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Are Older Games More Satisfying?

Kwirl asks: "While the computer and console gaming industry is growing at a remarkable pace, the focus is usually on better graphics as opposed to stronger gameplay and plot development/story arc. I personally have several titles (Sims2, Half-Life2, Doom 3, MSFS2004, Unreal 2004) sitting on my shelf that were amazing games, but just couldn't hold my interest for long enough to really be considered a worthwhile investment. In the last couple of years I had thought that the answer to my gaming needs would come in the form of MMORPG's. I have purchased and played many of them, but all seem to come to a stagnant point where I recognize that only addiction would drive me deeper into the game, and not better gameplay (Dark Age of Camelot, World of Warcraft, City of Heroes, Everquest II). In truth, I have found myself spending more time playing old MUD's (TorilMud, Medievia) again, or even amusing web-based games ( KingdomofLoathing, PimpWar, NeoPets). I am curious to know how many other people here find themselves walking intentionally backwards along the technological timeline of games for your personal expenditure of free time? What games/sites do you feel give you the best return of satisfaction versus time spent playing the game over the long haul?"

300 comments

  1. One word answer for me... by tekiegreg · · Score: 4, Interesting

    Yes

    Longer story, my favorite all time game is the old classic Chess. Whether it's getting cremated by my computer or playing and even occasionally beating humans online or offline. The depth and amount it makes me think is just great.

    Favorite dedicated computer game you ask? Try Civilization 2. Civ 3 for some reason seemed more fluff and the same amount of meat as Civ 2 (hence making it slower and doing nothing really for gameplay). Though I need to try FreeCiv one day.

    In general I just like games that make me think more than anything else. FPS games amongst others are interesting for about 10 minutes then I just walk away.

    --
    ...in bed
    1. Re:One word answer for me... by bad_fx · · Score: 1

      God YES! I was just about to post about civ and civ 2, then I saw you beat me to it. :) Though I haven't played it in years, civ 2 still sits right up there amongst my favourite computer games of all time. It really did rock to an insane degree. IMO SMAC (Sid Meier's Alpha centauri) came close to equaling the experience if you want something more recent.

      There's definately something to be said for games that exercise the old grey matter - they ARE more satisfying.

    2. Re:One word answer for me... by rbarreira · · Score: 2, Funny

      Whether it's getting cremated by my computer

      Can you elaborate on this variant of chess please? I would love to know more about it, and perhaps even play it with some people I know...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    3. Re:One word answer for me... by damiangerous · · Score: 4, Insightful
      Favorite dedicated computer game you ask? Try Civilization 2. Civ 3 for some reason seemed more fluff and the same amount of meat as Civ 2 (hence making it slower and doing nothing really for gameplay). Though I need to try FreeCiv one day.

      I've been playing Civ since it was just Civilization, and I can assure you that Civ3 was a huge improvement over Civ2. While there was certainly a graphical upgrade, a lot went on underneath too. If you played SMAC (Alpha Centauri) you'd see it was a sort of testing ground for Civ3, a lot of things that debuted there showed up with Civ3 (and some that sucked, didn't). Things like Culture and Resources are major changes, for example, and fundamentally alter how you play. There are also plenty of small changes that generally balance out some of the more annoying things about combat and city management and make an all around more enjoyable experience. I have absolutely no interest in going back to previous versions or to FreeCiv, and that's in spite of having to play Civ3 through Wine on a PIII-866 with crappy onboard video. It's that much of an improvement.

      FreeCiv, sadly, is stuck in the past and flat out refuses to implement most of the Civ3 improvements. I suppose if you like Civ2 then you'll like FreeCiv with the Civ2 modpack, but frankly, if you like Civ2 you probably already own the real thing anyway. FreeCiv seems to be mostly popular with people who like to screw around with options and settings (like most OSS projects), rather than people who just want to sit down and play a good game.

      The one thing Civilization had going for it that was lost in Civ 2 and 3 was the "conquer the world before lunch" aspect we would always go for. Game have become a lot more like epic weekend adventures. Civ4 plans to address this though, and I have a lot of faith in Sid Meier as a game designer (though I have no idea how I'll play it on this box). I also liked the unit building aspect of SMAC, but I don't expect to see that back soon.

    4. Re:One word answer for me... by Zangief · · Score: 1

      The one thing Civilization had going for it that was lost in Civ 2 and 3 was the "conquer the world before lunch" aspect we would always go for

      At what time did you lunch? I never could conquer the world before several hours into the game. I realize that Civ2 and 3 are even slower, but that doesn't mean that Civ was actually a short game.

      That's why I play Master of Orion 1 now that I don't have much free time. I can play a small galaxy in 2 or 3 hours. Although is soon evident if I will get crushed in the first hour, or if I have any chance.

    5. Re:One word answer for me... by snuf23 · · Score: 1

      I'd recommend checking out Rise of Nations unless you are absolutely against RTS games.
      I enjoy Civilization but just don't have time for it. RON gives me some of the same feelings of city and empire building in a game that lasts about an hour on average.

      --
      Sometimes my arms bend back.
    6. Re:One word answer for me... by garroo · · Score: 1

      Master of Orion!!!

      I must have wasted several months of my life in that game.

      It led to games like Civ, Civ2 and 3, but damn, I may just dust off my copy and play some MORE.

      I dig it out every couple years and play... it's just as good as the old days. Too bad Moo2 and Moo3 sucked so damned badly. They never really lived up to the name with their complicated interfaces and questionable "improvements".

      Damn, I can hear the missle bombardment coming in on my planet now....

      --
      Oh my gawd, they killed kenny's mod points!!!!
    7. Re:One word answer for me... by eluusive · · Score: 1

      />

      see http://kgs.kiseido.com/ and http://www.playgo.to/interactive for more information

      I play on KGS under this same username if you want to look me up.

    8. Re:One word answer for me... by KDR_11k · · Score: 1

      Many of those older games lacked concepts introduced later that made games after that better. For RTSes that would be queueing, infinite selection sizes and standing orders, for most console games that would be menus you can navigate with the directional controls instead of the select button, Super Mario Bros.'s jumping controls (air control, height controllable), etc. Often old games also allowed you to get into a position you couldn't get out of, usually making it impossible to finish the game if you do B before A. Often you don't notice, only know that something worked and save, which means you have to start over if you want to correct that mistake. Infocom adventures did this a lot.
      Some old games also have awful control schemes and too many take forever to get into.

      Of course there are always some who are out of the loop, Blizzard for example refuses to implement infinite selection sizes or infinite queueing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:One word answer for me... by Jarlsberg · · Score: 1
      Yes, agreed. How on earth could you finish a game in Civ in just a few hours? Spiffy hardware would help I suppose - I haven't played the original Civ since I had my Amiga, and it did run a bit slowly on that machine (though it was more satisfying playing it on the Amiga than on a wintel box).

      I agree with the other poster about Rise of Nations. Pretty fun game, and you can always do it in an hours time.

      Going to be a good year with RON 2 and Civ 4 is due out :).

    10. Re:One word answer for me... by quiddity · · Score: 1
      absolutely. simple with subtlety wins the day. from retro to just reliable.

      Return To Chaos - The Dungeon Master / Chaos Strikes Back Clone

      DNA/Hitchhiker's Guide to the Galaxy Infocom Adventure (online, java)

      Prince of Persia: The Sands of Time (flash)

      NetHack 3.4.3: Main Page

      Jardinains! (fun breakout clone)

      mono (excellent modern asteroids clone)

      --
      .
      . hmmm
    11. Re:One word answer for me... by dog_surfer · · Score: 1

      Games to avoid, for months/years of replay addiction:
      Strategy: Civilization I II III SMAC

      Puzzle: FreeNet 4.5.1 (try wrap/doctor level, mininum moves)
      Free flash game at http://www.jurjans.lv/stuff/net/FreeNet.swf

      Shoot'em up: WarBlade (Galaga with power-ups)
      Free 25 level demo at http://www.warblade.as/

      Mind Bender: Linux
      Free OS. Great depth.

    12. Re:One word answer for me... by scumdamn · · Score: 1
      Poker.

      Not only can you play with a whole bunch of people, but you can also take their "money". It's a really deep game and there are tons of variations to it.

      Of course, I play craps for fun too, so I'm kinda strange.

    13. Re:One word answer for me... by Harbinjer · · Score: 1

      Yeah, I just dug that game up last week. I already lost several weeknights to it, and much sleepy-time. That game is so addicting! I actually do like MOO better than all the Civ's. I kinda wonder if its maybe because I played it first.

      Some of the depth in that game comes from choosing how you design your ships, and then how you fight with them. Very few other games had that.

      MOO 2 was ok, but didn't quite have the same charm as the original, it was much more like Civ, and that lost it some "fun" because it had too much micromanagement. M00 3 tried to fix that, but didn't really succeed.

      After not playing Master of Orion 1 for many years, it almost seems to go too fast, like at a breakneck pace. Especially the initial colonization of your neighborhood seems to be too easy to do quickly.

      My last game that I start yesterday, I got a big fertile planet as my neighbor(70 max) and a huge 120 world next to that! It was amazing. Then two artifact planets that both gave me tech's, I couldn't believe it!

    14. Re:One word answer for me... by kisrael · · Score: 1
      Chess, a small-scale tactical turn-based strategy game, attempts to adopt the age-old "easy to learn, difficult to master" parameter made popular by Tetris. But the game's cumbersome play mechanics and superficial depth and detail all add up to a game that won't keep you busy for long.

      --A Review of Chess by Greg Kasavin. Written from the perspective of a computer wargamer, as if Chess was a new game. Funny stuff, check it out.
      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    15. Re:One word answer for me... by HyPeR_aCtIvE · · Score: 1

      At what time did you lunch? I never could conquer the world before several hours into the game. I realize that Civ2 and 3 are even slower, but that doesn't mean that Civ was actually a short game.

      Well, I myself used to do it regularly back in the day. Actually, it was known fact among my friends that either I would win a game of Civ within 2 hours, or I would completely lose.

      It always happened that way. If I went majorly agressive I could do it. If I tried to build my civilization, I'd suddenly have bombers attacking my Cavalry :)

    16. Re:One word answer for me... by caseydk · · Score: 2, Interesting


      I found Alpha Centuri a couple years back for $3 and I had to buy it. Now I make a point of uninstalling it when I'm done playing otherwise I find myself starting it up when my work gets boring.

      Great game.

      I'm also a Tribes fan. Good stuff.

    17. Re:One word answer for me... by Wolfrider · · Score: 1

      Ah, that would be Chinese Battle Chess. When the pawn got shot by the cannon, he turned black and drifted to the ground in a pile of dust.

      MS/DOS, man; good times, good times.

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    18. Re:One word answer for me... by rbarreira · · Score: 1

      Great game indeed :)

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    19. Re:One word answer for me... by Zangief · · Score: 1

      Yes, I guess that you can conquer all withjust charriots.

      Because, when you said Cavalry, you meant charriots!

    20. Re:One word answer for me... by Zangief · · Score: 1

      Yeah, I just dug that game up last week. I already lost several weeknights to it, and much sleepy-time. That game is so addicting! I actually do like MOO better than all the Civ's. I kinda wonder if its maybe because I played it first.

      No, it's just that it is a better game. I played Civ first, and then, years after, MOO. Master of Orion it is way funnier, and has almost nothing of micromanagement. I have tried playing Civ 1 again, but just moving those settlers around is SLOW compared to MOO. Also, every race is way different in MOO, unlike Civ.

      My last game that I start yesterday, I got a big fertile planet as my neighbor(70 max) and a huge 120 world next to that! It was amazing. Then two artifact planets that both gave me tech's, I couldn't believe it!

      I suppose that Galaxy is subjugated by now?

      One of the things that I LOVE to do, is vote myself as emperor of the universe, and then, NOT accept the position.

  2. Thanks, Emulation! by deep+square+leg · · Score: 5, Insightful
    I use my xbox as a media centre most of the time, but when I do play games on it it's through an emulator. The only actual Xbox game I've played for more than an hour is KOTOR.

    The latest games are good, and have a wow factor the first time I play each of them, but they don't have any staying power. I always seem to go back to my megadrive/SNES games, and ScummVM.

    Part of it is probably reminiscing, but mostly I think older games couldn't rely on great graphics, so they had to make up for it in other areas.

    1. Re:Thanks, Emulation! by Parham · · Score: 3, Insightful

      Most people I know think the same way. Look at all the newage games compared to the old ones. Compare a new Final Fantasy, for example, to an old one. I think this is why the emulation scene is still going strong, while these next generation consoles are scrambling to come out with the best graphic games. I just believe that the older games had to work a lot to prove their worth with story, while the new ones (not all, but most) can do it with flashy graphics.

    2. Re:Thanks, Emulation! by Delphiki · · Score: 2, Insightful

      Are you on the dope? The original final fantasy had almost no story. Four heroes show up, fight a bunch of bad guys, and save the world. Wow, brilliant. Super Mario Brothers had an awesome story. Two plumbers fight turtle-like monsters to save a princess. If you want argue old games have more staying power than new ones, that's one thing. But to base it on story?? New games have almost universally more time put into story and more compelling stories.

      --

      Feel free to mod me "-1 - Angry Jerk".

    3. Re:Thanks, Emulation! by skreeech · · Score: 1

      Final Fantasy VI and Chrono Trigger are old games and have great story.

      By a longer stretch a lot of psx games are "old" as well.

      --
      [20:36] wwwdot/.dotorg
    4. Re:Thanks, Emulation! by Parham · · Score: 2, Insightful

      Sorry, I should have been more clear. Think Final Fantasy 2 (2 is the American equivalent of Final Fantasy 4 in Japan) and beyond which I think were pretty good. If not that, compare Chrono Trigger which I still think is one of the best games I've ever played. It's not always true, but there are a lot of old gems from older consoles which you just can't forget. I even think Final Fantasy 1 was pretty good for it's time... it was what practically started this entire big RPG craze.

    5. Re:Thanks, Emulation! by SScorpio · · Score: 1
      I don't fully agree with older games proving their worth with a story. This is true with the Final Fantasy games from the SNES. However, look at the old classics like Pacman and Galaga which people still love to play. These games are simple to play, but are still incredibly fun.

      Thankfully there are new games with nice graphics that are still fun to play. ICO for the PS2 is a beautiful games and the sequel Shadow of the Coloses looks like it will also be just as great a game. Katamari Damacy was a weird but fun game. It went along with the easy to pickup, but fun to play catagory. I'm also looking forward to Okami which is going to use a Japanese paper art style to the game. It looks like it will be quirky, and I'm hoping it's as fun as it is pretty.

      I have to agree that Nintendo is definately ahead of the curve with the overall crappyness of current games. They still are making fun games which might not have the best looking graphics, but are fun to play.

    6. Re:Thanks, Emulation! by NCraig · · Score: 1
      Part of it is probably reminiscing, but mostly I think older games couldn't rely on great graphics, so they had to make up for it in other areas.
      A lot of older games did rely on great graphics, only great graphics relative to their competitors. The great graphics of today's flashy games are tomorrow's simple graphics.
    7. Re:Thanks, Emulation! by PakProtector · · Score: 1

      Amen in regards to Galaga, brother. I play it every chance I get, preferably on the original arcade version, as the newer 'updated' versions suck -- different movement patterns, things move too slowly, etc...

      I hang out at a bar in town solely for the purpose (other than the fact that I go there because, unlike a club, people don't bother you unless you want to be bothered) of listening to (sometimes) interesting indie music and being able to play Galaga for a quarter any time I want.

      Sadly, their machine has developed CRT problems and is likely to be killed.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    8. Re:Thanks, Emulation! by jurt1235 · · Score: 1

      Yes, good old Mario!
      New games are too much when it comes to just relaxation. If you just want to do something stupid for a while, and not want to run around in a 3d world.
      Or the other way around: Use your own fantasy to fill up the holes.
      I love paratrooper!

      --

      My wife's sketchblog Blob[p]: Gastrono-me
    9. Re:Thanks, Emulation! by ISaidItOmega · · Score: 2, Insightful
      Why is this a troll? He's exactly right.. I don't ever remember ever being like,

      "Oh my god... all my base belong to WHO!?!?!??"

      While FF3 (FF6j) and to a lesser extent FF2 (FF5j) for SNES did have some of the best stories and cinematic qualities to them, their predecessors left a little sump'n sump'n to be desired. I mean cmon, freggin 4 identical red-haired fighters can save the universe in FF1 for NES and nobody thinks this is strange!? Let's talk about games like Metal Gear when guards yell "I FEEL ASLEEP!!" when they fall asleep.. This isn't exactly 4th wall, wow I'm watching something magical unfold, stuff we're talking about here. Don't get me wrong, my favorite game of all time is Dr. Mario, where for some reason Mario has gotten his M.D. in internal medicine and is qualified to dole out painkillers and sweet, sweet chill/fever music... please don't judge me.

    10. Re:Thanks, Emulation! by Anonymous Coward · · Score: 0

      I haven't seen any mention of what i enjoy most about computer gaming.I play a rather old version of the mechwarrior series of games.I dont play for the graphics or storyline (both were good for their time I guess).The thing that keeps me playing is the people i've met playing online.It's sort of like going to your favorite pub (or where ever it is you go to socialize).I see and talk to people I've never met but still consider my friends.The use of voice comms has certainly enhanced the experience.Any game i play in the future no matter how pretty it looks will have to provide that same sense of community.If you have a few hours to spare some time drop in.you can play a game made great by the people who play it.~S~!

    11. Re:Thanks, Emulation! by SScorpio · · Score: 1
      If they are going to trash it you should see if they will let you have it or if you can buy it for cheap. Every area should have a company that does support for arcade machines where you could get it repaired. Then you can save all of the quarters.

      You can always poke around some free music sites and checkout indies that way. Of course this doesn't help you get out of the house, but it is cheaper.

    12. Re:Thanks, Emulation! by PakProtector · · Score: 1

      I've thought about asking them if I can have/buy it if they throw it away. It's an original Galaga machine, which is worth keeping. If it's only a CRT problem it shouldn't be too hard for me to just open the thing up and pop in a new, appropriately sized CRT.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    13. Re:Thanks, Emulation! by Mac+Degger · · Score: 1

      Yeah, yeha...nice snark. But I think the parent post is talking about the golden age of gaming: right after the simple-ness of Pong got expanded to Elite, the Ultima series, all SCUMM games and Civilisation. Those games had enough graphics to evoke emotion, and had to use story and humour at the same time to make up for the not really great graphics. And because machines couldn't handle fancier gfx at that time, the money and effort actually did go into making the gameplay more enjoyable.

      A cost analysis can easily bear this out: just have a lokk at what was spent then on gfx/sound compared to gameplay and story, and what is spent now on art verus gameplay. You'll find that the CD-ROM was the deathknell off real gaming, because at that point gfx/sound started to need much more money spent on them. I'd even hazzard a guess that then about even money was spent on gamecode and art, whilst now about 80% of a game's budget is spent on art compared to maybe 15% on the game designers (==gameplay/story).

      --
      -- Waht? Tehr's a preveiw buottn?
    14. Re:Thanks, Emulation! by king-manic · · Score: 1

      Are you on the dope? The original final fantasy had almost no story. Four heroes show up, fight a bunch of bad guys, and save the world. Wow, brilliant. Super Mario Brothers had an awesome story. Two plumbers fight turtle-like monsters to save a princess. If you want argue old games have more staying power than new ones, that's one thing. But to base it on story?? New games have almost universally more time put into story and more compelling stories.

      And this almost no story game still had a thousand times more story then the games it was peers to. Also all it's bugs gave it character and added to it.. oddly.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  3. long haul? by evilmousse · · Score: 0


    gaming is about short-term pleasure, not the long haul. it's more on the art side of things rather than the engineering side, as the time spent isn't a direct investment in beneficial life skills but instead is merely a pleasureable passage of time.

    interesting thinking tho, there's definetly a progressing pattern to be assessed about the longevity of games. i'd beleive it has a lot to do with the audience and how they grow over time too tho.

    1. Re:long haul? by QuantumG · · Score: 1

      Here I was thinking that gaming was about fantasy and escape from the grind of every day life.

      --
      How we know is more important than what we know.
    2. Re:long haul? by porcupine8 · · Score: 4, Insightful
      gaming is about short-term pleasure, not the long haul.

      I hope most people designing games don't have that attitude. I'd much rather buy a game that I know I can enjoy multiple times than one I'll never want to replay. I can play Super Mario 3 over and over again, even though I know where all the stuff is. There are a lot of SNES games that I've played multiple times through - I just have to give myself a few months to forget some of the details.

      If I'm only going to play a game once, I'd rather just rent it.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:long haul? by Lisandro · · Score: 1

      Touché. The sad truth is simple: most modern games are more focused in glitz and "oooh! shiny!" features rather than in gameplay. This has been said a millon times, but it doesn't make it wrong, sadly enough, and it's the reason why we keep seeing sequels, FPSs variants with zero inventive, MMORPGs, and RTSs which play all pretty much the same as their predecesors. It gets boring quick.

    4. Re:long haul? by syrion · · Score: 1
      I'm a little confused about your statement that "it's more on the art side of things rather than the engineering side... [it] is merely a pleasurable passage of time." I find it interesting (though it may be, and probably is, the dominant idea here on Slashdot) that you consider art inferior in a very important way to "engineering," which here, I believe, means "pragmatic undertakings." In the past, it should be noted, design in the pragmatic sense and design in the aesthetic sense were intimately related. In architecture, for instance, arches were arches for more than just appearance: they actually provided structural support. There was no reinforced concrete to cause the architectural elements to become mere "decoration." Similarly, many things we now view as "art"--furniture and quiltmaking, for instance--are extremely practical. The "art" aspect is simply the creator (engineer) making the most aesthetically pleasing use of her materials that she can. Other art forms now seem impractical, like stained glass and paintings, but served an important purpose in a society where most people were functionally illiterate.

      Instead of comparing video games merely to art to imply their uselessness, one could note that they are a further evolution of the narrative impulse, from oral traditions to literature to movies and so on. This is dangerous, though: a narrative tells a lot of truth along with its fiction, if it's a well-told story. I'm not sure you could call some great novels merely a "pleasurable passage of time." (Read Lolita sometime. A truly disturbing book. Anna Karenina, too, and 1984, and The Power and the Glory...)

      Maybe video games are just bad art? :)

    5. Re:long haul? by evilmousse · · Score: 1

      i actually labored how to phrase the original post without denigrating art, but i couldn't find the words. i respect art and engineering as sort of yin/yang to each other.

      All art is quite useless. (i don't wholly agree with this, but it's famous and interesting anyway)

    6. Re:long haul? by evilmousse · · Score: 1


      game designing is most definetly on the engineering side of things. throwing cards into a hat can be a favorite challenge once you get good at it--i think asking 'why does the game succeed' and only looking at the game is silly when the player is a big part of the picture too. i understood and largely agreed with the main post's point, it was just the 'long-term' terminology that i call boo on. i'd call good games a medium-term experience at most. even muds moos n mmorpgs get upgraded now and then. i've played streetfighter off n on forever, and i likely always will, but it's not ever going to hit the 'top thousand things i did this year' anymore. maybe when i'm too old to move. shoryuken!

    7. Re:long haul? by eric_brissette · · Score: 1

      I just recently finished the Legend of Zelda game on the Gamecube, Wind Waker, and decided to go back and play some of the older ones. I went through the first two on the NES in a weekend, and then moved on to A Link to the Past on the SNES. After that I finished Link's Awakening on the Gameboy. All of them were just as fun (and much less tedious) than Wind Waker. Link's Awakening is one of my favorite Zelda games, but it seems like very few people have played it.

  4. Nethack.... by tktk · · Score: 5, Informative
    the ascii crack before Evercrack.

    In the 90s, it ruined my college GPA as it must have done other people. Everyone once in a while I download it again and play for a few weeks. Then I'll erase it after never getting past the mines and not think about it for a few years.

    At least now it only ruins my normal sleep cycle. I work in land development so being awake isn't a major requirement.

    There is one advantage for slow development cycles like with Nethack. You can pick it up years later and it'll be pretty much the same.

    1. Re:Nethack.... by Anonymous Coward · · Score: 0
      How do you get past the mines, anyway? I always got turned to stone by a cockatrice or something.

      I never understood Nethack. I mean I loved to play it, but I could never get very far because I can't seem to be able to learn to play effectivly. Even if I played on exploration mode and thus couldn't die, I'd get to a point where I couldn't proceed for one reason or another.

    2. Re:Nethack.... by Soul-Burn666 · · Score: 1

      You can read guides...
      Don't get close to cockatrices, and eat a lizard or use acid if you hear their hissing. Also, NEVER TOUCH THEM WITHOUT GLOVES!!! If you're fighting a cockatrice, are blind and without gloves, DON'T MOVE or use FORCED MOVE without touching stuff, otherwise you'll try to feel what's on the floor and die :P

      Learn to use Elbereth. Engrave it on the floor to make most monsters stay back.

      When you get to the medusa map, you'll need to get accross the water, there are various methods, or dig to get to the lower level.

      Shoot down the gate in the castle and go over it.

      --
      ^_^
    3. Re:Nethack.... by ded_guy · · Score: 1

      Thank you for the latest release of gradewrecker. My GPA just went in the corner and shot itself.
      -- USENET posting, author unknown
      source: nethack.org

      --
      In the future, all spacecraft will be made of cheese.
    4. Re:Nethack.... by dbIII · · Score: 1
      In the 90s, it ruined my college GPA as it must have done other people
      You have a scroll of thesis

      # Read scroll

      Your scroll of thesis is blank!

  5. Games by Anonymous Coward · · Score: 4, Insightful

    I just look for decent flash stuff on newgrounds and other flash portals.

    I'm a 2D platformer at heart. The extra dimension allowed developers to get lazy, while the games that came from the 2D era had to be creative to set themselves apart from the hundreds of other 2D platformers.

    1. Re:Games by SA+Stevens · · Score: 1

      I think a more clear statement of what you are saying is:

      The barrier to entry and extreme cost of developing big 'whoop-dee-doo' 3D games means only a few 'big players' can develop them. As a result, the number of games coming out each year goes down, and there is less room for creative new talent in the market.

      In the days of 2D games, anybody with regular hardware could develop a game with one or two other people, and as a result the people who had good ideas got them implemented. Now whole teams of multimedia wonks, who are into multimedia-for-the-sake-of-it, are involved and dominate the field.

    2. Re:Games by The_Dougster · · Score: 1

      I'm going to get a PS3 just so I can run Linux on a Cell machine. If it plays games thats cool too.

      --
      Clickety Click ...
  6. Nostalgia by rustbear · · Score: 5, Insightful

    To be honest, I think that a lot of people like older games because these they evoke memories from a more innocent/carefree time in the player's life (e.g. teen-age years, or college), rather than better gameplay.

    1. Re:Nostalgia by Anonymous Coward · · Score: 0

      Here! Here!
      I second this.

    2. Re:Nostalgia by Koiu+Lpoi · · Score: 4, Insightful

      I highly disagree with this statement. I have gone back and played many older games which captivated my attention while younger. Only a small percentage of them I found to still be great games, but many of them I went "Holy crap, I can't believe I liked this!". However, I will say the reason I wanted to play them again in the first place was nostalgia. The nostalgia got killed quick in many cases.

    3. Re:Nostalgia by Deagol · · Score: 2, Interesting
      I think that's partly true.

      However, I only started playing Nethack within the past year, and I'm hooked. It's addictive.

      The last PC game I actually bought and played with any regularity was Quake II. I played a few demos after that, and "borrowed" a few titles, but they didn't last more than a week or so.

      When I need a game fix, I usually fire up GXMame and play favorite titles from my youth. So there *is* some good-ol'-days psychology there. However, my kids love those old games, so they're still very playable.

      What would ruin my sleep routine these days? New versions of the old SMS "Phatasy Star" (original, the sequals sucked), and the old PC "Starflight". (I've been watching the Starflight III site for *years* but it hasn't gone anywhere.) Both very easy to immerse yourself in and get caught up in the virtual world.

      Give me a large and cool world to explore. That's what all 3 of these games offer. I don't know of any contemporary counterparts to these games, though.

    4. Re:Nostalgia by rbarreira · · Score: 1

      Yeah, that also happens to me with some old games - not because of the crappy graphics I think (at least it doesn't seem to be the main reason in some cases), just because it seems boring as hell. I don't have half the patience for games I used to have, is that what you felt too?

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    5. Re:Nostalgia by Parham · · Score: 1

      That is true, or they play older games they never got to play as children when they were the most innocent/carefree. As soon as I got the chance, I got a SNES to play all the games I never got to as a kid. I wasted lots of hours catching up, but it was worth it.

    6. Re:Nostalgia by Monte · · Score: 4, Interesting

      I disagree - I think the older games inherently had better gameplay simply because there wasn't anything else to devote resources to devloping. "Here's your tools: 16k of RAM, a 1.77 MgHz processor, 240x120 pixels in eight different colors. Go nuts!"

      To make an analogy, if your board and gamepieces are essentialy a piece of dirt, a sharp stick and a handful of pebbles, the game you come up with had better have some damned good play value if you expect anyone to play it.

      Case in point: How many people can remember all the secret doors on the umpteenth map in Quake 2, vs how many people can remember to get the Babel Fish in Infocom's Hitchhiker's Guide to the Galaxy? And when all is said and done, which was more satisfying to beat?

    7. Re:Nostalgia by tverbeek · · Score: 2, Funny
      Case in point: How many people can remember all the secret doors on the umpteenth map in Quake 2, vs how many people can remember to get the Babel Fish in Infocom's Hitchhiker's Guide to the Galaxy? And when all is said and done, which was more satisfying to beat?

      The echoes of my triumphant "YES!!!" upon first solving the Babelfish puzzle still resound through the structure of my parents' house, lo these decades later.

      --
      http://alternatives.rzero.com/
    8. Re:Nostalgia by Koiu+Lpoi · · Score: 1

      Not graphics at all. I still love some old Genesis games, which had terrible graphics by today's standards. I'm not sure if it's really patience, but many older games I feel were only fun because I was 6 years old.

    9. Re:Nostalgia by DarkZero · · Score: 2, Insightful

      To be honest, I think that a lot of people like older games because these they evoke memories from a more innocent/carefree time in the player's life (e.g. teen-age years, or college), rather than better gameplay.

      I don't think it's just nostalgia. I think a big part of it is that over the course of years of development on certain platforms, people found some types of games that were really fun, but in the last five years or so we've gotten rid of them because they're "old technology". Getting rid of the 2D side-scroller because we have 3D games with "better graphics" and "a bigger world" would be like letting all the chess, go, and Monopoly boards rot on the shelves in the '80s because Pong and its wonderful "new technology" is somehow infinitely superior to all board games.

      I think that little by little, the industry is starting to realize that games like 2D sidescrollers, isometric strategy games, and simple-but-deep (think Ico or Katamari Damacy) games aren't obsolete forms of gaming. There are plenty of GBA games that are totally new, but are done in the older style of a lot of beloved games, and a lot of those games have been really successful. Hopefully those won't go away with the slow death of the GBA and its somewhat older hardware.

    10. Re:Nostalgia by Athrawn17 · · Score: 1

      Doh! you mean I was supposed to pick up that junk mail?!?!

    11. Re:Nostalgia by The_Dougster · · Score: 2, Interesting
      To be honest, I think that a lot of people like older games because these they evoke memories from a more innocent/carefree time in the player's life (e.g. teen-age years, or college), rather than better gameplay.

      There is a lot truth there, although the older games that I play now are like five-star "Top Dog" classic "Best Games of All Time" titles that I simply couldn't afford buying back when they were new even if I had heard of them which I hadn't. I run them in DOSBox, compile them in Linux, or whatever and then give them a whirl. Usually I am not disappointed.

      I was just playing abandonware Master of Orion in Gentoo Linux DOSBox last weekend... my wife glanced over and said "Hrrmph, that looks cheesey..." (320x240 looks kind of grainy on a 20" monitor) but I was deep in thought moving my attack fleet into position. I mumbled "Yeah this is one of those old classic type games." The fact is that my brain was highly occupied calculating attack strategies and I was deep into the Zen of war gaming, I wasn't paying much if any attention to the graphics at that point.

      I had never played X-COM until about a year ago, likewise with (Elite) Frontier First Encounters, and I only got Master of Orion working last week. I'm willing to accept old graphics if the game rocks, and some of them really do. DOSBox is your ticket to play some of the highest rated classic PC games ever created. I'd suggest checking them out.

      --
      Clickety Click ...
    12. Re:Nostalgia by superpulpsicle · · Score: 1

      Tell me about it. The 2D sidescroller was the most abandoned technology in history. I'd love another version of Castlevania SOTN, Golden Axe, Final Fight.

      I still think the original mortal kombat games using 2D photographic motion looks better than today's mortal kombat 3D. Why abandon it??

    13. Re:Nostalgia by ZosX · · Score: 1

      The game boy castlevanias are pretty good. I'd definately recommend checking them out. Also the metroid games are also very awesome. 2D platforming bliss for sure. From what it looks like, the new Castlevania for DS will be 2D as well and use the touch screen for magic spell casting. I don't think they are planning on abandoning 2D castlevania since the 2D games tend to sell a great deal better than the 3D ones.

    14. Re:Nostalgia by kazilin · · Score: 1

      Ah, but you are forgetting that there are many gamers, myself included, that are still in the teen -age years and like the older games better. A few of my friends and I are getting fed up with the focus on making a game prettier with graphics. Give us the gameplay back, I say. Basically, nostalgia just isn't it.

      --
      "Success isn't a result of a spontaneous combustion. You must set yourself on fire." - Arnold H. Glasgow
    15. Re:Nostalgia by DarkZero · · Score: 1

      Tell me about it. The 2D sidescroller was the most abandoned technology in history. I'd love another version of Castlevania SOTN, Golden Axe, Final Fight.

      As another poster already pointed out, the Gameboy Advance Castlevanias are a trio of really, really great SotN-style games, and the Metroids are pretty damn good, too. Aria of Sorrow in particular is like a shorter, but equally greater SotN, with great gameplay and a great plot.

    16. Re:Nostalgia by Goldberg's+Pants · · Score: 1

      The demise of DOS hasn't helped. I mean most DOS games (note I say MOST) worked with Windows 98. Just boot to DOS mode. Some required shenanigans.

      Now we've got XP, and you can't run DOS titles without bollocking around for ages.

      This is why my old P120 laptop is a godsend. Has sound. Has a gigabyte of storage. (200 megs of which is Debian. 400 of which is a stripped down CD image of "Old Time Baseball".) Has DOS 6.2, and a whole slew of old DOS games on it.

      I lament the demise of 2D platformers. I mean I love Sly Cooper etc... But the fact is through ALL these games, I don't get the simple visceral enjoyment I got from Sonic, or hell, even the Monty series, or Jet Set Willy.

      One thing I do notice playing 8bit games. CHRIST the games were hard in those days! I mean we bitch about save points now, but back then the games were hardcore! You could spent 45 minutes getting somewhere, only to die and be dumped back to the title screen.

      Plus the end games that, in many cases, simply looped the game and made it harder. HAHAH! Sadism at it's best. Fuck CG outros. Fuck credits. Just loop the bastard. Awesome.

      Ah, those were the days.

    17. Re:Nostalgia by Anonymous Coward · · Score: 0

      This has to be the tenth time I've seen Here bloody Here!

      It's HEAR HEAR! you arsebiscuit.

    18. Re:Nostalgia by Soul-Burn666 · · Score: 1

      Agreed.
      As the other posters mentioned, there are many great 2D games for the GBA.

      The games I found myself playing the most in the last year are on emulators.
      All metroid games not including prime.
      A couple of castlevania games, mainly CotM and AoS for the GBA and now SotN for the PS.
      And various other consoles games such as Crystalis, Puyopuyo, Zelda....

      The graphics are "outdated" but they are eye pleasing, from the aestethic standpoint!

      Not to say newer, 3D games are bad... for example Soul Calibur (for the DC) is an excellent game (and works surprisingly well with a keyboard).

      --
      ^_^
    19. Re:Nostalgia by grumbel · · Score: 1

      I seriously doubt that. Nostalgia might be the thing that gets you started playing older games or getting interested, but its not the thing that keeps you playing for hours and hours, gameplay is the thing that does. I didn't play XCom:UFO a year ago for like 40h because I had some found memories of the past about it, no, I had never ever touched or seen that game before. I played it because it simply is a great game. The graphics might be a bit dated, but the stuff you can do in that game is well beyond must current games. Same with DeusEx or Cybernator. Also recently played Metroid(NES), even so I still hadn't finished MetroidPrime2(GCN), why? Because the original is a much more fun game for me, less frustration and more challange and takes far less time to get into. Same thing is true for basically all Mario games (except Sunshine), easy to get into, fun to play. This doesn't mean that all games of the past are great, I did play HalfLife, which I hadn't played before, it however left me rather unimpressed, nice AI and the one-huge-level thing might been good for its time, but I found the whole story rather dull and gameplay rather repetative.

      To make it short, what makes the old games for me interesting is that they are simply more direct then todays games. In old 2D jump'n runs there is often only one direction you can walk into, and that is forward, you don't have to hunt for half an hour just to find the entrance for a level like in some of todays games, meaning you can switch them on, play for a 10mins and have fun, something not possible with many todays games.

      Another thing that I also find interesting about past games is that they are, what I would call, 'multi-mode', meaning they have multiple levels of gameplay. In Xcom:Ufo for example you have the round based stratagy part, but you also have the part where you have to intercept Ufos and you have to take care of your money, do research on weapons and build your base, which makes it for me much more interesting then something like FF:Tactics.

      And there are of course also the games that focused on story or athmosphere, Indy4, MonkeyIsland, AnotherWorld and the like that are still pretty much unmatched, even today. Most games today simply do story as some side-thing and fill the 10h of gameplay with repetative and boring gameplay.

      Doesn't mean that all todays games are bad, Ico, Beyond&GoodEvil, PrinceOfPersiaSoT1, OperationFlashpoint are all great games on a similar level like some of the old classics, but todays 'blockbuster' games leave me all rather unimpressed.

      In the end its probally that we only remember the great games of the past and not the bad ones, so you compare the great games of the past with the average game of the present. However the games of the past are often still great even today. If you can live with 320x200 graphics many of them still provide a gameplay experince that is as good if not better than the best games you can find today.

    20. Re:Nostalgia by Anonymous Coward · · Score: 0

      And they're still making games like those. Really good games, too:

      http://www.generalcoffee.com/futureboy

    21. Re:Nostalgia by Anonymous Coward · · Score: 0

      1.77 MgHz processor

      Huh? WTF is a Megagram Hertz?

      Or is that a Hz processor that weighs 1.77 Tonnes?

    22. Re:Nostalgia by justforaday · · Score: 1

      The echoes of my triumphant "YES!!!" upon first solving the Babelfish puzzle still resound through the structure of my parents' house, lo these decades later.

      This clearly means you still live at home... : p

      And for some reason, I always thought the 5 senses puzzle was harder to solve (the first time) than the babelfish one. At least with the babelfish puzzle, it was just a matter of trial and error. A whole lot of it, but T&E nonetheless...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    23. Re:Nostalgia by eric_brissette · · Score: 1

      I went back and played Blaster Master with an NES emulator.. and there wasn't much nostalgia to speak of. I hated that game back in the day... it was just so damn hard. But with the added feature of quick save/quick load, I cheated my ass off and finished it.

    24. Re:Nostalgia by ded_guy · · Score: 1

      Two more recent games I've played that really present interesting, large, explorable "worlds" are Morrowind -- a very open-ended RPG in the Elder Scrolls series (often panned for its overpopulation of extremely generic NPCs, but interesting for its explorability and unparalleled mod possibilities) -- and Freelancer -- a space combat game with a solid plot but a large amount of gameplay outside the main story, relatively solid multiplayer (if that's your thing) and graphics that are nothing to sneeze at. You might want to have a look at one or both of these -- who knows, you might enjoy 'em.

      --
      In the future, all spacecraft will be made of cheese.
    25. Re:Nostalgia by Rallion · · Score: 1

      Here's what I think. This is a generalization. I think it's true in many/most cases. Not all.

      I don't think games now are inherently better or worse than they used to be. I think they're different, and that's the key. People really don't like change. They can say they want innovation, but they'll always long for "the way things were back in my day." I think if you took a newer gamer and showed him older games, assuming he wasn't the type to say "Graphics suck, not trying it," he wouldn't like the gameplay as much as a person that grew up woth that game might expect him to. Those old games are not what good games are to him, the things that he sees as fun have been defined by the latest generation. Just like the things many older people see as fun were defined by older generations.

      Fun is a subjective word, people. Some people think cutting themselves is fun. Some people think cutting OTHER people is fun. Likewise, some people like their games hard, with a minimal story, and graphics that keep your imagination running a bit. Others like games that are easier, more story-driven, and use graphics to keep them immersed.

      The truth is, if you're an older gamer, just about everything being made these days is "Not For You." The games aren't bad (well, a lot of it is, but that's not new), they'rs just not your type of game. (I don't like FPS games much, I only like a very few, but that doesn't lead me to say that they're all bad.) A lot of people don't see the distinction there, and they'll claim that it's possible to objectively state that being story driven, or easy (with quicksaves!) is a bad thing. No it isn't. Lots of people like it, and have much more fun with those things than they'd have without them.

    26. Re:Nostalgia by Anonymous Coward · · Score: 0

      You fool! It's a magnesium Hertz!

    27. Re:Nostalgia by Monte · · Score: 1

      Huh? WTF is a Megagram Hertz?

      It means when you switched it on, the streetlights dimmed. You kids today wouldn't know a classic computer if you walked into one and got lost.

      Whippersnappers. ;)

    28. Re:Nostalgia by sesshomaru · · Score: 1
      First of all, I understand what is meant by calling polygonal based games "3D" and sprite based games "2D." Originally, the only advantage hideous polygonal models had over attractive sprites was the fact that within the world mapped by the systems processor, there was a 3D polygon based model modelled. In other words, you could view the object from any angle, and it would look like it was supposed to (well, for a poorly rendered 3D model).

      However, the games still exist in a 2D environment, and you control them as such.

      Now, certain types of games, namely first person shooters, could use this illusion of 3D to good effect. FPS games actually work in a semi-3D environment, as long as you don't have to do much jumping. That's because First Person Perspective games were always trying to generate the illusion of 3D anyway.

      However, once the decision was made to go to "3D" in order to show off the "advanced" processing power of the new consoles, certain genres... the ones where making a 3D model out of polygons was a decided disadvantage... had to be done away with.

      After all if you made a "Super Mario 3D Game" in which everything happened to be a polygonal model but that played according to the structural rules of 2D platformers that people had become used to on the Super Nintendo, people would be saying "This sucks! It's just an ugly version of an old Super Nintendo game, Nintendo sucks!"

      So, Mario 64 had no link to the old Mario games, it was completely different, and was not, controlwise at least, a continuation of the game series that had begun way back with Donkey Kong. Metroid, Castlevania, Ninja Gaiden, Prince of Persia all eventually went this route, killing off the old control scheme... and spending a lot of time trying to make the... ugh.. 3D platformer.. or abandoning the old system as with Metroid Prime and going with the tried and true FPS format.

      Unfortunately, that old control scheme that was killed off, except on Gameboy, was a great way to control a game on a 2D display. Try jumping in one of these 3D platformers, most of the time it is a horrible chore, not fun at all. Especially if they use bottomless pits.. shudder. (I notice games working toward getting around this with Prince of Persia's undo command or Wario World's pit area.) As bad as bottomless pits are in 2D games, they aren't the sould crushing nightmare they are in these feeble attempts to reproduce the 2D control scheme in a "3D" world.

      --
      "MIT betrayed all of its basic principles."
    29. Re:Nostalgia by Mac+Degger · · Score: 1

      Nope. The games I play now are these: GTA: San Anderas, UT2k4, Crimson Skies, Freespace 2, Sid Meier's Alpha Centauri, Deus Ex 1 (never got 'round to playing that back in the day) and Fallout 2 (never finished that one, so I'm doing that now).

      Halflife 2 was a few hours of my life. The original Civilisation was literally months worth of playing that game tens of hours a week.

      Nostalgia my ass: longlevity/(still presenting me with new, unexpected, original cool shit) and actual gameplay is what these games I still play have in common.

      --
      -- Waht? Tehr's a preveiw buottn?
    30. Re:Nostalgia by Mac+Degger · · Score: 1

      Dude, you grok gaming. Cheers :)

      --
      -- Waht? Tehr's a preveiw buottn?
  7. Before Pimp War was a web game by Anonymous Coward · · Score: 1, Informative

    It was a BBS door game. There was a Pimp Wars, and a Pimp Wars 2. This was back in the day of Trade Wars 2002, Kannons & Kattapults, etc.

    1. Re:Before Pimp War was a web game by The_Dougster · · Score: 2, Informative
      My personal favorite BBS door game was Operation Overkill ][ which I ran on my BBS Tactical Operations XBBS. The goal of the game was to explore the wastelands fighting radioactive mutants, road warriors, Hydrites, and all manner of fearsome creatures. You could build bases out in the wastelands so that you didn't have to haul it back to the Main Complex every night and risk camping in the open where other players might kill you and steal your gear. Once you battled your way down to level four, invaded the Hydrite Prison, and got the keycards, if Overkill's spaceship landed you could storm it and try and kill him. When somebody killed Overkill the got onto the Hall of Fame and the game reset! Combat was done like this:

      Hit "A"
      ...A...B...C...A...B...C...A(whap spacebar)
      You hit the Hydrite with your Herculean!
      The Hydrite is flurried by the infernal blast!

      Man that game was fun. I contacted the author, one "Dustin Nulf" once and suggested that a Overkill themed Half-Life multiplayer mod would be really awesome. He wrote back and agreed but I gathered he was too busy with other things and he had put OOII behind him. Pity, it was really a nifty game. Once again, your imagination did most of the work.

      --
      Clickety Click ...
    2. Re:Before Pimp War was a web game by Anonymous Coward · · Score: 0

      Trade Wars was cool!

    3. Re:Before Pimp War was a web game by Chemical · · Score: 1

      Ahh how I miss the glory days of BBS Door games. I couldn't wait to get home from school, dial up my favorite board, and play a round of Tradewars or Legend of the Red Dragon. I still to this day play LORD. About the only place to play it these days that has an active community is at lord.nuklear.org.

    4. Re:Before Pimp War was a web game by blackicye · · Score: 1

      I distinctly remember spending a fair amount of time on my 2400 dialup on Operation Overkill.

      It was I believe the only rpg type door game back then that had any kind of reflex based play to it.
      The minigames were good fun :)

      I spent many hours playing Tradewars, TW2002 and Barren Realms Elite, never really got into LORD.
      Getting yelled at for hogging the phone line for numerous hours a day sucked though.

      I'm still looking for somewhere to play BRE, used to be a couple of telnet BBSes with BRE, but it seems noone is interested any more :(

    5. Re:Before Pimp War was a web game by Kindgott · · Score: 1

      You can still play Tradewars 2002 online, which I was pleasantly surprised to find out about a year and a half ago. The downside to this was that I found myself spending a lot more of my free time playing, not to mention the game has changed since then.

      The basic mechanics remain the same, but sysops can now open games that allow for unlimited turns, unlimited time limits, etc.

      http://www.twgs.org/ is a good place to find currently running games (you can telnet into the server with any telnet client). http://www.eisonline.com/ is the home of the new TW2002 and also has user forums.

      At least these days I'm not running up a $100 phone bill over 9600 baud modems to play.

      --
      If there's anything more important than my ego around here, I want it caught and shot immediately.
    6. Re:Before Pimp War was a web game by The_Dougster · · Score: 1
      TW2002 was simply excellent. It was the pentultimate Trade Wars door ever created. I'm a licensed owner of TW2002 and OOII for what its worth, although I can't get my XBBS system to boot anymore because of Y2K issues. I had high hopes of running my old BBS as a telnet service on my Linux system in DOSBox or whatnot using telnet as a virtual modem but it isn't working and I fear I have lost my backups after so many years. I still have my OOII and TW2002 registration codes somewhere in my lockbox (I think).

      OOII had so much creative genius involved it wasn't funny. Every monster, weapon, and item had a cool and unique name. Thats why it would be great to base a new game from Operation Overkill ][ is because the author "Dustin Nulf" invented a totally original scheme of weapons, monsters, and everything that was pretty much like nothing ever seen before or since. You'd have to play the game to understand the creative genius that went into it. It was amazingly fresh and sadly, it has become mostly forgotten.

      --
      Clickety Click ...
    7. Re:Before Pimp War was a web game by Saige · · Score: 1

      TW2002 wasn't nearly as good as Trade Wars 1000. The whole mutliple ship classes, Ferengi, and ANSI-intensive thing just ruined the simplicity and magic that was TW1000.

      --
      "You know your god is man-made when he hates all the same people you do."
    8. Re:Before Pimp War was a web game by CharlieG · · Score: 1

      eh - give me hunt a wumpus (and yes, I can remember when that was new)

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
  8. Personally... by dasunt · · Score: 1

    I've been playing a fan translation of DragonQuest (DragonWarrior) 5 which originally came out in Japan.

    While it has the annoying verbose interface common to the DragonQuest series, I'm finding that the game itself is quite enjoyable. Its a shame that it was never officially released in the US by Nintendo. It was a strong SNES title, IMHO.

    Considering that Nintendo had a policy of censoring US releases, I'm tempted to drag up fan translations of the other games in the series and play them again.

    Sure, there are modern games which are rather fun, but some of the old classics are worth playing again.

    Then there are "timeless" games such as Nethack and the other roguelikes which are worth playing again and again.

    1. Re:Personally... by neostorm · · Score: 1

      I've recently gotten into this myself pretty fiercely. If you ever get the chance, try out Rudora no Hihou, Terranigma, and I'm sure you've probably already played Sieken Densetsu 3, but if not then there is another one to grab. I couldn't believe these games weren't released in the US, but it all came down to market timing and other BS back then.
      Great games though, and I don't know what I'd do without the internet for bringing us gems like these.

    2. Re:Personally... by rekenner · · Score: 1

      Final Fantasy 4 has a great fantranslation of the Japanese vesion which has all the stuff that was taken out for the English version (abilities and items) and has a better translation and no censoring! Though, hey, without the original, we'd never have "You Spoony Bard!" which has to be one of the best lines ever.

      Amen to DQ5 being a good game, though. I didn't like some elements of it (3 people in your party? Bah!), but the plot of the game was incredible. I loved how it spanned a generation and worked off that.... Though I really shouldn't say some of things I was going to, as I'm not sure how far you are... DQ6 is a very fun game too, and I found it overall better than 5.

      This is a great site for fan translations of games. I prefer having the original game and patching it myself instead of relying on ROM sites doing it for me, as who knows about the quality or freshness of their patch job. IPS patching is pretty easy stuff. Zophar used to be where I got most of my stuff from, but they've REALLY been slow on updates as of late.

  9. My List by miyako · · Score: 3, Interesting
    I don't think that old games are necessarily better than newer ones, rather I think that a lot of it is that nobody really remembers old games that were bad, except for the ones that were particularly horrible. That said, I do notice that there tend to be a few games that I always come back to that hold my interest more than others. If you haven't played any of these, they are games that eat up most of my play time.
    • Tony Hawk games. (Generally, whatever the most recent tony hawk game is gets a lot of play time from me. And I pretty much hage sports games.)
    • Tetris. Seems to be a variant of tetris on everything now, great for quick games here and there.
    • Tron. Not the new FPS but the classic like KTron or Armegatron or GLTron.
    • Super Mario series. Sunshine excluded. I can pretty much beat any of them in my sleep now, but I still come back to the m again and again. 3, World and 64 are my favorites.
    • Tekken. Fighthing games are good for long term play.
    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:My List by Koiu+Lpoi · · Score: 1

      Geneforge
      Marvel vs. Capcom 2
      Ikaruga
      Grandia 2
      Angband/Nethack
      Shadowrun for Sega Genesis
      Well of Souls

      Yup, seems the games on my list are almost all older games, and the newer ones are either for the Dreamcast or are short on graphics.

    2. Re:My List by Goldberg's+Pants · · Score: 1

      Too much crap needs unlocking in Tony Hawk games. Sure, a challenge is fun, but I get sick of having to jump through hoops to unlock stuff in games.

      As for fighting games, great pick up and play gameplay there. I still have a Dreamcast that is pretty much dedicated to fighting games. I have Tekken 5 on the PS2, but I have damn near every fighting game made on the DC.

      Tetris: Amazing. One of the best games I've ever made. Not good for me for just pick up and play, but I have always been a bit of a Tetris God. My wife picked me up one of those cheap $5 handheld games for Christmas. One of those that claims to have about 1000 games, but only has about 12. Who cares. One of them is Tetris. Bring it on!

      Mario: So long as it's 2D, it rocks.

    3. Re:My List by Saige · · Score: 1

      Can someone explain why people think Tekken is a GOOD fighting game? I swear, I've tried it multiple times, and every time I walk away thinking "What a load of crap!". It's jerky, button-mashing, and completely unfun. (But to be honest, not as bad as that horrific abomination that was "Killer Instinct" and it's 724 hit Super-Hyper-Mega-Xtreme-Ultimate-STOOPID combos!)

      I much prefer the Virtua Fighter games or Soul Calibur.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:My List by miyako · · Score: 1
      I like Soul Calibur, but I think that it can be a little unbalanced at times. I have to admit that I haven't played Virtua Fighter recently, but the last few versions that I did play seemed to have a really poor physics engine to me. I felt like I was playing on the moon or something.
      As for Tekken, it is easy for a new player to start playing but button-mashing, but there is strategy to it once you get skilled players involved. The game is relatively well balanced.
      Of course, I also like Mortal Kombat: Deadly Aliance, but I admit that part of that may be the nostalgia of playing a MK game again.
      Some other great fighting games I enjoy:
      • Street Fighter series
      • Marvel vs Capcom series
      • Super Smash Bro's
      • Power Stone
      --
      Famous Last Words: "hmm...wikipedia says it's edible"
  10. One word here to by aliquis · · Score: 2, Interesting

    Yes.

    The game needs to have a clever or fun design, who cares how it looks. Try elastomania across or whatever it's name is, it's simple yet kick-ass. Same goes for lemmings and so on :).
    "Puzzle"/skill games like those are games I like, even thought I never think about it, and also Strategy and the regular Quake FPS for relaxing.

    Quake was love.

    1. Re:One word here to by bhtooefr · · Score: 1

      I've only played the shareware Quake, but it's pretty fun...

      As for FPSes, the old ones also work on old hardware. UT:GOTY is a damn fun game, and is playable (granted, at 640x480) on my laptop (a P3 700 with 384MB RAM and a Rage Mobility M (4MB VRAM)).

    2. Re:One word here to by Goldberg's+Pants · · Score: 1

      It should be! I used to run that game just fine on my P166 with 32 megs ram and a 4 meg Voodoo 1 card!

    3. Re:One word here to by thatnerdguy · · Score: 1

      you said the magic word: elastomania!
      I spent so much time playing that, managed to get to the final level (with the 5 level skips you're allowed...some of them were impossible!)

      --
      I saw the Sign, and it opened up my eyes
    4. Re:One word here to by aliquis · · Score: 1

      I know I've managed the whole game, but whould be weird if I allowed to have skipped levels left, so probably I've done them all althought I'm not sure.
      I have no idea how long it took, but atleast not forever ;)

  11. Older games and commercialism by Psychochild · · Score: 4, Insightful

    I just gave a talk at a conference which talked briefly about this. One of the my points was that the large companies have no incentive to advertise about older games. Activision makes more money for every copy of DOOM 3 that is sold than they do when someone fires up the original DOOM. (There are also issues with losing the history of the industry, but that's a whole other rant.)

    In the end, the newer games get more attention than the older games. Companies spend a lot of money convincing people to keep track of the new games and that technology drives "fun". This is how the companies make more money.

    This is actually a very backwards way of thinking of some games. For example, online RPGs (aka MMORPGs) actually get better with age. A game like my own Meridian 59 has had several expansions and tweaks done to the game over the years. These games tend to be very bug-free and well-balanced. The game grows and expands over the years, and the game you can play now is often quite different than the game it originally was.

    Finally, sometimes games change. I'm a huge fan of computer RPGs, but the games released these days are hardly RPGs. Instead of being able to create a character (or party), I'm forced to deal with a pre-made character and run him (or rarely, her) through a pre-set adventure. Sometimes I just have to fire up a Wizardry game or the original Final Fantasy as an antidote to the mostly passive games that are released these days. I guess they sell really well, but it's not the type of game I want to play.

    I'll post the slides to my conference talk on my professional blog (http://blog.psychochild.org/) when I get the chance.

    Some thoughts,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Older games and commercialism by Repton · · Score: 1

      Instead of being able to create a character (or party), I'm forced to deal with a pre-made character and run him (or rarely, her) through a pre-set adventure.

      Pre-made characters mean that the pre-made adventure can have a lot of depth and detail. That's hard to do with generic characters. Maybe you can supply your own character interaction ... but, if you can do that, do you need the computer game at all?

      I recommend pen+paper RPGs if you want to create your own character :-)

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    2. Re:Older games and commercialism by kaisyain · · Score: 2, Interesting

      I've played plenty of pen & paper RPG campaigns where everyone had a premade character and ran through a preset adventure. RPG stands for Role Playing Game. You know, where you play a role. Nothing says it has to be party based, or that you have to come up with that role on your own. The change in RPGs is, in my mind, an improvement over that hidebound way of thinking. I despise party based RPGs. I hate the illusion of giving me freedom to create my own role while still forcing me to play the story the designer wants me to. I hate games that tell you the world is about to be conquered by Big Bad Guy then give me months of game time to pursue side quests and explore lost continents (thanks for waiting Big Bad Guy!). I hate RPGs where they ask you to defeat the dragon and save the princess and then still charge you for that healing potion. I am glad the traditional RPG is nearly dead and it is in that state for a reason.

    3. Re:Older games and commercialism by Psychochild · · Score: 1

      I recommend pen+paper RPGs if you want to create your own character :-)

      I already play paper RPGs every other Friday, thanks. When I play paper RPGs I want a social experience of hanging around with friends and having fun. I want to say, "Where's the Mountain Dew?" and get everyone laughing.

      On the other hand, sometimes I want to just kill things. Combat simulation with dice gets a bit boring after a while, so paper RPGs aren't all that great for this. I want to create a party, flex my tactical ability, and stomp the monsters. I want to sigh in relief as my cleric gets off that healing spell just in time so that the fighter doesn't bite the dust. I want to manage my limited resources and try to defeat the situations before me the best I can.

      On the other hand, I don't want sprawling games that have pretentions of being a movie. I don't want to sit through half an hour of cutscenes before I get to wander along a linear path and collect goodies. I don't want to play a game so deep with foreign cultural references that I don't understand half of those cutscenes, anyway. I don't want to play what the designer thought was a "good party" or be restricted in what characters I can have in my party due to some deus ex machina reason. I certainly don't want to play any strange dress-up side games in order to grow my characters.

      As I said, this is the future of RPGs, and I'm not a huge fan. I'll go back and play my old RPGs and enjoy it. For me, the older RPGs are more satisfying, as was the topic of this post.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    4. Re:Older games and commercialism by rekenner · · Score: 1

      Icewind Dale gets slagged for JUST being combat(The plot is horribly throw away), but I liked it. It was combat with a team you created and customized, and some of the situations are pretty hard to figure out how to do so your pary doesn't lose a member or two. It came out between BG1 and BG2, so the engine's been updated, but it still runs on 2e rules.

    5. Re:Older games and commercialism by rekenner · · Score: 1

      Dead? What the heck are you talking about? Console RPGs like you've described are alive and well... Unless you mean dead to you, but... That's a bit different. I love both console RPGs and pencil and paper RPGs where things are actually changed by what the players do. They're VERY different things. However, both have their place.

    6. Re:Older games and commercialism by agraupe · · Score: 1

      Well, I disagree with you on one point: pre-determined RPGs can be a good thing if executed correctly. Final Fantasy VII did it perfectly, because the story could back it up. However, when they tried the same formula with VIII and IX, they failed. If you haven't already, try Knights of the Old Republic: it offers a good balance between a scripted story and free will on the part of the player.

    7. Re:Older games and commercialism by Anxarcule · · Score: 1

      I agree with most of what you said, but HOW can you say Final Fantasy 1 is nonlinear? I'd give Ultima 6 or Ultima 7 as examples of awesome games that were much more nonlinear, games that just dropped you into a world and let you explore and figure out your own path. The Exile/Avernum games from Spiderweb Software were a little like this too. Anyone remember playing them?

    8. Re:Older games and commercialism by sidb · · Score: 1

      I hate games that tell you the world is about to be conquered by Big Bad Guy then give me months of game time to pursue side quests and explore lost continents

      Would you rather not be allowed to explore or do side-quests? It's a game, dude. A framework for hopefully having fun.

      I've never played a good game with a totally believable story; there's always something silly that wouldn't happen that way in real life. But good gameplay will smooth that over really nicely. An RPG isn't supposed to be a simulation. The theming and story are used to make gameplay more fun, but they should never take precedence.

  12. Emulation is my gaming god by RootsLINUX · · Score: 2, Insightful

    I'm deeply thankful from the bottom of my heart for emulators of old systems. It's true. I find myself playing the good old games a lot (mostly NES and SNES) more than the newer, shinier games. Maybe it's the nostalgia factor that brings me back time and time again. But it's probably because I share the exact same sentiments as the article. Games are not designed to be fun anymore. They are designed to make companies hoards of money. Those two business models are disgustingly different, and hence so are the games they produce.

    I'm sure there are others like me out there who have let their passion take them far enough to the point where they make their own game in the "old-school" style. Of course I doubt anyone is out there making loads of money off of making new games that look like they could have been released in the 90s, but I bet there are quite a few like me who spend their spare time working on their game as a hobby.

    On a side-note, I bet you kids these days wouldn't give such "ancient" looking games a second glance, since they've been suckered into the game media hype machine of "better-looking game = better game". *grumble grumble* Rotten kids!!!! Why I remember back in my day, we only had one button on our joypads, and that was damn well enough for us!

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    1. Re:Emulation is my gaming god by noodler · · Score: 2, Insightful

      "On a side-note, I bet you kids these days wouldn't give such "ancient" looking games a second glance, since they've been suckered into the game media hype machine of "better-looking game = better game".
      "

      I was thinking just the opposite of that.
      The young generation is still familiar with 8 and 16 bit games only they know them form handhelds and not from consoles.
      It's the gameboy/pokemon generation.
      And Nintendo is said to be offering all those older games on their upcomming revolution.
      So they must think they can sell these games to kids (their major market).

    2. Re:Emulation is my gaming god by Norfair · · Score: 1
      Yeah, but someone at Nintendo needs to get beaten round the head with the cluestick because:

      a> Kids already *know* about emulators and roms.

      b>No one is going to pay for these 'old' games unless they've never used the internet before and have no idea about the emulation scene.

      Nintendo, please get a clue, I want you to survive because nearly all my happy childhood memories of games are of Nintendo games. Give these games away for free. Save your next (and possibly last) console. Do the right thing (though even that may not be enough).

  13. Hell, Yeah! by Spencerian · · Score: 2, Informative

    Many games today have too much flash or pow, though the art or message or depth of the games have improved in some places.

    For example: The Marathon trilogy, made by a few guys whose company went on to make another pretty popular game. This game was the "thinking man's" Doom, complete with aliens, serious weapons (many of which have returned in one form or another in Halo), and a deep storyline that enriched play. Marathon was also one of the first (if not THE first) multiplayer FPS game, introducing the concept of the mouse-as-head game control to make for rapid movement.

    The coolness of this game is that it's now freeware (not open-source, however). The game originally appeared as an original Mac OS game. That game is available and (currently) playable only a Mac that can run Mac OS 9 or Classic (in Mac OS X). However, Bungie also released the second game, Marathon 2, as a Windows game. So Mac and Windows users can download a special Mac OS X-native or Windows-native application (thanks to enterprising programmers who loved the game and wanted to play on) to play the original code, complete with a few modern graphic pick-me-ups.

    Bungie still puts in a few Marathon in-jokes in their games. The first one you'll see is the insignia on Captain Keyes' uniform in Halo, and later, look closely at the Monitor's eyeball. Familar?

    I'm still fond of old-school Zelda games on NES, SNES, and Game Boy, too.

    Frog blast the vent core!

    --
    Vos teneo officium eram periculosus ut vos recipero is.
    1. Re:Hell, Yeah! by Anonymous Coward · · Score: 0

      "Marathon was also one of the first (if not THE first) multiplayer FPS game, introducing the concept of the mouse-as-head game control to make for rapid movement."

      Doom (which has multiplayer) was a year before Marathon (and there were others, but Doom was the first really worth playing from what I gather). Wolfenstein 3D (and Doom) had mouselook control, though I was a keyboard-only player till the fully 3D games like Quake came out.

      The freewareness of Marathon is utterly cool, yes. Only 8 or so years till Halo is freeware too, if they stick to the schedule...

  14. One word: Netrek by C.+Alan · · Score: 1

    Netrek has been around for nearly 15 years, and it is still one of the best online games out there.

    Long live ModemJoe! king of the BB's...

  15. Nintendo by black+mariah · · Score: 1, Interesting

    You've run into what Nintendo is fighting against. Games are becoming involved to the point where EVERYFUCKINGTHING, whether it needs it or not, has some lame attempt at an engrossing story. You can't sit down and play a game for 15-30 minutes anymore because almost every game has 10 minutes of cutscene or exposition before you play a fucking thing.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.
    1. Re:Nintendo by The_Dougster · · Score: 1

      Reminds me of Privateer 2 for the PC. It wonderfull little video cutscenes for almost everything that must have cost a small fortune to produce. Unfortunately once you lanched into space, combat was pretty lacking. And what made it worse was if you didn't dock within about 40 jumps, it crashed every single time. I've played it on four different types of PC's it always crashes. What a disappointment. I still play it occasionally but I get ticked when it locks up and makes me reboot and usually switch to something else. Maybe they should have just made a damn movie. Combat was nothing like Privateer 1 where you'd battle for an hour taking massive damage and could still usually limp your smoking wreck of a ship into port: in P2 you'd be doing fine and then BLAM! sheild failed hull breach imminent you're dead game over you suck.

      --
      Clickety Click ...
    2. Re:Nintendo by Goldberg's+Pants · · Score: 1

      You can't sit down and play a game for 15-30 minutes anymore because almost every game has 10 minutes of cutscene or exposition before you play a fucking thing.

      Metal Gear Solid 3. Now I'm a big MGS fan. I love the games. However, MGS3 just took the piss.

      You start out with a long intro... Which then has a FLASHBACK CUTSCENE IN IT. As a friend put it, "AH! Nested cutscenes." I mean it was honestly 25 minutes before I got to play the fucker. Now the opening cutscene from MGS2 was awesome. Stylish. Felt like a movie. MGS3 was just interminable.

      There's also the fact these days that if you put a game down for more than a few days, you'll invariably forget how to play it. Games come with such pitiful manuals these days (in an attempt to sell the crappy overpriced Prima guide.) that in most games, you have to rely on the tutorial. Of course in most games, once you've done the tutorial, that's it. You can't do it again, so you go back to a game you haven't played in a couple of months and have to spend ten minutes fumbling with the controller to try and remember what the hell to do.

      Look at Mario. You can not play that for YEARS, and still be able to pick it up and play it.

      Let's see folk try that with the current "Ooo! Shiny!" generation in ten years.

  16. games.com by Jafafa+Hots · · Score: 1

    personally I'm addicted to Boggle on games.com. Its competitive, pitting you against other players.

    --
    This space available.
  17. Addiction to MMORPGs? by QuantumG · · Score: 1

    How about trying some role playing and actually teaming with other players. People who play massively multiplayer games as if they were single player games and then shout from the rooftops that they suck really piss me off. The game isn't designed for single player gameplay.

    --
    How we know is more important than what we know.
    1. Re:Addiction to MMORPGs? by interiot · · Score: 1
      On the other hand, many of us are antisocial geeks who quiver at the thought of having to cooperate with other people (having to do it at work is enough... meh).

      It's still cool to walk into the auction house on WoW and see it packed to the brim though.

    2. Re:Addiction to MMORPGs? by Saige · · Score: 1

      I won't even consider a MMORPG until they reach the point where players can have big impacts on the world they're playing in. I want to be able to make a lot of money, build my own army, and go build a town in the wilderness and a big castle for myself, and proclaim it a soverign nation. I want to get myself elected mayor of a town, and start changing the laws and getting those people I don't like arrested. I want to be part of a special-ops team that goes in and assassinates the head of the big crime cartel in the city.

      As long as MMORPGs are too heavily scripted, and consist of little more than a leveling treadmill that just is in the same place as a bunch of other people, then it's no fun. A MMORPG should be an environment that we all get to play in and change. Where's the urban MMORPG where one player can play GTA style, jacking cars and selling drugs, while another player can join the police and try to capture criminals, while another can get into politics and try and convince players to vote for them, while another can play it like a business sim and buy and sell real estate and build condos and malls, and another can get into street racing and try and get the rep for the best driver? All in the same game, so they can collide when the street racer almost crashes into and kills the politican, where the politican can get busted for getting into business deals with the crime lord? THAT'S an MMORPG I'll play.

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:Addiction to MMORPGs? by fyrie · · Score: 1

      I am one of those antisocial mmrpg players, and I agree with you. That's why I just canceled my WoW subscription and picked up the Morrowind GotY edition. It's basically a single player open ended RPG with a world the size of an MMORPG.

    4. Re:Addiction to MMORPGs? by FunkSoulBrother · · Score: 1

      It would be a great game man, but it would need to be heavily moderated or the griefers would overrun it. People can be really destructive assholes on the internet.

  18. Simple answer: by Jerf · · Score: 4, Insightful
    Consider the size of the following two sets:
    • The set of all new games; let's say "from 2002 onwards" for concreteness.
    • The set of all games from before 2002.
    Now, consider your standard of "goodness". The questioner uses something he calls "satisfying"; there are many possibilities here. This is a meta-argument, so I really do want you to substitute your personal standards.

    Now, unless your standards truly contain something highly technology based, like "I just can't play a game without reflective glass or incredibly realistic water", which set is going to contain more good games?

    Is this really surprising?

    Cherry pick from ~20 years of games, and compare that to the cherry-picked games from the last three years, and the former set will typically be larger.

    That said, there are some ways modern games are legitimately better. Linear RPGs are one strong example, I think (though non-linear RPGs are, for a variety of reasons, effectively dead). I'm not saying all standards will have this result... just the vast majority of them.
    1. Re:Simple answer: by Nasarius · · Score: 1
      though non-linear RPGs are, for a variety of reasons, effectively dead

      Precisely. Linear RPGs are incredibly boring to me. All the good nonlinear games (Darklands, Privateer, etc) are old. I have high hopes for TES: Oblivion, even though Morrowind wasn't that great.

      --
      LOAD "SIG",8,1
    2. Re:Simple answer: by The_Dougster · · Score: 1
      Cherry pick from ~20 years of games, and compare that to the cherry-picked games from the last three years, and the former set will typically be larger.

      Thats a valid point of course. Unfortunately how many new games are produced with randomizers, map generators, persistent high score tables, concise goals to initiate a reset, or even consideration for a player's fun.

      // firing up a honking big cigar

      Doom3, with all of its wonderfull graphics, was scarey and spookey. Every time you turned around some stupid demon was gateing in behind you. I want sniper mode, not reflex whip around and shotgun the monster who just appeared out of nowhere behind me mode. I think the game scared me so bad that I have a psychological block against replaying it. Good game - YES! Replayable - NO!

      HL2 is stupendous. Its great. Amazing graphics and near Doom3 quality stuff with a much more involved plot. But its a freaking depression trip. The world is already subjugated, the monsters are depressing, the City-17 guards are gas-mask wearing clowns, everything looks like ruined shit everywhere, and your only hope is to somehow defeat Mr. Personality and then what? Are you going to magically rebuild a shattered society where anybody which had any backbone was probably gassed years ago? The problem with HL2 was that things were screwed up so badly you had little hope of fixing things even if you did overthrow the regime. Total depression trip and it's just not fun.

      Dammit! I want FUN games where I can ostensibly make a difference, not some angst ridden trip into the dark side!

      Cherry pick bullshit. These new game companies have 1000x the resources that the old DOS developers did. The fact is that a corporation simply cannot produce anything that is "fun." It takes the work of one person leading the team to drive a game to excellence. Once you yoke game development to modern business theory you will never make a fun game again ever because making a game is like handcrafting a quality item and that is completely incompatible with modern business practices.

      --
      Clickety Click ...
  19. Tetris by Apreche · · Score: 1

    Tetris gives more satisfaction than anything.

    Also, multiplayer is key. The new bomberman for the DS is perhaps the best multiplayer bomberman ever.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Tetris by blackicye · · Score: 1

      IMO the best multiplayer bomberman ever was on the PC Engine (aka TurbogGraphx 16) circa 1990.

      That said, the new Bomberman Hardball for the Playstation 2 is actually pretty decent.

      Its a little too fast paced for my old reflexes to handle now though it seems.

  20. Amen Brother! by Vicissidude · · Score: 1

    That is exactly what I was going to say regarding the Civ series. Civ 3 was basically just a graphics upgrade of Civ 2. Hopefully, Civ 4 offers more to enhance the gameplay. But, I doubt they'll make it materially different.

    This also reminds me of the SimCity series. SimCity 4 is basically the same as all the other SimCities. If you've played SimCity 1, then you're not going to get much more out of SimCity 4.

    Given that I've played all the Civs and SimCities, I know exactly how each game will progress. But occasionally, my memory will fade. Then I'll start a new game. The game will go on for a while and be fairly interesting at first. Then it'll hit me: I know what the end will be. I know because that's the way the end always is. The fun of the game fades away and I shut it off.

    1. Re:Amen Brother! by AvitarX · · Score: 1

      I thought the point of CIV3 was it was harder and bigger maps.

      CIV2 was just too easy and CIV1 was especially so (as was Alpha Centuri). I like to play on big maps and the AI just couldn't figure it out in the earlier games.

      Also Alpha Centuri was completly unbalanced on large maps with the greenies and the capitalists having massive advantage.

      CIV2 still gets a lot of play though because the scenarios were better.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  21. Yup by The+Bungi · · Score: 1
    I still play Age Of Empires (AOK) sometimes, as well as Unreal Tournament (original) and Delta Force (also the original).

    The last game I actually bought was Unreal 2, which I played all of 1 time and then promptly gave away because I got bored.

    I still play Halo I, the original Ghost Recon Island Thunder and Mech Assault on my XBox.

    I'd kill to have time to configure one of my older boxes to boot to DOS with sound to play the original TIE Fighter (still have the floppies) and X-Wing Fighter (still have the CD).

    Dunno, maybe it's just an age thing =)

    1. Re:Yup by drxray · · Score: 1

      DOSBox for your retro DOS gaming needs. Sound should work fine, no need to get dusty.

      Alternatively, there were Windows 95 compatible Direct3D accelerated versions of Tie Fighter and X-wing, which I'd recommend getting - the antialiasing really improves the graphics.

      --
      Slashdot - Mutual Assured Discussion
    2. Re:Yup by SScorpio · · Score: 1

      Why bother trying to configure an old box to boot DOS? Just run the games in Windows 2000/XP under DOSBox.

    3. Re:Yup by The_Dougster · · Score: 1
      DOSBox smokes in Linux too, in fact it probably works better under that environment than Windows since you can easily recompile it for yourself in Linux but you probably have to download a binary if you're a WinD0z3 d00d.

      Once it's built it provides the virtual machine. Doesn't matter if it is Windows or Linux, you get a VGA card, Soundblaster, MIDI, virtual C: drive, EMS, XMS.

      The coolest thing is the ability to toggle up and down with the cycles. As long as your machine is fast enough you usually adjust the cycles DOWN until the game runs at a playable speed. With my aging Athlon-XP 2400+ I can play most old DOS games with a couple exceptions: Privateer 2 doesn't run fast enough (I'm not surprised), and the Crusader games seem too sluggish or something. System Shock 1 runs on my system but its really laggy.

      Once I get my Athlon-X2 for Christmas, all your DOSBos will belong to me!

      --
      Clickety Click ...
    4. Re:Yup by The+Bungi · · Score: 1
      Kewl, thanks. I downloaded DOSBox and managed to successfully install TIE off of a zip file on a mounted disk. It works mostly OK but it gets to be a bit slow at times, and this is an older game that used to run fine on 486's.

      Still, it's impressive. Maybe with a faster machine (tried it on a dual PIII 1GHz) it will actually make the game playable. There's also a good amount of tweaking that I didn't try, both on DOSBox and TIE itself. I'll need to experiment a bit more.

      I have a bunch of games that weren't as graphics intensive that I need to try as well (for example, the original C&C).

      I know there are newer versions of the games that run on Windows, I have one (I forget the title though). I just don't like them =)

      Thanks again for the tip.

  22. Dr. Destructo by Paul+Jakma · · Score: 1

    "The Secret Island of Dr. Destructo" on the old home 8bit computers. I played it to death on my old CPC6128, and I still fire it up every now and then under emulation - would do more often if the CPC emulator key repsonse weren't as slow.

    It was a 2D side-view shoot-em up where you controlled a little plane and had to shoot down a variety of planes, bombers and helicopters and by making them crash into the ship or island on the screen, sink the island/ship.

    I've never seen a game with the sprite control of Dr. Destructo: Very unusual, z made the plan circle anti-clockwise, x clockwise, such that you could loop and bank all over the screen. Very very effective.

    Great little game.

    --
    I use Friend/Foe + mod-point modifiers as a karma/reputation system.
    1. Re:Dr. Destructo by Krellan · · Score: 1

      A 2D game that has a plane that loops around clockwise/counterclockwise?

      Could be "Combat" for Atari 2600 or "Two Tigers" for arcade.

      If the destroyed enemies crash down as kamikaze, and the long-term goal of the game is to tear through a large obstacle (carrier ship, etc.) by crashing enough destroyed enemies into it, then it's definitely "Two Tigers"!

      Give it a try on MAME if you get the chance. One of my favorite arcade games. Got fairly good at it, too....

      BTW, it's surreal to grow up playing a computer game that's a clone of some arcade machine, not knowing at the time that it's a clone -- then seeing the arcade game in real life, years after the fact. I was blown away to finally see a "Firepower" pinball machine decades later, after playing "Raster Blaster" as a child!

    2. Re:Dr. Destructo by damiangerous · · Score: 1
      I've never seen a game with the sprite control of Dr. Destructo: Very unusual, z made the plan circle anti-clockwise, x clockwise, such that you could loop and bank all over the screen. Very very effective.

      That sounds a lot like a game called Sopwith we used to play in the high school computer lab around 1988. Tha game itself was more simplistic than the one you described, but the control system was the same.

    3. Re:Dr. Destructo by Paul+Jakma · · Score: 1

      I googled for "Two Tigers" and wow, yes, that looks *very* much like SIoDD. I never realised!

      I'll keep an eye out for MAME ROMs, thanks!

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
  23. Classic-like games by ZakuSage · · Score: 2, Interesting

    I'd say you need a bit of games that are classic in nature, but are at least reletivly new. For instance, games like Viewtiful Joe, or any of Nippon Ichi's creations bring out a nostalgic rush, and play like their older cousins, but are much, much deeper and/or stylish.

    Personally, I get a lot of replay value out of the Metal Gear Solid series. To this date, it retains a very traditional camera placement, with very contraversial or thought provocing themes and fantastic graphics. The games, while holding on to the classic roots of the original MG or MG2: Solid Snake, also blur the lines between game and movie, but in a good way.

    If MGS isn't your kind of game, go for the Dragon Warrior (Dragon Quest) series. 1 - 4 are for NES, 5 - 6 weren't released here (SNES), but have fan translations, 7 was released on PS1 a few years ago and is one of the few games I've played to actually go over the 100 hour mark, and Dragon Quest 8 should be here by the end of the year for PS2. There's some excellent documentation and forums over at http://www.dragons-den/.

  24. BBS door games by trickykungfu · · Score: 1

    Anybody remember the old door game Iron Ox? It was truly great. But sadly, it only ran on OS/2-based bbs-serving software, so it was never as widespread as Pimp Wars or L.O.R.D. Great, in-depth gameplay, team dynamics, and much else. And the RIP graphics were pretty decent-looking too.

  25. New games? What new games? by porcupine8 · · Score: 1

    The only console I own is a SNES. I don't like 3D games very much, I don't like shooters at all. There are a few on GameCube I like (such as Zelda 4 Swords and Paper Mario - both being basically 2D!). Games are just much better when the people who made them care about the gameplay, not making the graphics as cool as humanly possible. Of course, there are some nice graphics in those two Gamecube games I mentioned - but they're not going for photorealism. I like cartoony graphics better than realistic ones, anyhow.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  26. Starflight by Foolhardy · · Score: 2, Interesting

    If you want an old game that has real depth, play Starflight. I recently started playing it for the first time, and it's like a good book but without being linear. I've been picking up clues to the story, while exploring planets and trying to stay alive.

    The DOS version of Starflight is an 80808 era CGA game that has a lot of things that were way ahead of it's time. Inside of 700K there are hundreds of unique planets, several races and an involved storyline. The planetary details are generated by fractals but remember what you do on them. Almost everything is done in real time; if you stay silent on the comm channel too long, the aliens on the other side can get annoyed or take over the conversation. A lot of descriptions are done by text, so it requires a little imagination, but the atmosphere of trying to survive, alone in a cold unforgiving universe is very strong.

    If you want to give Starflight a chance, I suggest using dosbox with the speed set to 1000 cycles. Anything higher will make battles and communication impossible. Be careful, though: saving or even playing the game modifies the main game files (stara.com, starb.com, starflt.com), so make archives of them if you want to save. You can't quit without saving.

    Despite a slower pace than many modern games, this game is quite addictive once you get started. I'm going back to it right now... now if I can just find some promethium so I can repair the sheilds...

    1. Re:Starflight by Clinton · · Score: 1

      Thanks. Thanks a lot, now I have to go download and play this game again. Just because I saw you mention it! Ugh....

      --
      Half the time I'm right, the other half you're wrong.
    2. Re:Starflight by Zangief · · Score: 1

      Starflight is a great game, even today, but it is too hard. I have been killed by asshole aliens uncountable times, and have gone bankrupt many many times. It is still cool to play it from time to time, but I wish I didn't suck as much as I do in it.

    3. Re:Starflight by Digital+Vomit · · Score: 1
      I have been killed by asshole aliens uncountable times, and have gone bankrupt many many times

      When I first got that game many, many years ago, I had the same problem. I discovered that by "playing it safe" and not venturing too far from Arth, I eventually ran out of money. You just can't make enough on minerals and alien specimens to finance your explorations.

      You just have to bravely set out to distant systems, looking for planets that can be colonized and planets with ruins & Endurium deposits.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  27. symbols by HawkingMattress · · Score: 5, Insightful

    as Scott mc Loud would say 100x better, using symbols in drawing, or graphics allows the brain to treat the data it's presented in a totally different way than if the subject was looking a a detailled drawing. You instantly know when you look at a symbolic graphic that there's more to it that what you see.
    Old games used symbols to display things on screen almost of the time, because the machines couldn't do more. But you didn't treat the things displayed on screen as if they were realistic drawings anyway, you knew they were just symbols which meant tree, kobold, or whatever and all the real action had to happen in your imagination.
    So everyone in fact had a different, and extremly rich perception of the game.
    Constrast that with 3D. The things you're looking at are generally not symbols, they're literally what you, or your character, see. That means your imagination can't interface with what is displayed. Those realistic, tangible objects aren't compatible with it.
    That means that if the illusion isn't 100% perfect, the charm will be broken.
    Now, you're just consuming a world someone as prepared for you, the same as everyone else. Before, your brain had to build it itself, but it was incomparable.

    1. Re:symbols by Anonymous Coward · · Score: 0

      "Now, you're just consuming a world someone as prepared for you, the same as everyone else. Before, your brain had to build it itself, but it was incomparable."

      just like books and movies...

    2. Re:symbols by rbarreira · · Score: 1

      Movies, maybe... but with books, your imagination can play a great part :)

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  28. One word and a Roman Numeral by BoomerSooner · · Score: 2, Funny

    Ultima V

    Amazing game. One of my all time favorites. Nothing beat playing on my old Apple //e with a green screen. Then one year later I discovered girls and gaming died that day.

    1. Re:One word and a Roman Numeral by BoomerSooner · · Score: 2, Funny

      Who says? Maybe girls and geeks that aren't good looking don't mix but when you are good looking and make a nice living you'd be surprised at the hotties you can find. Now if my wife would just let me have fun with them life would be interesting indeed. Having a wife actually increases the level of game play since you're not having to go out and try and score (not to say you don't have to try at home but it's not as far to drive). However owning your own company nullifies any game playing time one might have. It's all about balance. Unfortunately I'm at work right now (apparently reading slashdot instead of working) and have been here since 6:30 this morning (it's 9:18pm now).

      Cheers.

    2. Re:One word and a Roman Numeral by GraemeDonaldson · · Score: 1

      It's "you're" and "square". Thanks for playing.

      --
      I think, therefore I am. I think?
    3. Re:One word and a Roman Numeral by DigitumDei · · Score: 1

      LOL. I've had girlfriends who thought playing games was a waste of time, they didn't last long, my current (of 1 & 1/2 years) is quite happy for me to play games, as long as its not too much.

      Discovering girls doesn't mean gaming has to die. However I did go from being a top notch FPS player to a barely okay one. ;)

      As for games. The Half life mods Counter strike and Day of defeat are the two games in the last 5 years that have kept me coming back. Good enough graphics, with good game play. All in all they provide the best online experience, they are fun whether you're playing for 15 minutes, or all night long. As long as you can find a well controlled server (i.e. one where the idiots are kicked off quickly).

      And then of course there is civalisation. Civ 1 for many years, then Civ 3. I still play Civ 3 or Free Civ every few months.

    4. Re:One word and a Roman Numeral by cecille · · Score: 4, Interesting

      ouch. as one of the girls who regularily cruises slashdot, I'd venture to say that we mix just fine, thank you.=)

      More on topic though...you are right in a way...there don't seem to be a whole lot of women on slashdot in general (no worries...I know you're out there, but statistically, we're in the minority). Ditto with gaming - it's a rarity to find a girl really into some of these new games. They are out there, but on the whole, I've noticed my friends are MUCH more likely to fiddle around with the older games like tetris or arqanoid, or some of the less action-based games. I'm not sure why - societal thing maybe? who knows. But I personally only know 1 woman who really gets into the first-person shooter or RPG type games, but I can name off like 30 guys off the top of my head who just eat it up. Personally, I lost interest with "shooter" games with DN2 (if that even qualifies), but some of my old DOS based sharewares are still going strong.

      --
      ...no two people are not on fire.
    5. Re:One word and a Roman Numeral by kyojin+the+clown · · Score: 2, Insightful

      you make a nice living, and yet you are at work for 15 hours a day? time to adjust your values there old chap.

    6. Re:One word and a Roman Numeral by Anonymous Coward · · Score: 0

      In life, I've found that the people who "work" the longest hours are generally trying to avoid the home life. The "wife and kids" thing is cute for a few months, but loses its luster quickly.

    7. Re:One word and a Roman Numeral by Saige · · Score: 2, Informative

      Discovering girls doesn't mean gaming has to die. However I did go from being a top notch FPS player to a barely okay one.

      Aah, then you just need to find a girl that can challenge you in that category. :)

      Then again, finding a gamer girl is, I believe, the holy grail of most guy gamers out there. At least the ones that don't get a bruised ego by being beat by one of us. :)

      --
      "You know your god is man-made when he hates all the same people you do."
    8. Re:One word and a Roman Numeral by Meagermanx · · Score: 2, Interesting

      Maybe he makes a nice living because he works 15 hours a day. Or maybe he loves his job.

    9. Re:One word and a Roman Numeral by Anonymous Coward · · Score: 1, Interesting

      I say, you girls should tattoo your foreheads, so we can recognise you in public '~'.

      Wanna have some fun for the rationalisation aspect of girls&games? Check some of the gamasutra.com articles for what some guys think are reasons for that. Seems women like the Sims best; I'd say 'cause of the 'doll house' aspect...but I'd be considered sexist if I said that in the States :P

      All in all, I'd say that women prefer a game which is more akin to what they do in real ife: socialise, look pretty (now that is sexist, but it's my way of alluding to dressing their avatar up in different clothes...the makeover thing) and explore possibilities. Thinking though relationships also seems to fit. Run&gun games like quake and Unreal are the total opposite...whilst they can be pretty, the exploration is limited to high-speed run throughs of a level andsocialisation is limited to blowing up everything that moves.

      Anyway, I wonder: as a female gamer, what games do you prefer? I'd hazard some guesses, but I'm curious if I'm at all right: I'd think Sims, Grand theft auto (if you can get past the violence, it has massive exploration and customisation-ability), MMORPG's (they're much more about the MMO than the RPG, IMO) and puzzl;e games like (as you mentioned) Tetris, Bejeweled and Civ (exploration and relationships [as in this relates to that, not neccessarily person-to-person...although I'd guess that that is where the interest derives from]).
      I'd say that most of the older games strongly relate to that: the gfx sucked, so you had to either have a massive customisation going on (in a sense Elite did that) or either massive thinking material/puzzling out stuff, like civ et al...

    10. Re:One word and a Roman Numeral by DigitumDei · · Score: 1

      That is assuming that they're not the ones doing the beating...

      err

      In the game man, in the game!! ;)

      Actually in the Day of Defeat community I play in, there is entire clan made up of wives and girlfriends of players. Their husbands/boyfriends played so much Day of Defeat, they ended up joining the game just to spend time with their significant other.

    11. Re:One word and a Roman Numeral by cecille · · Score: 1

      Personally, I never got into the sims or grand theft auto or any of the MMORPG games. But that's likely less a girl thing than my absolute inability to control characters moving in 3D - I fall off stuff all the time and kill the characters - probably something that can be cured with practice, but I just don't have the patience. Kill off 1 character 15 mins into a level by falling off a platform...well, bad luck, eh? do it 20 times, and it's like "ok...this blows...I'm playing tetris." Of course, that's really not a gender thing - I'm just terrible at it.

      On the other hand, I could play puzzle / card games and stuff like that for hours (tetris, the pocap type games, myst in a way, and there was this great game called "the 7th guest" around like 8-10 yrs ago that was fantastic). Sidescrollers too (duke nukem, commander keen...I found an old nintendo emulator 2 years ago and it's STILL going strong) They're repetitve, sure, but not in the same way. I tried out counterstrike for a while, but after ~3 days it got boring. You run out onto the same level like 50 million times, shoot some guys and it's done. Maybe there's somethig I'm missing, but I just don't get it. That's just me though, any other geeky females around here?

      --
      ...no two people are not on fire.
    12. Re:One word and a Roman Numeral by BoomerSooner · · Score: 1

      Temporarily work 15 hours a day. I own my company and have projects for my clients that must be done. I can however work 0 hours a day if I so decide. I feel finishing what my customers desire is more important than becoming a 5 star manager in FIFA 2005.

    13. Re:One word and a Roman Numeral by Anonymous Coward · · Score: 0

      I'm useless at 3d too. no clue whether it's a gender thing or just lack of practice... the chatacters always turn too far, and I can't tell where their feet really are... even in 2d games I hated the parts with little teeny platforms.

      commander keen was one of my favourite games... I was addicted to tetrinet for a few years too. these days I play kgoldrunner and breakout, when I have time- I avoid games that aren't easy to get away from. :)

      I liked GTA too- smashing into things and running over people is a good way to get rid of stress :)

      I never got into the sims, but I was quite addicted to Creatures (can't remember the url of whatever company owns it now). keeping the little fuzzy creatures alive and growing plants in as many parts of their world as possible kept me amused for a long time... and creating new things for the game turned out to be even more fun :)

  29. The classics are the best by Monte · · Score: 3, Funny

    "Hunt the Wumpus" never gets old for me.

  30. Hurray! by Anonymous Coward · · Score: 1, Funny

    Congratulations, Everyone! You have become your parents!

  31. SNES is the best by Anonymous Coward · · Score: 0

    I agree that emulators are a godsend. Now I can play all of those SNES games that I couldn't afford in hight school, thanks to industrious and generous random sons-of-bitches. Chrono Trigger for the SNES is possibly the perfect adventure game (called an RPG, but we all know there is no role-playing). Neverwinter Nights held my attention for quite a while, but I can only play games occasionally these days--no all-nighters like in my youth! For the Mac, one can visit Macintosh Garden and download a bunch of old abandonware for earlier mac platforms. Many of these games are much more satisfying than modern shooters/sports/stealth games because they rely on creative writing and interaction instead of immersion. immersion is good during one's initial contact with a game, but usually it gets old.

  32. ne mans meat is another mans poison by amarc · · Score: 1

    cue inevitable 'subjectivity' response. :-) i find older music more satisfying, for instance the rock music that was made & performed in the 70's over the homogenous sludge that's pumped out & exalted today. yet, if i was a rap afficionado, perhaps the music of the moment would be more appealing. it works the same way with games, i find. i have little patience or motivation to play the games of old since opening the pandora's box that is online gaming. consequently i find complicated, balanced and highly playable games like guild wars far superior to anything i enjoyed in my youth, when my multiplayer gaming was restricted to consoles. when i revisited (rose tinted glasses firmly in place) mario kart, street fighter et al i was frankly underwhelmed... it's was analgous to comparing scribbles on an ancient cave wall to a work of picasso. sure, it's the same end (be it artistic expression or gaming entertainment), but the means utilised make alot of difference. once you wade through the dross, certain games of today are undoubtedly superior, at least from the perspective of a multiplayer junky.

  33. MMORPGs need to change by swimin · · Score: 1

    Before MMORPGs can become fun, they need to seriously change. Everything needs to be interactive, the world completely dynamic and persistant. Levels make for a grind doing one thing while you want to be doing another - skills make more sense, and are more realistic. By far the best attempt Ive seen is Ages of Athiria which is being developed in house, and hasn't made any public(even NDA) releases yet.

  34. There's no need to make many new games by Anonymous Coward · · Score: 1, Insightful

    Alpha Centauri is the best turn based game ever, and Starcraft is the best real-time strategy, and X-Com is the best squad based tactical turn based game. Why even bother trying to make new games like this when the originals are so good? Tetris, anyone?

    First person shooters, on the other hand, can always use good new graphics. Final Fantasy hasn't really changed much from it's old days, either. Console RPGs were never deep, in depth games anyway.

    There really is no rush to make new games anymore, at this point.

  35. Of course by Anonymous Coward · · Score: 0

    Yes. They have more experience and are grateful for the attention.

    Oh wait, you said games? I thought you said dames.

    1. Re:Of course by Jacius · · Score: 1

      I thought the headline said "Are Older Gamers More Satisfying?", and I was thinking the same thing as you.

      Err.. except the part about having more experience.

  36. Old games ARE better by Valacosa · · Score: 2, Interesting

    Best game ever: Star Control 2. It's a hilarious RPG with, in my opinion, fairly high replay value. The best part? It's now abandonware!

    This discussion reminds me of Sim City 2 VS Sim City 4. Sure, SC4 had more features, but it lacked the same soul. Pretty graphics can't make up for a sense of humour and fun gameplay. Another example: the decline of the Leisure Suit Larry franchise.

    One of my other favourite games is Chopper Commando by Mark Currie. CGA Graphics, but the messages when you died were awesome.
    "I'm sorry, but your husband died on his last mission."
    "That's okay. He wasn't that good of a husband anyway. What are you doing tonight?"

    "He didn't make it on the last mission, sir"
    "Alright, you win. Here's your five bucks."

    --
    "Live as if you'll die tomorrow." Ridiculous. You could die later today.
    1. Re:Old games ARE better by Nasarius · · Score: 1
      Best game ever: Star Control 2. It's a hilarious RPG with, in my opinion, fairly high replay value. The best part? It's now abandonware!

      Absolutely. But please, it's not an RPG (just because you can upgrade your ship?). It's adventure/action.

      --
      LOAD "SIG",8,1
    2. Re:Old games ARE better by The_Dougster · · Score: 2, Informative
      Don't forget the Ur-Quan Masters which is a totally modern remake of Star Control 2 using the original source code. It runs on Windows, Linux, probably even BSD and OS/X.

      The Ur-Quan Masters

      I've spent a lot of time with this one and I was just considering playing it again soon, actually.

      --
      Clickety Click ...
    3. Re:Old games ARE better by bckrispi · · Score: 1
      Best game ever: Star Control 2.

      Happy *campers* are best. *Enjoy* the *sauce*.

      --
      Xenon, where's my money? -Borno
    4. Re:Old games ARE better by kisrael · · Score: 1

      Well, I'm not a big RPG fan, but I think SC2 qualifies...it has that "feel", in terms of its emphasis on going to many locales, exploring, and talking to various people. And things. Along with a storyline that unfolds. To that extent it has more in common with an RPG than most "adventure/action" games, even if it's not monsterously stat based, lacks turn-by-turn combat (the two things I dislike in most RPGs), and you're confined to your ship rather than have an avatar walking around.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Old games ARE better by Nasarius · · Score: 1
      it has that "feel", in terms of its emphasis on going to many locales, exploring, and talking to various people. And things. Along with a storyline that unfolds

      Have you ever played an adventure game?

      FWIW, MobyGames classifies it under Action and Adventure.

      --
      LOAD "SIG",8,1
    6. Re:Old games ARE better by kisrael · · Score: 1

      Hm. I see your point, but it still feels more RPG-y to me. Like, it feels more like, say, "Gargoyles Quest" than "Space Quest". I will admit it's all a bit subjective and debateable.

      Whatever Star Control 2 is, I think we can all agree is it's a brilliant game.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  37. Yahtzee by SA+Stevens · · Score: 1

    I play Yahtzee mostly, on my Palm Tungsten E.

    Hours of it, in little bits of time when I'm waiting for something.

    Otherwise, I'm mostly too busy doing other stuff to play games.

    My wife is addicted to pogo.com.

  38. Doukutsu Monogatari (Cave Story) by rohlfinator · · Score: 3, Interesting

    For any gamers looking for a fresh (freeware) 2D platformer with an old-school feel, look no further than Cave Story. It's an amazingly designed game by Studio Pixel, which is actually just one guy with a lot of talent. The game plays a lot like Metroid or Mega Man, but it has a unique weapon system. The graphics are very reminiscent of an SNES or DOS-based game, but the pixel art is spectacular and the story is very engrossing. I highly recommend it to anyone, as it's easily the best freeware game I've ever played.

    1. Re:Doukutsu Monogatari (Cave Story) by Tzarius · · Score: 1

      Didja get to the secret boss?

      Didja beat it?

      Cause I sure as hell can't (..without cheating)

    2. Re:Doukutsu Monogatari (Cave Story) by rohlfinator · · Score: 1

      Not yet, I had enough trouble with the normal boss. I haven't even attempted the secret boss yet. It amazes me how many secrets and sidequests this game has, though.

  39. Finally! A subject I'm expert in! by The_Dougster · · Score: 2, Informative
    There's no doubt that most of these new games lack the fun factor. I find myself consistently going back to some older classics. Here's my "most played" list.
    • Neverwinter Nights - I have a PW Server that I have been playing on for years now. Still a ton of fun. I play this several times a week usually.
    • Jagged Alliance 2 (and its mods) - Every couple months or so I get heavy into a game of this for a week or so. This game is brilliant! Been playing it regularly for years now.
    • DOSBox - While not a game per se, I use this to run X-COM, Master of Orion, Privateer, and Ultima Underworld. If you have DOSBox and a good PC then abandonware sites are like gold mines. I regularly rotate through the above games as the whim strikes me.
    • 4X Games - These tend to have lots of replayability. Master of Orion (DOSBox), Space Empires IV, and Galactic Civilizations are some of my personal favorites.
    • Bioware and Black Isle games - Baldur's Gate, Icewind Dale, Fallout. These series are great to replay every so often. Fallout 1 is always cool to play through because its a quick game compared to the rest.
    • Shooters - I think the most fun ones are Quake, Quake2, Serious Sam, Fortress mods, and Duke Nukem 3D. Others are cool but I keep coming back to these for some mindless blasting. I gotta say I'm burned out on shooters right now though.
    There's no doubt that the replayability of most new games has suffered. It seems like the old ones always had randomizers and scenario generators while new ones just trust that they will live on in multiplayer and user-made mods.

    My hope for the future: Duke Nukem Forever, Jagged Alliance 3, Fallout 3, Quake IV, and Elite 4. They all come from a long lineage of "fun" games and hopefully they will uphold the tradition.

    --
    Clickety Click ...
    1. Re:Finally! A subject I'm expert in! by fuzzybunny · · Score: 1

      DOSBox - While not a game per se, I use this to run X-COM

      You realize of course that X-COM 1 & 2 run natively on XP now with a patch? I'll be glad to share if you're interested, I spent a lot of time digging up various X-COM stuff on a whim recently. I even found a multiplayer add-on for it (!).

      Only problem for me was that, given my habit of building absurd bases, my game crashed irrecoverably pretty late in, but unless you build 10 psi-labs with several hundred guys on staff, you probably won't get this :)

      That said, I also found Out of this World and the sequel, as well as Worms 1 & 2, Lemmings, Cannon Fodder and Xenon II just amazing time killers.

      --
      Cole's Law: Thinly sliced cabbage
  40. I'm coming out of the booth! by Anonymous Coward · · Score: 0

    I've gotten hopelessly into Marathon recently. I've been disappointed with commercially-available games since Star Fox Assault came out for GameCube and Ninty/Namco let me down. Sony's lineup just isn't my tastes, and Microsoft...Well...Can you say 'fascist'? Too many shooters. Granted, there ARE some Nintendo DS titles that have intrigued me as of late (KIRBY! METEOS! BOMBERMAN!) but...Meh. What the heck is wrong with the industry these days?

    That much said, FROG BLAST THE VENT CORE!

  41. Ask slashdot... by sootman · · Score: 5, Funny

    Are generalizations always wrong?

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:Ask slashdot... by Anonymous Coward · · Score: 0

      Only a Sith would speak in absolutes.

    2. Re:Ask slashdot... by Anonymous+Brave+Guy · · Score: 1

      Of course not; there are no absolutes.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  42. No, you are just getting old by Anonymous Coward · · Score: 0

    Its time to admit it, we are not kids anymore, obviously the games that we used to play when playing was a meanignful part of our lives will will always look better but thats mostly due to the memories attached to them.

    I used to play Muds, try to convince a MMORPG, Final Fantasy fan to play one because "gameplay is better" Not a chance. Kids laugh at our games and their "tech", Ive seen it, I've gotten laughed at when I showed "altered beast" and "after burner" as "cool games from the classic arcade" to some kids at work. They are getting raised playing Halo, MGS, Soulcalibur 2 and Metroid prime, what did you expect?

    And in all honesty, older games are not better, how could you choose space invaders over halo 2 ? is simpler yes, fond memories sure, maybe even similar but not better, I mean Invaders doesnt even have an extra weapon or infinite lives or an ending. hmm.. wait a minute... oh anyway you get the point.

    Btw. New doesnt meet good either, Doom 3 and half life 2 can get quite boring, try Katamari, God of war and/or halo 2 online. Now we are talking.

  43. Games by zborgerd · · Score: 1

    I own a Gamecube and several other more modern consoles.
    In the end, I find that I spend the most time these days playing PC Engine (Tubro Grafx) games than anything else. It's nice to be able to pick a game up for 10 minutes and leave it at that... Then, come back later when I have time and have the exact same experience.
    On the new consoles, the old formula still applies. I've been playing Ikaruga off and on for more than two years now. The classic formulae (shmups and 2d-style action titles) are timeless.

  44. One Game to Rule Them All... by TopShelf · · Score: 1
    --
    Stop by my site where I write about ERP systems & more
  45. No. by Kingrames · · Score: 1

    try as I may, I can't get back into those old games. THEY just don't hold my interest, whereas I keep going back to the newer games for fun. I played Bloodrayne 1 & 2 and they were an absolute blast, killing nazis and zombies and whatnot was very satisfying, whereas I wouldn't be able to pck up goldeneye (or even the controller) and go back to that. I got used to my keyboard (and nice new controllers) and there ain't no going back. but even beyond that, I'd rather play world of warcraft or guild wars than the olde and magnificent emperor of the fading suns. I really don't see what you geeks find in those old games. Perhaps it's just my amazing ability to be entertained by anything. I could stare at a ceiling for 4 hours and keep myself happy (and sane, I swear).

    --
    If you can read this, I forgot to post anonymously.
  46. D&D? by reeve · · Score: 1

    What about good old pen & paper games? I play D&D regularly and it's quite a bit more fun than pretty much any computer game I've played. Obviously, it has that pesky "need to have friends" problem, but if you happen to not be a complete hermit it's the best gaming experience you can have. As for computer games, I play a lot of different things, but I think rogue-likes are my favorites. Especially Zangband. :)

    --
    Reeve the cat
  47. Space Quest...Any Quest? by DownTownMT · · Score: 1

    I personally miss the days of the classic adventure games. Space Quests 1-6...Rex Nebular: the space quest rip off and I also loved the Quest for glory series from the old Sierra. Those were the days...

    --
    "Insert Sig Here"
  48. Battlefield series by Tanmi-Daiow · · Score: 1

    I think this is an amazing series. BF1942 didnt have the greatest graphics. Yet reviews of it were all outstanding. It came out in 2002 and i would still be playin it (and its mods, of which there are many good ones) except that Battlefield 2 came out. THese games have infinte replayability b/c of the human component

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  49. Re:chopper commando by snooo53 · · Score: 1

    Wow, I seriously thought I may have been the only one to know about that Chopper Commando game. I remember playing that for hours! It really had a lot of replayability. Sometimes I would play a game with self-imposed rules such as only getting enemies by setting your helicopter on course for them and ejecting out at the last second. Or one where I wouldn't fire a single shot...I had to maneuver such that they'd shoot themselves. It had some wierd features/bugs too like that Mark Currie zone where you could crash into words floating in midair, and also when sometimes if you ran into something fast enough you'd create an explosion that would never end...

    --
    The sending of this message pretty much inconveniences everyone involved.
  50. Older games by owlman17 · · Score: 1

    I always felt a great sense of satisfaction playing, and finishing the older rpg games like Bard's Tale, Ultima and Wizardry. Each time I finished any of the games, it actually felt like I had saved the world or something like that. Finishing Diablo just a few years back didn't give me quite the same experience. Shooters? This sounds funny but playing Digdug back then was probably as intense as my Q3A games now. The Ancient Art of War (not quite an RTS) kept me up more than any recent wargame (RTS or turn-based) I've played recently. And personally, I find Infocom text games like Zork or Spellbreaker to be more entertaining than their modern-day point-and-click counterparts like Myst.

    Maybe the lack of good graphics back then forced me to use my imagination. Either that or its just my aging brain talking.

    I remember vaguely this caption in an Infocom ad, "We use the most powerful graphics card in the universe: your brain."

    1. Re:Older games by Anonymous Coward · · Score: 0

      "We use the most powerful graphics card in the universe: your brain."

      Nah, the most powerful graphics card in the universe is the universe*. Sub-micron resolution, frame rate so high it's effectively (and quite likely actually) infinite, real-time lighting effects right down to quantum mechanics...

      Of course, the graphics don't make the game - until the universe comes with respawn points and an option to turn off friendly fire I'll stick to commuting there from UT2004.

      *OK, pedants: to satisfy the word "in" replace the second "universe" with "area of the universe within our past and future light cone". Nyah.

    2. Re:Older games by Bambi+Dee · · Score: 1

      Wasn't it a picture of a brain and the slogan "We stick our graphics where the sun don't shine"? *g*

  51. No. by supabeast! · · Score: 1

    I think in general older games only seem more satisfying because we tend to remember the best parts of the good ones. But when I look back, I remember:
    -Ungodly frustrating games that could only be beaten with codes or Game Genie, either because they were just too hard (Konami Games) or too long to play in one sitting and had no way to save.
    -Instability - Stability was a horrible problem with console games, although the Japanese have had it far worse than others due to getting the games first. I had plenty of NES games crash on me (TMNT was the worst) and while it still happens now, it isn't nearly as bad as it was back then.
    -Really crappy games. Remember all those really horrid licensed games like Bart vs. The Space Mutants?

    Overall, while there are still plenty of horrible games, and IMHO, the majority aren't worth $40-$50, the high production costs of twenty-first century games are leading executives to try and protect their companies from big failures.

  52. The rise of Multiplayer gaming by FlamingLaird · · Score: 1

    I've been playing computer games since the Apple II days, and I have to agree that recent single player experiences haven't been as fullfilling as I remember older games being.

    I remember playing Civ and later Civ 2 for literally days at a time. I remember playing single player Doom all the way through and going back and doing it again and again trying to improve on my level statistics.

    With the exception of Vice City (and now San Andreas), I just haven't had this level of involvment with any games in the last few years. Undoubtedly Halflife 2 is a better game than the original Doom, but after playing it through once, I feel no real desire to play it again.

    Part of this, of course, can actually be attributed to the "story" aspects of most modern games. In order to be considered a great game now-adays a game HAS to have a coherent and enjoyable story. Unfortunatly, these stories actually DETRACT from the replayability of the title (at least for me) I no more want to replay thirty or forty hours of world saving than I'd want to re-read the Hobbit two weeks after I'd read it. Perhaps in a year or two when my mind has calcified over the plot details this'll be different.

    The real killer for me however, has been the rise of multiplayer gaming. No matter how intriguing the gameplay and story of a singleplayer game are, they just can't compare to the thrill and challenge of playing with other actual people. Doom co-op on the Highschool Lan was an epiphany... and then I realised there was a "Deathmatch" mode as well. Then Quakeworld rolled around and suddenly I wasn't just limited to playing against my buddies after school.

    For better or worse, multiplayer is here to stay. I'd rather spend my allbeit more-limited play time beating up on the script kiddies in Battlefield 2 or in the sublime fps experience that is Red Orchestra than forgetting to pee yet alone eat while playing Civ 4.... At least FPSes give you a "load" break every once in a while =)

    --
    "42"
  53. Infocom! by gandy909 · · Score: 1

    Zork me, baby! I'm the Wizard of Froboz!

    I spent more time on those games generally having a great time, than I've spent on any game since. That ASCII text was simply captivating, too! :)

    --

    (Stolen sig) Remember: it's a "Microsoft virus", not an "email virus", a "Microsoft worm", not a "computer worm
    1. Re:Infocom! by exp(pi*sqrt(163)) · · Score: 1

      And of course these games probably run on more platforms now than any other games so no one has an excuse not to try them! I'm still playing Zork, Starcross and others on my Palm but they run on anything from the PDP-11 or Kaypro II to any machine with a Java VM. In fact, I love the Infocom games so much I eventually bought all 35 or so on eBay.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  54. My satisfying games by assassinator42 · · Score: 1

    I got into gaming because of Mario Kart 64, and I'm very satisfied with having bought that game. Other game that I felt were well worth the purchase include: Super Smash Bros, Goldeneye, kind of Pokemon Puzzle League (I had never played Tetris Attack before), Paper Mario 2, to a lesser extent Mario & Lugigi: Superstar Saga, Mechassault, and Epic Pinball (got Crash & Burn and Enigma from Blockbuster, played at home, brought it to school to play during break). Probably Burnout 3 also, spent many many hours on that game. Probably some that I'm forgetting.

  55. Duris! by rdpettit · · Score: 1

    Kwirl, you cad! You pimp some muds, and don't even give any love to Duris? For those who like TorilMud, but really wish you could kill some of the people on there and take everything they have... telnet://durismud.org:6666 or http://www.durismud.com/

    1. Re:Duris! by azrolator · · Score: 1

      Duris is awesome! After playing Duris i could never go back to Toril. Just too much of a tease to see people in better gear than me and know I can't kill them for it. :D

    2. Re:Duris! by Kwirl · · Score: 1

      I played duris for years, I still log on there sometimes. To be honest, I could have listed great MUDs for days, and still not have satisfied everyone.

      The primary reason for selecting those two games for the purpose of brevity was for the impact that those games had. Medievia is undoubtedly one of the most advanced gaming environments online, MMORPG included. As for TorilMud, it spawned Everquest, which was the breakout online experience that spawned almost every MMORPG since. (Yes, I know ultima online was pre-Everquest, but let's look at the current numbers, eh? :P)

  56. Games are now an 'overall experience' by kninja · · Score: 1

    To put the parent a little more politely, games are now having to compete on the experience they provide. For example, Grand Theft Auto 3-5 have a Story, Missions, Races, Hidden Packages, and special bonuses if you collect everything, ensuring that players go for the complete experience.

    Nintendo creates some interesting extra features with their platform crossovers (Zelda that connects to the Gameboy).

    New Updates to Old Games are going strong and inculding new features - Final Fantasy Dawn of Souls, for example has a bestiary and many new dungeons, with new items, dungeons and monsters, with a few nods at other characters that (most) Final Fantasy fans appreicate.

    1. Re:Games are now an 'overall experience' by black+mariah · · Score: 0

      Polite? I do that enough In Real Life. ;) But yeah, you get my point. Games have stopped being a 20 minute diversion and are almost all about total immersion now. I love dumping massive amounts of time into good games, but sometimes I just want to blow shit up.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
  57. IFNKOVHGROGHPRM! by Bastian · · Score: 1

    In other words, maybe there's been a bit of a backslide over the past couple years, but I think that overall most games have improved quite a bit since, say, King's Quest I.

    Though I do wish the adventure game genre would return to popularity. LucasArts used to make some really excellent games.

  58. Tetris is great by piltdownman84 · · Score: 1

    Games have never been as good they are now. I just got this new game, Tetris and I can't tear myself away.

  59. The Mother of all Games. by crazydumbek · · Score: 1

    What? No one mentioned Scorched Earth? Blasphemy!

  60. It means that by silverz · · Score: 1

    If you feel that games are not interesting any more, it simply means that you are getting old :)

  61. No, games really are getting "streamlined" by Moraelin · · Score: 4, Informative

    While I'll aggree that there is _some_ nostalgia involved, that is definitely not the whole story. Games _are_ becoming more and more "streamlined" and shallow.

    1. Games are becoming more and more simplified, I assume for the benefit of the casual gamer. I'm all for cattering to casual gamers, since I like a good intuitive interface myself. But often it means degrading gameplay as well.

    E.g., look at a single series of games, from the same company, not even going that far back to be a case of nostalgia. Look at the (d)evolution that happened between Patrician 2 and Port Royale 2. (And if you're nasty, trace it all the way back to Elite, since Patrician 2 to Port Royale 2 are basically Elite on water.)

    The economy got over-simplified. Basically while Patrician 2 was _hard_ and actually a trade and economy simulation, in Port Royale 2 you pretty much are guaranteed to make money as long as you don't actively try not to. It also doesn't help that the whole strategy element of leading a _fleet_ in Patrician 2, eventually devolved into a sea arcade game with a single ship in Port Royale 2. (The rest of the ships in your fleet are basically extra lives in that arcade fight.)

    2. As an additional reason for that, there's a bunch of stuff that's just hard to implement properly in 3D, or not obvious to the casual player in 3D, so it either disappeared or got the equivalent of a big neon sign saying "use it HERE ==>"

    E.g., I can think of old 2D games where you could scale any wall, or (try to) blow up walls, or use a grappling hook on any ledge. Nowadays you have clearly marked "you can climb this one" walls, e.g., in Sudeki. Or if you get a grappling gun, there will be a big marking where you can use it, and typically not too often.

    3. There's a lot of stuff that gets streamlined because everything today has to be real-time. Actual strategy tends to be replaced by whack-a-mole clicking without a plan. E.g., whereas a PC RPG used to involve basically squad tactics and use of a whole range of spells (status effects, buffs, etc), nowadays you get action-RPGs where you have to run, hit and block in real time, and if you get any spells they're direct damage.

    Compare for example, the old D&D games from SSI, which were practically a turn based tactics game, to, say, Demon Stone. Right. Nothing says "D&D" like having to do attack combos, and all spells being nothing more than a weapon upgrade for the mage.

    4. Variety _is_ shrinking. Games tend to be easily dividable in narrow "genres" lately, often meaning a clone of other games that sold well. While it doesn't necessarily say "new games are bad", playing an exact clone of a game I've already bought before, does somewhat reduce my satisfaction.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No, games really are getting "streamlined" by servognome · · Score: 1

      1. Games are becoming more and more simplified, I assume for the benefit of the casual gamer.

      Some games are, many aren't

      Look at a game like VGA Planets, it just keeps adding layers of complexity. Civ 3 also wasn't as much fun as Civ 2 because of some of the complexity. FPS level designs are becoming more complex, and with squad tactics even the gameplay is more complex..


      2. As an additional reason for that, there's a bunch of stuff that's just hard to implement properly in 3D, or not obvious to the casual player in 3D, so it either disappeared or got the equivalent of a big neon sign saying "use it HERE ==>"

      Yes there is a tradeoff with a simpler design, easier on the user, but also gives the game less flexibility.

      For example adventure games have a simpler interface. No more frustration of "open door with crowbar" not working because "pry door open with crowbar" is what the game requires. However, the interface makes it more difficult to do less obvious things.

      When the switch was made to 3D, the level of interaction basically started over. Same thing happened when text games went to 2D visuals. With Half-life 2's gravity gun, I felt like I could really interact with the environment in a meaningful way. As 3D games mature, I'm sure there will be more complex interaction.

      Of course it's difficult to figure out what to streamline. Some people would rather just fly their spaceship around and blow things up, others find it just as enjoyable to manually control the ship's power systems.

      3. There's a lot of stuff that gets streamlined because everything today has to be real-time. Actual strategy tends to be replaced by whack-a-mole clicking without a plan. E.g., whereas a PC RPG used to involve basically squad tactics and use of a whole range of spells (status effects, buffs, etc), nowadays you get action-RPGs where you have to run, hit and block in real time, and if you get any spells they're direct damage.

      I agree single player RPGs have been dying, but MMOs are much more complex. Getting 50+ humans all working together each doing their own specialty is no easy task. In fact with multiplayer, you now need leadership, teamwork, and communication skills to be successful. As for real time strategy games, good players need sound tactics. Sure the click and rush may work in some games, but the good ones require actual thought.

      4. Variety _is_ shrinking. Games tend to be easily dividable in narrow "genres" lately, often meaning a clone of other games that sold well. While it doesn't necessarily say "new games are bad", playing an exact clone of a game I've already bought before, does somewhat reduce my satisfaction.

      What variety was there in the old days? Pretty much everything was a Doom clone, flight sim, civ clone, gold box clone, or adventure game.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:No, games really are getting "streamlined" by Mac+Degger · · Score: 1

      "When the switch was made to 3D, the level of interaction basically started over. Same thing happened when text games went to 2D visuals. With Half-life 2's gravity gun, I felt like I could really interact with the environment in a meaningful way. As 3D games mature, I'm sure there will be more complex interaction."

      But how many hours did you play HL2? About 12? Maybe 20, max?

      I don't want to sound like the 'in my day, we had to walk b arefoot over snowy mountains to have some fun' kinda guy, but The Secret of Monkey Island, or the Space Quest games, or even Larry, took months to beat. And everyu moment (even the frustration! I can't say that for for example GTA:SA) was fun.

      As for variety: since the 'golden age of gaming' (Elite to Civ1), only GTA3 and Katamari Damacy have added to the available genres. And even then, GTA3 is a '12 task of heracles' clone writ in 3D, and Katamari is 'marble madness' done with physics. Just as there are only 27 dramatic situations and a few (Dewey defined) genres of books, so there are only a few computer game genres.

      The main difference is that than, the mayority of the budget was spent on gameplay and story...now at leats! 80% of the budget is spent on polygons and sound.

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:No, games really are getting "streamlined" by servognome · · Score: 1

      But how many hours did you play HL2? About 12? Maybe 20, max?

      Sure 15 hours, but I never ran into a real "deadspot" where I was stuck. 1 hour of figuring out you needed to "buy a stamp to send out the order get the skeleton key to open a door" is not fun for me. Some games may be short but as gratifying as a 40 hour game. Also multiplayer has added another dimension, giving games greater longevity.
      Moreover, many modern games have become open, allowing you to experience many games with the purchase of one.

      I don't want to sound like the 'in my day, we had to walk b arefoot over snowy mountains to have some fun' kinda guy, but The Secret of Monkey Island, or the Space Quest games, or even Larry, took months to beat. And everyu moment (even the frustration! I can't say that for for example GTA:SA) was fun.

      I felt the same with KOTOR and Everquest.

      As for variety: since the 'golden age of gaming' (Elite to Civ1),

      You mean Elite, which is similar to many earlier "space trader" genre games, but with prettier graphics. Or Civ which was another in the 4x game genre, which also existed in the text days. Games haven't really changed that much at, even the great games of the "golden days" were just really great implementations of existing genres. If you want to take it a step further, many of these genres existed as board games before computers really took hold. Missle command is a nifty whack-a-mole game, civilization was inspired in part by the board game civilization, and RPGs obviously had paperback roots.

      The main difference is that than, the mayority of the budget was spent on gameplay and story...now at leats! 80% of the budget is spent on polygons and sound.

      Yes but don't forget there were many games with bad gameplay in the past also. It's not like the entire industry was oh-so-glorious with every title genre defining. There are great games of the past, there will be great games in the future. Our ability to pick and choose only the greats to look back on influences our impression of how things were back in the day.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  62. System Shock II by venomkid · · Score: 1

    Just in case nobody mentions it.

    Older game that kicks the snot out of almost everything to come after it.

    --
    vk.
  63. Hell yeah by cazbar · · Score: 1
    Of course some of the older games are better than most of the new ones.

    And I definitely think the reason is the gameplay. People can try to put great graphics into games all they want. But if they don't get the gameplay right, the game simply won't be worth playing.

    If the gaming industry wants proof that gameplay can make a game more popular than graphics can, they just need to look at bzflag.

    I still play tetrinet from time to time.

  64. Young I is not I by file-exists-p · · Score: 1


    Video games, movies, food, places we have seen in our passed life have been experiences by a different person: ourself younger. Comparison is impossible.

    Watch a video game, a cartoon you loved, eat one of those sweets you were so fond of ... they suck :)

    --
    Go Debian!

    1. Re:Young I is not I by AussieVamp2 · · Score: 1

      Underdog DVD I just got looks fine to me! :)

  65. Oasis by phyy-nx · · Score: 1

    Been enjoying oasis recently. Clean game play and brilliant mechanic. A little bit of Civ and levels that play in 3-5 minutes. Fantastic game.

  66. Neverwinter Nights by Anonymous Coward · · Score: 0

    I simply can't stop playing it, there is an insane amount of mod support, and with the PRC prestige class/race pack, module replay value is literally endless. Don't even get me started on the plethora of Persistent Worlds.

    1. Re:Neverwinter Nights by CalsailX · · Score: 1

      I have to agree with you with all the different
      modules and haks for this game, It's addicting
      with the toolset for module building you can
      write scripts to do things that push the game
      engine and do things the Companys behind it
      didn't envision being possible.

      It has a community behind it that will still be
      developing new and fairly cool stuff for years
      to come yet...I don't see a port of NWN2 for
      linux or the Mac yet, so it will see new modules
      developed by the users of those two platform for
      quit a while yet. It also has a community that
      will not bite from the poisoned Pay to Play
      apple. Myself I'll buy the Premium Modules when
      they are released but that's more to keep the
      bug fixes coming, the Persistent Worlds are were
      it's at.

      If you don't like any of the Persistent Worlds
      you are more than welcome to build one of your
      own and flavor it to your tastes. The Persistent
      Worlds and thier communities are were this game's
      staying power lie.

      This is the game I buy for friends,or for people
      who get to much sleep every night...

      --
      Great tools do only ONE thing, but do that ONE thing very, very well.
  67. Alpha Centauri by JasdonLe · · Score: 2, Interesting

    The son of Civ II: Sid Meier's Alpha Centauri... I can't keep away. The graphics are great, the gameplay even better. , customizable units, unobtrusive mood music you don't mind leaving on... See, I feel like playing it right now!

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
    1. Re:Alpha Centauri by NewStarRising · · Score: 1

      Sid Meier should be considered for a knighthood, for services to Computerised Games.
      Civ, Col, AlphaCantauri, they all sit in my "essential software to re-install after a crash/upgrade".
      Call to Power was great.
      Civ 4 this Autumn? Its already on my xmas list!

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
  68. Yep by jimbo · · Score: 1
    Just bought Neverwinter Nights for Mac (once upon a time had the PC version) and two extension packs, also got DiabloII+ext off EBay for almost nothing (£7 a piece and still new/unopened).

    NWN is particulary impressive as I can now use it on modern hardware with higher gfx settings that makes an old game shine. But even ignoring the gfx, the atmosphere and stories are thoroughly enjoyable. It may very well be part nostalgia, but thats fine too.

    So yeah, I only buy old games, partly because they appeal better to me and partly because they are often cheap.


    Hmmm, maybe it is unfail calling NWN old, its certainly thriving and new expansions still showing up.

  69. European Air War by tqft · · Score: 1

    European Air War is one of the few games I play on my home comp.

    Easy and fun.

    I don't play online but there is a large group of people who do with all sorts of mods etc that have grown over the years.

    --
    The Singularity is closer than you think
    Quant
  70. They used to be by Dr.Opveter · · Score: 1

    When someone asks me what my all-time favorite games are i tend to include old fps games like Doom, Quake, Shadow Warrior, ROTT, Duke Nukem 3D, Hexen... the lot.
    While in my memory these were all superb games which i spent many hours playing i must admit only few were still appealing when i tried them again. You find out game play of fps games has improved in a subtle yet essential way.
    Memorieeeees...

    --
    Sample this!
  71. Are pimps a model or something? by Anonymous Coward · · Score: 0

    Followed your PimpWar link, and found myself very surprised -- again. First time was seeing the famous Snoop Doggy pretending to be a pimp on MTV, some weeks ago.

    That may be because I live in europe or something, but I consider prostitution too tragic to make fun of it, and pimps even more.

    Are pimps admirable in the US? How come?

  72. Darwinia . . . by Amiasian · · Score: 1

    . . . is a great example of a more modern game that's fun and going in new directions. For me, I've noticed that limitations are what make games fun. The more modern games progressively try to find ways to remove them, which is the wrong approach.

    Take Chess. Chess is popular because, in my opinion, you have very rigid limitations. Pawns can only move two spaces on the first movement. Rooks only horizontally and vertically, etc. It's creative exploitation of combinations of limitations that make the game fun.

    Or Tetris. The standard tetris is nearly ubiquitous. It's not that complex of a game. You have maybe 8 blocks total. You can rotate them and you can speed them up towards the bottom. A very, very rigid system. But in concert with other blocks, you have the most cloned game of all time.

    Darwinia is much the same way. You don't command a huge army, like most RTSes. (Uhm . . . that's the closest genre I can place it in.) You command very small groups of squads towards complex goals. The gameplay is very much about smaller elements working to a larger whole.

    1. Re:Darwinia . . . by ace_brickman · · Score: 1

      wow... 3 mins apart, and the same thought process.. why didn't anyone else think of it before??

      --
      Users of the world: We're here to help you, but help us help you. (your IT dept)
  73. One word... by ace_brickman · · Score: 1

    TETRIS

    --
    Users of the world: We're here to help you, but help us help you. (your IT dept)
  74. Game quality stays about the same by Flyboy+Connor · · Score: 1
    I recently had to make a list of games that I really enjoyed playing. I found that there were about one or two games per year that I thought were great (since about 1985).

    I replay older games. The reason is that there are simply not enough good new games to hold my attention (and I play for about an hour a day, which is not a lot). I rather go back to a classic which I know is good, than that I let myself be bored with the new stuff.

    So there is good new stuff, but not enough to occupy all my gaming time. However, the same held when the old stuff was still new. No changes there.

    Currently replaying Baldur's Gate, did the Monkey Island games before that. Now if I could only get the original System Shock to run on my new machine...

  75. Old board games by BortQ · · Score: 1
    I never even bothered to jump on the constant new game release wagon. I have continued to sink most of my time into old school games like the board game Risk and cards (bridge is awesome).

    Of course, every now and again something special will come out brand new...

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  76. Give us... by Exitar · · Score: 2

    Master of Magic 2!

  77. Roller Coaster Tycoon by mwvdlee · · Score: 1

    I was just thinking of reinstalling Roller Coaster Tycoon again, not the 3D part 3, not even the humongous-level part 2, but the original.
    I tend to do this every one-and-a-half year or so, then play through all the levels in about 1-3 weeks and repeat in another one-and-a-half year.
    RCT is still by far the best game I've ever played and perhaps the only full-price game I play at all anymore (mostly casual games for me), perhaps beaten only by the game that is a universal drug; Tetris.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  78. StarCraft from Blizzard by oZt · · Score: 1

    This game released 1998 has everything. Though the graphics ain't good compared with todays games, the gameplay is the excellent. There are 3 different races in this RTS that are very different, yet so well balanced. And the story is really good too. I do still enjoy a good game of SC with my friends, and even the single player campaigns are still enjoyable. (I know Blizzard sued the Freecraft project but beside that they are the best developer around)

  79. I Agree by Anonymous Coward · · Score: 0

    Back in the day, I used to be a huge gamer. All the money I could get my hands on would go towards my gaming life. I couldn't get enough of games like King's Quest, God of Thunder, EcoQuest, Doom and many, many more.

    These days however I can't seem a game that'll hold my interest. Most games are extremely repetitive and quickly become quite boring.

    So yea, I agree with this. Old games are much better. These days most games have great graphics but very poor gameplay.

  80. Console vs PC: Instant vs Long-term by shadowcode · · Score: 2, Insightful

    *pokes*. I'm not trying to start a flamewar here. These are just my observations and how they relate to the parent's question.

    Most console(Xbox/PS/etc) carry mostly instant-fun (almost arcade-like) games. Most of those games have a short *wow!* effect. You usually play those games for a couple or days or even hours before doing anything else. Of course there are some exceptions, but, it's what most people generally expect from a console; that you can sit down and just have fun for an hour or so, sometimes with your friends.

    PC-games are more of the long-lasting kind of fun. The fun is spread out over a couple of weeks, sometimes even months. Cities need to grow, characters need to be leveled, progress needs to be made.

    At least, that's how it used to be (think of all those old PC games you played for ages!).

    Something has changed.. Gameplay has become less important, and Graphics and all those other 'goodies' such as real-time physics simulation have become more and more important, why? Who knows! It probably sells better in the first few months.
    Also, more and more and more games are being developed in a "multi-platform" way; ie, they make the same game for PC/Xbox/PS2. So what? That's only good! More joy for everyone! Well, is it? Take a look at the game Deus Ex , that's one excellent game. Now, its successor, Deus Ex: Invisible War was a multi-platform game and it all went wrong. Why? Because while Deus-Ex was a typical long-term-fun PC-Game, the sequel was a typical instant-fun short-term game; that's what its design elements reflected. Now, this is an extreme case, but I believe that more and more games are becoming the 'instant-fun short-term' kind of games for various reasons; multi-platform, better sales, more focus on graphics.

    It's a shame really, but there's still hope. I'm pretty sure that this is just the zeitgeist of gaming, and it probably acts a bit like a sinus-wave, y'know? In a couple of years there might be more long-term fun-games than the instant-fun ones, it'll reach the top and then it makes way for short-term instant-fun arcade-like games, once again.

    One studio that holds my interests in particularly is Lionhead Studios . Black & White II seems like a typical PC-game, and hopefully its not as bug-riddled as its predecessor. Also, they also seem to try and change the definitions of gaming, or at least experiment in its boundaries, take a look at The Room (Scroll down to "Gameplay Moves Forward into the 21st Century" and click the Register button, register or fill in any dummy info and watch the video, skip through to the "The Room" part).

    So there's hope, but right now, I'd say yes; old games are definatly more satisfying. But right now, you got to know where to look and what to look for. May I recommend Psychonauts? An excellent multi-platform adventure game for all ages?

  81. And another one word answer for me... by Anonymous Coward · · Score: 0

    No

    The vast majority of old games are, to be honest, pretty dire compared to even an average shovelware release these days. Almost every time I find myself pining to play an old game, I'm disappointed when I actually load it up. I can think of any number of games that fall into this category; Civilisation, Ultima VII, Ultima Underworld, Sonic the Hedgehog, Dune 2, Paradroid, Final Fantasy VI, Eye of the Beholder, Xenon 2... the list goes on and on.

    So why do we still get nostalgic for older games? First of all, we only tend to remember the absolute best games from any given period. This is why it always annoys me when people cry "innovation is dead" and that "franchise games are all that is left". I remember when I was playing C64 games, 15 years ago. For every classic, there were a hundred tedious, badly designed platformers, shoot-em-ups with non-existent hit detection and unresponsive controls and insipid, "main character might just about look like a very blocky batman if you squint a bit and turn your head on its side" movie licenses.

    Second, it's all too easy to forget just how far games design has come in terms of features, interfaces and ergonomics. We've come to take a lot for granted from games. For example, it's a brave rts these days which doesn't allow you to drag-click to select multiple units. When I got the urge to go back and play Dune 2 last year, I was astounded to discover I couldn't do this. I lasted about 30 minutes before I gave up, disappointed. Selecting and giving orders to units individually just isn't something I'm prepared to do any more. Some old games have fared better than others here. I actually found Ultima Underworld's interface reasonably usable, when I played it again a few years ago, but it's still primative after playing World of Warcraft, Final Fantasy XI, Jade Empire or pretty much any other modern RPG, be it online of offline.

    Third, standards and expectations have risen across the board. We live in an age when the genuinely bad game has all but ceased to exist. Actively bad games are a dying breed; hell, when one does crop up, it might even get its own slashdot games story (remember that truck-racing game last year). Take a recent "shovelware" game. . Ok, let's take the example of Area 51. This is a recent release, for PS2, X-Box and PC. It's an absolutely generic fps. It wasn't a big, AAA release, it wasn't particularly heavily hyped and nobody was expecting it to revolutionise anything. And it didn't. This falls into that category of games, which has always existed, which will be completely forgotten by everybody but the developers in two years time. Compared to the big stories in the fps genre of the last 12 months or so (Farcry, Doom 3, Half-Life 2, Halo 2), this looks pretty poor. However, consider it on its own merits and it's a good game. Consider it, on an entirely unsentimental basis, against the rest of the fps genre over the last 10-15 years and it'll come out right near the top of the pile. It has fairly decent graphics, the controls and interface are well-thought-out and clean, there's probably a decent amount of game in there (I've not completed it, so I can't say this for certain). If the last fps you played was Doom, you'd almost certainly think this was awesome. I'm not trying to sell Area 51 here; believe me, there are much better ways to spend your money. Just pointing out that games, particularly console games, these days have a series of minimum standards that are high compared to previous generations and can be pretty much taken for granted by consumers. This has not always been the case.

    So why do people still claim older games are better? In a very small number of cases, classic games *are* still worth playing. Mostly in the RPG and adventure game genres, there are a couple of titles whose gameplay or writing is good enough that this can still shine through *despite* their limitations. By and large, though, I think it comes down to elitism.

    There's no denying that the nature of games and the way we play them

    1. Re:And another one word answer for me... by Eideewt · · Score: 1

      I mostly agree with you, but I do find newer games to be lacking in one area, almost across the board. I feel that the quality of in-game music has dropped a great deal. The newest game I know of with an impressive soundtrack is Descent III, which isn't exactly new anymore. I've noticed a shift from engaging songs to more ambient songs which are just meant to fill silence.

      If anyone can give me some examples of recent games with good music, I'd appreciate it. I haven't played any that measure up to my old favorites, like Commander Keen, Jazz Jackrabbit, Tyrian, One Must Fall, and others.

      I know there were plenty of old games with lame music, but I don't know of any recent games with great music.

    2. Re:And another one word answer for me... by Anonymous Coward · · Score: 0

      How about Halo? It has great music that automatically changes to reflect the mood of what's happening in the game.

    3. Re:And another one word answer for me... by Eideewt · · Score: 1

      I'm not really impressed with it. It may not be a drop in quality that I'm noticing; it may just be a stylistic shift. Still, I don't like it. Now that I think about it, Gish has a great soundtrack, and Starscape (by Moonpod) isn't too bad.

    4. Re:And another one word answer for me... by Anonymous Coward · · Score: 0

      I remember that Ubi Soft's original Rayman had an excellent soundtrack, as well as Amazing Studio's Heart of Darkness. Both games aren't exactly recent, but are both still playable.

  82. oldest game in the world by St.+Arbirix · · Score: 2, Insightful

    Go. And computers are a very long way off from beating humans in this one.

    --
    Direct away from face when opening.
    1. Re:oldest game in the world by NightHwk1 · · Score: 1

      I knew it was only a matter of time before this came up. It's actually on-topic this time, too!

      Go *is* an excellent game, though learning to play it well takes much more time than I have available.

  83. Right on. by General_Crespin · · Score: 1

    I haven't bought a new game in ages. They're too fluffy.

    The only game I'm playing right now is Morrowind.

    I only got a bank account set up last week so I've been limited to browsing the used games section at EB Games and the like, but now, eBay, here I come.

    --
    "The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn."
  84. Katamari Damacy by hankaholic · · Score: 1

    Katamari Damacy kicks some ass. It's a seemingly innovative game with the option to play short rounds (a few minutes) up to much longer ones (30 minutes, although after meeting certain criteria some areas have a timeless option).

    There are no complex controls to remember, and replay value has been there so far. It's not addictive, but remains genuinely fun. There's also the additional factor that females seem to be just as likely to love it, so if you're looking for a relatively cheap game with replay value that's not just another rehash of some 15-year-old game it's definitely worth a look.

    The only problem is that it can be hard to find a copy, but since it's been out for a little while that's getting better. Some EB stores stock a copy, as does Best Buy.

    --
    Somebody get that guy an ambulance!
    1. Re:Katamari Damacy by MaxPowerDJ · · Score: 1

      I agree. It was probably one of the most entertaining and original games of the past year. I picked up a copy and got addicted to it. The visceral emotion of getting bigger and rolling through bigger and bigger items is really satisfying.

      --
      --MaxPowerDJ
  85. Not that simple by Moraelin · · Score: 1

    "Now, unless your standards truly contain something highly technology based, like "I just can't play a game without reflective glass or incredibly realistic water", which set is going to contain more good games?"

    Well, that all is a very insightful post, and I'll largely aggree with your analysis, but what I quoted there hints at a different aspect of the problem too.

    You've correctly pointed out that for one criterion ("I just can't play a game without reflective glass or incredibly realistic water"), you only find something satisfactory in the "from 2002 onwards" group.

    However, there are other personal criteria where the same situation happens in reverse. There's stuff which is basically _only_ present in "The set of all games from before 2002". Or at the very least, a tiny minority in the other.

    It's not just a case of selecting from two different sized sets. Even if you take equal intervals to pick from, some things will be severely missing from one or the other. E.g., let's take the intervals '90..'95 and 2000..2005, with a hiatus in the middle just to leave some space for the transition to have a noticeable effect.

    E.g., what if my standards include "but I really want my RPGs to be tactical turn based, and thus be an _intellectual_ exercise, instead of an exercise in reflexes"? You know, closer to playing chess than to an exercise in circle strafing.

    In the '90..'95 interval I can find _plenty_ of turn based RPGs, and in fact they're dominating the RPG scene. In the 2000..2005 interval they didn't disappear completely, but the dominant flavours have become the real-time click-fest and the "action-RPG".

    Even admittedly good games like the two Vampire games, basically are more about testing the _player's_ reflexes than about carefully planning team tactics. Whether I hit anyone with a Mac-10 in Bloodlines depends more on my control of a mouse, than on planing my _character's_ stats and tactics.

    E.g., the same can be said to an even more extreme extent about _strategy_ games. It used to be that they were like chess for nerds, and relied on carefully considering each unit's many stats and carefully planning the exact sequence of moves.

    Now it's more like clicking 20 times on "Build Dwarf" and rushing. Units have been "streamlined" to barely having 2 stats, maximum 3, or even literally to a rock-paper-stone system (e.g., in Empire Earth.) And you don't have time to carefully plan and execute anything. You just drag a big rectangle around whatever you could build quickly, and send them that-a-way in a chaotic mass.

    This isn't necessarily to say that RTS is "crap" for everyone or anything. But if what you're really looking for is a TBS, a RTS isn't even the same genre.

    So, again, it's not just the size of the interval from which we cherry-pick. It's that whole genres or gameplay elements we've grown up with, are now all but extinct. Even taking equal intervals, you just don't have much of a choice to cherry-pick from.

    Of course, that may well be the whole problem. We're talking stuff that we grew up with. Someone who's just growing up on RTS, click-fest real-time RPGs and circle-strafing in action-RPGs... well, they probably won't miss the old elements. In some cases they may not even know that anything else ever existed.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  86. CIV2... by mjpaci · · Score: 1

    ...is the only reason I still have the Classic environment on my Mac. In fact, I was just playing yesterday. That game has legs!

    As for Civ3, I couldn't get into it. It buzzed and beeped and annoyed the hell out of me.

    My only goal is to conquer the world and build railroads on every square. If I had time, I'd mine every square as well.

    --Mike

  87. Classics by StrawberryFrog · · Score: 1

    You may as well ask: are the tunes of this year as good as the greatest hits of the last ten years? They aren't? Decline of civilisation! We're doooomed!

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  88. Well... by PuRpl3 · · Score: 2, Interesting

    i understand what you mean when you say some new games rather hit the shelf after - or even before - completion instead of hanging around your hard drive.

    there are a few reasons behind that.

    first reason - times change. back in the old days, the beatles were great. Don't take me wrong, they're great performers, but if they were released now, they'd be dilluted into all that's going on nowadays. there are just too many bands, too many genres, too many releases everyday just for you to be able to really focus on and enjoy a few specific bands. It's the same with games today! How many FPS are out there? How many RPGs? How many come out every week? How many are available for you to borrow from friends, rent, or simply download? One thing i've learned from dealing with kids. You give them 1 game a month and they'll enjoy them as you hand them away. But if you give them a pack of ten games, they'll stick to one or two and they won't even try out the others... Plus, they won't enjoy the games as much, because they'll be eager to play the others.

    Plus... we are more trained in the subject of games. When Half Life came out, it wasn't an EASY game. You had to play it, to improve your hand-eye coordination. well, now you already have trained, so similar games seem rather easy compared to HL1 or the like. Hell, even HL2 turned out to be fairly simple to overcome and finish. People want MORE! They are more demanding, they want MORE!

    There is, however, a thin line between realism/how difficult a game is and FUN. If the game's too real it might be too difficult or worse, NO FUN at all. Take an FPS for instance. You want it real, alright, but do you want it so real as if you fall from a ledge and brake your foot you'll have to be limping across the map? No instant-healing medical kits can save you! Would that be "fun"? Would it sell?

    So, some people are turning to the old games, alright. Keeping it simple. Most of them are lead to those games by nostalgy. They HAD fun with that game, they might as well give it a try again. Hell, i'm doing it with Jedi Academy and i do it quite often enough with Jagged Alliance 2.

    Where will this end? It's all in the software developers' hands. We can't take many games like HL2. Of course the die-hard fans love it, I DO... but it always seem like there's something missing in that game and otherrs of the like lately...

    let's wait and play :)

    --
    This side up
  89. AFAIC by polyp2000 · · Score: 1

    nothing has ever surpassed elite in terms of hours spent playing. Populous and Powermonger on the amiga came very close. But I've found nothing in recent times that sucks me in anything like those games did. Maybe that's because im older or have less time on my hands , but i'd sure as hell like to see those games brought bang up to date!

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  90. Starflight I &II and maybe III by sckeener · · Score: 1

    Yes!

    I still love and play Starflight from the 80s! It had alien diplomacy, exploration, space combat, resource management, several mysteries and a count down to doom....it was awesome. I still like the exploring in the game..

    Here's a link to a fan site for Starflight I & II
    http://www.geocities.com/TimesSquare/Maze/4979/sta rflight.html

    There is even thoughts about Starflight III
    http://www.starflight3.net/

    The project looks a bit stalled...but that is what online communities do with projects right? ;)

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  91. 99% of everything is shit by MotorMachineMercenar · · Score: 1

    If you keep that in mind this is easier to understand. And it goes through iterations; even out of the good rare games which you play for a few nights, or epics which you play for months (Doom, TIE Fighter, Hitman series) only a small minority are so good as to be of legendary (Nethack) quality which are good for literally decades.

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  92. Blockfall.xpi by tqft · · Score: 1

    Find a copy of blockfall.xpi if /. isn't enough of a time waster for you.

    Install in firefox.

    Anywhere you can run firefox you can play Tetris.

    --
    The Singularity is closer than you think
    Quant
    1. Re:Blockfall.xpi by Goldberg's+Pants · · Score: 1

      What makes you think I don't already have it;)

      All that's missing is the Gameboy music:)

  93. Fav games by wing03 · · Score: 0

    FPS games make me nauseous. I stopped playing them when Quake 2 was the rage.

    The only games I'm into when/if I have time besides wife, kids and work. (Yep... I'm a married family man /.-er).

    RTS - Starcraft, WC3, Homeworld

    Turn based strategy - X-com TFTD, Scorched Earth and Scorched Earth 3d.

    Plain jane multiplayer shoot 'em up. GTA 2.

  94. Depends... by Phyvo · · Score: 2, Insightful

    Frankly, the biggest factor for me concerning how fun a game is are my friends. Am I playing with them? Are they sitting next to me, or are we playing online miles away? There is a reason LAN parties rock. Whatever networked game you play, as long as your friends play it, will be the best for a LAN party. Whether it is Halo 2, Starcraft, Counterstrike, or even a game that's kinda bad, it doesn't matter. What matters is having fun with your friends, making jokes, and generally just having fun. Granted, if you don't have a set of friends for this sort of thing you have to simply play something meant for only one player. And the fact is that there are more old games then there are new ones, and so there will always be more good old games then there are good new games, and if you look at old games, only the good ones remain to have a name. But still, I prefer LAN parties.

  95. We'll be having this same argument years from now. by Ronnie76er · · Score: 1

    But it will be about a couple of current generation games.

    Seriously, there are great games from this generation, last generation and all the way back to Pong.

    I also think your want to go back and play them is determined by how easily you can get a hold of something to play them with. SNES, NES, and Genesis games are easy to go back and play because of the emulators that are out there.

    When an emulator comes out way down the line for a Gamecube, how many of you will probably go back and play The Wind Waker or Metroid again, or Prince of Persia, Sands of Time? I think I will be one of those people.

    But seriously, there's great games from all the generations.

  96. Medieva by Anonymous Coward · · Score: 0

    Nice, free advertisement for a mud that openly broke the DikuMUD license.

    1. Re:Medieva by Anonymous Coward · · Score: 0

      Take a look at the following on-going thread at TopMudSites.com over this abuse of the DikuMUD license -- http://tinyurl.com/axzm2

      For those looking for more research sites, some with actual proof of the code differences and credit removal, try these sites:
      + http://www.arthmoor.com/med/
      + http://www.arthmoor.com/med/limits.txt

      Currently, the MUD community would welcome any freelance lawyer to make a case of this insult to the game development community and stand up for the rights of other DIKU-related game developers including the original developers of the DIKU codebase.

      And if you wish to mail the owner/god of the game, here's the e-mail address (Vryce@medievia.com ). Make sure you have MEDIEVIA in the subjectline or he won't get it.

  97. Master of Orion II and American McGee's Alice by lhouk281 · · Score: 1

    The two games I return to again and again are Master of Orion II and American McGee's Alice. Even better, both run just fine under Wine on my Linux box.

  98. Turn to the past when the present sucks by zinchalk · · Score: 1

    I feel that gaming began to die at the turn of the century. Post 2000, Inovative games and 1st generation games (Non Sequels) have been on the decline. The only thing I see nowadays is some sequel to some great franchise that emerged from the good ole days. I'm not saying that there isn't new innnovative games coming. I just think that the market is clouded with money grabbers. Example: Romance of the three kingdoms. It started on the nes, then the snes, and so on. Do their really need to be 10 romance games? After moving the series to the ps2 they should have just stopped. Or dynasty warriors, now I own dynasty warriors 2, but what number are they up to now? 5? Its the same game. Also, I think they beat the hell outta Sam Fisher, Seriously, how many splinter cell games am I gonna play before They give me a new franchise?(Until they milk us dry) So before I get excited and start ranting some more. Lemme get to the point. The classics are the great games that we all grew up with. Consider them like the Classic Rock Station on your Radio. You can listen to the new music that sounds the same on the pop station when something you like When things get stale on this "new hits" station. You can always go turn the dial back to what was good and will always be good. And remember what Adam West said about the new batman movie: "Bigness does not equal Greatness"

    --
    "Biggness Does Not Equal Greatness" -- Adam West
  99. SCUMM Adventure Games by the+Angry+Gopher · · Score: 1

    A few months ago I ran across a dusty CD wallet with all of my old LucasArts adventure games. I introduced Monkey Island to my girlfriend's little brother and the kid loved them. It you want to go into "they don't make 'em like they used ta" - there are some games that make the case. On the other hand my E.T. for my Atari 7800 just hasn't geld up well. Hehehe... For those who are interested make sure to check out scummvm.org and the recently released Psychonauts.

    --
    "..." - Silent Bob
  100. Yes, I do revisit old games by magnus_1986 · · Score: 1
    I would recommend everyone get their hands on these relatively old gems:
    1. Imperialism (1 and 2 both are really good)
    2. Monkey Island (the Curse of and Escape from, 3 and 4)
    3. Crusader: No Regret
    4. Theme Hospital
    5. MDK (get 1, not 2, 2 sucked)
    These are truly some of the best, in my opinion.
    --
    My last sig was ridiculed
  101. MOD PARENT UP! by NewStarRising · · Score: 1

    Still playing MoM here. And Colonisation. And Masters Of Orion 2.

    --
    b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
    MadDwarf
  102. Market by TwistedSpring · · Score: 1

    I agree with the OP, and in my opinion the market is partly to blame. As the gaming industry grows in size and competes with the movie industry, we see a focus on making more money per game which means making sound investments in sure fire games that will definitely do well. Thus, we get fewer innovative games. Things in the industry now seem to operate on the "we did this last time and it sold well, so let's do it again but with better graphics" (Halo -> Halo 2), or "someone else did this and it did really well, so let's copy it and focus on the racing missions" (GTA -> NFS:U)

    In other words, it's more costly to make games and for this reason publishers aren't going to invest money into new genres and unfamiliar, original concepts because there's no market data to show how well they might do. Only a few developers/publishers have the guts to do this (Maxis are working on Spore which seems pretty original but is, as Will Wright puts it, basically all the fun bits from Populous and Civ and a bunch of other games, and Introversion recently released Cannon Fodder... Erm.. I mean, Darwinia. Both look sort of original. Lionhead's Black & White was quite original too.)

    As with the music industry, the gaming equivalent of pop and r&b (FPS) tends to occupy the top of the charts, so that's what publishers make more of. The problem with the gaming industry is that small, independent developers making fun games rarely find a label/publisher to release those games on. In the music industry there are many indie labels for releasing music to the underground, and bands can use these to gain recognition and revenue and move up the ranks until they're spotted by a big label. There is no equivalent scene in the gaming industry and every attempt to run an indie publisher has pretty much failed.

    I worry that the big bucks development costs of popular games scare off smaller developers who might be considering setting up a games company. There's no prospects. "You want to get into the games industry? HAR HAR HAR" is usually the response given to any aspirational young developer who wants to make their own game. They worry that they'll never find a publisher. In the past, there were shareware houses like Apogee that produced various games and funded development by small independent software houses. There's no equivalent of that now that I've heard of.

    I suppose that ultimately we're headed for a revolution. To keep the industry afloat the public will demand choice and innovation, otherwise they'll simply get bored of video games. Steam, despite its reputation, was probably the first step towards a new way of publishing games that is very accessible to independent developers publishing smaller games, since it bypasses the publishers who generally aren't interested in these companies anyway. The download model also works well for shareware-style publication, i.e. you can publish the first episode of a game on your download service, and people can pay a fee to play the next episode(s). They could even buy each episode as it becomes available (obviously at relatively low cost).

    Older games didn't suffer these problems because back in the 80's and early 90's all PC and home computer publishers (i.e. not Nintendo) were pretty much small, independent, and would publish nearly any half decent game they could get their hands on. So we saw more diversity and experimentation with the capabilities of new platforms. I sincerely hope that this will happen again with download platforms.

  103. We're older than we've ever been by Anonymous Coward · · Score: 0

    Without even commenting on the quality of the games, it's probably safe to assume that, over time, the more games we play, and the older we get, the more jaded we become. Thus it becomes harder for a game -- any game -- to hold our interest. It just seems natural to me that our enthusiam for gaming in general might simply diminish as we age. So, maybe this could affect our perceptions of new games' quality.

  104. UT2004 by JustNiz · · Score: 1

    I really can't agree with the author about this one... Its one of the very few games I constantly come back to, and furthermore can enjoy as much as when it was new.

    The number of differnet games and continuous stream of enthusiast-generated maps keep this game forever fresh (well, at least until UT2006 comes out! ).

    1. Re:UT2004 by william_w_bush · · Score: 1

      god, this always brought me back, new maps, good servers, onslaught nights.

      thing is, and I think this happens with all games, the older a game is, the less appealing it gets just because something "newer and improved" should be out by now, especially considering ALL the freaking graphics hype.

      blame nvidia and 3dfx, for making us buy $600 cards to play new $50 games that weren't nearly as good or replayable as old games, but seem cooler and shinier.

      --
      The first rule of USENET is you do not talk about USENET.
  105. Token Galaga Post by ReadParse · · Score: 1

    Yes, Galaga still rocks. Yes, you can get to a million points without cheating (I've done it) and, yes, there is a stage beyond which the game will not continue -- which is how you "beat" the game. And no, I don't remember what that stage is. But I reached it, I really did -- at a laundromat.

    RP

    1. Re:Token Galaga Post by mjh49746 · · Score: 1

      iirc, it's at ot past Stage 255

    2. Re:Token Galaga Post by ReadParse · · Score: 1

      I believe it is lower than 100 -- some non-round number like 147 or 174 or something.

      RP

  106. MU* still alive and kicking by misaochankun · · Score: 2, Informative

    I still actively play a lot of the text based games myself. Be it MUD, MUSH, MUSE, or any other version of the MU* base, there is something for just about any subject you can think of. If it's a geeky genre, you can bet on finding at least 10 or more MU* catering to that.

    These games have to attract people solely on gameplay, content, and quality of characters/players in their little world. You'll also find that most of these places ask for no money at all, and are often paid for entirely by the owner. A few have made the leap to pay for play, but those are rare compared to the free ones. Finding them is pretty easy, just look for any MU* listing out there.

    http://maelstrom.areth.org/mud/ is a small list of active places that even includes 'talker' based chats rooms, while http://www.mudconnector.com/ is one of the larger ones and even lists pay for play. If you want to see an interesting MUD that is a mix of a few of the more geekier genres in one, I recommend http://www.areth.org/ as something you don't find everywhere else.

  107. BZFlag by IceAgeComing · · Score: 1


    I've become addicted to BZFlag. I log on in the evenings and take part in a capture-the-flag tank battle involving 30 players. The interface to the game is simple, and the learning curve to obtain basic skills is not steep, yet the skills required for mastery requires lots of practice.

    In order to win, it's important to play as a team. There's a sense of accomplishment when you work well together with your teammates.

    I find older games, where the game is essentially a finite state machine you're interacting with, become too predictable in comparison.

  108. Older games are still king. by greyfeld · · Score: 1

    I've been a long time game geek from the pen and pencil D&D days, what has been most challenging for me is to find games computer and non-computer that I can play with my 12 year old daughter. She is relatively innocent still, so stuff like Doom 3 and Half-Life were relegated to after she went to sleep. I played EQ for four years and finally burnt out on the same old pull-and-kill every night.

    So what follows here are the games we've found that I can enjoy with her and are pretty much age appropriate and a lot of fun.

    1. Neverwinter Nights - yeah, it's graphics are not state of the art, but what it lacks in graphics it makes up for in replayability, story, game play and ability to customize and create your own adventures. We just finished Hordes of the Underdark and it was a real challenge and a heck of a lot of fun. She loves it. And the ability to play any of the literally 100's of user created modules for free just makes it that much easier on my wallet. She begs me to play most nights and their is a content control to lower the violence level. We both love this one and it doesn't take a massive computer to run. Just be aware that each computer you play on (if doing multiplayer) will require a copy with a license key.

    2. Heroes of Might and Magic 3 w/ In The Wake of the Gods free expansion (WOG)

    HOMM3 was a great game even before the user created WOG expansion. After 3DO went under, some users out there took the best parts of Heroes 4 and some of their own ideas and created an expansion that gives you a ton of new options and content. If you liked it before, get the WOG download and check out the changes - new monsters, demolish buildings, build new towns, give magic items to your hero's champion, etc. Here's a link to the WOG site - http://www.strategyplanet.com/homm/wog/wog.shtml

    3. Magic the Gathering Online (and off)

    Again not a great graphics game, but the game play is always awesome and the online version enforces the rules. That eliminates a lot of the quibbling that goes on in real life Magic games. The only drawback here is cost - you have to pay for your online boosters. There is a good aftermarket, however, on Ebay and other sites where you can sell your entire collection or just buy that one card you need to get your deck tuned up. We like playing in real life too as I've been playing 10 years and have lots of cards laying around. Give it a try - free on the demo site. http://www.wizards.com/default.asp?x=magic/magicon line

    4. Neopets

    She loves the Neopets site and I have to admit that some of the games are fun for a while. It keeps her interested and I would recommend it for any kid. My sister-in-law spends hours on the site. There is a reason that MTV bought it - you don't want to leave because there is so much to do there. Oh, and it's totally free. www.neopets.com

    5. MAME

    We've got an old 300MHz box setup with an X-Arcade dual joystick. Nothing like firing up a game of Galaga or Black Tiger. My daughter loves discovering those old games and trying to beat them. Dig out that old PC in your basement, what are you waiting for.

    Non-Computer Game All Stars

    1. Puerto Rico

    This board game has great replayability as every game ends up different. It sounds cheesy trying to become the governor of a little island by growing and selling coffee, sugar, indigo and corn, but the game revolves around tough decision making and its weird turn based system is pretty cool once you get used to it. An all-time favorite at our house.

    2. Talisman

    If you can find it, pick this one up. Games Workshop made this and a number of expansions some years ago and it went out of print for a long time. The originals sell for huge amounts on Ebay, but I found a recent reprint at a local game store a few months ago for $75. Great g

  109. Muds vs Graphics (i.e. low tech vs high tech) by Jeena · · Score: 1

    Think about it like this...graphic games will always be limited by the very technology that everyone is so amazed by. The pictures are beautiful, the effects are stunning. Yet because of these very factors they eat up huge amounts of memory, require top of the line pcs to operate, and frequently require large cash outlays in software, updates, upgrades, and perks. In contrast, text base MUDS are almost unlimited in the number of zones they can put in, the number of people they can accomodate, and any amazing effect that can be imagined because ...well, text does not take up the space or cost what graphics do. The adventures in a text base game like Medievia are limitless, and because MUDs are constantly growing, changing, and adding new things they will never have the constraints placed on them that graphics do. A text base mud is only limited by their implementors imaginations, not by the amount of space on their hds or the amount of memories in their computers.

  110. Fire Emblem GBA and Resident Evil 2 by marcybots · · Score: 1

    Fire emblem for gameboy, Resident Evil 2 and Bionic commando are nearly as good today as they were back then. I played doom 3 for a half hour, got bored. Played Half life 2 and just got bored...but those old shootem ups like Ikaruga, Gunbird, Castle Shikigami 2(just came out for PS2 a few months ago) are also great games that will at least entertain you for a hour or two. But Fire Embelm for Gameboy has that old style gameplay that is really hard and rewarding mixed with some pretty slick design.

  111. BBS by krunchyfrog · · Score: 0

    I miss L.O.R.D. and other funny board games. I even thought if it was possible to build some telnet/ssh BBS port/emulation. But they, we have to evolve to web-based games like realthugz and stuff.

    --
    printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
    -- myself
  112. It is a shame about Medievia by computer_redneck · · Score: 1

    Considering the code is a DIKU dirivative and they refuse to credit this claiming they didn't use DIKU which has been proven time and again. They do not follow the license. Also they do not mention that payments to the owners HELP you signifigantly in the game. They claim that "Donations" are not to help in game but everyone who coughs up money has a better position in the MUD. Boycott Methievia

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    1. Re:It is a shame about Medievia by GigsVT · · Score: 1

      He never claimed he didn't use diku/merc, he claimed he had completely removed all the old code, and medievia was completely clean. No one claims donation items don't help you in the game.

      It's not as black and white as you try to make it. The legal question is "can a derived work ever be rewritten to the point where it no longer contains any original code?"

      As to whether there really is any original code left or not, that's a different matter.

      The diku/merc license forbids anyone making money off it, so there's no way any of the original authors could claim damages on something they could never make money from in the first place (without the monumental task of getting permission from every contributer). This is why no one has sued Vryce yet, it would be impossible to show any damages.

      Anyway, if they would have used something like the GPL, they might have a case, because it doesn't forbid making money.

      Of course, if they had used something like the GPL, this whole petty bickering wouldn't have ever happened because Medievia could charge whatever money they wanted without violating the license.

      So, in summation, get over it. The Merc/Diku people wrote an unenforcable license and now have to deal with the consequences.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  113. Tetris Attack by Anonymous Coward · · Score: 0

    Tetris Attack is an incredible game that came out for the snes. I have yet to play a puzzle game even half as good. I bought the DS for the sole reason that someday, there may be Tetris Attack DS with online multiplayer capabilities.

  114. Ancient Domains of Mystery by KermodeBear · · Score: 1

    I seem to enjoy this more than NetHack or Moria. Not sure why, just one of those things I suppose. It beat out HL2 for attention many times - especially after I had beaten HL2. RLGs are great. Different game every time. http://www.adom.de/

    --
    Love sees no species.
    1. Re:Ancient Domains of Mystery by GebsBeard · · Score: 1

      That is a seriously good game with an endless number of options. Too bad it doesn't randomly generate the map each time you play though.

  115. Depends on game genre by tod_miller · · Score: 1

    When we were kids, Double Dragon was all had, and there was nothing better, so we were engrossed in playing that really lame game.

    That brings back little nostaligia, as I never really liked it. At the arcade it was always someone else who wanted a 2 player game.

    Wonder boy in monster land, now I clocked that with 885,000 odd score, possibly the world record, and on 1 ten pence piece I might add. Yes, I could kill any boss within a few second (down down, jump slap attack - repeat).

    Going back to that, I had nostalgia, but I also enjoyed playing it! I played it a good 20 minutes before I got killed, and then bored.

    Adventure games - I would probably replay DOTT and S&M and also Loom and those others, heck, Another World and Flashback. But I probably wouldn't be arsed to finish them cos of time.

    Kingpin - only 5 years old game, I see no foults in playing this again multiplayer (if there are active servers)

    Back to old skool, spin dizzy, I can play then game a lot, and also action biker. Paperboy, despite consuming my life between 4 and 7, I don't think I could ever be as good as I used to be... it wouldn't hold my attention today.

    Modern games are both dumbed down, and more interactive. maybe someone could remake paper boy as distroboy, and you ride a nice 3d bike up the same view, throwing distro cd's into windows (hahah WINDOWS!) houses.

    The map of the city could be fed from xml pulled from google maps for the 3d buildings they use, or any shp file of your choice :-) with random fun plugged in.

    I like the fact that games far more elegant than those of old are coming to small devices faster. It is easier and quicker to write a game, you can write arkenoid in 2 hours using flash and action script, because you are now only writing pure game code, nothing else (you are not writing file save code, or graphics code).

    I do get bored of 3d gaming. Grand Theft Auto San Andreas, I thought it would cure me, but I was bored after 1 hour... I couldn't do it any more.

    I like that flash game where you balance on a rope though.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  116. Elastomania by tod_miller · · Score: 1

    Definately get this game, I played it on my dx2, back in the day when it was across, and the graphics were sparse, I look at online time records today, and I think, I am sure I beat that once.

    That game is good because of control, I always put forward that games are good if you can have lots of control. Think about it. Simulcrum (I think) was a neat game on amiga, you could morph betwee different shapes, and fly etc... silly putty.. that was fun... *thinks* hunter (amiga, first 3d 3rd person game I played? lots of vehicles).

    Robocop 3 was the best gaming/movie franchise, the graphics were unbelievable, and it had atmosphere.

    If you want to try a game like elastomania, goto miniclip.com and look for Trials game, that version is in Java, great graphics. Uses a bitmap collision map, so you can actually make your own levels with the demo, but, you know, keep it quiet.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  117. Fallout 2 by ElfWord · · Score: 1

    I have yet to find a computer RPG as satisfying to play over and over again as Fallout 2. Another old computer RPG that withstands the test of time: Realmz.

  118. Me too by tugfoigel · · Score: 1

    I find myself playing irogue and adventure. Now it's on my Tungsten, but it's still the old game with that great old gameplay.

  119. Good games are good no matter when by snester · · Score: 1

    The argument is sound from a certain point. The top 30 games are all mostly sequels, sports, ports or franchise. It is the same in virtually all forms of entertainment. Books the top 30 are all Dan Brown, Stephen king, Clive Cussler etc. Movies, Batman, Star wars etc. Theatre is Cats, Lion King, Phantom of the opera etc. It is the easiest stuff to sell - the masses think they are being cultural (maybe they are !!!) There was just as much of this crap around on old consoles/computers (everyone remember publishers such as Ocean, Konami, Elite and such dire cash-ins as highlander, flash gordon and international soccer?) Some people say the old games are all in our memories and that once you play them the nostalgia ends. I think the point here is not the visual/audio representation but the underlying mechanics of gameplay. Many modern games have hundreds of meg of video/audio assets, modern AI, New controllers and yet still provide the same - sometime less actual interaction. I would argue that Paradroid on the c64 is more atmospheric and satisfying as a game than ratchet and clank. The other way - Resident Evil 4 is a significantly better game than Forbidden Forest. Faerie Tale on the Amiga contains aguably the same gameplay people playing Diablo get some 10 years later. Ghosts and Goblins was better than capcom's own remake in Maximo. Green Beret has more subtlety than ONI. Super Mario 64 is about the pinnacle of 3D adventure/action games - still. Most the Lara Croft games are better than the text games and old SCUMM games - but not really much better than Dynamite Dan (an old game - when they were still known as CORE).

    The point - many new games hide the same gameplay elements in new graphics/sound. They might spread a simple premise over hours of gameplay (the new measurement) as opposed to size/speed/intensity of playfield (the old measurement). Some games are better for the treatment others are worse - like spreading one scoop of ice cream between 20 mates its fine if you don;t like ice cream, but if you do you'd better be good at killing people with an uzi.

    --
    A shrubbery