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20 Reasons Why The 360 Might Fail in Japan

1up.com has an interesting look at the forces ranged against Microsoft in Japan, as the 360 poises for a major push in foreign markets. From the article: "There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard."

120 comments

  1. Kill my karma by Gizzmonic · · Score: 2, Insightful

    Wireless controllers suck. Why are they going to be mandatory on the new consoles? I look forward to interference and loads of batteries. Fuck!

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Kill my karma by gullevek · · Score: 1

      Actually I look forward to wireless controllers. Somehow my dog always get tangled up in my controller cable ...

      The only fear I have is, that my gf will loose the controller somewhere.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    2. Re:Kill my karma by Anonymous Coward · · Score: 0

      Actually I look forward to wireless controllers. Somehow my dog always get tangled up in my controller cable

      Oh, you're thinking Katamari Damacy for PS2.

    3. Re:Kill my karma by vertinox · · Score: 1

      If the DS will the Revolutions controller then I won't need batteries and I'll only need to rechart it every 5 hours.

      Wouldn't be able to tell you what the 360 will use, but I'd hope they'd use rechargle controllers.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:Kill my karma by KeeperS · · Score: 4, Informative

      Wireless controllers don't have to suck, they just generally do. The Nintendo Wavebird is a good example of a non-sucking wireless controller. The batteries last seemingly forever, and I've never had any latency or interference problems. If Microsoft and Sony can pull off something similar, it shouldn't be a problem.

      Of course that has very little to do with the 360's potential success in Japan, but I figured I'd mention it anyway.

    5. Re:Kill my karma by damiangerous · · Score: 2, Interesting

      Wavebirds lack the vibration feature. Normally I would say "feature", as it isn't usually that useful, but there are some Gamecube games where I wouldn't want to play without it (Mario Party, for example).

    6. Re:Kill my karma by Saige · · Score: 5, Informative

      Sorry, wireless is not mandatory on your 360.

      The controllers come with a cable that hooks to the USB port. This cable will let you play wired instead of wireless if you want, and can be attached during play if the batteries lose their charge - you don't have to quit playing.

      BTW, there will also be rechargable battery packs available, so that you don't have to keep buying batteries. And judging by how long the Wavebird lasted on just one battery, I wouldn't expect them to use a lot of batteries either.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:Kill my karma by Anonymous Coward · · Score: 0
      *blink*

      What?

    8. Re:Kill my karma by Anti_zeitgeist · · Score: 1

      The logitech wireless controllers for both the xbox and ps2 are amazing.

      --
      If it wasn't for C, we would be stuck using BASI, PASAL and OBOL.
    9. Re:Kill my karma by aliens · · Score: 2, Informative

      When was the last time you used a wireless controller? I'm guessing not in the last 3 years.

      The wavebird is awesome, still haven't changed the batteries, unknown number of hours on it.

      Same with my wireless logitech for my PS2.

      All surrounded by my wireless 802.11bga wireless router and 2.4ghz wireless phone. Never noticed interference.

      You make it sound like changing the batteries once a year if you're playing 8 hours a day is like being asked to climb mount Everest. If you need to change that often perhaps you should get out and get some exercise. /sorry for feeding the dumb troll.

      --
      -- taking over the world, we are.
    10. Re:Kill my karma by Saige · · Score: 1

      I'm sorry. I guess there's something wrong about the fact that I have some actual knowledge about the system, and have been sharing it with people to correct misperceptions and the like.

      I'll go back to acting like the rest of the Slashdot crowd and rant and rave with made-up facts about subjects I know nothing about. Will that help? Perhaps if I foam at the mouth in the post, and use the terms 'M$' and 'Evil Empire'?

      Yeah, I should know better than to respond to trolls...

      --
      "You know your god is man-made when he hates all the same people you do."
    11. Re:Kill my karma by Anonymous Coward · · Score: 0



      The only fear I have is, that my gf will loose the controller somewhere.

      You need a toggle for the force feedback - because we all know where you girlfriend puts a wireless vibrating electronic device.

    12. Re:Kill my karma by Schemat1c · · Score: 1

      If the DS will the Revolutions controller then I won't need batteries and I'll only need to rechart it every 5 hours.

      Wouldn't be able to tell you what the 360 will use, but I'd hope they'd use rechargle controllers.


      My eyes, MY EYES!

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    13. Re:Kill my karma by Anonymous Coward · · Score: 0

      No, its a breath of fresh air..

      For some reason the Sony/Nintendo trolls are out with force. It always happens when some info gets out about Xbox or whatever.

      From what I see, the Xbox will be a contendor. Whether it will win or not, is probably not the right way to think about it, but I know that generally speaking, people hate it when they spend 300 bucks on 2nd best.

      I've personally never owned a Xbox, and don't plan on getting a 360, but to be honest, I can't stand flaming idiots like the grandparent post.

    14. Re:Kill my karma by shoptroll · · Score: 1

      And if they did have the vibration function, you could kiss the battery life goodbye. From what I heard the N64 rumble pack sucked up battery life pretty well.

      --
      Insert Sig Here
    15. Re:Kill my karma by Anonymous Coward · · Score: 0

      No, they aren't. They're just better than almost everything out there in the U.S. market for either of these systems.

      For the PS2, I've owned/used the Fountechs, the various Pelican and MadCatz controllers (some of the Pelicans aren't that bad for the price, BTW), the first-gen Logitech, and the current Logitech. The current Logitech beats everything, including the Fountech - but it's not "amazing." Given the same amount of gameplay, it eats batteries worse than my GCN Wavebirds, and it also suffers from lag/unresponsiveness at a shorter distance than the Wavebird too. This is all in the same room, mind you.

      The floating circular D-pad is the best thing about the current Logi, really. And that's not saying much, given that there are other controllers for the PS/PS2 and other systems that do this better. Where the Wavebirds get an A- (for the mere lack of rumble), the current Logis for PS2 get a straight B for these technical shortcomings (B- if you take into account their high retail price). For reference, the Fountech gets a B- because of shorter battery life and range and the the only Pelican I have handy gets a C/C- for short range and slight lag.

      That said, I don't think Sony and MS will screw up their wireless controllers too bad. Nintendo has proven that good ones can be made, and Logitech has come close, so for either Sony or MS to fail this task would be too embarrassing.

    16. Re:Kill my karma by bigman2003 · · Score: 1

      You don't know what 'rechargle' means?

      My friends and I chargle all the time. Then sometimes, we get really crazy, and REchargle.

      It's like chargling, but TWICE as good.

      --
      No reason to lie.
    17. Re:Kill my karma by lordperditor · · Score: 1

      The Wavebird for the Gamecube is excellent, my batteries seem to last for ages. And as I use rechargables when it does start flashing I simply recharge them.

      I have been using this controller for a few years now and it has never once missed a button press or suffered any sort of interference.

      So not all Wireless Controllers suck, perhaps just the ones you have tried sucked.

    18. Re:Kill my karma by Gizzmonic · · Score: 1

      I have a Wavebird. It suffers from interference. I know I'm not alone on this. Many of my friends have told me they won't play Resident Evil 4 with a wavebird because "R" doesn't stay down when you keep it down.

      The Logitech PS2s are pretty good except they don't last. My friend frequently replaces the buttons on his Logitech.

      --
      (-1, Raw and Uncut is the only way to read)
    19. Re:Kill my karma by thk123 · · Score: 1

      They are not mandatory the core pack includes a wired controller. There won't be interefernce becasue if they were going to be pretty standard microsoft would make sure they were perfect. Finnaly they will be recharable or it wouldn't need batterys , you seem to forget microsoft aren't stupid.

      --
      "Shoutting is the talent of the talentless" thkgamereview.blogspot.com -New, reviews previews of games and more.
  2. Still bad design. by tktk · · Score: 4, Funny
    Co-designed by Osaka-based Hers Laboratories, Xbox 360 sports a softer and more feminine look than its predecessor.

    Unless it actually has boobs, this isn't going to help. In the Japanese market, the main design flaw of the Xbox was its sheer size. It wasn't a masculine/feminine problem. Personally, I think it's still too big but being able to stand vertically helps.

    1. Re:Still bad design. by Anonymous Coward · · Score: 1, Interesting

      I think the main design flaw in the Xbox 360 is the games. They aren't designed for Japanese gamers, and Japanese gamers already have a seemingly better console to look forward to, which will have better games for japanese gamers.

      Heck, Sony's been setting up features that may or may not be great for gaming, but who cares when they have so many extra features to throw against the hype of the xbox.

      Face it, the thing thats going to sell Xbox is either the loyalty gained by people impressed with the first one, or people being be fed up with Sony.

    2. Re:Still bad design. by Reaperducer · · Score: 1

      You are very correct. In Japan, size is everything and smaller is better when it comes to video games.

      The XboX fits nicely into American living rooms, but is far too large for Japanese homes. The 360 looks like an improvement, but not too much.

      Look at the new Nintendo box (Revolution is it called?) -- ass tiny. That, and the Nintendo name, will help sell it.

      --
      -- I'm old enough to have lived through six different meanings of the word "hacker."
    3. Re:Still bad design. by Keeper · · Score: 2, Informative

      think the main design flaw in the Xbox 360 is the games. They aren't designed for Japanese gamers

      They've got every single major Japaneese developer on board (http://www.majornelson.com/2005/07/25/tokyo-xbox- summit/); if they can't produce games "designed for Japanese gamers", nobody can.

    4. Re:Still bad design. by iainl · · Score: 1

      Minor point of fact: The XBox 360 is a touch smaller than the PS3.

      --
      "I Know You Are But What Am I?"
    5. Re:Still bad design. by Alizarin+Erythrosin · · Score: 1

      Co-designed by Osaka-based Hers Laboratories, Xbox 360 sports a softer and more feminine look than its predecessor.

      Do they also design Dell corporate workstations? I swear I have one on my desk that looks just like it, but in black.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    6. Re:Still bad design. by Anonymous Coward · · Score: 0

      Look at the new Nintendo box (Revolution is it called?) -- ass tiny.

      You're going to have to change your metaphor if you want to convey smallness to Americans; Asses here are fucking huge.
      See also Trump, Donald.

    7. Re:Still bad design. by MBraynard · · Score: 0, Flamebait

      So how exactly do you develop a game for Japanese gamers? Main characters with very small penis?

  3. Um by M.C.+Hampster · · Score: 4, Interesting

    Come on editors, let's get on the ball.

    The article has 20 reasons why the Xbox might Fail in Japan or not. There are 10 reasons why it might succeed and 10 reasons why it might fail.

    Can someone fix the headline?

    --
    Forget the whales - save the babies.
    1. Re:Um by Evro · · Score: 3, Insightful

      It's a Zonk article, and it links to 1up.com, apparently some kind of kickback site judging by the rate with which Slashdot links to them.

      From what I can tell in his bio, this is now Zonk's full time job... you'd think he'd put a modicum of research into the stories he posts.

      --
      rooooar
    2. Re:Um by MBraynard · · Score: 1

      Seriously. It's not even in the story but in the text he posts. Slashdot mirroring the descent of TechTV into G4.

  4. Slashdot a little overzealous in M$ bashing...? by Aeron65432 · · Score: 3, Informative
    Not like I enjoy defending Microsoft, but if you read TFA, it's-

    10 Reasons Why the 360 Might Fail in Japan
    10 Reasons Why the 360 Might Succeed in Japan

    1. Re:Slashdot a little overzealous in M$ bashing...? by Anonymous Coward · · Score: 1, Insightful

      Slashdot may be a Microsoft bashfest in general, but you forget this is games.slashdot.org we're talking about here. The only place to find more Xbox hype would be the Team Xbox site.

    2. Re:Slashdot a little overzealous in M$ bashing...? by robnauta · · Score: 1
      Yeah, the text mentions 10 reasons why it might succeed and 10 reasons it might fail, and this gets summarized on the headline as 20 reasons it will fail.

      Welcome to news, the Slashdot way. Where truth or an unbiased opinion are significantly less important than fanboy-ism, choosing sides, selective quoting, a little distortion of facts and karma whoring.

      Face it, this is just an entertainment site. The news stories are just references to real news, and they are modified to please the standard stereotype geek that likes Linux, dislikes Microsoft, favors AMD over Intel and ATI over nVidia.

  5. I realize... by aftk2 · · Score: 3, Funny

    that bashing the XBox 360 is the Slashdot meme du jour, but the article actually consists of 10 reasons why it might fail, and 10 reasons why it might succeed.

    How do I know this? Did I read the article? Bah! It's in the damn summary:

    Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:I realize... by Anonymous Coward · · Score: 0

      It wasn't meant to be informative or correct. It was meant to make you click on a link to 1up.com.

    2. Re:I realize... by Anonymous Coward · · Score: 0

      meme du jour

      This, sir or madam, is the last straw. From this day forward, I shall read Slashdot no longer!/p

  6. Does it matter? by interiot · · Score: 1

    I don't want to sound bad, but does it matter if XBox 360 doesn't succeed in Japan? Isn't it okay to do well in certain markets, and not do well in others? Some Mozilla fans are just fine with a 5% marketshare. There are plenty of other examples of foreign companies trying to sell to the Japan market, and failing. Isn't this okay, isn't it something everyone can accept?

    1. Re:Does it matter? by Gogo0 · · Score: 3, Informative

      Because some of the biggest and best dev studios are japanese, and if a console is failing in their home country (many times their primary market), they arent going to develop for it.

    2. Re:Does it matter? by DigitalBubblebath · · Score: 1


      I think, given the choice, 9 out of 10 corporations would prefer to do well in every market.

    3. Re:Does it matter? by Anonymous Coward · · Score: 0

      If Microsoft doesn't start to gain a foot hold in Japan they will soon face the ultimate reality of being a system with no Japaneese developers. Now this may not sound like it is that bad but companies like Sega, Namco, Capcom, Konami, Square-Enix, and Tecmo all bring a certain level of credibility to a system.

      Let's look at the reality of the situation, the systems that had more support from Square, Enix, Konami, Capcom and Namco were (every other system lacked support from these developers):

      1)NES
      2)SNES
      3)Playstation
      4)Playstation 2

    4. Re:Does it matter? by crazydumbek · · Score: 1

      A small market share is generally acceptable to a company if they're making a profit, but Microsoft wasn't making a profit. A few million or so more Japanese Xbox owners would have helped stop, or, at least, slow down the hemorrhaging of money this go round. Potentially losing a few billion dollars more in the next go round by ignoring Japan would be extremely foolish.

    5. Re:Does it matter? by bigman2003 · · Score: 1, Flamebait

      I disagree that some of the 'best' studios are Japanese.

      I have as much dislike for Japanese style games, as the Japanese (in general) have for Western style games.

      To me, they actually have the worst studios, putting out the worst games.

      Strangely, it is a French studio that is my favorite...Ubisoft of course.

      --
      No reason to lie.
    6. Re:Does it matter? by ureshii_akuma · · Score: 2, Insightful

      It matters to those of us trying to decide which next-gen console to buy who don't like American taste oriented FPS/Sports titles. If the 360 fails in Japan (as the XBox did) we won't see many games that appeal to us. This happened for me with the XBox - great console, but I only have 5 games for it, compared to 20+ each for both PS2 and Gamecube.

      Of the 360 "launch period" titles the only two games that look like they appeal to me are either coming out eventually for the PC (ES IV) or from a dev that used to be golden but has been lackluster lately (Rare - and I am not talking about PD:0).

      Now, for MS itself, I don't know that it really matters. Sure, they'd love to succeed in that market, but the US/EU market are big enough that they can survive on just those.

    7. Re:Does it matter? by kingsmedley · · Score: 2, Insightful

      I gathered the following stats from various sources via Google:

      USA in 2003:
      Population....................291 million people
      Percentage playing games......50%
      Hardware and software sales...$10 billion

      Japan in 2003:
      Population....................128 million people
      Percentage playing games......37%
      Hardware and software sales...$4.1 billion

      The bottom line: The average Japanese gamer spent $86.50 on their hobby that year, while Americans only spent $68.70 the same year.

      So yes, success in Japan DOES matter. While the Japanese game market has been shrinking since the year 2000, it is still worth more on a per capita basis. And when you have to weigh the cost of building a console at a per unit loss, you certainly want to attract the consumer that, on average, buys more software per console.

      --
      Must... think up... something... clever!
    8. Re:Does it matter? by masterzora · · Score: 1

      Last time I checked the Gamecube had support from all of these, too...

      Square Enix: Final Fantasy: Crystal Chrnoicles
      Konami: Metal Gear Solid: The Twin Snakes
      Capcom: Resident Evil Zero
      Namco: Tales of Symphonia

      Of course, that's by no means a complete listing of the support from each, but it is enough to prove there is support. (In a side note, I think at least some of the Nintendo handhelds had support from all of them, too, but I don't wanna find all those).

      (NOTE: This is just to point out that his list is incomplete, not to validate or invalidate his claim nor to make any claims about the Gamecube other than that it had support from those developers. God, I sound like a lawyer....)

      --
      Remember, open source is free as in speech, not free as in bear.
    9. Re:Does it matter? by masterzora · · Score: 1

      It matters because they were losing money for most of the time since the XBox was released. The Japanese market is essential if they want to stay in the game, because they're just losing money otherwise.

      --
      Remember, open source is free as in speech, not free as in bear.
    10. Re:Does it matter? by king-manic · · Score: 1

      Japan is 40% of the game market while north america is 42% (numbers out my ass but generally true) so yeah success in japan matters.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  7. And the number one answer is.... by Anonymous Coward · · Score: 0

    It called the Xbox 360, but there is NOTHING round about it!

    1. Re:And the number one answer is.... by Anonymous Coward · · Score: 0
      They couldn't have XBox 2, since Playstation 3 is coming out. So they needed something that started with a 3.

      They are competing against the upcoming Nintendo Revolution. Revolution leads to thoughts of wheels... circles... 360 degrees in a circle... The next XBox will be just as revolutionary as Nintendo's console!!!

      And that is why it is XBox 360 :)

    2. Re:And the number one answer is.... by Anonymous Coward · · Score: 0

      Why do they call it Ovaltine? The jar isn't oval. The glass isn't oval. They should call it Roundtine.

    3. Re:And the number one answer is.... by myukew · · Score: 1

      because it contains eggs. ovum.

    4. Re:And the number one answer is.... by masterzora · · Score: 1
      Sorry, the AC did a horrible misquote of a Seinfeld episode. It wasn't actually asking that question.

      Oh, for the record, the quote (an audio clip of which can be found here) is "Why do they call it Ovaltine? The mug is round, the jar is round. They should call it Roundtine."

      --
      Remember, open source is free as in speech, not free as in bear.
    5. Re:And the number one answer is.... by Anonymous Coward · · Score: 0

      My bad :) been a long time since I've seen that episode.

  8. The difference this generation by a+no+n+y+man+123 · · Score: 2, Interesting

    Many people believe one of the reasons the first Xbox failed in Japan is its relatively large size. If you've ever been to Japan, you know how little space there is. In this round, however, the Xbox 360 is actually slightly smaller than the PS3 model that Sony has shown. So it will be interesting to see what difference, if any, this makes.

    1. Re:The difference this generation by Tanmi-Daiow · · Score: 1

      i also think that the original obscenely large controllers didnt help with the little japanese hands

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  9. duh. no games! by Anonymous Coward · · Score: 1, Insightful

    The Xbox 360 is going to launch with about as many "Japanese" games as the original Xbox did.

    While Microsoft has signed on several big name developers to do games, none will have games ready for launch. By the time these titles do come out Sony will have the PS3 and it will be too late for Xbox 360. Also, only a couple Japanese titles really draw a lot of mainstream attention in Japan. The others are somewhat niche. Remember Jet Set Radio? Dead or Alive 3? Yeah, they really helped the xbox out.

    http://forum.pcvsconsole.com/viewthread.php?tid=15 959

    1. Re:duh. no games! by badasscat · · Score: 2, Insightful

      While Microsoft has signed on several big name developers to do games, none will have games ready for launch.

      To expand on your point a little, here's the thing:

      It doesn't matter what names you have signed up to make games for you. What matters is the games they actually end up making. This was true of the original Xbox too. The Xbox (and the Xbox 360) has a real reputation in Japan as an American system, for Americans. (They don't really even think about Europe; they just think about where the system is made and its largest market.) So the games they make, when they make them, are tailored more for American tastes. There may be nods here and there to the Japanese, but you just never see real Japanese niche titles, the largest RPG's, or the AAA new franchises debuting on Xbox there. So far, from the "in-development" lists I've seen for the 360, that's as true of the new console as it was of the original.

      Development costs for the Xbox, according to the CESA, were more than twice that of the PS2. Given that, Japanese developers were less likely to develop games at all and when they did, they were obviously going to develop them for a market where they thought they'd sell. That wasn't Japan.

      Now, MS is in a sort of chicken-or-egg quandary. Developers there don't really seem to have confidence that the 360 is going to sell, based on current Xbox sales and on various surveys (Famitsu's last survey showed only 2% of their readers were interested in the Xbox 360, despite MS's hype machine). So, whether or not MS has "every Japanese game developer" on board, what makes anyone think they're going to develop unique or even popular cross-platform games for the system? They might throw it a bone every once in a while, and of course you'll see DOA4 and Ridge Racer and other stuff that appeals to westerners as much as Japanese, but you will probably not see very much in the way of games that actually sell systems in Japan. Those will still go to the PS3, which is more or less guaranteed success in Japan.

      I say it's a chicken-or-egg thing because developers have confidence in the PS3 because they know consumers want it, and consumers want it because they know it will have the most games they like. The reverse is true of the Xbox. The problem for MS is it takes more to change perception than just reversing one of those trends - i.e. they could sign up every developer under the sun, they could announce a slew of huge games just for the Japanese, but the perception consumers have of the system will not change overnight, and developers might again bail. The same would be true on the other end - even if consumers started warming up to the system through MS's marketing campaign, it will take a lot to convince developers that a real, major investment in the system will pay off (especially in comparison to making the same investment in the PS3). And if developers don't warm up to the system fast enough, any consumer enthusiasm will die off.

      It is going to be a tough cycle for MS to break there. I'm not betting that they'll be able to do it - I don't give the Xbox 360 much of a chance there.

  10. Which is better? by Drachemorder · · Score: 0, Troll
    I don't really know which side to root for. On the one hand, I want to see American products succeed in foreign markets. On the other hand, I don't like Microsoft and I don't want to see them succeed.

    Choices, choices...

    1. Re:Which is better? by MrCopilot · · Score: 1
      Root for MS to make a boatload of cash in the Console market. Stay with me now, If PC OS sales (or PC sales) drop and Xbox's are in every home, Bill makes it primary biz.

      I know, I know, we all "hate" MS, but they will not go away. They might diversify and restructure. DirectX is not "evil" tech, games run smooth, almost never crash on an Xbox. Has your XboX been infected with spyware/viri, ever? I personally hope they end up in more devices and get off our PCs. We have to make it profitable for them though. If I've got to keep an MS partition for games, I think I'd rather it be in my Xbox than on my "Work"Station.

      BTW, I don't keep a WINDOWs partition, I pay for Cedega, but I hear/read a lot of us slashdiots do.

      /rambling nonsense

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  11. Good list by kinglink · · Score: 1

    Actually I'm suprised, a great list of 20 things about the XBOX 360 that needs to be considered. I personally considered getting a XBox 360 but for the legacy Xbox games formost.

    The biggest hurdle is Xbox 360 is American. Japan isn't fooled by a "we are coming out first". It might be good for a little time but Xbox and Gamecube both came out at the same time.

    PS2 was going to be the clear cut winner when the PS2 was announced as it had the gamers and games lined up. Final Fantasy started the attention but GTA and Xenosaga and such nailed it into the ground.

    The Xbox 360 has a few games that are similar to great PS2 games, and it can beat it, but we'll talk about N3 now, but what will DW6 bring out? I'm sure a more coherent and polished games then N3? Why because they have learned that from the past, DW2 was hardly a block buster right out of the gate.

    Xbox 360 likely will pass the tests and get a decent following and Nintendo has a lot riding on Reveloution but Sony is not becoming laxed liked Nintendo was in the late 90s and it'll be impossible to beat them, I'll be suprised if Sony drop below 50 percent of the market. We'll see more when we get closer to PS3, but anyone considering buying a XBox 360 should consider this. It's VERY likely we'll see a price drop when the PS3 comes out as a quick "win" and that'll be the smartest move if PS3 comes at 400+

    So hold off for now and wait til a little more is revealed if you want to back a winner.

    1. Re:Good list by shawb · · Score: 2, Interesting

      I think it's funny that Microsoft is pushing to be the first to market with the next-gen system. For most generations, the first to market ends up being forgotten completely (for more information see Wikipedia:

      The first of the current generation of video game systems was the Dreamcast.

      The first of the generation before that (64 bit) was the Jaguar.

      The first 8 bit system? Colecovision, which had the distinction of doing pretty good for an extremely short period of time untill the NES was released.

      Actually, it looks to be almost a fluke that the Genesis did fairly well, considering that it was the first major player in the 32 bit market. And the Atari 2600 is probably too old to really compare, as the market has shifted vastly since then. So MS naysayers should be happy that MS is pushing for such an early release.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. Re:Good list by theapodan · · Score: 1

      What combination of chips made the genesis a 32 bit system? I've always heard it described as a 16 bit system, althought there were also 32 bit addons attempted.

      Maybe you're thinking of the Sega Saturn?

    3. Re:Good list by kyojin+the+clown · · Score: 2, Funny
      I think its fair to say the Genesis/Megadrive was a 16-bit device, since it is written on the front in huge gold letters.

      http://mo5.com/MHI/Firmes/Sega/megadrive.jpg

    4. Re:Good list by kinglink · · Score: 1

      I completely agree, Of course the first "128-bit" system was also the neo geo... (was a sweet system though)

      btw, Dreamcast was pulled more because of piracy, not because it was a failed system, from what I saw of it, it's a decent system.

      And it's iffy if Gensis is a 32 bit as someone else meantioned. Technically it was similar to the "cell" system where it had multiple systems. (or was that the saturn who had like two Gensis cores in it?)

      Anyways I agree it's going to hurt MS more then help them by being first but this list at least meantions a few things that will give them a boost and if they get good retro game emulation I might pick up one so I can go back and get forza and Ninja Gaiden and the other 2-3 games that really interested me on the system for pennies.

    5. Re:Good list by Anonymous Coward · · Score: 0

      I completely agree, Of course the first "128-bit" system was also the neo geo... (was a sweet system though)

      Sorry, but "128-bit" consoles never existed. I'm not even sure that a 128-bit processor has ever existed, except for maybe in the world of super computers. More bits doesn't equal a better system.

    6. Re:Good list by default+luser · · Score: 1

      The genesis was 16-bit, and had a setup similar to the PS2 (new main processor plus older co-processor for compatibility). It had a 16-bit 68000 as its main processor, and an 8-bit Z80 coprocessor to control sound and provide hardware backward-compatibility with the Master System.

      The Saturn had two 32-bit Hitachi SH2 processors. Strangely enough, so did the 32x, although they were clocked slower.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    7. Re:Good list by kinglink · · Score: 1

      ahhh that's what was going on.. I remember they said 64 bit on the saturn even though it's technically not true.

      Good times. good times :)

  12. Why it will fail in Japan: by torpor · · Score: 1

    Its American. Duh.

    Given the choice between guilt-tripping about feeding the American Mega-Corp monster your heard-earned yen, and providing needed greenbacks to your local silicon-pimp zaibatsu, the average Japanese will, simply, buy Japanese.

    See, hegemony works two ways: for you, and against you. And until Microsoft do something about their utterly cheesy PR (yes folks, its true, people do actually see through the hype after the 3rd or 5th reboot..), and their general association as an utterly untrustorthy, bastard, bitch-slappin' Yankee company, the Japanese will always choose local over import. Simple. Sweet. To the point.

    Under-estimate nationalism, in others and yourself, at your own peril...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Why it will fail in Japan: by Fr05t · · Score: 1

      I wouldn't by any kind of electronic device or car from a North American company.

      North American electronic engineers are too tall and clumsy, unlike their short and nimble Japanese counter parts.

    2. Re:Why it will fail in Japan: by Fr05t · · Score: 1

      *buy - sorry spelling nazi.

    3. Re:Why it will fail in Japan: by Deltaspectre · · Score: 0

      and providing needed greenbacks to your local silicon-pimp

      Sure it's not orangebacks?

      --
      My UID is prime... is yours?
    4. Re:Why it will fail in Japan: by torpor · · Score: 1

      Sure it's not orangebacks?

      oh, yeah, it could be .. but i know greenbacks are horded by the japanese as much as anyone, even more so than americans, so .. naturally .. its all good.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    5. Re:Why it will fail in Japan: by skepticult · · Score: 1

      Metamucil - It helps you go to the toilet. If you don't use it, you will get cancer
      and die.

    6. Re:Why it will fail in Japan: by wickedj · · Score: 1

      "It's American. Duh."

      Not necessarily. The iPod is a prime example of an American product doing very well in Japan.

      Though some Japanese might follow the "buy Japanese" principal, the same as Americans try to push the "buy American" agenda, many more do not follow that thinking. If you go to an electronics store in Japan, many of the electronics are labeled in English to appear more expensive and of higher quality. The Japanese also frequently purchase merchandise from other nations such as Korea, Germany, France, etc. Foreign products are a sign of status in Japan.

    7. Re:Why it will fail in Japan: by badasscat · · Score: 2, Insightful

      Given the choice between guilt-tripping about feeding the American Mega-Corp monster your heard-earned yen, and providing needed greenbacks to your local silicon-pimp zaibatsu, the average Japanese will, simply, buy Japanese.

      Tell that to all the iPod-owning, Windows-using, Levi's-wearing, Mariah Carey-buying, Starbucks-drinking, Gucci-coveting, McDonald's-eating Japanese people that partake in western products every hour of every day.

    8. Re:Why it will fail in Japan: by torpor · · Score: 1

      yeah, thats not as many japanese as you may think .. its certainly not more than the rice-eating variety. mcdonalds isn't totally popular in japan.. there is still a huge stigma to eating like an american..

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    9. Re:Why it will fail in Japan: by koi88 · · Score: 1


      The iPod is a prime example of an American product doing very well in Japan.

      For most customers, it's not about American or Japanese.
      An iPod is small, stylish, simply a cool product from a cool company.
      (At least the original) XBox is the exact opposite: big, ugly and from the most un-cool company you can imagine.

      --

      I don't need a signature.
  13. Dog Fight Baaaby! by blueZhift · · Score: 2, Interesting

    A nice little read. But this just tells us what we already knew, it's gonna be a do fight baaaaaaabyyyyy! And that can only means good things for gamers. Even the Dreamcast had some nice games in its ultimately losing effort. So I think we're gonna see some really interesting stuff coming out of Japan on Xbox 360. Some have said here and elsewhere that the Japanese will never embrace a foreign console, but I don't think it's that simple. The impression I have is that the Japanese like new things that are cool whether they come from Japan or not. That's why Nintendo and Sony, for example, would even bother with so many variations on their consoles (special editions, etc.) that come out in Japan but generally do not make it to the U.S.. And that's why there are a million and one cell phone models in Japan, and so on. In Japan, companies have to keep things fresh and new to stay in the game. If the Xbox 360 can deliver fresh, new Japanese games that people will want to play, then they have a shot. They may not take down Sony and Nintendo, but a really strong showing would be as good as a win in the land of the rising Sun.

    1. Re:Dog Fight Baaaby! by superpulpsicle · · Score: 1

      "Japanese like new things that are cool"

      Not that obvious! I look at the way MMORPGs and online gaming in general ate away the korean and US market. For a country that live and breathe videogames, Japan didn't embrace it nearly as much as I would expect. This is the same country that didn't like Gran Theft Auto. Even though it sold like hot cakes all around the world. Japanese markets and tastes are unpredictable.

  14. Most Powerful? by theclam159 · · Score: 1

    While Microsoft is touting Xbox 360 as the most powerful next-gen hardware, most believe the PlayStation will outperform it in terms of graphics prowess. This could mean trouble for Microsoft as Japanese Xbox developers had one thing they all loved about the first Xbox: it was the most powerful machine on the market. That advantage may vanish next round.

    Why does this matter? The PS2 was the most successful console of the latest generation, even though it had the worst graphics (not counting the Dreamcast, of course). If you compare the graphics of Gamecube and Xbox games to PS2 games, the PS2 loses 90% of the time.

    I don't think that the difference between the graphics of the next generation consoles will matter much, in the end.

    1. Re:Most Powerful? by Yosho · · Score: 1

      Of course, even though the PS2 could push more polygons per second than the Dreamcast, the Dreamcast's graphics were still arguably superior. Compare the image quality of any games that had DC and PS2 releases -- Grandia II is an obvious one.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  15. I don't blame the Japanese by alan_dershowitz · · Score: 3, Insightful
    For not wanting to play American games. I Don't want to play american games. I spent my teenage years playing Dragon Warrior and Phantasy Star, Mario Brothers, etc. Japanese RPGs are awesome, and their puzzle games are extremely creative. On the other hand, in the USA you get a slightly updated NFL game every year, or shit like BMX:XXX, Gex, and a shitload of terrible movie licenses.

    American games feel like they were designed by marketers, not artists, because they are.

    It does say they have "all" Japanese publishers on board this time...Maybe it'll be different then, I hope so.

    PLEASE NOTE: The preceding was a generalization, there are some good american games. But clearly not enough that appealed to the Japanese market, or me.

    --Proud Dreamcast owner, still has some of the best games ever.

    1. Re:I don't blame the Japanese by markimusk · · Score: 1

      Wow. What he said. Exactly!

    2. Re:I don't blame the Japanese by Anonymous Coward · · Score: 0

      Why do so many people just assume that everybody is into RPGs? Do some of you not realize that RPGs were basically worn out in the 80s when D&D became old news?

    3. Re:I don't blame the Japanese by Thrymm · · Score: 1

      Yup linear Japanese RPGs always rocked compared to explore anywhere you want and do whatever you want types of the old Ultima/D&D/Might & Magic/Elder Scrolls/Bard Tale's etc days! I likes the FFs/DWs too, but going from point A to B to C couldnt hold a candle to the others mentioned above. On the other hand character development and plot drove the linear ones, but I could get that from reading a book too.

  16. 5 Hours is nothing, they will last way longer. by Corngood · · Score: 1

    Wavebird lasts at least 10x that.

  17. They had wired TV remotes once... by Corngood · · Score: 1

    But then they replaced them with these wireless ones, which are obviously inferior.

  18. So sick of reading this bullshit. by Corngood · · Score: 0, Troll

    Even if the size was the problem, it would be a purely aesthetic thing, not that it actually won't fit. If you can fit a TV, you can fit an Xbox, end of story. Do you have some stereotyped image of Japanese people squeezed into closets that are big enough for them and their PS2, but small enough that the extra cubic foot of an xbox would cause them to suffocate?

    Please, some common sense. Few games, bad games, nationalism, everyone owning PS2s... these reasons at least border on reality.

    1. Re:So sick of reading this bullshit. by Methuseus · · Score: 1

      The size thing is a real issue in Japan. Visit sometime and look at someone's apartment. They are jam-packed with tiny devices. I'm not saying it was a major factor in Xbox failing, but it was still a factor nonetheless.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    2. Re:So sick of reading this bullshit. by gorim · · Score: 4, Informative

      You really need to spend some time in Japan. The size thing *IS* a real issue.

      Its not a matter of stereotypes, its a matter of reality.

      1. With the original Xbox, who the heck wants to carry that thing from a store to their home ? Hint: most people won't throw it in the trunk. They have to hand-walk it out the store, down the street, into the subway, through x number of connecting subway and train lines, back up the street, and up the stairs into their apartment.

      2. Most people *really* don't have room for something as large as an Xbox. Yeah sure, they have room for a TV, but thats one concession people have to make. Think they will make another concession for an xbox when they can just get a PS2 and keep what little space is left ?

      3. The xbox is noisy as hell. Well the original PS2 was noisy too but they quieted it down. In a small space, noise matters.

      Overall, size counts because as someone else said, people buy tons of devices and they are extremely frugal on space and cost.

    3. Re:So sick of reading this bullshit. by Anonymous Coward · · Score: 0

      ... of course the Xbox and PS2 boxes were both the same size. So really it's a moot point.

    4. Re:So sick of reading this bullshit. by Reaperducer · · Score: 2, Insightful

      Do you have some stereotyped image of Japanese people squeezed into closets that are big enough for them and their PS2, but small enough that the extra cubic foot of an xbox would cause them to suffocate?

      Spoken like someone who's never been to Japan, and never lived in a Japanese home.

      --
      -- I'm old enough to have lived through six different meanings of the word "hacker."
  19. Maybe Zonk is Colour Blind by Corngood · · Score: 3, Funny

    And also, illiterate.

  20. They never sold those in Japan. by Corngood · · Score: 1

    They started off with a controller very similar to the controller S.

  21. Why the Japanese hate US games. by Neo-Rio-101 · · Score: 4, Interesting

    Most Japanese I speak with have told me the number one reason they won't buy American.

    The games are too unforgiving.

    What they mean to say is that they are generally "unfair". Most FPSs fall under this category. Let's say that the typical Japanese player is playing an FPS and suddenly a sniper from out of nowhere on the opposite team gets a head shot on him. What does the Japanese person do? He switches the game off.

    He doesn't get frustrated. He doesn't whine about how unfair it is and start namecalling over chat. He doesn't get angry and try harder. He just says "this is too hard, and unfair, therefore this isn't fun" and switches off.

    Japanese want to play games that are (a) fair and (b) fun. They do not derive sick pleasure from being killed from out of nowhere with no chance to respond in a logically thought out way.

    --
    READY.
    PRINT ""+-0
    1. Re:Why the Japanese hate US games. by Stephen+Williams · · Score: 1

      They do not derive sick pleasure from being killed from out of nowhere with no chance to respond in a logically thought out way.

      You just described the later stages of Fire Emblem. I guess that's the exception that proves the rule.

      -Stephen

    2. Re:Why the Japanese hate US games. by Pranadevil2k · · Score: 1

      I've actually seen evidence of this in a Japanese game! In Devil May Cry 3 (Capcom, PS2 2005) the Japanese vesrion is easier. In the Japanese version, when you die, you can use an item to bring yourself back to full life right where you are in the middle of the fight. In the US version, using the item pushes you back to before you entered the room, and you have to redo the entire fight over. The Japanese version's difficulty modes are easier. Normal is America's easy. Hard is America's normal. Dante Must Die is America's hard. Is this just a cultural thing? Americans are more willing to put up with more challenges? OR maybe Japanese players just want to enjoy a gaming experience and not worry so much about dying? But then I have to wonder why Resident Evil is so popular in Japan x.x

    3. Re:Why the Japanese hate US games. by Jedyte · · Score: 1
      In my experience it's the Japanese who get a kick out of obscenely difficult games, and also doing obscenely difficult things with games.

      For example, take the orginal Resident Evil, which was almready fairly unforgiving. It became such a sport to finish the entire game with nothing but the knife in Japan, that Capcom included the Tofu mode in Resident Evil 2, where you play with a big block of tofu that only has a knife to defend itself.

      Also numerous Japanese RPG's just don't get accepted on the mainland because they are too hard. I head a lot of complaints about Shin Megami Tensei III (don't know why, it's not that hard).
      But the parent talks about FPS's and indeed maybe there is less preference for those kind of games.

    4. Re:Why the Japanese hate US games. by Neo-Rio-101 · · Score: 2, Informative

      Yeah, but the original Resident evil COULD be completed with a logical, thought-out plan (although frustrating as it was).
      Even Pacman could be beaten past level 255 with a logically thought out plan.

      I think in one way, the Japanese LOVE difficult masochistic logic puzzles (Resident Evil), but they dislike games in which loss sometimes just can't be helped (e.g. sniper in FPS).

      A good game usually makes the player think that their loss was their own fault - not the game's. A bad game usually makes the player feel that there was nothing they could do and to "suck it up" - usually resulting in the American player sending the controller flying.

      This is also something cultural the US just hasn't grasped yet. In Japan, when people make errors (in games, and in real life), the Japanese NEVER tell anyone directly that they screwed up (lest it cause offence). Rather, they subtly hint in their dialogue that something is wrong. They then expect the person that made the mistake to realise it for themselves that they screwed up - thus averting offence.

      Most Japanese I've met can't handle it when they are told that they made a mistake - you always have to give them a "way out" of their mishap. They can't handle the fact that they're not perfect. If you don't let them off the hook, they just hate you and switch you out. (Yes, the Japanese are just like children)

      --
      READY.
      PRINT ""+-0
    5. Re:Why the Japanese hate US games. by Neo-Rio-101 · · Score: 1

      I think US gamers are more likely to want realism in games - which means that in some games the player finds themselves in realistic situations which (like real life) are clearly unfair unless you have cyborg reflexes and a third eye - all for the sake of a realistic experience.

      The Japanese couldn't care less for realism in games (take a military simulation game for example) if the eventual gameplay risks frustrating them.

      I think, however, they DO like difficult, but not impossible challenges. If you tell them that the game can be completed without any ammo (for example) or without using any of "Continues" or it can be played "perfectly" or whatever, and there is a logical, repeatable way of doing it - the Japanese will hunker down for the challenge.
      Pacman was a perfect example of this kind of gameplay. Street Fighter II was also brilliant in this regard.

      --
      READY.
      PRINT ""+-0
    6. Re:Why the Japanese hate US games. by Anonymous Coward · · Score: 0

      "Most Japanese I've met can't handle it when they are told that they made a mistake - you always have to give them a "way out" of their mishap. They can't handle the fact that they're not perfect. If you don't let them off the hook, they just hate you and switch you out. (Yes, the Japanese are just like children)"

      WTF? That's the asshole way of looking at it. (Notice how, with this most American of statements, we both lose face.)

      Given that I haven't disagreed with you yet on certain other points in your other posts in this thread, I hope you're just joking. Otherwise, expect a dissection of this point and how it is totally contradictory to my experiences.

    7. Re:Why the Japanese hate US games. by Neo-Rio-101 · · Score: 1

      If you've worked in a Japanese company for a considerable amount of time, having to speak Japanese and having to deal with customers/superiors in business situations as I have, then I think I stand to learn considerably.

      --
      READY.
      PRINT ""+-0
    8. Re:Why the Japanese hate US games. by Anonymous Coward · · Score: 3, Interesting

      "If you've worked in a Japanese company for a considerable amount of time,"

      American branch of a Japanese multi-nat (pretty good American presence) with many on-site Japanese-born executive and support staff, seasonals, and visitors, yeah, four years.

      "having to speak Japanese"

      It's still a struggle due to severe apathy on my part, but sure.

      "and having to deal with customers/superiors in business situations as I have,"

      Perhaps not as you have, but yes, with the additional relationships of having Japanese subordinates and equals in staff, with far less direct contact with customers if you're even going to mention them.

      "then I think I stand to learn considerably."

      Unquestionably and regardless of any of the above qualifications, from my point of view, if indeed you weren't joking.

      The head-facing-forward way to look at what you've dismissed as childish is that you're expected not to be an asshole when others make mistakes, and the same courtesy will be extended to you when YOU make a mistake. This is hardly a childish attitude, as it requires consideration and moderation of your own emotions in deference to those of others. It also expects that the wrongful person has the wherewithal to understand his responsibilities to right his own wrongs, which has typically been the case with the Japanese I've worked with. This consideration is considered respectful going both ways. Everybody saves face.

      For example, no Japanese that I know will tell you that you're being a penis-brain for being as dense to this concept as you've shown. But I will, because I am an American, and you are a penis-brain for the aforementioned reason. See? Now you're on the defensive, putting you in a position where a response from you is now warranted (you now have to regain face, because I didn't let you save it, and I've also lost face, also because I wasn't respectful enough to you to let you save face), and the outcome would just be continued negative reactions from both parties. In contrast, the expected response from a Japanese person as I'd see it would have left you to feel bad on your own terms, not requesting or demanding any kind of response from you other than for you to realize that you should get your shit together on your own. That person would not have lost face, and everything ends there.

      I'll give examples from personal experience. Last month I fucked up slightly at work thanks to not following through on some double-checking (simple due diligence shit), and it led to a slight delay on a pretty unimportant (ultimately) project. The whole time, my Japanese subordinate kept chugging away on what I told him to do, but afterwards I found out that he was clear on a concept that my superior had asked of me all along. My American staff members did the same, but their only understanding of the project was what came from me. My director's response was that other teams would have to pick up the slack due to the setback, but he didn't say anything negative about my own work to me in private or in front of my staff. I felt like crap, and I redoubled our work on the project, almost pulling all-nighters a couple times. My director hadn't come off like an ass in my eyes, just disappointed, and it pushed us. Later the same week, my team was in gear and bringing other teams up to date on how we'd fixed things ourselves. Our director hadn't even asked them to take over any slack, he expected that we'd do it ourselves. I asked my Japanese staff why he didn't tell me that what we were doing was a little different from what our director wanted, and he apologized. That's it. I realized that he had just passed the buck to me, but he just didn't say it. After all, I'm his immediate boss. We saved face.

      Going back way farther to find an example of me being the guy to let someone else save face, same scenario. One of my Japanese co-workers/friends (same managerial position) once caused my team to have to redo all of his team's work on one project for the past two

    9. Re:Why the Japanese hate US games. by Neo-Rio-101 · · Score: 2, Insightful
      For example, no Japanese that I know will tell you that you're being a penis-brain for being as dense to this concept as you've shown. But I will, because I am an American, and you are a penis-brain for the aforementioned reason.

      ouch!

      but I don't think we would have received the same kind of reciprocation if I'd been the kind of insensitive, un-"childlike" git you're modeling.

      ouch!

      I'm sure you could introduce some interesting counterpoint being Mr. Japan,

      ouch!

      Back to the original issue with the Xbox 360 though... I think that if you actually have to deal with the Japanese as customers (as Microsoft have to), you'll find them tough because they won't complain or get upset or hurl insults. Without any feedback, they'll just stop talking and listening and switch out....

      --
      READY.
      PRINT ""+-0
    10. Re:Why the Japanese hate US games. by Why's_This_Fish_So_B · · Score: 1

      There once was also a Western form of business etiquette which was far more direct than the Japanese style but yet retained 'face' for all parties, but it's been largely thrown away in favor of apeish poo-throwing and arrogance.

      At least that's my experience.

    11. Re:Why the Japanese hate US games. by Prophet+of+Nixon · · Score: 1

      Dude, that can't be true... look at the Japanese vertical shooters (go play Mars Matrix).

    12. Re:Why the Japanese hate US games. by CashCarSTAR · · Score: 1

      Actually, in a game such as Mars Matrix, you're never caught without any hope. If you're shot, you see the bullet onscreen, and to be honest, your hitbox is so small (This is by design), that you can get out of ANY situation. If you can't, use a bomb, and be more careful in the future. Run out of bombs? Well it's your own damn fault for using them.

    13. Re:Why the Japanese hate US games. by Prophet+of+Nixon · · Score: 1

      Er, the Mars Matrix hitbox is fairly large, and I'm fairly certain it gets larger with the ship as it upgrades. Its certinaly larger than the hitbox of Ikaruga, for instance. And while the ship can deflect shots (which is a slowly recharging power) there are no bombs (as in Giga Wing, etc). Its a hard game, and there are no cheap ways out of things (like bombs). And seeing the bullets may make me hope they don't hit me, but it doesn't change the fact that they do. Still a great game though, and a shame Capcom doesn't do anything cool like that anymore.

  22. I love the "might" by fondue · · Score: 0, Flamebait

    The Xbox 360 still has minimal support from Japanese developers. Of the titles that have been announced, you can guarantee that anything worth playing will be ported to the PS3.

    All of this talk about 'nationalism' and 'aesthetics' is dodging the issue. Endless Tom Clancy and Madden crap doesn't appeal to the majority of US gamers (just the same ~2m or so male teenagers), let alone those in Europe or Japan.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  23. the world is larger than Japan and USA by Moraelin · · Score: 2, Informative

    I won't contest what you've said about games made in the USA, because at least a _some_ of them do fit that bill. (But then again, not all.)

    But you've also got to realize that the game-producing world doesn't consist only of USA and Japan. Ever heard for example of Bioware? You know, of KOTOR and Jade Empire fame? They're Canadian actually. Lionhead Studios, makers of Fable? They're in the UK. Etc.

    So the XBox has plenty of games which aren't made in the USA. (And the PC even more of them.)

    The USA actually produces relatively few games. It's not just that the EU produces more games than the USA. The UK alone makes more games and sells more copies than the USA.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:the world is larger than Japan and USA by alan_dershowitz · · Score: 1

      I don't disagree. A ton of great games came out of Europe for the Amiga. My primary concern was that I really, really like a lot of Japanese development houses, and prior to this, it was seriously underserved on the X-Box, which clearly had a lot to do with why it did so badly in Japan.

      Incidentally, Wired did an article that claimed that a large, large portion of Japanese buyers of the X-Box only bought it so they could play Dead or Alive 3, since it was an exclusive on that system. Obviously, that reduces the value of their sales numbers. I'd be interested in how many GAMES are sold, that's a better indicator of the health of a system.

    2. Re:the world is larger than Japan and USA by Moraelin · · Score: 1

      Well, I'm a fan of Japanese RPGs too, and there have been some very good games in other genres too. But just saying that you don't have to limit yourself to that. While USA and Japan indeed seem polarized around different extremes of the game spectrum (not a good-vs-bad games spectrum, just different games for different tastes), there are other countries which produce stuff close enough to either extreme you might prefer.

      About the XBox itself, you raise a valid question. That's been my reason too to not buy one until Fable came around. Looking through their list of games just didn't inspire me. And even now, looking at the two bookshelves full of PS2 games I have, and by contrast at the 5 XBox games I have, and only 2 of those (Jade Empire and Fable) were anywhere near exclusive for it... heck yeah, I see your point all right.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  24. New Gates Icon by Winterblink · · Score: 1

    I nominate the title image from this article as the successor to the Slashdot Borg Gates icon. :)

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  25. Oops! Screwed up my stats, sorry! by kingsmedley · · Score: 1

    Crap. I goofed up my stats, turns out the number I posted for the Japanese sales was actually for software sales ONLY in 2003. A little further research gave me not only the correct number for 2003, but I also found data for 2004. The following are my corrections for 2003, plus the same data for 2004:


    USA in 2003:
    Population....................291 million people
    Percentage playing games......50%
    Hardware and software sales...$10 billion

    Japan in 2003:
    Population....................128 million people
    Percentage playing games......37%
    Hardware and software sales...$10.37 billion

    USA in 2004:
    Population....................293 million people
    Percentage playing games......50%
    Hardware and software sales...$9.9 billion

    Japan in 2004:
    Population....................128 million people
    Percentage playing games......32%
    Hardware and software sales...$8.22 billion


    The results:

    In 2003, Japanese gamers spent $219 each video games (wow!), while Amercan gamers spent just $68.70. In 2004, Japanese gamers cut their spending to $200.70, while their American counterparts dropped to $67.60.

    So even with the huge drop of revenue in 2004, Japanese gamers still outspent Americans by roughly three to one. Microsoft would be foolish to ignore those numbers.

    BTW, I should point out that the source for the Japanese sales figures, CESA, blames the majority of the drop in 2004 on console price cuts and Sony's PS2 shortage that year. (Software sales in 2004 had actually increased 9% over 2003.)

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    1. Re:Oops! Screwed up my stats, sorry! by Jayde+Stargunner · · Score: 1

      Sorry, but those figures seem quite inaccurate. All the numbers I've seen indicate that US software sales were in the $9.9bn range (console & handheld--no PC) in 2004, while Japan's *total* game software sales were $2.17bn.

      The US made up around 55-60% of all game software sales in 2004, with everything else split in the various regions.

      One good example of this is Capcom's economic forecast over the next 3 years... they view it as, "Share ratio by each software market; Japan 2 : North America 5 : Europe 3"

      Is Japan important? Sure... is it make or break? Not really. A console which is very successful in the states and moderately successful in Japan will do quite fine. Europe has been surging recently as well, and is forecasted to be near twice the market size of Japan by 2007. (US is projected to be three times the size of Japan.)

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    2. Re:Oops! Screwed up my stats, sorry! by Jayde+Stargunner · · Score: 1

      Also, to follow up... total worldwide console hardware sales are broken up into:
      North America - 47%
      Europe - 32%
      Japan - 21%

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