutcast for streams. Last time I tuned it, they are streaming some final fantasy tracks.

    1. Re:I've noticed by SuperMo0 · · Score: 1

      GamingFM plays gaming music 24 hours a day.

    2. Re:I've noticed by p0ppe · · Score: 1

      http://www.kohina.com plays some great old school game tracks.

      --


      "Democracy is three wolves and a sheep voting on what to have for dinner."
    3. Re:I've noticed by devnull17 · · Score: 4, Informative

      It's been around for a long time. There's a whole Internet subculture dedicated to remixing video game tracks (as well as at least one commercial effort), and a few composers (Nobuo Uematsu [Everything Final Fantasy that has a number other than XI after it] and Yasunori Mitsuda [Chrono Trigger, Chrono Cross, Xenogears], namely) have achieved almost cult-like status. It's also customary in Japan to release soundtracks for video games on CD, as is done with movies in America and Europe.

  7. Original sound tracks work better in most cases by Anonymous Coward · · Score: 5, Insightful

    I sincerely believe in original soundtracks (if done well). The best example is Grand Theft Auto III. Since what I was being immersed in was a fictitious city, with fictitious ads, I felt the fictitious, but realistic, radio stations really added alot to that feeling of immersion. I felt like I was in "Liberty City", a realistic but still wholey unique and fictitious world.

    Before anyone goes and nay-says me, saying that GTA3 had some licensed tracks, they were for the most part obscure enough to count as original in my book. They were not big name singles like in GTA Vice City. And personally I didn't recognize anything but the classical/opera tracks.

    Which brings me to a great example of why I feel original works better than licensed: GTA Vice City brought us a bunch of memorable 80's tunes. I (We) already have real-world memories associated with those songs. We've seen videos, we've seen the artists, and we've heard them on the radio or in other media for that matter. So it's hard to feel that we're in a unique new city. Instead, it feels more like I'm playing a virtual Miami Vice.

    What further broke the entire coherence of the immersion in a virtual world through its sound and music was the addition of voice-ver work for the player's own character. In GTA III your player never said a word. That's because you WERE that character. Whatever you thought in your head in reaction to what you saw and heard in the game, was your own. It helped immerse yourself in the game's world.

    But in Vice City, suddenly you hear "yourself" saying things. To me, half the time I don't even realize it's my player character talking. I first think it's just more banter from the pedestrians in the game, and then when I understand the context of the phrase uttered I realize it's my player character saying it. It just doesn't work as well as keeping him silent. If the cops are honking and I'm standing in their way... let ME tell them to fuck off. It works better than making that decision, that "impulse" for me.

    1. Re:Original sound tracks work better in most cases by chrismcdirty · · Score: 1

      I agree that original soundtracks work better. But I'm gonna go back one in the series to GTA2. Who could forget the great songs like "Taxi Drivers Must Die" and everything on the chat stations. Although I liked the chat on GTA3 much better. Great times..

      --
      It's like sex, except I'm having it!
    2. Re:Original sound tracks work better in most cases by BrookHarty · · Score: 1

      People are still listening to game sound tracks of the 80's. Giana Sisters, Outrun, many 8bit computers and consoles. Almost everything is original music. You can checkout the online radio at SceneMusic.net

      As for new music, I think its pretty cool the xbox games has most music in windows media, easy enough to copy and convert. Amped series has tons of cool Indie music. Just goto the music directory on the dvd.

      I think my favorite video game that had purchased music from Crystal Method, N20 on PSX. It has the whole vegas CD in the game.

    3. Re:Original sound tracks work better in most cases by bugbread · · Score: 1

      "Instead, it feels more like I'm playing a virtual Miami Vice." While I have no problem with your opinion on the subject, I just wanted to point out that the "virtual Miami Vice" was a big part of the thematic approach to the game, from the opening credits and music to the clothing and even the sidekick.

    4. Re:Original sound tracks work better in most cases by FreeForm+Response · · Score: 1

      I have to put in a good word for the soundtrack for ICO, which is easily the best original game music I've ever heard. It's hard to find in the states, but well worth it in my opinion.

    5. Re:Original sound tracks work better in most cases by iainl · · Score: 1

      The first two GTA games may have been entirely original tunes (who can forget that insane country song from the original GTA!) but a lot of the stuff in GTA3 is indeed licensed from places like Moving Shadow and so on. Just a lot more obscure places than Vice City, really.

      --
      "I Know You Are But What Am I?"
  8. Seems like the editorial needed a revision or two by PainKilleR-CE · · Score: 2, Interesting

    and the more recent True Crime ("a well-made licensed soundtrack") as good examples of this,

    I can't really agree or disagree because I never played the game, but he states the choice of using music that "consisted almost entirely of hardcore West Coast hip-hop and rap and really made you feel like you were listening to LA radio". I'm sorry, but L.A. radio isn't that different from radio anywhere else. Most of it is the same old Clear Channel crap. Independant radio survives a little better because of the size of the audience, but not to the point where you're going to hear that music on the air, especially uncensored. You'll get the same watered down hip-hop and rap that plays on 50+% of the radio stations in the country. I do agree, however, that the particular choice of music was probably good for the style and feel of the game they were trying to create.

    before singling out the EA Sports Trax program, as used in Madden 2004 and others, as "destined to fail - 'cus you can't make a good soundtrack out of singles."

    Of course, that one line was probably his worst argument in the entire article. Even the rest of his reasoning for EA Sports Trax' problems is better than this (and even the part of the quoted line before 'destined to fail'). You can make a good soundtrack out of singles, you simply have to make sure that the singles you use are coherent as a single piece, or that they play against each other well.

    His section on how SSX 3 handles music was probably the most interesting analysis of a single game, probably simply because it's the most complex handling of music in any game he mentioned. I do agree that the rhythm-game approach (similar to that of Frequency and Amplitude, for instance) is one of the best ways to handle changing the music in reaction to what's happening in the game, especially if you are licensing the music (rather than writing or having it written specifically for the game). Otherwise, the music you license would have to be very close in sound to not cause awkward shifts from one track to the next when the pace of the game changes (you can write music to limit the audible shift from one track to the next even if you don't know where it's going to shift, but it's significantly harder to do this with music that wasn't written with this in mind).

    --
    -PainKilleR-[CE]
  9. Original and coherent by NetDanzr · · Score: 1
    Do you have a favorite licensed soundtrack, or is the whole concept a concern to you?

    I indeed do. I love the soundtracks to the Might and Magic games (especially 6 through 8), Heroes of Might and Magic series, Age of Empires series and others. All these soundtracks have two things in common: they are original and coherent. They work as one piece, and are not as eclectic as most sports soundtracks. They do what soundtracks are supposed to do - enhancing the atmosphere of the game.

    1. Re:Original and coherent by PainKilleR-CE · · Score: 1

      Just a quick note, the Age of Empires soundtrack is actually one piece, at least in the way it's placed on the disc. The whole thing can be ripped by most MP3 rippers as a single 30-minute-or-so track.

      --
      -PainKilleR-[CE]
    2. Re:Original and coherent by SuperMo0 · · Score: 1

      My favorite would, honestly, have to be the soundtracks written by Nobuo Uematsu, most famous for Final Fantasy. His soundtracks have been adapted into so many different styles, that it shows that you not only need to enhance the mood of the game, but having a song that you can remember and recognize 10 years after playing the game, even when it's a remix of a remix of a techno remix, is TRUELY the sign of a master of the art. (If that was incoherent, sorry, today is not my day for intelligence.)

    3. Re:Original and coherent by Zoshnell · · Score: 1

      I find the Nobuo was really a master at the RPG Game soundtrack. My personal favorites are from Chrono Trigger and Final Fantasy 6. I really can't find any faults in them at all. The others don't really inspire me as these two, but they are good in their own right(Specifically Man with the Machine Gun, love that upbeat-ness).

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    4. Re:Original and coherent by orthancstone · · Score: 1

      Roger that. I purposefully have put both AOE2 and The Conquerors in vorbis format just so I can listen on occasion when not playing the game. Great stuff.

  10. Medal of Honor by randomizer9 · · Score: 1

    My favorite original soundtracks would have to be the Medal of Honor series and Tropico series, both have great music that just happens to be in a video game.

    --
    A little nonsense now and then, is relished by the wisest men... --Willy Wonka
  11. Indie games, Indie soundtracks! by Anonymous Coward · · Score: 1, Interesting

    It doesn't take a commercial game to get a great soundtrack, ESF (website) has an amazing soundtrack which introduced me to my new favorite band, The Faulty. (website) I also think the original music from Desert Combat is high quality.

  12. Quake by mopslik · · Score: 2, Insightful

    Do you have a favorite licensed soundtrack, or is the whole concept a concern to you?

    Not sure about how things were licensed and whatnot, but my favourite soundtrack was probably Trent Reznor's (NIN) score for Quake. Creepy ambient music, perfect for blasting zombies. The soundtrack to the sequel sounded too cheesy-90s-action-flick.

    1. Re:quake by Saige · · Score: 1

      I have to admit, the Quake soundtrack was very well done. The game was significantly scarier to me when I started playing with the soundtrack - I had to turn it off a few times, as it creeped me out quite a bit.

      I still have fond memories of Wipeout XL's soundtrack, which went really well. I also really liked the soundtrack for N2O Nitrous Oxide. The game was a trippy shooter, and having a soundtrack that was entirely The Crystal Method went along with it extremely well - I think it made the game better.

      Tempest 2000, while not licensed, also had a wonderful soundtrack - I found the soundtrack CD that came with the Jag CD to be a nice bonus, with some of the techno on there really cool. My favorite track off of there wasn't even included in the game.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Quake by PainKilleR-CE · · Score: 1

      Not sure about how things were licensed and whatnot, but my favourite soundtrack was probably Trent Reznor's (NIN) score for Quake. Creepy ambient music, perfect for blasting zombies.

      The music was written specifically for the game, and, iirc, the Doom 3 soundtrack is supposed to be written by Trent Reznor as well. One of the best parts, imo, was that the entire sound track was included on the shareware CD, so you could essentially get a full NIN album (though quite different from his other work) for $5-9 by just skipping the first track (the data track).

      The soundtrack to the sequel sounded too cheesy-90s-action-flick.

      I forget which band wrote that music, but they also did half the music for Quake 3. Front Line Assmebly did the rest of the music in Q3, and, iirc, all of the tracks can be found in the main data file for the game, named according to which band created them (all of the Front Line Assembly tracks' filenames start with fla). Unfortunately, since the files are included in the data, you're stuck with the quality level of the files rather than having the tracks on the CD like they were with Q1 and Q2. Of course, they could've been in wav format at full quality, it's just been a long time since I looked at Q3.

      --
      -PainKilleR-[CE]
    3. Re:quake by PainKilleR-CE · · Score: 1

      Although I don't think it was licensed, the soundtrack to C&C Red Alert was the first one that I actually bought as a soundtrack (though I bought the Quake shareware CD for the NIN soundtrack and it eventually migrated to my music CD collection with the full version CD in with my games CDs). Instead of simply picking up the expansion, I bought the set that included the game, the expansion, and the soundtrack CD simply because it had the CD in it (and the expansion that I was already looking to buy), and then gave my original game CDs to a friend.

      I also like the soundtracks to Frequency and Amplitude, although they tend to have more pop music than I care for, and the game is all about manipulating the music in the first place.

      With the XBox I find that I have a tendency to use my own music collection in most of the games that allow me to. It almost seems that the console's ability to do that has replaced most exclusive developers' desire to put together a good soundtrack (exceptions are Halo and KOTOR off the top of my head, which have original soundtracks anyway). I never get through more than one track on Project Gotham Racing without heading to the options menu to pull a couple of CDs worth of music from the hard drive to replace the crap on that game.

      --
      -PainKilleR-[CE]
    4. Re:quake by joejg · · Score: 1

      Definitly, Trent helped bring out that game. I can't wait to hear what he has done for Doom3! :)

    5. Re:quake by Zoshnell · · Score: 1

      Red Alert 1/2 and yuri's revenge has some nice tunes. I love Hell March 2 myself.

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    6. Re:Quake by groke · · Score: 1

      Sonic Mayhem did the Quake 2 soundtrack

    7. Re:quake by Dr.+Manhattan · · Score: 1

      The first Aliens Vs. Predator PC game had a really well-thought-out soundtrack. All three species had a set of music that was in keeping with the movies that they came from, and was uniformly good. I loved the last Predator song the best, though.

      --
      PHEM - party like it's 1997-2003!
    8. Re:quake by klokwise · · Score: 1

      i hate to say it, but reznor is no longer involved in the doom3 soundtrack. if you can prove me wrong, please do.

  13. NHL HITZ2002 by patrick.whitlock · · Score: 1

    NHL hitz on the Xbox has a great soundtrack

  14. 8 bit days by Tom7 · · Score: 3, Interesting


    Personally, I still mourn for the 8 bit days of epic tunes composed under byzantine constraints.

  15. quake by klokwise · · Score: 1

    i think the game that really made me appreciate its soundtrack was "quake" with music entirely by "trent reznor" (well known for being "nine inch nails"). the best thing about it, was being able to take out of of your computer and play the audio tracks on any cd-player. old playstation games sometimes did this, and the modern equivalent is finding all the game tracks are stored as mp3s.

    the article is a bit whingy and i think misses the point that it is a case of "right tool for the right job". sometimes existing tracks work better, sometimes something entirely new is what's needed. that's what makes it art.

  16. History by cgenman · · Score: 3, Informative

    Before Wipeout XL, there was arguably two starting points for licensed music in games. The most obvious, was Road Rage for the Playstation. While the licensed music didn't make it into the the game proper, all of the menus / setup screens / shops used tracks from Soundgarden. At the time it was quite shocking, and the music fit well. If anything, that sold the game far more copies than it deserved.

    Predating that, there was the little known BioMetal for the SNES... Yes, that's right, the SNES. That U.S. Developed games used MOD versions of 2Unlimited's excellent first album, a collection of mostly repetitive blips and beeps anyway (being dance techno). The soundtrack, however, turned out to be phenomenal, and particularly well suited to the shooter aesthetic. Sadly, the rest of the game wasn't quite as tight, and sales flagged.

    Both soundtracks were excellent, but the games were terrible. I leave the consequences of this difference with Wipeout XL as an exercise to the reader.

    1. Re:History by chrismcdirty · · Score: 1

      I believe you overlooked the classic Blizzard game, Rock'n'Roll Racing. Great racing game, and great heavy metal soundtrack.

      --
      It's like sex, except I'm having it!
    2. Re:History by bskin · · Score: 1

      Hmmm...I forget the full name of it, but there was a spider-man game for snes(and possibly other platforms) that featured a soundtrack by Green Jello.

      --
      hot foreign sheep.
    3. Re:History by Anonymous Coward · · Score: 0

      Actually, if you want to go even further back there was an Atari 2600 game called "Hall of the Mountain King" that featured - you guessed it - Hall of the Mountain King. The front of the box even had a sticker that touted an "Extra 4k just for music!!"

      Technically I'm sure it wasn't licensed, but I think it still applies to the topic.

    4. Re:History by nutsy · · Score: 1

      And before then, in 1988, Interplay's computer game Neuromancer (yes, based on William Gibson's novel) included (a lo-fi, short, looped sample of) Devo's "Some Things Never Change".

    5. Re:History by DeadScreenSky · · Score: 1

      Though it is an excellent example, I don't believe Biometal was developed in the West in any way other than music. The game was created using the SNES incarnation of the Japanese 'shooter maker' (whose bizarre title escapes me at the moment). Was included as an example game, IIRC. The US release simply stripped out the editor and changed the music.

      As an aside, Biometal 2 was released for the Sega Saturn with that system's incarnation of the shooter maker. Haven't gotten a chance to play it yet, but someday...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:History by Vertice123 · · Score: 1

      the game was maximum carnage , a spider-man sidescrolling beatemup.. i actually had a copy of this that i never finished (i was anal about finishing games at the time)

      --
      Morals.. isn't that some fancy kind of mushroom
  17. FFVII? by the+Man+in+Black · · Score: 1

    Perhaps it's just me (it seems the 'geek' community's official party line is to hate this game), but few things stir my blood like the music from FFVII. Maybe it's just because that game was instrumental to my procrastination sophomore year, but any time I hear...

    Estuans interius ira vehementi
    Estuans interius ira vehementi
    Sephiroth!
    Sephiroth!

    I get all tingly.

    I....think I've said too much.

    1. Re:FFVII? by Hettch · · Score: 1

      Ahhh, don't worry, its just the fanboys who can't stand their genre getting mainstream popularity. All the guys (ok, read 'nerds') I know who played that game love it. And as for the music, wow. I still find myself humming Aerith's theme or the overworld theme today.

    2. Re:FFVII? by Mantrid · · Score: 1

      I hated FFVII, but not for any deep reasons, I just got tired of getting jumped every two seconds then waiting for a long drawn out battle...but my dislike is not constrained to FFVII - it's any game of that style - I think I first noticed how annoying it was in Lunar or something like that on Sega CD.

      I realized I preferred something like Gothic - the enemies only rarely respawn (usually after a chapter), and they are in sensible locations, plus you can avoid them (unless you get on a Biter's bad side...)

    3. Re:FFVII? by SuperMo0 · · Score: 1

      I HONESTLY think that Nobuo Uematsu could have done just as well as a classical composer. He could probably drop his career as a game composer now and become one, and get a decent career now.

    4. Re:FFVII? by Anonymous Coward · · Score: 0

      All of those lyrics (well, except Sephiroth) were taken from different songs out of Carmina Burana. They mixed lyrics from songs that didn't really fit together too.

      The song from which most of the lyrics were taken was about the speaker lamenting his weakness against temptation. This doesn't really fit in with Sephiroth who saw himself as the Nietzchean uebermensch and rejected morality entirely.

      It sort of deflates the whole thing when you find out that they just through together a bunch of Latin words because they sounded cool.

  18. Final Fantasy by Bazouel · · Score: 1

    The soundtracks of this serie have been played by an orchestra and a choir/soloists and it sounds awesome. I especially like FF VI soundtrack and FF VIII has a nice theme too.

    Warcraft II and Starcraft soundtracks were pretty cool too, even if they sound a bit too techno/pop.

    Other games that I remember having a good theme are Max Payne, Diablo I (the town song), Curse of Monkey Island 3 (the pirates song was hilarious), No one live forever 1 & 2, Rayman ...

    --
    Intelligence shared is intelligence squared.
  19. boo@licensedmuzik by lvdrproject · · Score: 1
    I really can't say i care for licensed-music soundtracks much at all. I'd much rather listen to something by Mitsuda or Uematsu or Sakuraba than listen to the garbage that EA and the like license for their games. Especially, like, annoying for me is the fact (at least, it seems to me) that most licensed-music games are based around rap. And... my opinion of rap is probably common to Slashdot, heh.

    As a whole, either way, i'd have to say that the whole game-music scene is declining. I haven't really got into a soundtrack since 'Final Fantasy X'. Seems like Uematsu's star is very quickly fading, in particular. I wouldn't be surprised at all if he retired within the decade. He's becoming less and less prominent within Square, and he very rarely does stuff outside of it, so i don't see him keeping his FF7/FF8/FF9-era popularity. Even FFX wasn't entirely his project. Mitsuda is supposed to be still working on new stuff, but i'm not very hopeful.

    And FFXI is being done by Sakimoto. Boo. :(

    So... yeah. With the big composers quickly fading, it seems like the whole game-music thing is going to go down-hill pretty quick from here. Licensed music is getting a lot more popular, even in Japan, and it's only going to get more so. Alas~~

  20. Full Throttle by ripbruger · · Score: 1

    I remember the first time I played the demo for the LucasArts adventure game Full Throttle. After the short little stint of getting Ben's keys for his Bike, he drives off and we hear Legacy by the Gone Jackals playing for the rest of the demo in front of cut-scenes of the full game. The entire soundtrack was done by them, and I jumped at the chance to download a small program to let me rip the music as wave files (it wasn't encoded as Redbook Audio), and then dump them to MP3. I still listen to these guys to this day.

    --
    I can't spell ripburger
    1. Re:Full Throttle by Chris+Pimlott · · Score: 1

      Full Throttle was a great game, one of the last great LucasArts 2D adventure games. Pity it was so short. Still, it was a lot of fun. Great cinematic style, too. I hope the Gone Jackels got a good boost from that game, they really did a great job. What's the point of cruising the highway on a motorcycle without a kick ass soundtrack?

  21. How about a waste of money? by SmallFurryCreature · · Score: 2, Insightful
    I am old enough to remember when music in games was made with the midi part of your soundcard. It meant music was small, took little to no cpu time to play, didn't create crashes (music would keep playing AFTER a crash) and could easily be altered. The idea was in some games like x-wing that the music would change according to what was happening.

    For some reason midi died. I blame consoles but I blame them for anything. More likely just to many cheapo soundcards came out that did not properly support midi. Instead some games. Tombraider comes to mind played music from the cd. Not file from the CD. Actual cd music. In fact speech was played from the cd as well. This more then anything else is my reason for hating consoles. Anyone who played it on a pc would probably agree.

    Anyway. Nowadays music is most often an MP3 or even more recent an OGG or somthing like that. And I noticed something. Almost always switching the music off will improve not only speed but stability as well. The speed issue has dropped a bit since Command & Conquer days but the stability still seems to be there for me. Over several new pc's I always noticed that if a game reguarly freezes switching the music off will help.

    That and the fact that most music is crap and even more crappily mixed. Soft music during heavy combat then swelling up as people start to talk.

    So leave the music out eh? Or least keep it to the movies. I can play my own cd's thank you very much. My tastes are probably different anyway. Worst example of that was playing Kotor and finding a techno beat in some places. Ewh.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:How about a waste of money? by PainKilleR-CE · · Score: 3, Informative

      I am old enough to remember when music in games was made with the midi part of your soundcard. It meant music was small, took little to no cpu time to play, didn't create crashes (music would keep playing AFTER a crash) and could easily be altered. The idea was in some games like x-wing that the music would change according to what was happening.

      Even games that don't use midi will sometimes continue playing the music after a crash, it simply depends on how the game handled the music. The idea behind using midi, though, was simply that the music could be as complicated as you wanted it to be, and the sound card's ability to play it would determine what the user heard. In other words, if the user couldn't play 32, 64, 128, or 256 voices, it would just play the 8 or 16 voices it could play (and a well-encoded midi score would do this gracefully). Many of those older games sound significantly better on new sound cards if they can still be played (and can still work with your sound card).

      For some reason midi died. I blame consoles but I blame them for anything. More likely just to many cheapo soundcards came out that did not properly support midi.

      Actually, it's simply a matter of cheap soundcards that only had 16-voice midi playback being able to play the full score off a Redbook CD. In other words, playing off the CD sounded better, even on a cheap sound card. The only time the midi was comparable was on high-end cards that most people simply didn't have (and there was a whole industry of midi daughter-boards that catered to gamers and musicians which is now significantly smaller).

      Instead some games. Tombraider comes to mind played music from the cd. Not file from the CD. Actual cd music. In fact speech was played from the cd as well. This more then anything else is my reason for hating consoles. Anyone who played it on a pc would probably agree.

      Very little of this, though, had anything to do with consoles. Games were doing it quite a while before Tomb Raider came out, and it was mostly a big love-fest with the ability to do full CD-quality sound on even crappy computers, and the CD format in general.

      Anyway. Nowadays music is most often an MP3 or even more recent an OGG or somthing like that. And I noticed something. Almost always switching the music off will improve not only speed but stability as well. The speed issue has dropped a bit since Command & Conquer days but the stability still seems to be there for me. Over several new pc's I always noticed that if a game reguarly freezes switching the music off will help.

      These types of problems should only occur with the music being streamed off the CD (especially in Redbook format) and not being cached in any way on the disc. Generally speaking, any game that stores it's music in MP3 or OGG format shouldn't have this problem, and it was mostly corrected on games using Redbook audio by caching the soundtrack (though caching the music sometimes still lead to a slight delay or even freeze between tracks as the CD spun up, unless they had the forethought to cache the first few seconds of each song to play while the CD started).

      That and the fact that most music is crap and even more crappily mixed. Soft music during heavy combat then swelling up as people start to talk.

      That's just poor production on the part of the developers and/or whoever put the music into the game. That's not nearly as common today as it was almost 10 years ago, when CD music first started becoming popular in PC games.

      So leave the music out eh? Or least keep it to the movies. I can play my own cd's thank you very much. My tastes are probably different anyway. Worst example of that was playing Kotor and finding a techno beat in some places. Ewh.

      I prefer that they supply music, do it well, and then still give me the option to either turn it off or use my own music (the latter especially). There are plenty of music soundtracks out there that I can't stand, but there are also quite a few that I absolutely love, and that would not have existed if it weren't for the games themselves.

      --
      -PainKilleR-[CE]
    2. Re:How about a waste of money? by JFMulder · · Score: 1

      Worst example of that was playing Kotor and finding a techno beat in some places. Ewh.
      I don't know what you didn't like about the cantina music in the lower-city on Taris (scary how it came to me fast). It feels right at home in this cantina.

      What I didn't like about the music in KOTOR is that it didn't feel epic enough for a SW based game. I didn't exactly feel immersed when playing the game. Plus, having some variation of the Darth Vader theme would have been nice, we only got a variation of the Skywalker theme.

    3. Re:How about a waste of money? by bugbread · · Score: 1

      " I blame consoles but I blame them for anything....I noticed something. Almost always switching the music off will improve not only speed but stability as well."

      Since you're a PC gamer, you may not know, but this problem doesn't appear on consoles. Games don't slow down with music on, and music doesn't crash them. It's pretty much a PC phenomenon.

    4. Re:How about a waste of money? by lidocaineus · · Score: 1

      Uh, what do you think they used before CDs became comenplace as storage mediums for consoles?

      You don't seem to know much about consoles (especially modern sound generation techniques). A good percentage *isn't* redbook, even to this day.

    5. Re:How about a waste of money? by rufo · · Score: 1

      Have you played Halo? In Halo the soundtrack is fully dynamic depending on what's happening in the game. The cool thing is, all the audio is prerecorded orchestral stuff - but there's enough transitional audio that it can smoothly segue from the more laidback themes up to the advanced themes and vice versa. There's not music all the time, but there is where it counts, and overall the audio in the game is absolutely top-notch.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  22. True Crime NOT Best Example by g-san · · Score: 1

    How can the guy say that about a soundtrack that consists completely of one genra of music: hip-hop? And the controls to setup the music were wonky. I found myself constantly disabling songs because they seemed to be all I would hear. And every time you got in the car a new song started fresh. How the hell does that "really [make] you feel like you were listening to LA radio?"

    Don't get me wrong, I loved the game, the mechanics were great and the map was huge, but I hated the music. But listening to a car revving at 7k rpm gets old too.

    Maybe the guy was trying to write an article without stating the obvious about Vice City. Come on... you don't normally listen to salsa and samba but you do leave those stations on some times. ;)

  23. Wipeout XL by ArmorFiend · · Score: 1

    The irony of Wipeout XL's soundtrack is that it just didn't fit the game as well as the beautiful in-house "Cold.fusion" soundtrack to vanilla Wipeout. When I gave my playstation to the kid next door, the wipeout CD silently failed to make the trip, because I knew I'd want to play it on an emulator someday... And just yesterday I ripped the audio and was unsuprised to notice this playstation game was in the CDDB.

    1. Re:Wipeout XL by Anonymous Coward · · Score: 0

      The original Playstation wipEout had a licensed soundtrack in the UK. They took it out for the US release. Let's have some less US-centric reporting, please...

    2. Re:Wipeout XL by ArmorFiend · · Score: 1

      Ah, I remember that now. How was it?

    3. Re:Wipeout XL by Cuthalion · · Score: 1

      I think you're thinking of Cold Storage, an in house psygnosis musician.

      He also did the soundtrack to the PC version of WOXL, which for whatever reason didn't license the tracks the PSX version did.

      I find most of the big name tracks really well suited to that game, though. Actually, big FSOL fan that I am, I can't think of when ELSE you'd want to listen to We Have Explosive.. :D

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    4. Re:Wipeout XL by iainl · · Score: 1

      Largely, the UK release of wipEout for PS had the same Cold Storage soundtrack that the PC, Saturn and rest of the world's PS got.

      There were three licensed tracks, though; Orbital's P.E.T.R.O.L. (which turned up on In Sides later), and an easily found track each from the Chems and Prodigy, but my memory has gone as to what they were; sorry. All three tracks are present on the wipEout 2097 soundtrack album, along with the licensed stuff that made it to that game, in any case.

      Personally, I'm no fan of the Cold Storage tracks, and preferred to replace the PC release of 2097's music with that soundtrack album, until I gave in and bought a PS.

      Don't go trying to play 2097/XL on the PC now however - the game isn't clock-locked, and merely assumed that, since the mighty 3DFX Voodoo card could only manage 30fps nothing would ever go faster. On a modern PC you've got about 5 seconds to complete an entire lap before the clock runs out; its hilarious.

      --
      "I Know You Are But What Am I?"
    5. Re:Wipeout XL by ArmorFiend · · Score: 1

      my favorite song of the cold storage crop was Cairodrome (which we call eyiyeoh, after the oft-sampled woman singing).

      Its a shame about 2097/XL on the PC. Have you tried digging through your video accellerator preferences and maybe looking for something that would clamp glSwapBuffers (or whatever D3d or glide equivalent) to no more than a certain framerate? I've never seen such a thing myself, but its easy for them to do, and I have seen stuf that forces swap-buffers to wait for vertical retrace, which if you checked would hopefully let you lock to 60fps. Then maybe you could play in "beginner" mode and it would be about like "caffine reflex" mode in the good ol days...

  24. Jet Set Radio by Samhaine · · Score: 2, Informative

    Hands down. Mostly obscure licensed tracks, but perfectly fitting the aesthetic of the game. Jet Set Radio Future wasn't quite as good, but still nice. I just wish they'd kept Dragula out of the US release (Jet Grind Radio). It's a nice song, but not in tune with the rest of the tracks.

    1. Re:Jet Set Radio by Chris+Pimlott · · Score: 1

      Jet Set Radio Future also had a very nice soundtrack. Sure, it's "just" a collection of singles, but they were well chosen and fit in well with the whole style and attitude of the game.

      One nice touch is that they made special segues between each song, so they flow naturally into one another. It's not just a crossfade, but more like something a real DJ would do, sampling an element of the ending song and mixing it into the beat of the new song.

  25. Taxi Drivers Must Die!!! by Otis2222222 · · Score: 1

    From Grand Theft Auto 2. It had some pretty good stuff, as far as I can tell it was mostly original. For what it's worth, I have the GTA1 CD-rom in my car as its music is all CD-Audio. I still listen to it every once in a while, when I get the urge to hear "The Ballad Of Chapped Lips Calhoun, by the late Sideways Hank O'Malley and the Alabama Bottle Boys" You gotta give the guys at Rockstar credit for having good soundtracks long before they had mega-hits like GTA3 under their belt and could license music people had heard of (A la Vice City). The best track on Vice City is definitely Maurice Chavez on VCPR, and any time you hear the Degenatron commercial. Favorite commercial - probably on GTA2 for the Enduro-dong(?) condom. -End of incoherent rambling about the GTA series.

  26. Singles sometimes work by h3 · · Score: 2, Interesting

    I agree with the selection of Wipeout XL- I remember my heartrate picking up whenever Prodigy's Firestarter rotated in. That track made any race that much more intense.

    Two more recent examples of the use of "singles" come to mind. The SSX series (SSX3 in particular, since its still fresh in my mind) pulls it off pretty well. The music matches thematically, and though it may not be music I normally listen to, the game is enriched by it (I tried turning it off, it felt a bit hollow).

    Gran Turismo 3, on the other hand - ugh! I hated the music. The selection was too disparate. I turned it off. It was better.

    -h3

    1. Re:Singles sometimes work by shadowcabbit · · Score: 1

      Gran Turismo 3, on the other hand - ugh! I hated the music. The selection was too disparate. I turned it off. It was better.

      Sony, for some reason, hates using the original music for any Gran Turismo game. "Moon Over The Castle"-- the series' main theme-- is an excellent piece, and I have no idea why they continually refuse to put it in a U.S. version. The U.S. GT3 soundtrack did have two things going for it, though-- Grand Theft Audio and the ability to turn off any tracks you didn't like.

      --
      "Why Subscribe?" Good question...
  27. Looking at my collection.... by Kalak · · Score: 1

    Let me look at the Game Soundtracks I have on my computer right now and see what my selections prior to this discussion say is best:

    Doom Music, Bobby Prince (original, separate OST) - another mp3.com users bites it.
    Mechwarrior II (original, ripped from the game CD)
    Mechwarrior II:Mercenaries (original, ripped from the game CD)
    various Final fantasy MIDIs (original, from the 'net)
    Nobuo Uematsu - Final Fantasy S Generation (oringal, pseudo OST)
    Nobuo Uematsu, Junya Nakano, Masashi Hamauzu - Final Fantasy X OST (original, OST)
    Wipeout (licensed, ripped from the game CD)
    Wip3out (licensed, ripped from the game CD)
    Halo - waiting to buy after/asking for Christmas (original OST)

    I don't seem to see many non-originals in there. I believe that tells my opinion. Also, Wip3out's rip is 6/14 by the same artist: DJ Sasha so it's really a combination of licensed and original music). I wish vendors went back to using audio tracks on their CDs, but with DVDs in consoles becoming more common, I'm not surprised. I was disappointed not to find any audio tracks on the PC version of Halo, but at least there is a soundtrack available.

    Time to send my office mate into gaming land....

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    1. Re:Looking at my collection.... by Anonymous Coward · · Score: 0

      I was disappointed not to find any audio tracks on the PC version of Halo, but at least there is a soundtrack available.

      The music in Halo isn't continuous, separate tracks - it's built out of little segments which are stiched together to (roughly) match the gameplay. The PC version's audio is compressed with Ogg Vorbis - snip out a section of the 'sounds.map' which begins with a valid Vorbis header and you'll be able to play it in ogg123 or similar.

      I'm wondering about reconstructing some tracks in this way, but I can imagine Bungie getting (justifiably) annoyed if I were to distribute it in any way, especially as there's a properly edited soundtrack CD available...

    2. Re:Looking at my collection.... by Anonymous Coward · · Score: 0

      Currious, what did you think about the MW2 expansion back (somthing bear?). That music was just as good as the original (and better than MW2:Mercenaries). You should email me and chat about what the best musics out there are, I am really curious as to what else is out there.

      niteris(_)2000(@)yahoo(.)com
      --> email without "(" ")"

  28. Primal used 16-Volt to great effect by demo9orgon · · Score: 1

    I like games that play as a good movie (that involve you, not like Final-Fantasy X..whatever), and "Primal" did a good job. They used music from 16-Volt's "Super-Cool-Nothing", which was really fitting. The developers even worked some of the lyrics into very nice commercials and promo-edits. The game rocked, the music fit, and I recommend both the game and the music.

    Recently I've played SSX3, and I IMMEDIATELY took the "dj" factor out. I hate radio. I'm the kind of rotten bastard that absolutely hates "talk" when it's nothing more than PAP, and the first time the radio "looped" on me, it was outta there. Maybe this is why "surveyors" for radio hate guys. After playing SSX-Tricky for over a year (I'm pathetic, forgive me) my skills quickly enabled me to enjoy a full playlist and to max out all of Kaori's skills. BTW, she's the most up-beat, least idiotic of the characters in the game. And she's so damn cute she makes me want to hug my monitor whenever I win with her. I'll go so far as to say they made her loveable. Sappy but true. I haven't gone looking for them, but I imagine there's a "Love Kaori" webring out there somewhere.

    --
    Every new form of media has it's own Requirimento
  29. Square's DIY Pop Factory by May+Kasahara · · Score: 2, Interesting

    Slightly off-topic there, as none of the FF game soundtracks use liscenced music. I do agree with you that FF7 (and numerous other Square games) have great soundtracks. What's especially cool is that in recent years they've been taking to creating their OWN pop songs ("Eyes on Me" from FFVIII, "Hikari"/"Simple and Clean" from Kingdom Hearts, a whole bunch of songs from FFX-2, etc.), which is probably the way to go if you want pop music in your game without having to go the liscencing route.

    1. Re:Square's DIY Pop Factory by shadowcabbit · · Score: 1

      I don't know why one can't consider the FF pop songs to be licensed. The music has already been out and available for a while by the time it reaches the U.S., and usually it has to be re-done and re-negotiated for use. (I think this is why a lot of Japanese games wind up having the vocals removed from their tracks, like the old Wild ARMs games-- but, per my sig, I could be wrong.) In any event, the songs hold up well on their own and probably could be considered close enough to count.

      But getting back to the topic, I have a special place in my heart for Crazy Taxi's soundtrack. Sure, it was just the same five songs over and over again, but it got me to buy the Offspring and Bad Religion albums. Good stuff, if you ask me.

      --
      "Why Subscribe?" Good question...
    2. Re:Square's DIY Pop Factory by May+Kasahara · · Score: 1
      The music has already been out and available for a while by the time it reaches the U.S., and usually it has to be re-done and re-negotiated for use. (I think this is why a lot of Japanese games wind up having the vocals removed from their tracks, like the old Wild ARMs games-- but, per my sig, I could be wrong.)

      I can see Square having to renegotiate the rights for the vocals (as they use genuine Asian pop stars), but the songs themselves are usually written by the developer's in-house musicians, and Square even publishes the soundtracks and singles themselves under their Digicube label (though there have been exceptions recently-- the FFX-2 soundtrack was published by Avex).

      Sometimes I wish that these songs didn't have to be rerecorded-- "Suteki Da Ne" was left in Japanese, so why not the others? Guess the lyrics have to be in English to sell games stateside...

  30. interstate 76 by aneurysm36 · · Score: 1

    it wasnt licensed music, but interstate 76 has my all time favorite soundtrack.
    http://altpop.com/stc/reviews/i76.htm

    --
    ------ hi mom
  31. X-Box hard drive by yellowcord · · Score: 1

    Having read through this I'm surprised nobody has mentioned the xbox's ability to put the music that YOU want into a game... Nothing quite like having Ludicris' "Move" while crashing into shit in Burnout 2, and then go directly into "Ducks Like Rain" by Raffi.

    1. Re:X-Box hard drive by SuperMo0 · · Score: 1

      But that's not the same as licensing music to put into a game. When you LICENSE music, you're paying for the right to include that song in a game.

      It also means that they decide when a song gets played, so songs fit the mood more.

      I'd sure LOVE to have Britney Spears start playing when I'm beating the shit out of a pedestrian in GTA3.

    2. Re:X-Box hard drive by yellowcord · · Score: 1

      I agree completely... It totally depends on the game... If it's a non-story driven type game (ie driving, sports) then there really no "mood" to enhance its all about adrenaline, whatever gets you pumped up. However for games like Halo or Prince of Persia it is critical that the music fits.

    3. Re:X-Box hard drive by SuperMo0 · · Score: 1

      That's my point. It would make no sense to have something like, say, "At Last" by Etta James start playing in the middle of a boss fight. It would be rather ironic, sure, but it would be a weird mood-setter.

    4. Re:X-Box hard drive by iainl · · Score: 1

      Actually, there is a time and a place for ironic soundtrack selections. Whether its tricking your way down the mountain in Amped to beach house, or a nice bit of Dean Martin on Project Gotham, sometimes you need that chilled out stuff to keep your cool.

      --
      "I Know You Are But What Am I?"
  32. Tony Hawk... by th3space · · Score: 3, Insightful

    This series, for me at least, has offered the best blend of different genres in terms of licensed music. If you like rap/hip-hop...you're covered. If you like rock...you're covered. If you like punk...you've more than covered. Before these games, I had a tendency to turn the music off (volume down), leave the ambient noises on and put on some cd or another. I do hope that future iterations on PS2 will utilize the HDD and allow people to play music of their own choice, though...because one Strike Anywhere song only makes me want to hear a bunch of Strike Anywhere songs.

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    1. Re:Tony Hawk... by neonstz · · Score: 1

      Yeah, I've downl^H^H^H^H^Hbought a lot of albums/songs I'd otherwise never would've listened to after playing the THPS series.

    2. Re:Tony Hawk... by th3space · · Score: 1

      Amen to that! I especially enjoy the fact that they tend to shy away from the 'larger' bands within the given genres...NOFX and Alkaline Trio is about as big as it gets for THUG. But nothing will ever top THPS2...Bad f'n Religion! Guh, I'm such a fan-boy.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  33. Star Control 2 by Anonymous Coward · · Score: 0

    Kickass soundtrack, and only on 5 floppies!

  34. Halo... by herrvinny · · Score: 1

    The best game soundtrack is definitely Halo. The launch menu, for example, is like a bunch of Tibetan monks doing their prayers or something. It's so serene, it's scary. And the in game music just pulls you into the game, chews you up, and spits you out. MS did a real sweet job of putting this together (Yes, I know MS bought Bungie software for this game). Here's a demo of the game if you want, 134 MB, PC only. You also need the latest version of DirectX (9.0b).

    Soundtrack is available at Amazon, Buy.com, and Overstock.com

    Samples of all the tracks can be found at buy.com, but overstock.com has it for cheaper.

    1. Re:Halo... by Anonymous Coward · · Score: 0

      The best game soundtrack is definitely Halo. The launch menu, for example, is like a bunch of Tibetan monks doing their prayers or something. It's so serene, it's scary. And the in game music just pulls you into the game, chews you up, and spits you out.

      There's a (proper, legitimate) MP3 of the Halo theme at halo.bungie.org - it's actually one of the reasons I bought the game when the PC port arrived.

      I really like good game music, and this licensing of hit singles thing just bores me. I want something new, something utterly different.

      Other people are listing games, so I might as well too. Here goes...

      Quake, Homeworld, Homeworld 2, Halo, Half-Life (track 11 on the CD just says 'Half-Life' to me, and I love the game), System Shock 2...

    2. Re:Halo... by Zoshnell · · Score: 1

      Dieselboy did an awesome remix job using alot of Half Lifes sounds. I wish I could remember which album it was...

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  35. Total Annihilation! by Atzanteol · · Score: 1

    Older 3-D RTS game, but best soundtrack *ever*!

    Each track was a 'classical' piece that was for a certain 'mood' in the game. Just building an army? Mellow tunes. Going to war! The music gets going and so does your blood! One of the nices things was that each track was an actual audio track on the CD. I've ripped them and occasionally listen to them outside the game. Fantastic stuff.

    --
    "Ignorance more frequently begets confidence than does knowledge"

    - Charles Darwin
  36. Re:Jet Set Radio / Jet Grind Radio by hrieke · · Score: 1

    Ah, the beauty of ADX- I own the Dreamcast version of the game and riped it to my HD, just so I could pull the songs out (plus all of my other DC games), and found that it's a pain to stich the music back together again. You see, they have about five or six ways they can play the music (I guess based on how well you are doing?)- so you have a huge amount of music files which turn out to be parts of the song. Cool to see it work though...

    Other Sega games that have incredible musc:
    Crazy Taxi, I and II
    Ecco, starting back with the Sega CD version by Mark Nelson, up to the DC version.
    Rez
    MSR
    Mr. Bones (Saturn)

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  37. My favorites are usually non-licensed by Mantrid · · Score: 1

    GTA:VC is one example of good licensed music, though often I prefer music written for a particular game:

    Arena/Daggerfall/Morrowind
    Dungeon Siege
    Skeleton Warriors
    Thunderforce III, IV
    Vandal Hearts
    King's Field
    Dark Wizard
    Robo Aleste

    Actually too many game sound tracks to list!

  38. Video Game Remixes by Anonymous Coward · · Score: 0

    There is the Video Game song remix site that I've visited from time to time. Some of them are very well-done remixes. If you're into video game music, check Overclocked out.

  39. Interstate '76 by Prior+Restraint · · Score: 1

    I'll second the nomination of Interstate '76 as a damned good soundtrack. Also, I really like the soundtrack to Homeworld, and one of the things that makes both these soundtracks so memorable for me is the fact that I was able to rip the music from the CD. I still listen to both on a regular basis. I really wish more game publishers would do this. Instead, you get music files in some weird format. Or worse, they put it inside the executable. (I realize it's probably piracy concerns that cause this, but it still annoys me.)

  40. where's castlevania!? by metalmario · · Score: 0

    so many posts and no mention about castlevania's awesome _original_ soundtracks. especially that of symphony of the night. i really can't think of a real band, which could borrow its songs to any of the castlevania games. i think that in games the music is tied to the other material. in snowboarding games it's best to use the music people listen to while snowboarding. but what do you listen to when killing vampires?

  41. Re:Seems like the editorial needed a revision or t by Anonymous Coward · · Score: 0

    Be thankful you didn't play True Crimes...it was crap. It handled like a drunk whore, and the soundtrack was the worst collection of ghetto trash I have ever heard. The fact that it only consisted of West coast hip hop means all it did was limit the audience. After playing the game for five minutes, I put the soundtrack on mute and turned on my stereo. And 25 minutes later I put the game in the Gamefly mailer and shipped it back. My experience with True Crimes just left me wanting to play GTA3 again.

  42. Homeworld by Zoshnell · · Score: 1

    Homeworlds tracks were awesome, but I didn't know they could be ripped. Guess I know what I am doing tonite! You know, besides wanking and all.

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    1. Re:Homeworld by Prior+Restraint · · Score: 1

      I should point out that I got the Game of the Year edition of Homeworld. That one came with the soundtrack on a separate CD (along with the latest patch). I don't think Cataclysm or Homeworld 2 are rippable.

    2. Re:Homeworld by Zoshnell · · Score: 1

      I don't have Cataclysm or HW 2, mainly cause I can hardly pay my bills let alone splurge on games(except bargain basement ones, will have to check them the next time I am out for cataclysm). I wonder if the music is on the game disc proper, else I fail it horridly.

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  43. MOH Sound Tracks by dohduffbeer703 · · Score: 1

    I really enjoyed the orchestra in both Medal of Honor PSX games.

  44. Diablo II wins... by madgeorge · · Score: 1

    Say what you will about the mindless hack and slash style of the Diablos, they are addictive. More relevant, however, is the fact that the soundtrack for DII rocks! (Ok, it doesn't really rock, it kind of ambients. But THE perfect mood music for a day of old school pen and paper gaming!)

  45. The Soothing Sounds of Halas by ThomMust · · Score: 1

    For reasons I cannot explain, I still love the little crystalline music bed that plays in Everquest during your swim from the dock at Halas to the cave into Everfrost. How a little new age hypno-track can be so immersive, I've no idea... but it works for me.

    --
    "Ye shall know the truth and the truth shall make you mad."
    -- Aldous Huxley
  46. Check out Music4Games.net by WebGangsta · · Score: 1
    Video game soundtracks are nothing new, especially in the Japanese markets. And finally the US game publishers are starting to catch on.

    Ignoring the obvious CD releases to tie into the Dance Dance Revolution franchise, others here have already mentioned the wonderful GTA: Vice City boxset as well as the FF soundtrack.

    We'll be seeing more of this as labels and artists see the crossover potential. EA released the soundtrack CD to SSX3, featuring "exclusive" cheat codes and music by The Chemical Brothers, Fatboy Slim, and N.E.R.D., while Hypnotix went for the MTV video angle for the band Diffuser on their CD soundtrack to OUTLAW VOLLEYBALL.

    Even in the late 80's, music started to become more important to the players. Remember SEGA's OUTRUN? One "wow" feature was the ability to change the station you were listening to in the car at the start of the game.

    Just as we're seeing successful movie soundtrack tie-ins (insert example here), I'm sure that we'll be seeing more and more gaming companies deciding that it's just another aspect of their marketing push.

  47. Homeworld, Yes by Anonymous Coward · · Score: 0

    You can also find the title track, "Homeworld" on Yes' album "The Ladder". (And a playable demo of the game, IIRC.)

    And there are various mixes of "Homeworld" (the song from "The Ladder") floating around the P2P networks. Maybe the whole soundtrack, even.

  48. Bring back the organ music! by Man+In+Black · · Score: 1

    I don't think I've seen a hockey game since the Genesis days that actually played organ music, but I'd like to see it make a comeback. I'd certainly rather hear it than the crappy pop-rock that EA puts into it's NHL games.

    I know that most arenas don't even play much organ music these days (I work in a hockey arena, and they keep playing Avril... ugh...), but it's a part of hockey history.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  49. GT3 by jvalenzu · · Score: 1

    Gran Turismo 3 has a great sound track. One track. Singular. Namely, Dogg Turismo. The rest is just awful. I've played the game about 1/2 through, and have had Dogg Turismo on repeat for about all of it. What an awesome song.

    One of my favorite parts is where Snoop stumbles over the lyrics.

    It's even got one of those - uh - PT Cruisers too

  50. Jeez... ANY TONY HAWK GAME!!! by Cyno01 · · Score: 2, Insightful

    'nuff said

    --
    "Sic Semper Tyrannosaurus Rex."
  51. Hitman by Deliveranc3 · · Score: 1

    The first hitman:47 had an increadibly immersive soundtrack. Worked well with the mixture of action and stealth and was powerful without being overwhelming. I think it won some awards but it really was something, I didn't like the second much.

  52. Diablo II rocks by Anonymous Coward · · Score: 0

    I have the soundtrack playing on my iPod now... :)

    Sara
    Machead & Gamer-grrl

  53. true crime by TechniMyoko · · Score: 1

    as someone whos played true crime, it's sound track sucked horribly. it offered little variety from profanity filled c-rap. considering rap is one of those genres lots of people hate you'd think they'd offer more than 2 alternative tracks

  54. Omega Boost by Scott+Francis[Mecham · · Score: 1

    ..used "Shade" by Feeder for the opening and final battle, and it was great! I remember reading an interview with the band, who had no idea it had been used in that game(probably because a Feeder track or two had been in the Gran Turismo OST, and OB was also developed by Polyphony Digital)
    Unfortunately, when OB was licensed for the States, Sony removed it and any other non-generic track to replace with Static-X and Wisconsin Death Trip..yawn. Destroyed the feel of the opening video entirely.

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    --
  55. Mountain King! by randomizer9 · · Score: 1

    I remember that one, fun game...using the music's volume to find the flame was also pretty neat (the music got louder as you got closer to it and so on)

    --
    A little nonsense now and then, is relished by the wisest men... --Willy Wonka
  56. "Would you stop playing with that radio, lord?" by DeadScreenSky · · Score: 1

    How can you talk about licensed soundtracks and not mention Jet Set Radio? Sure, some of it was done by the very cool people at Sega's Wavemaster, but most of it was licensed. I can't think of a better licensed soundtrack, with the exception of the awe-inspiring Vice City soundtrack (also not mentioned, bizarrely).

    Jet Set Radio Future also featured some amazing licensed music ("I love love you" is classic, as is "Birthday Cake" and "I'm not a Model"), admittedly marred by a pretty boring game design and some horrid remixes/mutilations and original tunes by the Latch Brothers/Beastie Boys.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  57. As the story says, Wipeout XL by drinkypoo · · Score: 1
    The best thing about Wipeout XL's soundtrack (I personally call them gametracks, to differentiate them from soundtracks - music playing in a movie and scores - orchestral pieces written for a movie which the characters can't hear, but wish they could because it would save them a lot of agony) is that it's actually BETTER than the music in the game, because we get the lyrical version of "Atom Bomb" on the CD. But, beyond that, it was amazingly good music, and extremely well-suited to the game. Wipeout XL, for those who don't know, was the first 30fps racing game on Sony's original Playstation console, and it was a highly technical experience while still being relatively simple. The feel of riding the walls was amazing, the graphics were beautiful, the gameplay was smoother than just about anything else at the time... I actually ran around buying every used copy I could find for a while, and I only got three copies, that's how good it was. I actually used to have two PSX (The original Playstation was referred to as the PSX, which makes the name of Sony's upcoming castrated PS2-based PVR really damned annoying) consoles, a link cable, and two copies of Wipeout XL, and someone stole my WoXL discs, making my linked PSXs useless :) The PSOne, of course, does not have a link port, which is really dumb. Thanks, Sony! I still have two copies of WoXL though, and eventually I'll get another couple old-school Playstations with the link port to make that pair useful again.

    Also, there is an orchestral soundtrack for Final Fantasy VII, with some lyrics in it. The track for Sephiroth is gorgeous. In my ever so humble opinion, Final Fantasy VII is perhaps the best RPG ever made; About half the FF fans will agree with me, and the other half are screaming for my blood now, but regardless the music in it was excellent. This is probably due in part to the sound hardware in the PSX, which you could play (essentially) like a MIDI device, and which sounded pretty good, thus encouraging people to write ambitious scores. WoXL, of course, used red book audio.

    Other than that, my favorite "video game soundtracks" didn't come with any game. I loved playing Quake and Quake 2 with Tool's CD Aenima in the drive, and I love playing games on the Xbox with my own soundtracks. I have one I use for Sega GT (I can't wait until I can actually afford Xbox live, Sega GT Online, and a FF wheel) which I call "how to drive fast" which starts out with the Cardigans' "My Favorite Game" which accompanies one of the Gran Turismo games... 3? And goes through I'm Afraid of Americans, Be Aggressive, and several other songs whose performing artists I should not need to introduce.

    Finally, my all-time favorite video game score song is, of course, the theme to The Legend of Zelda. There's also a very nice orchestral version of that beloved tune, which sounds fantastic. The assorted rehashes of it for the long line of Zelda sequels tend to be quite good as well.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  58. SSX & Tenchu by MadMoses · · Score: 1

    The SSX soundtracks are great, and they introduced that cool mix-depending-on-how-well-you-play feature.

    The soundtrack of the first Tenchu on PSone is prolly one of my favorite original soundtracks of all time. I'd like to have that one on CD...

    Of course, GTAIII and GTA:VC have to be mentioned. What's better than a police chase with the classic station or your favorite 80's radio channel on?

    --

    Do not be alarmed. This is only a test.
  59. Dance Beat by wickedj · · Score: 1

    Oh come on, everyone knows that Britney's Dance Beat has the best soundtrack ever!!!</sarcasm>

  60. Save 'em for driving games. by monkeybrainsoup · · Score: 0

    Not that it couldn't be done well in other types of games, but I just feel there are so many examples of amazing original scores that have been written for non-driving games.

    My main example here has got to be System Shock 2. Any fans out there? The music alone was enough to make this game part of my favorites list. When combined with the great sound effects and creepy atmosphere it never failed to scare the crap out of me.

    Driving games however, benefit from licensed soundtracks. Especially if they have a way to customize the soundtrack with your own mp3s (big fault of EA Trax IMHO) There's not much better than racing a F-50 at 180 mph listening to the same music you commute to at 2 mph.

  61. 3DO Road Rash / SNES Rock 'N Roll Racing by wikthemighty · · Score: 1

    The 3DO (and later Sega CD) had a killer soundtrack including Soundgarden and Hammerbox in '94

    Same year had Rock 'N Roll Racing on the SNES/Genesis which had licenced music (albiet played by the systems' audio...)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  62. Myth and Myth II: Soulblighter by ianscot · · Score: 1
    Easily the most atmospheric music I've heard in a game. These CDs weren't a collection of singles, they weren't thrashing "momentum music." They did what a great movie soundtrack does: evoked the mood and setting, and just plain were full of very decent scored music.

    Pretty great nostalgia by now, I guess.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  63. Music is the key to ALL great games... by Roman_(ajvvs) · · Score: 1
    Music crosses all boundaries of gaming arenas.From console to PC to handheld, good music, whether it be in your face or soothingly ambient, is, without a doubt, the most critical non-critical part of any game.

    Are there any great games whose music is forgettable? most of the great ones have been mentioned, but you can't single out any single game as the best. The best sound track provides a unique sound to the game and separates it from others in its genre, while immersing the player into the world that the game is set in.

    Some instant examples (some involving licensing) that come to mind

    • Playstation 2: GTA3: Vice City
      Although the principle has evolved from the GTA line of games, it's the pinnacle of in-game sound-track licensing. The makers didn't just license the sounds, they fully integrated the music into each station, categorizing it, making it real by adding all the little intermezzo's of speech to include the player and the game world into what you hear. I still crack a smirk when I hear the leader of bikers gang lamenting the quality of the music on VROCK. :)
    • PC: Homeworld
      The band composed part of the sound track specially for this game and it's so much the better for it. This is a case where quality professional music makers enhance the atmosphere of the game, by giving it the ambience so needed. Space never sounded more melodic, or dramatic!
      Morrowind has been done along the same lines (just check the music credits), but it's final execution went along a different path. The fact that my Morrowind Theme is the "Bridge to Kasach Doom" (forgive the misspelling), should indicate the flexibility of the sound system. They made a start, but the entire game design was to allow for the player to immerse themself. want to start a fight to rock music? plop in an MP3 into "\Data Files\Music\Battle" and you're off! :)
    • XBox: Halo
      Another prime example where the music helps dictate the atmosphere. Live mixing of tracks is essential to changing the mood, and when you're running (or driving, or flying, or being chased) from battlezone to battlezone, the music is queued perfectly put you on your guard or soothe you into a lull before the storm (*ehem* flood) is unleashed.
    • GC: LoZ: The Wind Waker
      The Zelda series has always had an in-game link to music. Instruments and songs have played an integral part in all zelda games and tWW pushes zelda to the forefront of music integration and ambience. Having played a few zelda games (and learnt one or two top 40 Ocarina tunes along the way :), tWW is by the best incarnation in music terms. along the lines of GTA3:VC in its integration and excellent use of music.

      I've gone a bit off-topic here (and I didn't RTFA, admittedly), but I hoped I've stressed the importance of good music in order to have a great game. There's a reason I have Tetris Tune #3 as my ringtone. :)

    --
    click-clack, front and back. I'm not moving this car otherwise.
  64. ..and good music isn't just MP3 or WAV either! by Roman_(ajvvs) · · Score: 1

    Not to go overboard, but just to prove this isn't a recent phenomenon, I'll give a mention to the 7th Guest. the best example of how MIDI music should be used in a game... thinking back it STILL gives me chills.
    And it's the reason I know who the Fat Man is.

    --
    click-clack, front and back. I'm not moving this car otherwise.