Up to now from what we can tell the Revolution will be marketed as a low-cost console, accessible to the casual gamer on a budget (apart from the cost, the downloadable classics come to mind). Most people who will buy it probably won't have the money to blow on a fucking HDTV screen.
Jesus Christ how many times do we have repeat this here?! Console makers make money by SELLING GAMES. Allowing everyone to do whatever the hell they want to do with their systems goes against the VERY NATURE of their business model.
If you're unhappy about the PSP being closed and all, go get a PDA instead. What? You don't want to buy one because they're more expensive, and not even one third as powerful? Tough luck. Open platforms come at a price, and handheld hardware isn't cheap.
"What happens if you need to take 100 gigs of information to a friend of client?"
I usually keep my pr0n to myself, thank you very much.
But seriously, who the hell needs to carry that much data with him? Yeah, you, I guess, and a bunch of other people, but you guys are definitely in the minority. Have you ever thought of the fact that some of us DON'T NEED TO CARRY OUR FUCKING HARD DRIVES AROUND, and are therefore perfectly satisfied with internal stuff? Keep your overexpensive external HDs to yourself. We DON'T CARE about them.
That doesn't make any sense. The Cell is not an x86, nor is it a real PPC (it has a PPC as a main controller, but I really doubt it can run in pure PPC mode from bootup, _and_ have hardware similar enough to a Mac to boot OSX).
"They make anime for every age group - from kids to adults [...]"
No. With the exception of Hentai (which is a very isolated market that aims only at otaku and is not shown on TV), there is no such thing as adult-targetted animation in Japan. That's a common American misconception. Some people mistake early teen anime (the most mature category they have) as adult-targetted because it has violence, blood, perverted jokes and large breasts. But in Japan it's perfectly OK to show such content to early teens.
Nope, x86 OSX relies on plain SSE as a replacement for AltiVec. Unlike what Apple wanted everyone to believe over the last few years, SSE really is just as good as AltiVec. (It iss different, though, so porting vector assembly won't be that simple.)
MacOnLinux is a PowerPC virtual machine. It exists because the PowerPC is easy to virtualize, unlike the x86 which is a real mess to virtualize (and which is why VMWare is so expensive). Therefore there WON'T be a MacOnLinux for x86. Period.
"with old NES games on the GBA going for 20 dollars or so. 5 dollars is probably a pipe dream."
Yeah, but keep in mind they have to cover up hardware costs. Last time I checked, the traditional cartridge format is annoyingly expensive to manufacture, which is the main reason why it was abandonned in everything but Nintendo's handhelds. It's what made N64 games horribly expensive compared to Playstations discs, which cost next to nothing to produce. And those were just 64MB!!
Now, with fully digital delivery through the Internet, the costs are insignificant. So I don't think 5 bucks is impossible.
If ISVs don't want to do fat-binaries, well, it's their loss. In 2006, and even 2007, there's still going to be a ton of PPC Mac users. So, less sales for them.
I hope Nintendo isn't listening, because I sure as hell don't share your opinion that ad-filled games would be a Good Thing. I'd rather pay five or so bucks to run classic games than being invaded by ads while I play on a game console.
It was already done with Linux on the PS2, but it sucked because Linux itself burned up most of the PS2's ressources, and you needed to have Linux installed to run them on other machines. Let's hope Nintendo can pull something better.
"Is it possible that because of this, porting games would be incredibly easier?"
Uh... no, not at all. Why would you think that? The problem in porting is APIs. The PC gaming industry is mostly composed of MS sellouts who use unportable monopolistic MS stuff like Direct3D, even though OpenGL has always been there. The CPU is mostly unimportant, except for optimizations, which is a smaller issue. And then again this is going to be MORE work in the short term since they'll have to optimize for both PPC and x86.
Up to now from what we can tell the Revolution will be marketed as a low-cost console, accessible to the casual gamer on a budget (apart from the cost, the downloadable classics come to mind). Most people who will buy it probably won't have the money to blow on a fucking HDTV screen.
Yeah, it's so wrong having an easy way to point out that an app is KDE. We should all use names as non-descriptive as possible.
And BTW the K is not always at the beginning.
Very simple but easy to use interface, which is fine for me.
Jesus Christ how many times do we have repeat this here?! Console makers make money by SELLING GAMES. Allowing everyone to do whatever the hell they want to do with their systems goes against the VERY NATURE of their business model.
If you're unhappy about the PSP being closed and all, go get a PDA instead. What? You don't want to buy one because they're more expensive, and not even one third as powerful? Tough luck. Open platforms come at a price, and handheld hardware isn't cheap.
"What happens if you need to take 100 gigs of information to a friend of client?"
I usually keep my pr0n to myself, thank you very much.
But seriously, who the hell needs to carry that much data with him? Yeah, you, I guess, and a bunch of other people, but you guys are definitely in the minority. Have you ever thought of the fact that some of us DON'T NEED TO CARRY OUR FUCKING HARD DRIVES AROUND, and are therefore perfectly satisfied with internal stuff? Keep your overexpensive external HDs to yourself. We DON'T CARE about them.
Funny how it didn't mention grammar nazis.
Oh god, this is turning into a new /. meme, isn't it?
But most of them won't run under PS3 Linux.
That doesn't make any sense. The Cell is not an x86, nor is it a real PPC (it has a PPC as a main controller, but I really doubt it can run in pure PPC mode from bootup, _and_ have hardware similar enough to a Mac to boot OSX).
And this is in the Apple section because...?
Anyway, I guess soon generic PowerPC articles won't be dumped into the Apple section anymore. Heh.
"They make anime for every age group - from kids to adults [...]"
No. With the exception of Hentai (which is a very isolated market that aims only at otaku and is not shown on TV), there is no such thing as adult-targetted animation in Japan. That's a common American misconception. Some people mistake early teen anime (the most mature category they have) as adult-targetted because it has violence, blood, perverted jokes and large breasts. But in Japan it's perfectly OK to show such content to early teens.
Funny mods no longer increase karma, so you fail.
Nope, x86 OSX relies on plain SSE as a replacement for AltiVec. Unlike what Apple wanted everyone to believe over the last few years, SSE really is just as good as AltiVec. (It iss different, though, so porting vector assembly won't be that simple.)
MacOnLinux is a PowerPC virtual machine. It exists because the PowerPC is easy to virtualize, unlike the x86 which is a real mess to virtualize (and which is why VMWare is so expensive). Therefore there WON'T be a MacOnLinux for x86. Period.
by the fact that the author writes "from Hello World to Mario World" when the Game Boy version was called "Super Mario Land"
No.
What about imagining Zork with graphics and a Doom3 like interface?
"World of Warcraft's Battlegrounds are PvP-enabled zones where players compete against each other to achieve victory"
Good thing Blizzard specifically added that the goal of the competition is to achieve victory, cause for a moment I thought the goal was to lose.
"with old NES games on the GBA going for 20 dollars or so. 5 dollars is probably a pipe dream."
Yeah, but keep in mind they have to cover up hardware costs. Last time I checked, the traditional cartridge format is annoyingly expensive to manufacture, which is the main reason why it was abandonned in everything but Nintendo's handhelds. It's what made N64 games horribly expensive compared to Playstations discs, which cost next to nothing to produce. And those were just 64MB!!
Now, with fully digital delivery through the Internet, the costs are insignificant. So I don't think 5 bucks is impossible.
So you're saying that outside soviet russia, YOU process Cell?? Is this a shit joke?
I smell a new slashdot meme coming...
If ISVs don't want to do fat-binaries, well, it's their loss. In 2006, and even 2007, there's still going to be a ton of PPC Mac users. So, less sales for them.
I hope Nintendo isn't listening, because I sure as hell don't share your opinion that ad-filled games would be a Good Thing. I'd rather pay five or so bucks to run classic games than being invaded by ads while I play on a game console.
It was already done with Linux on the PS2, but it sucked because Linux itself burned up most of the PS2's ressources, and you needed to have Linux installed to run them on other machines. Let's hope Nintendo can pull something better.
"Is it possible that because of this, porting games would be incredibly easier?"
Uh... no, not at all. Why would you think that? The problem in porting is APIs. The PC gaming industry is mostly composed of MS sellouts who use unportable monopolistic MS stuff like Direct3D, even though OpenGL has always been there. The CPU is mostly unimportant, except for optimizations, which is a smaller issue. And then again this is going to be MORE work in the short term since they'll have to optimize for both PPC and x86.
I never said that. Now stop replying, you're just mis-interpreting everything I say.